#AREADATA Name Dwarven Catacombs~ Author Raff~ Levels 10 20 Security 1 VNUMs 2001 2069 Act ~ Builders None~ Recall 3001 Reset You hear the patter of little feet.~ Note ~ End #MOBDB #2001 Name bat~ Short a bat~ Long A bat flaps wildly at you! ~ Descr Your typical smelly, blind flying mammal. ~ Act sentinel aggressive~ AffectBy detect_hidden~ Alignment 0 Level 5 Race Bat~ Sex neutral~ End #2002 Name page templar~ Short a templar page~ Long A templar page in training is here looking mildly confused. ~ Descr He has lost his family and everything of his former life. ~ Act wimpy~ AffectBy ~ Alignment 200 Level 7 Race Dwarf~ Sex male~ End #2003 Name spelunker explorer~ Short a spelunker~ Long A spelunker knows his way around these tunnels. ~ Descr He recently discovered these catacombs and wants to see where they lead. He just hopes he doesn't get killed in the process. He carries only essential exploration gear; if there IS anything down here, he probably won't last long. ~ Act scavenger wimpy~ AffectBy detect_hidden~ Alignment 100 Level 8 Race Human~ Sex male~ End #2004 Name gravedigger digger robber graverobber~ Short a graverobber~ Long A graverobber uncovers dead bodies. ~ Descr Working for an evil necromancer isn't the greatest thing in the world. They seem like little more than zombie servants themselves. ~ Act scavenger aggressive~ AffectBy ~ Alignment -500 Level 9 Race Human~ Sex male~ End #2005 Name mist swirling~ Short some mist~ Long Some mist swirls about you here ... it seems ALIVE! ~ Descr In fact it IS alive in a magical sort of sense. ~ Act ~ AffectBy sanctuary sneak pass_door~ Alignment 0 Level 10 Race Mist~ Sex neutral~ End #2006 Name ~ Short It~ Long ~ Descr ~ Act aggressive~ AffectBy ~ Alignment 0 Level 10 Race Animal~ Sex neutral~ End #2007 Name skeleton skeletal soldier~ Short a skeleton~ Long A skeletal soldier fights in the battle of the underworld. ~ Descr Even though he has died in the physical sense of the word, the battle continues for him in his charmed state. ~ Act scavenger aggressive~ AffectBy ~ Alignment -290 Level 11 Race Undead~ Sex male~ Spec spec_cast_undead~ End #2008 Name templar~ Short a templar~ Long A templar shouts "AKK! SLAY THE INFIDEL!" ~ Descr As you peer closely he peers back at you A templar peers closely at you. A templar tells you, "You are an evil force trying to spread your ways!". A templar tells you, "You must die for your sin!". ~ Act scavenger aggressive~ AffectBy ~ Alignment 600 Level 12 Race Dwarf~ Sex male~ End #2009 Name wraith~ Short a mysterious wraith~ Long A mysterious ghostly wraith forms before your eyes. ~ Descr Hard to tell much about the mysterious form even upon further inspection. ~ Act scavenger aggressive~ AffectBy detect_hidden pass_door~ Alignment 0 Level 12 Race Undead~ Sex male~ Spec spec_cast_undead~ End #2010 Name officer templar~ Short the templar officer~ Long A templar officer keeps an eye on things here. ~ Descr A templar officer tells you "Better move along evil one!" ~ Act aggressive~ AffectBy detect_invis~ Alignment 700 Level 13 Race Dwarf~ Sex male~ End #2011 Name zombie mage~ Short zombie~ Long A blank-faced zombie mage joins the battle. ~ Descr He seems to lack real interest in what he is doing. ~ Act scavenger aggressive~ AffectBy ~ Alignment -100 Level 13 Race Undead~ Sex male~ Spec spec_cast_mage~ End #2012 Name shadow shadows~ Short the shadow~ Long Eerie shadows fill the room. ~ Descr Looks vaguely you-shaped. ~ Act ~ AffectBy detect_hidden sneak pass_door~ Alignment 0 Level 14 Race Vampire~ Sex neutral~ End #2013 Name bat vampire~ Short The vampire~ Long A bat flaps wildly at you! ~ Descr A rather LARGE "bat" ... ~ Act sentinel aggressive~ AffectBy detect_hidden~ Alignment -100 Level 15 Race Vampire~ Sex male~ Spec spec_cast_undead~ End #2014 Name necromancer necro cleric~ Short the evil necromancer~ Long The evil necromancer makes undead soldiers from corpses. ~ Descr Though he seems absorbed in his work, you'd bet he'd take the time out to kill you to get a fresh corpse! ~ Act sentinel aggressive~ AffectBy ~ Alignment -888 Level 15 Race Dwarf~ Sex male~ Spec spec_cast_undead~ End #2015 Name grand templar leader~ Short the grand templar~ Long The grand templar stands here quietly observing your actions ~ Descr A slight, tolerant smile comes briefly across his face. In the blink of an eye he seems stern again. ~ Act sentinel~ AffectBy detect_invis detect_hidden sanctuary~ Alignment 1000 Level 16 Race Dwarf~ Sex male~ End #2016 Name prism dragon prismdragon~ Short the prism dragon~ Long The light shines off a beautiful but dangerous dragon lurking here. ~ Descr The spray of colored light bouncing off his scales is almost blinding. ~ Act sentinel aggressive~ AffectBy detect_invis detect_hidden~ Alignment -303 Level 20 Race Dragon~ Sex male~ Spec spec_breath_any~ End #2017 Name darken dark beast darkenbeast~ Short The DarkenBeast~ Long You hear and smell the presence of the darkenbeast. ~ Descr You see nothing more than the sense of darkness and evil. ~ Act sentinel aggressive~ AffectBy ~ Alignment -1000 Level 24 Race God~ Sex neutral~ Spec spec_poison~ End #0 #OBJDB #2001 Name glowing key~ Short a glowing key~ Descr A circular, glowing key radiates a bright aura around it.~ Type key~ Extra glow hum magic~ Wear take~ Values 39~ 0~ 0~ 0~ 0~ Weight 1 End #2002 Name granite plate mail platemail~ Short a suit of granite platemail~ Descr A suit of platemail hewn from granite stands by itself in the corner.~ Type armor~ Extra hum anti-good~ Wear take body~ Values 9~ 0~ 0~ 0~ 0~ Weight 55 Affect dexterity~ -1 ~ End #2003 Name onyx ring~ Short an onyx ring~ Descr A ring with a very dark onyx stone in it has been left in the dirt.~ Type armor~ Extra anti-good~ Wear take finger~ Values 5~ 0~ 0~ 0~ 0~ Weight 1 Affect wisdom~ 1 ~ End #2004 Name neutralizer sword~ Short the neutralizer~ Descr A long thin sword with a wide blade makes you wonder.~ Type weapon~ Extra hum anti-good anti-evil~ Wear take wield~ Values 0~ 4~ 5~ 3~ 0~ Weight 9 Affect hitroll~ 1 ~ Affect damroll~ 1 ~ End #2005 Name sword excalibur~ Short the sword Excalibur~ Descr A sword gleams by the light of its magical silvery blade.~ Type weapon~ Extra glow magic anti-evil anti-neutral~ Wear take wield~ Values 0~ 5~ 4~ 3~ 0~ Weight 15 Affect hitroll~ 3 ~ Affect strength~ 1 ~ End #2006 Name crown~ Short a kingly crown~ Descr The crown of a long lost King lies forgotten here.~ Type key~ Extra bless~ Wear take head~ Values 15~ 0~ 0~ 0~ 0~ Weight 10 Affect ac~ -8 ~ End #2007 Name stone~ Short stone~ Descr The stone is surrounded by a bright glow, better look closer.~ Type container~ Extra glow~ Wear ~ Values 15~ 15~ 2006~ 0~ 0~ Weight 2000 End #2008 Name holy water flask~ Short a flask of holy water~ Descr A flask of holy water is here.~ Type potion~ Extra glow~ Wear take hold~ Values 25~ bless~ sanctuary~ ~ ~ Weight 2 End #2009 Name chainmail chain mail suit~ Short a suit of chainmail~ Descr A nice suit of chainmail has been left behind.~ Type armor~ Extra bless~ Wear take body~ Values 5~ 0~ 0~ 0~ 0~ Weight 20 End #2010 Name white cape~ Short a white cape~ Descr A blazing cape of white lies in a careful pile.~ Type armor~ Extra glow~ Wear take neck~ Values 5~ 0~ 0~ 0~ 0~ Weight 3 Affect hitroll~ 1 ~ End #2011 Name shield defense~ Short the shield of defense~ Descr A large shield lies protecting the ground.~ Type armor~ Extra magic~ Wear take shield~ Values 15~ 0~ 0~ 0~ 0~ Weight 15 Affect mana~ 10 ~ Affect hp~ 10 ~ Affect hitroll~ -2 ~ Affect damroll~ -1 ~ End #2012 Name scale shield dragonscale~ Short a dragonscale shield~ Descr A shield from from the scales of a large dragon lies here.~ Type armor~ Extra ~ Wear take shield~ Values 8~ 0~ 0~ 0~ 0~ Weight 18 Affect saving-breath~ 3 ~ End #2013 Name prism wand~ Short a prism wand~ Descr A wand made of a triangular prism twinkles in the dust.~ Type wand~ Extra glow magic~ Wear take hold~ Values 11~ 4~ 4~ colour spray~ 0~ Weight 4 End #2014 Name shadow cloak~ Short a shadow cloak~ Descr The shadows in the corner of the room seems strange ...~ Type armor~ Extra magic~ Wear take about~ Values 10~ 0~ 0~ 0~ 0~ Weight 1 Affect move~ -30 ~ End #2015 Name misty potion~ Short a misty potion~ Descr A potion of swirling mist-like substance is here.~ Type potion~ Extra ~ Wear take hold~ Values 10~ pass door~ ~ ~ ~ Weight 1 End #2016 Name templar templars sword wooden~ Short a templar's sword~ Descr A sword made of wood has been left here.~ Type weapon~ Extra bless~ Wear take wield~ Values 0~ 2~ 6~ 3~ 0~ Weight 6 Affect hitroll~ 1 ~ End #0 #ROOMDB #2001 Name North entrance to the catacombs~ Descr You are almost surprised to see a tunnel leading off to the south into utter darkness. The floorboards above you haven't been moved in a long time, yet there is life down here. A beam of light from the opening above you falls upon a message scrawled on the wall here. The message reads: Adventure for the strong yet calculating Death for the weak and shallow Treasure for the smart and lucky Death for the stupid and accursed An ancient Glyph above the entrance keeps monsters from wandering up from the catacombs. ~ Flags no_mob~ Sector city~ Regen 100 100 Door south~ ~ -1 2002 ~ ~ Door up~ door closed~ -1 6524 ~ floorboard board~ End #2002 Name North/south tunnel~ Descr This part of the catacombs looked roughly hewn and man-made. There is a large cross painted on the floor of the tunnel.To the south it seems maybe a bit lighter for some odd reason. To the north a ray of light comes in from a hole in the ceiling. ~ Flags indoors~ Sector inside~ Regen 100 100 ExtraDescr cross paint floor~ The cross is a Templar's cross. It seems to have had a fresh coat of paint recently.~ Reset M 2003 2 100 Door north~ ~ -1 2001 ~ ~ Door south~ ~ -1 2007 ~ ~ End #2003 Name Weapon training area~ Descr This is a place to keep up on there weapon skills. Much of the equipment looks old and worn but upon further inspection seems quite sturdy in fact. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 2008 12 100 Reset E 2009 5 100 Reset E 2016 16 100 Door east~ ~ -1 2004 ~ ~ Door south~ ~ -1 2008 ~ ~ End #2004 Name Prayer training area~ Descr The templar's curious mix of religion and fighting is evident here. A central painting depicts a cross composed of swords. The elders teach the ancient art of prayer to the young pages. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 2008 12 100 Reset E 2016 16 100 Door east~ ~ -1 2005 ~ ~ Door west~ ~ -1 2003 ~ ~ End #2005 Name Junction of hallways~ Descr Training facilities are evident to the west. To the south lies a hallway which has doors every couple of feet, looks like living quarters of some sort. To the east the tunnel leads back into the natural catacombs. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 2008 12 100 Door east~ ~ -1 2006 ~ ~ Door south~ ~ -1 2010 ~ ~ Door west~ ~ -1 2004 ~ ~ End #2006 Name Hallway~ Descr The hallway takes on a more indoor look to the west. To the east it looks awfully dark. ~ Flags no_mob indoors~ Sector inside~ Regen 100 100 Reset M 2008 12 100 Reset E 2009 5 100 Door east~ ~ -1 2007 ~ ~ Door west~ ~ -1 2005 ~ ~ End #2007 Name Intersection~ Descr The tunnel continues to the north and the south, becoming less hewn and more natural to the south. A passageway lined with paneling leads west. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 2002 ~ ~ Door south~ ~ -1 2012 ~ ~ Door west~ ~ -1 2006 ~ ~ End #2008 Name Pages' sleeping quarters~ Descr Several bunk beds are lined up across the room. It looks rather spartan and there is little evidence of toys or games. Most of the desks are filled with books and papers of little interest. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 2002 8 100 Reset M 2002 8 100 Reset M 2002 8 100 Reset M 2002 8 100 Reset M 2002 8 100 Door north~ ~ -1 2003 ~ ~ Door east~ ~ -1 2009 ~ ~ End #2009 Name Templar Knights sleeping quarters~ Descr This is a huge room which is filled wall to wall with beds. Apparently all the low level knights all sleep in this one room. A door on the south wall is labelled "Elders only!". ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 2002 8 100 Reset M 2002 8 100 Reset M 2008 12 100 Reset E 2009 5 100 Reset M 2008 12 100 Reset E 2016 16 100 Reset M 2008 12 100 Reset E 2009 5 100 Door south~ ~ -1 2013 ~ ~ Door west~ ~ -1 2008 ~ ~ End #2010 Name N/S hallway~ Descr The hallway leads north an south. A door leads to a templar's room to the east. The decoration looks rather sparse here. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 2002 8 100 Door north~ ~ -1 2005 ~ ~ Door east~ ~ -1 2011 ~ ~ Door south~ ~ 0 2014 ~ ~ End #2011 Name A Middle-aged templar's room~ Descr This is a room furnished in a room becoming a low level templar scribe. No real amenities but better than a communal sleeping quarters. As far as you can tell he would be a rank equivalent to a Sergeant. ~ Flags indoors~ Sector inside~ Regen 100 100 Door west~ ~ -1 2010 ~ ~ End #2012 Name Humid, damp tunnel~ Descr As the tunnel leads south it gets more humid and damp. Moss covers the walls and ferns even grow in the cracks here and there. To the north it seems much more sterile. ~ Flags dark indoors~ Sector field~ Regen 100 100 Door north~ ~ -1 2007 ~ ~ Door south~ ~ -1 2019 ~ ~ End #2013 Name Administration room~ Descr The elders gather here to discuss training strategies and count their loot. You notice papers which look like important secret documents lying around. An escape passage leads west. ~ Flags indoors~ Sector inside~ Regen 100 100 ExtraDescr papers documents secrets~ It seems that the loot comes from raids on the towns in the surrounding areas above ground. From the documents it seems that the pages and trainees are kidnapped from the villages too! ~ Door north~ ~ -1 2009 ~ ~ Door south~ ~ -1 2016 ~ ~ Door west~ ~ -1 2069 ~ ~ End #2014 Name N/S hallway~ Descr The hallway continues to become more important-looking as you wander south. A room to the east looks rather more pleasant that some of the others. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 2010 ~ ~ Door east~ ~ -1 2015 ~ ~ Door south~ ~ -1 2017 ~ ~ End #2015 Name Mid-level leader's room~ Descr A rather nice looking room considering the drab conditions down here. Through all the signs of decoration you can still see evidence of water leaks. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 2010 6 100 Reset E 2016 16 100 Reset E 2009 5 100 Door west~ ~ -1 2014 ~ ~ End #2016 Name Mess hall~ Descr The a huge table with an immaculate white table cloth stretches way off to the south. The room is kept immaculately clean by the nights themselves. They truly believe that cleanliness is next to godliness. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 2008 12 100 Reset E 2016 16 100 Reset M 2008 12 100 Reset E 2009 5 100 Reset M 2008 12 100 Reset E 2009 5 100 Reset M 2010 6 100 Reset E 2016 16 100 Reset E 2009 5 100 Reset M 2010 6 100 Reset E 2016 16 100 Reset E 2009 5 100 Reset M 2010 6 100 Reset E 2016 16 100 Reset E 2009 5 100 Door north~ ~ -1 2013 ~ ~ Door south~ ~ -1 2023 ~ ~ End #2017 Name N/S hallway~ Descr The hallway continues north and south. A peculiar kind of glow seems to come from somewhere further along the hallway to the south. The room to the east looks like the lap of luxury. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 2014 ~ ~ Door east~ ~ -1 2018 ~ ~ Door south~ ~ -1 2024 ~ ~ End #2018 Name High officer's room~ Descr First thing you notice in this room is the pleasant aroma of cedar. All the paneling in the room is made of fine cedar. A painting of an elegant knight hangs on the wall. ~ Flags indoors~ Sector inside~ Regen 100 100 ExtraDescr painting elegant knight~ Something oddly familiar about the knight. He carries a glowing sword with a silvery blade. ~ Reset M 2010 6 100 Reset E 2016 16 100 Reset E 2009 5 100 Door west~ ~ -1 2017 ~ ~ End #2019 Name Mossy intersection~ Descr There is a turn off to the passage here. The main passage leads north and south. To the south it seems to get impossibly darker. To the east you hear... birds? A small rivulet of water seeps in from the passage east. The air is very humid and damp here. ~ Flags dark indoors~ Sector field~ Regen 100 100 Reset M 2006 7 100 Door north~ ~ -1 2012 ~ ~ Door east~ ~ -1 2020 ~ ~ Door south~ ~ -1 2026 ~ ~ End #2020 Name The holy grove~ Descr A small grove of birches grow seem to grow from solid rock. You hear birds singing but try as you might you cant see any. A strange glow emanates from a place somewhere to the southeast in the grove. ~ Flags indoors private~ Sector forest~ Regen 100 100 Door east~ ~ -1 2021 ~ ~ Door west~ ~ -1 2019 ~ ~ End #2021 Name The holy grove~ Descr The trees seem real enough even though they take root in solid rock. You hear other small animals scampering through the light undergrowth yet you see nothing. The grove continues south, east and west. An out of place passage way for some reason heads north. ~ Flags indoors private~ Sector forest~ Regen 100 100 Door north~ ~ -1 2068 ~ ~ Door east~ ~ -1 2022 ~ ~ Door south~ ~ -1 2027 ~ ~ Door west~ ~ -1 2020 ~ ~ End #2022 Name The holy grove~ Descr The grove continues west and south. The glow is roughly to the south somewhere. ~ Flags indoors private~ Sector forest~ Regen 100 100 Door south~ ~ -1 2028 ~ ~ Door west~ ~ -1 2021 ~ ~ End #2023 Name Mess hall~ Descr "mess" isn't exactly the best word to describe this room. On the contrary, it is immaculately clean. A very long table stretches way off to the north. A hallway is to the east. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 2008 12 100 Reset E 2016 16 100 Reset M 2008 12 100 Reset M 2010 6 100 Reset E 2009 5 100 Reset E 2016 16 100 Door north~ ~ -1 2016 ~ ~ Door east~ ~ -1 2024 ~ ~ End #2024 Name End of a hallway~ Descr You hear voices coming from a room to the west. the hallway goes north. To the east lies a room which seems to glow with power and piety. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 2017 ~ ~ Door east~ ~ -1 2025 ~ ~ Door west~ ~ -1 2023 ~ ~ End #2025 Name Grand Templar's room~ Descr All the items in this room look ancient yet strangely very powerful and rich. There is an aura of great holiness about the room. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 2015 1 100 Reset E 2010 3 100 Reset E 2001 0 100 Reset E 2008 17 100 Door west~ ~ -1 2024 ~ ~ End #2026 Name Very dark passage~ Descr This room is so dark that even powerful magic lights seems to barely illuminate the ground in front of you. If its possible it seems even darker to the south. The passage also leads back north. ~ Flags dark indoors~ Sector field~ Regen 100 100 Reset M 2012 2 100 Reset E 2014 12 100 Door north~ ~ -1 2019 ~ ~ Door south~ ~ -1 2030 ~ ~ End #2027 Name The holy grove~ Descr The grove continues north and east. To the east a strange humming can barely be heard. ~ Flags indoors private~ Sector forest~ Regen 100 100 Door north~ ~ -1 2021 ~ ~ Door east~ ~ -1 2028 ~ ~ End #2028 Name The holy grove~ Descr All of a sudden all the mysterious sounds of the grove stop. Or perhaps its just the strange humming and glowing from a clearing to the south drowning out everything else. There is a sort of magical force field door to the south. ~ Flags indoors private~ Sector forest~ Regen 100 100 Reset M 2006 7 100 Door north~ ~ -1 2022 ~ ~ Door south~ door closed locked pickproof~ 2001 2032 a glowing forcefield with a small circular hole in it. ~ glow glowing field forcefield door~ Door west~ ~ -1 2027 ~ ~ End #2029 Name Very dark caveway~ Descr This room is so very dark that no one is quite sure whats in it, so there's nothing really to describe except maybe the powerful sense of evil coming from the east and the almost overcoming urge to run to the west. ~ Flags dark indoors~ Sector field~ Regen 100 100 Door east~ ~ -1 2030 ~ ~ Door west~ ~ -1 2033 ~ ~ End #2030 Name Deep within the catacombs~ Descr It stinks like a lair in here. A rotten smell of humanoid flesh lingers. You stumble over what you think are corpses in the utter darkness. You sense a evil growl from somewhere in the room. maybe everywhere in the room. . .. ~ Flags dark indoors~ Sector mountain~ Regen 100 100 Reset M 2017 1 100 Reset E 2003 2 100 Reset E 2002 5 100 Reset E 2006 17 100 Door north~ ~ -1 2026 ~ ~ Door east~ ~ -1 2031 ~ ~ Door west~ ~ -1 2029 ~ ~ End #2031 Name Very dark cavern~ Descr The cavern is hard to describe due to the extreme magical darkness. Probing with a light source seems to reveal nothing but more darkness. ~ Flags dark indoors~ Sector mountain~ Regen 100 100 Door south~ ~ -1 2034 ~ ~ Door west~ ~ -1 2030 ~ ~ End #2032 Name The holy place~ Descr A glowing stone lies in the center of the clearing. You recognize it as the stone of the Excalibur. The strange humming glowing makes it difficult to see if the Excalibur is there or not. Might want to take a closer look if possible. ~ Flags indoors private~ Sector forest~ Regen 100 100 Reset O 2007 0 100 Reset P 2005 2007 100 Door north~ door closed locked pickproof~ 2001 2028 a glowing forcefield with a small circular hole in it. ~ glow glowing field forcefield door~ End #2033 Name Misty passageway~ Descr Warm mist swirl about you making you feel threatened as well as protected at the same time. The swirling mist makes it tough to tell directions quite clearly, but you seem to be able to go north or south. The mist gets denser to the south. ~ Flags dark indoors~ Sector field~ Regen 100 100 Reset M 2006 7 100 Reset M 2005 9 100 Reset E 2015 17 100 Door north~ ~ -1 2029 ~ ~ Door south~ ~ -1 2042 ~ ~ End #2034 Name Intersection of caverns~ Descr Caverns head north, south and east from this peculiar spot. Medium sized caverns from the east and the north join to form a huge cavern heading south. The walls of the cavern are made of a bizarre mixture of many shiny crystals. ~ Flags dark indoors~ Sector mountain~ Regen 100 100 Door north~ ~ -1 2031 ~ ~ Door east~ ~ -1 2035 ~ ~ Door south~ ~ -1 2044 ~ ~ End #2035 Name Entrance to the burial grounds~ Descr You have entered what appears to be a burial ground of sorts. The templars buried their dead here. Chills go down your spine as you feel something watching you. You hear the random groan of a ghost, the howl of a wraith, and the dry clanking of bones. ~ Flags dark indoors~ Sector mountain~ Regen 100 100 Reset M 2007 4 100 Reset E 2009 5 100 Door east~ ~ -1 2036 ~ ~ Door west~ ~ -1 2034 ~ ~ End #2036 Name The burial grounds~ Descr Random tombs to unknown warriors were lain in rows as far as the eye can see. To your horror many of the graves are empty and desecrated. A gap in the rows of tombs leads south and there are more graves to the east and west. ~ Flags dark indoors~ Sector mountain~ Regen 100 100 Reset M 2006 7 100 Reset M 2007 4 100 Reset M 2011 4 100 Door east~ ~ -1 2037 ~ ~ Door south~ ~ -1 2045 ~ ~ Door west~ ~ -1 2035 ~ ~ End #2037 Name The burial grounds~ Descr It seems as if many of the warriors could not stop fighting even in death. They fight amongst each other and flail at any living being that would wander near. You see a massive, open tomb here. A plaque honoring the late king Mokhdon is next to it. ~ Flags dark indoors~ Sector mountain~ Regen 100 100 ExtraDescr massive open tomb~ The tomb has been opened, from the inside! You wonder how that happened. ~ ExtraDescr plaque~ Here lies the body of the great king Mokhdon. He served his country well, but was taken by a strange disease that maddened him. He was found guilty of multiple charges of rape, murder, and mutilation of bodies, and was beheaded. On the behest of the queen Sandia, the body of king Mokhdon was not buried in the royal court, but instead here. ~ Reset M 2007 4 100 Reset E 2009 5 100 Reset M 2011 4 100 Door east~ ~ -1 2038 ~ ~ Door west~ ~ -1 2036 ~ ~ End #2038 Name The burial grounds~ Descr Legions of skeletal warriors wander by and battle the enemy even in death. Old battle lines have been forgotten and new ones made. Its a gruesome scene. ~ Flags dark indoors~ Sector mountain~ Regen 100 100 Reset M 2007 4 100 Door east~ ~ -1 2039 ~ ~ Door west~ ~ -1 2037 ~ ~ End #2039 Name New graves~ Descr The tombs in this section seem somewhat more recent. Rotting zombie warriors groan and wail with blank stares. You hear sounds of digging off a bit to the south. ~ Flags dark indoors~ Sector mountain~ Regen 100 100 Reset M 2006 7 100 Reset M 2009 2 100 Door south~ ~ -1 2047 ~ ~ Door west~ ~ -1 2038 ~ ~ End #2040 Name Misty cavern~ Descr A chilling icy mist swirl about you. The dampness and warmth has become bitter cold. The walls of the cavern are several feet thick with ice here. An icy wind blows from the south. ~ Flags dark indoors~ Sector field~ Regen 100 100 Reset M 2006 7 100 Reset M 2005 9 100 Reset E 2015 17 100 Reset M 2005 9 100 Reset E 2015 17 100 Door east~ ~ -1 2041 ~ ~ Door south~ ~ -1 2048 ~ ~ End #2041 Name Misty cavern~ Descr The temperature is a pleasant and mild here. This is due to a warm wind blowing in from the east and a chilly breeze blowing in from the west. The updrafts create bizarre icy-steamy mists which dance along the walls. ~ Flags dark indoors~ Sector field~ Regen 100 100 Reset M 2005 9 100 Reset E 2015 17 100 Reset M 2005 9 100 Reset E 2015 17 100 Door east~ ~ -1 2042 ~ ~ Door west~ ~ -1 2040 ~ ~ End #2042 Name Mist cavern~ Descr A warm wind blows in from the east. The air is still stifling hot in here despite the breeze. The mist seems thick enough to be alive. . . ~ Flags dark indoors~ Sector field~ Regen 100 100 Reset M 2005 9 100 Reset E 2015 17 100 Door north~ ~ -1 2033 ~ ~ Door east~ ~ -1 2043 ~ ~ Door west~ ~ -1 2041 ~ ~ End #2043 Name Waterfall of mist~ Descr River of hot mist pour down in a cascade from a hole in the cavern. It falls like water down from the heights like a waterfall and creates beautiful swirls. It causes a hot wind to flow west. ~ Flags dark indoors~ Sector field~ Regen 100 100 ExtraDescr hole height waterfall cascade~ The hole is much too high up for you to reach. ~ Reset M 2005 9 100 Reset E 2015 17 100 Reset M 2005 9 100 Reset E 2015 17 100 Reset M 2005 9 100 Reset E 2015 17 100 Door west~ ~ -1 2042 ~ ~ End #2044 Name Huge multicolored tunnel~ Descr The tunnel leads north and south. To the south there is an odd twinkling phenomenon. ~ Flags dark indoors~ Sector field~ Regen 100 100 Door north~ ~ -1 2034 ~ ~ Door south~ ~ -1 2050 ~ ~ End #2045 Name Desolate ruins~ Descr Several mausoleums used to grace the way here but these have been defiled. And most have been torn down and burned by looters. Some still seem to be intact to the south. To the northwest is a seeming field of tombs of soldiers, now a battleground for the undead. ~ Flags dark indoors~ Sector mountain~ Regen 100 100 Door south~ ~ -1 2051 ~ ~ End #2046 Name Curators place~ Descr The undertaker, the historian and the curator used to be here. Now they too have joined the legions of the undead. From the looks of the place they seem to have starved to death. Rickety stairs head down into a sort of basement. ~ Flags dark indoors~ Sector hills~ Regen 100 100 ExtraDescr stairs basement~ Surprisingly the stairs look sturdy enough. ~ Door east~ ~ -1 2047 ~ ~ Door down~ ~ -1 2052 ~ ~ End #2047 Name Fresh graves~ Descr Graves of recent casualties lie here. Even the most recent don't seem to have been left undisturbed. You hear sounds of digging in progress further to the south. ~ Flags dark indoors~ Sector hills~ Regen 100 100 Reset M 2009 2 100 Reset M 2011 4 100 Door north~ ~ -1 2039 ~ ~ Door south~ ~ -1 2053 ~ ~ Door west~ ~ -1 2046 ~ ~ End #2048 Name Twisty cavern~ Descr The way twist this way and that and its all you can do to keep your head from spinning. The air is very cold here and layers of ice on the wall. The sounds of metal on ice echo through the cavern. A side passage leads east and the main passage goes north and south. ~ Flags dark indoors~ Sector field~ Regen 100 100 Door north~ ~ -1 2040 ~ ~ Door east~ ~ -1 2049 ~ ~ Door south~ ~ -1 2056 ~ ~ End #2049 Name Striped tunnel~ Descr The walls of the tunnels have many brilliant colors in them from the various veins of crystals running in them. An odd twinkling comes from the east. ~ Flags dark indoors~ Sector field~ Regen 100 100 Reset M 2006 7 100 Door east~ ~ -1 2050 ~ ~ Door west~ ~ -1 2048 ~ ~ End #2050 Name Prism cave~ Descr The roof of this cave peaks over a hundred feet high making it one of the biggest in the catacombs. Crystals of every color cast prismatic sprays of light everywhere. The light from your lamp causes almost a blinding flare of brilliance as more light is added to the multi-colored twinkling phenomenon that exists here. This is also the lair of the fabled and feared Prism Dragon. ~ Flags indoors~ Sector mountain~ Regen 100 100 Reset M 2016 1 100 Reset E 2012 5 100 Reset E 2013 17 100 Door north~ ~ -1 2044 ~ ~ Door east~ ~ -1 2058 ~ ~ Door south~ ~ -1 2057 ~ ~ Door west~ ~ -1 2049 ~ ~ End #2051 Name Ruined monument~ Descr A monument to a famous king once stood here. Not much is left to even signify that is was here at all. A building of some sort can be entered through a basement to the east. The southern gate of the grounds is to the south. ~ Flags dark indoors~ Sector hills~ Regen 100 100 Door north~ ~ -1 2045 ~ ~ Door east~ ~ -1 2052 ~ ~ Door south~ ~ -1 2054 ~ ~ End #2052 Name Basement~ Descr Its dark and it smells like. ...BATS down here! All you see is a swirl of the darkness and lots of scratching bats madly flailing around. A set of stairs go up into the building and a broken window leads west. ~ Flags dark indoors~ Sector hills~ Regen 100 100 Reset M 2001 6 100 Reset M 2001 6 100 Reset M 2001 6 100 Reset M 2013 1 100 Reset E 2004 16 100 Reset M 2001 6 100 Reset M 2001 6 100 Reset M 2001 6 100 Door west~ ~ -1 2051 ~ ~ Door up~ ~ -1 2046 ~ ~ End #2053 Name Fresh graves~ Descr The graves here seem very recent. You notice many signs of digging and defilement. There are piles of fresh bodies here awaiting burial. A strange sense of evil magic from the south makes the hairs on the back of your neck to stand on end! ~ Flags dark indoors~ Sector hills~ Regen 100 100 Reset M 2004 4 100 Reset M 2004 4 100 Reset M 2011 4 100 Door north~ ~ -1 2047 ~ ~ Door south~ ~ -1 2055 ~ ~ End #2054 Name Southern gate~ Descr A rusty gate here no longer keeps anyone out or in. You see a lonely E/W passage to the south. A little used trail winds east through a crack in the wall. ~ Flags dark indoors~ Sector field~ Regen 100 100 Door north~ ~ -1 2051 ~ ~ Door east~ ~ -1 2066 ~ ~ Door south~ ~ -1 2059 ~ ~ End #2055 Name Scene of ghastly horror~ Descr An army of undead creatures of all types are lined up patiently. Their leader is an evil demonoid necromancer. His plans to use his army of undead to take over the world seem about ready to get underway. ~ Flags dark indoors~ Sector mountain~ Regen 100 100 Reset M 2004 4 100 Reset M 2004 4 100 Reset M 2014 1 100 Reset E 2011 11 100 Door north~ ~ -1 2053 ~ ~ Door south~ ~ -1 2062 ~ ~ End #2056 Name Twisty passage~ Descr The passage bends north and east here. To the east your not certain what lies ahead due to all the twists and turns you've made. To the north is seems cold. ~ Flags dark indoors~ Sector field~ Regen 100 100 Door north~ ~ -1 2048 ~ ~ Door east~ ~ -1 2057 ~ ~ End #2057 Name Cross of caverns~ Descr A little-used cavern enters from the south. A passage twists away to the west. An odd twinkling comes from the cave to the north. ~ Flags dark indoors~ Sector field~ Regen 100 100 Door north~ ~ -1 2050 ~ ~ Door south~ ~ -1 2066 ~ ~ Door west~ ~ -1 2056 ~ ~ End #2058 Name Lonely tunnel~ Descr Something indescribable makes you feel lonesome and sad here. Its just a feeling you get from this tunnel. The tunnel east and west. ~ Flags dark indoors~ Sector field~ Regen 100 100 Door east~ ~ -1 2059 ~ ~ Door west~ ~ -1 2050 ~ ~ End #2059 Name Lonely tunnel~ Descr Something indescribable makes you feel lonesome and sad here. You see a gate to a burial ground to the north. This lonesome tunnel sighs along west and east. ~ Flags dark indoors~ Sector field~ Regen 100 100 Door north~ ~ -1 2054 ~ ~ Door east~ ~ -1 2060 ~ ~ Door west~ ~ -1 2058 ~ ~ End #2060 Name Bend in the lonely tunnel~ Descr Something indescribable makes you feel lonesome and sad here. The tunnel bends west and south. ~ Flags dark indoors~ Sector field~ Regen 100 100 Door south~ ~ -1 2061 ~ ~ Door west~ ~ -1 2059 ~ ~ End #2061 Name Lonely tunnel~ Descr Something indescribable makes you feel lonesome and sad here. The very walls of the tunnel seems to groan. to the north the tunnel bends and east is an intersection. ~ Flags dark indoors~ Sector field~ Regen 100 100 Door north~ ~ -1 2060 ~ ~ Door east~ ~ -1 2062 ~ ~ End #2062 Name Intersection~ Descr To the north you enter the burial grounds. a trail of blood leads that direction. Also you feel an ominous sense of evil magic from there. The tunnel to the west creaks and sighs as if alive. To the south you smell a hint of fresh air. ~ Flags dark indoors~ Sector field~ Regen 100 100 Door north~ ~ -1 2055 ~ ~ Door south~ ~ -1 2063 ~ ~ Door west~ ~ -1 2061 ~ ~ End #2063 Name Tunnel~ Descr The tunnel heads north and south. North you see an intersection and far to the south you sense light and smell a fresh breeze. ~ Flags dark indoors~ Sector field~ Regen 100 100 Door north~ ~ -1 2062 ~ ~ Door south~ ~ -1 2064 ~ ~ End #2064 Name Tunnel~ Descr The tunnel slopes noticeably down to the north and you sense the surface could be reached to the south. ~ Flags dark indoors~ Sector field~ Regen 100 100 Reset M 2003 2 100 Door north~ ~ -1 2063 ~ ~ Door south~ ~ -1 2065 ~ ~ End #2065 Name Southern entrance to the catacombs~ Descr Through a trapdoor above you streams light. Through a doorway to the south streams darkness. A message has been scrawled upon the wall here. The message reads: Adventure for the strong yet calculating Death for the weak and shallow Treasure for the smart and lucky Death for the stupid and accursed An ancient Glyph above the entrance keeps monsters from wandering up from the catacombs. ~ Flags no_mob~ Sector field~ Regen 100 100 Door north~ ~ -1 2064 ~ ~ Door up~ door closed~ -1 6527 ~ floorboard board~ End #2066 Name Unknown passage~ Descr Oh dear you seem to have lost your way. You look back from whence you came but there's no exit there anymore. There are exits in other directions but you have a feeling that you are hopelessly lost. ~ Flags dark no_mob indoors~ Sector field~ Regen 100 100 Door east~ ~ -1 2067 ~ ~ Door south~ ~ -1 2068 ~ ~ End #2067 Name Unknown passage~ Descr Oh dear you seem to have lost your way. You look back from whence you came but there's no exit there anymore. There are exits in other directions but you have a feeling that you are hopelessly lost. ~ Flags dark no_mob indoors~ Sector field~ Regen 100 100 Door south~ ~ -1 2069 ~ ~ Door west~ ~ -1 2066 ~ ~ End #2068 Name Unknown passage~ Descr Oh dear you seem to have lost your way. You look back from whence you came but there's no exit there anymore. There are exits in other directions but you have a feeling that you are hopelessly lost. ~ Flags dark no_mob indoors~ Sector field~ Regen 100 100 Door north~ ~ -1 2066 ~ ~ Door east~ ~ -1 2069 ~ ~ End #2069 Name Unknown passage~ Descr Oh dear you seem to have lost your way. You look back from whence you came but there's no exit there anymore. There are exits in other directions but you have a feeling that you are hopelessly lost. ~ Flags dark no_mob indoors~ Sector field~ Regen 100 100 Door north~ ~ -1 2067 ~ ~ Door west~ ~ -1 2068 ~ ~ End #0 #MOBPROGS #0 #$