package net.sourceforge.pain.logic.fn.factory; import net.sourceforge.pain.data.type.*; public final class PlayerFactory { public static void destroy(Player player) { Player prev = player.getPrevActivePlayer(); if (prev != null) { Player next = player.getNextActivePlayer(); prev.setNextActivePlayer(next); if (next != null) { next.setPrevActivePlayer(prev); player.setNextActivePlayer(null); } player.setPrevActivePlayer(null); } } }