/************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvements copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefiting. We hope that you share your changes too. What goes * * around, comes around. * *************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * *************************************************************************** * 1stMUD ROM Derivative (c) 2001-2003 by Ryan Jennings * * http://1stmud.dlmud.com/ <r-jenn@shaw.ca> * ***************************************************************************/ #include "merc.h" #include "recycle.h" #include "tables.h" #include "lookup.h" #include "interp.h" #include "save.h" #include "signals.h" static OBJ_DATA *rgObjNest[MAX_NEST]; PROTOTYPE(void new_warlist, (CHAR_DATA *)); PROTOTYPE(void free_warlist, (WAR_DATA *)); PROTOTYPE(void new_gqlist, (CHAR_DATA *)); PROTOTYPE(void free_gqlist, (GQ_DATA *)); /* * Local functions. */ PROTOTYPE(void fwrite_char, (CHAR_DATA *, FILE *)); PROTOTYPE(void fwrite_pet, (CHAR_DATA *, FILE *)); PROTOTYPE(void read_pet, (CHAR_DATA *, READ_DATA *)); PROTOTYPE(void read_descriptor, (DESCRIPTOR_DATA *, READ_DATA *)); PROTOTYPE(void fwrite_descriptor, (DESCRIPTOR_DATA *, FILE *)); #define TAB_SIZE 8 char *format_tabs(int len) { if (len <= 0) return ""; else if (len < TAB_SIZE) return "\t\t"; else if (len < (TAB_SIZE * 2)) return "\t"; else return " "; } /* print *str if not the same as *not, formating *name */ void fwrite_string(FILE * fp, const char *name, const char *str, const char *def) { if (IS_NULLSTR(name)) fprintf(fp, "%s~\n", fix_string(str)); else if (!IS_NULLSTR(str) && (IS_NULLSTR(def) || str_cmp(str, def))) fprintf(fp, "%s%s%s~\n", name, format_tabs(strlen(name)), fix_string(str)); } /* wrap *str in quotes ('') if not the same as *not, formating *name */ void fwrite_word(FILE * fp, const char *name, const char *str, const char *def) { if (IS_NULLSTR(name)) fprintf(fp, "'%s'\n", fix_string(str)); else if (!IS_NULLSTR(str) && (IS_NULLSTR(def) || str_cmp(str, def))) fprintf(fp, "%s%s'%s'\n", name, format_tabs(strlen(name)), fix_string(str)); } /* print bit if not the same as not, formating *name */ void fwrite_bit(FILE * fp, const char *name, flag_t bit, flag_t def) { if (IS_NULLSTR(name)) fprintf(fp, "%s\n", fwrite_flags(bit)); else if (bit != def) fprintf(fp, "%s%s%s\n", name, format_tabs(strlen(name)), fwrite_flags(bit)); } /* print *format, formating *name */ void fwritef(FILE * fp, const char *name, const char *format, ...) { va_list args; va_start(args, format); if (IS_NULLSTR(name)) vfprintf(fp, format, args); else { fprintf(fp, "%s%s", name, format_tabs(strlen(name))); vfprintf(fp, format, args); } va_end(args); fprintf(fp, "\n"); } /* * Save a character and inventory. * Would be cool to save NPC's too for quest purposes, * some of the infrastructure is provided. */ void save_char_obj(CHAR_DATA * ch) { char strsave[MAX_INPUT_LENGTH]; WRITE_DATA *fp; if (IS_NPC(ch)) return; if (ch->desc != NULL && ch->desc->original != NULL) ch = ch->desc->original; sprintf(strsave, "%s%s", PLAYER_DIR, capitalize(ch->name)); if ((fp = open_write(strsave)) == NULL) { bug("Save_char_obj: file open"); log_error(strsave); } else { fwrite_char(ch, fp->stream); if (ch->first_carrying != NULL) fwrite_obj(ch, ch->first_carrying, fp->stream, 0, "O"); /* save the pets */ if (ch->pet != NULL && ch->pet->in_room == ch->in_room) fwrite_pet(ch->pet, fp->stream); if (ch->desc && (crs_info.status == CRS_COPYOVER || crash_info.crashed)) fwrite_descriptor(ch->desc, fp->stream); fprintf(fp->stream, "#END\n"); close_write(fp); } return; } /* * Write the char. */ void fwrite_char(CHAR_DATA * ch, FILE * fp) { AFFECT_DATA *paf; int sn, gn, pos; int i, j; fprintf(fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PLAYER"); fwrite_string(fp, "Name", ch->name, NULL); fwrite_int(fp, "Id", "%ld", ch->id, 0); fwrite_int(fp, "LogO", "%ld", current_time, 0); fwrite_int(fp, "Vers", "%d", 9, 0); fwrite_string(fp, "ShD", ch->short_descr, NULL); fwrite_string(fp, "LnD", ch->long_descr, NULL); fwrite_string(fp, "Desc", ch->description, NULL); fwrite_string(fp, "Prom", ch->prompt, NULL); fwrite_string(fp, "Race", ch->race->name, NULL); if (ch->clan != NULL) { fwrite_string(fp, "Clan", ch->clan->name, NULL); fwrite_int(fp, "Rank", "%d", ch->rank, -1); } fwrite_int(fp, "Sex", "%d", ch->sex, -1); fwritef(fp, "Cla", "%s", class_numbers(ch, TRUE)); if (ch->pcdata->stay_race) fprintf(fp, "StayRace\n"); fwrite_int(fp, "Levl", "%d", ch->level, 0); fwrite_int(fp, "Tru", "%d", ch->trust, 0); fwrite_int(fp, "Sec", "%d", ch->pcdata->security, 0); /* OLC */ fwrite_int(fp, "Plyd", "%d", ch->played + (int) (current_time - ch->logon), 0); fwrite_int(fp, "Scro", "%d", ch->lines, -1); fwrite_int(fp, "Cols", "%d", ch->columns, -1); fwrite_int(fp, "Room", "%ld", (ch->in_room == get_room_index(ROOM_VNUM_LIMBO) && ch->was_in_room != NULL) ? ch->was_in_room->vnum : ch->in_room == NULL ? 3001 : ch->in_room->vnum, 0); fwritef(fp, "HMV", "%ld %ld %ld %ld %ld %ld", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move); fwrite_int(fp, "Gold", "%ld", ch->gold, 0); fwrite_int(fp, "Silv", "%ld", ch->silver, 0); fwrite_int(fp, "Exp", "%d", ch->exp, 0); fwrite_bit(fp, "Act", ch->act, 0); fwrite_bit(fp, "AfBy", ch->affected_by, 0); fwrite_bit(fp, "Comm", ch->comm, 0); fwrite_bit(fp, "Wizn", ch->wiznet, 0); fwrite_int(fp, "Invi", "%d", ch->invis_level, 0); fwrite_int(fp, "Inco", "%d", ch->incog_level, 0); fwrite_int(fp, "Pos", "%d", ch->position == POS_FIGHTING ? POS_STANDING : ch->position, -1); fwrite_int(fp, "Prac", "%d", ch->practice, 0); fwrite_int(fp, "Trai", "%d", ch->train, 0); fwrite_int(fp, "Save", "%d", ch->saving_throw, 0); fwrite_int(fp, "Alig", "%d", ch->alignment, 0); fwrite_int(fp, "Hit", "%d", ch->hitroll, 0); fwrite_int(fp, "Dam", "%d", ch->damroll, 0); fwrite_array("ACs", "%d", ch->armor, 4); fwrite_array("Stance", "%d", ch->stance, MAX_STANCE); fwrite_int(fp, "Wimp", "%d", ch->wimpy, 0); fwrite_array("Attr", "%d", ch->perm_stat, MAX_STATS); fwrite_array("AMod", "%d", ch->mod_stat, MAX_STATS); if (IS_NPC(ch)) { fwrite_int(fp, "Vnum", "%ld", ch->pIndexData->vnum, 0); } else { fwrite_string(fp, "Pass", ch->pcdata->pwd, NULL); fwrite_string(fp, "Bin", ch->pcdata->bamfin, NULL); fwrite_string(fp, "Bout", ch->pcdata->bamfout, NULL); fwrite_string(fp, "Titl", ch->pcdata->title, NULL); fwrite_int(fp, "Pnts", "%d", ch->pcdata->points, 0); fwrite_int(fp, "TSex", "%d", ch->pcdata->true_sex, -1); fwrite_int(fp, "LLev", "%d", ch->pcdata->last_level, 0); fwritef(fp, "HMVP", "%ld %ld %ld", ch->pcdata->perm_hit, ch->pcdata->perm_mana, ch->pcdata->perm_move); fwrite_array("Cnd", "%d", ch->pcdata->condition, 4); fwrite_int(fp, "QuestPnts", "%d", ch->pcdata->questpoints, 0); fwrite_int(fp, "QuestNext", "%d", ch->pcdata->nextquest, 0); fwrite_int(fp, "QuestCount", "%d", ch->pcdata->countdown, 0); fwrite_int(fp, "QuestGiver", "%ld", ch->pcdata->questgiver, 0); fwrite_int(fp, "QuestLoc", "%ld", ch->pcdata->questloc, 0); fwrite_int(fp, "QuestObj", "%ld", ch->pcdata->questobj, 0); fwrite_int(fp, "QuestMob", "%ld", ch->pcdata->questmob, 0); fwrite_int(fp, "Trivia", "%d", ch->pcdata->trivia, 0); if (ch->pcdata->str_ed_key != '.' && ch->pcdata->str_ed_key != ' ') fwritef(fp, "StrEdKey", "%c", ch->pcdata->str_ed_key); fwrite_int(fp, "TimeZone", "%d", ch->pcdata->timezone, -1); fwrite_int(fp, "AWins", "%d", ch->pcdata->awins, 0); fwrite_int(fp, "ALosses", "%d", ch->pcdata->alosses, 0); fwrite_int(fp, "BankS", "%ld", ch->pcdata->silver_bank, 0); fwrite_int(fp, "BankG", "%ld", ch->pcdata->gold_bank, 0); fwrite_int(fp, "Shares", "%d", ch->pcdata->shares, 0); if (ch->deity != NULL) fwrite_string(fp, "Deity", ch->deity->name, NULL); if (ON_GQUEST(ch)) { fwrite_array("GQmobs", "%ld", ch->gquest->gq_mobs, gquest_info.mob_count); } if (war_info.status != WAR_OFF && ch->war != NULL) { fwritef(fp, "WarInfo", "%ld %ld %ld %s", ch->war->hit, ch->war->mana, ch->war->move, fwrite_flags(ch->war->flags)); } if (count_home(ch) > 0) { fwrite_array("Homes", "%ld", ch->pcdata->home, MAX_HOUSE_ROOMS); fwrite_int(fp, "HKey", "%ld", ch->pcdata->home_key, 0); } fprintf(fp, "Colo\t\t%d", MAX_CUSTOM_COLOUR); for (i = 0; i < MAX_CUSTOM_COLOUR; i++) for (j = 0; j < CT_MAX; j++) fprintf(fp, " %d", ch->pcdata->colour[i][j]); fprintf(fp, "\n"); fwrite_string(fp, "WhoD", ch->pcdata->who_descr, NULL); fwrite_array("GStats", "%ld", ch->pcdata->gamestat, MAX_GAMESTAT); /* write alias */ for (pos = 0; pos < MAX_ALIAS; pos++) { if (ch->pcdata->alias[pos] == NULL || ch->pcdata->alias_sub[pos] == NULL) break; fwritef(fp, "Alias", "%s %s~", ch->pcdata->alias[pos], ch->pcdata->alias_sub[pos]); } for (pos = 0; pos < MAX_BUDDY; pos++) { if (ch->pcdata->buddies[pos] == NULL) break; fwrite_string(fp, "Buddy", ch->pcdata->buddies[pos], NULL); } for (pos = 0; pos < MAX_IGNORE; pos++) { if (IS_NULLSTR(ch->pcdata->ignore[pos])) break; fwritef(fp, "Ignore", "%s~ %s", ch->pcdata->ignore[pos], fwrite_flags(ch->pcdata->ignore_flags[pos])); } /* Save note board status */ /* Save number of boards in case that number changes */ fprintf(fp, "Boards\t\t %d", MAX_BOARD); for (i = 0; i < MAX_BOARD; i++) fprintf(fp, " %s %ld", boards[i].short_name, ch->pcdata->last_note[i]); fprintf(fp, "\n"); for (sn = 0; sn < maxSkill; sn++) { if (skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0) { fwritef(fp, "Sk", "%d '%s'", ch->pcdata->learned[sn], skill_table[sn].name); } } for (gn = 0; gn < maxGroup; gn++) { if (group_table[gn].name != NULL && ch->pcdata->group_known[gn]) { fwritef(fp, "Gr", "'%s'", group_table[gn].name); } } } for (paf = ch->first_affect; paf != NULL; paf = paf->next) { if (paf->type < 0 || paf->type >= maxSkill) continue; fwritef(fp, "Affc", "'%s' %3d %3d %3d %3d %3d %s", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, fwrite_flags(paf->bitvector)); } fwrite_rle(ch->pcdata->explored, fp); fprintf(fp, "End\n\n"); return; } /* write a pet */ void fwrite_pet(CHAR_DATA * pet, FILE * fp) { AFFECT_DATA *paf; fprintf(fp, "#PET\n"); fwrite_int(fp, "Vnum", "%ld", pet->pIndexData->vnum, 0); fwrite_string(fp, "Name", pet->name, NULL); fwrite_int(fp, "LogO", "%ld", current_time, 0); fwrite_string(fp, "ShD", pet->short_descr, pet->pIndexData->short_descr); fwrite_string(fp, "LnD", pet->long_descr, pet->pIndexData->long_descr); fwrite_string(fp, "Desc", pet->description, pet->pIndexData->description); if (pet->race != pet->pIndexData->race) fwrite_string(fp, "Race", pet->race->name, NULL); if (pet->clan != NULL) fwrite_string(fp, "Clan", pet->clan->name, NULL); fwrite_int(fp, "Sex", "%d", pet->sex, -1); fwrite_int(fp, "Levl", "%d", pet->level, pet->pIndexData->level); fwritef(fp, "HMV", "%ld %ld %ld %ld %ld %ld", pet->hit, pet->max_hit, pet->mana, pet->max_mana, pet->move, pet->max_move); fwrite_int(fp, "Gold", "%ld", pet->gold, 0); fwrite_int(fp, "Silv", "%ld", pet->silver, 0); fwrite_int(fp, "Exp", "%d", pet->exp, 0); fwrite_bit(fp, "Act", pet->act, pet->pIndexData->act); fwrite_bit(fp, "AfBy", pet->affected_by, pet->pIndexData->affected_by); fwrite_bit(fp, "Comm", pet->comm, 0); fwrite_int(fp, "Pos", "%d", pet->position = POS_FIGHTING ? POS_STANDING : pet->position, -1); fwrite_int(fp, "Save", "%d", pet->saving_throw, 0); fwrite_int(fp, "Alig", "%d", pet->alignment, pet->pIndexData->alignment); fwrite_int(fp, "Hit", "%d", pet->hitroll, pet->pIndexData->hitroll); fwrite_int(fp, "Dam", "%d", pet->damroll, pet->pIndexData->damage[DICE_BONUS]); fwrite_array("ACs", "%d", pet->armor, 4); fwrite_array("Attr", "%d", pet->perm_stat, MAX_STATS); fwrite_array("AMod", "%d", pet->mod_stat, MAX_STATS); for (paf = pet->first_affect; paf != NULL; paf = paf->next) { if (paf->type < 0 || paf->type >= maxSkill) continue; fwritef(fp, "Affc", "'%s' %3d %3d %3d %3d %3d %s", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, fwrite_flags(paf->bitvector)); } fprintf(fp, "End\n"); return; } /* * Write an object and its contents. */ void fwrite_obj(CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest, char *marker) { EXTRA_DESCR_DATA *ed; AFFECT_DATA *paf; vnum_t where = ROOM_VNUM_MORGUE; /* * Slick recursion to write lists backwards, * so loading them will load in forwards order. */ if (obj->next_content != NULL) fwrite_obj(ch, obj->next_content, fp, iNest, marker); if (!ch) { if (obj->in_obj != NULL) where = 1; if (obj->in_room != NULL) where = obj->in_room->vnum; } /* * Castrate storage characters. */ if (ch && ((ch->level < obj->level - 2 && obj->item_type != ITEM_CONTAINER) || obj->item_type == ITEM_KEY || (obj->item_type == ITEM_MAP && !obj->value[0]))) return; fwrite_word(fp, "#", marker, NULL); fwrite_int(fp, "Vnum", "%ld", obj->pIndexData->vnum, 0); if (!ch) fwrite_int(fp, "Where", "%ld", where, ROOM_VNUM_MORGUE); fwrite_string(fp, "Owner", obj->owner, NULL); if (!obj->pIndexData->new_format) fprintf(fp, "Oldstyle\n"); if (obj->enchanted) fprintf(fp, "Enchanted\n"); fwrite_int(fp, "Nest", "%d", iNest, -1); /* these data are only used if they do not match the defaults */ /* new saving functions handle defaults - Markanth 07/07/2003 */ fwrite_string(fp, "Name", obj->name, obj->pIndexData->name); fwrite_string(fp, "ShD", obj->short_descr, obj->pIndexData->short_descr); fwrite_string(fp, "Desc", obj->description, obj->pIndexData->description); fwrite_bit(fp, "ExtF", obj->extra_flags, obj->pIndexData->extra_flags); fwrite_bit(fp, "WeaF", obj->wear_flags, obj->pIndexData->wear_flags); fwrite_int(fp, "Ityp", "%d", obj->item_type, obj->pIndexData->item_type); fwrite_int(fp, "Wt", "%d", obj->weight, obj->pIndexData->weight); fwrite_int(fp, "Cond", "%d", obj->condition, obj->pIndexData->condition); /* variable data */ fwrite_int(fp, "Wear", "%d", obj->wear_loc, WEAR_NONE); fwrite_int(fp, "Lev", "%d", obj->level, obj->pIndexData->level); fwrite_int(fp, "Time", "%d", obj->timer, 0); fwrite_int(fp, "Cost", "%d", obj->cost, 0); if (memcmp(obj->value, obj->pIndexData->value, sizeof(obj->value))) fwrite_array("Valu", "%ld", obj->value, 5); switch (obj->item_type) { case ITEM_POTION: case ITEM_SCROLL: case ITEM_PILL: if (obj->value[1] > 0) { fwritef(fp, "Spell 1", "'%s'", skill_table[obj->value[1]].name); } if (obj->value[2] > 0) { fwritef(fp, "Spell 2", "'%s'", skill_table[obj->value[2]].name); } if (obj->value[3] > 0) { fwritef(fp, "Spell 3", "'%s'", skill_table[obj->value[3]].name); } break; case ITEM_STAFF: case ITEM_WAND: if (obj->value[3] > 0) { fwritef(fp, "Spell 3", "'%s'", skill_table[obj->value[3]].name); } break; } for (paf = obj->first_affect; paf != NULL; paf = paf->next) { if (paf->type < 0 || paf->type >= maxSkill) continue; fwritef(fp, "Affc", "'%s' %3d %3d %3d %3d %3d %s", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, fwrite_flags(paf->bitvector)); } for (ed = obj->first_extra_descr; ed != NULL; ed = ed->next) { fwritef(fp, "ExDe", "%s~ %s~", ed->keyword, ed->description); } fprintf(fp, "End\n\n"); if (obj->first_content != NULL) fwrite_obj(ch, obj->first_content, fp, iNest + 1, marker); return; } void fwrite_descriptor(DESCRIPTOR_DATA * d, FILE * fp) { fprintf(fp, "#DESC\n"); fwrite_string(fp, "Host", d->host, NULL); fwrite_int(fp, "Descr", "%d", d->descriptor, 0); fwrite_int(fp, "Connected", "%d", d->connected, 0); fwrite_bit(fp, "Flags", d->d_flags, 0); fwrite_int(fp, "ScrW", "%u", d->scr_width, 80); fwrite_int(fp, "ScrH", "%u", d->scr_height, 24); fwrite_int(fp, "ByteN", "%ld", d->bytes_normal, 0); #if !defined(NO_MCCP) fwrite_int(fp, "ByteC", "%ld", d->bytes_compressed, 0); fwrite_int(fp, "CVersion", "%d", d->mccp_version, 0); #endif fwrite_string(fp, "TType", d->ttype, NULL); if (IS_MXP(d)) { fwrite_string(fp, "MXPSup", d->mxp.supports, NULL); fwrite_int(fp, "MXPVer", "%.2f", d->mxp.mxp_ver, 0); fwrite_int(fp, "MXPClVer", "%.2f", d->mxp.client_ver, 0); fwrite_int(fp, "MXPStyl", "%.2f", d->mxp.style_ver, 0); fwrite_string(fp, "MXPClien", d->mxp.client, NULL); fwrite_int(fp, "MXPReg", "%d", d->mxp.registered, 0); fwrite_bit(fp, "MXPFlag1", d->mxp.flags, 0); fwrite_bit(fp, "MXPFlag2", d->mxp.flags2, 0); } if (IS_PORTAL(d)) { fwrite_int(fp, "Keycode", "%u", d->portal.keycode, 0); fwrite_string(fp, "PortVer", d->portal.version, NULL); } if (IS_FIRECL(d)) fwrite_int(fp, "IMPver", "%.2f", d->imp_vers, 0); if (IS_PUEBLO(d)) fwrite_int(fp, "Pueblo", "%.2f", d->pueblo_vers, 0); fprintf(fp, "End\n\n"); return; } void set_player_level(CHAR_DATA * ch, int Old, int New, int version) { int diff = MAX_LEVEL - LEVEL_IMMORTAL; int imm_level = Old - diff; int mod = New - Old; if (ch->version >= version) return; if (ch->level >= imm_level) ch->level += mod; if (ch->trust >= imm_level) ch->trust += mod; save_char_obj(ch); } void pload_default(CHAR_DATA * ch) { int stat, i, iClass; ch->race = default_race; ch->act = PLR_NOSUMMON | PLR_AUTOMAP; ch->comm = COMM_COMBINE | COMM_PROMPT; for (iClass = 0; iClass < MAX_MCLASS; iClass++) ch->Class[iClass] = -1; ch->prompt = str_dup("<%hhp %mm %vmv> "); ch->pcdata->confirm_delete = FALSE; ch->pcdata->board = &boards[DEFAULT_BOARD]; ch->info_settings = INFO_QUIET; /* this actually turns quiet off */ ch->pcdata->pwd = str_dup(""); ch->pcdata->webpass = str_dup(""); ch->pcdata->bamfin = str_dup(""); ch->pcdata->bamfout = str_dup(""); ch->pcdata->title = str_dup(""); ch->pcdata->who_descr = str_dup(""); ch->pcdata->afk_msg = str_dup(""); for (stat = 0; stat < MAX_STATS; stat++) ch->perm_stat[stat] = 13; ch->pcdata->condition[COND_THIRST] = 48; ch->pcdata->condition[COND_FULL] = 48; ch->pcdata->condition[COND_HUNGER] = 48; ch->pcdata->security = 0; /* OLC */ default_colour(ch, -1); for (i = 0; i < MAX_GAMESTAT; i++) ch->pcdata->gamestat[i] = 0; ch->pcdata->trivia = 0; end_quest(ch, 0); ch->pcdata->timezone = -1; } /* * Load a char and inventory into a new ch structure. */ bool load_char_obj(DESCRIPTOR_DATA * d, const char *name) { char strsave[MAX_INPUT_LENGTH]; char buf[100]; CHAR_DATA *ch; READ_DATA *fp; bool found; int i; ch = new_char(); ch->pcdata = new_pcdata(); d->character = ch; ch->desc = d; ch->name = str_dup(capitalize(name)); ch->id = get_pc_id(); pload_default(ch); found = FALSE; /* decompress if .gz file exists */ sprintf(strsave, "%s%s%s", PLAYER_DIR, capitalize(name), ".gz"); if ((fp = open_read(strsave)) != NULL) { close_read(fp); sprintf(buf, "gzip -dfq %s", strsave); system(buf); } sprintf(strsave, "%s%s", PLAYER_DIR, capitalize(name)); if ((fp = open_read(strsave)) != NULL) { int iNest; for (iNest = 0; iNest < MAX_NEST; iNest++) rgObjNest[iNest] = NULL; found = TRUE; for (;;) { char letter; char *word; letter = read_letter(fp); if (letter == '*') { read_to_eol(fp); continue; } if (letter != '#') { bug("Load_char_obj: # not found."); break; } word = read_word(fp); if (!str_cmp(word, "PLAYER")) read_char(ch, fp); else if (!str_cmp(word, "OBJECT")) read_obj(ch, fp, FALSE); else if (!str_cmp(word, "O")) read_obj(ch, fp, FALSE); else if (!str_cmp(word, "PET")) read_pet(ch, fp); else if (!str_cmp(word, "DESC")) read_descriptor(d, fp); else if (!str_cmp(word, "END")) break; else { bug("Load_char_obj: bad section."); break; } } close_read(fp); } /* initialize race */ if (found) { if (ch->race == NULL) ch->race = default_race; ch->size = ch->race->size; ch->dam_type = 17; /*punch */ for (i = 0; i < 5; i++) { if (ch->race->skills[i] == NULL) break; group_add(ch, ch->race->skills[i], FALSE); } ch->affected_by = ch->affected_by | ch->race->aff; ch->imm_flags = ch->imm_flags | ch->race->imm; ch->res_flags = ch->res_flags | ch->race->res; ch->vuln_flags = ch->vuln_flags | ch->race->vuln; ch->form = ch->race->form; ch->parts = ch->race->parts; if (ch->war && war_info.status == WAR_OFF) free_warlist(ch->war); if (ch->gquest && gquest_info.running == GQUEST_OFF) free_gqlist(ch->gquest); /* Change this to set player levels when changing max level The first number is the OLD max level, the second is the NEW max level, and the third is the new version that should be in the pfile after the change. */ set_player_level(ch, 0, 0, 0); } return found; } /* * Read in a char. */ void read_char(CHAR_DATA * ch, READ_DATA * fp) { char buf[MAX_STRING_LENGTH]; const char *word; bool fMatch; int count = 0; int count2 = 0; int lastlogoff = current_time; int percent; int ignore = 0; sprintf(buf, "Loading %s.", ch->name); log_string(buf); for (;;) { word = steof(fp) ? "End" : read_word(fp); fMatch = FALSE; switch (UPPER(word[0])) { case '*': fMatch = TRUE; read_to_eol(fp); break; case 'A': KEY("Act", ch->act, read_flag(fp)); KEY("AffectedBy", ch->affected_by, read_flag(fp)); KEY("AfBy", ch->affected_by, read_flag(fp)); KEY("Alignment", ch->alignment, read_number(fp)); KEY("Alig", ch->alignment, read_number(fp)); KEY("AWins", ch->pcdata->awins, read_number(fp)); KEY("ALosses", ch->pcdata->alosses, read_number(fp)); if (!str_cmp(word, "Alia")) { if (count >= MAX_ALIAS) { read_to_eol(fp); fMatch = TRUE; break; } ch->pcdata->alias[count] = str_dup(read_word(fp)); ch->pcdata->alias_sub[count] = str_dup(read_word(fp)); count++; fMatch = TRUE; break; } if (!str_cmp(word, "Alias")) { if (count >= MAX_ALIAS) { read_to_eol(fp); fMatch = TRUE; break; } ch->pcdata->alias[count] = str_dup(read_word(fp)); ch->pcdata->alias_sub[count] = read_string(fp); count++; fMatch = TRUE; break; } KEY_IGNORE("AC"); KEY_IGNORE("Armor"); if (!str_cmp(word, "ACs")) { if (ch->version < 9) { int i; for (i = 0; i < 4; i++) ch->armor[i] = read_number(fp); } else read_array(ch->armor, 4, 100); fMatch = TRUE; break; } if (!str_cmp(word, "AffD")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(read_word(fp)); if (sn < 0) bug("read_char: unknown skill."); else paf->type = sn; paf->level = read_number(fp); paf->duration = read_number(fp); paf->modifier = read_number(fp); paf->location = read_enum(apply_t, fp); paf->bitvector = read_number(fp); LINK(paf, ch->first_affect, ch->last_affect, next, prev); fMatch = TRUE; break; } if (!str_cmp(word, "Affc")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(read_word(fp)); if (sn < 0) bug("read_char: unknown skill."); else paf->type = sn; paf->where = read_enum(where_t, fp); paf->level = read_number(fp); paf->duration = read_number(fp); paf->modifier = read_number(fp); paf->location = read_enum(apply_t, fp); paf->bitvector = read_flag(fp); LINK(paf, ch->first_affect, ch->last_affect, next, prev); fMatch = TRUE; break; } if (!str_cmp(word, "AttrMod") || !str_cmp(word, "AMod")) { if (ch->version < 9) { int stat; for (stat = 0; stat < MAX_STATS; stat++) ch->mod_stat[stat] = read_number(fp); } else read_array(ch->mod_stat, MAX_STATS, 3); fMatch = TRUE; break; } if (!str_cmp(word, "AttrPerm") || !str_cmp(word, "Attr")) { if (ch->version < 9) { int stat; for (stat = 0; stat < MAX_STATS; stat++) ch->perm_stat[stat] = read_number(fp); } else read_array(ch->perm_stat, MAX_STATS, 3); fMatch = TRUE; break; } break; case 'B': KEYS("Bamfin", ch->pcdata->bamfin); KEYS("Bamfout", ch->pcdata->bamfout); KEYS("Bin", ch->pcdata->bamfin); KEYS("Bout", ch->pcdata->bamfout); KEY("BankS", ch->pcdata->silver_bank, read_number(fp)); KEY("BankG", ch->pcdata->gold_bank, read_number(fp)); if (!str_cmp(word, "Buddy")) { if (count2 >= MAX_BUDDY) { read_to_eol(fp); fMatch = TRUE; break; } ch->pcdata->buddies[count2] = read_string(fp); count2++; fMatch = TRUE; break; } /* Read in board status */ if (!str_cmp(word, "Boards")) { int i, num = read_number(fp); /* number of boards saved */ char *boardname; for (; num; num--) /* for each of the board saved */ { boardname = read_word(fp); i = board_lookup(boardname); /* find board number */ if (i == BOARD_NOTFOUND) /* Does board still exist ? */ { sprintf(buf, "read_char: %s had unknown board name: %s. Skipped.", ch->name, boardname); log_string(buf); read_number(fp); /* read last_note and skip info */ } else /* Save it */ ch->pcdata->last_note[i] = read_number(fp); } /* for */ fMatch = TRUE; break; } /* Boards */ break; case 'C': if (!str_cmp(word, "Cla") || !str_cmp(word, "Class")) { int iClass = 0; bool invalid = FALSE; fMatch = TRUE; for (iClass = 0; iClass < MAX_MCLASS; iClass++) ch->Class[iClass] = -1; for (iClass = 0; iClass < MAX_MCLASS; iClass++) { ch->Class[iClass] = read_number(fp); if (ch->Class[iClass] == -1) break; } for (iClass = 0; iClass < MAX_MCLASS; iClass++) { if (invalid) { ch->Class[iClass - 1] = ch->Class[iClass]; ch->Class[iClass] = -1; continue; } if (ch->Class[iClass] < 0 || ch->Class[iClass] >= maxClass) { ch->Class[iClass] = -1; invalid = TRUE; } } break; } KEY_SFUN("Clan", ch->clan, clan_lookup); if (!str_cmp(word, "Condition") || !str_cmp(word, "Cond")) { ch->pcdata->condition[0] = read_number(fp); ch->pcdata->condition[1] = read_number(fp); ch->pcdata->condition[2] = read_number(fp); fMatch = TRUE; break; } if (!str_cmp(word, "Cnd")) { if (ch->version < 9) { ch->pcdata->condition[0] = read_number(fp); ch->pcdata->condition[1] = read_number(fp); ch->pcdata->condition[2] = read_number(fp); ch->pcdata->condition[3] = read_number(fp); } else read_array(ch->pcdata->condition, 4, 0); fMatch = TRUE; break; } KEY("Comm", ch->comm, read_flag(fp)); KEY("Cols", ch->columns, read_number(fp)); if (!str_cmp(word, "Colo")) { if (ch->version >= 8) { int i, j, num = read_number(fp); for (i = 0; i < UMIN(num, MAX_CUSTOM_COLOUR); i++) { if (i >= MAX_CUSTOM_COLOUR) break; for (j = 0; j < CT_MAX; j++) ch->pcdata->colour[i][j] = read_number(fp); } } read_to_eol(fp); fMatch = TRUE; break; } break; case 'D': KEY("Damroll", ch->damroll, read_number(fp)); KEY("Dam", ch->damroll, read_number(fp)); KEYS("Description", ch->description); KEYS("Desc", ch->description); KEY_SFUN("Deity", ch->deity, deity_lookup); break; case 'E': if (!str_cmp(word, "End")) { if (ch->in_room == NULL) ch->in_room = get_room_index(ROOM_VNUM_LIMBO); /* adjust hp mana move up -- here for speed's sake */ percent = (current_time - lastlogoff) * 25 / (2 * 60 * 60); percent = UMIN(percent, 100); if (percent > 0 && !IS_AFFECTED(ch, AFF_POISON) && !IS_AFFECTED(ch, AFF_PLAGUE)) { ch->hit += (ch->max_hit - ch->hit) * percent / 100; ch->mana += (ch->max_mana - ch->mana) * percent / 100; ch->move += (ch->max_move - ch->move) * percent / 100; } return; } KEY("Exp", ch->exp, read_number(fp)); break; case 'G': KEY("Gold", ch->gold, read_number(fp)); if (!str_cmp(word, "GQmobs")) { new_gqlist(ch); read_array(ch->gquest->gq_mobs, gquest_info.mob_count, -1); fMatch = TRUE; break; } if (!str_cmp(word, "Group") || !str_cmp(word, "Gr")) { int gn; char *temp; temp = read_word(fp); gn = group_lookup(temp); /* gn = group_lookup( read_word( fp ) ); */ if (gn < 0) { bugf("read_char: unknown group (%s). ", temp); } else gn_add(ch, gn); fMatch = TRUE; break; } KEY_ARRAY("Gstats", ch->pcdata->gamestat, MAX_GAMESTAT, 0); break; case 'H': KEY("Hitroll", ch->hitroll, read_number(fp)); KEY("Hit", ch->hitroll, read_number(fp)); KEY("HKey", ch->pcdata->home_key, read_number(fp)); KEY_ARRAY("Homes", ch->pcdata->home, MAX_HOUSE_ROOMS, 0); if (!str_cmp(word, "HpManaMove") || !str_cmp(word, "HMV")) { ch->hit = read_number(fp); ch->max_hit = read_number(fp); ch->mana = read_number(fp); ch->max_mana = read_number(fp); ch->move = read_number(fp); ch->max_move = read_number(fp); fMatch = TRUE; break; } if (!str_cmp(word, "HpManaMovePerm") || !str_cmp(word, "HMVP")) { ch->pcdata->perm_hit = read_number(fp); ch->pcdata->perm_mana = read_number(fp); ch->pcdata->perm_move = read_number(fp); fMatch = TRUE; break; } break; case 'I': KEY("Id", ch->id, read_number(fp)); KEY("InvisLevel", ch->invis_level, read_number(fp)); KEY("Inco", ch->incog_level, read_number(fp)); KEY("Invi", ch->invis_level, read_number(fp)); if (!str_cmp(word, "Ignore")) { if (ignore >= MAX_IGNORE) { read_to_eol(fp); fMatch = TRUE; break; } ch->pcdata->ignore[ignore] = read_string(fp); ch->pcdata->ignore_flags[ignore] = read_flag(fp); ignore++; fMatch = TRUE; break; } break; case 'L': KEY("LastLevel", ch->pcdata->last_level, read_number(fp)); KEY("LLev", ch->pcdata->last_level, read_number(fp)); KEY("Level", ch->level, read_number(fp)); KEY("Lev", ch->level, read_number(fp)); KEY("Levl", ch->level, read_number(fp)); KEY("LogO", lastlogoff, read_number(fp)); KEYS("LongDescr", ch->long_descr); KEYS("LnD", ch->long_descr); break; case 'N': KEYS("Name", ch->name); KEY_IGNORE("Not"); break; case 'P': KEYS("Password", ch->pcdata->pwd); KEYS("Pass", ch->pcdata->pwd); KEY("Played", ch->played, read_number(fp)); KEY("Plyd", ch->played, read_number(fp)); KEY("Points", ch->pcdata->points, read_number(fp)); KEY("Pnts", ch->pcdata->points, read_number(fp)); KEY("Position", ch->position, read_enum(position_t, fp)); KEY("Pos", ch->position, read_enum(position_t, fp)); KEY("Practice", ch->practice, read_number(fp)); KEY("Prac", ch->practice, read_number(fp)); KEYS("Prompt", ch->prompt); KEYS("Prom", ch->prompt); break; case 'Q': KEY("QuestPnts", ch->pcdata->questpoints, read_number(fp)); KEY("QuestNext", ch->pcdata->nextquest, read_number(fp)); KEY("QuestCount", ch->pcdata->countdown, read_number(fp)); KEY("QuestLoc", ch->pcdata->questloc, read_number(fp)); KEY("QuestObj", ch->pcdata->questobj, read_number(fp)); KEY("QuestGiver", ch->pcdata->questgiver, read_number(fp)); KEY("QuestMob", ch->pcdata->questmob, read_number(fp)); break; case 'R': KEY("Rank", ch->rank, read_number(fp)); KEY_SFUN("Race", ch->race, race_lookup); KEY_DO("RoomRLE", read_rle(ch->pcdata->explored, fp)); KEY_DO("Room", (ch->in_room = get_room_index(read_number(fp)))); break; case 'S': KEY("SavingThrow", ch->saving_throw, read_number(fp)); KEY("Save", ch->saving_throw, read_number(fp)); KEY("Scro", ch->lines, read_number(fp)); KEY("Sex", ch->sex, read_number(fp)); KEYS("ShortDescr", ch->short_descr); KEYS("ShD", ch->short_descr); KEY("Sec", ch->pcdata->security, read_number(fp)); /* OLC */ KEY("Silv", ch->silver, read_number(fp)); KEY("Shares", ch->pcdata->shares, read_number(fp)); KEY("StrEdKey", ch->pcdata->str_ed_key, read_letter(fp)); KEY_DO("StayRace", (ch->pcdata->stay_race = TRUE)); KEY_ARRAY("Stance", ch->stance, MAX_STANCE, 0); if (!str_cmp(word, "Skill") || !str_cmp(word, "Sk")) { int sn; int value; char *temp; value = read_number(fp); temp = read_word(fp); sn = skill_lookup(temp); /* sn = skill_lookup( read_word( fp ) ); */ if (sn < 0) { bugf("read_char: unknown skill. (%s)", temp); } else ch->pcdata->learned[sn] = value; fMatch = TRUE; break; } break; case 'T': KEY("TrueSex", ch->pcdata->true_sex, read_number(fp)); KEY("TSex", ch->pcdata->true_sex, read_number(fp)); KEY("Trai", ch->train, read_number(fp)); KEY("Trust", ch->trust, read_number(fp)); KEY("Tru", ch->trust, read_number(fp)); KEY("Trivia", ch->pcdata->trivia, read_number(fp)); KEY("TimeZone", ch->pcdata->timezone, read_number(fp)); if (!str_cmp(word, "Title") || !str_cmp(word, "Titl")) { ch->pcdata->title = read_string(fp); if (ch->pcdata->title[0] != '.' && ch->pcdata->title[0] != ',' && ch->pcdata->title[0] != '!' && ch->pcdata->title[0] != '?') { sprintf(buf, " %s", ch->pcdata->title); replace_string(ch->pcdata->title, buf); } fMatch = TRUE; break; } break; case 'V': KEY("Version", ch->version, read_number(fp)); KEY("Vers", ch->version, read_number(fp)); KEY_DO("Vnum", (ch->pIndexData = get_mob_index(read_number(fp)))); break; case 'W': if (!str_cmp(word, "WarInfo")) { new_warlist(ch); ch->war->hit = read_number(fp); ch->war->mana = read_number(fp); ch->war->move = read_number(fp); ch->war->flags = read_flag(fp); fMatch = TRUE; break; } KEY("Wimpy", ch->wimpy, read_number(fp)); KEY("Wimp", ch->wimpy, read_number(fp)); KEY("Wizn", ch->wiznet, read_flag(fp)); KEYS("WhoD", ch->pcdata->who_descr); break; } if (!fMatch) { bugf("read_char: no match for %s->%s.", ch->name, word); read_to_eol(fp); } } } /* load a pet from the forgotten reaches */ void read_pet(CHAR_DATA * ch, READ_DATA * fp) { const char *word; CHAR_DATA *pet; bool fMatch; int lastlogoff = current_time; int percent; /* first entry had BETTER be the vnum or we barf */ word = steof(fp) ? "END" : read_word(fp); if (!str_cmp(word, "Vnum")) { vnum_t vnum; vnum = read_number(fp); if (get_mob_index(vnum) == NULL) { bugf("Fread_pet: bad vnum %ld.", vnum); pet = create_mobile(get_mob_index(MOB_VNUM_FIDO)); } else pet = create_mobile(get_mob_index(vnum)); } else { bug("Fread_pet: no vnum in file."); pet = create_mobile(get_mob_index(MOB_VNUM_FIDO)); } for (;;) { word = steof(fp) ? "END" : read_word(fp); fMatch = FALSE; switch (UPPER(word[0])) { case '*': fMatch = TRUE; read_to_eol(fp); break; case 'A': KEY("Act", pet->act, read_flag(fp)); KEY("AfBy", pet->affected_by, read_flag(fp)); KEY("Alig", pet->alignment, read_number(fp)); if (!str_cmp(word, "ACs")) { if (pet->version < 9) { int i; for (i = 0; i < 4; i++) pet->armor[i] = read_number(fp); } else read_array(pet->armor, 4, 100); fMatch = TRUE; break; } if (!str_cmp(word, "AffD")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(read_word(fp)); if (sn < 0) bug("read_char: unknown skill."); else paf->type = sn; paf->level = read_number(fp); paf->duration = read_number(fp); paf->modifier = read_number(fp); paf->location = read_enum(apply_t, fp); paf->bitvector = read_number(fp); LINK(paf, pet->first_affect, pet->last_affect, next, prev); fMatch = TRUE; break; } if (!str_cmp(word, "Affc")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(read_word(fp)); if (sn < 0) bug("read_char: unknown skill."); else paf->type = sn; paf->where = read_enum(where_t, fp); paf->level = read_number(fp); paf->duration = read_number(fp); paf->modifier = read_number(fp); paf->location = read_enum(apply_t, fp); paf->bitvector = read_flag(fp); LINK(paf, pet->first_affect, pet->last_affect, next, prev); fMatch = TRUE; break; } if (!str_cmp(word, "AMod")) { if (pet->version < 9) { int stat; for (stat = 0; stat < MAX_STATS; stat++) pet->mod_stat[stat] = read_number(fp); } else read_array(pet->mod_stat, MAX_STATS, 0); fMatch = TRUE; break; } if (!str_cmp(word, "Attr")) { if (ch->version < 9) { int stat; for (stat = 0; stat < MAX_STATS; stat++) pet->perm_stat[stat] = read_number(fp); } else read_array(pet->perm_stat, MAX_STATS, 3); fMatch = TRUE; break; } break; case 'C': KEY_SFUN("Clan", pet->clan, clan_lookup); KEY("Comm", pet->comm, read_flag(fp)); break; case 'D': KEY("Dam", pet->damroll, read_number(fp)); KEYS("Desc", pet->description); break; case 'E': if (!str_cmp(word, "End")) { pet->leader = ch; pet->master = ch; ch->pet = pet; /* adjust hp mana move up -- here for speed's sake */ percent = (current_time - lastlogoff) * 25 / (2 * 60 * 60); if (percent > 0 && !IS_AFFECTED(ch, AFF_POISON) && !IS_AFFECTED(ch, AFF_PLAGUE)) { percent = UMIN(percent, 100); pet->hit += (pet->max_hit - pet->hit) * percent / 100; pet->mana += (pet->max_mana - pet->mana) * percent / 100; pet->move += (pet->max_move - pet->move) * percent / 100; } return; } KEY("Exp", pet->exp, read_number(fp)); break; case 'G': KEY("Gold", pet->gold, read_number(fp)); break; case 'H': KEY("Hit", pet->hitroll, read_number(fp)); if (!str_cmp(word, "HMV")) { pet->hit = read_number(fp); pet->max_hit = read_number(fp); pet->mana = read_number(fp); pet->max_mana = read_number(fp); pet->move = read_number(fp); pet->max_move = read_number(fp); fMatch = TRUE; break; } break; case 'L': KEY("Levl", pet->level, read_number(fp)); KEYS("LnD", pet->long_descr); KEY("LogO", lastlogoff, read_number(fp)); break; case 'N': KEYS("Name", pet->name); break; case 'P': KEY("Pos", pet->position, read_enum(position_t, fp)); break; case 'R': KEY_SFUN("Race", pet->race, race_lookup); break; case 'S': KEY("Save", pet->saving_throw, read_number(fp)); KEY("Sex", pet->sex, read_number(fp)); KEYS("ShD", pet->short_descr); KEY("Silv", pet->silver, read_number(fp)); break; if (!fMatch) { bug("Fread_pet: no match."); read_to_eol(fp); } } } } EXTERN OBJ_DATA *obj_free; void read_obj(CHAR_DATA * ch, READ_DATA * fp, bool pit) { OBJ_DATA *obj; const char *word; int iNest; bool fMatch; bool fNest; bool fVnum; bool first; bool new_format; /* to prevent errors */ bool make_new; /* update object */ vnum_t where; fVnum = FALSE; obj = NULL; first = TRUE; /* used to counter fp offset */ new_format = FALSE; make_new = FALSE; word = steof(fp) ? "End" : read_word(fp); if (!str_cmp(word, "Vnum")) { vnum_t vnum; first = FALSE; /* fp will be in right place */ vnum = read_number(fp); if (get_obj_index(vnum) == NULL) { bugf("Fread_obj: bad vnum %ld.", vnum); } else { obj = create_object(get_obj_index(vnum), -1); new_format = TRUE; fVnum = TRUE; } } if (obj == NULL) /* either not found or old style */ { obj = new_obj(); obj->name = str_dup(""); obj->short_descr = str_dup(""); obj->description = str_dup(""); } fNest = FALSE; fVnum = TRUE; iNest = 0; where = 0; for (;;) { if (first) first = FALSE; else word = steof(fp) ? "End" : read_word(fp); fMatch = FALSE; switch (UPPER(word[0])) { case '*': fMatch = TRUE; read_to_eol(fp); break; case 'A': if (!str_cmp(word, "AffD")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(read_word(fp)); if (sn < 0) bug("Fread_obj: unknown skill."); else paf->type = sn; paf->level = read_number(fp); paf->duration = read_number(fp); paf->modifier = read_number(fp); paf->location = read_enum(apply_t, fp); paf->bitvector = read_number(fp); LINK(paf, obj->first_affect, obj->last_affect, next, prev); fMatch = TRUE; break; } if (!str_cmp(word, "Affc")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(read_word(fp)); if (sn < 0) bug("Fread_obj: unknown skill."); else paf->type = sn; paf->where = read_enum(where_t, fp); paf->level = read_number(fp); paf->duration = read_number(fp); paf->modifier = read_number(fp); paf->location = read_enum(apply_t, fp); paf->bitvector = read_flag(fp); LINK(paf, obj->first_affect, obj->last_affect, next, prev); fMatch = TRUE; break; } break; case 'C': KEY("Cond", obj->condition, read_number(fp)); KEY("Cost", obj->cost, read_number(fp)); break; case 'D': KEYS("Description", obj->description); KEYS("Desc", obj->description); break; case 'E': KEY_DO("Enchanted", (obj->enchanted = TRUE)); KEY("ExtraFlags", obj->extra_flags, read_number(fp)); KEY("ExtF", obj->extra_flags, read_flag(fp)); if (!str_cmp(word, "ExtraDescr") || !str_cmp(word, "ExDe")) { EXTRA_DESCR_DATA *ed; ed = new_extra_descr(); ed->keyword = read_string(fp); ed->description = read_string(fp); LINK(ed, obj->first_extra_descr, obj->last_extra_descr, next, prev); fMatch = TRUE; } if (!str_cmp(word, "End")) { if (!fNest || (fVnum && obj->pIndexData == NULL)) { bug("Fread_obj: incomplete object."); free_obj(obj); return; } else { if (!fVnum) { free_obj(obj); obj = create_object(get_obj_index(OBJ_VNUM_DUMMY), 0); } if (!new_format) { LINK(obj, object_first, object_last, next, prev); obj->pIndexData->count++; } if (!obj->pIndexData->new_format && obj->item_type == ITEM_ARMOR && obj->value[1] == 0) { obj->value[1] = obj->value[0]; obj->value[2] = obj->value[0]; } if (make_new) { wloc_t wear; wear = obj->wear_loc; extract_obj(obj); obj = create_object(obj->pIndexData, 0); obj->wear_loc = wear; } if (iNest == 0 || rgObjNest[iNest] == NULL) { if (!ch) { if (!pit) { ROOM_INDEX_DATA *Room; CORPSE_DATA *c; c = new_corpse(); c->corpse = obj; LINK(c, corpse_first, corpse_last, next, prev); if ((Room = get_room_index(where)) == NULL) Room = get_room_index(ROOM_VNUM_MORGUE); obj_to_room(obj, Room); } else { OBJ_DATA *pit; if (!(pit = get_donation_pit())) free_obj(obj); else obj_to_obj(obj, pit); } } else obj_to_char(obj, ch); } else obj_to_obj(obj, rgObjNest[iNest - 1]); return; } } break; case 'I': KEY("ItemType", obj->item_type, read_number(fp)); KEY("Ityp", obj->item_type, read_number(fp)); break; case 'L': KEY("Level", obj->level, read_number(fp)); KEY("Lev", obj->level, read_number(fp)); break; case 'N': KEYS("Name", obj->name); if (!str_cmp(word, "Nest")) { iNest = read_number(fp); if (iNest < 0 || iNest >= MAX_NEST) { bugf("Fread_obj: bad nest %d.", iNest); } else { rgObjNest[iNest] = obj; fNest = TRUE; } fMatch = TRUE; } break; case 'O': if (!str_cmp(word, "Oldstyle")) { if (obj->pIndexData != NULL && obj->pIndexData->new_format) make_new = TRUE; fMatch = TRUE; break; } KEYS("Owner", obj->owner); break; case 'S': KEYS("ShortDescr", obj->short_descr); KEYS("ShD", obj->short_descr); if (!str_cmp(word, "Spell")) { int iValue; int sn; iValue = read_number(fp); sn = skill_lookup(read_word(fp)); if (iValue < 0 || iValue > 3) { bugf("Fread_obj: bad iValue %d.", iValue); } else if (sn < 0) { bug("Fread_obj: unknown skill."); } else { obj->value[iValue] = sn; } fMatch = TRUE; break; } break; case 'T': KEY("Timer", obj->timer, read_number(fp)); KEY("Time", obj->timer, read_number(fp)); break; case 'V': if (!str_cmp(word, "Values") || !str_cmp(word, "Vals")) { obj->value[0] = read_number(fp); obj->value[1] = read_number(fp); obj->value[2] = read_number(fp); obj->value[3] = read_number(fp); if (obj->item_type == ITEM_WEAPON && obj->value[0] == 0) obj->value[0] = obj->pIndexData->value[0]; fMatch = TRUE; break; } if (!str_cmp(word, "Val")) { obj->value[0] = read_number(fp); obj->value[1] = read_number(fp); obj->value[2] = read_number(fp); obj->value[3] = read_number(fp); obj->value[4] = read_number(fp); fMatch = TRUE; break; } KEY_ARRAY("Valu", obj->value, 5, 0); if (!str_cmp(word, "Vnum")) { vnum_t vnum; vnum = read_number(fp); if ((obj->pIndexData = get_obj_index(vnum)) == NULL) bugf("Fread_obj: bad vnum %ld.", vnum); else fVnum = TRUE; fMatch = TRUE; break; } break; case 'W': KEY("WearFlags", obj->wear_flags, read_number(fp)); KEY("WeaF", obj->wear_flags, read_flag(fp)); KEY("WearLoc", obj->wear_loc, read_enum(wloc_t, fp)); KEY("Wear", obj->wear_loc, read_enum(wloc_t, fp)); KEY("Weight", obj->weight, read_number(fp)); KEY("Wt", obj->weight, read_number(fp)); KEY("Where", where, read_number(fp)); break; } if (!fMatch) { bug("Fread_obj: no match."); read_to_eol(fp); } } } void read_descriptor(DESCRIPTOR_DATA * d, READ_DATA * fp) { const char *word; bool fMatch; for (;;) { word = steof(fp) ? "END" : read_word(fp); fMatch = FALSE; if (crs_info.status != CRS_COPYOVER_RECOVER) { if (!str_cmp(word, "End")) return; else { read_to_eol(fp); continue; } } switch (UPPER(word[0])) { case '*': fMatch = TRUE; read_to_eol(fp); break; case 'B': KEY("ByteN", d->bytes_normal, read_number(fp)); #if !defined(NO_MCCP) KEY("ByteC", d->bytes_compressed, read_number(fp)); #endif break; case 'C': KEY("Connected", d->connected, read_enum(connect_t, fp)); #if !defined(NO_MCCP) KEY("CVersion", d->mccp_version, read_number(fp)); #endif break; case 'D': KEY("Descr", d->descriptor, read_number(fp)); break; case 'E': if (!str_cmp(word, "End")) return; break; case 'F': KEY("Flags", d->d_flags, read_flag(fp)); break; case 'H': KEYS("Host", d->host); break; case 'I': KEY_DO("IMPver", d->imp_vers = atof(read_word(fp))); break; case 'K': KEY("Keycode", d->portal.keycode, read_number(fp)); break; case 'M': KEYS("MXPSup", d->mxp.supports); KEY_DO("MXPVer", d->mxp.mxp_ver = atof(read_word(fp))); KEY_DO("MXPClVer", d->mxp.client_ver = atof(read_word(fp))); KEY_DO("MXPStyl", d->mxp.style_ver = atof(read_word(fp))); KEYS("MXPClien", d->mxp.client); KEY("MXPReg", d->mxp.registered, read_number(fp)); KEY("MXPFlag1", d->mxp.flags, read_flag(fp)); KEY("MXPFlag2", d->mxp.flags2, read_flag(fp)); break; case 'P': KEYS_CPY("PortVer", d->portal.version); KEY_DO("Pueblo", d->pueblo_vers = atof(read_word(fp))); break; case 'S': KEY("ScrW", d->scr_width, read_number(fp)); KEY("ScrH", d->scr_height, read_number(fp)); break; case 'T': KEYS_CPY("TType", d->ttype); break; } if (!fMatch) { bugf("no match for %s.", word); read_to_eol(fp); } } } void save_corpses(void) { WRITE_DATA *fp; CORPSE_DATA *c; if ((fp = open_write(CORPSE_FILE)) == NULL) { bug("save_corpses: " CORPSE_FILE " not found."); } else { for (c = corpse_first; c != NULL; c = c->next) { if (c->corpse->item_type == ITEM_CORPSE_PC) fwrite_obj(NULL, c->corpse, fp->stream, 0, "C"); else update_corpses(c->corpse, TRUE); } fprintf(fp->stream, "#END\n"); fflush(fp->stream); close_write(fp); } return; } void load_corpses(void) { READ_DATA *fp; if ((fp = open_read(CORPSE_FILE)) == NULL) { bug("load_corpses: " CORPSE_FILE " not found"); } else { for (;;) { char letter; char *word; letter = read_letter(fp); if (letter == '*') { read_to_eol(fp); continue; } if (letter != '#') { bug("load_corpses: # not found."); break; } word = read_word(fp); if ((!str_cmp(word, "CORPSE")) || (!str_cmp(word, "C"))) read_obj(NULL, fp, FALSE); else if (!str_cmp(word, "END")) break; else { bug("load_corpses: bad section."); break; } } close_read(fp); } return; } void update_corpses(OBJ_DATA * obj, bool pdelete) { if (obj && obj->item_type == ITEM_CORPSE_PC) { CORPSE_DATA *c; for (c = corpse_first; c != NULL; c = c->next) if (c->corpse == obj) break; if (c != NULL) { if (pdelete) { UNLINK(c, corpse_first, corpse_last, next, prev); free_corpse(c); } save_corpses(); } else if (obj->first_content != NULL && obj->in_room != NULL) { c = new_corpse(); c->corpse = obj; LINK(c, corpse_first, corpse_last, next, prev); save_corpses(); } } return; } void checkcorpse(CHAR_DATA * ch) { CORPSE_DATA *c; bool found = FALSE; int count = 0; if (!ch || IS_NPC(ch)) return; for (c = corpse_first; c != NULL; c = c->next) { if (c->corpse && is_name(ch->name, c->corpse->owner)) { found = TRUE; count++; } } if (found) { chprintlnf (ch, "\n\r{f{RWARNING:{x {WYou have %d corpse%s in the game.{x", count, count > 1 ? "s" : ""); sprintf(log_buf, "%s has %d corpse%s in the game.", ch->name, count, count > 1 ? "s" : ""); log_string(log_buf); wiznet(log_buf, NULL, NULL, 0, 0, 0); } }