mcloud/
/******************************************************************************
 *                                                                            *
 *                 This is the file that has the shit for Garou               *
 *                                                                            *
 ******************************************************************************/

/* 
The Breed, Auspice and Tribe defines are for ch->gifts[ ], replacing Totems.
*/

#define WPOWER_TIGER	      11	
#define WPOWER_MANTIS	      0
#define WPOWER_BEAR	      1
#define WPOWER_LYNX	      2
#define WPOWER_GAIA	      12
#define WPOWER_BOAR	      3
#define WPOWER_OWL	      4
#define WPOWER_SPIDER	      5
#define WPOWER_WOLF	      6
#define WPOWER_HAWK	      7
#define WPOWER_SILVER	     10

#define MAX_GIFTS	22

/* Breed */
#define HOMID     	1
#define METIS     	2
#define LUPUS		3

/* Auspice */
#define RAGABASH	4
#define THEURGE		5
#define PHILODOX	6
#define GALLIARD	7
#define AHROUN		8

/* Tribe */
#define BLACKFURIES	8
#define BONEGNAWERS	9
#define CHILDREN	10
#define CHILDRENOFGAIA  10
#define FIANNA		11
#define GETOFFENRIS	12
#define GLASSWALKERS	13
#define REDTALONS	14
#define SHADOWLORDS	15
#define SILENTSTRIDERS	16
#define SILVERFANGS	17
#define STARGAZERS	18
#define UKTENA		19
#define WENDIGO		20

/* Garou Macros */
#define IS_GAR1(ch, gift)	(IS_SET((ch)->garou1, (gift)))

/* Gnosis */
#define GCURRENT		0
#define GMAXIMUM		1

/* Garou 1 Flags */
#define WOLF_RAZORCLAWS			1
#define WOLF_COCOON			2
#define GAROU_BLISSFUL		      (C)
#define GAROU_WHELP2		      (D)
#define GAROU_WHELP1		      (E)
#define WW_GRANITE		      (F)
#define GAROU_CLENCHED		      (G)
#define GAROU_AVENGER		      (H)
#define GAROU_PAWS		      (I)
#define WOLF_VISCERAL		      (J)
#define WOLF_QUICKSAND		      (K)

#define RES_ANIMALISM		      1
#define RES_AUSPEX		      2
#define RES_DOMINATE		      4
#define RES_PRESENCE		      8
#define RES_TOGGLE		     16
#define RES_CELERITY		     32

#define WILL_ANIMALISM		      1
#define WILL_AUSPEX		      2
#define WILL_DOMINATE		      3
#define WILL_PRESENCE		      4
/* Stats */

#define UNI_GEN         0 /* vampgen */
#define UNI_AFF         1 /* vampaff */
#define UNI_CURRENT     2 /* vamppass */
#define UNI_RAGE        3 /* ch->wolf = how big rage they are in*/
#define UNI_FORM0       4/* wolfform[0] */
#define UNI_FORM1       5 /* wolfform[1] */
#define WOLF_POLYAFF    6

#define VPOWER_OBJ_VNUM      19

/***************************************************************************
 *  God Wars Mud originally written by KaVir aka Richard Woolcock.         *
 *  Changes done to the code done by Sage aka Walter Howard, this mud is   *
 *  for the public, however if you run this code it means you agree        *
 *  to the license.low, license.gw, and license.merc have fun. :)          *
***************************************************************************/
// Stuff for Warlocks. Yay.

#define MCOR			0
#define MLIF			1
#define MPRI			2
#define MENT			3
#define MMIN			4
#define MSPI			5
#define MFOR			6
#define MMAT			7
#define MTIM			8
#define MART                    9

#define mBLADE 0
#define mCHAOS 1
#define mPRIS  2
#define mMAX   3

#define mON  0
#define mTIME  1

// Numbers for Warlocks' Rifts
#define MAGE_INROOM_GATE         1
#define MAGE_TOROOM_GATE	 2
#define OBJ_VNUM_WGATE		30051

// Bits for Mflags
#define MAGE_PERCEPTION		(A)
#define MAGE_POLYAPPEAR		(B)
#define MAGE_TELEKINETICS	(C)
#define MAGE_EMBRACED2		(D)
#define MAGE_EMBRACED1		(E)
#define MFLAGS_DIMMAK		(F)
#define MAGE_BETTERBODY		(G)
#define MAGE_SHAPED		(H)
#define MAGE_HOVER		(I)

// Defines for Mage Damage finishes.
#define MAGEDAM_ELECTRIC	1
#define MAGEDAM_ICESTORM	2
#define MAGEDAM_FIRE		3
#define MAGEDAM_EARTH		4
#define MAGEDAM_MENTAL		5
#define MAGEDAM_OTHER		6
#define MAGEDAM_QUINT		7

// Defines for Immunities\Vulnerabilities\Resistances
#define IMMUNITY		0
#define RESISTANCE		1
#define VULNERABLE		2

// Stuff for Quintessence
#define BODY		1
#define AVATAR		0
#define MTOTAL		2

#define WRL_NOVICE      3
#define WRL_ACOLYTE     2
#define WRL_MASTER      1