nakedmud-mod/
nakedmud-mod/html/tutorials/
nakedmud-mod/html/tutorials/building_extras/
nakedmud-mod/html/tutorials/c/
nakedmud-mod/html/tutorials/reference/
nakedmud-mod/html/tutorials/scripting/
nakedmud-mod/html/tutorials/scripting_extras/
nakedmud-mod/lib/
nakedmud-mod/lib/help/A/
nakedmud-mod/lib/help/B/
nakedmud-mod/lib/help/C/
nakedmud-mod/lib/help/D/
nakedmud-mod/lib/help/G/
nakedmud-mod/lib/help/H/
nakedmud-mod/lib/help/J/
nakedmud-mod/lib/help/L/
nakedmud-mod/lib/help/M/
nakedmud-mod/lib/help/O/
nakedmud-mod/lib/help/P/
nakedmud-mod/lib/help/R/
nakedmud-mod/lib/help/S/
nakedmud-mod/lib/help/W/
nakedmud-mod/lib/logs/
nakedmud-mod/lib/misc/
nakedmud-mod/lib/players/
nakedmud-mod/lib/pymodules/polc/
nakedmud-mod/lib/txt/
nakedmud-mod/lib/world/
nakedmud-mod/lib/world/zones/examples/
nakedmud-mod/lib/world/zones/examples/mproto/
nakedmud-mod/lib/world/zones/examples/oproto/
nakedmud-mod/lib/world/zones/examples/reset/
nakedmud-mod/lib/world/zones/examples/rproto/
nakedmud-mod/lib/world/zones/examples/trigger/
nakedmud-mod/lib/world/zones/limbo/
nakedmud-mod/lib/world/zones/limbo/room/
nakedmud-mod/lib/world/zones/limbo/rproto/
nakedmud-mod/src/alias/
nakedmud-mod/src/dyn_vars/
nakedmud-mod/src/editor/
nakedmud-mod/src/example_module/
nakedmud-mod/src/help2/
nakedmud-mod/src/set_val/
nakedmud-mod/src/socials/
nakedmud-mod/src/time/
#ifndef CONTAINER_H
#define CONTAINER_H
//*****************************************************************************
//
// container.h
//
// handles all of the functioning of the container item type. Stores data about 
// the contents and capacity of a container, and all the functions for 
// interacting with container types.
//
//*****************************************************************************

double containerGetCapacity(OBJ_DATA *obj);
bool    containerIsClosable(OBJ_DATA *obj);
bool      containerIsClosed(OBJ_DATA *obj);
bool      containerIsLocked(OBJ_DATA *obj);
const char *containerGetKey(OBJ_DATA *obj);
int    containerGetPicKDiff(OBJ_DATA *obj);
void   containerSetCapacity(OBJ_DATA *obj, double capacity);
void     containerSetClosed(OBJ_DATA *obj, bool closed);
void   containerSetClosable(OBJ_DATA *obj, bool closable);
void     containerSetLocked(OBJ_DATA *obj, bool locked);
void        containerSetKey(OBJ_DATA *obj, const char *key);
void   containerSetPickDiff(OBJ_DATA *obj, int  diff);

#endif // CONTAINER_H