/* $Header: /belch_a/users/rearl/tinymuck/include/RCS/match.h,v 1.4 90/08/27 14:08:45 rearl Exp $ * $Log: match.h,v $ * Revision 1.4 90/08/27 14:08:45 rearl * Added match_home() * * Revision 1.3 90/08/05 03:22:47 rearl * Redid match routines! * * Revision 1.2 90/07/19 23:14:41 casie * Removed log comments from top. * * */ #include "copyright.h" #include "db.h" struct match_data { dbref exact_match; /* holds result of exact match */ int check_keys; /* if non-zero, check for keys */ dbref last_match; /* holds result of last match */ int match_count; /* holds total number of inexact matches */ dbref match_who; /* player who is being matched around */ const char *match_name; /* name to match */ int preferred_type; /* preferred type */ int longest_match; /* longest matched string */ }; /* from case.c */ extern const char *uppercase, *lowercase; /* match functions */ /* Usage: init_match(player, name, type); match_this(); match_that(); ... */ /* Then get value from match_result() */ /* initialize matcher */ extern void init_match(dbref, const char *, int, struct match_data *); extern void init_match_check_keys(dbref, const char *, int, struct match_data *); /* match (LOOKUP_TOKEN)player */ extern void match_player(struct match_data *); /* match (NUMBER_TOKEN)number */ extern void match_absolute(struct match_data *); extern void match_me(struct match_data *); extern void match_here(struct match_data *); extern void match_home(struct match_data *); /* match something player is carrying */ extern void match_possession(struct match_data *); /* match something in the same room as player */ extern void match_neighbor(struct match_data *); /* match an exit from player's room */ extern void match_room_exits(dbref, struct match_data *); /* match an action attached to a room object */ extern void match_roomobj_actions(struct match_data *); /* match an action attached to an object in inventory */ extern void match_invobj_actions(struct match_data *); /* match an action attached to a player */ extern void match_player_actions(struct match_data *); /* match 4 above */ extern void match_all_exits(struct match_data *); /* only used for rmatch */ extern void match_rmatch(dbref, struct match_data *); /* all of the above, except only Wizards do match_absolute and match_player */ extern void match_everything(struct match_data *); /* return match results */ extern dbref match_result(struct match_data *); /* returns AMBIGUOUS for multiple inexacts */ extern dbref last_match_result(struct match_data *); /* returns last result */ #define NOMATCH_MESSAGE "I don't see that here." #define AMBIGUOUS_MESSAGE "I don't know which one you mean!" extern dbref noisy_match_result(struct match_data *); /* wrapper for match_result */ /* noisily notifies player */ /* returns matched object or NOTHING */