#AREA midgaard.are~ Midgaard~ {1 100} Diku Midgaard~ 3000 3399 #RESETMESSAGE The earth rumbles with the after affects of another experience gone away...~ #FLAG AB #MOBILES #3000 wizard~ the wizard~ A wizard walks around behind the counter, talking to himself. ~ The wizard looks old and senile, and yet he looks like a very powerful wizard. He is equipped with fine clothing, and is wearing many fine rings and bracelets. ~ human~ ABKVe DHN 900 0 83 5 25d10+28800 1d1+1999 10d12+62 magic -95 -95 -95 -75 AF ABC D 0 stand stand male 15000 0 0 medium 0 #3001 baker~ the baker~ The baker looks at you calmly, wiping flour from his face with one hand. ~ A fat, nice looking baker. But you can see that he has many scars on his body. ~ human~ ABKVe HN 900 0 60 10 20d10+18800 1d1+999 6d10+45 beating -65 -65 -65 -25 CDF AB CD 0 stand stand male 500 0 0 medium 0 #3002 grocer~ the grocer~ A grocer stands at the counter, with a slightly impatient look on his face. ~ A tall grocer, who moves two 200 pounds bag of flour around on his shoulders. ~ human~ ABVe HN 900 0 55 10 25d10+15000 1d1+999 9d10+30 beating -65 -65 -65 -35 EFJ AB CD 0 stand stand male 1300 0 0 medium 0 #3003 weaponsmith~ the weaponsmith~ A weaponsmith. ~ A young weaponsmith, who still has lots to learn. ~ human~ ABTVe HNh 900 0 86 15 25d10+28000 1d1+999 6d8+60 punch -90 -90 -90 -55 CEIK AB CD 0 stand stand male 25000 0 0 medium 0 #3004 armourer armorer~ the armourer~ An armourer stands here. ~ An old but very strong armourer, he has made more armours in his lifetime than you have ever seen. ~ human~ ABVe N 900 0 65 10 25d10+19300 1d1+999 7d18+50 punch -85 -85 -85 -45 CEFJKN AB CD 0 stand stand male 25000 0 0 medium 0 #3005 thief~ the thief~ A thief, all dressed in black. ~ Well COUNT your money! ~ human~ ACHS PQ -100 0 8 1 6d8+80 1d1+99 1d5+1 punch 2 4 3 7 EFJN 0 0 0 stand stand either 100 0 0 medium 0 #3006 captain~ the captain~ A retired captain stands here, selling boats. ~ This captain has killed more sharks than you have eaten peas. ~ human~ ABTVe H 900 0 65 15 25d20+18500 1d1+999 5d8+30 beating -45 -45 -45 -15 CEI AB CD 0 stand stand male 1300 0 0 medium 0 #3007 sailor~ the sailor~ A sailor stands here, waiting to train you. ~ He looks like a strong, fit sailor. ~ human~ ABJTVe 0 900 0 96 20 20d20+29200 1d1+999 10d4+73 beating -55 -55 -55 -25 FHJN AB CD 0 stand stand male 58 0 0 medium 0 #3008 boy~ the pet shop boy~ A pet shop boy is here, humming gently. ~ He is young and close-cropped and looks quite happy. ~ human~ ABVe H 900 0 67 5 10d11+19700 1d1+999 4d5+35 punch -45 -45 -45 -15 0 AB CD 0 stand stand male 4000 0 0 medium 0 #3009 jeweller~ the jeweller~ The jeweller is standing behind the desk. ~ He is fat and has a content although watchful look on his face. ~ human~ ABVe HV 900 0 90 10 25d10+28500 1d1+999 5d15+75 slap -80 -85 -85 -50 AF AB CD 0 stand stand male 58000 0 0 huge 0 #3010 leather worker~ the leather worker~ The leather worker is sitting by the table, sewing a leather cap. ~ She looks as an honest, hard-working artisan who only just earns enough to keep herself going. ~ human~ ABVe H 900 0 69 17 25d10+23200 1d1+999 8d8+41 punch -45 -45 -45 -15 AFN AB CD 0 stand stand female 10000 0 0 medium 0 #3011 Questor~ Questor~ Questor is here, waiting to dispense some quest. ~ Questor, towers over you. He's over 20 feet tall, every inch of it muscle. He knows all the zones of Relams of Anatolia.It would be a Bad Thing to commit a crime in his presence. ~ giant~ ABTVe CDFJVZ 1000 3000 85 30 1d1+28999 1d1+1499 5d14+80 crush -70 -70 -70 -50 ACDEFHIKLNOT ABP CD 0 stand stand male 0 0 0 huge 0 #3012 healer~ the healer~ A healer is here, selling spells. ~ Although retired from adventuring, the healer still lends a hand. Type 'heal' to see a listing of spells. ~ human~ ABQVae DFH 1000 0 120 10 1d1+29099 1d1+1999 10d20+50 divine -150 -150 -150 -100 FHIK ABC D 0 stand stand male 5000 0 0 huge 0 #3020 guildmaster master~ the guildmaster~ Your guildmaster is standing here. ~ Even though your guildmaster looks old and tired, you can clearly see the vast amount of knowledge she possesses. She is wearing fine magic clothing, and you notice that she is surrounded by a blue shimmering aura. ~ elf~ ABKRVe DEFZ 1000 0 96 0 1d1+29099 1d1+999 43d48+64 magic -65 -65 -65 -35 FG ABD C 0 stand stand female 0 0 0 medium 0 #3021 guildmaster master~ the guildmaster~ Your guildmaster is standing here. ~ You are in no doubt that this guildmaster is truly close to your god; he has a peaceful, loving look. You notice that he is surrounded by a white aura. ~ human~ ABKQVe CDEFHZ 1000 0 96 0 1d1+29099 1d1+999 43d48+64 divine -65 -65 -65 -35 EFHIK ABD C 0 stand stand male 0 0 0 medium 0 #3022 guildmaster master~ the guildmaster~ A hidden form reaches across, and takes your purse. ~ You realize that whenever your guildmaster moves, you fail to notice it: the way of the true thief. She is dressed in poor clothing, having the appearance of an ordinary citizen. ~ human~ ABKSVe DFZ 1000 0 96 0 1d1+29099 1d1+199 43d48+64 stab -65 -65 -65 -35 BEFHJN ABD C 0 stand stand female 0 0 0 medium 0 #3023 guildmaster master~ the guildmaster~ Your guildmaster is standing here. ~ This is your master. A short, strong dwarf with bulging muscles. Several scars across his body prove that he was using arms before you were born. He has a calm look on his face. ~ dwarf~ ABKTVe DF 1000 0 96 0 1d1+29099 1d1+199 43d48+64 beating -60 -60 -60 -40 ACDEIK ABD C 0 stand stand male 0 0 0 medium 0 #3024 sorcerer~ the sorcerer~ A sorcerer is guarding the entrance. ~ He is an experienced mage who has specialized in the field of Combat Magic. He is here to guard the Mage's Guild and his superior knowledge of offensive as well as defensive spells make him a deadly opponent. ~ elf~ ABRTVe BD 800 0 30 5 1d1+999 1d1+499 10d4+10 magic -12 -12 -12 -8 AEG AB CD 0 stand stand male 2000 0 0 medium 0 #3025 templar~ the knight templar~ A knight templar is guarding the entrance. ~ He is a specially trained warrior belonging to the military order of the Faith. His duty is to protect the faithful from persecution and infidel attacks and his religious devotion combined with his superior skill makes him a deadly opponent. ~ human~ ABQTVe DJ 800 0 30 5 1d1+999 1d1+499 5d8+10 divine -12 -12 -12 -7 DEIK AB CD 0 stand stand male 2000 0 0 medium 0 #3026 assassin~ the assassin~ An assassin is guarding the entrance. ~ He is a thief who has specialized in killing others as effectively as possible, using all sorts of weapons. His superior knowledge of how and where to use them combined with his extraordinary stealth makes him a deadly opponent. ~ human~ ABSTVe DFPQ 800 0 30 8 1d1+999 1d1+99 4d10+12 pierce -12 -12 -12 -6 BEFJN AB CD 0 stand stand male 2000 0 0 medium 0 #3027 knight~ the knight~ A knight is guarding the entrance. ~ He is an expert warrior who has attained knighthood through countless chivalrous deeds. His duty is to protect the Guild of Swordsmen and his extreme skill combined with his experience in warfare makes him a deadly opponent. ~ human~ ABTVe DF 800 0 30 10 1d1+999 1d1+199 11d4+10 punch -12 -12 -12 -4 ACDEHIK AB CD 0 stand stand male 2000 0 0 medium 0 #3040 bartender~ the bartender~ A bartender watches you calmly, while he skillfully mixes a drink. ~ A tired looking Bartender who hates trouble in his bar. ~ human~ ABVe 0 900 0 23 0 1d1+599 1d1+99 1d8+18 beating -6 -6 -6 0 FHJN AB CD 0 stand stand male 150 0 0 medium 0 #3041 waiter~ the waiter~ A waiter is going around from one place to another. ~ A tired looking waiter. ~ human~ ABVe 0 900 0 23 0 1d1+599 1d1+99 1d8+18 beating -6 -6 -6 0 FHJN AB CD 0 stand stand male 150 0 0 medium 0 #3042 waiter~ the waiter~ A man who in his young days was a famous sorcerer but now leads a quiet, peaceful life as a waiter. ~ ~ human~ ABRVe D 600 0 23 0 1d1+599 1d1+99 1d8+18 beating -6 -6 -6 0 FJN AB CD 0 stand stand male 150 0 0 medium 0 #3043 waiter~ the waiter~ A waiter who seems to have reached contact with God. ~ ~ human~ ABQVe 0 600 0 23 0 1d1+599 1d1+99 1d8+18 beating -6 -6 -6 0 FHJN AB CD 0 stand stand male 150 0 0 medium 0 #3044 waiter~ the waiter~ A waiter who knows where all his customers keep their money. ~ ~ human~ ABSVe 0 600 0 23 0 1d1+599 1d1+99 1d8+18 beating -6 -6 -6 0 FHJN AB CD 0 stand stand male 150 0 0 medium 0 #3045 waiter~ the waiter~ A waiter who easily could kill you, and still carry quite a few firebreathers. ~ ~ human~ ABTVe 0 600 0 23 0 1d1+599 1d1+99 1d8+18 beating -6 -6 -6 0 BFHJN AB CD 0 stand stand male 150 0 0 medium 0 #3046 filthy~ Filthy~ Filthy is standing here, eager to serve you a special drink. ~ Filthy looks real, ehm, dirty. He likes to keep his costumers happy, but do not mess with him or else he'll get upset. ~ human~ ABSV 0 600 0 23 2 1d1+599 1d1+99 1d8+18 beating -8 -8 -8 -4 BEFJN AB CD 0 stand stand male 200 0 0 medium 0 #3060 cityguard guard~ the cityguard~ A cityguard stands here. ~ A big, strong, helpful, trustworthy guard. ~ human~ ACGT 0 1000 3000 15 3 15d15+160 1d1+149 2d4+4 punch 0 0 0 8 CDEKLTU 0 C 0 stand stand either 150 0 0 medium 0 #3061 janitor~ the janitor~ A janitor is walking around, cleaning up. ~ ~ human~ AGH 0 900 0 1 0 2d6+10 1d1+99 1d5+0 pound 10 10 10 10 NU 0 0 C stand stand either 10 0 0 medium 0 #3062 fido dog~ the beastly fido~ A beastly fido is here. ~ Fido is a small dog that has a foul smell and pieces of rotted meat hanging around its teeth. ~ fido~ AFGHU 0 -200 0 0 0 1d6+4 1d1+99 1d4+0 bite 10 10 10 10 0 0 0 0 stand stand either 0 0 0 small 0 #3063 vagabond~ the vagabond~ A vagabond is here, looking for victims. ~ He looks pretty mean. ~ human~ ACS 0 -200 0 5 1 2d6+60 1d1+99 1d6+1 punch 7 5 5 10 BJNQ 0 0 C stand stand male 18 0 0 medium 0 #3064 drunk~ the drunk~ A singing, happy drunk wanders around, singing about Moria. ~ A drunk who seems to be too happy, and to carry too much money. ~ human~ AG 0 0 0 2 -1 2d6+22 1d1+99 1d6+0 beating 8 8 8 10 U 0 0 C stand stand male 65 0 0 medium 0 #3065 beggar~ the beggar~ A beggar is here, asking for a few coins. ~ The beggar looks like she is fed up with life. ~ human~ AB 0 0 0 1 0 2d6+10 1d1+99 1d5+0 beating 8 8 8 10 FJNU 0 0 C stand stand female 0 0 0 medium 0 #3066 cat~ an alley cat~ An alley cat hisses at you. ~ The alley cat is half starved and more than a little feral. ~ cat~ AFGHU 0 -200 0 0 1 1d6+4 1d1+99 1d4+0 scratch 8 8 8 9 DR 0 0 C stand stand either 0 0 0 small 0 #3067 cityguard guard~ the cityguard~ A cityguard is here, guarding the gate. ~ A big, strong, helpful, trustworthy guard. ~ human~ ABT 0 1000 3000 15 3 15d15+160 1d1+149 2d4+4 punch 0 0 0 8 CDEKLTU 0 C 0 stand stand either 150 0 0 medium 0 #3068 cityguard guard~ the cityguard~ A cityguard is here, guarding the gate. ~ A big, strong, helpful, trustworthy guard. ~ human~ ABT 0 1000 3000 15 3 15d15+160 1d1+149 2d4+4 punch 0 0 0 8 CDEKLTU 0 C 0 stand stand either 150 0 0 medium 0 #3069 cityguard guard~ the cityguard~ A cityguard is here, guarding the mayor. ~ A big, strong, helpful, trustworthy guard. ~ human~ ABT BQ 1000 3000 20 4 20d20+200 1d1+199 2d4+7 punch -4 -6 -6 0 CDEHKLTU 0 C 0 stand stand either 500 0 0 medium 0 #3070 shopkeeper old man~ the ancient potion-brewer~ An old man eyes you greedily. The old man says, 'Would you like to buy a nice love potion?' ~ He looks very dangerous. I wouldn't try to rob him. ~ human~ ABQRV DEHVF 1000 0 92 0 1d1+29599 1d1+999 10d10+20 magic -65 -65 -65 -25 FGH AB CD 0 stand stand male 5000 0 0 medium 0 #3071 cityguard guard~ the cityguard~ A cityguard is here, guarding the gate alertly. ~ A big, strong, helpful, trustworthy guard. ~ human~ ABT 0 1000 3000 15 3 15d15+160 1d1+149 2d4+4 punch 0 0 0 8 CDEKLTU 0 C 0 stand stand either 150 0 0 medium 0 #3072 cityguard guard~ the cityguard~ A cityguard is here, guarding the gate. He is half asleep. ~ A big, strong, helpful, trustworthy guard. ~ human~ ABT 0 1000 3000 15 3 15d15+160 1d1+149 2d4+4 punch 0 0 0 8 CDEKLTU 0 C 0 stand stand either 150 0 0 medium 0 #3090 kitten cat pet~ the kitten~ A small loyal kitten is here. ~ The kitten looks like a cute, little, fierce fighter. ~ cat~ ABU 0 400 0 1 2 2d6+11 1d1+99 1d4+0 scratch 8 8 8 10 0 0 C 0 stand stand either 0 0 0 tiny 0 #3091 puppy dog pet~ the puppy~ A small loyal puppy is here. ~ The puppy looks like a cute, little, fierce fighter. ~ dog~ ABU F 400 0 3 2 4d6+25 1d1+99 1d6+0 bite 7 7 7 10 N 0 C 0 stand stand either 0 0 Q small 0 #3092 beagle dog pet~ the beagle~ A small, quick, loyal beagle is here. ~ The beagle looks like a fierce fighter. ~ dog~ ABU F 400 0 5 3 3d12+50 1d1+99 1d6+0 bite 5 5 5 9 N 0 C 0 stand stand either 0 0 Q small 0 #3093 rottweiler dog pet~ the rottweiler~ A large, loyal rottweiler is here. ~ The rottweiler looks like a strong, fierce fighter. ~ dog~ ABU F 400 0 7 3 6d10+60 1d1+149 2d4+1 bite 4 4 4 8 CDL 0 C 0 stand stand either 0 0 0 medium 0 #3094 wolf pet~ the wolf~ A large, trained wolf is here. ~ The wolf looks like a strong, fearless fighter. ~ wolf~ ABU F 0 0 9 3 6d10+80 1d1+99 2d5+1 bite 4 4 4 8 C 0 C 0 stand stand either 0 0 0 medium 0 #3095 eagle bird pet~ the eagle~ A loyal eagle circles overhead. ~ The eagle looks like a strong fierce fighter. ~ song bird~ ABIU FZ 0 0 12 3 6d10+130 1d1+99 2d5+3 claw 0 0 0 8 N 0 C 0 stand stand either 0 0 U small 0 #3096 lion pet~ the lion~ A large, faithful lion is here. ~ The great lion looks very fierce. ~ cat~ ABIU F 0 0 15 2 4d9+205 1d1+99 2d8+3 chomp -2 -2 -2 7 C 0 C 0 stand stand either 0 0 0 medium 0 #3097 tiger pet~ the tiger~ A great, loyal tiger is here. ~ The large, striped tiger looks like a savage fighter. ~ cat~ ABIU F 0 0 20 3 4d9+325 1d1+99 4d4+5 claw -4 -4 -4 6 CMN 0 C 0 stand stand either 0 0 0 medium 0 #3100 maid~ the maid~ The maid is waiting for your order. ~ She is very beautiful with golden hair, and deep blue eyes. A good reason for coming here more often. ~ human~ ABV 0 1000 0 23 2 1d1+499 1d1+99 1d8+12 beating -15 -15 -15 -15 FG AB CD 0 stand stand female 180 0 0 medium 0 #3120 sexton~ the sexton~ A sexton is sitting here, drinking hot tea. ~ The sexton looks like he is relaxing after another grave-digging job. ~ human~ ABH 0 800 0 3 0 2d6+35 1d1+99 1d7+0 punch 7 7 7 10 0 0 0 C sit sit male 75 0 0 medium 0 #3121 swan~ the swan~ A swan is swimming around in the pond. ~ The white swan is very elegant. ~ water fowl~ ABU 0 1000 0 1 0 2d6+10 1d1+99 1d5+0 peck 8 8 8 10 CFR 0 0 C stand stand either 0 0 0 small 0 #3122 duckling~ the duckling~ A duckling is swimming around in the pond. ~ The duckling is adorable, it looks most of all like a tiny furball. ~ water fowl~ ABU 0 1000 0 0 0 1d4+0 1d1+99 1d1+0 peckb 10 10 10 10 FR 0 0 C stand stand either 0 0 0 tiny 0 #3123 sparrow~ the sparrow~ A sparrow is flapping around on the ground. ~ The sparrow looks like it is enjoying life. ~ song bird~ AGHU 0 1000 0 0 0 2d6+0 1d1+99 1d3+0 peck 10 10 10 10 R 0 0 C stand stand either 0 0 0 tiny 0 #3124 duck~ the duck~ A duck is here, quacking happily. ~ The duck is quite fat. It looks like it is enjoying life. ~ water fowl~ AGU 0 1000 0 1 0 2d6+5 1d1+99 1d4+0 peckb 10 10 10 10 FR 0 0 C stand stand either 0 0 0 small 0 #3140 captain~ the captain~ The captain of the guard is looking very upset. ~ A big, strong, angry captain. ~ human~ ABCFT D 1000 3000 17 4 15d15+190 1d1+199 2d4+6 punch -2 -2 -2 6 CDEHKLU 0 C 0 stand stand male 500 0 0 medium 0 #3141 cityguard guard~ the cityguard~ A cityguard stands here, looking very upset. ~ A big, strong, angry guard. ~ human~ ABCFT 0 1000 3000 15 3 15d15+10 1d1+149 2d4+4 punch 0 0 0 8 CDEHKLU 0 C 0 stand stand either 150 0 0 medium 0 #3142 secretary~ the secretary~ A secretary is sitting at the desk. ~ She looks very busy. The Secretary says 'Sorry, but the Mayor is extremely busy today'. The Secretary says 'Please sit down and have a seat in the meantime'. ~ human~ AB 0 900 0 12 2 4d12+148 1d1+99 2d7+1 slap 0 0 0 8 FHI 0 0 0 sit sit female 100 0 0 medium 0 #3143 mayor~ the mayor~ The mayor is here. He shakes your hand. ~ He is a stocky, middle-aged man with thin, grey hair. ~ human~ AB N 900 3000 23 6 6d10+600 1d1+199 1d8+12 punch -25 -25 -25 -20 EFNS AB CD 0 sleep stand male 1000 0 0 medium 0 #3144 crier~ the town crier~ The town crier is here, weeping quietly. ~ He is very good at his job - completely dissolved in tears. ~ human~ AH 0 900 0 1 0 2d6+10 1d1+99 1d5+0 slap 10 10 10 10 D 0 0 C stand stand male 14 0 0 medium 0 #3150 esme waitress~ Esme~ Esme the waitress hums to herself and wonders what you'd like to order. ~ Esme brushes a lock of dark hair away from her wire-rimmed glasess and smiles warmly at you. ~ human~ ABV 0 900 0 25 0 1d1+999 1d1+199 1d8+10 slap -15 -15 -15 -15 FG AB CD 0 stand stand male 1000 0 0 medium 0 #3160 Melancholy~ Melancholy~ Melancholy is here, digging through a pile of scrolls, papers, and maps. ~ Ragged brown hair frames a ghostly, pale face. Puffy eyelids surround two sky blue, haunting eyes. An old, brown robe is wrapped around her frail frame. She looks up from her pile of papers and maps and looks inquiringly at you, smiling faintly. ~ human~ ABV 0 900 0 84 3 20d10+28800 1d1+399 13d60+60 slap -65 -65 -65 -35 FG AB CD 0 stand stand male 8000 0 0 medium 0 #3161 lister green tree snake~ Lister~ A green tree snake is sitting here on a pile of books. ~ This is Melancholy's pet tree snake, Lister. Something seems odd about his jaw, almost as if he were smiling at you. He's quite friendly, but don't get him drunk. ~ snake~ ABV D 200 0 35 3 11d10+1300 1d1+99 6d6+4 bite -16 -15 -12 0 FHNR 0 F 0 stand stand male 0 0 0 small 0 #3162 otho money changer moneychanger~ Otho the Changer~ Otho the Money Changer sits behind his desk, waiting for your coins. ~ Try to handle the command IDENTIFY!... Try to change money!....(give some silver, get some gold) Otho is grotesquely fat man dressed in rich clothes. Apparently the money changing business pays quite well in this busy city, or possibly the rumors of his fencing services are true... ~ human~ ABVd DF 900 0 75 0 1d1+28099 1d1+199 15d30+60 slap -65 -65 -65 -35 FG AB CD 0 stand stand male 1000 0 0 medium 0 #3163 thief~ the thief~ A thief, all dressed in black. ~ Well COUNT your money! ~ human~ ACHS PQ -100 0 30 1 6d8+700 1d1+99 4d5+5 stab 2 4 3 7 EFJN 0 0 0 stand stand either 100 0 0 medium 0 #3164 butcher shopkeeper~ the butcher~ The butcher is here dressing a side of beef. ~ This brawny woman wears a large white apron to catch all the spatters while she cuts the beef. ~ human~ ABV H 900 0 48 1 25d10+6250 1d1+999 6d18+16 none -35 -35 -35 -15 EFJ AB CD 0 stand stand female 7000 0 0 medium 0 #3165 novice boy~ the novice boy~ Novice of weaponsmith is here. ~ He is a small boy with short black hair. His bright eyes are watching his master, weaponsmith. Here, he takes care of the bulky work, bringing or carrying away what is needed and what is not. ~ human~ ABce HV 500 0 12 1 6d8+300 1d1+99 4d10+5 beating 2 4 3 7 EFJN AB 0 0 stand stand male 100 0 0 medium 0 #3166 healer nacya~ nacya~ The healer Nacya welcomes you to her temple. ~ She surely is one of the most beautiful human you have ever seen in your life. Her deep brown eyes, invite you to the peaceful world of goods. Her white robes represend the purity of her soul. She is standing behind the altar, and concentrating, to cure the others wounds. ~ human~ ABKRVQae HDEFZ 1000 0 36 0 1d1+1700 1d1+2000 7d4+50 divine 0 0 0 0 FG ABC ABDC 0 stand stand female 0 0 0 medium 0 #3167 guildmaster master~ the guildmaster~ A knight watches your moves carefully. ~ The guild master is a tall well build man. You can easily see that he is charismatic. He is still wearing his bright body armor, even at a very safe place like this. He has a long, two-handed sword next to him. ~ human~ ABKRVe DEFZ 1000 0 96 0 1d1+29099 1d1+999 20d48+64 slash -80 -80 -80 -40 FG ABD C 0 stand stand male 0 0 0 medium 0 #3168 guildmaster master~ the guildmaster~ You notice an assassin behind you as you turn around! ~ The guild master is a tall well build man. He wears a dark cloth all over his body, and carries strange equipment tied on his belt. ~ human~ ABKRVe DEFZ 0 0 96 0 1d1+29099 1d1+999 20d48+64 slash -80 -80 -80 -30 FG AB DC 0 stand stand male 0 0 0 medium 0 #3169 guildmaster master~ the guildmaster~ A dark caped man grabs his sword, for your unexpected existance. ~ He is a dark-elf with evil looking eyes. As you look in his eyes, you think they are glowing red. His black cloak covers almost all of his face. Even he's an elf, he has a strong build, tall body. He looks willing to practice you, as long as you serve the evil. ~ dark-elf~ ABKRVe DEFZ -300 0 96 0 1d1+29099 1d1+999 20d50+64 slash -80 -80 -80 -40 FG AB DC 0 stand stand male 0 0 0 medium 0 #3170 guildmaster master~ the guildmaster~ Your guildmaster is standing here. ~ Even though your guildmaster looks old and tired, you can clearly see the vast amount of knowledge she possesses. She is wearing fine magic clothing, and you notice that she is surrounded by a blue shimmering aura. ~ elf~ ABKRVe DEFZ 0 0 96 0 1d1+29099 1d1+999 20d48+64 magic -85 -85 -85 -35 FG ABD C 0 stand stand female 0 0 0 medium 0 #3171 guildmaster master~ the guildmaster~ A well-dressed Samurai watches your moves carefully. ~ The guild master is a short well build man. You can easily say he is charismatic. He is still wearing his old body armor, even at a very safe place like this. ~ human~ ABKRVe DEFZ 1000 0 96 0 1d1+29099 1d1+999 20d48+64 slash -80 -80 -80 -40 FG ABD C 0 stand stand male 0 0 0 medium 0 #3172 templeman~ the templeman~ The templeman is here, looking something in old books. ~ Although very handsome , the templeman serves for IMMORTALS and GODS. help 'religion' to see a listing of religions available. ~ human~ ABKQVe DFH 1000 0 80 10 1d1+25999 1d1+999 12d44+60 divine -95 -95 -95 -15 FHIK ABC D 0 stand stand male 5000 0 0 huge 0 #0 #OBJECTS #3000 barrel beer~ a barrel of beer~ A beer barrel has been left here.~ wood~ drink 0 A 300 300 'beer' 0 0 0 160 75 P #3001 bottle beer~ a bottle of beer~ A beer bottle has been left here.~ glass~ drink 0 A 16 16 'beer' 0 0 0 10 5 P #3002 bottle ale~ a bottle of ale~ A dark bottle of ale has been left here.~ glass~ drink 0 A 16 16 'ale' 0 0 0 20 6 P #3003 bottle firebreather~ a bottle of firebreather~ A bottle of firebreather has been left here.~ glass~ drink 0 A 12 12 'firebreather' 0 0 0 10 25 P #3004 bottle local~ a bottle of local specialty~ A dark bottle has been left here.~ glass~ drink 0 A 12 12 'local specialty' 0 0 0 10 11 P #3005 quest blade~ quest's sword~ Questor's sword lies upon the ground, waiting for its owner.~ adamantite~ weapon BI AN sword 10 7 cleave EF 62 450 5600 P E scimitar blade~ It is quite heavy. The blade is made of some metal that you can't even spell. The edge of the blade looks as if it could cut through anything or anyone. ~ #3006 stone~ A Clan Stone~ Somebody left their Clan Stone here.~ adamite~ food 0 A 45 45 0 0 0 0 20 0 P #3009 potpie pot pie~ a big pot pie~ A big pot pie has been left here.~ food~ food 0 A 20 40 0 0 0 0 20 22 P #3010 pit~ the donation pit~ A pit for sacrifices is in front of the altar.~ ~ container O 0 10000 0 0 1000 100 0 0 0 P E pit~ This is where you put money and items to help Doz expand this shrine, ~ #3011 bread~ a bread~ A loaf of bread is here. It doesn't look too stale.~ food~ food 0 A 18 12 0 0 0 0 10 9 P #3012 cinnamon roll~ a cinnamon roll~ A piping hot cinnamon roll is here. It looks delicious!~ food~ food 0 A 4 8 0 0 0 0 10 16 P #3013 cookies~ a batch of Sara's cookies~ A plate of chocolate chip cookies is here.~ food~ food 0 A 8 10 0 0 0 0 10 11 P #3014 danish blueberry~ a blueberry danish~ A scrumptious blueberry danish is here.~ food~ food 0 A 8 6 0 0 0 0 10 5 P #3020 dagger~ a dagger~ A dagger with a long thin blade is here.~ steel~ weapon 0 AN dagger 1 4 stab 0 0 10 157 G #3021 sword small~ a small sword~ A small sword lies here.~ steel~ weapon 0 AN sword 1 5 slice 0 0 30 250 G #3022 sword long~ a long sword~ A long sword has been left here.~ steel~ weapon 0 AN sword 2 5 slash 0 7 50 610 G #3023 club~ a club~ A stout wooden club is here.~ wood~ weapon 0 AN mace 1 7 pound 0 3 30 220 G A 18 -1 #3024 mace heavy~ a mace~ A heavy iron mace is here.~ iron~ weapon 0 AN mace 2 4 pound 0 6 100 390 G A 19 1 #3025 axe hand~ a hand axe~ A small hand axe lies forgotten on the floor.~ iron~ weapon 0 AN axe 1 6 chop 0 1 50 310 G #3026 axe battle~ a battle axe~ A large steel axe rests on the ground.~ steel~ weapon 0 AN axe 2 5 chop F 5 90 650 G #3027 spear~ a spear~ A long spear leans against the wall.~ steel~ weapon 0 AN staff 1 8 pierce 0 4 50 84 G #3028 staff~ a wooden staff~ A stout wooden staff lies on the floor.~ wood~ weapon 0 AN staff 1 8 pound F 9 40 580 G A 17 -2 #3029 flail~ a flail~ A small iron flail is here.~ iron~ weapon 0 AN flail 1 7 pound 0 1 50 77 G A 17 1 #3030 torch~ a torch~ A large torch.~ wood~ light 0 A 0 0 50 0 0 0 30 4 G #3031 lantern~ a hooded brass lantern~ A hooded brass lantern has been left here.~ brass~ light 0 A 0 0 250 0 0 0 40 75 P E letters~ They say, "Use 'hold lantern' to activate." ~ E lantern~ It is a large and robust but somewhat battered oil lantern made from brass, equipped with a handle to make it handy and a hood to protect its flame. Some letters have been scratched on its bottom. ~ #3032 bag~ a bag~ A small bag.~ leather~ container 0 A 50 0 0 5 100 0 10 9 G #3033 box~ a box~ A small box.~ wood~ container 0 A 10 1 0 5 100 0 10 30 G #3039 scroll cancellation~ a scroll of cancellation~ A rolled vellum scroll is here.~ vellum~ scroll G AO 15 'cancellation' '' '' '' 9 10 1190 P E scroll~ Use this scroll to remove magical curses. ~ #3040 scroll identify~ a scroll of identify~ A scroll has carelessly been left here.~ vellum~ scroll G AO 12 'identify' '' '' '' 7 10 890 P E scroll identify~ The scroll has a magic formula drawn upon it: ??? ? ? ? ? ? * ~ #3041 potion return~ a swirling potion of return~ A small swirling potion has been left here.~ glass~ potion G AO 20 'word of recall' '' '' '' 0 10 2020 P E potion return~ The potion has a small label 'Returning'. ~ #3042 scroll recall~ a scroll of recall~ A scroll has carelessly been left here.~ vellum~ scroll G AO 20 'word of recall' '' '' '' 17 20 2900 P E scroll~ The scroll has written a formula of 'Word of Recall' upon it. ~ #3043 ring protection~ a ring of protection~ an enchanted ring of protection sits on the floor.~ silver~ treasure G AB 0 0 0 0 0 8 10 640 P A 20 -1 A 17 -2 E ring~ It's a silver ring set with a gleaming moonstone. ~ #3044 wand magic missile missiles~ a wand of magic missiles~ a wooden stick lies on the ground.~ wood~ wand G AO 4 10 10 'magic missile' 0 2 10 320 P E wand~ It has a little note that says 'point this end at target'. ~ #3045 jacket scale mail~ a scale mail jacket~ A scale mail jacket is lying on the ground.~ steel~ armor 0 AD 3 4 4 0 2 5 160 850 G #3046 bronze breast plate~ a bronze breast plate~ A bronze breast plate is lying on the ground.~ bronze~ armor 0 AD 6 5 7 0 5 15 200 2100 G #3047 bronze breast plate~ a special bronze breast plate~ A special bronze breast plate is lying on the ground.~ bronze~ armor 0 AD 6 5 7 0 5 15 200 2100 G #3050 raft~ a raft~ A raft has been left here.~ wood~ boat 0 A 0 0 0 0 0 0 750 400 A E raft~ The raft looks very primitive. ~ #3051 canoe~ a canoe~ A canoe has been left here.~ wood~ boat 0 A 0 0 0 0 0 0 320 900 G E canoe~ The canoe is fairly light. ~ #3052 bracer strong leather~ a leather bracer~ A strong leather bracer is here.~ leather~ armor 0 AM 0 2 2 0 0 0 10 112 G #3053 belt leather~ a leather belt~ A soft leather belt is here.~ leather~ armor 0 AL 1 2 2 0 0 0 10 136 G #3054 girdle leather~ a leather girdle~ A wide leather girdle is here.~ leather~ armor 0 AL 1 3 3 0 1 0 20 220 G #3060 jerkin leather~ a leather jerkin~ A leather jerkin is lying on the ground.~ leather~ armor 0 AD 1 2 2 0 0 0 50 270 G #3061 cap leather~ a leather cap~ A leather cap is lying on the ground.~ leather~ armor 0 AE 1 2 2 0 0 0 10 136 G #3062 pants leather~ a pair of leather pants~ A pair of leather pants is lying on the ground.~ leather~ armor 0 AF 1 2 2 0 0 0 50 136 G #3063 boots leather~ a pair of leather boots~ A pair of leather boots lies here.~ leather~ armor 0 AG 1 2 2 0 0 0 30 136 G #3064 gloves leather~ a pair of leather gloves~ A pair of leather gloves is lying on the ground.~ leather~ armor 0 AH 1 2 2 0 0 0 10 136 G #3065 sleeves leather~ a pair of leather sleeves~ A pair of leather sleeves is lying on the ground.~ leather~ armor 0 AI 1 2 2 0 0 0 30 136 G #3066 jerkin hard leather~ a hard leather jerkin~ A hard leather jerkin is lying on the ground.~ leather~ armor 0 AD 1 3 3 0 1 0 80 430 G #3067 cap hard leather~ a hard leather cap~ A hard leather cap is lying on the ground.~ leather~ armor 0 AE 1 3 3 0 0 0 20 220 G #3068 pants hard leather~ a pair of hard leather pants~ A pair of hard leather pants is lying on the ground.~ leather~ armor 0 AF 1 3 3 0 1 0 70 220 G #3069 boots hard leather~ a pair of hard leather boots~ A pair of hard leather boots lies here.~ leather~ armor 0 AG 1 3 3 0 1 0 40 220 G #3070 gloves hard leather~ a pair of hard leather gloves~ A pair of hard leather gloves is lying on the ground.~ leather~ armor 0 AH 1 3 3 0 1 0 10 220 G #3071 sleeves hard leather~ a pair of hard leather sleeves~ A pair of hard leather sleeves is lying on the ground.~ leather~ armor 0 AI 1 3 3 0 1 0 40 220 G #3072 jerkin scale mail~ a scale mail jerkin~ A scale mail jerkin is lying on the ground.~ steel~ armor 0 AD 3 4 4 0 2 5 140 850 P #3073 coif scale mail~ a scale mail coif~ A scale mail coif is lying on the ground.~ steel~ armor 0 AE 3 4 4 0 1 5 40 420 P #3074 skirt scale mail~ a long scale mail skirt~ A long scale mail skirt is lying on the ground.~ steel~ armor 0 AF 3 4 4 0 2 5 80 420 P #3075 boots reinforced~ a pair of reinforced boots~ A pair of reinforced boots lies here.~ leather~ armor 0 AG 3 4 4 0 2 5 40 420 P #3076 gloves reinforced~ a pair of reinforced gloves~ A pair of reinforced gloves is lying on the ground.~ leather~ armor 0 AH 3 4 4 0 2 5 20 420 P #3077 sleeves scale mail~ a pair of scale mail sleeves~ A pair of scale mail sleeves is lying on the ground.~ steel~ armor 0 AI 3 4 4 0 2 5 60 420 P #3080 potion heal healing~ a potion of healing~ A potion of healing is here.~ glass~ potion G AO 20 'heal' '' '' '' 11 10 800 P #3081 potion sanct sanctuary~ a potion of sanctuary~ A potion of sanctuary is here.~ glass~ potion G AO 20 'sanctuary' '' '' '' 11 10 800 P #3082 potion divine~ a potion of divine protection~ A potion of divine protection is here.~ crystal~ potion ABGI AO 35 'sanctuary' 'stone skin' 'enhanced armor' '' 16 10 1800 P #3083 potion cure light~ a potion of cure light wounds~ A potion of cure light wounds is here.~ glass~ potion G AO 5 'cure light' '' '' '' 0 10 150 P #3084 potion cure serious~ a potion of cure serious wounds~ A potion of cure serious wounds is here.~ glass~ potion G AO 10 'cure serious' '' '' '' 1 10 220 P #3085 potion cure critical critic~ a potion of cure critical wounds~ A potion of cure critical wounds is here.~ glass~ potion G AO 15 'cure critical' '' '' '' 5 10 390 P #3086 potion antidote bottle~ a bottle of antidote~ A bottle of antidote is here.~ clay~ potion G AO 14 'cure poison' 'cure light' 'cure disease' '' 8 10 550 P #3087 potion cure blindness~ a potion of cure blindness~ A potion of cure blindness is here.~ glass~ potion G AO 13 'cure blindness' '' '' '' 0 10 230 P #3088 vial holy water~ a vial of holy water~ A vial of holy water is here.~ crystal~ potion AGI AO 20 'bless' 'protection evil' 'remove curse' '' 10 10 720 P #3089 potion armor~ a potion of armor~ A potion of armor is here.~ glass~ potion G AO 10 'armor' '' '' '' 0 10 200 P #3090 potion negation~ a potion of negation~ A potion of negation is here.~ glass~ potion BG AO 35 'cancellation' '' '' '' 9 10 830 P #3091 potion fly flying~ a potion of flying~ A potion of flying is here.~ glass~ potion G AO 9 'fly' '' '' '' 3 10 250 P #3092 potion true sight~ a potion of true sight~ A potion of true sight is here.~ glass~ potion G AO 10 'detect invis' 'detect magic' 'detect evil' 'detect good' 4 10 2290 P #3093 arrow wooden~ a wooden arrow~ A wooden arrow with an inner glow lies here.~ wood~ weapon 0 AO arrow 6 7 pierce 0 33 10 500 P A 19 1 A 18 1 #3094 arrow silver~ a silver-headed arrow~ A silver-headed arrow with an inner glow lies here.~ wood~ weapon 0 AO arrow 7 8 pierce 0 49 20 500 P A 19 2 A 18 2 #3095 arrow golden~ a golden-headed arrow~ A golden-headed arrow with an inner glow lies here.~ wood~ weapon 0 AO arrow 8 9 pierce 0 61 20 500 P A 19 3 A 18 3 #3096 arrow adamantite~ an adamantite-headed arrow~ An adamantite-headed arrow with an inner glow lies here.~ wood~ weapon 0 AO arrow 9 10 pierce 0 72 20 500 P A 19 4 A 18 4 #3097 shield small metal~ a small metal shield~ A small metal shield is lying on the ground.~ steel~ armor 0 AJ 4 4 4 1 2 5 60 750 P #3100 tea cup~ a cup of tea~ A cup has been set here.~ china~ drink 0 A 6 6 'tea' 0 0 0 10 8 P E cup~ It is a small simple cup. ~ #3101 coffee cup~ a cup of coffee~ A cup has been set here.~ china~ drink 0 A 6 6 'coffee' 0 0 0 10 6 P E cup~ It is a small simple cup. ~ #3102 water cup~ a cup of water~ A cup has been set here.~ clay~ drink 0 A 10 10 'water' 0 0 0 10 1 P E cup~ It is a large simple cup. ~ #3105 bracer bronze~ a bronze bracer~ A bronze bracer is lying on the ground.~ bronze~ armor 0 AM 3 6 6 0 3 10 30 760 G #3106 bracer iron~ an iron bracer~ An iron bracer is lying on the ground.~ iron~ armor 0 AM 3 7 7 0 3 15 40 1020 G #3110 shirt chain mail~ a chain mail shirt~ A chain mail shirt is lying on the ground.~ steel~ armor 0 AD 5 4 5 0 3 10 180 1320 P #3111 coif chain mail~ a chain mail coif~ A chain mail coif is lying on the ground.~ steel~ armor 0 AE 5 4 5 0 2 10 50 660 P #3112 skirt chain mail~ a long chain mail skirt~ A long chain mail skirt is lying on the ground.~ steel~ armor 0 AF 5 4 5 0 3 10 100 660 P #3113 boots ironbound~ a pair of iron-bound boots~ A pair of iron-bound boots lies here.~ iron~ armor 0 AG 5 4 5 0 3 10 60 660 P #3114 gauntlets chain mail~ a pair of chain mail gauntlets~ A pair of chain mail gauntlets is lying on the ground.~ steel~ armor 0 AH 5 4 5 0 3 10 40 660 P #3115 sleeves chain mail~ a pair of chain mail sleeves~ A pair of chain mail sleeves is lying on the ground.~ steel~ armor 0 AI 5 4 5 0 3 10 80 660 P #3116 shield large metal~ a large metal shield~ A large metal shield is lying on the ground.~ steel~ armor 0 AJ 5 5 5 2 4 10 140 1190 P #3117 shield small wooden~ a small wooden shield~ A small wooden shield is lying on the ground.~ wood~ armor 0 AJ 4 3 2 1 1 3 40 510 P #3120 key iron~ a key~ An iron key has been left here.~ iron~ key 0 A 0 0 0 0 0 0 10 0 G E key iron~ The iron key is not special. ~ #3121 key rusty~ a key~ A rusty key has been left here.~ iron~ key 0 A 0 0 0 0 0 0 10 0 W E key rusty~ The key is a fairly large rusty key. You notice some fresh dirt on it. ~ #3122 key wooden~ a key~ A wooden key has been left here.~ wood~ key 0 A 0 0 0 0 0 0 10 0 G E key wooden~ The wooden key is not special. ~ #3123 key brass~ a key~ A brass key has been left here.~ brass~ key 0 A 0 0 0 0 0 0 10 0 G E key brass~ The brass key is small and looks like it fits a very complicated lock. ~ #3124 sword long~ a long sword~ A long sword has been left here.~ steel~ weapon 0 AN sword 3 10 slash D 26 50 2000 P E sword long~ This is the ceremonial sword of the Mayor of Midgaard. A 13 20 A 12 20 ~ #3129 hand cuffs~ a pair of hand cuffs~ A pair of hand cuffs has been left here.~ iron~ trash 0 AO 0 0 0 0 0 0 40 0 A #3130 desk drawer~ the desk~ A desk is set against the western wall.~ wood~ container 0 0 34 ABCD 3122 20 100 0 0 0 G E drawer~ You notice a keyhole in the drawer. ~ E desk~ The desk looks very sparse, there is a drawer on the left side. ~ #3131 safe~ the safe~ A safe is placed in a dark corner of the room.~ iron~ container 0 0 34 ABCD 3123 20 100 0 0 0 G E safe~ The safe is very heavy. ~ #3132 silver coins~ the silver coins~ A lot of silver is here.~ silver~ money 0 A 1000 0 0 0 0 0 0 0 P E silver~ Looks like at least a thousand coins. ~ #3133 city key~ the City Key~ The very big City Key is lying here.~ gold~ key 0 A 0 0 0 0 0 0 250 100 G E city key~ It is probably the biggest key you have seen in your life. It is made from polished gold and has various patterns on it along with the Midgaard Coat of Arms. ~ #3134 bench~ the Bench~ A white-painted wooden bench is standing here.~ wood~ furniture 0 0 3 2000 BEHK 105 105 0 0 0 G E bench~ It is a quite heavy but very comfortable bench. It is placed with its front towards the river so you can sit and watch the river and the houses on the other side. ~ #3135 fountain water~ a fountain~ A small white fountain gushes forth here.~ ~ fountain 0 0 0 0 'water' 0 0 0 0 0 G E fountain~ It is very nice. Made from fine white marble. ~ #3136 coins~ a small pile of coins~ A small pile of coins lies here.~ silver~ money 0 A 20 0 0 0 0 0 0 0 P #3137 key steel~ a steel key~ A large steel key has been left here.~ steel~ key 0 A 0 0 0 0 0 0 10 0 G E key steel~ A key of this size must fit a very strong lock. ~ #3138 skin water buffalo~ a buffalo water skin~ A bloated dead buffalo is on the floor.~ leather~ drink 0 A 64 64 'water' 0 0 0 40 24 G #3139 letter resignation~ the receptionist's letter of resignation~ The receptionist's letter of resignation is taped to the wall.~ paper~ furniture 0 0 0 0 0 0 0 0 0 0 P E letter resignation~ The letter is written in a bold and feminine Carolinian hand. To whom it may concern, Merc Industries has installed a new no-rent save and quit system. Apparently one can now save and quit at any time from anywhere inside a town or out. My services here are no longer required. Diana the Receptionist ~ #3140 notice liquidation bank~ the bank's notice of liquidation~ The bank's notice of liquidation is taped to the wall.~ paper~ furniture 0 0 0 0 0 0 0 0 0 0 P E notice liquidation bank~ The letter is written in a reserved and dignified Spencer hand. To whom it may concern, Merc Industries has charmed your money. Apparently one's gold will remain close, even beyond death. We are closing down our offices and ATM machines. Our services here are no longer required. Midgaard City Bank ~ #3150 coffee cup cinnamon~ a cup of cinnamon coffee~ A piping hot cup of cinnamon coffee is here.~ china~ drink 0 A 6 6 'coffee' 0 0 0 10 12 P E coffee~ It's a nice flavorful blend, just right for late-night mudding sessions. ~ #3151 soup bowl~ a bowl of chicken noodle soup~ A nice hot bowl of chicken noodle soup is here.~ wood~ food 0 A 4 8 0 0 0 0 20 10 P E soup~ This looks like just the thing for a cold! ~ #3152 bowl beef stew~ a bowl of beef stew~ A bowl of nice thick beef stew, with lots of vegetables, steams here.~ food~ food 0 A 25 25 0 0 0 0 30 14 P E stew bowl~ This is Kate's special stew, guaranteed to keep hunger pangs away for many hours. Care for a bite? ~ #3153 biscuit~ a biscuit~ A yummy biscuit, covered with butter, is here.~ food~ food 0 A 4 3 0 0 0 0 10 5 P E biscuit~ A nice, soft biscuit with just enough butter. Better buy two. ~ #3154 beer bottle killian irish red~ a bottle of George Killian's Irish Red~ A dark-tinted bottle of beer is here.~ glass~ drink 0 A 16 16 'beer' 0 0 0 20 20 P E beer bottle~ It's a fine beer for serious drinkers, complete with the famous horse head logo. Worth every penny. ~ #3161 key white~ a white key~ A white key has been left here.~ ivory~ key 0 AO 0 0 0 0 0 0 10 0 G #3162 map midgaard~ a map of the city of Midgaard~ A rolled up map is here.~ paper~ map 0 A 1 0 0 0 0 0 10 500 P E map midgaard~ . * * * MIDGAARD * * * = = ========== = = Rainbow Bridge (Asgard and Valhalla) / North Temple Altar Mud School <--- ** NEWBIES ** | /Up (Healer, Pit) | ** GO HERE ** | / | /Entrance to West---+---East | / Mud School / | Temple of | Down/ | (neutral)Midgaard Arena South (Recall) | | /In the Air /Defunct Reception Cleric | / / Northern Guild----Temple Square---Grunting---Bar Northern Midgaard (Fountain) Boar Inn | Midgaard (Clan Road) Samurai G. (Clan Road) | Magic | Paladin | | Shop Bakery | Guild Weaponsmith | | | | | | | | To <---West---Main-Street---Market----Main-Street-+--------East--->Cross Shire, Gate | | Square | | Gate Roads Forest of | Mage Armoury | Jeweler Warrior | Haon-Dor | Guild . Guild | | High --Butcher | Wall--Temple Grocer- Road Wall Road Road Of Stupid . --Warlock G. | | | | | | Leather Map | Grebe's Pet Apothecary | | Shop Shop | Tavern Shop (Potions) | | | | Common | | | | Wall---Poor-Alley----Square---Dark-Alley------+----Wall Road Road | | | | | | | | A-P Grubby | Thieves Levee Warehouse | | Guild Inn | Guild (Boats) (Sailor) | | / | | | | Assassin | | | | Guild Dump | | Wall Mob Sewers/ | | Wall Road--Factory | | Road | South Midgaard | To the Bridge Bridge River---------> Bridge <--> Sands | | | of Southern Southern Southern Sorrow Midgaard Midgaard Midgaard ~ #3163 map anatolia~ a map of Anatolia~ A rolled up map is here.~ paper~ map 0 A 1 0 0 0 0 0 10 150 P E map anatolia~ . * * * Northern Anatolia * * * = = ================== = = DragonSpyre /UnderDark Firetop-----Mirkwood | Moria Mountain \ Olympus / New | Dwarven--Mines Mage Elven Valley | / Ofcol--Ofcol +----Kingdom Tower \ |/ | | | \Catacombs | Dragon Tower Plains-----+ | Day-Care | / | | | Mirkwood Void---Old Shadow -Galaxy Titan Northern Stones of | \Nirvana | Thalos Grove | Midgaard G'harne | `--\Holy | Ciquala | | Realms | Smurf Grove \ \ Arachnos | Shire Asgard | In the Air of \| Village | \ \ | | | \ | / Mirror | | | Check Forest Of--/---+-------Midgaard---------------Cross---Eastern Road---Point Haon Dor Gerg. Chess-/| \-|-\-Goblin.SHold Roads | / | | Mob-Factory/ | | | Machine \ Gnome Village Old | Troll Den / | | Dreams \ Marsh Drakyri Isle Sewer | \ Ruins of---Dwarf---Frigid Waste | \Midgaard Thalos Forest | Redferne's---Chain---Southern River | \ Keep of / Residence Midgaard \ Wyvern--+ Drow Mahn-tor Divided | / | \ Sands of Tower | City Souls Clouds Gang Land | Graveyard Sorrow | Aarakocran (Harpies) __/ | \ \ | / ZOO\__/ Miden'nir Church Mega-City Elemental (Goblins) Catacombs One Canyon This map shows just about all the major areas on ROM. This map is NOT drawn to scale, some of the directions were changed to make everything fit. This map shows the GENERAL location of an area with respect to the other areas. Type "areas" for a complete list with suggested levels and the authors. ~ #3164 map southern midgaard~ a map of southern Midgaard~ A rolled up map is here.~ paper~ map 0 A 1 0 0 0 0 0 10 1000 P E map southern midgaard~ . * * * SOUTHERN MIDGAARD * * * = = =================== = = West South Kate's East Bridge Bridge Diner Bridge | | | | Northwest | Austral Northeast Concourse---Promenade--------Promenade----------Square-----------------Concourse | | | | | | | | | Fountain | | | | Emerald | | Concourse Park Park-----Park Ave----Penny--Penny--Concourse | Road Entrance Cafe | Lane Lane | | | | Emerald | | | | Ave | | | | | | | Guard Park Park The Park Emerald Town | | HQ----Road---Entrance---Park---Entrance---Ave-----Hall | | | | | | Park Emerald---------Emerald--------------Gang | | Road Ave Ave | | | | | | | | | | Park----------------Road----------Park Elm--Land | | Road /Crossing Road Street | | | / | | | | | Temple Chain | | | | Concourse of SUN(good) / | Park----Elm-----Elm---Concourse | / | Road Street Street | | (Redferne's, Harpies) | | | | | | | | | | Emerald--Emerald | Graveyard | | Ave Ave | (Church Catacombs) | | | | | | Emerald Park Dark (evil) | | Ave Road----Temple | | | | | Concourse-----------Concourse------Inside-----Concourse----------------Concourse South Gate | Miden'Nir (Goblins) ~ #3165 map dwarven kingdom dwarf~ a map of the Dwarven Kingdom~ A rolled up map is here.~ paper~ map 0 A 1 0 0 0 0 0 10 750 P E map dwarven kingdom dwarf~ . * * * The Dwarven Kingdom * * * = = ===================== = = Dwarven Hospital | *Path to North of---Path by---Path by---Barracks Guard--Door to----Castle Shops Hospital Barracks Entrance House Kingdom Strangelove Granite | | | Head's---Path North First Narrow Bakery of Shop Barracks Path | | | Hide and Turn Back of Bend in--Narrow Tooth Shop--in Road Barracks Path Path | \ | Path to Dwarven Narrow Village Catacombs Path | | Store *Inside Entrance Top of Dark *Mine Room---Entrance--To Mountain--Mountain--Path--Entrance \ | \ Wine Middle of Dwarven Cellar Mountain Mines \ | Dwarven Base of Catacombs Moria Mountain North | | Up\ | | Path to \ | Plains--Hills--Dwarven West----+----East | Kingdom | \ | | | \Down Midgaard <----Cross Dwarven South Roads Drop-off (Day-Care) *key required ~ #3166 map moria first~ a map of the first level of Moria~ A rolled up map is here.~ paper~ map 0 A 1 0 0 0 0 0 10 1500 P E map moria first~ * * * MORIA - Map 1 * * * To Mahn-Tor = = =============== = = | Talk about a mess! Foothills | This is as far as our courageous, noble, brave Light Cave Valley and apparently quite deceased cartographers | | could get. Perhaps more maps could be found Smelly Tunnel Cave in the depths of Moria itself. | | Cave---Many Tunnels---Tunnel | | | West End--Large Cave--East End Cave Tunnel *Hole | | | | (Map 2) | Tunnel---------Tunnel--------Tunnel----Tunnel | | *Hole----Damp----Damp Tunnel--Tunnel--Tunnel Tunnel (Map 3) Tunnel Tunnel | | | | | (*Map 3) The Cave | | | | Tunnel--Light--Maze End of | Cave | The Path | Light | | Cave The Hills--> Dwarven Kingdom | | | Tunnel----Tunnel-----Light The Plains Cave | The Lane | Midgaard <--Cross--> Eastern Road Roads | Dwarf Forest ~ #3167 map new thalos~ a map of New Thalos ~ A rolled up map is here.~ paper~ map 0 A 1 0 0 0 0 0 10 2500 P E map new thalos~ . * * * **************** New Thalos ***************** * * * "Not Thalos or Old Thalos but New Thalos" = = =============================================== = = Plains | Northwest--West Casbah-------------North-----------------Casbah--------Northeast Tower | Gate | Tower Alley | | | | Guard Sultan's | Library----Kali Alley House Walk | Row | | Dancing | | Sultan's----Grand----Palace--Sultan's--Daemon | Dance-----Kali Palace Entrance Gate Walk Inn | Hall Row | | | Guard | Bowyer--Guildsman's--Mason's House | Guild Row Guild High | | Priest | Weaver--Guildsman's--Craftsman Chamber Altar Sultan's Guild Row Guild | | Walk | Inside--Inside--Donation | Tanner--Guildsman's--Museum Temple Temple Room | Guild Row of the | | | | Greater Cleric | | Guildsman's---Gods Guild / | Row / | | Temple Ahkeem's Sultan's Vera's Guildsman's Mage Gates Stuff Walk Veggies Row Tower | Alley--Alley | | | | | Temple | Market--Market--Market | Witch's Magic | Square Alley Bank--Square Square Square--Butchery | Brew Shop | | | | | | | | | | West--West---West---West---Market--Center--Market---East--East--East--East--East Gate Main Main Main Square Square Square Main Main Main Main Gate | | | | | | | | | Repair Alley Store--Market--Market--Market--Abdul's | Mercenary--Thieves | Shop | Square Square Sqaure Armor | Guild Guild | Alley--Alley | | | Alley Warrior's Bread Medina Igor's Leather | Smuggler Guild Stand | Weapons Shop---Alley--Alley---Inn Medina / Warehouse Shipwright | Forge Stables / Cass's Dump | | | Common | | | | | +-----West Ishtar Drive-----Square----+---East Ishtar Drive----+------+ | | Boat Ramp | | South ===================Ishtar River====Bridge======================> To Dragon Sea | South Gate ~ #3168 map olympus~ a map of Olympus~ A rolled up map is here.~ paper~ map 0 A 1 0 0 0 0 0 10 2000 P E map olympus~ . *****OLYMPUS***** ================= Bedroom | Northern Hall Western | Eastern Bedroom----Hall----Second Floor----Hall----Bedroom / | Stairway Southern | Hall North Throne Room | | /Up | Bedroom |/ | West---+---East Kitchen | Stable /| | | | Down/ | Guest Western Castle Eastern Guest South Quarters----Wing----Entry----Wing----Quarters | | | Storage Z| Storage Room e|S Room Smithy u|t | s+--Ares Street-+--Weapon Mystery | | Shop Shop-----+ Armoury | Residence-+-Residence | Bakery--+ | **Entrance** / Mountain ~ #3200 juke box music~ the juke~ A neon-lit juke box sits in the corner of the bar.~ glass~ jukebox 0 0 0 0 0 0 0 0 0 0 P #3237 pit~ the donation pit~ A pit for sacrifices is in front of the altar.~ ~ container O 0 10000 0 0 1000 100 0 0 0 P #3238 skin water buffalo~ a buffalo water skin~ A bloated dead buffalo is on the floor.~ leather~ drink 0 A 64 64 'water' 0 0 0 40 3 G #3240 scroll identify~ a scroll of identify~ A scroll has carelessly been left here.~ vellum~ scroll G AO 12 'identify' '' '' '' 7 10 890 P E scroll identify~ The scroll has a magic formula drawn upon it: ??? ? ? ? ? ? * ~ #3241 potion yellow~ a yellow potion of see invisible~ A small yellow potion has carelessly been left here.~ glass~ potion G AO 12 'detect invis' '' '' '' 0 10 220 P E potion yellow~ The potion has a small label 'Detect The Invisible'. ~ #3242 scroll recall~ a scroll of recall~ A scroll has carelessly been left here.~ vellum~ scroll G AO 20 'word of recall' '' '' '' 17 20 4900 P E scroll~ The scroll has written a formula of 'Word of Recall' upon it. ~ #3280 potion heal healing~ a potion of healing~ A potion of healing is here.~ glass~ potion G AO 20 'heal' '' '' '' 11 10 800 P #3281 potion sanct sanctuary~ a potion of sanctuary~ A potion of sanctuary is here.~ glass~ potion G AO 20 'sanctuary' '' '' '' 11 10 800 P #3282 potion divine~ a potion of divine protection~ A potion of divine protection is here.~ crystal~ potion ABGI AO 35 'sanctuary' 'stone skin' 'enhanced armor' 'shield' 16 10 1800 P #3283 potion cure light~ a potion of cure light wounds~ A potion of cure light wounds is here.~ glass~ potion G AO 5 'cure light' '' '' '' 0 10 150 P #3284 potion cure serious~ a potion of cure serious wounds~ A potion of cure serious wounds is here.~ glass~ potion G AO 10 'cure serious' '' '' '' 1 10 220 P #3285 potion cure critical critic~ a potion of cure critical wounds~ A potion of cure critical wounds is here.~ glass~ potion G AO 15 'cure critical' '' '' '' 5 10 390 P #3286 potion antidote bottle~ a bottle of antidote~ A bottle of antidote is here.~ clay~ potion G AO 14 'cure poison' 'cure light' 'cure disease' '' 8 10 550 P #3287 potion cure blindness~ a potion of cure blindness~ A potion of cure blindness is here.~ glass~ potion G AO 13 'cure blindness' '' '' '' 0 10 230 P #3288 vial holy water~ a vial of holy water~ A vial of holy water is here.~ crystal~ potion AGI AO 20 'bless' 'protection evil' 'remove curse' '' 10 10 720 P #3289 potion armor~ a potion of armor~ A potion of armor is here.~ glass~ potion G AO 10 'armor' '' '' '' 0 10 200 P #3290 potion negation~ a potion of negation~ A potion of negation is here.~ glass~ potion BG AO 35 'cancellation' '' '' '' 9 10 830 P #3291 potion fly flying~ a potion of flying~ A potion of flying is here.~ glass~ potion G AO 9 'fly' '' '' '' 3 10 250 P #3292 potion true sight~ a potion of true sight~ A potion of true sight is here.~ glass~ potion G AO 10 'detect invis' 'detect magic' 'detect good' 'detect evil' 4 10 2290 P #3349 long sword~ a glowing long sword~ A glowing long sword is here.~ steel~ weapon 0 AN sword 4 7 slash 0 29 50 3100 G A 19 2 A 18 2 E long sword~ It looks exceptionally sharp and well-balanced. Maybe you should keep it. ~ #3350 sword standard merc~ a standard issue sword~ You see a standard issue sword here.~ steel~ weapon G AN sword 3 7 slash 0 16 50 1280 P A 19 1 E sword~ You see a sword of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3351 dagger standard merc~ a standard issue dagger~ You see a standard issue dagger here.~ steel~ weapon G AN dagger 2 5 pierce 0 8 20 590 P A 19 1 A 18 1 E dagger~ You see a dagger of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3352 mace standard merc~ a standard issue mace~ You see a standard issue mace here.~ iron~ weapon G AN mace 2 4 pound 0 7 100 620 P A 19 2 A 18 1 E mace~ You see a mace of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3353 vest standard merc~ a standard issue vest~ You see a standard issue vest here.~ leather~ armor 0 AD 4 4 3 1 1 5 50 900 P E vest~ You see a vest of great craftsmanship. Stamped on the side is: Merc Industries ~ #3354 shield standard merc~ a standard issue shield~ You see a standard issue shield here.~ steel~ armor 0 AJ 4 4 4 2 2 5 30 810 P E shield~ You see a shield of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3355 cloak standard merc~ a standard issue cloak~ You see a standard issue cloak here.~ cloth~ armor 0 AC 3 5 4 1 1 5 40 510 P E cloak~ You see a cloak of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3356 helmet standard merc~ a standard issue helmet~ You see a standard issue helmet here.~ leather~ armor 0 AE 4 4 3 1 1 5 30 450 P E helmet~ You see a helmet of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3357 leggings standard merc~ a pair of standard issue leggings~ You see a pair of standard issue leggings here.~ leather~ armor 0 AF 4 4 3 1 1 5 30 450 P E leggings~ You see leggings of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3358 boots standard merc~ a pair of standard issue boots~ You see a pair of standard issue boots here.~ leather~ armor 0 AG 4 4 3 1 1 5 30 450 P E boots~ You see boots of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3359 gloves standard merc~ a pair of standard issue gloves~ You see a pair of standard issue gloves here.~ leather~ armor 0 AH 4 4 3 1 1 5 30 450 P E gloves~ You see gloves of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3360 sleeves standard merc~ a pair of standard issue sleeves~ You see a pair of standard issue sleeves here.~ leather~ armor 0 AI 4 4 3 1 1 5 20 450 P E sleeves~ You see sleeves of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3361 cape standard merc~ a standard issue cape~ You see a standard issue cape here.~ cloth~ armor 0 AK 3 4 3 1 1 3 20 380 P E cape~ You see a cape of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3362 belt standard merc~ a standard issue belt~ You see a standard issue belt here.~ bronze~ armor 0 AL 4 4 3 1 1 5 20 450 P E belt standard merc~ You see a bronze belt of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3363 bracer standard merc~ a standard issue bracer~ You see a standard issue bracer here.~ bronze~ armor 0 AM 2 4 4 1 0 3 10 390 P E bracer~ You see a bracer of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3364 ring signet~ a city guard signet ring~ You see a ring with a strange symbol on the floor.~ copper~ treasure G AB 0 0 0 0 0 16 10 1280 P A 20 -1 A 17 -4 #3365 banner war merc~ a war banner~ A war banner is on the floor here.~ cloth~ light AG A 0 0 500 0 0 8 10 640 P A 17 -2 A 20 -1 E banner~ This is the official Merc war banner to see you through the darkest realm! ~ #3371 ring diamond wedding~ a diamond wedding ring~ Vanya's diamond wedding ring has been left here.~ diamond~ treasure I AB 0 0 0 0 0 20 10 860 P A 20 -2 E ring diamond wedding~ A slender gold band set with a marquise-cut four carat blue-white solitaire. Inscribed on the inside of the band is: 'Your loving husband, House'. ~ #3372 band gold wedding~ a gold wedding band~ House's gold wedding band has been left here.~ gold~ treasure I AB 0 0 0 0 0 20 10 860 P A 20 -2 E band gold wedding~ A wide, plain circle of gold inscribed: 'Your loving wife, Vanya'. ~ #3373 pearl~ a small pearl~ A small but well-formed pearl lies here.~ pearl~ gem W AO 0 0 0 0 0 0 1 1000 P #3374 garnet gem~ a garnet~ A garnet catches your eye.~ gem~ gem W AO 0 0 0 0 0 0 1 500 P #3375 emerald gem~ an emerald~ A deep green emerald winks at you.~ gem~ gem W AO 0 0 0 0 0 0 1 5000 P #3376 ruby gem~ a ruby~ A beautiful, if small, ruby is here.~ gem~ gem W AO 0 0 0 0 0 0 1 6000 P #3377 diamond gem~ a diamond~ A diamond catches and reflects the lighting.~ gem~ gem W AO 0 0 0 0 0 0 1 10000 P #3378 opal~ an opal~ A lustrous opal reminds you of far-off places.~ gem~ gem W AO 0 0 0 0 0 0 1 2000 P #3379 gate key gatekey~ the gate key~ A key on a chain, is hanging tied to the gate.~ silver~ key OY 0 0 0 0 0 0 1 1 10000 P #3380 beef jerky beefjerky~ some beef jerky~ Some strips of meat have been left here.~ food~ food 0 A 20 40 0 0 0 0 15 100 P #3381 wholechicken chicken~ a whole chicken~ A dead chicken lies here.~ food~ food 0 A 18 12 0 0 0 0 11 87 P #3382 map titan~ a map of the valley of Titans~ A rolled up map is here.~ paper~ map 0 A 1 0 0 0 0 0 10 500 P E map titan~ . ***************************************************************************** Valley of the Titans ***************************************************************************** N Great | Lookup --, W - + - E | '----, | Bridge '-- Path ----, S | [Haon Dor] Entrance Fancy Bridge------------to the Valley-----House | Western City Eastern Stables----Entrance----Stables | |----Prison Game Chocolate | Hall--Pub Shoppe----|----Blue Rabbit Bar | Town End--Western_Road----Center--------- Eastern | Red | Icecream Boulevard the--Back Alley Dragon-+--Shopkeeper | Garbage | | Training Grounds Dump Apriarist's | Flower Royal& Palace | | Shop-----+----Shop Square----Gates---|---------|---Palace Little | | | | The Shop | | Warriors Mage & Baker | Inn | | & Clerics Thieves Pet | | | Market Eastern Guild Guild Shop---Western-Road---Square---------Boulevard | | | | The Wand | Inn | Shop Library | | N Weapon Shop----+----Armoury Shop | | W - + - E Quaint Very Large | Apothecary-----Cul-De-Sac-----Grocer S | Large White House & - fountain by Kajko ***************************************************************************** ~ #3383 map anatolia~ a map of West Anatolia~ A rolled up map is here.~ paper~ map 0 A 1 0 0 0 0 0 10 150 P E map west anatolia~ . * * * Western Anatolia * * * = = ================== = = Mage Dragon Tower Plains Tower | Ciquala's Lair /| | | Galaxy Titans / / | --- Shadow-/ |___ _/ | | Grove Yggdrasil | | Northern Realms | / | Greater Shire | Midg. - Asgard \ Arachnos | Gerighelm | Moria | / \ \ | / | | | / Forest Of Haon Dor-------/----+--------------------Midgaard--------Cross / | | Chessboard -/|\| | Roads / | | Mob-Factory -| |\| Old Troll Den | /| | | \ Marsh | Sewer | | | Goblin Str.hold Drakyri Isle Prison --| | \ | \ Cage & A Redferne's-----Chain----Southern \ / / Residence Midgaard Midgaard / | / /|\ River Divided | Gang Land / | Graveyard / Souls Clouds Zoo | | / (Harpie) Miden'nir | Sands of (Goblins) | Sorrow / \ Church Mega-City Catacombs One This map is NOT drawn to scale, some of the directions were changed to make everything fit. This map shows the GENERAL location of an area with respect to the other areas. Type "areas" for a complete list with suggested levels and the authors. ~ #3384 map anatolia~ a map of East Anatolia~ A rolled up map is here.~ paper~ map 0 A 1 0 0 0 0 0 10 150 P E map east anatolia~ . * * * East Anatolia * * * = = =============== = = Olympus King's Castle Moria \ / | \UnderDark | DragonSpyre | Elven | / New | Dwarven--Mines Firetop Mountain Val. | / Ofcol-Ofcol +----Kingdom | Solace \ |/ | | | \Catacombs Nirvana City Newbie Z. Plains----+-Camelot | Day-Care | | / | | | `/-----Void--- Old Midgaard Northern Isles of +- Mirror of Realm Holy | Midgaard P. Lords | Grove Old ---+\ | | Smurf | Thalos Antharia | In the Air | Village | \ | / | | | Check NEW --Midgaard--------------Cross------------Eastern Road-----Point---Thalos Roads | | Gnome Village | City of----Ruins of---Dwarf-----Frigid Waste Anon Thalos Forest | | \ Keep of Wyvern--+ Drow Mahn-tor Tower | City | | Aarakocran Elemental / City Canyon This map is NOT drawn to scale, some of the directions were changed to make everything fit. This map shows the GENERAL location of an area with respect to the other areas.Type "areas" for a complete list with suggested levels and the authors. ~ #3385 map newbie~ a newbie map for east anatolia~ A rolled up map is here.~ paper~ map 0 A 1 0 0 0 0 0 10 150 P E map newbie~ . --->Zoo of midgaard { 1 - 15} from MSM :>>>> 8s e s u................................ --->Plains of The North { 1 - 20} from MSM :>>>> 4e 3n 2w n.............................. --->Dwarven Day Care :>>>> { 1 - 5 } from MSM :>>>> 6e 3n 2e s.............................. --->Gnome Village { 1 - 15} from MSM :>>>> 6e s...................................... --->Graveyard { 5 - 10} from MSM :>>>> 3e 7s w s................................. --->Holy Grove { 5 - 20} from MSM :>>>> 8e n...................................... --->Dangerous Neighborhood { 5 - 15} from MSM :>>>> 6s e 3s e................................. --->Valley of Elves { 5 - 20} from MSM :>>>> 4e 3n 2w 5n w n........................... --->Smurf Village from MSM :>>>> 7e n...................................... --->Sands of Sorrow {10 - 20} from MSM :>>>> 3s 2e 2s 3e --->Wyvern's Tower { 5 - 30} from MSM :>>>> 6e 4s 2e s 2e d 2e... MSM : Market Square in Midgaard. CSM : The Center of Market Square in New Thalos ~ #3386 map newbie~ a newbie map for west anatolia~ A rolled up map is here.~ paper~ map 0 A 1 0 0 0 0 0 10 150 P E map newbie~ . --->Haon Dor { 1 - 20} from MSM :>>>> 5w...................................... --->In The Air { 1 - 20} from MSM :>>>> n 2u.................................... --->Arachnos { 5 - 20} from MSM :>>>> 13w s 2w n u w n........................ --->Firetop Mountain {10 - 20} from MSM :>>>> 4e 3n 2w 5n w n w 2u e 4n en en es es w3n... --->The Shire { 5 - 35} from MSM :>>>> 5w n... --->Greater Gerighelm { 1 - 30} from MSM :>>>> 7w u... --->Goblin Nation {10 - 20} from MSM :>>>> 35e s e MSM : Market Square of Midgaard. ~ #3387 map green~ a green map~ A rolled up map is here.~ paper~ map 0 A 1 0 0 0 0 0 10 65000 P E map green~ . Old Troy - Ilium {30 - 45} from MSM :>>>> 4e 3n 2w 6n 2u 8n d... Ghost Town {45 - 65} from MSM :>>>> 21e 5s d e n... Ilium {30 - 45} from MSM :>>>> 4e 3n 2w 6n 2u 8n d... The City of Anon {1 - 65} from MSM :>>>> 6e 4s 4w 3s 4w n w. The Abbys {30 - 50} from MSM :>>>> 6e 4s 2e s 2e d s u n... The Camelot {20 - 52} from MSM :>>>> 4e 3n 2w 3n e 2n 5e... Descent to Hell {32 - 56} from MSM :>>>> 6e 4s 2e s 2e d 3n e 4s 4w s w 2s d 2s d e 2s d e 2s w s w s w d 2e d s e 3s.......... The Village of Anon { 1 - 65} from MSM :>>>> 6e 4s 4w 3s 4w n w s 8w...... Cannabis {40 - 60} from MSM:>>>> 13w 2n e 2n 4w n 2w 2n 2w 5s 2w n....... The Unholy Abbey {60 - 65} from MSM :>>>> 6e 10n 2e 8n................ Arcadia {30 - 90} from MSM :>>>> 4e 3n 2w 5n w 3n d 7n....... MSM : Market Square of the Midgaard. ~ #3388 map yellow~ a yellow map~ A rolled up map is here.~ paper~ map 0 A 1 0 0 0 0 0 10 55000 P E map yellow~ . Isles of the Pirate Lords {40 - 90} from MSM :>>>> 4e 3n 2w 3n e 2n 4e 4s w... Prison of Midgaard {5 - 90} from MSM :>>>> 6s 3w... Olympus {5 - 60} from MSM :>>>> 4e 3n 2w 6n u... Dragon Spyre {30 - 65} from MSM :>>>> 4e 3n 2w 3n e 2n 4e s u... Yggdrasil {15 - 50} from MSM :>>>> 13w s 2w n w u w 4n e u s 2e s w s d n e u n d s 5w n... Ciquala's Lair {40 - 62} from MSM :>>>> 13w 2n 2e n... King's Castle {30 - 50} from MSM :>>>> 4e 3n 2w 5n e n... Mirror Realm {20 - 50} from MSM :>>>> 6e 2n e... Lair of Jher {35 - 55} from MSM :>>>> 13w 2n 2e d 5n u 2w n 2w d 2s d... MSM : Market Square of the Midgaard. ~ #3389 map red~ a red map~ A rolled up map is here.~ paper~ map 0 A 1 0 0 0 0 0 10 45000 P E map red~ . Mount Doom {45 - 65} from MSM :>>>> 13w 2n 2e d n Valley of The Titans {25 - 50} from MSM :>>>> 13w 2n e n... Underdark {13 - 50} from MSM :>>>> 6e 10n d... The Great Pyramid {5 - 50} from MSM :>>>> 3s 2e 2s 20e n e n 2e... Redferne's Residence {20 - 30} from MSM :>>>> 6s e 3s w s u... Blight {35 - 50} from MSM :>>>> 6e 10n 2e 8n.............. Westland {40 - 90} from MSM :>>>> 13w 2n e 3n................ Lich Tower {45 - 75} from MSM :>>>> 6e 4s 2e s 2e d 3n e 4s 2w Caverns {25 - 45} from MSM :>>>> 6e 4s 2e s 2e d 3n e 4s 4w s w 2s d 2s d Armageddon {70 - 95} from MSM :>>>> 34e n 4e 2s 3e n e n 5e s 2e.... MSM : Market Square of the Midgaard. ~ #3390 map blue~ a blue map~ A rolled up map is here.~ paper~ map 0 A 1 0 0 0 0 0 10 25000 P E map blue~ . Sewer {5 - 30} from MSM :>>>> 4s d... The Shire {5 - 35} from MSM :>>>> 5w n... Dragon Tower {15 - 25} from MSM :>>>> 3s 2e 2s 6w n w n 3w n w 5n... Mega-City One {5 - 35} from MSM :>>>> 3s 2e 2s 13e s... Old Thalos {1 - 30} from MSM :>>>> 8e 2n e n 2e 3n s 3w 4s... Wyvern's Tower {5 - 30} from MSM :>>>> 6e 4s 2e s 2e d 2e... The Keep of the Warlock {20 - 30} from MSM of the Old Thalos :>>>> 6e 2n w.... Nirvana {30 - 35} from MSM :>>>> 8e 2n 2e u... MSM : Market Square of the Midgaard. ~ #3391 map white~ a white map~ A rolled up map is here.~ paper~ map 0 A 1 0 0 0 0 0 2 25000 P E map white~ . Town of Solace { 5 - 35} from MSM :>>>> 8e 2n e n 2e 3n s 3w 3n... Dark Continent { 5 - 35} from MSM :>>>> 34e n 2e..... Aarakocran City {15 - 30} from MSM :>>>> 6e 4s 2e s 2e d s 4u n d 4n e 3n e u... Antharia { 9 - 42} from MSM :>>>> 8e 2n e n 2e 3n s 3w 4s d... Astral/Githyanki {10 - 35} from MSM :>>>> n 2u n 2u... Chessboard of Midgaard {10 - 35} from MSM :>>>> 3w 2s w... Cage and Aquarium {15 - 25} from MSM :>>>> 3s 2e 2s 5w d... Elemental Canyon { 5 - 30} from MSM :>>>> 6e 4s 2e s 2e d s... Chapel Catacombs {15 - 25} from MSM :>>>> 3e 7s w 6s... Freeport { 8 - 53} from MSM :>>>> 34e n 3e..... MSM : Market Square of the Midgaard. ~ #3392 map cyan~ a cyan map~ A rolled up map is here.~ paper~ map 0 A 1 0 0 0 0 0 2 25000 P E map cyan~ . Dwarven Kingdom {10 - 25} from MSM :>>>> 6e 3n 2e... Dylan's Area {15 - 25} from MSM :>>>> 6s e 3s w s 4u s... Galaxy {20 - 30} from MSM :>>>> 3s 2e 2s 6w n w n 3w n w 3n w e... Greater Gerighelm {1 - 30} from MSM :>>>> 7w u... Drow City {15 - 25} from MSM :>>>> 6e 4s 2e s 2e d w s 2d... Goblin Stronghold {10 - 20} from MSM :>>>> 3s 2w u... High Tower of Sorcery {10 - 30} from MSM :>>>> 3s 2e 2s 6w n w n 3w n w n... Coven {25 - 35} from MSM :>>>> 6e 4s 2e n... MSM : Market Square of the Midgaard. ~ #3393 map black~ a black map~ A rolled up map is here.~ paper~ map 0 A 1 0 0 0 0 0 2 5000 P E map black~ . Troll Den {10 - 15} from MSM :>>>> 3s 2e 2s 6w n e s... Valley of The Elves {5 - 20} from MSM :>>>> 4e 3n 2w 5n w n... Zoo of Midgaard {1 - 15} from MSM :>>>> 8s e s u... Zoology {1 - 10} from MSM :>>>> 2n u e... Moria {5 - 15} from MSM :>>>> 4w n... Miden'nir {1 - 15} from MSM :>>>> 6e 2n... Mirkwood {5 - 15} from MSM :>>>> 4e 3n 2w 2n 3e d n... Faerie Ring {10 -15} from MSM :>>>> 3e 8s 2w 2s 2e 2s e... MSM : Market Square of the Midgaard. ~ #3394 old book~ an old book about known limited items, Fascicle I~ This book is titled - "Known Limited Items of The Anatolian, Fascicle I" ~ leather~ trash 0 AO 0 0 0 0 0 0 10 200000 P E old book~ In this book you would find some short informations about the limited items of the Anatolian Mud. For further information, try read page1, read page2, read page3, etc. Note that: Most of the informations are based on legends and tales, therefore there can be some mistaken points and ofcourse there can be many limited items which we don't know yet.................................... ~ E page1~ -----------------> Tales show the Olympus Object ' sun sword', extra flags invis magic anti-evil. Weight is 20, value is 6800, level is 50. LIMITED by number 1 Weapon type is sword. Damage is depends on your character level. Affects hit roll by ??? Affects damage roll by ??? ->While fighting, raw kills evil victims. ------------------> General area : Catacombs Object 'sword excalibur', extra flags glow magic anti-evil anti-neutral. Weight is 15, value is 3400, level is from 24 to your level. LIMITED by number 1 Weapon type is sword. Damage is depends on your character level. From 10d4 (average 25). To 10d12 (average 65). Affects hit roll by 3. Affects strength by 1. ->Adds immortality. ->Speech casts 'acid blast' ~ E page2~ ----------------->General area : Armageddon Object 'sword war', extra flags evil anti-good noremove. Weight is 2, value is 14000, level is 85. LIMITED by number ? Weapon type is sword. Damage is 11d12 (average 71). Affects hit roll by 10. Affects damage roll by 10. Weapons flags : sharp, vorpal, poison, two-handed ----------------->General area : Mirror Realm Object 'sword obsidian eclipse',extra flags invis anti-good nodrop noremove magic. Weight is 2, value is 20000, level is 35. LIMITED by number 1 Weapon type is sword. Damage is 5d10 (average 27). Affects damage roll by 10. Affects mana by ??? Affects hp by ??? Weapons flags : sharp, shocking ------------------>General area : either Armageddon or Blight (undetermined) Object 'sword heron market blade ',extra flags bless noremove magic. Weight is 1, value is 600, level is 60. LIMITED by number ? Weapon type is sword. Damage is 10d11 (average 60). Affects hit roll by 10. Affects hp by 50. Weapons flags : sharp, vorpal ~ E page3~ ----------------->General area : unknown Object 'crimson hilted stiletto', extra flags glow dark. Weight is 18, value is 12500, level is 90. LIMITED by number ??? Weapon type is dagger. Damage is 12d11 (average 72). Weapons flags : vampiric sharp Affects damage roll by 25. Affects hit roll by 25. ------------------>General area : Blight Object 'cuendillar heartstone dagger', extra flags magic noremove. Weight is 0, value is 600, level is 60. LIMITED by number ???? Weapon type is dagger. Damage is 10d11 (average 60). Weapons flags : sharp Affects damage roll by 10. Affects hit roll by 10. Affects wisdom by 3 -------------------->General area : Mirror Realm Object 'blood red dagger', extra flags magic evil anti-good. Weight is 1, value is 10000, level is 45. LIMITED by number 1 Weapon type is dagger. Damage is 6d10 (average 33). Weapons flags : sharp, flaming Affects damage roll by 15. ~ E page4~ ------------------->General area : Olympus Object 'hammer thunder bolt thunderbolt', extra flags invis magic anti-evil. Weight is 14, value is 5400, level is 50. LIMITED by number 1 Weapon type is mace/club. Damage is 8d7 (average 32). Weapons flags : shocking Affects wisdom by -1. Affects damage roll by 5. Affects hit roll by 5. ->While fighting casts 'lightning bolt'. -------------------->General area : Drow City Object 'whip snake skin', extra flags dark magic anti-good no_locate. Weight is 14, value is 1530, level is 24. LIMITED by number 1 Weapon type is whip. Damage is depend on your level. Affects hit roll by 5. Affects damage roll by 5. ->While fighting casts 'poison' and 'weaken' to wictim. ~ E page5~ -------------------->General area : Greater Gerighelm Object 'scythe', extra flags magic. Weight is 20, value is 50000, level is 60. LIMITED by number 2 Weapon type is exotic. Damage is 10d8 (average 45). Weapons flags: sharp vorpal ???? -------------------->General area : The Great Pyramid Object 'lion paw', extra flags magic. Weight is 20, value is 4400, level is 26. LIMITED by number 1 Weapon type is exotic. Damage is 4d15 (average 32). Affects constitution by 1. Affects hit roll by 8. Affects damage roll by 6. ->While fighting claws also attacks to victim. -------------------->General area : Armageddon Object 'scythe reaper grim', dark evil invis anti-good noremove vis_death. Weight is 2, value is 14000, level is 85. LIMITED by number 1 Weapon type is polearm. Damage is 11d10 (average 60). Affects hit roll by 10. Affects damage roll by 10. Weapons flags : vampiric, sharp, poison, two-handed. ~ E page6~ -------------------->General area : Armageddon Object 'lance holy archangel michael', glow hum magic bless anti-evil noremove Weight is 1, value is 20000, level is 91. LIMITED by number 1 Weapon type is exotic. Damage is 12d10 (average 66). Affects hit roll by 10. Affects damage roll by 10. Weapons flags : flaming. -------------------->General area : Mirror Realm Object 'horn golden', glow magic anti-evil Weight is 3, value is 30000, level is 39. LIMITED by number 1 Weapon type is exotic. Damage is 5d12 (average 32). Affects hit roll by 8. Affects damage roll by 8. -------------------->General area : The Prison of Midgaard Object 'axe destruction', magic hum invis Weight is 3, value is 0, level is 90. LIMITED by number 1 Weapon type is axe. Damage is 11d11 (average 66). Affects damage roll by 10. Affects armor class by 120 Weapons flags : sharp vorpal ~ E page7~ -------------------->General area : The Prison of Midgaard Object 'titanium shield', extra flags none. Weight is 0, value is 99000, level is 100. LIMITED by number 2 Armor class is 23 pierce, 23 bash, 22 slash, and 11 vs. magic. Affects damage roll by 10. -------------------->General area : Unknown Object 'rose shield', extra flags magic bless anti-evil anti-neutral. Weight is 30, value is 5800, level is 30. LIMITED by number 1 Armor class is 8 pierce, 8 bash, 8 slash, and 3 vs. magic. Affects armor class by -7. ->While fighting at forest surrounds victim by leaves. ~ E page8~ . Unreadable.............. ~ #3395 old book~ an old book about known limited items, Fascicle II~ This book is titled - "Known Limited Items of The Anatolian Fascicle II"~ leather~ trash 0 AO 0 0 0 0 0 0 10 200000 P E old book~ In this book you would find some short informations about the limited armor items of the Anatolian Mud (based on affections). For further information, try read page1, read page2, read page3, read page4, etc. ~ E page1~ -------------------->General area : Divided Souls Object 'bracers energy', extra flags glow hum. Weight is 4, value is 4300, level is 76. LIMITED by number ??? Armor class is 20 pierce, 20 bash, 20 slash, and 20 vs. magic. Affects damage roll by 5. Affects mana by 90. Affects dexterity by 3. ->Affects 'haste' spell. -------------------->General area : Hitower of magic Object 'bracelet silver', extra flags magic. Weight is 5, value is 1440, level is 20. LIMITED by number ??? Affects armor class by -5. ->Affects haste spell -------------------->General area : Divided Souls Object 'musical bracers black feather', extra flags glow hum. Weight is 2, value is 2200, level is 43. LIMITED by number ??? Armor class is 13 pierce, 13 bash, 13 slash, and 13 vs. magic. Affects damage roll by 3. Affects mana by 45. Affects dexterity by 3. ->Affects 'haste' spell. ~ E page2~ -------------------->General area : Galaxy Object 'arm hercules' is type armor, extra flags glow magic anti-evil. Weight is 10, value is 3100, level is 22. LIMITED by number ??? Armor class is 6 pierce, 6 bash, 6 slash, and 0 vs. magic. Affects damage roll by 2. ->Affects 'giant strength' spell. -------------------->General area : Underdark Breast plate of strength Object 'breast plate' is type armor, extra flags glow magic. Weight is 0, value is 100, level is 43. Armor class is 25 pierce, 25 bash, 25 slash, and 20 vs. magic. Affects damage roll by 7. Affects hit roll by 5. Affects hp by 50. Affects strength by 5. ->Affects 'giant strength' spell. -------------------->General area : Caverns girdle of giant strength Object 'girdle giant strength' is type armor, extra flags hum magic. Weight is 0, value is 2000, level is 42. Armor class is 20 pierce, 20 bash, 20 slash, and 10 vs. magic. Affects strength by 5. Affects damage roll by 5. ->Affects 'giant strength' spell. ~ E page3~ -------------------->General area : Unknown Object 'lost ring ra' is type jewelry, extra flags hum magic. Weight is 5, value is 44300, level is 40. LIMITED by number 1 Affects armor class by 20. Affects damage roll by 5. ->Speech casts 'lightning breath' to victim. -------------------->General area : Olympus Object 'gauntlets flaming' is type armor, extra flags magic. Weight is 6, value is 2900, level is 27. LIMITED by number 3 Armor class is 7 pierce, 7 bash, 7 slash, and 4 vs. magic. Affects hp by 25. ->While fighting your gauntlets cast 'burning hands'. ~ E page4~ -------------------->General area : Underdark or Caverns Demon fire Object 'demon fire' is type armor, extra flags hum evil magic. Weight is 0, value is 1000, level is 37. Armor class is 22 pierce, 20 bash, 20 slash, and 12 vs. magic. Affects damage roll by 6. Affects armor class by -15. ->While fighting your shield ????? -------------------->General area : Isles of the Pirate Lords armbands of the Volcanoes Object 'armbands volcanoes' is type armor, extra flags glow magic vis_death. Weight is 0, value is 1000, level is 64. Armor class is 25 pierce, 25 bash, 25 slash, and 25 vs. magic. Affects hp by 100. ->While fighting your armbands cast ????? ~ E page5~ -------------------->General area : Elemental Canyon Object 'boots wind' is type armor, extra flags magic. Weight is 1, value is 5200, level is 26. LIMITED by number 3 Armor class is 8 pierce, 8 bash, 8 slash, and 2 vs. magic. Affects dexterity by 2. ->Affects 'fly' spell. -------------------->General area : Underdark Boots of flying Object 'boots of flying' is type armor, extra flags invis magic noremove. Weight is 0, value is 1000, level is 31. Armor class is 18 pierce, 18 bash, 18 slash, and 9 vs. magic. Affects dexterity by 4. Affects moves by 200. -------------------->General area : Unknown Object 'shield ????', extra flags magic anti-good. Weight is 10, value is 4400, level is 24. LIMITED by number 1 Armor class is 7 pierce, 7 bash, 7 slash, and 3 vs. magic. Affects saves by -2. Affects saves by -2. ->Affects immune to CHARM. ~ E page6~ Unreadable.................................................... ~ #3396 old book~ an old book. ~ A book, has no title.~ leather~ trash 0 AO 0 0 0 0 0 0 10 20000 P E old book~ I am not sure about all information in this book, because the adventurer who told me the story was not........................................... Firstly you will need a dress for the keeper. You may find a suitable dress in the general store in New Thalos area. Say to shopkeeper keeper ( say keeper) and he will help you. Now you need a beautiful rug for the Fireflash who has the key of kassandra. Fireflash interests only with special rug which has been sold by grocer in Valley of Titans area. Now, you should find the keeper who will unlocks the gate to you against the dress. I don't know the exact place of the keeper and Fireflash, but I heard that they are in an area which includes many pixies and dragons. As you give the dress to keeper he will helps you. And now you should give rug to Fireflash. Now you have a key find the Paladin who is responsible for the stone kassandra. Adventured said me that you may find that paladin in the south and up of the Midgaard. Usage of the kassandra is very easy, as you are holding it say : " kassandra, matandra, or sebat." eg, say kassandra say sebat ~ #3397 quiver~ a quiver~ A small quiver left here.~ leather~ container 0 A 50 32 0 5 75 1 10 9 G #0 #ROOMS #3001 The Temple Of Midgaard~ You are in the southern end of the temple hall in the Temple of Midgaard. The temple has been constructed from giant marble blocks, eternal in appearance, and most of the walls are covered by ancient wall paintings picturing gods, giants and peasants. Large steps lead down through the grand temple gate, descending the huge mound upon which the temple is built and ends on the temple square below. Equally large steps lead UP through a small door into the ENTRANCE to MUD SCHOOL. (type 'up' to go to MUD SCHOOL.) A small plaque is on this wall. ~ 0 CD 0 D0 At the northern end of the temple hall is a statue and a huge altar. ~ ~ 0 -1 3054 D2 You see the temple square. ~ ~ 0 -1 3005 D4 You see the entrance to Mud School. ~ ~ 0 0 3700 E plaque~ This entire world has been integrated, modified, debugged, and enhanced by Hatchet, Kahn, and Furey of MERC Industries to be run by any MERC Mud. 1992 December 17 ROM enhancements by Alander. ~ S #3002 Cleric's Inner Sanctum~ This is the inner sanctum. A pictures of the mighty gods is hanging on the wall, just above the altar which is set against the western wall. A well in the middle of the floor leads down into darkness. Vile smells waft from the depths. ~ 0 CDSX 0 D1 You see your favorite place, the bar of divination. ~ ~ 0 -1 3003 D5 You can't see what is down there, it is too dark. Looks like it would be impossible to climb back up. ~ ~ 0 -1 7026 S #3003 Cleric's Bar~ The bar is one of the finest in the land, lucky it is members only. Fine furniture is set all around the room. A small sign is hanging on the wall. ~ 0 CDSX 0 D2 You see the entrance. ~ ~ 0 -1 3004 D3 You see the inner sanctum. ~ ~ 0 -1 3002 E sign~ The sign reads: Free instructions provided by the waiter: Buy - Buy something (drinkable) from the waiter. List - The waiter will show you all the different drinks and specialties, and tell the price of each. ~ S #3004 Entrance to Cleric's Guild~ The entrance hall is a small modest room, reflecting the true nature of the Clerics. The exit leads east to the temple square. A small entrance to the bar is in the northern wall. ~ 0 D 0 D0 You see the bar, richly decorated with really stylish furniture. ~ ~ 0 -1 3003 D1 You see the Temple Square. ~ ~ 0 -1 3005 S #3005 The Temple Square~ You are standing on the temple square. Huge marble steps lead up to the temple gate. The entrance to the Clerics Guild is to the west, and the old Grunting Boar Inn, is to the east. Just south of here you see the market square, the center of Midgaard. ~ 0 0 1 D0 You see the temple. ~ ~ 0 -1 3001 D1 You see the good old Grunting Boar Inn. ~ ~ 0 -1 3006 D2 You see the Market Square. ~ ~ 0 -1 3014 D3 You see the entrance to the Clerics Guild. ~ ~ 0 -1 3004 D4 You see the air. ~ ~ 0 -1 3057 S #3006 Entrance to the Grunting Boar Inn~ You are standing in the entrance hall of the Grunting Boar Inn. The hall has been wisely decorated with simple but functional furniture. A small staircase leads up to the defunct reception room and the bar is to the east. ~ 0 D 0 D1 Surprise! You see the bar. ~ ~ 0 -1 3007 D3 You see the temple square. ~ ~ 0 -1 3005 D4 You see the defunct reception room. ~ ~ 0 -1 3008 S #3007 The Grunting Boar~ You are standing in the bar. The bar is set against the northern wall, old archaic writing, carvings and symbols cover its top. A fireplace is built into the western wall, and through the southeastern windows you can see the temple square. This place makes you feel like home. A small sign with big letters is fastened to the bar. ~ 0 D 0 D2 You see the bar of Samurai's. ~ ~ 0 -1 3075 D3 You see the exit to the entrance hall. ~ ~ 0 -1 3006 E writing carving carvings symbols symbol~ Although it is very hard to understand, you think it looks a lot like beer, poems about beer, and small beer-mugs. ~ E sign~ The sign reads: Free instructions provided by the Grunting Boar Inn. Buy - Buy something (drinkable) from the bartender. List - The bartender will show you all the different drinks and specialties, and tell the price of each. ~ S #3008 The Defunct Reception~ You are standing in a dusty, defunct reception. The staircase leads down to the entrance hall. ~ 0 D 0 D5 You see the entrance hall. ~ ~ 0 -1 3006 S #3009 The Bakery~ You are standing inside the small bakery. A sweet scent of Danish and fine bread fills the room. The bread and Danish are arranged in fine order on the shelves, and seem to be of the finest quality. A small sign is on the counter. ~ 0 S 0 D2 You see the main street. ~ ~ 0 -1 3013 E sign~ Free instructions provided by the store: Buy - Will buy you some bread or pastry. List - The baker will kindly tell you the price and sort of the bread in his bakery. ~ E danish pastry~ You see that this is truly delicious pastry. Must be made by a Dane from Denmark (which surely is not the capital of Sweden!). Former ruler of Scandinavia, England, Northern Germany, Northern France, Russia, Greenland, Iceland, Estonia etc. etc. The sight of those large, wholesome chokoladeboller makes your mouth water and your soul sing. ~ S #3010 The General Store~ You are inside the general store. All sorts of items are stacked on shelves behind the counter, safely out of your reach. A small note hangs on the wall. ~ 0 D 0 D1 You see the High Road . ~ ~ 0 -1 3067 E note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ S #3011 The Weapon Shop~ You are inside the weapon shop. There is a small note on the counter. ~ 0 D 0 D2 You see the main street. ~ ~ 0 -1 3016 E note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ S #3012 Main Street~ You are at the end of the main street of Midgaard. South of here is the entrance to the Guild of Magic Users. The street continues east towards the market square. The magic shop is to the north and to the west is the city gate. ~ 0 0 1 D0 You see the magic shop. ~ ~ 0 -1 3033 D1 You see the main street. ~ ~ 0 -1 3013 D2 You see the entrance to the Guild of Magic Users. ~ ~ 0 -1 3017 D3 You see the city gate. ~ ~ 0 -1 3040 S #3013 Main Street~ You are on the main street passing through the City of Midgaard. South of here is the entrance to the Armoury, and the bakery is to the north. East of here is the market square. ~ 0 0 1 D0 You see the bakery. ~ ~ 0 -1 3009 D1 You see the market square. ~ ~ 0 -1 3014 D2 You see the armoury. ~ ~ 0 -1 3020 D3 You see the main street. ~ ~ 0 -1 3012 S #3014 Market Square~ You are standing on the market square, the famous Square of Midgaard. A large, peculiar looking statue is standing in the middle of the square. Roads lead in every direction, north to the temple square, south to the road to common square, east and westbound is the main street. ~ 0 0 1 D0 You see the temple square. ~ ~ 0 -1 3005 D1 You see the main street. ~ ~ 0 -1 3015 D2 High Road leads to the Common Square. ~ ~ 0 -1 3065 D3 You see the main street. ~ ~ 0 -1 3013 E statue~ What you see is the Midgaard Worm, stretching around the Palace of Midgaard. ~ S #3015 The Main Street~ You are on Main Street crossing through town. To the north is the Holy temple, and the main street continues east. To the west you see and hear the market place and to the south is the Jeweller's Shop. ~ 0 0 1 D0 You see the enterance of Holy Temple. ~ ~ 0 -1 3063 D1 You see Main Street. ~ ~ 0 -1 3016 D2 You see the Jeweller's Shop. ~ ~ 0 -1 3034 D3 You see the market square. ~ ~ 0 -1 3014 S #3016 The Main Street~ The main street, to the north is the weapon shop and to the south is the Guild of Swordsmen. To the east you leave town and to the west the street leads to the market square. ~ 0 0 1 D0 You see the weapon shop. ~ ~ 0 -1 3011 D1 You see the city gate. ~ ~ 0 -1 3041 D2 You see the swordsmen's guild. ~ ~ 0 -1 3021 D3 You see the main street leading to the market square. ~ ~ 0 -1 3015 S #3017 Entrance to Mage's Guild~ The entrance hall is a small, poor lighted room. ~ 0 D 0 D0 You see the main street. ~ ~ 0 -1 3012 D2 You see your favorite place, the Mage's Bar. ~ ~ 0 -1 3018 S #3018 Mage's Bar~ The bar is one of the wierdest in the land. Mystical images float around the air. Illusions of fine furniture appear all around the room. ~ 0 CDSX 0 D0 You see the lobby. ~ ~ 0 -1 3017 D1 You see the laboratory. ~ ~ 0 -1 3019 S #3019 Mage's Laboratory~ This is the Magical Experiments Laboratory. Dark smoke-stained stones arch over numerous huge oaken tables, most of these cluttered with strange- looking pipes and flasks. The floor is covered with half-erased pentagrams and even weirder symbols, and a blackboard in a dark corner has only been partially cleaned, some painful-looking letters faintly visible. A well in the middle of the floor leads down into darkness. Vile smells waft from the depths. ~ 0 CDSX 0 D3 You see the bar. ~ ~ 0 -1 3018 D5 You can't see what is down there, it is too dark. Looks like it would be impossible to climb back up. ~ ~ 0 -1 7017 S #3020 The Armoury~ The armoury with all kinds of armours on the walls and in the window. You see helmets, shields and chain mails. To the north is the main street. On the wall is a small note. ~ 0 D 0 D0 You see the main street. ~ ~ 0 -1 3013 E note~ You can use these commands for trading: value <item> To get the price of an item in your possession. sell <item> To sell something. buy <item> To buy something (provided that the shop has it in store). list Gives you a listing of the shop's inventory. WE DON'T GIVE CREDIT; WE DON'T EXPECT TO RECEIVE CREDIT! NO HAGGLING ~ S #3021 Entrance Hall to the Guild of Swordsmen~ The entrance hall to the Guild of Swordsmen. A place where one has to be careful not to say something wrong (or right). To the east is the bar and to the north is the main street. ~ 0 D 0 D0 You see the main street. ~ ~ 0 -1 3016 D1 You see the swordsmen's bar, many noises comes from there. ~ ~ 0 -1 3022 S #3022 The Bar of Swordsmen~ The bar of swordsmen, once upon a time beautifully furnished. But now the furniture is all around you in small pieces. To the south is the yard, and to the west is the entrance hall. ~ 0 CDSX 0 D2 You see the practice yard. ~ ~ 0 -1 3023 D3 You see the entrance hall to the thieves guild. ~ ~ 0 -1 3021 S #3023 The Tournament and Practice Yard~ The practice yard of the fighters. To the north is the bar. A well leads down into darkness. ~ 0 CDSX 0 D0 You see the bar. ~ ~ 0 -1 3022 D5 You can't see what is down there, it is too dark. Looks like it would be impossible to climb back up. ~ ~ 0 -1 7048 S #3024 Eastern End of Poor Alley~ You are at the poor alley. South of here is the Grubby Inn and to the east you see common square. Melancholy's map shop is north. The alley continues further west. ~ 0 0 1 D0 You see Melancholy's Map Shop ~ ~ 0 -1 3160 D1 You see the common square. ~ ~ 0 -1 3025 D2 You see the Inn. ~ ~ 0 -1 3048 D3 You see the poor alley. ~ ~ 0 -1 3044 S #3025 The Common Square~ The common square, people pass you, talking to each other. To the west is the poor alley and to the east is the dark alley. To the north, this square is connected to the market square by a road. From the south you notice a nasty smell. ~ 0 0 1 D0 You see the High road leading to the market place. ~ ~ 0 -1 3067 D1 You see the dark alley. ~ ~ 0 -1 3026 D2 You see the city dump. ~ ~ 0 -1 3030 D3 You see the poor alley. ~ ~ 0 -1 3024 S #3026 The Dark Alley~ The dark alley, to the west is the common square and to the south is the Guild of Thieves. Grebe's Tavern, the famous sailor's dive, is north. The alley continues east. ~ 0 0 1 D0 You see a foul-smelling sailor's dive. ~ ~ 0 -1 3352 D1 The alley continues east. ~ ~ 0 -1 3045 D2 You see the entrance to the thieves guild. ~ ~ 0 -1 3027 D3 You see the common square. ~ ~ 0 -1 3025 E guild~ It is the thieves guild, don't enter if you care about your health or money. ~ S #3027 Entrance Hall to the Guild of Thieves~ The entrance hall to the thieves' and assassins' guild. A place where you can lose both your life and your money, if you are not careful. To the north is the dark alley and to the east is the thieves' bar. ~ 0 D 0 D0 You see the alley. ~ ~ 0 -1 3026 D1 You see the thieves bar, where everything disappears. ~ ~ 0 -1 3028 S #3028 The Thieves Bar~ The bar of the thieves. Once upon a time this place was beautifully furnished, but now it seems almost empty. To the south is the yard, and to the west is the entrance hall. (Maybe the furniture has been stolen?!) ~ 0 CDSX 0 D2 You see the secret yard. ~ ~ 0 -1 3029 D3 You see the entrance hall to the thieves guild. ~ ~ 0 -1 3027 E furniture~ As you look at the furniture, the chair you sit on disappears. ~ S #3029 The Secret Yard~ The secret practice yard of thieves and assassins. To the north is the bar. A well leads down into darkness. ~ 0 CDSX 0 D0 You see the bar. ~ ~ 0 -1 3028 D5 You can't see what is down there, it is too dark. Looks like it would be impossible to climb back up. ~ ~ 0 -1 7043 S #3030 The Dump~ The dump, where the people from the city drop their garbage. Through the garbage you can see a large junction of pipes, looks like the entrance to the sewer system. South of here you see the river and to the north is the common square. A rickety old bridge leads south to the promenade. ~ 0 C 2 D0 You see the common square. ~ ~ 0 -1 3025 D2 You see a river between northern and southern Midgaard. A small bridge spans the flow. ~ ~ 0 -1 3254 D5 You see the sewers. ~ ~ 0 -1 7030 S #3031 The Pet Shop~ The Pet Shop is a small crowded store, full of cages and animals of various sorts and sizes. There is a sign on the wall. ~ 0 DM 0 D2 You see the Alley. ~ ~ 0 -1 3045 E sign~ The sign reads: Use 'List' to see the available pets. Use 'Buy <pet> <name>' to buy yourself a pet and name it. You can use 'order <pet> <instructions>' to order your pets around. If you abuse your pet, it will no longer regard you as its master. If you have several pets you may use 'order all <instructions>' Regards, The Shopkeeper ~ S #3032 Pet Shop Store~ This is the small dark room in which the Pet Shop Boy keeps his pets. It is vital that this room be immediately after the pet shop. ~ 0 CD 0 S #3033 The Magic Shop~ You are in a small room that smells of rare chemicals and spices. Dividing the room in two is a large desk, and on the wall behind it are numerous shelves crammed with jars, bottles, books and scrolls of all sorts and sizes. ~ 0 D 0 D2 You see the main street. ~ ~ 0 -1 3012 E scrolls~ Each scroll is stored in a leather tube that protects it from moist. ~ E books~ Most of them appear to be very old and dusty. ~ E jars bottles~ Some of them are transparent enabling you to see that some contain colored powders while others contain body parts of various animals. ~ S #3034 The Jeweller's Shop~ You are in a small, beautifully furnished room. The warm light emanating from the small oil lamps on the walls is reflected in the hard, polished surface of the big mahogany desk that stands in the centre of the room. A small sign with golden letters stands on the desk. ~ 0 D 0 D0 You see Main Street. ~ ~ 0 -1 3015 E sign~ The golden letters say :- Use 'list' to see what is in store, 'buy <item>' to buy an item, 'sell <item>' to sell an item and 'value <item>' to make the jeweller evaluate an item. ~ E desk~ Your face is reflected in its surface. ~ E oil lamps~ They are made from polished gold and looks as if they are securely fastened to the smooth stone walls. ~ S #3035 The Leather Shop~ An acrid smell fills this large room. Along the walls are numerous shelves containing all sorts of animal hide and in the crackling fireplace hangs a big iron pot with boiling water. In the middle of the room is a large oak table. A wooden sign is hanging above the fireplace. ~ 0 D 0 D2 You see the alley. ~ ~ 0 -1 3044 E sign~ The wooden sign says :- Use 'list' to see what is in store, 'buy <item>' to buy an item, 'sell <item>' to sell an item and 'value <item>' to make the leather worker evaluate an item. ~ E pot~ Several large pieces of leather hide are boiling in the iron pot. ~ E table~ It is made from solid oak but appears to be very used. Its surface is covered in marks and scratches. A large burning candle stands directly on the table surface, tallow flowing down its sides. ~ E fireplace~ It is a rather large fireplace made from heavy granite rocks. ~ S #3040 Inside the West Gate of Midgaard~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads east and Wall Road leads both north and south from here. ~ 0 S 1 D0 Wall road runs along the inner city wall to the north. ~ ~ 0 -1 3257 D1 You see Main Street. ~ ~ 0 -1 3012 D2 You see the road running along the inner side of the city wall. You notice that it is called Wall Road. ~ ~ 0 -1 3042 D3 The city gate is to the west. ~ gate~ 1 3379 3052 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ S #3041 Inside the East Gate of Midgaard~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads west from here. Wall road crosses the street, heading north and south along the city wall. ~ 0 S 1 D0 Wall road heads north along the city wall. ~ ~ 0 -1 3267 D1 You see the city gate. ~ gate~ 1 3379 3053 D2 Wall road heads south towards the poor section of town. ~ ~ 0 0 3250 D3 You see Main Street.~ ~ 0 -1 3016 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ S #3042 Wall Road~ You are walking next to the western city wall. A rather strange building is to the east. The road continues further south and the city gate is just north of here. ~ 0 0 1 D0 You see the city gate. ~ ~ 0 -1 3040 D1 There is an ornate doorway to the east. ~ ~ 0 -1 3170 D2 The road continues further south. ~ ~ 0 -1 3043 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3043 Wall Road~ You are walking next to the western city wall. Wall Road continues further north and south. A small, poor alley leads east. Some letters have been written on the wall here. ~ 0 0 1 D0 The road continues further north. ~ ~ 0 -1 3042 D1 The alley leads east. ~ ~ 0 -1 3044 D2 The road continues further south. ~ ~ 0 -1 3047 D3 The Great Chessboard of Midgaard. ~ ~ 0 -1 4200 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E letters~ It says 'Who watches the watchmen?' ~ S #3044 Poor Alley~ You are in narrow and dirty alley leading east and west. The leather shop is to the north. ~ 0 0 1 D0 The leather shop is to the north. ~ ~ 0 -1 3035 D1 The alley leads east. ~ ~ 0 -1 3024 D2 An unholy temple rises up to the south. ~ ~ 0 -1 3060 D3 The alley leads west. ~ ~ 0 -1 3043 D4 The Entry to the Goblin Stronghold. ~ ~ 0 -1 29001 S #3045 Alley at Levee~ You are standing in the alley which continues east and west. South of here you see the levee. North is the Pet Shop. ~ 0 0 1 D0 You see, hear, and smell the pet shop. ~ ~ 0 0 3031 D1 The alley leads east. ~ ~ 0 -1 3046 D2 You see the levee. ~ ~ 0 -1 3049 D3 The alley leads west. ~ ~ 0 -1 3026 S #3046 Eastern end of Alley~ You are standing at the eastern end of the alley, near the city walls. Wall road loops around the city to your east, and you can see an old three-story warehouse to the south. The Fountain of Youth Apothecary is north. ~ 0 0 1 D0 You see a pricey-looking potion shop. ~ ~ 0 0 3056 D1 You see wall road, running a north-south loop around the city. ~ ~ 0 -1 3251 D2 You see the warehouse. ~ ~ 0 -1 3050 D3 You see the alley. ~ ~ 0 -1 3045 S #3047 Wall Road~ You are standing on the road next to the western city wall which continues north. South of here is a bridge across the river. To the east, you see an odd looking building painted bright orange with purple trim... it must be the Mob Factory! ~ 0 0 1 D0 You see the road. ~ ~ 0 -1 3043 D1 You see the purple-and-orange Mob Factory. Someone has no taste. ~ ~ 0 -1 9400 D2 You see the bridge. ~ ~ 0 -1 3051 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3048 Grubby Inn~ You are inside the old Grubby Inn. This place has not been cleaned for several decades, vile smells make you dizzy. ~ 0 D 0 D0 You see the alley. ~ ~ 0 -1 3024 D5 You see a trapdoor. ~ trapdoor~ 1 -1 3062 S #3049 Levee~ You are at the levee. South of here you see the river gently flowing west. The river bank is very low making it possible to enter the river. Directly across the river you can see a small boat landing built off of Kate's Diner. ~ 0 0 1 D0 You see the Alley. ~ ~ 0 -1 3045 D2 You see the river flowing west. ~ ~ 0 -1 3203 S #3050 Abandoned Warehouse~ You are inside the only room in the old warehouse. The place is very dusty and appears to have been unused for many years. The skylight spills violet-tinged light. ~ 0 D 0 D0 You see the alley. ~ ~ 0 -1 3046 D4 You see machine dreams and taste violet phosphor. ~ ~ 0 0 8604 S #3051 On the Bridge~ You are standing on the stone bridge crosses the river. The bridge is built out from the western city wall and the river flows west through an opening in the wall ten feet below the bridge. ~ 0 0 1 D0 You see the road. ~ ~ 0 -1 3047 D2 You see the Concourse. ~ ~ 0 -1 3100 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E opening~ You cannot really see it from here as it is somewhere beneath your feet. ~ E bridge~ It is built from large grey rocks that have been fastened to each other with some kind of mortar, just like the wall. ~ S #3052 Outside the West Gate of Midgaard~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. To the west you can see the edge of a big forest. A small dusty trail leads north along the wall. ~ 0 0 1 D0 The trail continues around the City of Midgaard. ~ ~ 0 -1 3900 D1 The city gate is to the east. ~ gate~ 1 3379 3040 D3 The forest edge is to the west. ~ ~ 0 -1 6000 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ S #3053 Outside the East Gate of Midgaard~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. To the east the plains stretch out in the distance. To the north a small dusty trail follow the city wall. ~ 0 0 1 D0 The trail continues around the City of Midgaard. ~ ~ 0 -1 3908 D1 You see the plains.~ ~ 0 -1 3503 D3 You see the city gate. ~ gate~ 1 3133 3041 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ S #3054 By the Temple Altar~ You are by the temple altar in the northern end of the Temple of Midgaard. A huge altar made from white polished marble is standing in front of you and behind it is a ten foot tall sitting statue of Odin, the King of the Gods. The back of the altar opens into a a beautiful atrium, above which can be seen a rainbow. ~ 0 DS 0 H 150 M 150 D0 You see the room of templeman. ~ door~ 0 -1 3077 D2 You see the southern end of the temple. ~ ~ 0 -1 3001 D4 Bifrost, the Rainbow Bridge, hangs in the sky above you. ~ ~ 0 -1 1215 E altar~ Even though the altar is more than ten feet long it appears to be made from a single block of white virgin marble. ~ S #3056 The Fountain of Youth Apothecary~ An old man putters around behind the counter, making strange love potions and curative philtres. He turns as you enter, and looks on with avarice. Judging from the furnishings, he's been made very wealthy by his trade. ~ 0 0 0 D2 You see the eastern end of alley. ~ ~ 0 -1 3046 S #3057 In the air...~ WOW you can fly! You are floating in the air above Temple Square of Midgaard. ~ 0 C 9 D4 More of the same. ~ ~ 0 0 1017 D5 Back down on the earth where you should be! ~ ~ 0 0 3005 S #3060 Enterance to Anti-Paladin's guild~ You are standing at the enterance, west of the practice yard. The place is gloomy lit, and no windows can be noticed. The bothering silence makes you think that this place was abondoned long time ago. Two young man bareing longswords guard the doorway to the east. ~ 0 D 0 D0 North is the poor alley, even more safe than this dark temple. ~ ~ 0 -1 3044 D1 The room looks to be a practice yard. ~ ~ 0 -1 3061 S #3061 The Torture Chamber~ This unholy guild of yours does not contain many combat weapons, and armors. About the center of the room is a book stand, and an old black book resting closed on it. The book seems to represent the spells of the evil. This place also does not have any windows, what makes you feel strong and safe here. Guildmaster's torture tools are spread all around the room. ~ 0 DSX 0 D3 Exit to the tample hall is to the west. ~ ~ 0 -1 3060 S #3062 Underground Chamber~ You are standing in a large chamber, lit by only the openings of the air channels to the surface. The walls look solid rock, and strong mud sometimes. The floor is compleately covered with wood, naked. You can see some tools hung on the walls and some others carelessly thrown around. ~ 0 DXS 0 D4 The trapdoor leads back to the Grubby Inn. ~ trapdoor~ 1 -1 3048 S #3063 Holy Temple~ You are standing at the middle of an huge hall. The ceiling is very high over your head, but you can see the perfect carvings on it. Near the walls, round marble blocks rise up to the ceiling. On the north wall is a big picture of an old priest. Two body armors stand like guarding the picture. There is a doorway, guarded by two knights at the enterance, to the east, seems leading to a large room. ~ 0 DXS 0 D1 The room seems lead to a large shrine. ~ ~ 0 -1 3064 D2 You see Main Street. ~ ~ 0 -1 3015 S #3064 Knight's Shrine~ You are at the place, where the paladins and knights practice their skills. The walls are decorated with large, valuable tapestries. Two bright, (probably polised every day) body armors are standing near the opposite walls. Big swords and silvery shields are hanging on the wall. ~ 0 DSX 0 D3 To the west you see the big hall of temple. ~ ~ 0 -1 3063 S #3065 High road~ You are at the norhtern part of the High Road, closer to the Market Square. The large square is cleary seen no the north, while much quite part of the town lies to the south. To the east is the Butchers', where the smell of meat can even be felt from the place you are standing. ~ 0 0 1 D0 You see the large square. ~ ~ 0 -1 3014 D1 A wooden door leads to the Butcher's shop. ~ ~ 0 -1 3066 D2 The road continues to the south. ~ ~ 0 -1 3067 S #3066 Butcher Shop~ This store is filled with the aroma of roasting meats, thankfully over- powering the smell of the raw meat hanging behind the counter. Here you can pick up an assortment of raw meats to cook at home or some of the butcher's famous beef jerky, dried out back in the sun, or one of his cooked selections. The High Road lies to the west. ~ 0 D 0 D3 You see the High Road. ~ ~ 0 -1 3065 S #3067 High Road~ You are at the southern part of the road, closer to the Common Square. This part is rather less active than the north part of the city. To the west is a building with a sigh hanging over it's door. The road continues to north, and Common Square is to the south. ~ 0 0 1 D0 The road continues. ~ ~ 0 -1 3065 D2 You see the Common Square. ~ ~ 0 -1 3025 D3 The sign reads: General Store ~ ~ 0 -1 3010 E sign~ The sign reads: General Store ~ S #3068 Temple of Sun~ This temple you are standing inside is construcded from green-gray marble blocks, and most of the walls are decorated with silk curtains. The very high ceiling is covered with every color of crystals. To the east, large stairs lead down to the temple square, and altar chamber is noticeable to south east. ~ 0 D 0 H 150 M 150 D1 The stairs lead to temple square. ~ ~ 0 -1 3069 M 110 S #3069 Temple Square~ You are standing in the middle of the large temple square. In two directions, stairs lead up, at south to the priestess's chamber, and at west to the temple chamber. This square connect to the park road, at the north. ~ 0 0 1 D0 You can see the park road. ~ ~ 0 -1 3135 D2 The stairs lead up to the Nacya's chamber of altar. ~ ~ 0 -1 3070 D3 The resting chambers of Temple of Sun is at the end of stairs. ~ ~ 0 -1 3068 S #3070 Altar~ You are at a beautiful chamber, which makes you relax. You can feel the peace in thie holy room. A very relaxing music from a harp is heard from the back rooms. You notice a large, altar made of a light green stone, at the center of the chamber. The walls are all decorated with beautiful paintings and tapestries, while very nice, silk curtains decorate the windows. You really feel like staying here the rest of your life. ~ 0 D 0 D0 You can see the stairs leading down to the temple square. ~ ~ 0 -1 3069 E tapestry~ You take a closer look to one of the tapestries. It's an hand made one, in all color you have seen in your life. The material looks like silk, and cotton someplaces. You decide not to touch it, the temple guards will probably arrest you as a thief. ~ E painting~ Getting a closer look to one of the paintings, you decided that you know the woman on the picture. It's surely Nacya the Healer's portrait hanging on the wall. A signiture on the bottom corner freezes your blood, as it reads... ???. ~ S #3071 Dark Temple~ This large, cold temple temple seems to sit over your head with a brooding silence. Hideus statues line the walls, some looking very life-like with expressions of horror on theis faces. At the eastern end of temple, the torches around the altar seems as though they can barely penetrate the darkness. You can escape out in to the somewhat fresh air of the park road to the west. ~ 0 DSX 0 H 150 M 150 D1 The altar is to the east. ~ ~ 0 -1 3072 D3 This way leads out to the park road. ~ ~ 0 -1 3126 S #3072 By the Temple Altar~ A huge chunk of black obsidian stone has been fashioned into a death bed for the sacrifices the Dark God demands. Torches hang on the walls to cast a fitful light over the dark enterprise. ~ 0 D 0 D3 ~ ~ 0 -1 3071 S #3073 Warlock's Bar~ The bar of warlocks smell very bad.But the mystic air relaxes you. ~ 0 CDSX 0 D0 You see the laboratories of males.. ~ ~ 0 -1 3074 D3 Tavern in midgaard.. ~ ~ 0 -1 3352 S #3074 Warlock laboratory~ This is the Magical Experiments Laboratory of WARLocks. Dark smoke-stained stones arch over numerous huge oaken tables, most of these cluttered with strange-looking flasks. The floor is covered with half-erased pentagrams and even weirder symbols, and a blackboard in a dark corner has only been partially cleaned, some painful-looking letters faintly visible. A well in the middle of the floor leads down into darkness. Vile smells waft from the depths. ~ 0 CDSX 0 D2 You see the bar. ~ ~ 0 -1 3073 D5 You can't see what is down there, it is too dark. Looks like it would be impossible to climb back up. ~ ~ 0 -1 7017 S #3075 Bar of Samurai's~ The bar of Samurai's' doors shines.But you can't see a waiter, because they don't drink drinks with alcohol. ~ 0 CDSX 0 D0 You see the guarting board.. ~ ~ 0 -1 3007 D3 You see the practice yard of samruais.. ~ ~ 0 -1 3076 S #3076 Samurai's Shrine~ You are at the place, where the samurais and knights practice their skills. The walls are decorated with large, valuable tapestries. Two bright, (probably polised every day) body armors are standing near the opposite walls. Short swords and light shields are hanging on the wall. ~ 0 CDSX 0 D1 To the east you see the bar.. ~ ~ 0 -1 3075 S #3077 Room of Templeman~ You see thousands of books standing near the templeman. He looks at you, wandering why you are here. But he now that every believer must know him as well as its religion.The room is full of mist. You start praying with the templeman. Try to talk with templeman about[1;36m religion [0;37m. ~ 0 DS 0 H 100 M 150 D2 By the temple altar. ~ door~ 0 -1 3054 S #3100 Northwest end of Concourse~ You are at the concourse, the city wall is just west. A small promenade goes east, and the bridge is just north of here. The concourse continues south along the city wall. ~ 0 0 1 D0 You see the Bridge. ~ ~ 0 -1 3051 D1 You see the promenade. ~ ~ 0 -1 3101 D2 The concourse continues south. ~ ~ 0 -1 3270 D3 ~ ~ 0 -1 32000 S #3101 Promenade~ The river gently flows west just north of here. The promenade continues further east and to the west you see the city wall. Park Road leads south from here. ~ 0 0 1 D1 The promenade. ~ ~ 0 -1 3102 D2 Park Road leads south. ~ ~ 0 -1 3131 D3 You see the Concourse. ~ ~ 0 -1 3100 S #3102 Promenade~ The river gently flows west just north of here. The promenade continues both east and west. A rickety bridge crosses the river to the north, towards the city dump (fortunately, the wind is blowing towards the dump today). South of here you see the entrance to the park, and a small building seems to be just west of the entrance. Austral Square, home of Kate's Diner, lies to your east. ~ 0 0 1 D0 A rickety old bridge crosses the river, heading towards the city dump. ~ ~ 0 -1 3254 D1 You see people moving in and out of Kate's Diner. ~ ~ 0 -1 3103 D2 You see the park entrance. ~ ~ 0 -1 3105 D3 You see the promenade. ~ ~ 0 -1 3101 S #3103 Austral Square~ The Promenade opens here onto Austral Square, on the south bank of the Midgaard River. All around you is the bustle of Southern Midgaard-- shopkeepers on break, a town gossip or two prattling away. You hear the river lapping at the pilings of the dock by Kate's Diner, which is to your north. Emerald Avenue begins to the south, the Promenade continues west, and the concourse ends to your east. ~ 0 0 1 D0 You smell the heavenly scents of Kate's Diner. ~ ~ 0 -1 3150 D1 You see the Concourse. ~ ~ 0 -1 3104 D2 The small path leads south. ~ ~ 0 -1 3132 D3 You see the promenade. ~ ~ 0 -1 3102 S #3104 Northeast end of Concourse~ You are at the Concourse. The city wall is just east and Austral Square, home of Kate's Diner, is west. Looking across the river you see an old warehouse. A strong stone bridge crosses the river to the north, where the concourse becomes wall road. The Concourse continues south along the wall. ~ 0 0 1 D0 A strong stone bridge crosses the river. ~ ~ 0 -1 3253 D2 The Concourse continues south, towards an intersection with Penny Lane. ~ ~ 0 -1 3272 D3 You Austral Square. ~ ~ 0 -1 3103 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3105 Park Entrance~ You are standing just inside the small park of Midgaard. To the north is the promenade and a small path leads south into the park. To your east is the famous Park Cafe. ~ 0 C 1 D0 You see the promenade. ~ ~ 0 -1 3102 D1 You see Park Cafe. ~ ~ 0 -1 3106 D2 You see the park. ~ ~ 0 -1 3108 S #3106 Park Cafe~ You are inside Park Cafe, a very well lighted, cosy place. The cafe is built from large logs. Through the windows in the northern wall you see the river, and through the southern window you see many vigorous colorful plants. ~ 0 D 0 D3 You see the park entrance. ~ ~ 0 -1 3105 S #3107 Small path through the park~ You are walking along a small path through the park. The path continues south and east. ~ 0 S 1 D1 ~ ~ 0 -1 3108 D2 ~ ~ 0 -1 3113 S #3108 Small path in the park~ You are standing on a small path inside the park. The park entrance is just north of here, and Park Cafe is just east of the entrance. The path leads further east and west. ~ 0 0 1 D0 You see the northern park entrance. ~ ~ 0 -1 3105 D1 ~ ~ 0 -1 3109 D3 ~ ~ 0 -1 3107 S #3109 Small path in the park~ You are on a small path running through the park. It continues west and south and just north of here you see the southern wall of Park Cafe. ~ 0 0 1 D2 ~ ~ 0 -1 3115 D3 ~ ~ 0 -1 3108 S #3110 Cityguard Head Quarters~ You are inside a tidy office. A big desk made from dark wood is standing in the centre of the room. ~ 0 D 0 D1 You see Park Road. ~ door~ 1 -1 3111 D3 You see a sign saying 'KEEP OUT'. ~ door~ 1 3120 3142 S #3111 Park Road~ The road continues north and south. A building is just west of here, you notice a sign on the door. The park entrance is to the east. ~ 0 0 1 D0 ~ ~ 0 -1 3131 D1 You see the park entrance. ~ ~ 0 -1 3112 D2 ~ ~ 0 -1 3118 D3 You see the cityguard head quarters. ~ door~ 1 -1 3110 E building door sign~ The sign on the door says:- Cityguard Head Quarters ~ S #3112 Western Park Entrance~ You are standing at the western end of the park. A small path leads east into the park and going west through the entrance you will reach Park Road. ~ 0 C 1 D1 ~ ~ 0 -1 3113 D3 ~ ~ 0 -1 3111 S #3113 A path in the park~ You are in the park. The paths lead north and west. Westwards is the park entrance and to the east you see a small pond. ~ 0 0 1 D0 ~ ~ 0 -1 3107 D1 You see the pond. ~ ~ 0 -1 3114 D3 You see the western park entrance. ~ ~ 0 -1 3112 S #3114 The Pond~ You are swimming around in the pond, feeling rather stupid. You can get back on the path from the eastern and western end of the pond. ~ 0 0 6 D1 ~ ~ 0 -1 3115 D2 Outside the Midgaard Zoo. ~ ~ 0 -1 8200 D3 ~ ~ 0 -1 3113 S #3115 A path in the park~ You are in the park. The paths lead north and east. Eastwards is the park entrance and to the west you see a small pond. ~ 0 0 1 D0 ~ ~ 0 -1 3109 D1 ~ ~ 0 -1 3116 D4 Outside the Midgaard Zoo. ~ ~ 0 -1 8200 D3 ~ ~ 0 -1 3114 S #3116 Eastern Park Entrance~ You are standing at the eastern end of the park. A small path leads west into the park. Going east through the entrance you will reach Emerald Avenue. ~ 0 C 1 D1 ~ ~ 0 -1 3117 D3 ~ ~ 0 -1 3115 S #3117 Emerald Avenue~ You are at Emerald Avenue which continues north and south. To the west is the park entrance and to the east is the not very big Town Hall of Midgaard. ~ 0 0 1 D0 ~ ~ 0 -1 3132 D1 ~ ~ 0 -1 3137 D2 ~ ~ 0 -1 3119 D3 ~ ~ 0 -1 3116 S #3118 Park Road~ You are on Park Road which leads north and south. ~ 0 0 1 D0 ~ ~ 0 -1 3111 D2 ~ ~ 0 -1 3135 S #3119 Emerald Avenue~ You are standing at a bend on Emerald Avenue. The road leads north and west. To the east, you see some run-down slums...it looks like the bad part of town. ~ 0 0 1 D0 ~ ~ 0 -1 3117 D1 You see some dangerous looking slums...just the right place for a gang. ~ ~ 0 -1 2101 D3 ~ ~ 0 -1 3133 S #3120 Road Crossing~ You are in the middle of the road cross. Roads lead in all directions. A huge black iron chain as thick as a tree trunk is fastened into the ground at the centre of the road cross. Its other end leads directly upwards towards the sky. A road sign is here. ~ 0 0 1 D0 ~ ~ 0 -1 3133 D1 ~ ~ 0 -1 3136 D2 ~ ~ 0 -1 3134 D3 ~ ~ 0 -1 3135 D4 The chain disappears in the clouds.~ ~ 0 -1 7914 E chain~ The the chain reaches the clouds high above you. It must take some really powerful magic to hold such a chain in place. ~ E sign~ The sign points in all directions: North - Emerald Avenue. East - Park Road. South - Emerald Avenue. West - Park Road. Someone has added the following with red paint: Up - Redferne's Flying Citadel. ~ S #3121 Emerald Avenue~ You are standing at a bend on Emerald Avenue. The road leads south and east. ~ 0 0 1 D1 ~ ~ 0 -1 3134 D2 ~ ~ 0 -1 3125 S #3122 Park Road~ You are on Park Road which leads south and north. Elm Street is east of here. ~ 0 0 1 D0 ~ ~ 0 -1 3136 D1 ~ ~ 0 -1 3123 D2 ~ ~ 0 -1 3126 S #3123 Elm Street~ You are on Elm street. Park Road is to the west and Elm Street continues in eastward direction. ~ 0 0 1 D1 ~ ~ 0 -1 3124 D3 ~ ~ 0 -1 3122 S #3124 Elm Street~ You near the end of Elm Street. An old elm tree grows here. A heavy iron grating is south, surrounding the city's graveyard. You can see a sign hanging on the grate. The concourse joins Elm Street to the east, and the street ends to the north near a run-down neighborhood. ~ 0 0 1 D0 You see the beginnings of Midgaard's bad neighborhoods. ~ ~ 0 -1 3144 D1 You see the concourse. ~ ~ 0 -1 3273 D2 Through the solid iron bars you see the graveyard. ~ grate~ 1 3121 3600 D3 ~ ~ 0 -1 3123 E elm tree~ The fresh young leaves of the elm tree wave gently in the wind. ~ E sign~ The sign says :- Graveyard of Midgaard Many brave adventurers have found their final resting place here. Please show respect and do not desecrate their tombs. ~ E grate grating~ Looks heavy. A small sign is hanging on it. ~ S #3125 Emerald Avenue~ You are on Emerald Avenue which continues north. The Concourse is south of here. ~ 0 0 1 D0 ~ ~ 0 -1 3121 D2 ~ ~ 0 -1 3128 S #3126 Park Road~ You are on Park Road which continues north. The Concourse is south of here. ~ 0 0 1 D0 ~ ~ 0 -1 3122 D1 A Temple rises up to the east. ~ ~ 0 -1 3071 D2 ~ ~ 0 -1 3129 S #3127 On the Concourse~ You are at the southwest corner of the city wall. The Concourse leads both north and east. ~ 0 0 1 D0 ~ ~ 0 -1 3271 D1 ~ ~ 0 -1 3128 S #3128 On the Concourse~ You are walking around the scenic concourse as it continues its path around the city of Midgaard. The south gate of the city lies to your east, and the southwestern corner of the city wall is west. Emerald Avenue stretches out to the north. ~ 0 0 1 D0 Emerald avenue lies to the north. ~ ~ 0 -1 3125 D1 You can see the heavily guarded southern gate of Midgaard. ~ ~ 0 -1 3255 D3 ~ ~ 0 -1 3127 S #3129 On the Concourse~ The concourse continues its path around the city. The southern gates of the city are west of here, and park road lies north. The northeastern corner of the city wall is east. ~ 0 A 1 D0 ~ ~ 0 -1 3126 D1 ~ ~ 0 -1 3130 D3 You see the south gate of Midgaard. ~ ~ 0 -1 3255 S #3130 On the Concourse~ You are at the southeast corner of the city wall. The Concourse leads both north and west. ~ 0 0 1 D0 ~ ~ 0 -1 3273 D3 ~ ~ 0 -1 3129 S #3131 Park Road~ You are at Park Road which continues north and south. ~ 0 0 1 D0 ~ ~ 0 -1 3101 D2 ~ ~ 0 -1 3111 S #3132 Emerald Avenue~ You are standing on the north end of Emerald Avenue. To the north is Austral Square and Kate's Diner, to the east is the small street Penny Lane. ~ 0 0 1 D0 ~ ~ 0 -1 3103 D1 ~ ~ 0 -1 3139 D2 ~ ~ 0 -1 3117 S #3133 Emerald Avenue~ You are standing at a bend on Emerald Avenue. To the east the road goes on and to the south is the Road Crossing. ~ 0 0 1 D1 ~ ~ 0 -1 3119 D2 ~ ~ 0 -1 3120 S #3134 Emerald Avenue~ You are standing at a bend on Emerald Avenue. To the west the road goes on and to the north is the Road Crossing. ~ 0 0 1 D0 ~ ~ 0 -1 3120 D3 ~ ~ 0 -1 3121 S #3135 Park Road~ You are at a bend on Park Road. To the north the road goes on and to the east is the Road Crossing. To the south, the ancient cliffs rise from deep under the ground, forming a wall. ~ 0 0 1 D0 ~ ~ 0 -1 3118 D1 ~ ~ 0 -1 3120 D2 The white temple of sun, is located at the south. ~ ~ 0 -1 3069 S #3136 Park Road~ You are at a bend on Park Road. To the south the road goes on and to the west is the Road Crossing. ~ 0 0 1 D2 ~ ~ 0 -1 3122 D3 ~ ~ 0 -1 3120 S #3137 The Waiting Room~ You are standing in the waiting room at the town hall. Wooden chairs stand along the walls and a long desk is placed in the middle of the room. ~ 0 D 0 D1 It looks like some kind of office. ~ ~ 0 -1 3138 D3 The exit west leads to Emerald Avenue. ~ ~ 0 -1 3117 S #3138 The Mayor's Office~ You are in the not very big office of the Mayor of Midgaard. A large and polished but completely empty desk is standing in front of an armchair that looks so comfortable that it most of all resembles a bed with the head end raised slightly. ~ 0 DS 0 D3 The waiting room is to the west. ~ ~ 0 -1 3137 E chair armchair~ This chair is really a masterpiece. A chair where one can sit as comfortably as in a bed. All lecture halls should be equipped with these things. ~ S #3139 Penny Lane~ You are on Penny Lane. Emerald Avenue is to the west and Penny Lane continues in eastward direction. ~ 0 0 1 D1 ~ ~ 0 -1 3140 D3 ~ ~ 0 -1 3132 S #3140 Penny Lane~ You are on Penny Lane. The narrow road continues north and west, and the concourse intersects this street to the east. ~ 0 0 1 D0 ~ ~ 0 -1 3141 D1 You see the concourse. ~ ~ 0 -1 3272 D3 ~ ~ 0 -1 3139 S #3141 The end of Penny Lane~ You are at the end of Penny Lane. The only exit appears to be south. ~ 0 0 1 D2 ~ ~ 0 -1 3140 S #3142 Captain's Office~ You are in the Office of the Captain of the Guard. The Midgaard Coat of Arms is hanging on the north wall and a heavy steel door is to the south. ~ 0 D 0 D1 You see the Cityguard Head Quarters. ~ door~ 1 3120 3110 D2 You see the heavy steel door. ~ door~ 1 3137 3143 E arms~ Although a bit dusty the Coat of Arms is an excellent piece of work. ~ S #3143 The Jail~ You are in a dark and humid jail. The dark stone walls are hard and cold to the touch. A heavy steel door is to the north. ~ 0 D 0 D0 You see the heavy steel door. ~ door~ 1 3137 3142 E wall walls~ The walls are marked with lots of scratches. Some of them spell sentences like "JAIL IS BETTER THAN SQL" and "BIGFOOTDAMOOSE IS ALIVE". ~ S #3144 The end of Elm Street~ Elm street ends here, next to a dangerous-looking run down neighborhood. You can enter the slums to the east, or head towards the graveyard to the south. It occurs to you that this isn't the happiest section of town. ~ 0 0 1 D1 You see a run-down slum neighborood. ~ ~ 0 -1 2160 D2 Elm street continues towards a graveyard. ~ ~ 0 -1 3124 S #3150 Kate's Diner~ The smells of baking bread and simmering stew lead you dancing through the doorway of the diner. No greasy spoons to be seen here-- the booth walls are covered in casual paisleys; the chairs are carved wood, rescued from garage sales. Most tables have chess or backgammon boards carved and painted on their fingertip-smooth tops. The refrain of some musical or other from the 1930's blends with the dusty golden light and the wonderful smells to put you completely at ease. A huge picture window looks out over the Midgaard River, and a doorway leads north onto the dock and the South Bank river landing, while the main entrance to the south returns you to Austral Square. On most days you will find Kate here, testing a batch of stew or brewing a special pot of cinnamon coffee, eerily just in time for your arrival Pull up a chair, perhaps play a game, and take time out to talk. ~ 0 DK 0 D0 A small boat landing lets boats land at the diner. ~ ~ 0 -1 3203 D2 You see Austral Square. ~ ~ 0 -1 3103 D4 You see the far-off halls of Valhalla. ~ ~ 0 -1 1219 E window landing~ You can see a rickety bridge to your northwest, leading back into Central Midgaard. A rustic dock connects the Diner with the Midgaard River, and a boat or two floats lazily past. Across the river you can see the Levee and the Guild of Thieves, but they seem very far away from all of this... ~ S #3160 Melancholy's Maps~ As you walk in, a sudden gust of wind enters the shop and sends several scraps of paper fly around the room. You blink as the dust you've stirred up stings your eyes, and take a look around the shop. This shop is cluttered with old pieces of parchment, stacks of books, and odd scraps. A desk with slightly less clutter than the rest of the shop is in front of you. A scroll case full of scrolls is behind the desk. A bookcase is to the right of you, and to the left is a window overlooking the Common Square. A small door, half hidden by a stack of books, leads to a room in the back of the shop. ~ 0 BC 0 D0 A sign on the door says, "Unauthorized Personel Prohibited". ~ door~ 2 3161 3161 D2 To the south is the Poor Alley. Across the alley, you see the Grubby Inn. ~ ~ 0 -1 3024 E window~ You peer out the window and see a cityguard beating up an old lady. ~ E bookcase~ You see many cartographer journals and topographical studies. You also see quite a few tomes written by someone named "Anson MacDonald". ~ S #3161 Melancholy's Room~ A faint smell of incense teases your nose as you enter this room. You step onto a soft bearskin rug and look around. A simple bed lies against the far wall. At the foot of it is a sturdy, ironbound chest, most likely full of Melancholy's trappings from her adventuring days. On a small table under a window to the east is a vase with a single white rose. Other than that, the room is quite bare. ~ 0 C 0 D2 A small door to the south leads out into the map shop. ~ door~ 2 3161 3160 D4 ~ ~ 0 -1 1219 E chest~ This chest is firmly locked, and the device by which it opens is beyond your reckoning. ~ S #3170 Temple Of Stupid~ As you enter the abandoned warehouse your eyes blink violently to adjust to the almost total darkness. You wonder where the windows are as you step into a mud puddle in the middle of the floor. As your eyes adjust, you realize that there are mud puddles all around the room, and this is some weird version of windows. In a flash of revelation, you realize that you've entered the Temple of Stupid. ~ 0 D 0 H 200 M 50 D3 The Wall Road is to the west. ~ ~ 0 -1 3042 D4 ~ ~ 0 -1 1219 E puddle puddles~ The puddles on the floor are filthy and exude a foul stench. ~ S #3200 Under the Bridge~ The arch under the bridge is covered by seaweed for one foot above the surface of the river. The water gently flows through an opening in the lower part of the city wall. ~ 0 0 7 D1 ~ ~ 0 -1 3201 D3 You see the river flowing west into the Forest of Haon-Dor.~ ~ 0 -1 9772 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. Looks pretty solid. ~ S #3201 On the River~ North of here you see the miserable buildings of the poor alley. The river flows west towards the bridge. The riverbanks are too steep to climb. ~ 0 0 7 D1 ~ ~ 0 -1 3202 D3 ~ ~ 0 -1 3200 S #3202 On the River~ North of here you see the dump. The river flows from east to west. The riverbanks are too steep to climb. A bridge passes overhead, connecting the dump to the promenade. ~ 0 0 7 D1 ~ ~ 0 -1 3203 D3 ~ ~ 0 -1 3201 S #3203 On the River~ The levee is directly north of here, and a small boat landing for Kate's Diner is to the south. The river flows in an east west direction. ~ 0 C 7 D0 ~ ~ 0 -1 3049 D1 ~ ~ 0 -1 3204 D2 You see the landing in the back of Kate's Diner. ~ ~ 0 -1 3150 D3 ~ ~ 0 -1 3202 S #3204 On the River~ You see the warehouse on the northern riverbank. East of here the river passes under the eastern bridge and through the city wall. The banks of the levee are west, in the direction of the current. ~ 0 0 7 D1 ~ ~ 0 -1 3205 D3 ~ ~ 0 -1 3203 S #3205 On the River~ The river enters from a hole in the eastern city wall. The hole has been blocked by several vertically positioned iron bars set into the wall. Overhead you can see the stone buttresses of the eastern bridge. ~ 0 0 7 D1 The iron bars are broken, allowing passage through the hole in the wall. Beyond the bars you see a dark tunnel. bars~ ~ 0 -1 5001 D3 ~ ~ 0 -1 3204 S #3250 Wall Road~ Wall road extends north and south along the eastern walls of the city. The east gate is north of you, south is an intersection with a dark alley. You check to make sure you still have your wallet. ~ 0 0 1 D0 The eastern gate of the city is north. ~ ~ 0 -1 3041 D2 You see an intersection with a dark alley. ~ ~ 0 -1 3251 S #3251 Wall Road~ You are walking along the eastern wall of the city, on a road extending between the east gate and a bridge to the south. A dark, dirty alley lies west of here. You step carefully around a pool of liquid...who knows what it could be in a place this foul... ~ 0 0 1 D0 Wall road continues to the north, heading towards the gate. ~ ~ 0 -1 3250 D2 Wall road continues to the south, towards a bridge over the Midgaard river. ~ ~ 0 -1 3252 D3 A dirty, unlight alley lies to the west...it looks like a perfect spot for a mugging. ~ ~ 0 -1 3046 S #3252 Wall Road~ The walls of Midgaard tower above you to the east, keeping the city safe from its enemies...you hope. An intersection with a dark alley lies north, and a bridge over the Midgaard river is south. Beyond the bridge wall road turns in the concourse. ~ 0 0 1 D0 You see an intersection with a dark alley. ~ ~ 0 -1 3251 D2 The eastern bridge crosses the river to the south. ~ ~ 0 -1 3253 S #3253 On the Bridge~ You are crossing a strong stone bridge, which spans the Midgaard river. Below you, the river flows into an opening in the city wall, sealed with strong metal bars. North of you is wall road, south of here the concourse loops around the inside of the city walls. ~ 0 0 1 D0 Wall road continues to the north. ~ ~ 0 -1 3252 D2 The concourse stretches around the southern parts of Midgaard. ~ ~ 0 -1 3104 E opening bars river~ Hmm...some of the bars have been ripped out of the wall. Enough to pass a good sized raft or canoe, or perhaps even a barge. You wonder what sort of beast had the strength to do this. ~ S #3254 The South Bridge~ You are standing on a small, rickety bridge leading from the Midgaard City Dump to the much more attractive promenade of the southern parts of Midgaard. You can smell the stench of the dump to the north, the fresher air of the promenade seems preferable. Below you are the swift-moving currents of the Midgaard river. ~ 0 0 1 D0 You can see the clutter of the City Dump. ~ ~ 0 0 3030 D2 The beautiful promenade lies along the river. What a romantic place to visit! ~ ~ 0 -1 3102 S #3255 Inside the South Gate of Midgaard~ Two strong stone towers surround a heavy wooden gate set into the city wall, to guard against the goblins that lurk in the southern forests. You can exit the city to the south, if you dare, or walk down the concourse to the east or west. ~ 0 S 1 D1 The concourse heads east along the inside of the city wall. ~ ~ 0 -1 3129 D2 You see the southern gate. ~ ~ 1 3133 3256 D3 The concourse heads west along the inside of the city wall. ~ ~ 0 -1 3128 S #3256 Outside the South Gate of Midgaard~ You are standing outside the strong wooden gate on the southern walls of Midgaard. Guards eye you suspiciously from the two towers on either side of the gate, as they stand watch to protect the city from the goblins of this forest. The trees and goblins of the Miden'nir are south, the gate back to Migaard lies north. ~ 0 0 3 D0 You see the southern gate. ~ ~ 1 3133 3255 D2 The green forests of the Miden'nir are south, hiding countless goblin warriors. ~ ~ 0 -1 3505 S #3257 Wall Road~ You are walking along wall road, just north of the west gate of Midgaard. The road continues along the western wall to the north, towards an intersection with a busy Clan street. ~ 0 0 1 D0 You see an intersection between wall road and a busy Clan street. ~ ~ 0 -1 3258 D2 The west gate of the city lies south. ~ ~ 0 -1 3040 S #3258 Wall Road~ Wall road intersects with a crowded Clan Road here, filled with shops and artisans. The street stretches off to the east, towards the far wall of the city. Wall road continues to the north and south. ~ 0 0 1 D0 Wall road continues to the north, towards the northwestern corner of the wall. ~ ~ 0 -1 3259 D1 You see the shops and clan halls of Clan Road. ~ ~ 0 -1 3301 D2 Wall road continues alongside the western wall, heading towards the west gate. ~ ~ 0 -1 3257 S #3259 Wall Road~ You are walking along wall road, which extends along the inside of the western wall of Midgaard. To the south, you can see an intersection with a crowded Clan street. The northwestern corner of the city wall lies ahead to the north. ~ 0 0 1 D0 You see the northwestern corner of the city wall. ~ ~ 0 -1 3260 D2 To the south, wall road intersects with a crowded Clan street. ~ ~ 0 -1 3258 S #3260 The Northwest Corner~ You are standing beneath the northwestern corner of the city wall, on a turn in wall road. You can head south, towards the west gate, or east, to the north gate. ~ 0 0 1 D1 Wall road continues along the northern wall of the city. ~ ~ 0 -1 3261 D2 Wall road continues along the western wall of the city. ~ ~ 0 -1 3259 S #3261 Wall Road~ The city walls tower over you as walk down wall road, between the northwestern corner of the wall to the west, and the northern gate of Midgaard to the east. ~ 0 0 1 D1 Wall road continues to the east, towards the northern gate of Midgaard. ~ ~ 0 -1 3262 D3 You can see the northwest corner of the city wall to the west. ~ ~ 0 -1 3260 S #3262 Inside the North Gate of Midgaard~ Two small towers surround a strong wooden gate, connected by a small stone bridge set with murder holes. This gate is not as heavily guarded as the others, as the plains outside are safe to travel. You can leave midgaard to the north, or continues along wall road to the west and east. A teeming clan street is visible to the south, and beyond that the graceful spires of the Temple of Midgaard, but there is no way to reach them from here. ~ 0 S 1 D0 The northern plains are visible through the gate. ~ ~ 1 3133 3268 D1 Wall road continues to the east, alongside the northern wall. ~ ~ 0 -1 3263 D3 Wall road continues to the west, alongside the northern wall. ~ ~ 0 -1 3261 S #3263 Wall Road~ You are walking along wall road, between the northern gate of the city and the northeastern corner of the city walls. You can see bloodstains on the road... better be on guard for thieves. ~ 0 0 1 D1 You see the northeastern corner of the city walls. ~ ~ 0 -1 3264 D3 The northern gate of the city lies east. ~ ~ 0 -1 3262 S #3264 The Northeast Corner~ Wall road turns the corner here, as you pass by the northeastern edge of the city wall. The north gate lies to your west, and the road south leads to the eastern gate of Midgaard. ~ 0 0 1 D2 Wall road continues to the south, along the eastern wall of the city. ~ ~ 0 -1 3265 D3 Wall road continues to the west, along the northern wall of the city. ~ ~ 0 -1 3263 S #3265 Wall Road~ Just south of you is an intersection with a crowded clan street. The eastern wall of Midgaard is beside you, and to the north you can see the northeast corner of the city wall. ~ 0 0 1 D0 You can see the northeast corner of the city wall. ~ ~ 0 -1 3264 D2 You see an intersection with a crowded street. ~ ~ 0 -1 3266 S #3266 Wall Road~ Here, wall road meets up with a busy clan street heading off towards the west, and the far wall of the city. You can smell spices, perfume, freshly cured hide, and other strange scents, all mingle together in one heady aroma. Wall road continues to the north and south. ~ 0 0 1 D0 Wall road continues to the north, along the eastern wall of the city. ~ ~ 0 -1 3265 D2 Wall road continues to the south, towards the east gate of Midgaard. ~ ~ 0 -1 3267 D3 You see a mass of people heading down Clan Road. ~ ~ 0 -1 3316 S #3267 Wall Road~ You are near the center of wall road, just north of the east gate of the city. To the north, you can see an intersection with a crowded clan street. The guards at the gate eye you suspiciously from afar. ~ 0 0 1 D0 You see an intersection with a busy clan street. ~ ~ 0 -1 3266 D2 You see the well-guarded east gate of Midgaard. ~ ~ 0 -1 3041 S #3268 Outside the North Gate of Midgaard~ You stand outside the north gate of the walled city of Midgaard. A dusty trail is visibile to the north, it stretches around the walls of the city. Further north are the wide expanses of the northern plains, leading to the village of Ofcol. You can return to Midgaard to the south. ~ 0 0 2 D0 You see a dusty trail leading around the city. ~ ~ 0 -1 3904 D2 You see the north gate of Midgaard. ~ ~ 1 3133 3262 S #3270 On the Concourse~ The strong stone walls of Midgaard rise up to the west, keeping evil at bay. The concourse heads towards a bridge to the north, and continues south alongside a beautiful park. ~ 0 0 1 D0 The concourse continues to the north, along the city wall. ~ ~ 0 -1 3100 D2 The concourse heads south, passing by a beautiful park. ~ ~ 0 -1 3271 S #3271 On the Concourse near the park~ You are walking down the Concoruse, along the western wall of Midgaard. To the north, the road passes by a beautiful park, to the south, you can see the southwest corner of the city wall. ~ 0 0 1 D0 The concourse heads north, passing by a beautiful park. ~ ~ 0 -1 3270 D2 You can see the southwest corner of the city wall. ~ ~ 0 -1 3127 S #3272 On the Concourse at Penny Lane~ You are on a road leading around the inner walls of Midgaard. To the north, the concourse heads towards a bridge into northern Midgaard. To the south, you can see an intersection with Elm Street. The quaint paved streets of Penny Lane lie west. ~ 0 0 1 D0 The concourse continues to the north, towards the east bridge. ~ ~ 0 -1 3104 D2 The concourse continues south, towards an intersection with Elm Street. ~ ~ 0 -1 3273 D3 You see Penny Lane. ~ ~ 0 -1 3140 S #3273 On the Concourse at Elm Street~ The air grows chill as you pass near the Elm Street graveyard. The walls of Midgaard are to the east, and the concourse continues to the north and south. To your west, you see Elm Street at the graveyard entrance. ~ 0 0 1 D0 The concourse continues to the north, towards an intersection with Penny Lane. ~ ~ 0 -1 3272 D2 The concourse continues to the south, towards the southeast corner of the wall. ~ ~ 0 -1 3130 D3 You see Elm Street and the graveyard entrance. ~ ~ 0 -1 3124 S #3301 Clan Road~ You are standing on the western end of Clan Road. The traffic here is light. This is a quieter section of Midgaard. You can hear the sound of haggling coming from the east. ~ 0 0 1 D1 Clan Road continues east. ~ ~ 0 -1 3302 D3 Wall Road is to the west. ~ ~ 0 -1 3258 S #3302 Clan Road~ You are walking along Clan Road. To the south of you is the money changer. Clan Road continues on to the east and the west. ~ 0 0 1 D1 Clan Road continues east. ~ ~ 0 -1 3303 D2 The money changer is to the south. ~ ~ 0 -1 3334 D3 Clan Road continues west. ~ ~ 0 -1 3301 S #3303 Clan Road~ The shops on this stretch of Clan road are long-closed and boarded up. Not much traffic passes through this part, as there is nothing to buy. ~ 0 0 1 D1 Clan Road continues to the east. ~ ~ 0 -1 3314 D3 Clan Road continues to the west. ~ ~ 0 -1 3302 S #3314 Clan Road~ Noise and light abound on this part of Clan Road. Clan road continues off to the east and west. ~ 0 0 1 D1 Clan Road continues to the east. ~ ~ 0 -1 3315 D3 Clan Road continues to the west. ~ ~ 0 -1 3303 S #3315 Clan Road~ Clan Road seems to widen here slightly, allowing more traffic to travel through the area. To the south is another entrance to the busy pub. This door is also open wide and spilling forth the sounds of happy patrons. Clan Road continues to the east and west. ~ 0 0 1 D1 Clan Road continues to the east. ~ ~ 0 -1 3316 D2 A busy pub is to the south. ~ ~ 0 -1 3356 D3 Clan Road continues to the west. ~ ~ 0 -1 3314 S #3316 Clan Road~ You are at the eastern end of Clan Road. To the east of you, the tall wall around the city looms up before you and casts its shadow on you. Clan Road continues to the west. ~ 0 0 1 D1 Wall Road is east of here. ~ ~ 0 -1 3266 D3 Clan Road continues to the west. ~ ~ 0 -1 3315 S #3334 A Money Changer's Room~ A few strategically placed lanterns keep this place well-lit in the absence of any windows. The room is surprisingly well appointed with tapestries hanging on the walls. You'd wager your life the moneylender's guards are behind them, as there are none here. The moneylender himself works from behind a large desk, no doubt holding a fortune in gold and silver. A smallish sign hangs on the wall, lettered in common. ~ 0 D 0 D0 Clan Road is to the north. ~ ~ 0 -1 3302 E tapestries walls~ You think about peeking behind the tapestries, but think better of it. ~ E sign~ Give me your coins, and I shall change them for you, taking but 1 in 20 for my fee. --- Otho the Changer ~ S #3352 Grebe's Tavern~ Dive. That's all you can say about this place; its a dive. You step carefully over the dead and/or drunk sailors on the floor toward the center of the room. There's no decorations on the wall; they've all been ripped down in anger or for use as weapons at one time or another. Looking around, you search vainly for a clean table to sit at, and then give up. ~ 0 D 0 D2 A dark alley is to the south. ~ ~ 0 0 3026 D1 You see the enterance to the guild of warlocks.. ~ ~ 0 -1 3073 E wall walls~ Bare, except for the holes. ~ E table tables~ You find a table that's relatively vomit-free. ~ S #3355 Andy's Pub~ The busy pub is filled with patrons. People are laughing and singing. A minstrel plays his lute in another part of the pub, and a few people are even dancing. Andy, the pubs owner, wanders around and checks to see that the needs of his customers are met. The bar is to your south. East of you is another section of the pub. You know that there are rooms to be had somewhere around here... ~ 0 D 0 D1 You see another room in the pub. ~ ~ 0 -1 3356 D2 The bar is to the south of you. ~ ~ 0 -1 3357 S #3356 A Room in the Pub~ This part of the pub is filled with dancing and singing. A wandering minstrel is on a chair in a corner with his lute. A busty red headed woman is standing near him and singing a tale of comedic heroism. Drunk men sit laughing at their tables and busy bar maids weave through the crowd with full mugs and horns of ale and mead. Another part of the pub is located to your west. The bar is to the south. A set of steps occupy in a corner of the room. They lead up to the inn section of this prosperous establishment. ~ 0 D 0 D0 Clan Road is to the north. ~ ~ 0 -1 3315 D2 The bar is to your south. ~ ~ 0 -1 3358 D3 Another room in the pub is to your west. ~ ~ 0 -1 3355 D4 A set of stairs leads up to the reception area. ~ ~ 0 -1 3359 S #3357 The Bar~ A long mahogany bar is set in the back of the pub. Mugs line a shelf behind the bar. Bottles of strong, nasty looking liquids decorate one of the lower shelves. A large cask rests on a table behind the bar. A strong but friendly-looking bartender stands next to the cask polishing glasses. A couple of the bar maids stand in a corner and throw the most inviting glances your way. A sign is on the wall. ~ 0 D 0 D0 The pub proper is to the north. ~ ~ 0 -1 3355 E sign~ The sign says: Don't forget our dinner menu. ~ S #3358 The Bar~ A long mahogany bar is set in the back of the pub. Mugs line a shelf behind the bar. Bottles of strong, nasty looking liquids decorate one of the lower shelves. A large cask rests on a table behind the bar. A strong but friendly looking bartender stands next to the cask polishing glasses. A couple of the bar maids stand in a corner and throw the most inviting glances your way. ~ 0 D 0 D0 The pub proper is to the north. ~ ~ 0 -1 3356 E sign~ The sign says: Don't forget our dinner menu. ~ S #3359 The Inn~ You are standing upstairs from Andy's Pub at Andy's Inn. A few chairs and a couple of end tables give the room a `homey' atmosphere. A large stone fireplace burns brightly against one wall and warms the room. A large oak desk is nestled in one corner of the room. A small man with wire-framed glasses sits behind the desk working dilligently on his books. He looks up as you enter the room. He looks at you quizzically. He is probably waiting for you to ask him for a room. ~ 0 D 0 D5 The stairs lead back down to the pub. ~ ~ 0 -1 3356 S #0 #RESETS M 0 3172 1 3077 1 * Templeman M 0 3011 1 3001 1 * Questor E 1 3005 1 16 * Questor weapon O 0 3010 1 3054 * the donation pit M 0 3000 1 3033 1 * the wizard G 1 3040 -1 * a scroll of identify G 1 3041 -1 * a yellow potion of see invisible G 1 3039 -1 * a scroll of cancellation G 1 3042 -1 * a scroll of recall G 1 3043 -1 * a ring of protection G 1 3044 -1 * a wand of magic missiles M 0 3003 1 3011 1 * the weaponsmith G 1 3020 -1 * a dagger G 1 3021 -1 * a small sword G 1 3022 -1 * a long sword G 1 3023 -1 * a club G 1 3024 -1 * a mace G 1 3025 -1 * a hand axe G 1 3026 -1 * a battle axe G 1 3027 -1 * a spear G 1 3028 -1 * a wooden staff G 1 3029 -1 * a flail G 1 3093 -1 * a wooden arrow G 1 3094 -1 * a silver arrow G 1 3095 -1 * a golden arrow G 1 3096 -1 * an adamantite arrow E 1 3022 -1 16 * a long sword M 0 3165 1 3011 1 * novice boy of weaponsmith M 0 3004 1 3020 1 * the armourer G 1 3072 -1 * a scale mail jerkin G 1 3073 -1 * a scale mail coif G 1 3074 -1 * a long scale mail skirt G 1 3075 -1 * a pair of reinforced boots G 1 3076 -1 * a pair of reinforced gloves G 1 3077 -1 * a pair of scale mail sleeves G 1 3110 -1 * a chain mail shirt G 1 3111 -1 * a chain mail coif G 1 3112 -1 * a long chain mail skirt G 1 3113 -1 * a pair of iron-bound boots G 1 3114 -1 * a pair of chain mail gauntlets G 1 3115 -1 * a pair of chain mail sleeves G 1 3116 -1 * a large metal shield G 1 3097 -1 * a small metal shield G 1 3117 -1 * a small wooden shield E 1 3022 -1 16 * a long sword M 0 3002 1 3010 1 * the grocer G 1 3030 -1 * a torch G 1 3031 -1 * a hooded brass lantern G 1 3138 -1 * a buffalo water skin G 1 3032 -1 * a bag G 1 3033 -1 * a box G 1 3397 -1 * a quiver E 1 3022 900 16 * a long sword M 0 3001 1 3009 1 * the baker G 1 3009 -1 * a big pot pie G 1 3011 -1 * a bread G 1 3012 -1 * a cinnamon roll G 1 3013 -1 * a batch of Sara's cookies G 1 3014 -1 * a blueberry danish E 1 3022 100 16 * a long sword M 0 3008 1 3031 1 * the pet shop boy M 0 3164 1 3066 1 * the butcher G 0 3380 -1 * some beef jerky G 0 3381 -1 * a whole chicken M 0 3009 1 3034 1 * the jeweller G 1 3378 -1 * an opal G 1 3377 -1 * a diamond G 1 3376 -1 * a ruby G 1 3375 -1 * an emerald G 1 3374 -1 * a garnet G 1 3373 -1 * a small pearl M 0 3010 1 3035 1 * the leather worker G 1 3060 -1 * a leather jerkin G 1 3061 -1 * a leather cap G 1 3062 -1 * a pair of leather pants G 1 3063 -1 * a pair of leather boots G 1 3064 -1 * a pair of leather gloves G 1 3065 -1 * a pair of leather sleeves G 1 3066 -1 * a hard leather jerkin G 1 3067 -1 * a hard leather cap G 1 3068 -1 * a pair of hard leather pants G 1 3069 -1 * a pair of hard leather boots G 1 3070 -1 * a pair of hard leather gloves G 1 3071 -1 * a pair of hard leather sleeves G 1 3052 -1 * a leather bracer G 1 3053 -1 * a leather belt G 1 3054 -1 * a leather girdle M 0 3006 1 3049 1 * the captain G 1 3050 -1 * a raft G 1 3051 -1 * a canoe M 0 3007 1 3050 1 * the sailor M 0 3070 1 3056 1 * the ancient potion-brewer G 1 3041 -1 * a potion of return G 1 3080 -1 * a potion of healing G 1 3081 -1 * a potion of sanctuary G 1 3082 -1 * a potion of divine protection G 1 3083 -1 * a potion of cure light wounds G 1 3084 -1 * a potion of cure serious wounds G 1 3085 -1 * a potion of cure critical wounds G 1 3086 -1 * a bottle of antidote G 1 3087 -1 * a potion of cure blindness G 1 3088 -1 * a vial of holy water G 1 3089 -1 * a potion of armor G 1 3090 -1 * a potion of negation G 1 3091 -1 * a potion of flying G 1 3092 -1 * a potion of true sight M 0 3040 1 3007 1 * the bartender G 1 3000 -1 * a barrel of beer G 1 3001 -1 * a bottle of beer E 1 3022 -1 16 * a long sword M 0 3043 1 3003 1 * the waiter G 1 3002 -1 * a bottle of ale G 1 3004 -1 * a bottle of local specialty E 1 3022 -1 16 * a long sword M 0 3042 1 3018 1 * the waiter G 1 3002 -1 * a bottle of ale G 1 3003 -1 * a bottle of firebreather E 1 3022 -1 16 * a long sword M 0 3045 1 3022 1 * the waiter G 1 3002 -1 * a bottle of ale G 1 3003 -1 * a bottle of firebreather G 1 3004 -1 * a bottle of local specialty E 1 3022 -1 16 * a long sword M 0 3044 1 3028 1 * the waiter G 1 3003 -1 * a bottle of firebreather G 1 3004 -1 * a bottle of local specialty E 1 3022 -1 16 * a long sword M 0 3046 1 3048 1 * Filthy G 1 3003 -1 * a bottle of firebreather G 1 3004 -1 * a bottle of local specialty E 1 3022 -1 16 * a long sword M 0 3163 1 3048 1 * the thief M 0 3020 1 3019 1 * the guildmaster M 0 3021 1 3002 1 * the guildmaster M 0 3022 1 3029 1 * the guildmaster M 0 3023 1 3023 1 * the guildmaster M 0 3167 1 3064 1 * the guildmaster ( Paladin) M 0 3168 1 3062 1 * the guildmaster ( Asssasin) M 0 3169 1 3061 1 * the guildmaster ( Anti-Paladin) M 0 3170 1 3074 1 * the guildmaster ( Warlock) M 0 3171 1 3076 1 * the guildmaster ( Samurai) M 0 3024 1 3017 1 * the sorcerer M 0 3025 1 3004 1 * the knight templar M 0 3026 1 3027 1 * the assassin E 1 3349 -1 16 * a glowing long sword M 0 3027 1 3021 1 * the knight E 1 3349 -1 16 * a glowing long sword M 0 3150 1 3150 1 * Esme G 1 3154 -1 * a bottle of George Killian's Irish Red G 1 3152 -1 * a bowl of beef stew G 1 3153 -1 * a biscuit G 1 3151 -1 * a bowl of chicken noodle soup *G 1 1103 -1 * a pipeweed bread G 1 3150 -1 * a cup of cinnamon coffee G 1 3100 -1 * a cup of tea M 0 3160 1 3160 1 * Melancholy G 1 3394 -1 * book about limited I G 1 3395 -1 * book about limited II G 1 3396 -1 * kassandra, book G 1 3387 -1 * a green map G 1 3388 -1 * G 1 3389 -1 * G 1 3390 -1 * G 1 3391 -1 * G 1 3392 -1 * G 1 3393 -1 * G 1 3168 -1 * a map of Olympus G 1 3167 -1 * a map of New Thalos G 1 3166 -1 * a map of the first level of Moria G 1 3165 -1 * a map of the Dwarven Kingdom G 1 3164 -1 * a map of southern Midgaard *G 1 3163 -1 * a map of Anatolia G 1 3162 -1 * a map of the city of Midgaard G 1 3383 -1 * a map of West Anatolia G 1 3384 -1 * a map of East Anatolia G 1 3385 -1 * a newbie map east G 1 3386 -1 * a newbie map west M 0 3161 1 3160 1 * Lister D 0 3160 0 2 * Melancholy's Map's north D 0 3161 2 2 * Melancholy's Room south D 0 3048 5 1 * Trapdoor at grubby inn D 0 3062 4 1 * Trapdoor at assassin guild M 0 3162 1 3334 1 * Otho the Changer M 0 3060 18 3004 2 * the cityguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a city guard signet ring E 1 3350 -1 16 * a standard issue sword E 1 3353 -1 5 * a standard issue vest E 1 3355 -1 4 * a standard issue cloak M 0 3060 18 3014 2 * the cityguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a city guard signet ring E 1 3350 -1 16 * a standard issue sword E 1 3353 -1 5 * a standard issue vest E 1 3356 -1 6 * a standard issue helmet M 0 3060 18 3017 2 * the cityguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a city guard signet ring E 1 3350 -1 16 * a standard issue sword E 1 3353 -1 5 * a standard issue vest E 1 3357 -1 7 * a pair of standard issue leggings M 0 3060 18 3021 2 * the cityguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a city guard signet ring E 1 3350 -1 16 * a standard issue sword E 1 3353 -1 5 * a standard issue vest E 1 3358 -1 8 * a pair of standard issue boots M 0 3060 18 3027 2 * the cityguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a city guard signet ring E 1 3350 -1 16 * a standard issue sword E 1 3353 -1 5 * a standard issue vest E 1 3359 -1 9 * a pair of standard issue gloves M 0 3067 2 3041 2 * the cityguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a city guard signet ring E 1 3350 -1 16 * a standard issue sword E 1 3353 -1 5 * a standard issue vest E 1 3360 -1 10 * a pair of standard issue sleeves M 0 3067 2 3041 2 * the cityguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a city guard signet ring E 1 3350 -1 16 * a standard issue sword E 1 3353 -1 5 * a standard issue vest E 1 3354 -1 11 * a standard issue shield M 0 3068 2 3040 2 * the cityguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a city guard signet ring E 1 3350 -1 16 * a standard issue sword E 1 3353 -1 5 * a standard issue vest E 1 3361 -1 12 * a standard issue cape M 0 3068 2 3040 2 * the cityguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a city guard signet ring E 1 3350 -1 16 * a standard issue sword E 1 3353 -1 5 * a standard issue vest E 1 3362 -1 13 * a standard issue belt M 0 3071 2 3255 2 * the cityguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a city guard signet ring E 1 3350 -1 16 * a standard issue sword E 1 3353 -1 5 * a standard issue vest E 1 3361 -1 12 * a standard issue cape M 0 3071 2 3255 2 * the cityguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a city guard signet ring E 1 3350 -1 16 * a standard issue sword E 1 3353 -1 5 * a standard issue vest E 1 3362 -1 13 * a standard issue belt M 0 3072 1 3262 1 * the cityguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a city guard signet ring E 1 3350 -1 16 * a standard issue sword E 1 3353 -1 5 * a standard issue vest E 1 3354 -1 11 * a standard issue shield M 0 3063 5 3026 5 * the vagabond E 1 3021 -1 16 * a small sword E 1 3066 -1 5 * a hard leather jerkin E 1 3052 -1 15 * a leather bracer M 0 3063 5 3026 5 * the vagabond E 1 3021 -1 16 * a small sword E 1 3066 -1 5 * a hard leather jerkin E 1 3052 -1 15 * a leather bracer M 0 3063 5 3045 5 * the vagabond E 1 3021 -1 16 * a small sword E 1 3066 -1 5 * a hard leather jerkin E 1 3052 -1 15 * a leather bracer M 0 3064 3 3007 3 * the drunk M 0 3065 2 3044 1 * the beggar M 0 3065 2 3048 1 * the beggar M 0 3062 16 3024 4 * the beastly fido M 0 3062 16 3025 4 * the beastly fido M 0 3062 16 3016 4 * the beastly fido M 0 3062 16 3012 4 * the beastly fido M 0 3066 1 3026 1 * an alley cat M 0 3061 5 3006 5 * the janitor M 0 3090 1 3032 1 * the kitten M 0 3091 1 3032 1 * the puppy M 0 3092 1 3032 1 * the beagle M 0 3093 1 3032 1 * the rottweiler M 0 3094 1 3032 1 * the wolf M 0 3005 4 3027 2 * the thief E 1 3351 -1 16 * a standard issue dagger M 0 3005 4 3128 2 * the thief E 1 3351 -1 16 * a standard issue dagger O 0 3135 10 1200 * a fountain O 0 3135 10 3005 * a fountain O 0 3139 15 3008 * the receptionist's letter of resignation O 0 3140 15 3008 * the bank's notice of liquidation D 0 3110 3 2 * Cityguard Head Quarters west D 0 3142 1 2 * Captain's Office east D 0 3142 2 2 * Captain's Office south D 0 3143 0 2 * The Jail north O 0 3134 3 3101 * the Bench O 0 3134 3 3102 * the Bench O 0 3134 3 3103 * the Bench M 0 3100 1 3106 1 * the maid G 1 3100 -1 * a cup of tea G 1 3101 -1 * a cup of coffee G 1 3102 -1 * a cup of water M 0 3120 1 3106 1 * the sexton G 1 3121 2 * a key M 0 3121 1 3114 1 * the swan M 0 3122 1 3114 1 * the duckling M 0 3123 1 3109 1 * the sparrow M 0 3124 2 3113 1 * the duck M 0 3124 2 3115 1 * the duck M 0 3140 1 3142 1 * the captain E 1 3350 -1 16 * a standard issue sword G 1 3122 2 * a key G 1 3137 2 * a steel key M 0 3141 4 3142 4 * the cityguard E 1 3350 -1 16 * a standard issue sword M 0 3141 4 3142 4 * the cityguard E 1 3350 -1 16 * a standard issue sword M 0 3141 4 3142 4 * the cityguard E 1 3350 -1 16 * a standard issue sword M 0 3141 4 3142 4 * the cityguard E 1 3350 -1 16 * a standard issue sword O 0 3130 1 3142 * the desk P 1 3123 1 3130 1 * a key O 0 3131 1 3142 * the safe P 1 3132 1 3131 1 * the silver coins M 0 3060 18 3111 4 * the cityguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a city guard signet ring E 1 3350 -1 16 * a standard issue sword E 1 3353 -1 5 * a standard issue vest G 1 3120 8 * a key M 0 3060 18 3111 4 * the cityguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a city guard signet ring E 1 3350 -1 16 * a standard issue sword E 1 3353 -1 5 * a standard issue vest E 1 3363 -1 15 * a standard issue bracer M 0 3060 18 3117 1 * the cityguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a city guard signet ring E 1 3350 -1 16 * a standard issue sword E 1 3353 -1 5 * a standard issue vest M 0 3060 18 3109 1 * the cityguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a city guard signet ring E 1 3350 -1 16 * a standard issue sword E 1 3353 -1 5 * a standard issue vest E 1 3363 -1 15 * a standard issue bracer M 0 3060 18 3120 1 * the cityguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a city guard signet ring E 1 3350 -1 16 * a standard issue sword E 1 3353 -1 5 * a standard issue vest M 0 3060 18 3125 1 * the cityguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a city guard signet ring E 1 3350 -1 16 * a standard issue sword E 1 3353 -1 5 * a standard issue vest M 0 3142 1 3137 1 * the secretary M 0 3143 1 3138 1 * the mayor E 1 3124 5 16 * a long sword G 1 3379 2 * gate key G 1 3379 2 * gate key M 0 3069 4 3138 4 * the cityguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a city guard signet ring E 1 3350 -1 16 * a standard issue sword M 0 3069 4 3138 4 * the cityguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a city guard signet ring E 1 3350 -1 16 * a standard issue sword M 0 3069 4 3138 4 * the cityguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a city guard signet ring E 1 3350 -1 16 * a standard issue sword M 0 3069 4 3138 4 * the cityguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a city guard signet ring E 1 3350 -1 16 * a standard issue sword M 0 3144 1 3120 1 * the town crier O 0 3135 2 3141 * a fountain O 0 3136 -1 3141 * a small pile of coins M 0 3012 5 3054 1 * the healer in the center of Midgaard M 0 3166 1 3070 1 * Nacya, the Healer M 0 3012 6 3072 1 * the healer in the dark temple O 0 3135 2 3135 * a fountain before the temple of sun O 0 3010 1 3069 * donation pit in the temple of sun O 0 3010 1 3072 * donation pit in the temple of dark S #SHOPS 3000 2 3 4 10 0 105 15 0 23 * the wizard 3001 0 0 0 0 0 110 100 0 23 * the baker 3002 1 8 13 15 19 150 40 0 23 * the grocer 3003 5 6 7 0 0 120 40 0 23 * the weaponsmith 3004 9 0 0 0 0 100 50 0 23 * the armourer 3006 22 0 0 0 0 120 90 6 22 * the captain 3008 0 0 0 0 0 100 100 0 23 * the pet shop boy 3009 8 30 32 33 0 110 100 0 23 * the jeweller 3010 9 0 0 0 0 110 50 0 23 * the leather worker 3040 0 0 0 0 0 110 100 0 23 * the bartender 3042 0 0 0 0 0 100 100 0 23 * the waiter 3043 0 0 0 0 0 110 100 0 23 * the waiter 3044 0 0 0 0 0 170 100 0 23 * the waiter 3045 0 0 0 0 0 150 100 0 23 * the waiter 3046 0 0 0 0 0 100 90 0 23 * Filthy 3070 10 0 0 0 0 700 100 0 23 * the ancient potion-brewer 3100 0 0 0 0 0 110 90 6 23 * the maid 3150 0 0 0 0 0 100 100 0 23 * Esme 3160 0 0 0 0 0 100 100 0 23 * Melancholy 3164 0 0 0 0 0 100 100 7 21 * Butcher 0 #SPECIALS M 3172 spec_cast_adept * the templeman M 3000 spec_cast_mage * the wizard M 3070 spec_cast_mage * the old man M 3009 spec_cast_mage * the jeweller M 3005 spec_thief * the thief M 3011 spec_cast_cleric * Questor M 3012 spec_cast_adept * the healer M 3020 spec_cast_mage * the guildmaster M 3021 spec_cast_cleric * the guildmaster M 3024 spec_cast_mage * the sorcerer M 3042 spec_cast_mage * the waiter M 3043 spec_cast_cleric * the waiter M 3060 spec_guard * the cityguard M 3061 spec_janitor * the janitor M 3062 spec_fido * the beastly fido M 3067 spec_guard * the cityguard M 3068 spec_guard * the cityguard M 3069 spec_guard * the cityguard M 3100 spec_cast_cleric * the maid M 3120 spec_cast_cleric * the sexton M 3143 spec_mayor * the mayor M 3163 spec_nasty * the thief M 3166 spec_cast_adept * Nacya, the healer M 3011 spec_questmaster * hassan M 3026 spec_assassinater * assassin M 3003 spec_repairman * weaponsmith M 3004 spec_repairman * armourer S #OMPROGS M 3172 greet_prog greet_prog_templeman M 3172 speech_prog speech_prog_templeman M 3001 greet_prog greet_prog_baker M 3002 greet_prog greet_prog_grocer M 3004 greet_prog greet_prog_armourer M 3064 greet_prog greet_prog_drunk M 3065 greet_prog greet_prog_beggar M 3064 bribe_prog bribe_prog_drunk M 3065 bribe_prog bribe_prog_beggar M 3067 bribe_prog bribe_prog_cityguard M 3065 fight_prog fight_prog_beggar M 3065 death_prog death_prog_beggar M 3063 death_prog death_prog_vagabond M 3144 speech_prog speech_prog_crier M 3001 area_prog area_prog_baker M 3002 area_prog area_prog_grocer M 3063 area_prog area_prog_vagabond M 3064 area_prog area_prog_drunk M 3061 area_prog area_prog_janitor S #PRACTICERS M 3172 group_benedictions * templeman M 3000 group_wizard * wizard S #OLIMITS O 3081 10 * potion of sanctuary O 3082 10 * potion of sanctuary O 3281 10 * potion of sanctuary O 3282 10 * potion of sanctuary S #$