mcloud/
/*			  <(()Seeds of Hate:  Swords & Sorcery Edition())>                   |
|					    _\|::>< Mage Class ><::|/_								 |
|						  |Class Tier Number: I|								 |
|							  |Coder: Trent|									 |
|  *Mage is an original class made for Seeds of Hate, Swords & Sorcery Edition!  |
|	Please don't copy without permission and due credit!						 |
|	Thanks.																	     |
|		 -Trent, God of PaiN!   (ASDF!)											 |
X--------------------------------------------------------------------------------X
*/

#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
#include "interp.h"


void do_mageskill( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
	char buf[MAX_STRING_LENGTH];

    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );

    if (IS_NPC(ch)) return;

    if (!IS_CLASS(ch, CLASS_SORCERER))
    {
	send_to_char("Huh?\n\r",ch);
	return;
    }

    if (arg1[0] == '\0' && arg2[0] == '\0')
    {
	stc(" #o_________________________________#n\n\r",ch);
	stc("#o/  _\\                             \\#n\n\r",ch);
	stc("#o\\ (_/_____________________________/#n\n\r",ch);
	stc(" #o\\           #0.:#pS#Pkills#0:.        #o\\#n\n\r",ch);
	sprintf(buf,"  #o\\   #P*#cS#Cpritual #cK#Carma       #0[#P%d#0]#o \\#n\n\r",ch->pcdata->powers[MAGE_SK]);
	stc(buf,ch);
	sprintf(buf,"   #o\\   #P*#cS#Corcery #cS#Cpell #cU#Cse    #0[#P%d#0]#o \\#n\n\r",ch->pcdata->powers[MAGE_SSU]);
	stc(buf,ch);
	sprintf(buf,"  #o__\\   #P*#cM#Cagical #cS#Cpell #cU#Cse    #0[#P%d#0] #o\\#n\n\r",ch->pcdata->powers[MAGE_MSU]);
	stc(buf,ch);
	sprintf(buf," #o/ )_\\   #P*#cN#Caturalism #cS#Cpell #cU#Cse #0[#P%d#0] #o\\#n\n\r",ch->pcdata->powers[MAGE_NSU]);
	stc(buf,ch);
	stc(" #o\\___/_____________________________/#n\n\r",ch);
	return;
	}

else if (!str_cmp(arg2,"learn") && !str_cmp(arg1,"sk"))
    {
	int cost;
	int max = 5;

	cost = (ch->pcdata->powers[MAGE_SK]+1) * 2000000;
	if ( ch->pcdata->powers[MAGE_SK] >= max )
	{
	    sprintf(buf,"#0You've learned as much #cS#Cpiritual #cK#Carma #0as possible at this point in time!#n\n\r");
	    send_to_char(buf,ch);
	    return;
	}
	if ( cost > ch->exp)
	{
	    sprintf(buf,"#0You need #P%d #0exp to improve this skill any further!#n\n\r", cost);
	    send_to_char(buf,ch);
	    return;
	}
	ch->pcdata->powers[MAGE_SK] += 1;
	ch->exp -= cost;
	sprintf(buf,"#0You further your studies in #cS#Cpiritual #cK#Carma!#n\n\r");
	send_to_char(buf,ch);
    }

else if (!str_cmp(arg2,"learn") && !str_cmp(arg1,"ssu"))
    {
	int cost;
	int max = 5;

	cost = (ch->pcdata->powers[MAGE_SSU]+1) * 2000000;
	if ( ch->pcdata->powers[MAGE_SSU] >= max )
	{
	    sprintf(buf,"#0You've learned as much #rS#Rorcery #rS#Rpell #rU#Rse #0as possible at this point in time!#n\n\r");
	    send_to_char(buf,ch);
	    return;
	}
	if ( cost > ch->exp)
	{
	    sprintf(buf,"#0You need #P%d #0exp to improve this skill any further!#n\n\r", cost);
	    send_to_char(buf,ch);
	    return;
	}
	ch->pcdata->powers[MAGE_SSU] += 1;
	ch->exp -= cost;
	sprintf(buf,"#0You further your studies in #rS#Rorcery #rS#Rpell #rU#Rse!#n\n\r");
	send_to_char(buf,ch);
    }

else if (!str_cmp(arg2,"learn") && !str_cmp(arg1,"msu"))
    {
	int cost;
	int max = 5;

	cost = (ch->pcdata->powers[MAGE_MSU]+1) * 2000000;
	if ( ch->pcdata->powers[MAGE_MSU] >= max )
	{
	    sprintf(buf,"#0You've learned as much #lM#Lagical #lS#Lpell #lU#Lse #0as possible at this point in time!#n\n\r");
	    send_to_char(buf,ch);
	    return;
	}
	if ( cost > ch->exp)
	{
	    sprintf(buf,"#0You need #P%d #0exp to improve this skill any further!#n\n\r", cost);
	    send_to_char(buf,ch);
	    return;
	}
	ch->pcdata->powers[MAGE_MSU] += 1;
	ch->exp -= cost;
	sprintf(buf,"#0You further your studies in #lM#Lagical #lS#Lpell #lU#Lse!#n\n\r");
	send_to_char(buf,ch);
    }

else if (!str_cmp(arg2,"learn") && !str_cmp(arg1,"nsu"))
    {
	int cost;
	int max = 5;

	cost = (ch->pcdata->powers[MAGE_NSU]+1) * 2000000;
	if ( ch->pcdata->powers[MAGE_NSU] >= max )
	{
	    sprintf(buf,"#0You've learned as much #gN#Gaturalism #gS#Gpell #gU#Gse #0as possible at this point in time!#n\n\r");
	    send_to_char(buf,ch);
	    return;
	}
	if ( cost > ch->exp)
	{
	    sprintf(buf,"#0You need #P%d #0exp to improve this skill any further!#n\n\r", cost);
	    send_to_char(buf,ch);
	    return;
	}
	ch->pcdata->powers[MAGE_NSU] += 1;
	ch->exp -= cost;
	sprintf(buf,"#0You further your studies in #gN#Gaturalism #gS#Gpell #gU#Gse!#n\n\r");
	send_to_char(buf,ch);
    }
    else send_to_char("#PTo learn skills, type #0Mageskill #c<#Csk#c/#Cssu#c/#Cnsu#c/#Cmsu#c> #0Learn.#n\n\r",ch);
	return;
}

void do_sorcspells( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
	char buf[MAX_STRING_LENGTH];

    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );

    if (IS_NPC(ch)) return;

    if (!IS_CLASS(ch, CLASS_SORCERER))
    {
	send_to_char("Huh?\n\r",ch);
	return;
    }

    if (arg1[0] == '\0' && arg2[0] == '\0')
    {
	stc("                #W.-~~~~~~~~~-._       _.-~~~~~~~~~-.#n\n\r",ch);
	stc("            #l__#W.'  #C((#0Spells#C))  #W~.   .~   #C((#yIndex#C))  #7`.#l__#n\n\r",ch);
	sprintf(buf,"          #l.'#7// #rS#Rorcery    #P[#0%d#P]   #7\\#0.#7/   #lM#Lagical     #P[#0%d#P]#7\\\\#l`.#n\n\r",ch->pcdata->powers[MAGE_SORCERY],ch->pcdata->powers[MAGE_MAGIC]);
	stc(buf,ch);
	sprintf(buf,"        #l.'#7//  #gN#Gaturalism #P[#0%d#P]     #0|     #oE#ynchantment #P[#0%d#P]#7 \\\\#l`.#n\n\r",ch->pcdata->powers[MAGE_NATURALISM],ch->pcdata->powers[MAGE_ENCHANTMENT]);
	stc(buf,ch);
	stc("      #l.'#7// #W.-~\"\"\"\"\"\"\"~~~~-._     #0|#W     _,-~~~~\"\"\"\"\"\"\"~-. #7\\\\#l`.#n\n\r",ch);
	stc("    #L.'#7//#W.-\"                 `-.  #0|#7  #W.-'                 \"-.#7\\\\#L`.#n\n\r",ch);
	stc("  #L.'#7//______.============-..   \\ #0|#7 /   ..-============.______\\\\#L`.#n\n\r",ch);
	stc("#L.'______________________________#7\\#0|#7/#L______________________________`.#n\n\r",ch);
	return;
	}

//Fuckin Output
    if (arg2[0] == '\0')
    {
	if (!str_cmp(arg1,"sorcery"))
	{
	stc("      ___________________   ___________________\n\r",ch);
	stc("  #R.-#7/|       #0~~#P**#0~~      #7\\ /      #0~~#P**#0~~       #7|\\#R-.#n\n\r",ch);
	stc("  #R|#7||#W|   #rS#Rorcery #rS#Rpells   #7:     #CM#cana  #CC#cost     #W|#7||#R|#n\n\r",ch);
	stc("  #R|#7||#W|                    #7:                    #W|#7||#R|#n\n\r",ch);
	if (ch->pcdata->powers[MAGE_SORCERY] > 0)
	{
	stc("  #R|#7||#W|   #rNerve Blank      #7:        #y2000        #W|#7||#R|#n\n\r",ch);}
	else
	{
	stc("  #R|#7||#W|                    #7:                    #W|#7||#R|#n\n\r",ch);}
	if (ch->pcdata->powers[MAGE_SORCERY] > 1)
	{
	stc("  #R|#7||#W|   #rAcid Arrow       #7:        #y3000        #W|#7||#R|#n\n\r",ch);}
	else
	{
	stc("  #R|#7||#W|                    #7:                    #W|#7||#R|#n\n\r",ch);}
	if (ch->pcdata->powers[MAGE_SORCERY] > 2)
	{
	stc("  #R|#7||#W|   #rEther Blast      #7:        #y3000        #W|#7||#R|#n\n\r",ch);}
	else
	{
	stc("  #R|#7||#W|                    #7:                    #W|#7||#R|#n\n\r",ch);}
	if (ch->pcdata->powers[MAGE_SORCERY] > 3)
	{
	if (IS_SET(ch->sohbits, SOH_SPECFIRE))
	{
	stc("  #R|#7||#W|   #rDemon Fire       #7:        #y5000        #W|#7||#R|#n\n\r",ch);}
else if (IS_SET(ch->sohbits, SOH_SPECICE))
	{
	stc("  #R|#7||#W|   #rIcy Chill        #7:        #y5000        #W|#7||#R|#n\n\r",ch);}
else if (IS_SET(ch->sohbits, SOH_SPECLIGHTNING))
{
	stc("  #R|#7||#W|   #rElectroBolt      #7:        #y5000        #W|#7||#R|#n\n\r",ch);}
else
{
	stc("  #R|#7||#W|   #rElemental Spell  #7:        #y5000        #W|#7||#R|#n\n\r",ch);}
}
else 
{	
	stc("  #R|#7||#W|                    #7:                    #W|#7||#R|#n\n\r",ch);}
	if (ch->pcdata->powers[MAGE_SORCERY] > 4)
	{
	stc("  #R|#7||#W|   #rEngulf           #7:        #y7000        #W|#7||#R|#n\n\r",ch);}
	else
	{
	stc("  #R|#7||#W|                    #7:                    #W|#7||#R|#n\n\r",ch);}
	stc("  #R|#7||#W|                    #7:                    #W|#7||#R|#n\n\r",ch);
	stc("  #R|#7||#W|                    #7:                    #W|#7||#R|#n\n\r",ch);
	stc("  #R|#7||#W|       #0~~#C**#0~~       #7:       #0~~#C**#0~~       #W|#7||#R|#n\n\r",ch);
	stc("  #R|#7||#W|                    #7:                    #W|#7||#R|#n\n\r",ch);
	stc("  #R|#7|/====================#W\\#7:#W/#7====================#W\\#7|#R|#n\n\r",ch);
	stc("  #R`---------------------~#r___#R~--------------------''#n\n\r",ch);
	return;
	}
	}


    if (arg2[0] == '\0')
    {
	if (!str_cmp(arg1,"magical"))
	{
	stc("      ___________________   ___________________\n\r",ch);
	stc("  #R.-#7/#W|       #0~~#P**#0~~      #W\\ /      #0~~#P**#0~~       #W|#7\\#R-.#n\n\r",ch);
	stc("  #R|#7||#W|   #lMa#Lgic#7a#Wl S#7p#Lel#lls   #7:     #CM#cana  #CC#cost     #W|#7||#R|#n\n\r",ch);
	stc("  #R|#7||#W|                    #7:                    #W|#7||#R|#n\n\r",ch);
	if (ch->pcdata->powers[MAGE_MAGIC] > 0)
	{
	stc("  #R|#7||#W|   #LThird Eye        #7:        #y1000        #W|#7||#R|#n\n\r",ch);}
	else
	{
	stc("  #R|#7||#W|                    #7:                    #W|#7||#R|#n\n\r",ch);}
	if (ch->pcdata->powers[MAGE_MAGIC] > 1)
	{
	stc("  #R|#7||#W|   #LScry             #7:        #y1500        #W|#7||#R|#n\n\r",ch);}
	else
	{
	stc("  #R|#7||#W|                    #7:                    #W|#7||#R|#n\n\r",ch);}
	if (ch->pcdata->powers[MAGE_MAGIC] > 2)
	{
	stc("  #R|#7||#W|   #LTeleport         #7:        #y2000        #W|#7||#R|#n\n\r",ch);}
	else
	{
	stc("  #R|#7||#W|                    #7:                    #W|#7||#R|#n\n\r",ch);}
	if (ch->pcdata->powers[MAGE_MAGIC] > 3)
	{
	stc("  #R|#7||#W|   #LSlow             #7:        #y3000        #W|#7||#R|#n\n\r",ch);}
	else 
	{	
	stc("  #R|#7||#W|                    #7:                    #W|#7||#R|#n\n\r",ch);}
	if (ch->pcdata->powers[MAGE_MAGIC] > 4)
	{
	stc("  #R|#7||#W|   #LHaste            #7:        #y5000        #W|#7||#R|#n\n\r",ch);}
	else
	{
	stc("  #R|#7||#W|                    #7:                    #W|#7||#R|#n\n\r",ch);}
	stc("  #R|#7||#W|                    #7:                    #W|#7||#R|#n\n\r",ch);
	stc("  #R|#7||#W|                    #7:                    #W|#7||#R|#n\n\r",ch);
	stc("  #R|#7||#W|       #0~~#C**#0~~       #7:       #0~~#C**#0~~       #W|#7||#R|#n\n\r",ch);
	stc("  #R|#7||#W|                    #7:                    #W|#7||#R|#n\n\r",ch);
	stc("  #R|#7|/====================#W\\#7:#W/#7====================#W\\#7|#R|#W\n\r",ch);
	stc("  #R`---------------------~#r___#R~--------------------''#n\n\r",ch);
	return;
	}
	}

    if (arg2[0] == '\0')
    {
	if (!str_cmp(arg1,"naturalism"))
	{
	stc("      ___________________   ___________________\n\r",ch);
	stc("  #R.-#7/#W|       #0~~#P**#0~~      #W\\ /      #0~~#P**#0~~       #W|#7\\#R-.#n\n\r",ch);
	stc("  #R|#7||#W|  #GN#gaturalism #GS#gpells #7:     #CM#cana  #CC#cost     #W|#7||#R|#n\n\r",ch);
	stc("  #R|#7||#W|                    #7:                    #W|#7||#R|#n\n\r",ch);
	if (ch->pcdata->powers[MAGE_NATURALISM] > 0)
	{
	stc("  #R|#7||#W|   #GEagle Eye        #7:        #y2000        #W|#7||#R|#n\n\r",ch);}
	else
	{
	stc("  #R|#7||#W|                    #7:                    #W|#7||#R|#n\n\r",ch);}
	if (ch->pcdata->powers[MAGE_NATURALISM] > 1)
	{
	stc("  #R|#7||#W|   #GOgre Strength    #7:        #y3000        #W|#7||#R|#n\n\r",ch);}
	else
	{
	stc("  #R|#7||#W|                    #7:                    #W|#7||#R|#n\n\r",ch);}
	if (ch->pcdata->powers[MAGE_NATURALISM] > 2)
	{
	stc("  #R|#7||#W|   #GLight Shards     #7:        #y5000        #W|#7||#R|#n\n\r",ch);}
	else
	{
	stc("  #R|#7||#W|                    #7:                    #W|#7||#R|#n\n\r",ch);}
	if (ch->pcdata->powers[MAGE_NATURALISM] > 3)
	{
	stc("  #R|#7||#W|   #GSoul Mend        #7:        #y2000        #W|#7||#R|#n\n\r",ch);}
	else 
	{	
	stc("  #R|#7||#W|                    #7:                    #W|#7||#R|#n\n\r",ch);}
	if (ch->pcdata->powers[MAGE_NATURALISM] > 4)
	{
	stc("  #R|#7||#W|   #GRegenerate       #7:        #y6000        #W|#7||#R|#n\n\r",ch);}
	else
	{
	stc("  #R|#7||#W|                    #7:                    #W|#7||#R|#n\n\r",ch);}
	stc("  #R|#7||#W|                    #7:                    #W|#7||#R|#n\n\r",ch);
	stc("  #R|#7||#W|                    #7:                    #W|#7||#R|#n\n\r",ch);
	stc("  #R|#7||#W|       #0~~#C**#0~~       #7:       #0~~#C**#0~~       #W|#7||#R|#n\n\r",ch);
	stc("  #R|#7||#W|                    #7:                    #W|#7||#R|#n\n\r",ch);
	stc("  #R|#7|/====================#W\\#7:#W/#7====================#W\\#7|#R|#W\n\r",ch);
	stc("  #R`---------------------~#r___#R~--------------------''#n\n\r",ch);
	return;
	}
	}

    if (arg2[0] == '\0')
    {
	if (!str_cmp(arg1,"enchantment"))
	{
	stc("      ___________________   ___________________\n\r",ch);
	stc("  #R.-#7/#W|       #0~~#P**#0~~      #W\\ /      #0~~#P**#0~~       #W|#7\\#R-.#n\n\r",ch);
	stc("  #R|#7||#W| #oE#ynchantment #oS#ypells #7:     #CM#cana  #CC#cost     #W|#7||#R|#n\n\r",ch);
	stc("  #R|#7||#W|                    #7:                    #W|#7||#R|#n\n\r",ch);
	if (ch->pcdata->powers[MAGE_ENCHANTMENT] > 0)
	{
	stc("  #R|#7||#W|   #yElemental Rune   #7:        #y2000        #W|#7||#R|#n\n\r",ch);}
	else
	{
	stc("  #R|#7||#W|                    #7:                    #W|#7||#R|#n\n\r",ch);}
	if (ch->pcdata->powers[MAGE_ENCHANTMENT] > 1)
	{
	stc("  #R|#7||#W|   #yChaos Rune       #7:        #y3000        #W|#7||#R|#n\n\r",ch);}
	else
	{
	stc("  #R|#7||#W|                    #7:                    #W|#7||#R|#n\n\r",ch);}
	if (ch->pcdata->powers[MAGE_ENCHANTMENT] > 2)
	{
	stc("  #R|#7||#W|   #yMetta Rune       #7:        #y3000        #W|#7||#R|#W\n\r",ch);}
	else
	{
	stc("  #R|#7||#W|                    #7:                    #W|#7||#R|#n\n\r",ch);}
	if (ch->pcdata->powers[MAGE_ENCHANTMENT] > 3)
	{
	if (IS_SET(ch->sohbits, SOH_SPECFIRE))
	{
	stc("  #R|#7||#W|   #yFire Enchant     #7:       #y10000        #W|#7||#R|#n\n\r",ch);}
else if (IS_SET(ch->sohbits, SOH_SPECICE))
	{
	stc("  #R|#7||#W|   #yFrost Enchant    #7:       #y10000        #W|#7||#R|#n\n\r",ch);}
else if (IS_SET(ch->sohbits, SOH_SPECLIGHTNING))
{
	stc("  #R|#7||#W|   #yLightning Enchant#7:       #y10000        #W|#7||#R|#n\n\r",ch);}
else
{
	stc("  #R|#7||#W|   #yElemental Enchant#7:       #y10000        #W|#7||#R|#n\n\r",ch);}
}
	else 
	{	
	stc("  #R|#7||#W|                    #7:                    #W|#7||#R|#n\n\r",ch);}
	if (ch->pcdata->powers[MAGE_ENCHANTMENT] > 4)
	{
	stc("  #R|#7||#W|   #yMagic Plating    #7:       #y15000        #W|#7||#R|#n\n\r",ch);}
	else
	{
	stc("  #R|#7||#W|                    #7:                    #W|#7||#R|#n\n\r",ch);}
	stc("  #R|#7||#W|                    #7:                    #W|#7||#R|#n\n\r",ch);
	stc("  #R|#7||#W|                    #7:                    #W|#7||#R|#n\n\r",ch);
	stc("  #R|#7||#W|       #0~~#C**#0~~       #7:       #0~~#C**#0~~       #W|#7||#R|#n\n\r",ch);
	stc("  #R|#7||#W|                    #7:                    #W|#7||#R|#n\n\r",ch);
	stc("  #R|#7|/====================#W\\#7:#W/#7====================#W\\#7|#R|#n\n\r",ch);
	stc("  #R`---------------------~#r___#R~--------------------''#n\n\r",ch);
	return;
	}
	}


else if (!str_cmp(arg2,"scribe") && !str_cmp(arg1,"sorcery"))
    {
	int cost;
	int max = 5;

	cost = (ch->pcdata->powers[MAGE_SORCERY]+1) * 1000000;
	if ( ch->pcdata->powers[MAGE_SORCERY] >= max )
	{
	    sprintf(buf,"#0You've learned as many #rS#Rorcery #rS#Rpells #0as possible at this point in time!#n\n\r");
	    send_to_char(buf,ch);
	    return;
	}
	if ( cost > ch->exp)
	{
	    sprintf(buf,"#0You need #P%d #0exp to improve this skill any further!#n\n\r", cost);
	    send_to_char(buf,ch);
	    return;
	}
	ch->pcdata->powers[MAGE_SORCERY] += 1;
	ch->exp -= cost;
	sprintf(buf,"#0You learn a new #rS#Rorcery #0Spell!#n\n\r");
	send_to_char(buf,ch);
    }

else if (!str_cmp(arg2,"scribe") && !str_cmp(arg1,"enchantment"))
    {
	int cost;
	int max = 5;

	cost = (ch->pcdata->powers[MAGE_ENCHANTMENT]+1) * 1000000;
	if ( ch->pcdata->powers[MAGE_ENCHANTMENT] >= max )
	{
	    sprintf(buf,"#0You've learned as many #oE#ynchantment #oS#ypells #0as possible at this point in time!#n\n\r");
	    send_to_char(buf,ch);
	    return;
	}
	if ( cost > ch->exp)
	{
	    sprintf(buf,"#0You need #P%d #0exp to improve this skill any further!#n\n\r", cost);
	    send_to_char(buf,ch);
	    return;
	}
	ch->pcdata->powers[MAGE_ENCHANTMENT] += 1;
	ch->exp -= cost;
	sprintf(buf,"#0You learn a new #oE#ynchant #oS#ypell!#n\n\r");
	send_to_char(buf,ch);
    }

else if (!str_cmp(arg2,"scribe") && !str_cmp(arg1,"naturalism"))
    {
	int cost;
	int max = 5;

	cost = (ch->pcdata->powers[MAGE_NATURALISM]+1) * 1000000;
	if ( ch->pcdata->powers[MAGE_NATURALISM] >= max )
	{
	    sprintf(buf,"#0You've learned as many #gN#Gaturalism #gS#Gpells #0as possible at this point in time!#n\n\r");
	    send_to_char(buf,ch);
	    return;
	}
	if ( cost > ch->exp)
	{
	    sprintf(buf,"#0You need #P%d #0exp to improve this skill any further!#n\n\r", cost);
	    send_to_char(buf,ch);
	    return;
	}
	ch->pcdata->powers[MAGE_NATURALISM] += 1;
	ch->exp -= cost;
	sprintf(buf,"#0You learn a new #gN#Gaturalism #0Spell!#n\n\r");
	send_to_char(buf,ch);
    }

else if (!str_cmp(arg2,"scribe") && !str_cmp(arg1,"magic"))
    {
	int cost;
	int max = 5;

	cost = (ch->pcdata->powers[MAGE_MAGIC]+1) * 1000000;
	if ( ch->pcdata->powers[MAGE_MAGIC] >= max )
	{
	    sprintf(buf,"#0You've learned as many #lM#Lagical #lS#Lpells #0as possible at this point in time!#n\n\r");
	    send_to_char(buf,ch);
	    return;
	}
	if ( cost > ch->exp)
	{
	    sprintf(buf,"#0You need #P%d #0exp to improve this skill any further!#n\n\r", cost);
	    send_to_char(buf,ch);
	    return;
	}
	ch->pcdata->powers[MAGE_MAGIC] += 1;
	ch->exp -= cost;
	sprintf(buf,"#0You learn a new #lM#Lagical #0Spell!#n\n\r");
	send_to_char(buf,ch);
    }
    else send_to_char("#PTo learn spells, type #0spells #c<#Csorcery#c/#Cenchantment#c/#Cnaturalism#c/#Cmagic#c> #0Scribe.#n\n\r",ch);
	return;
}

void do_specialize( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
	char buf[MAX_STRING_LENGTH];

    argument = one_argument( argument, arg1 );

    if (IS_NPC(ch)) return;

    if (!IS_CLASS(ch, CLASS_SORCERER))
    {
	send_to_char("Huh?\n\r",ch);
	return;
    }

	if (IS_SET(ch->sohbits, SOH_SPECLIGHTNING) || IS_SET(ch->sohbits, SOH_SPECFIRE) || IS_SET(ch->sohbits, SOH_SPECICE))
	{
	stc("#PYou've already specialized your magic!#n\n\r",ch);
	return;
	}

    if (arg1[0] == '\0')
	{
	stc("#0Syntax: #PSpecialize #C<#ylightning#0/#Cice#0/#Rfire#C>#n\n\r",ch);
	return;
	}

	if (!str_cmp(arg1,"lightning"))
	{
	stc("#0You specialize in #oLi#ygh#Wtn#yin#yg M#Wa#ygi#oc!#n\n\r",ch);
	SET_BIT(ch->sohbits, SOH_SPECLIGHTNING);
	sprintf(buf,"#P%s #0has specialized in #oLi#ygh#Wtn#yin#yg M#Wa#ygi#oc!#n",ch->pcdata->switchname);
	do_info(ch,buf);
	return;
	}

	else if (!str_cmp(arg1,"ice"))
	{
	stc("#0You specialize in #LI#Cc#7e M#Wa#Cgi#Lc!#n\n\r",ch);
	SET_BIT(ch->sohbits, SOH_SPECICE);
	sprintf(buf,"#P%s #0has specialized in #LI#Cc#7e M#Wa#Cgi#Lc!#n",ch->pcdata->switchname);
	do_info(ch,buf);
	return;
	}

	else if (!str_cmp(arg1,"fire"))
	{
	stc("#0You specialize in #rF#Ri#yr#7e #WM#7a#yg#Ri#rc!#n\n\r",ch);
	SET_BIT(ch->sohbits, SOH_SPECFIRE);
	sprintf(buf,"#P%s #0has specialized in #rF#Ri#yr#7e #WM#7a#yg#Ri#rc!#n",ch->pcdata->switchname);
	do_info(ch,buf);
	return;
	}

	else
	stc("#0Syntax: #PSpecialize #C<#ylightning#0/#Cice#0/#Rfire#C>#n\n\r",ch);
	return;
	}


void do_sorchant( CHAR_DATA *ch, char *argument )
{
	OBJ_DATA *obj = NULL;
	char arg1[MAX_INPUT_LENGTH];
	int cost;
	int failure; /*Chance of your spell to fizzle*/
    int chance; /*% to check for success/failure*/

	chance = number_range(1, 100);
	argument = one_argument( argument, arg1 );

    if (IS_NPC(ch)) return;

    if (!IS_CLASS(ch, CLASS_SORCERER))
    {
	send_to_char("Huh?\n\r",ch);
	return;
    }

	if (IS_SET(ch->sohbits, SOH_SPELLREADY))
	{
	stc("#PYou've already got a spell readied!  Type 'mindblank' to clear it!#n\n\r",ch);
	return;
	}

    if (arg1[0] == '\0')
    {
	stc("#0Chant which Spell?#n\n\r",ch);
	return;
	}
	
	/*We'll start first with Magical Spells*/
	if (!str_cmp(arg1,"thirdeye"))
	{
		int lag;
		cost = 1000;
		failure = 110 - ch->pcdata->powers[MAGE_MSU] * 20;
		lag = 5 - ch->pcdata->powers[MAGE_MSU];

		if (ch->mana < cost)
		{
		stc("#pN#Pot enough mana!#n\n\r",ch);
		return;
		}

		stc("#PY#0ou begin chanting the spidery language of magic...#n\n\r",ch);
		act("#C$n #0begins chanting the spidery language of magic...#n",ch, NULL, NULL, TO_ROOM);	
			

		if (ch->pcdata->powers[MAGE_MAGIC] < 1)
		{
		stc("#pYou attempt to cast the spell, but alas you haven't the knowledge.#n\n\r",ch);
		stc("#CYour spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
        }

		if ( (obj = get_obj_wear(ch,"shop arcana newt eye")) == NULL )         
		{
        send_to_char( "You lack the spell component!\n\r", ch);
		stc("#CYour spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
        }

		if ( failure >= chance ) 
		{
		stc("#CYou mispronounce a syllable and your spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
		}
	
	stc("#pY#Pour spell comes to mind.#n\n\r",ch);
	SET_BIT(ch->sohbits, SOH_SPELLTRUESIGHT);
	SET_BIT(ch->sohbits, SOH_SPELLREADY);
    ch->mana -= cost;
	extract_obj( obj );	
	stc("#0Your spell component #Rflashes #0and #Rburns #0out of reality!#n\n\r",ch);	
	WAIT_STATE(ch, lag);
	return;
	}
	
	else if (!str_cmp(arg1,"scry"))
	{
		int lag;
		cost = 1500;
		failure = 110 - ch->pcdata->powers[MAGE_MSU] * 20;
		lag = 5 - ch->pcdata->powers[MAGE_MSU];

		if (ch->mana < cost)
		{
		stc("#pN#Pot enough mana!#n\n\r",ch);
		return;
		}

		stc("#PY#0ou begin chanting the spidery language of magic...#n\n\r",ch);
		act("#C$n #0begins chanting the spidery language of magic...#n",ch, NULL, NULL, TO_ROOM);	
			

		if (ch->pcdata->powers[MAGE_MAGIC] < 2)
		{
		stc("#pYou attempt to cast the spell, but alas you haven't the knowledge.#n\n\r",ch);
		stc("#CYour spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
        }

		if ( (obj = get_obj_wear(ch,"shop arcana eye beholder")) == NULL )         
		{
        send_to_char( "You lack the spell component!\n\r", ch);
		stc("#CYour spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
        }

		if ( failure >= chance ) 
		{
		stc("#CYou mispronounce a syllable and your spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
		}
	
	stc("#pY#Pour spell comes to mind.#n\n\r",ch);
	SET_BIT(ch->sohbits, SOH_SPELLSCRY);
	SET_BIT(ch->sohbits, SOH_SPELLREADY);
    ch->mana -= cost;
	stc("#0Your spell component #gg#Gl#7o#Gw#gs #ybrightly#0!#n\n\r",ch);
	WAIT_STATE(ch, lag);
	return;
	}

	else if (!str_cmp(arg1,"teleport"))
	{
		int lag;
		cost = 2000;
		failure = 110 - ch->pcdata->powers[MAGE_MSU] * 20;
		lag = 5 - ch->pcdata->powers[MAGE_MSU];

		if (ch->mana < cost)
		{
		stc("#pN#Pot enough mana!#n\n\r",ch);
		return;
		}
		
		if (ch->position == POS_FIGHTING)
		{
		stc("Not in a fight!\n\r",ch);
		return;
		}

		stc("#PY#0ou begin chanting the spidery language of magic...#n\n\r",ch);
		act("#C$n #0begins chanting the spidery language of magic...#n",ch, NULL, NULL, TO_ROOM);	
			

		if (ch->pcdata->powers[MAGE_MAGIC] < 3)
		{
		stc("#pYou attempt to cast the spell, but alas you haven't the knowledge.#n\n\r",ch);
		stc("#CYour spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
        }

		if ( failure >= chance ) 
		{
		stc("#CYou mispronounce a syllable and your spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
		}
	
	stc("#pY#Pour spell comes to mind.#n\n\r",ch);
	SET_BIT(ch->sohbits, SOH_SPELLTELEPORT);
	SET_BIT(ch->sohbits, SOH_SPELLREADY);
    ch->mana -= cost;
	WAIT_STATE(ch, lag);
	return;
	}

	else if (!str_cmp(arg1,"slow"))
	{
		int lag;
		cost = 3000;
		failure = 110 - ch->pcdata->powers[MAGE_MSU] * 20;
		lag = 12 - ch->pcdata->powers[MAGE_MSU];

		if (ch->mana < cost)
		{
		stc("#pN#Pot enough mana!#n\n\r",ch);
		return;
		}

		stc("#PY#0ou begin chanting the spidery language of magic...#n\n\r",ch);
		act("#C$n #0begins chanting the spidery language of magic...#n",ch, NULL, NULL, TO_ROOM);	
			

		if (ch->pcdata->powers[MAGE_MAGIC] < 4)
		{
		stc("#pYou attempt to cast the spell, but alas you haven't the knowledge.#n\n\r",ch);
		stc("#CYour spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
        }

		if ( (obj = get_obj_wear(ch,"shop arcana spirit plasma")) == NULL )         
		{
        send_to_char( "You lack the spell component!\n\r", ch);
		stc("#CYour spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
        }

		if ( failure >= chance ) 
		{
		stc("#CYou mispronounce a syllable and your spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
		}
	
	stc("#pY#Pour spell comes to mind.#n\n\r",ch);
	SET_BIT(ch->sohbits, SOH_SPELLSLOW);
	SET_BIT(ch->sohbits, SOH_SPELLREADY);
    ch->mana -= cost;
	stc("#0Your spell component #gg#Gl#7o#Gw#gs #ybrightly#0!#n\n\r",ch);
	WAIT_STATE(ch, lag);
	return;
	}

	else if (!str_cmp(arg1,"haste"))
	{
		int lag;
		cost = 5000;
		failure = 110 - ch->pcdata->powers[MAGE_MSU] * 20;
		lag = 17 - ch->pcdata->powers[MAGE_MSU];

		if (ch->mana < cost)
		{
		stc("#pN#Pot enough mana!#n\n\r",ch);
		return;
		}

		stc("#PY#0ou begin chanting the spidery language of magic...#n\n\r",ch);
		act("#C$n #0begins chanting the spidery language of magic...#n",ch, NULL, NULL, TO_ROOM);	
			

		if (ch->pcdata->powers[MAGE_MAGIC] < 5)
		{
		stc("#pYou attempt to cast the spell, but alas you haven't the knowledge.#n\n\r",ch);
		stc("#CYour spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
        }

		if ( (obj = get_obj_wear(ch,"shop arcana tiger paw")) == NULL )         
		{
        send_to_char( "You lack the spell component!\n\r", ch);
		stc("#CYour spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
        }

		if ( failure >= chance ) 
		{
		stc("#CYou mispronounce a syllable and your spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
		}
	
	stc("#pY#Pour spell comes to mind.#n\n\r",ch);
	SET_BIT(ch->sohbits, SOH_SPELLHASTE);
	SET_BIT(ch->sohbits, SOH_SPELLREADY);
    ch->mana -= cost;
	stc("#0Your spell component #gg#Gl#7o#Gw#gs #ybrightly#0!#n\n\r",ch);
	WAIT_STATE(ch, lag);
	return;
	}

	/*Sorcery Spells*/
	else if (!str_cmp(arg1,"nerveblank"))
	{
		int lag;
		cost = 2000;
		failure = 110 - ch->pcdata->powers[MAGE_SSU] * 20;
		lag = 5 - ch->pcdata->powers[MAGE_SSU];

		if (ch->mana < cost)
		{
		stc("#pN#Pot enough mana!#n\n\r",ch);
		return;
		}

		act("#PY#0ou begin chanting the spidery language of magic...#n",ch,NULL,NULL,TO_CHAR);
		act("#C$n #0begins chanting the spidery language of magic...#n",ch, NULL, NULL, TO_ROOM);	

		if (ch->pcdata->powers[MAGE_SORCERY] < 1)
		{
		stc("#pYou attempt to cast the spell, but alas you haven't the knowledge.#n\n\r",ch);
		stc("#CYour spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
        }

		if ( (obj = get_obj_wear(ch,"shop arcana white powder")) == NULL )         
		{
        send_to_char( "You lack the spell component!\n\r", ch);
		stc("#CYour spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
        }

		if ( failure >= chance ) 
		{
		stc("#CYou mispronounce a syllable and your spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
		}
	
	stc("#pY#Pour spell comes to mind.#n\n\r",ch);
	SET_BIT(ch->sohbits, SOH_SPELLSORC1);
	SET_BIT(ch->sohbits, SOH_SPELLREADY);
    ch->mana -= cost;
	extract_obj( obj );	
	stc("#0Your spell component #Rflashes #0and #Rburns #0out of reality!#n\n\r",ch);
	WAIT_STATE(ch, lag);
	return;
	}

	else if (!str_cmp(arg1,"acidarrow"))
	{
		int lag;
		cost = 3000;
		failure = 110 - ch->pcdata->powers[MAGE_SSU] * 20;
		lag = 11 - ch->pcdata->powers[MAGE_SSU];

		if (ch->mana < cost)
		{
		stc("#pN#Pot enough mana!#n\n\r",ch);
		return;
		}

		stc("#PY#0ou begin chanting the spidery language of magic...#n\n\r",ch);
		act("#C$n #0begins chanting the spidery language of magic...#n",ch, NULL, NULL, TO_ROOM);	
			

		if (ch->pcdata->powers[MAGE_SORCERY] < 2)
		{
		stc("#pYou attempt to cast the spell, but alas you haven't the knowledge.#n\n\r",ch);
		stc("#CYour spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
        }

		if ( (obj = get_obj_wear(ch,"shop weapon arrowhead")) == NULL )         
		{
        send_to_char( "You lack the spell component!\n\r", ch);
		stc("#CYour spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
        }

		if ( failure >= chance ) 
		{
		stc("#CYou mispronounce a syllable and your spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
		}
	
	stc("#pY#Pour spell comes to mind.#n\n\r",ch);
	SET_BIT(ch->sohbits, SOH_SPELLSORC2);
	SET_BIT(ch->sohbits, SOH_SPELLREADY);
	stc("#0Your spell component #gg#Gl#7o#Gw#gs #ybrightly#0!#n\n\r",ch);    
	ch->mana -= cost;
	WAIT_STATE(ch, lag);
	return;
	}	

	else if (!str_cmp(arg1,"etherblast"))
	{
		int lag;
		cost = 3000;
		failure = 110 - ch->pcdata->powers[MAGE_SSU] * 20;
		lag = 13 - ch->pcdata->powers[MAGE_SSU];

		if (ch->mana < cost)
		{
		stc("#pN#Pot enough mana!#n\n\r",ch);
		return;
		}

		stc("#PY#0ou begin chanting the spidery language of magic...#n\n\r",ch);
		act("#C$n #0begins chanting the spidery language of magic...#n",ch, NULL, NULL, TO_ROOM);	
			

		if (ch->pcdata->powers[MAGE_SORCERY] < 3)
		{
		stc("#pYou attempt to cast the spell, but alas you haven't the knowledge.#n\n\r",ch);
		stc("#CYour spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
        }

		if ( (obj = get_obj_wear(ch,"shop arcana wyrm tooth")) == NULL )         
		{
        send_to_char( "You lack the spell component!\n\r", ch);
		stc("#CYour spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
        }

		if ( failure >= chance ) 
		{
		stc("#CYou mispronounce a syllable and your spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
		}
	
	stc("#pY#Pour spell comes to mind.#n\n\r",ch);
	SET_BIT(ch->sohbits, SOH_SPELLSORC3);
	SET_BIT(ch->sohbits, SOH_SPELLREADY);
    ch->mana -= cost;
	stc("#0Your spell component #gg#Gl#7o#Gw#gs #ybrightly#0!#n\n\r",ch);
	WAIT_STATE(ch, lag);
	return;
	}

	else if (!str_cmp(arg1,"icychill"))
	{
		int lag;
		cost = 5000;
		failure = 110 - ch->pcdata->powers[MAGE_SSU] * 20;
		lag = 11 - ch->pcdata->powers[MAGE_SSU];
		
		if (!IS_SET(ch->sohbits, SOH_SPECICE))
		{
		stc("#CYou are not specialized in that elemental field!#n\n\r",ch);
		return;
		}

		if (ch->mana < cost)
		{
		stc("#pN#Pot enough mana!#n\n\r",ch);
		return;
		}

		stc("#PY#0ou begin chanting the spidery language of magic...#n\n\r",ch);
		act("#C$n #0begins chanting the spidery language of magic...#n",ch, NULL, NULL, TO_ROOM);	
			

		if (ch->pcdata->powers[MAGE_SORCERY] < 4)
		{
		stc("#pYou attempt to cast the spell, but alas you haven't the knowledge.#n\n\r",ch);
		stc("#CYour spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
        }

		if ( failure >= chance ) 
		{
		stc("#CYou mispronounce a syllable and your spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
		}
	
	stc("#pY#Pour spell comes to mind.#n\n\r",ch);
	SET_BIT(ch->sohbits, SOH_SPELLSORC4);
	SET_BIT(ch->sohbits, SOH_SPELLREADY);
    ch->mana -= cost;
	WAIT_STATE(ch, lag);
	return;
	}

	else if (!str_cmp(arg1,"demonfire"))
	{
		int lag;
		cost = 5000;
		failure = 110 - ch->pcdata->powers[MAGE_SSU] * 20;
		lag = 11 - ch->pcdata->powers[MAGE_SSU];
		
		if (!IS_SET(ch->sohbits, SOH_SPECFIRE))
		{
		stc("#CYou are not specialized in that elemental field!#n\n\r",ch);
		return;
		}

		if (ch->mana < cost)
		{
		stc("#pN#Pot enough mana!#n\n\r",ch);
		return;
		}

		stc("#PY#0ou begin chanting the spidery language of magic...#n\n\r",ch);
		act("#C$n #0begins chanting the spidery language of magic...#n",ch, NULL, NULL, TO_ROOM);	
			

		if (ch->pcdata->powers[MAGE_SORCERY] < 4)
		{
		stc("#pYou attempt to cast the spell, but alas you haven't the knowledge.#n\n\r",ch);
		stc("#CYour spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
        }

		if ( failure >= chance ) 
		{
		stc("#CYou mispronounce a syllable and your spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
		}
	
	stc("#pY#Pour spell comes to mind.#n\n\r",ch);
	SET_BIT(ch->sohbits, SOH_SPELLSORC4);
	SET_BIT(ch->sohbits, SOH_SPELLREADY);
    ch->mana -= cost;
	WAIT_STATE(ch, lag);
	return;
	}

	else if (!str_cmp(arg1,"electrobolt"))
	{
		int lag;
		cost = 5000;
		failure = 110 - ch->pcdata->powers[MAGE_SSU] * 20;
		lag = 11 - ch->pcdata->powers[MAGE_SSU];
		
		if (!IS_SET(ch->sohbits, SOH_SPECLIGHTNING))
		{
		stc("#CYou are not specialized in that elemental field!#n\n\r",ch);
		return;
		}

		if (ch->mana < cost)
		{
		stc("#pN#Pot enough mana!#n\n\r",ch);
		return;
		}

		stc("#PY#0ou begin chanting the spidery language of magic...#n\n\r",ch);
		act("#C$n #0begins chanting the spidery language of magic...#n",ch, NULL, NULL, TO_ROOM);	
			

		if (ch->pcdata->powers[MAGE_SORCERY] < 4)
		{
		stc("#pYou attempt to cast the spell, but alas you haven't the knowledge.#n\n\r",ch);
		stc("#CYour spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
        }

		if ( failure >= chance ) 
		{
		stc("#CYou mispronounce a syllable and your spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
		}
	
	stc("#pY#Pour spell comes to mind.#n\n\r",ch);
	SET_BIT(ch->sohbits, SOH_SPELLSORC4);
	SET_BIT(ch->sohbits, SOH_SPELLREADY);
    ch->mana -= cost;
	WAIT_STATE(ch, lag);
	return;
	}

	else if (!str_cmp(arg1,"engulf"))
	{
		int lag;
		cost = 7000;
		failure = 110 - ch->pcdata->powers[MAGE_SSU] * 20;
		lag = 13 - ch->pcdata->powers[MAGE_SSU];

		if (ch->mana < cost)
		{
		stc("#pN#Pot enough mana!#n\n\r",ch);
		return;
		}

		stc("#PY#0ou begin chanting the spidery language of magic...#n\n\r",ch);
		act("#C$n #0begins chanting the spidery language of magic...#n",ch, NULL, NULL, TO_ROOM);	
			

		if (ch->pcdata->powers[MAGE_SORCERY] < 5)
		{
		stc("#pYou attempt to cast the spell, but alas you haven't the knowledge.#n\n\r",ch);
		stc("#CYour spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
        }

		if ( (obj = get_obj_wear(ch,"shop arcana spider web")) == NULL )         
		{
        send_to_char( "You lack the spell component!\n\r", ch);
		stc("#CYour spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
        }

		if ( failure >= chance ) 
		{
		stc("#CYou mispronounce a syllable and your spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
		}
	
	stc("#pY#Pour spell comes to mind.#n\n\r",ch);
	SET_BIT(ch->sohbits, SOH_SPELLSORC5);
	SET_BIT(ch->sohbits, SOH_SPELLREADY);
    ch->mana -= cost;
	extract_obj( obj );	
	stc("#0Your spell component #Rflashes #0and #Rburns #0out of reality!#n\n\r",ch);
	WAIT_STATE(ch, lag);
	return;
	}

	/*Naturalism Spells*/
	else if (!str_cmp(arg1,"eagleeye"))
	{
		int lag;
		cost = 2000;
		failure = 110 - ch->pcdata->powers[MAGE_NSU] * 20;
		lag = 5 - ch->pcdata->powers[MAGE_NSU];

		if (ch->mana < cost)
		{
		stc("#pN#Pot enough mana!#n\n\r",ch);
		return;
		}

		stc("#PY#0ou begin chanting the spidery language of magic...#n\n\r",ch);
		act("#C$n #0begins chanting the spidery language of magic...#n",ch, NULL, NULL, TO_ROOM);	
			

		if (ch->pcdata->powers[MAGE_NATURALISM] < 1)
		{
		stc("#pYou attempt to cast the spell, but alas you haven't the knowledge.#n\n\r",ch);
		stc("#CYour spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
        }

		if ( (obj = get_obj_wear(ch,"shop arcana eagle eye")) == NULL )         
		{
        send_to_char( "You lack the spell component!\n\r", ch);
		stc("#CYour spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
        }

		if ( failure >= chance ) 
		{
		stc("#CYou mispronounce a syllable and your spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
		}
	
	stc("#pY#Pour spell comes to mind.#n\n\r",ch);
	SET_BIT(ch->sohbits, SOH_SPELLACCURACY);
	SET_BIT(ch->sohbits, SOH_SPELLREADY);
    ch->mana -= cost;
	extract_obj( obj );	
	stc("#0Your spell component #Rflashes #0and #Rburns #0out of reality!#n\n\r",ch);
	WAIT_STATE(ch, lag);
	return;
	}

	else if (!str_cmp(arg1,"ogrestrength"))
	{
		int lag;
		cost = 3000;
		failure = 110 - ch->pcdata->powers[MAGE_NSU] * 20;
		lag = 5 - ch->pcdata->powers[MAGE_NSU];

		if (ch->mana < cost)
		{
		stc("#pN#Pot enough mana!#n\n\r",ch);
		return;
		}

		stc("#PY#0ou begin chanting the spidery language of magic...#n\n\r",ch);
		act("#C$n #0begins chanting the spidery language of magic...#n",ch, NULL, NULL, TO_ROOM);	
			

		if (ch->pcdata->powers[MAGE_NATURALISM] < 2)
		{
		stc("#pYou attempt to cast the spell, but alas you haven't the knowledge.#n\n\r",ch);
		stc("#CYour spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
        }

		if ( (obj = get_obj_wear(ch,"shop arcana Mandrake Root")) == NULL )         
		{
        send_to_char( "You lack the spell component!\n\r", ch);
		stc("#CYour spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
        }

		if ( failure >= chance ) 
		{
		stc("#CYou mispronounce a syllable and your spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
		}
	
	stc("#pY#Pour spell comes to mind.#n\n\r",ch);
	SET_BIT(ch->sohbits, SOH_SPELLMIGHT);
	SET_BIT(ch->sohbits, SOH_SPELLREADY);
    ch->mana -= cost;
	extract_obj( obj );	
	stc("#0Your spell component #Rflashes #0and #Rburns #0out of reality!#n\n\r",ch);
	WAIT_STATE(ch, lag);
	return;
	}

	else if (!str_cmp(arg1,"lightshards"))
	{
		int lag;
		cost = 5000;
		failure = 110 - ch->pcdata->powers[MAGE_NSU] * 20;
		lag = 12 - ch->pcdata->powers[MAGE_NSU];

		if (ch->mana < cost)
		{
		stc("#pN#Pot enough mana!#n\n\r",ch);
		return;
		}

		stc("#PY#0ou begin chanting the spidery language of magic...#n\n\r",ch);
		act("#C$n #0begins chanting the spidery language of magic...#n",ch, NULL, NULL, TO_ROOM);	
			

		if (ch->pcdata->powers[MAGE_NATURALISM] < 3)
		{
		stc("#pYou attempt to cast the spell, but alas you haven't the knowledge.#n\n\r",ch);
		stc("#CYour spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
        }

		if ( (obj = get_obj_wear(ch,"shop arcana crystal")) == NULL )         
		{
        send_to_char( "You lack the spell component!\n\r", ch);
		stc("#CYour spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
        }

		if ( failure >= chance ) 
		{
		stc("#CYou mispronounce a syllable and your spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
		}
	
	stc("#pY#Pour spell comes to mind.#n\n\r",ch);
	SET_BIT(ch->sohbits, SOH_SPELLSHARDS);
	SET_BIT(ch->sohbits, SOH_SPELLREADY);
    ch->mana -= cost;
	extract_obj( obj );	
	stc("#0Your spell component #Rflashes #0and #Rburns #0out of reality!#n\n\r",ch);
	WAIT_STATE(ch, lag);
	return;
	}

	else if (!str_cmp(arg1,"soulmend"))
	{
		int lag;
		cost = 2000;
		failure = 110 - ch->pcdata->powers[MAGE_NSU] * 20;
		lag = 15 - ch->pcdata->powers[MAGE_NSU];

		if (ch->mana < cost)
		{
		stc("#pN#Pot enough mana!#n\n\r",ch);
		return;
		}

		stc("#PY#0ou begin chanting the spidery language of magic...#n\n\r",ch);
		act("#C$n #0begins chanting the spidery language of magic...#n",ch, NULL, NULL, TO_ROOM);	
			

		if (ch->pcdata->powers[MAGE_NATURALISM] < 4)
		{
		stc("#pYou attempt to cast the spell, but alas you haven't the knowledge.#n\n\r",ch);
		stc("#CYour spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
        }

		if ( failure >= chance ) 
		{
		stc("#CYou mispronounce a syllable and your spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
		}
	
	stc("#pY#Pour spell comes to mind.#n\n\r",ch);
	SET_BIT(ch->sohbits, SOH_SPELLHEAL);
	SET_BIT(ch->sohbits, SOH_SPELLREADY);
    ch->mana -= cost;
	WAIT_STATE(ch, lag);
	return;
	}

	else if (!str_cmp(arg1,"regen"))
	{
		int lag;
		cost = 6000;
		failure = 110 - ch->pcdata->powers[MAGE_NSU] * 20;
		lag = 17 - ch->pcdata->powers[MAGE_NSU];

		if (ch->mana < cost)
		{
		stc("#pN#Pot enough mana!#n\n\r",ch);
		return;
		}

		stc("#PY#0ou begin chanting the spidery language of magic...#n\n\r",ch);
		act("#C$n #0begins chanting the spidery language of magic...#n",ch, NULL, NULL, TO_ROOM);	
			

		if (ch->pcdata->powers[MAGE_NATURALISM] < 5)
		{
		stc("#pYou attempt to cast the spell, but alas you haven't the knowledge.#n\n\r",ch);
		stc("#CYour spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
        }

		if ( (obj = get_obj_wear(ch,"shop arcana lizard tail")) == NULL )         
		{
        send_to_char( "You lack the spell component!\n\r", ch);
		stc("#CYour spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
        }

		if ( failure >= chance ) 
		{
		stc("#CYou mispronounce a syllable and your spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
		}
	
	stc("#pY#Pour spell comes to mind.#n\n\r",ch);
	SET_BIT(ch->sohbits, SOH_SPELLREGEN);
	SET_BIT(ch->sohbits, SOH_SPELLREADY);
    ch->mana -= cost;
	extract_obj( obj );	
	stc("#0Your spell component #Rflashes #0and #Rburns #0out of reality!#n\n\r",ch);
	WAIT_STATE(ch, lag);
	return;
	}

/*Enchantment Spells.  These don't require components to cast, but you need the runes to enchant stuff.*/
	else if (!str_cmp(arg1,"elemental"))
	{
		int lag;
		cost = 2000;
		failure = 110 - ch->pcdata->powers[MAGE_MSU] * 20;
		lag = 5 - ch->pcdata->powers[MAGE_SSU];

		if (ch->mana < cost)
		{
		stc("#pN#Pot enough mana!#n\n\r",ch);
		return;
		}

		stc("#PY#0ou begin chanting the spidery language of magic...#n\n\r",ch);
		act("#C$n #0begins chanting the spidery language of magic...#n",ch, NULL, NULL, TO_ROOM);	
			

		if (ch->pcdata->powers[MAGE_ENCHANTMENT] < 1)
		{
		stc("#pYou attempt to cast the spell, but alas you haven't the knowledge.#n\n\r",ch);
		stc("#CYour spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
        }

		if ( failure >= chance ) 
		{
		stc("#CYou mispronounce a syllable and your spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
		}
	
	stc("#pY#Pour spell comes to mind.#n\n\r",ch);
	SET_BIT(ch->sohbits, SOH_SPELLENCHANT1);
	SET_BIT(ch->sohbits, SOH_SPELLREADY);
    ch->mana -= cost;
	WAIT_STATE(ch, lag);
	return;
	}

	else if (!str_cmp(arg1,"chaos"))
	{
		int lag;
		cost = 3000;
		failure = 110 - ch->pcdata->powers[MAGE_MSU] * 20;
		lag = 10 - ch->pcdata->powers[MAGE_SSU];

		if (ch->mana < cost)
		{
		stc("#pN#Pot enough mana!#n\n\r",ch);
		return;
		}

		stc("#PY#0ou begin chanting the spidery language of magic...#n\n\r",ch);
		act("#C$n #0begins chanting the spidery language of magic...#n",ch, NULL, NULL, TO_ROOM);	
			

		if (ch->pcdata->powers[MAGE_ENCHANTMENT] < 2)
		{
		stc("#pYou attempt to cast the spell, but alas you haven't the knowledge.#n\n\r",ch);
		stc("#CYour spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
        }

		if ( failure >= chance ) 
		{
		stc("#CYou mispronounce a syllable and your spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
		}
	
	stc("#pY#Pour spell comes to mind.#n\n\r",ch);
	SET_BIT(ch->sohbits, SOH_SPELLENCHANT2);
	SET_BIT(ch->sohbits, SOH_SPELLREADY);
    ch->mana -= cost;
	WAIT_STATE(ch, lag);
	return;
	}

	else if (!str_cmp(arg1,"metta"))
	{
		int lag;
		cost = 3000;
		failure = 110 - ch->pcdata->powers[MAGE_MSU] * 20;
		lag = 5 - ch->pcdata->powers[MAGE_SSU];

		if (ch->mana < cost)
		{
		stc("#pN#Pot enough mana!#n\n\r",ch);
		return;
		}

		stc("#PY#0ou begin chanting the spidery language of magic...#n\n\r",ch);
		act("#C$n #0begins chanting the spidery language of magic...#n",ch, NULL, NULL, TO_ROOM);	
			

		if (ch->pcdata->powers[MAGE_ENCHANTMENT] < 3)
		{
		stc("#pYou attempt to cast the spell, but alas you haven't the knowledge.#n\n\r",ch);
		stc("#CYour spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
        }

		if ( failure >= chance ) 
		{
		stc("#CYou mispronounce a syllable and your spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
		}
	
	stc("#pY#Pour spell comes to mind.#n\n\r",ch);
	SET_BIT(ch->sohbits, SOH_SPELLENCHANT3);
	SET_BIT(ch->sohbits, SOH_SPELLREADY);
    ch->mana -= cost;
	WAIT_STATE(ch, lag);
	return;
	}

	else if (!str_cmp(arg1,"lightningenchant"))
	{
		int lag;
		cost = 10000;
		failure = 110 - ch->pcdata->powers[MAGE_MSU] * 20;
		lag = 20 - ch->pcdata->powers[MAGE_SSU];

		if (ch->mana < cost)
		{
		stc("#pN#Pot enough mana!#n\n\r",ch);
		return;
		}

		if (!IS_SET(ch->sohbits, SOH_SPECLIGHTNING))
		{
		stc("#pYou are not specialized in that elemental field!#n\n\r",ch);
		return;
		}

		stc("#PY#0ou begin chanting the spidery language of magic...#n\n\r",ch);
		act("#C$n #0begins chanting the spidery language of magic...#n",ch, NULL, NULL, TO_ROOM);	
			

		if (ch->pcdata->powers[MAGE_ENCHANTMENT] < 4)
		{
		stc("#pYou attempt to cast the spell, but alas you haven't the knowledge.#n\n\r",ch);
		stc("#CYour spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
        }

		if ( failure >= chance ) 
		{
		stc("#CYou mispronounce a syllable and your spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
		}
	
	stc("#pY#Pour spell comes to mind.#n\n\r",ch);
	SET_BIT(ch->sohbits, SOH_SPELLENCHANT4);
	SET_BIT(ch->sohbits, SOH_SPELLREADY);
    ch->mana -= cost;
	WAIT_STATE(ch, lag);
	return;
	}

	else if (!str_cmp(arg1,"iceenchant"))
	{
		int lag;
		cost = 10000;
		failure = 110 - ch->pcdata->powers[MAGE_MSU] * 20;
		lag = 20 - ch->pcdata->powers[MAGE_SSU];

		if (ch->mana < cost)
		{
		stc("#pN#Pot enough mana!#n\n\r",ch);
		return;
		}

		if (!IS_SET(ch->sohbits, SOH_SPECICE))
		{
		stc("#pYou are not specialized in that elemental field!#n\n\r",ch);
		return;
		}

		stc("#PY#0ou begin chanting the spidery language of magic...#n\n\r",ch);
		act("#C$n #0begins chanting the spidery language of magic...#n",ch, NULL, NULL, TO_ROOM);	
			

		if (ch->pcdata->powers[MAGE_ENCHANTMENT] < 4)
		{
		stc("#pYou attempt to cast the spell, but alas you haven't the knowledge.#n\n\r",ch);
		stc("#CYour spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
        }

		if ( failure >= chance ) 
		{
		stc("#CYou mispronounce a syllable and your spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
		}
	
	stc("#pY#Pour spell comes to mind.#n\n\r",ch);
	SET_BIT(ch->sohbits, SOH_SPELLENCHANT4);
	SET_BIT(ch->sohbits, SOH_SPELLREADY);
    ch->mana -= cost;
	WAIT_STATE(ch, lag);
	return;
	}

	else if (!str_cmp(arg1,"fireenchant"))
	{
		int lag;
		cost = 10000;
		failure = 110 - ch->pcdata->powers[MAGE_MSU] * 20;
		lag = 20 - ch->pcdata->powers[MAGE_SSU];

		if (ch->mana < cost)
		{
		stc("#pN#Pot enough mana!#n\n\r",ch);
		return;
		}

		if (!IS_SET(ch->sohbits, SOH_SPECFIRE))
		{
		stc("#pYou are not specialized in that elemental field!#n\n\r",ch);
		return;
		}

		stc("#PY#0ou begin chanting the spidery language of magic...#n\n\r",ch);
		act("#C$n #0begins chanting the spidery language of magic...#n",ch, NULL, NULL, TO_ROOM);	
			

		if (ch->pcdata->powers[MAGE_ENCHANTMENT] < 4)
		{
		stc("#pYou attempt to cast the spell, but alas you haven't the knowledge.#n\n\r",ch);
		stc("#CYour spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
        }

		if ( failure >= chance ) 
		{
		stc("#CYou mispronounce a syllable and your spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
		}
	
	stc("#pY#Pour spell comes to mind.#n\n\r",ch);
	SET_BIT(ch->sohbits, SOH_SPELLENCHANT4);
	SET_BIT(ch->sohbits, SOH_SPELLREADY);
    ch->mana -= cost;
	WAIT_STATE(ch, lag);
	return;
	}

	else if (!str_cmp(arg1,"magicplating"))
	{
		int lag;
		cost = 15000;
		failure = 110 - ch->pcdata->powers[MAGE_MSU] * 20;
		lag = 20 - ch->pcdata->powers[MAGE_SSU];

		if (ch->mana < cost)
		{
		stc("#pN#Pot enough mana!#n\n\r",ch);
		return;
		}

		stc("#PY#0ou begin chanting the spidery language of magic...#n\n\r",ch);
		act("#C$n #0begins chanting the spidery language of magic...#n",ch, NULL, NULL, TO_ROOM);	
			

		if (ch->pcdata->powers[MAGE_ENCHANTMENT] < 5)
		{
		stc("#pYou attempt to cast the spell, but alas you haven't the knowledge.#n\n\r",ch);
		stc("#CYour spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
        }

		if ( failure >= chance ) 
		{
		stc("#CYou mispronounce a syllable and your spell fizzles and leaves your mind!#n\n\r",ch);
		ch->mana -= cost;
		WAIT_STATE(ch, lag);		
		return;
		}
	
	stc("#pY#Pour spell comes to mind.#n\n\r",ch);
	SET_BIT(ch->sohbits, SOH_SPELLENCHANT5);
	SET_BIT(ch->sohbits, SOH_SPELLREADY);
    ch->mana -= cost;
	WAIT_STATE(ch, lag);
	return;
	}

	else
	{
	stc("#pY#Pou have no knowledge of that spell!#n\n\r",ch);
	return;
	}
	}

void do_mindblank( CHAR_DATA *ch, char *argument )
{
    if (IS_NPC(ch)) return;

    if (!IS_CLASS(ch, CLASS_SORCERER))
    {
	send_to_char("Huh?\n\r",ch);
	return;
    }

	if (!IS_SET(ch->sohbits, SOH_SPELLREADY))
	{
	stc("#CYou don't have a spell readied!#n\n\r",ch);
	return;
	}

	stc("#PYou force your mind to blank, removing your spell from memory#n\n\r",ch);

	if (IS_SET(ch->sohbits, SOH_SPELLREADY))
	REMOVE_BIT(ch->sohbits, SOH_SPELLREADY);
	if (IS_SET(ch->sohbits, SOH_SPELLTRUESIGHT))
	REMOVE_BIT(ch->sohbits, SOH_SPELLTRUESIGHT);
	if (IS_SET(ch->sohbits, SOH_SPELLSCRY))
	REMOVE_BIT(ch->sohbits, SOH_SPELLSCRY);
	if (IS_SET(ch->sohbits, SOH_SPELLTELEPORT))
	REMOVE_BIT(ch->sohbits, SOH_SPELLTELEPORT);
	if (IS_SET(ch->sohbits, SOH_SPELLSLOW))
	REMOVE_BIT(ch->sohbits, SOH_SPELLSLOW);
	if (IS_SET(ch->sohbits, SOH_SPELLHASTE))
	REMOVE_BIT(ch->sohbits, SOH_SPELLHASTE);
	if (IS_SET(ch->sohbits, SOH_SPELLACCURACY))
	REMOVE_BIT(ch->sohbits, SOH_SPELLACCURACY);
	if (IS_SET(ch->sohbits, SOH_SPELLMIGHT))
	REMOVE_BIT(ch->sohbits, SOH_SPELLMIGHT);
	if (IS_SET(ch->sohbits, SOH_SPELLSHARDS))
	REMOVE_BIT(ch->sohbits, SOH_SPELLSHARDS);
	if (IS_SET(ch->sohbits, SOH_SPELLHEAL))
	REMOVE_BIT(ch->sohbits, SOH_SPELLHEAL);
	if (IS_SET(ch->sohbits, SOH_SPELLREGEN))
	REMOVE_BIT(ch->sohbits, SOH_SPELLREGEN);
	if (IS_SET(ch->sohbits, SOH_SPELLSORC1))
	REMOVE_BIT(ch->sohbits, SOH_SPELLSORC1);
	if (IS_SET(ch->sohbits, SOH_SPELLSORC2))
	REMOVE_BIT(ch->sohbits, SOH_SPELLSORC2);
	if (IS_SET(ch->sohbits, SOH_SPELLSORC3))
	REMOVE_BIT(ch->sohbits, SOH_SPELLSORC3);
	if (IS_SET(ch->sohbits, SOH_SPELLSORC4))
	REMOVE_BIT(ch->sohbits, SOH_SPELLSORC4);
	if (IS_SET(ch->sohbits, SOH_SPELLSORC5))
	REMOVE_BIT(ch->sohbits, SOH_SPELLSORC5);
	if (IS_SET(ch->sohbits, SOH_SPELLENCHANT1))
	REMOVE_BIT(ch->sohbits, SOH_SPELLENCHANT1);
	if (IS_SET(ch->sohbits, SOH_SPELLENCHANT2))
	REMOVE_BIT(ch->sohbits, SOH_SPELLENCHANT2);
	if (IS_SET(ch->sohbits, SOH_SPELLENCHANT3))
	REMOVE_BIT(ch->sohbits, SOH_SPELLENCHANT3);
	if (IS_SET(ch->sohbits, SOH_SPELLENCHANT4))
	REMOVE_BIT(ch->sohbits, SOH_SPELLENCHANT4);
	if (IS_SET(ch->sohbits, SOH_SPELLENCHANT5))
	REMOVE_BIT(ch->sohbits, SOH_SPELLENCHANT5);
	return;
}

/*All this is invoked below*/
void do_magesight( CHAR_DATA *ch, char *argument )
{
    if ( IS_NPC(ch) )
	return;

	if (!IS_CLASS(ch,CLASS_SORCERER))
	{
	stc("Huh?\n\r",ch);
	return;
	}
	
	if ( IS_SET(ch->act, PLR_HOLYLIGHT) )
    {
	REMOVE_BIT(ch->act, PLR_HOLYLIGHT);
	send_to_char( "#cYou close your third eye.#n\n\r", ch );
	act("#c$n #0closes their third eye.#n\n\r",ch, NULL, NULL, TO_ROOM);	
	return;
	}
	
	else
	{
	stc("#cYou open your third eye, and it #Cglows #ybrightly#C!#n\n\r",ch);
	act("#c$n #0opens their third eye, and it #Cglows #ybrightly#C!#n\n\r",ch, NULL, NULL, TO_ROOM);	
	SET_BIT(ch->act, PLR_HOLYLIGHT);
	return;
	}
}

void do_magescry( CHAR_DATA *ch, char *argument )
{
    CHAR_DATA *victim;
    ROOM_INDEX_DATA *chroom;
    ROOM_INDEX_DATA *victimroom;
    char      arg [MAX_INPUT_LENGTH];
    int rand_room;
    bool chaosvalue = FALSE;

    argument = one_argument( argument, arg );

    if (IS_NPC(ch)) return;

    if ( arg[0] == '\0' )
    {
	send_to_char( "Scry on whom?\n\r", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if (victim->trust > 6)
    {
      send_to_char("SPYING ON THE GODS!?!?!?!\n\r",ch);
      send_to_char("Someone is scrying you.\n\r",victim);
      return;
    }

    if (!IS_NPC(victim) && IS_IMMUNE(victim,IMM_SHIELDED))
    {
       send_to_char( "You cannot find them.\n\r",ch);
       return;
    }

    if (!IS_NPC(victim) && IS_IMMUNE(victim, IMM_SHIELD2)) chaosvalue = TRUE;



    chroom = ch->in_room;
    victimroom = victim->in_room;
    if (chaosvalue)
      for ( ; ; ) 
      {
        rand_room = number_range( 0, 65535 );
        victimroom = get_room_index( rand_room );
        if (victimroom != NULL) break;   
      }

    char_from_room(ch);
    char_to_room(ch,victimroom);
    if (IS_AFFECTED(ch, AFF_SHADOWPLANE) && (!IS_AFFECTED(victim, AFF_SHADOWPLANE)))
    {
	REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE);
	do_look(ch,"auto");
	SET_BIT(ch->affected_by, AFF_SHADOWPLANE);
    }
    else if (!IS_AFFECTED(ch, AFF_SHADOWPLANE) && (IS_AFFECTED(victim, AFF_SHADOWPLANE)))
    {
	SET_BIT(ch->affected_by, AFF_SHADOWPLANE);
	do_look(ch,"auto");
	REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE);
    }
    else
	do_look(ch,"auto");
    char_from_room(ch);
    char_to_room(ch,chroom);
    if (!IS_NPC(victim)) ch->fight_timer += 2;
    
}

void do_magegoto( CHAR_DATA *ch, char *argument)
{
  CHAR_DATA *victim;
  char arg[MAX_INPUT_LENGTH];
    
  if ( IS_NPC(ch) )
    return;

  argument = one_argument (argument, arg);

  if (!IS_CLASS(ch, CLASS_SORCERER) )
  {
    send_to_char("Huh?\n\r",ch);
    return;
  }

  if ( arg[0] == '\0' )
  {
    send_to_char( "Teleport to whom?\n\r", ch );
    return;
  }

  if ( ( victim = get_char_world( ch, arg ) ) == NULL )
  {
    send_to_char( "You cannot find them.\n\r", ch );
    return;
  }

  if( IS_SET(victim->in_room->room_flags, ROOM_ASTRAL))
  { 
    stc( "You can't find it's room.\n\r",ch);
    return; 
  } 
  
  if( IS_SET(ch->in_room->room_flags, ROOM_ASTRAL))
  {
    stc( "Your body can't go there.\n\r",ch);
    return;
  }

  if (ch == victim)
  {
    send_to_char("But you're already at yourself!\n\r",ch);
    return;
  }
      if (IS_SET(victim->act, ACT_NOTRAVEL))
  {
  	send_to_char("No Can Do.\n\r", ch);
  	return;
  }
  if ( room_is_private(victim->in_room ) )
  {
    send_to_char( "That room is private right now.\n\r", ch );
    return;
  }
  if ( !IS_NPC(victim) && !IS_IMMUNE(victim, IMM_SUMMON) )
  { 
    send_to_char( "They are hiding from you.\n\r", ch );
    return;
  }
  if (victim->in_room == ch->in_room)
  {
    send_to_char("But you're already there!\n\r",ch);
    return;
  }

  act("#cYou #Cblink #cout of reality, and #Cte#Glepo#Crt #cto #P$N!#n", ch, NULL, victim, TO_CHAR);
  act("#c$n #Cblink #cout of reality in a #yflash #cof #Cenergy!#n", ch, NULL, victim, TO_ROOM);
  char_from_room(ch);
  char_to_room(ch,victim->in_room);
  act("#c$n #Cteleports into the room next to #P$N #Cin a #yflash #Cof #yenergy!#n", ch, NULL, victim, TO_NOTVICT);
  act("#c$n #Cteleports into the room in a #yflash #Cof #yenergy!#n", ch, NULL, victim, TO_VICT);
  do_look(ch,"auto");
  return;
}

void do_mageslow(CHAR_DATA *ch, char *argument)
{
	char arg[MAX_INPUT_LENGTH];
	CHAR_DATA *victim = NULL;
	int i;
	argument = one_argument (argument, arg);
	if (IS_NPC(victim)) {stc("You can only use that on the smart creatures.\n\r",ch);return;}
	if (arg[0] == '\0') {stc("Mageslow has no target check this.",ch);return;}
	
		if ((victim = get_char_world(ch, arg)) == NULL)
	{
	stc("They arent here.\n\r",ch);
	return;
	}	

	if (IS_SET(victim->sohbits, SOH_SLOW) && !IS_NPC(victim))
	{
	stc("They are already slowed!#n\n\r",ch);
	return;
	}


	act("#C$N #gg#Glow#gs #Ca #od#yull #oy#yellow #Cas their movements begin to #yslow!#n",ch,NULL,victim,TO_CHAR);
	act("#CYou begin to glow a #odull yellow #Cas your movements start to #yslow!#n",ch,NULL,victim,TO_VICT);
	act("#C$N #gg#Gl#yo#Gw#gs #Ca #od#yull #oy#yellow #Cas their movements begin to #yslow!#n",ch,NULL,victim,TO_NOTVICT);
	SET_TIMER(victim, TIMER_SLOW, 0	);
        for (i = 0; i < 10; i ++)
        {
	if (ch->pcdata->powers[MAGE_MSU] > i)
	ADD_TIMER(victim,TIMER_SLOW,1);
 	}
	SET_BIT(victim->sohbits, SOH_SLOW);
	return;
}
	

void do_magehaste(CHAR_DATA *ch, char *argument)
{
	char arg[MAX_INPUT_LENGTH];
	CHAR_DATA *victim;
	int i;
	argument = one_argument (argument, arg);
	if ((victim = get_char_world(ch, arg)) == NULL)
	{
	stc("They arent here.\n\r",ch);
	return;
	}	

	if (IS_NPC(victim)) {stc("You can only use that on the smart creatures.\n\r",ch);return;}
	if (arg[0] == '\0') {stc("Mageslow has no target check this.",ch);return;}
	if (IS_SET(victim->sohbits, SOH_HASTE) && !IS_NPC(victim))
	{
	stc("They are already hasted!#n\n\r",ch);
	return;
	}
	act("#l$N #Lbegins moving with blinding speed!#n",ch,NULL,victim,TO_CHAR);
	act("#LYou begin to move with blinding speed!#n",ch,NULL,victim,TO_VICT);
	act("#l$N #Lbegins moving with blinding speed!#n",ch,NULL,victim,TO_NOTVICT);
	SET_TIMER(victim, TIMER_HASTE, 2	);
        for (i = 0; i < 10; i ++)
        {
	if (ch->pcdata->powers[MAGE_MSU] > i)
	ADD_TIMER(victim,TIMER_HASTE,1);
 	}
	SET_BIT(victim->sohbits, SOH_HASTE);
	return;
}

void do_mageaccuracy(CHAR_DATA *ch, char *argument)
{
	char arg[MAX_INPUT_LENGTH];
	CHAR_DATA *victim = NULL;
	int i;
	argument = one_argument (argument, arg);
	
	if ((victim = get_char_world(ch, arg)) == NULL)
	{
	stc("They arent here.\n\r",ch);
	return;
	}	
	
	if (IS_NPC(victim)) {stc("You can only use that on the smart creatures.\n\r",ch);return;}
	if (arg[0] == '\0') {stc("Mageslow has no target check this.",ch);return;}
		

	if (IS_SET(victim->sohbits, SOH_ACCURACY) && !IS_NPC(victim))
	{
	stc("Their accuracy has already been magically enhanced!#n\n\r",ch);
	return;
	}

	act("#g$N #Gbegins to #yglow #Ga light #gg#Gr#ye#Ge#gn #Gcolor.#n",ch,NULL,victim,TO_CHAR);
	act("#GYou begin to #yglow #Ga light #gg#Gr#ye#Ge#gn!#n",ch,NULL,victim,TO_VICT);
	act("#g$N #Gbegins to #yglow #Ga light #gg#Gr#ye#Ge#gn #Gcolor.#n",ch,NULL,victim,TO_NOTVICT);	
	SET_TIMER(victim, TIMER_ACCURACY, 1	);
        for (i = 0; i < 10; i ++)
        {
	if (ch->pcdata->powers[MAGE_NSU] > i)
	ADD_TIMER(victim,TIMER_ACCURACY,2);
 	}
	SET_BIT(victim->sohbits, SOH_ACCURACY);
	victim->hitroll += 200;
	return;
}

void do_magemight(CHAR_DATA *ch, char *argument)
{
	char arg[MAX_INPUT_LENGTH];
	CHAR_DATA *victim = NULL;
	int i;
	argument = one_argument (argument, arg);
	
	if ((victim = get_char_world(ch, arg)) == NULL)
	{
	stc("They arent here.\n\r",ch);
	return;
	}	
	
	if (IS_NPC(victim)) {stc("You can only use that on the smart creatures.\n\r",ch);return;}
	if (arg[0] == '\0') {stc("Magemight has no target check this.",ch);return;}
		
	
	if (IS_SET(victim->sohbits, SOH_MIGHT) && !IS_NPC(victim))
	{
	stc("#RTheir might has already been magically enhanced!#n\n\r",ch);
	return;
	}

	act("#0$N #Rbegins to #yglow #0a #ybright #rr#Re#rd c#Ro#rl#Ro#rr#R!#n",ch,NULL,victim,TO_CHAR);
	act("#0You begin to #yglow #0a #ybright #rr#Re#rd c#Ro#rl#Ro#rr#R!#n",ch,NULL,victim,TO_VICT);
	act("#0$N #Rbegins to #yglow #0a #ybright #rr#Re#rd c#Ro#rl#Ro#rr#R!#n",ch,NULL,victim,TO_NOTVICT);	
	SET_TIMER(victim, TIMER_MIGHT, 1	);
        for (i = 0; i < 10; i ++)
        {
	if (ch->pcdata->powers[MAGE_NSU] > i)
	ADD_TIMER(victim,TIMER_MIGHT,2);
 	}
	SET_BIT(victim->sohbits, SOH_MIGHT);
	victim->damroll += 200;
	return;
}

void do_mageshards(CHAR_DATA *ch, char *argument)
{
	char arg[MAX_INPUT_LENGTH];
	CHAR_DATA *victim = NULL;
	int i;
	argument = one_argument (argument, arg);
	
	if (IS_NPC(victim)) {stc("You can only use that on the smart creatures.\n\r",ch);return;}
	if (arg[0] == '\0') {stc("Mageshards has no target check this.",ch);return;}
		if ((victim = get_char_world(ch, arg)) == NULL)
	{
	stc("They arent here.\n\r",ch);
	return;
	}	
	
	if (IS_SET(victim->sohbits, SOH_SHARDS) && !IS_NPC(victim))
	{
	stc("#CThey are already magically protected!#n\n\r",ch);
	return;
	}

	act("#0$N #Cis surrounded by a #7cr#Cys#7ta#Cli#7ne #cforce shield!#n",ch,NULL,victim,TO_CHAR);
	act("#CYou are surrounded by a #7cr#Cys#7ta#Cli#7ne #cforce shield!#n",ch,NULL,victim,TO_VICT);
	act("#0$N #Cis surrounded by a #7cr#Cys#7ta#Cli#7ne #cforce shield!#n",ch,NULL,victim,TO_NOTVICT);
	SET_TIMER(victim, TIMER_SHARDS, 0	);
        for (i = 0; i < 10; i ++)
        {
	if (ch->pcdata->powers[MAGE_NSU] > i)
	ADD_TIMER(victim,TIMER_SHARDS,1);
 	}
	SET_BIT(victim->sohbits, SOH_SHARDS);
	victim->armor -= 200;
	return;
}

void do_mageheal(CHAR_DATA *ch, char *argument)
{
	char arg[MAX_INPUT_LENGTH];
	CHAR_DATA *victim;
	int lowamt;
	int highamt;
	int amt;

	argument = one_argument (argument, arg);
	
	lowamt = ch->pcdata->powers[MAGE_NSU] * 300;
	highamt = ch->pcdata->powers[MAGE_NSU] * 600;
	amt = number_range(highamt,lowamt);
		if ((victim = get_char_world(ch, arg)) == NULL)
	{
	stc("They arent here.\n\r",ch);
	return;
	}	

	if (IS_NPC(victim)) {stc("You can only use that on the smart creatures.\n\r",ch);return;}
	if (arg[0] == '\0') {stc("Mageheal has no target check this.",ch);return;}


	act("#cA #Cglowing #Wwhite #7light #Csinks into #c$N!#n",ch,NULL,victim,TO_CHAR);
	act("#cA #Cglowing #Wwhite #7light #Csinks into you!#n",ch,NULL,victim,TO_VICT);
	act("#cA #Cglowing #Wwhite #7light #Csinks into #c$N!#n",ch,NULL,victim,TO_NOTVICT);	
	victim->hit += amt;
	if (victim->hit > victim->max_hit)
	{
	victim->hit = victim->max_hit;
	}
	return;
}

void do_mageregen(CHAR_DATA *ch, char *argument)
{
	char arg[MAX_INPUT_LENGTH];
	CHAR_DATA *victim;
	int i;
	argument = one_argument (argument, arg);
		if ((victim = get_char_world(ch, arg)) == NULL)
	{
	stc("They arent here.\n\r",ch);
	return;
	}	
	
	if (IS_NPC(victim)) {stc("You can only use that on the smart creatures.\n\r",ch);return;}
	if (arg[0] == '\0') {stc("Mageregen has no target check this.",ch);return;}
	if (IS_SET(victim->sohbits, SOH_REGEN) && !IS_NPC(victim))
	{
	stc("#CThey are already magically regenerating!#n\n\r",ch);
	return;
	}
        
	act("#C$N #cbegins to #yglow #Gbright #gg#Gree#gn, #Cand they start to #gr#Gegenerate!#n",ch,NULL,victim,TO_CHAR);
	act("#CYou #cbegin to #yglow #Gbright #gg#Gree#gn, #Cand start to #gr#Gegenerate!#n",ch,NULL,victim,TO_VICT);
	act("#C$N #cbegins to #yglow #Gbright #gg#Gree#gn, #Cand they start to #gr#Gegenerate!#n",ch,NULL,victim,TO_NOTVICT);	
	SET_TIMER(victim, TIMER_REGEN, 0	);
        for (i = 0; i < 10; i ++)
        {
	if (ch->pcdata->powers[MAGE_NSU] > i)
	ADD_TIMER(victim,TIMER_REGEN,1);
 	}
	SET_BIT(victim->sohbits, SOH_REGEN);
	victim->hit += 100;
	return;
}



void do_nerveblank( CHAR_DATA *ch, char *argument )
{
	CHAR_DATA *vch;
    CHAR_DATA *vch_next;
	int dam;
	int lowdam;
	int highdam;
	char buf[MAX_STRING_LENGTH];

    for ( vch = ch->in_room->people; vch != NULL; vch = vch_next )
    {
	vch_next = vch->next_in_room;
	lowdam = ch->pcdata->powers[MAGE_SSU] * 200;
	highdam = ch->pcdata->powers[MAGE_SSU] * 400;
	
	dam = number_range(lowdam, highdam);
	
	if ((vch != ch) && !is_safe( ch, vch ))
	hurt_person(ch, vch, dam);

		if (vch != ch){
	sprintf(buf, "The room sparks and flares with #7white light #Was you feel #rp#Rai#rn #Wshoot through your nerves! #0[#P%d#0]#n\n\r",dam);
	stc(buf, vch);
	sprintf(buf, "#0You cause the room to #Rfl#ya#Rre #0with #Rintense #7w#White #7l#Wight! #0[#P%d#0]#n\n\r", dam);
	stc(buf, ch);	
	}
	
	
		if ((vch != ch) && !is_safe( ch, vch ))
	stc("#RYou fall to the ground, stunned!\n\r",vch);
	
		if ((vch != ch) && (IS_NPC(vch))){
	sprintf(buf, "#r%s #Rfalls to the ground, stunned!\n\r", vch->short_descr);
	stc(buf, ch);}
	else if ((vch != ch) && !is_safe( ch, vch ))
	{
	sprintf(buf, "#r%s #Rfalls to the ground, stunned!\n\r", vch->name);
	stc(buf, ch);
	}

	if ((vch != ch) && !is_safe( ch, vch ))
	vch->position = POS_STUNNED;

	if (vch->hit < -10)
	vch->hit = -10;
    }

	ch->fight_timer += 5;
	return;
}

void do_acidarrow( CHAR_DATA *ch, char *argument)
{
		CHAR_DATA *victim;
		char arg[MAX_INPUT_LENGTH];
		char buf[MAX_STRING_LENGTH];
		int dam;
		int highdam;
		int lowdam;

		argument = one_argument( argument, arg );

		lowdam = ch->pcdata->powers[MAGE_SSU] * 450;
		highdam = ch->pcdata->powers[MAGE_SSU] * 700;

		dam = number_range(lowdam, highdam);
			if ((victim = get_char_world(ch, arg)) == NULL)
	{
	stc("They arent here.\n\r",ch);
	return;
	}	
	
		
        if ( ( victim = get_char_world( ch, arg ) ) == NULL )
        {send_to_char("The spell failed.\n\r",ch);return;}

		if (victim->position == POS_SLEEPING || victim->position == POS_RESTING)
		dam *= 2.5;
		
		if (IS_NPC(victim))
		{
		dam *= 2.5;
		sprintf(buf,"#0You send forth #0an arrow of #gb#Gub#gbl#Gin#gg #ga#Gc#yi#Gd #0to strike #R$N!  #0[#P%d#0]#n",dam);
        act(buf,ch,NULL,victim,TO_CHAR);
		}

		else if (!IS_NPC(victim))
		{
		sprintf(buf,"#0You send forth #0an arrow of #gb#Gub#gbl#Gin#gg #ga#Gc#yi#Gd #0to strike #R$N!  #0[#P%d#0]#n",dam);
		act(buf,ch,NULL,victim,TO_CHAR);
		}

		sprintf(buf,"#C$n #0sends forth an arrow of #gb#Gub#gbl#Gin#gg a#Gc#yi#Gd #0to strike #P$N!#n");
		act(buf,ch,NULL,victim,TO_NOTVICT);		
		sprintf(buf,"#C$n's #ga#Gc#yi#Gd #ga#Gr#gr#Go#gw #0strikes you, #Rcorroding #0flesh!  #0[#P%d#0]#n",dam);
		act(buf,ch,NULL,victim,TO_VICT);

		hurt_person(ch, victim, dam);
		if (victim->hit < -10) victim->hit = -10;
		if (!IS_NPC(victim))
		{
		if (!IS_NPC(victim)) ch->fight_timer += 2;
		if (!IS_NPC(victim)) victim->fight_timer += 2;
		}

		if (number_percent() > 65)
		{
		if (IS_NPC(victim))
		{
		dam *= 2;
		sprintf(buf,"#0You send forth #0an arrow of #gb#Gub#gbl#Gin#gg #ga#Gc#yi#Gd #0to strike #R$N!  #0[#P%d#0]#n",dam);
        act(buf,ch,NULL,victim,TO_CHAR);
		}

		else if (!IS_NPC(victim))
		{
		sprintf(buf,"#0You send forth #0an arrow of #gb#Gub#gbl#Gin#gg #ga#Gc#yi#Gd #0to strike #R$N!  #0[#P%d#0]#n",dam);
		act(buf,ch,NULL,victim,TO_CHAR);
		}

		sprintf(buf,"#C$n #0sends forth an arrow of #gb#Gub#gbl#Gin#gg a#Gc#yi#Gd #0to strike #P$N!#n");
		act(buf,ch,NULL,victim,TO_NOTVICT);		
		sprintf(buf,"#C$n's #ga#Gc#yi#Gd #ga#Gr#gr#Go#gw #0strikes you, #Rcorroding #0flesh!  #0[#P%d#0]#n",dam);
		act(buf,ch,NULL,victim,TO_VICT);

		hurt_person(ch, victim, dam);
		if (victim->hit < -10) victim->hit = -10;
		if (!IS_NPC(victim))
		{
		if (!IS_NPC(victim)) ch->fight_timer += 2;
		if (!IS_NPC(victim)) victim->fight_timer += 2;
		}
		}

		return;
	}

void do_etherblast( CHAR_DATA *ch, char *argument)
{
		CHAR_DATA *victim;
		char arg[MAX_INPUT_LENGTH];
		char buf[MAX_STRING_LENGTH];
		int dam;
		int highdam;
		int lowdam;
		int highenergy;
		int lowenergy;
		int energy;

		argument = one_argument( argument, arg );

		lowdam = ch->pcdata->powers[MAGE_SSU] * 300;
		highdam = ch->pcdata->powers[MAGE_SSU] * 500;

		dam = number_range(lowdam, highdam);

		lowenergy = dam - 500;
		highenergy = dam + 1500;
		
		energy = number_range(lowenergy, highenergy);

			if ((victim = get_char_world(ch, arg)) == NULL)
	{
	stc("They arent here.\n\r",ch);
	return;
	}	
	    if (is_safe( ch, victim )) return;
		
        if ( ( victim = get_char_world( ch, arg ) ) == NULL )
        {send_to_char("The spell failed.\n\r",ch);return;}

		if (IS_NPC(victim))
		{
		sprintf(buf,"#0You shoot forth a #pb#Polt of #pe#Pther #0at #C$N!  #0[#P%d#0]#n",dam);
        act(buf,ch,NULL,victim,TO_CHAR);
		}

		else if (!IS_NPC(victim))
		{
		sprintf(buf,"#0You shoot forth a #pb#Polt of #pe#Pther #0at #C$N!  #0[#P%d#0]#n",dam);
		act(buf,ch,NULL,victim,TO_CHAR);
		}

		sprintf(buf,"#C$n #0sends forth a #pb#Polt of #pe#Pther #0to strike #P$N!#n");
		act(buf,ch,NULL,victim,TO_NOTVICT);		
		sprintf(buf,"#C$n's #pb#Polt of #pe#Pther #0strikes you, #Rsearing flesh!  #0[#P%d#0]#n",dam);
		act(buf,ch,NULL,victim,TO_VICT);

		hurt_person(ch, victim, dam);
		if (victim->hit < -10) victim->hit = -10;
		sprintf(buf,"#0You channel some of the #pe#Pther #0back into your body!  #0[#C%d#0]#n\n\r",energy);
		stc(buf,ch);
		ch->mana += energy;
		if (ch->mana > ch->max_mana) ch->mana = ch->max_mana;
		if (!IS_NPC(victim))
		{
		ch->fight_timer += 3;
		victim->fight_timer += 2;
		}
		return;
	}

void do_magesorc4( CHAR_DATA *ch, char *argument)
{
		CHAR_DATA *victim;
		char arg[MAX_INPUT_LENGTH];
		char buf[MAX_STRING_LENGTH];
		int dam;
		int highdam = 0;
		int lowdam = 0;

		argument = one_argument( argument, arg );

	if ( ( victim = get_char_room( ch, arg ) ) == NULL )
    {
	send_to_char( "#0They aren't here.#n\n\r", ch );
	return;
    }
		if (is_safe( ch, victim )) return;
		if ((victim == ch))
		{
		stc("#RYeah ok...\n\r",ch);
		return;
		}
		if (IS_SET(ch->sohbits, SOH_SPECLIGHTNING))
		{
		lowdam = ch->pcdata->powers[MAGE_SSU] * 1300;
		highdam = ch->pcdata->powers[MAGE_SSU] * 1750;
		}

		if (IS_SET(ch->sohbits, SOH_SPECFIRE))
		{
		lowdam = ch->pcdata->powers[MAGE_SSU] * 1100;
		highdam = ch->pcdata->powers[MAGE_SSU] * 1700;
		}

		if (IS_SET(ch->sohbits, SOH_SPECICE))
		{
		lowdam = ch->pcdata->powers[MAGE_SSU] * 1000;
		highdam = ch->pcdata->powers[MAGE_SSU] * 1900;
		}

		dam = number_range(lowdam, highdam);
		
		if (victim->position == POS_SLEEPING || victim->position == POS_RESTING)
		dam *= 2.5;

		if (IS_NPC(victim)) dam *= 3;
		if (IS_SET(ch->sohbits, SOH_SPECICE) && IS_CLASS(victim, CLASS_DEMON)) dam *= 1.5;
		if (IS_SET(ch->sohbits, SOH_SPECICE) && IS_CLASS(victim, CLASS_GHOUL)) dam *= .6;
		if (IS_SET(ch->sohbits, SOH_SPECFIRE) && IS_CLASS(victim, CLASS_GHOUL)) dam *= 1.5;		
		if (IS_SET(ch->sohbits, SOH_SPECFIRE) && IS_CLASS(victim, CLASS_DEMON)) dam *= .5;		
		if (IS_SET(ch->sohbits, SOH_SPECLIGHTNING) && IS_CLASS(victim, CLASS_SKYBLADE)) dam *= .8;
		if (IS_SET(ch->sohbits, SOH_SPECLIGHTNING) && IS_CLASS(victim, CLASS_THIEF)) dam *= 1.3;
		if (IS_SET(ch->sohbits, SOH_SPECLIGHTNING))
		{
			sprintf(buf,"#0Your #oE#yle#7ct#yro#oB#yol#ot #Rstrikes #P$N, #0sending a shower of #ysp#7a#Wr#yks #0everywhere!  #0[#P%d#0]#n",dam);
			act(buf,ch,NULL,victim,TO_CHAR);
			sprintf(buf,"#C$n's #oE#yle#7ct#yro#oB#yol#ot #Rstrikes #0you, sending a shower of #ysp#7a#Wr#yks #0everywhere!  #0[#P%d#0]#n",dam);
			act(buf,ch,NULL,victim,TO_VICT);
			act("#C$n's #oE#yle#7ct#yro#oB#yol#ot #Rstrikes #P$N, #0sending a shower of #ysp#7a#Wr#yks #0everywhere!#n",ch,NULL,victim,TO_NOTVICT);
		}

		else if (IS_SET(ch->sohbits, SOH_SPECFIRE))
		{
			sprintf(buf,"#0Your #rD#Re#ym#7o#Rn#rF#Ri#yr#Re #rs#Rco#7rc#Rhe#rs #y$N, #0consuming them in #Rf#yl#Ra#ym#Re#ys#R!  #0[#P%d#0]#n",dam);
			act(buf,ch,NULL,victim,TO_CHAR);
			sprintf(buf,"#y$n's #rD#Re#ym#7o#Rn#rF#Ri#yr#Re #rs#Rco#7rc#Rhe#rs you, #0consuming you in #Rf#yl#Ra#ym#Re#ys#R!  #0[#P%d#0]#n",dam);
			act(buf,ch,NULL,victim,TO_VICT);
			sprintf(buf,"#y$n's #rD#Re#ym#7o#Rn#rF#Ri#yr#Re #rs#Rco#7rc#Rhe#rs #y$N, #0consuming them in #Rf#yl#Ra#ym#Re#ys#R!");
			act(buf,ch,NULL,victim,TO_NOTVICT);
		}

		else if (IS_SET(ch->sohbits, SOH_SPECICE))
		{
			sprintf(buf,"#0Your #cI#Cc#Wy #cC#Ch#Wi#Cl#cl #Lblasts #P$N, #0pelting them with #7snow #0and #Cice!  #0[#P%d#0]#n",dam);
			act(buf,ch,NULL,victim,TO_CHAR);
			sprintf(buf,"#c$n's #cI#Cc#Wy #cC#Ch#Wi#Cl#cl #Lblasts #0you with ungodly force, #0pelting you with #7snow #0and #Cice!  #0[#P%d#0]#n",dam);
			act(buf,ch,NULL,victim,TO_VICT);
			sprintf(buf,"#c$n's #cI#Cc#Wy #cC#Ch#Wi#Cl#cl #Lblasts #0$N with ungodly force, #0pelting them with #7snow #0and #Cice!");
			act(buf,ch,NULL,victim,TO_NOTVICT);
		}

		hurt_person(ch, victim, dam);		
		if (!IS_NPC(victim)) ch->fight_timer += number_range(0,2);
		if (!IS_NPC(victim)) victim->fight_timer += number_range(0,2);

		if (IS_SET(ch->sohbits, SOH_SPECFIRE) && !IS_AFFECTED(victim, AFF_FLAMING) && victim->hit > 0)		
		{
		act("#RYou ignite in #rf#Rl#yam#Re#rs!#n",ch,NULL,victim,TO_VICT);
		act("#R$N #rignites in #rf#Rl#yam#Re#rs!#n",ch,NULL,victim,TO_CHAR);
		act("#R$N #rignites in #rf#Rl#yam#Re#rs!#n",ch,NULL,victim,TO_NOTVICT);
		SET_BIT(victim->affected_by, AFF_FLAMING);
		}
		return;
	}



void do_mageweb( CHAR_DATA *ch, char *argument)
{
		CHAR_DATA *victim;
		char arg[MAX_INPUT_LENGTH];

		argument = one_argument( argument, arg );

		
        if ( ( victim = get_char_world( ch, arg ) ) == NULL )
        {send_to_char("The spell failed.\n\r",ch);return;}
		
		if ((victim == ch))
		{
		stc("#RYeah ok...\n\r",ch);
		return;
		}

		if (IS_AFFECTED(victim, AFF_WEBBED))		
		{
		stc("#0They are already #gw#Gebbed!#n\n\r",ch);
		return;
		}

		else if (!IS_AFFECTED(victim, AFF_WEBBED))		
		{
		act("#gW#Geeds #0and #gv#Gines #0spring from the #gearth, e#Gngulfing #0you!",ch,NULL,victim,TO_VICT);
		act("#gW#Geeds #0and #gv#Gines #0spring from the #gearth, e#Gngulfing #c$N!#n",ch,NULL,victim,TO_CHAR);
		act("#gW#Geeds #0and #gv#Gines #0spring from the #gearth, e#Gngulfing #c$N!#n",ch,NULL,victim,TO_NOTVICT);
		SET_BIT(victim->affected_by, AFF_WEBBED);
		WAIT_STATE(victim, 12);
		}
return;
}

void do_wpnenchant(CHAR_DATA *ch, char *argument)
{
  OBJ_DATA *obj;
  OBJ_DATA *obj2;

  char arg[MAX_INPUT_LENGTH];

  one_argument(argument, arg);

  if ((obj = get_obj_carry(ch, arg)) == NULL)
  {
    send_to_char("You dont have that item.\n\r",ch);
    return;
  }

  if (obj->item_type != ITEM_WEAPON)
  {
    send_to_char("You can only put this enchant on weapons!\n\r", ch);
    return;
  }

  if (IS_SET(obj->extra_flags, ITEM_ELECENCHANT) || IS_SET(obj->extra_flags, ITEM_ICEENCHANT) || IS_SET(obj->extra_flags, ITEM_FIREENCHANT))
  {
    send_to_char("#rThis item has already been #0Enchanted!#n.\n\r", ch);
    return;
  }

if (IS_SET(ch->sohbits, SOH_SPECLIGHTNING))
{
	if ( (obj2 = get_obj_wear(ch,"shop arcana lightning rune")) == NULL )         
	{
	stc("#cYou don't have the proper rune!#n\n\r",ch);
	return;
	}
	
	SET_BIT(obj->extra_flags, ITEM_ELECENCHANT);
	stc("#yYour weapon suddenly begins to spark!#n\n\r", ch);
	act("#C$n's #0weapon suddenly begins to #yspark!#n",ch,NULL,NULL,TO_ROOM);
	extract_obj( obj2 );
}

else if (IS_SET(ch->sohbits, SOH_SPECFIRE))
{
	if ( (obj2 = get_obj_wear(ch,"shop arcana Fire Rune")) == NULL )         
	{
	stc("#cYou don't have the proper rune!#n\n\r",ch);
	return;
	}
	
	SET_BIT(obj->extra_flags, ITEM_FIREENCHANT);
	stc("#RYour weapon suddenly begins to #rf#Rl#ya#Rm#re!#n\n\r", ch);
	act("#C$n's #0weapon suddenly begins to #rf#Rl#ya#Rm#re!#n",ch,NULL,NULL,TO_ROOM);
	extract_obj( obj2 );
}

else if (IS_SET(ch->sohbits, SOH_SPECICE))
{
	if ( (obj2 = get_obj_wear(ch,"shop arcana ice rune")) == NULL )         
	{
	stc("#cYou don't have the proper rune!#n\n\r",ch);
	return;
	}
	
	SET_BIT(obj->extra_flags, ITEM_ICEENCHANT);
	stc("#CYour weapon is suddenly covered in #cf#Cr#Wo#Cs#ct!#n\n\r", ch);
	act("#C$n's #0weapon is suddenly covered in #cf#Cr#Wo#Cs#ct!#n",ch,NULL,NULL,TO_ROOM);
	extract_obj( obj2 );
}

    WAIT_STATE(ch, 15);
	obj->timer = (ch->pcdata->powers[MAGE_SSU] * 3) + dice(1,3);
	return;
}

/*Spell invoking*/
void do_target( CHAR_DATA *ch, char *argument )
{
	CHAR_DATA *victim = NULL;
 	char arg[MAX_INPUT_LENGTH];
	argument = one_argument(argument,arg);
	
	if (IS_NPC(ch)) return;

    if (!IS_CLASS(ch, CLASS_SORCERER))
    {
	send_to_char("Huh?\n\r",ch);
	return;
    }

	if (!IS_SET(ch->sohbits, SOH_SPELLREADY))
	{
	stc("#CYou don't have a spell readied!#n\n\r",ch);
	return;
	}
	


	if (IS_SET(ch->sohbits, SOH_SPELLTRUESIGHT))
	{
	REMOVE_BIT(ch->sohbits, SOH_SPELLTRUESIGHT);	
	REMOVE_BIT(ch->sohbits, SOH_SPELLREADY);	
	do_magesight(ch,"");
	return;
	}

	/*Scry*/
	else if (IS_SET(ch->sohbits,SOH_SPELLSCRY))
	{
/*       char arg [MAX_INPUT_LENGTH];
	
	argument = one_argument( argument, arg );	*/

    if ( arg[0] == '\0' )
    {
	send_to_char( "Scry on whom?\n\r", ch );
	return;
    }

	REMOVE_BIT(ch->sohbits, SOH_SPELLSCRY);
	REMOVE_BIT(ch->sohbits, SOH_SPELLREADY);
	do_magescry(ch,arg);
	return;
	}
	/*Slow*/
	else if (IS_SET(ch->sohbits,SOH_SPELLSLOW))
	{
/*    char arg[MAX_INPUT_LENGTH];
	CHAR_DATA *victim;
	
	argument = one_argument( argument, arg );	*/

    if ( arg[0] == '\0' )
    {
	send_to_char( "#0Invoke #pS#Plow #0on who?#n\n\r", ch );
	return;
    }
    
    if ( ( victim = get_char_room(ch, arg) ) == NULL)
    {
	stc("They aren't here.\n\r", ch);
	return;
    }
    if (IS_NPC(victim))
    {
    stc("Use that on someone with a brain.\n\r",ch);
    return;
    }	
	if (victim == ch)
	{
	stc("Not on yourself!\n\r",ch);
	return;
	}

	REMOVE_BIT(ch->sohbits, SOH_SPELLSLOW);
	REMOVE_BIT(ch->sohbits, SOH_SPELLREADY);
	do_mageslow(ch,arg);
	return;
	}
	
	/*Teleport*/
	else if (IS_SET(ch->sohbits,SOH_SPELLTELEPORT))
	{
/*    char arg [MAX_INPUT_LENGTH];
	
	argument = one_argument( argument, arg );	*/

    if ( arg[0] == '\0' )
    {
	send_to_char( "Teleport to whom?\n\r", ch );
	return;
    }

	REMOVE_BIT(ch->sohbits, SOH_SPELLTELEPORT);
	REMOVE_BIT(ch->sohbits, SOH_SPELLREADY);
	do_magegoto(ch,arg);
	return;
	}
/*Haste*/
	else if (IS_SET(ch->sohbits,SOH_SPELLHASTE))
	{
/*    char arg[MAX_INPUT_LENGTH];
	CHAR_DATA *victim;
	
	argument = one_argument( argument, arg );*/

    if ( arg[0] == '\0' )
    {
	send_to_char( "#0Invoke #lH#Laste #0on who?#n\n\r", ch );
	return;
    }
    	if ((victim = get_char_world(ch, arg)) == NULL)
	{
	stc("They arent here.\n\r",ch);
	return;
	}	

    if (IS_NPC(victim))
    {
    stc("Use that on someone with a brain.\n\r",ch);
    return;
    }	

    if ( ( victim = get_char_room(ch, arg) ) == NULL)
    {
	stc("They aren't here.\n\r", ch);
	return;
    }
	

	REMOVE_BIT(ch->sohbits, SOH_SPELLHASTE);
	REMOVE_BIT(ch->sohbits, SOH_SPELLREADY);
	do_magehaste(ch,arg);
	return;
	}
/*Naturalism Starts Here*/
/*Eagle Eye*/

	else if (IS_SET(ch->sohbits,SOH_SPELLACCURACY))
	{
/*    char arg[MAX_INPUT_LENGTH];
	CHAR_DATA *victim;
	
	argument = one_argument( argument, arg );	*/

    if ( arg[0] == '\0' )
    {
	send_to_char( "#0Invoke #gE#Gagle #gE#Gye #0on who?#n\n\r", ch );
	return;
    }
    	if ((victim = get_char_world(ch, arg)) == NULL)
	{
	stc("They arent here.\n\r",ch);
	return;
	}	
    
	
	if (IS_NPC(victim))
    {
    stc("Use that on someone with a brain.\n\r",ch);
    return;
    }	
    if ( ( victim = get_char_room(ch, arg) ) == NULL)
    {
	stc("They aren't here.\n\r", ch);
	return;
    }
	

	REMOVE_BIT(ch->sohbits, SOH_SPELLACCURACY);
	REMOVE_BIT(ch->sohbits, SOH_SPELLREADY);
	do_mageaccuracy(ch,arg);
	return;
	}
/*Ogre Might*/
	else if (IS_SET(ch->sohbits,SOH_SPELLMIGHT))
	{
/*    char arg[MAX_INPUT_LENGTH];
	CHAR_DATA *victim;
	
	argument = one_argument( argument, arg );	*/

    if ( arg[0] == '\0' )
    {
	send_to_char( "#0Invoke #rO#Rgre #rM#Right #0on who?#n\n\r", ch );
	return;
    }
    	if ((victim = get_char_world(ch, arg)) == NULL)
	{
	stc("They arent here.\n\r",ch);
	return;
	}	

	if (IS_NPC(victim))
    {
    stc("Use that on someone with a brain.\n\r",ch);
    return;
    }	
    if ( ( victim = get_char_room(ch, arg) ) == NULL)
    {
	stc("They aren't here.\n\r", ch);
	return;
    }
	

	REMOVE_BIT(ch->sohbits, SOH_SPELLMIGHT);
	REMOVE_BIT(ch->sohbits, SOH_SPELLREADY);
	do_magemight(ch,arg);
	return;
	}

/*Light Shards*/
	else if (IS_SET(ch->sohbits,SOH_SPELLSHARDS))
	{
/*    char arg[MAX_INPUT_LENGTH];
	CHAR_DATA *victim;
	
	argument = one_argument( argument, arg );	*/

    if ( arg[0] == '\0' )
    {
	send_to_char( "#0Invoke #cL#Ci#7g#Cht #cS#Ch#7a#Crds #0on who?#n\n\r", ch );
	return;
    }
    	if ((victim = get_char_world(ch, arg)) == NULL)
	{
	stc("They arent here.\n\r",ch);
	return;
	}	

	if (IS_NPC(victim))
    {
    stc("Use that on someone with a brain.\n\r",ch);
    return;
    }	
    if ( ( victim = get_char_room(ch, arg) ) == NULL)
    {
	stc("They aren't here.\n\r", ch);
	return;
    }
	

	REMOVE_BIT(ch->sohbits, SOH_SPELLSHARDS);
	REMOVE_BIT(ch->sohbits, SOH_SPELLREADY);
	do_mageshards(ch,arg);
	return;
	}

/*Soul Mend*/
	else if (IS_SET(ch->sohbits,SOH_SPELLHEAL))
	{
/*    char arg[MAX_INPUT_LENGTH];
	CHAR_DATA *victim;
	
	argument = one_argument( argument, arg );	*/

    if ( arg[0] == '\0' )
    {
	send_to_char( "#0Invoke #lS#Lo#7u#Ll #lM#Le#7n#Ld #0on who?#n\n\r", ch );
	return;
    }
    	if ((victim = get_char_world(ch, arg)) == NULL)
	{
	stc("They arent here.\n\r",ch);
	return;
	}	

	if (IS_NPC(victim))
    {
    stc("Use that on someone with a brain.\n\r",ch);
    return;
    }	
    if ( ( victim = get_char_room(ch, arg) ) == NULL)
    {
	stc("They aren't here.\n\r", ch);
	return;
    }
	

	REMOVE_BIT(ch->sohbits, SOH_SPELLHEAL);
	REMOVE_BIT(ch->sohbits, SOH_SPELLREADY);
	do_mageheal(ch,arg);
	return;
	}

/*Regen*/
	else if (IS_SET(ch->sohbits,SOH_SPELLREGEN))
	{
/*    char arg[MAX_INPUT_LENGTH];
	CHAR_DATA *victim;
	
	argument = one_argument( argument, arg );	*/

    if ( arg[0] == '\0' )
    {
	send_to_char( "#0Imbue #gR#Gegenerate #0into who?#n\n\r", ch );
	return;
    }
    	if ((victim = get_char_world(ch, arg)) == NULL)
	{
	stc("They arent here.\n\r",ch);
	return;
	}	

	if (IS_NPC(victim))
    {
    stc("Use that on someone with a brain.\n\r",ch);
    return;
    }	
    if ( ( victim = get_char_room(ch, arg) ) == NULL)
    {
	stc("They aren't here.\n\r", ch);
	return;
    }
	

	REMOVE_BIT(ch->sohbits, SOH_SPELLREGEN);
	REMOVE_BIT(ch->sohbits, SOH_SPELLREADY);
	do_mageregen(ch,arg);
	return;
	}
   
	/*Sorcery Starts Here*/
	
	else if (IS_SET(ch->sohbits,SOH_SPELLSORC1))
	{
	REMOVE_BIT(ch->sohbits, SOH_SPELLSORC1);
	REMOVE_BIT(ch->sohbits, SOH_SPELLREADY);
	do_nerveblank(ch,"");
	return;
	}

	else if (IS_SET(ch->sohbits,SOH_SPELLSORC2))
	{
    if ( arg[0] == '\0' )
    {
	send_to_char( "#0Launch an #gA#Gcid #gA#Grrow #0at whom?#n\n\r", ch );
	return;
    }
    
	if ((victim == ch))
	{
	stc("#RYeah ok...#n\n\r",ch);
	return;
	}
	
		if ((victim = get_char_world(ch, arg)) == NULL)
	{
	stc("They arent here.\n\r",ch);
	return;
	}	


	REMOVE_BIT(ch->sohbits, SOH_SPELLSORC2);
	REMOVE_BIT(ch->sohbits, SOH_SPELLREADY);
	do_acidarrow(ch,arg);
	return;
	}


	else if (IS_SET(ch->sohbits,SOH_SPELLSORC3))
	{
    if ( arg[0] == '\0' )
    {
	send_to_char( "#pE#Pther #pB#Plast #0who?#n\n\r", ch );
	return;
    }
    
	if ((victim == ch))
	{
	stc("#RYeah ok...#n\n\r",ch);
	return;
	}
	
		if ((victim = get_char_world(ch, arg)) == NULL)
	{
	stc("They arent here.\n\r",ch);
	return;
	}	


	REMOVE_BIT(ch->sohbits, SOH_SPELLSORC3);
	REMOVE_BIT(ch->sohbits, SOH_SPELLREADY);
	do_etherblast(ch,arg);
	return;
	}

	else if (IS_SET(ch->sohbits,SOH_SPELLSORC4))
	{

    if ( arg[0] == '\0' )
    {
		if (IS_SET(ch->sohbits, SOH_SPECFIRE))
		send_to_char( "#0Invoke #rD#Remon #rF#Rire #0upon whom?#n\n\r", ch );
		if (IS_SET(ch->sohbits, SOH_SPECLIGHTNING))		
		stc("#0Invoke #oE#yle#7ct#yro#oB#yo#7l#yt#W #0upon whom?#n\n\r",ch);
		if (IS_SET(ch->sohbits, SOH_SPECICE))
		stc("#0Invoke #cI#Cc#7y #cC#Ch#7i#Cl#7l #0upon whom?#n\n\r",ch);
	return;
    }
    

    if ( ( victim = get_char_room(ch, arg) ) == NULL)
    {
	stc("They aren't here.\n\r", ch);
	return;
    }
	

	REMOVE_BIT(ch->sohbits, SOH_SPELLSORC4);
	REMOVE_BIT(ch->sohbits, SOH_SPELLREADY);
	do_magesorc4(ch,arg);
	return;
	}

	else if (IS_SET(ch->sohbits,SOH_SPELLSORC5))
	{

    if ( arg[0] == '\0' )
    {
	stc("#0Invoke #gE#Gngulf #0on whom?\n\r",ch);
	return;
    }

    

    if ( ( victim = get_char_room(ch, arg) ) == NULL)
    {
	stc("They aren't here.\n\r", ch);
	return;
    }
	

	REMOVE_BIT(ch->sohbits, SOH_SPELLSORC5);
	REMOVE_BIT(ch->sohbits, SOH_SPELLREADY);
	do_mageweb(ch,arg);
	return;
	}

//Magic Plating  THis one should prove interesting...
	else if (IS_SET(ch->sohbits,SOH_SPELLENCHANT5))
	{
	OBJ_DATA *obj;
	AFFECT_DATA paf;

	if ( arg[0] == '\0' )
    {
	stc("#0Enchant what??\n\r",ch);
	return;
    }


  if ((obj = get_obj_carry(ch, arg)) == NULL)
  {
    send_to_char("You dont have that item.\n\r",ch);
    return;
  }

  if (obj->item_type != ITEM_ARMOR)
  {
    send_to_char("You can only put this enchant on armor!\n\r", ch);
    return;
  }

  if (IS_SET(obj->quest, QUEST_PLATING))
  {
    send_to_char("#0This item has already been Magically Plated!#n.\n\r", ch);
    return;
  }


  paf.type           = 0;
  paf.duration       = -1;
  paf.location       = APPLY_AC;
  paf.modifier       = -50;
  paf.bitvector      = 0;
  affect_to_obj(obj, &paf);

  paf.type           = 0;
  paf.duration       = -1;
  paf.location       = APPLY_HIT;
  paf.modifier       = 500;
  paf.bitvector      = 0;
  affect_to_obj(obj, &paf);
		
	SET_BIT(obj->quest, QUEST_PLATING);

	act("#0The item is suddenly plated in a magical alloy!#n",ch,NULL,NULL,TO_CHAR);
	act("#0#P$n #0guestures at the object, surrounding it with a magical plating!#n",ch,NULL,NULL,TO_ROOM);

	REMOVE_BIT(ch->sohbits, SOH_SPELLENCHANT5);
	REMOVE_BIT(ch->sohbits, SOH_SPELLREADY);

    WAIT_STATE(ch, 15);
	return;
	}


//Chaos Rune
	else if (IS_SET(ch->sohbits,SOH_SPELLENCHANT2))
	{
	OBJ_DATA *obj;
	OBJ_DATA *obj2;

	if ( arg[0] == '\0' )
    {
	stc("#0Enchant what??\n\r",ch);
	return;
    }


  if ((obj = get_obj_carry(ch, arg)) == NULL)
  {
    send_to_char("You dont have that item.\n\r",ch);
    return;
  }

  if (obj->item_type != ITEM_WEAPON && obj->item_type != ITEM_ARMOR)
  {
    send_to_char("You can only put this enchant on weapons or armor!\n\r", ch);
    return;
  }

		if ( obj->value[3] > 0 )
	    {
		send_to_char("That item already has a spell power.\n\r",ch);
		return;
	    }

		if ( (obj2 = get_obj_wear(ch,"shop arcana chaos rune")) == NULL )         
		{
		stc("#cYou don't have the proper rune!#n\n\r",ch);
		return;
		}
		
		obj->value[3] = 15000;
		extract_obj( obj2 );	
	act("#0You engrave the #Prune #0into the item, surrounding it in a shield of #RC#0h#RA#0o#RS#0!#n",ch,NULL,NULL,TO_CHAR);
	act("#0#P$n #0engraves a #Prune #0into his item, surrounding it in a shield of #RC#0h#RA#0o#RS#0!#n",ch,NULL,NULL,TO_ROOM);

	REMOVE_BIT(ch->sohbits, SOH_SPELLENCHANT2);
	REMOVE_BIT(ch->sohbits, SOH_SPELLREADY);
	return;
	}


//Elemental Rune
	else if (IS_SET(ch->sohbits,SOH_SPELLENCHANT1))
	{
	OBJ_DATA *obj;
    OBJ_DATA *obj2;
	char spellarg [MAX_STRING_LENGTH];

    argument = one_argument( argument, spellarg );

	if ( arg[0] == '\0' )
    {
	stc("#0Enchant what??\n\r",ch);
	return;
    }

	if (spellarg[0] == '\0')
	{
	stc("#yShockshield, #gA#Gcid#gS#Ghield, #rF#Rireshiel#rd, #cI#Cce#cS#Chield#n\n\r",ch);
	return;	
	}

  if ((obj = get_obj_carry(ch, arg)) == NULL)
  {
    send_to_char("You dont have that item.\n\r",ch);
    return;
  }

  if (obj->item_type != ITEM_WEAPON && obj->item_type != ITEM_ARMOR)
  {
    send_to_char("You can only put this enchant on weapons or armor!\n\r", ch);
    return;
  }

	if ( obj->value[3] > 0 )
	    {
		send_to_char("That item already has a spell power.\n\r",ch);
		return;
	    }

	if (!str_cmp( spellarg, "acidshield"        ))
	{
		if ( (obj2 = get_obj_wear(ch,"shop rune arcana black")) == NULL )         
		{
		stc("#cYou don't have the proper rune!#n\n\r",ch);
		return;
		}
		obj->value[3] = 13000;
		extract_obj( obj2 );	
	}

	else if (!str_cmp( spellarg, "fireshield"        ))
	{
		if ( (obj2 = get_obj_wear(ch,"shop arcana Fire Rune")) == NULL )         
		{
		stc("#cYou don't have the proper rune!#n\n\r",ch);
		return;
		}
		obj->value[3] = 11000;
		extract_obj( obj2 );	
	act("#0You engrave the #Prune #0into the item, surrounding it in a #Rshield of flames!#n",ch,NULL,NULL,TO_CHAR);
	act("#0#P$n #0engraves a #Prune #0into his item, surrounding it in a #Rshield of flames!#n",ch,NULL,NULL,TO_ROOM);	
	}

	else if (!str_cmp( spellarg, "shockshield"        ))
	{
		if ( (obj2 = get_obj_wear(ch,"shop arcana lightning rune")) == NULL )         
		{
		stc("#cYou don't have the proper rune!#n\n\r",ch);
		return;
		}
		obj->value[3] = 10000;
		extract_obj( obj2 );	
	act("#0You engrave the #Prune #0into the item, surrounding it in a #yshield of lightning!#n",ch,NULL,NULL,TO_CHAR);
	act("#0#P$n #0engraves a #Prune #0into his item, surrounding it in a #yshield of lightning!#n",ch,NULL,NULL,TO_ROOM);	
	}

	else if (!str_cmp( spellarg, "iceshield"        ))
	{
		if ( (obj2 = get_obj_wear(ch,"shop arcana ice rune")) == NULL )         
		{
		stc("#cYou don't have the proper rune!#n\n\r",ch);
		return;
		}
		obj->value[3] = 12000;
		extract_obj( obj2 );	
	act("#0You engrave the #Prune #0into the item, surrounding it in a #Cshield of frost!#n",ch,NULL,NULL,TO_CHAR);
	act("#0#P$n #0engraves a #Prune #0into his item, surrounding it in a #Cshield of frost!#n",ch,NULL,NULL,TO_ROOM);
	}

	REMOVE_BIT(ch->sohbits, SOH_SPELLENCHANT1);
	REMOVE_BIT(ch->sohbits, SOH_SPELLREADY);
	return;
	}

//Metta Rune Enchants
	else if (IS_SET(ch->sohbits,SOH_SPELLENCHANT3))
	{
	OBJ_DATA *obj;
    OBJ_DATA *obj2;
	char spellarg [MAX_STRING_LENGTH];

    argument = one_argument( argument, spellarg );

	if ( arg[0] == '\0' )
    {
	stc("#0Enchant what??\n\r",ch);
	return;
    }

	if (spellarg[0] == '\0')
	{
    send_to_char("#0Spell affects: #CSeeInvis, #LFly, #RInfravision, #0Invis, #cPassdoor, #rProtection_vs_#0evil, #RProtection_vs_#Ggood, #7Sanct, #0Sneak\n\r",ch);
	return;	
	}

  if ((obj = get_obj_carry(ch, arg)) == NULL)
  {
    send_to_char("You dont have that item.\n\r",ch);
    return;
  }

  if (obj->item_type != ITEM_WEAPON && obj->item_type != ITEM_ARMOR)
  {
    send_to_char("You can only put this enchant on weapons or armor!\n\r", ch);
    return;
  }

	if ((obj->item_type == ITEM_WEAPON && obj->value[0] > 0) || (obj->item_type == ITEM_ARMOR && obj->value[3] > 0 ))
	    {
		send_to_char("That item already has a spell power.\n\r",ch);
		return;
	    }

	if (!str_cmp( spellarg, "seeinvis"        ))
	{
		if ( (obj2 = get_obj_wear(ch,"shop arcana Metta Rune")) == NULL )         
		{
		stc("#cYou don't have the proper rune!#n\n\r",ch);
		return;
		}
		if (obj->item_type == ITEM_WEAPON)
		{
		obj->value[0] = 2000;
		}

		else if (obj->item_type == ITEM_ARMOR)
		{
		obj->value[3] = 2;
		}
		
		extract_obj( obj2 );	
	stc("#PYou carve the Metta Rune into the object.#n\n\r",ch);
	}

	if (!str_cmp( spellarg, "fly"        ))
	{
		if ( (obj2 = get_obj_wear(ch,"shop arcana Metta Rune")) == NULL )         
		{
		stc("#cYou don't have the proper rune!#n\n\r",ch);
		return;
		}
		if (obj->item_type == ITEM_WEAPON)
		{
		obj->value[0] = 3000;
		}

		else if (obj->item_type == ITEM_ARMOR)
		{
		obj->value[3] = 3;
		}

		extract_obj( obj2 );	
	stc("#PYou carve the Metta Rune into the object.#n\n\r",ch);
	}

	if (!str_cmp( spellarg, "infravision"        ))
	{
		if ( (obj2 = get_obj_wear(ch,"shop arcana Metta Rune")) == NULL )         
		{
		stc("#cYou don't have the proper rune!#n\n\r",ch);
		return;
		}
		if (obj->item_type == ITEM_WEAPON)
		{
		obj->value[0] = 1000;
		}

		else if (obj->item_type == ITEM_ARMOR)
		{
		obj->value[3] = 1;
		}
		extract_obj( obj2 );	
	stc("#PYou carve the Metta Rune into the object.#n\n\r",ch);
	}

	if (!str_cmp( spellarg, "invis"        ))
	{
		if ( (obj2 = get_obj_wear(ch,"shop arcana Metta Rune")) == NULL )         
		{
		stc("#cYou don't have the proper rune!#n\n\r",ch);
		return;
		}
		if (obj->item_type == ITEM_WEAPON)
		{
		obj->value[0] = 5000;
		}

		else if (obj->item_type == ITEM_ARMOR)
		{
		obj->value[3] = 5;
		}
		extract_obj( obj2 );	
	stc("#PYou carve the Metta Rune into the object.#n\n\r",ch);
	}

	if (!str_cmp( spellarg, "passdoor"        ))
	{
		if ( (obj2 = get_obj_wear(ch,"shop arcana Metta Rune")) == NULL )         
		{
		stc("#cYou don't have the proper rune!#n\n\r",ch);
		return;
		}
		if (obj->item_type == ITEM_WEAPON)
		{
		obj->value[0] = 6000;
		}

		else if (obj->item_type == ITEM_ARMOR)
		{
		obj->value[3] = 6;
		}
		extract_obj( obj2 );	
	stc("#PYou carve the Metta Rune into the object.#n\n\r",ch);
	}

	if (!str_cmp( spellarg, "protection_vs_evil"        ))
	{
		if ( (obj2 = get_obj_wear(ch,"shop arcana Metta Rune")) == NULL )         
		{
		stc("#cYou don't have the proper rune!#n\n\r",ch);
		return;
		}
		if (obj->item_type == ITEM_WEAPON)
		{
		obj->value[0] = 7000;
		}

		else if (obj->item_type == ITEM_ARMOR)
		{
		obj->value[3] = 7;
		}
		extract_obj( obj2 );	
	stc("#PYou carve the Metta Rune into the object.#n\n\r",ch);
	}

	if (!str_cmp( spellarg, "protection_vs_good"        ))
	{
		if ( (obj2 = get_obj_wear(ch,"shop arcana Metta Rune")) == NULL )         
		{
		stc("#cYou don't have the proper rune!#n\n\r",ch);
		return;
		}
		if (obj->item_type == ITEM_WEAPON)
		{
		obj->value[0] = 139000;
		}

		else if (obj->item_type == ITEM_ARMOR)
		{
		obj->value[3] = 139;
		}
		extract_obj( obj2 );	
	stc("#PYou carve the Metta Rune into the object.#n\n\r",ch);
	}

	if (!str_cmp( spellarg, "sanct"        ))
	{
		if ( (obj2 = get_obj_wear(ch,"shop arcana Metta Rune")) == NULL )         
		{
		stc("#cYou don't have the proper rune!#n\n\r",ch);
		return;
		}
		if (obj->item_type == ITEM_WEAPON)
		{
		obj->value[0] = 8000;
		}

		else if (obj->item_type == ITEM_ARMOR)
		{
		obj->value[3] = 8;
		}
		extract_obj( obj2 );	
	stc("#PYou carve the Metta Rune into the object.#n\n\r",ch);
	}

	if (!str_cmp( spellarg, "sneak"        ))
	{
		if ( (obj2 = get_obj_wear(ch,"shop arcana Metta Rune")) == NULL )         
		{
		stc("#cYou don't have the proper rune!#n\n\r",ch);
		return;
		}
		if (obj->item_type == ITEM_WEAPON)
		{
		obj->value[0] = 9000;
		}

		else if (obj->item_type == ITEM_ARMOR)
		{
		obj->value[3] = 9;
		}
		extract_obj( obj2 );	
	stc("#PYou carve the Metta Rune into the object.#n\n\r",ch);
	}

	REMOVE_BIT(ch->sohbits, SOH_SPELLENCHANT3);
	REMOVE_BIT(ch->sohbits, SOH_SPELLREADY);
	return;
	}


	else if (IS_SET(ch->sohbits,SOH_SPELLENCHANT4))
	{
	OBJ_DATA *obj;
    OBJ_DATA *obj2;

	if ( arg[0] == '\0' )
    {
	stc("#0Enchant what??\n\r",ch);
	return;
    }

  if ((obj = get_obj_carry(ch, arg)) == NULL)
  {
    send_to_char("You dont have that item.\n\r",ch);
    return;
  }
	
  if (obj->item_type != ITEM_WEAPON)
  {
    send_to_char("You can only put this enchant on weapons!\n\r", ch);
    return;
  }

  if (IS_SET(obj->extra_flags, ITEM_ELECENCHANT) || IS_SET(obj->extra_flags, ITEM_ICEENCHANT) || IS_SET(obj->extra_flags, ITEM_FIREENCHANT))
  {
    send_to_char("#rThis item has already been #0Enchanted!#n.\n\r", ch);
    return;
  }

	if (IS_SET(ch->sohbits, SOH_SPECICE))		
	{
		if ( (obj2 = get_obj_wear(ch,"shop arcana ice rune")) == NULL )         
		{
		stc("#cYou haven't the proper rune!#n\n\r",ch);
		return;
		}
	}

	else if (IS_SET(ch->sohbits, SOH_SPECFIRE))		
	{
		if ( (obj2 = get_obj_wear(ch,"shop arcana Fire Rune")) == NULL )         
		{
		stc("#cYou haven't the proper rune!#n\n\r",ch);
		return;
		}
	}

	else if (IS_SET(ch->sohbits, SOH_SPECLIGHTNING))		
	{
		if ( (obj2 = get_obj_wear(ch,"shop arcana lightning rune")) == NULL )         
		{
		stc("#cYou haven't the proper rune!#n\n\r",ch);
		return;
		}
	}

	REMOVE_BIT(ch->sohbits, SOH_SPELLENCHANT4);
	REMOVE_BIT(ch->sohbits, SOH_SPELLREADY);
	do_wpnenchant(ch,arg);
	return;
	}


	else
    stc("You have no spell to cast!\n\r",ch);
   return;
}