mcloud/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Dystopia Mud improvements copyright (C) 2000, 2001 by Brian Graversen  *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

#include <sys/types.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
#include "interp.h"
#include <unistd.h>

/*
 * Local functions.
 */
ROOM_INDEX_DATA *	find_location	args( ( CHAR_DATA *ch, char *arg ) );
void			call_all	args( ( CHAR_DATA *ch ) );
char			buf		[MAX_STRING_LENGTH];
char			arg		[MAX_INPUT_LENGTH];
bool   write_to_descriptor     args( ( DESCRIPTOR_DATA *d, char *txt, int length ) );
bool   write_to_descriptor_2   args( ( int desc, char *txt, int length ) );
void   psycho_update           args( (void) );


void init_descriptor args ((DESCRIPTOR_DATA *dnew, int desc));

void do_wrlist( CHAR_DATA *ch, char *argument )
{
  ROOM_INDEX_DATA *room;
  ROOM_INDEX_DATA *in_room;
  MOB_INDEX_DATA *mob;
  OBJ_INDEX_DATA *obj;
  char arg[MAX_STRING_LENGTH];
  char arg1[MAX_STRING_LENGTH];
  char arg2[MAX_STRING_LENGTH];
  long uvnum;
  long lvnum;
  long MR = 0;
  int type = -1;
  
  argument = one_argument( argument, arg );
  argument = one_argument( argument, arg1 );
  argument = one_argument( argument, arg2 );
  uvnum = ( is_number( arg2 ) ) ? atoi( arg2 ) : 0;
  lvnum = ( is_number( arg1 ) ) ? atoi( arg1 ) : 0;  

  if ( !str_cmp( arg, "o" ) )
    type = 2;
  if ( !str_cmp( arg, "m" ) )
    type = 1;
  if ( !str_cmp( arg, "r" ) )
    type = 0;
  if ( !str_cmp( arg, "n" ) )
    type = 3;


  if ( ( uvnum - lvnum ) > 200 )
  {
    send_to_char( "{WThat range is too large.\n\r{x", ch );
    return;
  }
  
  if ( ( ( uvnum == 0 ) && ( lvnum == 0 ) ) || ( arg[0] == '\0' ) 
   || ( type == -1 ) )
  {
    send_to_char( "Syntax: wrlist [type] [lvnum] [uvnum]\n\r", ch );
    send_to_char( "Types are (O)bjects, (M)obs, (R)esets and Room(N)ames\n\r", ch );
    return;
  }

  if ( uvnum < 1 || lvnum < 1 || lvnum > uvnum )
  {
    send_to_char( "#RInvalid level(s).\n\r#n", ch );
    return;
  }

  in_room = ch->in_room;  
  if ( type == 0 )
  {
    char_from_room( ch );
  }
  for ( MR = lvnum; MR <= uvnum; MR++ )
  {
    if ( type == 0 )
    {
      if ( ( room = get_room_index( MR ) ) )
      {
        sprintf( log_buf, "#R%-5d  #w%-20s#n\n\r", room->vnum, room->name);
        send_to_char( log_buf, ch );
        char_to_room( ch, room );
        do_resets( ch, "" );
        char_from_room( ch );
      }
    }
     if ( type == 3 )
    {
      if ( ( room = get_room_index( MR ) ) )
      {
        sprintf( log_buf, "#R%-5d  #w%-20s#n\n\r", room->vnum, room->name);
        send_to_char( log_buf, ch );
      }
    }
    if ( type == 2 )
    {
      if ( ( obj = get_obj_index( MR ) ) )
      {
        sprintf( log_buf, "#R%-5d  #w%-20s#n\n\r",  obj->vnum, obj->name );
        send_to_char( log_buf, ch );
      }
    }
    if ( type == 1 )
    {
      if ( ( mob = get_mob_index( MR ) ) )
      {
        sprintf( log_buf, "#R%-5d  #w%-20s#n\n\r", mob->vnum,mob->player_name );
        send_to_char( log_buf, ch );
      }
    }
   
  }
  if ( type == 0 )
    char_to_room( ch, in_room );
  return;
 }


void do_resetarea(CHAR_DATA *ch, char *argument)
{
    send_to_char("You patiently twiddle your thumbs, waiting for the reset.\n\r",ch);
    area_update();
}

void do_tick(CHAR_DATA *ch, char *argument)
{
    send_to_char("TICK!  Now wasn't that fun for you.\n\r",ch);
    weather_update();
    char_update();
    obj_update();
    area_update();
    room_update();
    psycho_update();
    update_pos(ch);
}

/* show linkdeads - code by Marlow */

void do_linkdead(CHAR_DATA *ch, char *argument)
{
  CHAR_DATA *gch;
  char buf[MAX_STRING_LENGTH];
  bool found = FALSE;

  for (gch = char_list; gch != NULL; gch = gch->next)
  {
    if (IS_NPC(gch) || gch->desc)
      continue;
    found = TRUE;
    sprintf(buf, "Name: %12s. (Room: %5d)\n\r", gch->name, gch->in_room == NULL ? : gch->in_room->vnum);
    send_to_char(buf,ch);
  }
  if (!found)
    send_to_char("No Linkdead Players found\n\r", ch);
  return;
}

void do_pset( CHAR_DATA *ch, char *argument )
{
    char arg1 [MAX_INPUT_LENGTH];
    char arg2 [MAX_INPUT_LENGTH];
    char arg3 [MAX_INPUT_LENGTH];
    char arg4 [MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    int value;

    smash_tilde( argument );
    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );
    argument = one_argument( argument, arg3 );
    strcpy(arg4, argument);
    if ( arg1[0] == '\0' || arg2[0] == '\0'  )
    {
        send_to_char( "#wSyntax: pset <victim> <area> <field> <value>\n\r",ch );
        send_to_char( "\n\r",                                           ch );
    send_to_char("#WArea being one of:\n\r", ch);
    send_to_char("  #0weapon immune beast\n\r", ch);
    send_to_char("  #0blue red yellow green purple \n\r", ch);
    send_to_char("  #0mongoose crane crab viper bull mantis\n\r", ch);
    send_to_char("  #0dragon tiger monkey swallow shadowpts\n\r", ch);
    send_to_char("  #0status tks tier ghoulpts genexp shadowpts\n\r", ch );
    send_to_char("  #0faithpts\n\r", ch );
    send_to_char("#WField being one of:\n\r", ch);
    send_to_char("#PWeapon:  #0slice stab slash whip claw blast\n\r", ch);
    send_to_char("#PWeapon:  #0pound crush grep bite pierce suck \n\r", ch);
    send_to_char("#YImmune:  #0slash stab smash animal misc charm\n\r", ch);
    send_to_char("#YImmune:  #0heat cold acid summon\n\r", ch);
    send_to_char("#YImmune:  #0hurl backstab shielded kick disarm\n\r", ch);
    send_to_char("#YImmune:  #0steal sleep drain sunlight\n\r", ch);
    send_to_char("#Y         #0all#n\n\r", ch);
        return;
    }

    if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
    {
        send_to_char( "They aren't here.\n\r", ch );
        return;
    }

    /*
     * Snarf the value (which need not be numeric).
     */
    value = is_number( arg3 ) ? atoi( arg3 ) : -1;

    /*
     * Set something.
     */

    if ( !str_cmp( arg2, "status" ) )
    {
        if ( IS_NPC(victim) )
        {
            send_to_char( "Not on NPC's.\n\r", ch );
            return;
        }
        
        if ( value < 0 || value > 300 )
        {
            send_to_char( "status range is 0 to 300.\n\r", ch );
            return;
        }
        
    
    if (IS_JUDGE(ch))
    {
                victim->race = value;
      send_to_char("Ok.\n\r", ch);
    }
        else
                send_to_char( "Sorry, no can do...\n\r", ch );
        return;
    }
    if ( !str_cmp( arg2, "genexp" ) )
    {
        if ( IS_NPC(victim) )
        {
            send_to_char( "Not on NPC's.\n\r", ch );
            return;
        }
        
        if ( value < 0 || value > 2000000000 )
        {
            send_to_char( "genexp range is 0 to 2 bill.\n\r", ch );
            return;
        }
        
    
    if (IS_JUDGE(ch))
    {
                victim->genexp = value;
      send_to_char("Ok.\n\r", ch);
    }
        else
                send_to_char( "Sorry, no can do...\n\r", ch );
        return;
    }
    if ( !str_cmp( arg2, "tier" ) )
    {
	if ( IS_NPC(victim) )
	{
	    send_to_char( "Not on NPC's.\n\r", ch );
	    return;
	}
	 
	if ( value < 0 || value > 10 )
	{
	    send_to_char( "Tier Level Range is 0 to 10.\n\r", ch );
	    return;
	}

	if (IS_JUDGE(ch)) 
	{
		victim->tier = 0;
		victim->tier = value;
		send_to_char("Ok.\n\r",ch);}
	else
		send_to_char( "Sorry, no can do...\n\r", ch );
	return;
    }
    if ( !str_cmp( arg2, "tks" ) )
    {
	if ( IS_NPC(victim) )
	{
	    send_to_char( "Not on NPC's.\n\r", ch );
	    return;
	}
	 
	if ( value < 0 || value > 200 )
	{
	    send_to_char( "TK Range is 0 to 200.\n\r", ch );
	    return;
	}

	if (IS_JUDGE(ch)) {
		victim->tks = value;
		send_to_char("Ok.\n\r",ch);}
	else
		send_to_char( "Sorry, no can do...\n\r", ch );
	return;
    }
    if ( !str_cmp( arg2, "ghoulpts" ) )
    {
	if ( IS_NPC(victim) )
	{
	    send_to_char( "Not on NPC's.\n\r", ch );
	    return;
	}
	 if ( !IS_CLASS(victim, CLASS_GHOUL))
	{
	    send_to_char( "They are not a ghoul.\n\r", ch);
	    return;
	}
	if ( value < 1 || value > 1000000 )
	{
	    send_to_char( "Ghoul Point range is 1 to 1000000.\n\r", ch );
	    return;
	}

	if (IS_JUDGE(ch)) {
		victim->pcdata->stats[GHOUL_PTS] = value;
		send_to_char("Ok.\n\r",ch);}
	else
		send_to_char( "Sorry, no can do...\n\r", ch );
	return;
    }
    if ( !str_cmp( arg2, "faithpts" ) )
    {
	if ( IS_NPC(victim) )
	{
	    send_to_char( "Not on NPC's.\n\r", ch );
	    return;
	}
	 if ( !IS_CLASS(victim, CLASS_PRIEST))
	{
	    send_to_char( "They are not a Priest.\n\r", ch);
	    return;
	}
	if ( value < 1 || value > 1000000 )
	{
	    send_to_char( "Faith Point range is 1 to 1000000.\n\r", ch );
	    return;
	}

	if (IS_JUDGE(ch)) {
		victim->pcdata->stats[FAITH_PTS] = value;
		send_to_char("Ok.\n\r",ch);}
	else
		send_to_char( "Sorry, no can do...\n\r", ch );
	return;
    }
    if ( !str_cmp( arg2, "shadowpts" ) )
    {
	if ( IS_NPC(victim) )
	{
	    send_to_char( "Not on NPC's.\n\r", ch );
	    return;
	}
	 	if ( !IS_CLASS(victim, CLASS_SHADOW))
	{
	    send_to_char( "They are not a shadow.\n\r", ch);
	    return;
	}
	if ( value < 1 || value > 1000000 )
	{
	    send_to_char( "Shadow Point range is 1 to 1000000.\n\r", ch );
	    return;
	}

	if (IS_JUDGE(ch)) {
		victim->pcdata->powers[SHADOW_POWER] = value;
		send_to_char("Ok.\n\r",ch);}
	else
		send_to_char( "Sorry, no can do...\n\r", ch );
	return;
    }
    
    
        
    if ( !str_cmp( arg2, "viper" ) )
    {
        if ( IS_NPC(victim) )
        {
            send_to_char( "Not on NPC's.\n\r", ch );
            return;
        }
            
        if ( value < 0 || value > 200 )
        {
            send_to_char( "Stance Viper range is 0 to 200.\n\r", ch );
            return;
        }
            
    if (IS_JUDGE(ch))
    {
                victim->stance[STANCE_VIPER] = value;
      send_to_char("Ok.\n\r", ch);
    }
        else
                send_to_char( "Sorry, no can do...\n\r", ch );
        return;
    }
        
    if ( !str_cmp( arg2, "crane" ) )
    {  
        if ( IS_NPC(victim) )
        {
            send_to_char( "Not on NPC's.\n\r", ch );
            return;
        }

        if ( value < 0 || value > 200 )
        {
            send_to_char( "Stance Crane range is 0 to 200.\n\r", ch );
            return;
        }
            
    if (IS_JUDGE(ch))
    {
                victim->stance[STANCE_CRANE] = value;
      send_to_char("Ok.\n\r", ch);
    }
        else
                send_to_char( "Sorry, no can do...\n\r", ch );
        return;
    }
    if ( !str_cmp( arg2, "crab" ) )
    {
        if ( IS_NPC(victim) )
        {
            send_to_char( "Not on NPC's.\n\r", ch );
            return;
        }
            
        if ( value < 0 || value > 200 )
        {
            send_to_char( "Stance Crab range is 0 to 200.\n\r", ch );
            return;
        }
            
    if (IS_JUDGE(ch))
    {
                victim->stance[STANCE_CRAB] = value;
      send_to_char("Ok.\n\r", ch);
    }
        else
                send_to_char( "Sorry, no can do...\n\r", ch );
        return;
    }
                
    if ( !str_cmp( arg2, "mongoose" ) )
    {
        if ( IS_NPC(victim) )
        {
            send_to_char( "Not on NPC's.\n\r", ch );
            return;
        }
            
        if ( value < 0 || value > 200 )
        {
            send_to_char( "Stance Mongoose range is 0 to 200.\n\r", ch );
            return;
        }
            
        if (IS_JUDGE(ch)) {
                victim->stance[STANCE_MONGOOSE] = value;
                send_to_char("Ok.\n\r",ch);}
        else
                send_to_char( "Sorry, no can do...\n\r", ch );
        return;
    }
                
    if ( !str_cmp( arg2, "bull" ) )
    {
        if ( IS_NPC(victim) )
        {
            send_to_char( "Not on NPC's.\n\r", ch );
            return;
        }
            
        if ( value < 0 || value > 200 )
        {   
            send_to_char( "Stance Bull range is 0 to 200.\n\r", ch );
            return;
        }
            
        if (IS_JUDGE(ch)) {
                victim->stance[STANCE_BULL] = value;
                send_to_char("Ok.\n\r",ch);}
        else
                send_to_char( "Sorry, no can do...\n\r", ch );
        return;
    }
        
    if ( !str_cmp( arg2, "mantis" ) )
    {           
        if ( IS_NPC(victim) )
        {
            send_to_char( "Not on NPC's.\n\r", ch );
            return;
        }
            
        if ( value < 0 || value > 200 )
        {   
            send_to_char( "Stance Mantis range is 0 to 200.\n\r", ch );
            return;
        }

        if (IS_JUDGE(ch)) {
                victim->stance[STANCE_MANTIS] = value;
                victim->stance[STANCE_CRANE]  = 200;
                victim->stance[STANCE_VIPER]  = 200;
                send_to_char("Ok.\n\r",ch);}
        else
                send_to_char( "Sorry, no can do...\n\r", ch );
        return;
    }

    if ( !str_cmp( arg2, "dragon" ) )
    {
        if ( IS_NPC(victim) )
        {
            send_to_char( "Not on NPC's.\n\r", ch );
            return;
        }

        if ( value < 0 || value > 200 )
        {
            send_to_char( "Stance Dragon range is 0 to 200.\n\r", ch );
            return;
        }

        if (IS_JUDGE(ch)) {
                victim->stance[STANCE_DRAGON] = value;
                victim->stance[STANCE_CRAB]   = 200;
                victim->stance[STANCE_BULL]   = 200;
                send_to_char("Ok.\n\r",ch);}
        else
                send_to_char( "Sorry, no can do...\n\r", ch );
        return;
    }

    if ( !str_cmp( arg2, "tiger" ) )
    {
        if ( IS_NPC(victim) )
        {
            send_to_char( "Not on NPC's.\n\r", ch );
            return;
        }

        if ( value < 0 || value > 200 )
        {
            send_to_char( "Stance Tiger range is 0 to 200.\n\r", ch );
            return;
        }

    if (IS_JUDGE(ch))
    {
                victim->stance[STANCE_TIGER] = value;
                victim->stance[STANCE_BULL]  = 200;
                victim->stance[STANCE_VIPER] = 200;
      send_to_char("Ok.\n\r", ch);
    }
        else
                send_to_char( "Sorry, no can do...\n\r", ch );
        return;
    }

    if ( !str_cmp( arg2, "monkey" ) )
    {
        if ( IS_NPC(victim) )
        {
            send_to_char( "Not on NPC's.\n\r", ch );
            return;
        }

        if ( value < 0 || value > 200 )
        {
            send_to_char( "Stance Monkey range is 0 to 200.\n\r", ch );
            return;
        }

    if (IS_JUDGE(ch))
    {

                victim->stance[STANCE_MONKEY] = value;
                victim->stance[STANCE_MONGOOSE]  = 200;
                victim->stance[STANCE_CRANE]  = 200;
      send_to_char("Ok.\n\r", ch);
    }
        else
                send_to_char( "Sorry, no can do...\n\r", ch );
        return;
    }

    if ( !str_cmp( arg2, "swallow" ) )
    {
        if ( IS_NPC(victim) )
        {
            send_to_char( "Not on NPC's.\n\r", ch );
            return;
        }
         
        if ( value < 0 || value > 200 )
        {
            send_to_char( "Stance Swallow range is 0 to 200.\n\r", ch );
            return;
        }

    if (IS_JUDGE(ch))
    {
                victim->stance[STANCE_SWALLOW] = value;
                victim->stance[STANCE_CRAB]  = 200;
                victim->stance[STANCE_MONGOOSE]  = 200;
      send_to_char("Ok.\n\r", ch);
    }
        else
                send_to_char( "Sorry, no can do...\n\r", ch );
        return;
    }

    if ( !str_cmp( arg2, "ss1" ) )
    {
        if ( IS_NPC(victim) )
        {
            send_to_char( "Not on NPC's.\n\r", ch );
            return;
        }
         
        if ( value < 0 || value > 200 )
        {
            send_to_char( "Stance ss1 range is 0 to 200.\n\r", ch );
            return;
        }

    if (IS_JUDGE(ch))
    {
                victim->stance[STANCE_SS1] = value;
      send_to_char("Ok.\n\r", ch);
    }
        else
                send_to_char( "Sorry, no can do...\n\r", ch );
        return;
    }
    if ( !str_cmp( arg2, "ss2" ) )
    {
        if ( IS_NPC(victim) )
        {
            send_to_char( "Not on NPC's.\n\r", ch );
            return;
        }
         
        if ( value < 0 || value > 200 )
        {
            send_to_char( "Stance ss2 range is 0 to 200.\n\r", ch );
            return;
        }

        if (IS_JUDGE(ch)) {
                victim->stance[STANCE_SS2] = value;
                send_to_char("Ok.\n\r",ch);}
        else
                send_to_char( "Sorry, no can do...\n\r", ch );
        return;
    }
    if ( !str_cmp( arg2, "ss3" ) )
    {
        if ( IS_NPC(victim) )
        {
            send_to_char( "Not on NPC's.\n\r", ch );
            return;
        }

        if ( value < 0 || value > 200 )
        {
            send_to_char( "Stance ss3 range is 0 to 200.\n\r", ch );
            return;
        }

        if (IS_JUDGE(ch)) {
                victim->stance[STANCE_SS3] = value;
                send_to_char("Ok.\n\r",ch);}
        else
                send_to_char( "Sorry, no can do...\n\r", ch );
        return;
    }
    if ( !str_cmp( arg2, "pizza" ) )
    {
        if ( IS_NPC(victim) )
        {
            send_to_char( "Not on NPC's.\n\r", ch );
            return;
        }

        if ( value < 0 || value > 200 )
        {
            send_to_char( "Pizza stance range is 0 to 200.\n\r", ch );
            return;
        }

        if (IS_JUDGE(ch)) {
                victim->stance[STANCE_SS4] = value;
                send_to_char("Ok.\n\r",ch);}
        else
                send_to_char( "Sorry, no can do...\n\r", ch );
        return;
    }
    if ( !str_cmp( arg2, "zarius" ) )
    {
        if ( IS_NPC(victim) )
        {
            send_to_char( "Not on NPC's.\n\r", ch );
            return;
        }

        if ( value < 0 || value > 200 )
        {
            send_to_char( "Zarius stance range is 0 to 200.\n\r", ch );
            return;
        }

        if (IS_JUDGE(ch)) {
                victim->stance[STANCE_SS5] = value;
                send_to_char("Ok.\n\r",ch);}
        else
                send_to_char( "Sorry, no can do...\n\r", ch );
        return;
    }
                
    if ( !str_cmp( arg2, "purple" ) )
    {
        if ( IS_NPC(victim) )
        {
            send_to_char( "Not on NPC's.\n\r", ch );
            return;
        }
            
    if (IS_JUDGE(ch))
    {
                victim->spl[PURPLE_MAGIC] = value;
      send_to_char("Ok.\n\r", ch);
    }
        else
                send_to_char( "Sorry, no can do...\n\r", ch );
        return;
    }

    if ( !str_cmp( arg2, "stances") )
    {
      int i;
                
    if (IS_NPC(victim))
      return;
    if (value > 200 || value < 0)
      return;
      for (i = 1; i < 18; i++)
        victim->stance[i] = value;
      return;
    }
    if ( !str_cmp( arg2, "spells" ) )
    {
        if (IS_NPC(victim))
        return;

        if (!IS_CREATOR(ch))
        {
          do_pset(ch,"");
          return;
        }

        if (value > 32000 || value < -32000)
            return;

        victim->spl[RED_MAGIC]    = value;
        victim->spl[PURPLE_MAGIC] = value;
        victim->spl[GREEN_MAGIC]  = value;
        victim->spl[BLUE_MAGIC]   = value;
        victim->spl[YELLOW_MAGIC] = value;

        return;
            
     }
         
    if ( !str_cmp( arg2, "red" ) )
    {
        if ( IS_NPC(victim) )
        {
            send_to_char( "Not on NPC's.\n\r", ch );
            return;
        }

        if (IS_JUDGE(ch)) {
                victim->spl[RED_MAGIC] = value;
                send_to_char("Ok.\n\r",ch);}
        else
                send_to_char( "Sorry, no can do...\n\r", ch );
        return;
    }           

    if ( !str_cmp( arg2, "blue" ) )
    {
        if ( IS_NPC(victim) )
        {
            send_to_char( "Not on NPC's.\n\r", ch );
            return;
        }
         
        if (IS_JUDGE(ch)) {
                victim->spl[BLUE_MAGIC] = value;
                send_to_char("Ok.\n\r",ch);}
        else
                send_to_char( "Sorry, no can do...\n\r", ch );
        return;
    }

    if ( !str_cmp( arg2, "green" ) )
    {
        if ( IS_NPC(victim) )
        {
            send_to_char( "Not on NPC's.\n\r", ch );
            return;
        }
      
        if (IS_JUDGE(ch)) {   
                victim->spl[GREEN_MAGIC] = value;
                send_to_char("Ok.\n\r",ch);}
        else
                send_to_char( "Sorry, no can do...\n\r", ch );
        return;
    }

    if ( !str_cmp( arg2, "yellow" ) )
    {
        if ( IS_NPC(victim) )
        {
            send_to_char( "Not on NPC's.\n\r", ch );
            return;
        }

        if (IS_JUDGE(ch)) {
                victim->spl[YELLOW_MAGIC] = value;
                send_to_char("Ok.\n\r",ch);}
        else
                send_to_char( "Sorry, no can do...\n\r", ch );
        return;
    }

    if ( !str_cmp( arg2, "immune" ) )
    {       
        if ( IS_NPC(victim) )
        {
            send_to_char( "Not on NPC's.\n\r", ch );
            return;
        }
         
        if (arg3 == '\0')
        {
            send_to_char( "pset <victim> immune <immunity>.\n\r", ch );
            return;
        }
                
        if (IS_JUDGE(ch))
        {   
                if (!str_cmp(arg3, "voodoo"))
                {
                  if (IS_SET(victim->immune, IMM_VOODOO))
                  {
                    REMOVE_BIT(victim->immune, IMM_VOODOO);
                    send_to_char("Ok Immunity Removed.\n\r",ch);
                    return;  
                  }
                  else
                  {
                    SET_BIT(victim->immune, IMM_VOODOO);
                    send_to_char("Ok Immunity Added.\n\r",ch);
                    return;
                  }
                }

                if (!str_cmp(arg3, "slash"))
                {
                  if (IS_SET(victim->immune, IMM_SLASH))
                  {
                    REMOVE_BIT(victim->immune, IMM_SLASH);
                    send_to_char("Ok Immunity Removed.\n\r",ch);
                    return;  
                  }
                  else
                  {
                    SET_BIT(victim->immune, IMM_SLASH);
                    send_to_char("Ok Immunity Added.\n\r",ch);
                    return;   
                  }
                }
        
                if (!str_cmp(arg3, "stab"))
                {
                  if (IS_SET(victim->immune, IMM_STAB))
                  {
                    REMOVE_BIT(victim->immune, IMM_STAB);
                    send_to_char("Ok Immunity Removed.\n\r",ch);
                    return;  
                  }
                  else
                  {
                    SET_BIT(victim->immune, IMM_STAB);
                    send_to_char("Ok Immunity Added.\n\r",ch);
                    return;
                  }
                }

                if (!str_cmp(arg3, "smash"))
                {
                  if (IS_SET(victim->immune, IMM_SMASH))
                  {
                    REMOVE_BIT(victim->immune, IMM_SMASH);
                    send_to_char("Ok Immunity Removed.\n\r",ch);
                    return;  
                  }
                  else
                  {
                    SET_BIT(victim->immune, IMM_SMASH);
                    send_to_char("Ok Immunity Added.\n\r",ch);
                    return;
                  }
                }

                if (!str_cmp(arg3, "anmial"))
                {
                  if (IS_SET(victim->immune, IMM_ANIMAL))
                  {
                    REMOVE_BIT(victim->immune, IMM_ANIMAL);
                    send_to_char("Ok Immunity Removed.\n\r",ch);
                    return;
                  }
                  else
                  {
                    SET_BIT(victim->immune, IMM_ANIMAL);
                    send_to_char("Ok Immunity Added.\n\r",ch);
                    return;
                  }
                }
         
                if (!str_cmp(arg3, "misc"))
                {  
                  if (IS_SET(victim->immune, IMM_MISC))
                  {
                    REMOVE_BIT(victim->immune, IMM_MISC);
                    send_to_char("Ok Immunity Removed.\n\r",ch);
                    return;
                  }
                  else
                  {
                    SET_BIT(victim->immune, IMM_MISC);
                    send_to_char("Ok Immunity Added.\n\r",ch);
                    return;
                  }
                }
      
                if (!str_cmp(arg3, "charm"))
                {  
                  if (IS_SET(victim->immune, IMM_CHARM))
                  {
                    REMOVE_BIT(victim->immune, IMM_CHARM);
                    send_to_char("Ok Immunity Removed.\n\r",ch);
                    return;
                  }
                  else
                  {
                    SET_BIT(victim->immune, IMM_CHARM);
                    send_to_char("Ok Immunity Added.\n\r",ch);
                    return;
                  }
                }
                if (!str_cmp(arg3, "heat"))
                {
                  if (IS_SET(victim->immune, IMM_HEAT))
                  {
                    REMOVE_BIT(victim->immune, IMM_HEAT);
                    send_to_char("Ok Immunity Removed.\n\r",ch);
                    return;
                  }
                  else
                  {
                    SET_BIT(victim->immune, IMM_HEAT);
                    send_to_char("Ok Immunity Added.\n\r",ch);
                    return;
                  }   
                }  
                if (!str_cmp(arg3, "cold"))
                {
                  if (IS_SET(victim->immune, IMM_COLD))
                  {
                    REMOVE_BIT(victim->immune, IMM_COLD);
                    send_to_char("Ok Immunity Removed.\n\r",ch);
                    return;
                  }
                  else
                  {
                    SET_BIT(victim->immune, IMM_COLD);
                    send_to_char("Ok Immunity Added.\n\r",ch);
                    return;
                  }
                }

                if (!str_cmp(arg3, "lightning")) 
                {
                  if (IS_SET(victim->immune, IMM_LIGHTNING))
                  {
                    REMOVE_BIT(victim->immune, IMM_LIGHTNING);
                    send_to_char("Ok Immunity Removed.\n\r",ch);
                    return;
                  }
                  else
                  {
                    SET_BIT(victim->immune, IMM_LIGHTNING);
                    send_to_char("Ok Immunity Added.\n\r",ch);
                    return;
                  }
                }

                if (!str_cmp(arg3, "acid"))
                {
                  if (IS_SET(victim->immune, IMM_ACID))
                  {
                    REMOVE_BIT(victim->immune, IMM_ACID);
                    send_to_char("Ok Immunity Removed.\n\r",ch);
                    return;
                  }
                  else
                  {
                    SET_BIT(victim->immune, IMM_ACID);
                    send_to_char("Ok Immunity Added.\n\r",ch);  
                    return;
                  }
                }
                   
                if (!str_cmp(arg3, "shield"))
                {
                  if (IS_SET(victim->immune, IMM_SHIELDED))
                  {
                    REMOVE_BIT(victim->immune, IMM_SHIELDED);
                    send_to_char("Ok Immunity Removed.\n\r",ch);
                    return;
                  }
                  else
                  {
                    SET_BIT(victim->immune, IMM_SHIELDED);
                    send_to_char("Ok Immunity Added.\n\r",ch);
                    return;
                  }   
                }  
                    
                if (!str_cmp(arg3, "hurl"))
                {
                  if (IS_SET(victim->immune, IMM_HURL))
                  {
                    REMOVE_BIT(victim->immune, IMM_HURL);
                    send_to_char("Ok Immunity Removed.\n\r",ch);
                    return;
                  }
                  else
                  {
                    SET_BIT(victim->immune, IMM_HURL);
                    send_to_char("Ok Immunity Added.\n\r",ch);
                    return;
                  }
                }
                    
                if (!str_cmp(arg3, "backstab"))
                {  
                  if (IS_SET(victim->immune, IMM_BACKSTAB))
                  {
                    REMOVE_BIT(victim->immune, IMM_BACKSTAB);
                    send_to_char("Ok Immunity Removed.\n\r",ch);
                    return;
                  }
                  else
                  {
                    SET_BIT(victim->immune, IMM_BACKSTAB);
                    send_to_char("Ok Immunity Added.\n\r",ch);
                    return;
                  }
                }
                    
                if (!str_cmp(arg3, "kick"))
                {  
                  if (IS_SET(victim->immune, IMM_KICK))
                  {
                    REMOVE_BIT(victim->immune, IMM_KICK);
                    send_to_char("Ok Immunity Removed.\n\r",ch);
                    return;
                  }
                  else
                  {
                    SET_BIT(victim->immune, IMM_KICK);
                    send_to_char("Ok Immunity Added.\n\r",ch);
                    return;
                  }
                }
                    
                if (!str_cmp(arg3, "disarm"))
                {  
                  if (IS_SET(victim->immune, IMM_DISARM))
                  {
                    REMOVE_BIT(victim->immune, IMM_DISARM);
                    send_to_char("Ok Immunity Removed.\n\r",ch);
                    return;
                  }
                  else
                  {
                    SET_BIT(victim->immune, IMM_DISARM);
                    send_to_char("Ok Immunity Added.\n\r",ch);
                    return;
                  }
                }
                    
                if (!str_cmp(arg3, "steal"))
                {     
                  if (IS_SET(victim->immune, IMM_STEAL))
                  { 
                    REMOVE_BIT(victim->immune, IMM_STEAL);
                    send_to_char("Ok Immunity Removed.\n\r",ch);
                    return;
                  }
                  else
                  {
                    SET_BIT(victim->immune, IMM_STEAL);
                    send_to_char("Ok Immunity Added.\n\r",ch);
                    return;
                  }
                }
                    
                if (!str_cmp(arg3, "sleep"))
                {  
                  if (IS_SET(victim->immune, IMM_SLEEP))
                  { 
                    REMOVE_BIT(victim->immune, IMM_SLEEP);
                    send_to_char("Ok Immunity Removed.\n\r",ch);
                    return;
                  }
                  else
                  {
                    SET_BIT(victim->immune, IMM_SLEEP);
                    send_to_char("Ok Immunity Added.\n\r",ch);
                    return;
                  }
                }
                    
                if (!str_cmp(arg3, "sunlight"))
                {  
                  if (IS_SET(victim->immune, IMM_SUNLIGHT))
                  { 
                    REMOVE_BIT(victim->immune, IMM_SUNLIGHT);
                    send_to_char("Ok Immunity Removed.\n\r",ch);
                    return;
                  }
                  else
                  {
                    SET_BIT(victim->immune, IMM_SUNLIGHT);
                    send_to_char("Ok Immunity Added.\n\r",ch);
                    return;
                  }
                }
                    
                if (!str_cmp(arg3, "all"))
                {  
                    SET_BIT(victim->immune, IMM_DRAIN);
                    SET_BIT(victim->immune, IMM_VOODOO);
                    SET_BIT(victim->immune, IMM_SLASH);
                    SET_BIT(victim->immune, IMM_STAB);
                    SET_BIT(victim->immune, IMM_SMASH);  
                    SET_BIT(victim->immune, IMM_ANIMAL);
                    SET_BIT(victim->immune, IMM_MISC);
                    SET_BIT(victim->immune, IMM_CHARM);
                    SET_BIT(victim->immune, IMM_HEAT);
                    SET_BIT(victim->immune, IMM_COLD);
                    SET_BIT(victim->immune, IMM_LIGHTNING);
                    SET_BIT(victim->immune, IMM_ACID);
                    SET_BIT(victim->immune, IMM_HURL);  
                    SET_BIT(victim->immune, IMM_BACKSTAB);
                    SET_BIT(victim->immune, IMM_KICK);
                    SET_BIT(victim->immune, IMM_DISARM);
                    SET_BIT(victim->immune, IMM_STEAL);
                    SET_BIT(victim->immune, IMM_SLEEP);
                    send_to_char("Ok All Immunities Added.\n\r",ch);
                    return;
                }
                    
                send_to_char("No such immunity exists.\n\r",ch);
                return;
        }
        else
                send_to_char( "Sorry, no can do...\n\r", ch );
        return;
    }
                    
    if ( !str_cmp( arg2, "weapon" ) )
    {
        if ( IS_NPC(victim) )
        {           
            send_to_char( "Not on NPC's.\n\r", ch );
            return;
        }
                    
        argument = one_argument( argument, arg4 );
        /*
         * Snarf the value (which need not be numeric).
         */
        value = is_number( arg4 ) ? atoi( arg4 ) : -1;
                   
    if (value < 0 || value > 2000)
        {
      send_to_char("Weapon skill range is 0 to 2000.\n\r", ch);
            return; 
        }
                  
        if (IS_JUDGE(ch))
        {
                if (!str_cmp(arg3, "unarmed"))
                {
                  victim->wpn[0] = value;
                  send_to_char("Ok.\n\r",ch);
                  return;
                }
                    
                if (!str_cmp(arg3, "slice"))
                {  
                  victim->wpn[1] = value;
                  send_to_char("Ok.\n\r",ch);
                  return;
                }  
                    
                if (!str_cmp(arg3, "stab"))
                {
                  victim->wpn[2] = value;
                  send_to_char("Ok.\n\r",ch);
                  return;
                }
                    
                if (!str_cmp(arg3, "slash"))
                {
                  victim->wpn[3] = value;
                  send_to_char("Ok.\n\r",ch);
                  return;
                }
                    
                if (!str_cmp(arg3, "whip"))
                {
                  victim->wpn[4] = value;
                  send_to_char("Ok.\n\r",ch);
                  return;  
                }
                    
                if (!str_cmp(arg3, "claw"))
                {
                  victim->wpn[5] = value;
                  send_to_char("Ok.\n\r",ch);
                  return;
                }
     
                if (!str_cmp(arg3, "blast"))
                {
                  victim->wpn[6] = value;
                  send_to_char("Ok.\n\r",ch);
                  return;
                }
            
                if (!str_cmp(arg3, "pound"))
                {   
                  victim->wpn[7] = value;
                  send_to_char("Ok.\n\r",ch);
                  return;
                }

                if (!str_cmp(arg3, "crush"))
                {
                  victim->wpn[8] = value;
                  send_to_char("Ok.\n\r",ch);
                  return;
                }
            
                if (!str_cmp(arg3, "grep"))
                {
                  victim->wpn[9] = value;
                  send_to_char("Ok.\n\r",ch);
                  return;
                }
                 
                if (!str_cmp(arg3, "bite"))
                {
                  victim->wpn[10] = value;
                  send_to_char("Ok.\n\r",ch);
                  return;
                }
                   
                if (!str_cmp(arg3, "pierce"))
                {
                  victim->wpn[11] = value;
                  send_to_char("Ok.\n\r",ch);
                  return;
                }
                 
                if (!str_cmp(arg3, "suck"))
                {
                  victim->wpn[12] = value;
                  send_to_char("Ok.\n\r",ch);
                  return;
                }
                 
                if (!str_cmp(arg3, "all"))
                {
                  victim->wpn[0] = value;
                  victim->wpn[1] = value;
                  victim->wpn[2] = value;
                  victim->wpn[3] = value;  
                  victim->wpn[4] = value;
                  victim->wpn[5] = value;
                  victim->wpn[6] = value;
                  victim->wpn[7] = value;
                  victim->wpn[8] = value;
                  victim->wpn[8] = value;
                  victim->wpn[9] = value;  
                  victim->wpn[10] = value;
                  victim->wpn[11] = value;
                  victim->wpn[12] = value;   
                  send_to_char("Ok.\n\r",ch);
                  return;
                }
                send_to_char("No such weapon skill exists.\n\r",ch);
                return;
        }
        else
                send_to_char( "Sorry, no can do...\n\r", ch );
        return;  
    }       
                
    /*
     * Generate usage message.
     */
    do_pset( ch, "" );   
    return;
}

void do_paradox(CHAR_DATA * ch, char *argument)
{
        char arg[MAX_INPUT_LENGTH];
        CHAR_DATA *victim;

        argument = one_argument(argument, arg);
                  
  if (arg[0] == '\0')
  {
                send_to_char("Paradox whom?\n\r", ch );
    return;
  }
                  
    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
        send_to_char( "They aren't here.\n\r", ch );
        return;
    }
  if (!IS_NPC(victim))
  {
        paradox(victim);
        send_to_char("Done!\n\r", ch );
  }
  else
    send_to_char("Not on NPCs.\n\r", ch);
  return;
}

void paradox( CHAR_DATA *ch )
{
    char            buf[MAX_STRING_LENGTH];
                 
    send_to_char("The sins of your past strike back!\n\r",  ch);
    send_to_char("The paradox has come for your soul!\n\r",  ch);
  if (ch->sex == SEX_MALE)
    sprintf(buf, "#C%s #pscreams in agony as the #RP#Ga#RR#Ga#RD#Go#RX#p wrecks his puny mortal body#n", ch->name);
  else
    sprintf(buf, "#C%s #pscreams in agony as the #RP#Ga#RR#Ga#RD#Go#RX#p wrecks her puny mortal body#n", ch->name);
    do_info(ch, buf);
    ch->hit     =  -10;
  ch->max_move = (ch->max_move * 90) / 100;
  ch->max_mana = (ch->max_mana * 90) / 100;
    update_pos( ch );
    do_escape(ch, "");
    SET_BIT(ch->extra, TIED_UP);   
    SET_BIT(ch->extra, GAGGED);
    SET_BIT(ch->extra, BLINDFOLDED);
                  
    return;
}

void do_wizhelp( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    int cmd;
    int col;
 
    col = 0;
    for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
    {
        if ( cmd_table[cmd].level > LEVEL_HERO
        &&   cmd_table[cmd].level <= get_trust( ch ) )
	{
	    sprintf( buf, "%-12s", cmd_table[cmd].name );
	    send_to_char( buf, ch );
	    if ( ++col % 6 == 0 )
		send_to_char( "\n\r", ch );
	}
    }
 
    if ( col % 6 != 0 )
	send_to_char( "\n\r", ch );
    return;
}

void do_bamfin( CHAR_DATA *ch, char *argument )
{
    if ( !IS_NPC(ch) )
    {
	smash_tilde( argument );
	free_string( ch->pcdata->bamfin );
	ch->pcdata->bamfin = str_dup( argument );
	send_to_char( "Ok.\n\r", ch );
    }
    return;
}

void do_bamfout( CHAR_DATA *ch, char *argument )
{
    if ( !IS_NPC(ch) )
    {
	smash_tilde( argument );
	free_string( ch->pcdata->bamfout );
	ch->pcdata->bamfout = str_dup( argument );
	send_to_char( "Ok.\n\r", ch );
    }
    return;
}

void do_nosummon( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];

    one_argument( argument, arg );

  if (IS_NPC(ch))
    return;

    if ( arg[0] == '\0')
    {
	send_to_char( "Do you wish to switch summon ON or OFF?\n\r", ch );
	return;
    }

    if (IS_IMMUNE(ch, IMM_SUMMON) && !str_cmp(arg,"off"))
    {
	REMOVE_BIT(ch->immune, IMM_SUMMON);
	send_to_char("You now cant be the target of summon and portal.\n\r", ch);
    }
  else if (!IS_IMMUNE(ch, IMM_SUMMON) && !str_cmp(arg, "off"))
  {
	send_to_char("But it is already off!\n\r", ch);
    return;
  }
    else if (!IS_IMMUNE(ch, IMM_SUMMON) && !str_cmp(arg,"on"))
    {
	SET_BIT(ch->immune, IMM_SUMMON);
	send_to_char("You now can be the target of summon and portal.\n\r", ch);
    }
  else if (IS_IMMUNE(ch, IMM_SUMMON) && !str_cmp(arg, "on"))
  {
	send_to_char("But it is already on!\n\r", ch);
    return;
  }
    else
	send_to_char( "Do you wish to switch it ON or OFF?\n\r", ch );
    return;
}

void do_transport( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];

    one_argument( argument, arg );

  if (IS_NPC(ch))
    return;

    if ( arg[0] == '\0')
    {
	send_to_char( "Do you wish to switch transport ON or OFF?\n\r", ch );
	return;
    }

    if (IS_IMMUNE(ch, IMM_TRANSPORT) && !str_cmp(arg,"off"))
    {
	REMOVE_BIT(ch->immune, IMM_TRANSPORT);
	send_to_char("You can no longer be the target of transport spells.\n\r", ch);
    }
    else if (!IS_IMMUNE(ch, IMM_TRANSPORT) && !str_cmp(arg,"off")) {
	send_to_char("But it is already off!\n\r", ch);
	return;}
    else if (!IS_IMMUNE(ch, IMM_TRANSPORT) && !str_cmp(arg,"on"))
    {
	SET_BIT(ch->immune, IMM_TRANSPORT);
	send_to_char("You can now be the target of transport spells.\n\r", ch);
    }
    else if (IS_IMMUNE(ch, IMM_TRANSPORT) && !str_cmp(arg,"on")) {
	send_to_char("But it is already on!\n\r", ch);
	return;}
    else
	send_to_char( "Do you wish to switch it ON or OFF?\n\r", ch );
    return;
}

void do_deny( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
  char arg2[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    char buf[MAX_STRING_LENGTH];
  int days;

  argument = one_argument(argument, arg);
  one_argument(argument, arg2);

    if ( arg[0] == '\0' )
    {
	send_to_char( "Deny whom?\n\r", ch );
	return;
    }
  days = atoi(arg2);
  if (days < 1 || days > 10)
  {
    send_to_char("Between 1 and 10 days please.\n\r", ch);
    return;
  }
    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( IS_NPC(victim) )
    {
	send_to_char( "Not on NPC's.\n\r", ch );
	return;
    }
    if ( get_trust( victim ) >= get_trust( ch ) )
    {
	send_to_char( "You failed.\n\r", ch );
	return;
    }

    SET_BIT(victim->act, PLR_DENY);
  victim->pcdata->denied = current_time + (days * 24L * 3600L);
  sprintf(buf, "You have been denied access for %d days.\n\r", days);
  send_to_char(buf, victim);
    send_to_char( "OK.\n\r", ch );
    victim->fight_timer = 0;
    victim->position = POS_STANDING;
    do_quit( victim, "" );

    return;
}



void do_disconnect( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    DESCRIPTOR_DATA *d;
    CHAR_DATA *victim;

    one_argument( argument, arg );
    if ( arg[0] == '\0' )
    {
	send_to_char( "Disconnect whom?\n\r", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( victim->desc == NULL )
    {
	act( "$N doesn't have a descriptor.", ch, NULL, victim, TO_CHAR );
	return;
    }

    for ( d = descriptor_list; d != NULL; d = d->next )
    {
	if ( d == victim->desc )
	{
	    close_socket( d );
	    send_to_char( "Ok.\n\r", ch );
	    return;
	}
    }

    bug( "Do_disconnect: desc not found.", 0 );
    send_to_char( "Descriptor not found!\n\r", ch );
    return;
}

void do_info( CHAR_DATA *ch, char *argument )
{
    DESCRIPTOR_DATA *d;
  char buf[MAX_STRING_LENGTH];
    
    if ( argument[0] == '\0' )
    {
	return;
    }

  sprintf(buf, "#b-=#B[ #RInfo #B]#b=-#n #w%s#n\n\r", argument);

    for ( d = descriptor_list; d != NULL; d = d->next )
    {
	if ( d->connected == CON_PLAYING && d->character != NULL && !IS_SET(d->character->deaf, CHANNEL_INFO) )
	{
      send_to_char(buf, d->character);
	}
    }

    return;
}

void do_ainfo( CHAR_DATA *ch, char *argument )
{
    DESCRIPTOR_DATA *d;
  char buf[MAX_STRING_LENGTH];
    
    if ( argument[0] == '\0' )
    {
	return;
    }

  sprintf(buf, "#C@#D[#yxxx#D]#w(#W>>>#BArena#W>>#r>#R> #w%s#n\n\r", argument);

    for ( d = descriptor_list; d != NULL; d = d->next )
    {
	if ( d->connected == CON_PLAYING && d->character != NULL && !IS_SET(d->character->deaf, CHANNEL_INFO) )
	{
      send_to_char(buf, d->character);
	}
    }

    return;
}


void do_hint( CHAR_DATA *ch, char *argument )
{
    DESCRIPTOR_DATA *d;
  char buf[MAX_STRING_LENGTH];
    
    if ( argument[0] == '\0' )
    {
	return;
    }

  sprintf(buf, "#P<- #GHint #P->#n %s\n\r", argument);

    for ( d = descriptor_list; d != NULL; d = d->next )
    {
	if ( d->connected == CON_PLAYING && d->character != NULL && !IS_SET(d->character->deaf, CHANNEL_HINT) )
	{
      send_to_char(buf, d->character);
	}
    }

    return;
}

void logchan( char *argument )
{
    CHAR_DATA *ch;
    DESCRIPTOR_DATA *d;
    
    if ( argument[0] == '\0' )
    {
	return;
    }

    for ( d = descriptor_list; d != NULL; d = d->next )
    {
    if ((ch = d->character) == NULL)
      continue;
    if ((d->connected == CON_PLAYING) && IS_JUDGE(ch) && !IS_SET(ch->deaf, CHANNEL_LOG))
	{
		//wiznet( NULL, WIZ_LOGS, 0, argument );
	    send_to_char( "[", ch );
	    send_to_char( argument, ch );
	    send_to_char( "]\n\r",  ch );
	}
    }

    return;
}

void do_echo( CHAR_DATA *ch, char *argument )
{
    DESCRIPTOR_DATA *d;
    
    if ( argument[0] == '\0' )
    {
	send_to_char( "Echo what?\n\r", ch );
	return;
    }

    for ( d = descriptor_list; d != NULL; d = d->next )
    {
	if ( d->connected == CON_PLAYING )
	{
	    send_to_char( argument, d->character );
	    send_to_char( "\n\r",   d->character );
	}
    }

    return;
}

void do_recho( CHAR_DATA *ch, char *argument )
{
    DESCRIPTOR_DATA *d;
    
    if ( argument[0] == '\0' )
    {
	send_to_char( "Recho what?\n\r", ch );
	return;
    }

    for ( d = descriptor_list; d != NULL; d = d->next )
    {
	if ( d->connected == CON_PLAYING
	&&   d->character->in_room == ch->in_room )
	{
	    send_to_char( argument, d->character );
	    send_to_char( "\n\r",   d->character );
	}
    }

    return;
}

ROOM_INDEX_DATA *find_location( CHAR_DATA *ch, char *arg )
{
    CHAR_DATA *victim;
    OBJ_DATA *obj;

    if ( is_number(arg) )
	return get_room_index( atoi( arg ) );

    if ( ( victim = get_char_world( ch, arg ) ) != NULL)
	if( can_see(ch, victim) )
	    return victim->in_room;

    if ( ( obj = get_obj_world( ch, arg ) ) != NULL && obj->in_room != NULL)
	return obj->in_room;

    if ( obj != NULL && obj->carried_by != NULL && obj->carried_by->in_room != NULL)
	return obj->carried_by->in_room;

    if ( obj != NULL && obj->in_obj != NULL && obj->in_obj->in_room != NULL)
	return obj->in_obj->in_room;

    if ( obj != NULL && obj->in_obj != NULL && obj->in_obj->carried_by && obj->in_obj->carried_by->in_room != NULL)
	return obj->in_obj->carried_by->in_room;

    return NULL;
}

void do_transfer( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    ROOM_INDEX_DATA *location;
    DESCRIPTOR_DATA *d;
    CHAR_DATA *victim;
    CHAR_DATA *mount;

    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );

    if ( arg1[0] == '\0' )
    {
	send_to_char( "Transfer whom (and where)?\n\r", ch );
	return;
    }

    if ( !str_cmp( arg1, "all" ) )
    {
	for ( d = descriptor_list; d != NULL; d = d->next )
	{
      if (d->connected == CON_PLAYING && d->character != ch && d->character->in_room != NULL && can_see(ch, d->character))
	    {
		char buf[MAX_STRING_LENGTH];

		sprintf( buf, "%s %s", d->character->name, arg2 );
		do_transfer( ch, buf );
	    }
	}
	return;
    }

    /*
     * Thanks to Grodyn for the optional location parameter.
     */
    if ( arg2[0] == '\0' )
    {
	location = ch->in_room;
    }
    else
    {
	if ( ( location = find_location( ch, arg2 ) ) == NULL )
	{
	    send_to_char( "No such location.\n\r", ch );
	    return;
	}

	if ( room_is_private( location ) )
	{
	    send_to_char( "That room is private right now.\n\r", ch );
	    return;
	}
    }

    if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( victim->in_room == NULL )
    {
	send_to_char( "They are in limbo.\n\r", ch );
	return;
    }

    if ( victim->fighting != NULL )
	stop_fighting( victim, TRUE );
    act( "$n disappears in a mushroom cloud.", victim, NULL, NULL, TO_ROOM );
    char_from_room( victim );
    char_to_room( victim, location );
    act( "$n arrives from a puff of smoke.", victim, NULL, NULL, TO_ROOM );
    if ( ch != victim )
	act( "$n has transferred you.", ch, NULL, victim, TO_VICT );
    do_look( victim, "auto" );
    send_to_char( "Ok.\n\r", ch );
  if ((mount = victim->mount) == NULL)
    return;
    char_from_room( mount );
    char_to_room( mount, get_room_index(victim->in_room->vnum) );
    if ( ch != mount )
	act( "$n has transferred you.", ch, NULL, mount, TO_VICT );
    do_look( mount, "auto" );
}

void do_at( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    ROOM_INDEX_DATA *location;
    ROOM_INDEX_DATA *original;
    CHAR_DATA *wch;
    
    argument = one_argument( argument, arg );

    if ( arg[0] == '\0' || argument[0] == '\0' )
    {
	send_to_char( "At where what?\n\r", ch );
	return;
    }

    if ( ( location = find_location( ch, arg ) ) == NULL )
    {
	send_to_char( "No such location.\n\r", ch );
	return;
    }

    if ( room_is_private( location ) )
    {
	send_to_char( "That room is private right now.\n\r", ch );
	return;
    }

    original = ch->in_room;
    char_from_room( ch );
    char_to_room( ch, location );
    interpret( ch, argument );

    /*
     * See if 'ch' still exists before continuing!
     * Handles 'at XXXX quit' case.
     */
    for ( wch = char_list; wch != NULL; wch = wch->next )
    {
	if ( wch == ch )
	{
	    char_from_room( ch );
	    char_to_room( ch, original );
	    break;
	}
    }

    return;
}

void do_goto( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    ROOM_INDEX_DATA *location;
    ROOM_INDEX_DATA *in_room;

    one_argument( argument, arg );
    if ( arg[0] == '\0' )
    {
	send_to_char( "Goto where?\n\r", ch );
	return;
    }

    if ( ( location = find_location( ch, arg ) ) == NULL )
    {
	stc("No such location.\n\r",ch);
	return;
    }

    in_room = ch->in_room;
    if ( ch->fighting )
	stop_fighting( ch, TRUE );

    if ( !IS_SET(ch->act, PLR_WIZINVIS) )
	act( "$n $T", ch, NULL,
	    (ch->pcdata && ch->pcdata->bamfout[0] != '\0')
	    ? ch->pcdata->bamfout : "leaves in a swirling mist.",  TO_ROOM );
    char_from_room( ch );
    char_to_room( ch, location );

    if ( !IS_SET(ch->act, PLR_WIZINVIS) )
	act("$n $T", ch, NULL,
	    (ch->pcdata && ch->pcdata->bamfin[0] != '\0')
	    ? ch->pcdata->bamfin : "appears in a swirling mist.", TO_ROOM );

    do_look( ch, "auto" );

    if ( ch->in_room == in_room )
      return;

    return;
}

void do_rstat( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    ROOM_INDEX_DATA *location;
    OBJ_DATA *obj;
    CHAR_DATA *rch;
    int door;

    one_argument( argument, arg );
    location = ( arg[0] == '\0' ) ? ch->in_room : find_location( ch, arg );
    if ( location == NULL )
    {
	send_to_char( "No such location.\n\r", ch );
	return;
    }

    if ( ch->in_room != location && room_is_private( location ) )
    {
	send_to_char( "That room is private right now.\n\r", ch );
	return;
    }

    sprintf( buf, "Name: '%s.'\n\rArea: '%s'.\n\r",
	location->name,
	location->area->name );
    send_to_char( buf, ch );

    sprintf( buf,
	"Vnum: %d.  Sector: %d.  Light: %d.\n\r",
	location->vnum,
	location->sector_type,
	location->light );
    send_to_char( buf, ch );

    sprintf( buf,
	"Room flags: %d.\n\rDescription:\n\r%s",
	location->room_flags,
	location->description );
    send_to_char( buf, ch );

    if ( location->extra_descr != NULL )
    {
	EXTRA_DESCR_DATA *ed;

	send_to_char( "Extra description keywords: '", ch );
	for ( ed = location->extra_descr; ed; ed = ed->next )
	{
	    send_to_char( ed->keyword, ch );
	    if ( ed->next != NULL )
		send_to_char( " ", ch );
	}
	send_to_char( "'.\n\r", ch );
    }

    send_to_char( "Characters:", ch );
    for ( rch = location->people; rch; rch = rch->next_in_room )
    {
	send_to_char( " ", ch );
	one_argument( rch->name, buf );
	send_to_char( buf, ch );
    }

    send_to_char( ".\n\rObjects:   ", ch );
    for ( obj = location->contents; obj; obj = obj->next_content )
    {
	send_to_char( " ", ch );
	one_argument( obj->name, buf );
	send_to_char( buf, ch );
    }
    send_to_char( ".\n\r", ch );

    for ( door = 0; door <= 5; door++ )
    {
	EXIT_DATA *pexit;

	if ( ( pexit = location->exit[door] ) != NULL )
	{
	    sprintf( buf,
		"Door: %d.  To: %d.  Key: %d.  Exit flags: %d.\n\rKeyword: '%s'.  Description: %s",

		door,
		pexit->to_room != NULL ? pexit->to_room->vnum : 0,
	    	pexit->key,
	    	pexit->exit_info,
	    	pexit->keyword,
	    	pexit->description[0] != '\0'
		    ? pexit->description : "(none).\n\r" );
	    send_to_char( buf, ch );
	}
    }

    return;
}

void do_ostat( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    char nm1[40];
    char nm2[40];
    AFFECT_DATA *paf;
    OBJ_DATA *obj;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Ostat what?\n\r", ch );
	return;
    }

    if ( ( obj = get_obj_world( ch, arg ) ) == NULL )
    {
	send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
	return;
    }

    if (obj->questmaker != NULL && strlen(obj->questmaker) > 1)
	sprintf(nm1,obj->questmaker); else sprintf(nm1,"None");
    if (obj->questowner != NULL && strlen(obj->questowner) > 1)
	sprintf(nm2,obj->questowner); else sprintf(nm2,"None");

    sprintf( buf, "Name: %s.\n\r",
	obj->name );
    send_to_char( buf, ch );

    sprintf( buf, "Vnum: %d.  Type: %s.\n\r",
	obj->pIndexData->vnum, item_type_name( obj ) );
    send_to_char( buf, ch );

    sprintf( buf, "Short description: %s.\n\rLong description: %s\n\r",
	obj->short_descr, obj->description );
    send_to_char( buf, ch );

    sprintf( buf, "Object creator: %s.  Object owner: %s.  Quest points: %d.\n\r", nm1, nm2, obj->points );
    send_to_char( buf, ch );
    if (obj->quest != 0)
    {
    	send_to_char( "Quest selections:", ch );
    	if (IS_SET(obj->quest,QUEST_STR)) send_to_char(" Str",ch);
    	if (IS_SET(obj->quest,QUEST_DEX)) send_to_char(" Dex",ch);
    	if (IS_SET(obj->quest,QUEST_INT)) send_to_char(" Int",ch);
    	if (IS_SET(obj->quest,QUEST_WIS)) send_to_char(" Wis",ch);
    	if (IS_SET(obj->quest,QUEST_CON)) send_to_char(" Con",ch);
    	if (IS_SET(obj->quest,QUEST_HIT)) send_to_char(" Hp",ch);
    	if (IS_SET(obj->quest,QUEST_MANA)) send_to_char(" Mana",ch);
    	if (IS_SET(obj->quest,QUEST_MOVE)) send_to_char(" Move",ch);
    	if (IS_SET(obj->quest,QUEST_HITROLL)) send_to_char(" Hit",ch);
    	if (IS_SET(obj->quest,QUEST_DAMROLL)) send_to_char(" Dam",ch);
    	if (IS_SET(obj->quest,QUEST_AC)) send_to_char(" Ac",ch);
    	send_to_char( ".\n\r", ch );
    }
    sprintf( buf, "Wear bits: %d.  Extra bits: %s.\n\r",
	obj->wear_flags, extra_bit_name( obj->extra_flags ) );
    send_to_char( buf, ch );

  sprintf(buf, "Weight: %d/%d.  OwnerID : %d.\n\r", obj->weight, get_obj_weight(obj), obj->ownerid);
    send_to_char( buf, ch );

    sprintf( buf, "Cost: %d.  Timer: %d.  Level: %d.\n\r",
	obj->cost, obj->timer, obj->level );
    send_to_char( buf, ch );

    sprintf( buf,
	"In room: %d.  In object: %s.  Carried by: %s.  Wear_loc: %d.\n\r",
	obj->in_room    == NULL    ?        0 : obj->in_room->vnum,
	obj->in_obj     == NULL    ? "(none)" : obj->in_obj->short_descr,
	obj->carried_by == NULL    ? "(none)" : obj->carried_by->name,
	obj->wear_loc );
    send_to_char( buf, ch );
    
    sprintf( buf, "Values: %d %d %d %d.\n\r",
	obj->value[0], obj->value[1], obj->value[2], obj->value[3] );
    send_to_char( buf, ch );

    if ( obj->extra_descr != NULL || obj->pIndexData->extra_descr != NULL )
    {
	EXTRA_DESCR_DATA *ed;

	send_to_char( "Extra description keywords: '", ch );

	for ( ed = obj->extra_descr; ed != NULL; ed = ed->next )
	{
	    send_to_char( ed->keyword, ch );
	    if ( ed->next != NULL )
		send_to_char( " ", ch );
	}

	for ( ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next )
	{
	    send_to_char( ed->keyword, ch );
	    if ( ed->next != NULL )
		send_to_char( " ", ch );
	}

	send_to_char( "'.\n\r", ch );
    }

    for ( paf = obj->affected; paf != NULL; paf = paf->next )
    {
	sprintf( buf, "Affects %s by %d.\n\r",
	    affect_loc_name( paf->location ), paf->modifier );
	send_to_char( buf, ch );
    }

    for ( paf = obj->pIndexData->affected; paf != NULL; paf = paf->next )
    {
	sprintf( buf, "Affects %s by %d.\n\r",
	    affect_loc_name( paf->location ), paf->modifier );
	send_to_char( buf, ch );
    }

    return;
}

void do_mstat( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    AFFECT_DATA *paf;
    CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Mstat whom?\n\r", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    sprintf( buf, "Name: %s.\n\r",
	victim->name );
    send_to_char( buf, ch );

    sprintf( buf, "Vnum: %d.  Sex: %s.  Room: %d.\n\r",
	IS_NPC(victim) ? victim->pIndexData->vnum : 0,
	victim->sex == SEX_MALE    ? "male"   :
	victim->sex == SEX_FEMALE  ? "female" : "neutral",
	victim->in_room == NULL    ?        0 : victim->in_room->vnum
	);
    send_to_char( buf, ch );

    sprintf( buf, "Str: %d.  Int: %d.  Wis: %d.  Dex: %d.  Con: %d.\n\r",
	get_curr_str(victim),
	get_curr_int(victim),
	get_curr_wis(victim),
	get_curr_dex(victim),
	get_curr_con(victim) );
    send_to_char( buf, ch );

    sprintf( buf, "Hp: %d/%d.  Mana: %d/%d.  Move: %d/%d.  Primal: %d.\n\r",
	victim->hit,         victim->max_hit,
	victim->mana,        victim->max_mana,
	victim->move,        victim->max_move,
	victim->practice );
    send_to_char( buf, ch );
	
  sprintf(buf, "Lv: %d.  Align: %d.  AC: %d.  Exp: %d.\n\r", victim->level, victim->alignment, char_ac(victim), victim->exp);
    send_to_char( buf, ch );
    
    sprintf( buf, "Generation: %d.  Genexp %d.\n\r", victim->generation, victim->genexp);
    stc(buf, ch);

    sprintf( buf, "Hitroll: %d.  Damroll: %d.  Position: %d.  Wimpy: %d.\n\r",
	char_hitroll(victim), char_damroll(victim),
	victim->position,    victim->wimpy );
    send_to_char( buf, ch );
	
    sprintf( buf, "Fighting: %s.\n\r",
	victim->fighting ? victim->fighting->name : "(none)" );
    send_to_char( buf, ch );

    if ( !IS_NPC(victim) )
    {
	sprintf( buf,
	    "Thirst: %d.  Full: %d.  Drunk: %d.  Saving throw: %d.\n\r",
	    victim->pcdata->condition[COND_THIRST],
	    victim->pcdata->condition[COND_FULL],
	    victim->pcdata->condition[COND_DRUNK],
	    victim->saving_throw );
	send_to_char( buf, ch );

	if (IS_CLASS(victim, CLASS_VAMPIRE) || IS_CLASS(victim, CLASS_WEREWOLF))
	{
	    sprintf( buf, "Rage: %d. ", victim->rage);
	    send_to_char( buf, ch );
	    if (IS_CLASS(victim, CLASS_VAMPIRE))
	    {
		sprintf( buf, "Beast: %d. ", victim->beast);
		send_to_char( buf, ch );
		sprintf( buf, "Blood: %d.", victim->pcdata->condition[COND_THIRST]);
		send_to_char( buf, ch );
	    }
	    send_to_char( "\n\r", ch );
	}

	if (IS_CLASS(victim, CLASS_DEMON))
	{
	    sprintf( buf, "Demonic armor: %d pieces. ", victim->pcdata->stats[DEMON_POWER]);
	    send_to_char( buf, ch );
	    sprintf( buf, "Power: %d (%d).",
		victim->pcdata->stats[DEMON_CURRENT], victim->pcdata->stats[DEMON_TOTAL]);
	    send_to_char( buf, ch );
	    send_to_char( "\n\r", ch );
	}
    }

    sprintf( buf, "Carry number: %d.  Carry weight: %d.\n\r",
	victim->carry_number, victim->carry_weight );
    send_to_char( buf, ch );

    sprintf( buf, "Age: %d.  Played: %d.  Timer: %d.  Act: %d.\n\r",
	get_age( victim ), (int) victim->played, victim->timer, victim->act );
    send_to_char( buf, ch );

    sprintf( buf, "Master: %s.  Leader: %s.  Affected by: %s.\n\r",
	victim->master      ? victim->master->name   : "(none)",
	victim->leader      ? victim->leader->name   : "(none)",
	affect_bit_name( victim->affected_by ) );
    send_to_char( buf, ch );

    if ( !IS_NPC( victim ) )    /* OLC */
    {
        sprintf( buf, "Security: %d.\n\r", victim->pcdata->security );
	send_to_char( buf, ch );
    }


    sprintf( buf, "Short description: %s.\n\rLong  description: %s",
	victim->short_descr,
	victim->long_descr[0] != '\0' ? victim->long_descr : "(none).\n\r" );
    send_to_char( buf, ch );

    if ( IS_NPC(victim) && victim->spec_fun != 0 )
	send_to_char( "Mobile has spec fun.\n\r", ch );


    for ( paf = victim->affected; paf != NULL; paf = paf->next )
    {
	sprintf( buf,
	    "Spell: '%s' modifies %s by %d for %d hours with bits %s.\n\r",
	    skill_table[(int) paf->type].name,
	    affect_loc_name( paf->location ),
	    paf->modifier,
	    paf->duration,
	    affect_bit_name( paf->bitvector )
	    );
	send_to_char( buf, ch );
    }

    return;
}



void do_mfind( CHAR_DATA *ch, char *argument )
{
    extern int top_mob_index;
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    MOB_INDEX_DATA *pMobIndex;
    int vnum;
    int nMatch;
    bool fAll;
    bool found;

    one_argument( argument, arg );
    if ( arg[0] == '\0' )
    {
	send_to_char( "Mfind whom?\n\r", ch );
	return;
    }

    fAll	= FALSE;
    found	= FALSE;
    nMatch	= 0;

    /*
     * Yeah, so iterating over all vnum's takes 10,000 loops.
     * Get_mob_index is fast, and I don't feel like threading another link.
     * Do you?
     * -- Furey
     */
    for ( vnum = 0; nMatch < top_mob_index; vnum++ )
    {
	if ( ( pMobIndex = get_mob_index( vnum ) ) != NULL )
	{
	    nMatch++;
	    if ( fAll || is_name( arg, pMobIndex->player_name ) )
	    {
		found = TRUE;
        sprintf(buf, "[%5d] %s\n\r", pMobIndex->vnum, capitalize(pMobIndex->short_descr));
		send_to_char( buf, ch );
	    }
	}
    }

    if ( !found )
	send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );

    return;
}

void do_ofind( CHAR_DATA *ch, char *argument )
{
    extern int top_obj_index;
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    OBJ_INDEX_DATA *pObjIndex;
    int vnum;
    int nMatch;
    bool fAll;
    bool found;

    one_argument( argument, arg );
    if ( arg[0] == '\0' )
    {
	send_to_char( "Ofind what?\n\r", ch );
	return;
    }

    fAll	= FALSE;
    found	= FALSE;
    nMatch	= 0;

    /*
     * Yeah, so iterating over all vnum's takes 10,000 loops.
     * Get_obj_index is fast, and I don't feel like threading another link.
     * Do you?
     * -- Furey
     */
    for ( vnum = 0; nMatch < top_obj_index; vnum++ )
    {
	if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL )
	{
	    nMatch++;
	    if ( fAll || is_name( arg, pObjIndex->name ) )
	    {
		found = TRUE;
		sprintf( buf, "[%5d] %s\n\r",
		    pObjIndex->vnum, capitalize( pObjIndex->short_descr ) );
		send_to_char( buf, ch );
	    }
	}
    }

    if ( !found )
	send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );

    return;
}

void do_owhere(CHAR_DATA *ch, char *argument )
{
    char buf[MAX_INPUT_LENGTH];
    OBJ_DATA *obj;
    OBJ_DATA *in_obj;
    bool found;
    int number = 0, max_found;

    found = FALSE;
    number = 0;
    max_found = 200;

    if (argument[0] == '\0')
    {
	send_to_char("Find what?\n\r",ch);
	return;
    }
 
    for ( obj = object_list; obj != NULL; obj = obj->next )
    {
        if ( !can_see_obj( ch, obj ) || !is_name( argument, obj->name )
        ||   ch->level < obj->level
	||   (obj->carried_by != NULL && !can_see(ch,obj->carried_by)))
            continue;
 
        found = TRUE;
        number++;
 
        for ( in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj )
            ;
 
        if ( in_obj->carried_by != NULL && can_see(ch,in_obj->carried_by)
	&&   in_obj->carried_by->in_room != NULL)
            sprintf( buf, "%3d) %s is carried by %s [Room %d]\n\r",
                number, obj->short_descr,PERS(in_obj->carried_by, ch),
		in_obj->carried_by->in_room->vnum );
        else if (in_obj->in_room != NULL)
            sprintf( buf, "%3d) %s is in %s [Room %d]\n\r",
                number, obj->short_descr,in_obj->in_room->name, 
	   	in_obj->in_room->vnum);
	else
            sprintf( buf, "%3d) %s is somewhere\n\r",number, obj->short_descr);
 
        send_to_char( buf, ch );
 
        if (number >= max_found)
            break;
    }
 
    if ( !found )
        send_to_char( "Nothing like that in heaven or earth.\n\r", ch );
}

void do_mwhere( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    bool found;

    one_argument( argument, arg );
    if ( arg[0] == '\0' )
    {
	send_to_char( "Mwhere whom?\n\r", ch );
	return;
    }

    found = FALSE;
    for ( victim = char_list; victim != NULL; victim = victim->next )
    {
	if ( IS_NPC(victim)
	&&   victim->in_room != NULL
	&&   is_name( arg, victim->name ) )
	{
	    found = TRUE;
	    sprintf( buf, "[%5d] %-28s [%5d] %s\n\r",
		victim->pIndexData->vnum,
		victim->short_descr,
		victim->in_room->vnum,
		victim->in_room->name );
	    send_to_char( buf, ch );
	}
    }

    if ( !found )
	act( "You didn't find any $T.", ch, NULL, arg, TO_CHAR );

    return;
}

void do_shutdow( CHAR_DATA *ch, char *argument )
{
    send_to_char( "If you want to SHUTDOWN, spell it out.\n\r", ch );
    return;
}

void do_shutdown(CHAR_DATA * ch, char *argument)
{
  extern bool merc_down;
  CHAR_DATA *gch;
  OBJ_DATA *obj;
  char buf[MAX_STRING_LENGTH];
  int i;

  /*
   * Store all mudwide data before doing anything else
   */
  save_coreinfo();

  /*
   * Make sure all chars are ready for the shutdown
   */
  do_restore(ch, "all");
  for (gch = char_list; gch != NULL; gch = gch->next)
  {
    if (IS_NPC(gch))
      continue;

    /* Fix any possibly head/object forms */
    if (IS_HEAD(gch, LOST_HEAD) || IS_SET(gch->extra, EXTRA_OSWITCH))
    {
      REMOVE_BIT(gch->loc_hp[0], LOST_HEAD);
      REMOVE_BIT(gch->affected_by, AFF_POLYMORPH);
      REMOVE_BIT(gch->extra, EXTRA_OSWITCH);
      gch->morph = str_dup("");
      gch->pcdata->chobj = NULL;
      gch->pcdata->obj_vnum = 0;
      char_from_room(gch);
      char_to_room(gch, get_room_index(ROOM_VNUM_ALTAR));
    }

    /* Take care of possibly artifacts */
    for (i = 0; i < MAX_WEAR; i++)
    {
      if ((obj = get_eq_char(gch, i)) != NULL)
      {
        if (IS_SET(obj->quest, QUEST_ARTIFACT))
          unequip_char(gch, obj);
      }
    }

    /* Make sure the player is saved with all his eq */
    do_stand(gch, "");
    do_call(gch, "all");
    save_char_obj(gch);
  }

  sprintf(buf, "Shutdown by %s.", ch->name);
  append_file(ch, SHUTDOWN_FILE, buf);
  strcat(buf, "\n\r");
  do_echo(ch, buf);
  do_asave(ch, "changed");
    do_forceauto(ch,"save");
    do_autosave(ch,"");
  merc_down = TRUE;
  return;
}

void do_snoop( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    DESCRIPTOR_DATA *d;
    CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Snoop whom?\n\r", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( victim->desc == NULL )
    {
	send_to_char( "No descriptor to snoop.\n\r", ch );
	return;
    }

    if ( victim == ch )
    {
	send_to_char( "Cancelling all snoops.\n\r", ch );
	for ( d = descriptor_list; d != NULL; d = d->next )
	{
	    if ( d->snoop_by == ch->desc )
		d->snoop_by = NULL;
	}
	return;
    }

    if ( victim->desc->snoop_by != NULL )
    {
	send_to_char( "Busy already.\n\r", ch );
	return;
    }

    if ( get_trust( victim ) >= get_trust( ch ) )
    {
	send_to_char( "You failed.\n\r", ch );
	return;
    }

    if ( ch->desc != NULL )
    {
	for ( d = ch->desc->snoop_by; d != NULL; d = d->snoop_by )
	{
	    if ( d->character == victim || d->original == victim )
	    {
		send_to_char( "No snoop loops.\n\r", ch );
		return;
	    }
	}
    }

    victim->desc->snoop_by = ch->desc;
    send_to_char( "Ok.\n\r", ch );
    return;
}



void do_oswitch( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    OBJ_DATA *obj;
    CHAR_DATA *mount;


    one_argument( argument, arg );
    
    if ( IS_NPC(ch) )
	return;
    
    if ( arg[0] == '\0' )
    {
	send_to_char( "Switch into what?\n\r", ch );
	return;
    }

    if ( IS_EXTRA(ch, EXTRA_OSWITCH) || IS_HEAD(ch,LOST_HEAD) )
    {
	send_to_char( "You are already oswitched.\n\r", ch );
	return;
    }

    if ( IS_AFFECTED(ch, AFF_POLYMORPH) )
    {
	send_to_char( "Not while polymorphed.\n\r", ch );
	return;
    }

    if ( IS_NPC(ch) || IS_EXTRA(ch,EXTRA_SWITCH) )
    {
	send_to_char( "Not while switched.\n\r", ch );
	return;
    }

    if ( ( obj = get_obj_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( obj->chobj != NULL )
    {
	send_to_char( "Object in use.\n\r", ch );
	return;
    }

    if ( (mount = ch->mount) != NULL) do_dismount(ch,"");
    obj->chobj = ch;
    ch->pcdata->chobj = obj;
    SET_BIT(ch->affected_by, AFF_POLYMORPH);
    SET_BIT(ch->extra, EXTRA_OSWITCH);
    free_string(ch->morph);
    ch->morph = str_dup(obj->short_descr);
    send_to_char( "Ok.\n\r", ch );
    return;
}



void do_oreturn( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    OBJ_DATA *obj;

    one_argument( argument, arg );
    
    if ( IS_NPC(ch) )
	return;
    
    if ( !IS_EXTRA(ch, EXTRA_OSWITCH) && !IS_HEAD(ch,LOST_HEAD) )
    {
	send_to_char( "You are not oswitched.\n\r", ch );
	return;
    }
    if ( ( obj = ch->pcdata->chobj ) != NULL ) obj->chobj = NULL;
    ch->pcdata->chobj = NULL;
    REMOVE_BIT(ch->affected_by, AFF_POLYMORPH);
    REMOVE_BIT(ch->extra, EXTRA_OSWITCH);
    if (IS_HEAD(ch,LOST_HEAD)) REMOVE_BIT(ch->loc_hp[0], LOST_HEAD);
    free_string(ch->morph);
    ch->morph = str_dup("");
    char_from_room(ch);
    char_to_room(ch,get_room_index(ROOM_VNUM_ALTAR));
    send_to_char( "Ok.\n\r", ch );
    return;
}



void do_switch( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    one_argument( argument, arg );
    
    if ( arg[0] == '\0' )
    {
	send_to_char( "Switch into whom?\n\r", ch );
	return;
    }

    if ( ch->desc == NULL )
	return;

    if ( ch->desc->original != NULL )
    {
	send_to_char( "You are already switched.\n\r", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( victim == ch )
    {
	send_to_char( "Ok.\n\r", ch );
	return;
    }

    if ( victim->desc != NULL )
    {
	send_to_char( "Character in use.\n\r", ch );
	return;
    }

    SET_BIT(ch->extra, EXTRA_SWITCH);
    ch->desc->character = victim;
    ch->desc->original  = ch;
    victim->desc        = ch->desc;
    ch->desc            = NULL;
    send_to_char( "Ok.\n\r", victim );
    return;
}



void do_return( CHAR_DATA *ch, char *argument )
{

    if ( ch->desc == NULL )
	return;

    if ( ch->desc->original == NULL )
    {
	send_to_char( "You aren't switched.\n\r", ch );
	return;
    }

    send_to_char( "You return to your original body.\n\r", ch );
    REMOVE_BIT(ch->desc->original->extra, EXTRA_SWITCH);
    ch->desc->character       = ch->desc->original;
    ch->desc->original        = NULL;
    ch->desc->character->desc = ch->desc; 
    ch->desc                  = NULL;
    return;
}



void do_mload( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    MOB_INDEX_DATA *pMobIndex;
    CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' || !is_number(arg) )
    {
	send_to_char( "Syntax: mload <vnum>.\n\r", ch );
	return;
    }

    if ( ( pMobIndex = get_mob_index( atoi( arg ) ) ) == NULL )
    {
	send_to_char( "No mob has that vnum.\n\r", ch );
	return;
    }

    victim = create_mobile( pMobIndex );
    char_to_room( victim, ch->in_room );
    act( "$n has created $N!", ch, NULL, victim, TO_ROOM );
    act( "You have created $N!", ch, NULL, victim, TO_CHAR );
    return;
}

void do_pload( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    DESCRIPTOR_DATA *d;
    ROOM_INDEX_DATA *in_room;
    bool fOld;

  if (IS_NPC(ch) || ch->desc == NULL || ch->in_room == NULL)
    return;

    if ( argument[0] == '\0' )
    {
	send_to_char( "Syntax: pload <name>.\n\r", ch );
	return;
    }

    if (!check_parse_name( argument ))
    {
	send_to_char( "Thats an illegal name.\n\r", ch );
	return;
    }

    if ( !char_exists(FALSE,argument) )
    {
	send_to_char( "That player doesn't exist.\n\r", ch );
	return;
    }

    argument[0] = UPPER(argument[0]);

    sprintf(buf,"You transform into %s.\n\r",argument);
    send_to_char(buf,ch);
    sprintf(buf,"$n transforms into %s.",argument);
    act(buf,ch,NULL,NULL,TO_ROOM);
    d = ch->desc;
    do_autosave(ch,"");
    in_room = ch->in_room;
    extract_char(ch, TRUE);
    d->character = NULL;
    fOld = load_char_obj( d, argument );
    ch   = d->character;
    ch->next = char_list;
    char_list = ch;
    char_to_room(ch,in_room);
    return;
}

void do_preturn( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    char buf[MAX_STRING_LENGTH];
    DESCRIPTOR_DATA *d;
    bool fOld;

  if (IS_NPC(ch))
  {
    send_to_char("Huh?\n\r", ch);
    return;
  }

  if (ch->pload == NULL)
  {
    send_to_char("Huh?\n\r", ch);
    return;
  }
    sprintf(arg,ch->pload);
    if (strlen(arg) < 3 || strlen(arg) > 8) 
  {
    send_to_char("Huh?\n\r", ch);
    return;
  }

  if (!str_cmp(ch->name, arg))
  {
    send_to_char("Huh?\n\r", ch);
    return;
  }

    d = ch->desc;

    sprintf(buf,"You transform back into %s.\n\r",capitalize(ch->pload));
    send_to_char(buf,ch);
    sprintf(buf,"$n transforms back into %s.",capitalize(ch->pload));
    act(buf,ch,NULL,NULL,TO_ROOM);
    do_autosave(ch,"");
    if (ch != NULL && ch->desc != NULL)
	extract_char(ch,TRUE);
    else if (ch != NULL)
	extract_char(ch,TRUE);
  if (ch->desc)
    ch->desc->character = NULL;
/*
    ch->next = char_list;
    char_list = ch;
*/
    fOld = load_char_obj(d, capitalize(arg));
    if (ch->in_room != NULL)
    	char_to_room(ch,ch->in_room);
    else
    char_to_room(ch, get_room_index(ROOM_VNUM_ALTAR));
    free_string(ch->pload);
    ch->pload = str_dup("");
    return;
}

void do_oload( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    OBJ_INDEX_DATA *pObjIndex;
    OBJ_DATA *obj;
    int level, randmsg = 0;

    randmsg = number_range(1, 5);

  if (IS_NPC(ch))
  {
    send_to_char("Not while switched.\n\r", ch);
    return;
  }
 
    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );
 
    if ( arg1[0] == '\0' || !is_number( arg1 ) )
    {
        send_to_char( "Syntax: oload <vnum> <level>.\n\r", ch );
        return;
    }
 
    if ( arg2[0] == '\0' )
    {
	level = get_trust( ch );
    }
    else
    {
	/*
	 * New feature from Alander.
	 */
        if ( !is_number( arg2 ) )
        {
	    send_to_char( "Syntax: oload <vnum> <level>.\n\r", ch );
	    return;
        }
        level = atoi( arg2 );
	if ( level < 0 || level > get_trust( ch ) )
        {
	    send_to_char( "Limited to your trust level.\n\r", ch );
	    return;
        }
    }

    if ( ( pObjIndex = get_obj_index( atoi( arg1 ) ) ) == NULL )
    {
	send_to_char( "No object has that vnum.\n\r", ch );
	return;
    }

    obj = create_object( pObjIndex, level );
    if ( CAN_WEAR(obj, ITEM_TAKE) )
    {
	obj_to_char( obj, ch );
	  switch(randmsg)
      {
        default : 
        	act( "$n pulls $p out of their ass!", ch, obj, NULL, TO_ROOM );
        	break;
        case 1 :
          	act( "$n weaves their butthair into $p!", ch, obj, NULL, TO_ROOM );
          	break;
        case 2 :
          	act( "$n pulls $p out of their nose!", ch, obj, NULL, TO_ROOM );
          	break;
        case 3 :
          	act( "$n pulls $p out of their ear!", ch, obj, NULL, TO_ROOM );
          	break;
        case 4 :
          	act( "$n takes a crap and finds $p in the turd!", ch, obj, NULL, TO_ROOM );
          	break;
      }
    }
    else
    {
	obj_to_room( obj, ch->in_room );
	switch(randmsg)
      {
        default : 
        	act( "$n drops $p out of their ass!", ch, obj, NULL, TO_ROOM );
        	break;
        case 1 :
          	act( "$n weaves their butthair into $p!", ch, obj, NULL, TO_ROOM );
          	break;
        case 2 :
          	act( "$n pulls $p out of their nose!", ch, obj, NULL, TO_ROOM );
          	break;
        case 3 :
          	act( "$n pulls $p out of their ear!", ch, obj, NULL, TO_ROOM );
          	break;
        case 4 :
          	act( "$n takes a crap and finds $p in the turd!", ch, obj, NULL, TO_ROOM );
          	break;
      }
	}
    switch(randmsg)
      {
        default : 
        	act( "You pull $p out of your ass!.", ch, obj, NULL, TO_CHAR );
        	break;
        case 1 :
          	act( "You weave your butthair into $p!", ch, obj, NULL, TO_CHAR );
          	break;
        case 2 :
          	act( "You pull $p out of your nose!", ch, obj, NULL, TO_CHAR );
          	break;
        case 3 :
          	act( "You pull $p out of your ear!", ch, obj, NULL, TO_CHAR );
          	break;
        case 4 :
          	act( "You take a crap and find $p in the #yturd#n!", ch, obj, NULL, TO_CHAR );
          	break;
      }   
    if (obj->questmaker != NULL)
    free_string(obj->questmaker);
    obj->questmaker = str_dup(ch->name);
    return;
}

void do_purge( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    CHAR_DATA *mount;
    OBJ_DATA *obj;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	/* 'purge' */
	CHAR_DATA *vnext;
	OBJ_DATA  *obj_next;

	for ( victim = ch->in_room->people; victim != NULL; victim = vnext )
	{
	    vnext = victim->next_in_room;
	    if (IS_NPC(victim) && victim->desc == NULL && (mount = victim->mount) == NULL)
		extract_char( victim, TRUE );
	}
	
	for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
	{
	    obj_next = obj->next_content;
	      extract_obj( obj );
	}

	act( "$n purges the room!", ch, NULL, NULL, TO_ROOM);
	send_to_char( "Ok.\n\r", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( !IS_NPC(victim) )
    {
	send_to_char( "Not on PC's.\n\r", ch );
	return;
    }
    if ( victim->desc != NULL )
    {
	send_to_char( "Not on switched players.\n\r", ch );
	return;
    }

    act( "$n purges $N.", ch, NULL, victim, TO_NOTVICT );
    extract_char( victim, TRUE );
    return;
}

void do_trust( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    int level;

    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );

    if ( arg1[0] == '\0' || arg2[0] == '\0' )
    {
	send_to_char( "Syntax: trust <char> <trust>.\n\r", ch );
	send_to_char( "Trust being one of: None, Builder, Questmaker, Enforcer, Judge, or Highjudge.\n\r", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
    {
	send_to_char( "That player is not here.\n\r", ch);
	return;
    }

  if (!str_cmp(arg2, "none"))
    level = 0;
  else if (!str_cmp(arg2, "builder"))
    level = 7;
  else if (!str_cmp(arg2, "questmaker"))
    level = 8;
  else if (!str_cmp(arg2, "enforcer"))
    level = 9;
  else if (!str_cmp(arg2, "judge"))
    level = 10;
  else if (!str_cmp(arg2, "highjudge"))
    level = 11;
    else
    {
	send_to_char( "Please enter: None, Builder, Questmaker, Enforcer, Judge, or Highjudge.\n\r", ch );
	return;
    }

    if ( level >= get_trust( ch ) )
    {
	send_to_char( "Limited to below your trust.\n\r", ch );
	return;
    }
    send_to_char("Ok.\n\r",ch);
    victim->trust = level;
    return;
}

void do_restore( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    DESCRIPTOR_DATA *d;

    one_argument( argument, arg );

    if ( get_trust(ch) >=  MAX_LEVEL - 2 && !str_cmp(arg,"all"))
    {
    /* cure all */
    	
        for (d = descriptor_list; d != NULL; d = d->next)
        {
	    victim = d->character;

	    if (victim == NULL || IS_NPC(victim))
		continue;
                
            {
                if (IS_SET(victim->extra,TIED_UP)) REMOVE_BIT(victim->extra,TIED_UP);
		affect_strip(victim,gsn_drowfire);
		affect_strip(victim,gsn_poison);
		affect_strip(victim,gsn_blindness);
		affect_strip(victim,gsn_sleep);
		affect_strip(victim,gsn_curse);
                victim->loc_hp[0] = 0;
    victim->loc_hp[1] = 0;
    victim->loc_hp[2] = 0;
    victim->loc_hp[3] = 0;
    victim->loc_hp[4] = 0;
    victim->loc_hp[5] = 0;
    victim->loc_hp[6] = 0;
    update_pos( victim );       
		victim->hit 	= victim->max_hit;
		victim->mana	= victim->max_mana;
		victim->move	= victim->max_move;
		update_pos( victim);
		if (victim->in_room != NULL)
		    act("$n has restored you.",ch,NULL,victim,TO_VICT);
	    }
        }
	send_to_char("All active players restored.\n\r",ch);
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    victim->hit  = victim->max_hit;
    victim->mana = victim->max_mana;
    victim->move = victim->max_move;
    victim->loc_hp[0] = 0;
    victim->loc_hp[1] = 0;
    victim->loc_hp[2] = 0;
    victim->loc_hp[3] = 0;
    victim->loc_hp[4] = 0;
    victim->loc_hp[5] = 0;
    victim->loc_hp[6] = 0;
    update_pos( victim );
    act( "$n has restored you.", ch, NULL, victim, TO_VICT );
    if (!IS_CLASS(ch, CLASS_ANGEL)) send_to_char( "Ok.\n\r", ch );
    return;
}

void do_freeze( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Bitchslap whom?\n\r", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( IS_NPC(victim) )
    {
	send_to_char( "Not on NPC's.\n\r", ch );
	return;
    }

    if ( get_trust( victim ) >= get_trust( ch ) )
    {
	send_to_char( "You failed.\n\r", ch );
	return;
    }

    if ( IS_SET(victim->act, PLR_FREEZE) )
    {
	REMOVE_BIT(victim->act, PLR_FREEZE);
	send_to_char( "You stop crying.\n\r", victim );
	send_to_char( "Crybaby removed.\n\r", ch );
    }
    else
    {
	SET_BIT(victim->act, PLR_FREEZE);
	send_to_char( "You recieve a BITCHSLAP, and start crying like the bitch you are!\n\r", victim );
	send_to_char( "Crybaby set.\n\r", ch );
    }

    save_char_obj( victim );

    return;
}

void do_log( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Log whom?\n\r", ch );
	return;
    }

    if ( !str_cmp( arg, "all" ) )
    {
	if ( fLogAll )
	{
	    fLogAll = FALSE;
	    send_to_char( "Log ALL off.\n\r", ch );
	}
	else
	{
	    fLogAll = TRUE;
	    send_to_char( "Log ALL on.\n\r", ch );
	}
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( IS_NPC(victim) )
    {
	send_to_char( "Not on NPC's.\n\r", ch );
	return;
    }

    /*
     * No level check, gods can log anyone.
     */
    if ( IS_SET(victim->act, PLR_LOG) )
    {
	REMOVE_BIT(victim->act, PLR_LOG);
	send_to_char( "LOG removed.\n\r", ch );
    }
    else
    {
	SET_BIT(victim->act, PLR_LOG);
	send_to_char( "LOG set.\n\r", ch );
    }

    return;
}

void do_undeny( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    	char *oldname;
	CHAR_DATA *victim;
	DESCRIPTOR_DATA *d;
	ROOM_INDEX_DATA *in_room;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Undeny whom?", ch );
	return;
    }

  if ((victim = get_char_world(ch, arg)) != NULL)
  {
	send_to_char("They are already online.\n\r", ch );
    return;
  }

    if (!char_exists(FALSE,arg))
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }
	oldname = str_dup(ch->pcdata->switchname);
	d = ch->desc;
	do_autosave(ch,"");
	in_room = ch->in_room;
	extract_char(ch, TRUE);
	d->character = NULL;
	load_char_obj(d, arg);
	ch = d->character;
	ch->next = char_list;
	char_list = ch;
	char_to_room(ch,in_room);    
	
 
    if ( IS_SET(ch->act, PLR_DENY) )
    {
	REMOVE_BIT(ch->act, PLR_DENY);
	send_to_char( "DENY removed.\n\r", ch );
  }
  else
  {
    send_to_char("They are not DENIED.\n\r", ch);
  }

	d = ch->desc;
	do_autosave(ch,"");
	in_room = ch->in_room;
	extract_char(ch, TRUE);
	d->character = NULL;
	load_char_obj(d, oldname);
	ch = d->character;
	ch->next = char_list;
	char_list = ch;
	char_to_room(ch,in_room);    


    return;
}

void do_silence( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Silence whom?\n\r", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( IS_NPC(victim) )
    {
	send_to_char( "Not on NPC's.\n\r", ch );
	return;
    }

    if ( get_trust( victim ) >= get_trust( ch ) )
    {
	send_to_char( "You failed.\n\r", ch );
	return;
    }

    if ( IS_SET(victim->act, PLR_SILENCE) )
    {
	REMOVE_BIT(victim->act, PLR_SILENCE);
//	send_to_char( "You can use channels again.\n\r", victim );
	send_to_char( "SILENCE removed.\n\r", ch );
    }
    else
    {
	SET_BIT(victim->act, PLR_SILENCE);
//	send_to_char( "You can't use channels!\n\r", victim );
	send_to_char( "SILENCE set.\n\r", ch );
    }

    return;
}

void do_peace( CHAR_DATA *ch, char *argument )
{
    CHAR_DATA *rch;

    for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
    {
	if ( rch->fighting != NULL )
	    stop_fighting( rch, TRUE );
    }

    if (!IS_CLASS(ch, CLASS_ANGEL)) send_to_char( "Ok.\n\r", ch );
    return;
}

void do_ban( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    BAN_DATA *pban;
         
    if ( IS_NPC(ch) )
        return;
     
    argument = one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
        strcpy( buf, "Banned sites:\n\r" );
        for ( pban = ban_list; pban != NULL; pban = pban->next )
        {
            strcat( buf, pban->name );
            strcat( buf, "    (");
            strcat( buf, pban->reason );
            strcat( buf, ")\n\r" );
        }
        send_to_char( buf, ch );
        return;
    }
        
    for ( pban = ban_list; pban != NULL; pban = pban->next )
    {
        if ( !str_cmp( arg, pban->name ) )
        {
            send_to_char( "That site is already banned!\n\r", ch );
            return;
        }
    }
        
    if ( ban_free == NULL )
    {
        pban            = alloc_perm( sizeof(*pban) );
    }
    else
    {
        pban            = ban_free;
        ban_free        = ban_free->next;
    }
    
    pban->name  = str_dup( arg );
  if (argument[0] == '\0')
    pban->reason = str_dup("no reason given");
  else
    pban->reason = str_dup(argument);
    pban->next  = ban_list;
    ban_list    = pban;
    send_to_char( "Ok.\n\r", ch );
    save_bans();
    return;
}

void do_allow( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    BAN_DATA *prev;
    BAN_DATA *curr;

    one_argument( argument, arg );
 
    if ( arg[0] == '\0' )
    {
        send_to_char( "Remove which site from the ban list?\n\r", ch );
        return;
    }
    
    prev = NULL;
    for ( curr = ban_list; curr != NULL; prev = curr, curr = curr->next )
    {
        if ( !str_cmp( arg, curr->name ) )
        {  
            if ( prev == NULL )
                ban_list   = ban_list->next;
            else
                prev->next = curr->next;

            free_string( curr->name );
            free_string( curr->reason );
            curr->next  = ban_free;
            ban_free    = curr; 
            send_to_char( "Ok.\n\r", ch );
           save_bans();
            return;
        }
    }
        
    send_to_char( "Site is not banned.\n\r", ch );
    return;
}

void do_wizlock( CHAR_DATA *ch, char *argument )
{
    extern bool wizlock;

    wizlock = !wizlock;

    if ( wizlock )
	send_to_char( "Game wizlocked.\n\r", ch );
    else
	send_to_char( "Game un-wizlocked.\n\r", ch );

    return;
}


void do_closemud( CHAR_DATA *ch, char *argument )
{
    extern bool wizlock;

    wizlock = !wizlock;

    if ( wizlock )
        send_to_char( "Game wizlocked.\n\r", ch );
    else
        send_to_char( "Game un-wizlocked.\n\r", ch );

    return;
}


void do_slookup( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    int sn;

    one_argument( argument, arg );
    if ( arg[0] == '\0' )
    {
	send_to_char( "Slookup what?\n\r", ch );
	return;
    }

    if ( !str_cmp( arg, "all" ) )
    {
	for ( sn = 0; sn < MAX_SKILL; sn++ )
	{
	    if ( skill_table[sn].name == NULL )
		break;
	    sprintf( buf, "Sn: %4d Slot: %4d Skill/spell: '%s'\n\r",
		sn, skill_table[sn].slot, skill_table[sn].name );
	    send_to_char( buf, ch );
	}
    }
    else
    {
	if ( ( sn = skill_lookup( arg ) ) < 0 )
	{
	    send_to_char( "No such skill or spell.\n\r", ch );
	    return;
	}

	sprintf( buf, "Sn: %4d Slot: %4d Skill/spell: '%s'\n\r",
	    sn, skill_table[sn].slot, skill_table[sn].name );
	send_to_char( buf, ch );
    }

    return;
}

void do_sset( CHAR_DATA *ch, char *argument )
{
    char arg1 [MAX_INPUT_LENGTH];
    char arg2 [MAX_INPUT_LENGTH];
    char arg3 [MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    int value;
    int sn;
    bool fAll;

    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );
    argument = one_argument( argument, arg3 );

    if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
    {
	send_to_char( "#wSyntax: sset <victim> <skill> <value>\n\r",	ch);
	send_to_char( "#wor:     sset <victim> all     <value>\n\r",	ch);
    send_to_char("#YSkill being any skill or spell.\n\r", ch);
	return;
    }

    if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( IS_NPC(victim) )
    {
	send_to_char( "Not on NPC's.\n\r", ch );
	return;
    }

    fAll = !str_cmp( arg2, "all" );
    sn   = 0;
    if ( !fAll && ( sn = skill_lookup( arg2 ) ) < 0 )
    {
	send_to_char( "No such skill or spell.\n\r", ch );
	return;
    }

    /*
     * Snarf the value.
     */
    if ( !is_number( arg3 ) )
    {
	send_to_char( "Value must be numeric.\n\r", ch );
	return;
    }

    value = atoi( arg3 );
    if ( value < 0 || value > 100 )
    {
	send_to_char( "Value range is 0 to 100.\n\r", ch );
	return;
    }

    if ( fAll )
    {
	for ( sn = 0; sn < MAX_SKILL; sn++ )
	{
	    if ( skill_table[sn].name != NULL )
		victim->pcdata->learned[sn]	= value;
	}
    }
    else
    {
	victim->pcdata->learned[sn] = value;
    }

    send_to_char("Ok.\n\r",ch);
    return;
}

void do_mset( CHAR_DATA *ch, char *argument )
{
    char arg1 [MAX_INPUT_LENGTH];
    char arg2 [MAX_INPUT_LENGTH];
    char arg3 [MAX_INPUT_LENGTH];
    char buf[MAX_STRING_LENGTH];
    CHAR_DATA *victim;
    int value;

    smash_tilde( argument );
    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );
    strcpy( arg3, argument );

    if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
    {
	send_to_char( "#wSyntax: mset <victim> <field>  <value>\n\r",		ch );
	send_to_char( "#wor:     mset <victim> <string> <value>\n\r",		ch );
	send_to_char( "\n\r",							ch );
	send_to_char( "#wField being one of:\n\r",				ch );
    send_to_char("#0  str int wis dex con sex level exp\n\r", ch);
    send_to_char("#0  hp mana move primal align\n\r", ch);
    send_to_char("#0  thirst drunk full hit dam ac dp cp\n\r", ch);
    send_to_char("#0  security extra bounty hours bones\n\r", ch);
	send_to_char( "#wString being one of:\n\r",				ch );
    send_to_char("#0  name short long description title spec#n\n\r", ch);
	return;
    }

    if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    /*
     * Snarf the value (which need not be numeric).
     */
    value = is_number( arg3 ) ? atoi( arg3 ) : -1;

    /*
     * Set something.
     */
    if( !str_cmp(arg2, "extra"))
    {
	if( IS_NPC(victim))
	{
	    stc( "Not on mobs.\n\r",ch);
	    return;
	}
	if( !str_cmp(arg3,"pregnant"))
	{
	    if( IS_EXTRA(victim,EXTRA_PREGNANT))
		REMOVE_BIT(victim->extra, EXTRA_PREGNANT);
	    else
		SET_BIT(victim->extra,EXTRA_PREGNANT);
	    stc( "Ok.\n\r",ch);
	    return;
	}
	else if( !str_cmp(arg3,"poly"))
	{
	    if( IS_SET(victim->affected_by, AFF_POLYMORPH) )
		REMOVE_BIT(victim->affected_by, AFF_POLYMORPH);
	    else
		SET_BIT(victim->affected_by, AFF_POLYMORPH);
	    stc( "Ok.\n\r",ch);
	    return;
	}
	else if( !str_cmp(arg3,"zuloform"))
	{
	    if( IS_SET(victim->polyaff, POLY_ZULOFORM))
		REMOVE_BIT(victim->polyaff, POLY_ZULOFORM);
	    else
		SET_BIT(victim->polyaff, POLY_ZULOFORM);
	    stc("Ok.\n\r",ch);
	    return;
	}
	else if( !str_cmp(arg3,"pdragon"))
	{
	    if( IS_SET(victim->polyaff, POLY_DRAGON))
		REMOVE_BIT(victim->polyaff, POLY_DRAGON);
	    else
		SET_BIT(victim->polyaff, POLY_DRAGON);
	    stc("Ok.\n\r",ch);
	    return;
	}
	else if( !str_cmp(arg3,"dragon"))
	{
	    if( IS_EXTRA(victim, EXTRA_DRAGON))
		REMOVE_BIT(victim->extra, EXTRA_DRAGON);
	    else
		SET_BIT(victim->extra,EXTRA_DRAGON);
	    stc("Ok.\n\r",ch);
	    return;
	}
	else
	{
	   stc( "Pregnant, dragon, pdragon, zuloform, poly.\n\r",ch);
	   return;
	}
    }
    if(!str_cmp(arg2,"bounty"))
    {
	if( IS_NPC(victim))
	{
	    stc( "Not on mobs.\n\r",ch);
	    return;
	}
    if (value < 0)
      value = 0;
	victim->pcdata->bounty = value;
	sprintf(buf, "%s bounty is now at %d.\n\r",victim->name,victim->pcdata->bounty);
	stc(buf, ch);
	return;
    }
    else if (!str_cmp(arg2, "hours"))
    {
        if ( IS_NPC( victim ) )
        {
            send_to_char( "Not on NPC's.\n\r", ch );
            return;
        }
        
        if ( !is_number( arg3 ) )
        {
            send_to_char( "Value must be numeric.\n\r", ch );
            return;
        }
        
        value = atoi( arg3 );
        
        if ( value < 0 || value > 999 )
        {
            send_to_char( "Value must be betwen 0 and 999.\n\r", ch );
            return;
        }
            
        value *= 3600;
        victim->played = value;
        return;
    }

    if ( !str_cmp( arg2, "str" ) )
    {
	if ( IS_NPC(victim) )
	{
	    send_to_char( "Not on NPC's.\n\r", ch );
	    return;
	}

	if ( value < 3 || value > 110 )
	{
	    send_to_char( "Strength range is 3 to 110.\n\r", ch );
	    return;
	}

    if (IS_JUDGE(ch))
    {
		victim->pcdata->perm_str = value;
      send_to_char("Ok.\n\r", ch);
    }
	else
		send_to_char( "Sorry, no can do...\n\r", ch );
	return;
    }

    if ( !str_cmp( arg2, "dp" ))
    {
	if ( IS_NPC(victim) )
	{
	    send_to_char( "Not on NPC's.\n\r",ch);
	    return;
	}

	if ( value < 1 || value > 10000000 )
	{
	    send_to_char("Valid range is 1 to 10000000.\n\r",ch);
	    return;
	}
   
	victim->pcdata->stats[DEMON_CURRENT] = value;
	victim->pcdata->stats[DEMON_TOTAL]   = value;
	send_to_char("Ok.\n\r",ch);
	return;
    }
if ( !str_cmp( arg2, "cp" ))
    {
	if ( IS_NPC(victim) )
	{
	    send_to_char( "Not on NPC's.\n\r",ch);
	    return;
	}

	if ( value < 1 || value > 10000000 )
	{
	    send_to_char("Valid range is 1 to 10000000.\n\r",ch);
	    return;
	}
   
	victim->pcdata->stats[CYBORG_POWER] = value;
	send_to_char("Ok.\n\r",ch);
	return;
    }

    if ( !str_cmp( arg2, "int" ) )
    {
	if ( IS_NPC(victim) )
	{
	    send_to_char( "Not on NPC's.\n\r", ch );
	    return;
	}

	if ( value < 3 || value > 110 )
	{
	    send_to_char( "Intelligence range is 3 to 110.\n\r", ch );
	    return;
	}

    if (IS_JUDGE(ch))
    {
		victim->pcdata->perm_int = value;
      send_to_char("Ok.\n\r", ch);
    }
	else
		send_to_char( "Sorry, no can do...\n\r", ch );
	return;
    }

    if ( !str_cmp( arg2, "wis" ) )
    {
	if ( IS_NPC(victim) )
	{
	    send_to_char( "Not on NPC's.\n\r", ch );
	    return;
	}

	if ( value < 3 || value > 110 )
	{
	    send_to_char( "Wisdom range is 3 to 110.\n\r", ch );
	    return;
	}

    if (IS_JUDGE(ch))
    {
		victim->pcdata->perm_wis = value;
      send_to_char("Ok.\n\r", ch);
    }
	else
		send_to_char( "Sorry, no can do...\n\r", ch );
	return;
    }

    if ( !str_cmp( arg2, "bones" ) )
    {
	if (value > 100000 && !IS_JUDGE(ch))
		send_to_char("Don't be so damn greedy!\n\r",ch);
	else
		{
			victim->bones = value; 
			send_to_char("Ok.\n\r",ch);
		}
	return;
    }

    if ( !str_cmp( arg2, "dex" ) )
    {
	if ( IS_NPC(victim) )
	{
	    send_to_char( "Not on NPC's.\n\r", ch );
	    return;
	}

	if ( value < 3 || value > 110 )
	{
	    send_to_char( "Dexterity range is 3 to 110.\n\r", ch );
	    return;
	}

    if (IS_JUDGE(ch))
    {
		victim->pcdata->perm_dex = value;
      send_to_char("Ok.\n\r", ch);
    }
	else
		send_to_char( "Sorry, no can do...\n\r", ch );
	return;
    }

    if ( !str_cmp( arg2, "con" ) )
    {
	if ( IS_NPC(victim) )
	{
	    send_to_char( "Not on NPC's.\n\r", ch );
	    return;
	}

	if ( value < 3 || value > 110 )
	{
	    send_to_char( "Constitution range is 3 to 110.\n\r", ch );
	    return;
	}

    if (IS_JUDGE(ch))
    {
		victim->pcdata->perm_con = value;
      send_to_char("Ok.\n\r", ch);
    }
	else
		send_to_char( "Sorry, no can do...\n\r", ch );
	return;
    }

    if ( !str_cmp( arg2, "sex" ) )
    {
	if ( value < 0 || value > 2 )
	{
	    send_to_char( "Sex range is 0 to 2.\n\r", ch );
	    return;
	}
	victim->sex = value;
	send_to_char("Ok.\n\r",ch);
	return;
    }

    if ( !str_cmp( arg2, "level" ) )
    {
	if ( IS_NPC(victim) && ( value < 1 || value > 250 ) )
	{
	    send_to_char( "Level range is 1 to 250 for mobs.\n\r", ch );
	    return;
	}
	else if (!IS_JUDGE(ch))
	{
	    send_to_char( "Sorry, no can do...\n\r", ch );
	    return;
	}
	     if ( !str_cmp( arg3, "mortal"     ) ) value = 2;
	else if ( !str_cmp( arg3, "avatar"     ) ) value = 3;
	else if ( !str_cmp( arg3, "apprentice" ) ) value = 4;
	else if ( !str_cmp( arg3, "mage"       ) ) value = 5;
        else if ( !str_cmp( arg3, "monk"       ) ) value = 6;          
	else if ( !str_cmp( arg3, "archmage"   ) ) value = 6;
	else if ( !str_cmp( arg3, "builder"    ) ) value = 7;
	else if ( !str_cmp( arg3, "questmaker" ) ) value = 8;
	else if ( !str_cmp( arg3, "enforcer"   ) ) value = 9;
	else if ( !str_cmp( arg3, "judge"      ) ) value = 10;
	else if ( !str_cmp( arg3, "highjudge"  ) ) value = 11;
	else if (!IS_NPC(victim))
	{
	    send_to_char( "Level should be one of the following:\n\rMortal, Avatar, Apprentice, Mage, Archmage, Builder, Questmaker, Enforcer,\n\rJudge, or Highjudge.\n\r", ch );
	    return;
	}
	
if (value >= ch->level && !IS_NPC(victim)) 
	    send_to_char( "Sorry, no can do...\n\r", ch );
    else
    {

      victim->level = value;
      victim->trust = value;
      if (victim->level > 10)
        victim->pcdata->security = 9;
      send_to_char("Ok.\n\r", ch);
      if (victim->level > 6)
	{
	    update_wizlist(victim, value);
	}
    }
	return;
    }

if ( !str_cmp( arg2, "hitroll" ) || !str_cmp(arg2, "hit" ) )
    {
	if ( !IS_NPC(victim) && ( value < 0 || value > 50 ) )
	{
	    send_to_char( "Hitroll range is 0 to 50.\n\r", ch );
	    return;
	}
	else if ( IS_NPC(victim) && ( value < 0 || value > 250 ) )
	{
	    send_to_char( "Hitroll range is 0 to 250.\n\r", ch );
	    return;
	}
	if (!IS_NPC(victim) && !IS_JUDGE(ch) && ch != victim)
	{
	    send_to_char( "Sorry, no can do...\n\r", ch );
	    return;
	}
	victim->hitroll = value;
	send_to_char("Ok.\n\r",ch);
	return;
    }

    if ( !str_cmp( arg2, "damroll" ) || !str_cmp( arg2, "dam" ) )
    {
	if ( !IS_NPC(victim) && ( value < 0 || value > 50 ) )
	{
	    send_to_char( "Damroll range is 0 to 50.\n\r", ch );
	    return;
	}
	else if ( IS_NPC(victim) && ( value < 0 || value > 250 ) )
	{
	    send_to_char( "Damroll range is 0 to 250.\n\r", ch );
	    return;
	}
	if (!IS_NPC(victim) && !IS_JUDGE(ch) && ch != victim)
	{
	    send_to_char( "Sorry, no can do...\n\r", ch );
	    return;
	}
	victim->damroll = value;
	send_to_char("Ok.\n\r",ch);
	return;
    }

    if ( !str_cmp( arg2, "armor" ) || !str_cmp( arg2, "ac" ) )
    {
	if ( !IS_NPC(victim) && ( value < -200 || value > 200 ) )
	{
	    send_to_char( "Armor class range is -200 to 200.\n\r", ch );
	    return;
	}
	if (!IS_NPC(victim) && !IS_JUDGE(ch) && ch != victim)
	{
	    send_to_char( "Sorry, no can do...\n\r", ch );
	    return;
	}
	victim->armor = value;
	send_to_char("Ok.\n\r",ch);
	return;
    }

    if ( !str_cmp( arg2, "exp" ) )
    {
	if ( IS_NPC(victim) )
	{
	    send_to_char( "Not on NPC's.\n\r", ch );
	    return;
	}

	if ( value < 0 )
	{
	    send_to_char( "Exp must be at least 0.\n\r", ch );
	    return;
	}
    if (IS_JUDGE(ch) || (ch == victim))
    {
		victim->exp = value;
      send_to_char("Ok.\n\r", ch);
    }
	else
		send_to_char( "Sorry, no can do...\n\r", ch );
	return;
    }

    if ( !str_cmp( arg2, "hp" ) )
    {
	if ( value < 1 || value > 300000 )
	{
	    send_to_char( "Hp range is 1 to 300,000 hit points.\n\r", ch );
	    return;
	}
    if (IS_JUDGE(ch) || (ch == victim) || (IS_NPC(victim)))
    {
		victim->max_hit = value;
      send_to_char("Ok.\n\r", ch);
    }
	else
	    send_to_char( "Sorry, no can do...\n\r", ch );
	return;
    }

    if ( !str_cmp( arg2, "mana" ) )
    {
	if ( value < 0 || value > 300000 )
	{
	    send_to_char( "Mana range is 0 to 300,000 mana points.\n\r", ch );
	    return;
	}
    if (IS_JUDGE(ch) || (ch == victim) || (IS_NPC(victim)))
    {
		victim->max_mana = value;
      send_to_char("Ok.\n\r", ch);
    }
	else
	    send_to_char( "Sorry, no can do...\n\r", ch );
	return;
    }

    if ( !str_cmp( arg2, "move" ) )
    {
	if ( value < 0 || value > 300000 )
	{
	    send_to_char( "Move range is 0 to 300,000 move points.\n\r", ch );
	    return;
	}
    if (IS_JUDGE(ch) || (ch == victim) || (IS_NPC(victim)))
    {
		victim->max_move = value;
      send_to_char("Ok.\n\r", ch);
    }
	else
	    send_to_char( "Sorry, no can do...\n\r", ch );
	return;
    }

    if ( !str_cmp( arg2, "primal" ) )
    {
	if ( value < 0 )
	{
	    send_to_char( "Primal range is 0 to infinate.\n\r", ch );
	    return;
	}
    if (IS_JUDGE(ch) || (ch == victim))
    {
		victim->practice = value;
      send_to_char("Ok.\n\r", ch);
    }
	else
	    send_to_char( "Sorry, no can do...\n\r", ch );
	return;
    }

    if ( !str_cmp( arg2, "align" ) )
    {
	if ( value < -1000 || value > 1000 )
	{
	    send_to_char( "Alignment range is -1000 to 1000.\n\r", ch );
	    return;
	}
	victim->alignment = value;
	send_to_char("Ok.\n\r",ch);
	return;
    }

    if ( !str_cmp( arg2, "thirst" ) )
    {
	if ( IS_NPC(victim) )
	{
	    send_to_char( "Not on NPC's.\n\r", ch );
	    return;
	}

	if ( value < 0 || value > 3000 )
	{
	    send_to_char( "Thirst range is 0 to 2000.\n\r", ch );
	    return;
	}

	victim->pcdata->condition[COND_THIRST] = value;
	send_to_char("Ok.\n\r",ch);
	return;
    }

    if ( !str_cmp( arg2, "drunk" ) )
    {
	if ( IS_NPC(victim) )
	{
	    send_to_char( "Not on NPC's.\n\r", ch );
	    return;
	}

	if ( value < 0 || value > 100 )
	{
	    send_to_char( "Drunk range is 0 to 100.\n\r", ch );
	    return;
	}

	victim->pcdata->condition[COND_DRUNK] = value;
	send_to_char("Ok.\n\r",ch);
	return;
    }

    if ( !str_cmp( arg2, "full" ) )
    {
	if ( IS_NPC(victim) )
	{
	    send_to_char( "Not on NPC's.\n\r", ch );
	    return;
	}

	if ( value < 0 || value > 1200 )
	{
	    send_to_char( "Full range is 0 to 100.\n\r", ch );
	    return;
	}

	victim->pcdata->condition[COND_FULL] = value;
	send_to_char("Ok.\n\r",ch);
	return;
    }

    if ( !str_cmp( arg2, "name" ) )
    {
	if ( !IS_NPC(victim) )
	{
	    send_to_char( "Not on PC's.\n\r", ch );
	    return;
	}

	free_string( victim->name );
	victim->name = str_dup( arg3 );
	send_to_char("Ok.\n\r",ch);
	return;
    }

    if ( !str_cmp( arg2, "short" ) )
    {
	if ( !IS_NPC(victim) )
	{
	    send_to_char( "Not on PC's.\n\r", ch );
	    return;
	}
	free_string( victim->short_descr );
	victim->short_descr = str_dup( arg3 );
	send_to_char("Ok.\n\r",ch);
	return;
    }

    if ( !str_cmp( arg2, "long" ) )
    {
	if ( !IS_NPC(victim) )
	{
	    send_to_char( "Not on PC's.\n\r", ch );
	    return;
	}
	free_string( victim->long_descr );
	victim->long_descr = str_dup( arg3 );
	send_to_char("Ok.\n\r",ch);
	return;
    }

    if ( !str_cmp( arg2, "clan" ) )
    {
	free_string( victim->clan );
	victim->clan = str_dup( arg3 );
	send_to_char("Ok.\n\r",ch);
	return;
    }
    if ( !str_cmp( arg2, "title" ) )
    {
	if ( IS_NPC(victim) )
	{
	    send_to_char( "Not on NPC's.\n\r", ch );
	    return;
	}

	set_title( victim, arg3 );
	send_to_char("Ok.\n\r",ch);
	return;
    }

    if ( !str_cmp( arg2, "spec" ) )
    {
	if ( !IS_NPC(victim) )
	{
	    send_to_char( "Not on PC's.\n\r", ch );
	    return;
	}

	if ( ( victim->spec_fun = spec_lookup( arg3 ) ) == 0 )
	{
	    send_to_char( "No such spec fun.\n\r", ch );
	    return;
	}

	send_to_char("Ok.\n\r",ch);
	return;
    }

    if ( !str_cmp( arg2, "security" ) ) /* OLC */
    {
        if ( IS_NPC( victim ) )
        {
            send_to_char( "Not on NPC's.\n\r", ch );
            return;
        }
     
        if ( value > ch->pcdata->security || value < 0 )
        {
            if ( ch->pcdata->security != 0 )
            {
                sprintf( buf, "Valid security is 0-%d.\n\r",
                    ch->pcdata->security );
                send_to_char( buf, ch );
            }
            else
            {
                send_to_char( "Valid security is 0 only.\n\r", ch );
            }
            return;
        }
        victim->pcdata->security = value;
        return;
    }

    /*
     * Generate usage message.
     */

    do_mset( ch, "" );
    return;
}

void do_oset( CHAR_DATA *ch, char *argument )
{
    char arg1 [MAX_INPUT_LENGTH];
    char arg2 [MAX_INPUT_LENGTH];
    char arg3 [MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    OBJ_DATA *obj;
    OBJ_DATA *morph;
    OBJ_INDEX_DATA *pObjIndex;
    int value;

  if (IS_NPC(ch))
  {
    send_to_char("Not while switched.\n\r", ch);
    return;
  }

    smash_tilde( argument );
    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );
    strcpy( arg3, argument );

    if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
    {
	send_to_char( "#wSyntax: oset <object> <field>  <value>\n\r",	ch);
	send_to_char( "#wor:     oset <object> <string> <value>\n\r",	ch);
	send_to_char( "#wor:     oset <object> <affect> <value>\n\r",	ch);
	send_to_char( "\n\r",						ch );
	send_to_char( "#wField being one of:\n\r",			ch);
    send_to_char("#Y  value0 value1 value2 value3\n\r", ch);
    send_to_char("#Y  level weight cost timer morph\n\r", ch);
	send_to_char( "\n\r",						ch );
	send_to_char( "#wString being one of:\n\r",			ch);
    send_to_char("#Y  name short long ed type extra wear owner\n\r", ch);
	send_to_char( "\n\r",						ch );
	send_to_char( "#wAffect being one of:\n\r",			ch);
    send_to_char("#Y  str dex int wis con quint\n\r", ch);
    send_to_char("#Y  hit dam ac hp mana move\n\r", ch);
    stc("  #Yattackgood\n\r", ch);
	return;
    }

    if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL )
    {
	send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
	return;
    }

    if (!IS_JUDGE(ch) && (obj->questmaker == NULL || str_cmp(ch->name,obj->questmaker)))
    {
	send_to_char("You don't have permission to change that item.\n\r", ch);
	return;
    }

    /*
     * Snarf the value (which need not be numeric).
     */
    value = atoi( arg3 );

    /*
     * Set something.
     */
    if ( !str_cmp( arg2, "value0" ) || !str_cmp( arg2, "v0" ) )
    {
    if (obj->item_type == ITEM_WEAPON && !IS_JUDGE(ch))
    {
		send_to_char("You are not authorised to create spell weapons.\n\r", ch);
      return;
    }
/*	else if (obj->item_type == ITEM_QUEST) {
		send_to_char("You cannot change a quest tokens value with oset.\n\r", ch);
		return;}
	else if (obj->item_type == ITEM_ARMOR && value > 15)
		obj->value[0] = 15;*/
	else
		obj->value[0] = value;
	send_to_char("Ok.\n\r",ch);
    	if (obj->questmaker != NULL) free_string(obj->questmaker);
    	obj->questmaker = str_dup(ch->name);
	return;
    }

    if ( !str_cmp( arg2, "value1" ) || !str_cmp( arg2, "v1" ) )
    {
/*	if (obj->item_type == ITEM_WEAPON && value > 10)
		obj->value[1] = 10;
	else*/
		obj->value[1] = value;
	send_to_char("Ok.\n\r",ch);
    	if (obj->questmaker != NULL) free_string(obj->questmaker);
    	obj->questmaker = str_dup(ch->name);
	return;
    }

    if ( !str_cmp( arg2, "value2" ) || !str_cmp( arg2, "v2" ) )
    {
		obj->value[2] = value;
	send_to_char("Ok.\n\r",ch);
    	if (obj->questmaker != NULL) free_string(obj->questmaker);
    	obj->questmaker = str_dup(ch->name);
	return;
    }

    if ( !str_cmp( arg2, "value3" ) || !str_cmp( arg2, "v3" ) )
    {
	if (obj->item_type == ITEM_ARMOR && !IS_JUDGE(ch))
		send_to_char("You are not authorised to create spell armour.\n\r", ch);
	else
    {
      obj->value[3] = value;
      send_to_char("Ok.\n\r", ch);
    }
    if (obj->questmaker != NULL)
      free_string(obj->questmaker);
    	obj->questmaker = str_dup(ch->name);
	return;
    }

    if ( !str_cmp( arg2, "morph" ) )
    {
	int mnum;
	if ( IS_SET(obj->spectype, SITEM_MORPH) )
    	{
	    send_to_char( "This item can already morph.\n\r", ch );
	    return;
    	}
    	if ( ( pObjIndex = get_obj_index( value ) ) == NULL )
    	{
	    send_to_char( "No object has that vnum.\n\r", ch );
	    return;
    	}
    	morph = create_object( pObjIndex, obj->level );
    	if ( !CAN_WEAR(morph, ITEM_TAKE) )
	    SET_BIT(morph->wear_flags, ITEM_TAKE);
	if ( !IS_SET(obj->spectype, SITEM_MORPH) )
	    SET_BIT(obj->spectype, SITEM_MORPH);
	if ( !IS_SET(morph->spectype, SITEM_MORPH) )
	    SET_BIT(morph->spectype, SITEM_MORPH);
	obj_to_char( morph, ch );
	act( "$p morphs into $P in $n's hands!", ch, obj, morph, TO_ROOM );
	act( "$p morphs into $P in your hands!", ch, obj, morph, TO_CHAR );
	mnum = obj->wear_loc;
	obj_from_char( obj );
	obj_to_obj( obj, morph );
	if ( morph->wear_flags == obj->wear_flags && mnum != WEAR_NONE )
	    equip_char( ch, morph, mnum );
    	if (morph->questmaker != NULL) free_string(morph->questmaker);
    	morph->questmaker = str_dup(ch->name);
	return;
    }

    if ( !str_cmp( arg2, "extra" ) )
    {
	if      ( !str_cmp( arg3, "glow"         )) value = ITEM_GLOW;
	else if ( !str_cmp( arg3, "hum"          )) value = ITEM_HUM;
	else if ( !str_cmp( arg3, "thrown"       )) value = ITEM_THROWN;
	else if ( !str_cmp( arg3, "vanish"       )) value = ITEM_VANISH;
	else if ( !str_cmp( arg3, "invis"        )) value = ITEM_INVIS;
	else if ( !str_cmp( arg3, "magic"        )) value = ITEM_MAGIC;
	else if ( !str_cmp( arg3, "nodrop"       )) value = ITEM_NODROP;
	else if ( !str_cmp( arg3, "bless"        )) value = ITEM_BLESS;
	else if ( !str_cmp( arg3, "anti-good"    )) value = ITEM_ANTI_GOOD;
	else if ( !str_cmp( arg3, "anti-evil"    )) value = ITEM_ANTI_EVIL;
	else if ( !str_cmp( arg3, "anti-neutral" )) value = ITEM_ANTI_NEUTRAL;
	else if ( !str_cmp( arg3, "noremove"     )) value = ITEM_NOREMOVE;
	else if ( !str_cmp( arg3, "inventory"    )) value = ITEM_INVENTORY;
	else if ( !str_cmp( arg3, "loyal"        )) value = ITEM_LOYAL;
	else if ( !str_cmp( arg3, "noclaim"      )) value = ITEM_NOCLAIM;
	else if ( !str_cmp( arg3, "nolocate"     )) value = ITEM_NOLOCATE;
	else {
	    send_to_char("Extra flag can be from the following: Glow, Hum, Thrown, Vanish, Invis, Magic, Nodrop, Bless, Anti-Good, Anti-Evil, Anti-Neutral, Noremove, Inventory, Loyal, Noclaim, Nolocate.\n\r",ch); return;}

	/* Removing magic flag allows multiple enchants */
	if (IS_SET(obj->extra_flags,value) && value == ITEM_MAGIC && !IS_JUDGE(ch))
	{send_to_char("Sorry, no can do...\n\r",ch); return;}

	if (IS_SET(obj->extra_flags,value))
	    REMOVE_BIT(obj->extra_flags, value);
	else
	    SET_BIT(obj->extra_flags, value);
	send_to_char("Ok.\n\r",ch);
    	if (obj->questmaker != NULL) free_string(obj->questmaker);
    	obj->questmaker = str_dup(ch->name);
	return;
    }

    if ( !str_cmp( arg2, "wear" ) )
    {
	if      ( !str_cmp( arg3, "none" ) || !str_cmp( arg3, "clear" ))
	{
	    obj->wear_flags = 0;
	    send_to_char("Ok.\n\r",ch);
	    if (obj->questmaker != NULL) free_string(obj->questmaker);
	    obj->questmaker = str_dup(ch->name);
	    return;
	}
	else if ( !str_cmp( arg3, "take"   ))
	{
	    if (IS_SET(obj->wear_flags,ITEM_TAKE))
		REMOVE_BIT(obj->wear_flags, ITEM_TAKE);
	    else
		SET_BIT(obj->wear_flags, ITEM_TAKE);
	    send_to_char("Ok.\n\r",ch);
	    if (obj->questmaker != NULL) free_string(obj->questmaker);
	    obj->questmaker = str_dup(ch->name);
	    return;
	}
	else if ( !str_cmp( arg3, "finger" )) value = ITEM_WEAR_FINGER;
	else if ( !str_cmp( arg3, "neck"   )) value = ITEM_WEAR_NECK;
	else if ( !str_cmp( arg3, "body"   )) value = ITEM_WEAR_BODY;
	else if ( !str_cmp( arg3, "head"   )) value = ITEM_WEAR_HEAD;
	else if ( !str_cmp( arg3, "legs"   )) value = ITEM_WEAR_LEGS;
	else if ( !str_cmp( arg3, "feet"   )) value = ITEM_WEAR_FEET;
	else if ( !str_cmp( arg3, "hands"  )) value = ITEM_WEAR_HANDS;
	else if ( !str_cmp( arg3, "arms"   )) value = ITEM_WEAR_ARMS;
	else if ( !str_cmp( arg3, "about"  )) value = ITEM_WEAR_ABOUT;
	else if ( !str_cmp( arg3, "waist"  )) value = ITEM_WEAR_WAIST;
	else if ( !str_cmp( arg3, "wrist"  )) value = ITEM_WEAR_WRIST;
	else if ( !str_cmp( arg3, "hold"   )) value = ITEM_WIELD;
	else if ( !str_cmp( arg3, "face"   )) value = ITEM_WEAR_FACE;
        else if ( !str_cmp( arg3, "float"   )) value = ITEM_WEAR_FLOAT;
        else if ( !str_cmp( arg3, "medal"   )) value = ITEM_WEAR_MEDAL;
        else if ( !str_cmp( arg3, "special"   )) value = ITEM_WEAR_SPECIAL;
        else if ( !str_cmp( arg3, "bodyart"   )) value = ITEM_WEAR_BODYART;
	else {
	    send_to_char("Wear location can be from: None, Take, Finger, Neck, Body, Head, Legs, Hands, Arms, About, Waist, Hold, Face.\n\r",ch); return;}
	if (IS_SET(obj->wear_flags,ITEM_TAKE) ) value += 1;
	obj->wear_flags = value;
	send_to_char("Ok.\n\r",ch);
    	if (obj->questmaker != NULL) free_string(obj->questmaker);
    	obj->questmaker = str_dup(ch->name);
	return;
    }

    if ( !str_cmp( arg2, "level" ) )
    {
	if (value < 1) value = 1; else if (value > 200) value = 200;
	if (!IS_JUDGE(ch))
	    send_to_char("You are not authorised to change an items level.\n\r", ch);
	else
	    {obj->level = value; send_to_char("Ok.\n\r",ch);
	    if (obj->questmaker != NULL) free_string(obj->questmaker);
	    obj->questmaker = str_dup(ch->name);}
	return;
    }
	
    if ( !str_cmp( arg2, "weight" ) )
    {
	obj->weight = value;
	send_to_char("Ok.\n\r",ch);
    	if (obj->questmaker != NULL) free_string(obj->questmaker);
    	obj->questmaker = str_dup(ch->name);
	return;
    }

    if ( !str_cmp( arg2, "cost" ) )
    {
	if (value > 100000 && !IS_JUDGE(ch))
		send_to_char("Don't be so damn greedy!\n\r",ch);
	else
		{obj->cost = value; send_to_char("Ok.\n\r",ch);
	    	if (obj->questmaker != NULL) free_string(obj->questmaker);
    		obj->questmaker = str_dup(ch->name);}
	return;
    }

    if ( !str_cmp( arg2, "timer" ) )
    {
	obj->timer = value;
	send_to_char("Ok.\n\r",ch);
    	if (obj->questmaker != NULL) free_string(obj->questmaker);
    	obj->questmaker = str_dup(ch->name);
	return;
    }
	
    if ( !str_cmp( arg2, "attackgood" ) )
    {
        SET_BIT(obj->extra_flags2, ITEM_ATTACK_GOOD);
	stc("Ok.\n\r",ch);
	return;
    }

    if      ( !str_cmp( arg2, "hitroll" ) || !str_cmp( arg2, "hit" ) )
	{oset_affect(ch,obj,value,APPLY_HITROLL,FALSE);return;}
    else if ( !str_cmp( arg2, "damroll" ) || !str_cmp( arg2, "dam" ) )
	{oset_affect(ch,obj,value,APPLY_DAMROLL,FALSE);return;}
    else if ( !str_cmp( arg2, "armor" ) || !str_cmp( arg2, "ac" ) )
	{oset_affect(ch,obj,value,APPLY_AC,FALSE);return;}
    else if ( !str_cmp( arg2, "hitpoints" ) || !str_cmp( arg2, "hp" ) )
	{oset_affect(ch,obj,value,APPLY_HIT,FALSE);return;}
    else if ( !str_cmp( arg2, "mana" ) )
	{oset_affect(ch,obj,value,APPLY_MANA,FALSE);return;}
    else if ( !str_cmp( arg2, "move" ) || !str_cmp( arg2, "movement" ) )
	{oset_affect(ch,obj,value,APPLY_MOVE,FALSE);return;}
    else if ( !str_cmp( arg2, "str" ) || !str_cmp( arg2, "strength" ) )
	{oset_affect(ch,obj,value,APPLY_STR,FALSE);return;}
    else if ( !str_cmp( arg2, "dex" ) || !str_cmp( arg2, "dexterity" ) )
	{oset_affect(ch,obj,value,APPLY_DEX,FALSE);return;}
    else if ( !str_cmp( arg2, "int" ) || !str_cmp( arg2, "intelligence" ) )
	{oset_affect(ch,obj,value,APPLY_INT,FALSE);return;}
    else if ( !str_cmp( arg2, "wis" ) || !str_cmp( arg2, "wisdom" ) )
	{oset_affect(ch,obj,value,APPLY_WIS,FALSE);return;}
    else if ( !str_cmp( arg2, "con" ) || !str_cmp( arg2, "constitution" ) )
	{oset_affect(ch,obj,value,APPLY_CON,FALSE);return;}

    if( !str_cmp( arg2, "quint") )
    {
	if ( obj->item_type != ITEM_WEAPON )
	{
	    act("$p is not a weapon.",ch,obj,NULL,TO_CHAR);
	    return;
	}
	if( !str_cmp(arg3, "off") )
	{
	    REMOVE_BIT(obj->extra_flags,ITEM_MENCHANT);
	    stc( "Removed from weapon\n\r", ch);
	}
	else if(!str_cmp(arg3, "on") )
	{
	    SET_BIT(obj->extra_flags,ITEM_MENCHANT);
	    stc( "Set on weapon\n\r", ch);
	}
	else
	{
	    stc( "On or off please\n\r", ch);
	    return;
	}
	return;
    }

    if ( !str_cmp( arg2, "type" ) )
    {
	if (!IS_JUDGE(ch))
	{
	    send_to_char("You are not authorised to change an item type.\n\r", ch);
	    return;
	}
	if      (!str_cmp( arg3, "light")) obj->item_type = 1;
	else if (!str_cmp( arg3, "scroll")) obj->item_type = 2;
	else if (!str_cmp( arg3, "wand")) obj->item_type = 3;
	else if (!str_cmp( arg3, "staff")) obj->item_type = 4;
	else if (!str_cmp( arg3, "weapon")) obj->item_type = 5;
	else if (!str_cmp( arg3, "treasure")) obj->item_type = 8;
	else if (!str_cmp( arg3, "armor")) obj->item_type = 9;
	else if (!str_cmp( arg3, "armour")) obj->item_type = 9;
	else if (!str_cmp( arg3, "potion")) obj->item_type = 10;
	else if (!str_cmp( arg3, "furniture")) obj->item_type = 12;
	else if (!str_cmp( arg3, "trash")) obj->item_type = 13;
	else if (!str_cmp( arg3, "container")) obj->item_type = 15;
	else if (!str_cmp( arg3, "drink")) obj->item_type = 17;
	else if (!str_cmp( arg3, "key")) obj->item_type = 18;
	else if (!str_cmp( arg3, "food")) obj->item_type = 19;
	else if (!str_cmp( arg3, "money")) obj->item_type = 20;
	else if (!str_cmp( arg3, "boat")) obj->item_type = 22;
	else if (!str_cmp( arg3, "corpse")) obj->item_type = 23;
	else if (!str_cmp( arg3, "fountain")) obj->item_type = 25;
	else if (!str_cmp( arg3, "pill")) obj->item_type = 26;
	else if (!str_cmp( arg3, "instrument")) obj->item_type = ITEM_INSTRUMENT;
	else if (!str_cmp( arg3, "portal")) obj->item_type = 27;
	else if (!str_cmp( arg3, "stake")) obj->item_type = 30;
	else {send_to_char("Type can be one of: Light, Scroll, Wand, Staff, Weapon, Treasure, Armor, Potion, Furniture, Trash, Container, Drink, Key, Food, Money, Boat, Corpse, Fountain, Pill, Portal, Stake.\n\r", ch);
	     return;}
	send_to_char("Ok.\n\r",ch);
    	if (obj->questmaker != NULL) free_string(obj->questmaker);
    	obj->questmaker = str_dup(ch->name);
	return;
    }

    if ( !str_cmp( arg2, "owner" ) )
    {
	if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch);return;}
	if (!IS_JUDGE(ch) && (obj->questmaker == NULL || str_cmp(ch->name,obj->questmaker)))
	{send_to_char("Someone else has already changed this item.\n\r",ch);return;}
	if ( ( victim = get_char_world( ch, arg3 ) ) == NULL )
	{send_to_char("You cannot find any player by that name.\n\r",ch);return;}
	if (IS_NPC(victim)) {send_to_char("Not on NPC's.\n\r",ch);return;}
	if (obj->questmaker != NULL) free_string(obj->questmaker);
	obj->questmaker = str_dup(ch->name);
	if (obj->questowner != NULL) free_string(obj->questowner);
	obj->questowner = str_dup(victim->name);
	send_to_char("Ok.\n\r",ch);
	return;
    }

    if ( !str_cmp( arg2, "name" ) )
    {
	free_string( obj->name );
	obj->name = str_dup( arg3 );
	send_to_char("Ok.\n\r",ch);
    	if (obj->questmaker != NULL) free_string(obj->questmaker);
    	obj->questmaker = str_dup(ch->name);
	return;
    }

    if ( !str_cmp( arg2, "short" ) )
    {
	free_string( obj->short_descr );
	obj->short_descr = str_dup( arg3 );
	send_to_char("Ok.\n\r",ch);
    	if (obj->questmaker != NULL) free_string(obj->questmaker);
    	obj->questmaker = str_dup(ch->name);
	return;
    }

    if ( !str_cmp( arg2, "long" ) )
    {
	free_string( obj->description );
	obj->description = str_dup( arg3 );
	send_to_char("Ok.\n\r",ch);
    	if (obj->questmaker != NULL) free_string(obj->questmaker);
    	obj->questmaker = str_dup(ch->name);
	return;
    }

    if ( !str_cmp( arg2, "ed" ) )
    {
	EXTRA_DESCR_DATA *ed;

	argument = one_argument( argument, arg3 );
	if ( argument == NULL )
	{
      send_to_char("Syntax: oset <object> ed <keyword> <string>\n\r", ch);
	    return;
	}

	if ( extra_descr_free == NULL )
	{
	    ed			= alloc_perm( sizeof(*ed) );
	}
	else
	{
            ed                  = extra_descr_free;
            extra_descr_free    = extra_descr_free->next;
	}

	ed->keyword		= str_dup( arg3     );
	ed->description		= str_dup( argument );
	ed->next		= obj->extra_descr;
	obj->extra_descr	= ed;
	send_to_char("Ok.\n\r",ch);
    if (obj->questmaker != NULL)
      free_string(obj->questmaker);
    	obj->questmaker = str_dup(ch->name);
	return;
    }

    /*
     * Generate usage message.
     */
    do_oset( ch, "" );
    return;
}

void do_rset( CHAR_DATA *ch, char *argument )
{
    char arg1 [MAX_INPUT_LENGTH];
    char arg2 [MAX_INPUT_LENGTH];
    char arg3 [MAX_INPUT_LENGTH];
    ROOM_INDEX_DATA *location;
    int value;

    smash_tilde( argument );
    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );
    strcpy( arg3, argument );

    if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
    {
    send_to_char("#wSyntax: rset <location> <field> value\n\r", ch);
	send_to_char( "\n\r",						ch );
    send_to_char("#wField being one of:\n\r", ch);
    send_to_char("#Y  flags sector\n\r", ch);
	return;
    }

    if ( ( location = find_location( ch, arg1 ) ) == NULL )
    {
	send_to_char( "No such location.\n\r", ch );
	return;
    }

    /*
     * Snarf the value.
     */
    if ( !is_number( arg3 ) )
    {
	send_to_char( "Value must be numeric.\n\r", ch );
	return;
    }
    value = atoi( arg3 );

    /*
     * Set something.
     */
    if ( !str_cmp( arg2, "flags" ) )
    {
	location->room_flags	= value;
	return;
    }

    if ( !str_cmp( arg2, "sector" ) )
    {
	location->sector_type	= value;
	return;
    }

    /*
     * Generate usage message.
     */
    do_rset( ch, "" );
    return;
}

void do_omni(CHAR_DATA *ch, char *argument)
{
	char buf[MAX_STRING_LENGTH];
	DESCRIPTOR_DATA *d;

	if (IS_NPC(ch)) return;

	sprintf(buf," Name         |Level|Trust|Gen|  Hit | Mana | Move |  HR|  DR|   AC| Bones\n\r");
	send_to_char(buf,ch);
        sprintf(buf,"--------------|-----|-----|---|------|------|------|----|----|-----|------\n\r");
	send_to_char(buf,ch);

	for (d = descriptor_list; d != NULL; d = d->next)
	{
		CHAR_DATA *wch;

		if (d->connected != CON_PLAYING) continue;
		wch = ( d->original != NULL) ? d->original : d->character;


sprintf(buf,"%-14s|%5d|%5d|%3d|%6d|%6d|%6d|%4d|%4d|%5d|%6d\n\r",
		wch->pcdata->switchname,
		wch->level,
		wch->trust,
		wch->generation,
		wch->max_hit,
		wch->max_mana,
		wch->max_move,
		char_hitroll(wch),
		char_damroll(wch),
		char_ac(wch),
		wch->bones
		);	


		send_to_char(buf,ch);
	}

	return;
}


void do_users( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char buf2[MAX_STRING_LENGTH];
    DESCRIPTOR_DATA *d;
    int count;
	char *st;

    count	= 0;
    buf[0]	= '\0';
    for ( d = descriptor_list; d != NULL; d = d->next )
    {
    if (d->lookup_status != STATUS_DONE)
      continue;

	if ( d->character != NULL && can_see( ch, d->character ) )
	{
	    count++;

      switch (d->connected)
      {
        case CON_PLAYING:
          st = "#Y    PLAYING   #n ";
          break;
        case CON_GET_NAME:
          st = "#c   Get Name   #n ";
          break;
        case CON_GET_OLD_PASSWORD:
          st = "#cGet Old Passwd#n ";
          break;
        case CON_CONFIRM_NEW_NAME:
          st = "#c Confirm Name #n ";
          break;
        case CON_GET_NEW_PASSWORD:
          st = "#cGet New Passwd#n ";
          break;
        case CON_CONFIRM_NEW_PASSWORD:
          st = "#cConfirm Passwd#n ";
          break;
        case CON_GET_NEW_SEX:
          st = "#c  Get New Sex #n ";
          break;
        case CON_GET_NEW_ANSI:
          st = "#c Picking ANSI #n ";
          break;
        case CON_READ_MOTD:
          st = "#c  Reading MOTD#n ";
          break;
        case CON_GET_NEW_CLASS:
          st = "#c Picking Class#n ";
          break;
        case CON_NOT_PLAYING:
          st = "#c *Not* Playing#n ";
          break;
      case CON_NOTE_TO:
	case CON_NOTE_SUBJECT:
	case CON_NOTE_EXPIRE:
	case CON_NOTE_TEXT:
	case CON_NOTE_FINISH:
          st = "#g Writing Note #n ";
          break;

        default:
          st = "#c   !UNKNOWN!#n   ";
          break;
	}

	if (strlen(d->character->lasthost) < 2)
	{
	    sprintf( buf + strlen(buf), "#Y[#w%3d %16s#Y]  #R%s#G@#Y%s\n\r",
		d->descriptor,
		st,
		d->original  ? d->original->pcdata->switchname  :
		d->character ? d->character->pcdata->switchname : "(none)",
		d->host
		);
	}
	else
	{
	    sprintf( buf + strlen(buf), "#Y[#w%3d %16s#Y]  #R%s#G@#Y%s\n\r",
		d->descriptor,
		st,
		d->original  ? d->original->pcdata->switchname  :
		d->character ? d->character->pcdata->switchname : "(none)",
		d->character->lasthost
		);
	}

	}
    }

    sprintf( buf2, "%d user%s\n\r", count, count == 1 ? "" : "s" );
    send_to_char( buf2, ch );
    send_to_char( buf, ch );
    return;
}



/*
 * Thanks to Grodyn for pointing out bugs in this function.
 */
void do_force( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    bool afk;

    argument = one_argument( argument, arg );

    if ( arg[0] == '\0' || argument[0] == '\0' )
    {
	send_to_char( "Force whom to do what?\n\r", ch );
	return;
    }

    
       
    if ( !str_cmp( arg, "all" ) )
    {
	CHAR_DATA *vch;
	CHAR_DATA *vch_next;
    char buf[MAX_STRING_LENGTH];

    sprintf(buf, "%s force all : %s\n\r", ch->name, argument);

	if (get_trust(ch) < MAX_LEVEL - 3)
	{
	    send_to_char("Not at your level!\n\r",ch);
	    return;
	}
	for ( vch = char_list; vch != NULL; vch = vch_next )
	{
	    vch_next = vch->next;

	    if ( !IS_NPC(vch) && get_trust( vch ) < get_trust( ch ) )
	    {
        if (IS_SET(vch->extra, EXTRA_AFK))
          afk = TRUE;
        else
          afk = FALSE;
		act( buf, ch, NULL, vch, TO_VICT );
		interpret( vch, argument );
        if (afk)
          SET_BIT(vch->extra, EXTRA_AFK);
	    }
	}
    }

	

    else
    {
	CHAR_DATA *victim;

	if ( ( victim = get_char_world( ch, arg ) ) == NULL )
	{
	    send_to_char( "They aren't here.\n\r", ch );
	    return;
	}

	if ( victim == ch )
	{
	    send_to_char( "Aye aye, right away!\n\r", ch );
	    return;
	}

	if ((get_trust( victim ) >= get_trust( ch )) && (ch->level < MAX_LEVEL))
	{
	    send_to_char( "Do it yourself!\n\r", ch );
	    return;
	}

	act( "$n forces you to '$t'.", ch, argument, victim, TO_VICT );
	interpret( victim, argument );
    }

    send_to_char( "Ok.\n\r", ch );
    return;
}

void do_forceauto( CHAR_DATA *ch, char *argument )
{
    CHAR_DATA *vch;
    CHAR_DATA *vch_next;

    for ( vch = char_list; vch != NULL; vch = vch_next )
    {
	vch_next = vch->next;

	if ( !IS_NPC(vch) && vch != ch )
	{
	    act( "Autocommand: $t.", ch, argument, vch, TO_VICT );
	    interpret( vch, argument );
	}
    }
    return;
}



/*
 * New routines by Dionysos.
 */
void do_invis( CHAR_DATA *ch, char *argument )
{
    if ( IS_NPC(ch) )
	return;

    if ( IS_SET(ch->act, PLR_WIZINVIS) )
    {
	REMOVE_BIT(ch->act, PLR_WIZINVIS);
	act( "$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM );
	send_to_char( "You slowly fade back into existence.\n\r", ch );
    }
    else
    {
	act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM );
	send_to_char( "You slowly vanish into thin air.\n\r", ch );
	SET_BIT(ch->act, PLR_WIZINVIS);
    }

    return;
}


void do_holylight( CHAR_DATA *ch, char *argument )
{
    if ( IS_NPC(ch) )
	return;

    if ( IS_SET(ch->act, PLR_HOLYLIGHT) )
    {
	REMOVE_BIT(ch->act, PLR_HOLYLIGHT);
    send_to_char("#YHoly light mode off.\n\r", ch);
    }
    else
    {
	SET_BIT(ch->act, PLR_HOLYLIGHT);
    send_to_char("#YHoly light mode on.\n\r", ch);
    }

    return;
}

void do_safe( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];

    one_argument( argument, arg );

    if ( IS_SET(ch->in_room->room_flags,ROOM_SAFE) )
	send_to_char( "You cannot be attacked by other players here.\n\r", ch );
    else
	send_to_char( "You are not safe from player attacks in this room.\n\r", ch );

    if (!IS_CLASS(ch, CLASS_VAMPIRE) )
	return;

    if (ch->in_room->sector_type == SECT_INSIDE)
    {
	send_to_char( "You are inside, which means you are safe from sunlight.\n\r", ch );
	return;
    }

    if (weather_info.sunlight == SUN_DARK)
    {
	send_to_char( "It is not yet light out, so you are safe from the sunlight...for now.\n\r", ch );
	return;
    }

    if ( room_is_dark(ch->in_room) )
    {
	send_to_char( "This room is dark, and will protect you from the sunlight.\n\r", ch );
	return;
    }

    send_to_char( "This room will provide you no protection from the sunlight.\n\r", ch );
    return;
}


void do_qstat( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    char buf[MAX_STRING_LENGTH];
    OBJ_DATA *obj;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char("Which item?\n\r",ch);
	return;
    }
    if ( ( obj = get_obj_carry( ch, arg) ) == NULL )
    {
	send_to_char("You are not carrying that item.\n\r",ch);
	return;
    }
    sprintf(buf,"Object %s.\n\r",obj->short_descr);
    send_to_char(buf,ch);
    sprintf(buf,"Owner when worn: %s\n\r",obj->chpoweron);
    send_to_char(buf,ch);
    sprintf(buf,"Other when worn: %s\n\r",obj->victpoweron);
    send_to_char(buf,ch);
    sprintf(buf,"Owner when removed: %s\n\r",obj->chpoweroff);
    send_to_char(buf,ch);
    sprintf(buf,"Other when removed: %s\n\r",obj->victpoweroff);
    send_to_char(buf,ch);
    sprintf(buf,"Owner when used: %s\n\r",obj->chpoweruse);
    send_to_char(buf,ch);
    sprintf(buf,"Other when used: %s\n\r",obj->victpoweruse);
    send_to_char(buf,ch);
    send_to_char("Type:",ch);
    if ( IS_SET(obj->spectype, SITEM_ACTIVATE))
	send_to_char(" Activate",ch);
    if ( IS_SET(obj->spectype, SITEM_TWIST))
	send_to_char(" Twist",ch);
    if ( IS_SET(obj->spectype, SITEM_PRESS))
	send_to_char(" Press",ch);
    if ( IS_SET(obj->spectype, SITEM_PULL))
	send_to_char(" Pull",ch);
    if ( IS_SET(obj->spectype, SITEM_TARGET))
	send_to_char(" Target",ch);
    if ( IS_SET(obj->spectype, SITEM_SPELL))
	send_to_char(" Spell",ch);
    if ( IS_SET(obj->spectype, SITEM_TRANSPORTER))
	send_to_char(" Transporter",ch);
    if ( IS_SET(obj->spectype, SITEM_TELEPORTER))
	send_to_char(" Teleporter",ch);
    if ( IS_SET(obj->spectype, SITEM_OBJECT))
	send_to_char(" Object",ch);
    if ( IS_SET(obj->spectype, SITEM_MOBILE))
	send_to_char(" Mobile",ch);
    if ( IS_SET(obj->spectype, SITEM_ACTION))
	send_to_char(" Action",ch);
    if ( IS_SET(obj->spectype, SITEM_DELAY1))
	send_to_char(" Delay1",ch);
    if ( IS_SET(obj->spectype, SITEM_DELAY2))
	send_to_char(" Delay2",ch);
    if (   !IS_SET(obj->spectype, SITEM_ACTIVATE    )
    	&& !IS_SET(obj->spectype, SITEM_TWIST       )
    	&& !IS_SET(obj->spectype, SITEM_PRESS       )
    	&& !IS_SET(obj->spectype, SITEM_PULL        )
    	&& !IS_SET(obj->spectype, SITEM_TARGET      )
    	&& !IS_SET(obj->spectype, SITEM_SPELL       )
    	&& !IS_SET(obj->spectype, SITEM_TELEPORTER  )
    	&& !IS_SET(obj->spectype, SITEM_DELAY1      )
    	&& !IS_SET(obj->spectype, SITEM_DELAY2      )
    	&& !IS_SET(obj->spectype, SITEM_OBJECT      )
    	&& !IS_SET(obj->spectype, SITEM_MOBILE      )
    	&& !IS_SET(obj->spectype, SITEM_ACTION      )
    	&& !IS_SET(obj->spectype, SITEM_TRANSPORTER ) )
	send_to_char(" No flags set",ch);
    send_to_char(".\n\r",ch);
    sprintf(buf,"Power: %d.\n\r",obj->specpower);
    send_to_char(buf,ch);
    return;
}

void do_qset( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    char arg3[MAX_INPUT_LENGTH];
    char buf[MAX_STRING_LENGTH];
    OBJ_DATA *obj;
    int value;

    smash_tilde( argument );
    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );
    strcpy( arg3, argument );

    if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '0' )
    {
    	send_to_char("You can change the following fields...\n\r", ch);
	send_to_char("chwear   = Message to owner when item is worn.\n\r",ch);
	send_to_char("chrem    = Message to owner when item is removed.\n\r",ch);
	send_to_char("chuse    = Message to owner when item is used.\n\r",ch);
	send_to_char("victwear = Message to others in room when item is worn.\n\r",ch);
	send_to_char("victrem  = Message to others in room when item is removed.\n\r",ch);
	send_to_char("victuse  = Message to others in room when item is used.\n\r",ch);
	send_to_char("type       activate     = Item can be activated.\n\r",ch);
	send_to_char("           twist        = Item can be twisted.\n\r",ch);
	send_to_char("           press        = Item can be pressed.\n\r",ch);
	send_to_char("           pull         = Item can be pulled.\n\r",ch);
	send_to_char("           target       = Item can target people (for spell, etc).\n\r",ch);
	send_to_char("           spell        = Item can cast spells.\n\r",ch);
	send_to_char("           transporter  = Owner can transport freely between two locations.\n\r",ch);
	send_to_char("           teleporter   = Owner can transport to target location at will.\n\r",ch);
	send_to_char("           object       = Owner can create the specified object.\n\r",ch);
	send_to_char("           mobile       = Owner can create the specified mobile.\n\r",ch);
	send_to_char("           action       = Target must perform an action.\n\r",ch);
	send_to_char("           delay1       = Sets a delay of half a round on spell items.\n\r",ch);
	send_to_char("           delay2       = Sets a delay of one round on spell items.\n\r",ch);
	send_to_char("power      <value>      = Spell number/transporter room number.\n\r",ch);
	return;
    }
    if ( ( obj = get_obj_carry( ch, arg1) ) == NULL )
    {
	send_to_char("You are not carrying that item.\n\r",ch);
	return;
    }
    value = is_number( arg3 ) ? atoi( arg3 ) : -1;
    if (!str_cmp(arg2,"chwear") )
    {
	if (obj->chpoweron != NULL) strcpy(buf,obj->chpoweron);
	if (!str_cmp(arg3,"clear"))
	{
	    free_string( obj->chpoweron );
	    obj->chpoweron = str_dup( "(null)" );
	}
	else if (obj->chpoweron != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))
	{
	    if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4)
	    {
		send_to_char("Line too long.\n\r",ch);
		return;
	    }
	    else
	    {
	    	free_string( obj->chpoweron );
	    	strcat( buf, "\n\r" );
	    	strcat( buf, arg3 );
	    	obj->chpoweron = str_dup( buf );
	    }
	}
	else
	{
	    free_string( obj->chpoweron );
	    obj->chpoweron = str_dup( arg3 );
	}
    }
    else if (!str_cmp(arg2,"chrem") )
    {
	if (obj->chpoweroff != NULL) strcpy(buf,obj->chpoweroff);
	if (!str_cmp(arg3,"clear"))
	{
	    free_string( obj->chpoweroff );
	    obj->chpoweroff = str_dup( "(null)" );
	}
	else if (obj->chpoweroff != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))
	{
	    if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4)
	    {
		send_to_char("Line too long.\n\r",ch);
		return;
	    }
	    else
	    {
	    	free_string( obj->chpoweroff );
	    	strcat( buf, "\n\r" );
	    	strcat( buf, arg3 );
	    	obj->chpoweroff = str_dup( buf );
	    }
	}
	else
	{
	    free_string( obj->chpoweroff );
	    obj->chpoweroff = str_dup( arg3 );
	}
    }
    else if (!str_cmp(arg2,"chuse") )
    {
	if (obj->chpoweruse != NULL) strcpy(buf,obj->chpoweruse);
	if (!str_cmp(arg3,"clear"))
	{
	    free_string( obj->chpoweruse );
	    obj->chpoweruse = str_dup( "(null)" );
	}
	else if (obj->chpoweruse != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))
	{
	    if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4)
	    {
		send_to_char("Line too long.\n\r",ch);
		return;
	    }
	    else
	    {
	    	free_string( obj->chpoweruse );
	    	strcat( buf, "\n\r" );
	    	strcat( buf, arg3 );
	    	obj->chpoweruse = str_dup( buf );
	    }
	}
	else
	{
	    free_string( obj->chpoweruse );
	    obj->chpoweruse = str_dup( arg3 );
	}
    }
    else if (!str_cmp(arg2,"victwear") )
    {
	if (obj->victpoweron != NULL) strcpy(buf,obj->victpoweron);
	if (!str_cmp(arg3,"clear"))
	{
	    free_string( obj->victpoweron );
	    obj->victpoweron = str_dup( "(null)" );
	}
	else if (obj->victpoweron != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))
	{
	    if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4)
	    {
		send_to_char("Line too long.\n\r",ch);
		return;
	    }
	    else
	    {
	    	free_string( obj->victpoweron );
	    	strcat( buf, "\n\r" );
	    	strcat( buf, arg3 );
	    	obj->victpoweron = str_dup( buf );
	    }
	}
	else
	{
	    free_string( obj->victpoweron );
	    obj->victpoweron = str_dup( arg3 );
	}
    }
    else if (!str_cmp(arg2,"victrem") )
    {
	if (obj->victpoweroff != NULL) strcpy(buf,obj->victpoweroff);
	if (!str_cmp(arg3,"clear"))
	{
	    free_string( obj->victpoweroff );
	    obj->victpoweroff = str_dup( "(null)" );
	}
	else if (obj->victpoweroff != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))
	{
	    if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4)
	    {
		send_to_char("Line too long.\n\r",ch);
		return;
	    }
	    else
	    {
	    	free_string( obj->victpoweroff );
	    	strcat( buf, "\n\r" );
	    	strcat( buf, arg3 );
	    	obj->victpoweroff = str_dup( buf );
	    }
	}
	else
	{
	    free_string( obj->victpoweroff );
	    obj->victpoweroff = str_dup( arg3 );
	}
    }
    else if (!str_cmp(arg2,"victuse") )
    {
	if (obj->victpoweruse != NULL) strcpy(buf,obj->victpoweruse);
	if (!str_cmp(arg3,"clear"))
	{
	    free_string( obj->victpoweruse );
	    obj->victpoweruse = str_dup( "(null)" );
	}
	else if (obj->victpoweruse != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))
	{
	    if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4)
	    {
		send_to_char("Line too long.\n\r",ch);
		return;
	    }
	    else
	    {
	    	free_string( obj->victpoweruse );
	    	strcat( buf, "\n\r" );
	    	strcat( buf, arg3 );
	    	obj->victpoweruse = str_dup( buf );
	    }
	}
	else
	{
	    free_string( obj->victpoweruse );
	    obj->victpoweruse = str_dup( arg3 );
	}
    }
    else if ( !str_cmp( arg2, "type" ) )
    {
	if ( !str_cmp( arg3, "activate" ) && IS_SET(obj->spectype, SITEM_ACTIVATE) )
	    REMOVE_BIT(obj->spectype, SITEM_ACTIVATE);
	else if ( !str_cmp( arg3, "activate" ) && !IS_SET(obj->spectype, SITEM_ACTIVATE) )
	    SET_BIT(obj->spectype, SITEM_ACTIVATE);
	else if ( !str_cmp( arg3, "twist" ) && IS_SET(obj->spectype, SITEM_TWIST) )
	    REMOVE_BIT(obj->spectype, SITEM_TWIST);
	else if ( !str_cmp( arg3, "twist" ) && !IS_SET(obj->spectype, SITEM_TWIST) )
	    SET_BIT(obj->spectype, SITEM_TWIST);
	else if ( !str_cmp( arg3, "press" ) && IS_SET(obj->spectype, SITEM_PRESS) )
	    REMOVE_BIT(obj->spectype, SITEM_PRESS);
	else if ( !str_cmp( arg3, "press" ) && !IS_SET(obj->spectype, SITEM_PRESS) )
	    SET_BIT(obj->spectype, SITEM_PRESS);
	else if ( !str_cmp( arg3, "pull" ) && IS_SET(obj->spectype, SITEM_PULL) )
	    REMOVE_BIT(obj->spectype, SITEM_PULL);
	else if ( !str_cmp( arg3, "pull" ) && !IS_SET(obj->spectype, SITEM_PULL) )
	    SET_BIT(obj->spectype, SITEM_PULL);
	else if ( !str_cmp( arg3, "target" ) && IS_SET(obj->spectype, SITEM_TARGET) )
	    REMOVE_BIT(obj->spectype, SITEM_TARGET);
	else if ( !str_cmp( arg3, "target" ) && !IS_SET(obj->spectype, SITEM_TARGET) )
	    SET_BIT(obj->spectype, SITEM_TARGET);
	else if ( !str_cmp( arg3, "spell" ) && IS_SET(obj->spectype, SITEM_SPELL) )
	    REMOVE_BIT(obj->spectype, SITEM_SPELL);
	else if ( !str_cmp( arg3, "spell" ) && !IS_SET(obj->spectype, SITEM_SPELL) )
	    SET_BIT(obj->spectype, SITEM_SPELL);
	else if ( !str_cmp( arg3, "transporter" ) && IS_SET(obj->spectype, SITEM_TRANSPORTER) )
	    REMOVE_BIT(obj->spectype, SITEM_TRANSPORTER);
	else if ( !str_cmp( arg3, "transporter" ) && !IS_SET(obj->spectype, SITEM_TRANSPORTER) )
	    SET_BIT(obj->spectype, SITEM_TRANSPORTER);
	else if ( !str_cmp( arg3, "teleporter" ) && IS_SET(obj->spectype, SITEM_TELEPORTER) )
	    REMOVE_BIT(obj->spectype, SITEM_TELEPORTER);
	else if ( !str_cmp( arg3, "teleporter" ) && !IS_SET(obj->spectype, SITEM_TELEPORTER) )
	    SET_BIT(obj->spectype, SITEM_TELEPORTER);
	else if ( !str_cmp( arg3, "object" ) && IS_SET(obj->spectype, SITEM_OBJECT) )
	    REMOVE_BIT(obj->spectype, SITEM_OBJECT);
	else if ( !str_cmp( arg3, "object" ) && !IS_SET(obj->spectype, SITEM_OBJECT) )
	    SET_BIT(obj->spectype, SITEM_OBJECT);
	else if ( !str_cmp( arg3, "mobile" ) && IS_SET(obj->spectype, SITEM_MOBILE) )
	    REMOVE_BIT(obj->spectype, SITEM_MOBILE);
	else if ( !str_cmp( arg3, "mobile" ) && !IS_SET(obj->spectype, SITEM_MOBILE) )
	    SET_BIT(obj->spectype, SITEM_MOBILE);
	else if ( !str_cmp( arg3, "action" ) && IS_SET(obj->spectype, SITEM_ACTION) )
	    REMOVE_BIT(obj->spectype, SITEM_ACTION);
	else if ( !str_cmp( arg3, "action" ) && !IS_SET(obj->spectype, SITEM_ACTION) )
	    SET_BIT(obj->spectype, SITEM_ACTION);
	else if ( !str_cmp( arg3, "delay1" ) && IS_SET(obj->spectype, SITEM_DELAY1) )
	    REMOVE_BIT(obj->spectype, SITEM_DELAY1);
	else if ( !str_cmp( arg3, "delay1" ) && !IS_SET(obj->spectype, SITEM_DELAY1) )
	    SET_BIT(obj->spectype, SITEM_DELAY1);
	else if ( !str_cmp( arg3, "delay2" ) && IS_SET(obj->spectype, SITEM_DELAY2) )
	    REMOVE_BIT(obj->spectype, SITEM_DELAY2);
	else if ( !str_cmp( arg3, "delay2" ) && !IS_SET(obj->spectype, SITEM_DELAY2) )
	    SET_BIT(obj->spectype, SITEM_DELAY2);
	else
	{
	    send_to_char("No such flag to set.\n\r",ch);
	    return;
	}
	sprintf(buf,"%s flag toggled.\n\r",capitalize(arg3));
	send_to_char(buf,ch);
	return;
    }
    else if ( !str_cmp( arg2, "power" ) )
	obj->specpower = value;
    else
    {
	send_to_char("No such flag.\n\r",ch);
	return;
    }
    send_to_char("Ok.\n\r",ch);
    return;
}


void do_oclone( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    OBJ_INDEX_DATA *pObjIndex;
    OBJ_DATA *obj;
    OBJ_DATA *obj2;
    AFFECT_DATA *paf;
    AFFECT_DATA *paf2;

    argument = one_argument( argument, arg1 );
 
    if ( arg1[0] == '\0' )
    {
        send_to_char( "Make a clone of what object?\n\r", ch );
        return;
    }
 
    if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL )
    {
	send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
	return;
    }

    if (!IS_JUDGE(ch) && (obj->questmaker == NULL || str_cmp(ch->name,obj->questmaker) || strlen(obj->questmaker) < 2))
    {
	send_to_char("You can only clone your own creations.\n\r", ch);
	return;
    }

    pObjIndex = get_obj_index( obj->pIndexData->vnum);
    obj2 = create_object( pObjIndex, obj->level );
    /* Copy any changed parts of the object. */
    free_string(obj2->name);
    obj2->name=str_dup(obj->name);
    free_string(obj2->short_descr);
    obj2->short_descr=str_dup(obj->short_descr);
    free_string(obj2->description);
    obj2->description=str_dup(obj->description);

    if (obj->questmaker != NULL && strlen(obj->questmaker) > 1)
    {
	free_string(obj2->questmaker);
	obj2->questmaker=str_dup(obj->questmaker);
    }

    if (obj->chpoweron != NULL)
    {
    	free_string(obj2->chpoweron);
    	obj2->chpoweron=str_dup(obj->chpoweron);
    }
    if (obj->chpoweroff != NULL)
    {
    	free_string(obj2->chpoweroff);
    	obj2->chpoweroff=str_dup(obj->chpoweroff);
    }
    if (obj->chpoweruse != NULL)
    {
    	free_string(obj2->chpoweruse);
    	obj2->chpoweruse=str_dup(obj->chpoweruse);
    }
    if (obj->victpoweron != NULL)
    {
    	free_string(obj2->victpoweron);
    	obj2->victpoweron=str_dup(obj->victpoweron);
    }
    if (obj->victpoweroff != NULL)
    {
    	free_string(obj2->victpoweroff);
    	obj2->victpoweroff=str_dup(obj->victpoweroff);
    }
    if (obj->victpoweruse != NULL)
    {
    	free_string(obj2->victpoweruse);
    	obj2->victpoweruse=str_dup(obj->victpoweruse);
    }
    obj2->item_type 	= obj->item_type;
    obj2->extra_flags 	= obj->extra_flags;
    obj2->wear_flags 	= obj->wear_flags;
    obj2->weight 	= obj->weight;
    obj2->spectype 	= obj->spectype;
    obj2->specpower 	= obj->specpower;
    obj2->condition 	= obj->condition;
    obj2->toughness 	= obj->toughness;
    obj2->resistance 	= obj->resistance;
    obj2->quest 	= obj->quest;
    obj2->points 	= obj->points;
    obj2->cost 		= obj->cost;
    obj2->value[0] 	= obj->value[0];
    obj2->value[1] 	= obj->value[1];
    obj2->value[2] 	= obj->value[2];
    obj2->value[3] 	= obj->value[3];
    /*****************************************/
    obj_to_char(obj2,ch);

    if (obj->affected != NULL)
    {
    	for ( paf = obj->affected; paf != NULL; paf = paf->next )
    	{
	    if (affect_free == NULL)
	        paf2 = alloc_perm( sizeof(*paf) );
	    else
	    {
		paf2 = affect_free;
		affect_free = affect_free->next;
	    }
	    paf2->type  	= 0;
	    paf2->duration	= paf->duration;
	    paf2->location	= paf->location;
	    paf2->modifier	= paf->modifier;
	    paf2->bitvector	= 0;
	    paf2->next  	= obj2->affected;
	    obj2->affected	= paf2;
    	}
    }

    act( "You create a clone of $p.", ch, obj, NULL, TO_CHAR );
    return;
}

void do_evileye( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    int value;
 
    smash_tilde( argument );
    argument = one_argument( argument, arg1 );
    strcpy( arg2, argument );
 
    if (ch->power[DISC_DAEM_DISC] < 2)
    {
	stc("You must obtain a level two Mastery of Discord.\n\r",ch);
	return;
    }

    if ( arg1[0] == '\0' || arg2[0] == '\0' )
    {
        send_to_char( "Format is: evileye <option> <value>\n\r", ch );
        send_to_char( "Option ACTION is a text string action performed by you or the viewer.\n\r", ch );
        send_to_char( "Option MESSAGE is a text string shown to the person looking at you.\n\r", ch );
        send_to_char( "Option TOGGLE has values: spell, self, other.\n\r\n\r", ch );
        send_to_char( "Using actions that will cause players to quit, lose connection\n\r",ch);
        send_to_char( "or spend experience on anything (train commands)\n\r",ch);
        send_to_char( "is not allowed, and you will regret using such an evileye.\n\r\n\r",ch);
	if ( ch->poweraction != NULL) {
	    sprintf(buf,"Current action: %s.\n\r",ch->poweraction);
	    send_to_char(buf,ch);}
	if ( ch->powertype != NULL) {
	    sprintf(buf,"Current message: %s.\n\r",ch->powertype);
	    send_to_char(buf,ch);}
	send_to_char("Current flags:",ch);
	if (IS_SET(ch->spectype,EYE_SPELL)) send_to_char(" Spell",ch);
	if (IS_SET(ch->spectype,EYE_SELFACTION)) send_to_char(" Self",ch);
	if (IS_SET(ch->spectype,EYE_ACTION)) send_to_char(" Other",ch);
	if (!IS_SET(ch->spectype,EYE_SPELL) &&
	    !IS_SET(ch->spectype,EYE_SELFACTION) &&
	    !IS_SET(ch->spectype,EYE_ACTION)) send_to_char(" None",ch);
	send_to_char(".\n\r",ch);
        return;
    }
    value = is_number( arg2 ) ? atoi( arg2 ) : -1;
    if ( !str_cmp( arg1, "action" ) )
    {
	free_string( ch->poweraction );
	ch->poweraction = str_dup( arg2 );
	return;
    }
    else if ( !str_cmp( arg1, "message" ) )
    {
	free_string( ch->powertype );
	ch->powertype = str_dup( arg2 );
	return;
    }
    else if ( !str_cmp( arg1, "toggle" ) )
    {
	if ( !str_cmp( arg2, "spell" ) && IS_SET(ch->spectype,EYE_SPELL))
	    REMOVE_BIT(ch->spectype,EYE_SPELL);
	else if ( !str_cmp( arg2, "spell" ) && !IS_SET(ch->spectype,EYE_SPELL))
	    SET_BIT(ch->spectype,EYE_SPELL);
	else if ( !str_cmp( arg2, "self" ) && IS_SET(ch->spectype,EYE_SELFACTION))
	    REMOVE_BIT(ch->spectype,EYE_SELFACTION);
	else if ( !str_cmp( arg2, "self" ) && !IS_SET(ch->spectype,EYE_SELFACTION))
	    SET_BIT(ch->spectype,EYE_SELFACTION);
	else if ( !str_cmp( arg2, "other" ) && IS_SET(ch->spectype,EYE_ACTION))
	    REMOVE_BIT(ch->spectype,EYE_ACTION);
	else if ( !str_cmp( arg2, "other" ) && !IS_SET(ch->spectype,EYE_ACTION))
	    SET_BIT(ch->spectype,EYE_ACTION);
	else {
	    send_to_char("TOGGLE flag should be one of: spell, self, other.\n\r",ch);
	    return;}
	sprintf(buf,"%s flag toggled.\n\r",capitalize(arg2));
	send_to_char(buf,ch);
	return;
    }
    else
    {
        send_to_char( "Format is: evileye <option> <value>\n\r", ch );
        send_to_char( "Option ACTION is a text string action performed by you or the viewer.\n\r", ch );
        send_to_char( "Option MESSAGE is a text string shown to the person looking at you.\n\r", ch );
        send_to_char( "Option TOGGLE has values: spell, self, other.\n\r\n\r", ch );
	if ( ch->poweraction != NULL) {
	    sprintf(buf,"Current action: %s.\n\r",ch->poweraction);
	    send_to_char(buf,ch);}
	if ( ch->powertype != NULL) {
	    sprintf(buf,"Current message: %s.\n\r",ch->powertype);
	    send_to_char(buf,ch);}
	send_to_char("Current flags:",ch);
	if (IS_SET(ch->spectype,EYE_SPELL)) send_to_char(" Spell",ch);
	if (IS_SET(ch->spectype,EYE_SELFACTION)) send_to_char(" Self",ch);
	if (IS_SET(ch->spectype,EYE_ACTION)) send_to_char(" Other",ch);
	if (!IS_SET(ch->spectype,EYE_SPELL) &&
	    !IS_SET(ch->spectype,EYE_SELFACTION) &&
	    !IS_SET(ch->spectype,EYE_ACTION)) send_to_char(" None",ch);
	send_to_char(".\n\r",ch);
    }
    return;
}

void do_artifact( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char buf2[MAX_STRING_LENGTH];
    OBJ_DATA *obj;
    OBJ_DATA *in_obj;
    bool found;

  if (IS_NPC(ch))
  {
    send_to_char("Not while switched.\n\r", ch);
    return;
  }

    found = FALSE;
    for ( obj = object_list; obj != NULL; obj = obj->next )
    {
    if (!IS_SET(obj->quest, QUEST_ARTIFACT))
      continue;

	found = TRUE;

	for ( in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj )
	    ;

	//if ( in_obj->carried_by != NULL )
	//{
	//    sprintf( buf, "%s carried by %s.\n\r",
	//	obj->short_descr, PERS(in_obj->carried_by, ch) );
	//}
	//else
	//{
	//    sprintf( buf, "%s in %s.\n\r",
	//	obj->short_descr, in_obj->in_room == NULL ? "somewhere" : in_obj->in_room->name );
	//}
    
    if ( in_obj->carried_by != NULL )
	{
	    sprintf( buf2, "%s",
		 PERS(in_obj->carried_by, ch) );
	}
	else
	{
	    sprintf( buf2, "in %d",
		in_obj->in_room->vnum );
	}
    
    if( IS_IMMORTAL(ch) )
        {
            sprintf( buf, "%5d | %20.20s | %-10.10s#n | %s\n\r",
                       obj->pIndexData->vnum, obj->name, 
		       buf2,
                       obj->short_descr );
        }
        else if( in_obj->carried_by != NULL )
        {
            sprintf( buf, "%s, #0which has been discovered by #B%s#n.\n\r",
                           obj->short_descr, PERS(in_obj->carried_by, ch) );
                
        }
        else
        {
        	sprintf( buf, "%s, which has not yet been discovered.\n\r",
                           obj->short_descr );
        }
    
	buf[0] = UPPER(buf[0]);
	send_to_char( buf, ch );
    }

    if ( !found )
	send_to_char( "There are no artifacts in the game.\n\r", ch );

    return;
}

void do_locate( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    OBJ_DATA *obj;
    OBJ_DATA *in_obj;
    bool found;

  if (IS_NPC(ch))
  {
    send_to_char("Not while switched.\n\r", ch);
    return;
  }

    found = FALSE;
    for ( obj = object_list; obj != NULL; obj = obj->next )
    {
	if ( !can_see_obj( ch, obj ) || obj->questowner == NULL || 
	    strlen(obj->questowner) < 2 || str_cmp( ch->pcdata->switchname, obj->questowner ))
	    continue;

	found = TRUE;

	for ( in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj )
	    ;

	if ( in_obj->carried_by != NULL )
	{
	    sprintf( buf, "%s carried by %s.\n\r",
		obj->short_descr, PERS(in_obj->carried_by, ch) );
	}
	else
	{
	    sprintf( buf, "%s in %s.\n\r",
		obj->short_descr, in_obj->in_room == NULL
		    ? "somewhere" : in_obj->in_room->name );
	}

	buf[0] = UPPER(buf[0]);
	send_to_char( buf, ch );
    }

    if ( !found )
	send_to_char( "You cannot locate any items belonging to you.\n\r", ch );

    return;
}



void do_snatch (CHAR_DATA *ch, char *argument)
{
    CHAR_DATA  *victim;
    OBJ_DATA   *obj;
    char 	arg1 [ MAX_INPUT_LENGTH ];
    char 	arg2 [ MAX_INPUT_LENGTH ];
    char 	arg3 [ MAX_INPUT_LENGTH ];

    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );
    argument = one_argument( argument, arg3 );

    if ( ( arg1[0] == '\0' ) || ( arg2[0] == '\0' ) )
    {
        send_to_char( "Syntax : snatch <object> <player>\n\r", ch );
        return;
    }

    if ( !( victim = get_char_world( ch, arg2 ) ) )
    {
        send_to_char( "They are not here!\n\r", ch );
        return;
    }

    if ( !( obj = get_obj_list( ch, arg1, victim->carrying ) ) )
    {
        send_to_char( "They do not have that item.\n\r", ch );
        return;
    }

    if ( victim->level >= ch->level && str_cmp(ch->pcdata->switchname, "Zarius"))
    {
        send_to_char( "You Failed.\r\n", ch );
        return;
    }

    if ( obj->wear_loc != WEAR_NONE )
        unequip_char( victim, obj );

    obj_from_char( obj );
    obj_to_char( obj, ch );

    act( "You snatch $p from $N.", ch, obj, victim, TO_CHAR );
    if ( arg3[0] == '\0' 
    	|| !str_cmp( arg3, "yes" ) || !str_cmp( arg3, "true" ) )		
           act( "You no longer own $p.", ch, obj, victim, TO_VICT );

    return;
}

void do_create( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    OBJ_INDEX_DATA *pObjIndex;
    OBJ_DATA *obj;
    int itemtype = 13;
    int level;

    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );
 
    if ( arg1[0] == '\0' )               itemtype = ITEM_TRASH;
    else if (!str_cmp(arg1,"light"    )) itemtype = ITEM_LIGHT;
    else if (!str_cmp(arg1,"scroll"   )) itemtype = ITEM_SCROLL;
    else if (!str_cmp(arg1,"wand"     )) itemtype = ITEM_WAND;
    else if (!str_cmp(arg1,"staff"    )) itemtype = ITEM_STAFF;
    else if (!str_cmp(arg1,"weapon"   )) itemtype = ITEM_WEAPON;
    else if (!str_cmp(arg1,"treasure" )) itemtype = ITEM_TREASURE;
    else if (!str_cmp(arg1,"armor"    )) itemtype = ITEM_ARMOR;
    else if (!str_cmp(arg1,"armour"   )) itemtype = ITEM_ARMOR;
    else if (!str_cmp(arg1,"potion"   )) itemtype = ITEM_POTION;
    else if (!str_cmp(arg1,"furniture")) itemtype = ITEM_FURNITURE;
    else if (!str_cmp(arg1,"trash"    )) itemtype = ITEM_TRASH;
    else if (!str_cmp(arg1,"container")) itemtype = ITEM_CONTAINER;
    else if (!str_cmp(arg1,"drink"    )) itemtype = ITEM_DRINK_CON;
    else if (!str_cmp(arg1,"key"      )) itemtype = ITEM_KEY;
    else if (!str_cmp(arg1,"food"     )) itemtype = ITEM_FOOD;
    else if (!str_cmp(arg1,"money"    )) itemtype = ITEM_MONEY;
    else if (!str_cmp(arg1,"boat"     )) itemtype = ITEM_BOAT;
    else if (!str_cmp(arg1,"corpse"   )) itemtype = ITEM_CORPSE_NPC;
    else if (!str_cmp(arg1,"fountain" )) itemtype = ITEM_FOUNTAIN;
    else if (!str_cmp(arg1,"pill"     )) itemtype = ITEM_PILL;
    else if (!str_cmp(arg1,"portal"   )) itemtype = ITEM_PORTAL;
    else if (!str_cmp(arg1,"egg"      )) itemtype = ITEM_EGG;
    else if (!str_cmp(arg1,"stake"    )) itemtype = ITEM_STAKE;
    else if (!str_cmp(arg1,"missile"  )) itemtype = ITEM_MISSILE;
    else                                 itemtype = ITEM_TRASH;

    if ( arg2[0] == '\0' || !is_number( arg2 ) )
    {
	level = 0;
    }
    else
    {
        level = atoi( arg2 );
	if ( level < 1 || level > 50 )
        {
	    send_to_char( "Level should be within range 1 to 50.\n\r", ch );
	    return;
        }
    }

    if ( ( pObjIndex = get_obj_index( OBJ_VNUM_PROTOPLASM ) ) == NULL )
    {
	send_to_char( "Error...missing object, please inform KaVir.\n\r", ch );
	return;
    }

    obj = create_object( pObjIndex, level );
    obj->level = level;
    obj->item_type = itemtype;
    obj_to_char(obj,ch);
  if (obj->questmaker != NULL)
    free_string(obj->questmaker);
    obj->questmaker = str_dup(ch->name);

    act( "You reach up into the air and draw out a ball of protoplasm.", ch, obj, NULL, TO_CHAR );
    act( "$n reaches up into the air and draws out a ball of protoplasm.", ch, obj, NULL, TO_ROOM );
    return;
}

void do_token( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    char buf[MAX_STRING_LENGTH];
    OBJ_INDEX_DATA *pObjIndex;
    OBJ_DATA *obj;
    CHAR_DATA *victim;
    int value;

    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );
 
    if ( IS_NPC(ch) || (ch->bones < 1 && !IS_JUDGE(ch)) )
    {
	send_to_char("You are unable to make a bone token.\n\r",ch);
	return;
    }
    else if ( arg1[0] == '\0' || !is_number( arg1 ) )
    {
	send_to_char("Please specify a value for the bone token.\n\r",ch);
	return;
    }
    else
    {
        value = atoi( arg1 );
	if ( value < 1 || value > 100000 )
        {
	    send_to_char( "Bone tokens should have a value between 1 and 100000.\n\r", ch );
	    return;
        }
	else if ( value > ch->bones && !IS_JUDGE(ch) )
        {
	    sprintf(buf,"You only have %d bones left to put into tokens.\n\r",ch->bones);
	    send_to_char( buf, ch );
	    return;
        }
    }

    victim = get_char_room( ch, arg2 );

    if ( ( pObjIndex = get_obj_index( OBJ_VNUM_PROTOPLASM ) ) == NULL )
    {
    send_to_char("Error...missing object, please inform Trace.\n\r", ch);
	return;
    }

    ch->bones -= value;
  if (ch->bones < 0)
    ch->bones = 0;
    obj = create_object( pObjIndex, value );
    obj->value[0] = value;
    obj->level = 1;
    obj->cost = value*1000;
    obj->item_type = ITEM_QUEST;
    obj_to_char(obj,ch);
  if (obj->questmaker != NULL)
    free_string(obj->questmaker);
    obj->questmaker = str_dup(ch->name);
    free_string( obj->name );
    obj->name = str_dup( "bone token" );
    sprintf(buf,"a %d point bone token",value);
    free_string( obj->short_descr );
    obj->short_descr = str_dup( buf );
    sprintf(buf,"A %d point bone token lies on the floor.",value);
    free_string( obj->description );
    obj->description = str_dup( buf );
    if (victim != NULL && victim != ch)
    {
    	act( "You reach behind $N's ear and produce $p.", ch, obj, victim, TO_CHAR );
    	act( "$n reaches behind $N's ear and produces $p.", ch, obj, victim, TO_NOTVICT );
    	act( "$n reaches behind your ear and produces $p.", ch, obj, victim, TO_VICT );
    }
    else
    {
    	act( "You snap your fingers and reveal $p.", ch, obj, NULL, TO_CHAR );
    	act( "$n snaps $s fingers and reveals $p.", ch, obj, NULL, TO_ROOM );
    }
    return;
}



void do_qtrust( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );

    if ( arg1[0] == '\0' )
    {
	send_to_char( "Syntax: qtrust <char> <on/off>.\n\r", ch );
	return;
    }

    if ( arg2[0] == '\0' )
    {
	send_to_char( "Do you wish to set qtrust ON or OFF?\n\r", ch );
	return;
    }

    if ( ( victim = get_char_room( ch, arg1 ) ) == NULL )
    {
	send_to_char( "That player is not here.\n\r", ch);
	return;
    }

    if (str_cmp(arg2,"on") && str_cmp(arg2,"off"))
    {
	send_to_char( "Do you want to set their qtrust ON or OFF?\n\r", ch);
	return;
    }
    if (!str_cmp(arg2,"off"))
    {
	if (!IS_EXTRA(victim, EXTRA_TRUSTED))
	{
	    send_to_char("Their qtrust is already off.\n\r",ch);
	    return;
	}
	REMOVE_BIT(victim->extra, EXTRA_TRUSTED);
	send_to_char("Quest trust OFF.\n\r",ch);
	send_to_char("You are no longer quest trusted.\n\r",victim);
	return;
    }
    else if (!str_cmp(arg2,"on"))
    {
	if (IS_EXTRA(victim, EXTRA_TRUSTED))
	{
	    send_to_char("Their qtrust is already on.\n\r",ch);
	    return;
	}
	SET_BIT(victim->extra, EXTRA_TRUSTED);
	send_to_char("Quest trust ON.\n\r",ch);
	send_to_char("You are now quest trusted.\n\r",victim);
	return;
    }
    return;
}

void do_clearstats( CHAR_DATA *ch, char *argument )
{
    OBJ_DATA *obj;
    OBJ_DATA *obj_next;

  if (IS_NPC(ch))
    return;

    if ((ch->in_room == NULL || ch->in_room->vnum != 3054))
    {
	send_to_char("You can only clear your stats at the Temple Altar of Midgaard.\n\r",ch);
	return;
    }

    powerdown(ch); /* remove class shit - Jobo */

    for ( obj = ch->carrying; obj != NULL; obj = obj_next )
    {
	obj_next = obj->next_content;
	if ( obj->wear_loc != WEAR_NONE ) 
    {
      obj_from_char(obj);
      obj_to_char(obj, ch);
    }
    }
    
    while ( ch->affected )
      affect_remove( ch, ch->affected );

    if (IS_SET(ch->affected_by, AFF_POLYMORPH)) REMOVE_BIT(ch->affected_by, AFF_POLYMORPH);
    if (IS_SET(ch->affected_by, AFF_ETHEREAL)) REMOVE_BIT(ch->affected_by, AFF_ETHEREAL);
    if (IS_EXTRA(ch,EXTRA_DRAGON)) REMOVE_BIT(ch->extra, EXTRA_DRAGON);
    if (IS_SET(ch->newbits2, NEW2_EAGLES)) REMOVE_BIT(ch->newbits2, NEW2_EAGLES);
    if (IS_SET(ch->newbits2, NEW2_VVIGOR)) REMOVE_BIT(ch->newbits2, NEW2_VVIGOR);
    if (IS_SET(ch->newbits, NEW_CLOUDBLESS)) REMOVE_BIT(ch->newbits, NEW_CLOUDBLESS);
    if (IS_SET(ch->newbits2, NEW2_HAWKEYES)) REMOVE_BIT(ch->newbits2, NEW2_HAWKEYES);
    if (IS_SET(ch->sohbits, SOH_TALONS))
    {
	stc("#rYour talons retract back into your fingers#n\n\r",ch);
	REMOVE_BIT(ch->sohbits, SOH_TALONS);
	ch->hitroll -= 50;
	ch->damroll -= 50;
    }
    if (IS_SET(ch->newbits2, NEW2_ACIDBLOOD))
	{
	stc("#0The deadly #Gacidity #0fades from your blood.#n\n\r",ch);
	REMOVE_BIT(ch->newbits2, NEW2_ACIDBLOOD);
	}

	if (IS_SET(ch->newbits2, NEW2_SCALES))
	{
	stc("#GYour scales #7shimmer and vanish.#n\n\r",ch);
	REMOVE_BIT(ch->newbits2, NEW2_SCALES);
	ch->armor += 150;
}
if (!TIME_UP(ch,TIMER_SLOW) || IS_SET(ch->sohbits, SOH_SLOW))
	{
	SET_TIMER(ch, TIMER_SLOW, 0);
	REMOVE_BIT(ch->sohbits, SOH_SLOW);
	stc("#pYour movements return to normal speed.#n\n\r",ch);
	}

	if (!TIME_UP(ch,TIMER_HASTE) || IS_SET(ch->sohbits, SOH_HASTE))
	{
	SET_TIMER(ch, TIMER_HASTE, 0);
	REMOVE_BIT(ch->sohbits, SOH_HASTE);
	stc("#LYour movements return to normal speed.#n\n\r",ch);
	}

	if (!TIME_UP(ch,TIMER_ACCURACY) || IS_SET(ch->sohbits, SOH_ACCURACY))
	{
	SET_TIMER(ch, TIMER_ACCURACY, 0);
	REMOVE_BIT(ch->sohbits, SOH_ACCURACY);
	stc("#gThe #Ggreen #yglow #gabout you fades.#n\n\r",ch);
	ch->hitroll -= 200;
	}

	if (!TIME_UP(ch,TIMER_REGEN) || IS_SET(ch->sohbits, SOH_REGEN))
	{
	SET_TIMER(ch, TIMER_REGEN, 0);
	REMOVE_BIT(ch->sohbits, SOH_REGEN);
	send_to_char("#gThe soft #gg#Gree#gn #yglow #garound you fades.#n\n\r", ch);
	}

	if (!TIME_UP(ch,TIMER_MIGHT) || IS_SET(ch->sohbits, SOH_MIGHT))
	{
	SET_TIMER(ch, TIMER_MIGHT, 0);
	REMOVE_BIT(ch->sohbits, SOH_MIGHT);
	send_to_char("#rThe #Rred #yglow #raround you fades.#n\n\r", ch);
	ch->damroll -= 200;
	}

	if (!TIME_UP(ch,TIMER_SHARDS) || IS_SET(ch->sohbits, SOH_SHARDS))
	{
	SET_TIMER(ch, TIMER_SHARDS, 0);
	REMOVE_BIT(ch->sohbits, SOH_SHARDS);
	send_to_char("#CThe cr#7ys#Cta#7ll#Cine #cshield #Cabout you #cs#Ch#7a#Ct#ct#Ce#7r#Cs!#n\n\r", ch);
	ch->armor += 200;
	}
    ch->affected_by	 = 0;
    ch->armor		 = 100;
    ch->hit		 = UMAX( 1, ch->hit  );
    ch->mana		 = UMAX( 1, ch->mana );
    ch->move		 = UMAX( 1, ch->move );
    ch->hitroll		 = 0;
    ch->damroll		 = 0;
    ch->rage		 = 0;
    ch->form		 = 1048575;
    ch->saving_throw	 = 0;
    ch->pcdata->mod_str	 = 0;
    ch->pcdata->mod_int	 = 0;
    ch->pcdata->mod_wis	 = 0;
    ch->pcdata->mod_dex	 = 0;
    ch->pcdata->mod_con	 = 0;
    ch->pcdata->followers = 0;
    if (IS_SET(ch->sohbits, SOH_SPELLREADY))
	REMOVE_BIT(ch->sohbits, SOH_SPELLREADY);
	if (IS_SET(ch->sohbits, SOH_SPELLTRUESIGHT))
	REMOVE_BIT(ch->sohbits, SOH_SPELLTRUESIGHT);
	if (IS_SET(ch->sohbits, SOH_SPELLSCRY))
	REMOVE_BIT(ch->sohbits, SOH_SPELLSCRY);
	if (IS_SET(ch->sohbits, SOH_SPELLTELEPORT))
	REMOVE_BIT(ch->sohbits, SOH_SPELLTELEPORT);
	if (IS_SET(ch->sohbits, SOH_SPELLSLOW))
	REMOVE_BIT(ch->sohbits, SOH_SPELLSLOW);
	if (IS_SET(ch->sohbits, SOH_SPELLHASTE))
	REMOVE_BIT(ch->sohbits, SOH_SPELLHASTE);
	if (IS_SET(ch->sohbits, SOH_SPELLACCURACY))
	REMOVE_BIT(ch->sohbits, SOH_SPELLACCURACY);
	if (IS_SET(ch->sohbits, SOH_SPELLMIGHT))
	REMOVE_BIT(ch->sohbits, SOH_SPELLMIGHT);
	if (IS_SET(ch->sohbits, SOH_SPELLSHARDS))
	REMOVE_BIT(ch->sohbits, SOH_SPELLSHARDS);
	if (IS_SET(ch->sohbits, SOH_SPELLHEAL))
	REMOVE_BIT(ch->sohbits, SOH_SPELLHEAL);
	if (IS_SET(ch->sohbits, SOH_SPELLREGEN))
	REMOVE_BIT(ch->sohbits, SOH_SPELLREGEN);
	if (IS_SET(ch->sohbits, SOH_SPELLSORC1))
	REMOVE_BIT(ch->sohbits, SOH_SPELLSORC1);
	if (IS_SET(ch->sohbits, SOH_SPELLSORC2))
	REMOVE_BIT(ch->sohbits, SOH_SPELLSORC2);
	if (IS_SET(ch->sohbits, SOH_SPELLSORC3))
	REMOVE_BIT(ch->sohbits, SOH_SPELLSORC3);
	if (IS_SET(ch->sohbits, SOH_SPELLSORC4))
	REMOVE_BIT(ch->sohbits, SOH_SPELLSORC4);
	if (IS_SET(ch->sohbits, SOH_SPELLSORC5))
	REMOVE_BIT(ch->sohbits, SOH_SPELLSORC5);
	if (IS_SET(ch->sohbits, SOH_SPELLENCHANT1))
	REMOVE_BIT(ch->sohbits, SOH_SPELLENCHANT1);
	if (IS_SET(ch->sohbits, SOH_SPELLENCHANT2))
	REMOVE_BIT(ch->sohbits, SOH_SPELLENCHANT2);
	if (IS_SET(ch->sohbits, SOH_SPELLENCHANT3))
	REMOVE_BIT(ch->sohbits, SOH_SPELLENCHANT3);
	if (IS_SET(ch->sohbits, SOH_SPELLENCHANT4))
	REMOVE_BIT(ch->sohbits, SOH_SPELLENCHANT4);
	if (IS_SET(ch->sohbits, SOH_SPELLENCHANT5))
	REMOVE_BIT(ch->sohbits, SOH_SPELLENCHANT5);
    save_char_obj( ch );
    send_to_char("Your stats have been cleared.  Please rewear your equipment.\n\r",ch);
    return;
}

void do_otransfer( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    OBJ_DATA *obj;
    CHAR_DATA *victim;
    ROOM_INDEX_DATA *chroom;
    ROOM_INDEX_DATA *objroom;

    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );
 
    if ( arg1[0] == '\0' )
    {
        send_to_char( "Otransfer which object?\n\r", ch );
        return;
    }

  if (arg2[0] == '\0')
    victim = ch;
    else if ( ( victim = get_char_world( ch, arg2 ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL )
    {
	send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
	return;
    }

    if (!IS_JUDGE(ch) && (obj->questmaker == NULL || 
	str_cmp(ch->name,obj->questmaker) || strlen(obj->questmaker) < 2))
    {
	send_to_char("You don't have permission to otransfer that item.\n\r", ch);
	return;
    }

    if (obj->carried_by != NULL)
    {
	act("$p vanishes from your hands in an explosion of energy.",obj->carried_by,obj,NULL,TO_CHAR);
	act("$p vanishes from $n's hands in an explosion of energy.",obj->carried_by,obj,NULL,TO_ROOM);
	obj_from_char(obj);
    }
  else if (obj->in_obj != NULL)
    obj_from_obj(obj);
    else if (obj->in_room != NULL)
    {
    	chroom = ch->in_room;
    	objroom = obj->in_room;
    	char_from_room(ch);
    	char_to_room(ch,objroom);
    	act("$p vanishes from the ground in an explosion of energy.",ch,obj,NULL,TO_ROOM);
    if (chroom == objroom)
      act("$p vanishes from the ground in an explosion of energy.", ch, obj, NULL, TO_CHAR);
    	char_from_room(ch);
    	char_to_room(ch,chroom);
	obj_from_room(obj);
    }
    else
    {
	send_to_char( "You were unable to get it.\n\r", ch );
	return;
    }
    obj_to_char(obj,victim);
    act("$p appears in your hands in an explosion of energy.",victim,obj,NULL,TO_CHAR);
    act("$p appears in $n's hands in an explosion of energy.",victim,obj,NULL,TO_ROOM);
    return;
}

void bind_char( CHAR_DATA *ch )
{
    OBJ_DATA *obj;
    OBJ_INDEX_DATA *pObjIndex;
    ROOM_INDEX_DATA *location;

    if ( IS_NPC(ch) || ch->pcdata->obj_vnum < 1 )
	return;

    if ( ( pObjIndex = get_obj_index( ch->pcdata->obj_vnum ) ) == NULL )
	return;

    if ( ch->in_room == NULL || ch->in_room->vnum == ROOM_VNUM_IN_OBJECT )
    {
	location = get_room_index(ROOM_VNUM_ALTAR);
    	char_from_room(ch);
    	char_to_room(ch,location);
    }
  else
    location = ch->in_room;

    obj = create_object( pObjIndex, 50 );
    obj_to_room(obj,location);
    obj->chobj = ch;
    ch->pcdata->chobj = obj;
    SET_BIT(ch->affected_by, AFF_POLYMORPH);
    SET_BIT(ch->extra, EXTRA_OSWITCH);
    free_string(ch->morph);
    ch->morph = str_dup(obj->short_descr);
    send_to_char( "You reform yourself.\n\r", ch );
    act("$p fades into existance on the floor.",ch,obj,NULL,TO_ROOM);
    do_look(ch,"auto");
    return;
}

void do_bind( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    OBJ_DATA *obj;
    CHAR_DATA *victim;

    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );

    if ( arg1[0] == '\0' || arg2[0] == '\0' )
    {
	send_to_char( "Syntax: bind <player> <object>\n\r", ch );
	return;
    }

    if ( ( victim = get_char_room( ch, arg1 ) ) == NULL )
    {
	send_to_char( "That player is not here.\n\r", ch);
	return;
    }
    if (ch == victim)
    {
	send_to_char( "You can't do this to yourself.\n\r", ch);
	return;
    }
    if (IS_NPC(victim))
    {
	send_to_char( "Not on NPC's.\n\r", ch);
	return;
    }
    else if (IS_AFFECTED(victim,AFF_POLYMORPH))
    {
	send_to_char( "You cannot do this while they are polymorphed.\n\r", ch);
	return;
    }
    else if (IS_IMMORTAL(victim))
    {
	send_to_char( "Only on mortals or avatars.\n\r", ch);
	return;
    }
    if ( ( obj = get_obj_carry( ch, arg2) ) == NULL )
    {
	send_to_char("You are not carrying that item.\n\r",ch);
	return;
    }
    if (obj->chobj != NULL)
    {
	send_to_char( "That item already has someone bound in it.\n\r", ch);
	return;
    }
    send_to_char("Ok.\n\r",ch);
    act("$n transforms into a white vapour and pours into $p.",victim,obj,NULL,TO_ROOM);
    act("You transform into a white vapour and pour into $p.",victim,obj,NULL,TO_CHAR);
    victim->pcdata->obj_vnum = obj->pIndexData->vnum;
    obj->chobj = victim;
    victim->pcdata->chobj = obj;
    SET_BIT(victim->affected_by, AFF_POLYMORPH);
    SET_BIT(victim->extra, EXTRA_OSWITCH);
    free_string(victim->morph);
    victim->morph = str_dup(obj->short_descr);
    return;
}

void do_release( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    OBJ_DATA *obj;
    CHAR_DATA *victim;

    argument = one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Syntax: release <object>\n\r", ch );
	return;
    }

    if ( ( obj = get_obj_carry( ch, arg) ) == NULL )
    {
	send_to_char("You are not carrying that item.\n\r",ch);
	return;
    }
    if ( (victim = obj->chobj) == NULL)
    {
	send_to_char( "There is nobody bound in that item.\n\r", ch);
	return;
    }
    send_to_char("Ok.\n\r",ch);
    victim->pcdata->obj_vnum = 0;
    obj->chobj = NULL;
    victim->pcdata->chobj = NULL;
    REMOVE_BIT(victim->affected_by, AFF_POLYMORPH);
    REMOVE_BIT(victim->extra, EXTRA_OSWITCH);
    free_string(victim->morph);
    victim->morph = str_dup("");
    act("A white vapour pours out of $p and forms into $n.",victim,obj,NULL,TO_ROOM);
    act("Your spirit floats out of $p and reforms its body.",victim,obj,NULL,TO_CHAR);
    return;
}


void do_contraception( CHAR_DATA *ch, char *argument)
{
   if(IS_NPC(ch)) return;
   if( ch->sex != SEX_FEMALE) return;
    if( IS_SET(ch->affected_by2, AFF_CONTRACEPTION))
    {
	stc( "You remove your contraception.\n\r", ch);
	REMOVE_BIT(ch->affected_by2, AFF_CONTRACEPTION);
	return;
    }
    else
    {
	stc( "You use your contraception.\n\r", ch);
	SET_BIT(ch->affected_by2, AFF_CONTRACEPTION);
	return;
    }
    return;
}




void do_resetpassword( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    char buf[MAX_STRING_LENGTH];
    CHAR_DATA *victim;
    char *pwdnew;

    if ( IS_NPC(ch) )
    return;

    argument=one_argument( argument, arg1 );
    argument=one_argument( argument, arg2 );

    victim = get_char_world(ch, arg1);

    if (  ( ch->pcdata->pwd != '\0' )
    && ( arg1[0] == '\0' || arg2[0] == '\0')  )
    {
        send_to_char( "Syntax: password <char> <new>.\n\r", ch );
        return;
    }
    if( victim == '\0' )
    {
		send_to_char( "That person isn't here, they have to be here to reset pwd's.\n\r", ch);
	 	return;
    }
    if ( IS_NPC( victim ) )
    {
		send_to_char( "You cannot change the password of NPCs!\n\r",ch);
		return;
    }

    if (( victim->level > LEVEL_IMMORTAL ) || ( get_trust(victim) > LEVEL_IMMORTAL ))
	
	{
		send_to_char( "You can't change the password of that player.\n\r",ch);
		return;
    }
    
    if ( strlen(arg2) < 5 )
    {
        send_to_char( "New password must be at least five characters long.\n\r", ch );
        return;
    }
	
    pwdnew = crypt( arg2, victim->name );
    free_string( victim->pcdata->pwd );
    victim->pcdata->pwd = str_dup( pwdnew );
    save_char_obj( victim );
    send_to_char( "Ok.\n\r", ch );
    sprintf( buf, "Your password has been changed to %s.", arg2 );
    send_to_char( buf, victim);
    return;
}

#define CH(descriptor)  ((descriptor)->original ? \
(descriptor)->original : (descriptor)->character) \

/* This file holds the copyover data */
#define COPYOVER_FILE "copyover.data"

/* This is the executable file */
#define EXE_FILE	  "../src/mcloud"

extern int port,control; /* db.c */

void do_copyover (CHAR_DATA *ch, char * argument)
{
  OBJ_DATA *obj;
	FILE *fp;
        CHAR_DATA *gch;
	DESCRIPTOR_DATA *d, *d_next;
        extern int port,control; /* db.c */
	char buf[100], buf2[100];
  int i;

  /*
   * Is it possibly to do a copyover ?
   */
  if ((fp = fopen(COPYOVER_FILE, "w")) == NULL)
	{
		send_to_char ("Copyover file not writeable, aborted.\n\r",ch);
		logf ("Could not write to copyover file: %s", COPYOVER_FILE);
		perror ("do_copyover:fopen");
		return;
	}
	
  /*
   * Store all mudwide data before doing anything else
   */
  save_coreinfo();
    do_asave(ch,"changed");

  /*
   * Make sure all chars are ready for the copyover
   */
  do_restore(ch, "all");
  for (gch = char_list; gch != NULL; gch = gch->next)
  {
    bool afk = FALSE;

    if (IS_NPC(gch))
      continue;

    /* Fix any possibly head/object forms */
    if (IS_HEAD(gch, LOST_HEAD) || IS_SET(gch->extra, EXTRA_OSWITCH))
  {
      REMOVE_BIT(gch->loc_hp[0], LOST_HEAD);
      REMOVE_BIT(gch->affected_by,AFF_POLYMORPH);
      REMOVE_BIT(gch->extra, EXTRA_OSWITCH);
      gch->morph = str_dup("");
      gch->pcdata->chobj = NULL;
      gch->pcdata->obj_vnum = 0;
      char_from_room(gch);
      char_to_room(gch,get_room_index(ROOM_VNUM_ALTAR));
    }

    /* Take care of possibly artifacts */
    for (i = 0; i < MAX_WEAR; i++)
    {
      if ((obj = get_eq_char(gch, i)) != NULL)
      {
        if (IS_SET(obj->quest, QUEST_ARTIFACT))
          unequip_char(gch, obj);
      }
    }

    /* Make sure the player is saved with all his eq */
    if (IS_SET(gch->extra, EXTRA_AFK))
      afk = TRUE;
    do_stand(gch, "");
    do_call(gch, "all");
    if (afk)
      SET_BIT(gch->extra, EXTRA_AFK);
    save_char_obj(gch);
  }

  /*
   * save all changed areas
   */
  do_asave(ch, "changed");

   /* Have to disable compression when doing a copyover */
   for (d = descriptor_list; d ; d = d->next)
   {
    if (d->lookup_status != STATUS_DONE)
      continue;
    if (d->character != NULL)
      gch = d->character;
    else
      continue;
     if (gch->desc->out_compress)
     {
      if (!compressEnd2(gch->desc))
        send_to_char("Could not disable compression, you'll have to reconect in 5 seconds.\n", gch);
     }
   }

        sprintf (buf, "\n\r <*>         It is a time of changes         <*>\n\r");	

	/* For each playing descriptor, save its state */
	for (d = descriptor_list; d ; d = d_next)
	{
		CHAR_DATA * och = CH (d);
		
    d_next = d->next;

    /* drop those that haven't logged in yet */
    if (!d->character || d->connected != CON_PLAYING)
		{
			write_to_descriptor_2(d->descriptor, "\n\rSorry, we are rebooting. Come back in 30 seconds.\n\r", 0);
      close_socket(d);
		}
		else
		{
			fprintf (fp, "%d %s %s\n", d->descriptor, och->name, d->host);
			if (och->level == 1)
			{
        write_to_descriptor_2(d->descriptor, "Since you are level one, and level one characters do not save, you gain a free level!\n\r", 0);
        och->level++;
        save_char_obj(och);
			}
      write_to_descriptor_2(d->descriptor, buf, 0);
		}
	}
	
	fprintf (fp, "-1\n");
	fclose (fp);
	
        /* recycle descriptors */
        recycle_descriptors();

	/* exec - descriptors are inherited */
	sprintf (buf, "%d", port);
	sprintf (buf2, "%d", control);
	execl (EXE_FILE, "mcloud", buf, "copyover", buf2, (char *) NULL);

	/* Failed - sucessful exec will not return */
	perror ("do_copyover: execl");
	send_to_char ("Copyover FAILED!\n\r",ch);
}

/* Recover from a copyover - load players */
void copyover_recover ()
{
	DESCRIPTOR_DATA *d;
	FILE *fp;
	char name [100];
	char host[MSL];
	int desc;
	bool fOld;
	
	logf ("Copyover recovery initiated");
	
	fp = fopen (COPYOVER_FILE, "r");
	
	if (!fp) /* there are some descriptors open which will hang forever then ? */
	{
		perror ("copyover_recover:fopen");
		logf ("Copyover file not found. Exitting.\n\r");
		exit (1);
	}

	unlink (COPYOVER_FILE); /* In case something crashes - doesn't prevent reading	*/
	
	for (;;)
	{
		fscanf (fp, "%d %s %s\n", &desc, name, host);
		if (desc == -1)
			break;

		/* Write something, and check if it goes error-free */		
		if (!write_to_descriptor_2(desc, "\n\r <*>             The world goes dark            <*>\n\r",0))
		{
      close(desc);
			continue;
		}
		
		d = alloc_perm (sizeof(DESCRIPTOR_DATA));
		init_descriptor (d,desc); /* set up various stuff */

                players_logged++;

		d->host = str_dup (host);
		d->next = descriptor_list;
		descriptor_list = d;
		d->connected = CON_COPYOVER_RECOVER; /* -15, so close_socket frees the char */
		
		/* Now, find the pfile */
		
		fOld = load_char_obj (d, name);
		
		if (!fOld) /* Player file not found?! */
		{
			write_to_descriptor_2(desc, "\n\rSomehow, your character was lost in the copyover. Sorry.\n\r", 0);
			close_socket (d);			
		}
		else /* ok! */
		{
			write_to_descriptor_2(desc, "\n\r <*> And there is light once more <*>\n\r",0);
	
			/* Just In Case */
			if (!d->character->in_room)
				d->character->in_room = get_room_index (ROOM_VNUM_TEMPLE);

			/* Insert in the char_list */
			d->character->next = char_list;
			char_list = d->character;

			char_to_room (d->character, d->character->in_room);
			do_look (d->character, "");
			act ("$n materializes!", d->character, NULL, NULL, TO_ROOM);
			d->connected = CON_PLAYING;
                        d->lookup_status = STATUS_DONE;
                        retell_mccp(d);
		}
	}
	fclose (fp);
}
void do_superlog(CHAR_DATA * ch, char *argument)
{
  if (extra_log)
  {
    extra_log = FALSE;
    send_to_char("Stopped Logging.\n\r", ch);
    return;
  }
  extra_log = TRUE;
  send_to_char("Started Logging.\n\r", ch);
  return;
}
void do_implag(CHAR_DATA *ch, char *argument)
{
   char      arg[MAX_INPUT_LENGTH];
   char      buf[MAX_STRING_LENGTH];
   CHAR_DATA *victim;

   argument = one_argument(argument, arg);

   if (arg[0] == '\0')
      {
      send_to_char("Who you wanna lag?\n\r", ch);
      return;
      }

	if ((victim = get_char_world( ch, arg ) )==NULL )
      {
      send_to_char("They aren't playing you dufus!\n\r", ch);
      return;
      }
   else
      {
      if (IS_NPC(victim))
         {
         send_to_char("Not on NPC's!\n\r", ch);
         return;
         }
      else if (IS_AFF2(victim, PLR_IMPLAG))
         {
         REMOVE_BIT(victim->affected_by2, PLR_IMPLAG);
         sprintf(buf, "You make %s's life better.\n\r", victim->name);
         send_to_char(buf, ch);
         sprintf(buf, "You suddenly look at the world normally.\n\r");
         send_to_char(buf, victim);
         return;
         }
      else
         {
         SET_BIT(victim->affected_by2, PLR_IMPLAG);
         sprintf(buf, "You make %s's life totally suck.\n\r", victim->name);
         send_to_char(buf, ch);
         return;
         }
      }
}

void do_toggle( CHAR_DATA *ch, char *argument )
{
  char arg[MIL];
  char buf[MSL];
  char arg2[MIL];             

  argument = one_argument( argument, arg );
  argument = one_argument(argument, arg2);

    if (!strcmp(argument, "qp") && !strcmp(argument, "chaos") && !strcmp(argument, "cp") && !strcmp(argument, "dt") && !strcmp(argument, "exp") && !strcmp(argument, "extra_log"))
  {
            send_to_char("Syntax: toggle <bones|exp|cp> <on|off>.\n\r",ch);
    		return;
  }      
  if (!str_cmp(arg, "exp"))
  {
      if (!str_cmp(arg2, "on"))  
	{
	if (global_exp)
    {
            send_to_char("Double exp is already in affect!\n\r",ch);
            return;
        }
        global_exp = TRUE;
        sprintf( buf, "%s has declared double exp for everyone \n\r", ch->name );
	do_info( ch, buf );

      return;
    }
    if (!str_cmp(arg2, "off"))
    {
        if (!global_exp)
    {
            send_to_char("The global exp flag isn't on!.\n\r",ch);
      return;
    }
        global_exp = FALSE; 
        sprintf(buf, "%s has removed double experience!\n\r", ch->name );
    do_info( ch, buf );

        return;
    }}
   if (!str_cmp(arg, "extra_log"))
    {
      if (!str_cmp(arg2, "on"))
        {
        if (extra_log==TRUE)
        {
            send_to_char("Already on!\n\r",ch);
            return;
        }
        extra_log = TRUE;
        send_to_char("Logging as a little bastard!\n\r",ch);
    return;
  }
     if (!str_cmp(arg2, "off"))
  {
        if (extra_log==FALSE)
    {
            send_to_char("Already of!\n\r",ch);
      return;
    }
        extra_log = FALSE;
        send_to_char("OK, stopped logging!\n\r",ch);
        return;
      }
    }
    if (!str_cmp(arg, "bones"))
    {
      if (!str_cmp(arg2, "on"))  
	{
	if (global_qp==TRUE)
        {
            send_to_char("Double bones is already in affect!\n\r",ch);
      return;   
    }  
    global_qp = TRUE;
        sprintf( buf, "%s has declared double bones for everyone \n\r", ch->name );
    do_info( ch, buf );

    return;
  }
    if (!str_cmp(arg2, "off"))
    {
        if (global_qp==FALSE)
        {
            send_to_char("Double Bones isn't on!.\n\r",ch);
            return;
        }
        global_qp = FALSE; 
        sprintf(buf, "%s has removed double bones!\n\r", ch->name );
	do_info( ch, buf );

  return;
    }}
    if (!str_cmp(arg, "dt"))
    {
      if (!str_cmp(arg2, "on"))  
	{
	if (global_dt==TRUE)
        {
            send_to_char("Super Training is now in affect!\n\r",ch);
      return;   
    }  
    global_dt = TRUE;
        sprintf( buf, "#R#fSuper Training#n #wNOW in affect!\n\r");
    do_info( ch, buf );

        //send_to_char("Double qp is now in affect!\n\r",ch);
    return;
  }
    if (!str_cmp(arg2, "off"))
    {
        if (global_dt==FALSE)
        {
            send_to_char("The global dt flag isn't on!.\n\r",ch);
            return;
        }
        global_dt = FALSE; 
        sprintf(buf, "#RSUPER TRAINING #wmode off!\n\r");
	do_info( ch, buf );
        //send_to_char( "The double qp flag is now off!\n\r", ch );  
  return;
    }}
if (!str_cmp(arg, "cp"))
    {
      if (!str_cmp(arg2, "on"))  
	{
	if (global_cp==TRUE)
        {
            send_to_char("Double Class Points is already in affect!\n\r",ch);
      return;   
    }  
    global_cp = TRUE;
        sprintf( buf, "%s has declared double Class Points for everyone \n\r", ch->name );
    do_info( ch, buf );
    return;
  }
    if (!str_cmp(arg2, "off"))
    {
        if (global_cp==FALSE)
        {
            send_to_char("The global cp flag isn't on!.\n\r",ch);
            return;
        }
        global_cp = FALSE; 
        sprintf(buf, "%s has removed double class points!\n\r", ch->name );
	do_info( ch, buf );
  return;
    }}
    
   if (!str_cmp(arg, "chaos"))
    {
      if (!str_cmp(arg2, "on"))  
	{
	if (global_chaos==TRUE)
        {
            send_to_char("Chaos is already in affect!\n\r",ch);
      return;   
    }  
    global_chaos = TRUE;
        sprintf( buf, "%s throws the world into #sC#sH#sA#sO#sS#n\n\r", ch->name );
    do_info( ch, buf );
    return;
  }
    if (!str_cmp(arg2, "off"))
    {
        if (global_chaos==FALSE)
        {
            send_to_char("The global chaos flag isn't on!.\n\r",ch);
            return;
        }
        global_chaos = FALSE; 
        sprintf(buf, "%s restores #YOrder#n to the world#n\n\r", ch->name );
	do_info( ch, buf );
  return;
    }}
send_to_char( "Syntax: toggle <exp|bones|cp|chaos> <on|off>\n\r", ch );
}