/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*********************************** * Dystopian Kingdom Code, by Jobo * ***********************************/ #include <sys/types.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" #include "interp.h" void imm_kset args (( CHAR_DATA *ch, char *argument )); void save_kingdoms() { int i; FILE *fp; if ((fp = fopen("../txt/kingdoms.txt","w")) == NULL) { log_string("Error writing to kingdoms.txt"); return; } for (i = 1; i <= MAX_KINGDOM; i++) { fprintf(fp, "%s~\n", kingdom_table[i].name); fprintf(fp, "%s~\n", kingdom_table[i].whoname); fprintf(fp, "%s~\n", kingdom_table[i].leader); fprintf(fp, "%s~\n", kingdom_table[i].general); fprintf(fp, "%d\n", kingdom_table[i].recall); fprintf(fp, "%d %d %d\n", kingdom_table[i].kills, kingdom_table[i].deaths, kingdom_table[i].qps); fprintf(fp, "%d %d %d %d\n", kingdom_table[i].req_hit, kingdom_table[i].req_move, kingdom_table[i].req_mana, kingdom_table[i].req_qps); } fclose(fp); } void load_kingdoms() { int i; FILE *fp; kingdom_table[0].name = ""; kingdom_table[0].whoname = ""; kingdom_table[0].leader = ""; kingdom_table[0].general = ""; kingdom_table[0].kills = 0; kingdom_table[0].deaths = 0; kingdom_table[0].qps = 0; kingdom_table[0].req_hit = 0; kingdom_table[0].req_move = 0; kingdom_table[0].req_mana = 0; kingdom_table[0].req_qps = 0; if ((fp = fopen("../txt/kingdoms.txt", "r")) == NULL) { log_string("Fatal Error: kingdoms.txt not found!"); exit(1); } for (i = 1; i <= MAX_KINGDOM; i++) { kingdom_table[i].name = fread_string(fp); kingdom_table[i].whoname = fread_string(fp); kingdom_table[i].leader = fread_string(fp); kingdom_table[i].general = fread_string(fp); kingdom_table[i].recall = fread_number(fp); kingdom_table[i].kills = fread_number(fp); kingdom_table[i].deaths = fread_number(fp); kingdom_table[i].qps = fread_number(fp); kingdom_table[i].req_hit = fread_number(fp); kingdom_table[i].req_move = fread_number(fp); kingdom_table[i].req_mana = fread_number(fp); kingdom_table[i].req_qps = fread_number(fp); } fclose(fp); } void do_kingdoms(CHAR_DATA *ch, char *argument) { char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; char pkratio[20]; // perhaps some colors :) int i; if (IS_NPC(ch)) return; sprintf(buf, "Name Pkills Pdeaths Leader REQS : hps move mana bones\n\r"); for (i = 1; i <= MAX_KINGDOM; i++) { /* * calculation ratio */ if (kingdom_table[i].kills > 0) { if (100 * kingdom_table[i].kills/(kingdom_table[i].kills + kingdom_table[i].deaths) < 100) sprintf(pkratio, "0.%-2d", (100 * kingdom_table[i].kills/(kingdom_table[i].kills + kingdom_table[i].deaths))); else sprintf(pkratio, "1.00"); } else sprintf(pkratio, "0.00"); /* * buffering everything */ sprintf(buf2, "%-14s %3d %3d %s %5d %5d %5d %5d\n\r", kingdom_table[i].name, kingdom_table[i].kills, kingdom_table[i].deaths, kingdom_table[i].leader, kingdom_table[i].req_hit, kingdom_table[i].req_move, kingdom_table[i].req_mana, kingdom_table[i].req_qps); strcat(buf, buf2); } send_to_char(buf, ch); return; } void do_kinduct(CHAR_DATA *ch, char *argument) { CHAR_DATA *victim; char arg[MAX_INPUT_LENGTH]; one_argument(argument, arg); if (IS_NPC(ch)) return; if (ch->pcdata->kingdom == 0) { send_to_char("What kingdoms did you say you where from ?\n\r", ch); return; } if (str_cmp(kingdom_table[ch->pcdata->kingdom].leader, ch->name) && str_cmp(kingdom_table[ch->pcdata->kingdom].general, ch->name)) { send_to_char("Talk to your kingdom leaders, they are the only persons allowed to induct new members.\n\r", ch); return; } if ((victim = get_char_room(ch, arg)) == NULL) { send_to_char("They are not here.\n\r", ch); return; } if (IS_NPC(victim)) { send_to_char("That's silly.\n\r", ch); return; } if (victim->pcdata->kingdom != 0) { send_to_char("They are already a member of another kingdom.\n\r", ch); return; } if (victim->max_hit < kingdom_table[ch->pcdata->kingdom].req_hit || victim->max_move < kingdom_table[ch->pcdata->kingdom].req_move || victim->pcdata->quest < kingdom_table[ch->pcdata->kingdom].req_qps || victim->max_mana < kingdom_table[ch->pcdata->kingdom].req_mana) { send_to_char("They don't have the reqs to get inducted.\n\r", ch); return; } if (!IS_SET(victim->pcdata->jflags, JFLAG_WANT_KINGDOM)) { send_to_char("They don't want to be inducted.\n\r", ch); return; } victim->pcdata->kingdom = ch->pcdata->kingdom; victim->bones -= kingdom_table[ch->pcdata->kingdom].req_qps; kingdom_table[ch->pcdata->kingdom].qps += kingdom_table[ch->pcdata->kingdom].req_qps; send_to_char("You induct them into your kingdom.\n\r", ch); send_to_char("You have been inducted.\n\r", victim); return; } void do_wantkingdom(CHAR_DATA *ch, char *argument) { if (IS_NPC(ch)) return; if (IS_SET(ch->pcdata->jflags, JFLAG_WANT_KINGDOM)) { REMOVE_BIT(ch->pcdata->jflags, JFLAG_WANT_KINGDOM); send_to_char("You can no longer be inducted.\n\r", ch); return; } SET_BIT(ch->pcdata->jflags, JFLAG_WANT_KINGDOM); send_to_char("You can now be inducted.\n\r", ch); return; } void do_kdeposit(CHAR_DATA *ch, char *argument) { //char arg1[MAX_STRING_LENGTH]; char buf[MAX_STRING_LENGTH]; int amt; if (IS_NPC(ch)) return; if (ch->pcdata->kingdom == 0) { send_to_char("Huh?\n\r", ch ); return;} amt = atoi(argument); if (amt < 1) { send_to_char("Syntax: kdeposit <amt>\n\r",ch); return; } if ( amt > ch->bones) { send_to_char("My my my, you have philanthropy down to an artform?\n\rYou give away more then you own!\n\r",ch); return; } sprintf(buf,"You deposit %d bones into the kingdom treasury.\n\r",amt); send_to_char(buf,ch); sprintf(buf,"%s has deposited %d bones into the kingdom treasury.",ch->name,amt); do_info(ch,buf); make_note("Kingdom","Kingdom Clerk",kingdom_table[ch->pcdata->kingdom].name,"Treasury Grows",7,buf); ch->bones -= amt; kingdom_table[ch->pcdata->kingdom].qps += amt; save_char_obj(ch); save_kingdoms(); } void do_kset(CHAR_DATA *ch, char *argument) { char keyword[MAX_INPUT_LENGTH]; char value[MAX_INPUT_LENGTH]; if (IS_NPC(ch)) return; if (ch->level > 6) { imm_kset(ch, argument); return; } argument = one_argument(argument, keyword); one_argument(argument, value); if (ch->pcdata->kingdom == 0) { send_to_char("But you are not a member of a kingdom.\n\r", ch); return; } if (str_cmp(kingdom_table[ch->pcdata->kingdom].leader, ch->name)) { send_to_char("Only the leader can change the kingdom settings.\n\r", ch); return; } if (keyword[0] == '\0' || value[0] == '\0') { send_to_char("What do you want to change ?\n\r\n\r", ch); send_to_char("req_mana, req_hit, req_move, req_qps or general.\n\r", ch); return; } if (!str_cmp(keyword, "req_mana")) { kingdom_table[ch->pcdata->kingdom].req_mana = atoi(value); } else if (!str_cmp(keyword, "req_qps")) { kingdom_table[ch->pcdata->kingdom].req_qps = atoi(value); } else if (!str_cmp(keyword, "req_hit")) { kingdom_table[ch->pcdata->kingdom].req_hit = atoi(value); } else if (!str_cmp(keyword, "req_move")) { kingdom_table[ch->pcdata->kingdom].req_move = atoi(value); } else if (!str_cmp(keyword, "general")) { free_string(kingdom_table[ch->pcdata->kingdom].general); kingdom_table[ch->pcdata->kingdom].general = str_dup(value); } else { do_kset(ch, ""); return; } send_to_char("Done.\n\r", ch); save_kingdoms(); return; } void imm_kset(CHAR_DATA *ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; int i; argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); one_argument(argument, arg3); if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0') { send_to_char("Syntax : kset <kingdom> <field> <value>\n\r", ch); send_to_char("Valid fields : leader, name, whoname, recall, kills, deaths, treasury\n\r", ch); return; } if (!is_number(arg1)) { send_to_char("Please pick a number as the kingdom.\n\r", ch); return; } i = atoi(arg1); if (i < 1 || i > MAX_KINGDOM) { send_to_char("Please pick a real kingdom.\n\r", ch); return; } if (!str_cmp(arg2, "leader")) { free_string(kingdom_table[i].leader); arg3[0] = UPPER(arg3[0]); kingdom_table[i].leader = str_dup(arg3); } else if (!str_cmp(arg2, "name")) { free_string(kingdom_table[i].name); arg3[0] = UPPER(arg3[0]); kingdom_table[i].name = str_dup(arg3); } else if (!str_cmp(arg2, "whoname")) { free_string(kingdom_table[i].whoname); arg3[0] = UPPER(arg3[0]); kingdom_table[i].whoname = str_dup(arg3); } else if (!str_cmp(arg2, "kills")) { kingdom_table[i].kills = atoi(arg3); } else if (!str_cmp(arg2, "treasury")) { kingdom_table[i].qps = atoi(arg3); } else if (!str_cmp(arg2, "recall")) { kingdom_table[i].recall = atoi(arg3); } else if (!str_cmp(arg2, "deaths")) { kingdom_table[i].deaths = atoi(arg3); } else { imm_kset(ch, ""); return; } send_to_char("Done.\n\r", ch); save_kingdoms(); return; } void do_koutcast(CHAR_DATA *ch, char *argument) { CHAR_DATA *victim; char arg[MAX_INPUT_LENGTH]; one_argument(argument, arg); if (IS_NPC(ch)) return; if (ch->pcdata->kingdom == 0) { send_to_char("What kingdoms did you say you where from ?\n\r", ch); return; } if (str_cmp(kingdom_table[ch->pcdata->kingdom].leader, ch->name) && str_cmp(kingdom_table[ch->pcdata->kingdom].general, ch->name)) { send_to_char("You are not allowed to outcast members.\n\r", ch); return; } if ((victim = get_char_room(ch, arg)) == NULL) { send_to_char("Outcast whom?\n\r", ch); return; } if (IS_NPC(victim)) { send_to_char("That's a monster, not a player.\n\r", ch); return; } if (ch == victim) { send_to_char("You cannot outcast yourself.\n\r", ch); return; } if (victim->pcdata->kingdom != ch->pcdata->kingdom) { send_to_char("They are not a member of your kingdom.\n\r", ch); return; } if (!str_cmp(victim->name, kingdom_table[ch->pcdata->kingdom].leader)) { send_to_char("That is not a good plan.\n\r", ch); return; } victim->pcdata->kingdom = 0; send_to_char("Done.\n\r", ch); send_to_char("You have been outcasted from your kingdom.\n\r", victim); return; } void do_kstats(CHAR_DATA *ch, char *argument) { char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; int i; if (IS_NPC(ch)) return; if ((i = ch->pcdata->kingdom) == 0) { send_to_char("You are not a member of any kingdom.\n\r", ch); return; } sprintf(buf, " [***] The Kingdom stats of %s [***]\n\r\n\r", kingdom_table[i].whoname); sprintf(buf2, " Current Leader : %s\n\r", kingdom_table[i].leader); strcat(buf, buf2); sprintf(buf2, " Current General : %s\n\r", kingdom_table[i].general); strcat(buf, buf2); sprintf(buf2, " Treasury : %d bones\n\r", kingdom_table[i].qps); strcat(buf, buf2); send_to_char(buf, ch); return; } void do_kingset(CHAR_DATA *ch, char *argument) { CHAR_DATA *victim; char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; int i; if (IS_NPC(ch) || ch->level < 7) { send_to_char("Huh?\n\r", ch); return; } argument = one_argument(argument, arg1); one_argument(argument, arg2); if (arg1[0] == '\0' || arg2[0] == '\0') { send_to_char("Syntax : kingset <player> <kingdom number>\n\r", ch); return; } if ((victim = get_char_world(ch, arg1)) == NULL) { send_to_char("They are not here.\n\r", ch); return; } if ((i = atoi(arg2)) < 0 || i > MAX_KINGDOM) { send_to_char("Please pick a valid kingdom.\n\r", ch); return; } if (IS_NPC(victim)) { send_to_char("Please pick a player.\n\r", ch); return; } victim->pcdata->kingdom = i; send_to_char("Ok.\n\r", ch); send_to_char("Your kingdom has been changed.\n\r", victim); return; } void load_war(void) { FILE *fp; int i; if ((fp = fopen(WAR_FILE, "r")) == NULL) { log_string("Error: war.dat not found!"); exit(1);} for(i=0; i < MAX_WAR; i++ ){ war_table[i].one = fread_number(fp); war_table[i].two = fread_number(fp); } return; } void save_war(void) { FILE *fp; int i; if ((fp = fopen(WAR_FILE, "w")) == NULL) { log_string("Error: kingdom.dat not found!"); exit(1);} for (i = 0; i < MAX_WAR; i++) { fprintf(fp,"%d\n", war_table[i].one); fprintf(fp,"%d\n", war_table[i].two); } fclose(fp); return; } void do_warlist(CHAR_DATA *ch, char *argument) { char buf[MAX_STRING_LENGTH]; int i; stc( "#B--==== #RThe WARLIST!!! #B====--#n\n\r\n\r",ch); for(i=0 ; i < MAX_WAR ; i++){ if( war_table[i].one != 0 && war_table[i].one <= MAX_KINGDOM && war_table[i].two <= MAX_KINGDOM) { sprintf(buf, "#R(#W%d#R) #n%s's Kingdom of the %s is at war with\n\r%s's Kingdom of the %s\n\r", i + 1, kingdom_table[war_table[i].one].leader, kingdom_table[war_table[i].one].name, kingdom_table[war_table[i].two].leader, kingdom_table[war_table[i].two].name ); stc(buf,ch); } } return; } void do_decwar(CHAR_DATA *ch, char *argument) { char arg[MAX_INPUT_LENGTH]; int i; int target=0, slot = -1; one_argument(argument, arg); if (ch->pcdata->kingdom == 0) { send_to_char("You are not in a clan.\n\r", ch ); return;} if (str_cmp(ch->pcdata->switchname,kingdom_table[ch->pcdata->kingdom].leader)) { send_to_char("You are not the leader of your clan.\n\r", ch ); return;} if( arg[0] == '\0' ) { stc( "You need to type the name of the leader of the kingdom to declare war on.\n\r",ch); return; } for( i = 1 ; i <= MAX_KINGDOM ; i++ ){ if( !str_prefix(arg,kingdom_table[i].leader) ) target = i; } if( target == 0 ) { stc( "No match found.\n\r",ch); return; } for( i=0 ; i <= MAX_WAR ; i++ ){ if( (war_table[i].one == ch->pcdata->kingdom && war_table[i].two == target) || (war_table[i].two == ch->pcdata->kingdom && war_table[i].one == target )){ stc( "You are already at war with them. Use warpeace to have a peace.\n\r",ch); return; } if(war_table[i].one == 0 && war_table[i].two == 0 && slot < 0 ) slot = i; } if( slot < 0 ){ stc( "No slots left.\n\r",ch); return; } war_table[slot].one = ch->pcdata->kingdom; war_table[slot].two = target; stc( "You are now at WAR!!!!\n\r",ch); save_war(); do_info( ch, "THERE IS A NEW WAR!!!!! WARLIST TO SEE!!!!"); return; } void do_warpeace( CHAR_DATA *ch, char *argument) { char arg[MAX_INPUT_LENGTH]; int i; int target=0, slot = -1; one_argument(argument, arg); if (ch->pcdata->kingdom == 0) { send_to_char("You are not in a clan.\n\r", ch ); return;} if (str_cmp(ch->pcdata->switchname,kingdom_table[ch->pcdata->kingdom].leader)) { send_to_char("You are not the leader of your clan.\n\r", ch ); return;} if( arg[0] == '\0' ) { stc( "You need to type the name of the leader of the kingdom to make peace with.\n\r",ch); return; } for( i = 1 ; i <= MAX_KINGDOM ; i++ ){ if( !str_prefix(arg,kingdom_table[i].leader) ) target = i; } if( target == 0 ) { stc( "No match found.\n\r",ch); return; } for( i=0 ; i <= MAX_WAR ; i++ ){ if( (war_table[i].one == ch->pcdata->kingdom && war_table[i].two == target) ){ slot = i; } } if( slot < 0 ){ stc( "You are not at war with them, or they declared war on you. Get the other leader to make peace.\n\r",ch); return; } war_table[slot].one = 0; war_table[slot].two = 0; stc( "You are now at PEACE!!!!\n\r",ch); do_info(ch,"THERE IS A NEW PEACE BETWEEN KINGDOMS!!"); save_war(); return; } void do_krecall(CHAR_DATA *ch, char *argument) { CHAR_DATA *victim; CHAR_DATA *mount; ROOM_INDEX_DATA *location; if (IS_NPC(ch)) return; if (ch->pcdata->kingdom == 0) { send_to_char("Huh?\n\r", ch ); return;} act("$n's body flickers with green energy.",ch,NULL,NULL,TO_ROOM); act("Your body flickers with green energy.",ch,NULL,NULL,TO_CHAR); if (ch->fight_timer>0) { send_to_char("Not with a fighttimer.\n\r",ch); return; } if ((location = get_room_index(kingdom_table[ch->pcdata->kingdom].recall)) == NULL) { send_to_char("You are completely lost.\n\r", ch ); return;} if (ch->in_room == location) return; if (IS_SET(ch->in_room->room_flags, ROOM_NO_RECALL) || IS_AFFECTED(ch, AFF_CURSE)) { send_to_char("You are unable to recall.\n\r", ch ); return;} if ((victim = ch->fighting) != NULL) { if (number_bits(1) == 0) { WAIT_STATE(ch,4); send_to_char("You failed!\n\r", ch ); return;} send_to_char("You recall from combat!\n\r", ch ); stop_fighting(ch,TRUE); } act("$n disappears.",ch,NULL,NULL,TO_ROOM); char_from_room(ch); char_to_room(ch,location); act("$n appears in the room.",ch,NULL,NULL,TO_ROOM); do_look(ch,"auto"); if ((mount = ch->mount) == NULL) return; char_from_room(mount); char_to_room(mount,ch->in_room); return; }