swrots/.slog/
swrots/doc/mudprogs/
swrots/gods/
swrots/html/profiles/
swrots/log/
swrots/planets/
swrots/player/
swrots/player/u/
#AREA   Yavin~



#AUTHOR Drakkar~

#RANGES
0 36 0 36
$

#FLAGS
0

#ECONOMY 0 4457633

#MOBILES
#1850
low_mob~
imperial recruit~
An Imperial Recruit walks past.
~
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#1851
a polished kitchen droid~
a polished kitchen droid.~
A polished kitchen droid is here.
~
~
100663299 0 0 Z
30 0 25 6d10+300 3d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
21 0 0 0 2049 2048 0
6 6 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
say Welcome $n, I am KD-0082, the resident head chef.
say If you would like a RATION or CANTEEN.
say Please just say the name and I shall get you one.
~
> speech_prog Ration~
emote goes into the freezer and brings out a ration.
say Here you go $n.
mpoload 1857
drop ration
~
> speech_prog Canteen~
emote goes into the freezer and brings out a canteen.
say Here you go $n.
mpoload 1858
drop canteen
~
|
#1852
comm operator~
A Noghri looks very stern~
A Noghri stands here monitering transmissions
~
~
16778307 0 0 Z
12 0 -39 2d10+120 1d4+2
0 0
8 8 1
11 13 11 7 9 10 10
0 0 0 0 0
6 0 0 0 65 64 0
2 2 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#1853
engineer~
A Verpine female~
A retired engineer stands here tinkering with a comlink
~
~
1090519107 0 0 Z
9 0 77 1d10+90 0d4+2
0 0
8 8 2
10 10 17 10 10 18 10
0 0 0 0 0
11 0 0 0 1049603 1 0
1 1 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#1854
A small black bird~
A small black bird~
A small black bird flys around the sky
~
~
65 0 0 Z
12 0 70 2d10+120 1d4+2
0 0
8 8 1
18 10 10 10 12 10 10
0 0 0 0 0
0 0 0 0 262144 262144 0
2 2 0 0 0 0 3 2
0 0 0 0 0 0 0 0
#1855
A large brown feline~
A sleek brown feline~
A sleek brown feline prowls the jungle
~
~
65 0 0 Z
24 0 -174 4d10+240 2d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 67108864 67108864 0
18 20 0 0 0 0 7 2
0 0 0 0 0 0 0 0
#1856
gundark~
A green-skinned fish~
A green-skinned fish with two huge flippers swims though the stream
~
~
99 0 0 Z
12 0 70 2d10+120 1d4+2
0 0
8 8 1
11 9 12 14 8 5 18
0 0 0 0 0
0 0 0 0 1 1 0
2 2 0 0 0 0 5 0
0 0 0 0 0 0 0 0
#1857
A large Runyip~
A large Runyip lumbers here~
A massive shaggy-furred Runyip lumbers around
~
~
69 0 0 Z
20 0 -100 4d10+200 2d4+2
0 0
8 8 1
18 9 5 13 15 9 12
0 0 0 0 0
0 0 0 0 1 1 0
14 8 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#1858
A small Stintaril~
A small six legged creature, with a hairless, three-pronged tail~
A small creature runs around the base of a tree
~
~
101 0 0 Z
12 0 70 2d10+120 1d4+2
0 0
8 8 2
8 14 13 17 15 11 13
0 0 0 0 0
0 0 0 0 1 1 8
10 8 0 0 0 0 13 0
0 0 0 0 0 0 0 0
#1859
Solemn Guard Commander Din'dak Dindak~
Commander Din'dak~
A Solemn Guard in a scorched grey uniform stands here.
~
~
32771 0 0 Z
1 0 0 15d30+1500 10d15+40
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 32 2
0 0 0 0 0 0 0 0
> all_greet_prog 100~
emote wipes a tear from his eye as he looks around him.
mpsleep 15
say We lost a lot of good men here, $n. I don't know how many more of these battles I can take.
mpsleep 20
say If only we could take down the empire, once and for all. Peace throughout the galaxy... but we need help.
mpsleep 15
emote looks at you hopefully.
mpsleep 10
say We could really use your help. Please, &genlist&w&W. I'll send out the forms right now.
~
> act_prog p steps out of a ship.~
emote wipes a tear from his eye as he looks around him.
mpsleep 15
say We lost a lot of good men here, $n. I don't know how many more of these battles I can take.
mpsleep 20
say If only we could take down the empire, once and for all. Peace throughout the galaxy... but we need help.
mpsleep 15
emote looks at you hopefully.
mpsleep 10
say We could really use your help. Please, enlist. I'll send out the forms right now.
~
|
#1917
seeker sphere silver droid sith~
A Sith Seeker Droid.~
A Silver Sphere Hovers here
~
~
1 4194304 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> greet_prog 100~
If ispc($n)
if frc($n) == 0
mpsleep 5
say Tracking Target.
else 
if frc($n) > 1
say Target found.
Squeal
follow $n
Mpsleep 20
Emote rushes at $n and explodes!
Mpdamage $n 300
mpGoto 101
mppurge
else
endif
endif
else
endif
~
|
#1918
probe droid sith black~
A Black Sith Probe Droid~
A Sith probe droid
~
~
1 4194304 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> greet_prog 100~
If ispc($n)
Mpat 1951 say I have encountered $n
Else
endif
~
|
#1926
lost traveler~
a lost traveler~
A lost traveler wanders about here, trying to find his way
~
~
67 4194304 0 Z
20 0 50 4d10+200 2d4+2
5 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
4 4 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> give_prog package to lost traveler~
if ovnuminv(1926) == 1
  gasp
  say My sister succeeded! Oh, thank you!
  say I am very thankful!
  mpadvance $n 5 1000
  mpat 101 drop package
  mpat 101 mppurge
endif
~
|
#1953
radar scanner~
A Chandra-Fan female~
A Chadra-Fan female stands here scanning the radar for possible intruders
~
~
16778307 0 0 Z
10 0 -27 2d10+100 1d4+2
0 0
8 8 2
8 16 14 9 10 18 10
0 0 0 0 0
14 0 0 0 8388609 8388608 0
2 2 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#1954
slicer observer~
An Ewok slicer~
An Ewok stands here observing the slicer's at work
~
~
16778307 0 0 Z
10 0 -55 2d10+100 1d4+2
0 0
8 8 1
6 20 18 8 12 10 10
0 0 0 0 0
10 0 0 0 129 128 0
2 2 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#1955
man~
A smart looking old man~
An old man stands here reading a book
~
~
17826883 0 0 Z
8 0 80 1d10+80 0d4+2
0 0
8 8 1
5 25 23 8 13 18 10
0 0 0 0 0
0 0 0 0 -1543501794 1 0
1 1 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#1956
Rebel guard~
A guard in a dark uniform~
A uniformed soldier stands at attention
~
~
1073741835 520 0 Z
30 0 25 6d10+300 3d4+2
50 0
8 8 1
20 13 8 11 16 10 17
0 0 0 0 0
0 0 0 0 1 1 0
6 6 0 0 0 0 48 0
0 0 0 0 0 0 0 0
> greet_prog 100~
if ispc($n)
If clan($n) == rebel alliance
Salute $n
Else
Mpkill $n
Endif
Else
endif
~
> rand_prog 100~
if ispc($n)
If clan($n) == rebel alliance
Else
Mpkill $n
Endif
Else
endif
~
> greet_prog 100~
say I am sorry but this facility is temporarily closed for renovation.
~
|
#1957
Rebel Trooper~
Rebel Trooper~
A Rebel Trooper patrols these halls.
~
~
1 0 0 Z
1 0 -55 0d0+360 0d0+0
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 2
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#2000
hi_mob~
imperial recruit~
An Imperial Recruit walks past.
~
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#1850
hi_obj~
a canteen~
A small grey canteen has been drooped here.~
~
17 0 1
40 40 0 0
1 10 1
#1851
keycard~
a keycard~
A keycard is here.~
~
18 0 16385
0 0 0 0
1 0 0
E
keycard~
A small black duraplast card with a magnetic strip and a microtronics chip
inside. In small white letters on the front side the word 'Armory' is
printed.
~
#1852
Massive Massassi Statue~
a Massive Massassi Statue~
A Massive Massassi Statue is here.~
~
37 0 0
0 0 0 0
1 0 0
E
Massive Massassi Statue~
An statue carved from a dark grey rock which is indigenous to the area. It
is in the form of a great Massassi warrior. Even though the Massassi
people have long left the moon, their spirit still remains.
~
E
base~
(The writing on the base is indistinguishable. But you notice the statue
doesn't seem to be connected to the base?!?!)
~
> push_prog 100~
mpechoat $n The statue moves and you notice a path open in the brush.
mpechoaround $n $n did something to the statue and then...
mpechoaround $n disappeared into the brush.
mptransfer $n 1916
~
> pull_prog 100~
mpechoat $n The statue moves and you notice a path open up
mpecharound $n $n did something to the statue and then...
mpecharound $n disappeared into the brush.
mptransfer $n 1916
~
|
#1853
small crystal~
a small crystal~
A small crystal is here.~
~
63 33554432 1
2 0 0 0
1 0 0
#1854
hooded cloak~
a hooded cloak~
A hooded cloak is neatly folded on the floor here.~
~
9 0 1025
1 1 0 0
5 50 5
A
2 1
#1855
small metal key~
a small metal key~
A small metal key is here.~
~
18 0 16385
0 0 0 0
1 0 0
#1856
round table~
a round table~
A round table is sitting in the middle of the room.~
~
13 0 0
0 0 0 0
1 0 0
#1857
vaccuum-sealed ration~
a vaccuum-sealed ration~
A vaccuum-sealed ration is here.~
~
19 0 1
100 0 0 0
1 0 0
#1858
small travel canteen~
a small travel canteen~
A small travel canteen is lying here on the ground.~
~
17 0 1
30 30 0 0
1 10 1
#1859
black bodyglove top~
a black bodyglove top~
A black bodyglove top is here.~
~
9 256 9 1
0 20 0 0
1 10 1
A
13 20
#1860
black uniform top~
a black uniform top~
A black uniform top is here.~
~
9 134217728 9 10
0 10 0 0
1 20 2
A
1 1
#1861
pair of black leather gloves~
a pair of black leather gloves~
A pair of black leather gloves is here.~
~
9 256 129 10
0 10 0 0
1 10 1
A
53 30
#1862
pair of black uniform pants~
a pair of black uniform pants~
A pair of black uniform pants is here.~
~
9 256 33 10
0 20 0 0
1 10 1
A
19 2
#1863
pair of socks~
a pair of socks~
A pair of socks is here.~
~
9 256 65 1
0 10 0 0
1 10 1
A
18 2
#1864
pair of action-combat boots~
a pair of action-combat boots~
A pair of action-combat boots is here.~
~
9 0 65 13
0 1 0 0
1 10 1
#1865
black utility belt~
a black utility belt~
A black utility belt is here.~
~
15 0 2049 1
100 0 0 0
1 10 1
#1866
a lightsaber clip~
a lightsaber clip~
A lightsaber clip is here.~
~
15 0 2049 10
50 0 0 0
1 10 1
#1867
table~
An Oak table~
A large Oak table~
~
13 524288 0
0 0 0 0
150 0 0
#1868
monitor1~
Viewing monitor I~
Viewing monitor I stands here~
~
12 1074266115 0
0 0 0 0
1000 0 0
#1869
monitor2~
Viewing monitor II~
Viewing monitor II stands here~
~
12 1074266115 0
0 0 0 0
1000 0 0
#1870
monitor3~
Viewing monitor III~
Viewing monitor III stands here~
~
12 1074266115 0
0 0 0 0
1000 0 0
#1915
Midnight Black Robe~
&zMidnight Black Robe~
&zMidnight Black Robe~
~
9 0 1025
0 0 0 0
1 0 0
A
13 -100
A
12 -500
A
28 1048576
A
18 5
A
28 4
A
28 512
A
28 8
#1917
ring obsidian black~
A Black Obsidian ring~
A Black Obsidian ring is here.~
~
9 0 3
0 0 0 0
1 0 0
A
12 -500
A
18 5
#1926
package to lost traveler~
a package to a lost traveler~
A package for a lost traveler on Yavin IV lies here.~
~
13 0 1
0 0 0 0
1 0 0
#1927
Armory Key~
Armory Key~
An Armory Key lays in the dirt here.~
~
18 0 16385
0 0 0 0
1 0 0
#1928
Jail Key~
Jail Key~
A Jail Key is laying in the dirt here.~
~
18 1073741824 16385
0 0 0 0
1 0 0
#1929
Corusca Gem~
&OC&Yo&wr&Wu&ws&Yc&Oa &G&WGem~
A corusca gem is here.~
~
63 536870913 1
3 0 0 0
1 0 0
#2000
hi_obj~
a canteen~
A small grey canteen has been drooped here.~
~
17 0 1
40 40 0 0
1 10 1
#0


#ROOMS
#1850
Landing Pad~
A landing pad in the middle of lush and dense vegetation. This pad is not
more than 30 meters sqare and made from black durasteel designed to blend
in with the jungle. The pad is also just a few feet lower than the
uppermost canopy of the forest allowing for quite a spectacular view. In
all directions, the moon is thickly covered with vegetaion running from
small flowers, to large trees. Off in the distance the ancient Massassi
temples can be seen rising out of the forest like small mountains, and
somewhat close to the pad there are a few utilitarian buildings that
barely make it above the trees. To the east there are stairs that lead
down to the forest floor and in the direction of the small buildings.
 
(Please read room descriptions. They hold keys that will greatly help
you.)
~
0 142639156 1 4 0 0 3824
D1
~
~
0 -1 1851
D3
~
~
0 -1 2001
S
#1851
Durasteel Stairs~
The stairs lead to the forest floor which is approximately 50 feet below.
They are made from the same durasteel as the landing pad and are covered
in posi-grip paper in order to prevent slipping. On either side of the
steps there is a high railing and fence for safety. From here you can see
some of the wildlife and vegetaion of the moon a little better than from
the pad.
~
0 0 1 0 0 0 3824
D3
~
~
0 -1 1850
D5
~
~
0 -1 1852
S
#1852
Durasteel Stairs~
The stairs continue up and down. The forest floor is only a 25 foot drop
from here and the lower canopies of the trees have opened up to reveal the
floor below. The floor is covered in a dense undergrowth of shrubs,
briars,flowers, and other vegetation that can be found no where else in
the galaxy.
~
0 4 1 0 0 0 3824
D4
~
~
0 -1 1851
D5
~
~
0 -1 1853
S
#1853
Forest Floor~
The jungle is lush here. The smell of trees and brush is strong here. It is
quite  hard to notice a path, but you manange. Sounds from the Landing Pad
are heard loudly  from here. The jungle is a completely gorgeous sight
from where you are standing.  Songs from animals can be heard from all
around. This feels like quite a peaceful  place, and quite protective
also. The lush growth of plants provides a desent cover  for you.
~
0 0 3 0 0 0 3824
D0
~
~
0 -1 1918
D1
~
~
0 -1 1854
D2
~
~
0 -1 1919
D3
~
~
0 -1 1920
D4
~
~
0 -1 1852
S
#1854
Jungle Path~
The Jungle is thick here. Sounds of birds and other beasts are heard
loudly, some striking fear into your heart from the power-sounding tone of
there roars. Sunlight manages to weave its way in through the lush tree
groth and other various plants. The path you are on seems to continue
onward, but you can not see fairly far. The fresh air from the trees is
very refreshing, even to the most royalist of people.
~
0 0 3 0 0 0 3824
D1
~
~
0 -1 1855
D3
~
~
0 -1 1853
D6
~
~
0 -1 4500
S
#1855
Jungle Path~
The Jungle is thick here. Sounds of birds and other beasts are heard
loudly, some striking fear into your heart from the power-sounding tone of
there roars. Sunlight manages to weave its way in through the lush tree
groth and other various plants. The path you are on seems to continue
onward, but you can not see fairly far. The fresh air from the trees is
very refreshing, even to the most royalist of people.
~
0 0 3 0 0 0 3824
D3
~
~
0 -1 1854
D8
~
~
0 -1 1856
S
#1856
Jungle Path~
The Jungle is thick here. Sounds of birds and other beasts are heard
loudly, some striking fear into your heart from the power-sounding tone of
there roars. Sunlight manages to weave its way in through the lush tree
groth and other various plants. The path you are on seems to continue
onward, but you can not see fairly far. The fresh air from the trees is
very refreshing, even to the most royalist of people.
~
0 4 3 0 0 0 3824
D2
~
'an old path'~
2056 -1 1907
D6
~
~
0 -1 1857
D7
~
~
0 -1 1855
S
#1857
Jungle Path~
The Jungle is extremely thick here. Sounds of birds and other beasts are
heard loudly;, some striking fear into your heart from the power-sounding
tone of there roars. Sunlight manages to weave its way in through the lush
tree groth and other various plants. The path you are on seems to continue
onward, but you can not see fairly far. The fresh air from the trees is
very refreshing, even to the most royalist of people.
~
0 0 3 0 0 0 3824
D0
~
~
0 -1 1905
D1
~
~
0 -1 1858
D9
~
~
0 -1 1856
S
#1858
Jungle Path~
The Jungle is extremely thick here. Sounds of birds and other beasts are
heard loudly;, some striking fear into your heart from the power-sounding
tone of there roars. Sunlight manages to weave its way in through the lush
tree groth and other various plants. The path you are on seems to continue
onward, but you can not see fairly far. The fresh air from the trees is
very refreshing, even to the most royalist of people.
~
0 0 3 0 0 0 3824
D1
~
~
33 -1 1859
D3
~
~
0 -1 1857
S
#1859
Security Checkpoint~
~
0 8 1 0 0 0 3824
D1
~
~
7 -1 1860
D2
~
~
3 -1 1902
D3
~
~
1 -1 1858
S
#1860
Main Rebel Complex~
Standing in the entryway of the complex it feels as if you have walked into
a totally different planet. The are no trees, no animals, not even plants
in this facility. You stand at the intersection of the main hallway and a
wide corridor that leads to the minor complex to the north.
~
0 8 1 0 0 0 3824
D0
~
~
0 -1 1864
D1
~
~
0 -1 1861
D3
~
~
1 -1 1859
S
#1861
Main Corridor~
You stand in the main corridor of the facility. This hallway leads all the
way through the entire complex. The walls here are dark grey. The hallway
is bare excpet for the lights mounted every 30 feet along the ceiling.
~
0 8 1 0 0 0 3824
D1
~
~
0 -1 1862
D2
~
~
0 -1 1900
D3
~
~
0 -1 1860
S
#1862
Main Corridor~
You stand in the main corridor of the facility. This hallway leads all the
way through the entire complex. The walls here are dark grey. The hallway
is bare excpet for the lights mounted every 30 feet along the ceiling.
There is a workshop located south of here for Rebel engineers.
~
0 8 1 0 0 0 3824
D1
~
~
0 -1 1863
D2
~
~
0 -1 1938
D3
~
~
0 -1 1861
S
#1863
Main Corridor~
You stand at the intersection of the main corridor and another wide
corridor. There is a sign posted here directing people north to the
conference room. You feel a slight breeze from the north.
~
0 8 1 0 0 0 3824
D0
~
~
0 -1 1870
D1
~
~
0 -1 1895
D2
~
~
0 -1 1897
D3
~
~
0 -1 1862
S
#1864
Wide Corridor~
~
0 8 1 0 0 0 3824
D0
~
~
0 -1 1865
D2
~
~
0 -1 1860
S
#1865
Wide Corridor~
~
0 8 1 0 0 0 3824
D2
~
~
0 -1 1864
D6
~
~
0 -1 1866
S
#1866
Wide Corridor~
~
0 8 1 0 0 0 3824
D6
~
~
0 -1 1867
D9
~
~
0 -1 1865
S
#1867
Wide Corridor~
~
0 8 1 0 0 0 3824
D0
~
~
0 -1 1868
D2
~
~
8389671 1928 1982
D8
~
~
0 -1 1872
D9
~
~
0 -1 1866
S
#1868
Short Breezeway~
~
0 0 2 0 0 0 3824
D0
~
~
0 -1 1869
D2
~
~
0 -1 1867
S
#1869
Minor Rebel Complex~
This is one of the smaller buildings that makes up the Alliances
Headquarters complex. The walls, floors, and ceilings are made from a
combination of durasteel, duraplast, tile, and stone. This building hold
the infirmary, barracks, chow hall, and armory. Basically the only people
who have any business here are the Alliance soldiers, and other lower
enlisted members.
~
0 8 1 0 0 0 3824
D1
~
~
0 -1 1873
D2
~
~
0 -1 1868
D3
~
~
0 -1 1875
S
#1870
Wide Corridor~
You stand in the wide corridor of the complex. This corridor not only leads
to the minor complex adjacent to the main but also to the main conference
room. There walls here are dark grey. There is a single light mounted on
the left wall.
~
0 8 1 0 0 0 3824
D0
~
~
0 -1 1871
D2
~
~
0 -1 1863
S
#1871
Wide Corridor~
You stand at the intersection of the entryway to the main conference room
and the wide corridor. Northwest of here is the minor complex located
adjacent to this one. 
~
0 8 1 0 0 0 3824
D1
~
~
0 -1 1893
D2
~
~
0 -1 1870
D7
~
~
0 -1 1872
S
#1872
Wide Corridor~
~
0 8 1 0 0 0 3824
D7
~
~
0 -1 1867
D8
~
~
0 -1 1871
S
#1873
Brightly Lit Corridor~
~
0 8 1 0 0 0 3824
D1
~
~
0 -1 1874
D3
~
~
0 -1 1869
S
#1874
Brighty Lit Corridor~
~
0 12 1 0 0 0 3824
D0
~
~
0 -1 1877
D3
~
~
0 -1 1873
D8
~
~
0 -1 1983
S
#1875
Brightly Lit Corridor~
~
0 8 1 0 0 0 3824
D1
~
~
0 -1 1869
D3
~
~
0 -1 1876
S
#1876
Brightly Lit Corridor~
~
0 8 1 0 0 0 3824
D0
~
~
0 -1 1880
D1
~
~
0 -1 1875
S
#1877
Barracks~
The barracks are where the Rebel Allience soldiers sleep and keep their
gear. Each soldier is required to keep all of his equipment on their
person at all times in order to become familiar and proficient with it.
The barracks themself are just a long room with a row of two tier bunks
set against the wall. At the foot of each bunk there is a footlocker where
the soldiers can keep some of their supplies. The floor is made from
shining white tiles and the walls are made from grey durasteel.
 
(You may safely quit the game from here.)
~
0 8388616 1 0 0 0 3824
D0
~
~
0 -1 1878
D2
~
~
0 -1 1874
S
#1878
Barracks~
The barracks are where the Rebel Allience soldiers sleep and keep their
gear. Each soldier is required to keep all of his equipment on their
person at all times in order to become familiar and proficient with it.
The barracks themself are just a long room with a row of two tier bunks
set against either wall. AT the foot of each bunk there is a footlocker
where the soldiers can keep some of their supplies. The floor is made from
shining white tiles and the walls are made from grey durasteel.
 
(You may safely quit the game from here.)
~
0 8388616 1 0 0 0 3824
D0
~
~
0 -1 1879
D1
~
~
0 -1 1981
D2
~
~
0 -1 1877
S
#1879
Barracks~
The barracks are where the Rebel Alliance soldiers sleep and keep their
gear. each soldier is required to keep all of his equipment on their
person at all times in order to become familiar and proficient with it.
The barracks themself are just a long room with arow of two tier bunks set
against either wall. At the foot of each bunk there is a footlocker where
the soldiers can keep some of their supplies. The walls are made from
shining white tiles and the walls are made from grey durasteel.
 
(You may safely quit the game from here.)
~
0 8388616 1 0 0 0 3824
D2
~
~
0 -1 1878
S
#1880
Brightly Lit Corridor~
~
0 8 1 0 0 0 3824
D0
~
~
0 -1 1881
D2
~
~
0 -1 1876
S
#1881
Brightly Lit Corridor~
~
0 8 1 0 0 0 3824
D0
~
~
0 -1 1884
D1
~
~
0 -1 1882
D2
~
~
0 -1 1880
S
#1882
Chow Hall~
The chow hall is a large room full of rows of tables and benches. This is
where the Alliance members socialize and eat their meals. This is a large
complex so in order for all members to eat, they have devised a plan of
different eating periods. All the members are assigned to eat certain time
periods and are here precisely when it begins.
~
0 8 1 0 0 0 3824
D1
~
~
0 -1 1883
D3
~
~
0 -1 1881
S
#1883
Kitchen~
The kitchen is a large area full fo silvery looking equipment and tables
all used to create one type of dish or another. Droids run and maintain
the kitchen and chow hall and have become very efficient at it. They
constantly try out new dishes in order to keep the alliances members happy
with variety.
~
0 8 1 0 0 0 3824
D3
~
~
0 -1 1882
S
#1884
Brightly Lit Corridor~
~
0 8 1 0 0 0 3824
D0
~
~
0 -1 1885
D2
~
~
0 -1 1881
S
#1885
Brightly Lit Corridor~
~
0 8 1 0 0 0 3824
D0
~
~
0 -1 1890
D1
~
~
0 -1 1886
D2
~
~
0 -1 1884
S
#1886
Infirmary~
~
0 67108872 1 0 0 0 3824
D1
~
~
0 -1 1889
D3
~
~
0 -1 1885
D6
~
~
0 -1 1887
D8
~
~
0 -1 1888
S
#1887
Bacta Tank~
~
0 12 1 0 0 0 3824
D9
~
~
0 -1 1886
> rand_prog 100~
mpecho The bacta flows around you and heals your wounds.
mprestore $n 500
~
> greet_prog 100~
If $n != rebel alliance 
mptrance $n 1886
endif
~
|
S
#1888
Operation Room~
~
0 8 1 0 0 0 3824
D7
~
~
0 -1 1886
S
#1889
Recovery Room~
This is the Recovery room where patients can take their time and rest after
any sort of medical treatment. There are clean, soft beds lining the walls
and it is very quiet. At each bed there is a monitor to make sure the
patient is functioning normally.
 
(You may safely quit the game from here.)
~
0 8389640 1 0 0 0 3824
D3
~
~
0 -1 1886
S
#1890
Brightly Lit Corridor~
~
0 12 1 0 0 0 3824
D0
~
~
0 -1 1891
D2
~
~
0 -1 1885
S
#1891
Brightly Lit Corridor~
~
0 12 1 0 0 0 3824
D1
~
Vault~
8388609 1927 1892
D2
~
~
0 -1 1890
S
#1892
Armory~
~
0 32780 1 0 0 0 3824
D3
~
~
1 1851 1891
S
#1893
Small Antechamber~
You are in the small antechamber between the main conference room and the
rest of the complex. There is just enough room here for a guard and a
couple of Alliance members. You better hurry into the conference room
before the meeting starts.
~
0 8 1 0 0 0 3824
D1
~
~
1 -1 1894
D3
~
~
0 -1 1871
S
#1894
Large Conference Room~
You stand in the main conference room of the complex. Along the wall there
are monitors for members to pull up files for others to see. There is a
large table in the center of the room surrounded by 12 chairs. The chairs
are dark red and bear the logo of the New Republic.
~
0 8 1 0 0 0 3824
D3
~
~
1 -1 1893
S
#1895
Communications Department~
~
0 8 1 0 0 0 3824
D1
~
~
0 -1 1901
D2
~
~
0 -1 1896
D3
~
~
0 -1 1863
S
#1896
Slicer Terminal~
~
0 8 1 0 0 0 3824
D0
~
~
0 -1 1895
S
#1897
Wide Corridor~
You stand in a wide corridor leading to the Rebel Landing Pad just south of
here. The walls here are white. There is a single light mounted on either
side of the wall every 30 feet.
~
0 12 1 0 0 0 3824
D0
~
~
0 -1 1863
D2
~
~
3 -1 1898
S
#1898
Security Checkpoint~
You stand in the security checkpoint of the Main Rebel Complex. Security is
tight here to prevent any strangers from entering the complex. Be sure to
have your Rebel ID card ready as it will be used for many things in this
facility.
~
0 8 1 0 0 0 3824
D0
~
~
3 -1 1897
D2
~
~
1 -1 1899
S
#1899
Hanger Bay~
This is the Rebel Landing Pad adjacent to the Main Complex. The pad is very
busy with ships arriving and departing. Technicians run to different ships
readying them for launch. Be sure to check in at the security checkpoint
to the north.
~
0 20 1 68 0 0 3824
D0
~
~
3 -1 1898
S
#1900
Droid Maintenance~
~
0 12 1 0 0 0 3824
D0
~
~
0 -1 1861
S
#1901
Radar Room~
~
0 8 1 0 0 0 3824
D3
~
~
0 -1 1895
S
#1902
Security Office~
~
0 8 1 0 0 0 3824
D0
~
~
35 -1 1859
S
#1903
Hallway~
~
0 4 1 0 0 0 3824
S
#1904
Conference Room~
~
0 4 1 0 0 0 3824
S
#1905
Dense Undergrowth~
The vegitation suddenly begins to grow extreamly thick, and becomes hard to
travel though.  The color of the plants starts to radiate a vibrant green,
and almost glows. The trees in the area start to get taller, and even
taller trees can be seen in the distant. Thin vines can be seen running up
the trees, and interwind with each other. Large bushes suddenly appear,
and make travel extreamly hard. The ground is extreamly dry, and cracks
can be seen in the dirt around the roots of the plants.
~
0 0 3 0 0 0 3824
D0
~
~
0 -1 1906
D2
~
~
0 -1 1857
S
#1906
Dense Undergrowth~
The vegitation, in the area, begins to grow even thicker than it was
before. The vibrant growth inhibits travel, except back though the less
thick undergrowth. The trees are all extreamly thick in diamater, and
tower higher than any other trees in the area. Large vines grow up the
same trees, and seem to never end, in there twisting trails. Bushes of all
sort seem to tower higher than normal, and are a stunning shade of green.
~
0 0 3 0 0 0 3824
D2
~
~
0 -1 1905
S
#1907
An Old Path~
~
0 4 3 0 0 0 3824
D0
~
~
0 -1 1856
D2
~
~
0 -1 1908
S
#1908
An Old Path~
~
0 4 3 0 0 0 3824
D0
~
~
0 -1 1907
D2
~
~
0 -1 1909
S
#1909
An Old Path~
~
0 4 3 0 0 0 3824
D0
~
~
0 -1 1908
D2
~
~
0 -1 1911
D9
~
~
0 -1 1910
S
#1910
Under a Log~
~
0 4 3 0 0 0 3824
D6
~
~
0 -1 1909
D9
~
~
0 -1 1913
S
#1911
An Old Path~
~
0 0 3 0 0 0 3824
D0
~
~
0 -1 1909
D8
~
~
0 -1 1912
S
#1912
Before a Wading Pool~
~
0 4 3 0 0 0 3824
D7
~
~
0 -1 1911
D8
~
~
0 -1 1914
S
#1913
Dense Undergrowth~
~
0 4 3 0 0 0 3824
D6
~
~
0 -1 1910
D9
~
~
0 -1 1915
S
#1914
Wading Pool~
~
0 4 6 0 0 0 3824
D5
~
~
0 -1 1917
D7
~
~
0 -1 1912
S
#1915
Dense Undergrowth~
The undergrowth of the jungle becomes so thick that one cannot see more
than  a few inches into it and all sunlight has been blocked out long ago.
There is a small clearing an in the clearing there is an ancient 'statue'.
It looks somewhat menacing and gives you the chills. On the 'base' of the
statue there seems to be some sort of writing. The only way to get back
anywhere in the undergrwoth is to go back the way you came.
~
0 4 3 0 0 0 3824
D6
~
~
0 -1 1913
S
#1916
Steps of The Great Temple~
~
0 1073741828 1 0 0 0 3824
D0
~
~
0 -1 1913
D2
~
~
0 -1 1939
S
#1917
Bottom of the Pool~
The bottom of the pool is covered in thick layers of silt and mud. There
are many types of underwater plants growing out of the ground and the
walls. When you hit the bottom your foot sinks into the mud about 8
inches.  There are a few small fish swimming around but not many because
the pool is not that big. If there were anything under the mud, you would
have no way of knowing.
~
0 4 12 0 0 0 3824
D4
~
~
0 -1 1914
S
#1918
Jungle Path~
The Jungle is thick here. Sounds of birds and other beasts are heard
loudly, some striking fear into your heart from the power-sounding tone of
there roars. Sunlight manages to weave its way in through the lush tree
groth and other various plants. The path you are on seems to continue
onward, but you can not see fairly far. The fresh air from the trees is
very refreshing, even to the most royalist of people.
~
0 4 1 0 0 0 3824
D0
~
~
0 -1 1921
D2
~
~
0 -1 1853
S
#1919
Briar Patch~
The only thing visible are briar bushes that climb almost to the middle of
the trees. Small branches seem to reach out, almost as if they wore alive.
Some of the thorns have blood on them, and some have cloth or hair. The
ground is extreamly moist, and tracks from animals can be seen in the mud.
A couple of bones from an animal of some sort, long since dead, are
skattared about the underside of the taller bushes.
~
0 4 1 0 0 0 3824
D0
~
~
0 -1 1853
D2
~
~
2048 -1 1990
> rand_prog 200~
mpechoat $n The briars puncture your clothing and skin.
mpdamage $n 20
~
|
S
#1920
Humid Jungle~
The Jungle is extremely thick here. Sounds of birds and other beasts are
heard loudly, some striking fear into your heart from the power-sounding
tone of there roars. Sunlight manages to weave its way in through the lush
tree groth and other various plants. The path you are on seems to continue
onward, but you can not see fairly far. The fresh air from the trees is
very refreshing, even to the most royalist of people.
~
0 4 1 0 0 0 3824
D1
~
~
0 -1 1853
D3
~
~
0 -1 1928
S
#1921
Jungle Path~
The Jungle is thick here. Sounds of birds and other beasts are heard
loudly, some striking fear into your heart from the power-sounding tone of
there roars. Sunlight manages to weave its way in through the lush tree
groth and other various plants. The path you are on seems to continue
onward, but you can not see fairly far. The fresh air from the trees is
very refreshing, even to the most royalist of people.
~
0 0 1 0 0 0 3824
D2
~
~
0 -1 1918
D7
~
~
0 -1 1922
S
#1922
Over a Log~
There is a mighty-large log lying in your path. There is a way over it, and
you manage  to make it over. Everything is as usual from here, a few birds
and animals passing  by once in a while, Lush Jungle and moist air are all
around you. Sounds of Beasts, birds  and a few other unidentifiable
species are heard all around you. Some close, some distant.  This place
has a feeling of comfort to it, a feeling of saftey, but also, a nervous 
edge to it all.
~
0 0 1 0 0 0 3824
D7
~
~
0 -1 1923
D8
~
~
0 -1 1921
S
#1923
Through a Stream~
~
0 0 1 0 0 0 3824
D0
~
~
0 -1 1924
D8
~
~
0 -1 1922
> rand_prog 100~
mpecho &BThe cold water of the stream rushes past.
~
|
S
#1924
Jungle Path~
~
0 0 1 0 0 0 3824
D1
~
~
0 -1 1925
D2
~
~
0 -1 1923
D3
~
~
0 -1 1927
S
#1925
Jungle Path~
~
0 0 1 0 0 0 3824
D1
~
~
0 -1 1926
D3
~
~
0 -1 1924
S
#1926
Jungle Path~
~
0 0 1 0 0 0 3824
D1
~
~
0 -1 1927
D3
~
~
0 -1 1925
S
#1927
Jungle Path~
~
0 0 1 0 0 0 3824
D1
~
~
0 -1 1924
D3
~
~
0 -1 1926
S
#1928
Humid Jungle~
The Jungle is extremely thick here. Sounds of birds and other beasts are
heard loudly, some striking fear into your heart from the power-sounding
tone of there roars. Sunlight manages to weave its way in through the lush
tree groth and other various plants. The path you are on seems to continue
onward, but you can not see fairly far. The fresh air from the trees is
very refreshing, even to the most royalist of people. 
~
0 0 1 0 0 0 3824
D1
~
~
0 -1 1920
D3
~
~
0 -1 1929
S
#1929
Humid Jungle~
~
0 0 1 0 0 0 3824
D1
~
~
0 -1 1928
D7
~
~
0 -1 1930
S
#1930
A Path through the Jungle~
~
0 0 1 0 0 0 3824
D7
~
~
0 -1 1931
D8
~
~
0 -1 1929
S
#1931
Swampy area~
~
0 0 1 0 0 0 3824
D3
~
~
0 -1 1932
D8
~
~
0 -1 1930
S
#1932
Swampy Area~
~
0 0 1 0 0 0 3824
D1
~
~
0 -1 1931
D3
~
~
0 -1 1933
S
#1933
Deep in the Jungle~
~
0 4 1 0 0 0 3824
D1
~
~
0 -1 1932
D3
~
~
0 -1 1934
S
#1934
Deep in the Jungle~
~
0 4 1 0 0 0 3824
D1
~
~
0 -1 1933
D3
~
~
0 -1 1935
S
#1935
Deep in the Jungle~
~
0 4 1 0 0 0 3824
D1
~
~
0 -1 1934
D2
~
~
0 -1 1936
S
#1936
Deep in the Jungle~
~
0 4 1 0 0 0 3824
D0
~
~
0 -1 1935
D2
~
~
0 -1 1936
D7
~
~
0 -1 1937
D8
~
~
0 -1 1937
S
#1937
Deep in the Jungle~
~
0 4 1 0 0 0 3824
D7
~
~
0 -1 1936
D8
~
~
0 -1 1936
S
#1938
Industrial Sized Workshop~
~
0 67109900 1 0 0 0 3824
D0
~
~
0 -1 1862
S
#1939
Large Chamber~
~
0 1073741836 1 0 0 0 3824
D0
~
~
0 -1 1916
D2
~
~
0 -1 1940
S
#1940
Large Chamber~
~
0 1073741836 1 0 0 0 3824
D0
~
~
0 -1 1939
D1
~
~
0 -1 1941
D3
~
~
0 -1 1948
S
#1941
Dimly Lit Corridor~
~
0 1073741832 1 0 0 0 3824
D1
~
~
0 -1 1942
D3
~
~
0 -1 1940
S
#1942
Dimly Lit Corridor~
~
0 1073741836 1 0 0 0 3824
D1
~
~
0 -1 1943
D3
~
~
0 -1 1941
S
#1943
Turbolift~
This modern turbolift has been added by the Rebel Alliance in what used to
be a large stairwell. The lift enables the Rebels to easily get from one
level to another and to transport anything they wish with ease. The lift
itself is quite large. The walls are dark grey and the floor is black.
Above you there is a small glowbulb radiating a dim light.  Next to the
hatch there is a 'list' of levels and above the list there is a small
voice activation unit. Simply speak the number of the level you wish to go
to.
~
0 1073742988 1 0 0 0 3824
E
list~
Level List:
(1) Ground Level / Entrance
(2) Infirmary
(3) Force Training
(4) Observation Deck
~
> speech_prog 1~
mpecho The turbolift shakes slightly as it begins moving.
mpecho The turbolift slowly comes to a halt and the doors slide open.
mpecho An electronic voice says: 'Level 1. Please step off.'
mpechoat $n You step out of the turbolift.
mpechoaround $n $n steps out of the turbolift.
mptransfer $n 1942
~
> speech_prog 2~
mpecho The turbolift shakes slightly as it begins moving.
mpecho The turbolift slowly comes to a halt
mpecho The doors slide open
mpecho An electronic voice says: 'Level 2. Please step off.'
mpechoat $n You step out of the turbolift.
mpechoaround $n $n steps out of the turbolift.
mptransfer $n 1944
~
> speech_prog 3~
mpecho The turbolift shakes slightly as it begins moving.
mpechp The turbolift slowly comes to a halt.
mpecho The doors slide open.
mpecho An electronic voice says: 'Level 3. Please step off.'
mpechoat $n You step out of the turbolift.
mpechoaround $n $n steps out of the lift.
mptransfer $n 1945
~
> speech_prog 4~
mpecho The turbolift shakes slightly as it begins moving.
mpecho The turbolift slowly comes to a halt.
mpecho The doors slide open.
mpecho An electronic voice says: 'Level 4. Please step off.'
mpechoat $n You step out of the turbolift.
mpechoaround $n $n steps out of the lift.
mptransfer $n 1946
~
|
S
#1944
Level 2 Corridor~
~
0 1073741836 1 0 0 0 3824
D1
~
~
0 -1 1943
D3
~
~
0 -1 1957
S
#1945
Level 3 Corridor~
~
0 1073741836 1 0 0 0 3824
D1
~
~
0 -1 1943
D3
~
~
0 -1 1963
S
#1946
Level 4 Corridor~
~
0 1073741836 1 0 0 0 3824
D1
~
~
0 -1 1943
D3
~
~
0 -1 1947
S
#1947
Observation Deck~
From this large observation deck the ancient Massassi studied their
environment and the heavens above. The view is incredible. One can stand
here and see everything for miles and miles in every direction. The sky is
also highly visible and at night, one can see even the faintest stars in
the galaxy. It was from here that the Massassi formed complex theories and
philosophies.
~
0 1073741828 1 0 0 0 3824
D1
~
~
0 -1 1946
S
#1948
Dimly Lit Corridor~
~
0 1073741836 1 0 0 0 3824
D1
~
~
0 -1 1940
D3
~
~
0 -1 1949
S
#1949
Dimly Lit Corridor~
~
0 1073741836 1 0 0 0 3824
D1
~
~
0 -1 1948
D3
~
~
0 -1 1950
S
#1950
Dimly Lit Corridor~
The corridor leads to the east and to the west. To the south there is a
large library where the Jedi have stored a large expanse of the knowledge
passed down from master to apprentice. To the north there is a large
chamber where Jedi can use the holonet in order to see whats happening in
the rest of the galaxy.
~
0 1073741836 1 0 0 0 3824
D0
~
~
0 -1 1951
D1
~
~
0 -1 1949
D2
~
~
0 -1 1953
D3
~
~
0 -1 1969
S
#1951
Command Chamber~
This room is filled with holonet terminals that can be used to  see whats
happening in the rest of the galaxy. The terminals line the walls and
their displays flick from one peice of information to the next. From here
Julian can see whats going on in the galaxy and perhaps bring it up at the
next council meeting. This is not the only means of obtaining information
but it is the easiest. This is also the Command Station for the infamous sith "Seeker" Droids.
~
0 1073741832 1 0 0 0 3824
D2
~
~
0 -1 1950
> speech_prog p Release on Coruscant~
at 1050 mpmload 1917
at 1050 mpecho A small sphere falls from the sky.
~
> speech_prog p Release on Tatooine~
at 250 mpmload 1917
at 250 mpecho A small sphere falls from the sky.
~
> speech_prog p probe coruscant~
at 1050 mpmload 1918
at 1050 mpecho A small sphere falls from the sky.
~
> speech_prog p probe tatooine~
at 250 mpmload 1918
at 250 mpecho A small sphere falls from the sky.
~
|
S
#1952
Small Dorm~
~
0 1082130440 1 0 0 0 3824
D0
~
~
0 -1 1974
S
#1953
Galactic Library~
The galactic library holds almost any peice of info you could possibly
dream up. The library itself is an enormous room with rows and rows of
shelves containing books, datapads, parchments, computer terminals, and a
good bit of other items. The library is open to anyone who wishes to gain
knowledge and understanding of how all things interact and how the galaxy
works.
~
0 1073741832 1 0 0 0 3824
D0
~
~
0 -1 1950
D2
~
~
0 -1 1956
D3
~
~
0 -1 1954
S
#1954
Galactic Library~
The galactic library holds almost any peice of info you could possibly
dream up. The library itself is an enormous room with rows and rows of
shelves containing books, datapads, parchments, computer terminals, and a
good bit of other items. The library is open to anyone who wishes to gain
knowledge and understanding of how all things interact and how the galaxy
works.
~
0 1073741832 1 0 0 0 3824
D1
~
~
0 -1 1953
D2
~
~
0 -1 1955
S
#1955
Galactic Library~
The galactic library holds almost any peice of info you could possible
dream up. The library itself is an enormous room with rows and rows of
shelves containing books, datapads, parchments, computer terminals, and a
good bit of other items. The library is open to anyone who wishes to gain
knowledge and understanding of how all things interact and how the galaxy
works.
~
0 1073741832 1 0 0 0 3824
D0
~
~
0 -1 1954
D1
~
~
0 -1 1956
S
#1956
Galactic Library~
The galactic library holds almost any peice of info you could possibly
dream up. The library itself is an enormous room with rows and rows of
shelves containing books, datapads, parchments, computer terminals, and a
good but of other items. The pibrary is open to anyone who wishes to gain
knowledge and understanding of how all things interact and how the galaxy
works.
~
0 1073741832 1 0 0 0 3824
D0
~
~
0 -1 1953
D3
~
~
0 -1 1955
S
#1957
Level 2 Corridor~
~
0 1073741832 1 0 0 0 3824
D1
~
~
0 -1 1944
D2
~
~
0 -1 1961
D3
~
~
0 -1 1958
S
#1958
Level 2 Corridor~
~
0 1073741832 1 0 0 0 3824
D1
~
~
0 -1 1957
D7
~
~
0 -1 1959
S
#1959
Infirmary~
~
0 1073741832 1 0 0 0 3824
D0
~
~
0 -1 1960
D7
~
~
0 -1 1962
D8
~
~
0 -1 1958
S
#1960
Bacta Tank~
~
0 1073741836 1 0 0 0 3824
D2
~
~
0 -1 1959
> rand_prog 100~
mprestore $n 500
mpechoat $n The bacta flows around and heals your wounds.
~
|
S
#1961
Quiet Chamber~
The walls, ceiling, and floor are made from the same stone as the rest of
the temple. To the south the walls open in large windows enabling one to
see a good part of the forest. In the middle of the floor there is a thick
carpeting and around the base of the walls there are a couple pillows
strewn about. This room has been set aside by the Jedi for quiet
meditation and to ponder the riddles of the galaxy.
~
0 327684 1 0 0 0 3824
D0
~
~
0 -1 1957
S
#1962
Recovery Room~
The recovery room is quite small. There are 3 beds lined up against the
wall and next to each bed is a small monitor to monitor a patient. The
beds are soft, but very short and narrow. The walls are made from stone
and are covered by the same ancient markings as the rest of the temple.
 
(You may safely quit the game from here.)
~
0 1082130444 1 0 0 0 3824
D8
~
~
0 -1 1959
S
#1963
Dimly Lit Corridor~
~
0 1073741832 1 0 0 0 3824
D1
~
~
0 -1 1945
D2
~
~
0 -1 1967
D3
~
~
0 -1 1964
S
#1964
Dimly Lit Corridor~
~
0 1073741832 1 0 0 0 3824
D0
~
~
0 -1 1965
D1
~
~
0 -1 1963
D2
~
~
7 1855 1968
> speech_prog p I am ready to serve~
mpoload 1855
drop key
~
|
S
#1965
Force Training~
~
0 1073741832 1 0 0 0 3824
D2
~
~
0 -1 1964
D3
~
~
0 -1 1966
S
#1966
Force Training~
~
0 1073741832 1 0 0 0 3824
D1
~
~
0 -1 1965
S
#1967
Work Room~
Along the walls of this room there are large work benches set up. Each
bench has a full stock of tools and supplies needed to make almost
anything. People come here to create devices that they need and Jedi come
here to pass the test of creating a lightsaber. On the walls above the
benches there are many papers tacked to bulletin boards. People who come
here usually leave a copy of their schematics behind in order for others
to use or improve upon them. It is very peaceful and everyone is quiet
when in this room out of respect for everybody else.
~
0 1073808396 1 0 0 0 3824
D0
~
~
0 -1 1963
S
#1968
Supply Closet~
~
0 1073741836 1 0 0 0 3824
D0
~
~
8388647 1855 1964
> speech_prog "I am ready to serve"~
mpoload 1916
mpoload 1915
mpoload 1917
drop robe
drop disc
drop ring
~
|
S
#1969
Dimly Lit Corridor~
The corridor leads to the east and to the west there is a turbolift leading
to the underground levels of the temple. The massassi built a few other
temples on the moon but this one is by far the largest. The walls are cut
from a rough stone found in a quarry not far from this site. The hallway
is lit by small lamps mounted on the walls.
~
0 1073741836 1 0 0 0 3824
D1
~
~
0 -1 1950
D3
~
~
0 -1 1970
S
#1970
Turbolift~
This turbolift is the only way to get to the levels of the temple that are
below ground. The lift is of standard size and is made to hold a large
quantity of people at a time. The floor is a dark grey and the walls and
ceiling are white. say Next to the hatch there is a small level 'list'
displaying all of the levels and above it there is a voice activation
matrix. Simply SAY the number of the level you wish to go to and the lift
will engage. 
~
0 1073741836 1 0 0 0 3824
E
list~
(1) Ground Level / Entrance
(-1) Combat Training Level
(-2) Kitchen Level
(-3) Council Level
~
E
add list~
~
E
delete list~
Level 1 - Ground Level / Entrance
Sublevel -1 - Combat Exercises
Sublevel -2 - Kitchen
Sublevel -3 - Council Floor
~
> speech_prog 1~
mpecho The lift engages and shakes a little.
mpecho After a few seconds the lift stops at your destination.
mpecho An electronic voice says: 'Level 1: please step off.'
mpechoat $n You step off the lift.
mpechoaround $n $n steps off the lift.
mptransfer $n 1969
~
> speech_prog -2~
mpecho The lift engages and shakes a little bit.
mpecho After a few seconds the lift arrives at its destination.
mpechoat $n An electronic voice says: 'Level -2:please step off.'
mpechoat $n You step off the lift.
mpechoaround $n $n steps off the lift.
mptransfer $n 1971
~
> speech_prog -1~
mpecho The lift engages and shakes a little.
mpecho After a few seconds the lift stops at its destination.
mpechoat $n An electronic voice says: 'Level -1:please step off.'
mpechoat $n You step off the lift.
mpechoaround $n $n steps off the lift.
mptransfer $n 1972
~
> speech_prog -3~
mpecho The lift engages and shakes a little.
mpecho After a few seconds the lift stops at your destination.
mpecho An electronic voice says: 'Level -3: please step off.'
mpechoat $n You step off the lift.
mpechoaround $n $n steps off the lift.
mptransfer $n 1973
~
> speech_prog Underground~
mpecho The lift engages and shakes a little.
mpecho After a few seconds the lights go out.
mpechoat $n The hatch opens and you step off.
mpechoaround $n The lights come back on and $n is gone.
mptransfer $n 1974
~
|
S
#1971
Kitchen Level~
The Kitchen level is where Jedi can grab a bite to eat. The droids who work
here do not prepare a very large variety but what they do make is
extremely good for ones body. It helps to build the body and mind while a
Jedi trains here. The level itself is just a large area set aside for
eating and a small kitchen.
~
0 1073741836 1 0 0 0 3824
D1
~
~
0 -1 1970
D3
~
~
0 -1 1996
S
#1972
Combat Training Level~
The combat training level is where Jedi can hone their skills with their
lightsabers and other weapons. Some Jedi masters use the lightsaber as a
way to teach their padawan how to control the force. This is because it
takes concentration and control of the force to wield a lightsaber
effectively. The training rooms are to the west and the lift is to the
east.
~
0 12 1 0 0 0 3824
D1
~
~
0 -1 1970
D3
~
~
0 -1 1975
S
#1973
Council Floor~
This is the deepest level under the temple. It is also where the Jedi
convene to make crucial decisions about how to maintain peace within the
galaxy. To the west there is a hallway leading to the council chamber, and
to the east the turbolift awaits. On the walls there are ancient carvings
and paintings left behind by the temple builders. If one could read these
markings, they would be able to tap into the Massassi knowledge and become
a very powerful being in the galaxy.
~
0 1073741832 1 0 0 0 3824
D1
~
~
0 -1 1970
D3
~
~
0 -1 1997
S
#1974
Small Dorm~
~
0 1073741836 13 0 0 0 3824
D1
~
~
0 -1 1970
D2
~
~
0 -1 1952
S
#1975
Dimly Lit Corridor~
The hallway leads to the east and west. To the east the turbolift awaits
and to the west there are rooms setup for lightsaber training. The hallway
is light by very small lamps mounted on the walls at 30 foots intervals
creating shadows in the corners and between the lamps.
~
0 12 1 0 0 0 3824
D1
~
~
0 -1 1972
D3
~
~
0 -1 1976
S
#1976
Dimly Lit Corridor~
The hallway ends here. To the north there is a large room setup for
lightsaber training and to the south there is another room setup of
advanced lightsaber training. The remotes and holograms to the south are
much tougher.  From the north and south you can hear the quiet whoosh of
remotes and the silence of Jedi training.
~
0 12 1 0 0 0 3824
D0
~
~
0 -1 1977
D1
~
~
0 -1 1975
D2
~
~
0 -1 1978
S
#1977
Lightsaber Training~
A large room set aside for lightsaber training. The walls of stone are
covered in carvings like the rest of the temple and the floor is covered
in a thick mat so that falling isn't so rough. Along the ceilings there
are small hologram projectors that create artificial combat partners and
to the west there are a few remotes.
~
0 8 1 0 0 0 3824
D2
~
~
0 -1 1976
D3
~
~
0 -1 1979
S
#1978
Advanced Lightsaber Training~
A large room set aside for lightsaber training. The walls of stone are
covered in carvings like the rest of the temple and the floor is covered
in a thick mat so that falling isn't so rough. Along the ceilings there
are small hologram projectors that create artificial combat partners and
the west there are a few training remotes. The holograms and remotes are a
good bit tougher here.
~
0 12 1 0 0 0 3824
D0
~
~
0 -1 1976
D3
~
~
0 -1 1980
S
#1979
Lightsaber Training~
A large room set aside for lightsaber training. The walls of stone are
covered in carvings like the rest of the temple and the floor is covered
in a thick mat so that falling isn't so rough. There are a myriad of small
training remotes hovering around the area waiting to be used. These
remotes do not have different settings and are always on adequate pain
mode.
~
0 8 1 0 0 0 3824
D1
~
~
0 -1 1977
S
#1980
Advanced Lightsaber Training~
A large room set aside for lightsaber training. The walls of stone are
covered in carvings like the rest of the temple and the floor is covered
in a thick mat so that fallings isn't so rough. Along the ceilings there
are small hologram projectors that create artificial combat partners.
There are a decent amount of training remotes hovering close by and a few
are already in use.
~
0 12 1 0 0 0 3824
D1
~
~
0 -1 1978
S
#1981
Barracks Lounge~
~
0 8 1 0 0 0 3824
D3
~
~
0 -1 1878
S
#1982
Floating in a void~
~
0 1073741828 1 0 0 0 3824
S
#1983
Turbolift~
This lift is of average size and is designed to hold a very large amount of
people or equipment. It is the only way to get to the underground level of
the base where most of the officers quarters are. Officers are usually the
only people seen using this lift but occasionally there are a few enlisted
personel in here doing some sort of task or another. Beside the door there
is a 'list' of the levels and above that there is a voice-activation
module. Simply SAY the number of the level you wish to go to.
~
0 12 1 0 0 0 3824
E
add list~
Level 1
Sublevel -1
~
> speech_prog 1~
mpecho The lift engages and shakes slightly.
mpecho After a few seconds it stops at its destination.
mpecho An electronic voice says: 'Level 1: please step off.'
mpechoat $n You step off the lift.
mpechoaround $n $n steps off the lift.
mptransfer $n 1874
~
> speech_prog -1~
mpecho The lift engages and shakes slightly.
mpecho After a few seconds it stops and shakes slightly.
mpecho An electronic voice says: 'Quarters Level: Please step off.'
mpechoat $n You step off the lift.
mpechoaround $n $n steps off the lift.
mptransfer $n 1984
~
|
S
#1984
Quarters Level~
~
0 8 1 0 0 0 3824
D3
~
~
0 -1 1985
D8
~
~
0 -1 1983
S
#1985
Quarters Level~
~
0 8 1 0 0 0 3824
D1
~
~
0 -1 1984
D3
~
~
0 -1 1986
S
#1986
Quarters Level~
~
0 8 1 0 0 0 3824
D1
~
~
0 -1 1985
D3
~
~
0 -1 1987
S
#1987
Quarters Level~
~
0 8 1 0 0 0 3824
D0
~
~
0 -1 1991
D1
~
~
0 -1 1986
D2
~
~
0 -1 1992
D3
~
~
0 -1 1988
S
#1988
Quarters Level~
~
0 8 1 0 0 0 3824
D1
~
~
0 -1 1987
D3
~
~
0 -1 1993
S
#1989
Floating in a void~
~
0 1073741828 1 0 0 0 3824
S
#1990
Deep Inside the Briars~
Surrounded by briar bushes, this appears to be a very dangerous
place to stay for long, as with every movement a needle sharp
thorn digs into clothing and flesh.  Sunlight shines through
a small hole in the thick foliage above, gently illuminating
the area.
~
0 4 3 0 0 0 3824
D0
~
~
0 -1 1919
> rand_prog 100~
mpechoat $n Briars dig deep into your flesh.
mpdamage $n 50
~
|
S
#1991
Officers Quarters~
This is a decent sized room furnished with everything a Rebel Alliance
officer would need in order to be comfortable. Everything is of good
quailty but not lavish.
 
(You may purchase this room by using the buyhome command.)
~
0 10485768 1 0 0 0 3824
D2
~
~
0 -1 1987
S
#1992
Officers Quarters~
This is a decent sized room furnished with everything a Rebel Alliance
officer would need in order to be comfortable. Everything is of good
quailty but not lavish.
 
(You may purchase this room by using the buyhome command.)
~
0 10485768 1 0 0 0 3824
D0
~
~
0 -1 1987
S
#1993
Quarters Level~
~
0 8 1 0 0 0 3824
D0
~
~
0 -1 1994
D1
~
~
0 -1 1988
D2
~
~
0 -1 1995
S
#1994
Officer Quarters~
This is a decent sized room furnished with everything a Rebel Alliance
officer would need in order to be comfortable. Everything is of qood
quality but not lavish.
 
(You may purchase this room using the buyhome command.)
~
0 10485768 1 0 0 0 3824
D2
~
~
0 -1 1993
S
#1995
Officers Quarters~
This is a decent sized room furnished with everything a Rebel Alliance
officer would need in order to be comfortable. Everything is of good
quailty but not lavish.
 
(You may purchase this room by using the buyhome command.)
~
0 10485768 1 0 0 0 3824
D0
~
~
0 -1 1993
S
#1996
Kitchen~
The kitchen is quite small but has sufficient room for the droids who work
here. They toil away from evening until night, making sure that all who
come here leave satisfied. The droid almost look like a part of the
kitchen because their outershells are polished chrome, the same as the
appliances, tables, and other items in the kitchen.
~
0 1073742856 1 0 0 0 3824
D1
~
~
0 -1 1971
S
#1997
Short Hallway~
The narrow hallway continues to the west and east. There is only the
faintest hint of light here. Under your feet you can feel the crunch of
stone that is deteriorating. On the walls there are many carvings and
symbols left behind by the makers of the temple. If one could read the
markings, this would probably be a treasure trove of knowledge.
~
0 1073741836 1 0 0 0 3824
D1
~
~
0 -1 1973
D3
~
~
0 -1 1998
S
#1998
Short Hallway~
The narrow hallway continues to the east and to the west there is a
somewhat large chamber. The chamber is dimly lit compared to the darkness
of the hallway.  On the walls there are many carvings and ancient symbols
placed here by the temples creators. If one knew what they meant this
would probably be a treasure trove of knowledge.
~
0 1073741836 1 0 0 0 3824
D1
~
~
0 -1 1997
D3
~
~
0 -1 1999
S
#1999
A Quiet, Peaceful sanctuary~
~
0 1073808396 1 0 0 0 3824
D2
~
~
2099201 -1 2000
D4
~
~
0 -1 4500
S
#2000
Monitoring Room~
The walls,of this small room, have are painted flat black.The
only furniture is a small table and two chairs.In the very middle
of the room rests three screens. Each showing three diffrent
areas.All three monitors are labled: monitor1, monitor2, or
monitor3.A small Ewok sits on one of the chairs repeating the
name of the monitor, as he looks at it.
~
0 1082130444 1 0 0 0 3824
D0
~
~
3 -1 1999
> custom_prog monitor1~
mptransfer $n 1859
mpat 1859 mpforce $n look
mpat 1859 mptransfer $n 2000
~
> custom_prog monitor2~
mptransfer $n 1899
mpat 1899 mpforce $n look
mpat 1899 mptransfer $n 2000
~
> custom_prog monitor3~
mptransfer $n 1869
mpat 1869 mpforce $n look
mpat 1859 mptransfer $n 2000
~
|
S
#2001
The Galactic Mail Center~
~
0 1073741824 1 0 0 0 3824
D1
~
~
0 -1 1850
S
#0


#RESETS
M 1 1854 2 1853
M 1 1854 2 1854
M 1 1957 9 1862
M 1 1957 9 1865
M 1 1957 9 1865
D 0 1867 2 2
M 1 1853 1 1879
M 1 1957 9 1880
M 1 1957 9 1880
M 1 126 3 1883
G 1 133 1
M 1 126 3 1883
G 1 133 1
M 1 1957 9 1885
E 1 53 1 16
M 1 1957 9 1888
M 1 1957 9 1889
D 0 1891 1 0
O 1 9746 1 1892
D 0 1892 3 0
D 0 1893 1 0
M 1 1955 2 1894
D 0 1894 3 0
M 1 1852 1 1895
M 1 1954 1 1896
D 0 1897 2 1
M 1 29 4 1898
E 1 1859 1 5
E 1 1860 1 5
E 1 1861 1 9
E 1 1862 1 7
E 1 1865 1 13
E 1 53 1 16
M 1 29 4 1898
E 1 1859 1 5
E 1 1860 1 5
E 1 1861 1 9
E 1 1862 1 7
E 1 1865 1 13
E 1 53 1 16
M 1 29 4 1898
E 1 1859 1 5
E 1 1860 1 5
E 1 1861 1 9
E 1 1862 1 7
E 1 1865 1 13
E 1 53 1 16
M 1 29 4 1898
E 1 1859 1 5
E 1 1860 1 5
E 1 1861 1 9
E 1 1862 1 7
E 1 1865 1 13
E 1 53 1 16
D 0 1898 0 1
D 0 1898 2 0
D 0 1899 0 1
M 1 1953 1 1901
D 0 1902 0 1
M 1 1957 9 1906
O 1 1853 1 1917
M 1 1855 6 1928
M 1 1855 6 1928
M 1 1855 6 1929
M 1 1855 6 1930
M 1 1855 6 1932
M 1 1855 6 1932
M 1 1858 1 1936
M 1 1955 2 1955
O 1 1867 1 1955
D 0 1964 2 2
M 1 1851 1 1996
O 1 1856 1 1999
D 0 1999 2 0
O 1 1868 1 2000
O 1 1869 1 2000
D 0 2000 0 1
O 0 1870 1 2000
D 0 1859 1 2
D 0 1859 2 1
D 0 1860 3 0
M 1 1859 1 1850
M 1 1926 1 1926
D 0 1968 0 2
O 1 1852 1 1915
M 1 1854 2 1855
O 1 1929 1 1990
O 1 38 1 2001
S


#SHOPS
0


#REPAIRS
0


#SPECIALS
M  1957 spec_police
S


#$