Changes from SWFotE 1.0 -----==============----- -Fixed a bug involving setclan shortname -Fixed a memory leak in the acctname function in slicers.c -Fixed a bug in do_installmodule where i was never intialized to 0 -Fixed a bug in ships.c that had a pointer comparison instead of a strcmp -Fixed a bug in slicers.c where learn_from_failure raised gsn_commsystem instead of gsn_makecommsystem -Fixed a bug involving ship targeting by putting in an untarget function, also removing missiles without targets -Fixed a bug in do_ordership involving black market purchases -Fixed a bug when an imm who is switched into a mob types `who'. -Fixed two bugs in do_make_master function -Fixed a bug in space.c that could crash when a ship was destroyed -Fixed a bug in make_prototype_ship that never initialized ship->owner, causing bugs when ships were purchased -Fixed a bug causing the mud to crash when a non-clanned player tried to purchase a clan ship -Fixed a bug in do_buymobship that could reset a player's clan name and cause a crash -Fixed a bug in ship_to_starsystem -Fixed a bug in do_shiprepair that could cause crashes if a hyperdrive was repaired during hyperspace -Added a check in do_codecrack to see if a ship has launched since cracking began -Fixed a bug where maxmods weren't saving or loading in ship files -Fixed bug with invalid racial languages -Modified wizhelp code to sort commands by level -Modified hlist to accept a keyword limiting results -Fixed primary and secondary weapon modules -Installed missile, rocket, and torpedo modules -Installed alarm modules, making it harder for codecrack and pickshiplock -Fixed a bug in protect force skill where it gave perm sanc to users under specific conditions. All sanctuary is now removed upon extract_char