/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Envy Diku Mud, you must comply with * * the original Diku license in 'license.doc', the Merc license in * * 'license.txt', as well as the Envy license in 'license.nvy'. * * In particular, you may not remove either of these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * * * * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * * * * Code Adapted and Improved by Abandoned Realms Mud * * and Aabahran: The Forsaken Lands Mud by Virigoth * * * * Continued Production of this code is available at www.flcodebase.com * ***************************************************************************/ #define CLAN_DIR "../clans/" #define CLAN_TMP_FILE "temp_clan" #define MAX_CLANS 32 #define MAX_INACTIVE 604800 #define CLAN_APPLY_WIN 604800 /* data types */ typedef struct clan_data CLAN_DATA; typedef struct clan_member CLAN_MEMBER; /* macros */ #if defined(KEY) #undef KEY #endif #define KEY( literal, member, value ) \ if (!str_cmp(word, literal)){ \ member = value; \ fMatch = TRUE; \ break; \ } \ #if defined(KEYS) #undef KEYS #endif #define KEYS(literal, member, value) \ if (!str_cmp(word, literal)){ \ member = value; \ fMatch = TRUE; \ break; \ } /* structs */ struct clan_member{ CLAN_MEMBER* next; char* name; int race; int class; int level; int rank; int pts; long joined; long last_logon; long allowed; }; struct clan_data{ char* name; CLAN_MEMBER members; int max; }; /* INTERFACE */ void ClanSave( int handle ); void SaveClans(); void LoadClans(); int GetClanHandle( char* name ); char* GetClanName( int handle ); void SynchClanData( CHAR_DATA* ch ); CLAN_MEMBER* GetClanMember( int handle, char* name ); void CharFromClan( CHAR_DATA* ch ); void CharToClan( CHAR_DATA* ch, int handle ); bool ClanApplicationCheck( CHAR_DATA* ch, CABAL_DATA* pCab); void ClanEcho( int handle, char* string ); int ClanSecondsToApply( CHAR_DATA* ch ); bool ClanRename(int handle, char* current, char* new );