Sender Zarius~ Date Wed Nov 7 23:27:06 2001~ Stamp 1005193638 Expire 1006403233 To all~ Subject Test~ Text Test Note ~ Sender Kenshin~ Date Thu Nov 22 14:13:46 2001~ Stamp 1006463676 Expire 1007673233 To all~ Subject Weapons levels~ Text Any chance we could have an increase on weapon training speed :).... It takes me 2 hours almost just to get 1 weapon to 1000 and my weapons go higher then that !! Thanx Kenshin ~ Sender Kage~ Date Mon Nov 26 06:29:44 2001~ Stamp 1006781408 Expire 1007990991 To all~ Subject Titles~ Text Hey make it so you title shows up on who list, that would be cool ~ Sender Dastardly~ Date Thu Nov 29 01:01:28 2001~ Stamp 1007021572 Expire 1008230494 To all~ Subject Quest shops~ Text How bout quest shops that sell random eq for quest points each piece will be combinations of matierals like... A Diamond Bladed Sword would have better stats then say a Copper plated Dagger.. but of course the better pieces would have a lesser chance of loading in the shop... We could have a couple different shop keeper This would give the mud a cool atmosphere instead of people ending up with the same sets of boring armour Maybe we could sell unused hilts/slabs/gems OR maybe.... we could make combinations of slabs/gems/hilts and pay for shopkeepers to forge stuff for Us. like forge Weapon ivory mithril topaz = An Ivory studded Mirthril Sword with a topaz gem/ivory hilt affects but different combos make different eq shrug maybe its a complicated stupid idea and i'm rambling goodbye. note done e n d ` ~ Sender Anubis~ Date Mon Dec 3 03:51:38 2001~ Stamp 1007377426 Expire 1008586307 To all~ Subject EXP~ Text If someone becomes maxed out, or there's no one to cap to increase their statcap, what do they do with all the exp they surmount? Some ideas follow. EXP Tokens -- To give away or stash away until you can use them yourself. Primal -- For every 1000 primal trained, add 100-250 damcap, or hitroll and damroll. Slabs -- Put a shop somewhere, that people can buy slabs for exp. Mithril = 2 billion, Adamantite = 1.5 billion, Steel = 500 million, etc. EXP to QP -- Exchange EXP for QP basically, with an exchange rate of 10 million exp for 25 qp, or vice versa, for QP to EXP at the same costs. Extra Immunities -- Only 10 immunities can be trained, but if mortals could gain the remaining ones at a cost of 1 billion exp each. Decap Message -- For 2 billion exp, let mortals assign their own Decap Message. Entry/Exit Message -- Just like the Decap Message, same cost, for enter exit messages. Plain and simple. These are just some ideas on what could be done with exp when you have nothing to train it to. I'd like to hear some feedback from mortals on what they think about these ideas. May the forces of evil become lost and confused on the way to your house. anubis ~ Sender Bork~ Date Mon Dec 31 20:33:03 2001~ Stamp 1009856184 Expire 1011065598 To all imm~ Subject robotic demons battlestation form~ Text well xp'ing as a cyber demon is really...crappy...especially once you get your battlestation form since its a huge pain to have to switch out of it just to gas a few mobs. might be nice if they had a area/room affect skill that attacked every mob for your damcap but could only be used when in battlestation form. Would be pretty sweet :-) make it something like a grenade or a lazer or something cool and nifty like that, lol. Keep it real, Bork ~ Sender Thrawn~ Date Sat Jan 5 22:17:40 2002~ Stamp 1010294373 Expire 1011503867 To all~ Subject quest items~ Text the quest only accepts one item of the type it wants.. IE if the object the quester wants is a black potion, you have to get the correct black potion not just any black potion, this is a pain when there are 15 mobs all with the same potion, and they can repop before you kill them all.. I think the quest objects should have a quest flag on them like the mobs do, or the questor should accept all of that type of item. Thrawn ~ Sender Jackal~ Date Wed Jan 9 20:09:30 2002~ Stamp 1010632284 Expire 1011841775 To all~ Subject AFK~ Text Could the lag on AFK possibly be removed? It makes no sense to have lag worse than berserk on a skill that is used to post that you're away. It just makes you a target if you go afk, which you can only do in a saferoom, that eventually The Gods are tired of granting you refuge. and burrow sentry kill sentry get boots cor compl card boot compl card you out where as soon as you un-afk, you're lagged and someone might jump ya for your sneakers. I'm just rambling now. ~ Sender Falcon~ Date Thu Jan 10 12:36:39 2002~ Stamp 1010691622 Expire 1011901015 To all~ Subject Tier gain~ Text or two or two players on. Sorry this is my first note. I propose that if a player wants to earn a tier, but there isn't anyone around to kill, he must pass a test success leads to a tier, failure leads to a lost chance and broken hearts. When the test should be given is up to the imms... Whether or not this proposal is accepted is also up to the imms, as soon as they regain composure and maturity, after they finish laughing at this silly idea... regain composure and maturity, after they finish laughing at this silly idea... P.S. Zmud is kinda hard to use to type notes. P.S. Zmud is kinda hard to use to type notes. signed Falcon /? ~ Sender PizzaMan~ Date Thu Jan 17 18:50:40 2002~ Stamp 1011318732 Expire 1012528259 To Zarius, imm~ Subject Shop request~ Text Hey Zarius, I just had an idea. I added in slabs to the jeweler shop. I was wondering if you could put in some kind of script that has the jeweller chat $N has purchased a Slab of Mithril. Just on mithril tho. that would be cool thanks ~ Sender Stadodan~ Date Mon Jan 21 10:10:09 2002~ Stamp 1011633073 Expire 1012842620 To all~ Subject Shopkeepers~ Text shopkeepers should buythings for bones. the jeweler is the person I have in mind... the jeweller buys gems slabs and hilts for x amounts of bones apeice. ~ Sender Pizzaman~ Date Mon Jan 21 18:24:37 2002~ Stamp 1011662835 Expire 1012872292 To imm~ Subject Challenge - Fortress~ Text 2 bugs 1 Bet, still takes qps 2 People with status can challenge people without status to a deathmatch if the person with status wins, they get a pdox Maybe we should make it so people can only challenge other people for a deathmatch if there in status range so only people with 0 status can challenge people with 0 status people with 1 status can only challenge people with other status Sorry this is on the wrong board should be on bugs done p ~ Sender Strathos~ Date Wed Jan 23 18:34:15 2002~ Stamp 1011836119 Expire 1013045668 To imm~ Subject idea thingy~ Text i think there should be a higher set of eq for each class classes that use cps pay cps for it (heaps a piece) and exp classes use primal to pay for it jus an idea Strathos, yer neighborhood monkey controller ~ Sender Stadodan~ Date Mon Jan 28 11:02:11 2002~ Stamp 1012240993 Expire 1013450537 To imm~ Subject theif skills~ Text thief poison blade should also make the blade actually poison someone as well as do damage... ~ Sender Zeek~ Date Mon Jan 28 12:48:26 2002~ Stamp 1012247555 Expire 1013456919 To Local Imms and Players~ Subject Mudstats~ Text I've noticed that once a player surpasses newb status, the exp income takes a plunge. Therefore i suggest that Double exp be brought up to 300 pecent for every player when turned on I also think that super training, double bones, and double exp should be accessible to players, allowing them to turn these stats on With a drawback of course. If you impliment this idea i think that these stats should cost 1k to 4k in price and affect the whole mud They should also have a timer on them so after a period of time the stats turn off. If you agree with my idea please post a note to second it Sincerely- Zeek Marcel ~ Sender Dyne~ Date Mon Jan 28 17:22:46 2002~ Stamp 1012263800 Expire 1013473372 To all~ Subject Artifacts~ Text I believe that for ever tier you have you should be able to carry an extra artifact ~ Sender Stadodan~ Date Mon Jan 28 20:02:04 2002~ Stamp 1012273352 Expire 1013482933 To all~ Subject Re: Dyne~ Text Thats way to over powered... tier is supposed to get an up anyway. ~ Sender Dyne~ Date Tue Jan 29 14:32:44 2002~ Stamp 1012340075 Expire 1013549570 To all~ Subject Angel Aura~ Text First of all this is just retarded, my aura hits for NOTHING i have almost all spell levels maxed and it hits for a big 500 damage most of the time, USELESS SHIT, thats not gonna get me anywhere, i was wondering if it could be like set so that it depends on your spell levels to do damage because hitting for 500 and having all your attacks parried plus getting hit for 1.5k autoattack just isnt right ~ Sender Strathos~ Date Thu Jan 31 00:35:37 2002~ Stamp 1012462563 Expire 1013672144 To imm~ Subject cyberdemon weapon levels~ Text can you raise cyberdemon weapon lvls from 200? it really bites Strathos ~ Sender Dinare~ Date Thu Jan 31 06:14:07 2002~ Stamp 1012482894 Expire 1013692459 To Immies~ Subject Playes Under 4hrs and Artis~ Text I think that if a player with an arti that is under 4 hrs should be set to 4 hrs...somehow it's just wrong that a newbie can hold one... nothin personal eidos...just the way i see it. thanx ~ Sender Magna~ Date Fri Feb 1 21:33:45 2002~ Stamp 1012624497 Expire 1013834038 To all~ Subject Monk Technique Command - Elbow~ Text The Monk Technique command Elbow seems to be missing. It's listed under "powers" and "learn". I'm not sure if it's part of any technique or if it is supposed to be missing. Might be nice to have it implemented. Magna ~ Sender Alpha~ Date Sat Feb 2 11:34:07 2002~ Stamp 1012674900 Expire 1013884451 To all~ Subject Sams~ Text I think sams weapons should train a little faster... considering that they SUCK untill they nave at least 8 weapons maxxed... I think we should be able to possibly train them as mortal Because for the hours i put into my char, a mage could be tier 1 before i even have all my weapons done thanks Alpha ~ Sender Dyne~ Date Sat Feb 2 15:43:43 2002~ Stamp 1012689888 Expire 1013899428 To all~ Subject Cyborgs~ Text Hey how bout we lower cyborgs, there so fucking rigged its not even funny there wep levels are all fucked up and, they hit more then they should no one can even beat them so lets just lower them so people can actually kill em ~ Sender Dinare~ Date Mon Feb 4 01:27:32 2002~ Stamp 1012811294 Expire 1014020857 To Immies~ Subject Mages Sucking~ Text Well i beat basically morted rampage in ss3 He was in ss5, and then i went to ss4 and mauled him.... pls fix mages...they suck thanx ~ Sender Rampage~ Date Mon Feb 4 01:27:50 2002~ Stamp 1012811313 Expire 1014020873 To all~ Subject Mages~ Text Yeah... mages suck.... Dinare rizzaped me, and i got bout 13k more hp, and ss5 i dont even think i got him to half.... shield and invokes were all on, so dunt ask... ok? ~ Sender Alpha~ Date Tue Feb 5 10:29:13 2002~ Stamp 1012930273 Expire 1014139760 To All~ Subject Dyne being a goddamn bully~ Text -=Info=- Adaon has been tied up by Dyne They are a Soldier with 10 status, and have been playing for 58 hours. They are a Piss Ant with 0 status, and have been playing for 2 hours. I think dyne is being a goddamn prick and should get the bully flag (if there is one) or he should get something taken away.. *like how rigged his class is* But personally, its people like HIM that prevent muds from expanding he mort the 2 hours newbie... even though there IS code that is in place to prevent him attack, he uses a special attack and gets around it *abusing a bug* anyway, thats just what i think Alpha ~ Sender Alpha~ Date Tue Feb 5 10:31:19 2002~ Stamp 1012930293 Expire 1014139884 To all~ Subject last post~ Text that shoulda been on board 1... sorry ~ Sender Vincent~ Date Thu Feb 7 21:39:51 2002~ Stamp 1013143267 Expire 1014352794 To all~ Subject HitPoints~ Text WTF is up with this mud, 200k is like the standard amount of hps now, that is just friggin retarded, i dont wanna have to have 200k hps just to kill someone, you should get maybe like a 10k extra hp statcap every tier not 4k per cap ~ Sender Drave~ Date Sat Mar 2 11:26:59 2002~ Stamp 1015093995 Expire 1016303229 To imms~ Subject Priest~ Text ok priest have 1 attack and some priest like me have to much faith points so to handle this i think you need more powers for us priest ok here goes a list of what i think you should add: holyblast -(attack)-cost 10k fps cost 15k mana does 10k +1k for every 1k mana the user has Holyflair -(blindness)- cost 7k fps cost 5k mana blinds Godblade -(attack)-cost 15k fps cost 10k mana does 15k depending on users red magic level Fatherform -(form)- cost 100k fps cost 10k 10k move and is 2x better than priestform Bishopform -(form)- cost 200k fps cost 20k mana 20k move 3x better than priestform hope you like and if you need to higher the cost do so :) toodles ~ Sender Dyne~ Date Tue Mar 5 18:20:33 2002~ Stamp 1015377668 Expire 1016587238 To all~ Subject Generation~ Text I think we should be able to steal generation from different classes, ~ Sender Tuck~ Date Sat Mar 9 15:46:45 2002~ Stamp 1015714172 Expire 1016923617 To imm all~ Subject Base classes and new classes~ Text I think it would be a good idea if the imm's worked a little harder to balance out the base classes and the new classes with the upgrade classes. Base classes need to be balanced out with damcap's raised a little bit, as well as some of the new classes that have been put in. Also with the new classes i can't quite say what it is with their hitting/parry/dodge since im not a coder, but there is definantly something wrong with them i think. Just my thoughts and my what i think would make the classes more balanced out. Xree/Aladrin/Danfan/Tuck ~ Sender Umaro~ Date Tue Mar 12 13:19:05 2002~ Stamp 1015964365 Expire 1017173955 To all~ Subject Ghouls~ Text Give ravage for ghouls at least a 2-round lag, it's currently 3-4 rounds, uses 3-4 attacks, and uses 2000 moves to use. Shapeshifters get breath in hydra form for 2 round lag and up to 5 attacks of around 5k damage, which is their damcap as a Hydra. So uh please give ghouls less lag, or make it cost fewer moves. ~ Sender Umaro~ Date Sun Mar 17 20:48:11 2002~ Stamp 1016423489 Expire 1017632919 To imm immortal immortals all~ Subject Ghouls/Scrolls of death at Jimmy's store~ Text Either take ghouls out, take scrolls of death out, or replace the desanct spell in scrolls of death with something else, because I thought ghouls were made to only have desanctuary... Their skill, sdeath, starts combat, can't be casted during combat, and uses 3 rounds of lag until another command can be executed. Not gonna start on their other skills that take that much lag, but at least fix this problem with desanct scrolls having 1 round lag, and being able to be used in combat, because a shapeshifter, deathknight, angel, tanarri, or other high-damcap class can be too deadly with these, and cause 30k damage/round EASY. Thanks for looking at this...? -- Zurkov, "Status-Mob" ~ Sender Umaro~ Date Sun Mar 17 20:55:47 2002~ Stamp 1016423820 Expire 1017633360 To all imm immortal immortals~ Subject Another thing on scrolls~ Text If you keep them in and ghouls in, and don't change shit about what I've mentioned, at least up their cost from 7k bones to around 20k bones, since these scrolls should rare, I would think...? -- Zurkov, "Status-Mob" ~ Sender Zurkov~ Date Mon Mar 18 16:45:14 2002~ Stamp 1016495299 Expire 1017704736 To pizzaman imm~ Subject Spamcap~ Text As with the example of Reffus on the night of March 17th, I think spamcap should be removed. Sure this is my second annoying note, but eh something should be done fast. I asked Telomir before writing this, and he said a timer would be the best changes done to spamcap. But last night when me Reffus and I think Zantiel or Fiji were talking to Pizzaman, he said a spamcap timer would be a bad idea. So please decide, and heh get around to fixing it soon... cause I am greedy and I am nearing Tier2... Thanks -- Zurkov, "Status-Mob" ~