#AREA Riel Hall of Cthulhu~ #MOBILES #32000 Investigator~ the Investigator~ An Investigator stands here, scribbling furiously in his notebook. ~ A battered, half-sane man, wearing a trenchcoat and carrying a notebook is here researching the Old Ones. Not very bright, huh? ~ 4|64 8|32 100 S 15 0 0 0d0+0 0d0+0 0 0 8 8 1 #32001 reporter~ the crazed reporter~ A crazed Reporter leaps on you, biting and kicking. ~ This reporter has seen one beast too many, and can no longer separate fact from delusion. Better kill him and get it over with. ~ 2|32|64 8|512 -200 S 16 0 0 0d0+0 0d0+0 0 0 8 8 1 #32002 byakhee~ the foul Byakhee~ The Byakhee snarls at you fiercely ~ The Byakhee glares back at you, anticipating another feast! ~ 32|128 8|32|512|32768|524288 -300 S 18 0 0 0d0+0 0d0+0 0 0 8 8 1 #32003 Deep one lizard~ the Deep One~ A lizardlike creature crawls out of the surf and shambles toward you ~ Child of the Sea, the Deep One's eyes hold no real intellect, only a desire to serve Cthulhu and bring about the return of the Old Ones. ~ 4|64 2|8|32|512 -350 S 20 0 0 0d0+0 0d0+0 0 0 8 8 0 #32004 aboleth~ the mighty Aboleth~ A great Aboleth, Ruler of the Sea, prepares to make you its slave! ~ A huge, fish-like beast rests here, secure in the knowledge that it can destroy all who oppose it. ~ 2 2|128|512 -675 S 30 0 0 0d0+0 0d0+0 0 0 8 8 0 #32005 gar~ the gar~ A huge gar rises from the waves! ~ You are about to be eaten by a giant fish. who has time to think about its aesthetics? ~ 4 512|65536 0 S 23 0 0 0d0+0 0d0+0 0 0 8 8 1 #32006 great race pod~ a podlike creature~ A podlike member of the Great Race snaps great mandibles at you ~ A 10' tall, triangular base holds up the eyestalk and lobster-like tentacles of the creature, whose massive intellect is even now preparing to vivisect you. ~ 2 8|32|512 -350 S 22 0 0 0d0+0 0d0+0 0 0 8 8 2 #32007 Scientist pod~ the Scientist ~ The Scientist of the Great Race, is thinking of new experiments here. ~ You would probably survive the experimental treatment...c'mon, it'll only hurt a little. ~ 2 8|32|128|512 -375 S 24 0 0 0d0+0 0d0+0 0 0 8 8 1 #32008 woman debutante~ the helpless debutante~ A frail, crying woman, possibly even a debutante, who is desperate to get out ~ Poor sweet girl, half-batty from fright, and certain that you are just as dangerous as the Byakhee. ~ 64|128 32768|65536 0 S 17 0 0 0d0+0 0d0+0 0 0 8 8 2 #32009 Nyarlathotep~ Nyarlathotep~ The messenger of the Gods, Nyarlathotep, rests here. ~ A deeply shrouded man, covered in black wrappings, lies here awaiting Cthulhu's return. ~ 32 2|8|32|128|32768|65536 -700 S 27 0 0 0d0+0 0d0+0 0 0 8 8 1 #32010 fanatic warrior~ A fanatic warrior~ A fanatic warrior stands here, prepared to die in the service of Cthulhu ~ A screaming warrior charges you, ready to kill! ~ 2|32 512 -250 S 25 0 0 0d0+0 0d0+0 0 0 8 8 1 #32011 Carved Wolf~ a Carved Wolf~ A giant Wolf leaps forth from the carved walls! ~ Snarling and snapping at you, the Wolf circles, released from its imprisonment in order to wreak vengence on the one who dared enter the Sacred Chambers. ~ 2|32 8|32|128|512 -700 S 33 0 0 0d0+0 0d0+0 0 0 8 8 0 #32012 shoggoth amorphous~ a Shoggoth~ A bloblike mass of eyes, ears, tentacles and slime writhes toward you. ~ Dont look at it. Its better that way. ~ 64 2|8 -850 S 30 0 0 0d0+0 0d0+0 0 0 8 8 0 #32013 goat shub niggurath~ Shub-Niggurath~ You see a foul mass of jutting bodily parts, all heaving from one vast gelatinous body. ~ Shub-Niggurath breeds the creatures who are minions to the Old Ones, and they serve it until death. ~ 2|32|64 8|32|128|512 -1000 S 35 0 0 0d0+0 0d0+0 0 0 8 8 0 #32014 hunter souls shantak~ a Hunter of Souls~ The Shantak bares its ghoulish fangs at you ~ This foul abberation is another minion of the almighty Cthulhu. ~ 32|64 0 -700 S 32 0 0 0d0+0 0d0+0 0 0 8 8 1 #32015 flame creature amoeba~ the Flame Amoeba~ An amorphous creature made of flame and lava oozes by you. ~ A giant flaming amoeba comes toward you inquisitively. Are you food? ~ 64|128 32|524288 -600 S 40 0 0 0d0+0 0d0+0 0 0 8 8 1 #32016 Primordial one~ the Primordial One~ A tubular, hoary, tentacled creature awaits your next mistake ~ A superintelligent conical, tentacled mass eyes you with a long, tapered stalk. ~ 64|128 32|524288 -750 S 34 0 0 0d0+0 0d0+0 0 0 8 8 1 #32017 flame creature~ a Flame Creature~ A huge flame creature stands here, roaming the Infernal Seas. ~ A huge, amorphous form, vaguely humanoid, reaches toward you with a searingly hot hand. ~ 64 1048576 -650 S 43 0 0 0d0+0 0d0+0 0 0 8 8 0 #32018 flame champion~ the Champion of Cthuga~ A blazing pillar of flame swirls up out of the ocean towards you ~ The pillar has two bright eyes, which sneer hatred for all things weak and fleshly. ~ 4|64 128|1048576 -850 S 45 0 0 0d0+0 0d0+0 0 0 8 8 0 #32019 Cthuga~ Cthuga~ Cthuga reaches out with flaming tentacles to incinerate your soul! ~ Cthuga, Master of Flames, recoils from your glance in anger. ~ 2|32 8|32|128|512 -900 S 48 0 0 0d0+0 0d0+0 0 0 8 8 1 #32020 brass golem golems~ the Brass Golem~ Before you stands a figure of a Human, dressed in a flowing toga, wielding a spear. ~ A paragon of Mortal Beauty, this figure looks strangely out of place amid the horrors of this catacomb thus far. Their gaze is unwavering, dead and metallic as they stand poised beside the great brass door. ~ 2 0 0 S 48 0 0 0d0+0 0d0+0 0 0 8 8 0 #32021 flame elemental fire~ the flame elemental~ A humanoid fire elemental moves flickeringly toward you ~ The flame hurts your eyes to stare. ~ 64 32768|65536 -700 S 46 0 0 0d0+0 0d0+0 0 0 8 8 1 #32022 octopus~ the octopus~ The octopus ~ The octopus is a large, pink, eight-legged creature with bog eyes. It is very shy, and is attempting to flee from you as you look at it. ~ 0 32768 0 S 22 0 0 0d0+0 0d0+0 0 0 8 8 2 #32023 gibberling~ the gibberling~ A gibbering, drooling half-human beast rolls about in the feces here, laughing. ~ This beast-like thing is revolting. It has no vestiges of humanity left, and is nothing but a raving animal with a passion for blood and a really good recipe for dwarf a la mode. ~ 32 128|8192 -300 S 22 0 0 0d0+0 0d0+0 0 0 8 8 1 #32024 Firesteed horse~ a Firesteed~ A flaming horse with smoke for eyes rests here. ~ The Firesteed is Cthuga's pet. She is rumored to be the swiftes animal ever created, with the speed of flame over prarie grasses, and of smoke over an open wind. ~ 4 8|32|32768 -250 S 45 0 0 0d0+0 0d0+0 0 0 8 8 2 #32025 vulture bird~ the vulture~ A vicious vulture circles here, awaiting a feast ~ The vulture is feathered, and has beady red eyes. It is thinking about how good you'd be a la carte... ~ 4|64 0 0 S 31 0 0 0d0+0 0d0+0 0 0 8 8 1 #32026 adamantium golem~ the Adamantium Golem~ A massive black statue stands forbodingly, red eyes glowing. ~ Created from living Adamantium, the Golem seems to have a barely restrained urge to destroy you. The legends say the Golems were ensouled with the spirits of those massacred in the war against the Old ones. They are supposed to protect against the return of Cthulhu. ~ 2|64 8|32|128|512|524288 1000 S 50 0 0 0d0+0 0d0+0 0 0 8 8 2 #32027 Cthulhu~ UNHOLY CTHULHU~ ~ Massive, and repulsive beyond the ken of mortals, your brain cannot assimilate all that is Cthulhu, Creator of worlds, Destroyer of souls. ~ 2|64 8|32|128|512|524288 -100 S 101 0 0 0d0+0 0d0+0 0 0 8 8 0 #32028 flame spirit~ a Spirit of Flame~ A Spirit of Flame dances seductively here. ~ Boy, are you getting Hot! ~ 2 2|128 -100 S 37 0 0 0d0+0 0d0+0 0 0 8 8 2 #32029 fanatic sergeant~ a fanatic sergeant~ The sergeant of the fanatic men. ~ The leader of the men here, the sergeant has a ruthless gleam in his eye and a crazed chortling laugh. ~ 2|32|64 512 -250 S 28 0 0 0d0+0 0d0+0 0 0 8 8 1 #32030 Galthea law sigil captain~ the Captain of the Legion~ Galthea, Captain of the Legions of Law, is awaiting your next move. ~ Galthea stands, resplendant in fine blue platemail, and patiently awaits your move. Her eyes are kind, and sad, as if she realizes that you are here to kill or be killed, and she has no joy in it. ~ 2|64|128 8|32|128|8192 1000 S 35 0 0 0d0+0 0d0+0 0 0 8 8 2 #32031 rogan daggersblade~ Rogan Daggersblade~ Rogan Daggersblade is sneering at your petty victories ~ Rogan is a well-built man, thin and muscular, with iceblue eyes and reddish hair. His hands stray toward the hilt of his sword, and he seems eager to kill you. ~ 2|64|128 2|8|32|128 -1000 S 37 0 0 0d0+0 0d0+0 0 0 8 8 1 #0 #OBJECTS #32000 Notebook~ a notebook~ A notebook covered in scribbles lies here on the ground.~ ~ 2 64 1|16384 15 3 61 61 1 0 0 E scribbles writing~ This notebook is covered in the ravings of a lunatic...nearly undecipherable. ~ #32001 Pencil~ a pencil~ A very sharp pencil lies here.~ ~ 5 1|64 1|8192|16384 15 1 6 11 1 0 0 A 3 2 #32002 bed rags~ a bed of rags~ A dirty filthy, lice-ridden bundle of rags is here.~ ~ 15 0 0 15 0 -1 0 5 0 0 E ~ ~ #32003 plaid potion~ a vibrant plaid potion~ A bright, clashingly plaid potion rests here.~ ~ 10 1 1|16384 0 3 29 39 5 0 0 #32004 bat wings~ bat wings~ A pair of wings, ripped from a Byakhee, bleed grossly here.~ ~ 28 16|512|32768 1|256 18 0 18 0 5 0 0 E ~ ~ #32005 potion mauve~ a mauve potion~ A mauve potion lies here invitingly~ ~ 10 0 1|16384 18 35 35 14 1 0 0 #32006 Elder sign~ an Elder Sign~ An elder sign, wrought of an unknown metal, lies here.~ ~ 18 1|1024 1|16384 0 1 6 11 1 0 0 #32007 tube lipstick~ a tube of lipstick~ A tube of lipstick called "Mad For You Red" lies here. ~ ~ 3 64 1|16384 17 15 15 70 1 0 0 #32008 lobster claw~ a fierce claw~ The claw of some giant Lobster-like beast seeps out fluids here~ ~ 5 16|512 1|8192 22 15 35 5 2 0 0 A 18 4 A 17 5 #32009 vivisect knife~ a vivisection Knife~ A wicked blade, fit to vivisect someone lies here~ ~ 5 16|512|2048 1|8192 0 1 6 11 1 0 0 A 19 10 A 5 3 #32010 eyeball~ a giant gelatinous eyeball~ A gelatinous eyeball sits here~ ~ 9 1 1|16 0 1 6 11 3 0 0 #32011 book Eibon~ the book of Eibon~ The legendary Book of Eibon awaits you here~ ~ 2 64 1|8192|16384 24 83 7 83 1 0 0 #32012 skirt~ a short skirt~ A miniskirt, covered in dirt, lies forgotten here~ ~ 9 2 1|32 12 0 12 0 2 0 0 A 5 3 #32013 wooden shoe~ a wooden shoe~ A wooden shoe lies here~ ~ 15 262144|524288 1 1000 0 0 1 6 500 0 #32014 Broken sword~ a broken sword~ A sword, broken in battle, lies here uselessly~ ~ 18 64|4096 1|8192 0 1 6 11 2 0 0 A 18 2 A 19 4 #32015 Altar~ an altar~ Before you is an Altar to the Old Gods.~ ~ 12 16 0 0 1 6 11 100 0 0 #32016 obsidian chalice~ an Obsidian Chalice~ An Obsidian Chalice stands here, filled with some dark liquid~ ~ 10 0 1|16384 30 33 27 27 5 0 0 #32017 jet ring~ a jet ring~ A thick jet ring lies here~ ~ 9 16 1|2 14 0 14 0 5 0 0 A 1 0 #32018 moss~ a glop of sticky, damp moss~ Some moss has been scraped from a cave wall and left here.~ ~ 26 4096 1|16384 0 64 -1 -1 5 0 0 #32019 scales fish aboleth~ a cloak of shimmering scales~ A iridescent cloak, made of giant fishlike scales, remains here. ~ ~ 9 64 1|4 15 0 15 0 5 0 0 A 18 2 A 19 2 #32020 shield tailfin~ a tailfin~ The huge tailfin of some gigantic fish lies here.~ ~ 9 0 1|512 15 0 15 0 5 0 0 A 1 2 A 17 10 A 17 0 #32021 dagger broken hilt~ the broken hilt of a dagger~ A broken dagger lies here, rusted and decrepit.~ ~ 13 0 1|16384 0 1 6 11 5 0 0 #32022 black fountain water~ a fountain of ebony water ~ A glowing fountain of black water bubbles here~ ~ 25 1 0 0 1 6 11 5 0 0 #32023 fragments manuscript~ the Celiano Fragments~ The pieces of a manuscript, frail and fragmentary, are turning to dust at your feet.~ ~ 2 64 1|8192 0 15 15 74 1 0 0 #32024 tentacle ~ tentacle of Shub-Niggurath~ A long tentacle lies here~ ~ 5 64|128|4096 1|8192 0 15 40 4 5 0 0 A 1 -4 A 13 -45 #32025 eyestalk~ a glowing eyestalk~ A glowing eyestalk writhes on the ground~ ~ 1 1|512 1|16384 0 1 6 11 5 0 0 A 13 35 A 12 100 #32026 fire pillar orb~ the Orb of the South~ A small fire burns here.~ ~ 1 1|4096 1|16384 0 1 10000000 11 5 0 0 A 23 -3 A 1 3 #32027 flaming potion~ a bottle of fire~ A clear bottle, containing a small dancing flame, is rolling about here.~ ~ 10 1 1|8192 35 1 1 67 5 0 0 #32028 tooth fang~ a massive fang~ A massive fang, toothy and white, lies here~ ~ 18 1 1|16384 0 1 6 11 5 0 0 #32029 flame horn fire~ the Horn of Fire~ A great brass horn burns here.~ ~ 3 1 1|16384 42 15 15 26 5 0 0 #32030 potion cloudy inky~ a cloudy, inky, potion~ A cloudy potion of octopus ink lies here.~ ~ 10 0 1|16384 21 61 4 -1 5 0 0 #32031 breastplate runed blue~ a blue, rusted breastplate~ A rusty blue breastplate with the inscription of the Sigil Legion lies here~ ~ 9 64|1024 1|8 10 10 16 21 4 0 0 #32032 belt black~ a black leather strap~ A black strap lies here, waiting to be put around your waist.~ ~ 9 128 1|2048 0 1 6 11 5 0 0 A 1 5 #32033 shit feces potion dung~ a piece of dung~ A pile of steaming dung stinks up the room.~ ~ 10 128|4096 1|16384 0 66 39 29 1 0 0 E when-eaten~ chat Ewwww....I just ate dung!~ #32034 claw~ the claw of a gibberling~ A dirty, filthy half-human hand flops about on the ground here.~ ~ 5 16|4096 1|8192 15 15 35 5 5 0 0 A 18 0 #32035 golden katana sunblade~ the Sunblade~ Gleaming with the light of the sun, here rests a magnificent katana made of solid gold.~ ~ 5 1|1024 1|8192 0 55 100 1 2 0 0 A 18 20 A 13 25 E sunblade~ The Sunblade is a beautiful weapon of delicacy and style, made for the finest warrior in all the realm. It bears carvings depicting the love of a fair young maiden for a brave Japanese samurai. She was half-kami, and when she died in a tragic accident, her soul fled to his sword that she might be forever with him. Although they have long since been reunited, his legendary sword remains blessed with her love.~ E pommel hilt~ Carved into the pommel of the Sunblade is a small white crescent, from which a silver drop is falling.~ E when-gotten~ tell $ I am the sunblade. Type "look sunblade". ~ #32036 Firebrand sword coal~ a sword-like glowing coal~ The Firebrand, Cthuga's sword, lies here and burns a hole in the ground.~ ~ 5 16|512|2048 1|8192 45 20 35 11 5 0 0 A 12 100 A 5 5 #32037 feather magic black~ a black feather~ A huge jet-black feather shines here~ ~ 9 16 1|16 0 10 15 11 5 0 0 A 14 50 A 18 3 #32038 brass torc~ an ornate brass torc~ There is a magnificent brass and jade torc twinkling here.~ ~ 9 1|1024 1|4 0 1 6 11 5 0 0 A 24 0 #32039 gloves brass ~ a pair of gleaming brass gloves~ A pair of gloves made entirlely of brass.~ ~ 9 0 1|128 0 1 6 11 5 0 0 A 1 0 #32040 mirrored key~ a mirrored key~ A shiny. mirrorlike key gleams here, waiting to fulfil your dreams. . . ~ ~ 18 1|64 1|16384 0 1 6 11 5 0 0 #32041 key white orb east~ the Orb of the East~ A shining orb of pale white light radiates goodness and peace.~ ~ 18 1|1024|2048 1|16384 0 1 6 11 5 0 0 A 17 -200 #32042 Orb west water~ the Orb of the West~ A faintly luminescent ball of water lies here.~ ~ 10 1 1|16384 0 28 28 36 5 0 0 #32043 orb north stone~ the Orb of the North~ A black stone orb lies here gloomily.~ ~ 3 1 1|8192 30 15 15 39 5 0 0 A 18 20 #32044 naginata black soulbiter~ Soulbiter~ A naginata lies here, its blade blacker than the soul of Satan.~ ~ 5 128|4096 1|8192 50 55 100 4 5 0 0 A 19 75 A 17 -200 E blade~ The blade of Soulbiter is made of a metal which no mortal can create. ~ E handle ~ Carved delicately into the long pole of Soulbiter is a small white chessrook.~ #32045 sword good law defender archanes~ the Sword of Law~ Here lies a sword made of a strange blue metal, its blade inscripted with a series of runes.~ ~ 5 128|4096 1|8192 50 55 100 3 5 0 0 A 3 2 A 17 5 A 12 25 E runes rune blade~ Behold, Archanes, Sword of the Champion of Law and Defender of Justice and Peace. Wield me in the not for evil's cause, but remain true to peace and laws.~ E when-gotten~ tell $ Together we shall fight evil's ways, and I shall serve you all your days!~ #32046 sword evil chaos slayer ilhoun~ the Sword of Chaos~ On the floor rests a thin sword forged of reddish ore, its blade covered in bizarre runic writing.~ ~ 5 128|4096 1|8192 50 55 100 13 5 0 0 A 1 3 A 17 7 E runes rune blade~ Witness, mortal, the Sword of Chaos, Ilhoun the Slayer of Souls! In your hand I'll havok make, unless in folly you evil forsake.~ E when-gotten~ tell $ Seek evil ways and evil's ends, and for evil's sake I shall you befriend!~ #32047 key bronze flaming~ A flaming bronze key~ A flaming key, made entirely of bronze, lies here.~ ~ 18 32|512 1|16384 0 1 6 11 1 0 0 #0 #ROOMS #32000 The Dark Passage~ This room is carved of granite, covered in carvings of humanoid figures. On one wall, there is a plaque. The entire western wall is a wide flight of stairs leading down. Covering the floor is a gigantic sigil, inscripted in runes. ~ 0 1|4|8 0 D4 ~ ~ 0 -1 22149 D5 ~ ~ 0 -1 32001 E Plaque~ Behold the final resting place of the Old Gods. Wake them not, lest you incur their wrath and unleash them again upon the world. -The Guards of the Sigil Legion~ E rune runes inscription~ The Hall of Cthulhu, lovingly crafted by His Champion, Riel Malefactore, Bane of the Sigil Legion, with acknowledgements to H.P. Lovecraft, and some deviations. (c)1995.~ S #32001 The Grand Hallway~ These stairs are twelve feet wide, and sporadically covered in some form of black moss. The carvings on the walls flicker in your light. at the bottom of the stairs, the passage goes west and east. ~ 0 1|8 0 D1 ~ ~ 0 -1 32003 D3 ~ ~ 0 -1 32002 D4 ~ ~ 0 -1 32000 S #32002 Carved Hallway~ This hallway is etched in carved faces and figures. Your light reflects off the damp moss, causing the faces to flicker and move eerily. ~ 0 1|8 0 D1 ~ ~ 0 -1 32001 D3 ~ ~ 1 -1 32004 S #32003 Carved Hallway~ This hallway is etched in carved faces and figures. Your light reflects off the damp moss, causing the faces to flicker and move eerily. The hallway goes west and east. ~ 0 1|8 0 D1 ~ ~ 0 -1 32005 D3 ~ ~ 0 -1 32001 S #32004 Mural Chamber~ The carvings in this room seem to depict a story of some sort. The moss here could be brushed away easily, if you choose. In one corner is a filthy pile of rags, which seems to have been used as a bed. ~ 0 1|8 0 D1 ~ ~ 1 -1 32002 E mural murals carvings~ This mural seems to depict the ancient race of gods called the Old Ones, their evil ways, and their near destruction of the world. Eventually, it seems, they were imprisoned...here. The leader of the Old gods was called...Cthulhu.~ S #32005 Twist in the corridor~ The corridor twists to the south here, and the faces seem much more...grotesque. Must be the flicker of your light over the damp moss..or perhaps the water glistening..but did that mouth..Move? ~ 0 1|8 0 D2 ~ ~ 0 -1 32006 D3 ~ ~ 0 -1 32003 S #32006 Another creepy hallway~ The mouths on the wall seem more violent, and the eyes look like they resent the moss which gags their tongues into the stone. There is a foul stench coming from the south, and fresh air from the north. ~ 0 1|8 0 D0 ~ ~ 0 -1 32005 D2 ~ ~ 0 -1 32007 S #32007 Lair of the Byakhee~ This room was probably once covered in carvings too, but the feces smeared all over the walls prohibit you from discerning them. There are several small bits of flesh rotting here and there, too. ~ 0 1|8 0 D0 ~ ~ 0 -1 32006 D2 ~ ~ 0 -1 32008 S #32008 Grotesque Crossing~ The moss on the walls seems more viscous here, and the carvings are definately getting weirder. You can actually see the mouths attempting to break their stony silence, straining against the gag of the moss, eyes following you with hate. ~ 0 1|8 0 D0 ~ ~ 0 -1 32007 D1 ~ ~ 0 -1 32031 D2 ~ ~ 0 -1 32024 D3 ~ ~ 0 -1 32009 S #32009 Whispering Hall~ The sound of faint rustling echoes through this dark, misbegotten hall, and you slip slightly on the dank, wet moss covering the chiseled floor beneath you. ~ 0 1|8 0 D1 ~ ~ 0 -1 32008 D3 ~ ~ 0 -1 32010 S #32010 Watery rooms~ You hear the whispering getting louder, and the air grows more damp. Ahead of you, you hear water. There is a crude carving on the wall here. ~ 0 1|4|8 0 D1 ~ ~ 0 -1 32009 D3 ~ ~ 0 -1 32011 E carving words plaque wall~ The picture seems to depict a giant, fish-like creature surrounded by hundreds of worshippers. Hmm...maybe you ought to be around level 20 to go in here.~ S #32011 Central beach~ You have reached a great beach, hemmed in on three sides by rock. Directly ahead of you the water laps gently against the shore, enticing you to enter...The beach reaches to the north and south. ~ 0 1|8 0 D0 ~ ~ 0 -1 32012 D1 ~ ~ 0 -1 32010 D2 ~ ~ 0 -1 32013 D3 ~ ~ 0 -1 32015 S #32012 North beach~ The sand reaches a rock face here and you can go no further. You see a message scrawled in the sand at your feet. ~ 0 1|8 0 D2 ~ ~ 0 -1 32011 D3 ~ ~ 0 -1 32017 E sand writing~ Beware the aboleth...~ S #32013 South beach~ The beach approaches a rock face here, and goes no further. ~ 0 1|8 0 D0 ~ ~ 0 -1 32011 D3 ~ ~ 0 -1 32014 S #32014 Underground ocean~ The ocean stretches out before you, darkly. ~ 0 1|8 7 D0 ~ ~ 0 -1 32015 D1 ~ ~ 0 -1 32013 D3 ~ ~ 0 -1 32016 S #32015 Underground ocean~ The ocean stretches out before you, darkly. ~ 0 1|8 7 D0 ~ ~ 0 -1 32017 D1 ~ ~ 0 -1 32011 D2 ~ ~ 0 -1 32014 D3 ~ ~ 0 -1 32018 S #32016 Underground ocean~ The ocean stretches out before you, darkly. ~ 0 1|8 7 D0 ~ ~ 0 -1 32018 D1 ~ ~ 0 -1 32014 D3 ~ ~ 0 -1 32020 S #32017 Underground ocean~ The ocean stretches out before you, darkly. ~ 0 1|8 7 D1 ~ ~ 0 -1 32012 D2 ~ ~ 0 -1 32015 D3 ~ ~ 0 -1 32019 S #32018 Underground ocean~ The ocean stretches out before you, darkly. ~ 0 1|8 7 D0 ~ ~ 0 -1 32019 D1 ~ ~ 0 -1 32015 D2 ~ ~ 0 -1 32016 D3 ~ ~ 0 -1 32021 S #32019 Underground ocean~ The ocean stretches out before you, darkly. ~ 0 1|8 7 D1 ~ ~ 0 -1 32017 D2 ~ ~ 0 -1 32018 D3 ~ ~ 0 -1 32022 S #32020 Underground ocean~ The ocean stretches out before you, darkly. ~ 0 1|8 7 D0 ~ ~ 0 -1 32021 D1 ~ ~ 0 -1 32016 S #32021 Underground ocean~ The ocean stretches out before you, darkly. ~ 0 1|8 7 D0 ~ ~ 0 -1 32022 D1 ~ ~ 0 -1 32018 D2 ~ ~ 0 -1 32020 D3 ~ ~ 0 -1 32023 S #32022 Underground ocean~ The ocean stretches out before you, darkly. ~ 0 1|8 7 D1 ~ ~ 0 -1 32019 D2 ~ ~ 0 -1 32021 S #32023 The Aboleth's Lair~ The ground under your feet is strewn with the victims of the aboleth. Bones crunch beneath your feet as you walk here. ~ 0 1|8|8192 0 D1 ~ ~ 0 -1 32021 S #32024 Gibbering hall~ The faces on the wall are beconing more active, and faint undefinable noises are beginning to come from some of them. The whole thing is creepy, and you move through rapidly, certain now that the eyes are watching you. ~ 0 1|8 0 D0 ~ ~ 0 -1 32008 D2 ~ ~ 0 -1 32025 S #32025 Turn in the hall~ The hallway takes a sharp turn to the west here, and the faces are becoming more frightened and angry looking. The gibbering is becoming louder, although it is still a mass of unrecognizable noise. ~ 0 1|8 0 D0 ~ ~ 0 -1 32024 D3 ~ ~ 0 -1 32026 S #32026 Glowing hallway~ The hallway you are standing in is faintly lit by something ahead. ~ 0 8 0 D1 ~ ~ 0 -1 32025 D3 ~ ~ 0 -1 32027 S #32027 Sigil Chamber~ The carvings on the walls of the room are screaming softly in anguished voices here, babbling, raving, and cursing you. the South wall is fully covered by another glowing Sigil, similar to the one in th room. ~ 0 8 0 D1 ~ ~ 0 -1 32026 D2 ~ sigil ~ 2 32006 32028 D3 ~ ~ 0 -1 32029 S #32028 Southern Stairs~ The room is a massive flight of stairs, leading down into darkness. There is a small runed carving on the floor here. ~ 0 1|8 0 D0 ~ ~ 2 32006 32027 D5 ~ ~ 0 -1 32039 E rune runes floor carving~ The carvings speak in an old language, related somewhat to Elven. They speak of the tragedies and woes of the people who have fought and died here, and the terrible deaths which await any below level 30 who continue below.~ S #32029 Glowing hall~ The hallway you are in is still lit from behind by the great sigil, but to the west you hear the noise of a laboratory. ~ 0 8 0 D1 ~ ~ 0 -1 32027 D3 ~ ~ 0 -1 32030 S #32030 The laboratory of the Great Race~ The room you are in seems to be a laboratory for the Podlike creatures..and their latest test subject is about to be you! There is a table in the corner, and a scientist about to lie you on it. ~ 0 1|4|8 0 D1 ~ ~ 0 -1 32029 S #32031 Darker hall~ This hallway seems more frequented by the Byakhee, and you see their leavings everywhere. There is a once beautifully colored mosaic on the wall beside you. ~ 0 1|4|8 0 D1 ~ ~ 0 -1 32032 D3 ~ ~ 0 -1 32008 E mosaic wall~ The mosaic shows people of less than level 20 being eaten by...Oh, its too awful to mention. Nevermind.~ S #32032 Drooling hallway~ The mouths of the carvings are drooling a slime onto the floor, and it makes it very hard to walk, for fear of slipping. The eyes roll, and the figures on the wall dance to unheard music. The hallway continues west. ~ 0 8 0 D1 ~ ~ 0 -1 32033 D3 ~ ~ 0 -1 32031 S #32033 T-intersection~ The corridor heads both north and south, as well as back west from here. ~ 0 1|8 0 D0 ~ ~ 0 -1 32035 D2 ~ ~ 0 -1 32034 D3 ~ ~ 0 -1 32032 S #32034 Sleeping carvings~ The carvings here are done in sleeping poses, and do not move nor make sounds. There is a huge Sigil to the south, glowing and covering the wall. In the center of it is a sword-slot. ~ 0 4|8 0 D0 ~ ~ 0 -1 32033 D2 ~ ~ 1 32014 32036 E slot center sigil ~ The slot is about the size for a sword to be inserted. However, your sword does not fit the slot. ~ S #32035 Carved hallway~ The figures on the wall seem to writhe in an attempt to dislodge themselves and come toward you. They're faces grimace in unholy hunger, and they whisper softly and unintelligably to you. There is a door to the west. ~ 0 1|8 0 D2 ~ ~ 0 -1 32033 D3 ~ ~ 1 -1 32038 S #32036 The Chamber of Nyarlathotep ~ This room is the sleeping place of Nyarlathotep, messenger of the Old Gods. The ceiling is held up by large columns of jet, and there is a jet-black coffin to the east side of the room. ~ 0 1|8 0 D0 ~ ~ 1 -1 32034 D1 ~ ~ 1 -1 32037 E coffin lid black jet~ This coffin is blacker than night, with a sheen of metal within it. It seems to absorb the light around it, and you cannot see your reflection in its glossy sides. ~ S #32037 Coffin of Nylarthotep~ This is the coffin of Nyarlathotep, where he has been condemned to await the time when he will again rise to do Cthulhu's bidding. ~ 0 1|8 0 D3 ~ ~ 1 -1 32036 S #32038 Altar Room~ This is a room which is used for ceremonies to the Old Gods. In the center is an altar, covered in strange runic writing, and on the altar is an Obsidian Chalice. ~ 0 1|4|8 0 D1 ~ ~ 1 -1 32035 S #32039 Darker Stariwell~ The stairs descend into darkness. Lying here, against the walls, is the remains of an old skeleton. On the wall, there is a faint scratching. ~ 0 1|8|2048 0 D4 ~ ~ 0 -1 32028 D5 ~ ~ 0 -1 32040 E writings scratchings writing scratching wall~ Scratched into the wall here is the cryptic message: Victory to the bold Courage to the strong Retreat to the wise. ~ S #32040 Shrieking Walls~ A wretched HOWL assaults your ears, as the walls around you erupt into a cacophony of shrieks, yells, screams and gibbering. The carvings writhe tremendously under your light, and the eyes stare at you in pure hatred. ~ 0 1|4|8 0 D0 ~ ~ 0 -1 32085 D1 ~ ~ 0 -1 32043 D2 ~ ~ 0 -1 32042 D3 ~ ~ 0 -1 32041 D4 ~ ~ 0 -1 32039 S #32041 A corridor~ This corridor is also covered in the shrieking carvings. No way you're sneaking up on anything here... ~ 0 1|8 0 D1 ~ ~ 0 -1 32040 D3 ~ ~ 0 -1 32046 S #32042 A corridor~ The walls here continue to howl their hatred of all things living, and the noise echoes from what appears to be a larger chamber to the south. On one wall is a blood-smeared message. ~ 0 1|4|8 0 D0 ~ ~ 0 -1 32040 D2 ~ ~ 0 -1 32045 E blood message wall carving~ The blood appears human,and very old. The message, when you can make enough of it out to make sense of it, says, "Woe to me, for I continued south despite my level having not advanced to 40...Gods have mercy on my soul.."~ S #32043 A corridor~ The carvings here seem to be gaining even more life, fingers reaching out and plucking at your clothing. The mouths drool absently in rage and frustration. ~ 0 1|8 0 D1 ~ ~ 0 -1 32044 D3 ~ ~ 0 -1 32040 S #32044 Lower Mural Room~ A larger chamber which has been intricately, and realistically carved awaits you here. So do its Guardians. ~ 0 1|8 0 D1 The mural here seems slightly cracked..it might be movable, if you push...~ ~ 0 -1 32093 D3 ~ ~ 0 -1 32043 E mural carvings carving wall~ The walls seem to move with the vividness and realism of the carvings. There are cities, beautiful lands of green and flowers of all hues. Above them all is a semi-humanoid creature composed mostly of brain area. It seems to be creating all the things you see. ~ S #32045 Lake of Fire~ Before you stretches a vast lake of burning lava, so hot that it scalds any uncovered flesh. In the middle of the lake rises a tower of gleaming Steel. But how do you get to it? ~ 0 8 1 D0 ~ ~ 0 -1 32042 D1 ~ ~ 0 -1 32061 D2 ~ ~ 0 -1 32063 D3 ~ ~ 0 -1 32060 S #32046 Shattered Sigil Room~ Before you is the remains of a shattered wall, which once may have had a glowing sigil on it. Lying in the remains, on the floor, is a broken greenish-grey rock. There is a great mountain to the west..across a huge plain. ~ 0 1|8 0 D1 ~ ~ 0 -1 32041 D3 ~ ~ 0 -1 32047 E rock elder ward~ This elder sign, once filled with powerful magic to hold the Old ones here at bay, now lies broken in two at your feet, its magic gone. ~ S #32047 Dimensional Passing~ BOY do you feel sick...Just passing through the rift made your stomach writhe. You must have crossed dimensions...to the lands of the Old Ones...where no one survives. ~ 0 1|8|8192 2 D0 ~ ~ 0 -1 32048 D1 ~ ~ 0 -1 32046 D2 ~ ~ 0 -1 32049 D3 ~ ~ 0 -1 32050 S #32048 Plains of Contempt~ The world around you feels sickly, and you feel that your passing here is unwanted. The mountain looms to the west, like a dark blot on even the foulest of horizons. ~ 0 1|8|8192 2 D2 ~ ~ 0 -1 32047 S #32049 Plains of Contempt~ The world around you feels sickly, and you feel that your passing here is unwanted. The mountain looms to the west, like a dark blot on even the foulest of horizons. ~ 0 1|8|8192 2 D0 ~ ~ 0 -1 32047 S #32050 Toward the Mountain~ The high grass rips at your legs as you walk through it. The mountain grows closer. ~ 0 1|8|8192 2 D0 ~ ~ 0 -1 32052 D1 ~ ~ 0 -1 32047 D2 ~ ~ 0 -1 32051 D3 ~ ~ 0 -1 32054 S #32051 Toward the Mountain~ The high grass rips at you as you walk through it. The mountain grows closer. ~ 0 1|8|8192 2 D0 ~ ~ 0 -1 32050 D3 ~ ~ 0 -1 32055 S #32052 Toward the Mountain~ The high grass rips at your legs as you walk through it. The mountain looms ever closer. ~ 0 1|8|8192 2 D2 ~ ~ 0 -1 32050 D3 ~ ~ 0 -1 32053 S #32053 Toward the Mountain~ The high grass rips at your legs as you walk through it. The mountain looms ever closer. ~ 0 1|8|8192 2 D1 ~ ~ 0 -1 32052 D2 ~ ~ 0 -1 32054 S #32054 Toward the Mountain~ The high grass rips at your legs as you walk through it. The mountain looms to the west. ~ 0 1|8|8192 2 D0 ~ ~ 0 -1 32053 D1 ~ ~ 0 -1 32050 D2 ~ ~ 0 -1 32055 D3 ~ ~ 0 -1 32057 S #32055 Towards the Mountain~ The high grass rips at your legs as you walk through it. The mountain looms ever closer. ~ 0 1|8|8192 2 D0 ~ ~ 0 -1 32054 D1 ~ ~ 0 -1 32051 D2 ~ ~ 0 -1 32056 S #32056 Towards the Mountain~ The high grass rips at your legs as you walk through it. The mountain looms ever closer. ~ 0 1|8|8192 2 D0 ~ ~ 0 -1 32055 S #32057 Mount Voormithadreth~ The peak of the mountain is far above you. From within, you hear a faint rumbling, of some vast creature moving. There is a cave mouth to the north. ~ 0 1|8|8192 5 D0 ~ ~ 0 -1 32058 D1 ~ ~ 0 -1 32054 S #32058 Cave in Voormithadreth~ There is a faint light at the end of the cave, phosphorescent and weak. The smell here is hellish, and the floor shakes occasionally. ~ 0 1|4|8|8192 5 D0 ~ ~ 0 -1 32059 D2 ~ ~ 0 -1 32057 S #32059 Lair of Shub-Niggurath~ This vast cave is the home of Shub-Niggurath, the "Goat-with-a-thousand-young". Even as you look, disgusting creatures are crawling out of the pit in the center. In the pit, lies the huge gelatinous body of Shub-Niggurath himself. ~ 0 1|8|8192 5 D2 ~ ~ 0 -1 32058 S #32060 Black Shore~ This black, sandy shore is on the edge of the Sea of Fire. The lava to your south bubbles and writhes, and you can see vague flaming shapes traversing the lake toward the gleaming tower. ~ 0 8 0 D1 ~ ~ 0 -1 32045 D2 ~ ~ 0 -1 32064 S #32061 Black Shore~ This black, sandy shore is on the edge of the Sea of Fire. The lava to your south bubbles and writhes, and you can see vague flaming shapes traversing the lake between you and the gleaming tower. ~ 0 8 1 D2 ~ ~ 0 -1 32062 D3 ~ ~ 0 -1 32045 S #32062 The Infernal Sea~ This ocean of flames encompasses an area so large you cannot see its end. ~ 0 8 12 D0 ~ ~ 0 -1 32061 D2 ~ ~ 0 -1 32067 D3 ~ ~ 0 -1 32063 S #32063 The Infernal Sea~ The ocean of flames encompasses an area so large you cannot see its end. ~ 0 8 12 D0 ~ ~ 0 -1 32045 D1 ~ ~ 0 -1 32062 D2 ~ ~ 0 -1 32066 D3 ~ ~ 0 -1 32064 S #32064 The Infernal Sea~ The ocean of flames encompasses an area so large you cannot see its end. ~ 0 8 12 D0 ~ ~ 0 -1 32060 D1 ~ ~ 0 -1 32063 D2 ~ ~ 0 -1 32065 S #32065 Deep into the Infernal Sea~ The flames threaten to burn you alive, and you have lost all sign of shore. ~ 0 8 12 D1 ~ ~ 0 -1 32066 D2 ~ ~ 0 -1 32068 S #32066 Deep into the Infernal Sea~ The flames threaten to burn you alive, and you have lost all sign of shore. ~ 0 8 12 D1 ~ ~ 0 -1 32067 D2 ~ ~ 0 -1 32069 D3 ~ ~ 0 -1 32065 S #32067 Deep into the Infernal Sea~ The flames threaten to burn you alive, and you have lost all sign of shore. ~ 0 8 12 D2 ~ ~ 0 -1 32070 D3 ~ ~ 0 -1 32066 S #32068 Deep into the Infernal Sea~ The flames threaten to burn you alive, and you have lost all sign of shore. ~ 0 8 12 D0 ~ ~ 0 -1 32065 D1 ~ ~ 0 -1 32069 D2 ~ ~ 0 -1 32071 S #32069 Deep into the Infernal Sea~ The flames threaten to burn you alive, and you have lost all sight of shore. ~ 0 8 12 D0 ~ ~ 0 -1 32066 D1 ~ ~ 0 -1 32070 D3 ~ ~ 0 -1 32068 S #32070 Deep into the Infernal Sea~ The flames threaten to burn you alive, and you have lost all sign of shore. ~ 0 8 12 D0 ~ ~ 0 -1 32067 D3 ~ ~ 0 -1 32069 S #32071 Dark Shore~ This shore still burns with residual flames, cracking around your feet. To the west is a road leading to the Steel Tower. ~ 0 8 12 D0 ~ ~ 0 -1 32068 D3 ~ ~ 0 -1 32072 S #32072 Road of Skulls~ Both sides of this gruesome lane are resplendnt with towering pillars made of mortal skulls. The skulls seem fused by the great heat of the place into one solid pillar. Ahead of you is the tower. ~ 0 8 12 D1 ~ ~ 0 -1 32071 D3 ~ ~ 0 -1 32073 D5 The rocks on one side of the path seem somehow placed there, as if they had been put to cover an entrance of some sort.~ ~ 0 -1 32094 S #32073 Door to the Tower~ To the south is the door to the tower, comprised of one massive skull. If you look closely, something is inscribed on its forehead. ~ 0 8 12 D1 ~ ~ 0 -1 32072 D2 ~ door skull~ 1 32028 32074 E skull inscription writing~ Behold all ye unworthy and wretched souls this, the Grand Palace of Cthuga, Master of Fire. ~ S #32074 Inner Chambers~ The inner room is covered in bizarre, runelike writing, similar to that of the hallways earlier, but with no discernable beings. Most of the runes depict great conflagurations and disasters. ~ 0 8|8192 12 D0 ~ ~ 1 32028 32073 D1 ~ ~ 0 -1 32076 D2 ~ ~ 0 -1 32080 D3 ~ ~ 0 -1 32075 D5 ~ ~ 0 -1 32083 S #32075 Chamber of Flame~ The room is full of fire. Shapes move about, reaching for you with burning hands... ~ 0 2048 12 D1 ~ ~ 0 -1 32074 D2 ~ ~ 0 -1 32076 S #32076 Chamber of Flame~ Bizarre forms writhe in the flames surrounding you, like lovers entwined in passion. ~ 0 0 12 D0 ~ ~ 0 -1 32075 D1 ~ ~ 0 -1 32080 D2 ~ ~ 0 -1 32077 S #32077 Chamber of Flame~ The fire leaps and twirls, whipping you with the intensity of the heat. ~ 0 0 12 D0 ~ ~ 0 0 32076 D5 ~ ~ 0 -1 32078 S #32078 Chamber of Flames~ The flames obscure your vision, and blind you with brightness. ~ 0 0 12 D4 ~ ~ 0 -1 32077 D1 ~ ~ 0 -1 32079 S #32079 Chamber of Flames~ Heat nearly suffocates you,making it difficult to breathe. ~ 0 0 12 D3 ~ ~ 0 -1 32078 D1 ~ ~ 0 -1 32081 D2 ~ ~ 0 -1 32082 S #32080 Chamber of Flames~ The fierce heat incinerates the fine hairs on your arms and face, and scalds your lungs. ~ 0 8 12 D0 ~ ~ 0 -1 32074 D3 ~ ~ 0 -1 32076 S #32081 Throne Room of Cthuga~ This room serves only to house a massive throne, and upon it sits Cthuga, God of Flames. His huge, amoebic tentacles reach out to burn your soul! ~ 0 8192 12 D3 ~ ~ 0 -1 32079 S #32082 Chamber of Flames~ The sheer heat of the area is beginning to make you feel nauseous and giddy...You cant take this much longer.. ~ 0 0 12 D0 ~ ~ 0 -1 32079 S #32083 Brass Chamber~ This chamber is made entirely of brass, the walls, floors, and ceiling all made of solid brass. To the south, there is a giant brass double door, and on either side of it is a brass golem. ~ 0 0 12 D4 ~ ~ 0 -1 32074 D5 ~ ~ 2 -1 32084 S #32084 Cthuga's Treasure Trove~ This room is filled with gold...GOLD! More than you could possibly carry....And on a pedestal in the center...A katana of unearthly beauty and sharpness. ~ 0 0 12 D4 ~ ~ 2 -1 32083 S #32085 Black corridor~ The walls here are covered in carvings as well, but they all seem sickly and diseased. They hardly move, do not howl, and seem not to notice you. Once in a while, they emit a slight whimper o groan of pain. ~ 0 0 0 D2 ~ ~ 0 -1 32040 D5 ~ ~ 1 -1 32086 S #32086 Reflection chambers~ The room around you is gleaming with mica and other reflective metals, distorting your shape and appearance as if you were in a funhouse. Behind you, the door slams and locks. ~ 0 4 0 D0 ~ ~ 0 -1 32087 D4 A huge gleaming door stands here, glistening gold in front of you. Under close inspection, you notice it isnt gold at all..Its's fool's gold!~ pyrite door~ 1 32040 32085 S #32087 Gleaming halls~ The halls are gleaming with mirrorlike materials. It is hard to remember which way is which! ~ 0 4 0 D2 ~ ~ 0 -1 32086 D3 ~ ~ 0 -1 32089 D5 ~ ~ 0 -1 32088 S #32088 Blackened Mirror hall~ The mirrorlike walls here are growing tarnished and blackened, as if unable to bear what they have reflected. . . ~ 0 4 0 D4 ~ ~ 0 -1 32087 S #32089 Glistening hallway~ The shining surface of the walls here glisten damply, and are slick to the touch. ~ 0 4 1 D1 ~ ~ 0 -1 32087 D2 ~ ~ 0 -1 32090 S #32090 Gleaming chambers~ The walls here are covered in wet, shining secretions, layered like the inside of a mollusk. ~ 0 4 1 D0 ~ ~ 0 -1 32089 D2 ~ ~ 0 -1 32091 S #32091 Black Foyer~ The room is blacker than anything you could have conceived, especially after the shining halls which led you here. At the far end, there are two massive Adamantine doors with a forboding Greater Sigil carved into the living rock. ~ 0 1|8 1 D0 ~ ~ 0 -1 32090 D2 ~ ~ 2 32041 32092 E sigil doors adamantine~ The Sigil glows with the light of a black sun, shedding darkness and wisps of icy smoke around you. ~ S #32092 Hall of CTHULHU~ Its too awful. I can't describe it. BEHOLD MORTAL, THE MIGHTY CTHULHU, SLEEPING ONE. AWAKEN HIM AT YOUR PERIL. ~ 0 1|8 12 D0 ~ ~ 2 -1 32091 S #32093 Hidden chamber~ This chamber was cleverly hidden behind a series of the murals. On the floor are beddings, and trail rations enough to sustain someone for a very long time. Since there is no way out behind you, that is probably a good thing. ~ 0 1|512 1 S #32094 Thief's chamber~ This tiny cave-like room has been carefully created to be almost invisible to those passing by. It contains a bed, and several days' worth of food. The door behind you has been magically sealed...and there is no key. ~ 0 1|512 0 S #0 #RESETS * M 1 32000 1 32001 Investigator in hallway E 1 32000 100 17 E 1 32001 100 16 D 1 32002 3 1 ; Carved Hallway Close West * M 1 32001 1 32004 the crazed reporter to Mural Chamber O 1 32002 100 32004 a bed of rags to Mural Chamber P 1 32002 0 32003 a vibrant plaid potion to Mural Chamber * M 1 32002 6 32007 the foul Byakhee to Lair of the Byakhee G 1 32004 100 G 1 32005 100 * M 1 32005 1 32014 the gar to Underground ocean * * * * * M 1 32005 6 32021 the gar to Underground ocean * * * * M 1 32005 2 32019 the gar to Underground ocean * * * M 1 32004 1 32023 the mighty Aboleth to The Aboleth's Lair E 1 32019 100 4 E 1 32020 100 11 G 1 32042 100 D 1 32028 0 2 ; Southern Stairs Lock North D 1 32027 2 2 ; Sigil Chamber Lock South * * M 1 32008 2 32005 the helpless debutante to Twist in the corridor E 1 32012 100 7 G 1 32007 100 * M 1 32008 1 32009 * M 1 32007 1 32030 the Scientist to The laboratory of the Great Race E 1 32009 100 16 E 1 32011 100 17 G 1 32003 100 G 1 32003 100 G 1 32013 100 * M 1 32006 2 32025 a podlike creature to Turn in the hall * M 1 32003 4 32013 the Deep One to South beac * M 1 32009 1 32037 Nyarlathotep to Coffin of Nylarthotep E 1 32032 100 13 G 1 32006 100 ; elder sigil D 1 32038 1 1 ; Altar Room Close East D 1 32035 3 1 ; Carved hallway Close West * D 1 32036 1 1 ; Nyarlo Chamber close east * O 1 32015 100 32038 an altar to Altar Room O 1 32016 100 32038 an Obsidian Chalice to Altar Room * M 1 32006 1 32029 a podlike creature to Glowing hall D 1 32034 2 2 ; Sleeping carvings Lock South O 1 32018 100 32004 a glop of sticky, damp moss to Mural Chamber O 1 32018 100 32006 a glop of sticky, damp moss to Another creepy hallway O 1 32018 100 32032 a glop of sticky, damp moss to Drooling hallway O 1 32021 100 32028 the broken hilt of a dagger to Southern Stairs O 1 32021 100 32039 the broken hilt of a dagger to A room * M 1 32011 2 32044 a Carved Wolf to Lower Mural Room * O 1 32022 100 32044 a fountain of ebony water to Lower Mural Room * M 1 32012 3 32046 a Shoggoth to Shattered Sigil Room * * * * * * * M 1 32012 1 32056 a Shoggoth to Towards the Mountain * * M 1 32012 1 32059 a Shoggoth to Lair of Shub-Niggurath * * M 1 32002 3 32059 the foul Byakhee to Lair of Shub-Niggurath G 1 32005 100 G 1 32004 100 * * * M 1 32006 1 32059 a podlike creature to Lair of Shub-Niggurath * M 1 32013 1 32059 Shub-Niggurath to Lair of Shub-Niggurath E 1 32024 100 16 E 1 32026 100 0 G 1 32023 100 * * M 1 32014 2 32059 a Hunter of Souls to Lair of Shub-Niggurath * M 1 32016 2 32059 the Primordial One to Lair of Shub-Niggurath G 1 32025 100 * * M 1 32014 1 32053 a Hunting Horror to Toward the Mountain D 1 32073 2 2 ; Door to the Tower Lock South D 1 32074 0 2 ; Inner Chambers Lock North * M 1 32017 3 32065 a Flame Creature to Deep into the Infernal Sea G 1 32027 100 * M 1 32017 3 32069 a Flame Creature to Deep into the Infernal Sea G 1 32027 100 * M 1 32017 2 32068 a Flame Creature to Deep into the Infernal Sea G 1 32027 100 * M 1 32018 1 32071 the Champion of Cthuga to Dark Shore G 1 32027 100 G 1 32028 100 * M 1 32019 1 32081 Cthuga to Throne Room of Cthuga, Master of Flames E 1 32036 100 16 G 1 32029 100 G 1 32047 100 D 1 32083 5 2 ; Brass Chamber Lock Down D 1 32084 4 2 ; Cthuga's Treasure Trove Lock Up * M 1 32020 2 32083 the Brass Golem to Brass Chamber E 1 32038 100 3 E 1 32039 100 9 * M 1 32018 3 32077 the Champion of Cthuga to Chamber of Flame * * M 1 32021 1 32080 the fire elemental to Chamber of Flames * M 1 32021 2 32076 the fire elemental to Chamber of Flame * * M 1 32003 4 32018 the Deep One to Underground ocean * M 1 32022 4 32022 the octopus to Underground ocean G 1 32030 100 * M 1 32023 3 32033 the gibberling to T-intersection E 1 32034 100 16 G 1 32033 100 * M 1 32015 4 32066 the Flame Amoeba to Deep into the Infernal Sea * * * * M 1 32018 1 32074 the Champion of Cthuga to Inner Chambers * M 1 32021 3 32075 the flame elemental to Chamber of Flame O 1 32035 100 32084 The Sunblade to Cthuga's Treasure Trove * M 1 32021 2 32078 the flame elemental to Chamber of Flames * M 1 32024 2 32074 a Firesteed to Inner Chambers * M 1 32024 3 32080 a Firesteed to Chamber of Flames * M 1 32002 4 32002 the foul Byakhee to Carved Hallway * M 1 32006 2 32027 a podlike creature to Sigil Chamber * M 1 32023 1 32036 the gibberling to The Chamber of Nyarlathotep G 1 32033 100 G 1 32033 100 * * M 1 32011 1 32044 a Carved Wolf to Lower Mural Room * M 1 32014 2 32049 a Hunting Horror to Plains of Contempt * M 1 32012 2 32050 a Shoggoth to Toward the Mountain * M 1 32014 1 32051 a Hunting Horror to Toward the mountain E 1 32037 100 6 * M 1 32012 2 32043 a Shoggoth to A corridor * M 1 32025 2 32054 the vulture to Toward the Mountain * M 1 32016 2 32085 the Primordial One to Black corridor E 1 32025 100 0 * M 1 32008 2 32009 the helpless debutante to Whispering Hall E 1 32012 100 7 E 1 32007 100 17 D 1 32086 4 2 ; Reflection chambers Lock Up * M 1 32016 3 32086 the Primordial One to Reflection chambers E 1 32025 100 0 * M 1 32026 1 32091 the Adamantium Golem to Black Foyer G 1 32041 100 * M 1 32026 1 32091 the Adamantium Golem to Black Foyer E 1 32044 100 16 * M 1 32027 1 32092 UNHOLY CTHULHU to Hall of CTHULHU D 1 32091 2 2 ; Black Foyer Lock South * M 1 32028 1 32076 a Spirit of Flame to Chamber of Flame G 1 32043 100 * M 1 32010 3 32038 A fanatic warrior to Altar Room * M 1 32029 1 32038 a fanatic sergeant to Altar Room E 1 32017 100 1 E 1 32017 100 2 G 1 32014 100 * * M 1 32030 1 32093 E 1 32045 100 16 * M 1 32030 1 32093 the Captain of the Legion to Hidden chamber E 1 32045 100 16 S #SPECIALS M 32004 spec_breath_acid the mighty Aboleth M 32006 spec_cast_mage a podlike creature M 32007 spec_cast_mage the Scientist M 32008 spec_thief the helpless debutante M 32009 spec_cast_undead Nyarlathotep M 32010 spec_cast_cleric A fanatic warrior M 32011 spec_breath_acid a Carved Wolf M 32016 spec_cast_mage the Primordial One M 32018 spec_breath_fire the Champion of Cthuga M 32019 spec_breath_fire Cthuga M 32022 spec_cast_cleric the octopus M 32023 spec_fido the gibberling M 32024 spec_poison a Firesteed M 32027 spec_breath_any UNHOLY CTHULHU M 32028 spec_thief a Spirit of Flame M 32029 spec_cast_mage a fanatic sergeant M 32031 spec_thief Rogan Daggersblade S #$