/
rogue24b3/
rogue24b3/data/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

/***************************************************************************
*	ROM 2.4 is copyright 1993-1998 Russ Taylor			   *
*	ROM has been brought to you by the ROM consortium		   *
*	    Russ Taylor (rtaylor@hypercube.org)				   *
*	    Gabrielle Taylor (gtaylor@hypercube.org)			   *
*	    Brian Moore (zump@rom.org)					   *
*	By using this code, you have agreed to follow the terms of the	   *
*	ROM license, in the file Rom24/doc/rom.license			   *
***************************************************************************/

#include <dirent.h>
#include "merc.h"
#include "db.h"
#include "recycle.h"
#include "music.h"
#include "tables.h"
#include "lookup.h"


#if !defined(macintosh)
extern	int	_filbuf		args( (FILE *) );
#endif

#if !defined(OLD_RAND)
#if !defined(linux)
long random();
#endif
void srandom(unsigned int);
int getpid();
time_t time(time_t *tloc);
#endif


/* externals for counting purposes */
extern	OBJ_DATA	*obj_free;
extern	CHAR_DATA	*char_free;
extern  DESCRIPTOR_DATA *descriptor_free;
extern	PC_DATA		*pcdata_free;
extern  AFFECT_DATA	*affect_free;

/*
 * Globals.
 */
HELP_DATA *		help_first;
HELP_DATA *		help_last;

HELP_AREA *		had_list;

SHOP_DATA *		shop_first;
SHOP_DATA *		shop_last;

NOTE_DATA *		note_free;

MPROG_CODE *		mprog_list;

char			bug_buf		[2*MAX_INPUT_LENGTH];
CHAR_DATA *		char_list;
char *			help_greeting1 = "No Greeting #1";
char *			help_greeting2 = "No Greeting #2";
char *			help_greeting3 = "No Greeting #3";
char *			help_greeting4 = "No Greeting #4";
char			log_buf		[2*MAX_INPUT_LENGTH];
KILL_DATA		kill_table	[MAX_LEVEL];
OBJ_DATA *		object_list;
TIME_INFO_DATA		time_info;
WEATHER_DATA		weather_info;

sh_int			gsn_music;
sh_int			gsn_backstab;
sh_int			gsn_dodge;
sh_int			gsn_envenom;
sh_int			gsn_hide;
sh_int			gsn_peek;
sh_int			gsn_pick_lock;
sh_int			gsn_sneak;
sh_int			gsn_steal;

sh_int			gsn_disarm;
sh_int			gsn_enhanced_damage;
sh_int			gsn_kick;
sh_int			gsn_parry;
sh_int			gsn_rescue;
sh_int			gsn_second_attack;
sh_int			gsn_third_attack;

sh_int			gsn_blindness;
sh_int			gsn_charm_person;
sh_int			gsn_curse;
sh_int			gsn_invis;
sh_int			gsn_mass_invis;
sh_int			gsn_poison;
sh_int			gsn_plague;
sh_int			gsn_sleep;
sh_int			gsn_sanctuary;
sh_int			gsn_fly;
/* new gsns */

sh_int  		gsn_axe;
sh_int  		gsn_dagger;
sh_int  		gsn_flail;
sh_int  		gsn_mace;
sh_int  		gsn_polearm;
sh_int			gsn_quarterstaff;
sh_int			gsn_shield_block;
sh_int  		gsn_spear;
sh_int  		gsn_sword;
sh_int  		gsn_whip;
 
sh_int  		gsn_bash;
sh_int  		gsn_berserk;
sh_int  		gsn_dirt;
sh_int  		gsn_hand_to_hand;
sh_int  		gsn_trip;
 
sh_int  		gsn_fast_healing;
sh_int  		gsn_haggle;
sh_int  		gsn_lore;
sh_int  		gsn_meditation;
 
sh_int  		gsn_scrolls;
sh_int  		gsn_staves;
sh_int  		gsn_wands;
sh_int  		gsn_recall;
sh_int			gsn_shapeshift;
sh_int			gsn_timeshift;
sh_int			gsn_spellbane;
sh_int			gsn_intoxication;
sh_int			gsn_watch;

/*
 * Locals.
 */
MOB_INDEX_DATA *	mob_index_hash		[MAX_KEY_HASH];
OBJ_INDEX_DATA *	obj_index_hash		[MAX_KEY_HASH];
ROOM_INDEX_DATA *	room_index_hash		[MAX_KEY_HASH];
char *			string_hash		[MAX_KEY_HASH];

AREA_DATA *		area_first;
AREA_DATA *		area_last;
AREA_DATA *		current_area;

char *			string_space;
char *			top_string;
char			str_empty	[1];

int			top_affect;
int			top_area;
int			top_ed;
int			top_exit;
int			top_help;
int			top_mob_index;
int			top_obj_index;
int			top_reset;
int			top_room;
int			top_shop;
int                     top_vnum_room;		/* OLC */
int                     top_vnum_mob;		/* OLC */
int                     top_vnum_obj;		/* OLC */
int			top_mprog_index;	/* OLC */
int 			mobile_count = 0;
int			object_count = 0;
int			newmobs = 0;
int			newobjs = 0;


/*
 * Memory management.
 * Increase MAX_STRING if you have too.
 * Tune the others only if you understand what you're doing.
 */
#define			MAX_STRING	1413120
#define			MAX_PERM_BLOCK	131072
#define			MAX_MEM_LIST	11

void *			rgFreeList	[MAX_MEM_LIST];
const int		rgSizeList	[MAX_MEM_LIST]	=
{
    16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768-64
};

int			nAllocString;
int			sAllocString;
int			nAllocPerm;
int			sAllocPerm;



/*
 * Semi-locals.
 */
bool			fBootDb;
FILE *			fpArea;
char			strArea[MAX_INPUT_LENGTH];



/*
 * Local booting procedures.
*/
void    load_guilds     args ( (void ) );
void	load_race_table	args( ( void ) );
void	save_race_table args( ( void ) );
void    init_mm         args( ( void ) );
void	load_area	args( ( FILE *fp ) );
void    new_load_area   args( ( FILE *fp ) );   /* OLC */
void	load_helps	args( ( FILE *fp, char *fname ) );
void	load_old_mob	args( ( FILE *fp ) );
void 	load_mobiles	args( ( FILE *fp ) );
void	load_old_obj	args( ( FILE *fp ) );
void 	load_objects	args( ( FILE *fp ) );
void	load_resets	args( ( FILE *fp ) );
void	load_rooms	args( ( FILE *fp ) );
void	load_shops	args( ( FILE *fp ) );
void	load_specials	args( ( FILE *fp ) );
void	load_bans	args( ( void ) );
void	load_mobprogs	args( ( FILE *fp ) );
void	load_wizlist	args( ( void ) );
void	load_sys_data	args( ( void ) );
void	fix_exits	args( ( void ) );
void    fix_mobprogs	args( ( void ) );
void	boot_update	args( ( void ) );
void	reset_area	args( ( AREA_DATA * pArea ) );
void	build_player_index	args( ( void ) );

/*
 * Big mama top level function.
 */
void boot_db()
{
    log("Boot db -- BEGIN.");

    /*
     * Init some data space stuff.
     */
    {
	log("Allocating string space.");
	if ((string_space = (char *)calloc(1, MAX_STRING)) == NULL)
	{
	    bug( "Boot_db: can't alloc %d string space.", MAX_STRING );
	    exit( 1 );
	}
	top_string	= string_space;
	fBootDb		= TRUE;
    }

    /*
     * Init random number generator.
     */
    {
	log("Starting random number generator.");
        init_mm( );
    }

    /*
     * Set time and weather.
     */
    {
	long lhour, lday, lmonth;

	log("Resetting game time and weather.");

	lhour		= (current_time - 650336715)
			/ (PULSE_TICK / PULSE_PER_SECOND);
	time_info.hour	= lhour  % 24;
	lday		= lhour  / 24;
	time_info.day	= lday   % 35;
	lmonth		= lday   / 35;
	time_info.month	= lmonth % 17;
	time_info.year	= lmonth / 17;

	     if ( time_info.hour <  5 ) weather_info.sunlight = SUN_DARK;
	else if ( time_info.hour <  6 ) weather_info.sunlight = SUN_RISE;
	else if ( time_info.hour < 19 ) weather_info.sunlight = SUN_LIGHT;
	else if ( time_info.hour < 20 ) weather_info.sunlight = SUN_SET;
	else                            weather_info.sunlight = SUN_DARK;

	weather_info.change	= 0;
	weather_info.mmhg	= 960;
	if ( time_info.month >= 7 && time_info.month <=12 )
	    weather_info.mmhg += number_range( 1, 50 );
	else
	    weather_info.mmhg += number_range( 1, 80 );

	     if ( weather_info.mmhg <=  980 ) weather_info.sky = SKY_LIGHTNING;
	else if ( weather_info.mmhg <= 1000 ) weather_info.sky = SKY_RAINING;
	else if ( weather_info.mmhg <= 1020 ) weather_info.sky = SKY_CLOUDY;
	else                                  weather_info.sky = SKY_CLOUDLESS;

    }

    /*
     * Assign gsn's for skills which have them.
     */
    {
	int sn;

	log("Assigning spell and skill numbers.");

	for ( sn = 0; sn < MAX_SKILL; sn++ )
	{
	    if ( skill_table[sn].pgsn != NULL )
		*skill_table[sn].pgsn = sn;
	}
    }

    log("Loading clans and generating index.");
    load_guilds();

    log("Generating player index.");
    build_player_index();

    /*
     * Read in all the area files.
     */
    {
	FILE *fpList;
	log("Generating zone index.");
	if ((fpList = fopen(AREA_LIST, "r")) == NULL)
	{
	    perror(AREA_LIST);
	    exit(1);
	}

	for (;;)
	{
	    strcpy(strArea, fread_word(fpList));
	    if (strArea[0] == '$')
		break;

	    if ( strArea[0] == '-' )
	    {
		fpArea = stdin;
	    }
	    else
	    {
		if ( ( fpArea = fopen( strArea, "r" ) ) == NULL )
		{
		    perror( strArea );
		    exit( 1 );
		}
	    }

	    current_area = NULL;

	    for ( ; ; )
	    {
		char *word;

		if ( fread_letter( fpArea ) != '#' )
		{
		    bug( "Boot_db: # not found.", 0 );
		    exit( 1 );
		}

		word = fread_word( fpArea );

		     if ( word[0] == '$'               )                 break;
		else if ( !str_cmp( word, "AREA"     ) ) load_area    (fpArea);
  /* OLC */     else if ( !str_cmp( word, "AREADATA" ) ) new_load_area(fpArea);
		else if ( !str_cmp( word, "HELPS"    ) ) load_helps   (fpArea, strArea);
		else if ( !str_cmp( word, "MOBOLD"   ) ) load_old_mob (fpArea);
		else if ( !str_cmp( word, "MOBILES"  ) ) load_mobiles (fpArea);
		else if ( !str_cmp( word, "MOBPROGS" ) ) load_mobprogs(fpArea);
		else if ( !str_cmp( word, "OBJOLD"   ) ) load_old_obj (fpArea);
	  	else if ( !str_cmp( word, "OBJECTS"  ) ) load_objects (fpArea);
		else if ( !str_cmp( word, "RESETS"   ) ) load_resets  (fpArea);
		else if ( !str_cmp( word, "ROOMS"    ) ) load_rooms   (fpArea);
		else if ( !str_cmp( word, "SHOPS"    ) ) load_shops   (fpArea);
		else if ( !str_cmp( word, "SPECIALS" ) ) load_specials(fpArea);
		else
		{
		    bug( "Boot_db: bad section name.", 0 );
		    exit( 1 );
		}
	    }

	    if ( fpArea != stdin )
		fclose( fpArea );
	    fpArea = NULL;
	}
	fclose( fpList );
    }

    /*
     * Fix up exits.
     * Declare db booting over.
     * Reset all areas once.
     * Load up the songs, notes and ban files.
     */
    {
	log("    Fixing Exits.");
	fix_exits( );
	log("    Fixing MOBPrograms.");
	fix_mobprogs();
	fBootDb	= FALSE;
	log("    Fixing Objects.");
        convert_objects();
	boot_update();
	log("Loading boards.");
	load_boards();
	log("Reading banned site and invalid-name list.");
	load_bans();
	log("Reading music list.");
	load_songs();
	log("Reading wizlist system.");
	load_wizlist();
	log("Reading system data.");
	load_sys_data();
	log("Loading social messages.");
	load_social_table();
    }

    log("Boot db -- DONE.");
    return;
}



/*
 * Snarf an 'area' header line.
 */
void load_area( FILE *fp )
{
    AREA_DATA *pArea;

    pArea		= (AREA_DATA *)alloc_perm(sizeof(*pArea));
    pArea->file_name	= fread_string(fp);

    pArea->area_flags   = AREA_LOADING;         /* OLC */
    pArea->security     = 9;                    /* OLC */ /* 9 -- Hugin */
    pArea->builders     = str_dup( "None" );    /* OLC */
    pArea->vnum         = top_area;             /* OLC */

    pArea->name		= fread_string( fp );
    pArea->theme	= fread_string( fp );
    pArea->min_vnum	= fread_number(fp);
    pArea->max_vnum	= fread_number(fp);
    pArea->age		= 15;
    pArea->nplayer	= 0;
    pArea->empty	= FALSE;

    if ( !area_first )
	area_first = pArea;
    if ( area_last )
    {
	area_last->next = pArea;
        REMOVE_BIT(area_last->area_flags, AREA_LOADING);        /* OLC */
    }
    area_last		= pArea;
    pArea->next		= NULL;
    current_area	= pArea;

    top_area++;
    return;
}

/*
 * OLC
 * Use these macros to load any new area formats that you choose to
 * support on your MUD.  See the new_load_area format below for
 * a short example.
 */
#if defined(KEY)
#undef KEY
#endif

#define KEY(literal, field, value)			\
		if (!str_cmp(word, literal))		\
		{					\
		    field  = value;			\
		    fMatch = TRUE;			\
		    break;				\
		}

#define SKEY(string, field)			\
		if (!str_cmp(word, string))	\
		{				\
		    free_string(field);		\
		    field = fread_string(fp);	\
		    fMatch = TRUE;		\
		    break;			\
		}



/* OLC
 * Snarf an 'area' header line.   Check this format.  MUCH better.  Add fields
 * too.
 *
 * #AREAFILE
 * Name   { All } Locke    Newbie School~
 * Repop  A teacher pops in the room and says, 'Repop coming!'~
 * Recall 3001
 * End
 */
void new_load_area( FILE *fp )
{
    AREA_DATA *pArea;
    char      *word;
    bool      fMatch;

    pArea               = (AREA_DATA *)alloc_perm(sizeof(*pArea));
    pArea->age          = 15;
    pArea->nplayer      = 0;
    pArea->file_name    = str_dup( strArea );
    pArea->vnum         = top_area;
    pArea->name         = str_dup( "New Area" );
    pArea->builders     = str_dup( "" );
    pArea->security     = 9;                    /* 9 -- Hugin */
    pArea->min_vnum     = 0;
    pArea->max_vnum     = 0;
    pArea->area_flags   = 0;

    for ( ; ; )
    {
       word   = feof( fp ) ? str_dup("End") : fread_word( fp );
       fMatch = FALSE;

       switch ( UPPER(word[0]) )
       {
           case 'N':
            SKEY( "Name", pArea->name );
            break;
           case 'S':
             KEY( "Security", pArea->security, fread_number( fp ) );
            break;
           case 'V':
            if ( !str_cmp( word, "VNUMs" ) )
            {
                pArea->min_vnum = fread_number( fp );
                pArea->max_vnum = fread_number( fp );
            }
            break;
           case 'E':
             if ( !str_cmp( word, "End" ) )
             {
                 fMatch = TRUE;
                 if ( area_first == NULL )
                    area_first = pArea;
                 if ( area_last  != NULL )
                    area_last->next = pArea;
                 area_last	= pArea;
                 pArea->next	= NULL;
		 current_area	= pArea;
                 top_area++;

                 return;
            }
            break;
           case 'B':
            SKEY("Builders", pArea->builders );
            break;
	   case 'C':
	    SKEY("Credits", pArea->theme );
	    break;
	   case 'F':
	    KEY( "Flags", pArea->area_flags, fread_flag(fp) );
	   case 'T':
	    SKEY("Theme", pArea->theme );
	    break;
        }
    }
}

/*
 * Sets vnum range for area using OLC protection features.
 */
void assign_area_vnum( int vnum )
{
    if ( area_last->min_vnum == 0 || area_last->max_vnum == 0 )
        area_last->min_vnum = area_last->max_vnum = vnum;
    if ( vnum != URANGE( area_last->min_vnum, vnum, area_last->max_vnum ))
	{
        if ( vnum < area_last->min_vnum )
            area_last->min_vnum = vnum;
         else
            area_last->max_vnum = vnum;
	}
    return;
}

/*
 * Snarf a help section.
 */
void load_helps( FILE *fp, char *fname )
{
    HELP_DATA *pHelp;
    int level;
    char *keyword;

    for ( ; ; )
    {
	HELP_AREA * had;

	level		= fread_number( fp );
	keyword		= fread_string( fp );

	if ( keyword[0] == '$' )
		break;

	if ( !had_list )
	{
		had			= new_had ();
		had->filename		= str_dup( fname );
		had->area		= current_area;
		if ( current_area )
			current_area->helps	= had;
		had_list		= had;
	}
	else
	if ( str_cmp( fname, had_list->filename ) )
	{
		had			= new_had ();
		had->filename		= str_dup( fname );
		had->area		= current_area;
		if ( current_area )
			current_area->helps	= had;
		had->next		= had_list;
		had_list		= had;
	}
	else
		had			= had_list;

	pHelp		= new_help( );
	pHelp->level	= level;
	pHelp->keyword	= keyword;
	pHelp->text	= fread_string( fp );

	/* This seems a bit messy and redundant to me,
	 * But it is easy and it works, so whatever.
	 * -Mendanbar
	 */
	if ( !str_cmp( pHelp->keyword, "greeting1" ) )
	    help_greeting1 = pHelp->text;
	if ( !str_cmp( pHelp->keyword, "greeting2" ) )
	    help_greeting2 = pHelp->text;
	if ( !str_cmp( pHelp->keyword, "greeting3" ) )
	    help_greeting3 = pHelp->text;
	if ( !str_cmp( pHelp->keyword, "greeting4" ) )
	    help_greeting4 = pHelp->text;

	if ( help_first == NULL )
	    help_first = pHelp;
	if ( help_last  != NULL )
	    help_last->next = pHelp;

	help_last		= pHelp;
	pHelp->next		= NULL;

	if ( !had->first )
		had->first	= pHelp;
	if ( !had->last )
		had->last	= pHelp;

	had->last->next_area	= pHelp;
	had->last		= pHelp;
	pHelp->next_area	= NULL;

	top_help++;
    }

    return;
}



/*
 * Snarf a mob section.  old style 
 */
void load_old_mob( FILE *fp )
{
    MOB_INDEX_DATA *pMobIndex;
    /* for race updating */
    int race;
    char name[MAX_STRING_LENGTH];

    if ( !area_last )   /* OLC */
    {
        bug( "Load_mobiles: no #AREA seen yet.", 0 );
        exit( 1 );
    }

    for ( ; ; )
    {
	sh_int vnum;
	char letter;
	int iHash;

	letter				= fread_letter( fp );
	if ( letter != '#' )
	{
	    bug( "Load_mobiles: # not found.", 0 );
	    exit( 1 );
	}

	vnum				= fread_number( fp );
	if ( vnum == 0 )
	    break;

	fBootDb = FALSE;
	if ( get_mob_index( vnum ) != NULL )
	{
	    bug( "Load_mobiles: vnum %d duplicated.", vnum );
	    exit( 1 );
	}
	fBootDb = TRUE;

	pMobIndex		= (MOB_INDEX_DATA *)alloc_perm(sizeof(*pMobIndex));
	pMobIndex->vnum		= vnum;
        pMobIndex->area         = area_last;               /* OLC */
	pMobIndex->new_format	= FALSE;
	pMobIndex->player_name	= fread_string( fp );
	pMobIndex->short_descr	= fread_string( fp );
	pMobIndex->long_descr	= fread_string( fp );
	pMobIndex->description	= fread_string( fp );

	pMobIndex->description[0]	= UPPER(pMobIndex->description[0]);

	pMobIndex->act			= fread_flag( fp ) | ACT_IS_NPC;
	pMobIndex->affected_by		= fread_flag( fp );
	pMobIndex->affected2_by		= fread_flag( fp );
	pMobIndex->pShop		= NULL;
	pMobIndex->alignment		= fread_number( fp );
	letter				= fread_letter( fp );
	pMobIndex->level		= fread_number( fp );

	/*
	 * The unused stuff is for imps who want to use the old-style
	 * stats-in-files method.
	 */
					  fread_number( fp );	/* Unused */
					  fread_number( fp );	/* Unused */
					  fread_number( fp );	/* Unused */
	/* 'd'		*/		  fread_letter( fp );	/* Unused */
					  fread_number( fp );	/* Unused */
	/* '+'		*/		  fread_letter( fp );	/* Unused */
					  fread_number( fp );	/* Unused */
					  fread_number( fp );	/* Unused */
	/* 'd'		*/		  fread_letter( fp );	/* Unused */
					  fread_number( fp );	/* Unused */
	/* '+'		*/		  fread_letter( fp );	/* Unused */
					  fread_number( fp );	/* Unused */
        pMobIndex->wealth               = fread_number( fp )/20;	
	/* xp can't be used! */		  fread_number( fp );	/* Unused */
	pMobIndex->start_pos		= fread_number( fp );	/* Unused */
	pMobIndex->default_pos		= fread_number( fp );	/* Unused */

  	if (pMobIndex->start_pos < POS_SLEEPING)
	    pMobIndex->start_pos = POS_STANDING;
	if (pMobIndex->default_pos < POS_SLEEPING)
	    pMobIndex->default_pos = POS_STANDING;

	/*
	 * Back to meaningful values.
	 */
	pMobIndex->sex			= fread_number( fp );

    	/* compute the race BS */
   	one_argument(pMobIndex->player_name,name);
 
   	if (name[0] == '\0' || (race =  race_lookup(name)) == 0)
   	{
            /* fill in with blanks */
            pMobIndex->race = race_lookup("human");
            pMobIndex->off_flags = OFF_DODGE|OFF_DISARM|OFF_TRIP|ASSIST_VNUM;
            pMobIndex->imm_flags = 0;
            pMobIndex->res_flags = 0;
            pMobIndex->vuln_flags = 0;
            pMobIndex->form = FORM_EDIBLE|FORM_SENTIENT|FORM_BIPED|FORM_MAMMAL;
            pMobIndex->parts = PART_HEAD|PART_ARMS|PART_LEGS|PART_HEART|
                               PART_BRAINS|PART_GUTS;
    	}
    	else
    	{
            pMobIndex->race = race;
            pMobIndex->off_flags = OFF_DODGE|OFF_DISARM|OFF_TRIP|ASSIST_RACE|
                                   race_table[race].off;
            pMobIndex->imm_flags = race_table[race].imm;
            pMobIndex->res_flags = race_table[race].res;
            pMobIndex->vuln_flags = race_table[race].vuln;
            pMobIndex->form = race_table[race].form;
            pMobIndex->parts = race_table[race].parts;
    	}

	if ( letter != 'S' )
	{
	    bug( "Load_mobiles: vnum %d non-S.", vnum );
	    exit( 1 );
	}

	convert_mobile( pMobIndex );                           /* ROM OLC */

	iHash			= vnum % MAX_KEY_HASH;
	pMobIndex->next		= mob_index_hash[iHash];
	mob_index_hash[iHash]	= pMobIndex;
	top_mob_index++;
        top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob;  /* OLC */
        assign_area_vnum( vnum );                                  /* OLC */
	kill_table[URANGE(0, pMobIndex->level, MAX_LEVEL-1)].number++;
    }

    return;
}

/*
 * Snarf an obj section.  old style 
 */
void load_old_obj( FILE *fp )
{
    OBJ_INDEX_DATA *pObjIndex;

    if ( !area_last )   /* OLC */
    {
        bug( "Load_objects: no #AREA seen yet.", 0 );
        exit( 1 );
    }

    for ( ; ; )
    {
	sh_int vnum;
	char letter;
	int iHash;

	letter				= fread_letter( fp );
	if ( letter != '#' )
	{
	    bug( "Load_objects: # not found.", 0 );
	    exit( 1 );
	}

	vnum				= fread_number( fp );
	if ( vnum == 0 )
	    break;

	fBootDb = FALSE;
	if ( get_obj_index( vnum ) != NULL )
	{
	    bug( "Load_objects: vnum %d duplicated.", vnum );
	    exit( 1 );
	}
	fBootDb = TRUE;

	pObjIndex		= (OBJ_INDEX_DATA *)alloc_perm(sizeof(*pObjIndex));
	pObjIndex->vnum		= vnum;
        pObjIndex->area		= area_last;            /* OLC */
	pObjIndex->new_format	= FALSE;
	pObjIndex->reset_num	= 0;
	pObjIndex->name		= fread_string( fp );
	pObjIndex->short_descr	= fread_string( fp );
	pObjIndex->description	= fread_string( fp );
	pObjIndex->note_descr	= fread_string( fp );
	/* Action description */	  fread_string( fp );

	pObjIndex->short_descr[0]	= LOWER(pObjIndex->short_descr[0]);
	pObjIndex->description[0]	= UPPER(pObjIndex->description[0]);
	pObjIndex->note_descr		= str_dup("");
	pObjIndex->material		= str_dup("");

	pObjIndex->item_type		= fread_number( fp );
	pObjIndex->extra_flags		= fread_flag( fp );
	pObjIndex->wear_flags		= fread_flag( fp );
	pObjIndex->value[0]		= fread_number( fp );
	pObjIndex->value[1]		= fread_number( fp );
	pObjIndex->value[2]		= fread_number( fp );
	pObjIndex->value[3]		= fread_number( fp );
	pObjIndex->value[4]		= 0;
	pObjIndex->level		= 0;
	pObjIndex->condition 		= 100;
	pObjIndex->weight		= fread_number( fp );
	pObjIndex->cost			= fread_number( fp );	/* Unused */
	/* Cost per day */		  fread_number( fp );


	if (pObjIndex->item_type == ITEM_WEAPON)
	{
	    if (is_name("two",pObjIndex->name) 
	    ||  is_name("two-handed",pObjIndex->name) 
	    ||  is_name("claymore",pObjIndex->name))
		SET_BIT(pObjIndex->value[4],WEAPON_TWO_HANDS);
	}

	for ( ; ; )
	{
	    char letter;

	    letter = fread_letter( fp );

	    if ( letter == 'A' )
	    {
		AFFECT_DATA *paf;

		paf		= (AFFECT_DATA *)alloc_perm(sizeof(*paf));
		paf->where	= TO_OBJECT;
		paf->type	= -1;
		paf->level	= 20; /* RT temp fix */
		paf->duration	= -1;
		paf->location	= fread_number( fp );
		paf->modifier	= fread_number( fp );
		paf->bitvector	= 0;
		paf->next	= pObjIndex->affected;
		pObjIndex->affected	= paf;
		top_affect++;
	    }

	    else if ( letter == 'E' )
	    {
		EXTRA_DESCR_DATA *ed;

		ed			= (EXTRA_DESCR_DATA *)alloc_perm(sizeof(*ed));
		ed->keyword		= fread_string( fp );
		ed->description		= fread_string( fp );
		ed->next		= pObjIndex->extra_descr;
		pObjIndex->extra_descr	= ed;
		top_ed++;
	    }

	    else
	    {
		ungetc( letter, fp );
		break;
	    }
	}

        /* fix armors */
        if (pObjIndex->item_type == ITEM_ARMOR)
        {
            pObjIndex->value[1] = pObjIndex->value[0];
            pObjIndex->value[2] = pObjIndex->value[1];
        }

	/*
	 * Translate spell "slot numbers" to internal "skill numbers."
	 */
	switch ( pObjIndex->item_type )
	{
	case ITEM_PILL:
	case ITEM_POTION:
	case ITEM_SCROLL:
	    pObjIndex->value[1] = slot_lookup( pObjIndex->value[1] );
	    pObjIndex->value[2] = slot_lookup( pObjIndex->value[2] );
	    pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] );
	    pObjIndex->value[4] = slot_lookup( pObjIndex->value[4] );
	    break;

	case ITEM_STAFF:
	case ITEM_WAND:
	    pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] );
	    break;
	}

	iHash			= vnum % MAX_KEY_HASH;
	pObjIndex->next		= obj_index_hash[iHash];
	obj_index_hash[iHash]	= pObjIndex;
	top_obj_index++;
        top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj;   /* OLC */
        assign_area_vnum( vnum );                                   /* OLC */
    }

    return;
}

/*
 * Adds a reset to a room.  OLC
 * Similar to add_reset in olc.c
 */
void new_reset( ROOM_INDEX_DATA *pR, RESET_DATA *pReset )
{
    RESET_DATA *pr;

    if ( !pR )
       return;

    pr = pR->reset_last;

    if ( !pr )
    {
        pR->reset_first = pReset;
        pR->reset_last  = pReset;
    }
    else
    {
        pR->reset_last->next = pReset;
        pR->reset_last       = pReset;
        pR->reset_last->next = NULL;
    }

    top_reset++;
    return;
}

/*
 * Snarf a reset section.
 */
void load_resets( FILE *fp )
{
    RESET_DATA *pReset;
    int         iLastRoom = 0;
    int         iLastObj  = 0;

    if ( !area_last )
    {
	bug( "Load_resets: no #AREA seen yet.", 0 );
	exit( 1 );
    }

    for ( ; ; )
    {
	ROOM_INDEX_DATA *pRoomIndex;
	EXIT_DATA *pexit;
	char letter;
	OBJ_INDEX_DATA *temp_index;

	if ( ( letter = fread_letter( fp ) ) == 'S' )
	    break;

	if ( letter == '*' )
	{
	    fread_to_eol( fp );
	    continue;
	}

	pReset		= (RESET_DATA *)alloc_perm(sizeof(*pReset));
	pReset->command	= letter;
	/* if_flag */	  fread_number( fp );
	pReset->arg1	= fread_number( fp );
	pReset->arg2	= fread_number( fp );
	pReset->arg3	= (letter == 'G' || letter == 'R')
			    ? 0 : fread_number( fp );
	pReset->arg4	= (letter == 'P' || letter == 'M')
			    ? fread_number(fp) : 0;
			  fread_to_eol( fp );

	/*
	 * Validate parameters.
	 * We're calling the index functions for the side effect.
	 */
	switch ( letter )
	{
	default:
	    bug( "Load_resets: bad command '%c'.", letter );
	    exit( 1 );
	    break;

	case 'M':
	    get_mob_index  ( pReset->arg1 );
            if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) )
            {
                new_reset( pRoomIndex, pReset );
                iLastRoom = pReset->arg3;
            }
	    break;

	case 'O':
	    temp_index = get_obj_index  ( pReset->arg1 );
	    temp_index->reset_num++;
            if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) )
            {
                new_reset( pRoomIndex, pReset );
                iLastObj = pReset->arg3;
            }
	    break;

	case 'P':
	    temp_index = get_obj_index  ( pReset->arg1 );
	    temp_index->reset_num++;
            if ( ( pRoomIndex = get_room_index ( iLastObj ) ) )
            {
                new_reset( pRoomIndex, pReset );
            }
	    break;

	case 'G':
	case 'E':
	    temp_index = get_obj_index  ( pReset->arg1 );
	    temp_index->reset_num++;
            if ( ( pRoomIndex = get_room_index ( iLastRoom ) ) )
            {
                new_reset( pRoomIndex, pReset );
                iLastObj = iLastRoom;
            }
	    break;

	case 'D':
	    pRoomIndex = get_room_index( pReset->arg1 );

	    if ( pReset->arg2 < 0
	    ||   pReset->arg2 > (MAX_DIR - 1)
            || !pRoomIndex
	    || !( pexit = pRoomIndex->exit[pReset->arg2] )
	    || !IS_SET( pexit->rs_flags, EX_ISDOOR ) )
	    {
		bug( "Load_resets: 'D': exit %d not door.", pReset->arg2 );
		exit( 1 );
	    }

            switch ( pReset->arg3 )
            {
                default:
                    bug( "Load_resets: 'D': bad 'locks': %d." , pReset->arg3);
                case 0: break;
                case 1: SET_BIT( pexit->rs_flags, EX_CLOSED );
			SET_BIT( pexit->exit_info, EX_CLOSED ); break;
                case 2: SET_BIT( pexit->rs_flags, EX_CLOSED | EX_LOCKED );
                	SET_BIT( pexit->exit_info, EX_CLOSED | EX_LOCKED ); break;
            }

	    break;

	case 'R':
	    pRoomIndex		= get_room_index( pReset->arg1 );

	    if ( pReset->arg2 < 0 || pReset->arg2 > MAX_DIR )
	    {
		bug( "Load_resets: 'R': bad exit %d.", pReset->arg2 );
		exit( 1 );
	    }

            if ( pRoomIndex )
                new_reset( pRoomIndex, pReset );

	    break;
	}

    }

    return;
}

/*
 * Snarf a room section.
 */
void load_rooms( FILE *fp )
{
    ROOM_INDEX_DATA *pRoomIndex;

    if ( area_last == NULL )
    {
	bug( "Load_resets: no #AREA seen yet.", 0 );
	exit( 1 );
    }

    for ( ; ; )
    {
	sh_int vnum;
	char letter;
	int door;
	int iHash;

	letter				= fread_letter( fp );
	if ( letter != '#' )
	{
	    bug( "Load_rooms: # not found.", 0 );
	    exit( 1 );
	}

	vnum				= fread_number( fp );
	if ( vnum == 0 )
	    break;

	fBootDb = FALSE;
	if ( get_room_index( vnum ) != NULL )
	{
	    bug( "Load_rooms: vnum %d duplicated.", vnum );
	    exit( 1 );
	}
	fBootDb = TRUE;

	pRoomIndex		= (ROOM_INDEX_DATA *)alloc_perm(sizeof(*pRoomIndex));
	pRoomIndex->owner	= str_dup("");
	pRoomIndex->p_image	= str_dup("");
	pRoomIndex->people	= NULL;
	pRoomIndex->contents	= NULL;
	pRoomIndex->extra_descr	= NULL;
	pRoomIndex->area	= area_last;
	pRoomIndex->vnum	= vnum;
	pRoomIndex->name	= fread_string( fp );
	pRoomIndex->description	= fread_string( fp );
	/* Area number */		  fread_number( fp );
	pRoomIndex->room_flags		= fread_flag( fp );
	pRoomIndex->sector_type		= fread_number( fp );
	pRoomIndex->light		= 0;
	for ( door = 0; door <= 5; door++ )
	    pRoomIndex->exit[door] = NULL;

	/* defaults */
	pRoomIndex->heal_rate = 100;
	pRoomIndex->mana_rate = 100;

	for ( ; ; )
	{
	    letter = fread_letter( fp );

	    if ( letter == 'S' )
		break;

	    if ( letter == 'H') /* healing room */
		pRoomIndex->heal_rate = fread_number(fp);
	
	    else if ( letter == 'M') /* mana room */
		pRoomIndex->mana_rate = fread_number(fp);

	   else if ( letter == 'C') /* clan */
	   {
		if (pRoomIndex->clan)
	  	{
		    bug("Load_rooms: duplicate clan fields.",0);
		    exit(1);
		}
		pRoomIndex->clan = clan_lookup(fread_string(fp));
	    }
	

	    else if ( letter == 'D' )
	    {
		EXIT_DATA *pexit;
		int locks;

		door = fread_number( fp );
		if ( door < 0 || door > 5 )
		{
		    bug( "Fread_rooms: vnum %d has bad door number.", vnum );
		    exit( 1 );
		}

		pexit			= (EXIT_DATA *)alloc_perm(sizeof(*pexit));
		pexit->description	= fread_string( fp );
		pexit->keyword		= fread_string( fp );
		pexit->exit_info	= 0;
                pexit->rs_flags         = 0;                    /* OLC */
		locks			= fread_number( fp );
		pexit->key		= fread_number( fp );
		pexit->u1.vnum		= fread_number( fp );
		pexit->orig_door	= door;			/* OLC */

		switch ( locks )
		{
                    case 1: pexit->rs_flags  = EX_ISDOOR;
			break;
                    case 2: pexit->rs_flags  = EX_ISDOOR | EX_PICKPROOF; 
			break;
		    case 3: pexit->rs_flags  = EX_ISDOOR | EX_HIDDEN;
			break;
                    case 4: pexit->rs_flags  = EX_ISDOOR |EX_PICKPROOF | 
				EX_HIDDEN;
			break;
                    case 5: pexit->rs_flags  = EX_ISDOOR | EX_NOPASS;
			break;
                    case 6: pexit->rs_flags  = EX_ISDOOR | EX_PICKPROOF | 
				EX_NOPASS;
			break;
                    case 7: pexit->rs_flags  = EX_ISDOOR | EX_HIDDEN | 
				EX_NOPASS;
			break;
                    case 8: pexit->rs_flags  = EX_ISDOOR | EX_PICKPROOF | 
				EX_HIDDEN | EX_NOPASS;
			break;
		case 9: pexit->rs_flags = EX_HIDDEN; break;
		}

		pRoomIndex->exit[door]	= pexit;
		top_exit++;
	    }
	    else if ( letter == 'E' )
	    {
		EXTRA_DESCR_DATA *ed;

		ed			= (EXTRA_DESCR_DATA *)alloc_perm(sizeof(*ed));
		ed->keyword		= fread_string( fp );
		ed->description		= fread_string( fp );
		ed->next		= pRoomIndex->extra_descr;
		pRoomIndex->extra_descr	= ed;
		top_ed++;
	    }
	else if (letter == 'I')
	{
		if (pRoomIndex->p_image[0] != '\0')
		{
		    bug("Load_rooms: duplicate p_image.",0);
		    exit(1);
		}
		pRoomIndex->p_image = fread_string(fp);
	}

	    else if (letter == 'O')
	    {
		if (pRoomIndex->owner[0] != '\0')
		{
		    bug("Load_rooms: duplicate owner.",0);
		    exit(1);
		}

		pRoomIndex->owner = fread_string(fp);
	    }

	    else
	    {
		bug( "Load_rooms: vnum %d has flag not 'DES'.", vnum );
		exit( 1 );
	    }
	}

	iHash			= vnum % MAX_KEY_HASH;
	pRoomIndex->next	= room_index_hash[iHash];
	room_index_hash[iHash]	= pRoomIndex;
	top_room++;
        top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; /* OLC */
        assign_area_vnum( vnum );                                    /* OLC */
    }

    return;
}



/*
 * Snarf a shop section.
 */
void load_shops( FILE *fp )
{
    SHOP_DATA *pShop;

    for ( ; ; )
    {
	MOB_INDEX_DATA *pMobIndex;
	int iTrade;

	pShop			= (SHOP_DATA *)alloc_perm(sizeof(*pShop));
	pShop->keeper		= fread_number( fp );
	if ( pShop->keeper == 0 )
	    break;
	for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ )
	    pShop->buy_type[iTrade]	= fread_number( fp );
	pShop->profit_buy	= fread_number( fp );
	pShop->profit_sell	= fread_number( fp );
	pShop->open_hour	= fread_number( fp );
	pShop->close_hour	= fread_number( fp );
				  fread_to_eol( fp );
	pMobIndex		= get_mob_index( pShop->keeper );
	pMobIndex->pShop	= pShop;

	if ( shop_first == NULL )
	    shop_first = pShop;
	if ( shop_last  != NULL )
	    shop_last->next = pShop;

	shop_last	= pShop;
	pShop->next	= NULL;
	top_shop++;
    }

    return;
}


/*
 * Snarf spec proc declarations.
 */
void load_specials( FILE *fp )
{
    for ( ; ; )
    {
	MOB_INDEX_DATA *pMobIndex;
	char letter;

	switch ( letter = fread_letter( fp ) )
	{
	default:
	    bug( "Load_specials: letter '%c' not *MS.", letter );
	    exit( 1 );

	case 'S':
	    return;

	case '*':
	    break;

	case 'M':
	    pMobIndex		= get_mob_index	( fread_number ( fp ) );
	    pMobIndex->spec_fun	= spec_lookup	( fread_word   ( fp ) );
	    if ( pMobIndex->spec_fun == 0 )
	    {
		bug( "Load_specials: 'M': vnum %d.", pMobIndex->vnum );
		exit( 1 );
	    }
	    break;
	}

	fread_to_eol( fp );
    }
}


/*
 * Translate all room exits from virtual to real.
 * Has to be done after all rooms are read in.
 * Check for bad reverse exits.
 */
void fix_exits( void )
{
    extern const sh_int rev_dir [];
    const char *dir_auto_name[] = {"N","E","S","W","U","D"};
    char buf[MAX_STRING_LENGTH];
    ROOM_INDEX_DATA *pRoomIndex;
    ROOM_INDEX_DATA *to_room;
    EXIT_DATA *pexit;
    EXIT_DATA *pexit_rev;
    int iHash;
    int door;

    for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
    {
	for ( pRoomIndex  = room_index_hash[iHash];
	      pRoomIndex != NULL;
	      pRoomIndex  = pRoomIndex->next )
	{
	    bool fexit;

	    fexit = FALSE;
	    for ( door = 0; door <= 5; door++ )
	    {
		if ( ( pexit = pRoomIndex->exit[door] ) != NULL )
		{
		    if ( pexit->u1.vnum <= 0 
		    || get_room_index(pexit->u1.vnum) == NULL)
			pexit->u1.to_room = NULL;
		    else
		    {
		   	fexit = TRUE; 
			pexit->u1.to_room = get_room_index( pexit->u1.vnum );
		    }
		}
	    }
	}
    }

    for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
    {
	for ( pRoomIndex  = room_index_hash[iHash];
	      pRoomIndex != NULL;
	      pRoomIndex  = pRoomIndex->next )
	{
	    for ( door = 0; door <= 5; door++ )
	    {
		if ( ( pexit     = pRoomIndex->exit[door]       ) != NULL
		&&   ( to_room   = pexit->u1.to_room            ) != NULL
		&&   ( pexit_rev = to_room->exit[rev_dir[door]] ) != NULL
		&&   pexit_rev->u1.to_room != pRoomIndex 
		&&   (pRoomIndex->vnum < 1200 || pRoomIndex->vnum > 1299))
		{
		    log("    fix_exits: %d:%s -> %d:%s -> %d",
			pRoomIndex->vnum, dir_auto_name[door],
			to_room->vnum, dir_auto_name[rev_dir[door]],
			(pexit_rev->u1.to_room == NULL)
			? 0 : pexit_rev->u1.to_room->vnum);
		}
	    }
	}
    }

    return;
}

/*
 * Load mobprogs section
 */
void load_mobprogs( FILE *fp )
{
    MPROG_CODE *pMprog;

    if ( area_last == NULL )
    {
	bug( "Load_mobprogs: no #AREA seen yet.", 0 );
	exit( 1 );
    }

    for ( ; ; )
    {
	sh_int vnum;
	char letter;

	letter		  = fread_letter( fp );
	if ( letter != '#' )
	{
	    bug( "Load_mobprogs: # not found.", 0 );
	    exit( 1 );
	}

	vnum		 = fread_number( fp );
	if ( vnum == 0 )
	    break;

	fBootDb = FALSE;
	if ( get_mprog_index( vnum ) != NULL )
	{
	    bug( "Load_mobprogs: vnum %d duplicated.", vnum );
	    exit( 1 );
	}
	fBootDb = TRUE;

	pMprog		= (MPROG_CODE *)alloc_perm(sizeof(*pMprog));
	pMprog->vnum  	= vnum;
	pMprog->name	= fread_string( fp );
	pMprog->code  	= fread_string( fp );
	if ( mprog_list == NULL )
	    mprog_list = pMprog;
	else
	{
	    pMprog->next = mprog_list;
	    mprog_list 	= pMprog;
	}
	top_mprog_index++;
    }
    return;
}

/*
 *  Translate mobprog vnums pointers to real code
 */
void fix_mobprogs( void )
{
    MOB_INDEX_DATA *pMobIndex;
    MPROG_LIST        *list;
    MPROG_CODE        *prog;
    int iHash;

    for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
    {
	for ( pMobIndex   = mob_index_hash[iHash];
	      pMobIndex   != NULL;
	      pMobIndex   = pMobIndex->next )
	{
	    for( list = pMobIndex->mprogs; list != NULL; list = list->next )
	    {
		if ( ( prog = get_mprog_index( list->vnum ) ) != NULL )
		    list->code = prog->code;
		else
		{
		    bug( "Fix_mobprogs: code vnum %d not found.", list->vnum );
		    exit( 1 );
		}
	    }
	}
    }
}

#define PLR_INDEX_FILE	DATA_DIR "plr_index"

void build_player_index( void )
{
    FILE *fp;
    UInt32 i = 0;
    UInt32 o = 0, temp = 0;
    struct dirent **namelist;
    void set_player_database(int num);

    o = scandir(PLAYER_DIR, &namelist, 0, alphasort);
    for (i = 0; i != o; i++) {
	if (strcmp("..", namelist[i]->d_name) && strcmp(".", namelist[i]->d_name))
		temp++;
    }

    fclose(fpReserve);
    if (!(fp = fopen(PLR_INDEX_FILE, "w"))) {
	mudlogf(BRF, LVL_STAFF, TRUE, "SYSERR: Unable to open %s file.", PLR_INDEX_FILE);
    } else {
	for (i = 0; i <= temp; i++) {
	    if (strcmp("..", namelist[i]->d_name) && strcmp(".", namelist[i]->d_name))
		fprintf(fp, "%s\n", namelist[i]->d_name);
	}
	fclose(fp);
    }
    fpReserve = fopen(NULL_FILE, "r");

    log("    %d players in database.", temp);
    set_player_database(temp);
    return;
}

void boot_update( void )
{
    AREA_DATA *pArea;

    for (pArea = area_first; pArea != NULL; pArea = pArea->next)
    {
	ROOM_INDEX_DATA *pRoomIndex;

	log("Resetting %s (rooms %d-%d).",
		pArea->name, pArea->min_vnum, pArea->max_vnum);

	reset_area(pArea);

	pArea->age = number_range(0, 3);
	pRoomIndex = get_room_index(ROOM_VNUM_SCHOOL);
	if (pRoomIndex != NULL && pArea == pRoomIndex->area)
		pArea->age = 15 - 2;
	else if (pArea->nplayer == 0)
		pArea->empty = TRUE;
    }
    return;
}

/*
 * Repopulate areas periodically.
 */
void area_update( void )
{
    AREA_DATA *pArea;

    for ( pArea = area_first; pArea != NULL; pArea = pArea->next )
    {

	if ( ++pArea->age < 3 )
	    continue;

	/*
	 * Check age and reset.
	 * Note: Mud School resets every 3 minutes (not 15).
	 *
	 * Area resets every 15 minutes if no players are in it.
	 * Area resets every 30 minutes if occupied with PCs.
	 */
	if ( (!pArea->empty && (pArea->nplayer == 0 || pArea->age >= 15))
	||    pArea->age >= 31)
	{
	    ROOM_INDEX_DATA *pRoomIndex;

	    reset_area( pArea );
	    mudlogf(CMP, LVL_STAFF, FALSE, "Auto zone reset: %s", pArea->name);

	    pArea->age = number_range( 0, 3 );
	    pRoomIndex = get_room_index( ROOM_VNUM_SCHOOL );
	    if ( pRoomIndex != NULL && pArea == pRoomIndex->area )
		pArea->age = 15 - 2;
	    else if (pArea->nplayer == 0) 
		pArea->empty = TRUE;
	}
    }
    return;
}

/* OLC
 * Reset one room.  Called by reset_area and olc.
 */
void reset_room( ROOM_INDEX_DATA *pRoom )
{
    RESET_DATA  *pReset;
    CHAR_DATA   *pMob;
    CHAR_DATA	*mob;
    OBJ_DATA    *pObj;
    CHAR_DATA   *LastMob = NULL;
    OBJ_DATA    *LastObj = NULL;
    int iExit;
    int level = 0;
    bool last;

    if ( !pRoom )
        return;

    pMob        = NULL;
    last        = FALSE;
    
    for ( iExit = 0;  iExit < MAX_DIR;  iExit++ )
    {
        EXIT_DATA *pExit;
        if ( ( pExit = pRoom->exit[iExit] ) )
        {
            pExit->exit_info = pExit->rs_flags;
            if ( ( pExit->u1.to_room != NULL )
              && ( ( pExit = pExit->u1.to_room->exit[rev_dir[iExit]] ) ) )
            {
                /* nail the other side */
                pExit->exit_info = pExit->rs_flags;
            }
        }
    }

    for ( pReset = pRoom->reset_first; pReset != NULL; pReset = pReset->next )
    {
        MOB_INDEX_DATA  *pMobIndex;
        OBJ_INDEX_DATA  *pObjIndex;
        OBJ_INDEX_DATA  *pObjToIndex;
        ROOM_INDEX_DATA *pRoomIndex;
	char buf[MAX_STRING_LENGTH];
	int count,limit=0;

        switch ( pReset->command )
        {
        default:
                bug( "Reset_room: bad command %c.", pReset->command );
                break;

        case 'M':
            if ( !( pMobIndex = get_mob_index( pReset->arg1 ) ) )
            {
                bug( "Reset_room: 'M': bad vnum %d.", pReset->arg1 );
                continue;
            }

	    if ( ( pRoomIndex = get_room_index( pReset->arg3 ) ) == NULL )
	    {
		bug( "Reset_area: 'R': bad vnum %d.", pReset->arg3 );
		continue;
	    }
            if ( pMobIndex->count >= pReset->arg2 )
            {
                last = FALSE;
                break;
            }
/* */
	    count = 0;
	    for (mob = pRoomIndex->people; mob != NULL; mob = mob->next_in_room)
		if (mob->pIndexData == pMobIndex)
		{
		    count++;
		    if (count >= pReset->arg4)
		    {
		    	last = FALSE;
		    	break;
		    }
		}

	    if (count >= pReset->arg4)
		break;

/* */

            pMob = create_mobile( pMobIndex );

            /*
             * Some more hard coding.
             */

            /*
             * Pet shop mobiles get ACT_PET set.
             */
            {
                ROOM_INDEX_DATA *pRoomIndexPrev;

                pRoomIndexPrev = get_room_index( pRoom->vnum - 1 );
                if ( pRoomIndexPrev
                    && IS_SET( pRoomIndexPrev->room_flags, ROOM_PET_SHOP ) )
                    SET_BIT( pMob->act, ACT_PET);
            }

            char_to_room( pMob, pRoom );

            LastMob = pMob;
            level  = URANGE( 0, pMob->level - 2, LEVEL_HERO - 1 ); /* -1 ROM */
            last = TRUE;
            break;

        case 'O':
            if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) )
            {
                bug( "Reset_room: 'O' 1 : bad vnum %d", pReset->arg1 );
                sprintf (buf,"%d %d %d %d",pReset->arg1, pReset->arg2, pReset->arg3,
                pReset->arg4 );
		bug(buf,1);
                continue;
            }

            if ( !( pRoomIndex = get_room_index( pReset->arg3 ) ) )
            {
                bug( "Reset_room: 'O' 2 : bad vnum %d.", pReset->arg3 );
                sprintf (buf,"%d %d %d %d",pReset->arg1, pReset->arg2, pReset->arg3,
                pReset->arg4 );
		bug(buf,1);
                continue;
            }

	    if ( /* pRoom->area->nplayer > 0 || */
		count_obj_list( pObjIndex, pRoom->contents ) > 0 )
	    {
		last = FALSE;
		break;
	    }

            pObj = create_object( pObjIndex,              /* UMIN - ROM OLC */
				  UMIN(number_fuzzy( level ), LEVEL_HERO -1) );
            pObj->cost = 0;
            obj_to_room( pObj, pRoom );
	    last = TRUE;
            break;

        case 'P':
            if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) )
            {
                bug( "Reset_room: 'P': bad vnum %d.", pReset->arg1 );
                continue;
            }

            if ( !( pObjToIndex = get_obj_index( pReset->arg3 ) ) )
            {
                bug( "Reset_room: 'P': bad vnum %d.", pReset->arg3 );
                continue;
            }

            if (pReset->arg2 > 50) /* old format */
                limit = 6;
            else if (pReset->arg2 == -1) /* no limit */
                limit = 999;
            else
                limit = pReset->arg2;

            if ( /* pRoom->area->nplayer > 0 || */
              ( LastObj = get_obj_type( pObjToIndex ) ) == NULL
              || ( LastObj->in_room == NULL && !last)
              || ( pObjIndex->count >= limit /* && number_range(0,4) != 0 */ )
              || ( count = count_obj_list( pObjIndex, LastObj->contains ) ) > pReset->arg4  )
	    {
		last = FALSE;
		break;
	    }
				                /* lastObj->level  -  ROM */

	    while (count < pReset->arg4)
	    {
            pObj = create_object( pObjIndex, number_fuzzy( LastObj->level ) );
            obj_to_obj( pObj, LastObj );
		count++;
		if (pObjIndex->count >= limit)
		    break;
	    }

	    /* fix object lock state! */
	    LastObj->value[1] = LastObj->pIndexData->value[1];
	    last = TRUE;
            break;

        case 'G':
        case 'E':
            if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) )
            {
                bug( "Reset_room: 'E' or 'G': bad vnum %d.", pReset->arg1 );
                continue;
            }

            if ( !last )
                break;

            if ( !LastMob )
            {
                bug( "Reset_room: 'E' or 'G': null mob for vnum %d.",
                    pReset->arg1 );
                last = FALSE;
                break;
            }

            if ( LastMob->pIndexData->pShop )   /* Shop-keeper? */
            {
                int olevel=0,i,j;

		if (!pObjIndex->new_format)
                 switch ( pObjIndex->item_type )
                {
                default:                olevel = 0;                      break;
                case ITEM_PILL:
                case ITEM_POTION:
                case ITEM_SCROLL:
 		    olevel = 53;
		    for (i = 1; i < 5; i++)
		    {
			if (pObjIndex->value[i] > 0)
			{
		    	    for (j = 0; j < MAX_CLASS; j++)
			    {
				olevel = UMIN(olevel,
				         skill_table[pObjIndex->value[i]].
						     skill_level[j]);
			    }
			}
		    }
		   
		    olevel = UMAX(0,(olevel * 3 / 4) - 2);
		    break;
		    
               case ITEM_WAND:         olevel = number_range( 10, 20 ); break;
                case ITEM_STAFF:        olevel = number_range( 15, 25 ); break;
                case ITEM_ARMOR:        olevel = number_range(  5, 15 ); break;
                /* ROM patch weapon, treasure */
		case ITEM_WEAPON:       olevel = number_range(  5, 15 ); break;
		case ITEM_TREASURE:     olevel = number_range( 10, 20 ); break;

                  break;
                }

                pObj = create_object( pObjIndex, olevel );
		SET_BIT( pObj->extra_flags, ITEM_INVENTORY );  /* ROM OLC */
            }
	    else   /* ROM OLC else version */
	    {
		int limit;
		if (pReset->arg2 > 50 )  /* old format */
		    limit = 6;
		else if ( pReset->arg2 == -1 || pReset->arg2 == 0 )  /* no limit */
		    limit = 999;
		else
		    limit = pReset->arg2;

		if ( pObjIndex->count < limit || number_range(0,4) == 0 )
		{
		    pObj = create_object( pObjIndex, 
			   UMIN( number_fuzzy( level ), LEVEL_HERO - 1 ) );
		    /* error message if it is too high */
		    if (pObj->level > LastMob->level + 3)
			log(" obj %s (%d) lev %d worn by %s (%d) lev %d",
			    pObj->short_descr,pObj->pIndexData->vnum,pObj->level,
			    LastMob->short_descr,LastMob->pIndexData->vnum,LastMob->level);
		}
		else
		    break;
	    }
									 
            obj_to_char( pObj, LastMob );
            if ( pReset->command == 'E' )
                equip_char( LastMob, pObj, pReset->arg3 );
            last = TRUE;
            break;

        case 'D':
            break;

        case 'R':
            if ( !( pRoomIndex = get_room_index( pReset->arg1 ) ) )
            {
                bug( "Reset_room: 'R': bad vnum %d.", pReset->arg1 );
                continue;
            }

            {
                EXIT_DATA *pExit;
                int d0;
                int d1;

                for ( d0 = 0; d0 < pReset->arg2 - 1; d0++ )
                {
                    d1                   = number_range( d0, pReset->arg2-1 );
                    pExit                = pRoomIndex->exit[d0];
                    pRoomIndex->exit[d0] = pRoomIndex->exit[d1];
                    pRoomIndex->exit[d1] = pExit;
                }
            }
            break;
        }
    }

    return;
}

/* OLC
 * Reset one area.
 */
void reset_area( AREA_DATA *pArea )
{
    ROOM_INDEX_DATA *pRoom;
    int  vnum;

    for ( vnum = pArea->min_vnum; vnum <= pArea->max_vnum; vnum++ )
    {
        if ( ( pRoom = get_room_index(vnum) ) )
            reset_room(pRoom);
    }

    return;
}

/*
 * Create an instance of a mobile.
 */
CHAR_DATA *create_mobile( MOB_INDEX_DATA *pMobIndex )
{
    CHAR_DATA *mob;
    int i;
    AFFECT_DATA af;

    mobile_count++;

    if ( pMobIndex == NULL )
    {
	bug( "Create_mobile: NULL pMobIndex.", 0 );
	exit( 1 );
    }

    mob = new_char();

    mob->pIndexData	= pMobIndex;

    mob->name		= str_dup( pMobIndex->player_name );    /* OLC */
    mob->short_descr	= str_dup( pMobIndex->short_descr );    /* OLC */
    mob->long_descr	= str_dup( pMobIndex->long_descr );     /* OLC */
    mob->description	= str_dup( pMobIndex->description );    /* OLC */
    mob->id		= get_mob_id();
    mob->spec_fun	= pMobIndex->spec_fun;
    mob->prompt		= NULL;
    mob->mprog_target   = NULL;

    if (pMobIndex->wealth == 0)
    {
	mob->silver = 0;
	mob->gold   = 0;
    }
    else
    {
	long wealth;

	wealth = number_range(pMobIndex->wealth/2, 3 * pMobIndex->wealth/2);
	mob->gold = number_range(wealth/200,wealth/100);
	mob->silver = wealth - (mob->gold * 100);
    } 

    if (pMobIndex->new_format)
    /* load in new style */
    {
	/* read from prototype */
 	mob->group		= pMobIndex->group;
	mob->act 		= pMobIndex->act;
	mob->comm		= COMM_COMBINE;
	mob->affected_by	= pMobIndex->affected_by;
	mob->affected2_by	= pMobIndex->affected2_by;
	mob->alignment		= pMobIndex->alignment;
	mob->level		= pMobIndex->level;
	mob->hitroll		= pMobIndex->hitroll;
	mob->damroll		= pMobIndex->damage[DICE_BONUS];
	mob->max_hit		= dice(pMobIndex->hit[DICE_NUMBER],
				       pMobIndex->hit[DICE_TYPE])
				  + pMobIndex->hit[DICE_BONUS];
	mob->hit		= mob->max_hit;
	mob->max_mana		= dice(pMobIndex->mana[DICE_NUMBER],
				       pMobIndex->mana[DICE_TYPE])
				  + pMobIndex->mana[DICE_BONUS];
	mob->mana		= mob->max_mana;
	mob->damage[DICE_NUMBER]= pMobIndex->damage[DICE_NUMBER];
	mob->damage[DICE_TYPE]	= pMobIndex->damage[DICE_TYPE];
	mob->dam_type		= pMobIndex->dam_type;
        if (mob->dam_type == 0)
    	    switch(number_range(1,3))
            {
                case (1): mob->dam_type = 3;        break;  /* slash */
                case (2): mob->dam_type = 7;        break;  /* pound */
                case (3): mob->dam_type = 11;       break;  /* pierce */
            }
	for (i = 0; i < 4; i++)
	    mob->armor[i]	= pMobIndex->ac[i]; 
	mob->off_flags		= pMobIndex->off_flags;
	mob->imm_flags		= pMobIndex->imm_flags;
	mob->res_flags		= pMobIndex->res_flags;
	mob->vuln_flags		= pMobIndex->vuln_flags;
	mob->start_pos		= pMobIndex->start_pos;
	mob->default_pos	= pMobIndex->default_pos;
	mob->sex		= pMobIndex->sex;
        if (mob->sex == 3) /* random sex */
            mob->sex = number_range(1,2);
	mob->race		= pMobIndex->race;
	mob->form		= pMobIndex->form;
	mob->parts		= pMobIndex->parts;
	mob->size		= pMobIndex->size;
	mob->material		= str_dup(pMobIndex->material);

	/* computed on the spot */

    	for (i = 0; i < MAX_STATS; i ++)
            mob->perm_stat[i] = UMIN(25,11 + mob->level/4);
            
        if (IS_SET(mob->act,ACT_WARRIOR))
        {
            mob->perm_stat[STAT_STR] += 3;
            mob->perm_stat[STAT_INT] -= 1;
            mob->perm_stat[STAT_CON] += 2;
        }
        
        if (IS_SET(mob->act,ACT_THIEF))
        {
            mob->perm_stat[STAT_DEX] += 3;
            mob->perm_stat[STAT_INT] += 1;
            mob->perm_stat[STAT_WIS] -= 1;
        }
        
        if (IS_SET(mob->act,ACT_CLERIC))
        {
            mob->perm_stat[STAT_WIS] += 3;
            mob->perm_stat[STAT_DEX] -= 1;
            mob->perm_stat[STAT_STR] += 1;
        }
        
        if (IS_SET(mob->act,ACT_MAGE))
        {
            mob->perm_stat[STAT_INT] += 3;
            mob->perm_stat[STAT_STR] -= 1;
            mob->perm_stat[STAT_DEX] += 1;
        }
        
        if (IS_SET(mob->off_flags,OFF_FAST))
            mob->perm_stat[STAT_DEX] += 2;
            
        mob->perm_stat[STAT_STR] += mob->size - SIZE_MEDIUM;
        mob->perm_stat[STAT_CON] += (mob->size - SIZE_MEDIUM) / 2;

	/* let's get some spell action */
	if (IS_AFFECTED(mob,AFF_SANCTUARY))
	{
	    af.where	 = TO_AFFECTS;
	    af.type      = skill_lookup("sanctuary");
	    af.level     = mob->level;
	    af.duration  = -1;
	    af.location  = APPLY_NONE;
	    af.modifier  = 0;
	    af.bitvector = AFF_SANCTUARY;
	    affect_to_char( mob, &af );
	}

	if (IS_AFFECTED(mob,AFF_HASTE))
	{
	    af.where	 = TO_AFFECTS;
	    af.type      = skill_lookup("haste");
    	    af.level     = mob->level;
      	    af.duration  = -1;
    	    af.location  = APPLY_DEX;
    	    af.modifier  = 1 + (mob->level >= 18) + (mob->level >= 25) + 
			   (mob->level >= 32);
    	    af.bitvector = AFF_HASTE;
    	    affect_to_char( mob, &af );
	}

	if (IS_AFFECTED(mob,AFF_PROTECT_EVIL))
	{
	    af.where	 = TO_AFFECTS;
	    af.type	 = skill_lookup("protection evil");
	    af.level	 = mob->level;
	    af.duration	 = -1;
	    af.location	 = APPLY_SAVES;
	    af.modifier	 = -1;
	    af.bitvector = AFF_PROTECT_EVIL;
	    affect_to_char(mob,&af);
	}

        if (IS_AFFECTED(mob,AFF_PROTECT_GOOD))
        {
	    af.where	 = TO_AFFECTS;
            af.type      = skill_lookup("protection good");
            af.level     = mob->level;
            af.duration  = -1;
            af.location  = APPLY_SAVES;
            af.modifier  = -1;
            af.bitvector = AFF_PROTECT_GOOD;
            affect_to_char(mob,&af);
        }
    }
    else /* read in old format and convert */
    {
	mob->act		= pMobIndex->act;
	mob->affected_by	= pMobIndex->affected_by;
	mob->affected2_by	= pMobIndex->affected2_by;
	mob->alignment		= pMobIndex->alignment;
	mob->level		= pMobIndex->level;
	mob->hitroll		= pMobIndex->hitroll;
	mob->damroll		= 0;
	mob->max_hit		= mob->level * 8 + number_range(
					mob->level * mob->level/4,
					mob->level * mob->level);
	mob->max_hit *= (int)(.9);
	mob->hit		= mob->max_hit;
	mob->max_mana		= 100 + dice(mob->level,10);
	mob->mana		= mob->max_mana;
	switch(number_range(1,3))
	{
	    case (1): mob->dam_type = 3; 	break;  /* slash */
	    case (2): mob->dam_type = 7;	break;  /* pound */
	    case (3): mob->dam_type = 11;	break;  /* pierce */
	}
	for (i = 0; i < 3; i++)
	    mob->armor[i]	= interpolate(mob->level,100,-100);
	mob->armor[3]		= interpolate(mob->level,100,0);
	mob->race		= pMobIndex->race;
	mob->off_flags		= pMobIndex->off_flags;
	mob->imm_flags		= pMobIndex->imm_flags;
	mob->res_flags		= pMobIndex->res_flags;
	mob->vuln_flags		= pMobIndex->vuln_flags;
	mob->start_pos		= pMobIndex->start_pos;
	mob->default_pos	= pMobIndex->default_pos;
	mob->sex		= pMobIndex->sex;
	mob->form		= pMobIndex->form;
	mob->parts		= pMobIndex->parts;
	mob->size		= SIZE_MEDIUM;
	mob->material		= "";

        for (i = 0; i < MAX_STATS; i ++)
            mob->perm_stat[i] = 11 + mob->level/4;
    }

    mob->position = mob->start_pos;


    /* link the mob to the world list */
    mob->next		= char_list;
    char_list		= mob;
    pMobIndex->count++;
    return mob;
}

/* duplicate a mobile exactly -- except inventory */
void clone_mobile(CHAR_DATA *parent, CHAR_DATA *clone)
{
    int i;
    AFFECT_DATA *paf;

    if ( parent == NULL || clone == NULL || !IS_NPC(parent))
	return;
    
    /* start fixing values */ 
    clone->name 	= str_dup(parent->name);
    clone->version	= parent->version;
    clone->short_descr	= str_dup(parent->short_descr);
    clone->long_descr	= str_dup(parent->long_descr);
    clone->description	= str_dup(parent->description);
    clone->group	= parent->group;
    clone->sex		= parent->sex;
    clone->Class	= parent->Class;
    clone->race		= parent->race;
    clone->level	= parent->level;
    clone->trust	= 0;
    clone->timer	= parent->timer;
    clone->wait		= parent->wait;
    clone->hit		= parent->hit;
    clone->max_hit	= parent->max_hit;
    clone->mana		= parent->mana;
    clone->max_mana	= parent->max_mana;
    clone->move		= parent->move;
    clone->max_move	= parent->max_move;
    clone->gold		= parent->gold;
    clone->silver	= parent->silver;
    clone->exp		= parent->exp;
    clone->act		= parent->act;
    clone->comm		= parent->comm;
    clone->imm_flags	= parent->imm_flags;
    clone->res_flags	= parent->res_flags;
    clone->vuln_flags	= parent->vuln_flags;
    clone->invis_level	= parent->invis_level;
    clone->affected_by	= parent->affected_by;
    clone->affected2_by	= parent->affected2_by;
    clone->position	= parent->position;
    clone->practice	= parent->practice;
    clone->train	= parent->train;
    clone->saving_throw	= parent->saving_throw;
    clone->alignment	= parent->alignment;
    clone->hitroll	= parent->hitroll;
    clone->damroll	= parent->damroll;
    clone->wimpy	= parent->wimpy;
    clone->form		= parent->form;
    clone->parts	= parent->parts;
    clone->size		= parent->size;
    clone->material	= str_dup(parent->material);
    clone->off_flags	= parent->off_flags;
    clone->dam_type	= parent->dam_type;
    clone->start_pos	= parent->start_pos;
    clone->default_pos	= parent->default_pos;
    clone->spec_fun	= parent->spec_fun;
    
    for (i = 0; i < 4; i++)
    	clone->armor[i]	= parent->armor[i];

    for (i = 0; i < MAX_STATS; i++)
    {
	clone->perm_stat[i]	= parent->perm_stat[i];
	clone->mod_stat[i]	= parent->mod_stat[i];
    }

    for (i = 0; i < 3; i++)
	clone->damage[i]	= parent->damage[i];

    /* now add the affects */
    for (paf = parent->affected; paf != NULL; paf = paf->next)
        affect_to_char(clone,paf);

}




/*
 * Create an instance of an object.
 */
OBJ_DATA *create_object( OBJ_INDEX_DATA *pObjIndex, int level )
{
    AFFECT_DATA *paf;
    OBJ_DATA *obj;
    int i;

    object_count++;

    if ( pObjIndex == NULL )
    {
	bug( "Create_object: NULL pObjIndex.", 0 );
	exit( 1 );
    }

    obj = new_obj();

    obj->pIndexData	= pObjIndex;
    obj->in_room	= NULL;
    obj->enchanted	= FALSE;

    if (pObjIndex->new_format)
	obj->level = pObjIndex->level;
    else
	obj->level		= UMAX(0,level);
    obj->wear_loc	= -1;

    obj->name		= str_dup( pObjIndex->name );           /* OLC */
    obj->short_descr	= str_dup( pObjIndex->short_descr );    /* OLC */
    obj->description	= str_dup( pObjIndex->description );    /* OLC */
    obj->note_descr	= str_dup( pObjIndex->note_descr );
    obj->material	= str_dup(pObjIndex->material);
    obj->item_type	= pObjIndex->item_type;
    obj->extra_flags	= pObjIndex->extra_flags;
    obj->wear_flags	= pObjIndex->wear_flags;
    obj->value[0]	= pObjIndex->value[0];
    obj->value[1]	= pObjIndex->value[1];
    obj->value[2]	= pObjIndex->value[2];
    obj->value[3]	= pObjIndex->value[3];
    obj->value[4]	= pObjIndex->value[4];
    obj->weight		= pObjIndex->weight;

    if (level == -1 || pObjIndex->new_format)
	obj->cost	= pObjIndex->cost;
    else
    	obj->cost	= number_fuzzy( 10 )
			* number_fuzzy( level ) * number_fuzzy( level );

    /*
     * Mess with object properties.
     */
    switch ( obj->item_type )
    {
    default:
	bug( "Read_object: vnum %d bad type.", pObjIndex->vnum );
	break;

    case ITEM_LIGHT:
	if (obj->value[2] == 999)
		obj->value[2] = -1;
	break;

    case ITEM_FURNITURE:
    case ITEM_TRASH:
    case ITEM_QUEST:
    case ITEM_CONTAINER:
    case ITEM_DRINK_CON:
    case ITEM_KEY:
    case ITEM_FOOD:
    case ITEM_BOAT:
    case ITEM_CORPSE_NPC:
    case ITEM_CORPSE_PC:
    case ITEM_FOUNTAIN:
    case ITEM_MAP:
    case ITEM_NOTE:
    case ITEM_CLOTHING:
    case ITEM_PORTAL:
	if (!pObjIndex->new_format)
	    obj->cost /= 5;
	break;

    case ITEM_VEHICLE:
    case ITEM_V_HATCH:
    case ITEM_V_WINDOW:
    case ITEM_V_CONTROLS:
    case ITEM_INSTRUMENT:
    case ITEM_BODYPART:
    case ITEM_TREASURE:
    case ITEM_WARP_STONE:
    case ITEM_ROOM_KEY:
    case ITEM_GEM:
    case ITEM_JEWELRY:
	break;

    case ITEM_JUKEBOX:
	for (i = 0; i < 5; i++)
	   obj->value[i] = -1;
	break;

    case ITEM_SCROLL:
	if (level != -1 && !pObjIndex->new_format)
	    obj->value[0]	= number_fuzzy( obj->value[0] );
	break;

    case ITEM_WAND:
    case ITEM_STAFF:
	if (level != -1 && !pObjIndex->new_format)
	{
	    obj->value[0]	= number_fuzzy( obj->value[0] );
	    obj->value[1]	= number_fuzzy( obj->value[1] );
	    obj->value[2]	= obj->value[1];
	}
	if (!pObjIndex->new_format)
	    obj->cost *= 2;
	break;

    case ITEM_WEAPON:
	if (level != -1 && !pObjIndex->new_format)
	{
	    obj->value[1] = number_fuzzy( number_fuzzy( 1 * level / 4 + 2 ) );
	    obj->value[2] = number_fuzzy( number_fuzzy( 3 * level / 4 + 6 ) );
	}
	break;

    case ITEM_ARMOR:
	if (level != -1 && !pObjIndex->new_format)
	{
	    obj->value[0]	= number_fuzzy( level / 5 + 3 );
	    obj->value[1]	= number_fuzzy( level / 5 + 3 );
	    obj->value[2]	= number_fuzzy( level / 5 + 3 );
	}
	break;

    case ITEM_POTION:
    case ITEM_PILL:
	if (level != -1 && !pObjIndex->new_format)
	    obj->value[0] = number_fuzzy( number_fuzzy( obj->value[0] ) );
	break;

    case ITEM_MONEY:
	if (!pObjIndex->new_format)
	    obj->value[0]	= obj->cost;
	break;
    }
  
    for (paf = pObjIndex->affected; paf != NULL; paf = paf->next) 
	if ( paf->location == APPLY_SPELL_AFFECT )
	    affect_to_obj(obj,paf);
  
    obj->next		= object_list;
    object_list		= obj;
    pObjIndex->count++;

    return obj;
}

/* duplicate an object exactly -- except contents */
void clone_object(OBJ_DATA *parent, OBJ_DATA *clone)
{
    int i;
    AFFECT_DATA *paf;
    EXTRA_DESCR_DATA *ed,*ed_new;

    if (parent == NULL || clone == NULL)
	return;

    /* start fixing the object */
    clone->name 	= str_dup(parent->name);
    clone->short_descr 	= str_dup(parent->short_descr);
    clone->description	= str_dup(parent->description);
    clone->note_descr	= str_dup(parent->note_descr);
    clone->item_type	= parent->item_type;
    clone->extra_flags	= parent->extra_flags;
    clone->wear_flags	= parent->wear_flags;
    clone->weight	= parent->weight;
    clone->cost		= parent->cost;
    clone->level	= parent->level;
    clone->condition	= parent->condition;
    clone->material	= str_dup(parent->material);
    clone->timer	= parent->timer;

    for (i = 0;  i < 5; i ++)
	clone->value[i]	= parent->value[i];

    /* affects */
    clone->enchanted	= parent->enchanted;
  
    for (paf = parent->affected; paf != NULL; paf = paf->next) 
	affect_to_obj(clone,paf);

    /* extended desc */
    for (ed = parent->extra_descr; ed != NULL; ed = ed->next)
    {
        ed_new                  = new_extra_descr();
        ed_new->keyword    	= str_dup( ed->keyword);
        ed_new->description     = str_dup( ed->description );
        ed_new->next           	= clone->extra_descr;
        clone->extra_descr  	= ed_new;
    }

}



/*
 * Clear a new character.
 */
void clear_char( CHAR_DATA *ch )
{
    static CHAR_DATA ch_zero;
    int i;

    *ch				= ch_zero;
    ch->name			= &str_empty[0];
    ch->short_descr		= &str_empty[0];
    ch->long_descr		= &str_empty[0];
    ch->description		= &str_empty[0];
    ch->prompt                  = &str_empty[0];
    ch->logon			= current_time;
    ch->lines			= PAGELEN;
    for (i = 0; i < 4; i++)
    	ch->armor[i]		= 100;
    ch->position		= POS_STANDING;
    ch->hit			= 20;
    ch->max_hit			= 20;
    ch->mana			= 100;
    ch->max_mana		= 100;
    ch->move			= 100;
    ch->max_move		= 100;
    ch->on			= NULL;
    for (i = 0; i < MAX_STATS; i ++)
    {
	ch->perm_stat[i] = 13; 
	ch->mod_stat[i] = 0;
    }
    return;
}

/*
 * Get an extra description from a list.
 */
char *get_extra_descr( const char *name, EXTRA_DESCR_DATA *ed )
{
    for ( ; ed != NULL; ed = ed->next )
    {
	if ( is_name( (char *) name, ed->keyword ) )
	    return ed->description;
    }
    return NULL;
}



/*
 * Translates mob virtual number to its mob index struct.
 * Hash table lookup.
 */
MOB_INDEX_DATA *get_mob_index( int vnum )
{
    MOB_INDEX_DATA *pMobIndex;

    for ( pMobIndex  = mob_index_hash[vnum % MAX_KEY_HASH];
	  pMobIndex != NULL;
	  pMobIndex  = pMobIndex->next )
    {
	if ( pMobIndex->vnum == vnum )
	    return pMobIndex;
    }

    if ( fBootDb )
    {
	bug( "Get_mob_index: bad vnum %d.", vnum );
	exit( 1 );
    }

    return NULL;
}



/*
 * Translates mob virtual number to its obj index struct.
 * Hash table lookup.
 */
OBJ_INDEX_DATA *get_obj_index( int vnum )
{
    OBJ_INDEX_DATA *pObjIndex;

    for ( pObjIndex  = obj_index_hash[vnum % MAX_KEY_HASH];
	  pObjIndex != NULL;
	  pObjIndex  = pObjIndex->next )
    {
	if ( pObjIndex->vnum == vnum )
	    return pObjIndex;
    }

    if ( fBootDb )
    {
	bug( "Get_obj_index: bad vnum %d.", vnum );
	exit( 1 );
    }

    return NULL;
}



/*
 * Translates mob virtual number to its room index struct.
 * Hash table lookup.
 */
ROOM_INDEX_DATA *get_room_index( int vnum )
{
    ROOM_INDEX_DATA *pRoomIndex;

    for ( pRoomIndex  = room_index_hash[vnum % MAX_KEY_HASH];
	  pRoomIndex != NULL;
	  pRoomIndex  = pRoomIndex->next )
    {
	if ( pRoomIndex->vnum == vnum )
	    return pRoomIndex;
    }

    if ( fBootDb )
    {
	bug( "Get_room_index: bad vnum %d.", vnum );
	exit( 1 );
    }

    return NULL;
}

MPROG_CODE *get_mprog_index( int vnum )
{
    MPROG_CODE *prg;
    for( prg = mprog_list; prg; prg = prg->next )
    {
    	if ( prg->vnum == vnum )
            return( prg );
    }
    return NULL;
}    



/*
 * Read a letter from a file.
 */
char fread_letter( FILE *fp )
{
    char c;

    do
    {
	c = getc( fp );
    }
    while ( isspace(c) );

    return c;
}



/*
 * Read a number from a file.
 */
int fread_number( FILE *fp )
{
    int number;
    bool sign;
    char c;

    do
    {
	c = getc( fp );
    }
    while ( isspace(c) );

    number = 0;

    sign   = FALSE;
    if ( c == '+' )
    {
	c = getc( fp );
    }
    else if ( c == '-' )
    {
	sign = TRUE;
	c = getc( fp );
    }

    if ( !isdigit(c) )
    {
	bug( "Fread_number: bad format.", 0 );
	exit( 1 );
    }

    while ( isdigit(c) )
    {
	number = number * 10 + c - '0';
	c      = getc( fp );
    }

    if ( sign )
	number = 0 - number;

    if ( c == '|' )
	number += fread_number( fp );
    else if ( c != ' ' )
	ungetc( c, fp );

    return number;
}

long fread_flag( FILE *fp)
{
    int number;
    char c;
    bool negative = FALSE;

    do
    {
	c = getc(fp);
    }
    while ( isspace(c));

    if (c == '-')
    {
	negative = TRUE;
	c = getc(fp);
    }

    number = 0;

    if (!isdigit(c))
    {
	while (('A' <= c && c <= 'Z') || ('a' <= c && c <= 'z'))
	{
	    number += flag_convert(c);
	    c = getc(fp);
	}
    }

    while (isdigit(c))
    {
	number = number * 10 + c - '0';
	c = getc(fp);
    }

    if (c == '|')
	number += fread_flag(fp);

    else if  ( c != ' ')
	ungetc(c,fp);

    if (negative)
	return -1 * number;

    return number;
}

long flag_convert(char letter )
{
    long bitsum = 0;
    char i;

    if ('A' <= letter && letter <= 'Z') 
    {
	bitsum = 1;
	for (i = letter; i > 'A'; i--)
	    bitsum *= 2;
    }
    else if ('a' <= letter && letter <= 'z')
    {
	bitsum = 67108864; /* 2^26 */
	for (i = letter; i > 'a'; i --)
	    bitsum *= 2;
    }

    return bitsum;
}




/*
 * Read and allocate space for a string from a file.
 * These strings are read-only and shared.
 * Strings are hashed:
 *   each string prepended with hash pointer to prev string,
 *   hash code is simply the string length.
 *   this function takes 40% to 50% of boot-up time.
 */
char *fread_string( FILE *fp )
{
    char *plast;
    char c;

    plast = top_string + sizeof(char *);
    if ( plast > &string_space[MAX_STRING - MAX_STRING_LENGTH] )
    {
	bug( "Fread_string: MAX_STRING %d exceeded.", MAX_STRING );
	exit( 1 );
    }

    /*
     * Skip blanks.
     * Read first char.
     */
    do
    {
	c = getc( fp );
    }
    while ( isspace(c) );

    if ( ( *plast++ = c ) == '~' )
	return &str_empty[0];

    for ( ;; )
    {
        /*
         * Back off the char type lookup,
         *   it was too dirty for portability.
         *   -- Furey
         */

	switch ( *plast = getc(fp) )
	{
        default:
            plast++;
            break;
 
        case EOF:
	/* temp fix */
            bug( "Fread_string: EOF", 0 );
	    return NULL;
            /* exit( 1 ); */
            break;
 
        case '\n':
            plast++;
            *plast++ = '\r';
            break;
 
        case '\r':
            break;
 
        case '~':
            plast++;
	    {
		union
		{
		    char *	pc;
		    char	rgc[sizeof(char *)];
		} u1;
		int ic;
		int iHash;
		char *pHash;
		char *pHashPrev;
		char *pString;

		plast[-1] = '\0';
		iHash     = UMIN( MAX_KEY_HASH - 1, plast - 1 - top_string );
		for ( pHash = string_hash[iHash]; pHash; pHash = pHashPrev )
		{
		    for ( ic = 0; ic < sizeof(char *); ic++ )
			u1.rgc[ic] = pHash[ic];
		    pHashPrev = u1.pc;
		    pHash    += sizeof(char *);

		    if ( top_string[sizeof(char *)] == pHash[0]
		    &&   !strcmp( top_string+sizeof(char *)+1, pHash+1 ) )
			return pHash;
		}

		if ( fBootDb )
		{
		    pString		= top_string;
		    top_string		= plast;
		    u1.pc		= string_hash[iHash];
		    for ( ic = 0; ic < sizeof(char *); ic++ )
			pString[ic] = u1.rgc[ic];
		    string_hash[iHash]	= pString;

		    nAllocString += 1;
		    sAllocString += top_string - pString;
		    return pString + sizeof(char *);
		}
		else
		{
		    return str_dup( top_string + sizeof(char *) );
		}
	    }
	}
    }
}

char *fread_string_eol( FILE *fp )
{
    static bool char_special[256-EOF];
    char *plast;
    char c;
 
    if ( char_special[EOF-EOF] != TRUE )
    {
        char_special[EOF -  EOF] = TRUE;
        char_special['\n' - EOF] = TRUE;
        char_special['\r' - EOF] = TRUE;
    }
 
    plast = top_string + sizeof(char *);
    if ( plast > &string_space[MAX_STRING - MAX_STRING_LENGTH] )
    {
        bug( "Fread_string: MAX_STRING %d exceeded.", MAX_STRING );
        exit( 1 );
    }
 
    /*
     * Skip blanks.
     * Read first char.
     */
    do
    {
        c = getc( fp );
    }
    while ( isspace(c) );
 
    if ( ( *plast++ = c ) == '\n')
        return &str_empty[0];
 
    for ( ;; )
    {
        if ( !char_special[ ( *plast++ = getc( fp ) ) - EOF ] )
            continue;
 
        switch ( plast[-1] )
        {
        default:
            break;
 
        case EOF:
            bug( "Fread_string_eol  EOF", 0 );
            exit( 1 );
            break;
 
        case '\n':  case '\r':
            {
                union
                {
                    char *      pc;
                    char        rgc[sizeof(char *)];
                } u1;
                int ic;
                int iHash;
                char *pHash;
                char *pHashPrev;
                char *pString;
 
                plast[-1] = '\0';
                iHash     = UMIN( MAX_KEY_HASH - 1, plast - 1 - top_string );
                for ( pHash = string_hash[iHash]; pHash; pHash = pHashPrev )
                {
                    for ( ic = 0; ic < sizeof(char *); ic++ )
                        u1.rgc[ic] = pHash[ic];
                    pHashPrev = u1.pc;
                    pHash    += sizeof(char *);
 
                    if ( top_string[sizeof(char *)] == pHash[0]
                    &&   !strcmp( top_string+sizeof(char *)+1, pHash+1 ) )
                        return pHash;
                }
 
                if ( fBootDb )
                {
                    pString             = top_string;
                    top_string          = plast;
                    u1.pc               = string_hash[iHash];
                    for ( ic = 0; ic < sizeof(char *); ic++ )
                        pString[ic] = u1.rgc[ic];
                    string_hash[iHash]  = pString;
 
                    nAllocString += 1;
                    sAllocString += top_string - pString;
                    return pString + sizeof(char *);
                }
                else
                {
                    return str_dup( top_string + sizeof(char *) );
                }
            }
        }
    }
}



/*
 * Read to end of line (for comments).
 */
void fread_to_eol( FILE *fp )
{
    char c;

    do
    {
	c = getc( fp );
    }
    while ( c != '\n' && c != '\r' );

    do
    {
	c = getc( fp );
    }
    while ( c == '\n' || c == '\r' );

    ungetc( c, fp );
    return;
}



/*
 * Read one word (into static buffer).
 */
char *fread_word( FILE *fp )
{
    static char word[MAX_INPUT_LENGTH];
    char *pword;
    char cEnd;

    do
    {
	cEnd = getc( fp );
    }
    while ( isspace( cEnd ) );

    if ( cEnd == '\'' || cEnd == '"' )
    {
	pword   = word;
    }
    else
    {
	word[0] = cEnd;
	pword   = word+1;
	cEnd    = ' ';
    }

    for ( ; pword < word + MAX_INPUT_LENGTH; pword++ )
    {
	*pword = getc( fp );
	if ( cEnd == ' ' ? isspace(*pword) : *pword == cEnd )
	{
	    if ( cEnd == ' ' )
		ungetc( *pword, fp );
	    *pword = '\0';
	    return word;
	}
    }

    log_string("Fread_word: word too long.");
    exit(1);
    return NULL;
}

/*
 * Allocate some ordinary memory,
 *   with the expectation of freeing it someday.
 */
/*
void *alloc_mem(int sMem)
{
    void *pMem;
    int *magic;
    int iList;

    sMem += sizeof(*magic);

    for (iList = 0; iList < MAX_MEM_LIST; iList++) {
	if (sMem <= rgSizeList[iList])
            break;
    }

    if (iList == MAX_MEM_LIST) {
        bug("Alloc_mem: size %d too large.", sMem);
        exit(1);
    }

    if (rgFreeList[iList] == NULL)
	pMem			= alloc_perm( rgSizeList[iList] );
    else {
	pMem			= (int *)rgFreeList[iList];
	rgFreeList[iList]	= *((void **)rgFreeList[iList]);
    }

    magic  = (int *)pMem;
    *magic = MAGIC_NUM;
    pMem  += sizeof(*magic);
    return pMem;
}
*/

/*
 * Free some memory.
 * Recycle it back onto the free list for blocks of that size.
 */
/*
void free_mem(void *pMem, int sMem)
{
    int iList;
    int *magic;

    pMem -= sizeof(*magic);
    magic = (int *) pMem;

    if (*magic != MAGIC_NUM)
    {
        bug("Attempt to recyle invalid memory of size %d.",sMem);
        bug((char *)pMem + sizeof(*magic), 0);
	abort();
        return;
    }

    *magic = 0;
    sMem += sizeof(*magic);

    for ( iList = 0; iList < MAX_MEM_LIST; iList++ )
    {
        if ( sMem <= rgSizeList[iList] )
            break;
    }

    if ( iList == MAX_MEM_LIST )
    {
        bug( "Free_mem: size %d too large.", sMem );
        exit( 1 );
    }

    * ((void **) pMem) = rgFreeList[iList];
    rgFreeList[iList]  = pMem;

    return;
}
*/

/*
 * Allocate some permanent memory.
 * Permanent memory is never freed,
 *   pointers into it may be copied safely.
 */
void *alloc_perm( int sMem )
{
    static char *pMemPerm;
    static int iMemPerm;
    void *pMem;

    while ( sMem % sizeof(long) != 0 )
	sMem++;
    if ( sMem > MAX_PERM_BLOCK )
    {
	bug( "Alloc_perm: %d too large.", sMem );
	exit( 1 );
    }

    if (pMemPerm == NULL || iMemPerm + sMem > MAX_PERM_BLOCK)
    {
	iMemPerm = 0;
	if ((pMemPerm = (char *)calloc(1, MAX_PERM_BLOCK)) == NULL)
	{
	    perror("Alloc_perm");
	    exit(1);
	}
    }

    pMem        = pMemPerm + iMemPerm;
    iMemPerm   += sMem;
    nAllocPerm += 1;
    sAllocPerm += sMem;
    return pMem;
}



/*
 * Duplicate a string into dynamic memory.
 * Fread_strings are read-only and shared.
 */
char *str_dup( const char *str )
{
    char *str_new;

    if ( str[0] == '\0' )
	return &str_empty[0];

    if ( str >= string_space && str < top_string )
	return (char *) str;

    alloc_mem(str_new, char, strlen(str)+1);
    strcpy( str_new, str );
    return str_new;
}



/*
 * Free a string.
 * Null is legal here to simplify callers.
 * Read-only shared strings are not touched.
 */
void free_string( char *pstr )
{
    if (pstr == NULL
    ||  pstr == &str_empty[0]
    || (pstr >= string_space && pstr < top_string))
	return;

    free_mem(pstr, strlen(pstr) + 1);
    return;
}

ACMD(do_memory) {
    int i = 0, con = 0;
    int get_record_high();
    int get_player_database();
    char buf[MAX_STRING_LENGTH];

    for (CHAR_DATA *vch = char_list; vch != NULL; vch = vch->next)
	if (!IS_NPC(vch) && can_see(ch, vch))
	    i++;
    for (DESCRIPTOR_DATA *d = descriptor_list; d != NULL; d = d->next)
	con++;

    ch->Send(
	"Current stats:\n\r"
	"  %5d players in game  %5d connected\n\r"
	"  %5d registered       %5d record high\n\r"
	"  %5d mobiles          %5d prototypes\n\r"
	"  %5d objects          %5d prototypes\n\r"
	"  %5d rooms            %5d zones\n\r"
	"  %5d shops            %5d resets\n\r"
	"  %5d exits            %5d ext descs\n\r"
	"  %5d affects\n\r"
	"  %5d socials          %5d helps\n\r"
	"  %5d strings        %7d bytes (max %d)\n\r"
	"  %5d perm blocks    %7d bytes\n\r",
	i, con, 
	get_player_database(), get_record_high(),
	mobile_count, top_mob_index,
	object_count, top_obj_index,
	top_room, top_area,
	top_shop, top_reset,
	top_exit, top_ed,
	top_affect,
	maxSocial, top_help,
	nAllocString, sAllocString, MAX_STRING,
	nAllocPerm, sAllocPerm);

    return;
}

ACMD(do_dump) {
    int count,count2,num_pcs,aff_count;
    CHAR_DATA *fch;
    MOB_INDEX_DATA *pMobIndex;
    PC_DATA *pc;
    OBJ_DATA *obj;
    OBJ_INDEX_DATA *pObjIndex;
    ROOM_INDEX_DATA *room;
    EXIT_DATA *exit;
    DESCRIPTOR_DATA *d;
    AFFECT_DATA *af;
    FILE *fp;
    int vnum,nMatch = 0;

    /* open file */
    fclose(fpReserve);
    fp = fopen("mem.dmp","w");

    /* report use of data structures */
    
    num_pcs = 0;
    aff_count = 0;

    /* mobile prototypes */
    fprintf(fp,"MobProt	%4d (%8d bytes)\n",
	top_mob_index, top_mob_index * (sizeof(*pMobIndex))); 

    /* mobs */
    count = 0;  count2 = 0;
    for (fch = char_list; fch != NULL; fch = fch->next)
    {
	count++;
	if (fch->pcdata != NULL)
	    num_pcs++;
	for (af = fch->affected; af != NULL; af = af->next)
	    aff_count++;
    }
    for (fch = char_free; fch != NULL; fch = fch->next)
	count2++;

    fprintf(fp,"Mobs	%4d (%8d bytes), %2d free (%d bytes)\n",
	count, count * (sizeof(*fch)), count2, count2 * (sizeof(*fch)));

    /* pcdata */
    count = 0;
    for (pc = pcdata_free; pc != NULL; pc = pc->next)
	count++; 

    fprintf(fp,"Pcdata	%4d (%8d bytes), %2d free (%d bytes)\n",
	num_pcs, num_pcs * (sizeof(*pc)), count, count * (sizeof(*pc)));

    /* descriptors */
    count = 0; count2 = 0;
    for (d = descriptor_list; d != NULL; d = d->next)
	count++;
    for (d= descriptor_free; d != NULL; d = d->next)
	count2++;

    fprintf(fp, "Descs	%4d (%8d bytes), %2d free (%d bytes)\n",
	count, count * (sizeof(*d)), count2, count2 * (sizeof(*d)));

    /* object prototypes */
    for ( vnum = 0; nMatch < top_obj_index; vnum++ )
        if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL )
        {
	    for (af = pObjIndex->affected; af != NULL; af = af->next)
		aff_count++;
            nMatch++;
        }

    fprintf(fp,"ObjProt	%4d (%8d bytes)\n",
	top_obj_index, top_obj_index * (sizeof(*pObjIndex)));


    /* objects */
    count = 0;  count2 = 0;
    for (obj = object_list; obj != NULL; obj = obj->next)
    {
	count++;
	for (af = obj->affected; af != NULL; af = af->next)
	    aff_count++;
    }
    for (obj = obj_free; obj != NULL; obj = obj->next)
	count2++;

    fprintf(fp,"Objs	%4d (%8d bytes), %2d free (%d bytes)\n",
	count, count * (sizeof(*obj)), count2, count2 * (sizeof(*obj)));

    /* affects */
    count = 0;
    for (af = affect_free; af != NULL; af = af->next)
	count++;

    fprintf(fp,"Affects	%4d (%8d bytes), %2d free (%d bytes)\n",
	aff_count, aff_count * (sizeof(*af)), count, count * (sizeof(*af)));

    /* rooms */
    fprintf(fp,"Rooms	%4d (%8d bytes)\n",
	top_room, top_room * (sizeof(*room)));

     /* exits */
    fprintf(fp,"Exits	%4d (%8d bytes)\n",
	top_exit, top_exit * (sizeof(*exit)));

    fclose(fp);

    /* start printing out mobile data */
    fp = fopen("mob.dmp","w");

    fprintf(fp,"\nMobile Analysis\n");
    fprintf(fp,  "---------------\n");
    nMatch = 0;
    for (vnum = 0; nMatch < top_mob_index; vnum++)
	if ((pMobIndex = get_mob_index(vnum)) != NULL)
	{
	    nMatch++;
	    fprintf(fp,"#%-4d %3d active %3d killed     %s\n",
		pMobIndex->vnum,pMobIndex->count,
		pMobIndex->killed,pMobIndex->short_descr);
	}
    fclose(fp);

    /* start printing out object data */
    fp = fopen("obj.dmp","w");

    fprintf(fp,"\nObject Analysis\n");
    fprintf(fp,  "---------------\n");
    nMatch = 0;
    for (vnum = 0; nMatch < top_obj_index; vnum++)
	if ((pObjIndex = get_obj_index(vnum)) != NULL)
	{
	    nMatch++;
	    fprintf(fp,"#%-4d %3d active %3d reset      %s\n",
		pObjIndex->vnum,pObjIndex->count,
		pObjIndex->reset_num,pObjIndex->short_descr);
	}

    /* close file */
    fclose(fp);
    fpReserve = fopen( NULL_FILE, "r" );
    send_to_char("Ok.\r\n", ch);
}



/*
 * Stick a little fuzz on a number.
 */
int number_fuzzy( int number )
{
    switch ( number_bits( 2 ) )
    {
    case 0:  number -= 1; break;
    case 3:  number += 1; break;
    }

    return UMAX( 1, number );
}



/*
 * Generate a random number.
 */
int number_range( int from, int to )
{
    int power;
    int number;

    if (from == 0 && to == 0)
	return 0;

    if ( ( to = to - from + 1 ) <= 1 )
	return from;

    for ( power = 2; power < to; power <<= 1 )
	;

    while ( ( number = number_mm() & (power -1 ) ) >= to )
	;

    return from + number;
}



/*
 * Generate a percentile roll.
 */
int number_percent( void )
{
    int percent;

    while ( (percent = number_mm() & (128-1) ) > 99 )
	;

    return 1 + percent;
}



/*
 * Generate a random door.
 */
int number_door( void )
{
    int door;

    while ( ( door = number_mm() & (8-1) ) > 5)
	;

    return door;
}

int number_bits( int width )
{
    return number_mm( ) & ( ( 1 << width ) - 1 );
}




/*
 * I've gotten too many bad reports on OS-supplied random number generators.
 * This is the Mitchell-Moore algorithm from Knuth Volume II.
 * Best to leave the constants alone unless you've read Knuth.
 * -- Furey
 */

/* I noticed streaking with this random number generator, so I switched
   back to the system srandom call.  If this doesn't work for you, 
   define OLD_RAND to use the old system -- Alander */

#if defined (OLD_RAND)
static  int     rgiState[2+55];
#endif
 
void init_mm( )
{
#if defined (OLD_RAND)
    int *piState;
    int iState;
 
    piState     = &rgiState[2];
 
    piState[-2] = 55 - 55;
    piState[-1] = 55 - 24;
 
    piState[0]  = ((int) current_time) & ((1 << 30) - 1);
    piState[1]  = 1;
    for ( iState = 2; iState < 55; iState++ )
    {
        piState[iState] = (piState[iState-1] + piState[iState-2])
                        & ((1 << 30) - 1);
    }
#else
    srandom(time(NULL)^getpid());
#endif
    return;
}
 
 
 
long number_mm( void )
{
#if defined (OLD_RAND)
    int *piState;
    int iState1;
    int iState2;
    int iRand;
 
    piState             = &rgiState[2];
    iState1             = piState[-2];
    iState2             = piState[-1];
    iRand               = (piState[iState1] + piState[iState2])
                        & ((1 << 30) - 1);
    piState[iState1]    = iRand;
    if ( ++iState1 == 55 )
        iState1 = 0;
    if ( ++iState2 == 55 )
        iState2 = 0;
    piState[-2]         = iState1;
    piState[-1]         = iState2;
    return iRand >> 6;
#else
    return random() >> 6;
#endif
}


/*
 * Roll some dice.
 */
int dice( int number, int size )
{
    int idice;
    int sum;

    switch ( size )
    {
    case 0: return 0;
    case 1: return number;
    }

    for ( idice = 0, sum = 0; idice < number; idice++ )
	sum += number_range( 1, size );

    return sum;
}



/*
 * Simple linear interpolation.
 */
int interpolate( int level, int value_00, int value_32 )
{
    return value_00 + level * (value_32 - value_00) / 32;
}



/*
 * Removes the tildes from a string.
 * Used for player-entered strings that go into disk files.
 */
void smash_tilde( char *str )
{
    for ( ; *str != '\0'; str++ )
    {
	if ( *str == '~' )
	    *str = '-';
    }

    return;
}



/*
 * Compare strings, case insensitive.
 * Return TRUE if different
 *   (compatibility with historical functions).
 */
bool str_cmp( const char *astr, const char *bstr )
{
    if ( astr == NULL )
    {
	bug( "Str_cmp: null astr.", 0 );
	return TRUE;
    }

    if ( bstr == NULL )
    {
	bug( "Str_cmp: null bstr.", 0 );
	return TRUE;
    }

    for ( ; *astr || *bstr; astr++, bstr++ )
    {
	if ( LOWER(*astr) != LOWER(*bstr) )
	    return TRUE;
    }

    return FALSE;
}



/*
 * Compare strings, case insensitive, for prefix matching.
 * Return TRUE if astr not a prefix of bstr
 *   (compatibility with historical functions).
 */
bool str_prefix( const char *astr, const char *bstr )
{
    if ( astr == NULL )
    {
	bug( "Strn_cmp: null astr.", 0 );
	return TRUE;
    }

    if ( bstr == NULL )
    {
	bug( "Strn_cmp: null bstr.", 0 );
	return TRUE;
    }

    for ( ; *astr; astr++, bstr++ )
    {
	if ( LOWER(*astr) != LOWER(*bstr) )
	    return TRUE;
    }

    return FALSE;
}



/*
 * Compare strings, case insensitive, for match anywhere.
 * Returns TRUE is astr not part of bstr.
 *   (compatibility with historical functions).
 */
bool str_infix( const char *astr, const char *bstr )
{
    int sstr1;
    int sstr2;
    int ichar;
    char c0;

    if ( ( c0 = LOWER(astr[0]) ) == '\0' )
	return FALSE;

    sstr1 = strlen(astr);
    sstr2 = strlen(bstr);

    for ( ichar = 0; ichar <= sstr2 - sstr1; ichar++ )
    {
	if ( c0 == LOWER(bstr[ichar]) && !str_prefix( astr, bstr + ichar ) )
	    return FALSE;
    }

    return TRUE;
}



/*
 * Compare strings, case insensitive, for suffix matching.
 * Return TRUE if astr not a suffix of bstr
 *   (compatibility with historical functions).
 */
bool str_suffix( const char *astr, const char *bstr )
{
    int sstr1;
    int sstr2;

    sstr1 = strlen(astr);
    sstr2 = strlen(bstr);
    if ( sstr1 <= sstr2 && !str_cmp( astr, bstr + sstr2 - sstr1 ) )
	return FALSE;
    else
	return TRUE;
}



/*
 * Returns an initial-capped string.
 */
char *capitalize( const char *str )
{
    static char strcap[MAX_STRING_LENGTH];
    int i;

    for ( i = 0; str[i] != '\0'; i++ )
	strcap[i] = LOWER(str[i]);
    strcap[i] = '\0';
    strcap[0] = UPPER(strcap[0]);
    return strcap;
}


/*
 * Append a string to a file.
 */
void append_file( CHAR_DATA *ch, char *file, char *str )
{
    FILE *fp;

    if ( IS_NPC(ch) || str[0] == '\0' )
	return;

    fclose( fpReserve );
    if ( ( fp = fopen( file, "a" ) ) == NULL )
    {
	perror( file );
	send_to_char( "Could not open the file!\n\r", ch );
    }
    else
    {
	fprintf( fp, "[%5d] %s: %s\n",
	    ch->in_room ? ch->in_room->vnum : 0, ch->name, str );
	fclose( fp );
    }

    fpReserve = fopen( NULL_FILE, "r" );
    return;
}



/*
 * Reports a bug.
 */
void bug( const char *str, int param )
{
    char buf[MAX_STRING_LENGTH];

    if ( fpArea != NULL )
    {
	int iLine;
	int iChar;

	if ( fpArea == stdin )
	{
	    iLine = 0;
	}
	else
	{
	    iChar = ftell( fpArea );
	    fseek( fpArea, 0, 0 );
	    for ( iLine = 0; ftell( fpArea ) < iChar; iLine++ )
	    {
		while ( getc( fpArea ) != '\n' )
		    ;
	    }
	    fseek( fpArea, iChar, 0 );
	}

	sprintf( buf, "[*****] FILE: %s LINE: %d", strArea, iLine );
	log_string( buf );
    }

    strcpy( buf, "[*****] BUG: " );
    sprintf( buf + strlen(buf), str, param );
    log_string( buf );

    return;
}



/*
 * Writes a string to the log.
 */
void log_string( const char *str )
{
    char *strtime;

    strtime                    = ctime( &current_time );
    strtime[strlen(strtime)-1] = '\0';
    fprintf( stderr, "%-19.19s :: %s\n", strtime, str );
    return;
}



/*
 * This function is here to aid in debugging.
 * If the last expression in a function is another function call,
 *   gcc likes to generate a JMP instead of a CALL.
 * This is called "tail chaining."
 * It hoses the debugger call stack for that call.
 * So I make this the last call in certain critical functions,
 *   where I really need the call stack to be right for debugging!
 *
 * If you don't understand this, then LEAVE IT ALONE.
 * Don't remove any calls to tail_chain anywhere.
 *
 * -- Furey
 */
void tail_chain( void )
{
    return;
}