d20MUD Presents…

STAR WARS: KNIGHTS OF THE OLD REPUBLIC

It is a time of Jedi Civil War. Across the galaxy, invading forces of the Sith Empire attack the unprepared planets of the Old Republic. Led by the fallen Jedi turned Sith Lords Darth Revan and Darth Malak, Sith fleets claim planet after planet. Betrayal is everywhere as Jedi battle their former brethren, corrupted by Sith teaching and the dark side.

It is a time of heroes on both sides of the conflict. The Sith grow their empire from the ranks of the Jedi and those under their training every day. The Jedi strain to recoup losses from those who have turned to the dark side, and prepare to train a new generation of jedi. The Mandalorians continue to recruit able warriors into their clans, and the Hutts as always are looking for a way to profit from the endless wars.

Which side to you choose to support? Are you a terrifying Sith, or a noble Jedi? A fearsome Mandalorian warrior, or a smuggler just rying to make his way in the galaxy? A republic diplomat or a wayward explorer? The galaxy is a massive place, and here you will make your mark. Here you will rise to fame and untold power.

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d20MUD: Star Wars is a text based multiplayer role playing game or
'MUD', using the SAGA Edition of the d20 rules published in 2007
by Wizards of the Coast.

The MUD is currently in the process of being built, and we have enough done to be considered fully playable to most people. We are
looking for play testers, and prospective staff. If you are interested in participating in some way, feel free to log in and look around,
or email the owner at gicker:AT:d20mud:DOT:com.

See you on the MUD!
The year is 2659. War between the Terran Confederation and the felinoid aliens known as the Kilrathi has raged for twenty years, with no end in sight. Seeking to break the stalemate, the Kilrathi have launched a surprise offensive through the edge of Terran-controlled space in Gemini Sector. A tenacious counteroffensive has pushed back the first wave of the Kilrathi assault, but with a massive Kilrathi force in front and a morass of corruption behind, it may only be a matter of time until the Terran lines break

Based on the 'Wing Commander' series of games, Wing Commander: Gemini Sector offers space opera fun in a bureaucracy-light atmosphere. The game is set aboard a single Terran Confederation carrier, the TCS Majestic, so roleplay is never far away. At times, events will open up that allow the player to roleplay elsewhere in the universe such as planets, resorts, installations, and other ships. Knowledge of the series is not required.

Chargen is quick and alts are allowed. You can create a character who is a pilot, a technician, a marine, or a naval officer/enlisted man. Combat is coded and easy to use. Player death does not occur without consent. Main plot is staff driven, but there are plenty of opportunities for player-based events. Most social events are player-driven. Staff and other players are always willing to help new players get in. The rules are light, just be respectful to other players out of character and you are good. The player-base is very friendly and mature.

Overall, the guiding principle is 'We are all here to have fun'.
One of the oldest SMAUGs, over a decade old now. Original name was "Bedlam". Centered around hack 'n' slash, with tons of very hard mobs, and practically everyday organizational runs on those mobs. UPDATE: Aethar is now retired, but the world remains explorable over HTML.
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Welcome to Narnia, the charming mythological realm as
created by C.S. Lewis in the 7-book series,
_The Chronicles of Narnia_.
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It is now Narnian Year 1012, and the four Pevensies,
secure on their thrones at Cair Paravel, have commemorated
the 12th anniversary of the fall of the White Witch. Narnia
has entered a golden age of prosperity stretching from
Beaversdam and the Lamppost in the west to Beruna in the
south and beyond.

Not all is sunshine in these halcyon days, however. There
have been disturbing reports from the north, where those
who escaped the Witch's fall have been biding their time
and waiting for the opportune moment. Several patrols have
returned with disturbing rumors of traces of giant
incursions. Peace has its pitfalls too, and many Narnians
have forgotten that even in the heat of summer, winter is
never far behind.

Peter, Susan, Edmund, and Lucy, charged with keeping their
people safe and happy, have a great deal to do, between
mediating between various talking beasts and receiving the
ambassadors from Calormene. They have come seeking new
alliances with their Narnian neighbors, but is that the sum
total of their ambition?
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The largest and oldest SMAUG MUD, and the home of the official SMAUG developers.
A long-standing spinoff of Dragonball: Sagas, the codebase of which we received from the original owner with permission to use it, DragonBall: Infinity is a far cry from its humble beginnings with far more than its predecessor could ever hope to achieve.

Multiple coding changes enhance the gaming experience. With the right training, design your own attack! Obliterate your opponents with abilities of your own design. Move faster than the speed of sound with the Zanzoken ability and leave your foes in the dust.

Many players also enjoy the player killer (PK) aspect of the game. While hardly a necessity, since some choose to go the safe route and never undertake PK at all, PKers will discover their skills are put to the test as they hunt - and are hunted - by the best of the best. Collect certificates of death and show off your prowess!

Roleplay as well is a joyous addition. Players constantly mold the universe to their liking, with fresh twists, turns, and events to keep it interesting. Can YOU handle the dark invasion of the Dark Goddess's forces? Or will you choose a different route and assist them in conquest and their hunt for revenge?

Clans, too, are available for the organization-hungry player. Fight for right and defend the universe as a member of the Hidden Angels! Or partake in cruelty and evil as part of the Dark Dominion. Or board the gigantic flagship, the Moonbeam, and follow your own goals as a member of the Silver Faction.

Or maybe you're a quester? Fear not; DragonBall: Infinity has a myriad of brain-teasers and legendary rewards just waiting for you! Travel to Yardrat and be tested by its inhabitants, scaling the Temple in search of the coveted Instant Transmission technique. Or learn the secrets of Arlia's past as you undertake three separate destinies. Or for the more maze-oriented there's Frieza's Castle and the rewards that await!

Builders are always creating fresh areas for players to explore. So come on in and give us a try! We promise you you won't be disappointed.
The Savage Soul: Scorched Earth is a character-skill-based mud set
in a magic-rich, zombie-ridden, post-apocalyptic future. Devastated
by a full-scale nuclear exchange and transformed by a gene-altering
virus, the dark landscape of 2195 Detroit is home to monsters,
magic, and dazzling technology. Player characters in the form of
barbaric mutants, powerful sorcerers, worldly Zisters, 21st Century
Sleepers, androids, robotoids, undead Shamblers, and cannibalistic
Morlocks will struggle for survival against a nightmarish world and
each other.
This is the development mud for the LPUniversity Mudlib. All our welcome to come learn, develop, research, and just hang out!
Since the beginning of time there has existed a base struggle between the forces of good and the forces of evil. Until now.

Long ago, the land was dominated by two major immortal forces, one, the champion of good (whose name has been lost in the ages), and the Devil, champion of evil. Within their immortal hordes were angels, demons and all other forms of magical beings. Eternally they warred, never winning, never losing. Little did they realize that their true power lied in their mortal followers. Neither of the two paid any attention to the mortal plane..allowing it to fall to chaos. This only increased the power of the Devil, for as the land became more chaotic in nature, the true evil of man's heart became known. By the time the champion of good had noticed this, it was too late. His power had dwindled too much and there was little left he could do. Evil had won out and the Devil ruled the realms, both immortal and mortal.

What followed can only be termed as hell. The Devil turned the world into a torturous experience for mankind, forcing the masses to work and slave their lives away. Whisperings of rebellion were heard throughout the mortal realm. Gradually these whisperings grew into a roar. The people of the realm were not looking to fight for good, but to fight against evil. It was rumored that the Devil had lost his immortality during the great battle with his nemesis. It was the truth of this rumor that a group of powerful wizards were staking their lives on. These wizards had been born and raised in magical seclusion. No one
knows their exact origins, only that they existed. This group of wizards, known simply as the Seven, fought their way into the Devil's immense castle and there engaged a magnificent battle. They gathered their collective energy and cast a suicide spell on the Devil, sending him and five of their members into oblivion.

This magical cataclysm tore the world asunder, shattering any concept of time or space. Everything was shifted and torn from their rightful places. The world left from this is a nexus, combining places and people from times and worlds beyond. Into this realm stepped the only one of the ancient Seven to survive the grand battle with the Devil, Lady Alecca. She vowed to try and restore what order they could in this new realm. She assumed the role of the gods and forged into this world left by the Devil's Silence.
  • 30 races
  • 3 tiers
  • 14 classes (with more to come)
  • +/- 10 PK range

Ill-Tempered Realms is a RoT 1.4 base with lots of additions made
to it. Over the years the idea has been to maintain the comfortable
RoT feeling while adding key perks and touch-ups to give the game
an identity.

There are 151 mortal levels spanning two tiers for players.
Notable changes to the code including:
-new autoquest system with some interesting features
-auction/arena/banking/heartbeat healing
-as well as training basic stats, training points can also be spent
on upgrading certain skills/spells for new affects
-socials can be used over public channels
-potential for far more immersive quests and areas
-new skills and spells can be uncovered throughout the world
-and much, much more…

slip.genesismuds.com 1112
-Slip
Enter the Realm of Magic and discover the Magic and
Mysteries that it holds for you.

Slay monsters, cast spells, mix alchemy potions or just
rely on your wits and skills. Go on over 70 scripted
quests, accept randomly generated assignments, take part
in one of the many online quests directed by immortals and
mortals alike or face the automated mayhem of vikings attacking
a coastal town. Recover from your adventures in the harbour
town of Moonglow, share your stories about mythical
monsters, hidden cities and relate rumours about werewvolves and
vampires. Socialise in the famous orders and take over
responsbilities as a venerable judge, advisor or even lord.
To encourage roleplay, people are allowed to customize
their description in extra details or clothing and use an
extended emote command.

Extra emphasis is put on easy use of the Realm. A java applet
is installed on the homepage for playing the game and extensive
in-game features support decent playing even with telnet
e.g. multiple command aliases and speedwalk and many other things.
Additionally, MXP extensions for clicking of actions have been
added for player convenience.

Blind or visually impaired people using a talker program should
connect to port 4002, which reduces the text sent to the client
massively.

And yes, the Realm is running on a dedicated server with good
connection to the internet.

Newest additions: Familiars, Player run shops
Britannica, Underdark, Western Mountains, Poveglia
The hour was later then Drath realised, and the storm
was more violent then any had seen in many a year.

The harsh wind and rain drove all manor of creature into
any place of shelter. The ground rumbled and shook, all
across the realm of Draenor.

Drath cursed under his breath, struggling against the
driving rain and ice cold wind. He would not be detered,
he had to get warning out to his house hold. He had to
warn someone of what he had seen.

Far from the city of New Darkhaven, Drath couldn't help
but wonder if the gods above were laughing at him.
But on he went, yet surprisingly no creature stopped
this lone dark figure who fought so hard against the
raging storm. None would dare, for far off someone was
watching this travelor and where he was headed.

Yes, watched and looked after, although he knew it not,
Drath was guided to his goal and secured from harm
by another, far from sight.

Drath stumbled and fell apon the steps to his keep,
shaking and mumbling. The guards ran to their lords
aid but when they arrived, Drath was out cold. His
fingers tightly clutching a piece of broken dragons
egg…

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The time of the Dragon Lords and their kinds is apon
Draenor. Long have these creatures rested and lain
dorment while the realm above their heads had war
after war. Now is their time, now is their war.

Who has the mettle to stand and be counted?
Who has the desire for fame, glory and riches?
Who wants to save the girl? (Opps no girl sorry..)
But who wants to kill dragons?!

Telnet: draenormud.zapto.org
Port: 4000

Signed, Lazerous
[Founder of the Realm of Draenor]
The lands have changed. What was once the legend of history has been proven false. Lies are overturning, and the past is returning. Elder gods have begun to arise from slumber, and some have begun to break the charade once played. With the departure of Corin-Mur, the lands rest at ease. For the moment, at least. Will the dragon return? Or will a new terror surface to take his place? With the dawning of this new age, will YOU help decide the outcome of the coming struggles?

  • 14 classes, option to multiclass

  • 18 races

  • Clans

  • Dwarven Forged Equipment

  • Player-Owned Houses

  • Automated Quests and Static Quests


Come make your new home here with our newbie friendly staff and players.
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Star Wars: Infinite Galaxy has been in active development since December of 2002. The code base has grown considerably over the past few years. TGA is currently open to all players. We are also actively seeking immortals to fill the positions of Architects and Ship Architects. Please contact Keberus or Trelar if interested.
DragonBall Z World is back! Resurrected from the ashes of it's former glorious wake! Really though, this is truely one of the "greats" when it comes to DBZ muds. It is the same dbzw you remeber, and looking to improve even further. Some of the old players have heard and are starting to return. We want new players as well. Brilliant clan system with clan PK/raids on rival HQs, clan equipmant, guards, etc, private spaceships, leveless system, pure pk zones as well as partial, and protected, gravity system, Role play is not enforced but encouraged. Epic quests with epic gear rewards. This mud has it all. Come explore all the home planets, and quest zones this mud has to offer. Tread softly on Ghetti or the PK asteroid!
Verge of Reality is a roleplay based mud. The game has a 132 areas to explore, many autoquests to do as well as Global Questing and immortal run quests.

Currently on creation there are 6 classes to choose from mage.cleric,druid,thief,warrior,& vampire. Coming soon are 3 new classes bard, monk & adept.

If you are looking for a friendly place to hang your cloak, roleplay or to player kill this is the place for you!!

Beware of the addiction you might find, and dont say we didn't warn you :)

Here are a few of the features you'll find on VOR:
-Roleplay is encouraged and rewarded.
-132 areas to explore with more on the way
-autoquests, global quests, immortal run quests
-clans
-limited pk
-helpful imms and players
-fun social environment
-stances
-two tiers with 151 levels per tier
-regular code updates and changes
The year is 19 BBY and The Empire is still a young government. Being
led by it's Emperor, The Empire tries to control every government in
the galaxy. Other forces are conspiring against the Emperor and
want overthrow the government to make it what it once was, a
republic.

Organizations such as Kuat Drive Yards and Sienar Fleet Systems
work on supplying the galaxy with the best equipment around. Criminal
orgnaizations are lurching around every corner, looking to take
advantage of anyone who looks helpless enough, and the Bounty Hunters
Guild is working hard at collecting money for themselves with every
bounty that comes along to them.

The timeline for this mud is a player driven timeline. Everything
that has happened up until 19 BBY will be accurate in the game.
Everything after 19 BBY will be player driven.
We are a MUD running on a heavily modified version of the CoffeeMUD codebase. We started out as a Traditional Games MUD, but that sort of lost its direction, and tgmud itself is sort of a mishmash. In a good way, though. We have:

- 5700+ rooms.
- 33 playable races (so far!).
- 45 player classes.
- Magical abilities and items of all sorts.
- Martial & mundane classes that aren't helpless against magic.
- A constantly building MUD. New places, abilities and code changes every week.
- A friendly and welcoming community.
- A very roleplay-friendly environment.
- Player-foundable clans and a multitude of (mostly imported) places to conquer and control.
- Player-ownable houses, and skills that allow them to decorate, furnish and edit their homes.
- ANSI colors and MXP support.
- Dynamic, mostly player-controlled plot.

New characters find themselves in the Hub, an apparent interdimensional net. The Hub is a small community built atop a semistable portal network. There are several somewhat consistent portals, but smaller, less significant portals open and close daily - abducting people from their rightful dimensions and often closing behind them, forcing them to abandon their old life and join the interesting social structure that has evolved from the complete anarchy of the Hub. Clans have risen and fallen, attempts to seize power have failed, people have died, and yet, life goes on.
Realms of Discordia is a medieval fantasy based mud that was started
in October of 1997. The world, known as Brek'Tyr is a home to a vastly
diverse set of races. The world itself, is made up of more than 6600
custom written rooms, each of which you can explore with your
character.

The world has two large kingdoms and a total of seven major cities
that you can choose to be a part of. It is encouraged for players to
roleplay their character, even allowing them to accept jobs in the
governments. These jobs range from being the Leader, to Judge,
Guard, Spy, Ambassador, or anything that you are able to roleplay
your character into.

Roleplay is a very important part of the game, and it is something
that we encourage and reward frequently. Excellent RP gains you more
than merely the respect of your fellow players. Perhaps the most
important aspect of the roleplay is that the more you participate the
more races and specializations you can unlock to play.

The combat and PK system has been highly modified from the standard
system, allowing your skills and statistics to weigh much more
heavily on how well you do against other creatures and players, and
has been rewritten to decrease the amount of spam you receive
compared to other fight systems.

Our website is still under construction, but should hopefully be
completed soon. If you have any questions, please feel free to log
onto the game and ask, or you may email an Immortal for more
information.

We hope to see you there!

Game: realmsofdiscordia.com:9000