/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /* Cyborg Class by Zaphonite Modified by Vladd Modified by Jobo for use as Spider Droids */ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" #include "interp.h" void do_implant( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if (IS_NPC(ch)) return; if (!IS_CLASS(ch, CLASS_CYBORG)) { send_to_char("Huh?\n\r",ch); return; } if ( arg1[0] == '\0' && arg2[0] == '\0') { sprintf(buf,"#BCurrent implant levels#R: #wFace: #R%d#w, Legs: #R%d#w, Body: #R%d#w.#n\n\r\n\r", UMIN(ch->pcdata->powers[CYBORG_FACE],5), UMIN(ch->pcdata->powers[CYBORG_LIMBS],5), UMIN(ch->pcdata->powers[CYBORG_BODY],6)); send_to_char(buf,ch); do_implant(ch, "face"); do_implant(ch, "legs"); do_implant(ch, "body"); send_to_char("\n\r#BSyntax: #wimplant #0(#wplace#D) #wimprove.#n\n\r",ch); return; } if (arg2[0] == '\0') { if (!str_cmp(arg1,"face")) { send_to_char("#0Current Facial Implants:#n\n\r",ch); if (ch->pcdata->powers[CYBORG_FACE] < 1) send_to_char("None.\n\r",ch); if (ch->pcdata->powers[CYBORG_FACE] > 0) { if (ch->pcdata->powers[CYBORG_FACE] > 3) { send_to_char("Your have bio-mechanical eyes blessed by Lloth.\n\r",ch); send_to_char("Your aura is shielded.\n\r",ch); send_to_char("Your senses are improved, allowing you to see the stats and location of others.\n\r",ch); return; } else if ((ch->pcdata->powers[CYBORG_FACE] == 2)) send_to_char("You can see in the night and shadows.\n\r",ch); else if ((ch->pcdata->powers[CYBORG_FACE] == 1)) send_to_char("You can see in the night.\n\r",ch); } return; } else if (!str_cmp(arg1,"legs")) { send_to_char("#0Current Leg Implants:#n\n\r",ch); if (ch->pcdata->powers[CYBORG_LIMBS] < 1) send_to_char("#wNone#n.\n\r",ch); if (ch->pcdata->powers[CYBORG_LIMBS] > 0) send_to_char("#wYour spider legs have been replaced with stronger mechanical ones.#n\n\r",ch); if (ch->pcdata->powers[CYBORG_LIMBS] > 1) send_to_char("#wLloth has blessed you with superior speed.#n\n\r",ch); if (ch->pcdata->powers[CYBORG_LIMBS] > 2) send_to_char("#wYour are one of Lloths champions.#n\n\r",ch); if (ch->pcdata->powers[CYBORG_LIMBS] > 3) send_to_char("#wYou are a true drow warrior, you have supreme fighting skills.#n\n\r",ch); if (ch->pcdata->powers[CYBORG_LIMBS] > 4) send_to_char("#wYour spit is now pure poison.#n\n\r",ch); return; } else if (!str_cmp(arg1,"body")) { send_to_char("#0Current Body Implants:#n\n\r",ch); if (ch->pcdata->powers[CYBORG_BODY] < 1) send_to_char("None.\n\r",ch); if (ch->pcdata->powers[CYBORG_BODY] > 0) send_to_char("Your body's armor has been increased greatly.\n\r",ch); if (ch->pcdata->powers[CYBORG_BODY] > 1) send_to_char("Your body can absorb certain attacks.\n\r",ch); if (ch->pcdata->powers[CYBORG_BODY] > 2) send_to_char("You body slam your enemy when you have first attack.\n\r",ch); if (ch->pcdata->powers[CYBORG_BODY] > 3) send_to_char("You have the power to cloak yourself and become invisible.\n\r",ch); if (ch->pcdata->powers[CYBORG_BODY] > 4) send_to_char("You have poisoned stingers that shoot at your enemies from your body.\n\r",ch); if (ch->pcdata->powers[CYBORG_BODY] > 5) send_to_char("You regenerate very fast.\n\r",ch); return; } sprintf(buf,"#BCurrent implant levels#w: #wFace: #R%d#w, Legs: #R%d#w, Body: #R%d#w.#x\n\r\n\r", UMIN(ch->pcdata->powers[CYBORG_FACE],5), UMIN(ch->pcdata->powers[CYBORG_LIMBS],5), UMIN(ch->pcdata->powers[CYBORG_BODY],6)); send_to_char(buf,ch); return; } if (!str_cmp(arg2,"improve")) { int implant; int cost; int max; if (!str_cmp(arg1,"face" )) {implant = CYBORG_FACE; max = 5;} else if (!str_cmp(arg1,"legs")) {implant = CYBORG_LIMBS; max = 5;} else if (!str_cmp(arg1,"body")) {implant = CYBORG_BODY; max = 6;} else { send_to_char("Implants are face, legs, and body.\n\r",ch); return; } if ((ch->pcdata->powers[implant] == 1)) cost = 25000; else if ((ch->pcdata->powers[implant] == 2)) cost = 50000; else if ((ch->pcdata->powers[implant] == 3)) cost = 100000; else if ((ch->pcdata->powers[implant] == 4)) cost = 200000; else if ((ch->pcdata->powers[implant] == 5)) cost = 400000; else if ((ch->pcdata->powers[implant] == 6)) cost = 800000; else cost = 12500; arg1[0] = UPPER(arg1[0]); if ((ch->pcdata->powers[implant] >= max )) { sprintf(buf,"You already have all implants on your %s.\n\r",arg1); send_to_char(buf,ch); return; } if (!str_cmp(arg1,"face")) { if ((ch->pcdata->powers[CYBORG_FACE] == 4 && ch->pcdata->powers[CYBORG_BODY] < 4)) { send_to_char("You need the 4th body implant first.\n\r",ch); return; } } if (!str_cmp(arg1,"body")) { if (ch->pcdata->powers[CYBORG_LIMBS] < 1) { send_to_char("You need at least 1 leg implant before you can get any body implants.\n\r",ch); return; } } if ( cost > ch->pcdata->stats[CYBORG_POWER] ) { sprintf(buf,"Your bionic power must be greater than %d before you can improve your %s implants.\n\r",cost,arg1); send_to_char(buf,ch); return; } ch->pcdata->powers[implant] += 1; ch->pcdata->stats[CYBORG_POWER] -= cost; sprintf(buf,"You add an implant to your %s.\n\r",arg1); send_to_char(buf,ch); return; } else send_to_char("Syntax: implant (place) improve.\n\r",ch); return; } void do_stuntubes( CHAR_DATA *ch, char *argument ) { CHAR_DATA *victim; if ( IS_NPC(ch) ) return; if ( !IS_CLASS(ch, CLASS_CYBORG) ) { send_to_char("Huh?\n\r", ch); return; } if (ch->pcdata->powers[CYBORG_BODY] < 5 || ch->pcdata->powers[CYBORG_LIMBS] < 5 ) { send_to_char("You need level 5 implants on your legs and body to use this.\n\r",ch); return; } if (ch->move < 1000) { stc("You need 1000 move to do that.\n\r",ch); return; } if ( ( victim = ch->fighting ) == NULL ) { send_to_char( "You aren't fighting anyone.\n\r", ch ); return; } WAIT_STATE( ch, 12); ch->move -= 1000; one_hit(ch,victim,gsn_stuntubes,1); one_hit(ch,victim,gsn_stuntubes,1); one_hit(ch,victim,gsn_stuntubes,1); if (!IS_AFFECTED(victim, AFF_POISON)) SET_BIT(victim->affected_by, AFF_POISON); if (!IS_AFFECTED(victim, AFF_FLAMING)) SET_BIT(victim->affected_by, AFF_FLAMING); return; } void do_cubeform( CHAR_DATA *ch, char *argument ) { char buf [MAX_STRING_LENGTH]; if (IS_NPC(ch)) return; if (!IS_CLASS(ch, CLASS_CYBORG) ) { send_to_char("Huh?\n\r",ch); return; } if (ch->pcdata->powers[CYBORG_BODY] < 5) { send_to_char("You must have level 5 body.\n\r",ch); return; } if ( IS_SET(ch->newbits, NEW_CUBEFORM)) { REMOVE_BIT(ch->newbits, NEW_CUBEFORM); REMOVE_BIT(ch->affected_by, AFF_POLYMORPH); act( "$n returns to a normal man.",ch,NULL,NULL,TO_ROOM); send_to_char("You turn into your normal form.\n\r",ch); ch->damroll -=250; ch->hitroll -=250; free_string(ch->morph); ch->morph=str_dup(""); return; } if (ch->move < 2000 || ch->mana < 2000) { send_to_char("You need 2000 mana and 2000 move to make yourself an avatar of Lloth.\n\r",ch); return; } else { act( "$n eyes glow with red light as a bloodlust fills them.",ch,NULL,NULL,TO_ROOM); send_to_char("You become a true TERMINATOR!.\n\r",ch); SET_BIT(ch->newbits, NEW_CUBEFORM); SET_BIT(ch->affected_by, AFF_POLYMORPH); sprintf(buf,"%s the Terminator",ch->name); free_string(ch->morph); ch->morph = str_dup(buf); ch->move -= 2000; ch->mana -= 2000; ch->damroll +=250; ch->hitroll +=250; return; } return; } void do_infravision( CHAR_DATA *ch, char *argument ) { if (IS_NPC(ch)) return; if (!IS_CLASS(ch, CLASS_CYBORG)) { send_to_char("Huh?\n\r",ch); return; } if (ch->pcdata->powers[CYBORG_FACE] < 1) { send_to_char("You need at least 1 implant on your face to use your unholy sight.\n\r",ch); return; } if (ch->pcdata->powers[CYBORG_FACE] > 2) { if (IS_SET(ch->act, PLR_HOLYLIGHT)) { REMOVE_BIT(ch->act, PLR_HOLYLIGHT); send_to_char("You turn off your unholy sight.\n\r",ch); } else { SET_BIT(ch->act, PLR_HOLYLIGHT); send_to_char("You turn on your unholy sight.\n\r",ch); } } else if (ch->pcdata->powers[CYBORG_FACE] == 2) { if (IS_SET(ch->affected_by, AFF_SHADOWSIGHT) && IS_SET(ch->pcdata->stats[UNI_AFF], VAM_NIGHTSIGHT)) { REMOVE_BIT(ch->affected_by, AFF_SHADOWSIGHT); REMOVE_BIT(ch->pcdata->stats[UNI_AFF], VAM_NIGHTSIGHT); send_to_char("You turn off your unholy sight.\n\r",ch); } else { SET_BIT(ch->affected_by, AFF_SHADOWSIGHT); SET_BIT(ch->pcdata->stats[UNI_AFF], VAM_NIGHTSIGHT); send_to_char("You turn on your unholy sight.\n\r",ch); } } else if ((ch->pcdata->powers[CYBORG_FACE] == 1)) { if (IS_SET(ch->pcdata->stats[UNI_AFF], VAM_NIGHTSIGHT)) { REMOVE_BIT(ch->pcdata->stats[UNI_AFF], VAM_NIGHTSIGHT); send_to_char("You turn off your unholy sight.\n\r",ch); } else { SET_BIT(ch->pcdata->stats[UNI_AFF], VAM_NIGHTSIGHT); send_to_char("You turn on your unholy sight.\n\r",ch); } } return; } void do_cyborgeq( CHAR_DATA *ch, char *argument ) { OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; char arg[MAX_INPUT_LENGTH]; int vnum = 0; argument = one_argument( argument, arg ); if (IS_NPC(ch)) return; if (!IS_CLASS(ch, CLASS_CYBORG)) { send_to_char("Huh?\n\r", ch ); return; } if (arg[0] == '\0') { send_to_char("Please specify which piece of cyborg armor you wish to make: whip ring collar armor helmet leggings boots gloves sleeves cloak belt bracer mask.\n\r",ch); return; } if (!str_cmp(arg,"whip" )) vnum = 33140; else if (!str_cmp(arg,"ring" )) vnum = 33141; else if (!str_cmp(arg,"collar" )) vnum = 33142; else if (!str_cmp(arg,"armor" )) vnum = 33143; else if (!str_cmp(arg,"helmet" )) vnum = 33144; else if (!str_cmp(arg,"leggings" )) vnum = 33145; else if (!str_cmp(arg,"boots" )) vnum = 33146; else if (!str_cmp(arg,"gloves" )) vnum = 33147; else if (!str_cmp(arg,"sleeves" )) vnum = 33148; else if (!str_cmp(arg,"cloak" )) vnum = 33149; else if (!str_cmp(arg,"belt" )) vnum = 33150; else if (!str_cmp(arg,"bracer" )) vnum = 33151; else if (!str_cmp(arg,"mask" )) vnum = 33152; else { do_cyborgeq(ch,""); return; } if ( ch->practice < 100) { send_to_char("It costs 100 primal to create a piece of cyborg armour.\n\r",ch); return; } if ( vnum == 0 || (pObjIndex = get_obj_index( vnum )) == NULL) { send_to_char("Missing object, please inform Dracknuur.\n\r",ch); return; } ch->practice -= 100; obj = create_object(pObjIndex, 50); obj->questowner = str_dup(ch->pcdata->switchname); obj->ownerid = ch->pcdata->playerid; obj_to_char(obj, ch); act("$p appears in your hands in a blast of flames.",ch,obj,NULL,TO_CHAR); act("$p appears in $n's hands in a blast of flames.",ch,obj,NULL,TO_ROOM); return; }