Celestial Knights is a original take on a well established genre. 4 Years ago beginning with a stock circle 3.1 codebase CKMud has evolved into a unique DBZ codebase that differs from many of the others already out there. With a leveless system players strength is dependant on skills and stats, several balanced races and classes are in, along with the ability to remort to two other classes to further your character development. We sport a automated arena, map system, space system, unique training minigames, and much more. With more features than we can list and being updated daily, there is always something for you to do.
Looking for a Dragonball experience that's about more than
simply watching your virtual power level increase?
Drag(*)nball Z: FE is a Dragon Ball Z MUD run on a completely
custom codebase that uses the BYOND engine. It was built from
the ground-up, and seeks to follow the inspiration started by
Trenton's Dragonball Z: Fighter's Edition (DBZ FE) and Rcet's
Dragonball Z: Reality (DBZ Reality). Gameplay focuses on a
completely interactive combat system, where your character only
attacks when you give the order, and your defenses are
similarly your own responsibility!

Features

o Open PVP: Restricted by max power level (no getting ganked when
you wouldn't have a chance to win!)

o Fully detailed ASCII map: rather than room descriptions, view
a map detailing the terrain, nearby NPCs, and players

o No conventional levels: Power level increases as you fight, with
a substantial bonus for killing blows

o Skill-based combat: Dodge and parry your opponent's attacks while
countering with your own feints and maneuvers

o Long-ranged and energy attacks: strike at your opponent from
several rooms away, or unleash a devastating blast at close range

o Human, Saiyan, Namekian, and Android races currently playable,
each with its own unique attacks and transformations
Created in 1992, this medieval fantasy LPMUD has a dedicated and friendly playerbase, active development community, careful game balance, and cohesive world theme. Play an Artificer and build a bronze scorpion to defend you in battle… Or tame a wolf pup as a Ranger and raise it into a fiercely loyal companion… Or learn the secrets of the Shapeshifter Enclave and master its many forms. With nine classes, eight guilds, and over 20 years of world-building, there is always something new to explore. Free to play without limitations!
Star Wars: Dark Forces RPG has had a long history. Emperor Palpatine was
defeated at Endor thirty-five years ago, thrown into the Abyss by Darth
Vader. Now the Yuuzhan Vong, a race from another galaxy, hope to conquer and
enslave all. The Empire has been reborn as the Imperial Alliance, trying to
stop the Vong while at the same time attempting to establish order in the
galaxy.

The New Republic is crumbling, its members leaving to join the Imperial
Alliance or being killed by the Vong. Many small factions have risen, hoping
to end the chaos which has come about hte galaxy. Are you ready to serve the
Empire or save the crumbling Republic? Or perhaps there might be profit to
make as a self-server. Nevertheless, this is a time of Dark Forces.

This is very popular MUD which has grown tremendously, with all original
zones and original programming. Roleplay is encouraged here, and rewarded if
done. The immortals participate in the events of the game, but it is the
mortals that shape our history. Give us a try, and you will see that you
have a new addiction.
Fox MUD is a medieval timeframe MUD with many original areas spanning multiple continents. With 163 playable levels (quad - classed characters), thousands of rooms, new command parsing and un-attended quest capabilities, this MUD is perfect for the adventuring gamer. With roleplaying clans, and alignment-based skills and spells for the Lord characters, Fox will keep you busy for many, many hours of adventuring fun.
Heroes of the Lance 3 - Unique Fusion and Skills System (self.MUD)
submitted 1 month ago * by raistie
Heroes of the Lance 3 is a Dragonlance, Forgotten realms based mud.
We have a unique skills/spells/class system without restrictions on what you can learn. Through learning from books, full customisation of skills is possible.
A unique class is then assigned based on your choices. However, this also means it's easier to 'screw up' your character.
There are over 30 races to choose from and no two are alike. Depending on the 'time you are born', you would get a unique character with different inclinations and abilities.

Players can then 'fuse' (mate :P) with each other to mix-and-match genes, thus creating new characters that evolve or inherit genetics from the fusion process.
This provides almost endless personalised character development and playing.
With an AP system, every action you take is perfectly controlled by YOU - gone are the days where you use a skill and not get immediate action.
This also means war is fast-paced…. and exhilarating.

Although we have a steep custom learning curve, if you are up for the challenge and can get past the initial difficulty,
You will definitely find a uniquely rewarding experience that is not offered by many other muds.
This mud started as an EoD back in 2003, then ported to Dystopia 1.2 on February 2007.

Mud is bilingual spanish/english, language chosen on account creation.

Players can max their character very fast and be ready for pk, but can
also continue improving, in such a way that casual vs hardcore
characters fights are not unfair.

No ganging is allowed, unless all parties involved have declared
themselves as gangers.

All classes have been carefully balanced: each class is balanced to
every other class.

Although not newbie-friendly, lots of help files are available for
knowledgeable godwars/dystopia players to learn the many new features
and powers. Just be sure to read 'help newbie'.

We want your head! Come and try to get ours!
Long before the World Wide Web, in the year 1989, the world known as Avalon emerged: the first roleplaying text based game, the archetype to which millions have looked or imitated for its brilliance untainted and ever-evolving innovations that keep it to this day at the very edge of the game industry.

In this world of mortals and deities, where nought but merit succeeds one to the best and few be remembered in its vast, neverending history of legendary figures, mortals reign over their beloved cities and guilds, war amongst each other through the complex economic systems fueled by players trading, farming and labouring over the land, and with such resources they marshall legions to clash epic over possession of the world while others fight each other in the most sophisticated contest of wits and imagination.

In this land of beauty and brutality, one may live greater than life itself, for nowhere else do passions rampage and possibilities range endlessly before you so much as Avalon. And this all is witnessed by the Pantheon for which mortals have a mixture of fear, love and aspiration, for once every few years a gamut of Gem Quests culminate in a race for Ordination in which only the greatest mortal may claim apotheosis and admission to the tempestuous Pantheon.

Avalon has 9 professions, and over 25 guilds. Seers, Warlocks, Cavaliers, Assassins, Sorcerers, and more! Four cities rule the realm in a meritocracy, meaning the players shape the land. All cities are player-ran, with a live economy that the citizens of Avalon alter. With over 18,000 rooms, the quest to see what each one hides is a never-ending path of treasure, heartache, death, and glory!

host: avalon-rpg.com
port: 23
forum: www.meetplace.net
Come to LOTJ and enter a gaming experience where the players have
all lent a hand in making a galaxy filled with worlds to enjoy.
Think of three major eras of the Star Wars story played out
throughout the course of a year, travel through Mandalore and see
the armies born on Kamino. See the rise of the usurper and the fall of
his rule, and the pheonix of peace born from the ashes of a dead sith
lord.

On LOTJ each planet can be governed by a major clan. The governing
body can set up a leader for the planet, who sets up his government.
Members of the greater clan can work as agents of the planetary
government, with their own channel so that they and their fellows can
collaborate.

We also offer our players the chance to take an idea, a concept, and
make a clan of their own. Our webpage offers an online method for
submitting applications, for things ranging from forcers to clans to
anything your creative mind can imagine that wouldn't be out of place
in SW.

Although our mud is a PKILL environment, we also have a very user-
friendly account system that lets our players garnish points from the
death of characters and then use those points to purchase levels for
new characters. This is done when someone is "permed", which is our
way of saying ultimately dead.

Players elect our main decision making body: the RolePlay Council
(RPC). When someone is "permed" and they believe proper RP/RULES
observations weren't made, or that some sort of foul play was at hand,
they turn to this elected group of seven individuals. They discuss it
amongst themselves and render judgement upon the situation, giving our
Player Representatives team the decision to render punishment if
required.

With a max players of 113 scored as of April 24, 2005 we offer a wide
variety of player interaction. Come see what you've been missing!
Hexahedron is a large and mostly original world. It supports
ANSI color. We have no set theme. It does boast a high fantasy,
sword and sorcery setting, filled with Elves, Giants, Dragons and
the occasional Cyborg, plus much more. We support a 3 remort,
which includes special races and classes set aside for the final
remort. The arena/quest system has several facets, gives players
much to do and accomplish while venturing the by ways of
Hexaherdon.
Haven is a highly detailed, extremely large world with
a very small playerbase. We need more players to grow!

Experience-point system complete with detailed combat
and non-combat skills, highly detailed magic system,
player-run economics and even player-ownable ships!

18 Player Races, 20+ Player Towns, 8 Religions
3 Continents!
4 Planes of existence!

Newbie-friendly but geared towards grown-ups, run by
grown-ups with multiple years of experience.
Welcome to Indeterminate Destiny, a world where your destiny has yet to be written. Our goal is a stock feeling RoT based MUD that also has a modern feel to it. We kept the stock feel area and PK wise, while offering all the modern convenience features. There is a forge system for making your own equipment, a questing system for getting extra equipment, a highly advanced arena system for challenging other players and so much more. The full list can be seen by typing "HELP FEATURES" once you log on.
Altoria MUD is your World!

RolePlay is the most important thing in our MUD. Forget your real life! Since you connected to Altoria you are not a farmers, students, workers, etc. Now you are Humans Fighters, Elves Druids and etc.

Now Altoria is your home.

If you pk another player or player kill them you must have a valid, roleplay reason. There are exceptions for Assassins however, read help assassin.

Original story!
Voiting system!!
Full clan support, including politics, alliances, and automated membership management!!!
Quest system!!!!
You can buy your own house!!!!!
You can be sick and you can own a child!!!!!!
7 base classes, 38 subclasses, 6 player races, and over 1200 spells, prayers, songs, skills, and abilities!!!!!!!
Over 700 socials!!!!!!!!

This and much more…

CONNECT NOW…
Abandoned Realms is a highly modified diku mud. The objective of the mud is to focus on gameplay. We want a MUD where people can enjoy themselves and other aspects of the mud, without compromising gameplay. Gameplay to us is having rich themes to our areas, various creatures that talk to players instead of just sitting around, and well balanced race/classes.

We have an extended help file system, a newbie chat for those unfamiliar with this kind of MUD, and plenty of friendly imms willing to answer your questions. There are 16 races and 16 classes each unique with their advantages and disadvantages. New races and classes are consistently being added and the old ones refined to preserve gameplay. There are also seven cabals, with plans to add more in the future.

We enforce roleplaying here, we like to see players who have unique backgrounds, enjoy being memorable characters, and in turn, meeting other memorable characters. We also have mob runned quests that will improve certain aspects of your character.

Although we do encourage player killing, we also discourage senseless slaughter. We have refined the gameplay so that brains will win over brawn because nobody likes boring hack and slash. We test our pk ranges thoroughly for fairness. If you enjoy roleplaying in a complex and vast world mixed with the thrills of playerkilling then Abandoned Realms is for you.
Are you seeking adventure and role-playing opportunities in
a high quality environment? Look no further!

Muddy Waters is a theme-based fantasy mud in the
swords-and-sorcery genre. We've been around for a few years.
The setting is medieval with an original, unique
history and mythos. When you play Muddy Waters, you'll be
part of a story, and you can add to it. Muddy Waters prides
itself on providing a fair and challenging experience in
an artistic and high quality setting. Most of all, it's fun.

Muddy Waters is based on a skill and stat system rather than
a level system, with a variety of guilds to choose from.
Characters can belong to different types of guilds. It runs
on a dedicated machine. Character creation is open, and we
have a guest account if you just want to look around.
Player killing is permitted, although not encouraged. Our
world has a day and a night. We are newbie friendly.
Use the links below to check us out, and we'll see you there!

In addition:

The history and legends of the mud are completely original.

The mud beginning is not overbearing, room descriptions are crisp and clear unlike the garbage of information that assaults you in the beginning of most muds.

It is an large mud, but not so large that it becomes unmanageable.One constantly discovers new things and is seldom intimidated or overwhelmed unless searching for it.

Although it is possible to hack n' slash to peer questing is highly suggested. Although there are easier quests that feature normal syntax-games and simple search and retrieve types the game contiues in depth towards quests created by the masters of CalTech that require travels across multiple continents and intense cogitation.

Intelligent, helpful players.

Completely free, volunteered coding.

Colorful rooms, oddly humorous NPC's and constant update by wizards.

So why? you ask, if Muddywaters is such a great mud, are we asking you to come play it?
Muddy waters was enjoying a user base of about 35+ users on average at one time but the younger generation was sucked up by the graphic boom of the 2000's period. We are also looking for more international players as it is fairly active active at peak times but can be depressingly empty at others.
The best time to meet other people is around 17:00 , 5 PM GMT-7( or US Pacific time with Daylight savings) although the world almost completely navigable alone.

It really is the most crisp, intelligent, and incredible mud out there. If you consider yourself up to a Roleplaying challenge with incredible quests and monsters of all sorts and sizes, Look no Further!
Burning MUD has a long history of hack n' slash, going all the way
back to around 1990, with the current version online since 1996.
Join us and see why Burning is one of the longest running MUDs
in history!

Join an ancient world of epic scale and difficulty spanning across two
massive continents, fighting intense battles in groups of up to 50
players or more to defeat nearly immortal creatures. Adventurer,
be warned!

With Burning Multi-classing, there are over 60 deadly
combinations of character classes to explore such as the
Rogue/Mage, a deadly combination of treachery and magic, or
the Templar/Templar, so focused in his holy arts that he can
perform a miracle on a dying ally, or even something more exotic
like the Nightblade/Warlock, whom embraces the dark arts and
lives her life as an assassin.

Team up and explore the depths of the Well, a 20-level deep
cavernous expanse of over 6,000 procedurally generated rooms,
each level harder and more rewarding than the last. Facing down
creatures of unspeakable power who reside in the depths of the
Well can be difficult even for large groups of experienced players,
but the rewards can be great. Here you can find fragments of
elemental essence, which when collected, can transform your
character into a new race, and more.

Become a powerful force in a massive world of over 400 areas, with
thousands of unique items and creatures. Join us adventurer, as
there are yet powerful foes who remain undefeated, and we need
your help!
J. Sebek's Clandestine MUD has been 100% Free since its opening in 1997. Clandestine's primary focus is to create a fun environment that can appeal to any RPGer. To this end, we offer:


- The most beautiful text-mmorpg asthetics in original color coding, descriptions, combat gameplay, channels, and more. Simply put, playing Clandestine is as easy on the eye as it gets. Infact, we have an extra-ordinary number of legally blind players who are still able to enjoy Clandestine because of the care we have taken with our asthetics.

- Clandestine supports and promotes two new MUDing Clients; the small, sleek, fast, and travel-sized "cMUD", and the long-waited free MUSH Client and zMUD alternative, "wxMUD".

- Clandestine's completely original world offers secrets, puzzles, and Boss fights that challenge a player's brain and not just his stats. Clandestine's world has given off-shoots to single player graphical RPGs, fan-games, fan-fiction, and fan-music.

- Clandestine offers you the option to player-kill. Our combat is centered around a dozen player-run religions, and the group combat is challenging, competitive, large-scale, unique, and fun. If you want to join a religious cause, but would rather stick to roleplaying, the religious Priest-Sects are given charge over interviewing new members and various roleplayed rituals and events.

- Clandestine offers player-created homes, Castles, towns, and more to aid roleplay. While roleplay is not mandatory, those who seek RPI quality roleplay are free to create their own private worlds and even join the RP-Only Continent on Clandestine.

- Clandestine offers code and gameplay options never seen on other MUDs. From over a dozen in-depth minigames(from freeze-tag, to jousting, to casinos, to Bloodbaths) to an original Blacksmithing system, original Spellcrafting system(breaking down elements from spells to create new spells), Fusion(combining multiple player-characters into a more powerful character controlled by both players), a completely original and complex Questing system, Animal Empathy, Spirit Enslavement, Soulwalking, Alchemy, Chemistry, Channeler Pocket Dimensions and Mazes, and more… Clandestine has so many toys, you will never find yourself finished with the game.


What? Haven't heard enough yet? You'll have to play to find out the rest. A 2500 character limit barely allows for us to scratch the surface of the World of Clandestine. So stop reading, and come see what the buzz is about.
Multi-user sci-fi game of galactic exploration and conquest. Under active development so your feedback is desired! You can get more information at https://EmpireDirectory.net - Hope to see you there!
AddictMUD has been around for about 20 years and it is still going strong. The owner, Brazil, is still adding and changing features and content fairly regularly. The game is based on the Dragaera novels by Stephen Brust, but there are many more zones ranging from the perilous Snow Mountain to gunfights in Tombstone, AZ. There is something for everyone on AddictMUD!

The current multi-classing system and extensive code manipulation has turned this Circle based MUD into an almost completely original system. With typical recognizable points, but a broad range of customization, this game is very stable and familiar - yet it is a new adventure for anyone familiar with the usual CircleMUD fare.

With interesting classes like Ninjas and Psionicists as well as your typical Warrior, Cleric and Sorcerer staples, there are many ways to multi-class. Classes are commonly referred to as "guilds" and there are nine of them, as well as five sub-guilds. It makes it easy for you to make a character that is different from everyone else's.

Come check us out and one of our extremely newbie friendly players will help you get started!
As the introduction has said for a long time:
DUMII is a multiuser adventure game set in a fantasy world. The current idea of the game is to score enough points to advance to the next level while having loads of fun! To get to the next level you will have to solve intriguing problems, kill obnoxious monsters, interact with the other players and generally figure out what you are meant to do.

DUMII is unique in the way that it is both very old (its been online since 1989), yet it has remained a simple mud without thousends of classes, millions of spells and so on. There are not a lot of choices to make about your character, you'll have to choose sex and settle on an alignment after a while, but that's all there is to it and everyone becomes the same figher/spellcaster as everyone else in the end. The players express themselves via their colourful descriptions, their unique possessions and of course via their actions, making everyone quite unique in the end.

So on one hand DUMII is quite simple. It is easy to get started even if one has never played a mud before, on the other hand DUMII can be quite hard. It expects the players to read the descriptions, think and experience the world as well as role play their character. The game play does not centre around killing monster after monster. Sure one can kill a monster if one wants and sometimes one must, but there is no experience rewards for it.