EotS/
EotS/area/
EotS/player/
EotS/src/
#AREADATA
Name        { 50-70} DeathFang Manor     Calis~
Levels      50 70
Builders    Calis Vala~
VNUMs       11800 11899
Security    100
Recall      25001
Flags       0
End



#MOBILES
#11800
Deathfang kurat~
Kurat~
Kurat, One of the unholy defenders of the Manor
~
The Kurat Guards are what you could call primal.  They appear to have
only come out of the tree's within the last century or so
They are truly hideous beasts, with hairy bodies consisting of a brown matted
fur and long tusks that are upturned at the snout.  They are however
very loyal to Raisk, for who knows what reason. And they guard the halls
of his Manor effeciantly and without regard for their own lives.
~
65 17056 0 -200 S
60 0 0 6000d0+0 0d0+0
0 0 0 0
0 0 1
3 0 0
>fight_prog 30~
emote tries to kick you.
kick
~
|
#11801
Guardian~
DeathFang Guardian~
A Guardian of the Manor stands here
~
These are the ugliest creatures you have ever seen before in your life! 
They stand here guarding their ancestrol home of DeathFang Manor.  
~
35 268436136 0 -200 S
50 0 0 4000d0+0 0d0+0
0 0 0 0
0 0 0
43 0 0
#11802
P'Rusky Guardian~
P'Rusky~
P'Rusky is upset at your intrusion, and Attacks!!
~
Before you stands the famous P'Rusky Guardians of the Manor
They are tall beings, standing almost 7 feet in height, their bodies are 
almost totally devoid of hair.  And long fangs are apparent at the top of their
mouths dripping acidic saliva onto the floor.
~
3 67109544 0 -750 S
54 0 0 6000d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
>fight_prog 30~
say &R$n, &Cyou shall pay for disturbing me.
kick
~
>fight_prog 29~
say &R Give me that weapon, you don't need it where your going.
disarm
~
>fight_prog 28~
wear all
~
|
#11803
Deathfang Raisk~
Raisk DeathFang~
Raisk is sitting here upon his Throne of Bones
~
Before you stands a being of pure and utter evil. Raisk is a creature who rules
his Manor with an Iron Fist and does not take kindly to uninvited visitors,
He sits before you on his throne of bones, made from the remains of the
previous adventurers that have unfortunatly made his aquaintance.
~
3 239075496 0 -1000 S
70 0 0 9000d0+0 0d0+0
0 0 0 0
0 0 1
3 0 0
>greet_prog 100~
muhaha
say &R$n, you've made it this far and this is where you shall die.
say &Rnobody meets me and lives to talk about it.
~
>fight_prog 30~
emote tries to kick you.
kick
~
>fight_prog ~
say &RGive me that weapon, you don't need it.
disarm
get all
~
|
#11804
vault keeper~
Vault Keeper~
The Keeper of the Vaults Attacks at your Intrusion!
~
Before you stands a man, loyal to and trusted by Raisk to guard his many
and valuable treasures.  He will fight to the death before he allows an 
intruder to make off with anything he has been set to guard.
~
99 268436008 0 -650 S
57 0 0 6500d0+0 0d0+0
0 0 0 0
0 0 2
3 0 0
#11805
Kulm~
Kulm~
Kulm, leader of the Guardians attacks with a fury!
~
Sitting at his desk, sits Kulm, leader of the Guardians.
Kulm is Raisk's right hand man. His sole job is to see that noone makes it
so far into the manor as to create a disturbance to his Lord.  In honoring
that oath to his Master.  Kulm has spelled the end for many.
~
3 17056 0 -250 S
53 0 0 6000d0+0 0d0+0
0 0 0 0
0 0 0
3 0 0
#11806
Meri~
Meri~
Meri heals all that come his way.
~
Before you sits a man of honour. Tricked into service by the  
evil Raisk DeathFang, he is forced to heal the guards and employees in his employ.
Meri has no chance to escape, but in hopes that one day some brave
adventurer will destroy Raisk, Meri heals those that will pass, in hopes of
someday gaining his freedom
~
3 128 0 1000 S
50 0 0 4500d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
#11807
vastik doorman~
vastik~
The Doorman to this Manor grins at you.
~
Vastik, who is a former guardian for Raisk, now spends his day as a doorman.
He is about 6 feet tall, and has a body devoid of any hair, and log pointed 
fangs upturned at his horrible snout.
~
3 128 0 -30 S
51 0 0 3000d0+0 0d0+0
0 0 0 0
0 0 0
3 0 0
#11808
Tiffany~
Tiffany~
A beautifull Nymphomaniac sits here promoting safe sex.
~
This sweet young looking girl is in eternal service to Calis.
She has a massive apetite towards the carnal desires, but she is an advocate
to safe sex, and defends that furiously.
~
3 128 0 0 S
1 0 0 1d0+0 0d0+0
0 0 0 0
0 0 2
0 0 0
>greet_prog 100~
if ispc ($n) == 1
smile $n
say Hi! Calis will be with you in a moment if he can, in the meantime, may i entertain you? 
wink $n
lick
tell calis $n is in your Love Shack, please see what $n wants, im scared.
endif
~
|
#11809
Deathfang Vampire~
Undead vampire~
An undead vampire walks around looking for a puddle of blood.
~
~
8257 128 0 -100 S
50 0 0 6000d0+0 0d0+0
0 0 0 0
0 0 1
3 0 0
#11815
mob~
mob~
(no long description)
~
~
1 0 0 0 S
100 0 0 2d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
#11897
joe~
Joe~
Joe the test shopkeeper
~
~
3 128 0 0 S
0 0 0 0d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
#11898
chick blond nymphette~
Blond Busty Nymphette~
A Beautifull Blond Nymphette is here waiting to pleasure you.
~
This womans sole goal in life is to pleasure you!
~
1 0 0 1000 S
50 0 0 3500d0+0 0d0+0
0 0 0 0
0 0 2
0 0 0
>act_prog ~
~
|
#11899
someone~
someone~
Kickass
~
~
65 234898048 0 0 S
101 0 0 100000d0+0 0d0+0
0 0 0 0
0 0 0
4092 0 0
#0



#OBJECTS
#11800
sword destruction blade~
destruction~
A long bladed sword lies here.~
~
5 535 0 0 8193 50
0~ 27~ 64~ 3~
10 0 0 0 0
5 0
energy drain~
10 25
0 0 0
A
1 -2
A
2 -2
A
19 5
A
18 4
#11801
Ring Hatred Circlet~
ring of Raisk~
A Circlet of pure hatred hovers here.~
~
9 691 226 0 3 58
-50~ 0~ 0~ 0~
5 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
5 2
A
18 6
A
19 6
A
17 -40
A
13 -40
#11802
Veil ice ~
veil of Ice~
A veil of sheer ice melts upon the ground~
~
9 1 0 0 65537 52
0~ 0~ 0~ 0~
2 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
13 20
A
19 3
A
18 2
A
12 65
A
17 -20
#11803
sword gore~
gore~
A long, Gore encrusted blade lies here~
~
5 49 0 0 8193 50
0~ 18~ 69~ 6~
5 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
18 35
A
17 -10
A
1 -1
A
13 -10
#11804
blade frosty shiver scimitar~
shiver~
A long thin frosty blade lies here.~
~
5 1 0 0 8193 51
0~ 17~ 65~ 11~
5 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
19 3
A
18 5
A
1 1
A
3 2
A
5 -3
#11805
Ring signet~
deathFang Guardian's Signet Ring~
A Ring made of Bone lies here.~
~
9 32 0 0 3 50
0~ 0~ 0~ 0~
2 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
18 5
A
19 5
A
17 -20
#11806
mace~
spiked Mace~
An evil looking mace writhes in the corner.~
~
5 33 0 0 8193 50
0~ 22~ 67~ 7~
12 0 0 0 0
0 0
reserved~
0 0
0 0 0
#11807
sword~
sword made of Silver~
A gleaming sword of silver hangs upon the wall~
~
5 0 0 0 8193 50
0~ 15~ 55~ 1~
4 0 0 0 0
0 0
reserved~
0 0
0 0 0
#11808
bow~
useless Bow~
A perfectly useless bow sits here gathering dust~
~
13 0 0 0 1 0
0~ 0~ 0~ 0~
0 0 0 0 0
0 0
reserved~
0 0
0 0 0
#11809
dagger~
bloody Dagger~
A perfectly good looking bloody dagger lies here.~
~
5 0 0 0 8193 50
0~ 25~ 55~ 11~
2 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
19 5
A
18 4
A
1 1
A
2 1
#11810
note board pad~
a Message pad,~
A well used message pad lays on the table here.~
~
11 0 0 0 0 0
11811~ 105~ 1~ 0~
0 0 0 0 0
0 0
reserved~
0 0
0 0 0
#11811
name decoder~
calis's Decoder~
A Super secret decoder lay's here that could very possibly slay you if your not Calis/~
~
13 64 0 0 0 1
0~ 0~ 0~ 0~
2 0 0 0 0
0 0
reserved~
0 0
0 0 0
#11812
scroll drahatsu~
scroll of Drahatsu~
A scroll of Drahatsu lies here~
~
2 0 0 0 1 108
50~ shockshield~ fireshield~ chaos field~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
#11813
scroll davai~
scroll of Davai~
A scroll with "Davai" etched onto it lies here.~
~
2 0 0 0 1 107
50~ sanctuary~ iceshield~ vibrate~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
#11814
Ring Hatred Circlet~
ring of Raisk~
A Circlet of pure hatred hovers here.~
~
9 563 0 0 3 58
-50~ 0~ 0~ 0~
5 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
1 1
A
18 3
A
5 2
A
12 15
A
19 5
A
13 15
#11815
key amethyst~
an amethyst key~
A key carved from a chunk of amethyst has been left here.~
~
18 0 0 0 16385 0
0~ 0~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
#11816
portal~
a portal~
A portal is set into the floor here, filled with swirling mists.~
~
29 0 0 0 0 0
25000~ 0~ 0~ 0~
0 0 0 0 0
0 0
reserved~
0 0
0 0 0
#11817
deathfang guardian ring~
&CA &Rguardian's&C ring~
A guardian's ring lies here on the ground.~
~
9 2576 226 0 3 50
23~ 0~ 0~ 0~
3 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
17 -30
A
13 -100
A
19 3
E
ring~
As you investigate the guardian's ring closer, you feel an immense power of evil eminating from it.
~
E
guardian~
As you investigate the guardian's ring closer, you feel an immense power of evil eminating from it.
~
#11818
deathfang Guardian Breastplate~
&CA &RGuardian&C breastplate.~
A strange breastplate lying on the ground here catches your eye.~
~
9 3089 162 0 9 50
17~ 0~ 0~ 0~
4 0 0 0 0
5 0
cure poison~
2 2
0 0 0
A
13 20
A
17 -30
A
14 -100
A
19 15
A
18 15
E
breastplate~
You see a glowing breastplate of pure evil
~
E
strange~
You see a glowing breastplate of pure evil
~
#11819
deathfang pile gold coins~
100000 gold coins~
Some gold coins lay on the ground here.~
~
20 0 0 0 1 0
100000~ 0~ 0~ 0~
0 0 0 0 0
0 0
reserved~
0 0
0 0 0
#11820
Deathfang keepers belt~
&CThe &RVault Keepers&C belt~
&CA belt of pure evil lies on the ground here.~
~
9 2576 224 0 2049 57
20~ 0~ 0~ 0~
3 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
12 -20
A
13 -50
A
17 -50
#11821
deathfang sword~
&CThe &RVault Keepers&C sword~
&CA strange sword lies on the ground here.~
~
5 6674 0 0 8193 57
0~ 12~ 40~ 1~
4 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
13 10
A
17 -10
A
19 35
A
4 -1
A
3 -1
A
1 -1
E
sword~
A strange sword of unknown origin that emits an evil aura.
~
E
strange~
A strange sword of unknown origin that emits an evil aura.
~
#11822
staff light~
&RP'Rusky's &CStaff of Light~
&RP'Rusky's &CStaff of Light is glows on the ground here~
~
1 4113 6348 0 1 50
0~ 0~ -1~ 0~
3 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
12 20
A
23 -15
A
24 -15
A
3 2
E
p'rusky~
You see an evil staff that emits light in a strange fashion
~
E
light~
You see an evil staff that emits light in a strange fashion
~
E
staff~
You see an evil staff that emits light in a strange fashion
~
#11823
Gore II~
a Gore II~
&B long, GoreII encrusted blade lies here.~
~
5 4273 0 0 8193 50
0~ 14~ 42~ 6~
3 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
13 -10
A
1 -1
A
17 -10
A
19 35
#11896
condom~
condom~
A Condom~
~
13 0 0 0 16385 1
0~ 0~ 0~ 0~
2 0 0 0 0
0 0
reserved~
0 0
0 0 0
#11897
sword~
sword~
Sword~
~
5 0 0 0 8193 55
0~ 21~ 93~ 2~
0 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
19 55
#11898
box~
box~
A box of Trojan extra large lies in the corner.~
~
15 0 0 0 0 100
999999~ 1~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
#11899
waterbed~
waterbed~
A Massive Vibrating Kingsize Waterbed sits here.~
~
13 3 0 0 0 0
0~ 0~ 0~ 0~
0 0 0 0 0
0 0
reserved~
0 0
0 0 0
#0



#ROOMDATA
#11800
Entrance to The DeathFang Manor~
You have foud yourself upon the fron gates of a large, dark building.
A brass sign upon the door proclaims the name "DeathFang Manor". The name
itself is enough to run chills up your spine.
~
0 0 2
Rd     0
D0
~
~
3 0 11801
D2
~
~
0 0 11843
S
#11801
The Grand Foyer~
Ack! The Door has vanished behind you! It looks as though you are trapped
in this horrible place.  You glance around and notice hallways leading both 
east and west of here.  The shrieking of tortured souls, and the smell of 
rotting flesh assault your senses, as you decide where to go.
~
0 12 0
Rd     0
D1
~
~
0 0 11802
D3
~
~
0 0 11803
S
#11802
Hallway Off the Grand Foyer~
You find yourself in a long hallway just off the Main Foyer. The hallway
continues of into the distance to dissapear around a bend.
~
0 262153 0
Rd     0
D1
~
~
0 0 11804
D3
~
~
0 0 11801
S
#11803
East of the Grand Foyer~
You are just east of the entrance to the Manor.  This hallway seems to be 
relatively straight, leading west, to what appears to be a bend.  You hope
that bend may lead to an exit out of here.
~
0 262153 0
Rd     0
D1
~
~
0 0 11801
D3
~
~
0 0 11805
S
#11804
At a Bend in The Hallway~
You find yourself at a bend in the hallway leading north. You have a gut
feeling that things are about to turn dramatically worse from here on in.
~
0 9 0
Rd     0
D0
~
~
0 0 11807
D3
~
~
0 0 11802
S
#11805
Bend in the Hallway~
At this point the hallway seems to take a turn towards the north. You hope
with this turn, that your luck may not take a turn for the worse.  You curse
yourself in vain, for ever entering this god forsaken place.
~
0 262157 0
Rd     0
D0
~
~
0 0 11806
D1
~
~
0 0 11803
S
#11806
Another Bend in the Hallway~
At this point you can either follow the hallway south or east.  Everywhere you
look you see the blood and gore lying in heaps.  Evidence that the guardians
are not far to be found.
You notice a slight colour variation on the north wall.
~
0 262157 0
Rd     0
D0
~
~
3 0 11808
D1
~
~
0 0 11809
D2
~
~
0 0 11805
S
#11807
At a Three way intersection~
You are at an intersection of the hallways with exits leading in many different
directions.  You look around at your suroundings in the dim light afforded you,
you gasp in horror as you see blood stains covering the walls and floor.
It would seem many a previous adventurer have met their end here.
You notice the faint outlines of a door to the north.
~
0 262153 0
Rd     0
D0
~
~
3 0 11814
D2
~
~
0 0 11804
D3
~
~
0 0 11811
S
#11808
Entrance to the Vaults~
This is your lucky day! You have found the treasure vaults of DeathFang Manor.
Everywhere you look you see piles of gold, and jewellry. Obviously this is
Where much of the loot from the nearby villages that Raisk, the lord of the
Manor has ordered sacced and burned.
The Vaults continue to the East.
~
0 262153 0
Rd     0
D1
~
~
0 0 11812
D2
~
~
3 0 11806
S
#11809
Continuing along the Hallway~
You continue along the hallway, noticing a junction directly to the North.
Your senses are being viciously attacked by strange smells and horrible
sounds echoing throughout this place.
~
0 262153 0
Rd     0
D1
~
~
0 0 11810
D3
~
~
0 0 11806
S
#11810
Junction leading deeper into The Manor~
As you enter this area of the Manor, you notice a definate chill in the air
you wonder what could possibly be causing this. With no answer available
you shrug it off as a breeze coming from an open window. Or at least thats what
you would like to believe.  You see another passageway leading off to the 
north, directly into the chill.
~
0 13 0
Rd     0
D0
~
~
0 0 11813
D1
~
~
0 0 11811
D3
~
~
0 0 11809
S
#11811
Dark Hallway~
Your in a Dark Hallway that seems to lead in an east west direction.  The 
walls are covered in a thick toxic looking slime, and the smell permeating
from deeper within the Manor, continues to assault you senses.
~
0 262153 0
Rd     0
D1
~
~
0 0 11807
D3
~
~
0 0 11810
S
#11812
Eastern end of The Treasure Vaults~
This part of the vault, you notice, seems to be where Raisk keeps his own 
personal arms.  Everywhere you see the are exotic and expensive weapons hanginng
from the walls. Crossbows, and barrels of Bolts. Swords and Rapiers cover the
south wall, while armor polished to a brilliant gleen adorns the North wall.
~
0 0 0
Rd     0
D1
~
~
3 0 11813
D3
~
~
0 0 11808
S
#11813
Deeper in the Shadows~
It is definately getting chilly.  You begin to shiver as you stand feeling
all alone in this corridor.  You see a slight glow far off in the distance
ahead.  You feel a need to get out of this corridor back into the light.
~
0 262157 0
Rd     0
D0
~
~
0 0 11815
D2
~
~
0 0 11810
D3
~
~
3 0 11812
S
#11814
Guardians Bedchamber~
You have stumbled upon the resting place of some of the Guardians of 
this horrible Manor. They seem not at all pleased that you have disturbed their
rest.
~
0 262153 0
Rd     0
D0
~
~
0 0 11820
D2
~
~
3 0 11807
S
#11815
Nearing the End of the Corridor~
You look around upon arrival of this part of the corridor, the glow is 
definately getting brighter towards the North. You rest a moment against
the wall and feel cold through your armour. You touch a bare finger to 
the wall and discover a fine layer of frost!  Whatever could have caused this
you have no idea, and no wish to ever find out.
~
0 262153 0
Rd     0
D0
~
~
0 0 11816
D2
~
~
0 0 11813
S
#11816
Kulm's Sitting Room~
Frost and Ice cover the walls of this room. It's no wonder because the
cause of all of this is sitting at his desk in the corner.  You have
walked into the office of Kulm, leader of the Guardians, and personal
assistant of Raisk, Lord of the Manor.  His jon being to destroy intruders
like yourself.
~
0 262153 0
Rd     0
D1
~
~
0 0 11822
D2
~
~
0 0 11815
D3
~
~
0 0 11817
S
#11817
Along the Hallway~
You continue along this hallway heading in an east-west direstion.  You 
notice some light to the west, and some frost on the walls.  The source
of the frost is most likely from Kulm, who is directly east of you.
~
0 262153 0
Rd     0
D1
~
~
0 0 11816
D3
~
~
0 0 11818
S
#11818
Junction in the Corridor~
You find yourself at a junction in the corridor.  You feel yourself being
affected by the utter evil and hatred of this place, and you are frightened
to think of what you may find at it's end.
You also notice a blood stained door to the south.
~
0 134479881 0
Rd     0
D0
~
~
0 0 11824
D1
~
~
0 0 11817
D2
~
~
3 0 11819
S
#11819
The Guardians Hangout~
As soon as you enter this room, you immediately regret it. Everywhere you see
their are guardians everywhere. All in attack poses, ready to try you on.
~
0 262153 0
Rd     0
D0
~
~
3 0 11818
S
#11820
Recreation Room~
You are in the recreation area of the Guardians of the Manor. Here they sit
back and relax, after a hard day of killing intruders. You see a ping pong
table in the corner and piles of used dishes heaped upon a table along the
east wall.
~
0 262153 0
Rd     0
D2
~
~
0 0 11814
S
#11821
The Kitchen~
You have wandered into the Kitchen of the Manor. Feeling a tad bit hungry
you decide to check the cauldron to see whats cooking.
Hmm..Smells good. You bring a spoon up to your mouth to taste this fine
smelling Broth and flinch in horror as you realize what it is
It seems you were about to eat a eye cooked in blood. Nasty!
~
0 262153 0
Rd     0
D0
~
~
0 0 11822
S
#11822
Junction in the Corridor~
Everywhere you look, their are hallways leading off into the dark.  You
can't decide where to go from here, Nowhere seems to be safe.  You do notice
however a little bit of light coming from the east.  A closer look tells you
it seems to be a balcony overlooking the grounds surrounding the manor.
~
0 262153 0
Rd     0
D0
~
~
3 0 11827
D1
~
~
0 0 11823
D2
~
~
0 0 11821
D3
~
~
0 0 11816
S
#11823
The Balcony~
You have wandered upon a Blacony overlooking the Manor Grounds.
As you gaze upon the lands surrounding this horrible place, you begin to
shiver uncomfortably.  Hideous beast wander about, looking
for something to eat.  Possibly a nice tasty adventurer.  You quickly decide 
that maybe it would be best to stay indoors, even with all the horrors you have
already unfortunatley encountered.
~
0 0 0
Rd     0
D3
~
~
0 0 11822
S
#11824
Bend in the Hallway~
You are at yet another bend in the hallway.  You are not sure if your 
going around in circles, or hopefully getting closer to a way out of this
horrible place.  As always, you see bloodstains covering
the walls, but the screaming you heard before seems to be getting louder, 
as you head deeper into the Manor.
~
0 262153 0
Rd     0
D1
~
~
0 0 11825
D2
~
~
0 0 11818
S
#11825
A final Corridor~
You are definatley starting to get closer to the end of this horrible place,
You don't know how you know that, but you have a deep feeling coming from
your soul that tells you that the way out is North.  You begin to Ponder
what you may find once you hit the end, and find the thought much too
disturbing to dwell on, lest you depress yourself too much to carry on.
~
0 262153 0
Rd     0
D0
~
~
0 0 11828
D1
~
~
1 0 11826
D3
~
~
0 0 11824
S
#11826
Raisk's BedChamber~
You have entered into what appears to be the private Bedchamber of Raisk.
In the corner you see a massive vibrating waterbed that raisk evedently
uses for his own personal pleasures.  The 5 young Nymphettes tell you also that
Raisk has quite the appetite.
~
0 262153 0
Rd     0
D1
~
~
0 0 11827
D3
~
~
1 0 11825
S
#11827
Dressing Area~
You seem to have stumbled upon Raisk DeathFang's personal apartments.
As you look around you wonder if you can learn something about the man 
before you actually meet him.
~
0 262153 0
Rd     0
D2
~
~
3 0 11822
D3
~
~
0 0 11826
S
#11828
Entering the Inner Sanctum of the Manor~
You begin to enter the inner sanctum of the Manor. From stories you have
heard htis is apparently the area where the Mighty Raisk lives.  As you
look around pondering whether to enter or not you notice a bluish haze coming
from the north. Wondering what it must be, you decide to look.
~
0 262153 0
Rd     0
D0
~
~
0 0 11829
D2
~
~
0 0 11825
S
#11829
Meri's room~
You have walked into a room that is greatly out of place in this manor.  You
get an overwhelming feeling of peace and tranquility as you look around.
The walls are relatively clear of blood and gore, and someone has
even made an attempt to sweep the floor.  An amazing thing this place.
Makes you wonder if this Raisk guy isn't so bad after all, maybe just has 
some bad staff?
~
0 1036 0
Rd     0
D1
~
~
0 0 11830
D2
~
~
0 0 11828
S
#11830
Long Dark Hallway~
Your in a long dark hallway, sharply contrasting the healers to the west. 
You begin to feel a little shiver up your spine.  Something farther to the 
east seems to be alerting your senses, warning you to give up and go back
to that nice little town where you came from.
~
0 9 0
Rd     0
D1
~
~
0 0 11831
D3
~
~
0 0 11829
S
#11831
Long Dark Hallway~
You are in a long Dark Hallway that takes you in an east west Direction.
Somwhere up ahead you feel a surge of overpowering evil. Wonder what that
could be?
~
0 262153 0
Rd     0
D1
~
~
0 0 11832
D3
~
~
0 0 11830
S
#11832
Before the Lair~
You find yourself just before the Lair of Raisk.  The feeling of dread
within you is tearing away at your soul.  You know from the tales of 
lore that many an adventurer has met their end with Raisk.  Wishing their was
another way out of here, you resign yourself to making this awful creatures
aquaintance, and hope he lets you live.
~
0 262157 0
Rd     0
D0
~
~
0 0 11833
D3
~
~
0 0 11831
S
#11833
The Lair of Raisk~
As you enter the throne room of Raisk, Lord of DeathFang Manor, you feel
an inner sense of dread.  You see the mighty lord sitting upon his throne of
Human Bones, and can't help wondering if you may one day become a part of
his furniture.  Behind Raisk you notice a door, apparantly the only exit out
of this manor.  You desparetly try the door, wanting to get out before
Raisk, turns his attention to you.  Too late, the door is locked and Raisk
has the only key.  
~
0 393224 0
Rd     0
D2
~
door~
7 11815 11851
S
#11834
A Barren Path~
The path is marred by many stains here, of things dead and decomposed. 
There is a nasty smell coming from a small puddle on the ground, who knows
what was dying there.  You may continue to the east and west.  
~
0 262145 2
Rd     0
D1
~
~
0 0 11843
D3
~
~
0 0 11842
S
#11835
A Barren Path~
The landscape surround you looks rather bleak, and is devoid of any life.
The path continues to the east and west, carving a gloomy trail through the
area.  
~
0 262149 2
Rd     0
D1
~
~
0 0 11840
D3
~
~
0 0 11836
S
#11836
A Barren Path~
You continue your travels along the mighty north walls of Bethaven. The
area just north of the city is rather desolate and uninviting. The path
leads further eastward.
~
0 262145 2
Rd     0
D1
~
~
0 0 11835
D3
~
~
0 0 25121
S
#11837
The Catacombs~
You have entered a room that appears to be engulfed in complete darkness.
You begin to grope along the walls looking for an exit out of this room, you
eventually find a passage leaving towards the east.  Knowing you entered the
room from the north you attempt to leave back that way and find only the cold,
stone wall beneath your hands.  How curious.  Wonder where the exit
may have dissapeared to.  You seem to have little choice as to where you may go and resign yourself
to following where your destiny may take you.
~
0 262149 0
Rd     0
S
#11838
Within the Catacombs~
You are in a dark, musty smelling room.  You see exits leading off into the
darkness in every direction. You have lost all sense of coordination and a
feeling of despair begins to eat away at your soul.
~
0 262156 0
Rd     0
S
#11839
Within the Catacombs~
You are in a dark, musty smelling room. You see exits leading off into the
darkness in every direction. You have lost all sense of coordination and a
fleeing of despair begins to eat away at your soul.
~
0 262148 0
Rd     0
S
#11840
A Barren Path~
The path continues to the east and west from here, and looks to be
deserted and somewhat unkept.  There are weeds growing up from the ground,
and many potholes lining the surface of the road here.  
~
0 262145 2
Rd     0
D1
~
~
0 0 11841
D3
~
~
0 0 11835
S
#11841
A Barren Path~
The path is unusually quiet, and has many dead and wilted leaves clumped
along the side of the road.  You may continue to the east or west from this
point in the road.  
~
0 262145 2
Rd     0
D1
~
~
0 0 11842
D3
~
~
0 0 11840
S
#11842
A Barren Path~
Several small insects buzz by your ears here, and you can catch the sound
of a cricket chirping under a rock somewhere.  Other than that, the air is
quite still, giving forth a sense of forewarning.  The road runs to the east
and west.  
~
0 262145 2
Rd     0
D1
~
~
0 0 11834
D3
~
~
0 0 11841
S
#11843
A Turn in the Path~
The path makes a sharp turn here, forming a curve which allows for
passage to the north and west.  Up ahead to the north, you catch sight of a
strange looking mansion.  
~
0 262145 2
Rd     0
D0
~
~
0 0 11800
D3
~
~
0 0 11834
S
#11850
An Alcove~
This small niche is dark, damp, and has a strong musty smell.  It certainly
doesn't feel like a safe place, and you hurry to leave here.
~
0 1032 0
Rd     0
D0
~
~
0 0 25052
S
#11851
A Room of Transportation~
There is a portal set into the center of the floor here, which bears a
small script along the edges that reads: "To Bethaven".  You may enter the
portal, or leave the room to the north.  
~
0 1036 0
Rd     0
D0
~
door~
7 11815 11833
S
#11898
Joe's Shield Emporium~
test store
You enter a brightly lit, cramped room.  The walls are covered
with bookshelves and on these shelves you see stacks of rolled up scrolls.
Being the adventurer that you are, always in the market for a good new scroll 
you pick on up and blow the layer of dust off it. Just as you attempt
to recite this scroll a scrawny little lunatic comes dashing out from
behind a curtain and snatches it from your hands.  Hmm...Seems he wants 
some sort of monetary compensation for it.
~
0 131076 0
Rd     0
S
#11899
Calis's private Sanctuary~
~
0 262148 0
Rd     0
S
#0



#SPECIALS
M 11806 spec_healer
M 11898 spec_executioner
M 11899 spec_summon_demon
S



#RESETS
M 0 11807 1 11800
M 0 11800 1 11801
E 0 11805 0 1
E 0 11800 0 20
E 0 11805 0 2
M 0 11800 2 11806
E 0 11800 0 20
E 0 11805 0 1
E 0 11805 0 2
M 0 11800 2 11807
E 0 11805 0 1
E 0 11805 0 2
E 0 11806 0 20
M 0 11804 1 11808
M 0 11804 1 11812
G 0 11807 0
G 0 11808 0
G 0 11809 0
O 0 11819 0 11812
G 0 11823 0
E 0 11821 0 20
E 0 11820 0 17
M 0 11802 1 11814
M 0 11800 8 11815
E 0 11805 0 1
E 0 11805 0 2
E 0 11800 0 20
M 0 11805 1 11816
E 0 11804 0 20
E 0 11805 0 1
E 0 11805 0 2
E 0 11802 0 8
E 0 11804 0 21
M 0 11801 1 11819
E 0 11817 0 1
E 0 11818 0 5
M 0 11802 2 11820
E 0 11805 0 1
M 0 11802 1 11821
M 0 11800 10 11823
E 0 11805 0 1
E 0 11805 0 2
E 0 11806 0 21
E 0 11806 0 20
M 0 11800 2 11825
O 0 11899 0 11826
M 0 11898 5 11826
M 0 11806 1 11829
M 0 11800 2 11831
E 0 11800 0 20
M 0 11803 1 11833
E 0 11801 0 1
E 0 11803 0 20
G 0 11815 0
M 0 11809 1 11834
M 0 11809 1 11840
O 0 11816 0 11851
M 0 11897 1 11898
S



#SHOPS
11897 0 2 10 0 0 125 60 0 24
0



#$