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<div class="header">
The NakedMud Tutorial :: Dynamic Descriptions
</div>

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<div class="content-wrap"><div class="content-body-wrap"><div class="content">
<div class="head">Dynamic descriptions</div>
<div class="info">
One of the most powerful building features in NakedMud is the ability to embed
Python code within text. This applies to room, mobile, object, and exit 
descriptions. But potentially, code can be embedded into any piece of text a 
player reads, if the codebase is set up to allow for it. To embed a piece of
Python code, it must simply be encased in a [ and a ]. The value of the code
will be processed as the text is seen. Here is an example from a room that
will display a character's race and gender back to them, as well as the room's
name.
<pre class="mud">
==========================================================================
Begin editing. /q on a new line to quit, /a to abort. /h for help         
==========================================================================
] <font class="cmd">Your name is [ch.name] and you are [ch.sex].</font>
] <font class="cmd">You are currently standing in [ch.room.name].</font>
] 
</pre> 
Here is what is seen when I look while standing in the room.
<pre class="mud">
> <font class="cmd">look</font>
[example_room@tutorials] [Inside] An Example Room
Your name is Alister and you are male. You are currently standing in An 
Example Room.
</pre>

Any piece of Python code that evaluates to a string or number can be embedded
within a description. A list of useful functions and content properties that can
be accessed with embedded code is covered in the scripting tutorial. You may
have noticed that I make reference to the variable, 'ch'. This refers to the
person performing the look command. And of course, ch.name refers to that 
person's name.
<p></p>
Embedded scripts have two important variables defined within 
them: ch and me. The first variable, ch, is the person doing the looking.
me is the place or thing being looked at. Therefore, the exact same output
could be obtained with the following embedded script:
<pre class="mud">
==========================================================================
Begin editing. /q on a new line to quit, /a to abort. /h for help         
==========================================================================
] <font class="cmd">Your name is [ch.name] and you are [ch.sex].</font>
] <font class="cmd">You are currently standing in <font class="highlight">[me.name]</font>.</font>
] 
</pre> 
</div>

<div class="head">Conditional descriptions</div>
<div class="info">
So far, we have discussed how to embed code within descriptions. However, we 
have only shown how to unconditionally display pieces of code. NakedMud also
allows you to conditionally display information. To do this, you need to make
use of [if], [elif], [else], and [/if]. Any text (or code) that appears between
a conditional evaluation, [if], and its closing statement, [/if], will only be
displayed if the evaluation is true. Here is an example of a room that will
display back a character's name to males.
<pre class="mud">
==========================================================================
Begin editing. /q on a new line to quit, /a to abort. /h for help         
==========================================================================
] <font class="cmd"><font class="highlight">[if ch.sex=="male"]</font>Your name is [ch.name].<font class="highlight">[/if]</font></font>
] <font class="cmd">You are currently standing in [me.name].</font>
] 
</pre> 

Conditionals can also have alternatives. For instance, you can display something
different to men and women by providing an [else] before the [/if].
<pre class="mud">
==========================================================================
Begin editing. /q on a new line to quit, /a to abort. /h for help         
==========================================================================
] <font class="cmd">[if ch.sex=="male"]Your name is [ch.name].</font>
] <font class="cmd"><font class="highlight">[else]Hey baby, what's your name?</font>[/if]</font>
] <font class="cmd">You are currently standing in [me.name].</font>
] 
</pre> 
Finally, you can have a list of conditionals evaluate in succession, with
the first one that evaluates true being displayed. This is done with the 
[elif] option.
<pre class="mud">
==========================================================================
Begin editing. /q on a new line to quit, /a to abort. /h for help         
==========================================================================
] <font class="cmd">[if ch.sex=="male"]Your name is [ch.name].</font>
] <font class="cmd"><font class="highlight">[elif ch.sex=="female"]</font>Hey baby, what's your name?</font>
] <font class="cmd">[else]What ARE You?[/if]</font>
] <font class="cmd">You are currently standing in [me.name].</font>
] 
</pre> 
</div>

<div class="head">Applying dynamic descriptions</div>
<div class="info">
One application of dynamic descriptions is to provide different room 
descriptions depending on whether it is day or night. Or maybe you might
make it so important information about the surroundings is only displayed if
a player's perception is above a certain amount. Embedded code is extremely 
flexible, and the details of its use are limited only by your imagination (and
ability to script). Here is a practical example of changing a city street's 
description, depending on the time of day.
<pre class="mud">
==========================================================================
Begin editing. /q on a new line to quit, /a to abort. /h for help         
==========================================================================
] <font class="cmd">The street is nicely kept cobblestone.  Buildings of various sizes dot the </font>
] <font class="cmd">north and south sides of the street. <font class="highlight">[if is_night()]</font> The doors and windows on</font>
] <font class="cmd">most are shut, suggesting the town has gone to bed for the night.<font class="highlight">[/if]</font></font>
] <font class="cmd"><font class="highlight">[if is_evening() or is_night()]</font> Flames flicker at the tops of tall polls </font>
] <font class="cmd">lining either side of the street. They give off basic illumination.<font class="highlight">[/if]</font></font>
]
</pre>
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<!--div class="footer">Edit Date: Nov 15, 2008. By Geoff Hollis</div-->
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