package net.sourceforge.pain.logic.fn.factory;
import net.sourceforge.pain.data.type.*;
public final class PlayerFactory {
public static void destroy(Player player) {
Player prev = player.getPrevActivePlayer();
if (prev != null) {
Player next = player.getNextActivePlayer();
prev.setNextActivePlayer(next);
if (next != null) {
next.setPrevActivePlayer(prev);
player.setNextActivePlayer(null);
}
player.setPrevActivePlayer(null);
}
}
}