TinyMAGE 1.1 - Flags
ARCHITECT/ABODE/A:
on players, the ARCHITECT is a super-builder (or a weak wizard). An architect
has control over any object, except for players, and objects which have the
WIZARD flag set.
on rooms, the ABODE flag allows any player to make the room his/her home.
BUILDER/B:
on players, BUILDER lets the player create most types of objects.
CHOWN_OK/C:
on exits/programs/things/rooms, allows any player to take over ownership using
the @chown command.
DARK/DEBUG/d:
on players/things, DARK makes the player or thing invisible
on rooms, DARK hides the contents and exits of the room
on programs, DEBUG displays debugging information when the program is run
HALTED/HAVEN/H:
on players, HALTED disables player macros and triggered commands
HAVEN prevents the player from being paged
on things, HALTED disables triggered commans
on rooms, HAVEN prevents killing in the room
JUMP_OK/J:
on rooms, lets an object teleport to that room
on players/things, as rooms and in addition allows others to teleport the
player or thing
LINK_OK/L:
on all objects, allows anyone to @link an exit to the object
MAGE/MURKY/M:
on players, allows the player to create MUF programs
on rooms/things, hides the contents of the room or thing
PUPPET/PARANOID/p:
on things, PUPPET relays everything it sees to the owner
on players, PARANOID displays the source object associated with all output
QUELL/q:
on players, effectively removes all control the player has over his own
objects, overrides the WIZARD and ARCHITECT flags also
STICKY/SILENT/SETUID/S:
on rooms, dropped objects automatically go to the dropto room
on things, STICKY things go home when dropped
on players, SILENT hides where the player arrives from/goes to
on programs, SETUID sets the permissions of the object executing the program
to that of the program's owner
VISIBLE/V:
on all objects, allows anyone to examine it
on programs, allows anyone to list the program
WIZARD/W:
on all objects, WIZARD gives the objects special powers