Sender Nevanessys~ Date Tue Mar 30 17:42:20 2004~ To ADMIN/BUILDERS~ Subject MOBS/OBJS~ Voting 0 Yesvotes ~ Novotes ~ Abstentions ~ Text ALL MOBs/OBJs are to have descriptions. No exceptions. Above and beyond this, ALL MOBs are to be equipped and/or dressed.Remember, we are striving to be far more unique, original, and advanced than any other SWR that has existed. Furthermore, it doesn't quite make sense to attempt a realistic look at every aspect of the MUD and then leave the 'citizens' (MOBs) naked and unarmed.As far as descriptions go, if you create an object such as a rock...it needs a description. Describe it's shape, what it may be made of, it's age, color, texture, blah blah blah. More advanced OBJs (technologically speaking) should be of course, much more discriptive than a rock or something similiar. A weapon? State that the marks along it's handle imply that it was made by so and so.You get the gist. Any questions, ask. If you've got writer's-block and can't quite come up w/ anything, ask. I'll be more than happy to help. ~ Sender Nevanessys~ Date Wed Mar 31 19:28:17 2004~ To ADMIN/BUILDERS~ Subject Employment Opps~ Voting 0 Yesvotes ~ Novotes ~ Abstentions ~ Text I'm looking for ideas concerning what should/should not be put into the Coruscant (and other planet's) Employment Opportunities Centers. I want to steer away from the typical stock options that you see on most SWRs. Let me know what you think. ~ Sender Manteiv~ Date Wed Mar 31 21:06:30 2004~ To Nevanessys~ Subject Senate Seats~ Voting 0 Yesvotes ~ Novotes ~ Abstentions ~ Text Planet Race Yablari Anomid Cerea Cerean Champala Chagrian Urkupp Dashade Drall Drall Falleen Falleen Iktotch Iktotchi Dorin Kel Dor Alpheridies Miraluka Mon Calamari Mon Calamari Muunilinst Muun Rodia Rodian Skye S'kytri Sullust Sullustan Uba 111 Ubese Umbara Umbaran Roche Asteroid Verpine Kashyyyk Wookiees Woostri Woostoid Naboo Humans Corellia Many races Alderaan Many races More if you like, got TONS of them ~ Sender Manteiv~ Date Thu Apr 1 22:27:06 2004~ To ADMIN/BUILDERS~ Subject New Mud Prog If Checks~ Voting 0 Yesvotes ~ Novotes ~ Abstentions ~ Text The following has been added for mudprog if checks senator ($n) == planet ( don't put a space between 'senator' and '($n)' ) Example if senator ($n) == Kashyyyk will return true if character is senator, assistant1 or assistant2 of Kashyyyk if council($n) will return true if character is on the jedi council or set as an investigator by a council member Any further questions feel free to ask Manteiv ~ Sender Manteiv~ Date Mon Apr 5 18:12:26 2004~ To ADMIN / BUILDERS~ Subject Senate rprogs~ Voting 0 Yesvotes ~ Novotes ~ Abstentions ~ Text if senator($n) == Falleen { mpsleep 3 mpecho Voice Authenticity in progress. mpsleep 5 mpecho Access Granted. mpsleep 2 mpopenpassage 1337 1339 2 mpforce $n south mpclosepassage 1337 2 } else { mpecho Voice Authenticity in progress. mpsleep 5 mpecho Access Denied. } endif -- the syntax for mpopenpassage is: mpopenpassage (vnum of room in) (destination vnum) (direction code) -- the syntax for mpclosepassage is: mpclosepassage (vnum of room in) (direction code ) -- direction codes are as follows North - 0 East - 1 South - 2 West - 3 Up - 4 Down - 5 NE - 6 NW - 7 SE - 8 SW - 9 ~ Sender Manteiv~ Date Wed Apr 7 15:36:35 2004~ To Nevanessys~ Subject Coruscant~ Voting 0 Yesvotes ~ Novotes ~ Abstentions ~ Text I changed all the rprogs for senator doors. ~ Sender Manteiv~ Date Thu Apr 8 21:04:11 2004~ To ALL IMMORTALS~ Subject Clan Bonuses~ Voting 0 Yesvotes ~ Novotes ~ Abstentions ~ Text &WThe following commands have been created to penalize and to reward clans for good RP. clanbestow - used to reward clans for good rp penalizeclan - used to penalize clans for bad rp Clans now utilize clan rppoints to upgrade their bonuses. Currently we only have 4 bonuses, New ideas for more bonuses are always welcome. We have the following bonuses: Hitroll Damroll Armor Experience ~ Sender Nevanessys~ Date Tue Apr 13 14:15:29 2004~ To Manteiv~ Subject Coruscant PLU~ Voting 0 Yesvotes ~ Novotes ~ Abstentions ~ Text Coruscant PLU stop vnum is 1006 ~ Sender Nevanessys~ Date Wed Apr 14 22:29:51 2004~ To Manteiv~ Subject 'scant~ Voting 0 Yesvotes ~ Novotes ~ Abstentions ~ Text I'm thinking we should add 'scant to the senate. The level of Supreme Chancellor seems (it really is) an elected position of ALL the senators. Thus, 'scant MUST have a Senator. Agree, disagree? ~ Sender Manteiv~ Date Mon Apr 19 18:06:59 2004~ To Nevanessys~ Subject Autoclose~ Voting 0 Yesvotes ~ Novotes ~ Abstentions ~ Text new exit flag, Autoclose redit exflag exit dir autoclose ~ Sender Nevanessys~ Date Sun Apr 25 21:52:50 2004~ To Manteiv~ Subject hangershipcommand~ Voting 0 Yesvotes ~ Novotes ~ Abstentions ~ Text 1492 goes to 1495. 1491 goes to 1496. If possible (if it's too much work, screw it) can you make the ships go THROUGH another vnum or two? like actually traveling there instead of just being transferred there? it'd be more realistic, plus, if you're in one of those rooms, you'd see 'A ship is transported in from the west' or something, then 'A ship is transported to the east' blahblahblah. lemme know. ~ Sender Nevanessys~ Date Sun Apr 25 21:55:10 2004~ To Manteiv~ Subject hangershipcommand~ Voting 0 Yesvotes ~ Novotes ~ Abstentions ~ Text if you can do so, the path is from 1492, to 1498, to 1494, then finally to the hanger at 1495. the 2nd is from 1491 to 1490 to 1497 to finally, 1496. ~ Sender Manteiv~ Date Mon May 31 19:58:41 2004~ To All~ Subject crystaltypes~ Voting 0 Yesvotes ~ Novotes ~ Abstentions ~ Text Help Crystaltypes This file will show you the various crystals we have implemented, more will come as I have ideas or as they are suggested. You cannot vary from the way they are set, just set the color and the code will do the rest. Only 1 type of each crystal may be used and one of the 3 crystals used MUST be a color crystal or else it will be destroyed and the crystals will be lost. ~