#AREA Ceivar The City (The Tick)~ #MOBILES #22200 tick hero~ The Tick~ The Tick, mighty blue protector of The City, stands before you. ~ Towering over you is an enormous man in a blue suit, with little antennae. He is the defender of justice in this fair City, and all evildoers must be prepared to face him. He is nigh-invulnerable, and as courageous as they come. He is The Tick!!! ~ 2|64 8|32|128|512|8192 1000 S 75 0 0 0d0+0 0d0+0 0 0 8 8 1 #22201 arthur sidekick~ Arthur~ A man in an odd-looking white costume. ~ A small, chubby man in a little white suit is walking down the street. The white suit is an odd-looking costume, perhaps a bunny? No, wait. It's a moth. ~ 4|64|128 8|32|512|524288 800 S 54 0 0 0d0+0 0d0+0 0 0 8 8 1 #22202 american maid heroine~ American Maid~ American Maid, The City's most patriotic superperson, stands here proudly. ~ She is dressed in a red, white, and blue domestic's uniform. Besides being the most patriotic superperson in The City, she's the most competent (or at least one of the most competent). ~ 2|64 128 900 S 54 0 0 0d0+0 0d0+0 0 0 8 8 2 #22203 die fledermaus hero~ Die Fledermaus~ Die Fledermaus reminds you of Batman, but not in any of the good ways. ~ One thing can be said of Die Fledermaus: of The City's superheroes, he has the worst attendance record. ~ 2|64|128 0 500 S 51 0 0 0d0+0 0d0+0 0 0 8 8 1 #22204 sewer urchin hero~ Sewer Urchin~ Sewer Urchin listens to Die Fledermaus, and says, 'Definitely, definitely bad'. ~ Sewer Urchin smells terrible. But, then again, when's the last time you washed? Although you don't exactly hang out in the sewers. (With this issue still undecided, you move on.) He's wearing a surprisingly clean purple spiny uniform. He's actually very impressive, except for his sidekickesque manner. ~ 2|64 0 600 S 52 0 0 0d0+0 0d0+0 0 0 8 8 1 #22205 clone arthur~ a clone of Arthur~ The blue-faced creature in the white costume says, "I Arthur." ~ A closer look reveals that this creature is not Arthur at all, but instead it is a rather stupid clone of him. ~ 2|4|64 0 -400 S 52 0 0 0d0+0 0d0+0 0 0 8 8 0 #22206 clone tick mucous~ a clone of the Tick, made of mucous~ A towering green gooey form, the mucous clone is a horrible sight to see. ~ This monster looks exactly like the Tick, except that it's green and made of mucous. And it leaves a slime trail. And it's attacking you. And...and... Okay, so it doesn't look _exactly_ like the Tick. It does kind of resemble him, though. ~ 2|32|64 8|32|128|512 -500 S 57 0 0 0d0+0 0d0+0 0 0 8 8 0 #22207 thrakkorzog alien villain~ Thrakkorzog~ Thrakkorzog, a massive alien from Dimension 14B, makes evil plans here. ~ You're confused by the pronunciation of this creature's name. Whatchamazog? Laxativelog? Four-yaks-and-a-dog? Sapsuckerfrog? Maybe you can just call it Susan. Thrakkorzog's tongue screams, 'BRAINS!!!' as Thrakkorzog smiles. The alien reveals its evil plan to conquer the world with a clone army. ~ 2|32|64 8|32|128|512 -1000 S 57 0 0 0d0+0 0d0+0 0 0 8 8 0 #22208 roommate thrakkorzog's~ Thrakkorzog's roommate~ Thrakkorzog's roommate wanders into the room. ~ The roommate is as completely uninterested as a person can be. He walks in and out, looking at the alien's evil machines with (perhaps) a mild interest. ~ 2|64 0 0 S 50 0 0 0d0+0 0d0+0 0 0 8 8 1 #22209 dinosaur neil mutant~ Dinosaur Neil~ A gigantic green mutant dinosaur, Neil runs amok (or, more often, walks amok). ~ Dinosaur Neil has become a major hazard. Over 50 feet tall, the towering monstrosity could destroy The City easily. And what of his moustache? He has the moustache of a Titan! ~ 2|64 128 0 S 60 0 0 0d0+0 0d0+0 0 0 8 8 1 #22210 el seed villain~ El Seed~ A man? dressed like a matador stands on a raised platform--El Seed! ~ El Seed is making a speech (with a Spanish accent). 'SOLDIERS OF CORN, LEND ME YOUR EARS!' he yells. He mumbers something to himself, laughs, then says, 'You are the glorious army of El Seed (that's me). I am on a big power trip, and you are coming with me! My assistants, the lovely Bee Twins, will pass out medical waiver forms, and ball-point pens. PLEASE PRINT CLEARLY!' You think to yourself that he reminds you of a sunflower. ~ 2|64 0 -900 S 58 0 0 0d0+0 0d0+0 0 0 8 8 1 #22211 yank monkey~ a monkey~ Yank, the space monkey, now a supergenius. ~ Yank could be a regular monkey, except he's dressed in an astronaut uniform, and he's speaking three languages. ~ 2|64 0 0 S 50 0 0 0d0+0 0d0+0 0 0 8 8 1 #22212 pineapple pokopo villain~ Pineapple Pokopo~ The dictator of Pokoponesia is an enormous ox of a man. ~ Pineapple Pokopo is a huge man, with a pineapple for a head. (?) He's busy, looking very regal and important (and not very bright). ~ 2|64 0 -800 S 54 0 0 0d0+0 0d0+0 0 0 8 8 1 #22213 mayor blank~ Mayor Blank~ Mayor Blank cowers behind his desk, unable to face the Terror. ~ If it weren't for all these supervillains popping up, Mayor Blank would be just another in a long line of mayors who were just there, filling the office. ~ 2|64|128 0 0 S 50 0 0 0d0+0 0d0+0 0 0 8 8 1 #22214 ottoman villainess~ the Ottoman~ A very regal woman rides about in a crowd of mobile furniture. ~ The Ottoman is planning to conquer The City, but first, she needs two things: an army of furniture, and a wedding gown, for her marriage to Die Fledermaus. (Naturally, Die Fledermaus isn't aware of this upcoming marriage.) ~ 2|64 128|524288 -700 S 54 0 0 0d0+0 0d0+0 0 0 8 8 1 #22215 feral boy hero~ Feral Boy~ A wild-looking kid, probably Feral Boy. ~ Feral Boy is one of the Civic-Minded Five. He's wearing nothing but a pair of cutoffs, and his hair is long and unkempt. ~ 64 0 600 S 52 0 0 0d0+0 0d0+0 0 0 8 8 1 #22216 angry red herring milton rowe villain~ the Angry Red Herring~ The Angry Red Herring roams the rooftops of The City. ~ Milton Rowe, now the Angry Red Herring, is committed to a life of crime. ~ 2|32|64 0 -550 S 52 0 0 0d0+0 0d0+0 0 0 8 8 1 #22217 terror villain~ the Terror~ The Terror looks awfully old to be a supervillain. ~ Dressed in black, with the letter 'T' on his chest, the Terror used to be the most intimidating of adversaries. Now, he's more like the most intimidating of old men. He coughs, and wheezes. ~ 2|64 0 -1000 S 55 0 0 0d0+0 0d0+0 0 0 8 8 1 #22218 ton villain human~ the Human Ton~ The Human Ton is big. BIG. ~ He's physically dominant, but depends entirely on a hand puppet (Handy) for any intellectual decisions. ~ 2|64 0 -700 S 58 0 0 0d0+0 0d0+0 0 0 8 8 1 #22219 handy puppet hand~ Handy~ Handy makes a literary reference, then shouts, 'READ A BOOK!' ~ Handy is a green hand puppet, attached to the Human Ton's large meaty hand. You have a feeling that Handy could hold his own in a fight. ~ 2|64 0 -950 S 56 0 0 0d0+0 0d0+0 0 0 8 8 1 #22220 jungle janet heroine~ Jungle Janet~ Jungle Janet is almost a female version of Tarzan. ~ She appears to be quite a bit more sophisticated than Tarzan could ever hope to be, though. ~ 64 0 700 S 54 0 0 0d0+0 0d0+0 0 0 8 8 2 #22221 stalin joe villain~ Joe Stalin~ Often mistaken for the Soviet leader, Joe Stalin isn't such a bad guy. ~ Joe Stalin was grabbed up by the Terror in order to impose a reign of terror (what else) on The City. He thought (rightly so) that a powerful deadly evil dictator would be a major aid to his conquest. ~ 2|64 0 -100 S 53 0 0 0d0+0 0d0+0 0 0 8 8 1 #22222 cow~ the Man-Eating Cow~ The Man-Eating Cow is just a regular cow. ~ You wouldn't even know it was a 'man-eating' cow, except that you saw it eat a couple guys. You wonder what sort of toppings cattle like on their prey. Are the humans called hamburgers if they're chopped up and put on buns? Why is beef called hamburgers? There's no ham in it. Hmm... ~ 64 0 0 S 53 0 0 0d0+0 0d0+0 0 0 8 8 1 #22223 living doll hero~ the Living Doll~ An elderly man, the Living Doll still has some fire left. ~ He looks at you and says, 'I'm full of tinier men!!' It seems that this is true. The top half of his body comes off, to reveal a smaller duplicate of him. How long can this go on? ~ 2|64 128 800 S 52 0 0 0d0+0 0d0+0 0 0 8 8 1 #22224 visual eye hero~ the Visual Eye~ The Visual Eye croaks, 'Rocket from the socket!' ~ The Visual Eye is no longer in the prime of his life. However, he is still trying to foght for justice...when he's not napping. ~ 2|64 0 750 S 52 0 0 0d0+0 0d0+0 0 0 8 8 1 #22225 4-legged man hero leg~ 4-Legged Man~ The leader of The Civic-Minded Five, 4-Legged Man, stands here proudly. ~ One of the fastest heros in The City, 4-Legged Man can run for help (The Tick) more adeptly than anyone else. ~ 2|64|128 0 900 S 54 0 0 0d0+0 0d0+0 0 0 8 8 1 #22226 carpeted man hero~ the Carpeted Man~ The Carpeted Man wanders The City, sweating in his famous costume. ~ The Carpeted Man, dressed in full shag carpet, looks very uncomfortable as he shuffles his feet, building up a static charge to zap his enemies. ~ 64 0 800 S 53 0 0 0d0+0 0d0+0 0 0 8 8 1 #22227 captain mucilage~ Captain Mucilage~ Armed with adhesive justice, Captain Mucilage stands before you. ~ Captain Mucilage, another member of the Civic-Minded Five, stands here in a uniform that looks like a couple of glue bottles' tops have been stuck on his hands, and another on his head. ~ 64 0 800 S 53 0 0 0d0+0 0d0+0 0 0 8 8 1 #22228 chairface chippendale villain~ Chairface Chippendale~ The kingpin of crime, and the birthday boy, Chairface Chippendale! ~ Chairface (called this for obvious reasons) looks like he's enjoying his birthday immensely. He motions for you to sit down, and have some cake. ~ 2|64 128 -900 S 58 0 0 0d0+0 0d0+0 0 0 8 8 1 #22229 professor chromedome~ Professor Chromedome~ Professor Chromedome is talking to Chairface. ~ Professor Chromedome has arranged the entire birthday party without Chairface being aware of it. He's now enjoying his achievement, and eating some cake. ~ 2|64 0 -800 S 55 0 0 0d0+0 0d0+0 0 0 8 8 1 #22230 furniture table~ the table~ A table advances toward you. Wait a minute?!? ~ A large oak table is circling you, with a very aggressive posture, at least for a piece of furniture. ~ 2|64 0 0 S 53 0 0 0d0+0 0d0+0 0 0 8 8 0 #22231 sofa couch furniture~ the sofa~ A large Chesterfield sofa charges across the room. ~ The sofa is mindlessly obeying the Ottoman, and is bound to move up in the ranks of her furniture army. It doesn't seem to like you very much. ~ 2|64 0 0 S 53 0 0 0d0+0 0d0+0 0 0 8 8 0 #22232 footstool furniture~ the footstool~ A footstool is sneaking up behind you for a better shot. ~ The footstool has slipped into the shadows, and is planning a treacherous assault from behind. ~ 2|64 32768|65536 0 S 53 0 0 0d0+0 0d0+0 0 0 8 8 0 #22233 vatos eureka scientist~ J. J. "Eureka" Vatos~ The long-lost scientist, J. J. "Eureka" Vatos, sits in Blowhole's belly. ~ An elderly gentleman, Vatos is fairly at home here in the belly of a giant whale. You wonder why he never tried to get out, but assume (correctly) that he hasn't tried. He sits on the 'floor' and does a lot of thinking. ~ 2|64 0 0 S 54 0 0 0d0+0 0d0+0 0 0 8 8 1 #22234 idea man villain~ the Idea Man~ The Idea Man sulks in the Evil Eye, because his latest plan failed. ~ The Idea Man is busy drowning his sorrows in hard liquor, and planning to acquire yet another blimp, for his next evil plan, when he gets around to making said plan. ~ 2|64 0 -850 S 53 0 0 0d0+0 0d0+0 0 0 8 8 1 #22235 ants swarm~ the swarm of ants~ A swarm of angry ants charges down the anthill toward you. ~ Ants. Lots of ants. All over the place. They're swarming out of a trench coat. You had not realized that a trench coat could hold so much. ~ 64 32768 -390 S 53 0 0 0d0+0 0d0+0 0 0 8 8 0 #22236 ant queen villain~ the Ant Queen~ The queen of the ants assaults you furiously. ~ The Ant Queen stands here, planning her revenge on mankind, for all the cruel injustices it has dealt her people. ~ 2|64 0 -450 S 54 0 0 0d0+0 0d0+0 0 0 8 8 2 #22237 swiss klaus spy villain~ Klaus, a Swiss industrial spy~ Klaus looks like he's in pain. He must have fallen off the roof. ~ Klaus appears to have pulled out the wrong attachment on his Swiss army knife. Instead of the helicopter, he got the corkscrew, and fell. It looks like he's done some serious damage to himself. ~ 2|64 256 -500 S 53 0 0 0d0+0 0d0+0 0 0 8 8 1 #22238 bernard swiss spy villain~ Bernard, leader of the Swiss industrial spies~ An older Swiss gentleman, Bernard is the leader of the spies. ~ Bernard leads the Swiss industrial spies, and is quick to point out that their actions in no way reflect the policies and beliefs of the nation of Switzerland. ~ 2|64 0 -550 S 55 0 0 0d0+0 0d0+0 0 0 8 8 1 #22239 franz swiss spy villain~ Franz, a Swiss industrial spy~ Franz looks off the rooftop, wincing at Klaus's terrible fall. ~ Franz sees his fellow 'grunt', Klaus, fall to earth with a thud. He turns to the elderly man, Bernard, as if wondering whether anything can be done. ~ 2|64 0 -450 S 54 0 0 0d0+0 0d0+0 0 0 8 8 1 #22240 hilda villainess villain swiss spy~ Hilda, a Swiss industrial spy~ After watching Klaus fall, Hilda looks to Bernard for orders. ~ The only female among the Swiss industrial spies, Hilda follows Bernard's orders swiftly, and accurately. She's a credit to whoever trained her. ~ 2|64 0 -475 S 53 0 0 0d0+0 0d0+0 0 0 8 8 2 #22241 dot sister~ Dot, Arthur's sister~ Dot is waiting here for Arthur and the Tick to return from their rounds. ~ Arthur's sister has enough common sense to avoid the superhero business as much as she can. She's sitting here, enjoying a cold beverage, and waiting for her brother to return from patrol. ~ 2|64 0 250 S 50 0 0 0d0+0 0d0+0 0 0 8 8 2 #22242 king mole-man~ the king of the mole-men~ The king of the mole-men steps out of his hole, and looks around the room. ~ The king of the mole-men is visiting his friends on the surface, The Tick and Arthur. He's hanging out in the basement, since the bright light hurts his eyes. ~ 2|64|128 512 300 S 50 0 0 0d0+0 0d0+0 0 0 8 8 1 #22243 father dad~ Charles's father~ A model 50's father figure, Charles's father sits here, drinking coffee. ~ Charles' father is relaxing in the kitchen, having breakfast and reading the newspaper. ~ 2|64 0 0 S 50 0 0 0d0+0 0d0+0 0 0 8 8 1 #22244 mother mom~ Charles's mother~ An average housewife, nobody would expect her son to be the Brainchild! ~ She hurries about the kitchen, doing some cleaning up after breakfast. She looks out back at the treehouse, and smiles happily. ~ 2|64 0 0 S 50 0 0 0d0+0 0d0+0 0 0 8 8 2 #22245 skippy robot dog~ Skippy~ Skippy may once have been a regular dog, but Charles has 'enhanced' him. ~ Skippy is perhaps the most dangerous watchdog you have ever beheld. In his robotic exoskeleton, he is deadly dangerous. ~ 2|32|64 8|32|128|512|524288 0 S 56 0 0 0d0+0 0d0+0 0 0 8 8 1 #22246 nanny brunch miriam robot~ Miriam Brunch, the Mad Nanny~ Miriam Brunch mindlessly wreaks havoc upon The City in a huge robot suit. ~ Miriam Brunch has apparently been taken over by Charles, the Brainchild. She is being forced to ravage The City. She looks like a regular nanny, except for the giant metal suit. ~ 64 8|32|128|512 0 S 56 0 0 0d0+0 0d0+0 0 0 8 8 2 #22247 charles brainchild villain~ Charles~ Charles is scratching down evil ideas in a notebook. ~ Charles has removed the top of his skull, revealing his brain to the world. He has a glass globe over it, and is very proud of his achievements. ~ 2|64 0 -1000 S 55 0 0 0d0+0 0d0+0 0 0 8 8 1 #22248 sister~ Charles's sister~ Charles' sister is acting as his henchman, er, henchperson. ~ A regular little girl, Charles' sister is playing along with his 'evil phase'. She thinks of it as an interesting game. ~ 2|64 0 0 S 50 0 0 0d0+0 0d0+0 0 0 8 8 2 #22249 caped crusading chameleon hero~ the Caped/Crusading Chameleon~ The Caped/Crusading Chameleon shakes violently, muttering 'Can't...do...plaid' ~ The Chameleon is quivering uncontrollably, unable to turn himself to plaid. He gasps for breath, and appears to be about to pass out. ~ 2|64 256 700 S 51 0 0 0d0+0 0d0+0 0 0 8 8 1 #22250 barry~ Barry~ Barry stands here, furious that the Tick has 'his' name. ~ Barry feels that he is the Tick, and nobody should take his name. He's more than willing to fight for it (and for many other things as well). ~ 2|32|64 0 300 S 53 0 0 0d0+0 0d0+0 0 0 8 8 1 #22251 bulb deadly villain pigleg~ Pigleg~ Pigleg, once the Deadly Bulb, has been captured. ~ A man with a pig on the end of his right leg sits in the cell, feeding and comforting the leg/pig. Beside him is a bright glowing helmet, which is shaped like a lightbulb. ~ 2|64 0 -300 S 53 0 0 0d0+0 0d0+0 0 0 8 8 1 #22252 breadmaster bread villain baker~ the Breadmaster~ The Breadmaster sulks in a corner, over a half-baked loaf. ~ The Breadmaster has failed, and is crying in a loaf of bread. This, naturally, results in a soggy loaf of bread. ~ 2|64 0 -500 S 54 0 0 0d0+0 0d0+0 0 0 8 8 1 #22253 bee twin~ the Bee Twin~ One of the Bee Twins is checking the Corn Soldiers over. ~ The Bee Twin says in a buzzy sort of voice, 'Here's your medical waiver form.' ~ 2|64 524288 -250 S 54 0 0 0d0+0 0d0+0 0 0 8 8 2 #22254 bee twin~ the Bee Twin~ A Bee Twin stands by El Seed, smiling and buzzing. ~ The Bee Twin eyes you suspiciously, and says, 'What kind of Corn Soldier are you?' ~ 2|64 524288 -300 S 54 0 0 0d0+0 0d0+0 0 0 8 8 2 #22255 corn soldier~ the Corn Soldier~ A Corn Soldier stands in the ranks, saluting El Seed. ~ An animate cornstalk, it stands in the ranks and salutes El Seed. ~ 64 0 -100 S 52 0 0 0d0+0 0d0+0 0 0 8 8 1 #22256 corn soldier colonel~ the Corn Soldier~ A high-ranking Corn Soldier. Must be a colonel. ~ This Corn Soldier is quite important. He's the leader of what appears to be this entire section of the field, and he reports directly to El Seed. ~ 64 0 -150 S 54 0 0 0d0+0 0d0+0 0 0 8 8 1 #22257 carmella vatos daughter~ Carmella Vatos~ A rather attractive girl in a moth suit--Carmella, daughter of J. J. "Eureka" Vatos. ~ Carmella is enjoying a peaceful conversation with Dot, while waiting for Arthur to return. ~ 2|64 524288 700 S 51 0 0 0d0+0 0d0+0 0 0 8 8 2 #22258 son boy~ the Human Bullet's son~ A young boy is preparing to fire the enormous cannon. ~ The boy does some last minute checks on the enormous cannon, then prepares to fire it. ~ 2|64 0 450 S 51 0 0 0d0+0 0d0+0 0 0 8 8 1 #22259 human bullet hero~ the Human Bullet~ The Human Bullet is in a cannon, yelling down, 'FIRE ME, BOY!!' ~ The Human Bullet has leapt from the picnic table, charged to the giant cannon, climbed in, and prepared to hurtle through the air. ~ 2|64 0 750 S 54 0 0 0d0+0 0d0+0 0 0 8 8 1 #22260 tick's head~ the Tick's mind~ The Tick's head is flying around with little wings. ~ An object that looks like the Tick's head with wings is flying around here, asking existential questions. ~ 64 524288 0 S 54 0 0 0d0+0 0d0+0 0 0 8 8 0 #22261 midget fish~ the midget with a fish~ A little blue midget is chasing you, with a fish!! ~ Why do midgets keep hitting you with fish? ~ 32|64 128 0 S 58 0 0 0d0+0 0d0+0 0 0 8 8 1 #22262 midget fish~ the midget with a fish~ Another blue midget with a fish is chasing you! ~ This is definitely the strangest dream you have ever had. ~ 32|64 128 0 S 58 0 0 0d0+0 0d0+0 0 0 8 8 1 #22263 bomber~ The Evil Midnight Bomber What Bombs at Midnight~ A man looks at you, with a wild look in his eyes. ~ The Evil Midnight Bomber is pretty talkative. He looks at you, surprised that you've found him, and says, 'You'll never prove a thing, copper. I'm just a part time electrician..I..I..I..BAD IS GOOD, BABY!! DOWN WITH GOVERNMENT!!' He rushes around, cackling maniacally and shouting, 'BOOM, BABY, BOOM!!!' ~ 2|64 8|32|128|512|32768|65536 -1000 S 72 0 0 0d0+0 0d0+0 0 0 8 8 1 #22264 blowhole whale~ Blowhole~ Blowhole, the cross-country whale, is jogging down the road. ~ An enormous whale, in the process of duplicating his feat from ten years ago. Blowhole is running across the country again. His footsteps rock the area. Spectators cheer him on. Nothing stops him. *BOOM* *BOOM* *BOOM* *BOOM* Blowhole leans forward as he runs, and he swallows you whole. ~ 2|64 8|32|128|512 0 S 98 0 0 0d0+0 0d0+0 0 0 8 8 1 #22265 clown proto-clown villain~ Proto-Clown~ An enormous furious clown is smashing everything. ~ You find yourself face to face with the most hilarious danger Mother Nature (and Father Science?) ever thought of. A gigantic, monstrous clown. Yep, it's a clown. Floppy shoes, big red nose. Everything checks. And he's funny. You giggle in Proto-Clown's presence. Proto-Clown shouts, 'CLOWN SMASH!!!' He charges you! You see an enormous clown fist smash into you. Everything goes black. After a few minutes, you start to see color again. ~ 2|64 8|32|512 -300 S 98 0 0 0d0+0 0d0+0 0 0 8 8 1 #22266 owner shopkeeper furniture bob vila~ the furniture store's owner, Bob~ A guy who looks a lot like Bob Vila is standing here. ~ You realize that this man, whose name is (oddly enough) Bob, owns the furniture store. Maybe you can get him to take your useless furniture off your hands. He's taking the robbery of his store pretty badly. He's kind of shaken up. ~ 2|64 0 0 S 80 0 0 0d0+0 0d0+0 0 0 8 8 1 #22267 santa clone~ the Santa clone~ A clone of Santa is ruining Christmas for everyone. ~ The clone looks just like all the rest of the Santa clones. They're all over the place, wearing red suits, and causing trouble. ~ 64 0 0 S 53 0 0 0d0+0 0d0+0 0 0 8 8 1 #22268 multiple santa villain~ Multiple Santa~ The evil Multiple Santa himself is pumping himself full of electricity. ~ This is the mastermind behind the Santa scheme. He's electrically creating clones of himself, to take over The City. This jolly fat evildoer must be stopped. Right now, he's plugged into the generator. You don't know how many megavolts are running through him. ~ 2|64 0 -600 S 55 0 0 0d0+0 0d0+0 0 0 8 8 1 #22269 waitress fran~ Fran, the waitress~ The waitress looks at you and mumbles, 'May I help you?' ~ Fran looks like the kind of waitress who doesn't take crap from anyone. She's had to throw some of The City's toughest heros out of this establishment, and she can probably do the same with you. ~ 2|64 8|32 200 S 98 0 0 0d0+0 0d0+0 0 0 8 8 2 #22270 sid bartender~ Sid, the bartender~ The bartender here is into some serious lurking. ~ Sid leans on the wall behind the bar, smiling an evil smile, and possibly even willing to serve you a drink, if you're polite... ~ 2|64 0 -200 S 98 0 0 0d0+0 0d0+0 0 0 8 8 1 #22271 big shot hero~ Big Shot~ Big Shot is relaxing here in the Comet Club. ~ You remember Big Shot from the news. As you recall, he does a lot of shooting people. But he looks surprisingly relaxed and in control of himself. ~ 2|64 0 0 S 55 0 0 0d0+0 0d0+0 0 0 8 8 1 #0 #OBJECTS #22200 key arthur~ a key to Arthur's apartment~ A key to Arthur's apartment lies here.~ ~ 18 0 1 0 1 6 11 0 0 0 #22201 key chairface~ a key to Chairface's mansion~ A very intricate golden key lies here.~ ~ 18 0 1 0 1 6 11 0 0 0 #22202 key 14b~ a key to apartment 14B~ A key to apartment 14B. You know this because it says so.~ ~ 18 0 1 0 1 6 11 0 0 0 #22203 key prison~ the key to The City's prison~ A heavy iron key.~ ~ 18 0 1 0 1 6 11 0 0 0 #22204 little wooden boy burning remains~ the burning remains of Little Wooden Boy~ The flaming remains of Little Wooden Boy. Perhaps the smoke will force Blowhole to release you?~ ~ 18 1 1|16384 0 1 6 11 4 0 0 A 19 6 #22205 box happy~ the Happy Box~ This is a trick the Tick taught Big Shot. 'Put it in the Happy Box,' he said.~ ~ 15 1|32|64|1024 1|16384 100 1 -1 0 5 0 0 A 4 2 A 17 -20 A 23 -3 A 24 -3 A 12 50 #22206 suit santa red~ a battle-scarred Santa suit~ A Santa suit that has been horribly abused.~ ~ 9 512|2048 1|8 12 0 0 0 10 0 0 A 23 -4 A 24 -4 #22207 santa hat red~ a Santa hat~ A red hat, like Santa wears.~ ~ 9 512|2048 1|16 10 0 0 0 4 0 0 A 13 20 A 17 -10 A 5 2 #22208 evil eye cocktail drink~ an Evil Eye cocktail~ A drink that'll put your 'Eye' out.~ ~ 17 1 1 3 3 7 0 1 0 0 #22209 mug cafe finest drink~ a mug of the Cafe's finest~ A huge mug full of a dark bubbling drink.~ ~ 17 2 1 12 12 8 0 3 0 0 #22210 beer bottle~ a regular beer~ A regular bottle of beer.~ ~ 17 0 1 3 3 1 1 1 0 0 #22211 bacon eggs biscuit breakfast~ a plate of food (bacon, eggs, and a biscuit)~ A delicious-looking breakfast, consisting of bacon, eggs, and a biscuit.~ ~ 19 0 1 5 0 0 0 1 0 0 #22212 milk glass~ a tall glass of milk~ A tall, refreshing glass of milk.~ ~ 17 0 1 5 5 10 0 1 0 0 #22213 burger dinner~ a burger from The Diner~ Dinner is served, and Fran's burgers are the best around.~ ~ 19 0 1 12 0 0 0 1 0 0 #22214 nose clown proto-clown red~ a big red nose~ Proto-Clown's big, funny, red nose.~ ~ 9 0 1|16 12 0 0 0 5 0 0 A 3 -5 A 4 -5 #22215 shoes floppy clown proto-clown~ a pair of floppy shoes~ Proto-Clown's big floppy shoes.~ ~ 9 0 1|64 12 0 0 0 14 0 0 A 3 -5 A 4 -5 #22216 running shoes whale-sized~ a HUGE pair of shoes~ A whale-sized pair of running shoes.~ ~ 9 32|64|4096 1|64 12 0 0 0 15 0 0 A 14 50 #22217 fish~ a vicious fish~ An incredibly unpleasant-looking fish.~ ~ 5 0 1|8192 0 1 6 0 7 0 0 A 19 5 A 18 5 A 1 2 #22218 deadly bulb helm lightbulb~ the Deadly Bulb helm~ A lightbulb with a skull painted on it.~ ~ 1 1|2|128|512|2048 1|16 12 0 20 0 5 0 0 A 12 25 A 13 -10 #22219 pigleg pig~ a pig~ A large pink pig, possibly the world's oddest birth defect.~ ~ 9 64|4096 1|64 12 0 0 0 5 0 0 A 13 25 A 14 -75 A 5 1 A 1 2 A 2 -2 #22220 trench coat~ a trench coat~ A genuine trench coat (you can hide anything under this).~ ~ 15 128|512 1|1024 100 1 -1 0 10 0 0 A 13 50 #22221 moth suit~ a moth suit~ An incredible white suit, a bunny? No, a moth.~ ~ 27 1024|2048 1|8 0 1 6 11 5 0 0 A 3 2 A 4 1 A 12 25 A 14 50 A 17 -20 #22222 maid outfit red white blue~ a patriotic maid's outfit~ A red, white, and blue maid's outfit--the uniform of American Maid!~ ~ 9 1024|2048 1|8 12 0 0 0 5 0 0 #22223 heels shoes~ a pair of combat heels~ A pair of shoes, with the sharpest heels you've ever seen.~ ~ 5 1024|2048 1|64 0 1 6 11 4 0 0 A 2 2 A 14 50 A 18 1 A 19 1 #22224 antennae tick's blue~ a pair of antennae~ A pair of blue antennae, exactly like those of certain arachnids...~ ~ 9 1024|2048 1|16 12 0 0 0 10 0 0 A 17 -20 A 1 1 A 18 3 A 19 3 A 5 1 #22225 spoon~ a Spoooooooon!!~ A simple spoon, nothing of great consequence, or is it?~ ~ 5 64|1024|2048 1|16384 0 1 6 0 3 0 0 A 19 4 A 18 4 A 1 2 #22226 gate gateway dimensional machine~ a dimensional gate~ A complicated machine, used as a dimensional gateway.~ ~ 4 2|16|64|512|2048 1|16384 70 42 42 2 10 0 0 #22227 moustache titan~ a moustache~ A gigantic black moustache--the moustache of a Titan.~ ~ 9 4096 1|16 0 1 6 9 20 0 0 A 1 3 A 3 -2 A 25 -2 A 19 3 A 18 5 #22228 matador's pants~ a pair of matador's pants~ A pair of very flashy pants, like a matador would wear.~ ~ 9 512|2048 1|32 12 0 0 0 5 0 0 A 18 2 A 19 -2 A 1 2 A 13 15 #22229 intellect~ a radioactively heightened intellect~ You can't quite see it--it's as if it were pure thought.~ ~ 9 1|32|64|1024 1|16 12 0 0 0 1 0 0 A 3 2 A 12 25 A 4 1 A 13 -20 A 17 -1 #22230 bracer pineapple~ a pineapple bracer~ A bracer covered with the outside of a pineapple.~ ~ 9 512|2048 1|4096 12 0 0 0 6 0 0 A 18 4 A 19 4 A 5 1 #22231 sharkskin cape~ a sharkskin cape~ A cape made of sharkskin; it's rough to the touch.~ ~ 9 512|2048 1|4 12 0 0 0 8 0 0 A 19 5 A 17 10 #22232 chair comfortable comfy~ the World's Most Comfortable Chair~ A chair. The World's Most Comfortable Chair.~ ~ 12 64|128|4096 1|8 0 0 0 0 40 0 0 A 14 -50 A 1 -2 #22233 pants cutoffs shorts~ a pair of cutoffs~ A pair of pants, cut off into ragged shorts.~ ~ 9 1024|2048 1|32 12 0 0 0 4 0 0 #22234 herring suit slippery red~ a slippery red suit~ A slippery red suit that looks like a herring.~ ~ 9 512|2048 1|8 12 0 0 0 15 0 0 A 19 3 A 17 -50 #22235 plans evil notepad~ a notepad~ A notepad filled with evil plans.~ ~ 2 16|32 1 40 24 0 0 2 0 0 #22236 second set legs~ a second set of legs~ A second set of legs, close behind the first set.~ ~ 9 64|1024|2048|4096 1|32 12 0 0 0 20 0 0 A 2 4 A 14 25 #22237 glue helmet~ a glue-shooting helmet~ A helmet used to shoot glue at enemies.~ ~ 9 128|1024|2048|4096 1|16 12 0 0 0 9 0 0 A 18 1 A 2 -2 A 14 -10 A 17 1 #22238 glue gloves~ a pair of glue-shooting gloves~ A pair of gloves used to fire an adhesive substance at enemies.~ ~ 9 128|1024|2048|4096 1|128 12 0 0 0 6 0 0 A 18 2 A 2 -2 A 17 2 #22239 carpet suit~ a carpet suit~ A suit made of shag carpeting.~ ~ 9 1024|2048 1|8 12 0 0 0 25 0 0 A 5 -2 A 2 -1 A 17 -20 A 19 2 #22240 ring chairface~ chairface's signet ring~ A ring with Chairface Chippendale's insignia on it.~ ~ 9 16|512 1|2 12 0 0 0 1 0 0 A 17 -10 A 18 3 A 19 1 A 2 1 A 12 10 A 24 -5 #22241 swiss army knife giant~ a giant Swiss army knife~ A giant multi-purpose Swiss army knife.~ ~ 4 0 1|16384 60 45 45 56 7 0 0 A 19 3 A 18 2 #22242 bullet helmet~ a bullet helm~ A helmet shaped like a bullet.~ ~ 9 1024|2048 1|16 12 0 0 0 6 0 0 A 19 3 A 1 2 A 4 -4 A 17 25 #22243 bag bombs~ a bag that says 'BOMBS'~ A black bag that says 'BOMBS' on it.~ ~ 15 16|512|2048 1|16384 75 1 -1 0 5 0 0 A 23 -1 A 24 -1 #22244 bomb~ a really big bomb~ A huge round black bomb.~ ~ 4 16|512|2048 1|16384 75 1 1 26 11 0 0 A 19 2 #22245 cake~ a piece of birthday cake~ A piece of Chairface's birthday cake.~ ~ 26 0 1 55 28 28 28 2 0 0 #22246 key charles~ a key to Charles' house~ A key to the house of the evil little mastermind himself.~ ~ 18 16 1 0 1 6 11 1 0 0 #22247 legs~ evil Legs!~ You've got LEGS, BABY! You're all over the place!~ ~ 9 16|512|2048 1|32 12 0 0 0 5 0 0 A 2 2 A 17 -20 A 5 1 A 1 1 A 13 25 A 12 10 A 14 20 #22248 key~ a nondescript key~ A standard key, there are probably hundreds like it.~ ~ 18 16|32 1 0 1 6 11 1 0 0 #0 #ROOMS #22200 The Highway to The City~ This is a long stretch of roadway. It continues majestically east, toward... The City! A place where evildoers must ever cower in fear of...THE TICK!!! There is a signpost at the side of the road. ~ 0 4 1 D1 ~ ~ 0 -1 22219 D3 ~ ~ 0 -1 22013 E signpost~ THE CITY---2 miles (There is some fine print that you can't quite read. Maybe a closer look?)~ E fine print~ Levels 50-67 Created by Ceivar Based on The Tick, by Ben Edlund. Converted from Envy to Anon by Yaegar for AnonyMud. ~ S #22201 An Intersection~ The streetlights are smashed, there is a demolished car lying halfway in a cracked building, and it's more than likely that the reason is the giant clown smashing everything in sight. To the north, a road continues to the center of The City. To the south there are some stores, and further on, some apartments. The highway continues to the east and west. ~ 0 0 1 D0 ~ ~ 0 -1 22225 D1 ~ ~ 0 -1 22202 D2 ~ ~ 0 -1 22226 D3 ~ ~ 0 -1 22222 S #22202 The Highway~ The highway continues through the heart of The City, and to the south you see the headquarters of the marginally famous Civic-Minded Five. ~ 0 0 1 D1 ~ ~ 0 -1 22203 D2 ~ ~ 1 -1 22250 D3 ~ ~ 0 -1 22201 S #22203 The Highway~ The highway continues for a while, then turns abruptly north. A sign by the roadside indicates that the highway comes to an end not far ahead. ~ 0 0 1 D0 ~ ~ 0 -1 22204 D3 ~ ~ 0 -1 22202 S #22204 An Intersection~ The highway ends here, intersecting with Main Street, which runs east-west. To the northwest you see City Hall. You are in the heart of The City, and Main Street continues both ways for quite a distance. ~ 0 0 1 D1 ~ ~ 0 -1 22214 D2 ~ ~ 0 -1 22203 D3 ~ ~ 0 -1 22205 S #22205 Main Street~ Main Street is beautiful this time of year. You can see City Hall to the northeast, and there is apparently some sort of enormous black spiderlike machine climbing on top of the building. ~ 0 0 1 D1 ~ ~ 0 -1 22204 D3 ~ ~ 0 -1 22206 S #22206 In Front of City Hall~ To the north is City Hall, apparently taken over by the villain in the black machine. A relaxing park in south of you. The street is full of policemen, hurrying to and fro, upset at their inability to save the mayor. ~ 0 0 1 D0 ~ ~ 0 -1 22209 D1 ~ ~ 0 -1 22205 D2 ~ ~ 0 -1 22210 D3 ~ ~ 0 -1 22207 S #22207 Main Street~ Main Street continues for several blocks, with buildings to the north and south, but nothing interesting. ~ 0 0 1 D1 ~ ~ 0 -1 22206 D3 ~ ~ 0 -1 22208 S #22208 Intersection of Main and Heroic~ Main Street runs east into town, and west to the suburbs. Heroic Avenue runs south from here. ~ 0 0 1 D1 ~ ~ 0 -1 22207 D2 ~ ~ 0 -1 22223 D3 ~ ~ 0 -1 22211 S #22209 City Hall~ City Hall is a shambles. Some master criminal has run through the place, destroying all kinds of things. Perhaps the villain came through the hole in the ceiling. The ladder leading up into the hole may be a hint. ~ 0 8 0 D2 ~ ~ 0 -1 22206 D4 ~ ~ 0 -1 22294 S #22210 The Park~ The park is a lovely relaxing place, away from all the power-hungry villains, and the grand exploits of the heroes (or, in some cases, not-so-grand exploits). ~ 0 1024 2 D0 ~ ~ 0 -1 22206 S #22211 Main Street~ To the west, Main Street becomes Millard Fillmore Drive, at The City's city limits. You are entering the suburbs now. ~ 0 0 1 D1 ~ ~ 0 -1 22208 D3 ~ ~ 0 -1 22212 S #22212 Millard Fillmore Drive~ To the south you see what looks like a regular home, complete with an unusually large cannon in the yard. ~ 0 0 1 D1 ~ ~ 0 -1 22211 D2 ~ ~ 0 -1 22298 D3 ~ ~ 0 -1 22213 S #22213 The End of Millard Fillmore Drive~ Millard Fillmore Drive comes to an end here, and intersects with a small friendly-looking suburb street. ~ 0 0 1 D0 ~ ~ 0 -1 22243 D1 ~ ~ 0 -1 22212 S #22214 Main Street~ The road continues for about a block, with nothing but businesses and office buildings. ~ 0 0 1 D1 ~ ~ 0 -1 22215 D3 ~ ~ 0 -1 22204 S #22215 Intersection of Main and an Alleyway~ To the south is possibly the most sinister dark alley you've ever seen. ~ 0 0 1 D1 ~ ~ 0 -1 22216 D2 ~ ~ 0 -1 22229 D3 ~ ~ 0 -1 22214 S #22216 Main Street~ Main Street continues, and you enter a high class area of town. There are mansions spotting the area. ~ 0 0 1 D1 ~ ~ 0 -1 22217 D3 ~ ~ 0 -1 22215 S #22217 Main Street~ South of you a great, elaborate mansion. It's obviously the dwelling of the master criminal and mob boss Chairface Chippendale. The place is decked out with elaborate signs and decorations. Apparently it's Chairface's birthday. ~ 0 0 1 D1 ~ ~ 0 -1 22218 D2 ~ ~ 1 22201 22272 D3 ~ ~ 0 -1 22216 S #22218 An Intersection~ Main Street intersects with a major highway here. ~ 0 0 1 D0 ~ ~ 0 -1 22233 D2 ~ ~ 0 -1 22295 D3 ~ ~ 0 -1 22217 S #22219 The Highway~ The highway continues on toward The City, but there is also a turn. There's a large billboard on the roadside. ~ 0 0 1 D1 ~ ~ 0 -1 22220 D2 ~ ~ 0 -1 22268 D3 ~ ~ 0 -1 22200 E billboard~ The billboard has a lovely rendition of a tyrannosaurus fighting a somewhat less powerful (and more mangled) dinosaur. At the bottom, in large print, it says, 'COME TO DINOSAUR GROTTO.'~ S #22220 The Highway~ The highway continues, with absolutely no interesting features. ~ 0 0 1 D1 ~ ~ 0 -1 22221 D3 ~ ~ 0 -1 22219 S #22221 The Highway, Near Blowhole~ Traffic is stopped here. The reason is obvious. Blowhole, the cross-country whale, is jogging down the highway, and nobody wants to get stepped on. ~ 0 0 1 D1 ~ ~ 0 -1 22222 D3 ~ ~ 0 -1 22220 S #22222 The Highway~ And so, the road drags on for about another mile. You appear to be getting close to The City. ~ 0 0 1 D1 ~ ~ 0 -1 22201 D3 ~ ~ 0 -1 22221 S #22223 Heroic Avenue~ Heroic Avenue has recently been given this new name, due to the fact that the diner that all The City's heros hang out in is on this street. ~ 0 0 1 D0 ~ ~ 0 -1 22208 D2 ~ ~ 0 -1 22224 S #22224 In Front of The Diner~ The Diner is to the west. It looks like a friendly place for a meal, or just a cup of coffee or a snack. ~ 0 0 1 D0 ~ ~ 0 -1 22223 D2 ~ ~ 0 -1 22225 D3 ~ ~ 1 -1 22256 S #22225 Heroic Avenue~ The famous Diner is to the northwest, and south of you, you can hear shouts of, 'CLOWN SMASH!' Perhaps that psychotic (or maybe just misunderstood) killer clown won't come this way. ~ 0 0 1 D0 ~ ~ 0 -1 22224 D2 ~ ~ 0 -1 22201 S #22226 Heroic Avenue~ To your east is the headquarters of the Civic-Minded Five. Heroic Avenue continues north and south, and there are even a few monuments now. ~ 0 0 1 D0 ~ ~ 0 -1 22201 D1 ~ ~ 1 -1 22250 D2 ~ ~ 0 -1 22227 S #22227 In Front of Some Stores~ To the east is a furniture store, Bob's Furniture Emporium. West, there is the single largest store you've ever seen. It must be one of those Mega-Stores. Heroic Avenue continues south. ~ 0 0 1 D0 ~ ~ 0 -1 22226 D1 ~ ~ 0 -1 22259 D2 ~ ~ 0 -1 22228 D3 ~ ~ 0 -1 22261 S #22228 The End of Heroic Avenue~ Heroic Avenue is closed for construction beyond this point. However, there is a parking lot to the east. It must be for the apartment complex ahead. ~ 0 0 1 D0 ~ ~ 0 -1 22227 D1 ~ ~ 0 -1 22244 S #22229 A Sinister-Looking Alleyway~ It's a dark alley, filled with the kind of people you don't want to meet in a dark alley. It continues south, and gets darker. ~ 0 0 1 D0 ~ ~ 0 -1 22215 D2 ~ ~ 0 -1 22230 S #22230 In Front of The Evil Eye Cafe~ The trademark sign of the Evil Eye Cafe hangs here, in its full neon brilliance. Supervillains enter and exit the cafe in a constant stream. ~ 0 0 1 D0 ~ ~ 0 -1 22229 D1 ~ ~ 1 -1 22255 D2 ~ ~ 0 -1 22231 S #22231 End of the Alley~ The alley comes to an end, but it looks like you can continue south on a path that hasn't seen much use. You wonder if you really want to, though. It doesn't look like there's much there. ~ 0 4 1 D0 ~ ~ 0 -1 22230 D2 ~ ~ 0 -1 22232 S #22232 The Base of the Anthill~ The path has led you to the base of the largest anthill you've ever seen. ~ 0 0 1 D0 ~ ~ 0 -1 22231 D1 ~ ~ 0 -1 22257 S #22233 The Highway~ To the northeast you see the hydroelectric dam. To the south is Main Street, and most of The City. ~ 0 4 1 D0 ~ ~ 0 -1 22234 D2 ~ ~ 0 -1 22218 S #22234 The Highway~ The hydroelectric dam is down a lane to the east. What looks like a flood of red is moving down the river from the dam. ~ 0 0 1 D0 ~ ~ 0 -1 22235 D1 ~ ~ 0 -1 22263 D2 ~ ~ 0 -1 22233 S #22235 The Highway~ The luxurious Comet Club is to the immediate west. You can't wait to check it out. ~ 0 4 1 D0 ~ ~ 0 -1 22236 D2 ~ ~ 0 -1 22234 D3 ~ ~ 1 -1 22269 S #22236 The Highway~ The highway moves steadily away from The City. Ahead of you, you can see some cornfields. Further on, there is a building of some kind. ~ 0 0 1 D0 ~ ~ 0 -1 22237 D2 ~ ~ 0 -1 22235 S #22237 The Highway~ The cornfields to the east look more and more sinister the closer you get. Odd, what can be so evil about a cornfield? ~ 0 4 1 D0 ~ ~ 0 -1 22238 D1 ~ ~ 0 -1 22265 D2 ~ ~ 0 -1 22236 S #22238 The Highway~ It looks as if the building up ahead is a prison of some kind. It's probably full of supervillains. ~ 0 0 1 D0 ~ ~ 0 -1 22239 D2 ~ ~ 0 -1 22237 S #22239 The Highway~ The prison to the west looks like a busy place. It appears to be one of the fullest prisons in the area, courtesy of The Tick! ~ 0 0 1 D0 ~ ~ 0 -1 22240 D2 ~ ~ 0 -1 22238 D3 ~ ~ 2 22203 22267 S #22240 The Highway~ The highway continues away from The City. You can see an ocean ahead to the east. It looks a little rough, but still crossable. ~ 0 0 1 D0 ~ ~ 0 -1 22241 D2 ~ ~ 0 -1 22239 S #22241 The Highway~ You catch a glimpse of a shiny object falling to earth out over the ocean. It looks like it landed pretty far out at sea. ~ 0 0 1 D0 ~ ~ 0 -1 22242 D1 ~ ~ 0 -1 22245 D2 ~ ~ 0 -1 22240 S #22242 The Highway~ The road is getting rougher, as it gets further from civilization. Frankly, it's pretty rough now. The City's a long way away. ~ 0 4 1 D2 ~ ~ 0 -1 22241 S #22243 In Front of a Suburban Home~ You are now in the suburbs of The City. The house directly in front of you looks much like all the others. It's very nice. There's a treehouse out back, and a station wagon parked in the driveway. A wholesome family home. ~ 0 0 1 D0 ~ ~ 1 22246 22251 D2 ~ ~ 0 -1 22213 S #22244 A Parking Lot~ There are quite a few cars here. It's a regular parking lot, and there's nothing out of the ordinary. Arthur's sister's car is parked here. ~ 0 0 1 D1 ~ ~ 0 -1 22274 D3 ~ ~ 0 -1 22228 S #22245 The Ocean~ You've left the highway, and taken the first step on a long ocean voyage. ~ 0 0 7 D1 ~ ~ 0 -1 22246 D3 ~ ~ 0 -1 22241 S #22246 The Ocean~ The high seas. The ocean is getting rough. You can see a shiny glowing thing crashing to the ground further east. ~ 0 0 7 D1 ~ ~ 0 -1 22247 D3 ~ ~ 0 -1 22245 S #22247 Approaching an Island~ You finally found the place where the shiny object landed. There's an island to the southeast. Odd, the number of sharks in the area seems to be growing quite large. ~ 0 0 7 D1 ~ ~ 0 -1 22248 D3 ~ ~ 0 -1 22246 S #22248 Near an Island~ If you can manage to evade the sharks, you might be able to get to the island to the south. Perhaps you'll be able to find out what that falling object was. ~ 0 0 7 D2 ~ ~ 0 -1 22249 D3 ~ ~ 0 -1 22247 S #22249 The Surf Near Pokoponesia~ You're having a great deal of difficulty keeping the sharks off of you, let alone actually getting to the beach. ~ 0 0 6 D0 ~ ~ 0 -1 22248 D2 ~ ~ 0 -1 22283 S #22250 The Civic-Minded Five's Headquarters~ This really isn't as impressive as you had hoped. There is a pool table, and a bar, and a few soft comfortable easy chairs. However, the bar isn't even stocked. ~ 0 8 0 D0 ~ ~ 1 -1 22202 D3 ~ ~ 1 -1 22226 S #22251 The Living Room~ The living room is that of a model home. It's very clean, and there are knick-knacks on the mantle, and on tables scattered about the room. You hear Charles' parents talking in the kitchen. ~ 0 8 0 D0 ~ ~ 0 -1 22252 D2 ~ ~ 1 -1 22243 S #22252 The Kitchen~ The kitchen it a relaxing place. Charles' parents keep a lovely home, and this room is no exception. The sliding glass door opens into the backyard, where you see Charles' treehouse. ~ 0 8 0 D0 ~ ~ 1 -1 22253 D2 ~ ~ 0 -1 22251 S #22253 Charles' Backyard~ A large tree stands in the middle of the yard. You can see a treehouse in the branches, and a rope ladder hanging down. You hear voices from the treehouse, and frequent evil laughter. ~ 0 0 2 D2 ~ ~ 1 -1 22252 D4 ~ ~ 0 -1 22254 S #22254 Charles' Treehouse~ This treehouse is very high-tech on the inside. There are all sorts of computer terminals, and electronic equipment. ~ 0 8 0 D5 ~ ~ 0 -1 22253 S #22255 The Evil Eye Cafe~ This place is absolutely perfect for lurking, and about ninety-nine percent of the people here are taking advantage of this. The air here reeks of evil. ~ 0 8 0 D3 ~ ~ 1 -1 22230 S #22256 The Diner~ The Diner is a small, comfortable diner. The prices are reasonable, which is good, since being a superhero doesn't pay too well. Several of the stools at the counter are occupied by hero types on a regular basis. ~ 0 8 0 D1 ~ ~ 1 -1 22224 S #22257 The Anthill~ You're about halfway up the anthill, and the climb is very tedious. To make it worse, the ants don't want you up there. ~ 0 0 5 D3 ~ ~ 0 -1 22232 D4 ~ ~ 0 -1 22258 S #22258 The Top of the Anthill~ You've reached the top of the anthill, and it was quite a trek. Before you, you see the dangerous magnifying glass that the ants threaten The City with. Not too far beyond that, you can see the ant queen's people farm. ~ 0 0 4 D5 ~ ~ 0 -1 22257 E people farm~ This is an enormous construction, an obvious duplicate of an ant farm, but for use on people instead.~ E magnifying glass~ This magnifying glass stands at least 30 feet high, and is positioned so that the sun at noon will shine through it, incinerating The City.~ S #22259 Entry to Bob's Furniture Emporium~ The entryway to Bob's Furniture Emporium is way too crowded. It must have something to do with the woman who seems to be leading an army of furniture out of the store. ~ 0 8 0 D1 ~ ~ 0 -1 22260 D3 ~ ~ 0 -1 22227 S #22260 Bob's Furniture Emporium~ It really is a cozy little store, if it weren't a wreck because of the sinister Ottoman. ~ 0 8 0 D3 ~ ~ 0 -1 22259 S #22261 The Mega-Store Entrance~ Stretching before you in all it's glory is the biggest store you've ever seen in your life. You can't see the far wall, the store is so large. You suppose you'll never find anything useful, although you'd be bound to get a good price on it if you did. ~ 0 8 10 D1 ~ ~ 0 -1 22227 D2 ~ ~ 0 -1 22262 S #22262 The Mega-Store~ You're standing in front of a large sign, with a map of the store. On the map you see the words, 'You are here'. It occurs to you that being 'here' is quite a lot like being lost. ~ 0 8 10 D0 ~ ~ 0 -1 22261 S #22263 The Hydroelectric Dam~ What's going on here? The dam is full of Santas! ~ 0 8 0 D1 ~ ~ 0 -1 22264 D3 ~ ~ 0 -1 22234 S #22264 The Hydroelectric Dam~ A man in a Santa suit has taken control of the dam. Apparently he's cloning himself. A flood of Santas is pushing you back out of the room. ~ 0 0 0 D3 ~ ~ 0 -1 22263 S #22265 The Cornfields of Evil~ The fields are moving! You hear someone speaking to the north. Rows of stalks move in unison, as if saluting. ~ 0 0 2 D0 ~ ~ 0 -1 22266 D3 ~ ~ 0 -1 22237 S #22266 El Seed's Evil Den~ The regimented rows of corn stalks are listening to El Seed's speech. El Seed paces back and forth in front of them, making a driving oratory. ~ 0 0 2 D2 ~ ~ 0 -1 22265 S #22267 The Prison~ The prison is fairly dismal. However, it is bright. Most of the light is coming from a nearby cell. You can see the occupant now. ~ 0 8 0 D1 ~ ~ 2 -1 22239 S #22268 Dinosaur Grotto~ Dinosaur Grotto is a lovely place, carefully set up. There are several digs open, and many helpful tours, guides, and signs. There is also a giant green mutant dinosaur. ~ 0 0 3 D0 ~ ~ 0 -1 22219 S #22269 The Comet Club's Parking Lot~ The parking lot's size indicates that the Comet Club usually gets about twenty to thirty-five people. All the way across the lot, to the north, is a small building, perhaps for sidekicks. The Comet Club is to the south. ~ 0 0 1 D0 ~ ~ 0 -1 22271 D1 ~ ~ 1 -1 22235 D2 ~ ~ 0 -1 22270 S #22270 The Comet Club~ The Comet Club is booming. Famous and influential superheros are laughing and drinking. The atmosphere here is almost as joyous as Chairface's party. ~ 0 8 0 D0 ~ ~ 0 -1 22269 S #22271 The Comet Club's Sidekicks Shack~ There are several sidekicks here, looking miserable. You don't blame them, this place looks miserable. ~ 0 0 0 D2 ~ ~ 0 -1 22269 D3 ~ ~ 1 -1 22299 S #22272 Chairface's Mansion~ The size of the entry hall is amazing in and of itself. Chairface is one rich guy. On the wall, there are several expensive paintings. You hear laughter from the south. ~ 0 8 0 D0 ~ ~ 1 -1 22217 D2 ~ ~ 0 -1 22273 S #22273 Chairface's Mansion~ The party is going full-force in here. Dozens of mobsters are toasting to the health of Chairface. People are laughing, drinking, and generally having a good time. ~ 0 8 0 D0 ~ ~ 0 -1 22272 S #22274 The Entrance to the Apartments~ You stand in front of a medium-sized apartment building. It doesn't look much different from any of the others, but you sense a certain something. ~ 0 0 1 D1 ~ ~ 1 -1 22275 D3 ~ ~ 0 -1 22244 S #22275 The Hallway~ The hallway is well-lit. There are several rooms, both to the north and south. They all appear to be locked. ~ 0 8 0 D0 ~ ~ 1 22202 22276 D2 ~ ~ 1 22200 22277 D3 ~ ~ 1 -1 22274 S #22276 Apartment 14B~ As you enter the apartment, you realize that there is an enormous disgusting alien living here. Hints to this fact include pictures of its family, lots of alien machines, and (of course) the enormous evil monster itself. ~ 0 8 0 D2 ~ ~ 1 -1 22275 S #22277 Arthur's Apartment~ Arthur and the Tick don't appear to be here right now. You see crime-fighting equipment scattered across the room, along with a macaroni duck. ~ 0 8 0 D0 ~ ~ 1 -1 22275 D4 ~ ~ 1 -1 22279 D5 ~ ~ 0 -1 22278 S #22278 Arthur's Basement~ The basement is fairly full. There isn't much room to move around, with the washine machine, the dryer, the mole-man, the pile of dirt from his hole in the floor, and the dirty laundry. ~ 0 1|8 0 D4 ~ ~ 0 -1 22277 S #22279 The Rooftops~ You emerge onto the rooftops. The roofs to the north, east, and west all appear to be within jumping distance. There is also a large wooden tower on this roof. You hear someone up there. ~ 0 0 4 D0 ~ ~ 0 -1 22281 D1 ~ ~ 0 -1 22282 D3 ~ ~ 0 -1 22280 D4 ~ ~ 0 -1 22293 D5 ~ ~ 1 -1 22277 S #22280 Rooftops, Overlooking The Diner~ Below you, you can see The Diner. You can also see the cracks in the concrete below, where the Tick has often leapt down from here. Looking back, you realize that the edges of many of the rooftops are also cracked. ~ 0 0 4 D1 ~ ~ 0 -1 22279 D5 ~ ~ 0 -1 22224 S #22281 Rooftops, Overlooking City Hall~ Ahead of you, you see City Hall, and on top of it, the enormous black spider machine of The Terror. The street below is crowded, buy you can surely leap down into an empty area, if that's what it takes to save the day. ~ 0 0 4 D2 ~ ~ 0 -1 22279 D5 ~ ~ 0 -1 22206 S #22282 Rooftops, Overlooking the Evil Eye Cafe~ Below you, you see the dreaded Evil Eye Cafe, hangout of The City's most notorious supervillains. The Tick keeps close watch on this establishment. ~ 0 0 4 D3 ~ ~ 0 -1 22279 D5 ~ ~ 0 -1 22230 S #22283 A Pokoponesian Beach~ The beach is empty, except for pineapple trees. You remember hearing one thing about Pokoponesia, that they don't have much, but what they have, they have lots of. And they have sharks and pineapples. ~ 0 0 2 D0 ~ ~ 0 -1 22249 D3 ~ ~ 1 -1 22285 D4 ~ ~ 0 -1 22284 S #22284 The Cliffs~ You can see the beach below you. The entire island, in fact. And it's all covered with pineapple trees. ~ 0 0 5 D5 ~ ~ 0 -1 22283 S #22285 Pineapple Pokopo's Palace~ The throne room isn't much, but then Pokoponesia doesn't have a lot to export. ~ 0 8 0 D1 ~ ~ 1 -1 22283 D5 ~ ~ 0 -1 22286 S #22286 Pineapple Pokopo's Basement~ This room is some sort of lab. Apparently Pineapple Pokopo found the space monkey, Yank, and has him imprisoned here. ~ 0 8 0 D4 ~ ~ 0 -1 22285 S #22287 The Tick's Mind~ You find yourself in the middle of a vast, empty plain. It extends as far as you can see, in all directions. You think you see something on the eastern horizon, but you can't be sure. To the north, you see the Tick's pleasure center. You manage to resist your urge to enter. ~ 0 4 10 D1 ~ ~ 0 -1 22288 S #22288 At the Statue~ A great statue stands in the sand here. It looks exactly like the Tick's head. There's another statue not too far from it, of a hand giving a thumbs up. ~ 0 0 2 D2 ~ ~ 0 -1 22289 D3 ~ ~ 0 -1 22287 S #22289 The Elevator~ An elevator stands out in the middle of this plain. It looks like it goes up. You hope it hurries, before the midgets come back. ~ 0 0 2 D0 ~ ~ 0 -1 22288 D4 ~ ~ 0 -1 22290 S #22290 The Escalator of Enlightenment~ You ride up the escalator in peace, until suddenly the steps collapse into a ramp, and the ramp starts moving down! ~ 0 4 4 D2 ~ ~ 0 -1 22291 D5 ~ ~ 0 -1 22289 S #22291 A Platform~ You've finally gotten to the top of the escalator. A few precious seconds of relaxation, then you must leap from this platform. ~ 0 0 1 D0 ~ ~ 0 -1 22290 D5 ~ ~ 0 -1 22292 S #22292 Falling~ You're falling... ...falling... ...falling... ...falling... ...endlessly downward... ...you're starting to feel hot... ...falling... ...why ARE you here?... ...falling... ...WAIT! You remember! A BIG CLOWN HIT YOU!! The heat must be reentry. <<<<<THUD>>>>> You hit the ground. Hard. Ouch. ~ 0 0 9 D5 ~ ~ 0 -1 22201 S #22293 The Tick's Crime Tower~ The Tick has cleaned up his crime tower since his fight with Arthur. It is now a great fortress against evil. You can plainly see that The City has spent some money to make this tower a bit more sturdy, probably instead of giving a reward to the Tick. You can see the moon clearly through the window of the crime tower. It's been completely abused. It looks like somebody has taken a bite out of it, and it also has the letters 'HA' carved into it. ~ 0 8 1 D5 ~ ~ 0 -1 22279 S #22294 The Terror's Machine~ As you enter the black machine, you see some sort of alien flying away. So, this is the headquarters of the greatest criminal mind of the twentieth century (and possibly part of the nineteenth). The machine IS quite an impressive technological feat. ~ 0 8 0 D5 ~ ~ 0 -1 22209 S #22295 The Highway~ The highway heads south, to parts unknown. To the east is a retirement home. ~ 0 4 1 D0 ~ ~ 0 -1 22218 D1 ~ ~ 0 -1 22296 S #22296 A Rest Home~ This looks just like a regular rest home, except for the fact that everyone except for the staff is wearing some sort of superhero outfit. There's a lot of reminiscing going on. 'Ah, the good old days!' says one of the patients. ~ 0 8 0 D3 ~ ~ 0 -1 22295 S #22297 Blowhole's Belly~ Well, you've never been inside a whale before. Frankly, it's disgusting. It's sticky and moist, and there are all kinds of odd sounds. ~ 0 1|8 0 D4 ~ ~ 2 22204 22221 S #22298 The Human Bullet's Yard~ The yard is just as normal as can be. There's a picnic table, and a gas grill. Also, there's an enormous cannon aimed into the sky toward The City. ~ 0 0 2 D0 ~ ~ 0 -1 22212 E cannon gun~ The cannon is aimed in the general direction of The City. It is a not-so-sophisticated apparatus, designed for a single purpose--to send the Human Bullet to the scene of the crime as quickly as possible.~ S #22299 Bomber's Hideout~ A small dark place behind the Comet Club, the perfect place for evil to hide. Especially perfect for THE EVIL MIDNIGHT BOMBER WHAT BOMBS AT MIDNIGHT!! ~ 0 16384 1 D1 ~ ~ 1 -1 22271 S #0 #RESETS D 1 22274 1 1 ; The Entrance to the Apartments Lock East D 1 22275 0 1 ; The Hallway Lock North D 1 22275 2 1 ; The Hallway Lock South * M 1 22205 1 22275 a clone of Arthur to Hallway G 1 22202 100 * M 1 22206 1 22279 a clone of The Tick, made of mucous to Roof (Tick's) * M 1 22207 1 22276 Thrakkorzog to Apmt 14B E 1 22226 100 17 * M 1 22208 1 22276 Thrakkorzog's roommate to Apmt 14B G 1 22202 100 * M 1 22209 1 22268 Dinosaur Neil to Dinosaur Grotto E 1 22227 100 6 * M 1 22210 1 22266 El Seed to El Seed's HQ E 1 22228 100 7 * M 1 22211 1 22286 a monkey to Pokoponesia (Pokopo's palace--Yank) E 1 22229 100 6 * M 1 22212 1 22285 Pineapple Pokopo to Pokoponesia (Pineapple Pokopo's Palace) E 1 22231 100 3 E 1 22230 100 14 E 1 22230 100 15 * M 1 22213 1 22209 Mayor Blank to City Hall G 1 22203 100 * M 1 22214 1 22259 The Ottoman to Furniture Store-Entry E 1 22232 100 5 * M 1 22215 1 22250 Feral Boy to Civic Minded Five's HQ E 1 22233 100 7 * M 1 22217 1 22294 The Terror to The Terror's Machine * M 1 22218 1 22206 the Human Ton to Road 1--Intrsxn (CH & Park) * M 1 22219 1 22206 Handy to Road 1--Intrsxn (CH & Park) * M 1 22220 1 22250 Jungle Janet to Civic Minded Five's HQ * M 1 22221 1 22294 Joe Stalin to The Terror's Machine * M 1 22222 1 22294 the Man-Eating Cow to The Terror's Machine * M 1 22223 1 22296 The Living Doll to Old Superheroes Home * M 1 22224 1 22296 The Visual Eye to Old Superheroes Home D 1 22243 0 2 ; In Front of a Suburban Home Lock North * M 1 22225 1 22202 4-Legged Man to Highway E 1 22236 100 7 * M 1 22226 1 22203 The Carpeted Man to Highway E 1 22239 100 5 * M 1 22227 1 22202 Captain Mucilage to Highway E 1 22237 100 6 E 1 22238 100 9 * M 1 22228 1 22273 Chairface to Chairface's Mansion E 1 22240 100 1 G 1 22201 100 G 1 22245 100 * M 1 22229 1 22273 Professor Chromedome to Chairface's Mansion G 1 22245 100 * M 1 22216 1 22280 the Angry Red Herring to Roof (Overlooking Diner) E 1 22234 100 5 * M 1 22230 1 22259 the table to Furniture Store-Entry * M 1 22231 1 22259 the sofa to Furniture Store-Entry * M 1 22232 1 22259 the footstool to Furniture Store-Entry * M 1 22233 1 22297 J. J. "Eureka" Vatos to Blowhole's Belly G 1 22204 100 * M 1 22234 1 22255 the Idea Man to The Evil Eye Cafe G 1 22201 100 * M 1 22235 1 22257 the swarm of ants to The Anthill E 1 22220 100 12 * M 1 22235 1 22257 the swarm of ants to The Anthill E 1 22220 100 12 * M 1 22236 1 22258 the Ant Queen to The Top of the Anthill * M 1 22235 1 22258 the swarm of ants to The Top of the Anthill E 1 22220 100 12 * M 1 22237 1 22230 Klaus, a Swiss industrial spy to Road 3-Intrsxn (Evil Eye) E 1 22241 100 17 * M 1 22238 1 22282 Bernard, leader of the Swiss industrial spies to Roof (Overlooking Evil Eye) E 1 22241 100 17 * M 1 22240 1 22282 Hilda, a Swiss industrial spy to Roof (Overlooking Evil Eye) E 1 22241 100 17 * M 1 22239 1 22282 Franz, a Swiss industrial spy to Roof (Overlooking Evil Eye) E 1 22241 100 17 * M 1 22241 1 22277 Dot, Arthur's sister to Arthur's Apmt * M 1 22242 1 22278 the King of the Mole-men to Basement (Arthur's) * M 1 22243 1 22252 Charles's father to The Kitchen * M 1 22244 1 22252 Charles's mother to The Kitchen * M 1 22245 1 22253 Skippy to Charles' Backyard * M 1 22246 1 22251 Miriam Brunch, the Mad Nanny to The Living Room G 1 22246 100 * M 1 22247 1 22254 Charles to Charles' Treehouse G 1 22235 100 * M 1 22248 1 22254 Charles's sister to Charles' Treehouse * M 1 22249 1 22262 the Caped/Crusading Chameleon to The Enormous Store * M 1 22250 1 22270 Barry to The Comet Club * M 1 22251 1 22267 The Deadly Bulb to Prison E 1 22219 100 8 G 1 22218 100 * M 1 22252 1 22255 the Breadmaster to The Evil Eye Cafe * M 1 22253 1 22265 the Bee Twin to The Cornfields of Evil * M 1 22254 1 22266 the Bee Twin to El Seed's Evil Den * M 1 22255 1 22265 the Corn Soldier to The Cornfields of Evil * M 1 22255 1 22265 the Corn Soldier to The Cornfields of Evil * M 1 22256 1 22265 the Corn Soldier to The Cornfields of Evil * M 1 22257 1 22277 Carmella Vatos to Arthur's Apmt E 1 22221 100 5 * M 1 22258 1 22298 the Human Bullet's son to The Human Bullet's Yard * M 1 22259 1 22298 the Human Bullet to The Human Bullet's Yard E 1 22242 100 6 * M 1 22260 1 22288 the Tick's mind to Tick's mind (Statue) * M 1 22261 1 22288 the midget with a fish to Tick's mind (Statue) E 1 22217 100 16 * M 1 22262 1 22288 the midget with a fish to Tick's mind (Statue) E 1 22217 100 16 * M 1 22264 1 22221 Blowhole to Highway (BLOWHOLE!) E 1 22216 100 8 * M 1 22265 1 22201 Proto-Clown to A Major Intersection E 1 22214 100 6 E 1 22215 100 8 D 1 22224 3 0 ; In Front of The Diner Open West D 1 22202 2 1 ; The Highway Close South D 1 22226 1 1 ; Heroic Avenue Close East * M 1 22266 1 22260 the furniture store's owner, Bob to Furniture Store * M 1 22267 1 22264 the Santa clone to Hydroelectric Dam * M 1 22267 1 22264 the Santa clone to Hydroelectric Dam * M 1 22267 1 22264 the Santa clone to Hydroelectric Dam * M 1 22267 1 22263 the Santa clone to Hydroelectric Dam * M 1 22267 1 22263 the Santa clone to Hydroelectric Dam * M 1 22267 1 22263 the Santa clone to Hydroelectric Dam * M 1 22268 1 22264 Multiple Santa to Hydroelectric Dam E 1 22206 100 5 E 1 22207 100 6 D 1 22235 3 1 ; The Highway Close West D 1 22239 3 2 ; The Highway Lock West D 1 22297 4 2 ; Blowhole's Belly Lock Up D 1 22252 0 0 ; The Kitchen Open North * M 1 22269 1 22256 Fran, the waitress to The Diner G 1 22211 100 G 1 22212 100 G 1 22213 100 * M 1 22203 1 22256 Die Fledermaus to The Diner * M 1 22204 1 22256 Sewer Urchin to The Diner D 1 22217 2 2 ; Main Street Lock South D 1 22283 3 1 ; A Pokoponesian Beach Close West * M 1 22202 1 22224 American Maid to In Front of The Diner E 1 22222 100 5 E 1 22223 100 8 * M 1 22201 1 22228 Arthur to Road 2-Intrsxn (To Tick's) E 1 22221 100 5 G 1 22200 100 * M 1 22200 1 22293 The Tick to The Tick's Crime Tower E 1 22224 100 6 E 1 22225 100 17 G 1 22200 100 D 1 22230 1 0 ; In Front of The Evil Eye Cafe Open East * M 1 22270 1 22255 Sid, the bartender to The Evil Eye Cafe G 1 22208 100 G 1 22210 100 G 1 22209 100 * M 1 22271 1 22270 Big Shot to The Comet Club E 1 22205 100 17 * M 1 22263 1 22299 The Evil Midnight Bomber What Bombs at Midnight to Bomber's Hideout E 1 22243 100 17 E 1 22247 100 7 P 1 22243 0 22244 D 1 22271 3 2 ; The Comet Club's Sidekicks Shack Lock West O 1 22248 100 22255 a nondescript key to The Evil Eye Cafe S #SHOPS 22266 12 0 0 0 0 125 75 7 21 Bob 22269 0 0 0 0 0 125 75 0 23 Fran 22270 8 23 5 0 0 140 60 0 23 Sid 0 #SPECIALS M 22200 spec_guard The Tick M 22201 spec_guard Arthur M 22202 spec_guard American Maid M 22204 spec_poison Sewer Urchin M 22205 spec_thief a clone of Arthur M 22206 spec_poison a clone of the Tick, made of mucous M 22207 spec_fido Thrakkorzog M 22209 spec_fido Dinosaur Neil M 22211 spec_cast_mage a monkey M 22215 spec_guard Feral Boy M 22220 spec_guard Jungle Janet M 22223 spec_guard the Living Doll M 22224 spec_guard the Visual Eye M 22225 spec_guard 4-Legged Man M 22226 spec_breath_lightning the Carpeted Man M 22227 spec_guard Captain Mucilage M 22246 spec_cast_judge Miriam Brunch, the Mad Nanny M 22263 spec_cast_judge The Evil Midnight Bomber What Bombs at Midnight M 22268 spec_breath_lightning Multiple Santa M 22269 spec_cast_judge Fran, the waitress M 22270 spec_cast_judge Sid, the bartender M 22271 spec_cast_judge Big Shot S #$