nakedmud-mod/
nakedmud-mod/html/tutorials/
nakedmud-mod/html/tutorials/building_extras/
nakedmud-mod/html/tutorials/c/
nakedmud-mod/html/tutorials/reference/
nakedmud-mod/html/tutorials/scripting/
nakedmud-mod/html/tutorials/scripting_extras/
nakedmud-mod/lib/
nakedmud-mod/lib/help/A/
nakedmud-mod/lib/help/B/
nakedmud-mod/lib/help/C/
nakedmud-mod/lib/help/D/
nakedmud-mod/lib/help/G/
nakedmud-mod/lib/help/H/
nakedmud-mod/lib/help/J/
nakedmud-mod/lib/help/L/
nakedmud-mod/lib/help/M/
nakedmud-mod/lib/help/O/
nakedmud-mod/lib/help/P/
nakedmud-mod/lib/help/R/
nakedmud-mod/lib/help/S/
nakedmud-mod/lib/help/W/
nakedmud-mod/lib/logs/
nakedmud-mod/lib/misc/
nakedmud-mod/lib/players/
nakedmud-mod/lib/pymodules/polc/
nakedmud-mod/lib/txt/
nakedmud-mod/lib/world/
nakedmud-mod/lib/world/zones/examples/
nakedmud-mod/lib/world/zones/examples/mproto/
nakedmud-mod/lib/world/zones/examples/oproto/
nakedmud-mod/lib/world/zones/examples/reset/
nakedmud-mod/lib/world/zones/examples/rproto/
nakedmud-mod/lib/world/zones/examples/trigger/
nakedmud-mod/lib/world/zones/limbo/
nakedmud-mod/lib/world/zones/limbo/room/
nakedmud-mod/lib/world/zones/limbo/rproto/
nakedmud-mod/src/alias/
nakedmud-mod/src/dyn_vars/
nakedmud-mod/src/editor/
nakedmud-mod/src/example_module/
nakedmud-mod/src/help2/
nakedmud-mod/src/set_val/
nakedmud-mod/src/socials/
nakedmud-mod/src/time/
<html>
<head>
<link href="../tutorial.css" rel="stylesheet" type="text/css">
</head>
<body>

<div class="header">
The NakedMud Tutorial :: Viewing Commands
</div>

<!-- content starts here -->
<div class="content-wrap"><div class="content-body-wrap"><div class="content">
<div class="head">Listing contents</div>
<div class="info">
Zones, and each content type has an associated list command, which will list 
all the keys for contents of that type in a zone, or zones themselves. For 
zones, mobiles, objects, rooms, and triggers, these commands are zlist, mlist,
olist, rlist, and tlist, respectively. When listing zones, the list will display
each zone's key, its name, who can edit it, and its reset timer. These
variables will be discussed later. For now, it suffices to see an example:
<pre class="mud">
> <font class="cmd">zlist</font>
 Key            Name                                             Editors  Timer
--------------------------------------------------------------------------------
 admintools     Administrative tools                             Alister     -1
 examples       The "proof of concept" zone                      Alister      1
 limbo          The null zone                                                -1
 loot           generic magical items                            Alister     -1
 moonhaven      Alister's zone                                   Alister     -1
 templates      game templates                                   Alister     -1
</pre>
The display for zone contents is slightly different. Contents will display the
key name, other contents it inherits from, and whether it is is abstract (and 
thus cannot be instantiated, only inherited from). Inheritance and abstractness
 will be discussed later; NakedMud zone contents are loosely structured like 
classes in an object oriented programming language with multiple inheritance. 
For now, it suffices to see an example:
<pre class="mud">
> <font class="cmd">olist moonhaven</font>
 Key                     Parents                                       Abstract 
--------------------------------------------------------------------------------
 duelist_guild_sign      generic_obj@templates                               no
 duelist_statue          generic_obj@templates                               no
 fire_pit                generic_obj@templates                               no
 fire_shrine             generic_obj@templates                               no
 julianna_token          generic_obj@templates                               no
 mage_teleport_orb       generic_obj@templates                               no
 rolling_pin             generic_obj@templates                               no
 town_fountain           generic_obj@templates                               no
 underground_lake        generic_obj@templates                               no
</pre>
Contents from other zones can be listed, simply by specifying the appropriate
zone key after the list command. If no zone key is specified, the currently
occupied zone will be defaulted to. As always, the current zone is implicitly
assumed for all key references, unless otherwise is explicitly specified.

</div>

<!-- content ends here-->
</div></div></div>

<!-- navigation starts here -->
<div class="nav-wrap"><div class="nav">
<iframe src="nav.html" height="100%" width="100%" scrolling=no frameborder=0>
</iframe>
<!-- navigation ends here -->
</div></div>

<!--div class="footer">Edit Date: Nov 15, 2008. By Geoff Hollis</div-->
</body>
</html>