/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Thanks to abaddon for proof-reading our comm.c and pointing out bugs. * * Any remaining bugs are, of course, our work, not his. :) * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /* * This file contains all of the OS-dependent stuff: * startup, signals, BSD sockets for tcp/ip, i/o, timing. * * The data flow for input is: * Game_loop ---> Read_from_descriptor ---> Read * Game_loop ---> Read_from_buffer * * The data flow for output is: * Game_loop ---> Process_Output ---> Write_to_descriptor -> Write * * The OS-dependent functions are Read_from_descriptor and Write_to_descriptor. * -- Furey 26 Jan 1993 */ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #include <sys/time.h> #endif #include <ctype.h> #include <errno.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" /* * Malloc debugging stuff. */ #if defined(sun) #undef MALLOC_DEBUG #endif #if defined(MALLOC_DEBUG) #include <malloc.h> extern int malloc_debug args( ( int ) ); extern int malloc_verify args( ( void ) ); #endif /* * Signal handling. * Apollo has a problem with __attribute(atomic) in signal.h, * I dance around it. */ #if defined(apollo) #define __attribute(x) #endif #if defined(unix) #include <signal.h> #include <unistd.h> #include <sys/resource.h> /* for RLIMIT_NOFILE */ #endif #if defined(apollo) #undef __attribute #endif /* * Socket and TCP/IP stuff. */ #if defined(macintosh) || defined(MSDOS) const char echo_off_str [] = { '\0' }; const char echo_on_str [] = { '\0' }; const char go_ahead_str [] = { '\0' }; #endif #if defined(unix) #include <fcntl.h> #include <netdb.h> #include <netinet/in.h> #include <sys/socket.h> #include <arpa/telnet.h> const char echo_off_str [] = { IAC, WILL, TELOPT_ECHO, '\0' }; const char echo_on_str [] = { IAC, WONT, TELOPT_ECHO, '\0' }; const char go_ahead_str [] = { IAC, GA, '\0' }; #endif #include <sys/socket.h> #include <sys/types.h> /* * OS-dependent declarations. */ #if defined(_AIX) #include <sys/select.h> int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); void bzero args( ( char *b, int length ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int setsockopt args( ( int s, int level, int optname, void *optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); #endif #if defined(apollo) #include <unistd.h> void bzero args( ( char *b, int length ) ); #endif #if defined(__hpux) int accept args( ( int s, void *addr, int *addrlen ) ); int bind args( ( int s, const void *addr, int addrlen ) ); void bzero args( ( char *b, int length ) ); int getpeername args( ( int s, void *addr, int *addrlen ) ); int getsockname args( ( int s, void *name, int *addrlen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int setsockopt args( ( int s, int level, int optname, const void *optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); #endif #if defined(interactive) #include <net/errno.h> #include <sys/fcntl.h> #endif #if defined(linux) int close args( ( int fd ) ); int getpeername args( ( int s, struct sockaddr *name, socklen_t *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, socklen_t *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int socket args( ( int domain, int type, int protocol ) ); #endif #if defined(macintosh) #include <console.h> #include <fcntl.h> #include <unix.h> struct timeval { time_t tv_sec; time_t tv_usec; }; #if !defined(isascii) #define isascii(c) ( (c) < 0200 ) #endif static long theKeys [4]; int gettimeofday args( ( struct timeval *tp, void *tzp ) ); #endif #if defined(MIPS_OS) extern int errno; #endif #if defined(MSDOS) int gettimeofday args( ( struct timeval *tp, void *tzp ) ); int kbhit args( ( void ) ); #endif #if defined(NeXT) int close args( ( int fd ) ); int fcntl args( ( int fd, int cmd, int arg ) ); #if !defined(htons) u_short htons args( ( u_short hostshort ) ); #endif #if !defined(ntohl) u_long ntohl args( ( u_long hostlong ) ); #endif int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif #if defined(sequent) int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); int close args( ( int fd ) ); int fcntl args( ( int fd, int cmd, int arg ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); #if !defined(htons) u_short htons args( ( u_short hostshort ) ); #endif int listen args( ( int s, int backlog ) ); #if !defined(ntohl) u_long ntohl args( ( u_long hostlong ) ); #endif int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int setsockopt args( ( int s, int level, int optname, caddr_t optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif /* * This includes Solaris SYSV as well. */ #if defined(sun) int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, const struct sockaddr *name, int namelen ) ); void bzero args( ( char *b, int length ) ); int close args( ( int fd ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, void *) ); int listen args( ( int s, int backlog ) ); int read args( ( int fd, void *, size_t nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int setsockopt args( ( int s, int level, int optname, const char *optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); int write args( ( int fd, const void *, size_t nbyte ) ); #endif #if defined(ultrix) int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); void bzero args( ( char *b, int length ) ); int close args( ( int fd ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int setsockopt args( ( int s, int level, int optname, void *optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif /* * Global variables. */ DESCRIPTOR_DATA * descriptor_free; /* Free list for descriptors */ DESCRIPTOR_DATA * descriptor_list; /* All open descriptors */ DESCRIPTOR_DATA * d_next; /* Next descriptor in loop */ FILE * fpReserve; /* Reserved file handle */ bool god; /* All new chars are gods! */ bool merc_down; /* Shutdown */ bool wizlock; /* Game is wizlocked */ char str_boot_time[MAX_INPUT_LENGTH]; char crypt_pwd[MAX_INPUT_LENGTH]; time_t current_time; /* Time of this pulse */ /* Colour scale char list - Calamar */ char *scale[SCALE_COLS] = { L_RED, L_BLUE, L_GREEN, YELLOW }; /* * OS-dependent local functions. */ #if defined(unix) void game_loop_unix args( ( int control ) ); int init_socket args( ( int port ) ); void new_descriptor args( ( int control ) ); bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) ); bool write_to_descriptor args( ( int desc, char *txt, int length ) ); #endif /* * Other local functions (OS-independent). */ bool check_reconnect args( ( DESCRIPTOR_DATA *d, char *name, bool fConn ) ); bool check_kickoff args( ( DESCRIPTOR_DATA *d, char *name, bool fConn ) ); bool check_playing args( ( DESCRIPTOR_DATA *d, char *name ) ); int main args( ( int argc, char **argv ) ); void nanny args( ( DESCRIPTOR_DATA *d, char *argument ) ); bool process_output args( ( DESCRIPTOR_DATA *d, bool fPrompt ) ); void read_from_buffer args( ( DESCRIPTOR_DATA *d ) ); void stop_idling args( ( CHAR_DATA *ch ) ); void bust_a_prompt args( ( DESCRIPTOR_DATA *d ) ); void check_stats args( ( CHAR_DATA *ch ) ); void upgrade_demon args( ( CHAR_DATA *ch ) ); void motd args( ( CHAR_DATA *ch) ); int nice ( int ); int main( int argc, char **argv ) { struct timeval now_time; int port; #if defined(unix) int control; #endif /* * Memory debugging if needed. */ #if defined(MALLOC_DEBUG) malloc_debug( 2 ); #endif #ifdef RLIMIT_NOFILE #ifndef min # define min(a,b) (((a) < (b)) ? (a) : (b)) #endif { struct rlimit rlp; (void)getrlimit(RLIMIT_NOFILE, &rlp); rlp.rlim_cur=min(rlp.rlim_max,FD_SETSIZE); (void)setrlimit(RLIMIT_NOFILE, &rlp); } #endif /* * Init time and encryption. */ gettimeofday( &now_time, NULL ); current_time = (time_t) now_time.tv_sec; strcpy( str_boot_time, ctime( ¤t_time ) ); strcpy( crypt_pwd, "Don't bother." ); /* * Reserve one channel for our use. */ if ( ( fpReserve = fopen( NULL_FILE, "r" ) ) == NULL ) { perror( NULL_FILE ); exit( 1 ); } /* * Get the port number. */ port = 9002; if ( argc > 1 ) { if ( !is_number( argv[1] ) ) { fprintf( stderr, "Usage: %s [port #]\n", argv[0] ); exit( 1 ); } else if ( ( port = atoi( argv[1] ) ) <= 1024 ) { fprintf( stderr, "Port number must be above 1024.\n" ); exit( 1 ); } } nice(-10); /* * Run the game. */ #if defined(unix) control = init_socket( port ); boot_db( ); sprintf( log_buf, "God Wars is ready to rock on port %d.", port ); log_string( log_buf, 0 ); game_loop_unix( control ); close( control ); #endif /* * That's all, folks. */ log_string( "Normal termination of game.", 0 ); exit( 0 ); return 0; } #if defined(unix) int init_socket( int port ) { static struct sockaddr_in sa_zero; struct sockaddr_in sa; int x; int fd; if ( ( fd = socket( AF_INET, SOCK_STREAM, 0 ) ) < 0 ) { perror( "Init_socket: socket" ); exit( 1 ); } if ( setsockopt( fd, SOL_SOCKET, SO_REUSEADDR, (char *) &x, sizeof(x) ) < 0 ) { perror( "Init_socket: SO_REUSEADDR" ); close( fd ); exit( 1 ); } #if defined(SO_DONTLINGER) && !defined(SYSV) { struct linger ld; ld.l_onoff = 1; ld.l_linger = 1000; if ( setsockopt( fd, SOL_SOCKET, SO_DONTLINGER, (char *) &ld, sizeof(ld) ) < 0 ) { perror( "Init_socket: SO_DONTLINGER" ); close( fd ); exit( 1 ); } } #endif sa = sa_zero; sa.sin_family = AF_INET; sa.sin_port = htons( port ); if ( bind( fd, (struct sockaddr *) &sa, sizeof(sa) ) < 0 ) { perror( "Init_socket: bind" ); close( fd ); exit( 1 ); } if ( listen( fd, 3 ) < 0 ) { perror( "Init_socket: listen" ); close( fd ); exit( 1 ); } return fd; } #endif #if defined(unix) void excessive_cpu(int blx) { CHAR_DATA *vch; CHAR_DATA *vch_next; for ( vch = char_list; vch != NULL; vch = vch_next ) { vch_next = vch->next; if ( !IS_NPC(vch) ) { send_to_char("Mud frozen: Autosave and quit. The mud will reboot in 2 seconds.\n\r",vch); interpret( vch, "quit" ); } } exit(1); } void game_loop_unix( int control ) { static struct timeval null_time; struct timeval last_time; signal( SIGPIPE, SIG_IGN ); gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; /* Main loop */ while ( !merc_down ) { fd_set in_set; fd_set out_set; fd_set exc_set; DESCRIPTOR_DATA *d; int maxdesc; #if defined(MALLOC_DEBUG) if ( malloc_verify( ) != 1 ) abort( ); #endif /* * Poll all active descriptors. */ FD_ZERO( &in_set ); FD_ZERO( &out_set ); FD_ZERO( &exc_set ); FD_SET( control, &in_set ); maxdesc = control; for ( d = descriptor_list; d != NULL; d = d->next ) { maxdesc = UMAX( maxdesc, d->descriptor ); FD_SET( d->descriptor, &in_set ); FD_SET( d->descriptor, &out_set ); FD_SET( d->descriptor, &exc_set ); } if ( select( maxdesc+1, &in_set, &out_set, &exc_set, &null_time ) < 0 ) { perror( "Game_loop: select: poll" ); exit( 1 ); } /* * New connection? */ if ( FD_ISSET( control, &in_set ) ) new_descriptor( control ); /* * Kick out the freaky folks. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; if ( FD_ISSET( d->descriptor, &exc_set ) ) { FD_CLR( d->descriptor, &in_set ); FD_CLR( d->descriptor, &out_set ); if ( d->character ) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); } } /* * Process input. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; d->fcommand = FALSE; if ( FD_ISSET( d->descriptor, &in_set ) ) { if ( d->character != NULL ) d->character->timer = 0; if ( !read_from_descriptor( d ) ) { FD_CLR( d->descriptor, &out_set ); if ( d->character != NULL ) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); continue; } } if ( d->character != NULL && d->character->wait > 0 ) { --d->character->wait; continue; } read_from_buffer( d ); if ( d->incomm[0] != '\0' ) { d->fcommand = TRUE; stop_idling( d->character ); if ( d->connected == CON_PLAYING ) interpret( d->character, d->incomm ); else nanny( d, d->incomm ); d->incomm[0] = '\0'; } } /* * Autonomous game motion. */ update_handler( ); /* * Output. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; if ( ( d->fcommand || d->outtop > 0 ) && FD_ISSET(d->descriptor, &out_set) ) { if ( !process_output( d, TRUE ) ) { if ( d->character != NULL ) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); } } } /* * Synchronize to a clock. * Sleep( last_time + 1/PULSE_PER_SECOND - now ). * Careful here of signed versus unsigned arithmetic. */ { struct timeval now_time; long secDelta; long usecDelta; gettimeofday( &now_time, NULL ); usecDelta = ((int) last_time.tv_usec) - ((int) now_time.tv_usec) + 1000000 / PULSE_PER_SECOND; secDelta = ((int) last_time.tv_sec ) - ((int) now_time.tv_sec ); while ( usecDelta < 0 ) { usecDelta += 1000000; secDelta -= 1; } while ( usecDelta >= 1000000 ) { usecDelta -= 1000000; secDelta += 1; } if ( secDelta > 0 || ( secDelta == 0 && usecDelta > 0 ) ) { struct timeval stall_time; stall_time.tv_usec = usecDelta; stall_time.tv_sec = secDelta; if ( select( 0, NULL, NULL, NULL, &stall_time ) < 0 ) { perror( "Game_loop: select: stall" ); exit( 1 ); } } } gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; } return; } #endif #if defined(unix) void new_descriptor( int control ) { static DESCRIPTOR_DATA d_zero; char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *dnew; BAN_DATA *pban; struct sockaddr_in sock; /* struct hostent *from; */ int desc; int size; size = sizeof(sock); getsockname( control, (struct sockaddr *) &sock, &size ); if ( ( desc = accept( control, (struct sockaddr *) &sock, &size) ) < 0 ) { perror( "New_descriptor: accept" ); return; } #if !defined(FNDELAY) #define FNDELAY O_NDELAY #endif if ( fcntl( desc, F_SETFL, FNDELAY ) == -1 ) { perror( "New_descriptor: fcntl: FNDELAY" ); return; } /* * Cons a new descriptor. */ if ( descriptor_free == NULL ) { dnew = alloc_perm( sizeof(*dnew) ); } else { dnew = descriptor_free; descriptor_free = descriptor_free->next; } *dnew = d_zero; dnew->descriptor = desc; dnew->connected = CON_GET_NAME; dnew->outsize = 2000; dnew->outbuf = alloc_mem( dnew->outsize ); size = sizeof(sock); if ( getpeername( desc, (struct sockaddr *) &sock, &size ) < 0 ) { perror( "New_descriptor: getpeername" ); dnew->host = str_dup( "(unknown)" ); } else { /* * Would be nice to use inet_ntoa here but it takes a struct arg, * which ain't very compatible between gcc and system libraries. */ int addr; addr = ntohl( sock.sin_addr.s_addr ); sprintf( buf, "%d.%d.%d.%d", ( addr >> 24 ) & 0xFF, ( addr >> 16 ) & 0xFF, ( addr >> 8 ) & 0xFF, ( addr ) & 0xFF ); sprintf( log_buf, "Sock.sinaddr: %s", buf ); log_string( log_buf, dnew->descriptor); /* Commented out to cut out gethostbyaddr lag. It seems this function can * halt a process mid-execution if trying to get an invalid/masqueraded * address. Wizcommand gethost can be used to find this information on demand. * - Puck from = gethostbyaddr( (char *) &sock.sin_addr, sizeof(sock.sin_addr), AF_INET ); dnew->host = str_dup( from ? from->h_name : buf ); */ dnew->host = str_dup( buf ); } /* * Swiftest: I added the following to ban sites. I don't * endorse banning of sites, but Copper has few descriptors now * and some people from certain sites keep abusing access by * using automated 'autodialers' and leaving connections hanging. * * Furey: added suffix check by request of Nickel of HiddenWorlds. */ for ( pban = ban_list; pban != NULL; pban = pban->next ) { if ( !str_suffix( pban->name, dnew->host ) ) { write_to_descriptor( desc, "Your site has been banned from this Mud.\n\r", 0 ); close( desc ); free_string( dnew->host ); free_string( dnew->host2 ); free_mem( dnew->outbuf, dnew->outsize ); dnew->next = descriptor_free; descriptor_free = dnew; return; } } /* * Init descriptor data. */ dnew->next = descriptor_list; descriptor_list = dnew; /* * Send the greeting. */ { extern char * help_greeting; if ( help_greeting[0] == '.' ) write_to_buffer( dnew, help_greeting+1, 0 ); else write_to_buffer( dnew, help_greeting , 0 ); } return; } #endif void close_socket( DESCRIPTOR_DATA *dclose ) { CHAR_DATA *ch; if ( dclose->outtop > 0 ) process_output( dclose, FALSE ); if ( dclose->snoop_by != NULL ) { write_to_buffer( dclose->snoop_by, "Your victim has left the game.\n\r", 0 ); } if ( dclose->character != NULL && dclose->connected == CON_PLAYING && IS_NPC(dclose->character) ) do_return(dclose->character,""); { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->snoop_by == dclose ) d->snoop_by = NULL; } } if ( ( ch = dclose->character ) != NULL ) { sprintf( log_buf, "Closing link to %s.", ch->name ); log_string( log_buf, dclose->descriptor ); /* If ch is writing note or playing, just lose link otherwise clear char */ if (( dclose->connected == CON_PLAYING ) || ((dclose->connected >= CON_NOTE_TO) && (dclose->connected <= CON_NOTE_FINISH))) { if (IS_NPC(ch) || ch->pcdata->obj_vnum == 0) act( "$n has lost $s link.", ch, NULL, NULL, TO_ROOM ); ch->desc = NULL; } else { free_char( dclose->character ); } } if ( d_next == dclose ) d_next = d_next->next; if ( dclose == descriptor_list ) { descriptor_list = descriptor_list->next; } else { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d && d->next != dclose; d = d->next ) ; if ( d != NULL ) d->next = dclose->next; else bug( "Close_socket: dclose not found.", 0 ); } close( dclose->descriptor ); free_string( dclose->host ); free_string( dclose->host2 ); /* RT socket leak fix */ free_mem( dclose->outbuf, dclose->outsize ); dclose->next = descriptor_free; descriptor_free = dclose; return; } /* For a better kickoff message :) KaVir */ void close_socket2( DESCRIPTOR_DATA *dclose, bool kickoff ) { CHAR_DATA *ch; if ( dclose->outtop > 0 ) process_output( dclose, FALSE ); if ( dclose->snoop_by != NULL ) { write_to_buffer( dclose->snoop_by, "Your victim has left the game.\n\r", 0 ); } if ( dclose->character != NULL && dclose->connected == CON_PLAYING && IS_NPC(dclose->character) ) do_return(dclose->character,""); { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->snoop_by == dclose ) d->snoop_by = NULL; } } if ( ( ch = dclose->character ) != NULL ) { if ( dclose->connected == CON_PLAYING ) { if (kickoff) act( "$n doubles over in agony and $s eyes roll up into $s head.", ch, NULL, NULL, TO_ROOM ); save_char_obj( ch ); ch->desc = NULL; } else { free_char( dclose->character ); } } if ( d_next == dclose ) d_next = d_next->next; if ( dclose == descriptor_list ) { descriptor_list = descriptor_list->next; } else { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d && d->next != dclose; d = d->next ) ; if ( d != NULL ) d->next = dclose->next; else bug( "Close_socket: dclose not found.", 0 ); } close( dclose->descriptor ); free_string( dclose->host ); free_string( dclose->host2 ); dclose->next = descriptor_free; descriptor_free = dclose; return; } bool read_from_descriptor( DESCRIPTOR_DATA *d ) { int iStart; /* Hold horses if pending command already. */ if ( d->incomm[0] != '\0' ) return TRUE; /* Check for overflow. */ iStart = strlen(d->inbuf); if ( iStart >= sizeof(d->inbuf) - 10 ) { if (d != NULL && d->character != NULL) sprintf( log_buf, "%s input overflow!", d->character->lasthost ); else sprintf( log_buf, "%s input overflow!", d->host ); log_string( log_buf, d->descriptor ); write_to_descriptor( d->descriptor, "\n\r*** PUT A LID ON IT!!! ***\n\r", 0 ); return FALSE; } /* Snarf input. */ #if defined(MSDOS) || defined(unix) for ( ; ; ) { int nRead; nRead = read( d->descriptor, d->inbuf + iStart, sizeof(d->inbuf) - 10 - iStart ); if ( nRead > 0 ) { iStart += nRead; if ( d->inbuf[iStart-1] == '\n' || d->inbuf[iStart-1] == '\r' ) break; } else if ( nRead == 0 ) { log_string( "EOF encountered on read.", d->descriptor ); return FALSE; } else if ( errno == EWOULDBLOCK ) break; else { perror( "Read_from_descriptor" ); return FALSE; } } #endif d->inbuf[iStart] = '\0'; return TRUE; } /* * Transfer one line from input buffer to input line. */ void read_from_buffer( DESCRIPTOR_DATA *d ) { int i, j, k; /* * Hold horses if pending command already. */ if ( d->incomm[0] != '\0' ) return; /* * Look for at least one new line. */ for ( i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ ) { if ( d->inbuf[i] == '\0' ) return; } /* * Canonical input processing. */ for ( i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ ) { if ( k >= MAX_INPUT_LENGTH - 2 ) { write_to_descriptor( d->descriptor, "Line too long.\n\r", 0 ); /* skip the rest of the line */ for ( ; d->inbuf[i] != '\0'; i++ ) { if ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' ) break; } d->inbuf[i] = '\n'; d->inbuf[i+1] = '\0'; break; } if ( d->inbuf[i] == '\b' && k > 0 ) --k; else if ( isascii((int)d->inbuf[i]) && isprint((int)d->inbuf[i]) ) d->incomm[k++] = d->inbuf[i]; } /* * Finish off the line. */ if ( k == 0 ) d->incomm[k++] = ' '; d->incomm[k] = '\0'; /* * Deal with bozos with #repeat 1000 ... *//* if ( k > 1 || d->incomm[0] == '!' ) { if ( d->incomm[0] != '!' && strcmp( d->incomm, d->inlast ) ) { d->repeat = 0; } else { if ( ++d->repeat >= 40 ) { if (d != NULL && d->character != NULL) sprintf( log_buf, "%s input spamming!", d->character->lasthost ); else sprintf( log_buf, "%s input spamming!", d->host ); log_string( log_buf, d->descriptor ); write_to_descriptor( d->descriptor, "\n\r*** PUT A LID ON IT!!! ***\n\r", 0 ); strcpy( d->incomm, "quit" ); } } }*/ /* * Do '!' substitution. */ if ( d->incomm[0] == '!' ) strcpy( d->incomm, d->inlast ); else strcpy( d->inlast, d->incomm ); /* * Shift the input buffer. */ while ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' ) i++; for ( j = 0; ( d->inbuf[j] = d->inbuf[i+j] ) != '\0'; j++ ) ; return; } /* * Low level output function. */ bool process_output( DESCRIPTOR_DATA *d, bool fPrompt ) { extern bool merc_down; /* * Bust a prompt. */ if ( fPrompt && !merc_down && d->connected == CON_PLAYING ) { CHAR_DATA *ch; CHAR_DATA *victim; ch = d->original ? d->original : d->character; if ( IS_SET(ch->act, PLR_BLANK) ) write_to_buffer( d, "\n\r", 2 ); if (IS_SET(ch->act, PLR_PROMPT) && IS_EXTRA(ch, EXTRA_PROMPT)) bust_a_prompt( d ); else if ( IS_SET(ch->act, PLR_PROMPT) ) { char buf[MAX_STRING_LENGTH]; char cond[MAX_INPUT_LENGTH]; char hit_str[MAX_INPUT_LENGTH]; char mana_str[MAX_INPUT_LENGTH]; char move_str[MAX_INPUT_LENGTH]; char exp_str[MAX_INPUT_LENGTH]; ch = d->character; if (IS_HEAD(ch,LOST_HEAD) || IS_EXTRA(ch,EXTRA_OSWITCH)) { sprintf(exp_str, "%d", ch->exp); COL_SCALE(exp_str, ch, ch->exp, 1000); sprintf( buf, "<[%sX] [?H ?M ?V]> ",exp_str ); } else if (ch->position == POS_FIGHTING) { victim = ch->fighting; if ((victim->hit*100/victim->max_hit) < 25) { strcpy(cond, "Awful"); ADD_COLOUR(ch, cond, L_RED); } else if ((victim->hit*100/victim->max_hit) < 50) { strcpy(cond, "Poor"); ADD_COLOUR(ch, cond, L_BLUE); } else if ((victim->hit*100/victim->max_hit) < 75) { strcpy(cond, "Fair"); ADD_COLOUR(ch, cond, L_GREEN); } else if ((victim->hit*100/victim->max_hit) < 100) { strcpy(cond, "Good"); ADD_COLOUR(ch, cond, YELLOW); } else if ((victim->hit*100/victim->max_hit) >= 100) { strcpy(cond, "Perfect"); ADD_COLOUR(ch, cond, L_CYAN); } sprintf(hit_str, "%d", ch->hit); COL_SCALE(hit_str, ch, ch->hit, ch->max_hit); sprintf(mana_str, "%d", ch->mana); COL_SCALE(mana_str, ch, ch->mana, ch->max_mana); sprintf(move_str, "%d", ch->move); COL_SCALE(move_str, ch, ch->move, ch->max_move); sprintf( buf, "<[%s] [%sH %sM %sV]> ", cond, hit_str, mana_str, move_str ); } else { sprintf(hit_str, "%d", ch->hit); COL_SCALE(hit_str, ch, ch->hit, ch->max_hit); sprintf(mana_str, "%d", ch->mana); COL_SCALE(mana_str, ch, ch->mana, ch->max_mana); sprintf(move_str, "%d", ch->move); COL_SCALE(move_str, ch, ch->move, ch->max_move); sprintf(exp_str, "%d", ch->exp); COL_SCALE(exp_str, ch, ch->exp, 1000); sprintf( buf, "<[%s] [%sH %sM %sV]> ",exp_str, hit_str, mana_str, move_str ); } write_to_buffer( d, buf, 0 ); } if ( IS_SET(ch->act, PLR_TELNET_GA) ) write_to_buffer( d, go_ahead_str, 0 ); } /* * Short-circuit if nothing to write. */ if ( d->outtop == 0 ) return TRUE; /* * Snoop-o-rama. */ if ( d->snoop_by != NULL ) { write_to_buffer( d->snoop_by, "% ", 2 ); write_to_buffer( d->snoop_by, d->outbuf, d->outtop ); } /* * OS-dependent output. */ if ( !write_to_descriptor( d->descriptor, d->outbuf, d->outtop ) ) { d->outtop = 0; return FALSE; } else { d->outtop = 0; return TRUE; } } /* * Append onto an output buffer. */ void write_to_buffer( DESCRIPTOR_DATA *d, const char *txt, int length ) { char tb[MAX_STRING_LENGTH], ccode; int i,j; bool ansi, grfx = FALSE; /* * Find length in case caller didn't. */ if ( length <= 0 ) length = strlen(txt); if ( length >= MAX_STRING_LENGTH ) { bug( "Write_to_buffer: Way too big. Closing.", 0 ); return; } if (d->character == NULL || d->connected != CON_PLAYING) ansi = FALSE; else ansi = (IS_SET(d->character->act, PLR_ANSI)) ? TRUE : FALSE; /* * Initial \n\r if needed. */ if ( d->outtop == 0 && !d->fcommand ) { d->outbuf[0] = '\n'; d->outbuf[1] = '\r'; d->outtop = 2; } /* * Expand d->outbuf for ansi info */ j = 0; ccode = '3'; tb[0] = '\0'; for (i = 0; i < length ; i++) { if (txt[i] == '\n') { /* added to fix stupid PC telnet incompatibility with the rest of the world */ tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm'; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = '4'; tb[j++] = '0'; tb[j++] = 'm'; /* end. */ tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = 'm'; } if (txt[i] == '#' || txt[i] == '@') //&& txt[i+1] != 'I' && txt[i+1] != 'N') { if (txt[i] == '#') ccode = '3'; else ccode = '4'; i++; switch (txt[i]) { default : break; case '#': tb[j++] = '#'; break; case '@': tb[j++] = '@'; break; case '-': tb[j++] = '~'; break; case '+': tb[j++] = '%'; break; case 'I': case 'i': tb[j++] = 27; tb[j++] = '['; tb[j++] = '7'; tb[j++] = 'm'; break; /* Underline */ case 'u': case 'U': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '4'; tb[j++] = 'm'; break; /* Flash */ case 'f': case 'F': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '5'; tb[j++] = 'm'; break; /* White */ case 'W': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm'; break; /* Grey */ case 'w': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm'; break; /* Red */ case 'R': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case 'r': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; /* Green */ case 'G': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case 'g': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; /* Yellow */ case 'Y': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case 'y': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; /* Blue */ case 'B': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case 'b': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; /* Purple */ case 'P': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm'; break; case 'p': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm'; break; /* Cyan */ case 'C': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm'; break; case 'c': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm'; break; case 'N': case 'n': /* added to fix stupid PC telnet incompatibility with the rest of the world */ tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = '3'; tb[j++] = '7'; tb[j++] = 'm'; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = '4'; tb[j++] = '0'; tb[j++] = 'm'; /* end. */ tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = 'm'; break; } } else tb[j++] = txt[i]; } { tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = 'm'; if (grfx) { tb[j++] = 27; tb[j++]='('; tb[j++]='B'; } } tb[j] = '\0'; length = j; /* * Expand the buffer as needed. */ while ( d->outtop + length >= d->outsize ) { char *outbuf; if (d->outsize >= 32000) { bug("Buffer overflow. Closing.\n\r",0); close_socket(d); return; } outbuf = alloc_mem( 2 * d->outsize ); strncpy( outbuf, d->outbuf, d->outtop ); free_mem( d->outbuf, d->outsize ); d->outbuf = outbuf; d->outsize *= 2; } /* * Copy. */ strncpy( d->outbuf + d->outtop, tb, length); d->outtop += length; return; } /* * Lowest level output function. * Write a block of text to the file descriptor. * If this gives errors on very long blocks (like 'ofind all'), * try lowering the max block size. */ bool write_to_descriptor( int desc, char *txt, int length ) { int iStart; int nWrite; int nBlock; if ( length <= 0 ) length = strlen(txt); for ( iStart = 0; iStart < length; iStart += nWrite ) { nBlock = UMIN( length - iStart, 4096 ); if ( ( nWrite = write( desc, txt + iStart, nBlock ) ) < 0 ) { perror( "Write_to_descriptor" ); return FALSE; } } return TRUE; } /* * Deal with sockets that haven't logged in yet. */ void nanny( DESCRIPTOR_DATA *d, char *argument ) { char buf[MAX_STRING_LENGTH]; char kav[MAX_STRING_LENGTH]; char letter[MAX_STRING_LENGTH]; CHAR_DATA *ch; char *pwdnew; char *p; char *strtime; int char_age = 17; bool fOld; while ( isspace((int)*argument) ) argument++; ch = d->character; switch ( d->connected ) { default: bug( "Nanny: bad d->connected %d.", d->connected ); close_socket( d ); return; case CON_GET_NAME: argument[0] = UPPER(argument[0]); if ( !check_parse_name( argument ) ) { write_to_buffer( d, "Illegal name, try another.\n\rName: ", 0 ); return; } sprintf(kav,"%s trying to connect.", argument); log_string( kav, d->descriptor ); fOld = load_char_short( d, argument ); ch = d->character; if ( IS_SET(ch->act, PLR_DENY) ) { sprintf( log_buf, "Denying access to %s@%s.", argument, ch->lasthost ); log_string( log_buf, d->descriptor ); write_to_buffer( d, "You are denied access.\n\r", 0 ); close_socket( d ); return; } else if ( IS_EXTRA(ch, EXTRA_BORN) && char_age < 15 ) { char agebuf [MAX_INPUT_LENGTH]; if (char_age == 14) sprintf(agebuf, "You cannot play for another year.\n\r" ); else sprintf(agebuf, "You cannot play for another %d years.\n\r", (15 - years_old(ch)) ); write_to_buffer(d, agebuf, 0); close_socket( d ); return; } if ( check_reconnect( d, argument, FALSE ) ) { fOld = TRUE; } else { /* Check max number of players - KaVir */ DESCRIPTOR_DATA *dcheck; DESCRIPTOR_DATA *dcheck_next; int countdesc = 0; int max_players = 150; for (dcheck = descriptor_list; dcheck != NULL; dcheck = dcheck_next) { dcheck_next = dcheck->next; countdesc++; } if ( countdesc > max_players && !IS_IMMORTAL(ch) ) { write_to_buffer( d, "Too many players connected, please try again in a couple of minutes.\n\r", 0 ); close_socket( d ); return; } if ( wizlock && !IS_IMMORTAL(ch) ) { write_to_buffer( d, "The game is wizlocked.\n\r", 0 ); close_socket( d ); return; } } if ( fOld ) { /* Old player */ write_to_buffer( d, "Please enter password: ", 0 ); write_to_buffer( d, echo_off_str, 0 ); d->connected = CON_GET_OLD_PASSWORD; return; } else { /* New player */ sprintf( buf, "You want %s engraved on your tombstone (Y/N)? ", argument ); write_to_buffer( d, buf, 0 ); d->connected = CON_CONFIRM_NEW_NAME; return; } break; case CON_GET_OLD_PASSWORD: #if defined(unix) write_to_buffer( d, "\n\r", 2 ); #endif if ( ch == NULL || (!IS_EXTRA(ch,EXTRA_NEWPASS) && strcmp( argument, ch->pcdata->pwd ) && strcmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd ))) { write_to_buffer( d, "Wrong password.\n\r", 0 ); close_socket( d ); return; } else if ( ch == NULL || (IS_EXTRA(ch,EXTRA_NEWPASS) && strcmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd ))) { write_to_buffer( d, "Wrong password.\n\r", 0 ); close_socket( d ); return; } write_to_buffer( d, echo_on_str, 0 ); if ( check_reconnect( d, ch->name, TRUE ) ) return; if ( check_playing( d, ch->name ) ) return; if (ch->level > 1) { sprintf(kav,ch->name); free_char(d->character); d->character = NULL; fOld = load_char_obj( d, kav ); ch = d->character; if ( fOld && ch->lasthost != NULL && strlen(ch->lasthost) > 1 && ch->lasttime != NULL && strlen(ch->lasttime) > 1 ) { sprintf(kav,"Last connected from %s at %s\n\r",ch->lasthost,ch->lasttime); write_to_buffer( d, kav, 0 ); } else if ( fOld && ch->lasthost != NULL && strlen(ch->lasthost) > 1 ) { sprintf(kav,"Last connected from %s.\n\r",ch->lasthost); write_to_buffer( d, kav, 0 ); } } if ( !IS_EXTRA(ch,EXTRA_NEWPASS) && strlen(argument) > 1) { sprintf(kav,"%s %s",argument,argument); do_password(ch,kav);} if (ch->lasthost != NULL) free_string(ch->lasthost); if (ch->lasthost != NULL) ch->lasthost = str_dup(ch->desc->host); else ch->lasthost = str_dup("(unknown)"); strtime = ctime( ¤t_time ); strtime[strlen(strtime)-1] = '\0'; free_string(ch->lasttime); ch->lasttime = str_dup( strtime ); sprintf( log_buf, "%s@%s has connected.", ch->name, ch->lasthost ); log_string( log_buf, d->descriptor ); /* In case we have level 4+ players from another merc mud, or * players who have somehow got file access and changed their pfiles. */ if ( ch->level > 3 && ch->trust == 0) ch->level = 3; else { if ( ch->level > MAX_LEVEL ) ch->level = MAX_LEVEL; if ( ch->trust > MAX_LEVEL) ch->trust = MAX_LEVEL; } if ( IS_HERO(ch) ) do_help( ch, "imotd" ); do_help( ch, "motd" ); d->connected = CON_PLAYING; motd(ch); // d->connected = CON_READ_MOTD; break; case CON_CONFIRM_NEW_NAME: switch ( *argument ) { case 'y': case 'Y': sprintf( buf, "New character.\n\rGive me a password for %s: %s", ch->name, echo_off_str ); write_to_buffer( d, buf, 0 ); d->connected = CON_GET_NEW_PASSWORD; break; case 'n': case 'N': write_to_buffer( d, "Ok, what IS it, then? ", 0 ); free_char( d->character ); d->character = NULL; d->connected = CON_GET_NAME; break; default: write_to_buffer( d, "Please type Yes or No? ", 0 ); break; } break; case CON_GET_NEW_PASSWORD: #if defined(unix) write_to_buffer( d, "\n\r", 2 ); #endif if ( strlen(argument) < 5 ) { write_to_buffer( d, "Password must be at least five characters long.\n\rPassword: ", 0 ); return; } pwdnew = crypt( argument, ch->name ); for ( p = pwdnew; *p != '\0'; p++ ) { if ( *p == '~' ) { write_to_buffer( d, "New password not acceptable, try again.\n\rPassword: ", 0 ); return; } } free_string( ch->pcdata->pwd ); ch->pcdata->pwd = str_dup( pwdnew ); write_to_buffer( d, "Please retype password: ", 0 ); d->connected = CON_CONFIRM_NEW_PASSWORD; break; case CON_CONFIRM_NEW_PASSWORD: #if defined(unix) write_to_buffer( d, "\n\r", 2 ); #endif if ( strcmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd ) ) { write_to_buffer( d, "Passwords don't match.\n\rRetype password: ", 0 ); d->connected = CON_GET_NEW_PASSWORD; return; } write_to_buffer( d, echo_on_str, 0 ); write_to_buffer( d, "What is your sex (M/F)? ", 0 ); d->connected = CON_GET_NEW_SEX; break; case CON_GET_NEW_SEX: switch ( argument[0] ) { case 'm': case 'M': ch->sex = SEX_MALE; break; case 'f': case 'F': ch->sex = SEX_FEMALE; break; default: write_to_buffer( d, "That's not a sex.\n\rWhat IS your sex? ", 0 ); return; } ch->pcdata->perm_str=number_range(10,16); ch->pcdata->perm_int=number_range(10,16); ch->pcdata->perm_wis=number_range(10,16); ch->pcdata->perm_dex=number_range(10,16); ch->pcdata->perm_con=number_range(10,16); sprintf( log_buf, "%s@%s new player.", ch->name, d->host ); log_string( log_buf, d->descriptor ); write_to_buffer( d, "\n\r", 2 ); do_help( ch, "motd" ); // d->connected = CON_READ_MOTD; motd(ch); d->connected = CON_PLAYING; break; case CON_READ_MOTD: write_to_buffer( d, "\n\r\n\rWelcome to The Gathering.\n\r\n\rGreat nations built from the bones of the dead,\n\rWith mud and straw, blood and sweat,\n\rYou know your worth when your enemies\n\rPraise your architecture of aggression!\n\r\n\r", 0 ); ch->next = char_list; char_list = ch; d->connected = CON_PLAYING; ch->position = POS_STANDING; if (IS_CLASS(ch, CLASS_VAMPIRE)) { int ch_age = ((get_age(ch) - 17) * 2 ); if (ch_age >= 400) ch->pcdata->rank = AGE_METHUSELAH; else if (ch_age >= 200 ) ch->pcdata->rank = AGE_ELDER; else if (ch_age >= 100 ) ch->pcdata->rank = AGE_ANCILLA; else ch->pcdata->rank = AGE_NEONATE; } if (IS_CLASS(ch, CLASS_WEREWOLF) && ch->class > 0 && ch->pcdata->stats[WOLF_AUSPICE] == 0) { ch->pcdata->stats[WOLF_AUSPICE] = number_range(1, 28); sprintf(buf, "%s assigned lunar birthday: %d.", ch->name, ch->pcdata->stats[WOLF_AUSPICE]); log_string(buf, 0); } if ( ch->level == 0 ) { ch->level = 1; ch->exp = 0; ch->max_hit = 3000; ch->max_mana= 1500; ch->max_move= 1500; ch->hit = ch->max_hit; ch->mana = ch->max_mana; ch->move = ch->max_move; ch->class = 0; ch->special = 0; set_title( ch, "the mortal" ); send_to_char("--------------------------------------------------------------------------------\n\r",ch); send_to_char("If you need help, try talking to the spirit of mud school!\n\r",ch); send_to_char("--------------------------------------------------------------------------------\n\r",ch); char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) ); do_look( ch, "auto" ); } else if (!IS_NPC(ch) && ch->pcdata->obj_vnum != 0) { if (ch->in_room != NULL) char_to_room( ch, ch->in_room ); else char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) ); bind_char(ch); } else if ( ch->in_room != NULL ) { char_to_room( ch, ch->in_room ); do_board (ch, ""); /* Show board status */ do_look( ch, "auto" ); } else if ( IS_IMMORTAL(ch) ) { char_to_room( ch, get_room_index( ROOM_VNUM_CHAT ) ); do_look( ch, "auto" ); } else { char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLE ) ); do_look( ch, "auto" ); } if ( IS_EXTRA(ch, EXTRA_OSWITCH) && IS_CLASS(ch, CLASS_DEMON) ) { do_humanform(ch,""); do_clearstats(ch,""); check_stats(ch); break; } else if (ch->level >=7) sprintf(buf,"#Y%s has entered The Gathering.", ch->name); else sprintf(buf,"#Y%s %s", ch->name, (ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0') ? ch->pcdata->bamfin : "has entered The Gathering."); do_info(ch,buf); act( "$n has entered the game.", ch, NULL, NULL, TO_ROOM ); room_text(ch,">ENTER<"); if ( IS_EXTRA(ch, EXTRA_OSWITCH) && IS_CLASS(ch, CLASS_DEMON) ) do_humanform (ch,""); do_clearstats (ch,""); check_stats(ch); if ( ch->in_room->sector_type == SECT_HQ && ch->level < 7) do_recall(ch,""); break; case CON_NOTE_TO: if (!ch->pcdata->in_progress) { d->connected = CON_PLAYING; bug ("nanny: In CON_NOTE_TO, but no note in progress",0); break; } strcpy (buf, argument); smash_tilde (buf); /* change ~ to - as we save this field as a string later */ switch (ch->pcdata->board->force_type) { case DEF_NORMAL: /* default field */ if (!buf[0]) /* empty string? */ { ch->pcdata->in_progress->to_list = str_dup (ch->pcdata->board->names); sprintf (buf, "Assumed default recipient: %s\n\r", ch->pcdata->board->names); write_to_buffer (d, buf, 0); } else ch->pcdata->in_progress->to_list = str_dup (buf); break; case DEF_INCLUDE: /* forced default */ if (!is_name (ch->pcdata->board->names, buf)) { strcat (buf, " "); strcat (buf, ch->pcdata->board->names); ch->pcdata->in_progress->to_list = str_dup(buf); sprintf (buf, "\n\rYou did not specify %s as recipient, so it was automatically added.\n\r" "New To : %s\n\r", ch->pcdata->board->names, ch->pcdata->in_progress->to_list); write_to_buffer (d, buf, 0); } else ch->pcdata->in_progress->to_list = str_dup (buf); break; case DEF_EXCLUDE: /* forced exclude */ if (is_full_name (ch->pcdata->board->names, buf)) { sprintf (buf, "You are not allowed to send notes to %s on this board. Try again.\n\r" "To: ", ch->pcdata->board->names); write_to_buffer (d, buf, 0); return; /* return from nanny, not changing to the next state! */ } else ch->pcdata->in_progress->to_list = str_dup (buf); break; case DEF_CLAN: if (IS_CLASS(ch, CLASS_MAGE)) { char color[5]; sprintf(color, "%d", ch->pcdata->powers[MPOWER_RUNE0]); ch->pcdata->in_progress->to_list = str_dup(color); } else ch->pcdata->in_progress->to_list = str_dup(ch->clan); break; } write_to_buffer (d, "\n\rSubject: ", 0); d->connected = CON_NOTE_SUBJECT; break; /* to */ case CON_NOTE_SUBJECT: if (!ch->pcdata->in_progress) { d->connected = CON_PLAYING; bug ("nanny: In CON_NOTE_SUBJECT, but no note in progress",0); break; } strcpy (buf, argument); smash_tilde (buf); /* Do not allow empty subjects */ if (!buf[0]) { write_to_buffer (d, "Please find a meaningful subject!\n\r",0); write_to_buffer (d, "Subject: ", 0); } else if (strlen(buf) > 60) { write_to_buffer (d, "No, no. This is just the Subject. You're note writing the note yet. Twit.\n\r",0); } else /* advance to next stage */ { ch->pcdata->in_progress->subject = str_dup(buf); if (IS_IMMORTAL(ch)) /* immortals get to choose number of expire days */ { sprintf (buf,"\n\rHow many days do you want this note to expire in?\n\r" "Press Enter for default value for this board, %d days.\n\r" "Expire: ", ch->pcdata->board->purge_days); write_to_buffer (d, buf, 0); d->connected = CON_NOTE_EXPIRE; } else { ch->pcdata->in_progress->expire = current_time + ch->pcdata->board->purge_days * 24L * 3600L; write_to_buffer (d, "\n\rEnter text. Type ~ or END on an empty line to end note.\n\r" "=======================================================\n\r",0); d->connected = CON_NOTE_TEXT; } } break; /* subject */ case CON_NOTE_EXPIRE: { time_t expire; int days; if (!ch->pcdata->in_progress) { d->connected = CON_PLAYING; bug ("nanny: In CON_NOTE_EXPIRE, but no note in progress",0); break; } /* Numeric argument. no tilde smashing */ strcpy (buf, argument); if (!buf[0]) /* assume default expire */ days = ch->pcdata->board->purge_days; else /* use this expire */ if (!is_number(buf)) { write_to_buffer (d,"Write the number of days!\n\r",0); write_to_buffer (d,"Expire: ",0); return; } else { days = atoi (buf); if (days <= 0) { write_to_buffer (d, "This is a positive MUD. Use positive numbers only! :)\n\r",0); write_to_buffer (d,"Expire: ",0); return; } } expire = current_time + (days*24L*3600L); /* 24 hours, 3600 seconds */ ch->pcdata->in_progress->expire = expire; /* note that ctime returnx XXX\n so we only need to add an \r */ sprintf (buf, "This note will expire %s\r",ctime(&expire)); write_to_buffer (d,buf,0); write_to_buffer (d, "\n\rEnter text. Type ~ or END on an empty line to end note.\n\r" "=======================================================\n\r",0); d->connected = CON_NOTE_TEXT; break; } /* expire */ case CON_NOTE_TEXT: { if (!ch->pcdata->in_progress) { d->connected = CON_PLAYING; bug ("nanny: In CON_NOTE_TEXT, but no note in progress",0); break; } /* First, check for EndOfNote marker */ strcpy (buf, argument); if ((!str_cmp(buf, "~")) || (!str_cmp(buf, "END"))) { write_to_buffer (d, "\n\r(C)ontinue, (V)iew, (P)ost or (F)orget it?\n\r",0); d->connected = CON_NOTE_FINISH; return; } smash_tilde (buf); /* smash it now */ /* Check for too long lines. Do not allow lines longer than 75 chars */ if (strlen (buf) > MAX_LINE_LENGTH) { write_to_buffer (d, "Too long line rejected. Do NOT go over 75 characters!\n\r",0); return; } /* Not end of note. Copy current text into temp buffer, add new line, and copy back */ /* How would the system react to strcpy( , NULL) ? */ if (ch->pcdata->in_progress->text) { strcpy (letter, ch->pcdata->in_progress->text); free_string (ch->pcdata->in_progress->text); ch->pcdata->in_progress->text = NULL; /* be sure we don't free it twice */ } else strcpy (letter, ""); /* Check for overflow */ if ((strlen(letter) + strlen (buf)) > MAX_NOTE_TEXT) { /* Note too long, take appropriate steps */ write_to_buffer (d, "Note too long. Autosplitting <TO BE IMPLEMENTED\n\r", 0); free_note (ch->pcdata->in_progress); d->connected = CON_PLAYING; return; } /* Add new line to the buffer */ strcat (letter, buf); strcat (letter, "\r\n"); /* new line. \r first to make note files better readable */ /* allocate dynamically */ ch->pcdata->in_progress->text = str_dup (letter); break; } /* con_note_text */ case CON_NOTE_FINISH: if (!ch->pcdata->in_progress) { d->connected = CON_PLAYING; bug ("nanny: In CON_NOTE_FINISH, but no note in progress",0); break; } switch (tolower(argument[0])) { case 'c': /* keep writing */ write_to_buffer (d,"Continuing note...\n\r",0); d->connected = CON_NOTE_TEXT; break; case 'v': /* view note so far */ if (ch->pcdata->in_progress->text) { write_to_buffer (d,"Text of your note so far:\n\r",0); write_to_buffer (d, ch->pcdata->in_progress->text, 0); } else write_to_buffer (d,"You haven't written a thing!\n\r",0); write_to_buffer (d, "\n\r(C)ontinue, (V)iew, (P)ost or (F)orget it?\n\r",0); break; case 'p': /* post note */ if (!ch->pcdata->in_progress->text) { free_note(ch->pcdata->in_progress); d->connected = CON_PLAYING; write_to_buffer(d,"Blank note. Nothing posted.\r\n",0); break; } finish_note (ch->pcdata->board, ch->pcdata->in_progress); write_to_buffer (d, "Note posted.\n\r",0); d->connected = CON_PLAYING; /* remove AFK status */ ch->pcdata->in_progress = NULL; break; case 'f': write_to_buffer (d, "Note cancelled!\n\r",0); free_note (ch->pcdata->in_progress); ch->pcdata->in_progress = NULL; d->connected = CON_PLAYING; /* remove afk status */ break; default: /* invalid response */ write_to_buffer (d, "Huh? Valid answers are:\n\r",0); write_to_buffer (d, "\n\r(C)ontinue, (V)iew, (P)ost or (F)orget it?\n\r",0); } break; case CON_HQ_PART2: { strcpy (buf, argument); if (!str_cmp(buf, "END")) { send_to_char( "Editing room...\n\r", ch ); ch->in_room->description = str_dup( ch->pcdata->hqinfo->room_description ); send_to_char( "Done.\n\r", ch ); send_to_char( "Saving...\n\r", ch ); save_new_creation( ch ); send_to_char( "Purchases are final - NO refunds, so I hope you got it right.\n\r", ch ); send_to_char( "Ok.\n\r", ch ); ch->pcdata->quest -= 150; ch->practice -= 25; d->connected = CON_PLAYING; return; } smash_tilde( buf ); if (strlen (buf) > MAX_LINE_LENGTH) { write_to_buffer (d, "Too long line rejected. Do NOT go over 75 characters!\n\r",0); return; } if (ch->pcdata->hqinfo->room_description) { strcpy (letter, ch->pcdata->hqinfo->room_description); free_string (ch->pcdata->hqinfo->room_description); ch->pcdata->hqinfo->room_description = NULL; } else strcpy (letter, ""); strcat (letter, buf); strcat (letter, "\r\n"); ch->pcdata->hqinfo->room_description = str_dup(letter); return; d->connected = CON_PLAYING; break; } } return; } /* * Parse a name for acceptability. */ bool check_parse_name( char *name ) { /* * Reserved words. */ if ( is_full_name( name, "all auto immortal self kavir someone gaia pestilence aazaroth elric" ) ) return FALSE; /* * Length restrictions. */ if ( strlen(name) < 3 ) return FALSE; #if defined(macintosh) || defined(unix) if ( strlen(name) > 12 ) return FALSE; #endif /* * Alphanumerics only. * Lock out IllIll twits. */ { char *pc; bool fIll; fIll = TRUE; for ( pc = name; *pc != '\0'; pc++ ) { if ( !isalpha((int)*pc) ) return FALSE; if ( LOWER(*pc) != 'i' && LOWER(*pc) != 'l' ) fIll = FALSE; } if ( fIll ) return FALSE; } /* * Prevent players from naming themselves after mobs. */ { extern MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH]; MOB_INDEX_DATA *pMobIndex; int iHash; for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pMobIndex = mob_index_hash[iHash]; pMobIndex != NULL; pMobIndex = pMobIndex->next ) { if ( is_full_name( name, pMobIndex->player_name ) ) return FALSE; } } } return TRUE; } /* * Look for link-dead player to reconnect. */ bool check_reconnect( DESCRIPTOR_DATA *d, char *name, bool fConn ) { CHAR_DATA *ch; for ( ch = char_list; ch != NULL; ch = ch->next ) { if ( !IS_NPC(ch) && !IS_EXTRA(ch, EXTRA_SWITCH) && ( !fConn || ch->desc == NULL ) && !str_cmp( d->character->name, ch->name ) ) { if ( fConn == FALSE ) { free_string( d->character->pcdata->pwd ); d->character->pcdata->pwd = str_dup( ch->pcdata->pwd ); } else { free_char( d->character ); d->character = ch; ch->desc = d; ch->timer = 0; send_to_char( "Reconnecting.\n\r", ch ); if (IS_NPC(ch) || ch->pcdata->obj_vnum == 0) act( "$n has reconnected.", ch, NULL, NULL, TO_ROOM ); sprintf( log_buf, "%s@%s reconnected.", ch->name, ch->lasthost ); log_string( log_buf, d->descriptor ); d->connected = CON_PLAYING; /* Inform the character of a note in progress and the possbility * of continuation! */ if (ch->pcdata->in_progress) send_to_char ("You have a note in progress. Type \'note write\' to continue it.\n\r",ch); } return TRUE; } } return FALSE; } /* * Kick off old connection. KaVir. */ bool check_kickoff( DESCRIPTOR_DATA *d, char *name, bool fConn ) { CHAR_DATA *ch; for ( ch = char_list; ch != NULL; ch = ch->next ) { if ( !IS_NPC(ch) && ( !fConn || ch->desc == NULL ) && !str_cmp( d->character->name, ch->name ) ) { if ( fConn == FALSE ) { free_string( d->character->pcdata->pwd ); d->character->pcdata->pwd = str_dup( ch->pcdata->pwd ); } else { free_char( d->character ); d->character = ch; ch->desc = d; ch->timer = 0; send_to_char( "You take over your body, which was already in use.\n\r", ch ); act( "...$n's body has been taken over by another spirit!", ch, NULL, NULL, TO_ROOM ); sprintf( log_buf, "%s@%s kicking off old link.", ch->name, ch->lasthost ); log_string( log_buf, d->descriptor ); d->connected = CON_PLAYING; } return TRUE; } } return FALSE; } /* * Check if already playing - KaVir. * Using kickoff code from Malice, as mine is v. dodgy. */ bool check_playing( DESCRIPTOR_DATA *d, char *name ) { DESCRIPTOR_DATA *dold; for ( dold = descriptor_list; dold != NULL; dold = dold->next ) { if ( dold != d && dold->character != NULL && dold->connected != CON_GET_NAME && dold->connected != CON_GET_OLD_PASSWORD && !str_cmp( name, dold->original ? dold->original->name : dold->character->name ) ) { char buf [MAX_STRING_LENGTH]; if ( d->character != NULL ) { free_char( d->character ); d->character = NULL; } send_to_char("This body has been taken over!\n\r",dold->character); d->connected = CON_PLAYING; d->character = dold->character; d->character->desc = d; send_to_char( "You take over your body, which was already in use.\n\r", d->character ); act( "$n doubles over in agony and $s eyes roll up into $s head.", d->character, NULL, NULL, TO_ROOM ); act( "...$n's body has been taken over by another spirit!", d->character, NULL, NULL, TO_ROOM ); dold->character=NULL; sprintf(buf,"Kicking off old connection %s@%s",d->character->name,d->host); log_string(buf, d->descriptor); close_socket(dold); /*Slam the old connection into the ether*/ return TRUE; } } return FALSE; } void stop_idling( CHAR_DATA *ch ) { if ( ch == NULL || ch->desc == NULL || ch->desc->connected != CON_PLAYING || ch->was_in_room == NULL || ch->in_room != get_room_index( ROOM_VNUM_LIMBO ) ) return; ch->timer = 0; char_from_room( ch ); char_to_room( ch, ch->was_in_room ); if (ch->pcdata->chobj) { obj_from_room( ch->pcdata->chobj ); obj_to_room( ch->pcdata->chobj, ch->was_in_room ); act( "$p has returned from the void.", ch, ch->pcdata->chobj, NULL, TO_ROOM ); } else act( "$n has returned from the void.", ch, NULL, NULL, TO_ROOM ); ch->was_in_room = NULL; return; } /* * Write to one char. */ void send_to_char_bw( const char *txt, CHAR_DATA *ch ) { if( !txt || !ch->desc ) return; write_to_buffer( ch->desc, txt, strlen( txt ) ); return; } /* * Write to one char. */ void send_to_char( const char *txt, CHAR_DATA *ch ) { if ( txt != NULL && ch->desc != NULL ) write_to_buffer( ch->desc, txt, strlen(txt) ); return; } /* * The primary output interface for formatted output. */ void act( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type ) { static char * const he_she [] = { "it", "he", "she" }; static char * const him_her [] = { "it", "him", "her" }; static char * const his_her [] = { "its", "his", "her" }; char buf[MAX_STRING_LENGTH]; char fname[MAX_INPUT_LENGTH]; CHAR_DATA *to; CHAR_DATA *vch = (CHAR_DATA *) arg2; OBJ_DATA *obj1 = (OBJ_DATA *) arg1; OBJ_DATA *obj2 = (OBJ_DATA *) arg2; const char *str; const char *i; char *point; char *pbuff; char buffer [ MAX_STRING_LENGTH*2 ]; bool is_ok; /* * Discard null and zero-length messages. */ if ( format == NULL || format[0] == '\0' ) return; to = (ch ? ch->in_room->people : obj1->in_room->people); if ( type == TO_VICT ) { if ( vch == NULL || vch->in_room == NULL) { bug( "Act: null vch with TO_VICT.", 0 ); return; } to = vch->in_room->people; } if ( type == TO_OBJ ) { if ( (obj1 == NULL || obj1->in_room == NULL) && ch->in_room != NULL) bug( "Act: null room with TO_OBJ.", 0 ); if ( ch == NULL ) ch = to; } for ( ; to != NULL; to = to->next_in_room ) { if ( type == TO_CHAR && to != ch ) continue; if ( type == TO_VICT && ( to != vch || to == ch ) ) continue; if ( type == TO_ROOM && to == ch ) continue; if ( type == TO_NOTVICT && (to == ch || to == vch) ) continue; if ( to->desc == NULL || !IS_AWAKE(to) ) { continue; } if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT) { is_ok = FALSE; if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && ch->pcdata->chobj->in_room != NULL && !IS_NPC(to) && to->pcdata->chobj != NULL && to->pcdata->chobj->in_room != NULL && ch->in_room == to->in_room) is_ok = TRUE; else is_ok = FALSE; if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && ch->pcdata->chobj->in_obj != NULL && !IS_NPC(to) && to->pcdata->chobj != NULL && to->pcdata->chobj->in_obj != NULL && ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj) is_ok = TRUE; else is_ok = FALSE; if (!is_ok) { continue; } } point = buf; str = format; while ( *str != '\0' ) { if ( *str != '$' ) { *point++ = *str++; continue; } ++str; if ( arg2 == NULL && *str >= 'A' && *str <= 'Z' ) { bug( "Act: missing arg2 for code %d.", *str ); i = " <@@@> "; } else { switch ( *str ) { default: bug( "Act: bad code %d.", *str ); i = " <@@@> "; break; /* Thx alex for 't' idea */ case 't': i = (char *) arg1; break; case 'T': i = (char *) arg2; break; case 'n': i = PERS( ch, to ); break; case 'N': i = PERS( vch, to ); break; case 'e': i = he_she [URANGE(0, ch ->sex, 2)]; break; case 'E': i = he_she [URANGE(0, vch ->sex, 2)]; break; case 'm': i = him_her [URANGE(0, ch ->sex, 2)]; break; case 'M': i = him_her [URANGE(0, vch ->sex, 2)]; break; case 's': i = his_her [URANGE(0, ch ->sex, 2)]; break; case 'S': i = his_her [URANGE(0, vch ->sex, 2)]; break; case 'p': i = can_see_obj( to, obj1 ) ? ( (obj1->chobj != NULL && obj1->chobj == to) ? "you" : obj1->short_descr) : "something"; break; case 'P': i = can_see_obj( to, obj2 ) ? ( (obj2->chobj != NULL && obj2->chobj == to) ? "you" : obj2->short_descr) : "something"; break; case 'd': if ( arg2 == NULL || ((char *) arg2)[0] == '\0' ) { i = "door"; } else { one_argument( (char *) arg2, fname ); i = fname; } break; } } ++str; while ( ( *point = *i ) != '\0' ) ++point, ++i; } *point++ = '\n'; *point++ = '\r'; buf[0] = UPPER(buf[0]); pbuff = buffer; if (to->desc && (to->desc->connected == CON_PLAYING)) write_to_buffer( to->desc, buf, point - buf ); } return; } void act2( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type ) { static char * const he_she [] = { "it", "he", "she" }; static char * const him_her [] = { "it", "him", "her" }; static char * const his_her [] = { "its", "his", "her" }; char *pbuff; char buffer [ MAX_STRING_LENGTH*2 ]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *to; CHAR_DATA *vch = (CHAR_DATA *) arg2; OBJ_DATA *obj1 = (OBJ_DATA *) arg1; OBJ_DATA *obj2 = (OBJ_DATA *) arg2; const char *str; const char *i; char *point; bool is_ok; /* * Discard null and zero-length messages. */ if ( format == NULL || format[0] == '\0' ) return; to = ch->in_room->people; if ( type == TO_VICT ) { if ( vch == NULL || vch->in_room == NULL) { bug( "Act: null vch with TO_VICT.", 0 ); return; } to = vch->in_room->people; } for ( ; to != NULL; to = to->next_in_room ) { if ( type == TO_CHAR && to != ch ) continue; if ( type == TO_VICT && ( to != vch || to == ch ) ) continue; if ( type == TO_ROOM && to == ch ) continue; if ( type == TO_NOTVICT && (to == ch || to == vch) ) continue; if ( to->desc == NULL || !IS_AWAKE(to) ) continue; if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT) { is_ok = FALSE; if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && ch->pcdata->chobj->in_room != NULL && !IS_NPC(to) && to->pcdata->chobj != NULL && to->pcdata->chobj->in_room != NULL && ch->in_room == to->in_room) is_ok = TRUE; else is_ok = FALSE; if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && ch->pcdata->chobj->in_obj != NULL && !IS_NPC(to) && to->pcdata->chobj != NULL && to->pcdata->chobj->in_obj != NULL && ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj) is_ok = TRUE; else is_ok = FALSE; if (!is_ok) continue; } point = buf; str = format; while ( *str != '\0' ) { if ( *str != '$' ) { *point++ = *str++; continue; } ++str; if ( arg2 == NULL && *str >= 'A' && *str <= 'Z' ) i = " <@@@> "; else { switch ( *str ) { default: i = " "; break; case 'n': if ( ch != NULL ) i = PERS( ch, to ); else i = " "; break; case 'N': if ( vch != NULL ) i = PERS( vch, to ); else i = " "; break; case 'e': if ( ch != NULL ) i=he_she [URANGE(0, ch ->sex, 2)]; else i = " "; break; case 'E': if (vch != NULL ) i=he_she [URANGE(0, vch ->sex,2)]; else i = " "; break; case 'm': if ( ch != NULL ) i=him_her [URANGE(0, ch ->sex, 2)]; else i = " "; break; case 'M': if (vch != NULL ) i=him_her [URANGE(0, vch ->sex,2)]; else i = " "; break; case 's': if ( ch != NULL ) i=his_her [URANGE(0, ch ->sex, 2)]; else i = " "; break; case 'S': if (vch != NULL ) i=his_her [URANGE(0, vch ->sex,2)]; else i = " "; break; case 'p': if (obj1 != NULL) { i = can_see_obj( to, obj1 ) ? ( (obj1->chobj != NULL && obj1->chobj == to) ? "you" : obj1->short_descr) : "something"; } else i = " "; break; case 'P': if (obj2 != NULL) { i = can_see_obj( to, obj2 ) ? ( (obj2->chobj != NULL && obj2->chobj == to) ? "you" : obj2->short_descr) : "something"; } else i = " "; break; } } ++str; while ( ( *point = *i ) != '\0' ) ++point, ++i; } *point++ = '\n'; *point++ = '\r'; buf[0] = UPPER(buf[0]); pbuff = buffer; write_to_buffer( to->desc, buf, point - buf ); } return; } void kavitem( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type ) { static char * const he_she [] = { "it", "he", "she" }; static char * const him_her [] = { "it", "him", "her" }; static char * const his_her [] = { "its", "his", "her" }; char buf[MAX_STRING_LENGTH]; char kav[MAX_INPUT_LENGTH]; CHAR_DATA *to; CHAR_DATA *vch = (CHAR_DATA *) arg2; OBJ_DATA *obj1 = (OBJ_DATA *) arg1; const char *str; const char *i; char *point; bool is_ok; /* * Discard null and zero-length messages. */ if ( format == NULL || format[0] == '\0' ) return; to = ch->in_room->people; if ( type == TO_VICT ) { if ( vch == NULL ) { bug( "Act: null vch with TO_VICT.", 0 ); return; } to = vch->in_room->people; } for ( ; to != NULL; to = to->next_in_room ) { if ( to->desc == NULL || !IS_AWAKE(to) ) continue; if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT) { is_ok = FALSE; if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && ch->pcdata->chobj->in_room != NULL && !IS_NPC(to) && to->pcdata->chobj != NULL && to->pcdata->chobj->in_room != NULL && ch->in_room == to->in_room) is_ok = TRUE; else is_ok = FALSE; if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && ch->pcdata->chobj->in_obj != NULL && !IS_NPC(to) && to->pcdata->chobj != NULL && to->pcdata->chobj->in_obj != NULL && ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj) is_ok = TRUE; else is_ok = FALSE; if (!is_ok) continue; } if ( type == TO_CHAR && to != ch ) continue; if ( type == TO_VICT && ( to != vch || to == ch ) ) continue; if ( type == TO_ROOM && to == ch ) continue; if ( type == TO_NOTVICT && (to == ch || to == vch) ) continue; point = buf; str = format; while ( *str != '\0' ) { if ( *str != '$' ) { *point++ = *str++; continue; } ++str; if ( arg2 == NULL && *str >= 'A' && *str <= 'Z' ) i = ""; else { switch ( *str ) { default: i = ""; break; case 'n': i = PERS( ch, to ); break; case 'e': i = he_she [URANGE(0, ch ->sex, 2)]; break; case 'm': i = him_her [URANGE(0, ch ->sex, 2)]; break; case 's': i = his_her [URANGE(0, ch ->sex, 2)]; break; case 'p': i = can_see_obj( to, obj1 ) ? ( (obj1->chobj != NULL && obj1->chobj == to) ? "you" : obj1->short_descr) : "something"; break; case 'o': if (obj1 != NULL) sprintf(kav,"%s's",obj1->short_descr); i = can_see_obj( to, obj1 ) ? ( (obj1->chobj != NULL && obj1->chobj == to) ? "your" : kav) : "something's"; break; } } ++str; while ( ( *point = *i ) != '\0' ) ++point, ++i; } *point++ = '\n'; *point++ = '\r'; buf[0] = UPPER(buf[0]); write_to_buffer( to->desc, buf, point - buf ); } return; } /* * Bust a prompt (player settable prompt) * coded by Morgenes for Aldara Mud */ void bust_a_prompt( DESCRIPTOR_DATA *d ) { CHAR_DATA *ch; CHAR_DATA *victim; CHAR_DATA *tank; const char *str; const char *i; char *point; char buf [ MAX_STRING_LENGTH ]; char buf2 [ MAX_STRING_LENGTH ]; bool is_fighting = TRUE; if ( ( ch = d->character ) == NULL ) return; if ( ch->pcdata == NULL ) { send_to_char( "\n\r\n\r", ch ); return; } if ( ch->position == POS_FIGHTING && ch->cprompt[0] == '\0' ) { if ( ch->prompt[0] == '\0' ) { send_to_char( "\n\r\n\r", ch ); return; } is_fighting = FALSE; } else if ( ch->position != POS_FIGHTING && ch->prompt[0] == '\0' ) { send_to_char( "\n\r\n\r", ch ); return; } point = buf; if ( ch->position == POS_FIGHTING && is_fighting ) str = d->original ? d->original->cprompt : d->character->cprompt; else str = d->original ? d->original->prompt : d->character->prompt; while( *str != '\0' ) { if( *str != '%' ) { *point++ = *str++; continue; } ++str; switch( *str ) { default : i = " "; break; case 'h' : sprintf( buf2, "%d", ch->hit ); COL_SCALE(buf2, ch, ch->hit, ch->max_hit); i = buf2; break; case 'H' : sprintf( buf2, "%d", ch->max_hit ); ADD_COLOUR(ch, buf2, L_CYAN); i = buf2; break; case 'm' : sprintf( buf2, "%d", ch->mana ); COL_SCALE(buf2, ch, ch->mana, ch->max_mana); i = buf2; break; case 'M' : sprintf( buf2, "%d", ch->max_mana ); ADD_COLOUR(ch, buf2, L_CYAN); i = buf2; break; case 'v' : sprintf( buf2, "%d", ch->move ); COL_SCALE(buf2, ch, ch->move, ch->max_move); i = buf2; break; case 'V' : sprintf( buf2, "%d", ch->max_move ); ADD_COLOUR(ch, buf2, L_CYAN); i = buf2; break; case 'x' : sprintf( buf2, "%d", ch->exp ); COL_SCALE(buf2, ch, ch->exp, 1000); i = buf2; break; case 'g' : sprintf( buf2, "%d", ch->gold ); ADD_COLOUR(ch, buf2, L_CYAN); i = buf2; break; case 'q' : sprintf( buf2, "%d", ch->pcdata->quest ); ADD_COLOUR(ch, buf2, L_CYAN); i = buf2; break; case 'f' : if ( ( victim = ch->fighting ) == NULL ) { strcpy( buf2, "N/A" ); ADD_COLOUR(ch, buf2, L_CYAN); } else { if ((victim->hit*100/victim->max_hit) < 25) {strcpy(buf2, "Awful");ADD_COLOUR(ch, buf2, L_RED);} else if ((victim->hit*100/victim->max_hit) < 50) {strcpy(buf2, "Poor");ADD_COLOUR(ch, buf2, L_BLUE);} else if ((victim->hit*100/victim->max_hit) < 75) {strcpy(buf2, "Fair");ADD_COLOUR(ch, buf2, L_GREEN);} else if ((victim->hit*100/victim->max_hit) < 100) {strcpy(buf2, "Good");ADD_COLOUR(ch, buf2, YELLOW);} else if ((victim->hit*100/victim->max_hit) >= 100) {strcpy(buf2, "Perfect");ADD_COLOUR(ch, buf2, L_CYAN);} } i = buf2; break; case 'F' : if ( ( victim = ch->fighting ) == NULL ) { strcpy( buf2, "N/A" ); ADD_COLOUR(ch, buf2, L_CYAN); } else if ( ( tank = victim->fighting ) == NULL ) { strcpy( buf2, "N/A" ); ADD_COLOUR(ch, buf2, L_CYAN); } else { if ((tank->hit*100/tank->max_hit) < 25) {strcpy(buf2, "Awful");ADD_COLOUR(ch, buf2, L_RED);} else if ((tank->hit*100/tank->max_hit) < 50) {strcpy(buf2, "Poor");ADD_COLOUR(ch, buf2, L_BLUE);} else if ((tank->hit*100/tank->max_hit) < 75) {strcpy(buf2, "Fair");ADD_COLOUR(ch, buf2, L_GREEN);} else if ((tank->hit*100/tank->max_hit) < 100) {strcpy(buf2, "Good");ADD_COLOUR(ch, buf2, YELLOW);} else if ((tank->hit*100/tank->max_hit) >= 100) {strcpy(buf2, "Perfect");ADD_COLOUR(ch, buf2, L_CYAN);} } i = buf2; break; case 'n' : if ( ( victim = ch->fighting ) == NULL ) strcpy( buf2, "N/A" ); else { if ( IS_AFFECTED(victim, AFF_POLYMORPH) ) strcpy(buf2, victim->morph); else if ( IS_NPC(victim) ) strcpy(buf2, victim->short_descr); else strcpy(buf2, victim->name); buf2[0] = UPPER(buf2[0]); } i = buf2; break; case 'N' : if ( ( victim = ch->fighting ) == NULL ) strcpy( buf2, "N/A" ); else if ( ( tank = victim->fighting ) == NULL ) strcpy( buf2, "N/A" ); else { if ( ch == tank ) strcpy(buf2, "You"); else if ( IS_AFFECTED(tank, AFF_POLYMORPH) ) strcpy(buf2, tank->morph); else if ( IS_NPC(victim) ) strcpy(buf2, tank->short_descr); else strcpy(buf2, tank->name); buf2[0] = UPPER(buf2[0]); } i = buf2; break; case 'a' : sprintf( buf2, "%s", IS_GOOD( ch ) ? "good" : IS_EVIL( ch ) ? "evil" : "neutral" ); ADD_COLOUR(ch, buf2, L_CYAN); i = buf2; break; case 'A' : sprintf( buf2, "%d", ch->alignment ); ADD_COLOUR(ch, buf2, L_CYAN); i = buf2; break; case 'r' : if( ch->in_room ) sprintf( buf2, "%s", ch->in_room->name ); else sprintf( buf2, " " ); ADD_COLOUR(ch, buf2, L_CYAN); i = buf2; break; case 'R' : if (!IS_NPC(ch) && (IS_CLASS(ch, CLASS_WEREWOLF) || IS_CLASS(ch, CLASS_VAMPIRE))) { sprintf( buf2, "%d", ch->pcdata->stats[UNI_RAGE]); ADD_COLOUR(ch, buf2, D_RED); } else strcpy( buf2, "0" ); i = buf2; break; case 'b' : sprintf( buf2, "%d", ch->beast ); ADD_COLOUR(ch, buf2, L_CYAN); i = buf2; break; case 'B' : if (!IS_NPC(ch) && IS_CLASS(ch, CLASS_VAMPIRE)) { sprintf( buf2, "%d", ch->pcdata->condition[COND_THIRST] ); ADD_COLOUR(ch, buf2, D_RED); } else strcpy( buf2, "0" ); i = buf2; break; case 'c' : sprintf( buf2, "%d", char_ac(ch) ); i = buf2; break; case 'p' : sprintf( buf2, "%d", char_hitroll(ch) ); COL_SCALE(buf2, ch, char_hitroll(ch), 200); i = buf2; break; case 'P' : sprintf( buf2, "%d", char_damroll(ch) ); COL_SCALE(buf2, ch, char_damroll(ch), 200); i = buf2; break; case 's' : if (ch->race <= 0 ) strcpy(buf2,"Avatar"); else if (ch->race <= 4 ) strcpy(buf2,"Immortal"); else if (ch->race <= 9 ) strcpy(buf2,"Godling"); else if (ch->race <= 14) strcpy(buf2,"Demigod"); else if (ch->race <= 19) strcpy(buf2,"Lesser God"); else if (ch->race <= 24) strcpy(buf2,"Greater God"); else strcpy(buf2,"Supreme God"); i = buf2; break; case 'S' : sprintf( buf2, "%d", ch->race ); i = buf2; break; case 'o' : if (!IS_NPC(ch) && ch->pcdata->stage[2]+25 >= ch->pcdata->stage[1] && ch->pcdata->stage[1] > 0) { sprintf( buf2, "yes" ); ADD_COLOUR(ch, buf2, WHITE); } else strcpy( buf2, "no" ); i = buf2; break; case 'O' : if ( ( victim = ch->pcdata->partner ) == NULL ) strcpy( buf2, "no" ); else if (!IS_NPC(victim) && victim != NULL && victim->pcdata->stage[1] > 0 && victim->pcdata->stage[2]+25 >= victim->pcdata->stage[1]) { sprintf( buf2, "yes" ); ADD_COLOUR(ch, buf2, WHITE); } else strcpy( buf2, "no" ); i = buf2; break; case 'l' : if ( ( victim = ch->pcdata->partner ) == NULL ) strcpy( buf2, "Nobody" ); else { if ( IS_AFFECTED(victim, AFF_POLYMORPH) ) strcpy(buf2, victim->morph); else if ( IS_NPC(victim) ) strcpy(buf2, victim->short_descr); else strcpy(buf2, victim->name); buf2[0] = UPPER(buf2[0]); } i = buf2; break; case '%' : sprintf( buf2, "%%" ); i = buf2; break; } ++str; while( ( *point = *i ) != '\0' ) ++point, ++i; } write_to_buffer( d, buf, point - buf ); return; } /* * Checks weapon, stance, and spell levels and caps them at appropriate * levels if they're too high, and generates log message if done. * Called in nanny function. */ void check_stats(CHAR_DATA *ch) { int max_wpn = 200; int max_spell = 200; int max_stance = 200; sh_int max_stat = 18; int count; char buf[MAX_STRING_LENGTH]; if (IS_IMMORTAL(ch)) return; if (IS_CLASS(ch, CLASS_WEREWOLF)) max_wpn = 240; if (IS_CLASS(ch, CLASS_HIGHLANDER)) { max_wpn = 1000; ch->pcdata->powers[HPOWER_MASTERED] = 0; max_stat = 25; } if (IS_CLASS(ch, CLASS_MAGE)) { if (ch->trust == LEVEL_ARCHMAGE) max_spell = 300; else if (ch->trust == LEVEL_MAGE) max_spell = 275; else max_spell = 240; } for (count = 0; count < 5; count++) if (ch->spl[count] > max_spell) { sprintf(buf, "%s: Spell level %d set from %d to %d", ch->name, count, ch->spl[count], max_spell); log_string(buf, LOG_CHECK_STATS); ch->spl[count] = max_spell; } for (count = 0; count < 13; count++) { if (IS_CLASS(ch, CLASS_HIGHLANDER) ) { if (ch->wpn[count] >= 500) // Count up weapons the ch->pcdata->powers[HPOWER_MASTERED]++; // HL has mastered. } if (ch->wpn[count] > max_wpn) { sprintf(buf, "%s: Weapon level %d set from %d to %d", ch->name, count, ch->wpn[count], max_wpn); log_string(buf, LOG_CHECK_STATS); ch->wpn[count] = max_wpn; } } for (count = 1; count < 11; count++) if (ch->stance[count] > max_stance) { sprintf(buf, "%s: Stance level %d set from %d to %d", ch->name, count, ch->stance[count], max_stance); log_string(buf,LOG_CHECK_STATS); ch->stance[count] = max_stance; } if ( ch->pcdata->perm_str > max_stat ) { sprintf(buf,"%s str changed from %d to %d.", ch->name, ch->pcdata->perm_str, max_stat); log_string(buf, LOG_CHECK_STATS); ch->pcdata->perm_str = max_stat; } if ( ch->pcdata->perm_wis > max_stat ) { sprintf(buf,"%s wis changed from %d to %d.", ch->name, ch->pcdata->perm_wis, max_stat); log_string(buf, LOG_CHECK_STATS); ch->pcdata->perm_wis = max_stat; } if ( ch->pcdata->perm_con > max_stat ) { sprintf(buf,"%s con changed from %d to %d.", ch->name, ch->pcdata->perm_con, max_stat); log_string(buf, LOG_CHECK_STATS); ch->pcdata->perm_con = max_stat; } if ( ch->pcdata->perm_dex > max_stat ) { sprintf(buf,"%s dex changed from %d to %d.", ch->name, ch->pcdata->perm_dex, max_stat); log_string(buf, LOG_CHECK_STATS); ch->pcdata->perm_dex = max_stat; } if ( ch->pcdata->perm_int > max_stat ) { sprintf(buf,"%s int changed from %d to %d.", ch->name, ch->pcdata->perm_int, max_stat); log_string(buf, LOG_CHECK_STATS); ch->pcdata->perm_int = max_stat; } if (IS_SET(ch->act, PLR_WIZINVIS) && !IS_CLASS(ch, CLASS_WEREWOLF)) { REMOVE_BIT(ch->act, PLR_WIZINVIS); sprintf(buf, "%s: WIZINVIS removed.", ch->name); log_string(buf, LOG_CHECK_STATS); } if (IS_IMMUNE(ch, IMM_SHIELDED) && !IS_CLASS(ch, CLASS_WEREWOLF) && !IS_CLASS(ch, CLASS_VAMPIRE)) { REMOVE_BIT(ch->immune, IMM_SHIELDED); sprintf(buf, "%s: IMM_SHIELDED removed.", ch->name); log_string(buf, LOG_CHECK_STATS); } if (!str_cmp(ch->clan, "The Fallen") ) { free_string(ch->clan); ch->clan = str_dup( "" ); if ( get_room_index(ch->home) == NULL || get_room_index(ch->home)->sector_type == SECT_HQ ) ch->home = ROOM_VNUM_TEMPLE; } return; } void upgrade_demon( CHAR_DATA *ch) { } void motd ( CHAR_DATA *ch ) { char buf[MAX_STRING_LENGTH]; send_to_char("\n\r\n\rWelcome to The Gathering.\n\r\n\rGreat nations built from the bones of the dead,\n\rWith mud and straw, blood and sweat,\n\rYou know your worth when your enemies\n\rPraise your architecture of aggression!\n\r\n\r", ch ); ch->next = char_list; char_list = ch; ch->desc->connected = CON_PLAYING; ch->position = POS_STANDING; if (IS_CLASS(ch, CLASS_VAMPIRE)) { int ch_age = ((get_age(ch) - 17) * 2 ); if (ch_age >= 400) ch->pcdata->rank = AGE_METHUSELAH; else if (ch_age >= 200 ) ch->pcdata->rank = AGE_ELDER; else if (ch_age >= 100 ) ch->pcdata->rank = AGE_ANCILLA; else ch->pcdata->rank = AGE_NEONATE; } if (IS_CLASS(ch, CLASS_WEREWOLF) && ch->class > 0 && ch->pcdata->stats[WOLF_AUSPICE] == 0) { ch->pcdata->stats[WOLF_AUSPICE] = number_range(1, 28); sprintf(buf, "%s assigned lunar birthday: %d.", ch->name, ch->pcdata->stats[WOLF_AUSPICE]); log_string(buf, 0); } if ( ch->level == 0 ) { ch->level = 1; ch->exp = 0; ch->max_hit = 3000; ch->max_mana= 1500; ch->max_move= 1500; ch->hit = ch->max_hit; ch->mana = ch->max_mana; ch->move = ch->max_move; ch->class = 0; ch->special = 0; set_title( ch, "the mortal" ); send_to_char("--------------------------------------------------------------------------------\n\r",ch); send_to_char("If you need help, try talking to the spirit of mud school!\r\n", ch); send_to_char("--------------------------------------------------------------------------------\n\r",ch); char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) ); do_look( ch, "auto" ); } else if (!IS_NPC(ch) && ch->pcdata->obj_vnum != 0) { if (ch->in_room != NULL) char_to_room( ch, ch->in_room ); else char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) ); bind_char(ch); } else if ( ch->in_room != NULL ) { char_to_room( ch, ch->in_room ); do_board (ch, ""); /* Show board status */ do_look( ch, "auto" ); } else if ( IS_IMMORTAL(ch) ) { char_to_room( ch, get_room_index( ROOM_VNUM_CHAT ) ); do_look( ch, "auto" ); } else { char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLE ) ); do_look( ch, "auto" ); } if ( IS_EXTRA(ch, EXTRA_OSWITCH) && IS_CLASS(ch, CLASS_DEMON) ) { do_humanform(ch,""); do_clearstats(ch,""); check_stats(ch); return; } else if (ch->level >=7) sprintf(buf,"#Y%s has entered The Gathering.", ch->name); else { sprintf(buf,"#Y%s %s", ch->name, (ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0') ? ch->pcdata->bamfin : "has entered The Gathering."); } do_info(ch,buf); act( "$n has entered the game.", ch, NULL, NULL, TO_ROOM ); room_text(ch,">ENTER<"); if ( IS_EXTRA(ch, EXTRA_OSWITCH) && IS_CLASS(ch, CLASS_DEMON) ) do_humanform (ch,""); do_clearstats (ch,""); check_stats(ch); if ( ch->in_room->sector_type == SECT_HQ && ch->level < 7) do_recall(ch, ""); return; }