#AREA Yavin~ #AUTHOR Drakkar~ #RANGES 0 36 0 36 $ #FLAGS 0 #ECONOMY 0 4457633 #MOBILES #1850 low_mob~ imperial recruit~ An Imperial Recruit walks past. ~ ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #1851 a polished kitchen droid~ a polished kitchen droid.~ A polished kitchen droid is here. ~ ~ 100663299 0 0 Z 30 0 25 6d10+300 3d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 21 0 0 0 2049 2048 0 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ say Welcome $n, I am KD-0082, the resident head chef. say If you would like a RATION or CANTEEN. say Please just say the name and I shall get you one. ~ > speech_prog Ration~ emote goes into the freezer and brings out a ration. say Here you go $n. mpoload 1857 drop ration ~ > speech_prog Canteen~ emote goes into the freezer and brings out a canteen. say Here you go $n. mpoload 1858 drop canteen ~ | #1852 comm operator~ A Noghri looks very stern~ A Noghri stands here monitering transmissions ~ ~ 16778307 0 0 Z 12 0 -39 2d10+120 1d4+2 0 0 8 8 1 11 13 11 7 9 10 10 0 0 0 0 0 6 0 0 0 65 64 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #1853 engineer~ A Verpine female~ A retired engineer stands here tinkering with a comlink ~ ~ 1090519107 0 0 Z 9 0 77 1d10+90 0d4+2 0 0 8 8 2 10 10 17 10 10 18 10 0 0 0 0 0 11 0 0 0 1049603 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #1854 A small black bird~ A small black bird~ A small black bird flys around the sky ~ ~ 65 0 0 Z 12 0 70 2d10+120 1d4+2 0 0 8 8 1 18 10 10 10 12 10 10 0 0 0 0 0 0 0 0 0 262144 262144 0 2 2 0 0 0 0 3 2 0 0 0 0 0 0 0 0 #1855 A large brown feline~ A sleek brown feline~ A sleek brown feline prowls the jungle ~ ~ 65 0 0 Z 24 0 -174 4d10+240 2d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 67108864 67108864 0 18 20 0 0 0 0 7 2 0 0 0 0 0 0 0 0 #1856 gundark~ A green-skinned fish~ A green-skinned fish with two huge flippers swims though the stream ~ ~ 99 0 0 Z 12 0 70 2d10+120 1d4+2 0 0 8 8 1 11 9 12 14 8 5 18 0 0 0 0 0 0 0 0 0 1 1 0 2 2 0 0 0 0 5 0 0 0 0 0 0 0 0 0 #1857 A large Runyip~ A large Runyip lumbers here~ A massive shaggy-furred Runyip lumbers around ~ ~ 69 0 0 Z 20 0 -100 4d10+200 2d4+2 0 0 8 8 1 18 9 5 13 15 9 12 0 0 0 0 0 0 0 0 0 1 1 0 14 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #1858 A small Stintaril~ A small six legged creature, with a hairless, three-pronged tail~ A small creature runs around the base of a tree ~ ~ 101 0 0 Z 12 0 70 2d10+120 1d4+2 0 0 8 8 2 8 14 13 17 15 11 13 0 0 0 0 0 0 0 0 0 1 1 8 10 8 0 0 0 0 13 0 0 0 0 0 0 0 0 0 #1859 Solemn Guard Commander Din'dak Dindak~ Commander Din'dak~ A Solemn Guard in a scorched grey uniform stands here. ~ ~ 32771 0 0 Z 1 0 0 15d30+1500 10d15+40 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 32 2 0 0 0 0 0 0 0 0 > all_greet_prog 100~ emote wipes a tear from his eye as he looks around him. mpsleep 15 say We lost a lot of good men here, $n. I don't know how many more of these battles I can take. mpsleep 20 say If only we could take down the empire, once and for all. Peace throughout the galaxy... but we need help. mpsleep 15 emote looks at you hopefully. mpsleep 10 say We could really use your help. Please, &genlist&w&W. I'll send out the forms right now. ~ > act_prog p steps out of a ship.~ emote wipes a tear from his eye as he looks around him. mpsleep 15 say We lost a lot of good men here, $n. I don't know how many more of these battles I can take. mpsleep 20 say If only we could take down the empire, once and for all. Peace throughout the galaxy... but we need help. mpsleep 15 emote looks at you hopefully. mpsleep 10 say We could really use your help. Please, enlist. I'll send out the forms right now. ~ | #1917 seeker sphere silver droid sith~ A Sith Seeker Droid.~ A Silver Sphere Hovers here ~ ~ 1 4194304 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > greet_prog 100~ If ispc($n) if frc($n) == 0 mpsleep 5 say Tracking Target. else if frc($n) > 1 say Target found. Squeal follow $n Mpsleep 20 Emote rushes at $n and explodes! Mpdamage $n 300 mpGoto 101 mppurge else endif endif else endif ~ | #1918 probe droid sith black~ A Black Sith Probe Droid~ A Sith probe droid ~ ~ 1 4194304 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > greet_prog 100~ If ispc($n) Mpat 1951 say I have encountered $n Else endif ~ | #1926 lost traveler~ a lost traveler~ A lost traveler wanders about here, trying to find his way ~ ~ 67 4194304 0 Z 20 0 50 4d10+200 2d4+2 5 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > give_prog package to lost traveler~ if ovnuminv(1926) == 1 gasp say My sister succeeded! Oh, thank you! say I am very thankful! mpadvance $n 5 1000 mpat 101 drop package mpat 101 mppurge endif ~ | #1953 radar scanner~ A Chandra-Fan female~ A Chadra-Fan female stands here scanning the radar for possible intruders ~ ~ 16778307 0 0 Z 10 0 -27 2d10+100 1d4+2 0 0 8 8 2 8 16 14 9 10 18 10 0 0 0 0 0 14 0 0 0 8388609 8388608 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #1954 slicer observer~ An Ewok slicer~ An Ewok stands here observing the slicer's at work ~ ~ 16778307 0 0 Z 10 0 -55 2d10+100 1d4+2 0 0 8 8 1 6 20 18 8 12 10 10 0 0 0 0 0 10 0 0 0 129 128 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #1955 man~ A smart looking old man~ An old man stands here reading a book ~ ~ 17826883 0 0 Z 8 0 80 1d10+80 0d4+2 0 0 8 8 1 5 25 23 8 13 18 10 0 0 0 0 0 0 0 0 0 -1543501794 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #1956 Rebel guard~ A guard in a dark uniform~ A uniformed soldier stands at attention ~ ~ 1073741835 520 0 Z 30 0 25 6d10+300 3d4+2 50 0 8 8 1 20 13 8 11 16 10 17 0 0 0 0 0 0 0 0 0 1 1 0 6 6 0 0 0 0 48 0 0 0 0 0 0 0 0 0 > greet_prog 100~ if ispc($n) If clan($n) == rebel alliance Salute $n Else Mpkill $n Endif Else endif ~ > rand_prog 100~ if ispc($n) If clan($n) == rebel alliance Else Mpkill $n Endif Else endif ~ > greet_prog 100~ say I am sorry but this facility is temporarily closed for renovation. ~ | #1957 Rebel Trooper~ Rebel Trooper~ A Rebel Trooper patrols these halls. ~ ~ 1 0 0 Z 1 0 -55 0d0+360 0d0+0 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #2000 hi_mob~ imperial recruit~ An Imperial Recruit walks past. ~ ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #1850 hi_obj~ a canteen~ A small grey canteen has been drooped here.~ ~ 17 0 1 40 40 0 0 1 10 1 #1851 keycard~ a keycard~ A keycard is here.~ ~ 18 0 16385 0 0 0 0 1 0 0 E keycard~ A small black duraplast card with a magnetic strip and a microtronics chip inside. In small white letters on the front side the word 'Armory' is printed. ~ #1852 Massive Massassi Statue~ a Massive Massassi Statue~ A Massive Massassi Statue is here.~ ~ 37 0 0 0 0 0 0 1 0 0 E Massive Massassi Statue~ An statue carved from a dark grey rock which is indigenous to the area. It is in the form of a great Massassi warrior. Even though the Massassi people have long left the moon, their spirit still remains. ~ E base~ (The writing on the base is indistinguishable. But you notice the statue doesn't seem to be connected to the base?!?!) ~ > push_prog 100~ mpechoat $n The statue moves and you notice a path open in the brush. mpechoaround $n $n did something to the statue and then... mpechoaround $n disappeared into the brush. mptransfer $n 1916 ~ > pull_prog 100~ mpechoat $n The statue moves and you notice a path open up mpecharound $n $n did something to the statue and then... mpecharound $n disappeared into the brush. mptransfer $n 1916 ~ | #1853 small crystal~ a small crystal~ A small crystal is here.~ ~ 63 33554432 1 2 0 0 0 1 0 0 #1854 hooded cloak~ a hooded cloak~ A hooded cloak is neatly folded on the floor here.~ ~ 9 0 1025 1 1 0 0 5 50 5 A 2 1 #1855 small metal key~ a small metal key~ A small metal key is here.~ ~ 18 0 16385 0 0 0 0 1 0 0 #1856 round table~ a round table~ A round table is sitting in the middle of the room.~ ~ 13 0 0 0 0 0 0 1 0 0 #1857 vaccuum-sealed ration~ a vaccuum-sealed ration~ A vaccuum-sealed ration is here.~ ~ 19 0 1 100 0 0 0 1 0 0 #1858 small travel canteen~ a small travel canteen~ A small travel canteen is lying here on the ground.~ ~ 17 0 1 30 30 0 0 1 10 1 #1859 black bodyglove top~ a black bodyglove top~ A black bodyglove top is here.~ ~ 9 256 9 1 0 20 0 0 1 10 1 A 13 20 #1860 black uniform top~ a black uniform top~ A black uniform top is here.~ ~ 9 134217728 9 10 0 10 0 0 1 20 2 A 1 1 #1861 pair of black leather gloves~ a pair of black leather gloves~ A pair of black leather gloves is here.~ ~ 9 256 129 10 0 10 0 0 1 10 1 A 53 30 #1862 pair of black uniform pants~ a pair of black uniform pants~ A pair of black uniform pants is here.~ ~ 9 256 33 10 0 20 0 0 1 10 1 A 19 2 #1863 pair of socks~ a pair of socks~ A pair of socks is here.~ ~ 9 256 65 1 0 10 0 0 1 10 1 A 18 2 #1864 pair of action-combat boots~ a pair of action-combat boots~ A pair of action-combat boots is here.~ ~ 9 0 65 13 0 1 0 0 1 10 1 #1865 black utility belt~ a black utility belt~ A black utility belt is here.~ ~ 15 0 2049 1 100 0 0 0 1 10 1 #1866 a lightsaber clip~ a lightsaber clip~ A lightsaber clip is here.~ ~ 15 0 2049 10 50 0 0 0 1 10 1 #1867 table~ An Oak table~ A large Oak table~ ~ 13 524288 0 0 0 0 0 150 0 0 #1868 monitor1~ Viewing monitor I~ Viewing monitor I stands here~ ~ 12 1074266115 0 0 0 0 0 1000 0 0 #1869 monitor2~ Viewing monitor II~ Viewing monitor II stands here~ ~ 12 1074266115 0 0 0 0 0 1000 0 0 #1870 monitor3~ Viewing monitor III~ Viewing monitor III stands here~ ~ 12 1074266115 0 0 0 0 0 1000 0 0 #1915 Midnight Black Robe~ &zMidnight Black Robe~ &zMidnight Black Robe~ ~ 9 0 1025 0 0 0 0 1 0 0 A 13 -100 A 12 -500 A 28 1048576 A 18 5 A 28 4 A 28 512 A 28 8 #1917 ring obsidian black~ A Black Obsidian ring~ A Black Obsidian ring is here.~ ~ 9 0 3 0 0 0 0 1 0 0 A 12 -500 A 18 5 #1926 package to lost traveler~ a package to a lost traveler~ A package for a lost traveler on Yavin IV lies here.~ ~ 13 0 1 0 0 0 0 1 0 0 #1927 Armory Key~ Armory Key~ An Armory Key lays in the dirt here.~ ~ 18 0 16385 0 0 0 0 1 0 0 #1928 Jail Key~ Jail Key~ A Jail Key is laying in the dirt here.~ ~ 18 1073741824 16385 0 0 0 0 1 0 0 #1929 Corusca Gem~ &OC&Yo&wr&Wu&ws&Yc&Oa &G&WGem~ A corusca gem is here.~ ~ 63 536870913 1 3 0 0 0 1 0 0 #2000 hi_obj~ a canteen~ A small grey canteen has been drooped here.~ ~ 17 0 1 40 40 0 0 1 10 1 #0 #ROOMS #1850 Landing Pad~ A landing pad in the middle of lush and dense vegetation. This pad is not more than 30 meters sqare and made from black durasteel designed to blend in with the jungle. The pad is also just a few feet lower than the uppermost canopy of the forest allowing for quite a spectacular view. In all directions, the moon is thickly covered with vegetaion running from small flowers, to large trees. Off in the distance the ancient Massassi temples can be seen rising out of the forest like small mountains, and somewhat close to the pad there are a few utilitarian buildings that barely make it above the trees. To the east there are stairs that lead down to the forest floor and in the direction of the small buildings. (Please read room descriptions. They hold keys that will greatly help you.) ~ 0 142639156 1 4 0 0 3824 D1 ~ ~ 0 -1 1851 D3 ~ ~ 0 -1 2001 S #1851 Durasteel Stairs~ The stairs lead to the forest floor which is approximately 50 feet below. They are made from the same durasteel as the landing pad and are covered in posi-grip paper in order to prevent slipping. On either side of the steps there is a high railing and fence for safety. From here you can see some of the wildlife and vegetaion of the moon a little better than from the pad. ~ 0 0 1 0 0 0 3824 D3 ~ ~ 0 -1 1850 D5 ~ ~ 0 -1 1852 S #1852 Durasteel Stairs~ The stairs continue up and down. The forest floor is only a 25 foot drop from here and the lower canopies of the trees have opened up to reveal the floor below. The floor is covered in a dense undergrowth of shrubs, briars,flowers, and other vegetation that can be found no where else in the galaxy. ~ 0 4 1 0 0 0 3824 D4 ~ ~ 0 -1 1851 D5 ~ ~ 0 -1 1853 S #1853 Forest Floor~ The jungle is lush here. The smell of trees and brush is strong here. It is quite hard to notice a path, but you manange. Sounds from the Landing Pad are heard loudly from here. The jungle is a completely gorgeous sight from where you are standing. Songs from animals can be heard from all around. This feels like quite a peaceful place, and quite protective also. The lush growth of plants provides a desent cover for you. ~ 0 0 3 0 0 0 3824 D0 ~ ~ 0 -1 1918 D1 ~ ~ 0 -1 1854 D2 ~ ~ 0 -1 1919 D3 ~ ~ 0 -1 1920 D4 ~ ~ 0 -1 1852 S #1854 Jungle Path~ The Jungle is thick here. Sounds of birds and other beasts are heard loudly, some striking fear into your heart from the power-sounding tone of there roars. Sunlight manages to weave its way in through the lush tree groth and other various plants. The path you are on seems to continue onward, but you can not see fairly far. The fresh air from the trees is very refreshing, even to the most royalist of people. ~ 0 0 3 0 0 0 3824 D1 ~ ~ 0 -1 1855 D3 ~ ~ 0 -1 1853 D6 ~ ~ 0 -1 4500 S #1855 Jungle Path~ The Jungle is thick here. Sounds of birds and other beasts are heard loudly, some striking fear into your heart from the power-sounding tone of there roars. Sunlight manages to weave its way in through the lush tree groth and other various plants. The path you are on seems to continue onward, but you can not see fairly far. The fresh air from the trees is very refreshing, even to the most royalist of people. ~ 0 0 3 0 0 0 3824 D3 ~ ~ 0 -1 1854 D8 ~ ~ 0 -1 1856 S #1856 Jungle Path~ The Jungle is thick here. Sounds of birds and other beasts are heard loudly, some striking fear into your heart from the power-sounding tone of there roars. Sunlight manages to weave its way in through the lush tree groth and other various plants. The path you are on seems to continue onward, but you can not see fairly far. The fresh air from the trees is very refreshing, even to the most royalist of people. ~ 0 4 3 0 0 0 3824 D2 ~ 'an old path'~ 2056 -1 1907 D6 ~ ~ 0 -1 1857 D7 ~ ~ 0 -1 1855 S #1857 Jungle Path~ The Jungle is extremely thick here. Sounds of birds and other beasts are heard loudly;, some striking fear into your heart from the power-sounding tone of there roars. Sunlight manages to weave its way in through the lush tree groth and other various plants. The path you are on seems to continue onward, but you can not see fairly far. The fresh air from the trees is very refreshing, even to the most royalist of people. ~ 0 0 3 0 0 0 3824 D0 ~ ~ 0 -1 1905 D1 ~ ~ 0 -1 1858 D9 ~ ~ 0 -1 1856 S #1858 Jungle Path~ The Jungle is extremely thick here. Sounds of birds and other beasts are heard loudly;, some striking fear into your heart from the power-sounding tone of there roars. Sunlight manages to weave its way in through the lush tree groth and other various plants. The path you are on seems to continue onward, but you can not see fairly far. The fresh air from the trees is very refreshing, even to the most royalist of people. ~ 0 0 3 0 0 0 3824 D1 ~ ~ 33 -1 1859 D3 ~ ~ 0 -1 1857 S #1859 Security Checkpoint~ ~ 0 8 1 0 0 0 3824 D1 ~ ~ 7 -1 1860 D2 ~ ~ 3 -1 1902 D3 ~ ~ 1 -1 1858 S #1860 Main Rebel Complex~ Standing in the entryway of the complex it feels as if you have walked into a totally different planet. The are no trees, no animals, not even plants in this facility. You stand at the intersection of the main hallway and a wide corridor that leads to the minor complex to the north. ~ 0 8 1 0 0 0 3824 D0 ~ ~ 0 -1 1864 D1 ~ ~ 0 -1 1861 D3 ~ ~ 1 -1 1859 S #1861 Main Corridor~ You stand in the main corridor of the facility. This hallway leads all the way through the entire complex. The walls here are dark grey. The hallway is bare excpet for the lights mounted every 30 feet along the ceiling. ~ 0 8 1 0 0 0 3824 D1 ~ ~ 0 -1 1862 D2 ~ ~ 0 -1 1900 D3 ~ ~ 0 -1 1860 S #1862 Main Corridor~ You stand in the main corridor of the facility. This hallway leads all the way through the entire complex. The walls here are dark grey. The hallway is bare excpet for the lights mounted every 30 feet along the ceiling. There is a workshop located south of here for Rebel engineers. ~ 0 8 1 0 0 0 3824 D1 ~ ~ 0 -1 1863 D2 ~ ~ 0 -1 1938 D3 ~ ~ 0 -1 1861 S #1863 Main Corridor~ You stand at the intersection of the main corridor and another wide corridor. There is a sign posted here directing people north to the conference room. You feel a slight breeze from the north. ~ 0 8 1 0 0 0 3824 D0 ~ ~ 0 -1 1870 D1 ~ ~ 0 -1 1895 D2 ~ ~ 0 -1 1897 D3 ~ ~ 0 -1 1862 S #1864 Wide Corridor~ ~ 0 8 1 0 0 0 3824 D0 ~ ~ 0 -1 1865 D2 ~ ~ 0 -1 1860 S #1865 Wide Corridor~ ~ 0 8 1 0 0 0 3824 D2 ~ ~ 0 -1 1864 D6 ~ ~ 0 -1 1866 S #1866 Wide Corridor~ ~ 0 8 1 0 0 0 3824 D6 ~ ~ 0 -1 1867 D9 ~ ~ 0 -1 1865 S #1867 Wide Corridor~ ~ 0 8 1 0 0 0 3824 D0 ~ ~ 0 -1 1868 D2 ~ ~ 8389671 1928 1982 D8 ~ ~ 0 -1 1872 D9 ~ ~ 0 -1 1866 S #1868 Short Breezeway~ ~ 0 0 2 0 0 0 3824 D0 ~ ~ 0 -1 1869 D2 ~ ~ 0 -1 1867 S #1869 Minor Rebel Complex~ This is one of the smaller buildings that makes up the Alliances Headquarters complex. The walls, floors, and ceilings are made from a combination of durasteel, duraplast, tile, and stone. This building hold the infirmary, barracks, chow hall, and armory. Basically the only people who have any business here are the Alliance soldiers, and other lower enlisted members. ~ 0 8 1 0 0 0 3824 D1 ~ ~ 0 -1 1873 D2 ~ ~ 0 -1 1868 D3 ~ ~ 0 -1 1875 S #1870 Wide Corridor~ You stand in the wide corridor of the complex. This corridor not only leads to the minor complex adjacent to the main but also to the main conference room. There walls here are dark grey. There is a single light mounted on the left wall. ~ 0 8 1 0 0 0 3824 D0 ~ ~ 0 -1 1871 D2 ~ ~ 0 -1 1863 S #1871 Wide Corridor~ You stand at the intersection of the entryway to the main conference room and the wide corridor. Northwest of here is the minor complex located adjacent to this one. ~ 0 8 1 0 0 0 3824 D1 ~ ~ 0 -1 1893 D2 ~ ~ 0 -1 1870 D7 ~ ~ 0 -1 1872 S #1872 Wide Corridor~ ~ 0 8 1 0 0 0 3824 D7 ~ ~ 0 -1 1867 D8 ~ ~ 0 -1 1871 S #1873 Brightly Lit Corridor~ ~ 0 8 1 0 0 0 3824 D1 ~ ~ 0 -1 1874 D3 ~ ~ 0 -1 1869 S #1874 Brighty Lit Corridor~ ~ 0 12 1 0 0 0 3824 D0 ~ ~ 0 -1 1877 D3 ~ ~ 0 -1 1873 D8 ~ ~ 0 -1 1983 S #1875 Brightly Lit Corridor~ ~ 0 8 1 0 0 0 3824 D1 ~ ~ 0 -1 1869 D3 ~ ~ 0 -1 1876 S #1876 Brightly Lit Corridor~ ~ 0 8 1 0 0 0 3824 D0 ~ ~ 0 -1 1880 D1 ~ ~ 0 -1 1875 S #1877 Barracks~ The barracks are where the Rebel Allience soldiers sleep and keep their gear. Each soldier is required to keep all of his equipment on their person at all times in order to become familiar and proficient with it. The barracks themself are just a long room with a row of two tier bunks set against the wall. At the foot of each bunk there is a footlocker where the soldiers can keep some of their supplies. The floor is made from shining white tiles and the walls are made from grey durasteel. (You may safely quit the game from here.) ~ 0 8388616 1 0 0 0 3824 D0 ~ ~ 0 -1 1878 D2 ~ ~ 0 -1 1874 S #1878 Barracks~ The barracks are where the Rebel Allience soldiers sleep and keep their gear. Each soldier is required to keep all of his equipment on their person at all times in order to become familiar and proficient with it. The barracks themself are just a long room with a row of two tier bunks set against either wall. AT the foot of each bunk there is a footlocker where the soldiers can keep some of their supplies. The floor is made from shining white tiles and the walls are made from grey durasteel. (You may safely quit the game from here.) ~ 0 8388616 1 0 0 0 3824 D0 ~ ~ 0 -1 1879 D1 ~ ~ 0 -1 1981 D2 ~ ~ 0 -1 1877 S #1879 Barracks~ The barracks are where the Rebel Alliance soldiers sleep and keep their gear. each soldier is required to keep all of his equipment on their person at all times in order to become familiar and proficient with it. The barracks themself are just a long room with arow of two tier bunks set against either wall. At the foot of each bunk there is a footlocker where the soldiers can keep some of their supplies. The walls are made from shining white tiles and the walls are made from grey durasteel. (You may safely quit the game from here.) ~ 0 8388616 1 0 0 0 3824 D2 ~ ~ 0 -1 1878 S #1880 Brightly Lit Corridor~ ~ 0 8 1 0 0 0 3824 D0 ~ ~ 0 -1 1881 D2 ~ ~ 0 -1 1876 S #1881 Brightly Lit Corridor~ ~ 0 8 1 0 0 0 3824 D0 ~ ~ 0 -1 1884 D1 ~ ~ 0 -1 1882 D2 ~ ~ 0 -1 1880 S #1882 Chow Hall~ The chow hall is a large room full of rows of tables and benches. This is where the Alliance members socialize and eat their meals. This is a large complex so in order for all members to eat, they have devised a plan of different eating periods. All the members are assigned to eat certain time periods and are here precisely when it begins. ~ 0 8 1 0 0 0 3824 D1 ~ ~ 0 -1 1883 D3 ~ ~ 0 -1 1881 S #1883 Kitchen~ The kitchen is a large area full fo silvery looking equipment and tables all used to create one type of dish or another. Droids run and maintain the kitchen and chow hall and have become very efficient at it. They constantly try out new dishes in order to keep the alliances members happy with variety. ~ 0 8 1 0 0 0 3824 D3 ~ ~ 0 -1 1882 S #1884 Brightly Lit Corridor~ ~ 0 8 1 0 0 0 3824 D0 ~ ~ 0 -1 1885 D2 ~ ~ 0 -1 1881 S #1885 Brightly Lit Corridor~ ~ 0 8 1 0 0 0 3824 D0 ~ ~ 0 -1 1890 D1 ~ ~ 0 -1 1886 D2 ~ ~ 0 -1 1884 S #1886 Infirmary~ ~ 0 67108872 1 0 0 0 3824 D1 ~ ~ 0 -1 1889 D3 ~ ~ 0 -1 1885 D6 ~ ~ 0 -1 1887 D8 ~ ~ 0 -1 1888 S #1887 Bacta Tank~ ~ 0 12 1 0 0 0 3824 D9 ~ ~ 0 -1 1886 > rand_prog 100~ mpecho The bacta flows around you and heals your wounds. mprestore $n 500 ~ > greet_prog 100~ If $n != rebel alliance mptrance $n 1886 endif ~ | S #1888 Operation Room~ ~ 0 8 1 0 0 0 3824 D7 ~ ~ 0 -1 1886 S #1889 Recovery Room~ This is the Recovery room where patients can take their time and rest after any sort of medical treatment. There are clean, soft beds lining the walls and it is very quiet. At each bed there is a monitor to make sure the patient is functioning normally. (You may safely quit the game from here.) ~ 0 8389640 1 0 0 0 3824 D3 ~ ~ 0 -1 1886 S #1890 Brightly Lit Corridor~ ~ 0 12 1 0 0 0 3824 D0 ~ ~ 0 -1 1891 D2 ~ ~ 0 -1 1885 S #1891 Brightly Lit Corridor~ ~ 0 12 1 0 0 0 3824 D1 ~ Vault~ 8388609 1927 1892 D2 ~ ~ 0 -1 1890 S #1892 Armory~ ~ 0 32780 1 0 0 0 3824 D3 ~ ~ 1 1851 1891 S #1893 Small Antechamber~ You are in the small antechamber between the main conference room and the rest of the complex. There is just enough room here for a guard and a couple of Alliance members. You better hurry into the conference room before the meeting starts. ~ 0 8 1 0 0 0 3824 D1 ~ ~ 1 -1 1894 D3 ~ ~ 0 -1 1871 S #1894 Large Conference Room~ You stand in the main conference room of the complex. Along the wall there are monitors for members to pull up files for others to see. There is a large table in the center of the room surrounded by 12 chairs. The chairs are dark red and bear the logo of the New Republic. ~ 0 8 1 0 0 0 3824 D3 ~ ~ 1 -1 1893 S #1895 Communications Department~ ~ 0 8 1 0 0 0 3824 D1 ~ ~ 0 -1 1901 D2 ~ ~ 0 -1 1896 D3 ~ ~ 0 -1 1863 S #1896 Slicer Terminal~ ~ 0 8 1 0 0 0 3824 D0 ~ ~ 0 -1 1895 S #1897 Wide Corridor~ You stand in a wide corridor leading to the Rebel Landing Pad just south of here. The walls here are white. There is a single light mounted on either side of the wall every 30 feet. ~ 0 12 1 0 0 0 3824 D0 ~ ~ 0 -1 1863 D2 ~ ~ 3 -1 1898 S #1898 Security Checkpoint~ You stand in the security checkpoint of the Main Rebel Complex. Security is tight here to prevent any strangers from entering the complex. Be sure to have your Rebel ID card ready as it will be used for many things in this facility. ~ 0 8 1 0 0 0 3824 D0 ~ ~ 3 -1 1897 D2 ~ ~ 1 -1 1899 S #1899 Hanger Bay~ This is the Rebel Landing Pad adjacent to the Main Complex. The pad is very busy with ships arriving and departing. Technicians run to different ships readying them for launch. Be sure to check in at the security checkpoint to the north. ~ 0 20 1 68 0 0 3824 D0 ~ ~ 3 -1 1898 S #1900 Droid Maintenance~ ~ 0 12 1 0 0 0 3824 D0 ~ ~ 0 -1 1861 S #1901 Radar Room~ ~ 0 8 1 0 0 0 3824 D3 ~ ~ 0 -1 1895 S #1902 Security Office~ ~ 0 8 1 0 0 0 3824 D0 ~ ~ 35 -1 1859 S #1903 Hallway~ ~ 0 4 1 0 0 0 3824 S #1904 Conference Room~ ~ 0 4 1 0 0 0 3824 S #1905 Dense Undergrowth~ The vegitation suddenly begins to grow extreamly thick, and becomes hard to travel though. The color of the plants starts to radiate a vibrant green, and almost glows. The trees in the area start to get taller, and even taller trees can be seen in the distant. Thin vines can be seen running up the trees, and interwind with each other. Large bushes suddenly appear, and make travel extreamly hard. The ground is extreamly dry, and cracks can be seen in the dirt around the roots of the plants. ~ 0 0 3 0 0 0 3824 D0 ~ ~ 0 -1 1906 D2 ~ ~ 0 -1 1857 S #1906 Dense Undergrowth~ The vegitation, in the area, begins to grow even thicker than it was before. The vibrant growth inhibits travel, except back though the less thick undergrowth. The trees are all extreamly thick in diamater, and tower higher than any other trees in the area. Large vines grow up the same trees, and seem to never end, in there twisting trails. Bushes of all sort seem to tower higher than normal, and are a stunning shade of green. ~ 0 0 3 0 0 0 3824 D2 ~ ~ 0 -1 1905 S #1907 An Old Path~ ~ 0 4 3 0 0 0 3824 D0 ~ ~ 0 -1 1856 D2 ~ ~ 0 -1 1908 S #1908 An Old Path~ ~ 0 4 3 0 0 0 3824 D0 ~ ~ 0 -1 1907 D2 ~ ~ 0 -1 1909 S #1909 An Old Path~ ~ 0 4 3 0 0 0 3824 D0 ~ ~ 0 -1 1908 D2 ~ ~ 0 -1 1911 D9 ~ ~ 0 -1 1910 S #1910 Under a Log~ ~ 0 4 3 0 0 0 3824 D6 ~ ~ 0 -1 1909 D9 ~ ~ 0 -1 1913 S #1911 An Old Path~ ~ 0 0 3 0 0 0 3824 D0 ~ ~ 0 -1 1909 D8 ~ ~ 0 -1 1912 S #1912 Before a Wading Pool~ ~ 0 4 3 0 0 0 3824 D7 ~ ~ 0 -1 1911 D8 ~ ~ 0 -1 1914 S #1913 Dense Undergrowth~ ~ 0 4 3 0 0 0 3824 D6 ~ ~ 0 -1 1910 D9 ~ ~ 0 -1 1915 S #1914 Wading Pool~ ~ 0 4 6 0 0 0 3824 D5 ~ ~ 0 -1 1917 D7 ~ ~ 0 -1 1912 S #1915 Dense Undergrowth~ The undergrowth of the jungle becomes so thick that one cannot see more than a few inches into it and all sunlight has been blocked out long ago. There is a small clearing an in the clearing there is an ancient 'statue'. It looks somewhat menacing and gives you the chills. On the 'base' of the statue there seems to be some sort of writing. The only way to get back anywhere in the undergrwoth is to go back the way you came. ~ 0 4 3 0 0 0 3824 D6 ~ ~ 0 -1 1913 S #1916 Steps of The Great Temple~ ~ 0 1073741828 1 0 0 0 3824 D0 ~ ~ 0 -1 1913 D2 ~ ~ 0 -1 1939 S #1917 Bottom of the Pool~ The bottom of the pool is covered in thick layers of silt and mud. There are many types of underwater plants growing out of the ground and the walls. When you hit the bottom your foot sinks into the mud about 8 inches. There are a few small fish swimming around but not many because the pool is not that big. If there were anything under the mud, you would have no way of knowing. ~ 0 4 12 0 0 0 3824 D4 ~ ~ 0 -1 1914 S #1918 Jungle Path~ The Jungle is thick here. Sounds of birds and other beasts are heard loudly, some striking fear into your heart from the power-sounding tone of there roars. Sunlight manages to weave its way in through the lush tree groth and other various plants. The path you are on seems to continue onward, but you can not see fairly far. The fresh air from the trees is very refreshing, even to the most royalist of people. ~ 0 4 1 0 0 0 3824 D0 ~ ~ 0 -1 1921 D2 ~ ~ 0 -1 1853 S #1919 Briar Patch~ The only thing visible are briar bushes that climb almost to the middle of the trees. Small branches seem to reach out, almost as if they wore alive. Some of the thorns have blood on them, and some have cloth or hair. The ground is extreamly moist, and tracks from animals can be seen in the mud. A couple of bones from an animal of some sort, long since dead, are skattared about the underside of the taller bushes. ~ 0 4 1 0 0 0 3824 D0 ~ ~ 0 -1 1853 D2 ~ ~ 2048 -1 1990 > rand_prog 200~ mpechoat $n The briars puncture your clothing and skin. mpdamage $n 20 ~ | S #1920 Humid Jungle~ The Jungle is extremely thick here. Sounds of birds and other beasts are heard loudly, some striking fear into your heart from the power-sounding tone of there roars. Sunlight manages to weave its way in through the lush tree groth and other various plants. The path you are on seems to continue onward, but you can not see fairly far. The fresh air from the trees is very refreshing, even to the most royalist of people. ~ 0 4 1 0 0 0 3824 D1 ~ ~ 0 -1 1853 D3 ~ ~ 0 -1 1928 S #1921 Jungle Path~ The Jungle is thick here. Sounds of birds and other beasts are heard loudly, some striking fear into your heart from the power-sounding tone of there roars. Sunlight manages to weave its way in through the lush tree groth and other various plants. The path you are on seems to continue onward, but you can not see fairly far. The fresh air from the trees is very refreshing, even to the most royalist of people. ~ 0 0 1 0 0 0 3824 D2 ~ ~ 0 -1 1918 D7 ~ ~ 0 -1 1922 S #1922 Over a Log~ There is a mighty-large log lying in your path. There is a way over it, and you manage to make it over. Everything is as usual from here, a few birds and animals passing by once in a while, Lush Jungle and moist air are all around you. Sounds of Beasts, birds and a few other unidentifiable species are heard all around you. Some close, some distant. This place has a feeling of comfort to it, a feeling of saftey, but also, a nervous edge to it all. ~ 0 0 1 0 0 0 3824 D7 ~ ~ 0 -1 1923 D8 ~ ~ 0 -1 1921 S #1923 Through a Stream~ ~ 0 0 1 0 0 0 3824 D0 ~ ~ 0 -1 1924 D8 ~ ~ 0 -1 1922 > rand_prog 100~ mpecho &BThe cold water of the stream rushes past. ~ | S #1924 Jungle Path~ ~ 0 0 1 0 0 0 3824 D1 ~ ~ 0 -1 1925 D2 ~ ~ 0 -1 1923 D3 ~ ~ 0 -1 1927 S #1925 Jungle Path~ ~ 0 0 1 0 0 0 3824 D1 ~ ~ 0 -1 1926 D3 ~ ~ 0 -1 1924 S #1926 Jungle Path~ ~ 0 0 1 0 0 0 3824 D1 ~ ~ 0 -1 1927 D3 ~ ~ 0 -1 1925 S #1927 Jungle Path~ ~ 0 0 1 0 0 0 3824 D1 ~ ~ 0 -1 1924 D3 ~ ~ 0 -1 1926 S #1928 Humid Jungle~ The Jungle is extremely thick here. Sounds of birds and other beasts are heard loudly, some striking fear into your heart from the power-sounding tone of there roars. Sunlight manages to weave its way in through the lush tree groth and other various plants. The path you are on seems to continue onward, but you can not see fairly far. The fresh air from the trees is very refreshing, even to the most royalist of people. ~ 0 0 1 0 0 0 3824 D1 ~ ~ 0 -1 1920 D3 ~ ~ 0 -1 1929 S #1929 Humid Jungle~ ~ 0 0 1 0 0 0 3824 D1 ~ ~ 0 -1 1928 D7 ~ ~ 0 -1 1930 S #1930 A Path through the Jungle~ ~ 0 0 1 0 0 0 3824 D7 ~ ~ 0 -1 1931 D8 ~ ~ 0 -1 1929 S #1931 Swampy area~ ~ 0 0 1 0 0 0 3824 D3 ~ ~ 0 -1 1932 D8 ~ ~ 0 -1 1930 S #1932 Swampy Area~ ~ 0 0 1 0 0 0 3824 D1 ~ ~ 0 -1 1931 D3 ~ ~ 0 -1 1933 S #1933 Deep in the Jungle~ ~ 0 4 1 0 0 0 3824 D1 ~ ~ 0 -1 1932 D3 ~ ~ 0 -1 1934 S #1934 Deep in the Jungle~ ~ 0 4 1 0 0 0 3824 D1 ~ ~ 0 -1 1933 D3 ~ ~ 0 -1 1935 S #1935 Deep in the Jungle~ ~ 0 4 1 0 0 0 3824 D1 ~ ~ 0 -1 1934 D2 ~ ~ 0 -1 1936 S #1936 Deep in the Jungle~ ~ 0 4 1 0 0 0 3824 D0 ~ ~ 0 -1 1935 D2 ~ ~ 0 -1 1936 D7 ~ ~ 0 -1 1937 D8 ~ ~ 0 -1 1937 S #1937 Deep in the Jungle~ ~ 0 4 1 0 0 0 3824 D7 ~ ~ 0 -1 1936 D8 ~ ~ 0 -1 1936 S #1938 Industrial Sized Workshop~ ~ 0 67109900 1 0 0 0 3824 D0 ~ ~ 0 -1 1862 S #1939 Large Chamber~ ~ 0 1073741836 1 0 0 0 3824 D0 ~ ~ 0 -1 1916 D2 ~ ~ 0 -1 1940 S #1940 Large Chamber~ ~ 0 1073741836 1 0 0 0 3824 D0 ~ ~ 0 -1 1939 D1 ~ ~ 0 -1 1941 D3 ~ ~ 0 -1 1948 S #1941 Dimly Lit Corridor~ ~ 0 1073741832 1 0 0 0 3824 D1 ~ ~ 0 -1 1942 D3 ~ ~ 0 -1 1940 S #1942 Dimly Lit Corridor~ ~ 0 1073741836 1 0 0 0 3824 D1 ~ ~ 0 -1 1943 D3 ~ ~ 0 -1 1941 S #1943 Turbolift~ This modern turbolift has been added by the Rebel Alliance in what used to be a large stairwell. The lift enables the Rebels to easily get from one level to another and to transport anything they wish with ease. The lift itself is quite large. The walls are dark grey and the floor is black. Above you there is a small glowbulb radiating a dim light. Next to the hatch there is a 'list' of levels and above the list there is a small voice activation unit. Simply speak the number of the level you wish to go to. ~ 0 1073742988 1 0 0 0 3824 E list~ Level List: (1) Ground Level / Entrance (2) Infirmary (3) Force Training (4) Observation Deck ~ > speech_prog 1~ mpecho The turbolift shakes slightly as it begins moving. mpecho The turbolift slowly comes to a halt and the doors slide open. mpecho An electronic voice says: 'Level 1. Please step off.' mpechoat $n You step out of the turbolift. mpechoaround $n $n steps out of the turbolift. mptransfer $n 1942 ~ > speech_prog 2~ mpecho The turbolift shakes slightly as it begins moving. mpecho The turbolift slowly comes to a halt mpecho The doors slide open mpecho An electronic voice says: 'Level 2. Please step off.' mpechoat $n You step out of the turbolift. mpechoaround $n $n steps out of the turbolift. mptransfer $n 1944 ~ > speech_prog 3~ mpecho The turbolift shakes slightly as it begins moving. mpechp The turbolift slowly comes to a halt. mpecho The doors slide open. mpecho An electronic voice says: 'Level 3. Please step off.' mpechoat $n You step out of the turbolift. mpechoaround $n $n steps out of the lift. mptransfer $n 1945 ~ > speech_prog 4~ mpecho The turbolift shakes slightly as it begins moving. mpecho The turbolift slowly comes to a halt. mpecho The doors slide open. mpecho An electronic voice says: 'Level 4. Please step off.' mpechoat $n You step out of the turbolift. mpechoaround $n $n steps out of the lift. mptransfer $n 1946 ~ | S #1944 Level 2 Corridor~ ~ 0 1073741836 1 0 0 0 3824 D1 ~ ~ 0 -1 1943 D3 ~ ~ 0 -1 1957 S #1945 Level 3 Corridor~ ~ 0 1073741836 1 0 0 0 3824 D1 ~ ~ 0 -1 1943 D3 ~ ~ 0 -1 1963 S #1946 Level 4 Corridor~ ~ 0 1073741836 1 0 0 0 3824 D1 ~ ~ 0 -1 1943 D3 ~ ~ 0 -1 1947 S #1947 Observation Deck~ From this large observation deck the ancient Massassi studied their environment and the heavens above. The view is incredible. One can stand here and see everything for miles and miles in every direction. The sky is also highly visible and at night, one can see even the faintest stars in the galaxy. It was from here that the Massassi formed complex theories and philosophies. ~ 0 1073741828 1 0 0 0 3824 D1 ~ ~ 0 -1 1946 S #1948 Dimly Lit Corridor~ ~ 0 1073741836 1 0 0 0 3824 D1 ~ ~ 0 -1 1940 D3 ~ ~ 0 -1 1949 S #1949 Dimly Lit Corridor~ ~ 0 1073741836 1 0 0 0 3824 D1 ~ ~ 0 -1 1948 D3 ~ ~ 0 -1 1950 S #1950 Dimly Lit Corridor~ The corridor leads to the east and to the west. To the south there is a large library where the Jedi have stored a large expanse of the knowledge passed down from master to apprentice. To the north there is a large chamber where Jedi can use the holonet in order to see whats happening in the rest of the galaxy. ~ 0 1073741836 1 0 0 0 3824 D0 ~ ~ 0 -1 1951 D1 ~ ~ 0 -1 1949 D2 ~ ~ 0 -1 1953 D3 ~ ~ 0 -1 1969 S #1951 Command Chamber~ This room is filled with holonet terminals that can be used to see whats happening in the rest of the galaxy. The terminals line the walls and their displays flick from one peice of information to the next. From here Julian can see whats going on in the galaxy and perhaps bring it up at the next council meeting. This is not the only means of obtaining information but it is the easiest. This is also the Command Station for the infamous sith "Seeker" Droids. ~ 0 1073741832 1 0 0 0 3824 D2 ~ ~ 0 -1 1950 > speech_prog p Release on Coruscant~ at 1050 mpmload 1917 at 1050 mpecho A small sphere falls from the sky. ~ > speech_prog p Release on Tatooine~ at 250 mpmload 1917 at 250 mpecho A small sphere falls from the sky. ~ > speech_prog p probe coruscant~ at 1050 mpmload 1918 at 1050 mpecho A small sphere falls from the sky. ~ > speech_prog p probe tatooine~ at 250 mpmload 1918 at 250 mpecho A small sphere falls from the sky. ~ | S #1952 Small Dorm~ ~ 0 1082130440 1 0 0 0 3824 D0 ~ ~ 0 -1 1974 S #1953 Galactic Library~ The galactic library holds almost any peice of info you could possibly dream up. The library itself is an enormous room with rows and rows of shelves containing books, datapads, parchments, computer terminals, and a good bit of other items. The library is open to anyone who wishes to gain knowledge and understanding of how all things interact and how the galaxy works. ~ 0 1073741832 1 0 0 0 3824 D0 ~ ~ 0 -1 1950 D2 ~ ~ 0 -1 1956 D3 ~ ~ 0 -1 1954 S #1954 Galactic Library~ The galactic library holds almost any peice of info you could possibly dream up. The library itself is an enormous room with rows and rows of shelves containing books, datapads, parchments, computer terminals, and a good bit of other items. The library is open to anyone who wishes to gain knowledge and understanding of how all things interact and how the galaxy works. ~ 0 1073741832 1 0 0 0 3824 D1 ~ ~ 0 -1 1953 D2 ~ ~ 0 -1 1955 S #1955 Galactic Library~ The galactic library holds almost any peice of info you could possible dream up. The library itself is an enormous room with rows and rows of shelves containing books, datapads, parchments, computer terminals, and a good bit of other items. The library is open to anyone who wishes to gain knowledge and understanding of how all things interact and how the galaxy works. ~ 0 1073741832 1 0 0 0 3824 D0 ~ ~ 0 -1 1954 D1 ~ ~ 0 -1 1956 S #1956 Galactic Library~ The galactic library holds almost any peice of info you could possibly dream up. The library itself is an enormous room with rows and rows of shelves containing books, datapads, parchments, computer terminals, and a good but of other items. The pibrary is open to anyone who wishes to gain knowledge and understanding of how all things interact and how the galaxy works. ~ 0 1073741832 1 0 0 0 3824 D0 ~ ~ 0 -1 1953 D3 ~ ~ 0 -1 1955 S #1957 Level 2 Corridor~ ~ 0 1073741832 1 0 0 0 3824 D1 ~ ~ 0 -1 1944 D2 ~ ~ 0 -1 1961 D3 ~ ~ 0 -1 1958 S #1958 Level 2 Corridor~ ~ 0 1073741832 1 0 0 0 3824 D1 ~ ~ 0 -1 1957 D7 ~ ~ 0 -1 1959 S #1959 Infirmary~ ~ 0 1073741832 1 0 0 0 3824 D0 ~ ~ 0 -1 1960 D7 ~ ~ 0 -1 1962 D8 ~ ~ 0 -1 1958 S #1960 Bacta Tank~ ~ 0 1073741836 1 0 0 0 3824 D2 ~ ~ 0 -1 1959 > rand_prog 100~ mprestore $n 500 mpechoat $n The bacta flows around and heals your wounds. ~ | S #1961 Quiet Chamber~ The walls, ceiling, and floor are made from the same stone as the rest of the temple. To the south the walls open in large windows enabling one to see a good part of the forest. In the middle of the floor there is a thick carpeting and around the base of the walls there are a couple pillows strewn about. This room has been set aside by the Jedi for quiet meditation and to ponder the riddles of the galaxy. ~ 0 327684 1 0 0 0 3824 D0 ~ ~ 0 -1 1957 S #1962 Recovery Room~ The recovery room is quite small. There are 3 beds lined up against the wall and next to each bed is a small monitor to monitor a patient. The beds are soft, but very short and narrow. The walls are made from stone and are covered by the same ancient markings as the rest of the temple. (You may safely quit the game from here.) ~ 0 1082130444 1 0 0 0 3824 D8 ~ ~ 0 -1 1959 S #1963 Dimly Lit Corridor~ ~ 0 1073741832 1 0 0 0 3824 D1 ~ ~ 0 -1 1945 D2 ~ ~ 0 -1 1967 D3 ~ ~ 0 -1 1964 S #1964 Dimly Lit Corridor~ ~ 0 1073741832 1 0 0 0 3824 D0 ~ ~ 0 -1 1965 D1 ~ ~ 0 -1 1963 D2 ~ ~ 7 1855 1968 > speech_prog p I am ready to serve~ mpoload 1855 drop key ~ | S #1965 Force Training~ ~ 0 1073741832 1 0 0 0 3824 D2 ~ ~ 0 -1 1964 D3 ~ ~ 0 -1 1966 S #1966 Force Training~ ~ 0 1073741832 1 0 0 0 3824 D1 ~ ~ 0 -1 1965 S #1967 Work Room~ Along the walls of this room there are large work benches set up. Each bench has a full stock of tools and supplies needed to make almost anything. People come here to create devices that they need and Jedi come here to pass the test of creating a lightsaber. On the walls above the benches there are many papers tacked to bulletin boards. People who come here usually leave a copy of their schematics behind in order for others to use or improve upon them. It is very peaceful and everyone is quiet when in this room out of respect for everybody else. ~ 0 1073808396 1 0 0 0 3824 D0 ~ ~ 0 -1 1963 S #1968 Supply Closet~ ~ 0 1073741836 1 0 0 0 3824 D0 ~ ~ 8388647 1855 1964 > speech_prog "I am ready to serve"~ mpoload 1916 mpoload 1915 mpoload 1917 drop robe drop disc drop ring ~ | S #1969 Dimly Lit Corridor~ The corridor leads to the east and to the west there is a turbolift leading to the underground levels of the temple. The massassi built a few other temples on the moon but this one is by far the largest. The walls are cut from a rough stone found in a quarry not far from this site. The hallway is lit by small lamps mounted on the walls. ~ 0 1073741836 1 0 0 0 3824 D1 ~ ~ 0 -1 1950 D3 ~ ~ 0 -1 1970 S #1970 Turbolift~ This turbolift is the only way to get to the levels of the temple that are below ground. The lift is of standard size and is made to hold a large quantity of people at a time. The floor is a dark grey and the walls and ceiling are white. say Next to the hatch there is a small level 'list' displaying all of the levels and above it there is a voice activation matrix. Simply SAY the number of the level you wish to go to and the lift will engage. ~ 0 1073741836 1 0 0 0 3824 E list~ (1) Ground Level / Entrance (-1) Combat Training Level (-2) Kitchen Level (-3) Council Level ~ E add list~ ~ E delete list~ Level 1 - Ground Level / Entrance Sublevel -1 - Combat Exercises Sublevel -2 - Kitchen Sublevel -3 - Council Floor ~ > speech_prog 1~ mpecho The lift engages and shakes a little. mpecho After a few seconds the lift stops at your destination. mpecho An electronic voice says: 'Level 1: please step off.' mpechoat $n You step off the lift. mpechoaround $n $n steps off the lift. mptransfer $n 1969 ~ > speech_prog -2~ mpecho The lift engages and shakes a little bit. mpecho After a few seconds the lift arrives at its destination. mpechoat $n An electronic voice says: 'Level -2:please step off.' mpechoat $n You step off the lift. mpechoaround $n $n steps off the lift. mptransfer $n 1971 ~ > speech_prog -1~ mpecho The lift engages and shakes a little. mpecho After a few seconds the lift stops at its destination. mpechoat $n An electronic voice says: 'Level -1:please step off.' mpechoat $n You step off the lift. mpechoaround $n $n steps off the lift. mptransfer $n 1972 ~ > speech_prog -3~ mpecho The lift engages and shakes a little. mpecho After a few seconds the lift stops at your destination. mpecho An electronic voice says: 'Level -3: please step off.' mpechoat $n You step off the lift. mpechoaround $n $n steps off the lift. mptransfer $n 1973 ~ > speech_prog Underground~ mpecho The lift engages and shakes a little. mpecho After a few seconds the lights go out. mpechoat $n The hatch opens and you step off. mpechoaround $n The lights come back on and $n is gone. mptransfer $n 1974 ~ | S #1971 Kitchen Level~ The Kitchen level is where Jedi can grab a bite to eat. The droids who work here do not prepare a very large variety but what they do make is extremely good for ones body. It helps to build the body and mind while a Jedi trains here. The level itself is just a large area set aside for eating and a small kitchen. ~ 0 1073741836 1 0 0 0 3824 D1 ~ ~ 0 -1 1970 D3 ~ ~ 0 -1 1996 S #1972 Combat Training Level~ The combat training level is where Jedi can hone their skills with their lightsabers and other weapons. Some Jedi masters use the lightsaber as a way to teach their padawan how to control the force. This is because it takes concentration and control of the force to wield a lightsaber effectively. The training rooms are to the west and the lift is to the east. ~ 0 12 1 0 0 0 3824 D1 ~ ~ 0 -1 1970 D3 ~ ~ 0 -1 1975 S #1973 Council Floor~ This is the deepest level under the temple. It is also where the Jedi convene to make crucial decisions about how to maintain peace within the galaxy. To the west there is a hallway leading to the council chamber, and to the east the turbolift awaits. On the walls there are ancient carvings and paintings left behind by the temple builders. If one could read these markings, they would be able to tap into the Massassi knowledge and become a very powerful being in the galaxy. ~ 0 1073741832 1 0 0 0 3824 D1 ~ ~ 0 -1 1970 D3 ~ ~ 0 -1 1997 S #1974 Small Dorm~ ~ 0 1073741836 13 0 0 0 3824 D1 ~ ~ 0 -1 1970 D2 ~ ~ 0 -1 1952 S #1975 Dimly Lit Corridor~ The hallway leads to the east and west. To the east the turbolift awaits and to the west there are rooms setup for lightsaber training. The hallway is light by very small lamps mounted on the walls at 30 foots intervals creating shadows in the corners and between the lamps. ~ 0 12 1 0 0 0 3824 D1 ~ ~ 0 -1 1972 D3 ~ ~ 0 -1 1976 S #1976 Dimly Lit Corridor~ The hallway ends here. To the north there is a large room setup for lightsaber training and to the south there is another room setup of advanced lightsaber training. The remotes and holograms to the south are much tougher. From the north and south you can hear the quiet whoosh of remotes and the silence of Jedi training. ~ 0 12 1 0 0 0 3824 D0 ~ ~ 0 -1 1977 D1 ~ ~ 0 -1 1975 D2 ~ ~ 0 -1 1978 S #1977 Lightsaber Training~ A large room set aside for lightsaber training. The walls of stone are covered in carvings like the rest of the temple and the floor is covered in a thick mat so that falling isn't so rough. Along the ceilings there are small hologram projectors that create artificial combat partners and to the west there are a few remotes. ~ 0 8 1 0 0 0 3824 D2 ~ ~ 0 -1 1976 D3 ~ ~ 0 -1 1979 S #1978 Advanced Lightsaber Training~ A large room set aside for lightsaber training. The walls of stone are covered in carvings like the rest of the temple and the floor is covered in a thick mat so that falling isn't so rough. Along the ceilings there are small hologram projectors that create artificial combat partners and the west there are a few training remotes. The holograms and remotes are a good bit tougher here. ~ 0 12 1 0 0 0 3824 D0 ~ ~ 0 -1 1976 D3 ~ ~ 0 -1 1980 S #1979 Lightsaber Training~ A large room set aside for lightsaber training. The walls of stone are covered in carvings like the rest of the temple and the floor is covered in a thick mat so that falling isn't so rough. There are a myriad of small training remotes hovering around the area waiting to be used. These remotes do not have different settings and are always on adequate pain mode. ~ 0 8 1 0 0 0 3824 D1 ~ ~ 0 -1 1977 S #1980 Advanced Lightsaber Training~ A large room set aside for lightsaber training. The walls of stone are covered in carvings like the rest of the temple and the floor is covered in a thick mat so that fallings isn't so rough. Along the ceilings there are small hologram projectors that create artificial combat partners. There are a decent amount of training remotes hovering close by and a few are already in use. ~ 0 12 1 0 0 0 3824 D1 ~ ~ 0 -1 1978 S #1981 Barracks Lounge~ ~ 0 8 1 0 0 0 3824 D3 ~ ~ 0 -1 1878 S #1982 Floating in a void~ ~ 0 1073741828 1 0 0 0 3824 S #1983 Turbolift~ This lift is of average size and is designed to hold a very large amount of people or equipment. It is the only way to get to the underground level of the base where most of the officers quarters are. Officers are usually the only people seen using this lift but occasionally there are a few enlisted personel in here doing some sort of task or another. Beside the door there is a 'list' of the levels and above that there is a voice-activation module. Simply SAY the number of the level you wish to go to. ~ 0 12 1 0 0 0 3824 E add list~ Level 1 Sublevel -1 ~ > speech_prog 1~ mpecho The lift engages and shakes slightly. mpecho After a few seconds it stops at its destination. mpecho An electronic voice says: 'Level 1: please step off.' mpechoat $n You step off the lift. mpechoaround $n $n steps off the lift. mptransfer $n 1874 ~ > speech_prog -1~ mpecho The lift engages and shakes slightly. mpecho After a few seconds it stops and shakes slightly. mpecho An electronic voice says: 'Quarters Level: Please step off.' mpechoat $n You step off the lift. mpechoaround $n $n steps off the lift. mptransfer $n 1984 ~ | S #1984 Quarters Level~ ~ 0 8 1 0 0 0 3824 D3 ~ ~ 0 -1 1985 D8 ~ ~ 0 -1 1983 S #1985 Quarters Level~ ~ 0 8 1 0 0 0 3824 D1 ~ ~ 0 -1 1984 D3 ~ ~ 0 -1 1986 S #1986 Quarters Level~ ~ 0 8 1 0 0 0 3824 D1 ~ ~ 0 -1 1985 D3 ~ ~ 0 -1 1987 S #1987 Quarters Level~ ~ 0 8 1 0 0 0 3824 D0 ~ ~ 0 -1 1991 D1 ~ ~ 0 -1 1986 D2 ~ ~ 0 -1 1992 D3 ~ ~ 0 -1 1988 S #1988 Quarters Level~ ~ 0 8 1 0 0 0 3824 D1 ~ ~ 0 -1 1987 D3 ~ ~ 0 -1 1993 S #1989 Floating in a void~ ~ 0 1073741828 1 0 0 0 3824 S #1990 Deep Inside the Briars~ Surrounded by briar bushes, this appears to be a very dangerous place to stay for long, as with every movement a needle sharp thorn digs into clothing and flesh. Sunlight shines through a small hole in the thick foliage above, gently illuminating the area. ~ 0 4 3 0 0 0 3824 D0 ~ ~ 0 -1 1919 > rand_prog 100~ mpechoat $n Briars dig deep into your flesh. mpdamage $n 50 ~ | S #1991 Officers Quarters~ This is a decent sized room furnished with everything a Rebel Alliance officer would need in order to be comfortable. Everything is of good quailty but not lavish. (You may purchase this room by using the buyhome command.) ~ 0 10485768 1 0 0 0 3824 D2 ~ ~ 0 -1 1987 S #1992 Officers Quarters~ This is a decent sized room furnished with everything a Rebel Alliance officer would need in order to be comfortable. Everything is of good quailty but not lavish. (You may purchase this room by using the buyhome command.) ~ 0 10485768 1 0 0 0 3824 D0 ~ ~ 0 -1 1987 S #1993 Quarters Level~ ~ 0 8 1 0 0 0 3824 D0 ~ ~ 0 -1 1994 D1 ~ ~ 0 -1 1988 D2 ~ ~ 0 -1 1995 S #1994 Officer Quarters~ This is a decent sized room furnished with everything a Rebel Alliance officer would need in order to be comfortable. Everything is of qood quality but not lavish. (You may purchase this room using the buyhome command.) ~ 0 10485768 1 0 0 0 3824 D2 ~ ~ 0 -1 1993 S #1995 Officers Quarters~ This is a decent sized room furnished with everything a Rebel Alliance officer would need in order to be comfortable. Everything is of good quailty but not lavish. (You may purchase this room by using the buyhome command.) ~ 0 10485768 1 0 0 0 3824 D0 ~ ~ 0 -1 1993 S #1996 Kitchen~ The kitchen is quite small but has sufficient room for the droids who work here. They toil away from evening until night, making sure that all who come here leave satisfied. The droid almost look like a part of the kitchen because their outershells are polished chrome, the same as the appliances, tables, and other items in the kitchen. ~ 0 1073742856 1 0 0 0 3824 D1 ~ ~ 0 -1 1971 S #1997 Short Hallway~ The narrow hallway continues to the west and east. There is only the faintest hint of light here. Under your feet you can feel the crunch of stone that is deteriorating. On the walls there are many carvings and symbols left behind by the makers of the temple. If one could read the markings, this would probably be a treasure trove of knowledge. ~ 0 1073741836 1 0 0 0 3824 D1 ~ ~ 0 -1 1973 D3 ~ ~ 0 -1 1998 S #1998 Short Hallway~ The narrow hallway continues to the east and to the west there is a somewhat large chamber. The chamber is dimly lit compared to the darkness of the hallway. On the walls there are many carvings and ancient symbols placed here by the temples creators. If one knew what they meant this would probably be a treasure trove of knowledge. ~ 0 1073741836 1 0 0 0 3824 D1 ~ ~ 0 -1 1997 D3 ~ ~ 0 -1 1999 S #1999 A Quiet, Peaceful sanctuary~ ~ 0 1073808396 1 0 0 0 3824 D2 ~ ~ 2099201 -1 2000 D4 ~ ~ 0 -1 4500 S #2000 Monitoring Room~ The walls,of this small room, have are painted flat black.The only furniture is a small table and two chairs.In the very middle of the room rests three screens. Each showing three diffrent areas.All three monitors are labled: monitor1, monitor2, or monitor3.A small Ewok sits on one of the chairs repeating the name of the monitor, as he looks at it. ~ 0 1082130444 1 0 0 0 3824 D0 ~ ~ 3 -1 1999 > custom_prog monitor1~ mptransfer $n 1859 mpat 1859 mpforce $n look mpat 1859 mptransfer $n 2000 ~ > custom_prog monitor2~ mptransfer $n 1899 mpat 1899 mpforce $n look mpat 1899 mptransfer $n 2000 ~ > custom_prog monitor3~ mptransfer $n 1869 mpat 1869 mpforce $n look mpat 1859 mptransfer $n 2000 ~ | S #2001 The Galactic Mail Center~ ~ 0 1073741824 1 0 0 0 3824 D1 ~ ~ 0 -1 1850 S #0 #RESETS M 1 1854 2 1853 M 1 1854 2 1854 M 1 1957 9 1862 M 1 1957 9 1865 M 1 1957 9 1865 D 0 1867 2 2 M 1 1853 1 1879 M 1 1957 9 1880 M 1 1957 9 1880 M 1 126 3 1883 G 1 133 1 M 1 126 3 1883 G 1 133 1 M 1 1957 9 1885 E 1 53 1 16 M 1 1957 9 1888 M 1 1957 9 1889 D 0 1891 1 0 O 1 9746 1 1892 D 0 1892 3 0 D 0 1893 1 0 M 1 1955 2 1894 D 0 1894 3 0 M 1 1852 1 1895 M 1 1954 1 1896 D 0 1897 2 1 M 1 29 4 1898 E 1 1859 1 5 E 1 1860 1 5 E 1 1861 1 9 E 1 1862 1 7 E 1 1865 1 13 E 1 53 1 16 M 1 29 4 1898 E 1 1859 1 5 E 1 1860 1 5 E 1 1861 1 9 E 1 1862 1 7 E 1 1865 1 13 E 1 53 1 16 M 1 29 4 1898 E 1 1859 1 5 E 1 1860 1 5 E 1 1861 1 9 E 1 1862 1 7 E 1 1865 1 13 E 1 53 1 16 M 1 29 4 1898 E 1 1859 1 5 E 1 1860 1 5 E 1 1861 1 9 E 1 1862 1 7 E 1 1865 1 13 E 1 53 1 16 D 0 1898 0 1 D 0 1898 2 0 D 0 1899 0 1 M 1 1953 1 1901 D 0 1902 0 1 M 1 1957 9 1906 O 1 1853 1 1917 M 1 1855 6 1928 M 1 1855 6 1928 M 1 1855 6 1929 M 1 1855 6 1930 M 1 1855 6 1932 M 1 1855 6 1932 M 1 1858 1 1936 M 1 1955 2 1955 O 1 1867 1 1955 D 0 1964 2 2 M 1 1851 1 1996 O 1 1856 1 1999 D 0 1999 2 0 O 1 1868 1 2000 O 1 1869 1 2000 D 0 2000 0 1 O 0 1870 1 2000 D 0 1859 1 2 D 0 1859 2 1 D 0 1860 3 0 M 1 1859 1 1850 M 1 1926 1 1926 D 0 1968 0 2 O 1 1852 1 1915 M 1 1854 2 1855 O 1 1929 1 1990 O 1 38 1 2001 S #SHOPS 0 #REPAIRS 0 #SPECIALS M 1957 spec_police S #$