/***************************************************************************\ [*] ___ ____ ____ __ __ ____ [*] ROGUE: ROM With Attitude [*] [*] /#/ ) /#/ ) /#/ ) /#/ /#/ /#/ [*] All rights reserved [*] [*] /#/ < /#/ / /#/ _ /#/ /#/ /#/-- [*] Copyright(C) 2000-2001 [*] [*] /#/ \(#(__/ (#(__/ (#(__/#/ (#(___ [*] Kenneth Conley (Mendanbar) [*] [*] Expression of Digital Creativity.. [*] scmud@mad.scientist.com [*] [-]---------------------------------------+-+-----------------------------[-] [*] File: comm.c [*] [*] Usage: nanny ;) [*] \***************************************************************************/ /*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Thanks to abaddon for proof-reading our comm.c and pointing out bugs. * * Any remaining bugs are, of course, our work, not his. :) * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ /* * This file contains all of the OS-dependent stuff: * startup, signals, BSD sockets for tcp/ip, i/o, timing. * * The data flow for input is: * Game_loop ---> Read_from_descriptor ---> Read * Game_loop ---> Read_from_buffer * * The data flow for output is: * Game_loop ---> Process_Output ---> Write_to_descriptor -> Write * * The OS-dependent functions are Read_from_descriptor and Write_to_descriptor. * -- Furey 26 Jan 1993 */ #include <unistd.h> #include <dirent.h> #include <sys/stat.h> #include <errno.h> #include <stdarg.h> #include "merc.h" #include "interp.h" #include "recycle.h" #include "tables.h" #include "pueblo.h" /* * Malloc debugging stuff. */ #if defined(sun) #undef MALLOC_DEBUG #endif #if defined(MALLOC_DEBUG) #include <malloc.h> extern int malloc_debug args( ( int ) ); extern int malloc_verify args( ( void ) ); #endif extern char * MENU; extern char * WELC_MESSG; /* * Signal handling. * Apollo has a problem with __attribute(atomic) in signal.h, * I dance around it. */ #if defined(apollo) #define __attribute(x) #endif #if defined(unix) #include <signal.h> #endif #if defined(apollo) #undef __attribute #endif /* * Socket and TCP/IP stuff. */ #if defined(macintosh) || defined(MSDOS) const char echo_off_str [] = { '\0' }; const char echo_on_str [] = { '\0' }; const char go_ahead_str [] = { '\0' }; #endif #if defined(unix) #include <fcntl.h> #include <netdb.h> #include <netinet/in.h> #include <sys/socket.h> #include "telnet.h" const char echo_off_str [] = { IAC, WILL, TELOPT_ECHO, '\0' }; const char echo_on_str [] = { IAC, WONT, TELOPT_ECHO, '\0' }; const char go_ahead_str [] = { IAC, GA, '\0' }; #endif /* * OS-dependent declarations. */ #if defined(_AIX) #include <sys/select.h> void bzero args( ( char *b, int length ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int setsockopt args( ( int s, int level, int optname, void *optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); #endif #if defined(apollo) #include <unistd.h> void bzero args( ( char *b, int length ) ); #endif #if defined(__hpux) int accept args( ( int s, void *addr, int *addrlen ) ); int bind args( ( int s, const void *addr, int addrlen ) ); void bzero args( ( char *b, int length ) ); int getpeername args( ( int s, void *addr, int *addrlen ) ); int getsockname args( ( int s, void *name, int *addrlen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int setsockopt args( ( int s, int level, int optname, const void *optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); #endif #if defined(interactive) #include <net/errno.h> #include <sys/fnctl.h> #endif #if defined(linux) /* Linux shouldn't need these. If you have a problem compiling, try uncommenting these functions. */ /* int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int listen args( ( int s, int backlog ) ); */ int close args( ( int fd ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int socket args( ( int domain, int type, int protocol ) ); #endif #if defined(macintosh) #include <console.h> #include <fcntl.h> #include <unix.h> struct timeval { time_t tv_sec; time_t tv_usec; }; #if !defined(isascii) #define isascii(c) ( (c) < 0200 ) #endif static long theKeys [4]; int gettimeofday args( ( struct timeval *tp, void *tzp ) ); #endif #if defined(MIPS_OS) extern int errno; #endif #if defined(MSDOS) int gettimeofday args( ( struct timeval *tp, void *tzp ) ); int kbhit args( ( void ) ); #endif #if defined(NeXT) int close args( ( int fd ) ); int fcntl args( ( int fd, int cmd, int arg ) ); #if !defined(htons) u_short htons args( ( u_short hostshort ) ); #endif #if !defined(ntohl) u_long ntohl args( ( u_long hostlong ) ); #endif int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif #if defined(sequent) int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); int close args( ( int fd ) ); int fcntl args( ( int fd, int cmd, int arg ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); #if !defined(htons) u_short htons args( ( u_short hostshort ) ); #endif int listen args( ( int s, int backlog ) ); #if !defined(ntohl) u_long ntohl args( ( u_long hostlong ) ); #endif int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int setsockopt args( ( int s, int level, int optname, caddr_t optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif /* This includes Solaris Sys V as well */ #if defined(sun) int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); void bzero args( ( char *b, int length ) ); int close args( ( int fd ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int listen args( ( int s, int backlog ) ); int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); #if !defined(__SVR4) int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); #if defined(SYSV) int setsockopt args( ( int s, int level, int optname, const char *optval, int optlen ) ); #else int setsockopt args( ( int s, int level, int optname, void *optval, int optlen ) ); #endif #endif int socket args( ( int domain, int type, int protocol ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif #if defined(ultrix) int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); void bzero args( ( char *b, int length ) ); int close args( ( int fd ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int setsockopt args( ( int s, int level, int optname, void *optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif /* * Global variables. */ bool PWipe = FALSE; DESCRIPTOR_DATA * descriptor_list; /* All open descriptors */ DESCRIPTOR_DATA * d_next; /* Next descriptor in loop */ FILE * fpReserve; /* Reserved file handle */ bool god; /* All new chars are gods! */ bool merc_down; /* Shutdown */ bool wizlock; /* Game is wizlocked */ bool newlock; /* Game is newlocked */ char str_boot_time[MAX_INPUT_LENGTH]; time_t current_time; /* time of this pulse */ bool MOBtrigger = TRUE; /* act() switch */ /* * OS-dependent local functions. */ #if defined(macintosh) || defined(MSDOS) void game_loop_mac_msdos args( ( void ) ); bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) ); bool write_to_descriptor args( ( int desc, char *txt, int length ) ); #endif #if defined(unix) void game_loop_unix args( ( int control ) ); int init_socket args( ( int port ) ); void init_descriptor args( ( int control ) ); bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) ); bool write_to_descriptor args( ( int desc, char *txt, int length ) ); #endif /* * Other local functions (OS-independent). */ bool check_parse_name args( ( char *name ) ); bool check_reconnect args( ( DESCRIPTOR_DATA *d, char *name, bool fConn ) ); bool check_playing args( ( DESCRIPTOR_DATA *d, char *name ) ); int main args( ( int argc, char **argv ) ); void nanny args( ( DESCRIPTOR_DATA *d, char *argument ) ); bool process_output args( ( DESCRIPTOR_DATA *d, bool fPrompt ) ); void read_from_buffer args( ( DESCRIPTOR_DATA *d ) ); void stop_idling args( ( CHAR_DATA *ch ) ); void bust_a_prompt args( ( CHAR_DATA *ch ) ); void do_start args( ( CHAR_DATA *ch ) ); int port, control; void pwipe(void) { DESCRIPTOR_DATA *d; struct dirent *Dir; struct stat Stat; DIR *Directory; char FName[80]; d = new_descriptor(); Directory=opendir(PLAYER_DIR); Dir=readdir(Directory); while(Dir!=NULL) { sprintf(FName, PLAYER_DIR"%s", Dir->d_name); stat( FName, &Stat); if(S_ISREG(Stat.st_mode)) { if (Dir->d_name[0] >= 'A' && Dir->d_name[0] <= 'Z') { load_char_obj(d, Dir->d_name, TRUE); // wipe files older than 60 days or 2*player level days if ( d->character->level < LEVEL_HERO && (current_time - d->character->login) > (86400 * UMAX(60,2*d->character->level))) { mudlogf(BRF, LVL_STAFF, TRUE, "Deleting %s old file.", Dir->d_name); unlink (FName); } } } Dir=readdir(Directory); } closedir(Directory); } int main( int argc, char **argv ) { struct timeval now_time; bool fCopyOver = FALSE; /* * Memory debugging if needed. */ #if defined(MALLOC_DEBUG) malloc_debug( 2 ); #endif /* * Init time. */ gettimeofday( &now_time, NULL ); current_time = (time_t) now_time.tv_sec; strcpy( str_boot_time, ctime( ¤t_time ) ); *(str_boot_time + strlen(str_boot_time)-1) = '\0'; /* * Macintosh console initialization. */ #if defined(macintosh) console_options.nrows = 31; cshow( stdout ); csetmode( C_RAW, stdin ); cecho2file( "log file", 1, stderr ); #endif /* * Reserve one channel for our use. */ if ( ( fpReserve = fopen( NULL_FILE, "r" ) ) == NULL ) { perror( NULL_FILE ); exit( 1 ); } /* * Get the port number. */ port = 3033; if ( argc > 1 ) { if ( !str_cmp( argv[1],"PWIPE" ) ) { PWipe = TRUE; boot_db(); pwipe(); exit( 0 ); } if ( !is_number( argv[1] )) { fprintf( stderr, "Usage: %s [port #]\n", argv[0] ); exit( 1 ); } else if ( ( port = atoi( argv[1] ) ) <= 1024 ) { fprintf( stderr, "Port number must be above 1024.\n" ); exit( 1 ); } /* Are we recovering from a copyover? */ if (argv[2] && argv[2][0]) { fCopyOver = TRUE; control = atoi(argv[3]); } else fCopyOver = FALSE; } /* * Run the game. */ #if defined(macintosh) || defined(MSDOS) boot_db(); log_string("Rogue is ready to rock."); game_loop_mac_msdos( ); #endif #if defined(unix) if (!fCopyOver) control = init_socket( port ); boot_db(); sprintf( log_buf, "Rogue is ready to rock on port %d.", port ); log_string( log_buf ); if (fCopyOver) copyover_recover(); game_loop_unix( control ); close (control); #endif /* * That's all, folks. */ log_string( "Normal termination of game." ); exit( 0 ); return 0; } #if defined(unix) int init_socket( int port ) { static struct sockaddr_in sa_zero; struct sockaddr_in sa; int x = 1; int fd; if ( ( fd = socket( AF_INET, SOCK_STREAM, 0 ) ) < 0 ) { perror( "Init_socket: socket" ); exit( 1 ); } if ( setsockopt( fd, SOL_SOCKET, SO_REUSEADDR, (char *) &x, sizeof(x) ) < 0 ) { perror( "Init_socket: SO_REUSEADDR" ); close(fd); exit( 1 ); } #if defined(SO_DONTLINGER) && !defined(SYSV) { struct linger ld; ld.l_onoff = 1; ld.l_linger = 1000; if ( setsockopt( fd, SOL_SOCKET, SO_DONTLINGER, (char *) &ld, sizeof(ld) ) < 0 ) { perror( "Init_socket: SO_DONTLINGER" ); close(fd); exit( 1 ); } } #endif sa = sa_zero; sa.sin_family = AF_INET; sa.sin_port = htons( port ); if ( bind( fd, (struct sockaddr *) &sa, sizeof(sa) ) < 0 ) { perror("Init socket: bind" ); close(fd); exit(1); } if ( listen( fd, 3 ) < 0 ) { perror("Init socket: listen"); close(fd); exit(1); } return fd; } #endif #if defined(macintosh) || defined(MSDOS) void game_loop_mac_msdos( void ) { struct timeval last_time; struct timeval now_time; static DESCRIPTOR_DATA dcon; gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; /* * New_descriptor analogue. */ dcon.descriptor = 0; dcon.connected = CON_CHOOSE_TERM; dcon.host = str_dup("localhost"); dcon.outsize = 2000; alloc_mem(dcon.outbuf, char, dcon.outsize); dcon.next = descriptor_list; dcon.showstr_head = NULL; dcon.showstr_point = NULL; dcon.pEdit = NULL; /* OLC */ dcon.pString = NULL; /* OLC */ dcon.editor = 0; /* OLC */ descriptor_list = &dcon; /* Main loop */ while ( !merc_down ) { DESCRIPTOR_DATA *d; /* * Process input. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; d->fcommand = FALSE; #if defined(MSDOS) if ( kbhit( ) ) #endif { if (d->character != NULL) d->character->timer = 0; if (!read_from_descriptor(d)) { if (d->character != NULL && d->connected == CON_PLAYING) save_char_obj(d->character); d->outtop = 0; close_socket( d ); continue; } } if (d->character != NULL && d->character->daze > 0) --d->character->daze; if ( d->character != NULL && d->character->wait > 0 ) { --d->character->wait; continue; } read_from_buffer( d ); if ( d->incomm[0] != '\0' ) { d->fcommand = TRUE; stop_idling( d->character ); /* OLC */ if ( d->showstr_point ) show_string( d, d->incomm ); else if ( d->pString ) string_add( d->character, d->incomm ); else switch ( d->connected ) { case CON_PLAYING: if ( !run_olc_editor( d ) ) substitute_alias( d, d->incomm ); break; default: nanny( d, d->incomm ); break; } d->incomm[0] = '\0'; } } /* * Autonomous game motion. */ update_handler( ); /* * Output. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; if ( ( d->fcommand || d->outtop > 0 ) ) { if ( !process_output( d, TRUE ) ) { if ( d->character != NULL && d->connected == CON_PLAYING) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); } } } /* * Synchronize to a clock. * Busy wait (blargh). */ now_time = last_time; for ( ; ; ) { int delta; #if defined(MSDOS) if ( kbhit( ) ) #endif { if ( dcon.character != NULL ) dcon.character->timer = 0; if ( !read_from_descriptor( &dcon ) ) { if ( dcon.character != NULL && d->connected == CON_PLAYING) save_char_obj( d->character ); dcon.outtop = 0; close_socket( &dcon ); } #if defined(MSDOS) break; #endif } gettimeofday( &now_time, NULL ); delta = ( now_time.tv_sec - last_time.tv_sec ) * 1000 * 1000 + ( now_time.tv_usec - last_time.tv_usec ); if ( delta >= 1000000 / PULSE_PER_SECOND ) break; } last_time = now_time; current_time = (time_t) last_time.tv_sec; } return; } #endif #if defined(unix) void game_loop_unix( int control ) { static struct timeval null_time; struct timeval last_time; signal( SIGPIPE, SIG_IGN ); gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; /* Main loop */ while ( !merc_down ) { fd_set in_set; fd_set out_set; fd_set exc_set; DESCRIPTOR_DATA *d; int maxdesc; #if defined(MALLOC_DEBUG) if ( malloc_verify( ) != 1 ) abort( ); #endif /* * Poll all active descriptors. */ FD_ZERO( &in_set ); FD_ZERO( &out_set ); FD_ZERO( &exc_set ); FD_SET( control, &in_set ); maxdesc = control; for ( d = descriptor_list; d; d = d->next ) { maxdesc = UMAX( maxdesc, d->descriptor ); FD_SET( d->descriptor, &in_set ); FD_SET( d->descriptor, &out_set ); FD_SET( d->descriptor, &exc_set ); } if ( select( maxdesc+1, &in_set, &out_set, &exc_set, &null_time ) < 0 ) { perror( "Game_loop: select: poll" ); exit( 1 ); } /* * New connection? */ if ( FD_ISSET( control, &in_set ) ) init_descriptor( control ); /* * Kick out the freaky folks. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; if ( FD_ISSET( d->descriptor, &exc_set ) ) { FD_CLR( d->descriptor, &in_set ); FD_CLR( d->descriptor, &out_set ); if ( d->character && d->connected == CON_PLAYING) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); } } /* Kick out the freaky folks in CON_DISCONNECT state */ for (d = descriptor_list; d != NULL; d = d_next) { d_next = d->next; if (STATE(d) == CON_DISCONNECT) { extract_char(d->character); close_socket(d); } } /* * Process input. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; d->fcommand = FALSE; if ( FD_ISSET( d->descriptor, &in_set ) ) { if ( d->character != NULL ) d->character->timer = 0; if ( !read_from_descriptor( d ) ) { FD_CLR( d->descriptor, &out_set ); if ( d->character != NULL && d->connected == CON_PLAYING) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); continue; } } if (d->character != NULL && d->character->daze > 0) --d->character->daze; if ( d->character != NULL && d->character->wait > 0 ) { --d->character->wait; continue; } read_from_buffer( d ); if ( d->incomm[0] != '\0' ) { d->fcommand = TRUE; stop_idling( d->character ); /* OLC */ if ( d->showstr_point ) show_string( d, d->incomm ); else if ( d->pString ) string_add( d->character, d->incomm ); else switch ( d->connected ) { case CON_PLAYING: if ( !run_olc_editor( d ) ) substitute_alias( d, d->incomm ); break; default: nanny( d, d->incomm ); break; } d->incomm[0] = '\0'; } } /* * Autonomous game motion. */ update_handler( ); /* * Output. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; if ( ( d->fcommand || d->outtop > 0 ) && FD_ISSET(d->descriptor, &out_set) ) { if ( !process_output( d, TRUE ) ) { if ( d->character != NULL && d->connected == CON_PLAYING) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); } } } /* * Synchronize to a clock. * Sleep( last_time + 1/PULSE_PER_SECOND - now ). * Careful here of signed versus unsigned arithmetic. */ { struct timeval now_time; long secDelta; long usecDelta; gettimeofday( &now_time, NULL ); usecDelta = ((int) last_time.tv_usec) - ((int) now_time.tv_usec) + 1000000 / PULSE_PER_SECOND; secDelta = ((int) last_time.tv_sec ) - ((int) now_time.tv_sec ); while ( usecDelta < 0 ) { usecDelta += 1000000; secDelta -= 1; } while ( usecDelta >= 1000000 ) { usecDelta -= 1000000; secDelta += 1; } if ( secDelta > 0 || ( secDelta == 0 && usecDelta > 0 ) ) { struct timeval stall_time; stall_time.tv_usec = usecDelta; stall_time.tv_sec = secDelta; if ( select( 0, NULL, NULL, NULL, &stall_time ) < 0 ) { perror( "Game_loop: select: stall" ); exit( 1 ); } } } gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; } return; } #endif #if defined(unix) void init_descriptor( int control ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *dnew; struct sockaddr_in sock; struct hostent *from; socket_t desc; socklen_t size; size = sizeof(sock); getsockname( control, (struct sockaddr *) &sock, &size ); if ( ( desc = accept( control, (struct sockaddr *) &sock, &size) ) < 0 ) { perror( "New_descriptor: accept" ); return; } #if !defined(FNDELAY) #define FNDELAY O_NDELAY #endif if ( fcntl( desc, F_SETFL, FNDELAY ) == -1 ) { perror( "New_descriptor: fcntl: FNDELAY" ); return; } /* * Cons a new descriptor. */ dnew = new_descriptor(); /* new_descriptor now also allocates things*/ dnew->descriptor = desc; size = sizeof(sock); if ( getpeername( desc, (struct sockaddr *) &sock, &size ) < 0 ) { perror( "New_descriptor: getpeername" ); dnew->host = str_dup( "(unknown)" ); } else { /* * Would be nice to use inet_ntoa here but it takes a struct arg, * which ain't very compatible between gcc and system libraries. */ int addr; addr = ntohl( sock.sin_addr.s_addr ); sprintf( buf, "%d.%d.%d.%d", ( addr >> 24 ) & 0xFF, ( addr >> 16 ) & 0xFF, ( addr >> 8 ) & 0xFF, ( addr ) & 0xFF ); mudlogf(CMP, LVL_STAFF, TRUE, "Sock.sinaddr: %s", buf); from = gethostbyaddr( (char *) &sock.sin_addr, sizeof(sock.sin_addr), AF_INET ); dnew->host = str_dup( from ? from->h_name : buf ); } /* * Swiftest: I added the following to ban sites. I don't * endorse banning of sites, but Copper has few descriptors now * and some people from certain sites keep abusing access by * using automated 'autodialers' and leaving connections hanging. * * Furey: added suffix check by request of Nickel of HiddenWorlds. */ if ( check_ban(dnew->host,BAN_ALL)) { write_to_descriptor( desc, "Your site has been banned from this mud.\n\r", 0 ); mudlogf(NRM, LVL_STAFF, TRUE, "Connection attempt denied from [%s]", dnew->host); close_socket(dnew); free_descriptor(dnew); return; } /* * Init descriptor data. */ dnew->next = descriptor_list; descriptor_list = dnew; /* * Send client challenge. */ write_to_buffer(dnew, "This world is Pueblo 1.10 enhanced.\n\r" "Would you like ANSI color? (Y/N) ",0); return; } #endif void close_socket( DESCRIPTOR_DATA *dclose ) { CHAR_DATA *ch; if ( dclose->outtop > 0 ) process_output( dclose, FALSE ); if ( dclose->snoop_by != NULL ) { write_to_buffer( dclose->snoop_by, "Your victim has left the game.\n\r", 0 ); } { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->snoop_by == dclose ) d->snoop_by = NULL; } } if ( ( ch = dclose->character ) != NULL ) { if ( ch->pet && ch->pet->in_room == NULL ) { char_to_room( ch->pet,get_room_index(ROOM_VNUM_LIMBO) ); extract_char( ch->pet ); } /* cut down on spam when rebooting * If ch is writing note or playing, just lose link otherwise * clear the char */ if ((dclose->connected == CON_PLAYING && !merc_down) ||((dclose->connected >= CON_NOTE_TO) && (dclose->connected <= CON_NOTE_FINISH))) { act( "$n has lost $s link.", ch, NULL, NULL, TO_ROOM ); mudlogf(NRM, LVL_STAFF, TRUE, "Closing link to: %s.", RealName(ch)); ch->desc = NULL; } else { free_char(dclose->original ? dclose->original : dclose->character); } } if ( d_next == dclose ) d_next = d_next->next; if ( dclose == descriptor_list ) { descriptor_list = descriptor_list->next; } else { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d && d->next != dclose; d = d->next ) ; if ( d != NULL ) d->next = dclose->next; else mudlogf(CMP, LVL_STAFF, TRUE, "Losing descriptor without char."); } close( dclose->descriptor ); free_descriptor(dclose); #if defined(MSDOS) || defined(macintosh) exit(1); #endif return; } bool read_from_descriptor( DESCRIPTOR_DATA *d ) { int iStart; /* Hold horses if pending command already. */ if ( d->incomm[0] != '\0' ) return TRUE; /* Check for overflow. */ iStart = strlen(d->inbuf); if ( iStart >= sizeof(d->inbuf) - 10 ) { mudlogf(NRM, LVL_SRSTAFF, TRUE, "%s input overflow!", d->host); write_to_descriptor( d->descriptor, "\n\r*** PUT A LID ON IT!!! ***\n\r", 0 ); return FALSE; } /* Snarf input. */ #if defined(macintosh) for ( ; ; ) { int c; c = getc( stdin ); if ( c == '\0' || c == EOF ) break; putc( c, stdout ); if ( c == '\r' ) putc( '\n', stdout ); d->inbuf[iStart++] = c; if ( iStart > sizeof(d->inbuf) - 10 ) break; } #endif #if defined(MSDOS) || defined(unix) for ( ; ; ) { int nRead; nRead = read( d->descriptor, d->inbuf + iStart, sizeof(d->inbuf) - 10 - iStart ); if ( nRead > 0 ) { iStart += nRead; if ( d->inbuf[iStart-1] == '\n' || d->inbuf[iStart-1] == '\r' ) break; } else if ( nRead == 0 ) { log_string( "EOF encountered on read." ); return FALSE; } else if ( errno == EWOULDBLOCK ) break; else { perror( "Read_from_descriptor" ); return FALSE; } } #endif d->inbuf[iStart] = '\0'; return TRUE; } /* * Transfer one line from input buffer to input line. */ void read_from_buffer( DESCRIPTOR_DATA *d ) { int i, j, k; /* * Hold horses if pending command already. */ if ( d->incomm[0] != '\0' ) return; /* * Look for at least one new line. */ for ( i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ ) { if ( d->inbuf[i] == '\0' ) return; } /* * Canonical input processing. */ for ( i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ ) { if ( k >= MAX_INPUT_LENGTH - 2 ) { write_to_descriptor( d->descriptor, "Line too long.\n\r", 0 ); /* skip the rest of the line */ for ( ; d->inbuf[i] != '\0'; i++ ) { if ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' ) break; } d->inbuf[i] = '\n'; d->inbuf[i+1] = '\0'; break; } if ( d->inbuf[i] == '\b' && k > 0 ) --k; else if ( isascii(d->inbuf[i]) && isprint(d->inbuf[i]) ) d->incomm[k++] = d->inbuf[i]; } /* * Finish off the line. */ if ( k == 0 ) d->incomm[k++] = ' '; d->incomm[k] = '\0'; /* * Deal with bozos with #repeat 1000 ... */ if ( k > 1 || d->incomm[0] == '!' ) { if ( d->incomm[0] != '!' && strcmp( d->incomm, d->inlast ) ) { d->repeat = 0; } else { if (++d->repeat >= 25 && d->character && d->connected == CON_PLAYING) { mudlogf(NRM, LVL_STAFF, TRUE, "%s input overflow, nuking the spammer.", RealName(d->character)); d->repeat = 0; write_to_descriptor( d->descriptor, "\n\r*** PUT A LID ON IT!!! ***\n\r", 0 ); if (!IS_STAFF(d->character)) close_socket(d); } } } /* * Do '!' substitution. */ if ( d->incomm[0] == '!' ) strcpy( d->incomm, d->inlast ); else strcpy( d->inlast, d->incomm ); /* * Shift the input buffer. */ while ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' ) i++; for ( j = 0; ( d->inbuf[j] = d->inbuf[i+j] ) != '\0'; j++ ) ; return; } /* * Low level output function. */ bool process_output( DESCRIPTOR_DATA *d, bool fPrompt ) { extern bool merc_down; /* * Bust a prompt. */ if ( !merc_down ) { if ( d->showstr_point ) write_to_buffer( d, "[Hit Return to continue]\n\r", 0 ); else if (STATE(d) == CON_NOTE_TEXT) write_to_buffer(d, "> ", 2); else if (fPrompt && d->pString) write_to_buffer(d, "> ", 2); else if (fPrompt && STATE(d) == CON_PLAYING) { CHAR_DATA *ch, *victim; ch = d->character; /* battle prompt */ if ((victim = ch->fighting) != NULL && can_see(ch,victim)) { int percent; char wound[100]; char *pbuff; char buf[MAX_STRING_LENGTH]; char buffer[MAX_STRING_LENGTH*2]; if (victim->max_hit > 0) percent = victim->hit * 100 / victim->max_hit; else percent = -1; if (percent >= 100) sprintf(wound,"is in excellent condition."); else if (percent >= 90) sprintf(wound,"has a few scratches."); else if (percent >= 75) sprintf(wound,"has some small wounds and bruises."); else if (percent >= 50) sprintf(wound,"has quite a few wounds."); else if (percent >= 30) sprintf(wound,"has some big nasty wounds and scratches."); else if (percent >= 15) sprintf(wound,"looks pretty hurt."); else if (percent >= 0) sprintf(wound,"is in awful condition."); else sprintf(wound,"is bleeding to death."); sprintf(buf,"%s %s \n\r", IS_NPC(victim) ? victim->short_descr : victim->name,wound); buf[0] = UPPER( buf[0] ); pbuff = buffer; colourconv( pbuff, buf, d->character ); write_to_buffer( d, buffer, 0); } ch = d->original ? d->original : d->character; if (!IS_SET(ch->comm, COMM_COMPACT) ) write_to_buffer( d, "\n\r", 2 ); if ( IS_SET(ch->comm, COMM_PROMPT) ) bust_a_prompt( d->character ); if (IS_SET(ch->comm,COMM_TELNET_GA)) write_to_buffer(d,go_ahead_str,0); } } /* * Short-circuit if nothing to write. */ if ( d->outtop == 0 ) return TRUE; /* * Snoop-o-rama. */ if ( d->snoop_by != NULL ) { if (d->character != NULL) write_to_buffer( d->snoop_by, d->character->name,0); write_to_buffer( d->snoop_by, "> ", 2 ); write_to_buffer( d->snoop_by, d->outbuf, d->outtop ); } /* * OS-dependent output. */ if ( !write_to_descriptor( d->descriptor, d->outbuf, d->outtop ) ) { d->outtop = 0; return FALSE; } else { d->outtop = 0; return TRUE; } } /* * Bust a prompt (player settable prompt) * coded by Morgenes for Aldara Mud * * Better battle by Mendanbar %b */ void bust_a_prompt( CHAR_DATA *ch ) { CHAR_DATA *victim; char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; const char *str; const char *i; char *clr; char *point; char *pbuff; char buffer[ MAX_STRING_LENGTH*2 ]; char doors[MAX_INPUT_LENGTH]; EXIT_DATA *pexit; bool found; const char *dir_name[] = {"n","e","s","w","u","d"}; int door; int percent; point = buf; str = ch->prompt; if( !str || str[0] == '\0') { send_to_char("`YROGUE`n: `cSet your prompt (see `n'`Cdisplay`n'`c)`W>`n",ch); return; } if (ch->invis_level > 0) { sprintf(buf, "`gw%d`n ", ch->invis_level); send_to_char(buf, ch); } if (ch->incog_level > 0) { sprintf(buf, "`gi%d`n ", ch->incog_level); send_to_char(buf, ch); } if (IS_SET(ch->comm,COMM_AFK)) send_to_char("`C[AFK]`n",ch); if (ch->desc->editor) { ch->Send("`r%s`R: `c<`r%s`c> %s`n> ", olc_ed_name(ch), olc_ed_vnum(ch), olc_ed_desc(ch)); return; } while( *str != '\0' ) { if( *str != '%' ) { *point++ = *str++; continue; } ++str; switch( *str ) { default: i = " "; break; case 'e': found = FALSE; doors[0] = '\0'; for (door = 0; door < 6; door++) { if ((pexit = ch->in_room->exit[door]) != NULL && pexit ->u1.to_room != NULL && can_see_room(ch,pexit->u1.to_room) && can_see_ex_hidden(ch, ch->in_room->exit[door])) { found = TRUE; sprintf(doors + strlen(doors), "%s", !IS_SET(pexit->exit_info, EX_CLOSED) ? capitalize(dir_name[door]) : dir_name[door]); } } if (!found) strcat(doors,"none"); sprintf(buf2,"%s",doors); i = buf2; break; case 'c' : sprintf(buf2,"%s","\n\r"); i = buf2; break; case 'h' : sprintf( buf2, "%d", ch->hit ); i = buf2; break; case 'H' : sprintf( buf2, "%d", ch->max_hit ); i = buf2; break; case 'm' : sprintf( buf2, "%d", ch->mana ); i = buf2; break; case 'M' : sprintf( buf2, "%d", ch->max_mana ); i = buf2; break; case 'v' : sprintf( buf2, "%d", ch->move ); i = buf2; break; case 'V' : sprintf( buf2, "%d", ch->max_move ); i = buf2; break; case 'x' : sprintf( buf2, "%d", ch->exp ); i = buf2; break; case 'X' : sprintf(buf2, "%d", IS_NPC(ch) ? 0 : (IS_REAL_HERO(ch) ? (ch->level+ch->hero_level+1) : (ch->level+1)) * exp_per_level(ch,ch->pcdata->points) - ch->exp); i = buf2; break; case 'g' : sprintf( buf2, "%ld", ch->gold); i = buf2; break; case 's' : sprintf( buf2, "%ld", ch->silver); i = buf2; break; case 'a' : if( ch->level > 9 ) sprintf( buf2, "%d", ch->alignment ); else sprintf( buf2, "%s", IS_GOOD(ch) ? "good" : IS_EVIL(ch) ? "evil" : "neutral" ); i = buf2; break; case 'r' : if( ch->in_room != NULL ) sprintf( buf2, "%s", ((!IS_NPC(ch) && IS_SET(ch->act,PLR_HOLYLIGHT)) || (!IS_AFFECTED(ch,AFF_BLIND) && !room_is_dark( ch->in_room ))) ? ch->in_room->name : "darkness"); else sprintf( buf2, " " ); i = buf2; break; case 'R' : if( IS_IMMORTAL( ch ) && ch->in_room != NULL ) sprintf( buf2, "%d", ch->in_room->vnum ); else sprintf( buf2, " " ); i = buf2; break; case 'z' : if( IS_IMMORTAL( ch ) && ch->in_room != NULL ) sprintf( buf2, "%s", ch->in_room->area->name ); else sprintf( buf2, " " ); i = buf2; break; case '%' : sprintf( buf2, "%%" ); i = buf2; break; case 'o' : sprintf( buf2, "%s", olc_ed_name(ch) ); i = buf2; break; case 'O' : sprintf( buf2, "%s", olc_ed_vnum(ch) ); i = buf2; break; case 'b': if ((victim = ch->fighting) != NULL) { if (victim->max_hit > 0) percent = victim->hit * 100 / victim->max_hit; else percent = -1; if (percent >= 65) clr = "`g"; else if (percent >= 25 && percent < 65) clr = "`Y"; else clr = "`r"; sprintf(buf2, "`w(`r%s`w) [%s%d%%`w]`n ", PERS(victim,ch),clr,percent); i = buf2; } else i = ""; /* i = "(none) [X] "; */ break; } ++str; while( (*point = *i) != '\0' ) ++point, ++i; } *point = '\0'; pbuff = buffer; colourconv( pbuff, buf, ch ); write_to_buffer( ch->desc, buffer, 0 ); if (ch->prefix[0] != '\0') write_to_buffer(ch->desc,ch->prefix,0); return; } /* * Append onto an output buffer. */ void write_to_buffer( DESCRIPTOR_DATA *d, const char *txt, int length ) { /* * Find length in case caller didn't. */ if ( length <= 0 ) length = strlen(txt); /* * Initial \n\r if needed. */ if ( d->outtop == 0 && !d->fcommand ) { d->outbuf[0] = '\n'; d->outbuf[1] = '\r'; d->outtop = 2; } /* * Expand the buffer as needed. */ while ( d->outtop + length >= d->outsize ) { char *outbuf; if (d->outsize >= 32000) { mudlogf(NRM, LVL_STAFF, TRUE, "Buffer overflow. Closing socket."); close_socket(d); return; } alloc_mem(outbuf, char, 2 * d->outsize); strncpy( outbuf, d->outbuf, d->outtop ); free_mem( d->outbuf, d->outsize ); d->outbuf = outbuf; d->outsize *= 2; } /* * Copy. */ strncpy( d->outbuf + d->outtop, txt, length ); d->outtop += length; return; } /* * Lowest level output function. * Write a block of text to the file descriptor. * If this gives errors on very long blocks (like 'ofind all'), * try lowering the max block size. */ bool write_to_descriptor( int desc, char *txt, int length ) { int iStart; int nWrite; int nBlock; #if defined(macintosh) || defined(MSDOS) if ( desc == 0 ) desc = 1; #endif if ( length <= 0 ) length = strlen(txt); for ( iStart = 0; iStart < length; iStart += nWrite ) { nBlock = UMIN( length - iStart, 4096 ); if ( ( nWrite = write( desc, txt + iStart, nBlock ) ) < 0 ) { perror( "Write_to_descriptor" ); return FALSE; } } return TRUE; } /* * Deal with sockets that haven't logged in yet. */ void nanny( DESCRIPTOR_DATA *d, char *argument ) { DESCRIPTOR_DATA *d_old, *d_next; char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; CHAR_DATA *ch; char *pwdnew; char *p; char *lasttime, *strtime; int iClass,race,i,weapon; bool fOld; /* Delete leading spaces UNLESS character is writing a note */ if (d->connected != CON_NOTE_TEXT) { while ( isspace(*argument) ) argument++; } ch = d->character; switch ( d->connected ) { default: mudlogf(BRF, LVL_STAFF, TRUE, "SYSERR: nanny: bad d->connected %d.", STATE(d)); close_socket( d ); return; case CON_GET_NAME: if ( argument[0] == '\0' ) { close_socket( d ); return; } argument[0] = UPPER(argument[0]); if ( !check_parse_name( argument ) ) { write_to_buffer( d, "Illegal name, try another.\n\rName: ", 0 ); return; } fOld = load_char_obj( d, argument, FALSE ); ch = d->character; if (d->ansi == TRUE) { SET_BIT( ch->act, PLR_COLOUR ); REMOVE_BIT( ch->act, PLR_PUEBLO ); } else if (d->ansi == FALSE) { REMOVE_BIT( ch->act, PLR_COLOUR); REMOVE_BIT( ch->act, PLR_PUEBLO); } if (d->pueblo == TRUE) { SET_BIT( ch->act, PLR_COLOUR ); SET_BIT( ch->act, PLR_PUEBLO ); REMOVE_BIT( ch->act, PLR_MSP ); } if (check_ban(d->host,BAN_PERMIT) && !IS_SET(ch->act,PLR_PERMIT)) { write_to_buffer(d,"Your site has been banned from this mud.\n\r",0); mudlogf(NRM, LVL_STAFF, TRUE, "Connection attempt for %s denied from %s", RealName(ch), d->host); close_socket(d); return; } if ( check_reconnect( d, argument, FALSE ) ) { fOld = TRUE; } else { if ( wizlock && !IS_IMMORTAL(ch)) { write_to_buffer( d, "The game is wizlocked.\n\r", 0 ); mudlogf(NRM, LVL_STAFF, TRUE, "Request for login denied for %s [%s] (wizlock)", RealName(ch), d->host); close_socket( d ); return; } } if ( fOld ) { /* Old player */ write_to_buffer( d, "Password: ", 0 ); write_to_buffer( d, echo_off_str, 0 ); d->connected = CON_GET_OLD_PASSWORD; return; } else { /* New player */ if (newlock) { write_to_buffer( d, "The game is newlocked.\n\r", 0 ); mudlogf(NRM, LVL_STAFF, TRUE, "Request for login denied for %s [%s] (newlock)", RealName(ch), d->host); close_socket( d ); return; } if (check_ban(d->host,BAN_NEWBIES)) { write_to_buffer(d, "New players are not allowed from your site.\n\r",0); mudlogf(NRM, LVL_STAFF, TRUE, "Request for new char %s denied from [%s] (siteban)", RealName(d->character), d->host); close_socket(d); return; } sprintf( buf, "Did I get that right, %s (Y/N)? ", argument ); write_to_buffer( d, buf, 0 ); d->connected = CON_CONFIRM_NEW_NAME; return; } break; case CON_GET_OLD_PASSWORD: #if defined(unix) write_to_buffer( d, "\n\r", 2 ); #endif if ( strcmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd )) { write_to_buffer( d, "Wrong password.\n\r", 0 ); mudlogf(NRM, LVL_STAFF, TRUE, "Bad PW: %s [%s]", RealName(d->character), d->host); close_socket( d ); return; } write_to_buffer( d, echo_on_str, 0 ); if (check_playing(d,ch->name)) return; if ( check_reconnect( d, ch->name, TRUE ) ) return; mudlogf(NRM, UMAX(LVL_CODER, ch->invis_level), TRUE, "%s [%s] has connected.", RealName(ch), d->host); if (IS_IMMORTAL(ch)) do_function(ch, &do_help, "imotd", 0); else do_function(ch, &do_help, "motd", 0); send_to_char("\n\n\r*** Hit Return to Continue: ",ch); STATE(d) = CON_READ_MOTD; break; /* RT code for breaking link */ case CON_BREAK_CONNECT: switch( *argument ) { case 'y' : case 'Y': for ( d_old = descriptor_list; d_old != NULL; d_old = d_next ) { d_next = d_old->next; if (d_old == d || d_old->character == NULL) continue; if (str_cmp(ch->name,d_old->original ? d_old->original->name : d_old->character->name)) continue; close_socket(d_old); } if (check_reconnect(d,ch->name,TRUE)) return; write_to_buffer(d,"Reconnect attempt failed.\n\rName: ",0); if ( d->character != NULL ) { free_char( d->character ); d->character = NULL; } d->connected = CON_GET_NAME; break; case 'n' : case 'N': write_to_buffer(d,"Name: ",0); if ( d->character != NULL ) { free_char( d->character ); d->character = NULL; } d->connected = CON_GET_NAME; break; default: write_to_buffer(d,"Please type Y or N? ",0); break; } break; case CON_CONFIRM_NEW_NAME: switch ( *argument ) { case 'y': case 'Y': sprintf( buf, "New character.\n\rGive me a password for %s: %s", ch->name, echo_off_str ); write_to_buffer( d, buf, 0 ); d->connected = CON_GET_NEW_PASSWORD; break; case 'n': case 'N': write_to_buffer( d, "Ok, what IS it, then? ", 0 ); free_char( d->character ); d->character = NULL; d->connected = CON_GET_NAME; break; default: write_to_buffer( d, "Please type Yes or No? ", 0 ); break; } break; case CON_CHPWD_GETNEW: case CON_GET_NEW_PASSWORD: #if defined(unix) write_to_buffer( d, "\n\r", 2 ); #endif if ( strlen(argument) < 5 ) { write_to_buffer( d, "Password must be at least five characters long.\n\rPassword: ", 0 ); return; } pwdnew = crypt( argument, ch->name ); for ( p = pwdnew; *p != '\0'; p++ ) { if ( *p == '~' ) { write_to_buffer( d, "New password not acceptable, try again.\n\rPassword: ", 0 ); return; } } free_string( ch->pcdata->pwd ); ch->pcdata->pwd = str_dup( pwdnew ); write_to_buffer( d, "Please retype password: ", 0 ); STATE(d) = (STATE(d) == CON_GET_NEW_PASSWORD) ? CON_CONFIRM_NEW_PASSWORD : CON_CHPWD_VERIFY; break; case CON_CHPWD_VERIFY: case CON_CONFIRM_NEW_PASSWORD: #if defined(unix) write_to_buffer( d, "\n\r", 2 ); #endif if ( strcmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd ) ) { write_to_buffer( d, "Passwords don't match.\n\rRetype password: ", 0 ); STATE(d) = (STATE(d) == CON_CONFIRM_NEW_PASSWORD) ? CON_GET_NEW_PASSWORD : CON_CHPWD_GETNEW; return; } write_to_buffer(d, echo_on_str, 0); write_to_buffer(d, "\n\r", 0); if (STATE(d) == CON_CHPWD_VERIFY) { save_char_obj(ch); send_to_desc("Done.\n\r", d); send_to_desc(MENU, d); STATE(d) = CON_MENU; } else { write_to_buffer(d, "What is your last name? (name or none): ", 0); d->connected = CON_GET_LAST_NAME; } break; case CON_CHANGE_LNAME: if (!str_cmp(argument, "none")) { free_string(ch->lname); ch->lname = str_dup(""); } else if (!check_parse_name(argument)) { send_to_desc("Illegal last name. What is your last name: ",d); return; } else { sprintf(buf, " %s", argument); free_string(ch->lname); ch->lname = str_dup(buf); } send_to_desc(MENU, d); STATE(d) = CON_MENU; break; case CON_GET_LAST_NAME: if (str_cmp(argument, "none")) { char buf[14]; argument[0] = UPPER(argument[0]); if (!check_parse_name(argument)) { write_to_buffer(d, "Illegal last name.\n\r" "What is your last name: ", 0); return; } sprintf(buf, " %s", argument); free_string(ch->lname); ch->lname = str_dup(buf); } write_to_buffer(d,"The following races are available:\n\r ",0); for ( race = 1; race_table[race].name != NULL; race++ ) { if (!race_table[race].pc_race) break; write_to_buffer(d,race_table[race].name,0); write_to_buffer(d," ",1); } write_to_buffer(d,"\n\r",0); write_to_buffer(d,"What is your race (help for more information)? ",0); d->connected = CON_GET_NEW_RACE; break; case CON_GET_NEW_RACE: one_argument(argument,arg); if (!strcmp(arg,"help")) { argument = one_argument(argument,arg); if (argument[0] == '\0') do_function(ch, &do_help, "race help", 0); else do_function(ch, &do_help, argument, 0); write_to_buffer(d, "What is your race (help for more information)? ",0); break; } race = race_lookup(argument); if (race == 0 || !race_table[race].pc_race) { write_to_buffer(d,"That is not a valid race.\n\r",0); write_to_buffer(d,"The following races are available:\n\r ",0); for ( race = 1; race_table[race].name != NULL; race++ ) { if (!race_table[race].pc_race) break; write_to_buffer(d,race_table[race].name,0); write_to_buffer(d," ",1); } write_to_buffer(d,"\n\r",0); write_to_buffer(d, "What is your race? (help for more information) ",0); break; } ch->race = race; /* initialize stats */ for (i = 0; i < MAX_STATS; i++) ch->perm_stat[i] = pc_race_table[race].stats[i]; ch->affected_by = ch->affected_by|race_table[race].aff; ch->affected2_by = ch->affected2_by|race_table[race].aff2; ch->imm_flags = ch->imm_flags|race_table[race].imm; ch->res_flags = ch->res_flags|race_table[race].res; ch->vuln_flags = ch->vuln_flags|race_table[race].vuln; ch->form = race_table[race].form; ch->parts = race_table[race].parts; /* add skills */ for (i = 0; i < 5; i++) { if (pc_race_table[race].skills[i] == NULL) break; group_add(ch, pc_race_table[race].skills[i], FALSE); } /* add cost */ ch->pcdata->points = pc_race_table[race].points; ch->size = pc_race_table[race].size; write_to_buffer( d, "What is your sex (M/F)? ", 0 ); d->connected = CON_GET_NEW_SEX; break; case CON_GET_NEW_SEX: switch ( argument[0] ) { case 'm': case 'M': ch->sex = SEX_MALE; ch->pcdata->true_sex = SEX_MALE; break; case 'f': case 'F': ch->sex = SEX_FEMALE; ch->pcdata->true_sex = SEX_FEMALE; break; default: write_to_buffer( d, "That's not a sex.\n\rWhat IS your sex? ", 0 ); return; } strcpy( buf, "Select a class [" ); for ( iClass = 0; iClass < MAX_CLASS; iClass++ ) { if ( iClass > 0 ) strcat( buf, " " ); strcat( buf, class_table[iClass].name ); } strcat( buf, "]: " ); write_to_buffer( d, buf, 0 ); d->connected = CON_GET_NEW_CLASS; break; case CON_GET_NEW_CLASS: iClass = class_lookup(argument); if ( iClass == -1 ) { write_to_buffer( d, "That's not a class.\n\rWhat IS your class? ", 0 ); return; } ch->Class = iClass; mudlogf(NRM, LVL_STAFF, FALSE, "Newbie alert! %s sighted.", RealName(ch)); mudlogf(NRM, LVL_STAFF, TRUE, "%s [%s] new player.", RealName(ch), d->host); write_to_buffer( d, "\n\r", 2 ); write_to_buffer( d, "You may be good, neutral, or evil.\n\r",0); write_to_buffer( d, "Which alignment (G/N/E)? ",0); d->connected = CON_GET_ALIGNMENT; break; case CON_GET_ALIGNMENT: switch( argument[0]) { case 'g' : case 'G' : ch->alignment = 750; break; case 'n' : case 'N' : ch->alignment = 0; break; case 'e' : case 'E' : ch->alignment = -750; break; default: write_to_buffer(d,"That's not a valid alignment.\n\r",0); write_to_buffer(d,"Which alignment (G/N/E)? ",0); return; } group_add(ch,class_table[ch->Class].default_group,FALSE); ch->pcdata->learned[gsn_recall] = 50; write_to_buffer(d, "\n\r", 2); write_to_buffer(d, "Do you wish to customize this character?\n\r" "Customization takes time, but allows a wider range of skills and abilities.\n\r" "Customize (Y/N)? ",0); d->connected = CON_DEFAULT_CHOICE; break; case CON_DEFAULT_CHOICE: write_to_buffer(d, "\n\r", 2); switch(argument[0]) { case 'y': case 'Y': ch->gen_data = new_gen_data(); ch->gen_data->points_chosen = ch->pcdata->points; do_function(ch, &do_help, "group header", 0); list_group_costs(ch); write_to_buffer(d, "You already have the following skills:\n\r", 0); do_function(ch, &do_skills, "", 0); do_function(ch, &do_help, "menu choice", 0); d->connected = CON_GEN_GROUPS; break; case 'n': case 'N': group_add(ch, class_table[ch->Class].default_group, TRUE); group_add(ch, class_table[ch->Class].base_group, TRUE); write_to_buffer(d, "\n\r" "Please pick a weapon from the following choices:\n\r",0); buf[0] = '\0'; for (i = 0; weapon_table[i].name != NULL; i++) if (ch->pcdata->learned[*weapon_table[i].gsn] > 0) { strcat(buf,weapon_table[i].name); strcat(buf," "); } strcat(buf,"\n\rYour choice? "); write_to_buffer(d, buf, 0); d->connected = CON_PICK_WEAPON; break; default: write_to_buffer(d, "Please answer (Y/N)? ", 0); return; } break; case CON_PICK_WEAPON: write_to_buffer(d,"\n\r",2); weapon = weapon_lookup(argument); if (weapon == -1 || ch->pcdata->learned[*weapon_table[weapon].gsn] <= 0) { write_to_buffer(d, "That's not a valid selection. Choices are:\n\r",0); buf[0] = '\0'; for ( i = 0; weapon_table[i].name != NULL; i++) if (ch->pcdata->learned[*weapon_table[i].gsn] > 0) { strcat(buf,weapon_table[i].name); strcat(buf," "); } strcat(buf,"\n\rYour choice? "); write_to_buffer(d,buf,0); return; } ch->pcdata->learned[*weapon_table[weapon].gsn] = 40; write_to_buffer(d,"\n\r",2); do_function(ch, &do_help, "motd", 0); send_to_char("\n\n\r*** Hit Return to Continue: ",ch); d->connected = CON_READ_MOTD; break; case CON_GEN_GROUPS: send_to_char("\n\r", ch); if (!str_cmp(argument, "done")) { if (ch->pcdata->points == pc_race_table[ch->race].points) { ch->Send("You didn't pick anything.\n\r"); break; } if (ch->pcdata->points < 40 + pc_race_table[ch->race].points) { ch->Send("You must take at least %d points of skills and groups", 40 + pc_race_table[ch->race].points); break; } ch->Send("Creation points: %d\n\r", ch->pcdata->points); ch->Send("Experience per level: %d\n\r", exp_per_level(ch, ch->gen_data->points_chosen)); if (ch->pcdata->points < 40) ch->train = (40 - ch->pcdata->points + 1) / 2; free_gen_data(ch->gen_data); ch->gen_data = NULL; write_to_buffer(d, "\n\r", 2); write_to_buffer(d, "Please pick a weapon from the following choices:\n\r", 0); buf[0] = '\0'; for (i =0; weapon_table[i].name != NULL; i++) if (ch->pcdata->learned[*weapon_table[i].gsn] > 0) { strcat(buf, weapon_table[i].name); strcat(buf, " "); } strcat(buf, "\n\rYour choice? "); write_to_buffer(d, buf, 0); d->connected = CON_PICK_WEAPON; break; } if (!parse_gen_groups(ch, argument)) ch->Send("Choices are: list, learned, premise, add, drop, info, help, and done.\n\r"); do_function(ch, &do_help, "menu choice", 0); break; case CON_CHOOSE_TERM: if (!strncmp(argument, "PUEBLOCLIENT", 12)) { d->ansi = TRUE; d->pueblo = TRUE; write_to_buffer(d, "\n\rPueblo Enabled...\n\r", 0); } else { switch (argument[0]) { case 'y': case 'Y': d->ansi = TRUE; d->pueblo = FALSE; write_to_buffer(d,"\n\r",0); break; case 'n': case 'N': d->ansi = FALSE; d->pueblo = FALSE; write_to_buffer(d,"\n\r",0); break; default: write_to_buffer(d, "Please answer (Y/N)? ", 0); return; } } /* * Send the greeting. */ { extern char * help_greeting1; extern char * help_greeting2; extern char * help_greeting3; extern char * help_greeting4; // You put a dot on the first line of the help so it doesn't // skip the leading spaces in the greeting. Define makes it easy. #define DOTHELP(st) ((st)[0] == '.' ? (st)+1 : (st)) switch (number_range(1, 4)) { case 1: send_to_desc(DOTHELP(help_greeting1), d); break; case 2: send_to_desc(DOTHELP(help_greeting2), d); break; case 3: send_to_desc(DOTHELP(help_greeting3), d); break; case 4: send_to_desc(DOTHELP(help_greeting4), d); break; default: // Woops, greetings got fubar send_to_desc(DOTHELP(help_greeting1), d); break; } } d->connected = CON_GET_NAME; break; case CON_READ_MOTD: ch->next = char_list; char_list = ch; reset_char(ch); if (ch->lasthost != NULL) free_string(ch->lasthost); if (ch->desc != NULL && ch->desc->host != NULL) ch->lasthost = str_dup(ch->desc->host); else ch->lasthost = str_dup("(unknown)"); if (strlen(ch->lasttime) >= 11) { lasttime = str_dup(ch->lasttime); lasttime[11] = '\0'; strtime = ctime(¤t_time); strtime[11] = '\0'; } strtime = ctime(¤t_time); strtime[strlen(strtime)-1] = '\0'; free_string(ch->lasttime); ch->lasttime = str_dup(strtime); mudlogf(NRM, UMAX(LVL_CODER,ch->invis_level), FALSE, "%s entering game.", RealName(ch)); if (!COMM_FLAGGED(ch, COMM_NOPUEBLO)) sound(PUEBLO_START, ch, 0, 0, TO_CHAR, POS_DEAD); if (PLR_FLAGGED(ch, PLR_PUEBLO)) image_to_char(ch, PUEBLO_S_IMG); else send_to_char("\n\r",ch); STATE(d) = CON_PLAYING; if (ch->level == 0) { do_start(ch); do_function(ch, &do_help, "newbie info", 0); } char_to_room(ch, StartRoom(ch)); act("$n has entered the game.", ch, NULL, NULL, TO_ROOM); look_at_room(ch, 0); info(ch, 0, "`y[`bINFO`y] %s has entered the game!`n\n\r",ch->name); REMOVE_BIT(PLR_FLAGS(ch), PLR_WRITING); if (ch->pet != NULL) { char_to_room(ch->pet,ch->in_room); act("$n has entered the game.",ch->pet,NULL,NULL,TO_ROOM); } do_checknote(ch, "", 0); break; case CON_NOTE_TO: handle_con_note_to(d, argument); break; case CON_NOTE_SUBJECT: handle_con_note_subject(d, argument); break; case CON_NOTE_EXPIRE: handle_con_note_expire(d, argument); break; case CON_NOTE_TEXT: handle_con_note_text(d, argument); break; case CON_NOTE_FINISH: handle_con_note_finish(d, argument); break; case CON_MENU: switch (argument[0]) { case '0': send_to_desc("\n\rAlas, all good things must come to an end.\n\r", d); STATE(d) = CON_DISCONNECT; break; case '1': STATE(d) = CON_PLAYING; act("$n has entered the game.", ch, NULL, NULL, TO_ROOM); ch->Send("\n\r"); look_at_room(ch, 0); break; case '2': string_append(ch, &ch->description); STATE(d) = CON_EXDESC; break; case '3': send_to_desc("\n\rEnter your new last name or 'none': ", d); STATE(d) = CON_CHANGE_LNAME; break; case '4': send_to_desc("\n\rEnter your old password: ", d); send_to_desc(echo_off_str, d); STATE(d) = CON_CHPWD_GETOLD; break; case '5': send_to_desc("\n\rEnter your password for verification: ", d); send_to_desc(echo_off_str, d); STATE(d) = CON_DELETE_CONF1; break; default: send_to_desc("\n\rThat's not a menu choice.\n\r", d); send_to_desc(MENU, d); break; } break; case CON_CHPWD_GETOLD: if (strcmp(crypt(argument, ch->pcdata->pwd), ch->pcdata->pwd)) { send_to_desc(echo_on_str, d); send_to_desc("\n\rIncorrect password.\n\r", d); send_to_desc(MENU, d); STATE(d) = CON_MENU; } else { send_to_desc("\n\rEnter a new password: ", d); STATE(d) = CON_CHPWD_GETNEW; } break; case CON_DELETE_CONF1: send_to_desc(echo_on_str, d); if (strcmp(crypt(argument, ch->pcdata->pwd), ch->pcdata->pwd)) { send_to_desc("\n\rIncorrect password.\n\r", d); send_to_desc(MENU, d); STATE(d) = CON_MENU; } else { send_to_desc("\r\nYOU ARE ABOUT TO DELETE THIS CHARACTER PERMANENTLY.\r\n" "ARE YOU ABSOLUTELY SURE?\r\n\r\n" "Please type \"yes\" to confirm: ", d); STATE(d) = CON_DELETE_CONF2; } break; case CON_DELETE_CONF2: if (!str_cmp(argument, "yes")) { if (PLR_FLAGGED(ch, PLR_FREEZE)) { send_to_desc("You try to kill yourself, but the ice stops you.\r\n", d); send_to_desc("Character not deleted.\n\r", d); STATE(d) = CON_MENU; } else { char buf[MAX_INPUT_LENGTH]; save_char_obj(ch); ch->Send("Character '%s' deleted!\n\r" "Goodbye.\n\r", RealName(ch)); mudlogf(NRM, LVL_STAFF, TRUE, "%s (lev %d) has self-deleted.", RealName(ch), ch->level); sprintf(buf, "%s%s", PLAYER_DIR, capitalize(ch->name)); unlink(buf); STATE(d) = CON_DISCONNECT; } } else { send_to_desc("Character not deleted.\n\r", d); send_to_desc(MENU, d); STATE(d) = CON_MENU; } break; } return; } /* * Parse a name for acceptability. */ bool check_parse_name( char *name ) { int clan; /* * Reserved words. */ if (is_exact_name(name, "all auto immortal self someone something the you demise " "balance circle honor none unlinked west east north south down " "me eas wes nor sou dow")) return FALSE; /* check clans */ for (clan = 0; clan < MAX_CLAN; clan++) { if (LOWER(name[0]) == LOWER(clan_table[clan].name[0]) && !str_cmp(name,clan_table[clan].name)) return FALSE; } /* * Length restrictions. */ if ( strlen(name) < 3 ) return FALSE; #if defined(MSDOS) if ( strlen(name) > 8 ) return FALSE; #endif #if defined(macintosh) || defined(unix) if ( strlen(name) > 12 ) return FALSE; #endif /* * Alphanumerics only. * Lock out IllIll twits. */ { char *pc; bool fIll, adjcaps = FALSE, cleancaps = FALSE; int total_caps = 0; fIll = TRUE; for ( pc = name; *pc != '\0'; pc++ ) { if ( !isalpha(*pc) ) return FALSE; if ( isupper(*pc)) /* ugly anti-caps hack */ { if (adjcaps) cleancaps = TRUE; total_caps++; adjcaps = TRUE; } else adjcaps = FALSE; if ( LOWER(*pc) != 'i' && LOWER(*pc) != 'l' ) fIll = FALSE; } if ( fIll ) return FALSE; if (cleancaps || (total_caps > 1)) return FALSE; } /* * Prevent players from naming themselves after mobs. */ { extern MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH]; MOB_INDEX_DATA *pMobIndex; int iHash; for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pMobIndex = mob_index_hash[iHash]; pMobIndex != NULL; pMobIndex = pMobIndex->next ) { if ( is_name( name, pMobIndex->player_name ) ) return FALSE; } } } return TRUE; } /* * Look for link-dead player to reconnect. */ bool check_reconnect( DESCRIPTOR_DATA *d, char *name, bool fConn ) { CHAR_DATA *ch; for ( ch = char_list; ch != NULL; ch = ch->next ) { if ( !IS_NPC(ch) && (!fConn || ch->desc == NULL) && !str_cmp( d->character->name, ch->name ) ) { if ( fConn == FALSE ) { free_string( d->character->pcdata->pwd ); d->character->pcdata->pwd = str_dup( ch->pcdata->pwd ); } else { free_char( d->character ); d->character = ch; ch->desc = d; ch->timer = 0; send_to_char( "Reconnecting. Type replay to see missed tells.\n\r", ch ); act( "$n has reconnected.", ch, NULL, NULL, TO_ROOM ); mudlogf(NRM, LVL_STAFF, TRUE, "%s [%s] reconnecting.", RealName(ch), d->host); REMOVE_BIT(PLR_FLAGS(ch), PLR_WRITING); d->connected = CON_PLAYING; if (ch->pcdata->in_progress) send_to_char ("You have a note in progress. Type NWRITE to continue it.\n\r",ch); } return TRUE; } } return FALSE; } /* * Check if already playing. */ bool check_playing( DESCRIPTOR_DATA *d, char *name ) { DESCRIPTOR_DATA *dold; for ( dold = descriptor_list; dold; dold = dold->next ) { if ( dold != d && dold->character != NULL && dold->connected != CON_GET_NAME && dold->connected != CON_GET_OLD_PASSWORD && !str_cmp( name, dold->original ? dold->original->name : dold->character->name ) ) { write_to_buffer( d, "That character is already playing.\n\r",0); write_to_buffer( d, "Do you wish to connect anyway (Y/N)?",0); d->connected = CON_BREAK_CONNECT; return TRUE; } } return FALSE; } void stop_idling( CHAR_DATA *ch ) { if ( ch == NULL || ch->desc == NULL || ch->desc->connected != CON_PLAYING || ch->was_in_room == NULL || ch->in_room != get_room_index(ROOM_VNUM_LIMBO)) return; ch->timer = 0; char_from_room( ch ); char_to_room( ch, ch->was_in_room ); ch->was_in_room = NULL; act( "$n has returned from the void.", ch, NULL, NULL, TO_ROOM ); return; } void send_to_desc( const char *txt, DESCRIPTOR_DATA *d ) { const char *point; char *point2; char buf[MAX_STRING_LENGTH*4]; int skip = 0; buf[0] = '\0'; point2 = buf; if( txt && d ) { if( d->ansi == TRUE ) { for( point = txt ; *point ; point++ ) { if( *point == '`' ) { point++; skip = colour( *point, NULL, point2 ); while( skip-- > 0 ) ++point2; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; write_to_buffer( d, buf, point2 - buf ); } else { for( point = txt ; *point ; point++ ) { if( *point == '`' ) { point++; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; write_to_buffer( d, buf, point2 - buf ); } } return; } /* * Write to one char. */ void send_to_all(const char *txt) { DESCRIPTOR_DATA *d; if (!txt || !*txt) return; for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->character != NULL && d->connected == CON_PLAYING) // write_to_buffer(d, txt, strlen(txt) ); send_to_desc(txt, d); } } void send_to_char_bw( const char *txt, CHAR_DATA *ch ) { if ( txt != NULL && ch->desc != NULL ) write_to_buffer( ch->desc, txt, strlen(txt) ); return; } /* * Write to one char, new colour version, by Lope. */ void send_to_char( const char *txt, CHAR_DATA *ch ) { const char *point; char *point2; char buf[ MAX_STRING_LENGTH*4 ]; int skip = 0; buf[0] = '\0'; point2 = buf; if( txt && ch->desc ) { if( IS_SET( ch->act, PLR_COLOUR ) ) { for( point = txt ; *point ; point++ ) { if( *point == '`' ) { point++; skip = colour( *point, ch, point2 ); while( skip-- > 0 ) ++point2; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; write_to_buffer( ch->desc, buf, point2 - buf ); } else { for( point = txt ; *point ; point++ ) { if( *point == '`' ) { point++; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; write_to_buffer( ch->desc, buf, point2 - buf ); } } return; } /* * Send a page to one char. */ void page_to_char_bw( const char *txt, CHAR_DATA *ch ) { if ( txt == NULL || ch->desc == NULL) return; if (ch->lines == 0 ) { send_to_char(txt,ch); return; } #if defined(macintosh) send_to_char(txt,ch); #else alloc_mem(ch->desc->showstr_head, char, strlen(txt)+1); strcpy(ch->desc->showstr_head,txt); ch->desc->showstr_point = ch->desc->showstr_head; show_string(ch->desc,""); #endif } /* * Page to one char, new colour version, by Lope. */ void page_to_char( const char *txt, CHAR_DATA *ch ) { const char *point; char *point2; char buf[ MAX_STRING_LENGTH * 4 ]; int skip = 0; buf[0] = '\0'; point2 = buf; if( txt && ch->desc ) { if( IS_SET( ch->act, PLR_COLOUR ) ) { for( point = txt ; *point ; point++ ) { if( *point == '`' ) { point++; skip = colour( *point, ch, point2 ); while( skip-- > 0 ) ++point2; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; alloc_mem(ch->desc->showstr_head, char, strlen(buf)+1); strcpy( ch->desc->showstr_head, buf ); ch->desc->showstr_point = ch->desc->showstr_head; show_string( ch->desc, "" ); } else { for( point = txt ; *point ; point++ ) { if( *point == '`' ) { point++; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; alloc_mem(ch->desc->showstr_head, char, strlen(buf)+1); strcpy( ch->desc->showstr_head, buf ); ch->desc->showstr_point = ch->desc->showstr_head; show_string( ch->desc, "" ); } } return; } /* string pager */ void show_string(struct descriptor_data *d, char *input) { char buffer[4*MAX_STRING_LENGTH]; char buf[MAX_INPUT_LENGTH]; register char *scan, *chk; int lines = 0, toggle = 1; int show_lines; one_argument(input,buf); if (buf[0] != '\0') { if (d->showstr_head) { free_mem(d->showstr_head,strlen(d->showstr_head)); d->showstr_head = 0; } d->showstr_point = 0; return; } if (d->character) show_lines = d->character->lines; else show_lines = 0; for (scan = buffer; ; scan++, d->showstr_point++) { if (((*scan = *d->showstr_point) == '\n' || *scan == '\r') && (toggle = -toggle) < 0) lines++; else if (!*scan || (show_lines > 0 && lines >= show_lines)) { *scan = '\0'; write_to_buffer(d,buffer,strlen(buffer)); for (chk = d->showstr_point; isspace(*chk); chk++); { if (!*chk) { if (d->showstr_head) { free_mem(d->showstr_head,strlen(d->showstr_head)); d->showstr_head = 0; } d->showstr_point = 0; } } return; } } return; } /* quick sex fixer */ void fix_sex(CHAR_DATA *ch) { if (ch->sex < 0 || ch->sex > 2) ch->sex = IS_NPC(ch) ? 0 : ch->pcdata->true_sex; } /* * The following two functions are real annoying but useful. * They help with color counting by either returning the number * of color codes or the length of the string without color. * These are useful when you want the raw number of a string * that will be passed through colorconv which turns `n into an * ASCI escape color code, or if color is disabled they are stripped. * The annoying part is that every time you think of an easy way to * code it so it's not going through 100 if/elses you find another case. */ int colorcount( char *string ) { int i, color=0; check_color_string(string); for (i=0; i < strlen(string); i++) { if (string[i] == '`' && string[i+1] == '`') i++; else if (string[i] == '`' && string[i+1] != '`' && string[i+1] != '\0') color++; } return (color*2); // return actual length } int rstrlen( char *string ) { int i, count=0; check_color_string(string); for (i=0; i < strlen(string); i++) { if (string[i] != '`') { count++; } else if (string[i] == '`' && string[i+1] == '`') { i++; count++; } else if (string[i] == '`' && string[i+1] != '\0') { i++; } } return count; } /* * Checks the end of a string for single color codes. */ void check_color_string(char *string) { int i=strlen(string)-1; if (IS_NULLSTR(string)) return; if (string[i] == '`' && string[i-1] != '`' && string[i+1] == '\0') string[i] = '\0'; return; } char *strip_color(const char *stxt) { int i=0, c=0; char buf[MAX_STRING_LENGTH*2]; if (stxt[0] != '\0') { for (i=0;i<strlen(stxt);i++) { if (stxt[i] == '`' && stxt[i+1] != '`' && stxt[i-1] != '`') { i++; continue; } buf[c] = stxt[i]; c++; } buf[c] = '\0'; return str_dup(buf); } return "(NULL)"; } void perform_act(const char *orig, CHAR_DATA *ch, const void *arg1, const void *arg2, CHAR_DATA *to, bool Relation, bool RName) { static char * const he_she [] = { "it", "he", "she" }; static char * const him_her [] = { "it", "him", "her" }; static char * const his_her [] = { "its", "his", "her" }; OBJ_DATA *obj1 = (OBJ_DATA *) arg1; OBJ_DATA *obj2 = (OBJ_DATA *) arg2; CHAR_DATA *vch = (CHAR_DATA *) arg2; int relation = RELATION_NONE; extern char *relation_colors; const char *str, *i = NULL; char *point, *pbuff, buffer[MAX_STRING_LENGTH*2], buf[MAX_STRING_LENGTH]; point = buf; str = orig; while (*str != '\0') { if (*str != '$') { *point++ = *str++; continue; } ++str; i = "<@@@>"; if (!arg2 && *str >= 'A' && *str <= 'Z') { mudlogf(BRF, LVL_STAFF, TRUE, "SYSERR: missing arg2 for code %d in act().", *str); i = "<@@@>"; } else { switch (*str) { case 't': i = (char *) arg1; break; case 'T': i = (char *) arg2; break; case 'n': if (Relation) relation = ch->GetRelation(to); if (!RName) i = PERS(ch, to); else i = PERS2(ch, to); break; case 'N': if (Relation) relation = vch->GetRelation(to); if (!RName) i = PERS(vch, to); else i = PERS2(vch, to); break; case 'e': i = he_she[URANGE(0, ch->sex, 2)]; break; case 'E': i = he_she[URANGE(0,vch->sex, 2)]; break; case 'm': i = him_her[URANGE(0, ch->sex, 2)]; break; case 'M': i = him_her[URANGE(0,vch->sex, 2)]; break; case 's': i = his_her[URANGE(0, ch->sex, 2)]; break; case 'S': i = his_her[URANGE(0,vch->sex, 2)]; break; case 'o': i = can_see_obj(to, obj1) ? fname(obj1->name) : "something"; break; case 'O': i = can_see_obj(to, obj2) ? fname(obj2->name) : "something"; break; case 'p': i = can_see_obj(to, obj1) ? obj1->short_descr : "something"; break; case 'P': i = can_see_obj(to, obj2) ? obj2->short_descr : "something"; break; case 'd': if (arg2 == NULL || ((char *) arg2)[0] == '\0') i = "door"; else { char fname[MAX_INPUT_LENGTH]; one_argument((char *)arg2, fname); i = fname; } break; default: i = "<@@@>"; mudlogf(BRF, LVL_STAFF, TRUE, "SYSERR: Illegal $-code to perform_act(): %c", *str); break; } } if (relation != RELATION_NONE) { *point++ = '`'; *point++ = relation_colors[relation]; } ++str; while ((*point = *i) != '\0') point++, i++; if (relation != RELATION_NONE) { *point++ = '`'; *point++ = 'n'; relation = RELATION_NONE; } } *point++ = '\n'; *point++ = '\r'; *point = '\0'; buf[0] = UPPER(buf[0]); pbuff = buffer; colourconv(pbuff, buf, to); if (to->desc) { if (STATE(to->desc) == CON_PLAYING) write_to_buffer(to->desc, buffer, 0); } else if (MOBtrigger) mp_act_trigger(buf, to, ch, arg1, arg2, TRIG_ACT); return; } #define SENDOK(ch) \ ((IS_NPC(ch) || ((ch)->desc && (STATE(ch->desc) == CON_PLAYING))) && \ ((ch)->position >= min_pos)) void act_new( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type, int min_pos, bool Rel, bool RName) { DESCRIPTOR_DATA *d; ROOM_INDEX_DATA *room; CHAR_DATA *to = (CHAR_DATA *)arg2; if(!format || !*format) return; if (IS_SET(type, TO_CHAR)) { if (ch && SENDOK(ch)) perform_act(format, ch, arg1, arg2, ch, Rel, RName); } if (IS_SET(type, TO_VICT)) { if (to && SENDOK(to) && to != ch) perform_act(format, ch, arg1, arg2, to, Rel, RName); } if (IS_SET(type, TO_ALLNOTVICT)) { for (d = descriptor_list; d; d = d->next) { CHAR_DATA *vch = Original(d); if (vch && SENDOK(vch) && (vch != ch) && (vch != to)) perform_act(format, ch, arg1, arg2, vch, Rel, RName); } } if (IS_SET(type, TO_ZONE | TO_ALL)) { for (d = descriptor_list; d; d = d->next) { CHAR_DATA *vch = Original(d); if (vch && SENDOK(vch) && (vch != ch) && ((IS_SET(type, TO_ALL) || (IN_ROOM(vch)->area == IN_ROOM(ch)->area)))) perform_act(format, ch, arg1, arg2, vch, Rel, RName); } } if (IS_SET(type, TO_ROOM | TO_NOTVICT | TO_ALLROOM)) { OBJ_DATA *obj1 = (OBJ_DATA *)arg1; OBJ_DATA *obj2 = (OBJ_DATA *)arg2; if (ch && IN_ROOM(ch) != NULL) room = IN_ROOM(ch); else if (obj1 && IN_ROOM(obj1) != NULL) room = IN_ROOM(obj1); else if (obj2 && IN_ROOM(obj2) != NULL) room = IN_ROOM(obj2); else { mudlogf(BRF, LVL_STAFF, TRUE, "SYSERR: no valid target to act()"); return; } for (to = room->people; to; to = to->next_in_room) { if (SENDOK(to) && (IS_SET(type, TO_ALLROOM) || (to != ch)) && (IS_SET(type, TO_ROOM | TO_ALLROOM) || (to != (CHAR_DATA *)arg2))) perform_act(format, ch, arg1, arg2, to, Rel, RName); } } return; } /* * Macintosh support functions. */ #if defined(macintosh) int gettimeofday( struct timeval *tp, void *tzp ) { tp->tv_sec = time( NULL ); tp->tv_usec = 0; } #endif SInt32 CHAR_DATA::Send(const char *messg, ...) { va_list args; SInt32 length = 0; char send_buf[MAX_STRING_LENGTH]; if (!messg || !*messg) return 0; va_start(args, messg); length += vsprintf(send_buf, messg, args); va_end(args); if (this->desc) send_to_char(send_buf, this); else act(send_buf, this, 0, 0, TO_CHAR); return length; } SInt32 ROOM_INDEX_DATA::Send(const char *messg, ...) { CHAR_DATA *i; va_list args; SInt32 length = 0; DESCRIPTOR_DATA *d; char send_buf[MAX_STRING_LENGTH]; if (!messg || !*messg || !this || !this->people) return 0; va_start(args, messg); length += vsprintf(send_buf, messg, args); va_end(args); for (i = this->people; i != NULL; i = i->next_in_room) { d = i->desc; if (d && (STATE(d) == CON_PLAYING) && i->position > POS_SLEEPING) send_to_char(send_buf, i); } return length; } void log(const char *format, ...) { va_list args; time_t ct = time(0); char *time_s = asctime(localtime(&ct)); *(time_s + strlen(time_s) - 1) = '\0'; fprintf(stderr, "%-19.19s :: ", time_s); va_start(args, format); vfprintf(stderr, format, args); va_end(args); fprintf(stderr, "\n"); fflush(stderr); } void mudlogf(SInt8 type, UInt32 level, bool file, const char *format, ...) { va_list args; time_t ct = time(0); char *time_s = asctime(localtime(&ct)); CHAR_DATA *ch; DESCRIPTOR_DATA *d; char *mudlog_buf = (char *)malloc(MAX_STRING_LENGTH); char tp; *(time_s + strlen(time_s) - 1) = '\0'; if (file) fprintf(stderr, "%-19.19s :: ", time_s); va_start(args, format); if (file) vfprintf(stderr, format, args); vsprintf(mudlog_buf, format, args); va_end(args); if (file) fprintf(stderr, "\n"); fflush(stderr); for (d = descriptor_list; d != NULL; d = d->next) { ch = d->original ? d->original : d->character; if (d->connected == CON_PLAYING) { tp = ((PLR_FLAGGED(ch, PLR_LOG1) ? 1 : 0) + (PLR_FLAGGED(ch, PLR_LOG2) ? 2 : 0)); if ((ch->level >= level) && (tp >= type)) ch->Send("`g[ %s ]`n\n\r", mudlog_buf); } } } int colour( char type, CHAR_DATA *ch, char *string ) { char code[ 20 ]; char *p = '\0'; if(ch && IS_NPC(ch)) return( 0 ); switch( type ) { default: sprintf( code, CLEAR ); break; case 'n': sprintf( code, CLEAR ); break; case 'b': sprintf( code, C_BLUE ); break; case 'c': sprintf( code, C_CYAN ); break; case 'g': sprintf( code, C_GREEN ); break; case 'm': sprintf( code, C_MAGENTA ); break; case 'r': sprintf( code, C_RED ); break; case 'w': sprintf( code, C_WHITE ); break; case 'y': sprintf( code, C_YELLOW ); break; case 'k': sprintf( code, C_BLACK ); break; case 'B': sprintf( code, C_B_BLUE ); break; case 'C': sprintf( code, C_B_CYAN ); break; case 'G': sprintf( code, C_B_GREEN ); break; case 'M': sprintf( code, C_B_MAGENTA ); break; case 'R': sprintf( code, C_B_RED ); break; case 'W': sprintf( code, C_B_WHITE ); break; case 'Y': sprintf( code, C_B_YELLOW ); break; case 'K': sprintf( code, C_B_GREY ); break; case '*': sprintf( code, "%c", 007 ); break; case '-': sprintf( code, "%c", '~' ); break; case '/': sprintf( code, "%c", 012 ); break; case 'f': sprintf( code, FLASHING ); break; case 'i': sprintf( code, INVERSE ); break; case '0': sprintf( code, BKBLK ); break; case '1': sprintf( code, BKRED ); break; case '2': sprintf( code, BKGRN ); break; case '3': sprintf( code, BKYEL ); break; case '4': sprintf( code, BKBLU ); break; case '5': sprintf( code, BKMAG ); break; case '6': sprintf( code, BKCYN ); break; case '7': sprintf( code, BKWHT ); break; case '`': sprintf( code, "%c", '`' ); break; case '.': switch(number_range(1,14)) { default: sprintf( code, CLEAR ); break; case 1: sprintf( code, C_BLUE ); break; case 2: sprintf( code, C_CYAN ); break; case 3: sprintf( code, C_GREEN ); break; case 4: sprintf( code, C_MAGENTA ); break; case 5: sprintf( code, C_RED ); break; case 6: sprintf( code, C_WHITE ); break; case 7: sprintf( code, C_YELLOW ); break; case 8: sprintf( code, C_B_BLUE ); break; case 9: sprintf( code, C_B_CYAN ); break; case 10: sprintf( code, C_B_GREEN ); break; case 11: sprintf( code, C_B_MAGENTA ); break; case 12: sprintf( code, C_B_RED ); break; case 13: sprintf( code, C_B_WHITE ); break; case 14: sprintf( code, C_B_YELLOW ); break; } } p = code; while( *p != '\0' ) { *string = *p++; *++string = '\0'; } return( strlen( code ) ); } void colourconv( char *buffer, const char *txt, CHAR_DATA *ch ) { const char *point; int skip = 0; if( ch->desc && txt ) { if( IS_SET( ch->act, PLR_COLOUR ) ) { for( point = txt ; *point ; point++ ) { if( *point == '`' ) { point++; skip = colour( *point, ch, buffer ); while( skip-- > 0 ) ++buffer; continue; } *buffer = *point; *++buffer = '\0'; } *buffer = '\0'; } else { for( point = txt ; *point ; point++ ) { if( *point == '`' ) { point++; continue; } *buffer = *point; *++buffer = '\0'; } *buffer = '\0'; } } return; }