/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik Strfeldt, Tom Madsen, and Katja Nyboe.    *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 **************************************************************************/

/***************************************************************************
 *   ROM 2.4 is copyright 1993-1998 Russ Taylor                            *
 *   ROM has been brought to you by the ROM consortium                     *
 *       Russ Taylor (rtaylor@hypercube.org)                               *
 *       Gabrielle Taylor (gtaylor@hypercube.org)                          *
 *       Brian Moore (zump@rom.org)                                        *
 *   By using this code, you have agreed to follow the terms of the        *
 *   ROM license, in the file Rom24/doc/rom.license                        *
 **************************************************************************/

#if defined(macintosh)
#include <types.h>
#include <time.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "merc.h"
#include "magic.h"

void do_heal (CHAR_DATA * ch, char *argument)
{
    CHAR_DATA *mob;
    char arg[MAX_INPUT_LENGTH];
    int cost, sn;
    SPELL_FUN *spell;
    char *words;

    /* check for healer */
    for (mob = ch->in_room->people; mob; mob = mob->next_in_room)
    {
        if (IS_NPC (mob) && IS_SET (mob->act, ACT_IS_HEALER))
            break;
    }

    if (mob == NULL)
    {
        send_to_char ("You can't do that here.\n\r", ch);
        return;
    }

    one_argument (argument, arg);

    if (arg[0] == '\0')
    {
        /* display price list */
        act ("$N says 'I offer the following spells:'", ch, NULL, mob,
             TO_CHAR);
        send_to_char ("  light: cure light wounds      10 gold\n\r", ch);
        send_to_char ("  serious: cure serious wounds  15 gold\n\r", ch);
        send_to_char ("  critic: cure critical wounds  25 gold\n\r", ch);
        send_to_char ("  heal: healing spell          50 gold\n\r", ch);
        send_to_char ("  blind: cure blindness         20 gold\n\r", ch);
        send_to_char ("  disease: cure disease         15 gold\n\r", ch);
        send_to_char ("  poison:  cure poison          25 gold\n\r", ch);
        send_to_char ("  uncurse: remove curse          50 gold\n\r", ch);
        send_to_char ("  refresh: restore movement      5 gold\n\r", ch);
        send_to_char ("  mana:  restore mana          10 gold\n\r", ch);
        send_to_char (" Type heal <type> to be healed.\n\r", ch);
        return;
    }

    if (!str_prefix (arg, "light"))
    {
        spell = spell_cure_light;
        sn = skill_lookup ("cure light");
        words = "judicandus dies";
        cost = 1000;
    }

    else if (!str_prefix (arg, "serious"))
    {
        spell = spell_cure_serious;
        sn = skill_lookup ("cure serious");
        words = "judicandus gzfuajg";
        cost = 1600;
    }

    else if (!str_prefix (arg, "critical"))
    {
        spell = spell_cure_critical;
        sn = skill_lookup ("cure critical");
        words = "judicandus qfuhuqar";
        cost = 2500;
    }

    else if (!str_prefix (arg, "heal"))
    {
        spell = spell_heal;
        sn = skill_lookup ("heal");
        words = "pzar";
        cost = 5000;
    }

    else if (!str_prefix (arg, "blindness"))
    {
        spell = spell_cure_blindness;
        sn = skill_lookup ("cure blindness");
        words = "judicandus noselacri";
        cost = 2000;
    }

    else if (!str_prefix (arg, "disease"))
    {
        spell = spell_cure_disease;
        sn = skill_lookup ("cure disease");
        words = "judicandus eugzagz";
        cost = 1500;
    }

    else if (!str_prefix (arg, "poison"))
    {
        spell = spell_cure_poison;
        sn = skill_lookup ("cure poison");
        words = "judicandus sausabru";
        cost = 2500;
    }

    else if (!str_prefix (arg, "uncurse") || !str_prefix (arg, "curse"))
    {
        spell = spell_remove_curse;
        sn = skill_lookup ("remove curse");
        words = "candussido judifgz";
        cost = 5000;
    }

    else if (!str_prefix (arg, "mana") || !str_prefix (arg, "energize"))
    {
        spell = NULL;
        sn = -1;
        words = "energizer";
        cost = 1000;
    }


    else if (!str_prefix (arg, "refresh") || !str_prefix (arg, "moves"))
    {
        spell = spell_refresh;
        sn = skill_lookup ("refresh");
        words = "candusima";
        cost = 500;
    }

    else
    {
        act ("$N says 'Type 'heal' for a list of spells.'",
             ch, NULL, mob, TO_CHAR);
        return;
    }

    if (cost > (ch->gold * 100 + ch->silver))
    {
        act ("$N says 'You do not have enough gold for my services.'",
             ch, NULL, mob, TO_CHAR);
        return;
    }

    WAIT_STATE (ch, PULSE_VIOLENCE);

    deduct_cost (ch, cost);
    mob->gold += cost / 100;
    mob->silver += cost % 100;
    act ("$n utters the words '$T'.", mob, NULL, words, TO_ROOM);

    if (spell == NULL)
    {                            /* restore mana trap...kinda hackish */
        ch->mana += dice (2, 8) + mob->level / 3;
        ch->mana = UMIN (ch->mana, ch->max_mana);
        send_to_char ("A warm glow passes through you.\n\r", ch);
        return;
    }

    if (sn == -1)
        return;

    spell (sn, mob->level, mob, ch, TARGET_CHAR);
}