swrots/.slog/
swrots/doc/mudprogs/
swrots/gods/
swrots/html/profiles/
swrots/log/
swrots/planets/
swrots/player/
swrots/player/u/
#AREA   Silence Industries~



#AUTHOR tawnos~

#RANGES
0 36 0 36
$

#FLAGS
0

#ECONOMY 0 3285333

#MOBILES
#10501
low_mob~
a newly created low_mob~
Some god abandoned a newly created low_mob here.
~
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#10502
Droid Shopkeeper~
SI Droid Shopkeeper~
A Silence Industries Model Q-V341 Droid Shopkeeper waits here to sell to you.
~
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
20 10 10 20 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#10503
Ewok Moko Silence Industries~
Moko, the Ewok Bartender~
Moko, the Ewok Bartender sits here, cleaning the bar.
~
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 2
10 10 10 10 10 10 10
0 0 0 0 0
10 0 0 0 129 128 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
Mpecho Moko looks up from wiping down the bar, and waves a small paw.
mpecho She then shouts at you "&WYub Yub! Me Moko, Bartender! What you want, cutie?&w"
~
|
#10504
Squeaky Silence Industries CP-40~
Squeaky, The Learning Droid.~
Squeaky, the silver protocol droid stands here, giving directions.
~
~
68157953 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
20 20 20 20 20 20 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#10505
Silence Industries Sewing Droid SI-1132A~
Droid SI-1132A~
SI-1132A is standing behind a low counter, selling fabrics.
~
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 20 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#10506
Silence Industries Construction Droid SI-1132B~
Droid SI-1132B~
Droid SI-1132B is standing here behind a low counter, selling parts.
~
~
67108865 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
25 10 10 25 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#10507
Silence Industries destroyer droid SI-643A~
Droidekar SI-643A~
Droidekar SI-643A stands here, shields raised and blasters armed.
~
~
1140883459 4194304 0 Z
1 0 0 56d20+800 14d20+0
0 0
8 8 0
18 10 10 18 18 10 10
0 0 0 0 0
0 0 0 0 1 1 6
35 35 0 64 16 0 0 3
0 0 0 0 0 0 0 0
> greet_prog 100~
mpecho The droidekars weapons snap up at you and it glares. "Present Identity for
Confirmation"
Mpecho "Retinal Scan in Progress. Do not Move."
if isimmort($n)
mpecho The droidekar's weapons turn away.  "Identify Confirmed.  Access Granted."
bow $n
mppkset 10507 no
else
if name($n) == Gwen
mpecho The droidekar's weapons turn away.  "Identify Confirmed.  Access Granted."
bow $n
mppkset 10507 no
else
if name($n) == Blake
mpecho The droidekar's weapons turn away.  "Identify Confirmed.  Access Granted."
bow $n
mppkset 10507 no
else
if clan($n) == Silence Industries
mpecho The droidekar's weapons turn away.  "Identify Confirmed.  Access Granted."
bow $n
mppkset 10507 no
else
mpecho The droiddekar's weapons whine to full power. "Identity Not Confirmed. Open
Fire."
mppkset 10507 yes
mpkill $n
endif
endif
endif
endif
~
|
#10575
hi_obj~
a newly created hi_obj~
Some god abandoned a newly created hi_obj here.
~
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#10501
low_obj~
a low_obj~
A low_obj is here.~
~
13 0 0
0 0 0 0
1 0 0
#10502
Force Staff Spear~
a Force Staff Spear~
A Force Staff Spear is here.~
~
5 0 24577
0 0 0 11
1 0 0
#10575
hi_obj~
a hi_obj~
A hi_obj is here.~
~
13 0 0
0 0 0 0
1 0 0
#0


#ROOMS
#10501
Central Landing Bay, Caernaerveron Station~
The navigational beacons point clearly to a pair of bay doors, marked "BAY 1"
that are slowly opening in the rock-face. You wouldnt haven even know it was
there if the navigation beacons werent pointing to it.  The bay doors slide
closed behind a landing space craft, and it touches down softly onto the marked 
zone. A crew of techs swarm around other craft, refueling them, repairing them
building a few, and in some cases, repairing them. A few tech crews wait off 
to the sides, waiting for orders to begin work.
~
0 60 1 0 0 0 29896
D1
~
~
0 -1 10502
S
#10502
Main Turbo Lift~
This is simply a lift to take you down to the Main Promenade of the station.
Soft elevator music plays as the door closes, almost compelling you to sleep.
~
0 12 1 0 0 0 29896
> speech_prog p 1~
mpecho The turbolift hums as it moves to the Promenade.
mpecho The turbolift slows and comes to a stop, and you exit.
mptransfer $n 10504
~
> speech_prog p 2~
mpecho The turbolift hums as it moves to the landing pad.
mpecho The turbolift slows and comes to a stop, and you exit.
mptransfer $n 10501
~
> speech_prog 3~
mpecho The turbolift hums as it moves to the Construction Level.
mpecho The turbolift slows and comes to a stop, and you exit.
mptransfer $n 10509
~
> speech_prog 4~
mpecho The turbolift hums as it moves to the Office Level.
mpecho The turbolift slows and comes to a stop, and you exit.
mptransfer $n 10503
~
|
S
#10503
Office Hallway~
The hall here is sparsely decorated, but what little that does
decorate it is tasteful. Bits of art, and a few trinkets. A
hologram of a beautiful woman with feathery white hair and a
quiet smile, floats overhead below a Silence Industries Logo.

The Silence Industries Logo: A sword with wings, on a field of
stars, shimmering with stardust.
~
0 8 1 0 0 0 29896
D0
~
~
0 -1 10515
D1
~
~
0 -1 10502
D2
~
~
0 -1 10517
D3
~
~
0 -1 10512
S
#10504
Promenade~
The Caernaerveron Promenade is the largest area of the station.
Its many shops and businesses encompass the entire middle tier
of the station. Many races walk the promenade.  The flooring is
made of plasteel paneling, bluish in tint. The walls curve
upward towards the ceiling and the second floor of the promenade,
the observation windows. The blue tinge of the walls blends with
the space seen through the windows, cloaking them in night. The
bright white lights however make sure everything is seen. 
Security guards in black and silver uniforms scout the crowd,
keeping the peace.
~
0 12 1 0 0 0 29896
D0
~
~
0 -1 10507
D1
~
~
0 -1 10502
D2
~
~
0 -1 10506
D3
~
~
0 -1 10505
D7
~
~
0 -1 10523
S
#10505
Sunset Bar and Grill~
The Sunset Bar and Grill is a popular restauraunt and bar, 
catering primarily to the Corporate population. The only time 
things get rough here is when the Coporate battles rage in
the station. Then the normally peaceful clientele is displaced
by soldiers, smugglers, and such. Dark corners lend themselves
well to dark dealings.

Just what you wanted to see, the relaxation point for every 
corporate man in the galaxy! Id recomend beating a hasty retreat
before the tax men get here!
~
0 8 1 0 0 0 29896
D1
~
~
0 -1 10504
S
#10506
Trauma Team Infirmary~
When the health crisis really began to affect the industrialized
planets in the last century, Trauma Team, then a large hospital
on a single planet, came up with the answer: Rapid Cloning. That
service remains expensive though. However any other medical
services are still offered at the local branches. This branch
proves to be no exception, as many nurses and doctors bustle about
patients in their bio-beds and bacta tanks, healing and tending
to them.
~
0 8 1 0 0 0 29896
D0
~
~
0 -1 10504
> rand_prog 100~
if ispc($n)
mpecho The bacta starts healing your wounds.
mprestore $n 500
endif
~
|
S
#10507
Caernaveron General Store~
A large, classy general store, Marshall's has every item you could
desire. It runs towards the expensive and stylish, with items that
run towards Designer Lamps, Electronic Rope, Personal Cybernetics,
and Imported Rations. It is difficult to get through the front door
if you look suspiciously un-monied. Plainclothes security is Tight.

The shelves are cluttered with every item....
~
0 8 1 0 0 0 29896
D2
~
~
0 -1 10504
S
#10508
Empty~
~
0 4 1 0 0 0 29896
S
#10509
Engineer's Construction Level~
The sound of clanking and rattling comes from all over this level, as
you look around. It is a construction level, for where the Silence Industries
gets its power and money.
~
0 12 1 0 0 0 29896
D0
~
~
0 -1 10510
D1
~
~
0 -1 10502
D2
~
~
0 -1 10511
D3
~
~
0 -1 10516
S
#10510
Quiet Sewing Shop~
As you enter, you hear the faint chatter of sewing machines and the quick
whick-whick-whick of needle being stitched through various fabrics. Many tables
are spread around the room, and only a couple are occupied.
~
0 67108876 1 0 0 0 29896
D2
~
~
0 -1 10509
S
#10511
Quiet Workshop~
As you step into this quiet workshop, you notice many tables, spread out
amongst the walls, each with a lamp and rack of tools above it. Each table
is also immaculately kept.
~
0 67108872 1 0 0 0 29896
D0
~
~
0 -1 10509
S
#10512
CEO's Guardroom~
The Silence Industries CEO's Office  is well guarded, stocked, and
quite impressive. Suits of battlearmor, Armored Space suits, Assault
gear, blasters, Laser rifles, Fusion cannons.... Its enough to make
you regret coming this way... A door on the north wall says: "DO NOT
ENTER, GUARDS WILL SHOOT TO KILL ON SIGHT"

Beware, for you have entered the Silence Industries Security Zones.
No Admitance without authorization.
~
0 8 1 0 0 0 29896
D1
~
~
0 -1 10503
D3
~
~
0 -1 10513
S
#10513
CEO's Office~
A large dark office with a oak desk in the center and black leather 
chair behind it. In the corners stand two Marines, looking at you
with deadly intent.  The far wall has a view of the black void of
space... and suddenly, it becomes faintly hard to breathe.

The whine of the pulse rifles in the background are the only sound
you hear, and you can feel the red dots burning into your back as
they are leveled.

A voice intones flatly,  "Stay where you are...and state your
business, or die."
~
0 8 1 0 0 0 29896
D1
~
~
0 -1 10512
> speech_prog Paltrow~
mpecho A secret hatch opens up, and you vanish into it.
mpecho As you pass through the hatch, it closes behind you.
mptransfer $n 10514
~
|
S
#10514
CEO's Study~
Small, but cozy. Brown carpeting, and a large window with a seat
overlooks the landing bay. The walls are lined with shelves, only 
about a fourth of the shelves are filled with books, another third
of the shelves are filled with business paraphenelia and the
occasional archeological item. The rest is filled with knick-knacks
of the past. A medium sized desk sits along one wall, and three comfy,
overstuffed chairs are arranged arround the room.
~
0 109051912 1 0 0 0 29896
D0
~
~
0 -1 10524
D2
~
~
0 -1 10513
S
#10515
Board Room~
A big boardroom for meetings of the high staff of Silence Industries
Eight chairs around the huge oak table, and six more against the north
wall are the compliment. A large video screen, a computer interface,
and a holoprojector fill out the room.
~
0 8 1 0 0 0 29896
D2
~
~
0 -1 10503
S
#10516
Spice Refining Chamber~
A small processing station lies here, ready for refining that illegal
substance known as Glitterstim. The room seems deserted other than your
own footsteps.
~
0 33554440 1 0 0 0 29896
D1
~
~
0 -1 10509
S
#10517
Office Hallway~
The hall here is sparsely decorated, but what little that does
decorate it is tasteful. Bits of art, and a few trinkets.
~
0 8 1 0 0 0 29896
D0
~
~
0 -1 10503
D1
~
~
0 -1 10520
D2
~
~
0 -1 10518
D3
~
~
0 -1 10519
S
#10518
Office Hallway~
The hall here is sparsely decorated, but what little that does
decorate it is tasteful. Bits of art, and a few trinkets.
~
0 8 1 0 0 0 29896
D0
~
~
0 -1 10517
D1
~
~
0 -1 10521
D3
~
~
0 -1 10522
S
#10519
Vice President's Office~
A large office with a oak desk in the center and leather chair behind it.
The far wall has a view of the Engineering Level.
~
0 8388616 1 0 0 0 29896
D1
~
~
0 -1 10517
S
#10520
Executive Presidents Office~
A large office with a oak desk in the center and leather chair behind it.
The far wall has a view of the Promenade Level.
~
0 8388616 1 0 0 0 29896
D3
~
~
0 -1 10517
S
#10521
Chief Security Officer's Office~
A large office with a oak desk in the center and leather chair behind it.
The far wall has a viewscreen with Security views all over it.
~
0 8388616 1 0 0 0 29896
D3
~
~
0 -1 10518
S
#10522
Chief Recruiting Officer's Office~
A large office with a oak desk in the center and leather chair behind it.
The far wall has a viewscreen with personnel records on it.
~
0 8388616 1 0 0 0 29896
D1
~
~
0 -1 10518
S
#10523
Banking Terminal~
A small banking terminal lies in the alcove here, guarded by a pair of 
autoblasters. Its kept clean, like everything else on this station.
~
0 264 1 0 0 0 29896
D8
~
~
0 -1 10504
S
#10524
Private Landing Pad~
This is the CEO's private landing pad, for personal use.
~
0 1073741872 1 1024 0 0 29896
D2
~
~
0 -1 10514
S
#10575
Floating in a void~
~
0 4 1 0 0 0 29896
S
#0


#RESETS
M 1 10503 1 10505
G 1 9006 1
G 1 1857 1
G 1 133 1
G 1 1858 1
G 1 201 1
M 1 10502 1 10507
G 1 150 1
G 1 136 1
G 1 4504 1
G 1 142 1
G 1 4501 1
G 1 65 1
M 1 10504 1 10509
M 1 10506 1 10511
G 1 145 1
G 1 144 1
G 1 148 1
G 1 146 1
G 1 147 1
G 1 1142 1
G 1 143 1
G 1 140 1
G 1 138 1
G 1 139 1
O 1 1097 1 10511
M 1 10507 8 10512
M 1 10507 8 10512
M 1 10507 8 10512
M 1 10507 8 10513
M 1 10507 8 10519
M 1 10507 8 10520
M 1 10507 8 10521
M 1 10507 8 10522
M 1 10501 1 10575
M 1 10575 1 10575
O 1 10575 1 10575
O 1 10501 1 10575
M 1 10505 1 10510
G 1 766 1
G 1 765 1
G 1 764 1
G 1 763 1
G 1 762 1
G 1 761 1
O 1 1097 1 10510
O 1 1097 1 10514
O 1 1141 1 10514
S


#SHOPS
 10502    0  0  0  0  0   120  90         0 23    ; SI Droid Shopkeeper
 10503    0  0  0  0  0   120  90         0 23    ; Moko, the Ewok Bartender
 10505    0  0  0  0  0   120  90         0 23    ; Droid SI-1132A
 10506    0  0  0  0  0   120  90         0 23    ; Droid SI-1132B
0


#REPAIRS
0


#SPECIALS
S


#$