/************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvements copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefiting. We hope that you share your changes too. What goes * * around, comes around. * *************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * *************************************************************************** * 1stMUD ROM Derivative (c) 2001-2003 by Ryan Jennings * * http://1stmud.dlmud.com/ <r-jenn@shaw.ca> * ***************************************************************************/ /* * This file contains all of the OS-dependent stuff: * startup, signals, BSD sockets for tcp/ip, i/o, timing. * * The data flow for input is: * Game_loop ---> Read_from_descriptor ---> Read * Game_loop ---> Read_from_buffer * * The data flow for output is: * Game_loop ---> Process_Output ---> d_write -> Write * * The OS-dependent functions are Read_from_descriptor and d_write. * -- Furey 26 Jan 1993 */ #include "merc.h" #include "interp.h" #include "recycle.h" #include "tables.h" #include "webserver.h" #include "olc.h" #include "telnet.h" #include "tablesave.h" #include "signals.h" /* * Global variables. */ DESCRIPTOR_DATA *d_next; /* Next descriptor in loop */ bool god; /* All new chars are gods! */ #if defined( WIN32 ) #define WOULD_HAVE_BLOCKED ( WSAGetLastError() == WSAEWOULDBLOCK ) #else #define WOULD_HAVE_BLOCKED ( errno == EWOULDBLOCK ) #endif PROTOTYPE(void game_loop, (int)); PROTOTYPE(int init_socket, (int)); PROTOTYPE(void init_descriptor, (int)); /* * Other local functions (OS-independent). */ PROTOTYPE(int main, (int, char **)); PROTOTYPE(void nanny, (DESCRIPTOR_DATA *, const char *)); PROTOTYPE(bool process_output, (DESCRIPTOR_DATA *, bool)); PROTOTYPE(void read_from_buffer, (DESCRIPTOR_DATA *)); PROTOTYPE(void stop_idling, (CHAR_DATA *)); PROTOTYPE(void bust_a_prompt, (CHAR_DATA *)); PROTOTYPE(void set_game_levels, (int, int)); PROTOTYPE(void save_helps, (void)); PROTOTYPE(int count_mxp_tags, (DESCRIPTOR_DATA *, const char *, int)); PROTOTYPE(void convert_mxp_tags, (DESCRIPTOR_DATA *, char *, const char *, int)); PROTOTYPE(bool check_directories, (void)); #if defined(WIN32) void gettimeofday(struct timeval *t, void *tz) { struct timeb timebuffer; ftime(&timebuffer); t->tv_sec = timebuffer.time; t->tv_usec = timebuffer.millitm * 1000; } #endif const char *whoami(void) { #if defined(WIN32) static char username[UNLEN + 1]; unsigned long szusername = UNLEN + 1; if (GetUserName(username, &szusername)) { return (username); } #else struct passwd *pwd; uid_t uid; uid = getuid(); if ((pwd = getpwuid(uid))) { return (pwd->pw_name); } #endif return "unknown"; } bool verbose_log = FALSE; void cycle_log(void) { char buf[1024]; FILE *fp; sprintf(buf, "%s%s", LOG_DIR, str_time(-1, -1, "%m-%d.log")); fp = file_open(buf, "a"); if (!fp) log_error(buf); else { if (!verbose_log) { dup2(fileno(fp), STDERR_FILENO); } } file_close(fp); } int main(int argc, char **argv) { struct timeval now_time; #if !defined(NO_COPYOVER) bool fCopyOver = FALSE; #endif int pos; char **args = argv; /* * Init time. */ run_level = RUNLEVEL_INIT; tzset(); gettimeofday(&now_time, NULL); current_time = (time_t) now_time.tv_sec; boot_time = current_time; /* * Reserve one channel for our use. */ if ((fpReserve = fopen(NULL_FILE, "r")) == NULL) { log_error(NULL_FILE); exit(1); } #if defined(WIN32) { /* Initialise Windows sockets library */ WORD wVersionRequested = MAKEWORD(2, 0); WSADATA wsadata; /* Need to include library: ws2_32.lib for Windows Sockets */ if (WSAStartup(wVersionRequested, &wsadata)) { log_string("Couldn't initialize winsock."); exit(1); } } #endif if (gethostname(HOSTNAME, 1024) == -1 || IS_NULLSTR(HOSTNAME)) strcpy(HOSTNAME, "localhost"); if (!getcwd(CWDIR, 1024)) strcpy(CWDIR, AREA_DIR); strcpy(UNAME, whoami()); strcpy(EXE_FILE, argv[0]); /* * Get the port number. */ for (pos = 1; pos < argc; pos++) { bool option = FALSE; if (IS_NULLSTR(args[pos])) break; if (*args[pos] == '-') { args[pos]++; if (*args[pos] == '-') args[pos]++; if (*args[pos] != '-') option = TRUE; } if (option) { if (!str_cmp(args[pos], "v")) { verbose_log = TRUE; log_string("Logging to stderr..."); } else if (!str_cmp(args[pos], "version")) { log_string(MUD_NAME ": Compiled on " __DATE__ " at " __TIME__ "."); exit(0); } #if !defined(NO_COPYOVER) else if (!str_cmp(args[pos], "c")) { fCopyOver = TRUE; control = atoi(args[++pos]); } #endif else if (!str_cmp(args[pos], "levels")) { int oldlev, newlev; if (IS_NULLSTR(args[++pos]) || !is_number(args[pos]) || (oldlev = atoi(args[pos])) <= 0 || IS_NULLSTR(args[++pos]) || !is_number(args[pos]) || (newlev = atoi(args[pos])) <= 0) { logf("Usage: %s -levels [old max level] [new max level]", argv[0]); exit(1); } boot_db(); set_game_levels(oldlev, newlev); exit(0); } else { if (args[pos][0] != '?') logf("Invalid option '%s'.", args[pos]); logf("Valid options: %s -version (displays info)", argv[0]); logf(" : %s -v (disables log file)", argv[0]); logf (" : %s -levels [old max] [new max] (relevel the game)", argv[0]); exit(1); } } else if (!IS_NULLSTR(args[pos]) && is_number(args[pos])) { if ((port = atoi(args[pos])) <= 1024) { log_string("Port number must be above 1024."); exit(1); } } else { logf("Invalid argument '%s'.", args[pos]); logf("Syntax: %s <port>", argv[0]); exit(1); } } // do directory layout checks if (check_directories()) { log_string("There may have been problems creating the directories..."); log_string("create them manually then try again."); exit(1); } cycle_log(); /* * Run the game. */ #if !defined(NO_COPYOVER) if (!fCopyOver) #endif control = init_socket(port); #if !defined(NO_WEB) WebUP = init_web_server(); #endif log_string("Starting up " MUD_NAME "..."); boot_db(); set_signals(); logf(MUD_NAME " is ready to rock on port %d.", port); #if !defined(NO_COPYOVER) if (fCopyOver) copyover_recover(); #endif game_loop(control); close(control); /* * That's all, folks. */ log_string("Normal termination of game."); exit(0); // atexit will cleanup the mud hopefully return 0; } int init_socket(int prt) { static struct sockaddr_in sa_zero; struct sockaddr_in sa; int x = 1; int fd; if ((fd = socket(AF_INET, SOCK_STREAM, 0)) < 0) { log_error("Init_socket: socket"); exit(-1); } if (setsockopt(fd, SOL_SOCKET, SO_REUSEADDR, (char *) &x, sizeof(x)) < 0) { log_error("Init_socket: SO_REUSEADDR"); close(fd); exit(-1); } #if defined(SO_DONTLINGER) && !defined(SYSV) { struct linger ld; ld.l_onoff = 1; ld.l_linger = 1000; if (setsockopt (fd, SOL_SOCKET, SO_DONTLINGER, (char *) &ld, sizeof(ld)) < 0) { log_error("Init_socket: SO_DONTLINGER"); close(fd); exit(-1); } } #endif sa = sa_zero; sa.sin_family = AF_INET; sa.sin_port = htons(prt); if (bind(fd, (struct sockaddr *) &sa, sizeof(sa)) < 0) { log_error("Init socket: bind"); close(fd); exit(-1); } if (listen(fd, 3) < 0) { log_error("Init socket: listen"); close(fd); exit(-1); } return fd; } void show_greeting(DESCRIPTOR_DATA * dnew) { if (help_greeting[0] == '.') d_print(dnew, help_greeting + 1, 0); else d_print(dnew, help_greeting, 0); } #define MS_PER_PULSE ( 1000 / PULSE_PER_SECOND ) // maintained by SyncGameClock; currently read only by WaitForPulse() unsigned long last_pulse_millisec; void SynchronizeClock(void) { #if defined( WIN32 ) struct _timeb now_time; _ftime(&now_time); current_time = now_time.time; last_pulse_millisec = now_time.millitm; #else struct timeval last_time; gettimeofday(&last_time, NULL); current_time = (time_t) last_time.tv_sec; last_pulse_millisec = (unsigned long) last_time.tv_usec / 1000; #endif } #if !defined(WIN32) void Sleep(time_t milliseconds) { struct timeval nap_time; nap_time.tv_usec = 1000 * milliseconds; nap_time.tv_sec = 0; if (select(0, NULL, NULL, NULL, &nap_time) < 0) { switch (errno) { case EBADF: bug("Invalid file descriptor passed to Select()"); break; case EINTR: //bugf("A non-blocked signal was caught.", 0); break; case EINVAL: bug("Negative \'n\' descriptor passed to Select()"); break; case ENOMEM: bug("Select() was unable to allocate memory for internal tables."); break; default: bug("Unknown error."); break; } } } #endif void WaitForPulse() { signed long pulse; signed long nap; #if !defined(WIN32) struct timeval now_time; gettimeofday(&now_time, NULL); pulse = ((int) now_time.tv_sec) - ((int) current_time); // Careful here of signed versus unsigned arithmetic. pulse *= 1000; pulse += ((int) now_time.tv_usec / 1000) - ((int) last_pulse_millisec); #else struct _timeb now_time; _ftime(&now_time); pulse = now_time.time - current_time; pulse *= 1000; pulse += now_time.millitm - last_pulse_millisec; #endif nap = MS_PER_PULSE - pulse; if (nap > 0) { Sleep(nap); } } void game_loop(int ctrl) { static struct timeval null_time = { 0, 0 }; #if !defined(NO_VTIMER) int vt_set = 0; #endif SynchronizeClock(); run_level = RUNLEVEL_MAIN_LOOP; /* Main loop */ while (run_level == RUNLEVEL_MAIN_LOOP) { fd_set in_set; fd_set out_set; fd_set exc_set; DESCRIPTOR_DATA *d; int maxdesc; /* * Poll all active descriptors. */ FD_ZERO(&in_set); FD_ZERO(&out_set); FD_ZERO(&exc_set); FD_SET(ctrl, &in_set); maxdesc = ctrl; for (d = descriptor_first; d; d = d->next) { maxdesc = UMAX(maxdesc, d->descriptor); FD_SET(d->descriptor, &in_set); FD_SET(d->descriptor, &out_set); FD_SET(d->descriptor, &exc_set); } if (select(maxdesc + 1, &in_set, &out_set, &exc_set, &null_time) < 0) { if (errno != EINTR) { log_error("Game_loop: select: poll"); exit(1); } } /* * New connection? */ if (FD_ISSET(ctrl, &in_set)) init_descriptor(ctrl); /* * Kick out the freaky folks. */ for (d = descriptor_first; d != NULL; d = d_next) { d_next = d->next; if (FD_ISSET(d->descriptor, &exc_set)) { FD_CLR(d->descriptor, &in_set); FD_CLR(d->descriptor, &out_set); if (d->character && d->connected == CON_PLAYING) save_char_obj(d->character); d->outtop = 0; close_socket(d); } } /* * Process input. */ for (d = descriptor_first; d != NULL; d = d_next) { d_next = d->next; d->fcommand = FALSE; if (FD_ISSET(d->descriptor, &in_set)) { if (d->character != NULL) d->character->timer = 0; if (!read_from_descriptor(d)) { FD_CLR(d->descriptor, &out_set); if (d->character != NULL && d->connected == CON_PLAYING) save_char_obj(d->character); d->outtop = 0; close_socket(d); continue; } } if (d->character != NULL && d->character->daze > 0) --d->character->daze; if (d->character != NULL && d->character->wait > 0) { --d->character->wait; continue; } read_from_buffer(d); if (!IS_NULLSTR(d->incomm)) { d->fcommand = TRUE; stop_idling(d->character); #if !defined(NO_VTIMER) vt_set = 0; set_vtimer(60); #endif /* OLC */ if (d->showstr_point) show_string(d, d->incomm); else if (d->pString) string_add(d->character, d->incomm); else switch (d->connected) { case CON_PLAYING: substitute_alias(d, d->incomm); break; default: nanny(d, d->incomm); break; } d->incomm[0] = '\0'; } } /* * Autonomous game motion. */ update_handler(); #if !defined(NO_WEB) if (WebUP) update_web_server(); #endif /* * Output. */ for (d = descriptor_first; d != NULL; d = d_next) { d_next = d->next; if ((d->fcommand || d->outtop > 0 #if !defined(NO_MCCP) || d->out_compress) && #else ) && #endif FD_ISSET(d->descriptor, &out_set)) { bool ok = TRUE; if (d->fcommand || d->outtop > 0) ok = process_output(d, TRUE); #if !defined(NO_MCCP) if (ok && d->out_compress) ok = processCompressed(d); #endif if (!ok) { if (d->character != NULL && d->connected == CON_PLAYING) save_char_obj(d->character); d->outtop = 0; close_socket(d); } } } /* * Synchronize to a clock. * Sleep( last_time + 1/PULSE_PER_SECOND - now ). * Careful here of signed versus unsigned arithmetic. */ WaitForPulse(); SynchronizeClock(); if (current_time % (HOUR) == 0) cycle_log(); #if !defined(NO_VTIMER) if (++vt_set >= 35) { vt_set = 0; set_vtimer(60); } #endif } return; } void init_descriptor(int ctrl) { DESCRIPTOR_DATA *dnew; struct sockaddr_in sock; struct hostent *from; int desc; socklen_t size; #if defined(WIN32) static unsigned long ARGP = 1; #endif size = sizeof(sock); getsockname(ctrl, (struct sockaddr *) &sock, &size); if ((desc = accept(ctrl, (struct sockaddr *) &sock, &size)) < 0) { log_error("New_descriptor: accept"); return; } #if !defined(FNDELAY) #define FNDELAY O_NDELAY #endif #if defined( WIN32 ) if (ioctlsocket(desc, FIONBIO, &ARGP) != 0) { bugf("ioctlsocket returned error code %d", WSAGetLastError()); return; } #else if (fcntl(desc, F_SETFL, FNDELAY) == -1) { log_error("New_descriptor: fcntl: FNDELAY"); return; } #endif /* * Cons a new descriptor. */ dnew = new_descriptor(); /* new_descriptor now also allocates things */ dnew->descriptor = desc; size = sizeof(sock); if (getpeername(desc, (struct sockaddr *) &sock, &size) < 0) { log_error("New_descriptor: getpeername"); dnew->host = str_dup("(unknown)"); } else { /* * Would be nice to use inet_ntoa here but it takes a struct arg, * which ain't very compatible between gcc and system libraries. * - who cares lets use it, Markanth 03/07/2003 */ char *ip = inet_ntoa(sock.sin_addr); logf("Sock.sinaddr: %s", ip); if (!IS_SET(mud_info.mud_flags, NO_DNS_LOOKUPS)) from = gethostbyaddr((char *) &sock.sin_addr, sizeof(sock.sin_addr), AF_INET); else from = NULL; dnew->host = str_dup(from ? from->h_name : ip); } /* * Swiftest: I added the following to ban sites. I don't * endorse banning of sites, but Copper has few descriptors now * and some people from certain sites keep abusing access by * using automated 'autodialers' and leaving connections hanging. * * Furey: added suffix check by request of Nickel of HiddenWorlds. */ if (check_ban(dnew->host, BAN_ALL)) { d_write(dnew, "Your site has been banned from this mud.\n\r", 0); close(desc); free_descriptor(dnew); return; } /* * Init descriptor data. */ LINK(dnew, descriptor_first, descriptor_last, next, prev); /* * Send the greeting. */ init_telnet(dnew); d_println(dnew, "Autodetecting IMP...v1.30", 0); d_println(dnew, "This world is Pueblo 1.10 enhanced.", 0); d_println(dnew, "Welcome, would you like ANSI color? (Y)es, (N)o, (T)est:", 0); return; } void close_socket(DESCRIPTOR_DATA * dclose) { CHAR_DATA *ch; if (dclose->outtop > 0) process_output(dclose, FALSE); if (dclose->snoop_by != NULL) { d_println(dclose->snoop_by, "Your victim has left the game.", 0); } { DESCRIPTOR_DATA *d; for (d = descriptor_first; d != NULL; d = d->next) { if (d->snoop_by == dclose) d->snoop_by = NULL; } } if ((ch = dclose->character) != NULL) { sprintf(log_buf, "Closing link to %s.", ch->name); log_string(log_buf); /* cut down on wiznet spam when rebooting */ /* If ch is writing note or playing, just lose link otherwise clear char */ if ((dclose->connected == CON_PLAYING && run_level != RUNLEVEL_SHUTDOWN) || ((dclose->connected >= CON_NOTE_TO) && (dclose->connected <= CON_NOTE_FINISH))) { act("$n has lost $s link.", ch, NULL, NULL, TO_ROOM); wiznet("Net death has claimed $N.", ch, NULL, WIZ_LINKS, 0, 0); ch->desc = NULL; } else { free_char(dclose->original ? dclose->original : dclose->character); } } free_runbuf(dclose); if (d_next == dclose) d_next = d_next->next; UNLINK(dclose, descriptor_first, descriptor_last, next, prev); #if !defined(NO_MCCP) if (dclose->out_compress) { deflateEnd(dclose->out_compress); free_mem(dclose->out_compress_buf); free_mem(dclose->out_compress); } #endif close(dclose->descriptor); free_descriptor(dclose); return; } bool read_from_descriptor(DESCRIPTOR_DATA * d) { unsigned int iStart, index; static unsigned char buf[sizeof(d->inbuf)]; memset(buf, 0, sizeof(buf)); /* Hold horses if pending command already. */ if (!IS_NULLSTR(d->incomm)) return TRUE; /* Check for overflow. */ iStart = strlen(d->inbuf); index = 0; if (iStart >= sizeof(d->inbuf) - 10) { logf("%s input overflow!", d->host); d_write(d, "\n\r*** PUT A LID ON IT!!! ***\n\r", 0); d->inbuf[sizeof(d->inbuf) - 10] = '\0'; return TRUE; } for (;;) { int nRead; nRead = read(d->descriptor, buf + index, sizeof(buf) - 10 - index); if (nRead > 0) { index += nRead; if (buf[index - 1] == '\n' || buf[index - 1] == '\r') break; } else if (nRead == 0) { logf("Read_from_descriptor: EOF encountered on read."); return FALSE; } else if (WOULD_HAVE_BLOCKED) break; else { log_error("Read_from_descriptor"); return FALSE; } } /* process_telnet does the actual writing in d->inbuf now! */ process_telnet(d, index, buf); /* If there is some telnet negotation going on, assume the client supports colour... */ if (d->connected == CON_GET_TERM && (DESC_FLAGGED(d, DESC_TELOPT_EOR | DESC_TELOPT_ECHO | DESC_TELOPT_NAWS | DESC_MXP | DESC_MSP | DESC_PUEBLO | DESC_TELOPT_TTYPE | DESC_TELOPT_BINARY | DESC_PORTAL | DESC_IMP) #if !defined(NO_MCCP) || d->out_compress #endif )) { SET_BIT(d->d_flags, DESC_COLOUR); d_println(d, "{`Colour{x enabled Automatically...{x", 0); show_greeting(d); d->connected = CON_GET_NAME; } return TRUE; } /* * Transfer one line from input buffer to input line. */ void read_from_buffer(DESCRIPTOR_DATA * d) { int i, j, k; /* * Hold horses if pending command already. */ if (!IS_NULLSTR(d->incomm)) return; if (d->character && d->character->position == POS_FIGHTING && d->run_buf) free_runbuf(d); if (d->run_buf) { while (isdigit(*d->run_head) && *d->run_head != '\0') { char *s; char *e; s = (char *) d->run_head; while (isdigit(*s)) s++; e = s; while (*(--s) == '0' && s != d->run_head); if (isdigit(*s) && *s != '0' && *e != 'o') { d->incomm[0] = *e; d->incomm[1] = '\0'; s[0]--; while (isdigit(*(++s))) *s = '9'; return; } if (*e == 'o') d->run_head = e; else d->run_head = ++e; } if (*d->run_head != '\0') { if (*d->run_head != 'o') { d->incomm[0] = *d->run_head++; d->incomm[1] = '\0'; return; } else { char buf[MAX_INPUT_LENGTH]; d->run_head++; strcpy(buf, "open "); switch (*d->run_head) { case 'n': strcat(buf, "north"); break; case 's': strcat(buf, "south"); break; case 'e': strcat(buf, "east"); break; case 'w': strcat(buf, "west"); break; case 'u': strcat(buf, "up"); break; case 'd': strcat(buf, "down"); break; default: return; } strcpy(d->incomm, buf); d->run_head++; return; } } free_runbuf(d); } /* * Look for at least one new line. */ for (i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++) { if (d->inbuf[i] == '\0') return; } /* * Canonical input processing. */ for (i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++) { if (k >= MAX_INPUT_LENGTH - 2) { d_write(d, "Line too long.\n\r", 0); /* skip the rest of the line */ for (; d->inbuf[i] != '\0'; i++) { if (d->inbuf[i] == '\n' || d->inbuf[i] == '\r') break; } d->inbuf[i] = '\n'; d->inbuf[i + 1] = '\0'; break; } if (d->inbuf[i] == '\b' && k > 0) --k; else if (isascii(d->inbuf[i]) && isprint(d->inbuf[i])) d->incomm[k++] = d->inbuf[i]; } /* * Finish off the line. */ if (k == 0) d->incomm[k++] = ' '; d->incomm[k] = '\0'; /* * Deal with bozos with #repeat 1000 ... */ if (k > 1 || d->incomm[0] == '!') { if (d->incomm[0] != '!' && str_cmp(d->incomm, d->inlast)) { d->repeat = 0; } else { if (++d->repeat >= 25 && d->character && d->connected == CON_PLAYING) { sprintf(log_buf, "%s input spamming!", d->host); log_string(log_buf); wiznet ("Spam spam spam $N spam spam spam spam spam!", d->character, NULL, WIZ_SPAM, 0, get_trust(d->character)); if (d->incomm[0] == '!') wiznet(d->inlast, d->character, NULL, WIZ_SPAM, 0, get_trust(d->character)); else wiznet(d->incomm, d->character, NULL, WIZ_SPAM, 0, get_trust(d->character)); d->repeat = 0; /* d_write( d, "\n\r*** PUT A LID ON IT!!! ***\n\r", 0 ); strcpy( d->incomm, "quit" ); */ } } } /* * Do '!' substitution. */ if (d->incomm[0] == '!') strcpy(d->incomm, d->inlast); else strcpy(d->inlast, d->incomm); /* * Shift the input buffer. */ while (d->inbuf[i] == '\n' || d->inbuf[i] == '\r') i++; for (j = 0; (d->inbuf[j] = d->inbuf[i + j]) != '\0'; j++) ; return; } int col_attr, col_fore, col_back; int random_attr(void) { if (number_range(1, 50) < 25) return CL_CLEAR; else return CL_BRIGHT; } int random_fore(void) { return number_range(FG_BLACK, FG_WHITE); } int random_back(void) { return number_range(BG_BLACK, BG_WHITE); } char *make_colour(void) { bool a, b; if (col_attr == CL_RANDOM) col_attr = random_attr(); if (col_fore == FG_RANDOM) col_fore = random_fore(); if (col_back == BG_RANDOM) col_back = random_back(); a = (col_fore != FG_NONE); b = (col_back != BG_NONE); if (!a && !b) return FORMATF(CL_FORMAT1, col_attr); else if (a && !b) return FORMATF(CL_FORMAT2, col_attr, col_fore); else if (!a && b) return FORMATF(CL_FORMAT2, col_attr, col_back); else return FORMATF(CL_FORMAT3, col_attr, col_fore, col_back); } /* Taken from Gary McNickel's WOTmud Updated by Markanth. */ bool process_ansi_output(DESCRIPTOR_DATA * d) { CHAR_DATA *ch; char *counter; char output[MSL]; char temp[MSL]; char *work; bool success = TRUE; char *i; if (d == NULL) return FALSE; ch = (d->original ? d->original : d->character); memset(output, 0, sizeof(output)); counter = output; work = d->outbuf; while (*work != '\0' && (work - d->outbuf) < d->outtop) { if ((long) (counter - output) >= MSL - 32) { *counter++ = '\0'; if (!(success = d_write(d, output, strlen(output)))) break; memset(output, 0, sizeof(output)); counter = output; } if (*work == ANSI_KEY) { work++; temp[0] = '\0'; if (DESC_FLAGGED(d, DESC_COLOUR) && (!ch || !IS_SET(ch->comm, COMM_NOCOLOUR))) { switch (*work) { case '\0': break; case ' ': sprintf(temp, "%c ", ANSI_KEY); break; case '-': strcpy(temp, "~"); break; case 'P': case 'p': sprintf(temp, "%c", 007); break; case ANSI_KEY: sprintf(temp, "%c", ANSI_KEY); break; default: { switch (*work) { case 'x': case 'X': strcpy(temp, char_colour(ch, _DEFAULT)); break; case 'v': case 'V': col_attr = CL_REVERSE; break; case 'u': case 'U': col_attr = CL_UNDER; break; case 'f': case 'F': col_attr = CL_BLINK; break; case 'b': col_attr = CL_CLEAR; col_fore = FG_BLUE; break; case 'c': col_attr = CL_CLEAR; col_fore = FG_CYAN; break; case 'g': col_attr = CL_CLEAR; col_fore = FG_GREEN; break; case 'm': col_attr = CL_CLEAR; col_fore = FG_MAGENTA; break; case 'd': col_attr = CL_CLEAR; col_fore = FG_BLACK; break; case 'r': col_attr = CL_CLEAR; col_fore = FG_RED; break; case 'y': col_attr = CL_CLEAR; col_fore = FG_YELLOW; break; case 'w': col_attr = CL_CLEAR; col_fore = FG_WHITE; break; case 'B': col_attr = CL_BRIGHT; col_fore = FG_BLUE; break; case 'C': col_attr = CL_BRIGHT; col_fore = FG_CYAN; break; case 'G': col_attr = CL_BRIGHT; col_fore = FG_GREEN; break; case 'M': col_attr = CL_BRIGHT; col_fore = FG_MAGENTA; break; case 'D': col_attr = CL_BRIGHT; col_fore = FG_BLACK; break; case 'R': col_attr = CL_BRIGHT; col_fore = FG_RED; break; case 'W': col_attr = CL_BRIGHT; col_fore = FG_WHITE; break; case 'Y': col_attr = CL_BRIGHT; col_fore = FG_YELLOW; break; case '`': col_attr = CL_RANDOM; col_fore = FG_RANDOM; break; case '1': col_back = BG_RED; break; case '2': col_back = BG_BLUE; break; case '3': col_back = BG_GREEN; break; case '4': col_back = BG_BLACK; break; case '5': col_back = BG_WHITE; break; case '6': col_back = BG_MAGENTA; break; case '7': col_back = BG_YELLOW; break; case '8': col_back = BG_CYAN; break; case '+': case '=': col_attr = CL_RANDOM; col_back = BG_RANDOM; break; } strcpy(temp, make_colour()); break; } } } work++; i = temp; while ((*counter = *i) != '\0') ++counter, ++i; } /* Custom colour added by Markanth */ else if (*work == ANSI_CUSTOM) { int slot = 0; work++; while (*work != ANSI_END) { if (isdigit(*work)) slot = (slot * 10) + (*work - '0'); work++; } work++; temp[0] = '\0'; if (slot < 0 || slot >= MAX_CUSTOM_COLOUR) { bug("ansi_output: invalid custom color"); strcpy(temp, CL_DEFAULT); col_attr = CL_CLEAR; col_fore = FG_NONE; col_back = BG_NONE; } else if (DESC_FLAGGED(d, DESC_COLOUR) && (!ch || !IS_SET(ch->comm, COMM_NOCOLOUR))) { strcpy(temp, char_colour(ch, slot)); } i = temp; while ((*counter = *i) != '\0') ++counter, ++i; } else *counter++ = *work++; } success = success && (d_write(d, output, strlen(output))); d->outtop = 0; return success; } /* * Low level output function. */ bool process_output(DESCRIPTOR_DATA * d, bool fPrompt) { /* * Bust a prompt. */ if (run_level != RUNLEVEL_SHUTDOWN) { if (d->showstr_point) { const char *ptr; int shown_lines = 0; int total_lines = 0; for (ptr = d->showstr_head; ptr != d->showstr_point; ptr++) if (*ptr == '\n') shown_lines++; total_lines = shown_lines; for (ptr = d->showstr_point; *ptr != '\0'; ptr++) if (*ptr == '\n') total_lines++; d_printlnf(d, "\n\r(%d%%) Please type (H)elp, (R)efresh, (B)ack, or (C)ontinue or hit ENTER.", 100 * shown_lines / total_lines); } else if (fPrompt && d->pString && d->connected == CON_PLAYING) d_print(d, "> ", 2); else if (fPrompt && d->connected == CON_NOTE_TEXT) d_print(d, "> ", 2); else if (fPrompt && d->connected == CON_PLAYING) { CHAR_DATA *ch; CHAR_DATA *victim; ch = d->character; /* battle prompt */ if ((victim = ch->fighting) != NULL && can_see(ch, victim)) { int percent; char wound[100]; if (victim->max_hit > 0) percent = victim->hit * 100 / victim->max_hit; else percent = -1; if (percent >= 100) sprintf(wound, "is in excellent condition."); else if (percent >= 90) sprintf(wound, "has a few scratches."); else if (percent >= 75) sprintf(wound, "has some small wounds and bruises."); else if (percent >= 50) sprintf(wound, "has quite a few wounds."); else if (percent >= 30) sprintf(wound, "has some big nasty wounds and scratches."); else if (percent >= 15) sprintf(wound, "looks pretty hurt."); else if (percent >= 0) sprintf(wound, "is in awful condition."); else sprintf(wound, "is bleeding to death."); d_printlnf(d, "%s %s", IS_NPC(victim) ? victim->short_descr : victim->name, wound); } ch = d->original ? d->original : d->character; if (!IS_SET(ch->comm, COMM_COMPACT) && ((!IS_NPC(ch) && IS_SET(ch->act, PLR_AUTOPROMPT)) || d->fcommand || ch->fighting || d->editor != ED_NONE)) d_println(d, "", 0); if (IS_SET(ch->comm, COMM_PROMPT)) { if ((!IS_NPC(ch) && IS_SET(ch->act, PLR_AUTOPROMPT)) || (d->fcommand && !d->run_buf) || ch->fighting) bust_a_prompt(d->character); else if (d->editor != ED_NONE) { chprintlnf(ch, "{cOLC %s : {W%s{x", olc_ed_name(d), olc_ed_vnum(d)); } } if (IS_SET(ch->comm, COMM_TELNET_GA)) { d_write(d, go_ahead_str, 0); } else if (IS_SET(ch->comm, COMM_TELNET_EOR)) { char eor_str[] = { IAC, EOR, '\0' }; d_write(d, eor_str, 0); } } } /* * Short-circuit if nothing to write. */ if (d->outtop == 0) return TRUE; /* * Snoop-o-rama. */ if (d->snoop_by != NULL) { if (d->character != NULL) d_print(d->snoop_by, d->character->name, 0); d_print(d->snoop_by, "> ", 2); d_print(d->snoop_by, d->outbuf, d->outtop); } /* * OS-dependent output. */ return process_ansi_output(d); } /* * Bust a prompt (player settable prompt) * coded by Morgenes for Aldara Mud */ void bust_a_prompt(CHAR_DATA * ch) { char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; const char *str; const char *i; char *point; char doors[MAX_INPUT_LENGTH]; EXIT_DATA *pexit; bool found; const char *dir_letter[] = { "N", "E", "S", "W", "U", "D" }; int door; point = buf; str = ch->prompt; bust_a_portal(ch); if (IS_NULLSTR(str)) { chprintlnf(ch, "<%ldhp %ldm %ldmv> %s", ch->hit, ch->mana, ch->move, ch->prefix); return; } if (IS_SET(ch->comm, COMM_AFK)) { chprint(ch, "<AFK> "); return; } chprint(ch, MXPTAG("Prompt")); while (*str != '\0') { if (*str != '%') { *point++ = *str++; continue; } ++str; switch (*str) { default: i = " "; break; case 'e': found = FALSE; doors[0] = '\0'; for (door = 0; door < 6; door++) { if ((pexit = ch->in_room->exit[door]) != NULL && pexit->u1.to_room != NULL && (can_see_room(ch, pexit->u1.to_room) || (IS_AFFECTED(ch, AFF_INFRARED) && !IS_AFFECTED(ch, AFF_BLIND))) && !IS_SET(pexit->exit_info, EX_CLOSED)) { found = TRUE; strcat(doors, MXPTAG("Ex")); strcat(doors, dir_letter[door]); strcat(doors, MXPTAG("/Ex")); } } if (!found) strcat(buf, "none"); sprintf(buf2, MXPTAG("Rexits") "%s" MXPTAG("/Rexits"), doors); i = buf2; break; case 'c': sprintf(buf2, "%s", "\n\r"); i = buf2; break; case 'h': sprintf(buf2, MXPTAG("Hp") "%ld" MXPTAG("/Hp"), ch->hit); i = buf2; break; case 'H': sprintf(buf2, MXPTAG("MaxHp") "%ld" MXPTAG("/MaxHp"), ch->max_hit); i = buf2; break; case 'm': sprintf(buf2, MXPTAG("Mana") "%ld" MXPTAG("/Mana"), ch->mana); i = buf2; break; case 'M': sprintf(buf2, MXPTAG("MaxMana") "%ld" MXPTAG("/MaxMana"), ch->max_mana); i = buf2; break; case 'v': sprintf(buf2, MXPTAG("Move") "%ld" MXPTAG("/Move"), ch->move); i = buf2; break; case 'V': sprintf(buf2, MXPTAG("MaxMove") "%ld" MXPTAG("/MaxMove"), ch->max_move); i = buf2; break; case 'x': sprintf(buf2, "%d", ch->exp); i = buf2; break; case 'X': sprintf(buf2, "%d", IS_NPC(ch) ? 0 : (ch->level + 1) * exp_per_level(ch, ch->pcdata->points) - ch->exp); i = buf2; break; case 'g': sprintf(buf2, "%ld", ch->gold); i = buf2; break; case 's': sprintf(buf2, "%ld", ch->silver); i = buf2; break; case 'a': if (ch->level > 9) sprintf(buf2, "%d", ch->alignment); else sprintf(buf2, "%s", IS_GOOD(ch) ? "good" : IS_EVIL(ch) ? "evil" : "neutral"); i = buf2; break; case 'r': if (ch->in_room != NULL) sprintf(buf2, "%s", ((!IS_NPC(ch) && IS_SET(ch->act, PLR_HOLYLIGHT)) || (!IS_AFFECTED(ch, AFF_BLIND) && !room_is_dark(ch->in_room))) ? ch-> in_room->name : "darkness"); else sprintf(buf2, " "); i = buf2; break; case 'R': if (IS_IMMORTAL(ch) && ch->in_room != NULL) sprintf(buf2, "%ld", ch->in_room->vnum); else sprintf(buf2, " "); i = buf2; break; case 'Q': if (gquest_info.running != GQUEST_OFF) sprintf(buf2, "%d", gquest_info.timer); else sprintf(buf2, "%dn", gquest_info.timer); i = buf2; break; case 'z': if (IS_IMMORTAL(ch) && ch->in_room != NULL) sprintf(buf2, "%s", ch->in_room->area->name); else sprintf(buf2, " "); i = buf2; break; case '%': sprintf(buf2, "%%"); i = buf2; break; case 'o': sprintf(buf2, MXPTAG("Olc") "%s" MXPTAG("/Olc"), olc_ed_name(ch->desc)); i = buf2; break; case 'O': sprintf(buf2, "%s", olc_ed_vnum(ch->desc)); i = buf2; break; case 'q': if (!IS_NPC(ch)) { if (!IS_SET(ch->act, PLR_QUESTOR)) sprintf(buf2, "%d", ch->pcdata->nextquest); else sprintf(buf2, "%d", ch->pcdata->countdown); } else strcpy(buf2, " "); i = buf2; break; } ++str; while ((*point = *i) != '\0') ++point, ++i; } d_print(ch->desc, buf, point - buf); d_print(ch->desc, MXPTAG("/Prompt"), 0); if (!IS_NULLSTR(ch->prefix)) d_print(ch->desc, ch->prefix, 0); return; } /* * Append onto an output buffer. */ void d_print(DESCRIPTOR_DATA * d, const char *txt, int length) { int origlength; bool noMXP = FALSE; if (!d) return; /* * Find length in case caller didn't. */ if (length == 0) length = strlen(txt); else if (length <= -1) { /* if length is less than 0, disable MXP parsing, good for sending strings EXACTLY the way they appear */ noMXP = TRUE; length = strlen(txt); } origlength = length; /* work out how much we need to expand/contract it */ if (!noMXP) length += count_mxp_tags(d, txt, length); /* * Initial \n\r if needed. */ if (d->outtop == 0 && !d->fcommand) { d->outbuf[0] = '\n'; d->outbuf[1] = '\r'; d->outtop = 2; } /* * Expand the buffer as needed. */ while (d->outtop + length >= d->outsize) { char *outbuf; if (d->outsize >= 32000) { bug("Buffer overflow. Closing."); close_socket(d); return; } alloc_mem(outbuf, char, 2 * d->outsize); strncpy(outbuf, d->outbuf, d->outtop); free_mem(d->outbuf); d->outbuf = outbuf; d->outsize *= 2; } /* * Copy. */ strncpy(d->outbuf + d->outtop, txt, length); if (!noMXP) convert_mxp_tags(d, d->outbuf + d->outtop, txt, origlength); d->outtop += length; d->outbuf[d->outtop] = NUL; return; } void d_println(DESCRIPTOR_DATA * d, const char *txt, int length) { if (!d) return; if (!IS_NULLSTR(txt)) d_print(d, txt, length); d_print(d, "\n\r", 2); } void d_printf(DESCRIPTOR_DATA * d, const char *txt, ...) { int length; va_list args; char buf[MSL * 2]; if (!d || IS_NULLSTR(txt)) return; va_start(args, txt); length = vsnprintf(buf, sizeof(buf), txt, args); va_end(args); d_print(d, buf, length); } void d_printlnf(DESCRIPTOR_DATA * d, const char *txt, ...) { if (!d) return; if (!IS_NULLSTR(txt)) { int length; va_list args; char buf[MSL * 2]; va_start(args, txt); length = vsnprintf(buf, sizeof(buf), txt, args); va_end(args); d_print(d, buf, length); } d_print(d, "\n\r", 2); } /* * Lowest level output function. * Write a block of text to the file descriptor. * If this gives errors on very long blocks (like 'ofind all'), * try lowering the max block size. */ bool d_write(DESCRIPTOR_DATA * d, const char *txt, int length) { int iStart; int nWrite; int nBlock; if (!d) return FALSE; if (length <= 0) length = strlen(txt); d->bytes_normal += length; #if !defined(NO_MCCP) if (d->out_compress) return writeCompressed(d, txt, length); else #endif { for (iStart = 0; iStart < length; iStart += nWrite) { nBlock = UMIN(length - iStart, 4096); if ((nWrite = write(d->descriptor, txt + iStart, nBlock)) < 0) { log_error("d_write"); return FALSE; } } return TRUE; } } /* * Parse a name for acceptability. */ bool check_parse_name(const char *name) { CLAN_DATA *clan; /* * Reserved words. */ if (is_exact_name (name, "all auto immortal self someone something the you loner none")) { return FALSE; } /* check clans */ for (clan = clan_first; clan; clan = clan->next) { if (LOWER(name[0]) == LOWER(clan->name[0]) && !str_cmp(name, clan->name)) return FALSE; } if (str_cmp(capitalize(name), "Alander") && (!str_prefix("Alan", name) || !str_suffix("Alander", name))) return FALSE; /* * Length restrictions. */ if (strlen(name) < 2) return FALSE; if (strlen(name) > 12) return FALSE; /* * Alphanumerics only. * Lock out IllIll twits. */ { const char *pc; bool fIll, adjcaps = FALSE, cleancaps = FALSE; unsigned int total_caps = 0; fIll = TRUE; for (pc = name; *pc != '\0'; pc++) { if (!isalpha(*pc)) return FALSE; if (isupper(*pc)) /* ugly anti-caps hack */ { if (adjcaps) cleancaps = TRUE; total_caps++; adjcaps = TRUE; } else adjcaps = FALSE; if (LOWER(*pc) != 'i' && LOWER(*pc) != 'l') fIll = FALSE; } if (fIll) return FALSE; if (cleancaps || (total_caps > (strlen(name)) / 2 && strlen(name) < 3)) return FALSE; } /* * Prevent players from naming themselves after mobs. */ { MOB_INDEX_DATA *pMobIndex; int iHash; for (iHash = 0; iHash < MAX_KEY_HASH; iHash++) { for (pMobIndex = mob_index_hash[iHash]; pMobIndex != NULL; pMobIndex = pMobIndex->next) { if (is_name(name, pMobIndex->player_name)) return FALSE; } } } return TRUE; } /* * Look for link-dead player to reconnect. */ bool check_reconnect(DESCRIPTOR_DATA * d, const char *name, bool fConn) { CHAR_DATA *ch; for (ch = char_first; ch != NULL; ch = ch->next) { if (!IS_NPC(ch) && (!fConn || ch->desc == NULL) && !str_cmp(d->character->name, ch->name)) { if (fConn == FALSE) { replace_string(d->character->pcdata->pwd, ch->pcdata->pwd); } else { free_char(d->character); d->character = ch; ch->desc = d; ch->timer = 0; chprintln(ch, "Reconnecting. Welcome back, type replay to see missed tells."); act("$n has reconnected.", ch, NULL, NULL, TO_ROOM); sprintf(log_buf, "%s@%s reconnected.", ch->name, d->host); log_string(log_buf); wiznet("$N groks the fullness of $S link.", ch, NULL, WIZ_LINKS, 0, 0); d->connected = CON_PLAYING; /* Inform the character of a note in progress and the possbility * of continuation! */ if (ch->pcdata->in_progress) chprintln(ch, "You have a note in progress. Type NOTE WRITE to continue it."); } return TRUE; } } return FALSE; } /* * Check if already playing. */ bool check_playing(DESCRIPTOR_DATA * d, const char *name) { DESCRIPTOR_DATA *dold; for (dold = descriptor_first; dold; dold = dold->next) { if (dold != d && dold->character != NULL && dold->connected != CON_GET_NAME && dold->connected != CON_GET_OLD_PASSWORD && !str_cmp(name, dold->original ? dold->original->name : dold-> character->name)) { d_println(d, "That character is already playing.", 0); d_print(d, "Do you wish to connect anyway (Y/N)?", 0); d->connected = CON_BREAK_CONNECT; return TRUE; } } return FALSE; } void stop_idling(CHAR_DATA * ch) { if (ch == NULL || ch->desc == NULL || ch->desc->connected != CON_PLAYING || ch->was_in_room == NULL || ch->in_room != get_room_index(ROOM_VNUM_LIMBO)) return; ch->timer = 0; char_from_room(ch); char_to_room(ch, ch->was_in_room); ch->was_in_room = NULL; act("$n has returned from the void.", ch, NULL, NULL, TO_ROOM); return; } /* * Write to one char. */ void chprint(CHAR_DATA * ch, const char *txt) { if (!IS_NULLSTR(txt) && ch && ch->desc != NULL) d_print(ch->desc, txt, strlen(txt)); return; } void chprintln(CHAR_DATA * ch, const char *txt) { if (ch && ch->desc != NULL) { if (!IS_NULLSTR(txt)) d_print(ch->desc, txt, strlen(txt)); d_print(ch->desc, "\n\r", 2); } return; } /* * Send a page to one char. */ void sendpage(CHAR_DATA * ch, const char *txt) { DESCRIPTOR_DATA *d; if (IS_NULLSTR(txt) || (d = ch->desc) == NULL) return; if (ch->lines <= 0) { d_print(d, txt, strlen(txt)); return; } /* * If there is already some data being "paged" for this descriptor, * append the new string. */ if (!IS_NULLSTR(d->showstr_head)) { char *fub; int i; int size_new = strlen(txt) + strlen(d->showstr_head) + 2; alloc_mem(fub, char, size_new); fub[0] = '\0'; strncat(fub, d->showstr_head, size_new); i = strlen(fub) - strlen(d->showstr_point); strncat(fub, txt, size_new); replace_string(d->showstr_head, fub); d->showstr_point = d->showstr_head + i; free_mem(fub); return; } replace_string(d->showstr_head, txt); d->showstr_point = d->showstr_head; show_string(d, ""); return; } /* string pager */ void show_string(DESCRIPTOR_DATA * d, char *input) { char buffer[MAX_STRING_LENGTH * 3]; char buf[MAX_INPUT_LENGTH]; register const char *scan; register char *scan2; register const char *chk; int lines = 0; int maxlines = get_scr_lines(d->character); int toggle = 1; one_argument(input, buf); switch (UPPER(buf[0])) { case '\0': case 'C': lines = 0; break; case 'R': /* refresh current page of text */ lines = -1 - maxlines; break; case 'B': /* scroll back a page of text */ lines = -(2 * maxlines); break; case '?': case 'H': /* Show some help */ d_println(d, "Pager help:\n\r" "C or Enter next page\n\r" "R refresh this page", 0); d_println(d, "B previous page\n\r" "H or ? help\n\r" "Any other keys exit.", 0); return; default: /*otherwise, stop the text viewing */ if (d->showstr_head) { replace_string(d->showstr_head, ""); } d->showstr_point = NULL; return; } /* do any backing up necessary */ if (lines < 0) { for (scan = d->showstr_point; scan > d->showstr_head; scan--) if ((*scan == '\n') || (*scan == '\r')) { toggle = -toggle; if (toggle < 0) if (!(++lines)) break; } d->showstr_point = scan; } /* show a chunk */ lines = 0; toggle = 1; for (scan2 = buffer;; scan2++, d->showstr_point++) if (((*scan2 = *d->showstr_point) == '\n' || *scan2 == '\r') && (toggle = -toggle) < 0) lines++; else if (!*scan2 || (d->character && !IS_NPC(d->character) && lines >= maxlines)) { *scan2 = '\0'; d_print(d, buffer, strlen(buffer)); /* See if this is the end (or near the end) of the string */ for (chk = d->showstr_point; isspace(*chk); chk++); if (!*chk) { if (d->showstr_head) { replace_string(d->showstr_head, ""); } d->showstr_point = 0; } return; } return; } char *fname(const char *namelist) { static char holder[256]; char *point; for (point = holder; isalpha(*namelist); namelist++, point++) *point = *namelist; *point = '\0'; return (holder); } void perform_act(const char *orig, CHAR_DATA * ch, const void *arg1, const void *arg2, flag_t type, CHAR_DATA * to) { static char *const he_she[] = { "it", "he", "she" }; static char *const him_her[] = { "it", "him", "her" }; static char *const his_her[] = { "its", "his", "her" }; CHAR_DATA *vch = (CHAR_DATA *) arg2; OBJ_DATA *obj1 = (OBJ_DATA *) arg1; OBJ_DATA *obj2 = (OBJ_DATA *) arg2; const char *str, *i = NULL; char *point; char buf[MSL]; point = buf; str = orig; while (*str != '\0') { if (*str != '$') { *point++ = *str++; continue; } ++str; i = "<@@@>"; if (!arg2 && *str >= 'A' && *str <= 'Z') { logf("perform_act:missing arg2 for code %d.", *str); i = " <@@@> "; } else { switch (*str) { default: logf("perform_act:bad code %c.", *str); i = " <@@@> "; break; case '$': i = "$"; break; case 't': if (arg1) { if (IS_SET(type, TO_DAMAGE) && (IS_NPC(to) || !IS_SET(to->act, PLR_AUTODAMAGE))) i = &str_empty[0]; else i = (const char *) arg1; } else log_string("perform_act:bad code $t for 'arg1'"); break; case 'T': if (arg2) i = (const char *) arg2; else log_string("perform_act:bad code $T for 'arg2'"); break; case 'n': if (ch && to) i = PERS(ch, to); else log_string("perform_act:bad code $n for 'ch' or 'to'"); break; case 'N': if (vch && to) i = PERS(vch, to); else log_string("perform_act:bad code $N for 'ch' or 'to'"); break; case 'e': if (ch) i = he_she[URANGE(0, ch->sex, 2)]; else log_string("perform_act:bad code $e for 'ch'"); break; case 'E': if (vch) i = he_she[URANGE(0, vch->sex, 2)]; else log_string("perform_act:bad code $E for 'vch'"); break; case 'm': if (ch) i = him_her[URANGE(0, ch->sex, 2)]; else log_string("perform_act:bad code $m for 'ch'"); break; case 'M': if (vch) i = him_her[URANGE(0, vch->sex, 2)]; else log_string("perform_act:bad code $M for 'vch'"); break; case 's': if (ch) i = his_her[URANGE(0, ch->sex, 2)]; else log_string("perform_act:bad code $s for 'ch'"); break; case 'S': if (vch) i = his_her[URANGE(0, vch->sex, 2)]; else log_string("perform_act:bad code $S for 'vch'"); break; case 'g': if (ch && ch->deity != NULL) i = ch->deity->name; else log_string("perform_act:bad code $g for 'ch'"); break; case 'G': if (vch && vch->deity != NULL) i = vch->deity->name; else log_string("perform_act:bad code $G for 'vch'"); break; case 'c': if (ch && ch->clan != NULL) i = ch->clan->name; else log_string("perform_act:bad code $c for 'ch'"); break; case 'C': if (vch && vch->clan != NULL) i = vch->clan->name; else log_string("perform_act:bad code $C for 'vch'"); break; case 'o': if (to && obj1) i = can_see_obj(to, obj1) ? fname(obj1->name) : "something"; else log_string("perform_act:bad code $o for 'to' and 'obj1'"); break; case 'O': if (to && obj2) i = can_see_obj(to, obj2) ? fname(obj2->name) : "something"; else log_string("perform_act:bad code $O for 'to' and 'obj2'"); break; case 'p': if (to && obj1) i = can_see_obj(to, obj1) ? obj1->short_descr : "something"; else log_string("perform_act:bad code $p for 'to' and 'obj1'"); break; case 'P': if (to && obj2) i = can_see_obj(to, obj2) ? obj2->short_descr : "something"; else log_string("perform_act:bad code $P for 'to' and 'obj2'"); break; case 'd': if (arg2 == NULL || ((const char *) arg2)[0] == '\0') { i = "door"; } else { char name[MIL]; one_argument((const char *) arg2, name); i = name; } break; } } ++str; while ((*point = *i) != '\0') ++point, ++i; } *point++ = '{'; *point++ = 'x'; *point++ = '\n'; *point++ = '\r'; *point = '\0'; buf[0] = UPPER(buf[0]); if (to->desc) { if (to->desc->connected == CON_PLAYING) d_print(to->desc, buf, point - buf); } else if (IS_NPC(to) && MOBtrigger && HAS_TRIGGER_MOB(to, TRIG_ACT)) p_act_trigger(buf, to, NULL, NULL, ch, arg1, arg2, TRIG_ACT); if (ch && ch->in_room && IS_SET(type, TO_ROOM | TO_NOTVICT)) { OBJ_DATA *obj, *obj_next; CHAR_DATA *tch, *tch_next; point = buf; str = orig; while (*str != '\0') { *point++ = *str++; } *point = '\0'; for (obj = ch->in_room->first_content; obj; obj = obj_next) { obj_next = obj->next_content; if (HAS_TRIGGER_OBJ(obj, TRIG_ACT)) p_act_trigger(buf, NULL, obj, NULL, ch, NULL, NULL, TRIG_ACT); } for (tch = ch; tch; tch = tch_next) { tch_next = tch->next_in_room; for (obj = tch->first_carrying; obj; obj = obj_next) { obj_next = obj->next_content; if (HAS_TRIGGER_OBJ(obj, TRIG_ACT)) p_act_trigger(buf, NULL, obj, NULL, ch, NULL, NULL, TRIG_ACT); } } if (HAS_TRIGGER_ROOM(ch->in_room, TRIG_ACT)) p_act_trigger(buf, NULL, NULL, ch->in_room, ch, NULL, NULL, TRIG_ACT); } return; } const char *perform_act_string(const char *orig, CHAR_DATA * ch, const void *arg1, const void *arg2, bool cReturn) { static char *const he_she[] = { "it", "he", "she" }; static char *const him_her[] = { "it", "him", "her" }; static char *const his_her[] = { "its", "his", "her" }; CHAR_DATA *vch = (CHAR_DATA *) arg2; OBJ_DATA *obj1 = (OBJ_DATA *) arg1; OBJ_DATA *obj2 = (OBJ_DATA *) arg2; const char *str, *i = NULL; char *point; static char buf[MSL]; point = buf; str = orig; while (*str != '\0') { if (*str != '$') { *point++ = *str++; continue; } ++str; i = "<@@@>"; if (!arg2 && *str >= 'A' && *str <= 'Z') { logf("perform_act:missing arg2 for code %d.", *str); i = " <@@@> "; } else { switch (*str) { default: logf("perform_act:bad code %c.", *str); i = " <@@@> "; break; case '$': i = "$"; break; case 't': if (arg1) { i = (const char *) arg1; } else log_string("perform_act:bad code $t for 'arg1'"); break; case 'T': if (arg2) i = (const char *) arg2; else log_string("perform_act:bad code $T for 'arg2'"); break; case 'n': if (ch) i = IS_NPC(ch) ? ch->short_descr : ch->name; else log_string("perform_act:bad code $n for 'ch'"); break; case 'N': if (vch) i = IS_NPC(vch) ? vch->short_descr : vch->name; else log_string("perform_act:bad code $N for 'vch'"); break; case 'e': if (ch) i = he_she[URANGE(0, ch->sex, 2)]; else log_string("perform_act:bad code $e for 'ch'"); break; case 'E': if (vch) i = he_she[URANGE(0, vch->sex, 2)]; else log_string("perform_act:bad code $E for 'vch'"); break; case 'm': if (ch) i = him_her[URANGE(0, ch->sex, 2)]; else log_string("perform_act:bad code $m for 'ch'"); break; case 'M': if (vch) i = him_her[URANGE(0, vch->sex, 2)]; else log_string("perform_act:bad code $M for 'vch'"); break; case 's': if (ch) i = his_her[URANGE(0, ch->sex, 2)]; else log_string("perform_act:bad code $s for 'ch'"); break; case 'S': if (vch) i = his_her[URANGE(0, vch->sex, 2)]; else log_string("perform_act:bad code $S for 'vch'"); break; case 'g': if (ch && ch->deity != NULL) i = ch->deity->name; else log_string("perform_act:bad code $g for 'ch'"); break; case 'G': if (vch && vch->deity != NULL) i = vch->deity->name; else log_string("perform_act:bad code $G for 'vch'"); break; case 'c': if (ch && ch->clan != NULL) i = ch->clan->name; else log_string("perform_act:bad code $c for 'ch'"); break; case 'C': if (vch && vch->clan != NULL) i = vch->clan->name; else log_string("perform_act:bad code $C for 'vch'"); break; case 'o': if (obj1) i = fname(obj1->name); else log_string("perform_act:bad code $o for 'to' and 'obj1'"); break; case 'O': if (obj2) i = fname(obj2->name); else log_string("perform_act:bad code $O for 'obj2'"); break; case 'p': if (obj1) i = obj1->short_descr; else log_string("perform_act:bad code $p for 'obj1'"); break; case 'P': if (obj2) i = obj2->short_descr; else log_string("perform_act:bad code $P for 'obj2'"); break; case 'd': if (arg2 == NULL || ((const char *) arg2)[0] == '\0') { i = "door"; } else { char name[MIL]; one_argument((const char *) arg2, name); i = name; } break; } } ++str; while ((*point = *i) != '\0') ++point, ++i; } *point++ = '{'; *point++ = 'x'; if (cReturn) { *point++ = '\n'; *point++ = '\r'; } *point = '\0'; buf[0] = UPPER(buf[0]); return buf; } #define SENDOK(ch, type) ((IS_NPC(ch) || ((ch)->desc && (ch->desc->connected == CON_PLAYING))) \ && ((ch)->position >= min_pos)) void act_new(const char *format, CHAR_DATA * ch, const void *arg1, const void *arg2, flag_t type, position_t min_pos) { DESCRIPTOR_DATA *d; ROOM_INDEX_DATA *room; CHAR_DATA *to = (CHAR_DATA *) arg2; if (!format || !*format) return; if (IS_SET(type, TO_CHAR)) { if (ch && SENDOK(ch, type)) perform_act(format, ch, arg1, arg2, type, ch); } if (IS_SET(type, TO_VICT)) { if (to && SENDOK(to, type) && to != ch) perform_act(format, ch, arg1, arg2, type, to); } if (IS_SET(type, TO_ZONE | TO_ALL)) { for (d = descriptor_first; d; d = d->next) { CHAR_DATA *vch = CH(d); if (vch && SENDOK(vch, type) && (vch != ch) && ((IS_SET (type, TO_ALL) || (vch->in_room && vch->in_room->area == ch->in_room->area)))) perform_act(format, ch, arg1, arg2, type, vch); } } if (IS_SET(type, TO_ROOM | TO_NOTVICT)) { OBJ_DATA *obj1 = (OBJ_DATA *) arg1; OBJ_DATA *obj2 = (OBJ_DATA *) arg2; if (ch && ch->in_room != NULL) room = ch->in_room; else if (obj1 && obj1->in_room != NULL) room = obj1->in_room; else if (obj2 && obj2->in_room != NULL) room = obj2->in_room; else { bugf("no valid target '%s'", format); return; } for (to = room->first_person; to; to = to->next_in_room) { if (SENDOK(to, type) && (to != ch) && (IS_SET(type, TO_ROOM) || (to != (CHAR_DATA *) arg2))) perform_act(format, ch, arg1, arg2, type, to); } } return; } void chprintf(CHAR_DATA * ch, const char *fmt, ...) { char buf[MAX_STRING_LENGTH * 2]; va_list args; int length; if (IS_NULLSTR(fmt) || !ch->desc) return; va_start(args, fmt); length = vsnprintf(buf, sizeof(buf), fmt, args); va_end(args); d_print(ch->desc, buf, length); } void chprintlnf(CHAR_DATA * ch, const char *fmt, ...) { if (!ch || !ch->desc) return; if (!IS_NULLSTR(fmt)) { char buf[MAX_STRING_LENGTH * 2]; va_list args; int length; va_start(args, fmt); length = vsnprintf(buf, sizeof(buf), fmt, args); va_end(args); d_print(ch->desc, buf, length); } d_print(ch->desc, "\n\r", 2); } void bugf(const char *fmt, ...) { char buf[2 * MSL]; va_list args; if (IS_NULLSTR(fmt)) return; va_start(args, fmt); vsnprintf(buf, sizeof(buf), fmt, args); va_end(args); bug(buf); } void logf(const char *fmt, ...) { char buf[2 * MSL]; va_list args; if (IS_NULLSTR(fmt)) return; va_start(args, fmt); vsnprintf(buf, sizeof(buf), fmt, args); va_end(args); log_string(buf); } void set_game_levels(int Old, int New) { CMD_DATA *cmd; HELP_DATA *pHelp; OBJ_INDEX_DATA *pObj; MOB_INDEX_DATA *pMob; BAN_DATA *ban; DISABLED_DATA *d; MBR_DATA *mbr; int hash, sn, x; int diff = MAX_LEVEL - LEVEL_IMMORTAL; int imm_level = Old - diff; int mod = New - Old; logf("Old Imm Level = %d, Old Max Level = %d.", imm_level, Old); logf("New Imm Level = %d, New Max Level = %d.", New - diff, New); for (cmd = cmd_first; cmd; cmd = cmd->next) { if (cmd->level >= imm_level) cmd->level += mod; } rw_commands(action_write); for (pHelp = help_first; pHelp; pHelp = pHelp->next) { if (pHelp->level >= imm_level) pHelp->level += mod; } save_helps(); for (hash = 0; hash < MAX_KEY_HASH; hash++) { for (pMob = mob_index_hash[hash]; pMob; pMob = pMob->next) { if (pMob->level >= imm_level) { pMob->level += mod; SET_BIT(pMob->area->area_flags, AREA_CHANGED); } } for (pObj = obj_index_hash[hash]; pObj; pObj = pObj->next) { if (pObj->level >= imm_level) { pObj->level += mod; SET_BIT(pObj->area->area_flags, AREA_CHANGED); } } } do_asave(NULL, "changed"); for (ban = ban_first; ban; ban = ban->next) { if (ban->level >= imm_level) ban->level += mod; } rw_bans(action_write); for (d = disabled_first; d; d = d->next) { if (d->level >= imm_level) d->level += mod; } save_disabled(); for (sn = 0; sn < maxSkill; sn++) { for (x = 0; x < maxClass; x++) { if (skill_table[sn].skill_level[x] >= imm_level) skill_table[sn].skill_level[x] += mod; } } rw_skills(action_write); for (mbr = mbr_first; mbr; mbr = mbr->next) { if (mbr->level >= imm_level) mbr->level += mod; } rw_members(action_write); } /* wrap text to screen length. Ignore's new lines. Good for presenting long strings of text. */ #if defined(__cplusplus) // a c++ example void DESCRIPTOR_DATA::wrap(const char *buf) { DESCRIPTOR_DATA *d = this; #else void dwrap(DESCRIPTOR_DATA * d, const char *buf) { #endif static char buffer[MSL * 5]; static char out[MSL * 5]; int width; unsigned int pos; char *p; if (!d) return; width = SCR_WIDTH(d); sprintf(buffer, "%s", buf); reformat_desc(buffer); p = &buffer[0]; pos = 0; out[0] = NUL; do { pos = get_line(p, width); if (pos > 0) { strncat(out, p, pos); p += pos; } else { strcat(out, p); break; } strcat(out, "\n\r"); } while (TRUE); d_print(d, out, 0); } void dwrapln(DESCRIPTOR_DATA * d, const char *buf) { if (!d) return; dwrap(d, buf); d_print(d, "\n\r", 2); } void dwrapf(DESCRIPTOR_DATA * d, const char *buf, ...) { va_list args; char format[MSL * 5]; if (!d || IS_NULLSTR(buf)) return; va_start(args, buf); vsnprintf(format, sizeof(format), buf, args); va_end(args); dwrap(d, format); } void dwraplnf(DESCRIPTOR_DATA * d, const char *buf, ...) { if (!d) return; if (!IS_NULLSTR(buf)) { va_list args; char format[MSL * 5]; va_start(args, buf); vsnprintf(format, sizeof(format), buf, args); va_end(args); dwrap(d, format); } d_print(d, "\n\r", 2); return; }