#AREADATA Name { 50-55} House of Domination Rasputin~ Levels 50 55 Builders None~ VNUMs 22000 22100 Security 1 Recall 25001 Flags 0 Sounds You catch the sound of a storm approaching.~ End #MOBILES #22000 marize dominatrix~ Marize the Dominatrix~ Marize stands here with her whip in hand! ~ Marize is a tall, masked woman. Her long, black hair hangs loosely on her shoulders. The corset she wears is fixed with spikes and shackles. In her firm hand, she holds her whip. You gasp at the sight of her legs - they seem to be as long as your entire body. The thigh high boots she wears, are made of leather, just like her other garments. You feel helplessly inferior to Marize. ~ 1966083 33570952 0 -1000 S 55 0 0 4000d0+0 0d0+0 0 65 0 0 0 0 2 0 0 0 >act_prog p looks at you.~ emote raises her arm high and cracks her whip at you! cackle $n ~ >all_greet_prog 100~ emote Cracks her whip at YOU! glare $n say You are mine now! ~ | #22001 slave obedient~ A slave~ An obedient slave kneels here. ~ The slave is kneeling effortlessly. His hands are fastened with handcuffs and a blindfold covers his eyes. He awaits for his mistress to command him. The slave mumbles a few words. ~ 97 128 0 -104 S 52 0 0 5440d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if isnpc ($n) nod $n else if ispc ($n) emote kneels before you. say Have you seen my mistress Marize? endif ~ | #22002 slave~ A slave~ A slave is here curled up into the fetal position. ~ This slave appears to be in great fear. He is curled up into the fetal position. That is, he looks like a helpless baby. His ankles are fastened with chains and his wrists with handcuffs. The slave quivers with agony. ~ 3 128 0 260 S 52 0 0 5440d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if isnpc ($n) say Will we ever find freedom? else if ispc ($n) emote strugles to break free from his handcuffs. bleed endif ~ | #22003 servant obedience~ The Servant~ The Servant of Obedience will teach you a lesson. ~ The servant stands tall and is keen on teaching you. She is wearing a full body latex suit. You wonder whom her superior is. ~ 3 128 0 400 S 54 0 0 6080d0+0 0d0+0 0 0 0 0 0 0 2 0 0 0 >all_greet_prog 100~ if isnpc ($n) say You have been saved. else if name ($n) == Rasputin say You are the only one who can disobey me, Rasputin! else say Obey me! endif ~ | #22004 servant discipline~ The Servant~ The Servant of Discipline will shape you up. ~ The servant is very muscular. He stands well over two feet about you. He is wearing his leather outfit. The superior of this man must be quite a beast! ~ 3 128 0 400 S 54 0 0 6080d0+0 0d0+0 0 63 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if isnpc ($n) say You have been saved. else if name ($n) == Rasputin say You are the only one who may slouch around me, Rasputin! else say You will learn a few things from me! endif ~ | #22005 Grappler~ Grappler~ Grappler drools as he sees you enter the room. ~ Grappler has been kept in this room for too long. He must be clinically insane by now. On his face, is a black leather mask with a zipper on the mouth. He wears his leather jacket and pants, as well as his spiked collar. It must get awfully lonely in this room. Better keep your distance from Grappler. ~ 3 301990016 0 -638 S 53 0 0 3600d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if isnpc ($n) say Well well! else drool $n say Why don't you come a little closer? endif ~ | #22006 Simon~ Simon~ Simon the Cook is preparing a feast. ~ Simon is dressed in white garnments. The traditional chef's hat he wears, makes him look like a giant. If you don't plan to help him with the food, you'd better leave. ~ 3 67109000 0 270 S 51 0 0 4160d0+0 0d0+0 0 0 0 0 0 0 1 128 0 0 >act_prog p looks at you.~ say I'll spoon you to death if you don't get out of here! emote opens a drawer and takes out a silver spoon. ~ >all_greet_prog 100~ if isnpc ($n) say Don't bug me, I'm busy. else if name ($n) == Rasputin say Sorry Rasputin, I'm all out of Nachos. comfort Rasputin else say What are YOU doing in MY kitchen? frown $n endif ~ | #22007 Mrs. Benson~ Mrs. Benson~ Mrs. Benson the Piano Teacher will teach you! ~ Mrs. Benson is an old woman. Her days as a great pianist are over. All she can do now, is teach. The years of discipline have made her an angry woman. Better hit all the right notes today! ~ 3 134217856 0 394 S 51 0 0 4160d0+0 0d0+0 0 0 0 0 0 0 2 0 0 0 >all_greet_prog 100~ if isnpc ($n) say Hello. else say Please join me in a duet! look $n say Don't you touch the keys! raise endif ~ >act_prog p looks at you.~ emote turns to look at you. say I don't charge much for lessons! smile $n ~ | #22008 Helena~ Helena the Housekeeper~ Helena the Housekeeper is dusting. ~ Helena looks like something you would see in the movies. She is fairly young, and is wearing a maid's outfit. ~ 65 16512 0 1000 S 51 0 0 4160d0+0 0d0+0 0 0 0 0 0 0 2 0 0 0 >all_greet_prog 100~ if isnpc ($n) say Hiya! else say You must be one of Marize's guests. Make yourself at home. endif ~ >act_prog p looks at you.~ if isnpc ($n) nod $n else say You must be looking for Marize. cackle $n endif ~ | #22009 Arthur~ Arthur~ Arthur the Butler is at your service. ~ Arthur is wearing a tuxedo. You try to hide an evil grin as he reminds you of a penguin. Arthur is also very gallant. ~ 65 33554560 0 1000 S 51 0 0 4160d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if isnpc ($n) say Hello. else bow $n say Hello $n! say My mistress is occupied at the moment. Can I help you? emote awaits your answer. endif ~ >act_prog p looks at you.~ smile $n say Tis a lovely day, isn't it? blush emote tries to zip up his fly, and realizes you are watching him. endif ~ | #22010 gnome~ A small garden gnome~ A small gnome wanders happily here. ~ The gnome is approximately 3'6" in height. It's white beard and red hat give it a friendly appearance. However, the look in it's eyes does not. The gnome has gone completely mad. It refuses to simply stand still, any further. ~ 97 134225960 0 -262 S 53 0 0 5700d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #22011 gnome large~ The large gnome~ A large gnome stands here in the garden. ~ This gnome is much larger then the other ones. He stands still with an evil grin on his face. The pitchfork he is wielding is covered with blood. His dirty overalls make you laugh as he reminds you of an old farmer. ~ 3 134226088 0 -523 S 53 0 0 4680d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if isnpc ($n) say Howdie! else emote raises his pitchfork towards the sky. say Halt!!! endif ~ >act_prog p looks at you.~ say If you think you are getting past me, you are wrong! tackle $n ~ | #22012 rat~ a rat~ A monstrous rat claws at your feet. ~ The rat is covered with slime. He stinks! His long whiskers drag along the floor as he crawls. The rat is extremely hairy. A bite from him would most likely ensure a serious disease. ~ 35 335560744 0 -620 S 54 0 0 4631d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if isnpc ($n) say Grrrrr.. Get out of here now else glare $n endif ~ >act_prog p looks at you.~ if ispc ($r) tell $n I don't like your face! else say What do you want? endif ~ | #22013 cockroach~ A cockroach~ A mediteranean cockroach dwells here. ~ The cockroach's compact outer shell protects it from most of it's predators. It seems to have made it's home here, in this tunnel. ~ 69 201330728 0 -193 S 53 0 0 6492d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 >all_greet_prog 100~ if isnpc ($n) emote begins to collide with $n else emote crawls towards you. say You are the vermin here! endif ~ | #22014 jet~ The water jet~ The strong jet of the Jacuzzi. ~ As you get closer to the jacuzzi, you accidentally push the ON button. A violent jet of hot water comes spurting out at you. There is no sense in turning if OFF now. You must fight it. ~ 3 134234282 0 -373 S 51 0 0 4373d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #22015 husband~ a crippled man~ Marize's abused Husband ~ You take a few steps towards this crippled man. He cries helplessly, on the dusty floorboards of the attic. Suddenly he turns around. His eyes, wide open, from the years of light deprivation. He is starved. You quickly realize that this man must be the husband of the woman the maid talked about. Marize, was the name. How could she have done such a thing? ~ 3 33570946 0 1000 S 55 0 0 4000d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 >act_prog p looks at you.~ if isnpc ($n) say Help me! else if ispc ($n) say Please, help me out of here! beg $n endif ~ | #22016 rose-bud rose plant~ a rose-bud~ A &rrose-bud&P extends it's pricks at you ~ This dangerous looking plant has many sharp pricks along it's spine. The lovely scent it gives off is very deceiving. It's petals look fragile, maybe your best chance to kill it would be to aim for them! ~ 3 33554432 0 -328 S 50 0 0 4800d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 >fight_prog 30~ emote pricks you on the arm! endif ~ | #22017 cactus plant~ a cactus~ A mean &gcactus&P stands here ~ This large cactus has been imported from Arizona. It's deadly pricks are much more dangerous then the ones on the rose-bud. Things could be worse, you could be in a desert. ~ 3 67108864 0 -255 S 50 0 0 4800d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 >fight_prog 35~ emote makes you wince as it scratches you! endif ~ | #22018 strange plant~ &Y a Strange plant.~ &YA &GStrange&P plant relaxes in a corner. ~ This strange looking plant is hidden in a corner. It lies under a hot lamp, absorbing the light. You give a quick glance around the room and pick a few leaves for yourself. ~ 3 16384 0 1000 S 51 0 0 5120d0+0 0d0+0 0 0 0 0 0 0 0 128 0 0 >act_prog p looks at you.~ if ispc($n) say Don't look at me like that, you're making me paranoid! emote pushes you away. endif ~ | #22019 Madge bartender~ Madge~ Madge is behind the bar, smiling as usual ~ Madge is a middle-aged man. His long hair is tied back in a pony tail, and his goatee neatly trimmed. The shirt and vest he wears give him an elegant appearance. As he says hello to you, you notice his british accent. This is possibly the nicest bartender that ever existed. ~ 3 33554560 0 1000 S 55 0 0 5200d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 >speech_prog pint beer lager~ if name ($n) == Rasputin smile Rasputin mpoload 22025 give pint Rasputin say That one's on the house, mate! else if ispc($n) mpoload 22025 nod $n give pint $n say Here you are! endif ~ >speech_prog wine champagne~ if name ($n) == Rasputin mpoload 22026 grin Rasputin say Oh oh! Looks like you're getting shitty tonight! give champagne Rasputin else if ispc($n) mpoload 22026 smile $n say Wine is for drunks! Champagne is more suitable for you! give wine $n endif ~ >all_greet_prog 100~ if name ($n) == Rasputin emote looks up at Rasputin and nods. say Hey Rasp, long time no see! else emote turns to look at $n say Any friend of Rasputin's is a friend of mine. smile $n endif ~ >speech_prog p hell~ if ispc($n) say $n, the vnum you are looking for is 22098. wiggle $n endif ~ | #22020 Doorman~ Doorman~ A Doorman stands here inviting you inside the House of Domination. ~ ~ 67 16512 0 0 S 50 0 0 4800d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 >greet_prog 100~ say Welcome $n, to the House of Domination. ~ | #0 #OBJECTS #22000 key silver~ a silver key~ A silver key glitters here.~ ~ 18 0 0 0 1 50 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E key~ This is a small key made out of silver. It has a complex and buetiful floral pattern on it. ~ #22001 key black~ a black Key~ The black key lies here.~ ~ 18 0 0 0 1 50 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E black~ This key is made of solid black iron. ~ E key~ This key is complex and its teeth are many and complicated. ~ #22002 key red~ a red Key~ A red key is here.~ ~ 18 0 0 0 1 50 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E red~ This key is made of a red marble. ~ E key~ This is a simple key. Its color is red marble and its complex pattern on it is very beautiful. ~ #22003 corset spiked~ a spiked Corset~ A spiked corset with silver shackles.~ ~ 9 516 0 15260 9 55 1~ 0~ 0~ 0~ 3 0 17 0 0 0 0 reserved~ 0 0 0 0 0 A 12 55 A 17 -50 A 13 32 E spiked~ This piece of armor has 2 inch spikes protruding forth. ~ E corset~ This is a corset with long gawdy spikes coming out of it. ~ #22004 boots leather thigh high~ leather thigh high boots~ A pair of black thigh high boots.~ ~ 9 516 0 64412 65 55 20~ 0~ 0~ 0~ 3 0 13 0 0 0 0 reserved~ 0 0 0 0 0 A 13 25 A 2 2 A 4 -1 E boots~ If you are quite tall and petite in size, these boots will go up a ways past your knees. ~ E thigh high leather~ If you are quite tall and petite in size, these boots will go up a ways past your knees. They are made of a soft leather, and the sole is made of a very hard leather. Laces tie up from the palm of the foot to just under the knee. ~ #22005 whip dominatrix~ a Dominatrix's whip~ The whip of a Dominatrix.~ ~ 5 516 0 0 8193 55 0~ 0~ 0~ 4~ 2 0 35 0 0 0 0 reserved~ 0 0 0 0 0 A 13 42 A 19 33 A 18 110 E whip~ This is a long black leather whip. The ends have been frayed to add to the pain upon use. ~ #22006 duster~ a feather Duster~ A feather duster collects dust.~ ~ 3 516 0 0 16385 50 50~ 4~ 4~ fireball~ 3 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E duster~ This is duster made out of osterich feathers. It hasnt been used for a long time and thus collects dust. Kind of ironic. ~ #22007 hat chef~ a chef's Hat~ A tall chef's hat.~ ~ 9 1026 0 4096 17 50 30~ 0~ 0~ 0~ 3 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 3 3 A 13 30 E hat~ It is a tall white chef's Hat. ~ E chef~ This is the kind of old fashion hat a chef would wear. ~ #22008 spatula~ a silver Spatula~ A silver spatula with a plastic handle.~ ~ 5 1026 0 0 8193 50 0~ 15~ 35~ 1~ 3 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 19 70 A 18 80 E spatula~ This is the kind of spatula people beg to lick as kids. ~ #22009 apron~ a white Apron~ A clean white apron.~ ~ 9 1026 512 0 9 50 45~ 0~ 0~ 0~ 3 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -20 A 5 1 E apron~ This is a plain white apron. The type of a apron a cook would wear. ~ #22010 gloves~ a pair of white Gloves~ The butler's white gloves.~ ~ 9 1088 0 0 129 51 25~ 0~ 0~ 0~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 26 5 A 13 51 A 12 -50 E gloves~ These are white butlers gloves. They are made of a soft cotten. ~ #22011 statue stone~ a Stone Statue~ The stone statue of Marize.~ ~ 12 0 0 0 0 1 0~ 0~ 0~ 0~ 999 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E stone statue~ The statue is made of the finest marble. A triad of white shades swirl in a pattern all about it. ~ E marize~ Marize is indeed a beautiful woman. Somehow you know that this statue could never bestow her true beauty. Her delicate face is framed with long and luscious locks of thick curls. Beautiful almond-shaped eyes look up into the heavens as if giving thanks. Her curvacious body has no recognizable flaws. ~ #22012 leggings crotchless pair~ a Pair of Crotchless Leggings~ A pair of raunchy leggings.~ ~ 9 33554944 4226 0 33 53 30~ 0~ 0~ 0~ 3 0 8 0 0 0 0 reserved~ 0 0 0 0 0 A 13 48 A 1 1 A 2 -2 E leggings~ These leggings seem to have had the crotch cut out of them. ~ E pair crotchless raunchy~ These leggings seem to have had the crotch cut out of them. ~ #22013 collar spikes~ a Collar with Metal Spikes~ A collar with razor sharp spikes.~ ~ 9 33554944 4134 0 5 53 1~ 0~ 0~ 0~ 2 0 7 5 0 0 0 reserved~ 0 0 0 0 0 A 1 3 A 12 -50 A 13 -50 E collar~ A long metal collar with razor sharp spikes pointing out of it. ~ E spikes~ The collar is adjustable so that almost any humanoid can wear it. It is made of a black hard-leather and has a few metal spikes on it. ~ #22014 handcuffs~ a Pair of Handcuffs~ A pair of restrictive handcuffs.~ ~ 9 536877088 8 0 4097 53 25~ 0~ 0~ 0~ 2 0 2 0 0 0 0 reserved~ 0 0 0 0 0 A 14 -35 A 2 -3 E handcuffs~ Kinky iron handcuffs. They look quite restrictive. ~ #22015 glasses~ an Old pair of Glasses~ A pair of glasses with triple lense thickness.~ ~ 27 32 520 0 131073 50 0~ 0~ 0~ reserved~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 12 50 A 3 1 A 13 -30 E glasses~ These glasses are incredibly thick and seem to magnify everything almost five or six times. ~ #22016 unused~ a mailbox~ A golden mailbox is fixed to the wall.~ ~ 15 0 0 0 0 200 100000~ 5~ 0~ 0~ 10000 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #22017 drawer ~ a Drawer~ A long and narrow drawer.~ ~ 15 0 0 0 0 0 50~ 15~ 22019~ 0~ 11 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #22018 ring~ a red ring of Discipline~ A red ring of Discipline.~ ~ 9 33554944 68 0 3 53 25~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 4 3 E ring~ This is the ring of discipline. Only those you are learned of its ways may wear it. ~ #22019 key green~ a green Key~ The green key shines here.~ ~ 18 0 0 0 1 50 0~ 0~ 0~ 0~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E green~ The key has been painted seaweed green. ~ E key~ This is a simple drawer key. ~ #22020 ring~ a green ring of Obedience~ The green ring of Obedience.~ ~ 9 2 0 0 3 53 20~ 0~ 0~ 0~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 12 52 A 4 -1 A 3 1 E ring~ This is the ring of Obedience. It can be worn only if you Obey. ~ #22021 belt~ a male Chasity Belt~ The chastity belt will lock on you.~ ~ 9 4611 192 0 2049 55 25~ 0~ 0~ 0~ 15 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 1 -1 A 13 45 A 14 -55 E belt~ This is much like a females chsity belt except this is designed for a male. It has a lock and will protect any males verginity if it is placed. ~ #22022 box~ a Small Metal Box~ A tiny metal box is stacked on some books~ ~ 15 36 0 0 0 200 100~ 5~ 0~ 0~ 10000 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E box~ This is a small metal safe like box. It doesnt seem to have a lock. Just a latch to close it with. ~ #22023 unused~ a treasure map~ The map to the treasure of Anselmo~ ~ 18 16384 0 0 1 53 0~ 0~ 0~ 0~ 3 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #22025 Used but in an unnessecery office~ a pint of Lager~ A pint of Foster's lager~ ~ 17 0 0 0 1 103 15~ 15~ 1~ 0~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #22026 Used but in an unnessecery office~ a glass of bubbly~ A tall glass of french champagne~ ~ 17 0 0 0 1 0 15~ 15~ 8~ 0~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #22027 Used but in an unnessecery office~ an electric guitar~ A black Gibson electric guitar~ ~ 12 0 0 0 16385 103 0~ 0~ 0~ 0~ 5 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #22028 Used but in an unnessecery office~ a pool table~ A large mahogany pool table lies here~ ~ 12 0 0 0 0 200 0~ 0~ 0~ 0~ 10000000 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #22029 Used but in an unnessecery office~ a fireplace~ A romantic fireplace provides a dim light~ ~ 12 0 0 0 0 200 0~ 0~ 0~ 0~ 10000000 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #22030 doormat~ a Doormat~ A doormat lies here inviting you in the &YHouse Of Domination~ ~ 13 0 0 0 0 0 0~ 0~ 0~ 0~ 99 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #0 #ROOMDATA #22000 The Dark Passage~ You have entered into a somber hallway. Numerous torches provide a dim light and give you a brief glimpse of where you are. As you focus onto the arched ceiling, you notice it is covered with shimmering pigments. ~ 0 9 0 Rd 0 E pigments~ Looking as close as you can at the pigments... you can see that there is some kind of door cut out into the ceiling, and what you are seeing is the colour from the carpet up above this floor. ~ D0 ~ ~ 0 0 22001 D4 ~ ceiling~ 3 0 22029 S #22001 The Dark Passage~ You proceed down the hallway, guiding your steps carefully. You wonder how you ever found this secret passage. Something must be being kept hidden down here. You are amazed at the ceiling texture. ~ 0 9 0 Rd 0 E ceiling~ The ceiling is made with a funny cement type of material. ~ D0 ~ ~ 0 0 22002 D2 ~ ~ 0 0 22000 S #22002 The Dark Passage~ You are at the bottom of a stone staircase. The rough steps are carved from the rock beneath the house. The air is stale here as if not much fresh air makes its way this far in. You hear what sounds like screams of pain and suffering coming from the top of the stairs. ~ 0 9 0 Rd 0 D2 ~ ~ 0 0 22001 D4 A stone stairway leads to the upper floor. ~ staircase~ 0 0 22003 S #22003 The Dark Passage~ You are at the top of a flight of stone stairs. Screams can be heard echoing through the halls, some of them don't sound quite human, almost as if they have a ghostly echo to them. You can follow the stairs downward or follow the hall to the north. ~ 0 9 0 Rd 0 D0 ~ ~ 0 0 22004 D5 A set of stone stairs lead down to the lower floor. ~ stairs~ 0 0 22002 S #22004 The Dark Passage~ You begin to wonder if this hallway has an end, as the torturous screaming sends shivers down your spine. You notice a door in the east wall that is covered with spider webs and several cracks. ~ 0 9 0 Rd 0 D0 ~ ~ 0 0 22006 D1 A door in the east wall is adorned with cracks and spider webs. ~ door~ 3 0 22005 D2 ~ ~ 0 0 22003 S #22005 A Cellar~ You push the wooden door wide open and enter into a small room. There is a table in the center of the room. On the table, you manage to read the carved words "obedience" and "discipline". The room is covered in blood and urine and has a very prominant odor about it. ~ 0 9 0 Rd 0 D3 A wooden door stands in the west wall. ~ door~ 3 0 22004 S #22006 The Intersection~ You have reached a junction in the hallway. There is a larger wooden door to the north. The loud screams appear to be coming from within. You take a deep breath and look to the west. The left wing appears to be a dead end. You turn to the right wing and squint your eyes as you are nearly blinded by a bright light. In the center of the intersection lies a statue of stone. It's shape is that of a nude woman. The inscription at the bottom reads "Marize". You assume she must be a goddess of some sort. ~ 0 8 0 Rd 0 D0 A large wooden door is set into the northern wall. Screams of pain come from within. ~ door~ 103 22000 22009 D1 ~ ~ 0 0 22007 D2 ~ ~ 0 0 22004 D3 ~ ~ 0 0 22010 S #22007 The Right Wing~ You proceed into the right wing, covering your eyes from the light emanating from the east. To the south is an empty room used for the benefit of the owner of the house. Stains cover the walls in this hallway. ~ 0 8 0 Rd 0 E stains~ The stains are probably of some unspeakable substance. ;) ~ D1 ~ ~ 0 0 22008 D2 Some whipping and pleasurable slashing sounds come from the south exit. ~ door~ 0 0 22014 D3 ~ ~ 0 0 22006 S #22008 Into the Light~ You have entered a blinding light. You can see nothing else around you due to the intensity of such a light. You press on in the direction you where moving and hope that what awaits you on the other side is safe. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 22015 D3 ~ ~ 0 0 22007 S #22009 The Hall of Obedience~ You are in the Hall of Obedience. A strong urge to kneel overcomes you as you become more submissive. Your mind relieves you of all ambitions. Many mortals have passed through here at one point or another, but few have ever felt the desire to leave. Here you will be taught how to obey your superior. Proceed to the north, if you survive. Obedience is the only way... ~ 0 0 0 Rd 0 D0 There is a door here to the north. ~ door~ 103 22002 22011 D2 A large wooden door is set into the southern wall. ~ "large door" "door"~ 103 22000 22006 S #22010 The Left Wing~ As you hesitantly move into the left wing, you let out a sigh of despair. There does not appear to be another exit other then the one you came through. The walls are dirty and cold. The air does not reach your lungs as easily, in this underground tunnel. As you pause to regain your courage, you tell yourself that this must be a dead end. ~ 0 9 0 Rd 0 D1 ~ ~ 0 0 22006 D5 A grate is here in the floor under your feet. ~ grate~ 3 0 22013 S #22011 The Hall of Discipline~ You are now in the Hall of Discipline. You have passed the first test - Obedience. Can you pass the next one? You shall soon find out. This room is quite similar to the previous one. Here you must learn how to serve your superior. A code of conduct will be taught to you. An immense steel door blocks your way to the north. Pleasures of the flesh await you behind it. Discipline is the only way... ~ 0 8 0 Rd 0 D0 A large metallic door stands here in the northern wall. ~ "large steel door" "door"~ 103 22001 22012 D2 A door is set here into the southern wall. ~ door~ 103 22002 22009 S #22012 Marize's Room of Punishment~ Marize's room is conveniently decorated for her special needs as a dominatrix. You quickly glance at the surrounding walls to discover they are covered with the different 'tools' Marize uses. The ceiling in this room is very high. Several chains hang from it. The soft glow of candles provides an almost calm atmosphere. Marize's bedding is made of red satin. You kneel before your mistress and lower your head. Obedience and discipline shall be given to you. ~ 0 8 0 Rd 0 D2 There is a door here set into the southern wall. ~ door~ 103 22001 22011 S #22013 The Padded Room~ As you enter this secluded room, you can hear almost no sounds from outside of it. The walls are covered with a soft, rubber-like material as if it were made for protecting whomever was within them. There is a small lantern hanging far above you from the ceiling to add some light here. A few small holes have been cut out high in each wall, perhaps for watching the inhabitants from the outside. ~ 0 9 0 Rd 0 D4 A small grate is the only possible exit from this room. ~ grate~ 3 0 22010 S #22014 The Whipping Room~ This room sends a chill down your spine. Two shackles hang from chains in the center of the ceiling. On a small table, several different whips can be seen. You can tell by the fresh blood puddles on the ground that this room was recently used. You reflect on what it would feel like to be bonded by such chains and decide you are quite happy the way you are. ~ 0 9 0 Rd 0 D0 ~ ~ 0 0 22007 S #22015 The Ledge~ When you finally open your eyes, the images slowly come back into focus. You are on a ledge, along a brick wall. It is now obvious that the blinding light was coming from the sun's rays. You immediately notice that you are high above the ground but fail to balance your weight correctly. You freeze up for a few seconds before you fall over the ledge! ~ 0 167804932 4 Rd 0 D5 ~ ~ 0 0 22016 S #22016 Falling...~ You falling down the side of a brick wall. You can feel the air whisk by you as you speed to the ground below. Any second now, you will land with a splat. ~ 0 32772 4 Rd 15 D5 ~ ~ 0 0 22017 S #22017 SPLAT!!!~ Your fall comes to an end as you hit the ground, hard! You remain there for a short time. Eventually you gather enough strength to rise. You should really watch your step more carefully. Where are you now? ~ 0 0 4 Rd 0 D1 ~ ~ 0 0 22018 S #22018 The Backyard~ You are in the backyard of the House of Domination. You can see the large building towering over you. Looking up, you can see a ledge on the brick wall. There does not seem to be a door that leads back into the house anywhere near- by. ~ 0 4 4 Rd 0 D0 ~ ~ 0 0 22043 D1 ~ ~ 0 0 22019 D2 ~ ~ 0 0 22020 S #22019 The Backyard~ The backyard is soft with green grass. And lovely pastels from all of the flowers in the garden can be seen from every viewpoint. The House of Domination towers above you, and looks quite hard in contrast to the beautiful backyard scene. ~ 0 0 4 Rd 0 D0 ~ ~ 0 0 22042 D2 ~ ~ 0 0 22021 D3 ~ ~ 0 0 22018 S #22020 The Backyard~ The backyard is a lovely sharade of greens and soft pastels. Very much in contrast to the House which towers above you. Butterflies flit around here in the gardens, and the occasional dragonfly can be see as well. ~ 0 0 4 Rd 0 D0 ~ ~ 0 0 22018 D3 ~ ~ 0 0 22022 S #22021 The Backyard~ The backyard is quite a nice size. A small waterhole has been cut out into the lawn to make a small wading pool for whomever wishes to use it. A few men and women can be seen strolling around (in their birthday suits!) admiring the garden, and eachother. ~ 0 0 4 Rd 0 D0 ~ ~ 0 0 22019 D1 ~ ~ 0 0 22023 S #22022 The Backyard~ The garden is lovely no matter what time of day you come to see it. The area is lit up rather well, with torches and sconces hanging about it well-placed areas of the yard. At all hours, men and women of all shapes and sizes can be seen strolling through the garden enjoying eachother's company. ~ 0 0 4 Rd 0 D1 ~ ~ 0 0 22020 S #22023 The Backyard~ My my, this garden must be rather large in size. How long have you been wandering here. Familiar soft, green grass grows under your feet and flowers perk up all around you in the gardens. Along this small section, you notice a hole in the ground that seems to lead somewhere. ~ 0 0 4 Rd 0 E hole~ A small hole in the ground leads down into darkness. ~ D3 ~ ~ 0 0 22021 D5 A small hole in the ground leads down into darkness. ~ hole~ 3 0 22024 S #22024 The Tunnel Entrance~ You have found a hole in the ground of the backyard. You crawl down into it and follow it to see where it will lead you. You find yourself burried to your knees in mud and earth. Your movements are restricted. Don't look down, you might see lots of nasty bugs trying to bite at your toes. ~ 0 9 0 Rd 0 D2 ~ ~ 0 0 22025 D4 ~ ~ 3 0 22023 S #22025 Tunnel~ You follow the tunnel into which you have entered. Trying to shake the mud off yourself. You should go back up to one of the bathrooms and take a bath! ~ 0 9 0 Rd 0 D0 ~ ~ 0 0 22024 D2 ~ ~ 0 0 22026 S #22026 Tunnel~ The tunnel continues along a straight path. To the west is a small cave. It's threshold doesn't look very sturdy. You better decide quickly if you want to enter or not. ~ 0 9 0 Rd 0 D0 ~ ~ 0 0 22025 D2 ~ ~ 0 0 22028 D3 ~ ~ 0 0 22027 S #22027 A Small Cave~ You have entered into a small cave. Several stalactites have been formed on the ceiling. They are quite sharp, better stay low. Small stones cover the floor on which you stand. A giant rat is confronting you. It's ugly wiskers extend beyond it's outline. ~ 0 9 0 Rd 0 D1 ~ ~ 0 0 22026 S #22028 The End of the Tunnel~ You have reached the end of the tunnel. You cannot go any further. With your fingernails, you begin to claw at the rocks on the tunnel wall. In a few minutes's time, a beam of light seaps through into the tunnel. YOU DID IT! You created an opening big enough to exit through. What are you waiting for...go ahead. ~ 0 9 0 Rd 0 D0 ~ ~ 0 0 22026 D2 ~ ~ 3 0 22000 S #22029 The Living Room~ As you enter the living room, you immediately notice the carpet in the middle of the floor is hand woven. There are a few armchairs and a big couch here placed in front of the fire place which provides warmth during the winter seasons. ~ 0 8 0 Rd 0 D1 ~ door~ 3 0 22045 D2 ~ ~ 0 0 22040 D3 ~ ~ 0 0 22030 D5 ~ carpet~ 3 0 22000 S #22030 The Kitchen~ The kitchen is the brightest room in the house. It's windows also look onto the backyard. The sweet aroma you smelled earlier is coming from one of the pots on the the beautiful woodstove that burns constantly, providing both heat and a cooking surface. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 22029 D2 ~ ~ 0 0 22033 D3 ~ ~ 0 0 22031 S #22031 The Dining Room~ The main piece of furniture in this room is the dining table. It is made of the finest mahogany wood and matches the chairs and china cabinets. Although it is large enough to accommodate eight persons, it is only set for one. As you look into the china cabinet near the far wall, you notice plates and glasses of great value. Some are imports from all around the world. The owner of this house posseses a great appreciation for material things. The windows in this room look onto the backyard. The door to the greenhouse is to the east. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 22030 D2 ~ ~ 0 0 22032 S #22032 The Family Room~ "Those leather sofas look comfortable!", you say to yourself as you walk into the family room. You sit down for an instant, wondering why this home is called the house of domination. A few magazines are neatly piled on the table next to the sofa. You pick one up and begin to read the cover page. "Doms and Subs" is it's title. You read a few pages and put it down. It's interesting, to say the least. The windows in this room look out to the front of the house. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 22031 D1 ~ ~ 0 0 22033 S #22033 The Entrance Hall~ You enter into the house of domination and shut the door behind you. You forget to remove your shoes, like always, not thinking about your manners. You see a curved staircase directly in front of you, leading to the second floor. A crystal chandelier hangs high up on the ceiling. There are several paintings carefully positioned on the walls. A sweet odor is coming from the north. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 22030 D1 ~ ~ 0 0 22040 D2 ~ ~ 3 0 22041 D3 ~ ~ 0 0 22032 D4 ~ ~ 0 0 22034 S #22034 Hallway Leading to Bedrooms~ This hallway leads to the bedrooms of the house. Some tapestries decorate the walls. To the west are the master chambers. To the east is another bedroom and a bathroom. Perhaps the attic is that way. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 22035 D3 ~ ~ 0 0 22036 D5 ~ ~ 0 0 22033 S #22035 Hallway~ You are in the hallway. To the north is a green bathroom. By the looks of it, the housekeeper must clean that room often. To the east is another bedroom. A few fumbling noises seem to be coming from above the ceiling. Is that possible? ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 22037 D1 ~ ~ 0 0 22038 D3 ~ ~ 0 0 22034 S #22036 The Master Bedroom~ The room you have entered is immense. A king size bed is centrally placed next to one of the walls. You stand in the threshold in awe. The enchanting scent of Chanel perfume fills the room. As you walk past, you reach out and touch the bedding. You have never felt such a smooth material before. There are two mirrored closets on either side of the bed. Several paintings add to the beautiful decor of this room. You search the ceiling for a door to the attic without success. You should look in the other bedroom. To the south is a bathroom. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 22034 D2 ~ ~ 0 0 22039 S #22037 A Bathroom~ This small bathroom is painted with green. As you look in the mirror to fix your hair, you notice that this room is very neat. There is one sink here, with a soap resting in the holder. All the cabinets and drawers are closed. The bathtub occupies some space in the corner. A shower head hangs above it. Green shower curtains cling to the rod. Everything is Spic and Span! ~ 0 8 0 Rd 0 D2 ~ ~ 0 0 22035 S #22038 A Bedroom~ From the looks of this room, you conclude that it has not been used in a long time. The double bed lies against the far wall, under the window. It's bedding appears faded from the sunlight. You walk to the closet in this room, and look inside. There are a few hangers, but no clothing. Even the drawer on the desk, here, proves to be empty. A red chair has left imprints in the carpet from being in the same place for too long. On the ceiling is the panel that leads to the attic. ~ 0 1032 0 Rd 0 D3 ~ ~ 0 0 22035 D4 ~ ~ 3 0 22044 S #22039 The Bathroom~ This bathroom seems very symmetrical. There are two sinks, two showers, two toilets, two of everything. To the left is the hers side, while to the right is the his side. There are walk-in closets here. You think to yourself that the owner of this house must own a lot of clothing. Near the far wall, you see a large bathtub. Further examination of it reveals that it is also a jacuzzi. Behind the faucets, a weaved basket is filled with scented soaps. Their smell create a charming atmosphere. If only you had brought a bottle of bubblebath oil. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 22036 S #22040 The Piano Room~ The room you enter is quite small. You wonder how they ever managed to fit that Grand Piano in here. There are several ornaments which have been placed onto the piano. Amongst them you notice the sculpted heads of many famous piano players. There is a pile of music books in one corner of the room. You raise your hands to hit a few notes, but stop yourself in time. Perhaps you should take a few lessons from Mrs. Benson first. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 22029 D3 ~ ~ 0 0 22033 S #22041 The Door to the House of Domination~ You have reached the front of the House of Domination. The facade of this abode is immense in size. It appears to be two stories high, however there may be some floors beyond your sight range. The house is made of brick and looks quite modern. The front door is also quite large. The golden doorknob matches the mailbox fixed on the wall. Some of the curtains have been closed in the upstairs windows. For a moment you think you see the outline of a person looking down at you. An inviting doormat lies below the door. ~ 0 0 0 Rd 0 D0 ~ ~ 3 0 22033 D3 ~ ~ 0 0 22051 S #22042 The Backyard~ ~ 0 0 4 Rd 0 D2 ~ ~ 0 0 22019 S #22043 The Backyard~ ~ 0 0 4 Rd 0 D2 ~ ~ 0 0 22018 S #22044 The Attic~ You climb up to the attic. It is cold and very dark in here. You brush a few spider webs out of your way and take a look around. Many tarnished brass objects lie here. Some furniture and a few large garbage bags are also scattered about. The housekeeper obviously does not come up into this room. Dust is everywhere. In the far corner of the room is a small, metal box. ~ 0 134217737 0 Rd 0 D5 ~ ~ 3 0 22038 S #22045 The Glass Hallway~ You have entered the glass hallway. The smell of vegetation fills the air around you. You can see the backyard from where you stand. At the end of the hallway is the greenhouse. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 22046 D3 ~ door~ 3 0 22029 S #22046 The Glass Hallway~ You arrive at the door to the greenhouse. You take a peak at the inside through the window on the door. Plants are everywhere. Big and small. You decide to open the door and proceed into the greenhouse. Why else would you have come this far? ~ 0 0 0 Rd 0 D1 ~ door~ 3 0 22047 D3 ~ ~ 0 0 22045 S #22047 The Greenhouse~ You step into the greenhouse and take a deep breath. The air seems fresh here. Four rows of tables display the amazing array of wildlife in this room. In each isle, a small carpet has been placed. Some of the plants seem to be moving. Could it just be the shadows? As you take a closer look, you realize that they might be carnivorous. Perhaps you should be careful around them...after all, you are not exactly a green thumb! ~ 0 0 0 Rd 0 D3 ~ ~ 3 0 22046 S #22049 Along a Dirt Path~ You are standing on a somewhat crude, and seldom-used path, which runs to the east and west. Small clouds of dust funnel up from beneath your feet as you walk along, getting into your eyes and nose. ~ 0 0 4 Rd 0 D1 ~ ~ 0 0 22050 D3 ~ ~ 0 0 22067 S #22050 Along a Small Path~ The path continues to the east and west here, cutting its crude trail through the area. It looks to have been made many years ago, and seldom used thereafter. ~ 0 0 4 Rd 0 D1 ~ ~ 0 0 22052 D3 ~ ~ 0 0 22049 S #22051 A Quiet Walk~ You are standing on a walkway that leads from a large house to the grassy fields to the south. The house is very large and surpriseingly well kept considering its relative remoteness from the city of bethaven. ~ 0 0 4 Rd 0 D1 ~ ~ 0 0 22041 D2 ~ ~ 0 0 22064 S #22052 Along a Small Path~ The path makes a turn here, leaving south and west as your current choices of travel. To the south you can see a vast and wide open field. A butterfly floats by you on its way to the field, stopping to rest for a moment on your shoulder before continuing it's journey. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 22053 D3 ~ ~ 0 0 22050 S #22053 Grassy Fields~ You stand at the edge of the grassy fields. To the north lies the city walls of Bethaven. To the south of you stretches a vast grassy field. The grass here seems of a strong breed unaffected by changes in weather. You may continue to the north and south. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 22052 D2 ~ ~ 0 0 22054 S #22054 Grassy Fields~ You stand in a grassy field. All around you are more grassy fields. You hear the sound of animals scurrying about. The grass sways in the breeze, and brushes against you. You can continue your travels in any direction, but all lead to more grassy fields. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 22053 D1 ~ ~ 0 0 22056 D2 ~ ~ 0 0 22055 D3 ~ ~ 0 0 22057 S #22055 Grassy Fields~ Grass is about the only thing you can see for miles around you except that far off to the north you can just barely make out the walls of the great city of bethaven. Birds can be heard chirping happily as they nest somewhere off in the tall grass. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 22054 D1 ~ ~ 0 0 22065 D2 ~ ~ 0 0 22060 D3 ~ ~ 0 0 22066 S #22056 Grassy Fields~ The fields stretch out around you for mile, the grass so tall that you can barely see over it sways slightly in the wing. A long ways off to the north east the walls of the great city bethaven rise up around you. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 22059 D3 ~ ~ 0 0 22054 S #22057 Grassy Fields~ Standing in the middle of a grassy field you can see forever. To the north east the huge walls of bethaven rise up to meet the skys. Tiny wild flowers of every color imaginable can be seen growing freely in the tall grasses. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 22054 D2 ~ ~ 0 0 22058 S #22058 Grassy Fields~ You are walking through a huge field, tiny mice skitter to get out of your way and birds start and fly off to a safe distance. The area is fairly quiet with only mother natures music to sing to you as you continue on your way. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 22057 D1 ~ ~ 0 0 22055 D2 ~ ~ 0 0 22066 S #22059 Grassy Fields~ As you walk through the tall grass, something touches your foot and runs off. You hope it was just one of the many tiny field mice you have seen racing through the grass. Tiny wild flowers grow abundantly here and send up a sweet fragrance as you walk. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 22056 D2 ~ ~ 0 0 22065 D3 ~ ~ 0 0 22055 S #22060 Grassy Fields~ The tall grass around you sways slighty in the wind creating a soothing swishing sound. Somewhere you can here a female sparrow calling to her mate and not to far off a squirrel chatters excitedly. You can continue in a north or south direction. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 22055 D2 ~ ~ 0 0 22061 S #22061 Grassy Fields~ Tiny wild flowers grow abundently amongst the tall grasses that can be seen swaying in the wind. The flowers adding a spray of bright colors to the otherwise drab greens and browns of the grass. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 22060 D2 ~ ~ 0 0 22062 S #22062 Grassy Fields~ Tiny wild flowers grow abundently amongst the tall grasses that can be seen swaying in the wind. The flowers adding a spray of bright colors to the otherwise drab greens and browns of the grass. A spiders web attached to a couple of tall blades is covered with sparking dew drops that make the web glisten in even the smallest light, as if it where set with jewels. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 22061 D1 ~ ~ 0 0 22063 S #22063 Grassy Fields~ The gassy field stretches you before you on all side. Tiny wild flowers send up a sweet fragerance as they sway in the wind, constantly brushed by the grass around them. The flowers give the area a much needed splash of color as the drab browns and greens of the grass threaten to take over the area. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 22064 D3 ~ ~ 0 0 22062 S #22064 Grassy Fields~ You stand within a great semi circle of trees. As you look at the trees the seem to grow together blocking any further travel. You come to the realization that the only directions you may go are west and north. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 22051 D3 ~ ~ 0 0 22063 S #22065 Grassy Fields~ As you look about your surroundings, you see tiny field mice playing around your feet. You see a patch of wild flowers a short distance to the north. Looking to the west you nothing but more grassy fields. As you decide to move on you try not to step on the tiny field mice playing near your feet. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 22059 D3 ~ ~ 0 0 22055 S #22066 Grassy Fields~ You stand in a grassy field. The grass seems of a hardy breed and seems as if it could withstand the change of seasons without notice. To the north and east are more grassy fields. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 22058 D1 ~ ~ 0 0 22055 S #22067 On a Small Dirt Path~ The dirt path is very primitive in nature, and appears to be unused for many years. It stretches to the east and west from this point, allowing you passage in either direction. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 22049 D3 ~ ~ 0 0 22068 S #22068 On a Small Path~ Though the path is very ancient looking, and appears to be unused, it has still maintained it's shape, and looks to be in better condition than would be expected. You may continue to the east and west. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 22067 D3 ~ ~ 0 0 22069 S #22069 Travelling a Small Dirt Path~ The dust from the path rises and settles with your every step, throing up clouds which cause some discomfort in breathing. You may continue along the path to the east and west from this point. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 22068 D3 ~ ~ 0 0 22070 S #22070 On a Small Dirt Path~ There is no vegetation grwoing along the sides of the pathway here, or on the path itself, almost as though the wildlife of the surrounding forests prefer to stay as far away from it as possible. The path continues to the east and west from here. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 22069 D3 ~ ~ 0 0 22071 S #22071 A Small Path~ The small path was made as a runoff of the ancient graveyard which lies to the west. From this point it runs to the east and west, allowing you to make a choice as to which way you wish to go. ~ 0 4 0 Rd 0 D1 ~ ~ 0 0 22070 D3 ~ ~ 0 0 10320 S #22095 The Billiard Room~ Cigar smoke fills the air in this room. The massive pool table in the center hovers in and out of it. As you grab your personal cue and chalk it, you think of all the games you played back in England. You set up the table and begin with a thunderous break. Nothing like a few games of pool and a pint or twenty-three to top off a day. ~ 0 132108 0 Rd 0 D3 ~ ~ 0 0 22099 S #22096 The Music Room~ The name of this room is quite appropriate. On one side, an immense stereo system awaits to be played, while on the other, racks and racks of amps are ready to shatter some glass. You notice the many knobs on the 80 watt Peavy amp. A few leads are here so feel free to plug in. A large CD collection is stacked besides the Sony stereo. A 50 disc changer that would make Kirk proud is all loaded up. Just hit play and you'll have some White Zombie, NiN, Ministry or even some Pink Floyd. There are a few guitars lying around. I wouldn't touch them without permission if I were you. ~ 0 132108 0 Rd 0 D1 ~ ~ 0 0 22099 S #22097 Rasputin's Saloon~ As you walk into this saloon through the double revolving doors, you feel as though you have stepped back in time. There are a few tables here, in front of the bar. You take a seat and light a cigarette while you decide what to have to drink. Madge, the bartender awaits your order as he cleans empty pint glasses. There is a juke box on the wall. ~ 0 132104 0 Rd 0 D0 ~ ~ 0 0 22099 S #22098 &pRasputin's Private Hell&w~ &rAs your eyes open, they are burnt by the lashing &Yflames&r that haunt this terrible place. Only those who have discovered a gateway have ever been here. Your stay here shall be temporary... Unlike Rasputin's. This poor being has been kept here against his will by the &zdevil&r himself. Forced to perform satanic deeds, he awaits salvation... As should &pYOU&r!!! ~ 0 140944396 0 Rd 0 S #22099 Rasputin's Office~ Books of all topics are neatly placed into the many bookcases in this room. They cover each wall completely. On the floor is a large carpet from India. Its fabric and design are incredible. A sturdy wooden desk holds many objects. Amongst these is a grey laptop computer, of great importance to Rasputin. A comfortable leather chair of black color is near the desk. An old fashioned lamp provides a reading light. ~ 0 140300 0 Rd 0 D1 ~ ~ 0 0 22095 D2 ~ ~ 0 0 22097 D3 ~ ~ 0 0 22096 D4 ~ ~ 0 0 22100 S #22100 &WThe Cloud of Tranquility~ &CAs you float up onto the cloud, you forget about the troublesome world you are leaving behind. Your body suddenly relaxes and becomes weightless. All worries and frustrations are no more. You take a deep breath and close your eyes for a moment. It sure feels good to get away from it all. At last, peace and quiet! ~ 0 134351884 0 Rd 0 D5 ~ ~ 0 0 22099 S #0 #SPECIALS S #RESETS R 0 22003 2 M 0 22002 1 22005 E 0 22014 0 19 O 0 22011 0 22006 M 0 22001 1 22007 M 0 22003 1 22009 G 0 22002 0 M 0 22001 2 22010 M 0 22004 1 22011 G 0 22001 0 M 0 22000 1 22012 E 0 22003 0 5 E 0 22004 0 11 E 0 22005 0 20 M 0 22005 1 22013 G 0 22000 0 E 0 22012 0 11 E 0 22013 0 3 M 0 22010 1 22019 M 0 22010 1 22022 M 0 22011 1 22023 M 0 22013 2 22025 M 0 22012 1 22027 M 0 22012 1 22028 M 0 22006 1 22030 E 0 22007 0 6 E 0 22008 0 20 E 0 22009 0 5 M 0 22009 1 22031 E 0 22010 0 13 M 0 22008 1 22035 E 0 22009 0 5 E 0 22006 0 22 O 0 22017 0 22037 P 0 22020 0 22017 P 0 22018 0 22017 M 0 22014 1 22039 G 0 22019 0 M 0 22007 1 22040 E 0 22015 0 7 M 0 22020 1 22041 O 0 22030 0 22041 M 0 22015 1 22044 E 0 22021 0 17 O 0 22022 0 22044 M 0 22016 1 22047 M 0 22017 1 22047 M 0 22018 1 22047 O 0 22028 0 22095 O 0 22027 0 22096 M 0 22019 1 22097 O 0 22029 0 22099 S #SHOPS 0 #$