FlCodebase3.1/
FlCodebase3.1/bounty/
FlCodebase3.1/challenge/
FlCodebase3.1/clans/
FlCodebase3.1/gods/
FlCodebase3.1/mobprogs/
FlCodebase3.1/player/
FlCodebase3.1/savemud/
>rand_prog 1~
if rand (50)
	pmote trickles along the ground.
else
	if mobobj(9224)
		pmote slowly fills up a water jug.
	endif
endif
~
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