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tgpub/area/notes/
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#AREA	Riel    Hall of Cthulhu~

#MOBILES
#32000
Investigator~
the Investigator~
An Investigator stands here, scribbling furiously in his notebook.
~
A battered, half-sane man, wearing a trenchcoat and carrying a notebook
is here researching the Old Ones. Not very bright, huh?
~
4|64 8|32 100 S
15 0 0 0d0+0 0d0+0
0 0
8 8 1
#32001
reporter~
the crazed reporter~
A crazed Reporter leaps on you, biting and kicking.
~
This reporter has seen one beast too many, and can no longer separate
fact from delusion. Better kill him and get it over with.
~
2|32|64 8|512 -200 S
16 0 0 0d0+0 0d0+0
0 0
8 8 1
#32002
byakhee~
the foul Byakhee~
The Byakhee snarls at you fiercely
~
The Byakhee glares back at you, anticipating another feast!
~
32|128 8|32|512|32768|524288 -300 S
18 0 0 0d0+0 0d0+0
0 0
8 8 1
#32003
Deep one lizard~
the Deep One~
A lizardlike creature crawls out of the surf and shambles toward you
~
Child of the Sea, the Deep One's eyes hold no real intellect, only a
desire to serve Cthulhu and bring about the return of the Old Ones.
~
4|64 2|8|32|512 -350 S
20 0 0 0d0+0 0d0+0
0 0
8 8 0
#32004
aboleth~
the mighty Aboleth~
A great Aboleth, Ruler of the Sea, prepares to make you its slave!
~
A huge, fish-like beast rests here, secure in the knowledge that it
can destroy all who oppose it.
~
2 2|128|512 -675 S
30 0 0 0d0+0 0d0+0
0 0
8 8 0
#32005
gar~
the gar~
A huge gar rises from the waves!
~
You are about to be eaten by a giant fish. who has time to think about
its aesthetics?
~
4 512|65536 0 S
23 0 0 0d0+0 0d0+0
0 0
8 8 1
#32006
great race pod~
a podlike creature~
A podlike member of the Great Race snaps great mandibles at you
~
A 10' tall, triangular base holds up the eyestalk and lobster-like
tentacles of the creature, whose massive intellect is even now preparing
to vivisect you.
~
2 8|32|512 -350 S
22 0 0 0d0+0 0d0+0
0 0
8 8 2
#32007
Scientist pod~
the Scientist ~
The Scientist of the Great Race, is thinking of new experiments here.
~
You would probably survive the experimental treatment...c'mon,
it'll only hurt a little.
~
2 8|32|128|512 -375 S
24 0 0 0d0+0 0d0+0
0 0
8 8 1
#32008
woman debutante~
the helpless debutante~
A frail, crying woman, possibly even a debutante, who is desperate
to get out
~
Poor sweet girl, half-batty from fright, and certain that you are
just as dangerous as the Byakhee.
~
64|128 32768|65536 0 S
17 0 0 0d0+0 0d0+0
0 0
8 8 2
#32009
Nyarlathotep~
Nyarlathotep~
The messenger of the Gods, Nyarlathotep, rests here.
~
A deeply shrouded man, covered in black wrappings, lies here awaiting
Cthulhu's return.
~
32 2|8|32|128|32768|65536 -700 S
27 0 0 0d0+0 0d0+0
0 0
8 8 1
#32010
fanatic warrior~
A fanatic warrior~
A fanatic warrior stands here, prepared to die in the service of Cthulhu
~
A screaming warrior charges you, ready to kill!
~
2|32 512 -250 S
25 0 0 0d0+0 0d0+0
0 0
8 8 1
#32011
Carved Wolf~
a Carved Wolf~
A giant Wolf leaps forth from the carved walls!
~
Snarling and snapping at you, the Wolf circles, released from its
imprisonment in order to wreak vengence on the one who dared enter
the Sacred Chambers.
~
2|32 8|32|128|512 -700 S
33 0 0 0d0+0 0d0+0
0 0
8 8 0
#32012
shoggoth amorphous~
a Shoggoth~
A bloblike mass of eyes, ears, tentacles and slime writhes toward you.
~
Dont look at it. Its better that way.
~
64 2|8 -850 S
30 0 0 0d0+0 0d0+0
0 0
8 8 0
#32013
goat shub niggurath~
Shub-Niggurath~
You see a foul mass of jutting bodily parts, all heaving from one vast
gelatinous body.
~
Shub-Niggurath breeds the creatures who are minions to the Old Ones,
and they serve it until death.
~
2|32|64 8|32|128|512 -1000 S
35 0 0 0d0+0 0d0+0
0 0
8 8 0
#32014
hunter souls shantak~
a Hunter of Souls~
The Shantak bares its ghoulish fangs at you
~
This foul abberation is another minion of the almighty Cthulhu.
~
32|64 0 -700 S
32 0 0 0d0+0 0d0+0
0 0
8 8 1
#32015
flame creature amoeba~
the Flame Amoeba~
An amorphous creature made of flame and lava oozes by you.
~
A giant flaming amoeba comes toward you inquisitively. Are you food?
~
64|128 32|524288 -600 S
40 0 0 0d0+0 0d0+0
0 0
8 8 1
#32016
Primordial one~
the Primordial One~
A tubular, hoary, tentacled creature awaits your next mistake
~
A superintelligent conical, tentacled mass eyes you with a long,
tapered stalk.
~
64|128 32|524288 -750 S
34 0 0 0d0+0 0d0+0
0 0
8 8 1
#32017
flame creature~
a Flame Creature~
A huge flame creature stands here, roaming the Infernal Seas.
~
A huge, amorphous form, vaguely humanoid, reaches toward you with
a searingly hot hand.
~
64 1048576 -650 S
43 0 0 0d0+0 0d0+0
0 0
8 8 0
#32018
flame champion~
the Champion of Cthuga~
A blazing pillar of flame swirls up out of the ocean towards you
~
The pillar has two bright eyes, which sneer hatred for all things weak
and fleshly.
~
4|64 128|1048576 -850 S
45 0 0 0d0+0 0d0+0
0 0
8 8 0
#32019
Cthuga~
Cthuga~
Cthuga reaches out with flaming tentacles to incinerate your soul!
~
Cthuga, Master of Flames, recoils from your glance in anger.
~
2|32 8|32|128|512 -900 S
48 0 0 0d0+0 0d0+0
0 0
8 8 1
#32020
brass golem golems~
the Brass Golem~
Before you stands a figure of a Human, dressed in a flowing toga, wielding
a spear.
~
A paragon of Mortal Beauty, this figure looks strangely out of place
amid the horrors of this catacomb thus far. Their gaze is unwavering,
dead and metallic as they stand poised beside the great brass door.
~
2 0 0 S
48 0 0 0d0+0 0d0+0
0 0
8 8 0
#32021
flame elemental fire~
the flame elemental~
A humanoid fire elemental moves flickeringly toward you
~
The flame hurts your eyes to stare.
~
64 32768|65536 -700 S
46 0 0 0d0+0 0d0+0
0 0
8 8 1
#32022
octopus~
the octopus~
The octopus
~
The octopus is a large, pink, eight-legged creature with bog eyes.
It is very shy, and is attempting to flee from you as you look at it.
~
0 32768 0 S
22 0 0 0d0+0 0d0+0
0 0
8 8 2
#32023
gibberling~
the gibberling~
A gibbering, drooling half-human beast rolls about in the feces here,
laughing.
~
This beast-like thing is revolting. It has no vestiges of humanity
left, and is nothing but a raving animal with a passion for blood and
a really good recipe for dwarf a la mode.
~
32 128|8192 -300 S
22 0 0 0d0+0 0d0+0
0 0
8 8 1
#32024
Firesteed horse~
a Firesteed~
A flaming horse with smoke for eyes rests here.
~
The Firesteed is Cthuga's pet. She is rumored to be the swiftes animal
ever created, with the speed of flame over prarie grasses, and of smoke
over an open wind.
~
4 8|32|32768 -250 S
45 0 0 0d0+0 0d0+0
0 0
8 8 2
#32025
vulture bird~
the vulture~
A vicious vulture circles here, awaiting a feast
~
The vulture is feathered, and has beady red eyes. It is thinking about
how good you'd be a la carte...
~
4|64 0 0 S
31 0 0 0d0+0 0d0+0
0 0
8 8 1
#32026
adamantium golem~
the Adamantium Golem~
A massive black statue stands forbodingly, red eyes glowing.
~
Created from living Adamantium, the Golem seems to have a barely restrained
urge to destroy you. The legends say the Golems were ensouled with
the spirits of those massacred in the war against the Old ones. They
are supposed to protect against the return of Cthulhu.
~
2|64 8|32|128|512|524288 1000 S
50 0 0 0d0+0 0d0+0
0 0
8 8 2
#32027
Cthulhu~
UNHOLY CTHULHU~
~
Massive, and repulsive beyond the ken of mortals, your brain cannot
assimilate all that is Cthulhu, Creator of worlds, Destroyer of souls.
~
2|64 8|32|128|512|524288 -100 S
101 0 0 0d0+0 0d0+0
0 0
8 8 0
#32028
flame spirit~
a Spirit of Flame~
A Spirit of Flame dances seductively here.
~
Boy, are you getting Hot!
~
2 2|128 -100 S
37 0 0 0d0+0 0d0+0
0 0
8 8 2
#32029
fanatic sergeant~
a fanatic sergeant~
The sergeant of the fanatic men.
~
The leader of the men here, the sergeant has a ruthless gleam in his
eye and a crazed chortling laugh.
~
2|32|64 512 -250 S
28 0 0 0d0+0 0d0+0
0 0
8 8 1
#32030
Galthea law sigil captain~
the Captain of the Legion~
Galthea, Captain of the Legions of Law, is awaiting your next move.
~
Galthea stands, resplendant in fine blue platemail, and patiently
awaits your move. Her eyes are kind, and sad, as if she realizes that
you are here to kill or be killed, and she has no joy in it.
~
2|64|128 8|32|128|8192 1000 S
35 0 0 0d0+0 0d0+0
0 0
8 8 2
#32031
rogan daggersblade~
Rogan Daggersblade~
Rogan Daggersblade is sneering at your petty victories
~
Rogan is a well-built man, thin and muscular, with iceblue eyes and
reddish hair. His hands stray toward the hilt of his sword, and he seems
eager to kill you.
~
2|64|128 2|8|32|128 -1000 S
37 0 0 0d0+0 0d0+0
0 0
8 8 1
#0

#OBJECTS
#32000
Notebook~
a notebook~
A notebook covered in scribbles lies here on the ground.~
~
2 64 1|16384
15 3 61 61
1 0 0
E
scribbles writing~
This notebook is covered in the ravings of a lunatic...nearly undecipherable.
~
#32001
Pencil~
a pencil~
A very sharp pencil lies here.~
~
5 1|64 1|8192|16384
15 1 6 11
1 0 0
A
3 2
#32002
bed rags~
a bed of rags~
A dirty filthy, lice-ridden bundle of rags is here.~
~
15 0 0
15 0 -1 0
5 0 0
E
~
~
#32003
plaid potion~
a vibrant plaid potion~
A bright, clashingly plaid potion rests here.~
~
10 1 1|16384
0 3 29 39
5 0 0
#32004
bat wings~
bat wings~
A pair of wings, ripped from a Byakhee, bleed grossly here.~
~
28 16|512|32768 1|256
18 0 18 0
5 0 0
E
~
~
#32005
potion mauve~
a mauve potion~
A mauve potion lies here invitingly~
~
10 0 1|16384
18 35 35 14
1 0 0
#32006
Elder sign~
an Elder Sign~
An elder sign, wrought of an unknown metal, lies here.~
~
18 1|1024 1|16384
0 1 6 11
1 0 0
#32007
tube lipstick~
a tube of lipstick~
A tube of lipstick called "Mad For You Red" lies here. ~
~
3 64 1|16384
17 15 15 70
1 0 0
#32008
lobster claw~
a fierce claw~
The claw of some giant Lobster-like beast seeps out fluids here~
~
5 16|512 1|8192
22 15 35 5
2 0 0
A
18 4
A
17 5
#32009
vivisect knife~
a vivisection Knife~
A wicked blade, fit to vivisect someone lies here~
~
5 16|512|2048 1|8192
0 1 6 11
1 0 0
A
19 10
A
5 3
#32010
eyeball~
a giant gelatinous eyeball~
A gelatinous eyeball sits here~
~
9 1 1|16
0 1 6 11
3 0 0
#32011
book Eibon~
the book of Eibon~
The legendary Book of Eibon awaits you here~
~
2 64 1|8192|16384
24 83 7 83
1 0 0
#32012
skirt~
a short skirt~
A miniskirt, covered in dirt, lies forgotten here~
~
9 2 1|32
12 0 12 0
2 0 0
A
5 3
#32013
wooden shoe~
a wooden shoe~
A wooden shoe lies here~
~
15 262144|524288 1
1000 0 0 1
6 500 0
#32014
Broken sword~
a broken sword~
A sword, broken in battle, lies here uselessly~
~
18 64|4096 1|8192
0 1 6 11
2 0 0
A
18 2
A
19 4
#32015
Altar~
an altar~
Before you is an Altar to the Old Gods.~
~
12 16 0
0 1 6 11
100 0 0
#32016
obsidian chalice~
an Obsidian Chalice~
An Obsidian Chalice stands here, filled with some dark liquid~
~
10 0 1|16384
30 33 27 27
5 0 0
#32017
jet ring~
a jet ring~
A thick jet ring lies here~
~
9 16 1|2
14 0 14 0
5 0 0
A
1 0
#32018
moss~
a glop of sticky, damp moss~
Some moss has been scraped from a cave wall and left here.~
~
26 4096 1|16384
0 64 -1 -1
5 0 0
#32019
scales fish aboleth~
a cloak of shimmering scales~
A iridescent cloak, made of giant fishlike scales, remains here.
~
~
9 64 1|4
15 0 15 0
5 0 0
A
18 2
A
19 2
#32020
shield tailfin~
a tailfin~
The huge tailfin of some gigantic fish lies here.~
~
9 0 1|512
15 0 15 0
5 0 0
A
1 2
A
17 10
A
17 0
#32021
dagger broken hilt~
the broken hilt of a dagger~
A broken dagger lies here, rusted and decrepit.~
~
13 0 1|16384
0 1 6 11
5 0 0
#32022
black fountain water~
a fountain of ebony water ~
A glowing fountain of black water bubbles here~
~
25 1 0
0 1 6 11
5 0 0
#32023
fragments manuscript~
the Celiano Fragments~
The pieces of a manuscript, frail and fragmentary, are turning to
dust at your feet.~
~
2 64 1|8192
0 15 15 74
1 0 0
#32024
tentacle ~
tentacle of Shub-Niggurath~
A long tentacle lies here~
~
5 64|128|4096 1|8192
0 15 40 4
5 0 0
A
1 -4
A
13 -45
#32025
eyestalk~
a glowing eyestalk~
A glowing eyestalk writhes on the ground~
~
1 1|512 1|16384
0 1 6 11
5 0 0
A
13 35
A
12 100
#32026
fire pillar orb~
the Orb of the South~
A small fire burns here.~
~
1 1|4096 1|16384
0 1 10000000 11
5 0 0
A
23 -3
A
1 3
#32027
flaming potion~
a bottle of fire~
A clear bottle, containing a small dancing flame, is rolling about
here.~
~
10 1 1|8192
35 1 1 67
5 0 0
#32028
tooth fang~
a massive fang~
A massive fang, toothy and white, lies here~
~
18 1 1|16384
0 1 6 11
5 0 0
#32029
flame horn fire~
the Horn of Fire~
A great brass horn burns here.~
~
3 1 1|16384
42 15 15 26
5 0 0
#32030
potion cloudy inky~
a cloudy, inky, potion~
A cloudy potion of octopus ink lies here.~
~
10 0 1|16384
21 61 4 -1
5 0 0
#32031
breastplate runed blue~
a blue, rusted breastplate~
A rusty blue breastplate with the inscription of the Sigil Legion
lies here~
~
9 64|1024 1|8
10 10 16 21
4 0 0
#32032
belt black~
a black leather strap~
A black strap lies here, waiting to be put around your waist.~
~
9 128 1|2048
0 1 6 11
5 0 0
A
1 5
#32033
shit feces potion dung~
a piece of dung~
A pile of steaming dung stinks up the room.~
~
10 128|4096 1|16384
0 66 39 29
1 0 0
E
when-eaten~
chat Ewwww....I just ate dung!~
#32034
claw~
the claw of a gibberling~
A dirty, filthy half-human hand flops about on the ground here.~
~
5 16|4096 1|8192
15 15 35 5
5 0 0
A
18 0
#32035
golden katana sunblade~
the Sunblade~
Gleaming with the light of the sun, here rests a magnificent katana
made of solid gold.~
~
5 1|1024 1|8192
0 55 100 1
2 0 0
A
18 20
A
13 25
E
sunblade~
The Sunblade is a beautiful weapon of delicacy and style, made for
the finest warrior in all the realm. It bears carvings depicting the love
of a fair young maiden for a brave Japanese samurai. She was half-kami,
and when she died in a tragic accident, her soul fled to his sword that she might
be forever with him. Although they have long since been reunited, his
legendary sword remains blessed with her love.~
E
pommel hilt~
Carved into the pommel of the Sunblade is a small white crescent, from
which a silver drop is falling.~
E
when-gotten~
tell $ I am the sunblade. Type "look sunblade". ~
#32036
Firebrand sword coal~
a sword-like glowing coal~
The Firebrand, Cthuga's sword, lies here and burns a hole in the ground.~
~
5 16|512|2048 1|8192
45 20 35 11
5 0 0
A
12 100
A
5 5
#32037
feather magic black~
a black feather~
A huge jet-black feather shines here~
~
9 16 1|16
0 10 15 11
5 0 0
A
14 50
A
18 3
#32038
brass torc~
an ornate brass torc~
There is a magnificent brass and jade torc twinkling here.~
~
9 1|1024 1|4
0 1 6 11
5 0 0
A
24 0
#32039
gloves brass ~
a pair of gleaming brass gloves~
A pair of gloves made entirlely of brass.~
~
9 0 1|128
0 1 6 11
5 0 0
A
1 0
#32040
mirrored key~
a mirrored key~
A shiny. mirrorlike key gleams here, waiting to fulfil your dreams.
. . ~
~
18 1|64 1|16384
0 1 6 11
5 0 0
#32041
key white orb east~
the Orb of the East~
A shining orb of pale white light radiates goodness and peace.~
~
18 1|1024|2048 1|16384
0 1 6 11
5 0 0
A
17 -200
#32042
Orb west water~
the Orb of the West~
A faintly luminescent ball of water lies here.~
~
10 1 1|16384
0 28 28 36
5 0 0
#32043
orb north stone~
the Orb of the North~
A black stone orb lies here gloomily.~
~
3 1 1|8192
30 15 15 39
5 0 0
A
18 20
#32044
naginata black soulbiter~
Soulbiter~
A naginata lies here, its blade blacker than the soul of Satan.~
~
5 128|4096 1|8192
50 55 100 4
5 0 0
A
19 75
A
17 -200
E
blade~
The blade of Soulbiter is made of a metal which no mortal can create.
~
E
handle ~
Carved delicately into the long pole of Soulbiter is a small white
chessrook.~
#32045
sword good law defender archanes~
the Sword of Law~
Here lies a sword made of a strange blue metal, its blade inscripted
with a series of runes.~
~
5 128|4096 1|8192
50 55 100 3
5 0 0
A
3 2
A
17 5
A
12 25
E
runes rune blade~
Behold, Archanes, Sword of the Champion of Law and Defender of Justice
and Peace. Wield me in the not for evil's cause, but remain true to peace
and laws.~
E
when-gotten~
tell $ Together we shall fight evil's ways, and I shall serve you all
your days!~
#32046
sword evil chaos slayer ilhoun~
the Sword of Chaos~
On the floor rests a thin sword forged of reddish ore, its blade covered
in bizarre runic writing.~
~
5 128|4096 1|8192
50 55 100 13
5 0 0
A
1 3
A
17 7
E
runes rune blade~
Witness, mortal, the Sword of Chaos, Ilhoun the Slayer of Souls! In
your hand I'll havok make, unless in folly you evil forsake.~
E
when-gotten~
tell $ Seek evil ways and evil's ends, and for evil's sake I shall you
befriend!~
#32047
key bronze flaming~
A flaming bronze key~
A flaming key, made entirely of bronze, lies here.~
~
18 32|512 1|16384
0 1 6 11
1 0 0
#0
#ROOMS
#32000
The Dark Passage~
This room is carved of granite, covered in carvings of humanoid figures.
On one wall, there is a plaque. The entire western wall is a wide flight
of stairs leading down. Covering the floor is a gigantic sigil, inscripted
in runes.
~
0 1|4|8 0
D4
~
~
0 -1 22149
D5
~
~
0 -1 32001
E
Plaque~
Behold the final resting place of the Old Gods. Wake them not, lest
you incur their wrath and unleash them again upon the world.
-The Guards of the Sigil Legion~
E
rune runes inscription~
The Hall of Cthulhu, lovingly crafted by His Champion, Riel Malefactore,
Bane of the Sigil Legion, with acknowledgements to H.P. Lovecraft,
and some deviations. (c)1995.~
S
#32001
The Grand Hallway~
These stairs are twelve feet wide, and sporadically covered in some
form of black moss. The carvings on the walls flicker in your light.
at the bottom of the stairs, the passage goes west and east.
~
0 1|8 0
D1
~
~
0 -1 32003
D3
~
~
0 -1 32002
D4
~
~
0 -1 32000
S
#32002
Carved Hallway~
This hallway is etched in carved faces and figures. Your light reflects
off the damp moss, causing the faces to flicker and move eerily.
~
0 1|8 0
D1
~
~
0 -1 32001
D3
~
~
1 -1 32004
S
#32003
Carved Hallway~
This hallway is etched in carved faces and figures. Your light reflects
off the damp moss, causing the faces to flicker and move eerily. The
hallway goes west and east.
~
0 1|8 0
D1
~
~
0 -1 32005
D3
~
~
0 -1 32001
S
#32004
Mural Chamber~
The carvings in this room seem to depict a story of some sort. The moss
here could be brushed away easily, if you choose. In one corner is a
filthy pile of rags, which seems to have been used as a bed.
~
0 1|8 0
D1
~
~
1 -1 32002
E
mural murals carvings~
This mural seems to depict the ancient race of gods called the Old Ones,
their evil ways, and their near destruction of the world. Eventually,
it seems, they were imprisoned...here. The leader of the Old gods
was called...Cthulhu.~
S
#32005
Twist in the corridor~
The corridor twists to the south here, and the faces seem much more...grotesque.
Must be the flicker of your light over the damp moss..or perhaps the
water glistening..but did that mouth..Move?
~
0 1|8 0
D2
~
~
0 -1 32006
D3
~
~
0 -1 32003
S
#32006
Another creepy hallway~
The mouths on the wall seem more violent, and the eyes look like they
resent the moss which gags their tongues into the stone. There is a
foul stench coming from the south, and fresh air
from the north.
~
0 1|8 0
D0
~
~
0 -1 32005
D2
~
~
0 -1 32007
S
#32007
Lair of the Byakhee~
This room was probably once covered in carvings too, but the feces
smeared all over the walls prohibit you from discerning them. There
are several small bits of flesh rotting here and there, too.
~
0 1|8 0
D0
~
~
0 -1 32006
D2
~
~
0 -1 32008
S
#32008
Grotesque Crossing~
The moss on the walls seems more viscous here, and the carvings are
definately getting weirder. You can actually see the mouths attempting
to break their stony silence, straining against the gag of the moss,
eyes following you with hate.
~
0 1|8 0
D0
~
~
0 -1 32007
D1
~
~
0 -1 32031
D2
~
~
0 -1 32024
D3
~
~
0 -1 32009
S
#32009
Whispering Hall~
The sound of faint rustling echoes through this dark, misbegotten
hall, and you slip slightly on the dank, wet moss covering the chiseled
floor beneath you.
~
0 1|8 0
D1
~
~
0 -1 32008
D3
~
~
0 -1 32010
S
#32010
Watery rooms~
You hear the whispering getting louder, and the air grows more damp.
Ahead of you, you hear water. There is a crude carving on the wall here.
~
0 1|4|8 0
D1
~
~
0 -1 32009
D3
~
~
0 -1 32011
E
carving words plaque wall~
The picture seems to depict a giant, fish-like creature surrounded
by hundreds of worshippers. Hmm...maybe you ought to be around level
20 to go in here.~
S
#32011
Central beach~
You have reached a great beach, hemmed in on three sides by rock. Directly
ahead of you the water laps gently against the shore, enticing you
to enter...The beach reaches to the north and south.
~
0 1|8 0
D0
~
~
0 -1 32012
D1
~
~
0 -1 32010
D2
~
~
0 -1 32013
D3
~
~
0 -1 32015
S
#32012
North beach~
The sand reaches a rock face here and you can go no further. You see a
message scrawled in the sand at your feet.
~
0 1|8 0
D2
~
~
0 -1 32011
D3
~
~
0 -1 32017
E
sand writing~
Beware the aboleth...~
S
#32013
South beach~
The beach approaches a rock face here, and goes no further.
~
0 1|8 0
D0
~
~
0 -1 32011
D3
~
~
0 -1 32014
S
#32014
Underground ocean~
The ocean stretches out before you, darkly.
~
0 1|8 7
D0
~
~
0 -1 32015
D1
~
~
0 -1 32013
D3
~
~
0 -1 32016
S
#32015
Underground ocean~
The ocean stretches out before you, darkly.
~
0 1|8 7
D0
~
~
0 -1 32017
D1
~
~
0 -1 32011
D2
~
~
0 -1 32014
D3
~
~
0 -1 32018
S
#32016
Underground ocean~
The ocean stretches out before you, darkly.
~
0 1|8 7
D0
~
~
0 -1 32018
D1
~
~
0 -1 32014
D3
~
~
0 -1 32020
S
#32017
Underground ocean~
The ocean stretches out before you, darkly.
~
0 1|8 7
D1
~
~
0 -1 32012
D2
~
~
0 -1 32015
D3
~
~
0 -1 32019
S
#32018
Underground ocean~
The ocean stretches out before you, darkly.
~
0 1|8 7
D0
~
~
0 -1 32019
D1
~
~
0 -1 32015
D2
~
~
0 -1 32016
D3
~
~
0 -1 32021
S
#32019
Underground ocean~
The ocean stretches out before you, darkly.
~
0 1|8 7
D1
~
~
0 -1 32017
D2
~
~
0 -1 32018
D3
~
~
0 -1 32022
S
#32020
Underground ocean~
The ocean stretches out before you, darkly.
~
0 1|8 7
D0
~
~
0 -1 32021
D1
~
~
0 -1 32016
S
#32021
Underground ocean~
The ocean stretches out before you, darkly.
~
0 1|8 7
D0
~
~
0 -1 32022
D1
~
~
0 -1 32018
D2
~
~
0 -1 32020
D3
~
~
0 -1 32023
S
#32022
Underground ocean~
The ocean stretches out before you, darkly.
~
0 1|8 7
D1
~
~
0 -1 32019
D2
~
~
0 -1 32021
S
#32023
The Aboleth's Lair~
The ground under your feet is strewn with the victims of the aboleth.
Bones crunch beneath your feet as you walk here.
~
0 1|8|8192 0
D1
~
~
0 -1 32021
S
#32024
Gibbering hall~
The faces on the wall are beconing more active, and faint undefinable
noises are beginning to come from some of them. The whole thing is creepy,
and you move through rapidly, certain now that the eyes are watching
you.
~
0 1|8 0
D0
~
~
0 -1 32008
D2
~
~
0 -1 32025
S
#32025
Turn in the hall~
The hallway takes a sharp turn to the west here, and the faces are becoming
more frightened and angry looking. The gibbering is becoming louder,
although it is still a mass of unrecognizable noise.
~
0 1|8 0
D0
~
~
0 -1 32024
D3
~
~
0 -1 32026
S
#32026
Glowing hallway~
The hallway you are standing in is faintly lit by something ahead.
~
0 8 0
D1
~
~
0 -1 32025
D3
~
~
0 -1 32027
S
#32027
Sigil Chamber~
The carvings on the walls of the room are screaming softly in anguished
voices here, babbling, raving, and cursing you. the South wall is
fully covered by another glowing Sigil, similar to the one in th
room.
~
0 8 0
D1
~
~
0 -1 32026
D2
~
sigil ~
2 32006 32028
D3
~
~
0 -1 32029
S
#32028
Southern Stairs~
The room is a massive flight of stairs, leading down into darkness.
There is a small runed carving on the floor here.
~
0 1|8 0
D0
~
~
2 32006 32027
D5
~
~
0 -1 32039
E
rune runes floor carving~
The carvings speak in an old language, related somewhat to Elven.
They speak of the tragedies and woes of the people who have fought and
died here, and the terrible deaths which await any below level 30 who
continue below.~
S
#32029
Glowing hall~
The hallway you are in is still lit from behind by the great sigil, but
to the west you hear the noise of a laboratory.
~
0 8 0
D1
~
~
0 -1 32027
D3
~
~
0 -1 32030
S
#32030
The laboratory of the Great Race~
The room you are in seems to be a laboratory for the Podlike creatures..and
their latest test subject is about to be you! There is a table in the
corner, and a scientist about to lie you on it.
~
0 1|4|8 0
D1
~
~
0 -1 32029
S
#32031
Darker hall~
This hallway seems more frequented by the Byakhee, and you see their
leavings everywhere.
There is a once beautifully colored mosaic on the wall beside you.
~
0 1|4|8 0
D1
~
~
0 -1 32032
D3
~
~
0 -1 32008
E
mosaic wall~
The mosaic shows people of less than level 20 being eaten by...Oh,
its too awful to mention. Nevermind.~
S
#32032
Drooling hallway~
The mouths of the carvings are drooling a slime onto the floor, and
it makes it very hard to walk, for fear of slipping. The eyes roll, and
the figures on the wall dance to unheard music.
The hallway continues west.
~
0 8 0
D1
~
~
0 -1 32033
D3
~
~
0 -1 32031
S
#32033
T-intersection~
The corridor heads both north and south, as well as back west from here.
~
0 1|8 0
D0
~
~
0 -1 32035
D2
~
~
0 -1 32034
D3
~
~
0 -1 32032
S
#32034
Sleeping carvings~
The carvings here are done in sleeping poses, and do not move nor make
sounds. There is a huge Sigil to the south, glowing and covering the
wall. In the center of it is a sword-slot.
~
0 4|8 0
D0
~
~
0 -1 32033
D2
~
~
1 32014 32036
E
slot center sigil ~
The slot is about the size for a sword to be inserted. However, your
sword does not fit the slot. ~
S
#32035
Carved hallway~
The figures on the wall seem to writhe in an attempt to dislodge themselves
and come toward you. They're faces grimace in unholy hunger, and they
whisper softly and unintelligably to you. There is a door to the west.
~
0 1|8 0
D2
~
~
0 -1 32033
D3
~
~
1 -1 32038
S
#32036
The Chamber of Nyarlathotep ~
This room is the sleeping place of Nyarlathotep, messenger of the
Old Gods. The ceiling is held up by large columns of jet, and there is
a jet-black coffin to the east side of the room.
~
0 1|8 0
D0
~
~
1 -1 32034
D1
~
~
1 -1 32037
E
coffin lid black jet~
This coffin is blacker than night, with a sheen of metal within it.
It seems to absorb the light around it, and you cannot see your reflection
in its glossy sides. ~
S
#32037
Coffin of Nylarthotep~
This is the coffin of Nyarlathotep, where he has been condemned to
await the time when he will again rise to do Cthulhu's bidding.
~
0 1|8 0
D3
~
~
1 -1 32036
S
#32038
Altar Room~
This is a room which is used for ceremonies to the Old Gods. In the center
is an altar, covered in strange runic writing, and on the altar is an
Obsidian Chalice.
~
0 1|4|8 0
D1
~
~
1 -1 32035
S
#32039
Darker Stariwell~
The stairs descend into darkness. Lying here, against the walls,
is the remains of an old skeleton. On the wall, there is a faint scratching.
~
0 1|8|2048 0
D4
~
~
0 -1 32028
D5
~
~
0 -1 32040
E
writings scratchings writing scratching wall~
Scratched into the wall here is the cryptic message:
Victory to the bold
Courage to the strong
Retreat to the wise.
~
S
#32040
Shrieking Walls~
A wretched HOWL assaults your ears, as the walls around you erupt into
a cacophony of shrieks, yells, screams and gibbering. The carvings
writhe tremendously under your light, and the eyes stare at you in
pure hatred.
~
0 1|4|8 0
D0
~
~
0 -1 32085
D1
~
~
0 -1 32043
D2
~
~
0 -1 32042
D3
~
~
0 -1 32041
D4
~
~
0 -1 32039
S
#32041
A corridor~
This corridor is also covered in the shrieking carvings. No way you're
sneaking up on anything here...
~
0 1|8 0
D1
~
~
0 -1 32040
D3
~
~
0 -1 32046
S
#32042
A corridor~
The walls here continue to howl their hatred of all things living,
and the noise echoes from what appears to be a larger chamber to the
south. On one wall is a blood-smeared message.
~
0 1|4|8 0
D0
~
~
0 -1 32040
D2
~
~
0 -1 32045
E
blood message wall carving~
The blood appears human,and very old. The message, when you can make
enough of it out to make sense of it, says, "Woe to me, for I continued
south despite my level having not advanced to 40...Gods have mercy
on my soul.."~
S
#32043
A corridor~
The carvings here seem to be gaining even more life, fingers reaching
out and plucking at your clothing. The mouths drool absently in rage
and frustration.
~
0 1|8 0
D1
~
~
0 -1 32044
D3
~
~
0 -1 32040
S
#32044
Lower Mural Room~
A larger chamber which has been intricately, and realistically carved
awaits you here. So do its Guardians.
~
0 1|8 0
D1
The mural here seems slightly cracked..it might be movable, if you
push...~
~
0 -1 32093
D3
~
~
0 -1 32043
E
mural carvings carving wall~
The walls seem to move with the vividness and realism of the carvings.
There are cities, beautiful lands of green and flowers of all hues.
Above them all is a semi-humanoid creature composed mostly of brain
area. It seems to be creating all the things you
see. ~
S
#32045
Lake of Fire~
Before you stretches a vast lake of burning lava, so hot that it scalds
any uncovered flesh. In the middle of the lake rises a tower of gleaming
Steel. But how do you get to it?
~
0 8 1
D0
~
~
0 -1 32042
D1
~
~
0 -1 32061
D2
~
~
0 -1 32063
D3
~
~
0 -1 32060
S
#32046
Shattered Sigil Room~
Before you is the remains of a shattered wall, which once may have had
a glowing sigil on it.
Lying in the remains, on the floor, is a broken greenish-grey rock.
There is a great mountain to the west..across a huge plain.
~
0 1|8 0
D1
~
~
0 -1 32041
D3
~
~
0 -1 32047
E
rock elder ward~
This elder sign, once filled with powerful magic to hold the Old ones
here at bay, now lies broken in two at your feet, its magic gone. ~
S
#32047
Dimensional Passing~
BOY do you feel sick...Just passing through the rift made your stomach
writhe. You must have crossed dimensions...to the lands of the Old
Ones...where no one survives.
~
0 1|8|8192 2
D0
~
~
0 -1 32048
D1
~
~
0 -1 32046
D2
~
~
0 -1 32049
D3
~
~
0 -1 32050
S
#32048
Plains of Contempt~
The world around you feels sickly, and you feel that your passing here
is unwanted. The mountain looms to the west, like a dark blot on even
the foulest of horizons.
~
0 1|8|8192 2
D2
~
~
0 -1 32047
S
#32049
Plains of Contempt~
The world around you feels sickly, and you feel that your passing here
is unwanted. The mountain looms to the west, like a dark blot on even
the foulest of horizons.
~
0 1|8|8192 2
D0
~
~
0 -1 32047
S
#32050
Toward the Mountain~
The high grass rips at your legs as you walk through it. The mountain
grows closer.
~
0 1|8|8192 2
D0
~
~
0 -1 32052
D1
~
~
0 -1 32047
D2
~
~
0 -1 32051
D3
~
~
0 -1 32054
S
#32051
Toward the Mountain~
The high grass rips at you as you walk through it. The mountain grows
closer.
~
0 1|8|8192 2
D0
~
~
0 -1 32050
D3
~
~
0 -1 32055
S
#32052
Toward the Mountain~
The high grass rips at your legs as you walk through it. The mountain
looms ever closer.
~
0 1|8|8192 2
D2
~
~
0 -1 32050
D3
~
~
0 -1 32053
S
#32053
Toward the Mountain~
The high grass rips at your legs as you walk through it. The mountain
looms ever closer.
~
0 1|8|8192 2
D1
~
~
0 -1 32052
D2
~
~
0 -1 32054
S
#32054
Toward the Mountain~
The high grass rips at your legs as you walk through it. The mountain
looms to the west.
~
0 1|8|8192 2
D0
~
~
0 -1 32053
D1
~
~
0 -1 32050
D2
~
~
0 -1 32055
D3
~
~
0 -1 32057
S
#32055
Towards the Mountain~
The high grass rips at your legs as you walk through it. The mountain
looms ever closer.
~
0 1|8|8192 2
D0
~
~
0 -1 32054
D1
~
~
0 -1 32051
D2
~
~
0 -1 32056
S
#32056
Towards the Mountain~
The high grass rips at your legs as you walk through it. The mountain
looms ever closer.
~
0 1|8|8192 2
D0
~
~
0 -1 32055
S
#32057
Mount Voormithadreth~
The peak of the mountain is far above you. From within, you hear a faint
rumbling, of some vast creature moving. There is a cave mouth to the
north.
~
0 1|8|8192 5
D0
~
~
0 -1 32058
D1
~
~
0 -1 32054
S
#32058
Cave in Voormithadreth~
There is a faint light at the end of the cave, phosphorescent and weak.
The smell here is hellish, and the floor shakes occasionally.
~
0 1|4|8|8192 5
D0
~
~
0 -1 32059
D2
~
~
0 -1 32057
S
#32059
Lair of Shub-Niggurath~
This vast cave is the home of Shub-Niggurath, the "Goat-with-a-thousand-young".
Even as you look, disgusting creatures are crawling out of the pit
in the center. In the pit, lies the huge gelatinous body of Shub-Niggurath
himself.
~
0 1|8|8192 5
D2
~
~
0 -1 32058
S
#32060
Black Shore~
This black, sandy shore is on the edge of the Sea of Fire. The lava to
your south bubbles and writhes, and you can see vague flaming shapes
traversing the lake toward the gleaming tower.
~
0 8 0
D1
~
~
0 -1 32045
D2
~
~
0 -1 32064
S
#32061
Black Shore~
This black, sandy shore is on the edge of the Sea of Fire. The lava to
your south bubbles and writhes, and you can see vague flaming shapes
traversing the lake between you and the gleaming tower.
~
0 8 1
D2
~
~
0 -1 32062
D3
~
~
0 -1 32045
S
#32062
The Infernal Sea~
This ocean of flames encompasses an area so large you cannot see its
end.
~
0 8 12
D0
~
~
0 -1 32061
D2
~
~
0 -1 32067
D3
~
~
0 -1 32063
S
#32063
The Infernal Sea~
The ocean of flames encompasses an area so large you cannot see its
end.
~
0 8 12
D0
~
~
0 -1 32045
D1
~
~
0 -1 32062
D2
~
~
0 -1 32066
D3
~
~
0 -1 32064
S
#32064
The Infernal Sea~
The ocean of flames encompasses an area so large you cannot see its
end.
~
0 8 12
D0
~
~
0 -1 32060
D1
~
~
0 -1 32063
D2
~
~
0 -1 32065
S
#32065
Deep into the Infernal Sea~
The flames threaten to burn you alive, and you have lost all sign of
shore.
~
0 8 12
D1
~
~
0 -1 32066
D2
~
~
0 -1 32068
S
#32066
Deep into the Infernal Sea~
The flames threaten to burn you alive, and you have lost all sign of
shore.
~
0 8 12
D1
~
~
0 -1 32067
D2
~
~
0 -1 32069
D3
~
~
0 -1 32065
S
#32067
Deep into the Infernal Sea~
The flames threaten to burn you alive, and you have lost all sign of
shore.
~
0 8 12
D2
~
~
0 -1 32070
D3
~
~
0 -1 32066
S
#32068
Deep into the Infernal Sea~
The flames threaten to burn you alive, and you have lost all sign of
shore.
~
0 8 12
D0
~
~
0 -1 32065
D1
~
~
0 -1 32069
D2
~
~
0 -1 32071
S
#32069
Deep into the Infernal Sea~
The flames threaten to burn you alive, and you have lost all sight of
shore.
~
0 8 12
D0
~
~
0 -1 32066
D1
~
~
0 -1 32070
D3
~
~
0 -1 32068
S
#32070
Deep into the Infernal Sea~
The flames threaten to burn you alive, and you have lost all sign of
shore.
~
0 8 12
D0
~
~
0 -1 32067
D3
~
~
0 -1 32069
S
#32071
Dark Shore~
This shore still burns with residual flames, cracking around your
feet. To the west is a road leading to the Steel Tower.
~
0 8 12
D0
~
~
0 -1 32068
D3
~
~
0 -1 32072
S
#32072
Road of Skulls~
Both sides of this gruesome lane are resplendnt with towering pillars
made of mortal skulls. The skulls seem fused by the great heat of the
place into one solid pillar. Ahead of you is the tower.
~
0 8 12
D1
~
~
0 -1 32071
D3
~
~
0 -1 32073
D5
The rocks on one side of the path seem somehow placed there, as if they
had been put to cover an entrance of some sort.~
~
0 -1 32094
S
#32073
Door to the Tower~
To the south is the door to the tower, comprised of one massive skull.
If you look closely, something is inscribed on its forehead.
~
0 8 12
D1
~
~
0 -1 32072
D2
~
door skull~
1 32028 32074
E
skull inscription writing~
Behold all ye unworthy and wretched souls this, the Grand Palace of
Cthuga, Master of Fire. ~
S
#32074
Inner Chambers~
The inner room is covered in bizarre, runelike writing, similar to
that of the hallways earlier, but with no discernable beings. Most
of the runes depict great conflagurations and disasters.
~
0 8|8192 12
D0
~
~
1 32028 32073
D1
~
~
0 -1 32076
D2
~
~
0 -1 32080
D3
~
~
0 -1 32075
D5
~
~
0 -1 32083
S
#32075
Chamber of Flame~
The room is full of fire. Shapes move about, reaching for you with burning
hands...
~
0 2048 12
D1
~
~
0 -1 32074
D2
~
~
0 -1 32076
S
#32076
Chamber of Flame~
Bizarre forms writhe in the flames surrounding you, like lovers entwined
in passion.
~
0 0 12
D0
~
~
0 -1 32075
D1
~
~
0 -1 32080
D2
~
~
0 -1 32077
S
#32077
Chamber of Flame~
The fire leaps and twirls, whipping you with the intensity of the heat.
~
0 0 12
D0
~
~
0 0 32076
D5
~
~
0 -1 32078
S
#32078
Chamber of Flames~
The flames obscure your vision, and blind you with brightness.
~
0 0 12
D4
~
~
0 -1 32077
D1
~
~
0 -1 32079
S
#32079
Chamber of Flames~
Heat nearly suffocates you,making it difficult to breathe.
~
0 0 12
D3
~
~
0 -1 32078
D1
~
~
0 -1 32081
D2
~
~
0 -1 32082
S
#32080
Chamber of Flames~
The fierce heat incinerates the fine hairs on your arms and face, and
scalds your lungs.
~
0 8 12
D0
~
~
0 -1 32074
D3
~
~
0 -1 32076
S
#32081
Throne Room of Cthuga~
This room serves only to house a massive throne, and upon it sits Cthuga,
God of Flames. His huge, amoebic tentacles reach out to burn your soul!
~
0 8192 12
D3
~
~
0 -1 32079
S
#32082
Chamber of Flames~
The sheer heat of the area is beginning to make you feel nauseous and
giddy...You cant take this much longer..
~
0 0 12
D0
~
~
0 -1 32079
S
#32083
Brass Chamber~
This chamber is made entirely of brass, the walls, floors, and ceiling
all made of solid brass. To the south, there is a giant brass double
door, and on either side of it is a brass golem.
~
0 0 12
D4
~
~
0 -1 32074
D5
~
~
2 -1 32084
S
#32084
Cthuga's Treasure Trove~
This room is filled with gold...GOLD!
More than you could possibly carry....And on a pedestal in the center...A
katana of unearthly beauty and sharpness.
~
0 0 12
D4
~
~
2 -1 32083
S
#32085
Black corridor~
The walls here are covered in carvings as well, but they all seem sickly
and diseased. They hardly move, do not howl, and seem not to notice
you. Once in a while, they emit a slight whimper o groan of pain.
~
0 0 0
D2
~
~
0 -1 32040
D5
~
~
1 -1 32086
S
#32086
Reflection chambers~
The room around you is gleaming with mica and other reflective metals,
distorting your shape and appearance as if you were in a funhouse.
Behind you, the door slams and locks.
~
0 4 0
D0
~
~
0 -1 32087
D4
A huge gleaming door stands here, glistening
gold in front of you. Under close inspection,
you notice it isnt gold at all..Its's fool's
gold!~
pyrite door~
1 32040 32085
S
#32087
Gleaming halls~
The halls are gleaming with mirrorlike materials. It is hard to remember
which way is which!
~
0 4 0
D2
~
~
0 -1 32086
D3
~
~
0 -1 32089
D5
~
~
0 -1 32088
S
#32088
Blackened Mirror hall~
The mirrorlike walls here are growing tarnished and blackened, as
if unable to bear what they have reflected. . .
~
0 4 0
D4
~
~
0 -1 32087
S
#32089
Glistening hallway~
The shining surface of the walls here glisten damply, and are slick
to the touch.
~
0 4 1
D1
~
~
0 -1 32087
D2
~
~
0 -1 32090
S
#32090
Gleaming chambers~
The walls here are covered in wet, shining secretions, layered like
the inside of a mollusk.
~
0 4 1
D0
~
~
0 -1 32089
D2
~
~
0 -1 32091
S
#32091
Black Foyer~
The room is blacker than anything you could have conceived, especially
after the shining halls which led you here. At the far end, there are
two massive Adamantine doors with a forboding Greater Sigil carved
into the living rock.
~
0 1|8 1
D0
~
~
0 -1 32090
D2
~
~
2 32041 32092
E
sigil doors adamantine~
The Sigil glows with the light of a black sun, shedding darkness and
wisps of icy smoke around you. ~
S
#32092
Hall of CTHULHU~
Its too awful. I can't describe it.
BEHOLD MORTAL, THE MIGHTY CTHULHU, SLEEPING ONE. AWAKEN HIM AT YOUR
PERIL.
~
0 1|8 12
D0
~
~
2 -1 32091
S
#32093
Hidden chamber~
This chamber was cleverly hidden behind a series of the murals. On
the floor are beddings, and trail rations enough to sustain someone
for a very long time. Since there is no way out behind you, that is probably
a good thing.
~
0 1|512 1
S
#32094
Thief's chamber~
This tiny cave-like room has been carefully created to be almost invisible
to those passing by. It contains a bed, and several days' worth of food.
The door behind you has been magically sealed...and there is no key.
~
0 1|512 0
S
#0
#RESETS
*
M 1 32000 1 32001 Investigator in hallway
E 1 32000 100 17
E 1 32001 100 16
D 1 32002 3 1 ; Carved Hallway Close West
*
M 1 32001 1 32004 the crazed reporter to Mural Chamber
O 1 32002 100 32004 a bed of rags to Mural Chamber
P 1 32002 0 32003 a vibrant plaid potion to Mural Chamber
*
M 1 32002 6 32007 the foul Byakhee to Lair of the Byakhee
G 1 32004 100
G 1 32005 100
*
M 1 32005 1 32014 the gar to Underground ocean
*
*
*
*
*
M 1 32005 6 32021 the gar to Underground ocean
*
*
*
*
M 1 32005 2 32019 the gar to Underground ocean
*
*
*
M 1 32004 1 32023 the mighty Aboleth to The Aboleth's Lair
E 1 32019 100 4
E 1 32020 100 11
G 1 32042 100
D 1 32028 0 2 ; Southern Stairs Lock North
D 1 32027 2 2 ; Sigil Chamber Lock South
*
*
M 1 32008 2 32005 the helpless debutante to Twist in the corridor
E 1 32012 100 7
G 1 32007 100
*
M 1 32008 1 32009
*
M 1 32007 1 32030 the Scientist to The laboratory of the Great Race
E 1 32009 100 16
E 1 32011 100 17
G 1 32003 100
G 1 32003 100
G 1 32013 100
*
M 1 32006 2 32025 a podlike creature to Turn in the hall
*
M 1 32003 4 32013 the Deep One to South beac
*
M 1 32009 1 32037 Nyarlathotep to Coffin of Nylarthotep
E 1 32032 100 13
G 1 32006 100 ; elder sigil
D 1 32038 1 1 ; Altar Room Close East
D 1 32035 3 1 ; Carved hallway Close West
*
D 1 32036 1 1 ; Nyarlo Chamber close east
*
O 1 32015 100 32038 an altar to Altar Room
O 1 32016 100 32038 an Obsidian Chalice to Altar Room
*
M 1 32006 1 32029 a podlike creature to Glowing hall
D 1 32034 2 2 ; Sleeping carvings Lock South
O 1 32018 100 32004 a glop of sticky, damp moss to Mural Chamber
O 1 32018 100 32006 a glop of sticky, damp moss to Another creepy hallway
O 1 32018 100 32032 a glop of sticky, damp moss to Drooling hallway
O 1 32021 100 32028 the broken hilt of a dagger to Southern Stairs
O 1 32021 100 32039 the broken hilt of a dagger to A room
*
M 1 32011 2 32044 a Carved Wolf to Lower Mural Room
*
O 1 32022 100 32044 a fountain of ebony water to Lower Mural Room
*
M 1 32012 3 32046 a Shoggoth to Shattered Sigil Room
*
*
*
*
*
*
*
M 1 32012 1 32056 a Shoggoth to Towards the Mountain
*
*
M 1 32012 1 32059 a Shoggoth to Lair of Shub-Niggurath
*
*
M 1 32002 3 32059 the foul Byakhee to Lair of Shub-Niggurath
G 1 32005 100
G 1 32004 100
*
*
*
M 1 32006 1 32059 a podlike creature to Lair of Shub-Niggurath
*
M 1 32013 1 32059 Shub-Niggurath to Lair of Shub-Niggurath
E 1 32024 100 16
E 1 32026 100 0
G 1 32023 100
*
*
M 1 32014 2 32059 a Hunter of Souls to Lair of Shub-Niggurath
*
M 1 32016 2 32059 the Primordial One to Lair of Shub-Niggurath
G 1 32025 100
*
*
M 1 32014 1 32053 a Hunting Horror to Toward the Mountain
D 1 32073 2 2 ; Door to the Tower Lock South
D 1 32074 0 2 ; Inner Chambers Lock North
*
M 1 32017 3 32065 a Flame Creature to Deep into the Infernal Sea
G 1 32027 100
*
M 1 32017 3 32069 a Flame Creature to Deep into the Infernal Sea
G 1 32027 100
*
M 1 32017 2 32068 a Flame Creature to Deep into the Infernal Sea
G 1 32027 100
*
M 1 32018 1 32071 the Champion of Cthuga to Dark Shore
G 1 32027 100
G 1 32028 100
*
M 1 32019 1 32081 Cthuga to Throne Room of Cthuga, Master of Flames
E 1 32036 100 16
G 1 32029 100
G 1 32047 100
D 1 32083 5 2 ; Brass Chamber Lock Down
D 1 32084 4 2 ; Cthuga's Treasure Trove Lock Up
*
M 1 32020 2 32083 the Brass Golem to Brass Chamber
E 1 32038 100 3
E 1 32039 100 9
*
M 1 32018 3 32077 the Champion of Cthuga to Chamber of Flame
*
*
M 1 32021 1 32080 the fire elemental to Chamber of Flames
*
M 1 32021 2 32076 the fire elemental to Chamber of Flame
*
*
M 1 32003 4 32018 the Deep One to Underground ocean
*
M 1 32022 4 32022 the octopus to Underground ocean
G 1 32030 100
*
M 1 32023 3 32033 the gibberling to T-intersection
E 1 32034 100 16
G 1 32033 100
*
M 1 32015 4 32066 the Flame Amoeba to Deep into the Infernal Sea
*
*
*
*
M 1 32018 1 32074 the Champion of Cthuga to Inner Chambers
*
M 1 32021 3 32075 the flame elemental to Chamber of Flame
O 1 32035 100 32084 The Sunblade to Cthuga's Treasure Trove
*
M 1 32021 2 32078 the flame elemental to Chamber of Flames
*
M 1 32024 2 32074 a Firesteed to Inner Chambers
*
M 1 32024 3 32080 a Firesteed to Chamber of Flames
*
M 1 32002 4 32002 the foul Byakhee to Carved Hallway
*
M 1 32006 2 32027 a podlike creature to Sigil Chamber
*
M 1 32023 1 32036 the gibberling to The Chamber of Nyarlathotep
G 1 32033 100
G 1 32033 100
*
*
M 1 32011 1 32044 a Carved Wolf to Lower Mural Room
*
M 1 32014 2 32049 a Hunting Horror to Plains of Contempt
*
M 1 32012 2 32050 a Shoggoth to Toward the Mountain
*
M 1 32014 1 32051 a Hunting Horror to Toward the mountain
E 1 32037 100 6
*
M 1 32012 2 32043 a Shoggoth to A corridor
*
M 1 32025 2 32054 the vulture to Toward the Mountain
*
M 1 32016 2 32085 the Primordial One to Black corridor
E 1 32025 100 0
*
M 1 32008 2 32009 the helpless debutante to Whispering Hall
E 1 32012 100 7
E 1 32007 100 17
D 1 32086 4 2 ; Reflection chambers Lock Up
*
M 1 32016 3 32086 the Primordial One to Reflection chambers
E 1 32025 100 0
*
M 1 32026 1 32091 the Adamantium Golem to Black Foyer
G 1 32041 100
*
M 1 32026 1 32091 the Adamantium Golem to Black Foyer
E 1 32044 100 16
*
M 1 32027 1 32092 UNHOLY CTHULHU to Hall of CTHULHU
D 1 32091 2 2 ; Black Foyer Lock South
*
M 1 32028 1 32076 a Spirit of Flame to Chamber of Flame
G 1 32043 100
*
M 1 32010 3 32038 A fanatic warrior to Altar Room
*
M 1 32029 1 32038 a fanatic sergeant to Altar Room
E 1 32017 100 1
E 1 32017 100 2
G 1 32014 100
*
*
M 1 32030 1 32093
E 1 32045 100 16
*
M 1 32030 1 32093 the Captain of the Legion to Hidden chamber
E 1 32045 100 16
S
#SPECIALS
M 32004 spec_breath_acid the mighty Aboleth
M 32006 spec_cast_mage a podlike creature
M 32007 spec_cast_mage the Scientist
M 32008 spec_thief the helpless debutante
M 32009 spec_cast_undead Nyarlathotep
M 32010 spec_cast_cleric A fanatic warrior
M 32011 spec_breath_acid a Carved Wolf
M 32016 spec_cast_mage the Primordial One
M 32018 spec_breath_fire the Champion of Cthuga
M 32019 spec_breath_fire Cthuga
M 32022 spec_cast_cleric the octopus
M 32023 spec_fido the gibberling
M 32024 spec_poison a Firesteed
M 32027 spec_breath_any UNHOLY CTHULHU
M 32028 spec_thief a Spirit of Flame
M 32029 spec_cast_mage a fanatic sergeant
M 32031 spec_thief Rogan Daggersblade
S
#$