#AREADATA Name High Tower of Sorcery~ Author Anon~ Levels 10 30 Security 1 VNUMs 1300 1499 Act ~ Builders None~ Recall 3001 Reset You hear the patter of little feet.~ Note ~ End #MOBDB #1300 Name shadow guardian~ Short a shadow guardian~ Long A shadow guardian screams a challenge and attacks. ~ Descr It seems to be made of nothing more than darkness ... ~ Act scavenger aggressive stay_area~ AffectBy invisible detect_invis infrared sneak~ Alignment -350 Level 9 Race Undead~ Sex neutral~ Spec spec_cast_undead~ End #1301 Name adventurer~ Short a lost adventurer~ Long An emaciated adventurer is here looking lost and hopeless. ~ Descr He looks haggard and sickly; no doubt he's been lost here for quite some time. ~ Act sentinel scavenger wimpy~ AffectBy ~ Alignment 400 Level 8 Race Human~ Sex male~ Spec spec_cast_cleric~ End #1302 Name edgar~ Short Edgar~ Long Edgar the Human Swordpupil ~ Descr Edgar says 'pardon me, can you tell me where to buy cups?' You see before you, one of Midgaard's finest fighting elite, the mighty bunny slayer himself, Edgar the Horrible! ~ Act scavenger wimpy~ AffectBy ~ Alignment 1000 Level 1 Race Giant~ Sex male~ End #1303 Name diamond golem~ Short the golem~ Long A huge diamond golem is standing guard here. ~ Descr It looks quite strong. ~ Act sentinel stay_area~ AffectBy detect_invis~ Alignment 500 Level 23 Race Object~ Sex neutral~ End #1304 Name mage young~ Short a mage~ Long A young mage wanders about, oblivious to all. ~ Descr He seems to be contemplating life, love and the mysteries of the universe. Then again, he may just have a headache. ~ Act stay_area wimpy~ AffectBy detect_invis~ Alignment 450 Level 10 Race Elf~ Sex male~ Spec spec_cast_mage~ End #1305 Name strick bartender~ Short Strick the bartender~ Long Strick is here levitating drinks to his customers. ~ Descr He looks rather harmless, but then again so does a sleeping dragon. ~ Act sentinel stay_area~ AffectBy detect_invis~ Alignment 750 Level 25 Race Human~ Sex male~ Shop drink_con~ food~ ~ ~ ~ 210 50 0 23 End #1306 Name tatorious wizard~ Short Tatorious~ Long Tatorious the wizard is here counting his earnings. ~ Descr Tatorious winks at you mischievously. ~ Act sentinel stay_area~ AffectBy detect_invis~ Alignment 900 Level 25 Race Halfelf~ Sex male~ Spec spec_cast_mage~ Shop scroll~ wand~ staff~ potion~ ~ 250 30 0 23 End #1307 Name ezmerelda cook~ Short Ezmerelda~ Long Ezmerelda the cook is here stirring a large pot of something. ~ Descr ~ Act sentinel stay_area~ AffectBy detect_invis~ Alignment -500 Level 20 Race Human~ Sex female~ Spec spec_cast_mage~ End #1308 Name assistant mage~ Short The cook's assistant~ Long The cook's assistant is here assisting the cook. ~ Descr ~ Act sentinel stay_area wimpy~ AffectBy detect_invis~ Alignment -200 Level 11 Race Halfelf~ Sex male~ Spec spec_cast_mage~ End #1309 Name prisoner~ Short The prisoner~ Long A prisoner is chained to the wall here. ~ Descr Though his clothes are all in rags, you can see that at one time they must have been fine garments. A metal muzzle has been fitted over the poor wretch's mouth, whether to keep him from screaming, or to silence his spell casting you cannot tell. He looks quite mad, no doubt he's been mistreated horribly. ~ Act sentinel scavenger aggressive stay_area wimpy~ AffectBy ~ Alignment 100 Level 16 Race Gnome~ Sex male~ Spec spec_cast_mage~ End #1310 Name jailor mage~ Short the Jailor~ Long The Jailor is here enjoying a comfortable nap. ~ Descr He looks rather dirty. ~ Act sentinel stay_area~ AffectBy detect_invis~ Alignment 100 Level 17 Race Human~ Sex male~ Spec spec_cast_mage~ End #1311 Name broom~ Short a broom~ Long A straw broom is here leaning against the wall. ~ Descr The broom screams 'Take that you lout!' ~ Act sentinel scavenger aggressive stay_area~ AffectBy detect_invis~ Alignment 50 Level 7 Race Object~ Sex neutral~ Spec spec_thief~ End #1312 Name lesser guardian hands~ Short a pair of disembodied hands~ Long A pair of disembodied hands floats in the air here. ~ Descr The hands twitch with anticipation of strangling someone. ~ Act aggressive stay_area~ AffectBy ~ Alignment -400 Level 9 Race Undead~ Sex neutral~ Spec spec_cast_undead~ End #1313 Name guardian greater eyes~ Short a pair of disembodied eyes~ Long A pair of disembodied eyes floats here glaring at you. ~ Descr The eyes smolder with hatred. ~ Act aggressive stay_area~ AffectBy detect_invis~ Alignment -600 Level 15 Race Undead~ Sex neutral~ Spec spec_cast_undead~ End #1314 Name mage visitor~ Short the mage~ Long A visiting mage is here snoring away in peaceful slumber. ~ Descr He looks quite sleepy. ~ Act sentinel scavenger stay_area wimpy~ AffectBy detect_invis~ Alignment 250 Level 12 Race Gnome~ Sex male~ Spec spec_cast_mage~ End #1315 Name apprentice young~ Short a young apprentice magic user~ Long A young apprentice magic user is here doing magical studies. ~ Descr She looks quite intent on her studies. ~ Act sentinel stay_area wimpy~ AffectBy ~ Alignment 400 Level 7 Race Human~ Sex female~ Spec spec_cast_mage~ End #1316 Name apprentice young~ Short a young apprentice~ Long A young apprentice is here mumbling words of magic to himself. ~ Descr He looks to be oblivious to all but the spell he is memorizing. ~ Act sentinel stay_area wimpy~ AffectBy ~ Alignment 380 Level 7 Race Human~ Sex male~ Spec spec_cast_mage~ End #1317 Name apprentice young~ Short a young apprentice~ Long A young apprentice is sleeping here. ~ Descr He seems to be dreaming. ~ Act sentinel stay_area wimpy~ AffectBy ~ Alignment 350 Level 7 Race Gnome~ Sex male~ Spec spec_cast_mage~ End #1318 Name apprentice young~ Short A young apprentice~ Long A young apprentice is here teasing a cornered kitten. ~ Descr He looks like a mischievous youth. ~ Act sentinel stay_area wimpy~ AffectBy ~ Alignment -200 Level 7 Race Elf~ Sex male~ Spec spec_cast_mage~ End #1319 Name kitten~ Short a small kitten~ Long A small kitten is here meowing in terror. ~ Descr The little ball of fur looks very unhappy. Singed fur and a few minor burns mark its mottled coat. ~ Act sentinel stay_area wimpy~ AffectBy ~ Alignment 500 Level 1 Race Animal~ Sex female~ End #1320 Name student~ Short a student~ Long A student of spells is here looking quite bored ~ Descr The student yawns. ~ Act sentinel stay_area wimpy~ AffectBy ~ Alignment 350 Level 8 Race Elf~ Sex male~ Spec spec_cast_mage~ End #1321 Name instructor teacher mage~ Short an instructor of magic~ Long The instructor screams at your interruption and attacks you. ~ Descr He looks quite angry at your interruption. ~ Act sentinel aggressive stay_area~ AffectBy detect_invis~ Alignment 300 Level 14 Race Elf~ Sex male~ Spec spec_cast_mage~ End #1322 Name student~ Short a student of spells~ Long A student of spells is here trying to master invisibility. ~ Descr He blinks in and out of existence, trying to master the spell. ~ Act sentinel stay_area wimpy~ AffectBy invisible detect_invis~ Alignment 400 Level 8 Race Halfelf~ Sex male~ Spec spec_cast_mage~ End #1323 Name teacher mage~ Short a spell teacher~ Long A spell teacher screams at your interruption and attacks. ~ Descr ~ Act sentinel aggressive stay_area~ AffectBy invisible detect_invis~ Alignment 300 Level 15 Race Human~ Sex male~ Spec spec_cast_mage~ End #1324 Name student~ Short a student of spells~ Long A student of spells has fallen asleep at her desk here. ~ Descr She looks to have collapsed from sheer boredom. ~ Act sentinel stay_area wimpy~ AffectBy detect_invis~ Alignment 400 Level 9 Race Human~ Sex female~ Spec spec_cast_mage~ End #1325 Name wizard speaker mage~ Short a wizard~ Long An old wizard is here making a speech ~ Descr ~ Act sentinel stay_area wimpy~ AffectBy detect_invis~ Alignment 400 Level 18 Race Elf~ Sex male~ Spec spec_cast_mage~ End #1326 Name mage young~ Short a young mage~ Long A young mage is here learning hand to hand combat. ~ Descr ~ Act sentinel stay_area wimpy~ AffectBy detect_invis~ Alignment 300 Level 9 Race Gnome~ Sex male~ Spec spec_cast_mage~ End #1327 Name mistress battle~ Short the battle mistress~ Long The battle mistress is here teaching the fine uses of a dagger. ~ Descr She looks quite rugged. In fact, she more resembles a warrior than a magic user. ~ Act sentinel aggressive stay_area~ AffectBy detect_invis~ Alignment 200 Level 17 Race Human~ Sex female~ Spec spec_cast_mage~ End #1328 Name mage teacher~ Short a spell teacher~ Long A spell teacher is here relaxing. ~ Descr ~ Act sentinel stay_area~ AffectBy detect_invis~ Alignment 200 Level 15 Race Human~ Sex male~ Spec spec_cast_mage~ End #1329 Name wizard~ Short an aged wizard~ Long An aged wizard is sleeping here. ~ Descr ~ Act sentinel aggressive stay_area wimpy~ AffectBy detect_invis~ Alignment 350 Level 20 Race Gnome~ Sex male~ Spec spec_cast_mage~ End #1330 Name scribe mage~ Short a scribe~ Long A scribe is here working on some manuscripts. ~ Descr ~ Act sentinel scavenger stay_area wimpy~ AffectBy detect_invis~ Alignment 400 Level 14 Race Elf~ Sex male~ Spec spec_cast_mage~ End #1331 Name scribe mage~ Short a scribe~ Long A scribe is here working diligently on some translations. ~ Descr She's quite cute. Too bad her only interest seems to be the words of lore she is translating. ~ Act sentinel stay_area wimpy~ AffectBy detect_invis~ Alignment 500 Level 15 Race Human~ Sex female~ Spec spec_cast_mage~ End #1332 Name master scribe~ Short the master scribe~ Long The master scribe is here looking a little upset ~ Descr He seems to be so old, his skin has become nothing but a giant wrinkle. The master scribe screams 'How dare you interrupt my important work???' ~ Act sentinel aggressive stay_area wimpy~ AffectBy detect_invis~ Alignment 100 Level 22 Race Drow~ Sex male~ Spec spec_cast_mage~ End #1333 Name assistant scribe~ Short the scribe's assistant~ Long The scribe's assistant is here folding parchments. ~ Descr ~ Act sentinel aggressive stay_area wimpy~ AffectBy detect_invis~ Alignment 100 Level 16 Race Drow~ Sex male~ Spec spec_cast_mage~ End #1334 Name master enchanter mage~ Short the Enchanter~ Long The Enchanter is here placing a dweomer upon well made sword. ~ Descr ~ Act sentinel aggressive stay_area~ AffectBy detect_invis~ Alignment -200 Level 23 Race Human~ Sex male~ Spec spec_cast_mage~ End #1335 Name sword dancing~ Short a dancing sword~ Long A well crafted sword lies on the work table here. ~ Descr It looks quite sharp. ~ Act sentinel aggressive stay_area~ AffectBy ~ Alignment -500 Level 10 Race Object~ Sex neutral~ End #1336 Name alchemist~ Short the Mad Alchemist~ Long The Mad Alchemist babbles something incomprehensible and attacks. ~ Descr He looks like he's been quaffing too many potions. His eyes dart around wildly, and he starts to drool. The Mad Alchemist throws back his head and cackles with insane glee! ~ Act sentinel scavenger aggressive stay_area wimpy~ AffectBy detect_invis~ Alignment 150 Level 24 Race Gnome~ Sex male~ Spec spec_cast_mage~ End #1337 Name master summoner~ Short the master summoner~ Long The master summoner is here holding gateways open to other planes. ~ Descr ~ Act sentinel aggressive stay_area wimpy~ AffectBy detect_invis~ Alignment -200 Level 22 Race Elf~ Sex male~ Spec spec_cast_mage~ End #1338 Name master charmer~ Short the master charmer~ Long The master charmer utters the words, 'uuuzzldctz'. ~ Descr The master charmer sizes you up, always looking for a new pet. ~ Act sentinel aggressive~ AffectBy detect_invis~ Alignment -400 Level 23 Race Drow~ Sex male~ Spec spec_cast_mage~ End #1339 Name golem wooden~ Short a wooden golem~ Long A wooden golem stands a silent vigil here, guarding the stairs. ~ Descr He looks flammable. ~ Act sentinel aggressive stay_area~ AffectBy detect_invis~ Alignment 100 Level 16 Race Object~ Sex neutral~ End #1340 Name master binder~ Short the master spell binder~ Long The master spell binder is here re-charging a blackened wand. ~ Descr The master spell binder snarls at you and attacks. ~ Act sentinel scavenger aggressive stay_area wimpy~ AffectBy detect_invis~ Alignment -500 Level 23 Race Drow~ Sex male~ Spec spec_cast_mage~ End #1341 Name master maker~ Short the golem maker~ Long The golem maker is here chiseling some stone. ~ Descr ~ Act sentinel aggressive stay_area~ AffectBy detect_invis~ Alignment 300 Level 21 Race Human~ Sex male~ Spec spec_cast_mage~ End #1342 Name golem granite~ Short a granite golem~ Long A granite golem stands here waiting to do its master's bidding. ~ Descr It looks like a statue, until you see it shamble towards you. ~ Act sentinel aggressive stay_area~ AffectBy ~ Alignment 300 Level 20 Race Object~ Sex neutral~ End #1343 Name golem bronze~ Short a bronze golem~ Long A bronze golem stands here shining in the light. ~ Descr He looks rather dim witted. ~ Act sentinel stay_area~ AffectBy ~ Alignment 350 Level 18 Race Object~ Sex neutral~ End #1344 Name golem flesh~ Short a flesh golem~ Long A flesh golem stands guard here ~ Descr It looks to be made of a potpourri of different body parts; some don't even resemble anything human. ~ Act sentinel aggressive stay_area~ AffectBy ~ Alignment 200 Level 12 Race Object~ Sex neutral~ End #1345 Name golem cloth~ Short a cloth golem~ Long A cloth golem wanders around here. ~ Descr It looks like a bunch of old rags, quite surprising it can actually walk. ~ Act sentinel scavenger stay_area~ AffectBy ~ Alignment 350 Level 8 Race Object~ Sex neutral~ End #1346 Name golem adamantite~ Short an adamantite golem~ Long An adamantite golem stands here looking very dangerous. ~ Descr It seems to be forged of dark metal. It looks strong and durable, but somewhat un-intelligent. ~ Act sentinel scavenger stay_area~ AffectBy ~ Alignment 350 Level 25 Race Object~ Sex neutral~ End #1347 Name golem clay~ Short a clay golem~ Long A clay golem stands guard here. ~ Descr ~ Act sentinel scavenger aggressive stay_area~ AffectBy detect_invis~ Alignment 200 Level 15 Race Object~ Sex neutral~ End #1348 Name master illusionist mage~ Short the master of illusions~ Long An enormous multi-colored three-headed dragon growls at you. ~ Descr The image of an ugly dragon flickers slightly, and where the dragon was now stands a small harmless looking old man. ~ Act sentinel scavenger stay_area wimpy~ AffectBy detect_invis~ Alignment 150 Level 21 Race Human~ Sex male~ Spec spec_cast_mage~ End #1349 Name necromancer master~ Short the Necromancer~ Long The Necromancer is here raising undead servants ~ Descr Attired all in black, the Necromancer is tall and gangly, but still quite an imposing figure. A dark cowl shrouds most of his face, but two blazing embers which serve as eyes can be seen through the shadow. The Necromancer shrieks some obscenities and orders his minions to attack. ~ Act sentinel scavenger aggressive stay_area wimpy~ AffectBy detect_invis~ Alignment -950 Level 25 Race Human~ Sex male~ Spec spec_cast_mage~ End #1350 Name skeleton undead~ Short an animated skeleton~ Long An animated skeleton screams silently and attacks. ~ Descr It feels no pain, and hacks at you ruthlessly. ~ Act sentinel aggressive stay_area~ AffectBy detect_invis~ Alignment -500 Level 15 Race Undead~ Sex neutral~ Spec spec_cast_undead~ End #1351 Name undead giant~ Short an undead giant~ Long An undead giant lumbers towards you. ~ Descr ~ Act sentinel scavenger aggressive stay_area~ AffectBy detect_invis~ Alignment -500 Level 18 Race Undead~ Sex neutral~ Spec spec_cast_undead~ End #1352 Name witch hag~ Short an ugly witch~ Long An ugly witch is here scrying out secrets. ~ Descr She has no face at all, just blank skin, rather disturbing. From about where her mouth should be, comes a disgusting giggling sound that makes your skin crawl with revulsion. ~ Act sentinel scavenger aggressive stay_area~ AffectBy detect_invis~ Alignment -450 Level 20 Race Undead~ Sex female~ Spec spec_cast_mage~ End #1353 Name librarian mage~ Short the Librarian~ Long The Librarian has fallen asleep at his desk here. ~ Descr He looks like a rather peaceful old man. ~ Act sentinel aggressive stay_area wimpy~ AffectBy detect_invis~ Alignment 450 Level 23 Race Human~ Sex male~ Spec spec_cast_mage~ End #1354 Name apprentice~ Short the master's apprentice~ Long The master's apprentice leaps to halt your passage. ~ Descr A powerful wizard in his own right, the apprentice of the master of balance has given up his station in the mage guild hierarchy in order to serve the great master in hopes of gleaning secrets one could never hope to uncover alone. ~ Act sentinel scavenger aggressive stay_area~ AffectBy detect_invis~ Alignment 0 Level 24 Race Human~ Sex male~ Spec spec_cast_mage~ End #1355 Name cat grey familiar~ Short a grey cat~ Long A grey cat is lounging lazily here. ~ Descr The grey cat cocks an ear towards you, sensing your scrutiny, then purrs contentedly. It looks rather harmless, until you notice its very large claws. ~ Act sentinel stay_area~ AffectBy invisible sneak~ Alignment 0 Level 15 Race Animal~ Sex female~ Spec spec_cast_mage~ End #1356 Name master guildmaster grey~ Short the master of Neutrality~ Long The master of Neutrality stands here contemplating the balance of the universe. ~ Descr He looks quite peaceful. ~ Act sentinel stay_area~ AffectBy detect_invis sanctuary~ Alignment 0 Level 30 Race Elf~ Sex male~ Spec spec_cast_mage~ End #1357 Name apprentice black~ Short a black robed apprentice~ Long A black robed apprentice jumps from the shadows and attacks. ~ Descr She bears a wicked looking scar down the side of her face, though once she must have been beautiful, now the scar combined with what seems to be a permanent scowl make her looks quite fearsome. ~ Act sentinel scavenger aggressive stay_area~ AffectBy detect_invis sneak~ Alignment -750 Level 20 Race Halfelf~ Sex female~ Spec spec_cast_mage~ End #1358 Name cat black familiar~ Short a black cat~ Long A black cat with its fur up hisses at you. ~ Descr It looks both mean and dangerous. Petting seems to be completely out of the question. ~ Act sentinel stay_area~ AffectBy detect_invis sneak~ Alignment -800 Level 16 Race Animal~ Sex neutral~ Spec spec_cast_mage~ End #1359 Name master guildmaster black~ Short the master of the black robes~ Long The master of the black robes is here plotting vile deeds. ~ Descr The master glares at you. ~ Act sentinel scavenger stay_area~ AffectBy detect_invis sanctuary~ Alignment -1000 Level 30 Race Drow~ Sex male~ Spec spec_cast_mage~ End #1360 Name apprentice white~ Short a white robed apprentice~ Long A white robed apprentice screams at your desecration of goodness. ~ Descr He looks like a fanatic. The apprentice screams 'Thou art unworthy of this honor!' ~ Act sentinel aggressive stay_area~ AffectBy detect_invis~ Alignment 750 Level 20 Race Human~ Sex male~ Spec spec_cast_mage~ End #1361 Name cat white familiar~ Short a white cat~ Long A white cat is here preening its fur. ~ Descr It seems to be nothing more than a large ball of fluff with claws. ~ Act sentinel stay_area~ AffectBy detect_invis sneak~ Alignment 800 Level 15 Race Animal~ Sex neutral~ Spec spec_cast_mage~ End #1362 Name master guildmaster white~ Short The master of goodness~ Long The master of goodness is here frowning at your intrusion. ~ Descr He looks like a self-righteous bastard. ~ Act sentinel stay_area~ AffectBy detect_invis sanctuary~ Alignment 1000 Level 30 Race Elf~ Sex male~ Spec spec_cast_mage~ End #1363 Name cat calico familiar~ Short A calico cat~ Long A large calico cat is here ~ Descr It looks incredibly large for a cat, no doubt a giant of its species. A beautiful jewel encrusted collar about its neck is its only adornment. ~ Act sentinel stay_area~ AffectBy detect_invis sneak~ Alignment 800 Level 25 Race Animal~ Sex neutral~ Spec spec_cast_mage~ End #1364 Name guildmaster grand mistress~ Short The Grand Mistress~ Long The Grand Mistress of Magic is sitting here. ~ Descr She looks quite comfortable on her emerald throne. Amazingly young and pretty for one of such stature in the guild, no doubt she has kept her youthful appearance through the use of strong magics. The Grand Master pets her familiar and smiles at you in confidence. ~ Act sentinel stay_area~ AffectBy detect_invis sanctuary~ Alignment 0 Level 50 Race Elf~ Sex female~ Spec spec_cast_mage~ End #1365 Name wizard~ Short a wizard~ Long A wandering wizard is here mumbling to himself. ~ Descr ~ Act scavenger stay_area~ AffectBy detect_invis sneak~ Alignment 350 Level 17 Race Human~ Sex male~ Spec spec_cast_mage~ End #0 #OBJDB #1301 Name oven black~ Short an oven~ Descr A huge black oven is here.~ Type container~ Extra glow~ Wear ~ Values 1000~ 5~ -1~ 0~ 0~ Weight 1000 End #1302 Name locker~ Short a meat locker~ Descr An enormous meat locker is here.~ Type container~ Extra ~ Wear ~ Values 1000~ 5~ -1~ 0~ 0~ Weight 1000 ExtraDescr locker~ You just had the horrid thought that a cadaver might be in there. ~ End #1304 Name pizza slice~ Short a slice of pizza~ Descr A slice of pizza is here looking very tasty.~ Type food~ Extra ~ Wear take~ Values 15~ 0~ 0~ 0~ 0~ Weight 1 ExtraDescr pizza slice~ Ahh! Round Table pizza! How appropriate. Any root beer? ~ End #1305 Name chunk meat~ Short a large chunk of meat~ Descr A large chunk of meat is here.~ Type food~ Extra ~ Wear take~ Values 24~ 0~ 0~ 1~ 0~ Weight 2 End #1306 Name sandwich~ Short a finger sandwich~ Descr A finger sandwich is here.~ Type food~ Extra ~ Wear take~ Values 20~ 0~ 0~ 0~ 0~ Weight 2 ExtraDescr sandwich finger~ It would look quite tasty if someone had first removed the fingernails! ~ End #1307 Name broom straw~ Short a straw broom~ Descr A straw broom is here leaning against the wall.~ Type trash~ Extra ~ Wear take hold~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 ExtraDescr broom straw~ A magical flying broomstick? Nah! Not here. ~ End #1308 Name machine coffee~ Short a coffee machine~ Descr A coffee machine is here.~ Type container~ Extra hum~ Wear ~ Values 10000~ 0~ -1~ 0~ 0~ Weight 10000 End #1309 Name cabinet~ Short a cabinet~ Descr A cabinet is here.~ Type container~ Extra ~ Wear ~ Values 5000~ 5~ -1~ 0~ 0~ Weight 10000 End #1310 Name bar silver~ Short a bar of silver~ Descr A bar of silver has been left here.~ Type treasure~ Extra ~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 10 End #1311 Name bar gold~ Short a bar of gold~ Descr A bar of gold has been left here.~ Type treasure~ Extra ~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 11 End #1312 Name bar mithril~ Short a bar of mithril~ Descr A bar of mithril has been left here.~ Type treasure~ Extra ~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 12 End #1313 Name bar adamantite~ Short a bar of adamantite~ Descr A bar of adamantite has been left here.~ Type treasure~ Extra ~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 15 End #1314 Name hammer mithril~ Short a mithril hammer~ Descr A mithril hammer has been left here~ Type weapon~ Extra magic~ Wear take wield~ Values 0~ 2~ 6~ 7~ 0~ Weight 19 Affect hitroll~ 2 ~ Affect strength~ 1 ~ End #1315 Name chest~ Short a chest~ Descr A chest is here.~ Type container~ Extra glow~ Wear ~ Values 5000~ 15~ 1316~ 0~ 0~ Weight 1000 End #1316 Name key~ Short a small key~ Descr A small key has been left here.~ Type key~ Extra ~ Wear take~ Values 1315~ 0~ 0~ 0~ 0~ Weight 1 End #1317 Name long sword~ Short a long sword~ Descr A long sword has been left here.~ Type weapon~ Extra ~ Wear take wield~ Values 0~ 1~ 8~ 3~ 0~ Weight 8 Affect hitroll~ 1 ~ Affect damroll~ 2 ~ End #1318 Name dagger silver~ Short a silver dagger~ Descr A finely crafted dagger made of silver is on the ground here.~ Type weapon~ Extra ~ Wear take wield~ Values 0~ 3~ 3~ 11~ 0~ Weight 5 Affect hitroll~ 2 ~ Affect damroll~ 2 ~ End #1319 Name scimitar~ Short a curved scimitar~ Descr A curved scimitar is here in a jewel-covered sheath.~ Type weapon~ Extra ~ Wear take wield~ Values 0~ 2~ 7~ 3~ 0~ Weight 10 Affect hp~ 3 ~ End #1320 Name staff wooden~ Short a wooden staff~ Descr A wooden staff is against the wall here.~ Type weapon~ Extra ~ Wear take wield~ Values 0~ 1~ 4~ 8~ 0~ Weight 6 End #1321 Name cabinet silver~ Short a silver chased cabinet~ Descr A large cabinet with a silver finish is here.~ Type container~ Extra ~ Wear ~ Values 5000~ 15~ 1325~ 0~ 0~ Weight 10000 End #1322 Name cabinet silver~ Short a silver chased cabinet~ Descr A large cabinet with a silver finish is here.~ Type container~ Extra ~ Wear ~ Values 5000~ 15~ 1325~ 0~ 0~ Weight 10000 End #1323 Name key old~ Short an old key~ Descr An old key is here~ Type key~ Extra ~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 End #1324 Name silvery key~ Short a silvery key~ Descr A silvery key has been left here.~ Type key~ Extra ~ Wear take~ Values 1321~ 0~ 0~ 0~ 0~ Weight 1 End #1325 Name silvery key~ Short a silvery key~ Descr A silvery key has been left here.~ Type key~ Extra ~ Wear take~ Values 1322~ 0~ 0~ 0~ 0~ Weight 1 End #1326 Name staff red white~ Short a red and white staff~ Descr A red and white staff is leaning against the wall here~ Type staff~ Extra ~ Wear take hold~ Values 20~ 3~ 3~ heal~ 0~ Weight 8 End #1327 Name staff burnt~ Short a burnt staff~ Descr A burnt staff is leaning against the wall here.~ Type staff~ Extra ~ Wear take hold~ Values 20~ 4~ 4~ blindness~ 0~ Weight 6 End #1328 Name rod black~ Short a black rod~ Descr A black rod has been left here.~ Type wand~ Extra ~ Wear take hold~ Values 20~ 3~ 3~ dispel evil~ 0~ Weight 4 End #1329 Name wand wooden~ Short a wooden stick~ Descr A wooden stick is here~ Type wand~ Extra ~ Wear take hold~ Values 20~ 10~ 10~ bless~ 0~ Weight 4 End #1330 Name wand metal~ Short a metal wand~ Descr A metal wand is here.~ Type wand~ Extra ~ Wear take hold~ Values 20~ 20~ 4~ energy drain~ 0~ Weight 5 End #1331 Name cauldron black~ Short a black cauldron~ Descr A large black cauldron is here bubbling.~ Type container~ Extra ~ Wear ~ Values 1000~ 0~ -1~ 0~ 0~ Weight 5000 End #1332 Name wings~ Short a small pair of bat wings~ Descr A small pair of bat wings is here.~ Type trash~ Extra ~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 2 End #1333 Name eye eyeball~ Short an eyeball~ Descr An eyeball has been left here.~ Type trash~ Extra ~ Wear take hold~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 End #1334 Name book tome~ Short the book of magic~ Descr An enormous book is lying open here.~ Type container~ Extra glow~ Wear take~ Values 500~ 0~ -1~ 0~ 0~ Weight 5000 End #1335 Name spectacles glasses~ Short a pair of spectacles~ Descr A pair of wire-rimmed spectacles has been left here.~ Type armor~ Extra magic~ Wear take head~ Values 0~ 0~ 0~ 0~ 0~ Weight 4 Affect intelligence~ 1 ~ Affect wisdom~ 1 ~ End #1336 Name altar~ Short a golden altar~ Descr ~ Type container~ Extra ~ Wear ~ Values 1000~ 5~ -1~ 0~ 0~ Weight 5000 End #1337 Name medallion heart~ Short a heart shaped medallion~ Descr A heart shaped medallion is here.~ Type armor~ Extra magic bless~ Wear take neck~ Values 0~ 0~ 0~ 0~ 0~ Weight 3 Affect wisdom~ 2 ~ Affect constitution~ -1 ~ End #1338 Name chest~ Short a large chest~ Descr A large chest is here.~ Type container~ Extra glow magic~ Wear ~ Values 2000~ 15~ 1339~ 0~ 0~ Weight 5000 End #1339 Name key intricate~ Short an intricately carved key~ Descr An intricately carved key has been left here.~ Type key~ Extra glow magic~ Wear take hold~ Values 1338~ 0~ 0~ 0~ 0~ Weight 1 Affect saving-spell~ -1 ~ End #1340 Name a pile of coins~ Short a pile of coins is here~ Descr A pile of coins is here.~ Type money~ Extra ~ Wear take~ Values 23574~ 0~ 0~ 0~ 0~ Weight 1 End #1341 Name cloak brown~ Short a brown cloak~ Descr A travel worn cloak has carelessly been left here.~ Type armor~ Extra ~ Wear take neck~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Affect ac~ -5 ~ Affect saving-spell~ -3 ~ End #1342 Name chameleon poncho~ Short a chameleon poncho~ Descr Some multicolored cloth is on the ground here~ Type armor~ Extra magic~ Wear take about~ Values 0~ 0~ 0~ 0~ 0~ Weight 4 Affect dexterity~ 2 ~ Affect ac~ -3 ~ End #1343 Name boots worn~ Short a pair of old boots~ Descr A pair of old boots is here, they look very comfortable.~ Type armor~ Extra magic~ Wear take feet~ Values 0~ 0~ 0~ 0~ 0~ Weight 2 Affect move~ 15 ~ End #1344 Name ring seashell~ Short a seashell ring~ Descr A small seashell has been left here.~ Type boat~ Extra magic~ Wear take finger~ Values 0~ 0~ 0~ 0~ 0~ Weight 2 End #1345 Name backpack leather~ Short a leather backpack~ Descr A leather backpack is here.~ Type container~ Extra ~ Wear take about hold~ Values 750~ 0~ -1~ 0~ 0~ Weight 9 End #1351 Name cup brew herbal~ Short a herbal brew~ Descr A herbal brew is here.~ Type drink_con~ Extra ~ Wear take~ Values 5~ 5~ 11~ 1~ 0~ Weight 2 End #1352 Name waybread~ Short a waybread~ Descr A loaf of waybread has been left here.~ Type food~ Extra ~ Wear take~ Values 32~ 0~ 0~ 0~ 0~ Weight 3 End #1355 Name cleaver~ Short a meat cleaver~ Descr A meat cleaver is sticking in the wall here.~ Type weapon~ Extra ~ Wear take wield~ Values 0~ 3~ 4~ 1~ 0~ Weight 8 End #1356 Name shackles chain~ Short some chain shackles~ Descr Some chain shackles have been discarded here~ Type trash~ Extra magic nodrop~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 15 Affect mana~ -100 ~ Affect move~ -82 ~ End #1357 Name dagger silvery~ Short a silvery dagger~ Descr A long dagger that seems to be made of silver is here.~ Type weapon~ Extra magic~ Wear take wield~ Values 0~ 2~ 4~ 11~ 0~ Weight 5 Affect hitroll~ 1 ~ End #1359 Name scroll~ Short a scroll~ Descr A scroll is here.~ Type scroll~ Extra ~ Wear take~ Values 21~ blindness~ curse~ sleep~ ~ Weight 5 End #1360 Name scroll bound~ Short a bound scroll~ Descr A bound scroll is here blowing in the breeze.~ Type scroll~ Extra magic~ Wear take hold~ Values 16~ armor~ teleport~ protection~ ~ Weight 3 Affect ac~ -6 ~ End #1361 Name tube~ Short a long cylindrical tube~ Descr A long cylindrical tube is rolling around here.~ Type container~ Extra magic~ Wear take~ Values 100~ 5~ -1~ 0~ 0~ Weight 8 End #1362 Name scroll old~ Short an old scroll~ Descr An old scroll has been left here.~ Type scroll~ Extra ~ Wear take~ Values 10~ create food~ ~ ~ ~ Weight 2 End #1363 Name scroll blue~ Short a scroll written on blue paper~ Descr A blue scroll has been left here.~ Type scroll~ Extra magic~ Wear take~ Values 54~ enchant weapon~ ~ ~ ~ Weight 5 End #1364 Name pouch leather~ Short a leather pouch~ Descr A leather pouch is on the ground here.~ Type container~ Extra magic~ Wear take hold~ Values 150~ 0~ -1~ 0~ 0~ Weight 2 End #1365 Name spoon silver~ Short a silver stirring spoon~ Descr A silver stirring spoon has been left here.~ Type furniture~ Extra magic~ Wear take hold~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Affect saving-spell~ -1 ~ End #1366 Name potion blue~ Short a blue potion~ Descr A blue potion is here.~ Type potion~ Extra magic~ Wear take~ Values 24~ harm~ harm~ harm~ ~ Weight 2 End #1367 Name potion red~ Short a bright red potion~ Descr A bright red potion is here.~ Type potion~ Extra magic~ Wear take~ Values 15~ cure critical~ ~ ~ ~ Weight 2 End #1368 Name potion green~ Short a green potion~ Descr A green potion is here.~ Type potion~ Extra magic~ Wear take~ Values 20~ blindness~ teleport~ cure blindness~ ~ Weight 2 End #1369 Name potion effervescent~ Short an effervecent potion~ Descr An effervecent potion is bubbling away here~ Type potion~ Extra magic~ Wear take~ Values 16~ detect evil~ detect invis~ detect magic~ ~ Weight 2 ExtraDescr potion effervescent~ Ahh! Schweppes Sparkling Soda a refreshing drink. ~ End #1370 Name white milky potion~ Short a milky white potion~ Descr A milky white potion is here.~ Type potion~ Extra ~ Wear take~ Values 14~ word of recall~ ~ ~ ~ Weight 2 End #1371 Name staff black~ Short a black staff~ Descr A black staff is leaning against the wall here.~ Type staff~ Extra magic~ Wear take hold~ Values 18~ 2~ 2~ teleport~ 0~ Weight 5 End #1372 Name flute golden~ Short a golden flute~ Descr A golden flute has been left here.~ Type staff~ Extra invis magic~ Wear take hold~ Values 22~ 1~ 1~ charm person~ 0~ Weight 4 Affect intelligence~ -6 ~ End #1373 Name figurine~ Short a small figurine~ Descr A small figurine in the shape of a humanoid is standing here.~ Type staff~ Extra magic~ Wear take hold~ Values 21~ 15~ 15~ cure serious~ 0~ Weight 4 End #1374 Name belt holster~ Short a holstered belt~ Descr A holstered belt is here.~ Type container~ Extra ~ Wear take waist~ Values 20~ 0~ -1~ 0~ 0~ Weight 4 End #1375 Name wand~ Short a blackened wand~ Descr A blackened wand is here.~ Type wand~ Extra magic~ Wear take hold~ Values 17~ 5~ 1~ fireball~ 0~ Weight 4 End #1376 Name chisel runed~ Short a runed chisel~ Descr A runed chisel is here.~ Type weapon~ Extra glow magic~ Wear take wield~ Values 0~ 2~ 3~ 11~ 0~ Weight 6 Affect dexterity~ 1 ~ End #1377 Name pouch belt beltpouch~ Short a beltpouch~ Descr A beltpouch is here.~ Type container~ Extra ~ Wear take waist~ Values 50~ 0~ -1~ 0~ 0~ Weight 5 End #1378 Name dust~ Short some sparkling dust~ Descr Some sparkling dust is in a pile here.~ Type pill~ Extra ~ Wear take hold~ Values 20~ sleep~ ~ ~ ~ Weight 2 End #1379 Name cowl dark~ Short a dark cowl~ Descr A dark cowl is here.~ Type armor~ Extra magic anti-good~ Wear take neck~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Affect ac~ -8 ~ Affect saving-spell~ -3 ~ End #1380 Name wand ashen~ Short an ashen wand~ Descr An ashen wand is here~ Type wand~ Extra anti-good~ Wear take hold~ Values 20~ 4~ 4~ cause critical~ 0~ Weight 4 End #1381 Name club~ Short a huge spiked club~ Descr A huge spiked club has been left here.~ Type weapon~ Extra ~ Wear take wield~ Values 0~ 3~ 5~ 8~ 0~ Weight 29 End #1382 Name robe grey~ Short a grey robe~ Descr A pile of grey cloth has been left here.~ Type container~ Extra magic anti-good anti-evil~ Wear take about~ Values 50~ 0~ -1~ 0~ 0~ Weight 8 Affect ac~ -9 ~ Affect saving-spell~ -2 ~ End #1383 Name cloak grey~ Short a long grey cloak~ Descr A pile of grey cloth has been left here.~ Type armor~ Extra magic anti-good anti-evil~ Wear take neck~ Values 0~ 0~ 0~ 0~ 0~ Weight 7 Affect ac~ -12 ~ Affect saving-spell~ -3 ~ End #1384 Name bracelet silver~ Short a glinting silver bracelet~ Descr A glinting hoop of silvery metal is here.~ Type armor~ Extra magic~ Wear take wrist~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Affect ac~ -5 ~ End #1385 Name staff~ Short an iron shod staff~ Descr A grey piece of wood shod in iron has been left here.~ Type weapon~ Extra magic~ Wear take wield~ Values 0~ 2~ 7~ 8~ 0~ Weight 7 Affect hitroll~ 3 ~ End #1386 Name minor ward cube clear~ Short a ward minor~ Descr A small clear cube is sitting here.~ Type armor~ Extra glow magic~ Wear take hold~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Affect ac~ -5 ~ End #1387 Name robe black~ Short a black robe~ Descr A pile of black cloth is on the ground here.~ Type container~ Extra magic anti-good anti-neutral~ Wear take about~ Values 50~ 0~ -1~ 0~ 0~ Weight 8 Affect ac~ -9 ~ Affect saving-spell~ -2 ~ End #1388 Name bracelet onyx~ Short an onyx bracelet~ Descr A hoop of black onyx is here.~ Type armor~ Extra magic~ Wear take wrist~ Values 0~ 0~ 0~ 0~ 0~ Weight 6 Affect damroll~ 2 ~ End #1389 Name cloak black dark~ Short a dark black cloak~ Descr A pile of black cloth is on the ground here.~ Type armor~ Extra magic anti-good anti-neutral~ Wear take neck~ Values 0~ 0~ 0~ 0~ 0~ Weight 8 Affect ac~ -12 ~ Affect saving-spell~ -3 ~ End #1390 Name shard black obsidian~ Short a sharp shard of obsidian~ Descr A piece of black glass is here.~ Type weapon~ Extra anti-good~ Wear take wield~ Values 0~ 2~ 7~ 1~ 0~ Weight 8 Affect damroll~ 3 ~ End #1391 Name robe white~ Short a white robe~ Descr A pile of white cloth is on the ground here.~ Type container~ Extra magic anti-evil anti-neutral~ Wear take about~ Values 50~ 0~ -1~ 0~ 0~ Weight 7 Affect ac~ -9 ~ Affect saving-spell~ -2 ~ End #1392 Name bracelet white gold~ Short a white gold bracelet~ Descr A hoop of silvery metal is here.~ Type armor~ Extra magic~ Wear take wrist~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Affect hitroll~ 2 ~ End #1393 Name cloak white~ Short a white cloak~ Descr A pile of white cloth is on the ground here.~ Type armor~ Extra magic bless anti-evil anti-neutral~ Wear take neck~ Values 0~ 0~ 0~ 0~ 0~ Weight 7 Affect ac~ -12 ~ Affect saving-spell~ -3 ~ End #1394 Name ivory dagger~ Short an ivory hilted dagger~ Descr An ivory hilted dagger has been left here~ Type weapon~ Extra magic bless anti-evil~ Wear take wield~ Values 0~ 2~ 6~ 11~ 0~ Weight 8 Affect hitroll~ 1 ~ Affect damroll~ 2 ~ End #1395 Name collar spiked~ Short a spiked collar~ Descr A small spiked collar is here.~ Type armor~ Extra magic~ Wear take neck~ Values 0~ 0~ 0~ 0~ 0~ Weight 9 Affect ac~ -2 ~ Affect damroll~ 3 ~ End #1396 Name cloak shimmering~ Short a shimmering cloak of many colors~ Descr A multi-colored pile of cloth shimmers here.~ Type container~ Extra glow magic~ Wear take neck~ Values 100~ 0~ -1~ 0~ 0~ Weight 8 Affect ac~ -15 ~ Affect saving-spell~ -5 ~ End #1397 Name emerald ring~ Short a small emerald ring~ Descr A small ring with a green gemstone is here.~ Type armor~ Extra magic~ Wear take finger~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Affect mana~ 20 ~ End #1398 Name bracelet emerald~ Short an emerald bracelet~ Descr A beautifully crafted hoop of emerald is here.~ Type armor~ Extra magic~ Wear take wrist~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Affect ac~ -5 ~ Affect intelligence~ 1 ~ End #1399 Name ward major clear crystal~ Short a ward major~ Descr A large clear crystal cube is here.~ Type armor~ Extra glow magic~ Wear take hold~ Values 0~ 0~ 0~ 0~ 0~ Weight 6 Affect ac~ -10 ~ Affect saving-spell~ -2 ~ End #1400 Name ebony kris~ Short the ebony kris~ Descr A wavy bladed knife made of ebony is here.~ Type weapon~ Extra magic~ Wear take wield~ Values 0~ 3~ 4~ 11~ 0~ Weight 9 Affect dexterity~ 2 ~ Affect damroll~ 5 ~ End #1401 Name green scale shirt~ Short a tight fitting green dragon scale shirt~ Descr Some green dragon scales which have been sewn together are here.~ Type armor~ Extra magic~ Wear take body~ Values 10~ 0~ 0~ 0~ 0~ Weight 9 Affect dexterity~ 3 ~ Affect ac~ -5 ~ ExtraDescr green scale shirt~ Green dragon scale shirt was made from a poor unfortunate green dragon. ~ End #1402 Name fridge refrigerator~ Short a fridge~ Descr A small refrigerator.~ Type container~ Extra hum~ Wear ~ Values 500~ 5~ -1~ 0~ 0~ Weight 5000 End #1403 Name bottle vodka~ Short a bottle of Absolut vodka~ Descr A bottle of Absolut vodka is here to drink.~ Type drink_con~ Extra ~ Wear take hold~ Values 25~ 25~ 5~ 0~ 0~ Weight 25 End #1404 Name juice bottle~ Short a bottle of cranberry juice~ Descr A bottle of cranberry juice is here.~ Type drink_con~ Extra ~ Wear take hold~ Values 25~ 25~ 2~ 0~ 0~ Weight 25 End #0 #ROOMDB #1300 Name Entrance to the Shadow Grove~ Descr Before you, the grove of shadows lies. Giant grey trees are all that can be seen through the thick shadows. A great sense of both power and menace permeates the surrounding area. You have a strange urge to turn back and go back the way you've come. A small path leads north into the shadows and back south to the road. ~ Flags no_mob~ Sector forest~ Regen 100 100 Door north~ ~ -1 1308 The shadows cloud your vision. ~ ~ Door south~ ~ -1 6137 ~ ~ End #1301 Name The Shadow Grove~ Descr You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. ~ Flags dark no_recall~ Sector forest~ Regen 100 100 Reset R 4 0 0 Door north~ ~ -1 1307 The shadows cloud your vision. ~ ~ Door east~ ~ -1 1302 The shadows cloud your vision. ~ ~ Door south~ ~ -1 1304 The shadows cloud your vision. ~ ~ Door west~ ~ -1 1303 The shadows cloud your vision. ~ ~ End #1302 Name The Shadow Grove~ Descr You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds moaning and growling come from all directions. All exits lead into shadows, you are very confused. ~ Flags dark no_recall~ Sector forest~ Regen 100 100 Reset R 4 0 0 Reset M 1300 6 100 Door north~ ~ -1 1311 You see a small clearing in the shadows. ~ ~ Door east~ ~ -1 1303 The shadows cloud your vision. ~ ~ Door south~ ~ -1 1305 The shadows cloud your vision. ~ ~ Door west~ ~ -1 1301 The shadows cloud your vision. ~ ~ End #1303 Name The Shadow Grove~ Descr You are inside the shadow grove. Giant trees seem the glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. ~ Flags dark no_recall~ Sector forest~ Regen 100 100 Reset R 4 0 0 Door north~ ~ -1 1309 The shadows cloud your vision. ~ ~ Door east~ ~ -1 1301 The shadows cloud your vision. ~ ~ Door south~ ~ -1 1306 The shadows cloud your vision. ~ ~ Door west~ ~ -1 1302 The shadows cloud your vision. ~ ~ End #1304 Name The Shadow Grove~ Descr You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. ~ Flags dark no_recall~ Sector forest~ Regen 100 100 Reset R 4 0 0 Reset M 1300 6 100 Door north~ ~ -1 1301 The shadows cloud your vision. ~ ~ Door east~ ~ -1 1305 The shadows cloud your vision. ~ ~ Door south~ ~ -1 1307 The shadows cloud your vision. ~ ~ Door west~ ~ -1 2201 Dark gates loom in the mist. ~ ~ End #1305 Name The Shadow Grove~ Descr You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. ~ Flags dark no_recall~ Sector forest~ Regen 100 100 Reset R 4 0 0 Door north~ ~ -1 1302 The shadows cloud your vision. ~ ~ Door east~ ~ -1 1306 The shadows cloud your vision. ~ ~ Door south~ ~ -1 1308 The shadows cloud your vision. ~ ~ Door west~ ~ -1 1304 The shadows cloud your vision. ~ ~ End #1306 Name The Shadow Grove~ Descr You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. ~ Flags dark no_recall~ Sector forest~ Regen 100 100 Reset R 4 0 0 Reset M 1300 6 100 Door north~ ~ -1 1303 The shadows cloud your vision. ~ ~ Door east~ ~ -1 9301 You see a shadowy tavern. ~ ~ Door south~ ~ -1 1309 The shadows cloud your vision. ~ ~ Door west~ ~ -1 1305 The shadows cloud your vision. ~ ~ End #1307 Name The Shadow Grove~ Descr You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. ~ Flags dark no_recall~ Sector forest~ Regen 100 100 Reset R 4 0 0 Reset M 1302 1 100 Door north~ ~ -1 1304 The shadows cloud your vision. ~ ~ Door east~ ~ -1 1308 The shadows cloud your vision. ~ ~ Door south~ ~ -1 1301 The shadows cloud your vision. ~ ~ Door west~ ~ -1 1309 The shadows cloud your vision. ~ ~ End #1308 Name The Shadow Grove~ Descr You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. ~ Flags dark no_recall~ Sector forest~ Regen 100 100 Reset R 4 0 0 Reset M 1300 6 100 Door north~ ~ -1 1305 The shadows cloud your vision. ~ ~ Door east~ ~ -1 1309 The shadows cloud your vision. ~ ~ Door south~ ~ -1 1300 The shadows cloud your vision. ~ ~ Door west~ ~ -1 1307 The shadows cloud your vision. ~ ~ End #1309 Name The Shadow Grove~ Descr You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All directions lead into shadows, you are very confused. ~ Flags dark no_recall~ Sector forest~ Regen 100 100 Reset R 4 0 0 Door north~ ~ -1 1306 The shadows cloud your vision. ~ ~ Door east~ ~ -1 1307 The shadows cloud your vision. ~ ~ Door south~ ~ -1 1303 The shadows cloud your vision. ~ ~ Door west~ ~ -1 1308 The shadows cloud your vision. ~ ~ End #1311 Name A small clearing~ Descr You are in a small clearing in the shadow grove. There is charred grass underfoot, and the signs of fire here and there. It is almost as if the plant life shuns this spot. The shadowy mist hovers all around, obscuring your view into the grove. A small path leads north to some shadowy structure. All other exits are shrouded in shadowy mist. ~ Flags dark~ Sector forest~ Regen 100 100 Reset M 1300 6 100 Reset M 1301 1 100 Door north~ ~ -1 1312 You can barely make out some sort of building to the north. ~ ~ Door south~ ~ -1 1302 The shadows cloud your vision. ~ ~ End #1312 Name Entrance to the High Tower~ Descr You have reached the entrance to the high tower of sorcerery. The tower looms above you at an incredible height. It seems to disappear into the storm clouds above. A diamond gate is to the north, guarded by a huge golem. The trail back south has disappeared behind you. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1303 1 100 Door north~ ~ -1 1313 The diamond gate looks incredibly strong. ~ gate diamond~ End #1313 Name Inside the High Tower of Sorcerery~ Descr You are inside the high tower of sorcery. The sight is truly amazing. From here, it is obvious that somehow, the tower is much larger on the inside than it is on the outside. Young mages walk about, completely oblivious to your presence. Exits lead north to the common room, west to the dining room, east to a plain hallway and back south through the gate. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1304 7 100 Door north~ ~ -1 1314 The common room looks quite busy and noisy. ~ ~ Door east~ ~ -1 1315 ~ ~ Door south~ ~ -1 1312 ~ diamond gate~ Door west~ ~ -1 1316 ~ ~ End #1314 Name Common Room~ Descr You are in the common room. There are many apprentice warlocks here talking and resting, playing games, comparing notes. Obviously they are taking a break from their rigorous studies. There are benches, tables and a small water fountain here, otherwise the room is quite unremarkable. Exits lead off in all directions. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1304 7 100 Reset M 1304 7 100 Door north~ ~ -1 1317 ~ ~ Door east~ ~ -1 1318 The mages bar can be seen to the east. ~ ~ Door south~ ~ -1 1313 ~ ~ Door west~ ~ -1 1319 ~ ~ End #1315 Name The Hallway~ Descr You are in a long hallway, it seems rather unremarkable. The hallway continues east and back west. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1304 7 100 Door east~ ~ -1 1330 ~ ~ Door west~ ~ -1 1313 ~ ~ End #1316 Name Dining Room~ Descr You are in the dining area of the student mages. From the number of tables and chairs here, you can see that this room could easily seat several hundred people. It is oddly deserted here, obviously not meal time. Exits lead west to the kitchen, and back east. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1304 7 100 Door east~ ~ -1 1313 ~ ~ Door west~ door closed~ -1 1320 ~ door wooden~ End #1317 Name Dark Hallway~ Descr You are in a dark hallway. It is apparent that this area is seldom used by the regular occupants of the tower. Dust covers the floors here. The faint outline of a trapdoor can be seen in the dust. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door south~ ~ -1 1314 ~ ~ Door down~ door closed~ -1 1321 ~ trapdoor~ End #1318 Name Mages Tavern~ Descr You are in mages tavern. The air is smokey and filled with the smells of foreign food and drink. The other patrons pay you little heed, as they obviously have more interesting things to contemplate. Strick the bartender is here waiting to take your order. The only exit leads back west. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1304 7 100 Reset M 1305 1 100 Reset E 1351 -1 100 Reset E 1352 -1 100 Door west~ ~ -1 1314 ~ ~ End #1319 Name The Magic Shop~ Descr You are in the High Tower's store of magic. Tatorious stands behind the counter, selling all sorts of herbs, parchment and other reagents used in magical studies. The only exit leads back east to the common room. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1304 7 100 Reset M 1306 1 100 Door east~ ~ -1 1314 ~ ~ End #1320 Name the kitchen~ Descr You are in a small kitchen. All the usual kitchen type utensils and equipment is here, including some not so usual ones. Among the latter, a huge black oven against one wall, it must be at least 12 feet high. Opposite the oven is an equally enormous meat locker, large enough to comfortably store several hapless adventurers no doubt. In the middle of the room, hanging in mid-air is a spice rack. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset O 1301 0 100 Reset P 1304 1301 100 Reset O 1302 0 100 Reset P 1305 1302 100 Reset P 1306 1302 100 Reset M 1307 1 100 Reset E 1355 16 100 Reset M 1308 1 100 Door east~ door closed~ -1 1316 ~ door wooden~ End #1321 Name Below the trapdoor~ Descr You are below the trapdoor. It is very dark and dusty here, very little light filters through from above. A faint sound of dripping water can be heard in the distance below. A rope ladder leads down. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door up~ door closed~ -1 1317 ~ trapdoor~ Door down~ ~ -1 1322 ~ ~ End #1322 Name A damp intersection~ Descr You are in a damp intersection of what seems to be the basement of the tower. The sound of running water can be heard coming from the south, other than that, an almost tangible stillness fills the air. Passages lead off in all directions, and a ladder leads up. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1323 ~ ~ Door east~ ~ -1 1324 A faint light can be seen in the distance up the east passage. ~ ~ Door south~ ~ -1 1325 ~ ~ Door west~ ~ -1 1326 ~ ~ Door up~ ~ -1 1321 ~ ~ End #1323 Name A dark passage~ Descr You are at the end of a dark passage which ends in a stout wooden door. Other then through the door, the only apparent exit is back the way you came. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door north~ door closed locked~ 1323 1327 ~ oak door~ Door south~ ~ -1 1322 ~ ~ End #1324 Name A dark passage~ Descr You are at the end of a dark passage. A half opened door is to the east, shedding soft light around the edges. Faint snoring sounds can be heard behind the door. Exits lead east through the door, or back west. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door east~ door~ -1 1328 ~ door~ Door west~ ~ -1 1322 ~ ~ End #1325 Name The stagnant pool~ Descr You are at the edge of a stagnant pool of water. The smell here is quite nauseating. This is apparently where the denizens of the tower dispose of their garbage. Faint gurgling can be heard from beneath the surface of the pool. Exits lead back north, or perhaps for the very adventurous, down into the pool. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1322 ~ ~ Door down~ ~ -1 1329 No light penetrates the gloom of the stagnant pool. ~ ~ End #1326 Name A dark passage~ Descr You are in a dark passage, which comes to an abrupt stop at what appears to be a cave-in to the west. It is certainly unpassable, and perhaps quite dangerous just being this close. The only exit leads back east. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door east~ ~ -1 1322 ~ ~ End #1327 Name A dark cell~ Descr You are in a dark cell. Straw and dirt cover the floors here, it is very dark. Someone, or something seems to be chained to the far wall. The only exit is back south. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 1309 1 100 Reset E 1356 14 100 Door south~ door closed locked~ -1 1323 ~ oak door~ End #1328 Name The Jailor's office~ Descr You are in the Jailor's office. It is rather messy here. Judging by the sleeping form of the Jailor on duty, you can surmise that very few, if any prisoners survive long enough to spend much time in these dank dungeons. The only exit leads back west. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1310 1 100 Reset E 1323 17 100 Door west~ door~ -1 1324 ~ door~ End #1329 Name Below the stagnant pool~ Descr As you dive beneath the putrid waters, you feel a strong tug and a whirlpool drags you under. You are sucked into blackness. You feel your lungs burst from lack of oxygen. Just as you feel your life fading, you notice a change in direction ... and are sucked under by a rip tide. ~ Flags dark indoors~ Sector inside~ Regen 100 100 End #1330 Name The hallway~ Descr You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ door closed~ -1 1332 ~ door wooden~ Door east~ ~ -1 1331 ~ ~ Door south~ door closed~ -1 1333 ~ door wooden~ Door west~ ~ -1 1315 ~ ~ End #1331 Name A bend in the hallway~ Descr You are at a bend in the hallway. The walls emit a faint magical glow which provides enough light to see by. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ door closed~ -1 1334 ~ door wooden~ Door east~ door closed~ -1 1336 ~ door wooden~ Door south~ door closed~ -1 1335 ~ door wooden~ Door west~ ~ -1 1330 ~ ~ End #1332 Name A store room~ Descr You are in a small store room. Assorted junk is piled on shelves or leaning against walls. The only apparent exit it back south. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door south~ door closed~ -1 1330 ~ door wooden~ End #1333 Name A broom closet~ Descr You are in a dark broom closet. Many straw brooms and other cleaning instruments have been left here, apparently unused (perhaps the maid quit?). The only exit leads back north to the hallway. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 1311 2 100 Reset M 1311 2 100 Reset O 1307 0 100 Reset O 1307 0 100 Door north~ door closed~ -1 1330 ~ door wooden~ End #1334 Name A hallway~ Descr You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ Flags indoors~ Sector inside~ Regen 100 100 ExtraDescr walls wall~ The walls shed a warm light ~ Door north~ ~ -1 1338 ~ ~ Door east~ door closed~ -1 1337 ~ door wooden~ Door south~ door closed~ -1 1331 ~ door wooden~ End #1335 Name Guardians chamber~ Descr You are in the chamber of the tower guardians. It is rather sparsely furnished, but then again the odd occupants don't look to need furniture. Here and there a disembodied pair of hands or eyes flits about. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1312 10 100 Reset M 1312 10 100 Reset M 1312 10 100 Reset M 1312 10 100 Reset M 1313 7 100 Door north~ door closed~ -1 1331 ~ door wooden~ End #1336 Name A guest bedroom~ Descr You are in a small guest bedroom. A small cot is in one corner, and a dusty mirror on one wall, other than that the room looks quite bare, and unused. The only apparent exit leads back west to the hallway. ~ Flags indoors~ Sector inside~ Regen 100 100 ExtraDescr mirror~ Why, someone seems to be looking back at you from the other side! ~ Door west~ door closed~ -1 1331 ~ door wooden~ End #1337 Name A guest bedroom~ Descr You are in a comfortable looking bedroom. A small globe of magical energy floats overhead, providing light. A small cot is in one corner looking ever so comfortable, so comfortable in fact ...someone is sleeping in it. The only apparent exit leads back west to the hallway. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1314 1 100 Door west~ door closed~ -1 1334 ~ door wooden~ End #1338 Name A hallway~ Descr You are in a long hallway leading from the south. The walls emit a faint magical glow which provides enough light to see by. Stairs lead up to the next level and the hallway leads back south. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ door closed~ -1 1339 ~ door wooden~ Door south~ ~ -1 1334 ~ ~ Door up~ ~ -1 1340 ~ ~ End #1339 Name The burnt room~ Descr You are in what looks to have once been a guest bed room. The walls are blackened and burnt by what you could only imagine to be magical fire. There is no sign of the previous occupant, undoubtedly he left in a hurry. The only exit leads back west to the hallway. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door west~ door closed~ -1 1338 ~ door charred~ End #1340 Name A hallway~ Descr You are in a long hallway leading west from here. The walls emit a faint magical glow which provides enough light to see by. Some faint moonlight can be seen in the culdesac to the east. The hallway continues west and stairs lead down to the level below. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1312 10 100 Door north~ door closed~ -1 1342 ~ door oak~ Door east~ ~ -1 1341 Faint moonlight can be seen to the east ~ ~ Door west~ ~ -1 1343 ~ ~ Door down~ ~ -1 1338 ~ ~ End #1341 Name A culdesac~ Descr You are in a small culdesac. A window to the east is letting in moonlight and a pleasant breeze. Through it, the surrounding country side can be seen. The only apparent exit leads back west to the hallway. ~ Flags indoors~ Sector inside~ Regen 100 100 ExtraDescr window east~ Stretching out as far as the eye can see is a canopy of dark tree tops which can only be the Haon-Dor-Dark Forest. A faint light in the distance to the northeast marks what is probably the city of midgaard. ~ Door west~ ~ -1 1340 ~ ~ End #1342 Name The Apprentice's Barracks~ Descr You are in the barracks of the apprentice magic users. Here and there, a young apprentice sits engrossed in magical study, or practicing a feeble cantrip. Cots line the walls, and the room continues west. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1315 3 100 Reset M 1316 3 100 Reset M 1317 3 100 Door south~ door closed~ -1 1340 ~ door oak~ Door west~ ~ -1 1344 ~ ~ End #1343 Name A hallway~ Descr You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. There is a door to the north, and the hallway continues west or back east. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ door closed~ -1 1344 ~ door oak~ Door east~ ~ -1 1340 ~ ~ Door west~ ~ -1 1345 ~ ~ End #1344 Name The Apprentice's barracks~ Descr You are in the barracks of the apprentice magic users. Here and there, a young apprentice sits engrossed in magical study, or practicing a feeble cantrip. Cots line the walls, and the room continues east. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1315 3 100 Reset M 1316 3 100 Reset M 1317 3 100 Door east~ ~ -1 1342 ~ ~ Door south~ door closed~ -1 1343 ~ door oak~ End #1345 Name A hallway~ Descr You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. Flashes of light can be seen under the doorway to the north. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1318 3 100 Reset M 1318 3 100 Reset M 1318 3 100 Reset M 1319 1 100 Door north~ door closed~ -1 1346 A flash of blue light momentarily lights up the doors outline ~ door oak~ Door east~ ~ -1 1343 ~ ~ Door west~ ~ -1 1347 ~ ~ End #1346 Name The apprentice's workshop~ Descr You are in a small workshop. Writing implements and parchment are strewn about on a few worktables. In the far corner several young mages have a small kitten cornered and seem to be testing spells upon it. The only apparent exit leads back south to the hallway. ~ Flags indoors~ Sector inside~ Regen 100 100 Door south~ door closed~ -1 1345 ~ door oak~ End #1347 Name A bend in the hallway~ Descr You are at a bend in the hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues south and back east. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ -1 1345 ~ ~ Door south~ ~ -1 1348 ~ ~ End #1348 Name The hallway~ Descr You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. There is a closed metal door to the west. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1347 ~ ~ Door south~ ~ -1 1350 ~ ~ Door west~ door closed~ -1 1349 ~ door metal~ End #1349 Name A classroom~ Descr You are in a large classroom filled with bored looking students of the art. The instructor stops in his lecture on the fine uses of magic missile at your entry and lunges to attack you. The only apparent exit is back east to the hallway. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1320 4 100 Reset M 1320 4 100 Reset M 1320 4 100 Reset M 1320 4 100 Reset M 1321 1 100 Door east~ door closed~ -1 1348 ~ door metal~ End #1350 Name A hallway~ Descr You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1348 ~ ~ Door south~ ~ -1 1351 ~ ~ Door west~ door closed~ -1 1352 ~ door metal~ End #1351 Name A hallway~ Descr You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1350 ~ ~ Door south~ ~ -1 1353 ~ ~ Door west~ door closed~ -1 1354 ~ door metal~ End #1352 Name An empty classroom~ Descr You are in an empty classroom. Some strange sigils are written on a blackboard which is floating in the air here. Other than a few desks, it is bare of furnishings. The only apparent exit leads back east to the hallway. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ door closed~ -1 1350 ~ door metal~ End #1353 Name A bend in the hallway~ Descr You are at a bend in the hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues east and north. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1351 ~ ~ Door east~ ~ -1 1355 ~ ~ End #1354 Name An empty classroom~ Descr You are in an apparently empty classroom. A strange feeling of being watched comes over you, and you hear the faint rustle of robes. The only apparent exit is back east to the hallway. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1322 4 100 Reset M 1322 4 100 Reset M 1322 4 100 Reset M 1322 4 100 Reset M 1323 1 100 Door east~ door closed~ -1 1351 ~ door metal~ End #1355 Name A hallway~ Descr You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. A sturdy iron door can be seen to the south. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ -1 1356 ~ ~ Door south~ door closed~ -1 1357 ~ door sturdy iron~ Door west~ ~ -1 1353 ~ ~ End #1356 Name A hallway~ Descr You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. There is a large oaken door to the south. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ -1 1358 ~ ~ Door south~ door closed~ -1 1359 ~ door large oaken~ Door west~ ~ -1 1355 ~ ~ End #1357 Name The Amphitheater~ Descr You are in a small amphitheater. Rows of comfortable looking chairs circle a large podium. The echos of your footsteps seem very loud here. The only apparent exit leads north to the hallway. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1324 3 100 Reset M 1324 3 100 Reset M 1324 3 100 Reset M 1325 1 100 Door north~ door closed~ -1 1355 ~ door sturdy iron~ End #1358 Name A hallway~ Descr You are in a long hallway leading east and west. The walls emit a faint magical glow providing enough light to see by. A small door can be seen to the south. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ -1 1360 ~ ~ Door south~ door closed~ -1 1361 ~ door small~ Door west~ ~ -1 1356 ~ ~ End #1359 Name The training room~ Descr You are in a large training room. It is filled with battle scared manikins , and many other devices used in the practice of fighting. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1326 3 100 Reset E 1357 16 100 Reset M 1326 3 100 Reset E 1357 16 100 Reset M 1326 3 100 Reset E 1357 16 100 Reset M 1327 1 100 Reset E 1357 17 100 Door north~ door closed~ -1 1356 ~ door~ End #1360 Name A bend in the hallway~ Descr You are at a bend in the hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues north and west. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1362 ~ ~ Door west~ ~ -1 1358 ~ ~ End #1361 Name A dueling room~ Descr You are in a large room used for duals arcane. The walls, ceiling and floor all bare the scars of many fiery spells, but still look quite strong and hold fast. The only exit leads north to the hallway. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ door closed~ -1 1358 ~ door small~ End #1362 Name A hallway~ Descr You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. A doorway can be seen to the east. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1363 ~ ~ Door east~ door closed~ -1 1364 ~ door~ Door south~ ~ -1 1360 ~ ~ End #1363 Name A hallway~ Descr You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. A wooden door can been seen to the east. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1366 ~ ~ Door east~ door closed~ -1 1365 ~ door wooden~ Door south~ ~ -1 1362 ~ ~ End #1364 Name The spellmaster's lounge~ Descr You are in a large comfortable looking lounge. Off duty spell teachers are here relaxing in their idle time. A large coffee machine is against the far wall. The only apparent exit leads back west to the hallway. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1328 2 100 Door west~ door closed~ -1 1362 ~ door wooden~ End #1365 Name A bedroom~ Descr You are in a large, plush bedroom. The owner is obviously someone of high standing in the magical community here. An ice mirror is on one wall, and a scrying globe sit on a stand in the middle of the room. An enormous bed can be seen floating about a meter above the floor. The only exit leads back west to the hallway. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1329 1 100 Door west~ door closed~ -1 1363 ~ door wooden~ End #1366 Name A hallway~ Descr You are in a long hallway leading north and south. The walls emit a faint magical glow providing enough light to see by. A glass door can be seen to the east. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1368 ~ ~ Door east~ door closed~ -1 1367 ~ door glass~ Door south~ ~ -1 1363 ~ ~ End #1367 Name The study~ Descr You are in a small, well kept study. Ancient tomes are on shelves on the walls, A huge table sits in the middle of the room, with maps weighted down upon it. The only light source here comes from an interestingly non- magical oil lamp. The only apparent exit leads back west to the hallway. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1330 1 100 Door west~ door closed~ -1 1366 ~ door glass~ End #1368 Name Below the stairs~ Descr You are at the end of a long hallway. The walls emit a faint magical glow which provides enough light to see by. A lesser guardian is here keeping silent watch on the entrance to the levels above. Stairs lead up and the hallway continues back south. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1312 10 100 Reset M 1339 4 100 Door south~ ~ -1 1366 ~ ~ Door up~ ~ -1 1369 ~ ~ End #1369 Name Atop the stairway~ Descr You are atop a stairway. The halls here look quite a bit less used than those below. Obviously access to these magic filled corridors is limited to those of the upper echelon of mages. The walls here emit a faint blue magical aura which provides some light. The hallway leads west from here and the stairs go down. ~ Flags indoors~ Sector inside~ Regen 100 100 Door west~ ~ -1 1370 ~ ~ Door down~ ~ -1 1368 ~ ~ End #1370 Name A hallway~ Descr You are in a long hallway stretching east and west. The walls here emit a faint magical energy providing enough light to see by. There is a thick looking wooden door to the north. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ door closed~ -1 1371 ~ door wooden~ Door east~ ~ -1 1369 ~ ~ Door west~ ~ -1 1372 ~ ~ End #1371 Name A small office~ Descr You are in a small office. It looks like a calligrapher's study, there are quills, inkpots and parchments all about on desks and worktables. A section to the west seems to be curtained off, but the flicker of a candle can be seen through the curtain. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1331 2 100 Reset M 1331 2 100 Door south~ door closed~ -1 1370 ~ door wooden~ Door west~ door closed~ -1 1373 ~ curtain~ End #1372 Name A hallway~ Descr You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ -1 1370 ~ ~ Door west~ ~ -1 1374 ~ ~ End #1373 Name The master scribe's workshop~ Descr You are in the workshop of the tower's master scribe. Many half finished scrolls lay on the writing table in the center of the room. A giant candle flickering with soft blue flames provides the only light here. The only apparent exit is the way you came in. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1332 1 100 Reset E 1359 -1 100 Reset E 1360 -1 100 Reset E 1361 -1 100 Reset M 1333 1 100 Reset E 1362 -1 100 Door east~ door closed~ -1 1371 ~ curtain~ End #1374 Name A hallway~ Descr You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. A half closed door can be seen to the north. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ door closed~ -1 1375 A dark room can be seen through the half opened door ~ door wooden~ Door east~ ~ -1 1372 ~ ~ Door west~ ~ -1 1376 ~ ~ End #1375 Name A store room~ Descr You are in a small dark store room. A few common items are stacked upon the shelves here, but very little looks interesting. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 1313 5 100 Door south~ door closed~ -1 1374 ~ door wooden~ End #1376 Name A bend in the hallway~ Descr You are at a bend in the long hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues south and east from here. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ -1 1374 ~ ~ Door south~ ~ -1 1377 ~ ~ End #1377 Name A hallway~ Descr You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. An iron bound door can be seen to the west. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1376 ~ ~ Door south~ ~ -1 1378 ~ ~ Door west~ door closed~ -1 1379 ~ door iron~ End #1378 Name A hallway~ Descr You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. The sharp sound of metal on metal can be heard to the west. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1377 ~ ~ Door south~ ~ -1 1380 ~ ~ Door west~ door closed~ -1 1381 ~ door iron~ End #1379 Name A store room~ Descr You are in a large store room. Bins of ores, minerals and other rare materials are here along with many neatly stacked piles of precious metals. A large cabinet with sigils of warding is bolted to one wall. The ring of metal on metal can be heard to the south. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset O 1310 0 100 Reset O 1311 0 100 Reset O 1312 0 100 Reset O 1313 0 100 Door east~ door closed~ -1 1377 ~ door iron~ Door south~ ~ -1 1381 ~ ~ End #1380 Name A hallway~ Descr You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1378 ~ ~ Door south~ ~ -1 1383 ~ ~ End #1381 Name A very hot room~ Descr You are in a very hot room. Against one wall is a large forge, magical fires crackle within and heavy blue smoke pours into a vent in the ceiling. A rune-encrusted mithril anvil is in the center of the room, looking well used. Other tools of metallurgy hang on a rack which floats about three meters in the air of its own force. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset O 1314 0 100 Door north~ door~ -1 1379 ~ ~ Door east~ door closed~ -1 1378 ~ door iron~ Door south~ door closed~ -1 1382 ~ door ~ Door up~ door closed~ -1 1412 ~ vent~ End #1382 Name The master Enchanter's chamber~ Descr You have entered the master enchanter's chamber. Upon all the walls here are racks of finely crafted weapons. A huge chest with a glowing lock is set to one side. Several unfinished looking blades rest atop a small work table. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset O 1315 0 100 Reset P 1317 1315 100 Reset P 1318 1315 100 Reset P 1319 1315 100 Reset M 1334 1 100 Reset E 1316 17 100 Reset E 1363 -1 100 Reset M 1335 1 100 Door north~ door closed~ -1 1381 ~ door~ End #1383 Name A bend in the hallway~ Descr You are at a bend in a long hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues north and east. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1380 ~ ~ Door east~ ~ -1 1384 ~ ~ End #1384 Name A hallway~ Descr You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. A steel door can be seen to the south. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ -1 1385 ~ ~ Door south~ door closed~ -1 1386 ~ door steel~ Door west~ ~ -1 1383 ~ ~ End #1385 Name A hallway~ Descr You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ -1 1387 ~ ~ Door west~ ~ -1 1384 ~ ~ End #1386 Name A laboratory~ Descr You are in a small laboratory. Many strange instruments, vials, bottles and some scrawled notes are piled about a workbench. This room is very untidy, looking almost abandoned, or used by a madman. The only apparent exits are east and north. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ door closed~ -1 1384 ~ door steel~ Door east~ ~ -1 1388 ~ ~ End #1387 Name A hallway~ Descr You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. You can see a steel door to the south. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ -1 1389 ~ ~ Door south~ door closed~ -1 1390 ~ door steel~ Door west~ ~ -1 1385 ~ ~ End #1388 Name The Mad Alchemist's workroom~ Descr You are in the workroom of The Mad Alchemist. Bubbling braziers, long glass tubes and scores of oddly shaped vials and bottles are everywhere. It is incredibly messy here, crushed glass and other trash litter the floor. The only apparent exit is the one you entered by. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1336 1 100 Reset E 1364 17 100 Reset P 1365 1364 100 Reset P 1367 1364 100 Reset P 1368 1364 100 Reset P 1369 1364 100 Reset P 1370 1364 100 Door west~ ~ -1 1386 ~ ~ End #1389 Name A bend in the hallway~ Descr You are at a bend in a long hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues north and west. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1391 ~ ~ Door west~ ~ -1 1387 ~ ~ End #1390 Name The pentagram chamber~ Descr You are in a large room with a five pointed star etched into the floor. A crackling energy field can be seen to the south, it looks quite dangerous. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1337 1 100 Reset E 1371 17 100 Door north~ door closed~ -1 1387 ~ door steel~ Door south~ ~ -1 1392 The energy field crackles and glows, nothing seems to be beyond. ~ ~ End #1391 Name A hallway~ Descr You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. A bronze door can be seen to the east. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1393 ~ ~ Door east~ door closed~ -1 1394 ~ door bronze~ Door south~ ~ -1 1389 ~ ~ End #1392 Name Inside the Energy Field~ Descr You feel a stomach twisting sensation as you enter the energy field. Nice going! You might as well wait here until the wizard who built this trap comes back to imprison your soul as well as your body. ~ Flags indoors no_recall~ Sector inside~ Regen 100 100 Reset R 6 0 0 Door east~ ~ 0 5113 ~ ~ Door south~ ~ 0 9141 ~ ~ Door west~ ~ 0 7428 ~ ~ Door up~ ~ 0 938 ~ ~ Door down~ ~ 0 3460 ~ ~ End #1393 Name A hallway~ Descr You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. A bronze door can be seen to the east. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1396 ~ ~ Door east~ door~ -1 1395 ~ door bronze~ Door south~ ~ -1 1391 ~ ~ End #1394 Name An empty room~ Descr You are in an empty room. It is both quiet and comfortable here, it looks like a safe place to rest. ~ Flags no_mob indoors~ Sector inside~ Regen 100 100 Door west~ door closed~ -1 1391 ~ door bronze~ End #1395 Name The charm master's chamber~ Descr You are in the chambers of the tower's master of charm. Some straw and dirt litters the floor here, it looks to have been recently used by wild animals. Strange sounds can be heard through the bars to the north. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1338 1 100 Reset E 1372 17 100 Reset E 1373 -1 100 Door north~ door closed~ -1 1397 ~ cage bars~ Door west~ door closed~ -1 1393 ~ door bronze~ End #1396 Name A hallway~ Descr You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1398 ~ ~ Door south~ ~ -1 1393 ~ ~ End #1397 Name The animal pens~ Descr You are in the animal pens. Many caged animals are here looking unhappy. Obviously they are destined to be enslaved, or used in some cruel magical experimentation. ~ Flags indoors~ Sector inside~ Regen 100 100 Door south~ door closed~ -1 1395 ~ cage bars~ End #1398 Name The end of the hallway~ Descr You are at the end of a long north-south hallway. The walls emit a faint magical glow which provides enough light to see by. Stairs here lead up to the next level, and the hallway continues south. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1339 4 100 Reset M 1339 4 100 Door south~ ~ -1 1396 ~ ~ Door up~ ~ -1 1399 ~ ~ End #1399 Name Atop the stairway~ Descr You are atop the stairway to the upper levels of the high tower. The walls emit a faint magical glow which provides enough light to see by. A hallway leads west from here, and the stairs lead down. ~ Flags indoors~ Sector inside~ Regen 100 100 Door west~ ~ -1 1400 ~ ~ Door down~ ~ -1 1398 ~ ~ End #1400 Name A hallway~ Descr You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. A silver door can be seen to the north. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1313 4 100 Door north~ door closed~ -1 1401 ~ door silver~ Door east~ ~ -1 1399 ~ ~ Door west~ ~ -1 1404 ~ ~ End #1401 Name A store room~ Descr You are in a large store room. Raw materials are neatly bundled and piled here and here. Many freshly cut staves rods and wands of different sizes are here. You can see a silver door to the west. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset O 1320 0 100 Door south~ door closed~ -1 1400 ~ door silver~ Door west~ door closed~ -1 1402 ~ door silver~ End #1402 Name The master spellbinder's chamber~ Descr You are in the chambers of the master spell binder. Unlike other work shops of similar nature, this one is without furnishings or tools. The spell binder obviously needs none for the working of his art. A silver door can be seen to the west. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1340 1 100 Reset E 1325 17 100 Reset E 1374 13 100 Reset P 1375 1374 100 Door east~ door closed~ -1 1401 ~ door silver~ Door west~ door closed~ -1 1403 ~ door silver~ End #1403 Name The spellbinder's cache~ Descr You have discovered the cache of the master spell binder. There are three very large silver chased cabinets here, other than that, the room is bare. A silver door can be seen to the south. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset O 1321 0 100 Reset P 1326 1321 100 Reset P 1327 1321 100 Reset O 1322 0 100 Reset P 1328 1322 100 Reset P 1329 1322 100 Reset P 1330 1322 100 Door east~ door closed~ -1 1402 ~ door silver~ Door south~ door closed~ -1 1405 ~ door silver~ End #1404 Name A hallway~ Descr You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ -1 1400 ~ ~ Door west~ ~ -1 1405 ~ ~ End #1405 Name A hallway~ Descr You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. A silver door can be seen to the north. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ door closed~ -1 1403 ~ door silver~ Door east~ ~ -1 1404 ~ ~ Door west~ ~ -1 1406 ~ ~ End #1406 Name A bend in the hallway~ Descr You are at a bend in the long hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues east and south. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ -1 1405 ~ ~ Door south~ ~ -1 1407 ~ ~ End #1407 Name A hallway~ Descr You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1406 ~ ~ Door south~ ~ -1 1408 ~ ~ End #1408 Name A hallway~ Descr You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. A rusty old door can be seen to the west. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1407 ~ ~ Door south~ ~ -1 1413 ~ ~ Door west~ door closed~ -1 1409 ~ door rusty~ End #1409 Name The golem master's workshop~ Descr You are in the golem master's workshop. A few unfinished looking humanoid forms of different make are here, some moving, some not. The animated forms lunge to attack you. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1341 1 100 Reset E 1376 17 100 Reset M 1342 1 100 Reset M 1345 2 100 Door north~ ~ -1 1410 ~ ~ Door east~ door closed~ -1 1408 ~ door rusty~ Door south~ ~ -1 1411 ~ ~ Door down~ door closed~ -1 1412 ~ trapdoor~ End #1410 Name A store room~ Descr You are in a small store room. Large chunks of clay, stone, wood and many other raw materials are here. ~ Flags indoors~ Sector inside~ Regen 100 100 Door south~ ~ -1 1409 ~ ~ End #1411 Name The golem chamber~ Descr You are in the golem chamber. Golems made of every imaginable material are here, ranging in size from a hand-span to nearly the ceiling. They all seem to be sleeping. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1343 1 100 Reset M 1344 1 100 Reset M 1346 1 100 Reset M 1347 1 100 Door north~ ~ -1 1409 ~ ~ End #1412 Name It is very dark here...~ Descr It is very dark here... ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door up~ door closed~ -1 1409 ~ trapdoor~ Door down~ door closed~ -1 1381 ~ vent~ End #1413 Name A hallway~ Descr You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1408 ~ ~ Door south~ ~ -1 1414 ~ ~ End #1414 Name A bend in the hallway~ Descr You are at a bend in the long hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues north and east from here. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1413 ~ ~ Door east~ ~ -1 1415 ~ ~ End #1415 Name A hallway~ Descr You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ -1 1416 ~ ~ Door west~ ~ -1 1414 ~ ~ End #1416 Name A hallway~ Descr You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. An emerald door can be seen to the south. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ -1 1419 ~ ~ Door south~ door closed~ -1 1417 ~ door emerald~ Door west~ ~ -1 1415 ~ ~ End #1417 Name The master of illusion's chamber~ Descr You are in the chamber of the master of illusions. The walls here are every changing in color and texture, as if they were reforming before your very eyes. Many splendorous treasures lie all around in heaps and piles, or at least they seem to be treasures... ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1348 1 100 Reset E 1377 13 100 Reset P 1378 1377 100 Door north~ door closed~ -1 1416 ~ door emerald~ Door west~ ~ -1 1418 ~ ~ End #1418 Name A bedroom~ Descr You are in the bedroom of the master of illusions. Strange looking items and artifacts float here and there in the air. The ripples of strong magic can be felt everywhere. The room seems much larger than it looks... ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 0 ~ ~ Door east~ ~ -1 1417 ~ ~ Door south~ ~ -1 0 ~ ~ Door west~ ~ -1 0 ~ ~ End #1419 Name A hallway~ Descr You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. A glass door can be seen to the south. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ -1 1421 ~ ~ Door south~ door closed~ -1 1420 ~ door glass~ Door west~ ~ -1 1416 ~ ~ End #1420 Name The meditation chamber~ Descr You are in a meditation chamber. It is very silent here, in fact you can not even hear your own footsteps. You feel very peaceful. ~ Flags no_mob indoors private~ Sector inside~ Regen 100 100 Door north~ door closed~ -1 1419 ~ door glass~ End #1421 Name A bend in the hallway~ Descr You are at a bend in the long hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues north and west from here. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1422 ~ ~ Door west~ ~ -1 1419 ~ ~ End #1422 Name A hallway~ Descr You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. A blackened door can be seen to the east. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1426 ~ ~ Door east~ door closed~ -1 1423 ~ door black~ Door south~ ~ -1 1421 ~ ~ End #1423 Name A dark room~ Descr You are in a large dark room. The air here seems quite stale, and a sense of extreme dread comes over you. The stench of rotten flesh seems to be wafting in from the open doorway to the north. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1424 ~ ~ Door west~ door closed~ -1 1422 ~ door black~ End #1424 Name A dark room~ Descr You are in a large dark room. The stench here makes you gag and wretch. There are body parts and half rotted corpses strewn about with complete abandon. Several operating tables with still forms that resemble nothing you've ever seen alive are here. Tortured screams can be heard from the north. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1425 Upon gazing northwards, you are filled with deep dread ~ ~ Door south~ ~ -1 1423 ~ ~ End #1425 Name The Necromancer's Lair~ Descr You are in the lair of the evil Necromancer. Undead minions of all types, human and otherwise stand here waiting to do their master's bidding. Some glowing arcane sigils have been etched into walls and floor, no doubt to protect the evil master from his own ungodly creations. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 1349 1 100 Reset E 1379 3 100 Reset E 1380 17 100 Reset M 1350 4 100 Reset M 1350 4 100 Reset M 1351 1 100 Reset E 1381 16 100 Door south~ ~ -1 1424 ~ ~ End #1426 Name A hallway~ Descr You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1427 ~ ~ Door south~ ~ -1 1422 ~ ~ End #1427 Name A hallway~ Descr You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1428 ~ ~ Door south~ ~ -1 1426 ~ ~ End #1428 Name The end of the hallway~ Descr You are at the end of a long hallway. The walls here glow with a faint magical energy which provides plenty of light. Stairs lead up to the next level here and the hallway continues south. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1339 5 100 Reset M 1339 5 100 Door south~ ~ -1 1427 ~ ~ Door up~ ~ -1 1429 ~ ~ End #1429 Name A corridor~ Descr You are at the east end of a long corridor. Obsidian walls engraved with ancient runes of power stretch out before you. Magical energies seem to crackle with power all around and whisper in tongues long forgotten, almost as if the corridor it self were alive. ~ Flags indoors~ Sector inside~ Regen 100 100 Door west~ ~ -1 1430 ~ ~ Door down~ ~ -1 1428 ~ ~ End #1430 Name A corridor~ Descr You are in a long corridor. Obsidian walls engraved with ancient runes of power stretch out before you. Magical energies seem to crackle with power all around and whisper in tongues long forgotten, almost as if the corridor itself were alive. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1312 10 100 Door east~ ~ -1 1429 ~ ~ Door west~ ~ -1 1431 ~ ~ End #1431 Name A bend in the corridor~ Descr You are at a bend in the long corridor. Obsidian walls engraved with ancient runes of power stretch out before you. Magical energies seem to crackle with power all around and whisper in tongues long forgotten, almost as if the corridor itself were alive. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ -1 1430 ~ ~ Door south~ ~ -1 1432 ~ ~ End #1432 Name A corridor~ Descr You are in a long corridor leading north and south. Obsidian walls engraved with ancient runes of power stretch out before you. Magical energies seem to crackle with power all around and whisper in tongues long forgotten, almost as if the corridor itself were alive. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1431 ~ ~ Door south~ ~ -1 1433 ~ ~ End #1433 Name An intersection~ Descr You are at an intersection in the corridor. The obsidian walled halls lead off in every direction from here, pulsing with the power of their ancient runes. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1313 5 100 Door north~ ~ -1 1432 ~ ~ Door east~ ~ -1 1434 ~ ~ Door south~ ~ -1 1446 ~ ~ Door west~ ~ -1 1436 ~ ~ End #1434 Name A corridor~ Descr You are at the end of a long corridor. Obsidian walls engraved with ancient runes of power stretch out before you. A darkened door is to the east. Tendrils of mist cling to the floor here, they seem to be seeping from under the door. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ door closed~ -1 1435 ~ door black~ Door west~ ~ -1 1433 ~ ~ End #1435 Name The scrying chamber~ Descr You are in the scrying chamber of the high tower of sorcerery. It is here that arcane rituals are performed to enable those of the art to look in upon denizens throughout the world and spy out their darkest secrets. A huge black cauldron is in the center of the room, bubbling and gurgling, it pours forth a constant stream of smokey fog into the air about you. Here and there on stands of different sizes are crystal balls and oddly shaped mirrors. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 1352 3 100 Reset M 1352 3 100 Reset M 1352 3 100 Reset O 1331 0 100 Reset P 1332 1331 100 Reset P 1333 1331 100 Door west~ door closed~ -1 1434 ~ door black~ End #1436 Name A corridor~ Descr You have reached an end in the long corridor. Obsidian walls engraved with ancient runes of power stretch out before you. The sound of snoring can barely be heard through the door to the west. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ -1 1433 ~ ~ Door west~ door~ -1 1437 ~ door wooden~ End #1437 Name The entrance to the library~ Descr You are in the entrance to the great library of magic. A giant desk is here, covered with books parchments and scrolls. Long shelves loaded with row upon row of books stretch out in every direction as far as the eye can see. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1353 1 100 Door north~ ~ -1 1439 ~ ~ Door east~ ~ -1 1436 ~ ~ Door south~ ~ -1 1440 All you can see are books ~ ~ Door west~ ~ -1 1438 All you can see are books ~ ~ End #1438 Name In the library~ Descr You are in the great library of magic. A strong musty smell permeates the entire area. Upon shelves which float just out of reach are hundreds of books, tomes and scrolls of every possible shape size and color. The elusive books seem to wink in and out of existence before your untrained eyes. It is very quiet here. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1441 ~ ~ Door east~ ~ -1 1437 ~ ~ Door south~ ~ -1 1442 ~ ~ Door west~ ~ -1 1443 ~ ~ End #1439 Name In the library~ Descr You are in the great library of magic. A strong musty smell permeates the entire area. Upon shelves which float just out of reach are hundreds of books, tomes and scrolls of every possible shape size and color. The elusive books seem to wink in and out of existence before your untrained eyes. It is very quiet here. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1440 ~ ~ Door east~ ~ -1 1442 ~ ~ Door south~ ~ -1 1437 ~ ~ Door west~ ~ -1 1441 ~ ~ End #1440 Name In the library~ Descr You are in the great library of magic. A strong musty smell permeates the entire area. Upon shelves which float just out of reach are hundreds of books, tomes and scrolls of every possible shape size and color. The elusive books seem to wink in and out of existence before your untrained eyes. It is very quiet here. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1437 ~ ~ Door east~ ~ -1 1441 ~ ~ Door south~ ~ -1 1439 ~ ~ Door west~ ~ -1 1442 ~ ~ End #1441 Name In the library~ Descr You are in the great library of magic. A strong musty smell permeates the entire area. Upon shelves which float just out of reach are hundreds of books, tomes and scrolls of every possible shape size and color. The elusive books seem to wink in and out of existence before your untrained eyes. It is very quiet here. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1442 ~ ~ Door east~ ~ -1 1439 ~ ~ Door south~ ~ -1 1438 ~ ~ Door west~ ~ -1 1440 ~ ~ End #1442 Name In the library~ Descr You are in the great library of magic. A strong musty smell permeates the entire area. Upon shelves which float just out of reach are hundreds of books, tomes and scrolls of every possible shape size and color. The elusive books seem to wink in and out of existence before your untrained eyes. It is very quiet here. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1438 ~ ~ Door east~ ~ -1 1440 ~ ~ Door south~ ~ -1 1441 ~ ~ Door west~ ~ -1 1439 ~ ~ End #1443 Name In the library~ Descr You are in the great library of magic. A strong musty smell permeates the entire area. Upon shelves which float just out of reach are hundreds of books, tomes and scrolls of every possible shape size and color. The elusive books seem to wink in and out of existence before your untrained eyes. It is very quiet here. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ -1 1438 ~ ~ Door west~ ~ -1 1444 ~ ~ End #1444 Name Between the shelves~ Descr You are in the great library of magic. The shelves seem uncomfortably close here, you can barely maneuver between them. The musty smell is still strong, and the elusive books still hover just out of reach. A faint flicker of light can barely be made out to the north. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1445 ~ ~ Door east~ ~ -1 1443 ~ ~ End #1445 Name The reading room~ Descr You are in a small room completely devoid of furnishings. The only thing here is an enormous tome, lying face open on the floor. The great book looks both heavy and ancient. Its jewel encrusted bindings are well worn as the bark of a tree. Spidery writings seem to crawls across the pages, totally incomprehensible to your mortal eye. Something seems to be wedged between the pages. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset O 1334 0 100 Reset P 1335 1334 100 Door south~ ~ -1 1444 ~ ~ End #1446 Name A corridor~ Descr You are in a long corridor leading north and south. Obsidian walls engraved with ancient runes of power stretch out before you. Magical energies seem to crackle with power all around and whisper in tongues long forgotten, almost as if the corridor itself were alive. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1433 ~ ~ Door south~ ~ -1 1447 ~ ~ End #1447 Name The end of the corridor~ Descr You are at the end of a long corridor. The obsidian walls come to an abrupt halt at the edge of a golden archway here. The hum of power is so strong it nearly numbs your body. The archway lies before you, glowing and pulsing with energy. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1446 ~ ~ Door south~ ~ -1 1448 ~ ~ End #1448 Name The arched entrance~ Descr You feel a slight tingle as you pass through the archway, as if the living magical energies here had infused your body, found it wanting and left. The intense glow from the arch above you is almost blinding. Through the light you can barely make out a stairway leading up. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1447 ~ ~ Door up~ ~ -1 1449 ~ ~ End #1449 Name The landing~ Descr You are on a small landing in the middle of a long stairway leading up. Your senses seem dulled here, no sound or smell can be detected at all, and the only thing you can see in any direction is endless stairway. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1313 5 100 Door up~ ~ -1 1450 ~ ~ Door down~ ~ -1 1448 ~ ~ End #1450 Name An intersection~ Descr You are at an intersection of several hallways. You feel as if strange mystical forces are pushing and pulling at each other from all around you. The sensation of being trapped, in the middle is almost tangible in the air here. A grey tiled hallway leads south, black tiled east, white tiled west, and a multi-colored hallway swirling with patterns that remain just barely unrecognizable is to the north. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1473 ~ ~ Door east~ ~ -1 1458 ~ ~ Door south~ ~ -1 1451 ~ ~ Door west~ ~ -1 1465 ~ ~ Door down~ ~ -1 1449 ~ ~ End #1451 Name A grey tiled hallway~ Descr You are in a grey tiled hallway leading north and south. Dim balls of energy float here and there shedding a warm light, and showing the way. A feeling of peace and balance comes over you. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1450 ~ ~ Door south~ ~ -1 1452 ~ ~ End #1452 Name A grey tiled hallway~ Descr You are in a grey tiled hallway leading north and south. Dim balls of energy float here and there shedding a warm light, and showing the way. A feeling of peace and balance comes over you. Large grey metal double doors can be seen to the south. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1451 ~ ~ Door south~ door closed~ -1 1453 ~ door grey~ End #1453 Name The antechamber~ Descr You are in the antechamber of the master magician of the grey light. A feeling of strong magic floats in the air about you, almost as if you could taste the power held within these walls. Once your eyes adjust to the semi-light, you can make out a larger room to the south. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1354 1 100 Reset E 1382 12 100 Reset E 1384 14 100 Door north~ door closed~ -1 1452 ~ door grey~ Door south~ ~ -1 1454 ~ ~ End #1454 Name The main chamber~ Descr A feeling of tranquility comes over you as you enter the main chamber of neutrality. Some artifacts are hung on the walls here, or set on stands. The room in general looks both comfortable and official. Probably where the master of neutrality holds audience. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1355 1 100 Reset M 1356 1 100 Reset E 1383 3 100 Reset E 1385 16 100 Reset E 1386 17 100 Door north~ ~ -1 1453 ~ ~ Door east~ ~ -1 1456 ~ ~ Door south~ ~ -1 1457 ~ ~ Door west~ ~ -1 1455 ~ ~ End #1455 Name The study~ Descr You are in a large study. Shelves filled with many books or arcane knowledge are on every wall. A large oaken desk is in the center, with many parchments and scrolls on it. The most notable thing in the room is a small set of scales, which floats about eye level. In perfect balance, the scales are no doubt a sign of the master's neutrality. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ -1 1454 ~ ~ End #1456 Name A closet~ Descr You are in a small closet. It is filled with many cloaks, and some other apparel. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door west~ ~ -1 1454 ~ ~ End #1457 Name A bedroom~ Descr You are in the bedroom of the master magician of neutrality. Curtained windows can be seen on the south wall. A large comfortable looking bed takes up most of the room. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1454 ~ ~ End #1458 Name A dark hallway~ Descr You are in a long dark hallway leading east and west. Not much can be seen in the unnatural darkness here, but you get a deep sense of dread the further you go. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door east~ ~ -1 1459 ~ ~ Door west~ ~ -1 1450 ~ ~ End #1459 Name A dark hallway~ Descr You are in a long dark hallway leading east and west. Not much can be seen in the unnatural darkness here, but you get a deep sense of dread the further you go. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door east~ ~ -1 1460 ~ ~ Door west~ ~ -1 1458 ~ ~ End #1460 Name The end of the hallway~ Descr You are at the end of a long dark hallway. The darkness here is almost tangible in its thickness. A deep sense of fear and loathing comes over you. A pair of obsidian doors can be seen to the east. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door east~ door closed~ -1 1461 ~ door obsidian~ Door west~ ~ -1 1459 ~ ~ End #1461 Name The chamber of darkness~ Descr You are in a vast chamber. The walls fade into darkness, leaving you with a very vague idea of the actual size of the room. Swirling here and there in the dark, are patches of pure black which seem to suck in your light and leave it that much darker here. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 1357 1 100 Reset E 1387 12 100 Reset E 1388 14 100 Door north~ ~ -1 1462 ~ ~ Door east~ ~ -1 1464 ~ ~ Door south~ ~ -1 1463 ~ ~ Door west~ door closed~ -1 1460 ~ door obsidian~ End #1462 Name It is very dark here...~ Descr It is very dark here... ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door south~ ~ -1 1461 ~ ~ End #1463 Name Torture chamber~ Descr You are in an ill lit chamber. Instruments of torture hang from a rack on the wall, they seem to quiver with anticipation of a victim as if they had a mind of their own. An operating table is here, though it is bare. An extreme feeling of evil permeates the entire area. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1461 ~ ~ End #1464 Name The inner chamber~ Descr You are in a small dark chamber. Upon the walls are glowing sigils of dark power, scrawled and traced in an evil language no longer known to most of this plane of existence. There is an obsidian altar here which seems to glow, but does not shed any light, in fact it seems to be taking light in. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 1358 1 100 Reset M 1359 1 100 Reset E 1389 3 100 Reset E 1390 16 100 Reset E 1386 17 100 Door west~ ~ -1 1461 ~ ~ End #1465 Name A bright hallway~ Descr You are in a long well lit hallway leading east and west. The walls here are a milky white color, and glow with a warm luminescence, as does the floor. A feeling of goodness permeates the area, and you feel unworthy to tread upon these sacred floors. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ -1 1450 ~ ~ Door west~ ~ -1 1466 ~ ~ End #1466 Name A bright hallway~ Descr You are in a long well lit hallway leading east and west. The walls here are a milky white color, and glow with a warm luminescence, as does the floor. A feeling of goodness permeates the area, and you feel unworthy to tread upon these sacred floors. A huge set of double doors in finely worked ivory can be seen to the west. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ -1 1465 ~ ~ Door west~ door closed~ -1 1467 ~ door ivory~ End #1467 Name An antechamber~ Descr You are in a small antechamber. It is well lit here, though the source of light cannot be seen. It is almost as if the room itself exudes a warm glow of goodness. A larger chamber can be seen to the west, but you do not feel worthy to pass into it. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1360 1 100 Reset E 1391 12 100 Reset E 1392 14 100 Door east~ door closed~ -1 1466 ~ door ivory~ Door west~ ~ -1 1469 ~ ~ End #1469 Name The chamber of the white light~ Descr You are in a vast chamber, its walls floor and ceiling are of an unknown metallic material, the brightest white, almost blindingly stark. A flickering flame is in the center of the room, seeming to feed off of darkness and cleansing the room of any evil. You feel a slight tug at your being as the flame flickers towards you. ~ Flags ~ Sector inside~ Regen 100 100 Reset M 1361 1 100 Reset M 1362 1 100 Reset E 1393 3 100 Reset E 1394 16 100 Reset E 1386 17 100 Door north~ ~ -1 1470 ~ ~ Door east~ ~ -1 1467 ~ ~ Door south~ ~ -1 1471 ~ ~ Door west~ ~ -1 1472 ~ ~ End #1470 Name The meditation chamber~ Descr You are in a small meditation chamber. White silk cushions are everywhere, looking very comfortable. You get an easy peaceful feeling of relaxation here, almost making you want to lie down and fall asleep. ~ Flags indoors~ Sector inside~ Regen 100 100 Door south~ ~ -1 1469 ~ ~ End #1471 Name A study~ Descr You are in a spacious study. It is extremely tidy here, to an almost antiseptic nature. One would wonder how anyone could study without a mess all around them, the master of this chamber obviously can. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1469 ~ ~ End #1472 Name A closet~ Descr You are in a small closet. Cloaks and vests hang from hooks in the wall, and a few old boots are all that can be seen here. Rather featureless. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door east~ ~ -1 1469 ~ ~ End #1473 Name A wide hallway~ Descr You are in a large hallway, wide enough to accommodate several people standing abreast. The floor here is a swirl of multicolored patterns, in constant motion. A huge grey metal door blocks the way north, it looks quite sturdy. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ door closed pickproof~ 1473 1474 ~ door metal grey~ Door south~ ~ -1 1450 ~ ~ End #1474 Name A wide hallway~ Descr You are in a large hallway, wide enough to accommodate several people standing abreast. The floor here is a swirl of multicolored patterns, in constant motion. A huge black obsidian door blocks the way north, it looks quite sturdy. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ door closed pickproof~ 1474 1475 ~ door obsidian black~ Door south~ door closed pickproof~ 1473 1473 ~ door metal grey~ End #1475 Name A wide hallway~ Descr You are in a large hallway, wide enough to accommodate several people standing abreast. The floor here is a swirl of multicolored patterns, in constant motion. A huge white ivory door blocks the way north, it looks quite sturdy. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ door closed pickproof~ 1475 1476 ~ door ivory white~ Door south~ door closed pickproof~ 1474 1474 ~ door obsidian black~ End #1476 Name The entranceway~ Descr You are at the entrance to the audience chamber of the grand master of magic. Beautiful tapestries displaying the ancient masters of lore are on the walls, and the floor is covered with a plush multicolored carpet, which seems to rustle and move at the touch of your boots. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1477 ~ ~ Door south~ door closed pickproof~ 1475 1475 ~ door white ivory~ End #1477 Name The audience chamber~ Descr You are in a large chamber. Small bolts of energy leap from wall to wall, crackling with power. The floor is a swirl of indeterminable colors and patterns ever changing. Bright bursts of color seem to explode into the air and fade again at random times. All this splendor plays about and draws attention to a large throne in the center of the room, it seems to be cut from a single enormous emerald. ~ Flags indoors~ Sector inside~ Regen 100 100 ExtraDescr throne~ The giant emerald is flawless, and must be incredibly valuable. ~ Reset M 1363 1 100 Reset E 1395 3 100 Reset M 1364 1 100 Reset E 1401 5 100 Reset E 1397 1 100 Reset E 1398 14 100 Reset E 1399 17 100 Reset E 1400 16 100 Reset E 1339 -1 100 Door north~ ~ -1 1480 ~ ~ Door east~ ~ -1 1478 ~ ~ Door south~ ~ -1 1476 ~ ~ Door west~ ~ -1 1479 ~ ~ End #1478 Name A dressing room~ Descr You are in a plush dressing room. Fine garments of many styles and some outlandish colors hang from a rack suspended in mid air at eye level. The only other interesting feature in the room is a large silver mirror on a finely crafted gold stand. ~ Flags indoors~ Sector inside~ Regen 100 100 Door west~ ~ -1 1477 ~ ~ End #1479 Name The library~ Descr You are in a small cozy looking library. A few well made books sit atop shelves which span every wall. A large oaken writing table is in the center of the room with odd papers and parchments on it. The illumination here, to your surprise is a quite un-magical oil lamp. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ -1 1477 ~ ~ End #1480 Name The altar~ Descr You are in a small chapel designed around a beautifully crafted golden altar. Many icons to lesser deities line the room, but it is obvious by one glance at the symbols on the altar, that this room was designed for the worship of Mystra, the goddess of magic. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset O 1336 0 100 Reset P 1337 1336 100 Door east~ door closed~ -1 1481 ~ door secret~ Door south~ ~ -1 1477 ~ ~ Door west~ door closed~ -1 1482 ~ door secret~ End #1481 Name The treasury~ Descr You are in a small chamber, the stale air here is testament to the fact that it has gone undisturbed for many years. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset O 1338 0 100 Reset P 1340 1338 100 Door west~ door closed~ -1 1480 ~ door secret~ End #1482 Name A passage~ Descr You are in a small dark passage, which would be unremarkable if not for the fact that it ends in a blinding blue light to the west. On hooks set into the wall here there hang several travel worthy cloaks, and a small leather backpack. It looks as if someone has prepared this room to be used in the event speedy of a evacuation. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset O 1341 0 100 Reset O 1342 0 100 Reset O 1343 0 100 Reset O 1345 0 100 Reset P 1344 1345 100 Door west~ ~ -1 1483 ~ ~ End #1483 Name In the light~ Descr You seem to be floating in a magical energy field, though you cannot see the source of the energy, you can feel its power pushing at you from all sides, completely negating the effects of gravity. An imperfection in the uniform blue can be seen overhead, it might be an exit. ~ Flags indoors~ Sector inside~ Regen 100 100 Door up~ ~ -1 3001 ~ ~ End #1499 Name Skylar's Hideout~ Descr You are in a small, very messy room. An unmade bed is against one wall, and books and papers cover every available flat surface. Empty beer cans lie here and there, discarded with total abandon. A few over full ashtrays can be seen on a desk. ~ Flags no_mob indoors private~ Sector inside~ Regen 100 100 Reset O 1401 0 100 Reset O 1402 0 100 Reset P 1403 1402 100 Reset P 1404 1402 100 Door down~ ~ -1 0 You can see mortals pitifully begging for help below. ~ ~ End #0 #MOBPROGS #0 #$