swrots/.slog/
swrots/doc/mudprogs/
swrots/gods/
swrots/html/profiles/
swrots/log/
swrots/planets/
swrots/player/
swrots/player/u/
Sender  Nevanessys~
Date    Tue Mar 30 17:42:20 2004~
To      ADMIN/BUILDERS~
Subject MOBS/OBJS~
Voting 0
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ALL MOBs/OBJs are to have descriptions. No exceptions. Above

and beyond this, ALL MOBs are to be equipped and/or dressed.Remember,

we are striving to be far more unique, original, and advanced

than any other SWR that has existed. Furthermore, it doesn't

quite make sense to attempt a realistic look at every aspect

of the MUD and then leave the 'citizens' (MOBs) naked and unarmed.As

far as descriptions go, if you create an object such as a rock...it

needs a description. Describe it's shape, what it may be made

of, it's age, color, texture, blah blah blah. More advanced

OBJs (technologically speaking) should be of course, much more

discriptive than a rock or something similiar. A weapon? State

that the marks along it's handle imply that it was made by so

and so.You get the gist. Any questions, ask. If you've got writer's-block

and can't quite come up w/ anything, ask. I'll be more than

happy to help.

~

Sender  Nevanessys~
Date    Wed Mar 31 19:28:17 2004~
To      ADMIN/BUILDERS~
Subject Employment Opps~
Voting 0
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I'm looking for ideas concerning what should/should not be put into the Coruscant

(and other planet's) Employment Opportunities Centers. I want to steer away from the 

typical stock options that you see on most SWRs. Let me know what you think.

~

Sender  Manteiv~
Date    Wed Mar 31 21:06:30 2004~
To      Nevanessys~
Subject Senate Seats~
Voting 0
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Planet         Race

Yablari        Anomid

Cerea          Cerean

Champala       Chagrian

Urkupp         Dashade

Drall          Drall

Falleen        Falleen

Iktotch        Iktotchi

Dorin          Kel Dor

Alpheridies    Miraluka

Mon Calamari   Mon Calamari

Muunilinst     Muun

Rodia          Rodian

Skye           S'kytri

Sullust        Sullustan

Uba 111        Ubese

Umbara         Umbaran

Roche Asteroid Verpine

Kashyyyk       Wookiees

Woostri        Woostoid

Naboo          Humans

Corellia       Many races

Alderaan       Many races


More if you like, got TONS of them

~

Sender  Manteiv~
Date    Thu Apr  1 22:27:06 2004~
To      ADMIN/BUILDERS~
Subject New Mud Prog If Checks~
Voting 0
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The following has been added for mudprog if checks


senator ($n) == planet    ( don't put a space between 'senator' and '($n)' )

Example

if senator ($n) == Kashyyyk

will return true if character is senator, assistant1 or assistant2 of Kashyyyk


if council($n)

will return true if character is on the jedi council or set as an investigator by a council member


Any further questions feel free to ask


Manteiv

~

Sender  Manteiv~
Date    Mon Apr  5 18:12:26 2004~
To      ADMIN / BUILDERS~
Subject Senate rprogs~
Voting 0
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if senator($n) == Falleen

{

mpsleep 3

mpecho Voice Authenticity in progress.

mpsleep 5

mpecho Access Granted.

mpsleep 2

mpopenpassage 1337 1339 2

mpforce $n south

mpclosepassage 1337 2

}

else

{

mpecho Voice Authenticity in progress.

mpsleep 5

mpecho Access Denied.

}

endif


-- the syntax for mpopenpassage is: mpopenpassage (vnum of room in) (destination vnum) (direction code)

-- the syntax for mpclosepassage is: mpclosepassage (vnum of room in) (direction code )

-- direction codes are as follows

  North - 0

  East  - 1

  South - 2

  West  - 3

  Up    - 4

  Down  - 5

  NE    - 6

  NW    - 7

  SE    - 8

  SW    - 9

~

Sender  Manteiv~
Date    Wed Apr  7 15:36:35 2004~
To      Nevanessys~
Subject Coruscant~
Voting 0
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Text
I changed all the rprogs for senator doors.

~

Sender  Manteiv~
Date    Thu Apr  8 21:04:11 2004~
To      ALL IMMORTALS~
Subject Clan Bonuses~
Voting 0
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&WThe following commands have been created to penalize and to reward clans for good RP.


clanbestow - used to reward clans for good rp

penalizeclan - used to penalize clans for bad rp


Clans now utilize clan rppoints to upgrade their bonuses. Currently we only have 4 bonuses,

New ideas for more bonuses are always welcome.


We have the following bonuses:

Hitroll

Damroll

Armor

Experience

~

Sender  Nevanessys~
Date    Tue Apr 13 14:15:29 2004~
To      Manteiv~
Subject Coruscant PLU~
Voting 0
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Text
Coruscant PLU stop vnum is 1006

~

Sender  Nevanessys~
Date    Wed Apr 14 22:29:51 2004~
To      Manteiv~
Subject 'scant~
Voting 0
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I'm thinking we should add 'scant to the senate. The level of

Supreme Chancellor seems (it really is) an elected position

of ALL the senators. Thus, 'scant MUST have a Senator. Agree,

disagree? 

~

Sender  Manteiv~
Date    Mon Apr 19 18:06:59 2004~
To      Nevanessys~
Subject Autoclose~
Voting 0
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new exit flag, Autoclose

redit exflag exit dir autoclose

~

Sender  Nevanessys~
Date    Sun Apr 25 21:52:50 2004~
To      Manteiv~
Subject hangershipcommand~
Voting 0
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1492 goes to 1495. 1491 goes to 1496. If possible (if it's too

much work, screw it) can you make the ships go THROUGH another

vnum or two? like actually traveling there instead of just being

transferred there? it'd be more realistic, plus, if you're in

one of those rooms, you'd see 'A ship is transported in from

the west' or something, then 'A ship is transported to the east'

blahblahblah. lemme know.

~

Sender  Nevanessys~
Date    Sun Apr 25 21:55:10 2004~
To      Manteiv~
Subject hangershipcommand~
Voting 0
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if you can do so, the path is from 1492, to 1498, to 1494, then

finally to the hanger at 1495. the 2nd is from 1491 to 1490

to 1497 to finally, 1496.

~

Sender  Manteiv~
Date    Mon May 31 19:58:41 2004~
To      All~
Subject crystaltypes~
Voting 0
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Help Crystaltypes


This file will show you the various crystals we have implemented, more will come as I have

ideas or as they are suggested. You cannot vary from the way they are set, just set the color

and the code will do the rest. Only 1 type of each crystal may be used and one of the 3 crystals used

MUST be a color crystal or else it will be destroyed and the crystals will be lost.

~