swrots/.slog/
swrots/doc/mudprogs/
swrots/gods/
swrots/html/profiles/
swrots/log/
swrots/planets/
swrots/player/
swrots/player/u/
#AREA   Immortal - Coruscant 3~



#AUTHOR Squall~

#RANGES
0 36 0 36
$

#FLAGS
0

#ECONOMY 0 1586061

#MOBILES
#7500
low_mob~
a newly created low_mob~
Some god abandoned a newly created low_mob here.
~
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#7502
JooJoo~
JooJoo the Ewok~
A small Ewok is behind a desk, directing patients.
~
~
3 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
10 0 0 0 1 128 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> bribe_prog 100~
say Yub! Right this way!
mea $n Joojoo ushers you through a door.
mer $n Joojoo ushers $n through a door.
mptrans $n 7503
mpat 101 drop all
mpat 101 mppurge
~
> greet_prog 100~
if ispc($n)
say Welcome to JooJoo's Medical Center!
say Gemme 100 credits and you'll be feeling better no time!
wink $n
endif
~
|
#7503
fikhs bouncer~
Mr. Fikhs~
A large bouncer is here, keeping an eye on the crowd.
~
This huge, ex-mercenary has found comfort in his new job, a personal bodyguard and bouncer at this popular cantina. He glances at each patron, watching for fights and possible trouble.
~
3 0 0 Z
30 0 25 20d20+300 3d4+40
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 3
6 6 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> speech_prog p Ow! My ear!~
say I am at the disposal of Sakura Iktari.
rescue iktari
~
|
#7504
wooden dummy~
a wooden dummy~
A wooden dummy stands here, ready to be beaten.
~
~
134217731 0 0 Z
10 0 75 2d10+100 1d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
2 2 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpmload 7504
~
|
#7505
bonnie bartender~
Bonnie the bartender~
A flirty bartender is in the middle of the bar, smiling at you.
~
~
3 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 2
18 10 10 18 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> greet_prog 100~
if Ispc($n) == yes
mpsleep 5
if name($n) == Iktari
say Hey there! Need anything, Iktari?
else
say Well hello there, cutie. Care for a drink?
endif
endif
~
|
#7506
An errand boy~
An errand boy~
A skinny errand boy is here, sneaking a drink or two.
~
~
3 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> bribe_prog 250~
say Okie dokey, I'll be back in a flash!
mpsleep 3
emote leaves east.
mptransfer errand 11
drop all
mpsleep 60
mpoload 7512
mpoload 7506
mpoload 7506
mpoload 7506
mpoload 7506
mpoload 7507
mpoload 7507
mpoload 7507
mpoload 7507
mpoload 7508
mpoload 7508
mpoload 7508
mpoload 7508
mpoload 7509
mpoload 7509
mpoload 7509
mpoload 7509
mpoload 7510
mpoload 7510
mpoload 7510
mpoload 7510
put all crate
mptransfer errand 7528
emote rushes in, huffing and puffing.
mpsleep 6
say Here's the goods!
drop crate
mpsleep 12
emote walks to the cabinet, admiring the rows of bottles.
~
|
#7507
smuggler old man~
An old smuggler~
An old man is here, laughing and talking.
~
~
3 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
10 3 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> rand_prog 8~
emote takes another drink of his ale.
~
> greet_prog 100~
mpsleep 15
emote looks at you.
mpsleep 4
say Do you mind? We're having a conversation here.
~
> rand_prog 40~
laugh
mpsleep 10
chuckle
~
> bribe_prog ~
emote looks at you quizzically.
mpsleep 8
say The hell is this for?
mpsleep 6
shrug
say Thanks chum.
~
> speech_prog 'I think it was just a waste.'~
mpsleep 12
say A waste? A...hahaha...
mpsleep 4
laugh
mpsleep 18
say If anything, it was a misunderstanding.
~
> greet_prog 100~
mpsleep 100
cough
~
|
#7508
corellian woman~
A corellian woman~
A corellian woman sits across from the man, listening.
~
~
3 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 2
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> greet_prog 100~
mpsleep 35
grin man
mpsleep 60
laugh
~
> greet_prog 100~
mpsleep 150
say I think it was just a waste.
~
> speech_prog 'If anything, it was a misunderstanding.'~
mpsleep 18
say ...
mpsleep 15
whisper man Are you sure?
mpsleep 20
chuckle
~
|
#7509
A cloaked, shady man~
A cloaked, shady man~
A somewhat shady individual is leaning against the wall.
~
An old, grizzled assassin, this man hangs around the slum area of coruscant watching for something. As he moves, you notice a large lump beneath his robe, indicating some sort of concealed weapon. 
~
5195 4194304 0 Z
35 0 12 7d10+350 3d4+2
0 0
8 8 1
25 10 10 25 25 10 20
0 0 0 0 0
6 0 0 0 65 64 3
0 0 2047 0 0 0 48 3
0 0 0 0 0 0 0 0
> greet_prog 100~
mpsleep 10
emote slowly moves along the eastern wall, watching.
~
|
#7578
droid ticket guy fucka~
a ticket-taker~
A droid is here issuing tickets and allowing admittance.
~
~
1073741827 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> greet_prog 100~
if ispc($n)
if sex($n) == 1
say Why hello sir!  Would you like to buy a ticket?
else
say Why hello ma'am!  Would you be interested in a ticket?
endif
else
say Go away you!
endif
~
> speech_prog yes~
say Well then give me ten credits, please.
~
> bribe_prog 10~
if ispc($n)
say Allow me!
unlock w
open w
mpforce $n w
close w
lock w
else
say I said go away!
endif
~
> speech_prog no~
say Well then get outa here you damn hooligan!  OUT OUT OUT!
smack $n
~
|
#7579
commander orinn~
Commander Orinn~
An Imperial officer sits behind a desk, sorting through papers.
~
~
3 0 0 Z
1 0 0 1d1500+0 0d0+0
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
15 10 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> greet_prog 100~
mpsleep 6
emote looks you over.
say Think you've got what it takes to &wenlist&W, citizen?
~
|
#7650
hi_obj~
a newly created hi_obj~
Some god abandoned a newly created hi_obj here.
~
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#7500
low_obj~
a low_obj~
A low_obj is here.~
~
13 0 0
0 0 0 0
1 0 0
#7501
throne room keycard~
A Golden Colored Keycard~
A keycard was dropped here~
~
18 0 1
0 0 0 0
1 0 0
#7502
waterfall fountain wall~
a flowing waterfall~
A beautiful waterfall built into the wall here.~
~
25 0 0
0 0 0 0
1 0 0
#7503
bar~
a bar~
A round, polished marble bar sits in the center of the room.~
~
13 0 0
0 0 0 0
1 0 0
#7504
barstool stool~
a barstool~
Quite a few barstools encircle the bar here.~
~
12 0 0
0 0 0 0
1 0 0
#7505
statue dragon~
an intricately carved dragon statue~
An intricately carved dragon statue rests heavily here.~
~
39 0 0
0 0 0 0
1 0 0
> push_prog 100~
mpechoat $n You press the eye of the dragon in, and the wall opens.
mpechoaround $n $n presses the eye of the dragon in, and the wall opens.
mpopenpassage 7521 7525 3
~
> pull_prog 100~
mpechoat $n You pull the eye back out, and the wall slides shut.
mpechoaround $n $n pulls the eye back out, and the wall slides shut.
mpclosepassage 7521 3
~
|
#7506
shot sake~
a shot of Sake~
A shot sake is here.~
~
17 0 1
1 1 2 0
1 12 1
#7507
shot snakebite~
a little shot of Snakebite~
A shotglass is here.~
~
17 0 1
1 1 7 0
1 25 2
#7508
corellian ale~
a bottle of Corellian ale~
A bottle is here.~
~
17 0 1
0 5 5 3
1 32 3
#7509
jawa brew~
a pint of special Jawa brew~
A small bottle is here.~
~
17 0 1
4 4 5 0
1 17 1
#7510
glass water~
a tall glass of water~
A glass of water is here.~
~
17 0 1
3 3 0 0
1 1 0
#7511
liquor cabinet~
A large liquor cabinet~
A liquor cabinet stretches across the back wall.~
~
15 0 0
10 0 0 0
1 0 0
#7512
wooden crate~
a large wooden crate~
A big crate made of wood is in front of you.~
~
15 0 1
150 0 0 0
1 0 0
#7513
blue keycard~
&R&Wa &Bblue&W keycard~
A blue keycard is here.~
~
18 0 1
0 0 0 0
1 0 0
#7514
red keycard~
&R&Wa &Rred&W keycard~
A red keycard is here.~
~
18 0 1
0 0 0 0
1 0 0
#7515
urinal~
a urinal~
A urinal is mounted on the wall here.~
~
15 0 0
10 0 0 0
1 0 0
#7516
urinal cake~
&Ga green urinal cake~
A urinal cake is here.~
~
19 0 0
0 0 0 0
1 0 0
#7517
toilet~
a toilet~
A small toilet sits behind a stall.~
~
13 0 0
0 0 0 0
1 0 0
#7568
corellian ale~
a bottle of Corellian ale~
A bottle is here.~
~
17 0 1
0 5 5 3
1 32 3
#7578
musuem key~
a key~
A key is here.~
~
18 1073741824 0
0 0 0 0
1 0 0
#7580
Durakey~
Key~
A small key to a durasteel door is on the floor.~
~
13 1073741824 0
0 0 0 0
1 0 0
#7581
Imperial Force Pike~
&G&WAn Imperial Royal Guard Force Pike~
A Silver Metallic Force Pike Is Lying Against The Wall.~
~
5 0 8193
12 10 45 11 5000 5000
1 0 0
#7650
hi_obj~
a hi_obj~
A hi_obj is here.~
~
13 0 0
0 0 0 0
1 0 0
#0


#ROOMS
#7500
Palpatine Street~
This is the busy Palpatine Street, respectfully named after the
late Emperor Palpatine. The intersection of Palpatine and Imperial
street is just to the east here, and JooJoo's Medical Center
can be found just to the north. A few buisnesspeople hurry down
the street here, looking about themselves and making their way
as fast as possible.
~
0 4 1 0 0 0 0 0 0 0 0 0 0 0
D0
~
~
0 -1 7502
D1
~
~
0 -1 1062
D3
~
~
0 -1 7501
S
#7501
Palpatine Street~
This is the famous Palpatine Street, used by buisnessmen and
diplomatic leaders alike. You can see many amzingly-clad people
wandering through here, each hurrying about their buisness,
trying to find the quickest way through this insanely large
number of people. The street is thankfully very wide, and nearly
accomidates all the people here.
~
0 1073741828 1 0 0 0 0 0 0 0 0 0 0 0
D1
~
~
0 -1 7500
D2
~
~
1 -1 7512
D3
~
~
0 -1 7505
S
#7502
JooJoo's Medical Center~
~
0 1073741832 1 0 0 0 0 0 0 0 0 0 0 0
D2
~
~
0 -1 7500
S
#7503
Bacta Tank~
You float in a blue gooey gelatin-like liquid, breathing in an oxygen mask.
The bacta tank was bought from the taxes that the citizens of Coruscant
have to pay so that travellers would have a place to heal their wounds and
rest. The bacta tank is one of the most advanced medical healing facility
in the universe and gets regular upgrades. Rest for a while and heal all
wounds. There are people in line waiting to use the it so when you're
done, LEAVE.

To leave say &gleave
~
0 1073741828 1 0 0 0 0 0 0 0 0 0 0 0
> rand_prog 100~
if ispc($n)
  mpecho The bacta starts healing your wounds.
  mprestore $n 500
endif
~
> speech_prog leave~
mea $n You are escorted out of the bacta tank.
mptransfer $n 7502
~
|
S
#7504
Sparring Room~
This is the Sparring Room inside the Garaak's Training Facility
on Coruscant. There are a few students here, each fighting dummies
or beating the mess out of wooden stumps. A few students have
blaster rifles and are practicing their sniping abilities on
targets at the shooting range. There is quite a lot of activity
here, perhaps you could learn something yourself.
~
0 1073741828 1 0 0 0 0 0 0 0 0 0 0 0
S
#7505
Palpatine Street~
This is the famous Palpatine Street, used by buisnessmen and
diplomatic leaders alike. You can see many amzingly-clad people
wandering through here, each hurrying about their buisness,
trying to find the quickest way through this insanely large
number of people. The street is thankfully very wide, and nearly
accomidates all the people here.
~
0 1073741824 1 0 0 0 0 0 0 0 0 0 0 0
D0
~
~
0 -1 7506
D1
~
~
0 -1 7501
S
#7506
A Darkened Alleyway~
You have wandered into a darkened alleyway amongst the many well-lighted
areas of coruscant. Strangely upon the higher levels, you wonder
what sort of things lives here without being cleaned out by
the coruscant government.
~
0 1073741824 1 0 0 0 0 0 0 0 0 0 0 0
D0
~
~
0 -1 7507
D2
~
~
0 -1 7505
S
#7507
A Darkened Alleyway~
You have wandered into a darkened alleyway amongst the many well-lighted
areas of coruscant. Strangely upon the higher levels, you wonder what sort
of things lives here without being cleaned out by the coruscant
government.
~
0 1073741824 1 0 0 0 0 0 0 0 0 0 0 0
D0
~
~
0 -1 7508
D2
~
~
0 -1 7506
D3
~
~
0 -1 7509
S
#7508
A Darkened Alleyway~
You have wandered into a darkened alleyway amongst the many well-lighted
areas of coruscant. Strangely upon the higher levels, you wonder what sort
of things lives here without being cleaned out by the coruscant
government.
~
0 1073741824 1 0 0 0 0 0 0 0 0 0 0 0
D2
~
~
0 -1 7507
S
#7509
A Dirty Hovel~
This is as much a home as a cardboard box. Old broken up 2x4's surround
this small inlet from the alleyway. Garbage fills the floor and the stench
is almost unbearable. You wonder why you even came in here in the first
place. 
~
0 1073741832 1 0 0 0 0 0 0 0 0 0 0 0
D1
~
~
0 -1 7507
S
#7510
A Round White Room~
~
0 66828 1 0 0 0 0 0 0 0 0 0 0 0
S
#7511
Galactic Mail Center~
This is where all the mail is sent and distributed to everyone in the
galaxy! This is the main station for the Universal Postal Service to
deliver mail and other things that come with the job. Busy postal workers
buzz around, doing work. A few stamp machines and tellers are here to
assist you.
~
0 8 1 0 0 0 0 0 0 0 0 0 0 0
D3
~
~
0 -1 1056
S
#7512
Entrance to The Cherry Blossom~
The elegant wall coverings and distinctive artificial waterfall would mean this place is none other than the Cherry Blossom cantina. Many come here to find a drink, a good time, and relaxation: a break from their day-to-day lives.
~
0 12 1 0 0 0 0 0 0 0 0 0 0 0
D0
~
~
1 7513 7501
D2
~
~
0 -1 7513
S
#7513
The Cherry Blossom Cantina~
Inside the cantina it is even more beautiful. Elegant, and expensive, decor
lines the walls and doors, and to compliment it all, a huge black marble bar is
in the middle. Tall stools are set around it, and two hallways branch off the
main part of the cantina.
~
0 8 1 0 0 0 0 0 0 0 0 0 0 0
D0
~
~
0 -1 7512
D3
~
~
0 -1 7514
D8
~
~
0 -1 7516
S
#7514
A dimly lit hallway~
Further into the cantina a few booths are installed to allow parties to talk without being overly disturbed. Like most other places in the cantina, the lighting is somewhat dull and drab, with few lamps mounted on the wall.
~
0 8 1 0 0 0 0 0 0 0 0 0 0 0
D0
~
~
0 -1 7519
D1
~
~
0 -1 7513
D2
~
~
0 -1 7520
D3
~
~
0 -1 7515
S
#7515
A dimly lit hallway~
More of the cantina opens up into booth areas here. Although a little brighter, the light is still dim through here. Further westward you can spot a branch in the hallway.
~
0 8 1 0 0 0 0 0 0 0 0 0 0 0
D0
~
~
0 -1 7529
D1
~
~
0 -1 7514
D2
~
~
0 -1 7530
D3
~
~
0 -1 7521
S
#7516
A dimly lit hallway~
~
0 8 1 0 0 0 0 0 0 0 0 0 0 0
D1
~
curtain~
1 -1 7517
D2
~
curtain~
1 -1 7518
D7
~
~
0 -1 7513
S
#7517
An enclosed booth~
~
0 12 1 0 0 0 0 0 0 0 0 0 0 0
D3
~
curtain~
1 -1 7516
S
#7518
An enclosed booth~
~
0 12 1 0 0 0 0 0 0 0 0 0 0 0
D0
~
curtain~
1 -1 7516
S
#7519
A large booth~
Here is a large public booth, capable of seating several. The table in the center is completed with a white cloth and a lamp, providing a mellow light throughout the booth.
~
0 12 1 0 0 0 0 0 0 0 0 0 0 0
D2
~
~
0 -1 7514
S
#7520
A large booth~
Here is a large public booth, capable of seating several. The table in the center is completed with a white cloth and a lamp, providing a mellow light throughout the booth.
~
0 12 1 0 0 0 0 0 0 0 0 0 0 0
D0
~
~
0 -1 7514
S
#7521
A dimly lit hallway~
Here, the poorly lit hallway branches off in two directions. A sign between the exits simply states: [F]    [M]. The lights here occasionally flicker, giving eerie shadows to the area.
~
0 8 1 0 0 0 0 0 0 0 0 0 0 0
D1
~
~
0 -1 7515
D7
~
~
0 -1 7522
D9
~
~
0 -1 7523
S
#7522
The men's room~
A fairly sanitary restroom, complete with sink, mirror, and urinal. Nothing fancy. Through the window on the rear wall, you can see citizens scurrying about the streets of Coruscant.
~
0 8 1 0 0 0 0 0 0 0 0 0 0 0
D8
~
~
0 -1 7521
S
#7523
The ladies room~
Another nondescript restroom, equipped with a stall, sink, and mirror. Strangely enough, nothing out of the ordinary. Aside from some jibberish carved into the mirror.
~
0 8 1 0 0 0 0 0 0 0 0 0 0 0
D6
~
~
0 -1 7521
E
mirror~
&RWHO WATCHES THE WATCHMEN?
~
S
#7524
Floating in a void~
~
0 12 1 0 0 0 0 0 0 0 0 0 0 0
S
#7525
A secret wall passage~
Behind the wall, the passage is much cleaner. And brighter. The sounds of the cantina are drowned out through the wall, and you can hear the low buzz of the lighting now.
~
0 8 1 0 0 0 0 0 0 0 0 0 0 0
D1
~
~
0 -1 7521
D2
~
~
0 -1 7526
S
#7526
A bright corridor~
Further down the corridor, the passage narrows as it comes to a sliding keycard-entry door. A small terminal to the left of the door has both a keypad and a card strip, and a camera watches you silently.
~
0 8 1 0 0 0 0 0 0 0 0 0 0 0
D0
~
~
0 -1 7525
D2
~
~
1 7514 7527
S
#7527
The Back Office~
~
0 8 1 0 0 0 0 0 0 0 0 0 0 0
D0
~
~
1 7514 7526
D3
~
~
0 -1 7528
S
#7528
The Storeroom~
~
0 12 1 0 0 0 0 0 0 0 0 0 0 0
D1
~
~
0 -1 7527
S
#7529
A large booth~
Here is a large public booth, capable of seating several. The table in the center is completed with a white cloth and a lamp, providing a mellow light throughout the booth.
~
0 12 1 0 0 0 0 0 0 0 0 0 0 0
D2
~
~
0 -1 7515
S
#7530
A large booth~
Here is a large public booth, capable of seating several. The table in the center is completed with a white cloth and a lamp, providing a mellow light throughout the booth.
~
0 12 1 0 0 0 0 0 0 0 0 0 0 0
D0
~
~
0 -1 7515
S
#7560
Floating in a void~
~
0 1073741828 1 0 0 0 0 0 0 0 0 0 0 0
S
#7561
Floating in a void~
~
0 1073741828 1 0 0 0 0 0 0 0 0 0 0 0
S
#7570
The New Republic Gallery~
~
0 1073741824 1 0 0 0 0 0 0 0 0 0 0 0
D8
~
~
0 -1 7571
S
#7571
Museum Lobby~
You stand in a large circular room.  The dome-shaped roof is
brilliantly painted with mural after mural portraying the rise
of Coruscant throughout the Old Republic.There is an exit in
just about every direction containing exhibits from Ewoks to
Jedi.  Many people crowd this area, looking for information
on their interests.
~
0 1073741824 1 0 0 0 0 0 0 0 0 0 0 0
D0
~
~
0 -1 7572
D1
~
~
0 -1 7578
D2
~
~
0 -1 7575
D3
~
~
0 -1 7581
D6
~
~
0 -1 7577
D7
~
~
0 -1 7570
D9
~
~
0 -1 7579
S
#7572
Old Republic Gallery~
This wing of the museum has been dedicated to one of the greatest
galactic empires that ever exisited, The Old Republic.  While
its long and prosperous reign was seeming cut short, many artifacts
and memories have been donated to help people to remember one
of the greatest moments in galactic history.
~
0 1073741824 1 0 0 0 0 0 0 0 0 0 0 0
D0
~
~
0 -1 7573
D2
~
~
0 -1 7571
S
#7573
Old Republic Gallery~
Murals picturing some of the best and worst periods of the Old
Republic are nicely painted on the wall, along with some tamper
proof mechanisms.  A small cleaning droid scuttles about, picking
up the trash of the many reminecent tourists who are fond of
those old days.
~
0 1073741824 1 0 0 0 0 0 0 0 0 0 0 0
D1
~
~
0 -1 7574
D2
~
~
0 -1 7572
S
#7574
Halls of the Jedi~
This exhibit is the most viewed by far.  There is something about
the Jedi that just attracts people.  To whet people's interests
even more, there are many recovered artifacts from the jedi,
yet most are in a state of disrepair, and while the oustide
is fine, most do not work.  This helps protect against thievery.Feel
free to view the exhibits, just dont touch.
~
0 1073741824 1 0 0 0 0 0 0 0 0 0 0 0
D3
~
~
0 -1 7573
S
#7575
The Rebellion Gallery~
~
0 1073741824 1 0 0 0 0 0 0 0 0 0 0 0
D0
~
~
0 -1 7571
D2
~
~
0 -1 7576
S
#7576
The Rebellion Gallery~
~
0 1073741824 1 0 0 0 0 0 0 0 0 0 0 0
D0
~
~
0 -1 7575
S
#7577
Hall of Weapons~
~
0 1073741828 1 0 0 0 0 0 0 0 0 0 0 0
D9
~
~
0 -1 7571
S
#7578
Entrance to the Galactic Museum~
Atop a large coruscant tower lays the old and beautifully designed
Galactic Museum.  Inside these weatherbeaten walls contain artifacts
from anywhere and everywhere.Most of it has an imperial twist,
but some of the exhibits have remained untouched for centuries.
There is a ticketseller by the door.  Maybe you should go in.
~
0 1073741824 1 0 0 0 0 0 0 0 0 0 0 0
D3
~
~
3 7578 7571
S
#7579
Spaceship Gallery~
~
0 1073741828 1 0 0 0 0 0 0 0 0 0 0 0
D6
~
~
0 -1 7571
S
#7580
Exiting the Museum~
~
0 1073741828 1 0 0 0 0 0 0 0 0 0 0 0
S
#7581
Museum Rest Area~
~
0 1073741824 1 0 0 0 0 0 0 0 0 0 0 0
D0
~
~
0 -1 7582
D1
~
~
0 -1 7571
D3
~
~
0 -1 7583
S
#7582
Vending Area~
~
0 1073741824 1 0 0 0 0 0 0 0 0 0 0 0
D2
~
~
0 -1 7581
S
#7583
Exiting the museum~
~
0 1073741824 1 0 0 0 0 0 0 0 0 0 0 0
D1
~
~
0 -1 7581
S
#7584
Imperial Recruitment Center~
~
0 1342177292 1 0 0 0 0 0 0 0 0 0 0 0
D8
~
~
0 -1 1129
S
#7585
Floating in a void~
~
0 1073741828 1 0 0 0 0 0 0 0 0 0 0 0
S
#7650
Floating in a void~
~
0 4 1 0 0 0 0 0 0 0 0 0 0 0
S
#0


#RESETS
M 1 7502 1 7502
D 0 7578 3 1
M 1 7579 1 7584
M 1 7509 1 7507
S


#SHOPS
 7505    0  0  0  0  0   120   0         0 23    ; Bonnie the bartender
0


#REPAIRS
0


#SPECIALS
S


#$