TinyMAGE 1.1 - Flags ARCHITECT/ABODE/A: on players, the ARCHITECT is a super-builder (or a weak wizard). An architect has control over any object, except for players, and objects which have the WIZARD flag set. on rooms, the ABODE flag allows any player to make the room his/her home. BUILDER/B: on players, BUILDER lets the player create most types of objects. CHOWN_OK/C: on exits/programs/things/rooms, allows any player to take over ownership using the @chown command. DARK/DEBUG/d: on players/things, DARK makes the player or thing invisible on rooms, DARK hides the contents and exits of the room on programs, DEBUG displays debugging information when the program is run HALTED/HAVEN/H: on players, HALTED disables player macros and triggered commands HAVEN prevents the player from being paged on things, HALTED disables triggered commans on rooms, HAVEN prevents killing in the room JUMP_OK/J: on rooms, lets an object teleport to that room on players/things, as rooms and in addition allows others to teleport the player or thing LINK_OK/L: on all objects, allows anyone to @link an exit to the object MAGE/MURKY/M: on players, allows the player to create MUF programs on rooms/things, hides the contents of the room or thing PUPPET/PARANOID/p: on things, PUPPET relays everything it sees to the owner on players, PARANOID displays the source object associated with all output QUELL/q: on players, effectively removes all control the player has over his own objects, overrides the WIZARD and ARCHITECT flags also STICKY/SILENT/SETUID/S: on rooms, dropped objects automatically go to the dropto room on things, STICKY things go home when dropped on players, SILENT hides where the player arrives from/goes to on programs, SETUID sets the permissions of the object executing the program to that of the program's owner VISIBLE/V: on all objects, allows anyone to examine it on programs, allows anyone to list the program WIZARD/W: on all objects, WIZARD gives the objects special powers