FlCodebase3.1/
FlCodebase3.1/bounty/
FlCodebase3.1/challenge/
FlCodebase3.1/clans/
FlCodebase3.1/gods/
FlCodebase3.1/mobprogs/
FlCodebase3.1/player/
FlCodebase3.1/savemud/
>entry_prog 10~
say Lovely day, isn't it?.
~
>rand_prog 3~
if rand(33)
	pmote moves about busily.
else
	if rand(50)
		say Val Miran is so lovely in the summertime.
		smile self
	else
		say I hear the King's new palace is finished!
		smile
	endif
endif
~
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