''' cmd_inform.py Contains various commands that are informative in nature. For instance, look, equipment, inventory, etc... ''' import mud, mudsys, inform, utils ################################################################################ # utility functions ################################################################################ def cmd_inventory(ch, cmd, arg): '''Lists all of the items currently carried in your inventory.''' if len(ch.inv) == 0: ch.send("You are not carrying anything.") else: ch.send("You are carrying:") visible = utils.find_all_objs(ch, ch.inv, "", None, True) utils.show_list(ch, visible, lambda(x): x.name, lambda(x): x.mname) def cmd_equipment(ch, cmd, arg): '''Displays all of the equipment you are currently wearing.''' ch.send("You are wearing:") inform.show_equipment(ch, ch) def cmd_who(ch, cmd, arg): '''List all of the players currently online.''' ch.page(inform.build_who(ch)) def cmd_look(ch, cmd, arg): '''allows players to examine just about anything in the game''' if arg == '': inform.look_at_room(ch, ch.room) else: found, type = mud.generic_find(ch, arg, "all", "immediate", False) # what did we find? if found == None: ch.send("What did you want to look at?") elif type == "obj" or type == "in": inform.look_at_obj(ch, found) elif type == "char": inform.look_at_char(ch, found) elif type == "exit": inform.look_at_exit(ch, found) # extra descriptions as well ############ # FINISH ME ############ ################################################################################ # add our commands ################################################################################ mudsys.add_cmd("inventory", "i", cmd_inventory, "player", False) mudsys.add_cmd("equipment", "eq", cmd_equipment, "player", False) mudsys.add_cmd("worn", None, cmd_equipment, "player", False) mudsys.add_cmd("who", None, cmd_who, "player", False) ''' mudsys.add_cmd("look", "l", cmd_look, "player", False) '''