/
rogue24b3/
rogue24b3/data/
/***************************************************************************
 *  File: olc_act.c                                                        *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 *                                                                         *
 *  This code was freely distributed with the The Isles 1.1 source code,   *
 *  and has been used here for OLC - OLC would not be what it is without   *
 *  all the previous coders who released their source code.                *
 *                                                                         *
 ***************************************************************************/

#include "merc.h"
#include "tables.h"
#include "db.h"
#include "olc.h"
#include "recycle.h"
#include "lookup.h"
#include "staffcmds.h"

char * mprog_type_to_name ( int type );

/* Return TRUE if area changed, FALSE if not. */
#define REDIT( fun )		bool fun( CHAR_DATA *ch, char *argument )
#define OEDIT( fun )		bool fun( CHAR_DATA *ch, char *argument )
#define MEDIT( fun )		bool fun( CHAR_DATA *ch, char *argument )
#define AEDIT( fun )		bool fun( CHAR_DATA *ch, char *argument )
#define HEDIT( fun )            bool fun( CHAR_DATA *ch, char *argument )
#define GEDIT( fun )            bool fun( CHAR_DATA *ch, char *argument )
#define SEDIT( fun )		bool fun( CHAR_DATA *ch, char *argument )

struct olc_help_type
{
    char *command;
    const void *structure;
    char *desc;
};



bool show_version( CHAR_DATA *ch, char *argument )
{
    send_to_char( VERSION, ch );
    send_to_char( "\n\r", ch );
    send_to_char( AUTHOR, ch );
    send_to_char( "\n\r", ch );
    send_to_char( DATE, ch );
    send_to_char( "\n\r", ch );
    send_to_char( CREDITS, ch );
    send_to_char( "\n\r", ch );

    return FALSE;
}    

/*
 * This table contains help commands and a brief description of each.
 * ------------------------------------------------------------------
 */
const struct olc_help_type help_table[] =
{
    {	"area",		area_flags,	 "Area attributes."		 },
    {	"room",		room_flags,	 "Room attributes."		 },
    {	"sector",	sector_flags,	 "Sector types, terrain."	 },
    {	"exit",		exit_flags,	 "Exit types."			 },
    {	"type",		type_flags,	 "Types of objects."		 },
    {	"extra",	extra_flags,	 "Object attributes."		 },
    {	"wear",		wear_flags,	 "Where to wear object."	 },
    {	"spec",		spec_table,	 "Available special programs." 	 },
    {	"sex",		sex_flags,	 "Sexes."			 },
    {	"act",		act_flags,	 "Mobile attributes."		 },
    {	"affect",	affect_flags,	 "Mobile affects."		 },
    {	"wear-loc",	wear_loc_flags,	 "Where mobile wears object."	 },
    {	"spells",	skill_table,	 "Names of current spells." 	 },
    {	"container",	container_flags, "Container status."		 },
    {	"armor",	ac_type,	 "Ac for different attacks."	 },
    {   "apply",	apply_flags,	 "Apply flags"			 },
    {	"form",		form_flags,	 "Mobile body form."	         },
    {	"part",		part_flags,	 "Mobile body parts."		 },
    {	"imm",		imm_flags,	 "Mobile immunity."		 },
    {	"res",		res_flags,	 "Mobile resistance."	         },
    {	"vuln",		vuln_flags,	 "Mobile vulnerability."	 },
    {	"off",		off_flags,	 "Mobile offensive behaviour."	 },
    {	"size",		size_flags,	 "Mobile size."			 },
    {   "position",     position_flags,  "Mobile positions."             },
    {   "wclass",       weapon_class,    "Weapon class."                 }, 
    {   "wtype",        weapon_type2,    "Special weapon type."          },
    {	"portal",	portal_flags,	 "Portal types."		 },
    {	"furniture",	furniture_flags, "Furniture types."		 },
    {   "liquid",	liq_table,	 "Liquid types."		 },
    {	"apptype",	apply_types,	 "Apply types."			 },
    {	"weapon",	attack_table,	 "Weapon types."		 },
    {	"mprog",	mprog_flags,	 "MobProgram flags."		 },
    {   "guild",        guild_flags,     "Guild flags."			 },
    {	"vehicle",	vehicle_flags,	"Vehicle flags."		},
    {	NULL,		NULL,		 NULL				 }
};



/*****************************************************************************
 Name:		show_flag_cmds
 Purpose:	Displays settable flags and stats.
 ****************************************************************************/
void show_flag_cmds( CHAR_DATA *ch, const struct flag_type *flag_table )
{
    char buf  [ MAX_STRING_LENGTH ];
    char buf1 [ MAX_STRING_LENGTH ];
    int  flag;
    int  col;
 
    buf1[0] = '\0';
    col = 0;
    for (flag = 0; flag_table[flag].name != NULL; flag++)
    {
	if ( flag_table[flag].settable )
	{
	    sprintf( buf, "%-19.18s", flag_table[flag].name );
	    strcat( buf1, buf );
	    if ( ++col % 4 == 0 )
		strcat( buf1, "\n\r" );
	}
    }
 
    if ( col % 4 != 0 )
	strcat( buf1, "\n\r" );

    send_to_char( buf1, ch );
    return;
}


void show_skill_cmds( CHAR_DATA *ch, int tar )
{
    char buf  [ MAX_STRING_LENGTH ];
    char buf1 [ MAX_STRING_LENGTH*2 ];
    int  sn;
    int  col;
 
    buf1[0] = '\0';
    col = 0;
    for (sn = 0; sn < MAX_SKILL; sn++)
    {
	if ( !skill_table[sn].name )
	    break;

	if ( !str_cmp( skill_table[sn].name, "reserved" )
	  || skill_table[sn].spell_fun == spell_null )
	    continue;

	if ( tar == -1 || skill_table[sn].target == tar )
	{
	    sprintf( buf, "%-19.18s", skill_table[sn].name );
	    strcat( buf1, buf );
	    if ( ++col % 4 == 0 )
		strcat( buf1, "\n\r" );
	}
    }
 
    if ( col % 4 != 0 )
	strcat( buf1, "\n\r" );

    send_to_char( buf1, ch );
    return;
}


void show_spec_cmds( CHAR_DATA *ch )
{
    char buf  [ MAX_STRING_LENGTH ];
    char buf1 [ MAX_STRING_LENGTH ];
    int  spec;
    int  col;
 
    buf1[0] = '\0';
    col = 0;
    send_to_char( "Preceed special functions with 'spec_'\n\r\n\r", ch );
    for (spec = 0; spec_table[spec].function != NULL; spec++)
    {
	sprintf( buf, "%-19.18s", &spec_table[spec].name[5] );
	strcat( buf1, buf );
	if ( ++col % 4 == 0 )
	    strcat( buf1, "\n\r" );
    }
 
    if ( col % 4 != 0 )
	strcat( buf1, "\n\r" );

    send_to_char( buf1, ch );
    return;
}



/*****************************************************************************
 Purpose:	Displays help for many tables used in OLC.
 Called by:	olc interpreters.
 ****************************************************************************/
bool show_help( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    char spell[MAX_INPUT_LENGTH];
    int cnt;

    argument = one_argument( argument, arg );
    one_argument( argument, spell );

    /*
     * Display syntax.
     */
    if ( arg[0] == '\0' )
    {
	buf[0] = '\0';
	strcat(buf, "Syntax:  ? [command]\n\r\n\r");
	strcat(buf, "[command]  [description]\n\r");
	for (cnt = 0; help_table[cnt].command != NULL; cnt++)
	{
	    sprintf(buf+strlen(buf), "%-10.10s -%s\n\r",
	        capitalize( help_table[cnt].command ),
		help_table[cnt].desc );
	}
	page_to_char(buf, ch);
	return FALSE;
    }

    /*
     * Find the command, show changeable data.
     * ---------------------------------------
     */
    for (cnt = 0; help_table[cnt].command != NULL; cnt++)
    {
        if (  arg[0] == help_table[cnt].command[0]
          && !str_prefix( arg, help_table[cnt].command ) )
	{
	    if ( help_table[cnt].structure == spec_table )
	    {
		show_spec_cmds( ch );
		return FALSE;
	    }
	    else
	    if ( help_table[cnt].structure == liq_table )
	    {
	        show_liqlist( ch );
	        return FALSE;
	    }
	    else
	    if ( help_table[cnt].structure == attack_table )
	    {
	        show_damlist( ch );
	        return FALSE;
	    }
	    else
	    if ( help_table[cnt].structure == skill_table )
	    {

		if ( spell[0] == '\0' )
		{
		    send_to_char( "Syntax:  ? spells "
		        "[ignore/attack/defend/self/object/all]\n\r", ch );
		    return FALSE;
		}

		if ( !str_prefix( spell, "all" ) )
		    show_skill_cmds( ch, -1 );
		else if ( !str_prefix( spell, "ignore" ) )
		    show_skill_cmds( ch, TAR_IGNORE );
		else if ( !str_prefix( spell, "attack" ) )
		    show_skill_cmds( ch, TAR_CHAR_OFFENSIVE );
		else if ( !str_prefix( spell, "defend" ) )
		    show_skill_cmds( ch, TAR_CHAR_DEFENSIVE );
		else if ( !str_prefix( spell, "self" ) )
		    show_skill_cmds( ch, TAR_CHAR_SELF );
		else if ( !str_prefix( spell, "object" ) )
		    show_skill_cmds( ch, TAR_OBJ_INV );
		else
		    send_to_char( "Syntax:  ? spell "
		        "[ignore/attack/defend/self/object/all]\n\r", ch );
		    
		return FALSE;
	    }
	    else
	    {
		show_flag_cmds(ch, (struct flag_type *)help_table[cnt].structure);
		return FALSE;
	    }
	}
    }

    show_help( ch, "" );
    return FALSE;
}

REDIT( redit_mshow )
{
    MOB_INDEX_DATA *pMob;
    int value;

    if ( argument[0] == '\0' )
    {
	send_to_char( "Syntax:  mshow <vnum>\n\r", ch );
	return FALSE;
    }

    if ( !is_number( argument ) )
    {
	send_to_char("REdit: Must be a number.\n\r", ch);
	return FALSE;
    }

    if ( is_number( argument ) )
    {
	value = atoi( argument );
	if ( !( pMob = get_mob_index( value ) ))
	{
	    send_to_char( "REdit:  That mobile does not exist.\n\r", ch );
	    return FALSE;
	}

	ch->desc->pEdit = (void *)pMob;
    }
 
    medit_show( ch, argument );
    ch->desc->pEdit = (void *)ch->in_room;
    return FALSE; 
}



REDIT( redit_oshow )
{
    OBJ_INDEX_DATA *pObj;
    int value;

    if ( argument[0] == '\0' )
    {
	send_to_char( "Syntax:  oshow <vnum>\n\r", ch );
	return FALSE;
    }

    if ( !is_number( argument ) )
    {
	send_to_char("REdit: Must be a number.\n\r", ch);
	return FALSE;
    }

    if ( is_number( argument ) )
    {
	value = atoi( argument );
	if ( !( pObj = get_obj_index( value ) ))
	{
	    send_to_char( "REdit:  That object does not exist.\n\r", ch );
	    return FALSE;
	}

	ch->desc->pEdit = (void *)pObj;
    }
 
    oedit_show( ch, argument );
    ch->desc->pEdit = (void *)ch->in_room;
    return FALSE; 
}



/*****************************************************************************
 Name:		check_range( lower vnum, upper vnum )
 Purpose:	Ensures the range spans only one area.
 Called by:	aedit_vnum(olc_act.c).
 ****************************************************************************/
bool check_range( int lower, int upper )
{
    AREA_DATA *pArea;
    int cnt = 0;

    for ( pArea = area_first; pArea; pArea = pArea->next )
    {
	/*
	 * lower < area < upper
	 */
        if ( ( lower <= pArea->min_vnum && pArea->min_vnum <= upper )
	||   ( lower <= pArea->max_vnum && pArea->max_vnum <= upper ) )
	    ++cnt;

	if ( cnt > 1 )
	    return FALSE;
    }
    return TRUE;
}



AREA_DATA *get_vnum_area( int vnum )
{
    AREA_DATA *pArea;

    for ( pArea = area_first; pArea; pArea = pArea->next )
    {
        if ( vnum >= pArea->min_vnum
          && vnum <= pArea->max_vnum )
            return pArea;
    }

    return 0;
}



/*
 * Area Editor Functions.
 */
AEDIT( aedit_show )
{
    AREA_DATA *pArea;

    EDIT_AREA(ch, pArea);

    ch->Send(
#if defined(CLEAR_SCREEN)
	"\x1B[H\x1B[J"
#endif
	"Name:     [%5d] %s\n\r"
	"File:     %s\n\r"
	"Vnums:    [%d-%d]\n\r"
	"Age:      [%d]\n\r"
	"Players:  [%d]\n\r"
	"Security: [%d]\n\r"
	"Builders: [%s]\n\r"
	"Theme:    [%s]\n\r"
	"Flags:    [%s]\n\r",
	pArea->vnum, pArea->name,
	pArea->file_name,
	pArea->min_vnum, pArea->max_vnum,
	pArea->age, pArea->nplayer,
	pArea->security, pArea->builders,
	pArea->theme,
	flag_string(area_flags, pArea->area_flags)
	);
    return FALSE;
}



AEDIT( aedit_reset )
{
    AREA_DATA *pArea;

    EDIT_AREA(ch, pArea);

    reset_area( pArea );
    send_to_char( "Area reset.\n\r", ch );

    return FALSE;
}



AEDIT( aedit_create )
{
    AREA_DATA *pArea;

    pArea               =   new_area();
    area_last->next     =   pArea;
    area_last		=   pArea;	/* Thanks, Walker. */
    ch->desc->pEdit     =   (void *)pArea;

    SET_BIT( pArea->area_flags, AREA_ADDED );
    send_to_char( "Area Created.\n\r", ch );
    return FALSE;
}



AEDIT( aedit_name )
{
    AREA_DATA *pArea;

    EDIT_AREA(ch, pArea);

    if ( argument[0] == '\0' )
    {
	send_to_char( "Syntax:   name [$name]\n\r", ch );
	return FALSE;
    }

    if (strlen(argument) >= 26)
	    argument[26] = '\0';
    free_string( pArea->name );
    pArea->name = str_dup( argument );

    send_to_char( "Name set.\n\r", ch );
    return TRUE;
}

AEDIT( aedit_theme )
{
    AREA_DATA *pArea;

    EDIT_AREA(ch, pArea);

    if ( argument[0] == '\0' )
    {
	send_to_char( "Syntax:   theme [$themes]\n\r", ch );
	return FALSE;
    }

    free_string( pArea->theme );
    pArea->theme = str_dup( argument );

    send_to_char( "Theme set.\n\r", ch );
    return TRUE;
}


AEDIT( aedit_file )
{
    AREA_DATA *pArea, *tArea;
    char file[MAX_STRING_LENGTH], file2[MSL];
    int i, length;
    bool found = FALSE;

    EDIT_AREA(ch, pArea);

    one_argument( argument, file );	/* Forces Lowercase */

    if ( argument[0] == '\0' )
    {
	send_to_char( "Syntax:  filename [$file]\n\r", ch );
	return FALSE;
    }

    /*
     * Simple Syntax Check.
     */
    length = strlen( argument );
    if ( length > 8 )
    {
	send_to_char( "No more than eight characters allowed.\n\r", ch );
	return FALSE;
    }
    
    /*
     * Allow only letters and numbers.
     */
    for ( i = 0; i < length; i++ )
    {
	if ( !isalnum( file[i] ) )
	{
	    send_to_char( "Only letters and numbers are valid.\n\r", ch );
	    return FALSE;
	}
    }    

    strcpy( file2, file );
    strcat( file2, ".are");
    for ( tArea = area_first; tArea; tArea = tArea->next )
    {
	if(!str_cmp(tArea->file_name,file2)) {
        	found = TRUE;
        	continue;
        }
    }
    if(found == TRUE) {
        send_to_char("There is a file with the same name!!\n",ch);
        return FALSE;
    }

    free_string( pArea->file_name );
    strcat( file, ".are" );
    pArea->file_name = str_dup( file );

    send_to_char( "Filename set.\n\r", ch );
    return TRUE;
}



AEDIT( aedit_age )
{
    AREA_DATA *pArea;
    char age[MAX_STRING_LENGTH];

    EDIT_AREA(ch, pArea);

    one_argument( argument, age );

    if ( !is_number( age ) || age[0] == '\0' )
    {
	send_to_char( "Syntax:  age [#xage]\n\r", ch );
	return FALSE;
    }

    pArea->age = atoi( age );

    send_to_char( "Age set.\n\r", ch );
    return TRUE;
}

AEDIT( aedit_security )
{
    AREA_DATA *pArea;
    char sec[MAX_STRING_LENGTH];
    char buf[MAX_STRING_LENGTH];
    int  value;

    EDIT_AREA(ch, pArea);

    one_argument( argument, sec );

    if ( !is_number( sec ) || sec[0] == '\0' )
    {
	send_to_char( "Syntax:  security [#xlevel]\n\r", ch );
	return FALSE;
    }

    value = atoi( sec );

    if ( value > ch->pcdata->security || value < 0 )
    {
	if ( ch->pcdata->security != 0 )
	{
	    sprintf( buf, "Security is 0-%d.\n\r", ch->pcdata->security );
	    send_to_char( buf, ch );
	}
	else
	    send_to_char( "Security is 0 only.\n\r", ch );
	return FALSE;
    }

    pArea->security = value;

    send_to_char( "Security set.\n\r", ch );
    return TRUE;
}



AEDIT( aedit_builder )
{
    AREA_DATA *pArea;
    char name[MAX_STRING_LENGTH];
    char buf[MAX_STRING_LENGTH];

    EDIT_AREA(ch, pArea);

    one_argument( argument, name );

    if ( name[0] == '\0' )
    {
	send_to_char( "Syntax:  builder [$name]  -toggles builder\n\r", ch );
	send_to_char( "Syntax:  builder All      -allows everyone\n\r", ch );
	return FALSE;
    }

    name[0] = UPPER( name[0] );

    if ( strstr( pArea->builders, name ) != '\0' )
    {
	pArea->builders = string_replace( pArea->builders, name, "\0" );
	pArea->builders = string_unpad( pArea->builders );

	if ( pArea->builders[0] == '\0' )
	{
	    free_string( pArea->builders );
	    pArea->builders = str_dup( "None" );
	}
	send_to_char( "Builder removed.\n\r", ch );
	return TRUE;
    }
    else
    {
	buf[0] = '\0';
	if ( strstr( pArea->builders, "None" ) != '\0' )
	{
	    pArea->builders = string_replace( pArea->builders, "None", "\0" );
	    pArea->builders = string_unpad( pArea->builders );
	}

	if (pArea->builders[0] != '\0' )
	{
	    strcat( buf, pArea->builders );
	    strcat( buf, " " );
	}
	strcat( buf, name );
	free_string( pArea->builders );
	pArea->builders = string_proper( str_dup( buf ) );

	send_to_char( "Builder added.\n\r", ch );
	send_to_char( pArea->builders,ch);
	return TRUE;
    }

    return FALSE;
}



AEDIT( aedit_vnum )
{
    AREA_DATA *pArea;
    char lower[MAX_STRING_LENGTH];
    char upper[MAX_STRING_LENGTH];
    int  ilower;
    int  iupper;

    EDIT_AREA(ch, pArea);

    argument = one_argument( argument, lower );
    one_argument( argument, upper );

    if ( !is_number( lower ) || lower[0] == '\0'
    || !is_number( upper ) || upper[0] == '\0' )
    {
	send_to_char( "Syntax:  vnum [#xlower] [#xupper]\n\r", ch );
	return FALSE;
    }

    if ( ( ilower = atoi( lower ) ) > ( iupper = atoi( upper ) ) )
    {
	send_to_char( "AEdit:  Upper must be larger then lower.\n\r", ch );
	return FALSE;
    }
    
    if ( !check_range( atoi( lower ), atoi( upper ) ) )
    {
	send_to_char( "AEdit:  Range must include only this area.\n\r", ch );
	return FALSE;
    }

    if ( get_vnum_area( ilower )
    && get_vnum_area( ilower ) != pArea )
    {
	send_to_char( "AEdit:  Lower vnum already assigned.\n\r", ch );
	return FALSE;
    }

    pArea->min_vnum = ilower;
    send_to_char( "Lower vnum set.\n\r", ch );

    if ( get_vnum_area( iupper )
    && get_vnum_area( iupper ) != pArea )
    {
	send_to_char( "AEdit:  Upper vnum already assigned.\n\r", ch );
	return TRUE;	/* The lower value has been set. */
    }

    pArea->max_vnum = iupper;
    send_to_char( "Upper vnum set.\n\r", ch );

    return TRUE;
}



AEDIT( aedit_lvnum )
{
    AREA_DATA *pArea;
    char lower[MAX_STRING_LENGTH];
    int  ilower;
    int  iupper;

    EDIT_AREA(ch, pArea);

    one_argument( argument, lower );

    if ( !is_number( lower ) || lower[0] == '\0' )
    {
	send_to_char( "Syntax:  min_vnum [#xlower]\n\r", ch );
	return FALSE;
    }

    if ( ( ilower = atoi( lower ) ) > ( iupper = pArea->max_vnum ) )
    {
	send_to_char( "AEdit:  Value must be less than the max_vnum.\n\r", ch );
	return FALSE;
    }
    
    if ( !check_range( ilower, iupper ) )
    {
	send_to_char( "AEdit:  Range must include only this area.\n\r", ch );
	return FALSE;
    }

    if ( get_vnum_area( ilower )
    && get_vnum_area( ilower ) != pArea )
    {
	send_to_char( "AEdit:  Lower vnum already assigned.\n\r", ch );
	return FALSE;
    }

    pArea->min_vnum = ilower;
    send_to_char( "Lower vnum set.\n\r", ch );
    return TRUE;
}



AEDIT( aedit_uvnum )
{
    AREA_DATA *pArea;
    char upper[MAX_STRING_LENGTH];
    int  ilower;
    int  iupper;

    EDIT_AREA(ch, pArea);

    one_argument( argument, upper );

    if ( !is_number( upper ) || upper[0] == '\0' )
    {
	send_to_char( "Syntax:  max_vnum [#xupper]\n\r", ch );
	return FALSE;
    }

    if ( ( ilower = pArea->min_vnum ) > ( iupper = atoi( upper ) ) )
    {
	send_to_char( "AEdit:  Upper must be larger then lower.\n\r", ch );
	return FALSE;
    }
    
    if ( !check_range( ilower, iupper ) )
    {
	send_to_char( "AEdit:  Range must include only this area.\n\r", ch );
	return FALSE;
    }

    if ( get_vnum_area( iupper )
    && get_vnum_area( iupper ) != pArea )
    {
	send_to_char( "AEdit:  Upper vnum already assigned.\n\r", ch );
	return FALSE;
    }

    pArea->max_vnum = iupper;
    send_to_char( "Upper vnum set.\n\r", ch );

    return TRUE;
}



/*
 * Room Editor Functions.
 */
REDIT( redit_show )
{
    ROOM_INDEX_DATA	*pRoom;
    char		buf  [MAX_STRING_LENGTH];
    char		buf1 [2*MAX_STRING_LENGTH];
    OBJ_DATA		*obj;
    CHAR_DATA		*rch;
    int			door;
    bool		fcnt;
    
    EDIT_ROOM(ch, pRoom);

    buf1[0] = '\0';
    
    ch->Send(
#if defined(CLEAR_SCREEN)
	"\x1B[H\x1B[J"
#endif
	"Description:\n\r%s"
	"Name:       [%s]\n\r"
	"Area:       [%5d] %s\n\r"
	"Vnum:       [%5d]\n\r"
	"Sector:     [%s]\n\r"
	"Room flags: [%s]\n\r",
	pRoom->description,
	pRoom->name, pRoom->area->vnum, pRoom->area->name,
	pRoom->vnum, flag_string(sector_flags, pRoom->sector_type),
	flag_string(room_flags, pRoom->room_flags));

    if (pRoom->heal_rate != 100 || pRoom->mana_rate != 100) {
	ch->Send(
		"Health rec: [%d]\n\r"
		"Mana rec  : [%d]\n\r",
		pRoom->heal_rate, pRoom->mana_rate);
    }

    if (pRoom->clan > 0) {
	ch->Send(
		"Clan      : [%d] %s\n\r",
		pRoom->clan, clan_table[pRoom->clan].name);
    }

    if (*pRoom->p_image) {
	ch->Send("PImg FName: [%s]\n\r", pRoom->p_image);
    }

    if (*pRoom->owner) {
	ch->Send("Owner     : [%s]\n\r", pRoom->owner);
    }

    if (pRoom->extra_descr) {
	EXTRA_DESCR_DATA *ed;

	ch->Send("Desc Kwds:  [");
	for (ed = pRoom->extra_descr; ed; ed = ed->next) {
	    ch->Send(ed->keyword);
	    if (ed->next)
		ch->Send(" ");
	}
	ch->Send("]\n\r");
    }

    ch->Send("Characters: [");
    fcnt = FALSE;
    for (rch = pRoom->people; rch; rch = rch->next_in_room) {
	one_argument(rch->name, buf);
	strcat(buf1, buf);
	strcat(buf1, " ");
	fcnt = TRUE;
    }

    if (fcnt) {
	int end;

	end = strlen(buf1) - 1;
	buf1[end] = ']';
	strcat(buf1, "\n\r");
	ch->Send(buf1);
    }
    else
	ch->Send("none]\n\r");

    buf1[0] = '\0';
    ch->Send("Objects:    [");
    fcnt = FALSE;
    for (obj = pRoom->contents; obj; obj = obj->next_content) {
	one_argument(obj->name, buf);
	strcat(buf1, buf);
	strcat(buf1, " ");
	fcnt = TRUE;
    }

    if ( fcnt )
    {
	int end;

	end = strlen(buf1) - 1;
	buf1[end] = ']';
	strcat( buf1, "\n\r" );
	ch->Send(buf1);
    }
    else
	ch->Send("none]\n\r");

    for (door = 0; door < MAX_DIR; door++) {
	EXIT_DATA *pexit;

	buf[0]  = '\0';
	buf1[0] = '\0';
	if ((pexit = pRoom->exit[door]))
	{
	    char word[MAX_INPUT_LENGTH];
	    char reset_state[MAX_STRING_LENGTH];
	    char *state;
	    int i, length;

	    ch->Send("-%-5s to [%5d] Key: [%5d] ",
		capitalize(dir_name[door]),
		pexit->u1.to_room ? pexit->u1.to_room->vnum : 0,
		pexit->key);

	    /*
	     * Format up the exit info.
	     * Capitalize all flags that are not part of the reset info.
	     */
	    strcpy(reset_state, flag_string(exit_flags, pexit->rs_flags));
	    state = flag_string(exit_flags, pexit->exit_info);
	    ch->Send(" Exit flags: [");
	    for (;;)
	    {
		state = one_argument(state, word);

		if (word[0] == '\0')
		{
		    int end;

		    end = strlen(buf1) - 1;
		    buf1[end] = ']';
		    strcat(buf1, "\n\r");
		    break;
		}

		if (str_infix(word, reset_state))
		{
		    length = strlen(word);
		    for (i = 0; i < length; i++)
			word[i] = UPPER(word[i]);
		}
		strcat(buf1, word);
		strcat(buf1, " ");
	    }
	    ch->Send(buf1);

	    if ( pexit->keyword && pexit->keyword[0] != '\0' )
		ch->Send("Kwds: [%s]\n\r", pexit->keyword);

	    if (pexit->description && pexit->description[0] != '\0') {
		ch->Send("%s", pexit->description);
	    }
	}
    }
    return FALSE;
}




/* Local function. */
bool change_exit( CHAR_DATA *ch, char *argument, int door )
{
    ROOM_INDEX_DATA *pRoom;
    char command[MAX_INPUT_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    int  value;

    EDIT_ROOM(ch, pRoom);

    /*
     * Set the exit flags, needs full argument.
     * ----------------------------------------
     */
    if ( ( value = flag_value( exit_flags, argument ) ) != NO_FLAG )
    {
	ROOM_INDEX_DATA *pToRoom;
	sh_int rev;                                    /* ROM OLC */

	if ( !pRoom->exit[door] )
	   {
		send_to_char("Exit does not exist.\n\r", ch);
	   	return FALSE;
	   }

	/*
	 * This room.
	 */
	TOGGLE_BIT(pRoom->exit[door]->rs_flags,  value);
	/* Don't toggle exit_info because it can be changed by players. */
	pRoom->exit[door]->exit_info = pRoom->exit[door]->rs_flags;

	/*
	 * Connected room.
	 */
	pToRoom = pRoom->exit[door]->u1.to_room;     /* ROM OLC */
	rev = rev_dir[door];

	if (pToRoom->exit[rev] != NULL)
	{
	   TOGGLE_BIT(pToRoom->exit[rev]->rs_flags,  value);
	   TOGGLE_BIT(pToRoom->exit[rev]->exit_info, value);
	}

	send_to_char( "Exit flag toggled.\n\r", ch );
	return TRUE;
    }

    /*
     * Now parse the arguments.
     */
    argument = one_argument( argument, command );
    one_argument( argument, arg );

    if ( command[0] == '\0' && argument[0] == '\0' )	/* Move command. */
    {
	move_char( ch, door, TRUE );                    /* ROM OLC */
	return FALSE;
    }

    if ( command[0] == '?' )
    {
	do_help( ch, "EXIT", 0);
	return FALSE;
    }

    if ( !str_cmp( command, "delete" ) )
    {
	ROOM_INDEX_DATA *pToRoom;
	sh_int rev;                                     /* ROM OLC */
	
	if ( !pRoom->exit[door] )
	{
	    send_to_char( "REdit:  Cannot delete a null exit.\n\r", ch );
	    return FALSE;
	}

	/*
	 * Remove ToRoom Exit.
	 */
	rev = rev_dir[door];
	pToRoom = pRoom->exit[door]->u1.to_room;       /* ROM OLC */
	
	if ( pToRoom->exit[rev] )
	{
	    free_exit( pToRoom->exit[rev] );
	    pToRoom->exit[rev] = NULL;
	}

	/*
	 * Remove this exit.
	 */
	free_exit( pRoom->exit[door] );
	pRoom->exit[door] = NULL;

	send_to_char( "Exit unlinked.\n\r", ch );
	return TRUE;
    }

    if ( !str_cmp( command, "link" ) )
    {
	EXIT_DATA *pExit;

	if ( arg[0] == '\0' || !is_number( arg ) )
	{
	    send_to_char( "Syntax:  [direction] link [vnum]\n\r", ch );
	    return FALSE;
	}

	value = atoi( arg );

	if ( !get_room_index( value ) )
	{
	    send_to_char( "REdit:  Cannot link to non-existant room.\n\r", ch );
	    return FALSE;
	}

	if ( !IS_BUILDER( ch, get_room_index( value )->area ) )
	{
	    send_to_char( "REdit:  Cannot link to that area.\n\r", ch );
	    return FALSE;
	}

	if ( get_room_index( value )->exit[rev_dir[door]] )
	{
	    send_to_char( "REdit:  Remote side's exit already exists.\n\r", ch );
	    return FALSE;
	}

	if ( !pRoom->exit[door] )
	{
	    pRoom->exit[door] = new_exit();
	}

	pRoom->exit[door]->u1.to_room = get_room_index( value );   /* ROM OLC */
	pRoom->exit[door]->orig_door = door;
	
	pRoom                   = get_room_index( value );
	door                    = rev_dir[door];
	pExit                   = new_exit();
	pExit->u1.to_room       = ch->in_room;
	pExit->orig_door	= door;
	pRoom->exit[door]       = pExit;

	send_to_char( "Two-way link established.\n\r", ch );
	return TRUE;
    }
        
    if ( !str_cmp( command, "dig" ) )
    {
	char buf[MAX_STRING_LENGTH];
	
	if ( arg[0] == '\0' || !is_number( arg ) )
	{
	    send_to_char( "Syntax: [direction] dig <vnum>\n\r", ch );
	    return FALSE;
	}
	
	redit_create( ch, arg );
	sprintf( buf, "link %s", arg );
	change_exit( ch, buf, door);
	return TRUE;
    }

    if ( !str_cmp( command, "room" ) )
    {
	if ( arg[0] == '\0' || !is_number( arg ) )
	{
	    send_to_char( "Syntax:  [direction] room [vnum]\n\r", ch );
	    return FALSE;
	}

	if ( !pRoom->exit[door] )
	{
	    pRoom->exit[door] = new_exit();
	}

	value = atoi( arg );

	if ( !get_room_index( value ) )
	{
	    send_to_char( "REdit:  Cannot link to non-existant room.\n\r", ch );
	    return FALSE;
	}

	pRoom->exit[door]->u1.to_room = get_room_index( value );
	pRoom->exit[door]->orig_door = door;

	send_to_char( "One-way link established.\n\r", ch );
	return TRUE;
    }

    if ( !str_cmp( command, "key" ) )
    {
	if ( arg[0] == '\0' || !is_number( arg ) )
	{
	    send_to_char( "Syntax:  [direction] key [vnum]\n\r", ch );
	    return FALSE;
	}

	if ( !pRoom->exit[door] )
	{
		send_to_char("Exit does not exist.\n\r",ch);
		return FALSE;
	}

	value = atoi( arg );

	if ( !get_obj_index( value ) )
	{
	    send_to_char( "REdit:  Item doesn't exist.\n\r", ch );
	    return FALSE;
	}

	if ( get_obj_index( atoi( argument ) )->item_type != ITEM_KEY )
	{
	    send_to_char( "REdit:  Key doesn't exist.\n\r", ch );
	    return FALSE;
	}

	pRoom->exit[door]->key = value;

	send_to_char( "Exit key set.\n\r", ch );
	return TRUE;
    }

    if ( !str_cmp( command, "name" ) )
    {
	if ( arg[0] == '\0' )
	{
	    send_to_char( "Syntax:  [direction] name [string]\n\r", ch );
	    send_to_char( "         [direction] name none\n\r", ch );
	    return FALSE;
	}

	if ( !pRoom->exit[door] )
	{
		send_to_char("Exit does not exist.\n\r", ch);
	   	return FALSE;
	}

	free_string( pRoom->exit[door]->keyword );
	if (str_cmp(arg,"none"))
		pRoom->exit[door]->keyword = str_dup( arg );
	else
		pRoom->exit[door]->keyword = str_dup( "" );

	send_to_char( "Exit name set.\n\r", ch );
	return TRUE;
    }

    if ( !str_prefix( command, "description" ) )
    {
	if ( arg[0] == '\0' )
	{
	   if ( !pRoom->exit[door] )
	   {
		send_to_char("Exit does not exist.\n\r", ch);
	   	return FALSE;
	   }

	    string_append( ch, &pRoom->exit[door]->description );
	    return TRUE;
	}

	send_to_char( "Syntax:  [direction] desc\n\r", ch );
	return FALSE;
    }

    return FALSE;
}



REDIT( redit_north )
{
    if ( change_exit( ch, argument, DIR_NORTH ) )
	return TRUE;

    return FALSE;
}



REDIT( redit_south )
{
    if ( change_exit( ch, argument, DIR_SOUTH ) )
	return TRUE;

    return FALSE;
}



REDIT( redit_east )
{
    if ( change_exit( ch, argument, DIR_EAST ) )
	return TRUE;

    return FALSE;
}



REDIT( redit_west )
{
    if ( change_exit( ch, argument, DIR_WEST ) )
	return TRUE;

    return FALSE;
}



REDIT( redit_up )
{
    if ( change_exit( ch, argument, DIR_UP ) )
	return TRUE;

    return FALSE;
}



REDIT( redit_down )
{
    if ( change_exit( ch, argument, DIR_DOWN ) )
	return TRUE;

    return FALSE;
}



REDIT( redit_ed )
{
    ROOM_INDEX_DATA *pRoom;
    EXTRA_DESCR_DATA *ed;
    char command[MAX_INPUT_LENGTH];
    char keyword[MAX_INPUT_LENGTH];

    EDIT_ROOM(ch, pRoom);

    argument = one_argument( argument, command );
    strcpy(keyword, argument);

    if ( command[0] == '\0' || keyword[0] == '\0' )
    {
	send_to_char( "Syntax:  ed add [keyword]\n\r", ch );
	send_to_char( "         ed edit [keyword]\n\r", ch );
	send_to_char( "         ed delete [keyword]\n\r", ch );
	send_to_char( "         ed format [keyword]\n\r", ch );
	return FALSE;
    }

    if ( !str_cmp( command, "add" ) )
    {
	if (keyword[0] == '\0')
	{
	    send_to_char( "Syntax:  ed add [keyword]\n\r", ch );
	    return FALSE;
	}

	ed			=   new_extra_descr();
	ed->keyword		=   str_dup( keyword );
	ed->description		=   str_dup( "" );
	ed->next		=   pRoom->extra_descr;
	pRoom->extra_descr	=   ed;

	string_append( ch, &ed->description );

	return TRUE;
    }


    if ( !str_cmp( command, "edit" ) )
    {
	if ( keyword[0] == '\0' )
	{
	    send_to_char( "Syntax:  ed edit [keyword]\n\r", ch );
	    return FALSE;
	}

	for ( ed = pRoom->extra_descr; ed; ed = ed->next )
	{
	    if ( is_name( keyword, ed->keyword ) )
		break;
	}

	if ( !ed )
	{
	    send_to_char( "REdit:  Extra description keyword not found.\n\r", ch );
	    return FALSE;
	}

	string_append( ch, &ed->description );

	return TRUE;
    }


    if ( !str_cmp( command, "delete" ) )
    {
	EXTRA_DESCR_DATA *ped = NULL;

	if ( keyword[0] == '\0' )
	{
	    send_to_char( "Syntax:  ed delete [keyword]\n\r", ch );
	    return FALSE;
	}

	for ( ed = pRoom->extra_descr; ed; ed = ed->next )
	{
	    if ( is_name( keyword, ed->keyword ) )
		break;
	    ped = ed;
	}

	if ( !ed )
	{
	    send_to_char( "REdit:  Extra description keyword not found.\n\r", ch );
	    return FALSE;
	}

	if ( !ped )
	    pRoom->extra_descr = ed->next;
	else
	    ped->next = ed->next;

	free_extra_descr( ed );

	send_to_char( "Extra description deleted.\n\r", ch );
	return TRUE;
    }


    if ( !str_cmp( command, "format" ) )
    {
	if ( keyword[0] == '\0' )
	{
	    send_to_char( "Syntax:  ed format [keyword]\n\r", ch );
	    return FALSE;
	}

	for ( ed = pRoom->extra_descr; ed; ed = ed->next )
	{
	    if ( is_name( keyword, ed->keyword ) )
		break;
	}

	if ( !ed )
	{
	    send_to_char( "REdit:  Extra description keyword not found.\n\r", ch );
	    return FALSE;
	}

	ed->description = format_string( ed->description );

	send_to_char( "Extra description formatted.\n\r", ch );
	return TRUE;
    }

    redit_ed( ch, "" );
    return FALSE;
}

REDIT( redit_copy )
{
    ROOM_INDEX_DATA	*pRoom;
    ROOM_INDEX_DATA	*pRoom2; /* Room to copy */
    int vnum;

    if ( argument[0] == '\0' )
    {
      send_to_char("Syntax: copy <vnum> \n\r",ch);
      return FALSE;
    }

    if ( !is_number(argument) )
    {
      send_to_char("REdit: You must enter a number (vnum).\n\r",ch);
      return FALSE;
    }
    else /* argument is a number */
    {
      vnum = atoi(argument);
      if( !( pRoom2 = get_room_index(vnum) ) )
      {
	send_to_char("REdit: That room does not exist.\n\r",ch);
	return FALSE;
      }
    }

    EDIT_ROOM(ch, pRoom);

    free_string( pRoom->description );
    pRoom->description = str_dup( pRoom2->description );
    
    free_string( pRoom->name );
    pRoom->name = str_dup( pRoom2->name );

    /* sector flags */
    pRoom->sector_type = pRoom2->sector_type;

    /* room flags */
    pRoom->room_flags = pRoom2->room_flags;

    pRoom->heal_rate = pRoom2->heal_rate;
    pRoom->mana_rate = pRoom2->mana_rate;

    pRoom->clan = pRoom2->clan;

    free_string( pRoom->owner );
    pRoom->owner = str_dup( pRoom2->owner );

    pRoom->extra_descr = pRoom2->extra_descr;

    send_to_char( "Room info copied.", ch );
    return TRUE;
}

REDIT( redit_create )
{
    AREA_DATA *pArea;
    ROOM_INDEX_DATA *pRoom;
    int value;
    int iHash;
    
    EDIT_ROOM(ch, pRoom);

    value = atoi( argument );

    if ( argument[0] == '\0' || value <= 0 )
    {
	send_to_char( "Syntax:  create [vnum > 0]\n\r", ch );
	return FALSE;
    }

    pArea = get_vnum_area( value );
    if ( !pArea )
    {
	send_to_char( "REdit:  That vnum is not assigned an area.\n\r", ch );
	return FALSE;
    }

    if ( !IS_BUILDER( ch, pArea ) )
    {
	send_to_char( "REdit:  Vnum in an area you cannot build in.\n\r", ch );
	return FALSE;
    }

    if ( get_room_index( value ) )
    {
	send_to_char( "REdit:  Room vnum already exists.\n\r", ch );
	return FALSE;
    }

    pRoom			= new_room_index();
    pRoom->area			= pArea;
    pRoom->vnum			= value;

    if ( value > top_vnum_room )
        top_vnum_room = value;

    iHash			= value % MAX_KEY_HASH;
    pRoom->next			= room_index_hash[iHash];
    room_index_hash[iHash]	= pRoom;
    ch->desc->pEdit		= (void *)pRoom;
    pRoom->sector_type		= SECT_INSIDE;
    pRoom->name			= str_dup("An unfinished room");
    pRoom->description		= str_dup("You are in an unfinished room.\n\r");
    send_to_char( "Room created.\n\r", ch );
    return TRUE;
}



REDIT( redit_name )
{
    ROOM_INDEX_DATA *pRoom;

    EDIT_ROOM(ch, pRoom);

    if ( argument[0] == '\0' )
    {
	send_to_char( "Syntax:  name [name]\n\r", ch );
	return FALSE;
    }

    free_string( pRoom->name );
    pRoom->name = str_dup( argument );

    send_to_char( "Name set.\n\r", ch );
    return TRUE;
}



REDIT( redit_desc )
{
    ROOM_INDEX_DATA *pRoom;

    EDIT_ROOM(ch, pRoom);

    if ( argument[0] == '\0' )
    {
	string_append( ch, &pRoom->description );
	return TRUE;
    }

    send_to_char( "Syntax:  desc\n\r", ch );
    return FALSE;
}

REDIT( redit_heal )
{
    ROOM_INDEX_DATA *pRoom;
    
    EDIT_ROOM(ch, pRoom);
    
    if (is_number(argument))
       {
          pRoom->heal_rate = atoi ( argument );
          send_to_char ( "Heal rate set.\n\r", ch);
          return TRUE;
       }

    send_to_char ( "Syntax : heal <#xnumber>\n\r", ch);
    return FALSE;
}       

REDIT( redit_mana )
{
    ROOM_INDEX_DATA *pRoom;
    
    EDIT_ROOM(ch, pRoom);
    
    if (is_number(argument))
       {
          pRoom->mana_rate = atoi ( argument );
          send_to_char ( "Mana rate set.\n\r", ch);
          return TRUE;
       }

    send_to_char ( "Syntax : mana <#xnumber>\n\r", ch);
    return FALSE;
}       
REDIT( redit_image )
{
    ROOM_INDEX_DATA *pRoom;

    EDIT_ROOM(ch, pRoom);

    if ( argument[0] == '\0' )
    {
        send_to_char( "Syntax:  image [filename.(gif/jpg)]\n\r", ch );
        send_to_char( "         image none\n\r", ch );
        return FALSE;
    } 
	free_string( pRoom->p_image );
    if (!str_cmp(argument, "none"))
        pRoom->p_image = str_dup("");
    else
        pRoom->p_image = str_dup( argument );

    send_to_char("Image Set.\n\r",ch);
    return TRUE;
}

REDIT( redit_clan )
{
    ROOM_INDEX_DATA *pRoom;

    EDIT_ROOM(ch, pRoom);
    
    pRoom->clan = clan_lookup(argument);
    
    send_to_char ( "Clan set.\n\r", ch);
    return TRUE;
}
      
REDIT( redit_format )
{
    ROOM_INDEX_DATA *pRoom;

    EDIT_ROOM(ch, pRoom);

    pRoom->description = format_string( pRoom->description );

    send_to_char( "String formatted.\n\r", ch );
    return TRUE;
}



REDIT( redit_mreset )
{
    ROOM_INDEX_DATA	*pRoom;
    MOB_INDEX_DATA	*pMobIndex;
    CHAR_DATA		*newmob;
    char		arg [ MAX_INPUT_LENGTH ];
    char		arg2 [ MAX_INPUT_LENGTH ];

    RESET_DATA		*pReset;
    char		output [ MAX_STRING_LENGTH ];

    EDIT_ROOM(ch, pRoom);

    argument = one_argument( argument, arg );
    argument = one_argument( argument, arg2 );

    if ( arg[0] == '\0' || !is_number( arg ) )
    {
	send_to_char ( "Syntax:  mreset <vnum> <max #x> <mix #x>\n\r", ch );
	return FALSE;
    }

    if ( !( pMobIndex = get_mob_index( atoi( arg ) ) ) )
    {
	send_to_char( "REdit: No mobile has that vnum.\n\r", ch );
	return FALSE;
    }

    if ( pMobIndex->area != pRoom->area )
    {
	send_to_char( "REdit: No such mobile in this area.\n\r", ch );
	return FALSE;
    }

    /*
     * Create the mobile reset.
     */
    pReset              = new_reset_data();
    pReset->command	= 'M';
    pReset->arg1	= pMobIndex->vnum;
    pReset->arg2	= is_number( arg2 ) ? atoi( arg2 ) : MAX_MOB;
    pReset->arg3	= pRoom->vnum;
    pReset->arg4	= is_number( argument ) ? atoi (argument) : 1;
    add_reset( pRoom, pReset, 0/* Last slot*/ );

    /*
     * Create the mobile.
     */
    newmob = create_mobile( pMobIndex );
    char_to_room( newmob, pRoom );

    sprintf( output, "%s (%d) has been loaded and added to resets.\n\r"
	"There will be a maximum of %d loaded to this room.\n\r",
	capitalize( pMobIndex->short_descr ),
	pMobIndex->vnum,
	pReset->arg2 );
    send_to_char( output, ch );
    act( "$n has created $N!", ch, NULL, newmob, TO_ROOM );
    return TRUE;
}



struct wear_type
{
    int	wear_loc;
    int	wear_bit;
};



const struct wear_type wear_table[] =
{
    {	WEAR_NONE,	ITEM_TAKE		},
    {	WEAR_LIGHT,	ITEM_LIGHT		},
    {	WEAR_FINGER_L,	ITEM_WEAR_FINGER	},
    {	WEAR_FINGER_R,	ITEM_WEAR_FINGER	},
    {	WEAR_NECK_1,	ITEM_WEAR_NECK		},
    {	WEAR_NECK_2,	ITEM_WEAR_NECK		},
    {	WEAR_BODY,	ITEM_WEAR_BODY		},
    {	WEAR_HEAD,	ITEM_WEAR_HEAD		},
    {	WEAR_LEGS,	ITEM_WEAR_LEGS		},
    {	WEAR_FEET,	ITEM_WEAR_FEET		},
    {	WEAR_HANDS,	ITEM_WEAR_HANDS		},
    {	WEAR_ARMS,	ITEM_WEAR_ARMS		},
    {	WEAR_SHIELD,	ITEM_WEAR_SHIELD	},
    {	WEAR_ABOUT,	ITEM_WEAR_ABOUT		},
    {	WEAR_WAIST,	ITEM_WEAR_WAIST		},
    {	WEAR_WRIST_L,	ITEM_WEAR_WRIST		},
    {	WEAR_WRIST_R,	ITEM_WEAR_WRIST		},
    {	WEAR_WIELD,	ITEM_WIELD		},
    {	WEAR_HOLD,	ITEM_HOLD		},
    {	WEAR_FACE,	ITEM_WEAR_FACE		},
    {	WEAR_BACK,	ITEM_WEAR_BACK		},
    {	WEAR_EYES,	ITEM_WEAR_EYES		},
    {	WEAR_EARS,	ITEM_WEAR_EARS		},
    {	WEAR_ANKLE_R,	ITEM_WEAR_ANKLE		},
    {	WEAR_ANKLE_L,	ITEM_WEAR_ANKLE		},
    {	NO_FLAG,	NO_FLAG			}
};



/*****************************************************************************
 Name:		wear_loc
 Purpose:	Returns the location of the bit that matches the count.
 		1 = first match, 2 = second match etc.
 ****************************************************************************/
int wear_loc(int bits, int count)
{
    int flag;
 
    for (flag = 0; wear_table[flag].wear_bit != NO_FLAG; flag++)
    {
        if ( IS_SET(bits, wear_table[flag].wear_bit) && --count < 1)
            return wear_table[flag].wear_loc;
    }
 
    return NO_FLAG;
}



/*****************************************************************************
 Name:		wear_bit
 Purpose:	Converts a wear_loc into a bit.
 Called by:	redit_oreset(olc_act.c).
 ****************************************************************************/
int wear_bit(int loc)
{
    int flag;
 
    for (flag = 0; wear_table[flag].wear_loc != NO_FLAG; flag++)
    {
        if ( loc == wear_table[flag].wear_loc )
            return wear_table[flag].wear_bit;
    }
 
    return 0;
}



REDIT( redit_oreset )
{
    ROOM_INDEX_DATA	*pRoom;
    OBJ_INDEX_DATA	*pObjIndex;
    OBJ_DATA		*newobj;
    OBJ_DATA		*to_obj;
    CHAR_DATA		*to_mob;
    char		arg1 [ MAX_INPUT_LENGTH ];
    char		arg2 [ MAX_INPUT_LENGTH ];
    int			olevel = 0;

    RESET_DATA		*pReset;
    char		output [ MAX_STRING_LENGTH ];

    EDIT_ROOM(ch, pRoom);

    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );

    if ( arg1[0] == '\0' || !is_number( arg1 ) )
    {
	send_to_char ( "Syntax:  oreset <vnum> <args>\n\r", ch );
	send_to_char ( "        -no_args               = into room\n\r", ch );
	send_to_char ( "        -<obj_name>            = into obj\n\r", ch );
	send_to_char ( "        -<mob_name> <wear_loc> = into mob\n\r", ch );
	return FALSE;
    }

    if ( !( pObjIndex = get_obj_index( atoi( arg1 ) ) ) )
    {
	send_to_char( "REdit: No object has that vnum.\n\r", ch );
	return FALSE;
    }

    if ( pObjIndex->area != pRoom->area )
    {
	send_to_char( "REdit: No such object in this area.\n\r", ch );
	return FALSE;
    }

    /*
     * Load into room.
     */
    if ( arg2[0] == '\0' )
    {
	pReset		= new_reset_data();
	pReset->command	= 'O';
	pReset->arg1	= pObjIndex->vnum;
	pReset->arg2	= 0;
	pReset->arg3	= pRoom->vnum;
	pReset->arg4	= 0;
	add_reset( pRoom, pReset, 0/* Last slot*/ );

	newobj = create_object( pObjIndex, number_fuzzy( olevel ) );
	obj_to_room( newobj, pRoom );

	sprintf( output, "%s (%d) has been loaded and added to resets.\n\r",
	    capitalize( pObjIndex->short_descr ),
	    pObjIndex->vnum );
	send_to_char( output, ch );
    }
    else
    /*
     * Load into object's inventory.
     */
    if ( argument[0] == '\0'
    && ( ( to_obj = get_obj_list( ch, arg2, pRoom->contents ) ) != NULL ) )
    {
	pReset		= new_reset_data();
	pReset->command	= 'P';
	pReset->arg1	= pObjIndex->vnum;
	pReset->arg2	= 0;
	pReset->arg3	= to_obj->pIndexData->vnum;
	pReset->arg4	= 1;
	add_reset( pRoom, pReset, 0/* Last slot*/ );

	newobj = create_object( pObjIndex, number_fuzzy( olevel ) );
	newobj->cost = 0;
	obj_to_obj( newobj, to_obj );

	sprintf( output, "%s (%d) has been loaded into "
	    "%s (%d) and added to resets.\n\r",
	    capitalize( newobj->short_descr ),
	    newobj->pIndexData->vnum,
	    to_obj->short_descr,
	    to_obj->pIndexData->vnum );
	send_to_char( output, ch );
    }
    else
    /*
     * Load into mobile's inventory.
     */
    if ( ( to_mob = get_char_room( ch, arg2 ) ) != NULL )
    {
	int	wear_loc;

	/*
	 * Make sure the location on mobile is valid.
	 */
	if ( (wear_loc = flag_value( wear_loc_flags, argument )) == NO_FLAG )
	{
	    send_to_char( "REdit: Invalid wear_loc.  '? wear-loc'\n\r", ch );
	    return FALSE;
	}

	/*
	 * Disallow loading a sword(WEAR_WIELD) into WEAR_HEAD.
	 */
	if ( !IS_SET( pObjIndex->wear_flags, wear_bit(wear_loc) ) )
	{
	    sprintf( output,
	        "%s (%d) has wear flags: [%s]\n\r",
	        capitalize( pObjIndex->short_descr ),
	        pObjIndex->vnum,
		flag_string( wear_flags, pObjIndex->wear_flags ) );
	    send_to_char( output, ch );
	    return FALSE;
	}

	/*
	 * Can't load into same position.
	 */
	if ( get_eq_char( to_mob, wear_loc ) )
	{
	    send_to_char( "REdit:  Object already equipped.\n\r", ch );
	    return FALSE;
	}

	pReset		= new_reset_data();
	pReset->arg1	= pObjIndex->vnum;
	pReset->arg2	= wear_loc;
	if ( pReset->arg2 == WEAR_NONE )
	    pReset->command = 'G';
	else
	    pReset->command = 'E';
	pReset->arg3	= wear_loc;

	add_reset( pRoom, pReset, 0/* Last slot*/ );

	olevel  = URANGE( 0, to_mob->level - 2, LEVEL_HERO );
        newobj = create_object( pObjIndex, number_fuzzy( olevel ) );

	if ( to_mob->pIndexData->pShop )	/* Shop-keeper? */
	{
	    switch ( pObjIndex->item_type )
	    {
	    default:		olevel = 0;				break;
	    case ITEM_PILL:	olevel = number_range(  0, 10 );	break;
	    case ITEM_POTION:	olevel = number_range(  0, 10 );	break;
	    case ITEM_SCROLL:	olevel = number_range(  5, 15 );	break;
	    case ITEM_WAND:	olevel = number_range( 10, 20 );	break;
	    case ITEM_STAFF:	olevel = number_range( 15, 25 );	break;
	    case ITEM_ARMOR:	olevel = number_range(  5, 15 );	break;
	    case ITEM_WEAPON:	if ( pReset->command == 'G' )
	    			    olevel = number_range( 5, 15 );
				else
				    olevel = number_fuzzy( olevel );
		break;
	    }

	    newobj = create_object( pObjIndex, olevel );
	    if ( pReset->arg2 == WEAR_NONE )
		SET_BIT( newobj->extra_flags, ITEM_INVENTORY );
	}
	else
	    newobj = create_object( pObjIndex, number_fuzzy( olevel ) );

	obj_to_char( newobj, to_mob );
	if ( pReset->command == 'E' )
	    equip_char( to_mob, newobj, pReset->arg3 );

	sprintf( output, "%s (%d) has been loaded "
	    "%s of %s (%d) and added to resets.\n\r",
	    capitalize( pObjIndex->short_descr ),
	    pObjIndex->vnum,
	    flag_string( wear_loc_strings, pReset->arg3 ),
	    to_mob->short_descr,
	    to_mob->pIndexData->vnum );
	send_to_char( output, ch );
    }
    else	/* Display Syntax */
    {
	send_to_char( "REdit:  That mobile isn't here.\n\r", ch );
	return FALSE;
    }

    act( "$n has created $p!", ch, newobj, NULL, TO_ROOM );
    return TRUE;
}



/*
 * Object Editor Functions.
 */
void show_obj_values( CHAR_DATA *ch, OBJ_INDEX_DATA *obj )
{
    char buf[MAX_STRING_LENGTH];

    switch( obj->item_type )
    {
	default:	/* No values. */
	    break;
            
	case ITEM_LIGHT:
            if ( obj->value[2] == -1 || obj->value[2] == 999 ) /* ROM OLC */
		sprintf( buf, "[v2] Light:  Infinite[-1]\n\r" );
            else
		sprintf( buf, "[v2] Light:  [%d]\n\r", obj->value[2] );
	    send_to_char( buf, ch );
	    break;

	case ITEM_WAND:
	case ITEM_STAFF:
            sprintf( buf,
		"[v0] Level:          [%d]\n\r"
		"[v1] Charges Total:  [%d]\n\r"
		"[v2] Charges Left:   [%d]\n\r"
		"[v3] Spell:          %s\n\r",
		obj->value[0],
		obj->value[1],
		obj->value[2],
		obj->value[3] != -1 ? skill_table[obj->value[3]].name
		                    : "none" );
	    send_to_char( buf, ch );
	    break;

	case ITEM_PORTAL:
	    sprintf( buf,
	        "[v0] Charges:        [%d]\n\r"
	        "[v1] Exit Flags:     %s\n\r"
	        "[v2] Portal Flags:   %s\n\r"
	        "[v3] Goes to (vnum): [%d]\n\r",
	        obj->value[0],
	        flag_string( exit_flags, obj->value[1]),
	        flag_string( portal_flags , obj->value[2]),
	        obj->value[3] );
	    send_to_char( buf, ch);
	    break;
	    
	case ITEM_VEHICLE:
	    ch->Send(
		"[v0] Entry Vnum:    [%d]\n\r"
		"[v1] Vehicle Flags: [%s]\n\r"
		"[v2] Lowest Vnum:   [%d]\n\r"
		"[v3] Highest Vnum:  [%d]\n\r",
		obj->value[0], flag_string(vehicle_flags, obj->value[1]),
		obj->value[2], obj->value[3]);
	    break;

	case ITEM_V_HATCH:
	case ITEM_V_CONTROLS:
	case ITEM_V_WINDOW:
	    ch->Send(
		"[v0] Vehicle Vnum:  [%d]\n\r", obj->value[0]);
	    break;

	case ITEM_FURNITURE:          
	    sprintf( buf,
	        "[v0] Max people:      [%d]\n\r"
	        "[v1] Max weight:      [%d]\n\r"
	        "[v2] Furniture Flags: %s\n\r"
	        "[v3] Heal bonus:      [%d]\n\r"
	        "[v4] Mana bonus:      [%d]\n\r",
	        obj->value[0],
	        obj->value[1],
	        flag_string( furniture_flags, obj->value[2]),
	        obj->value[3],
	        obj->value[4] );
	    send_to_char( buf, ch );
	    break;

	case ITEM_SCROLL:
	case ITEM_POTION:
	case ITEM_PILL:
            sprintf( buf,
		"[v0] Level:  [%d]\n\r"
		"[v1] Spell:  %s\n\r"
		"[v2] Spell:  %s\n\r"
		"[v3] Spell:  %s\n\r"
		"[v4] Spell:  %s\n\r",
		obj->value[0],
		obj->value[1] != -1 ? skill_table[obj->value[1]].name
		                    : "none",
		obj->value[2] != -1 ? skill_table[obj->value[2]].name
                                    : "none",
		obj->value[3] != -1 ? skill_table[obj->value[3]].name
		                    : "none",
		obj->value[4] != -1 ? skill_table[obj->value[4]].name
		                    : "none" );
	    send_to_char( buf, ch );
	    break;

/* ARMOR for ROM */

        case ITEM_ARMOR:
	    sprintf( buf,
		"[v0] Ac pierce       [%d]\n\r"
		"[v1] Ac bash         [%d]\n\r"
		"[v2] Ac slash        [%d]\n\r"
		"[v3] Ac exotic       [%d]\n\r",
		obj->value[0],
		obj->value[1],
		obj->value[2],
		obj->value[3] );
	    send_to_char( buf, ch );
	    break;

/* WEAPON changed in ROM: */
/* I had to split the output here, I have no idea why, but it helped -- Hugin */
/* It somehow fixed a bug in showing scroll/pill/potions too ?! */
	case ITEM_WEAPON:
            sprintf( buf, "[v0] Weapon class:   %s\n\r",
		     flag_string( weapon_class, obj->value[0] ) );
	    send_to_char( buf, ch );
	    sprintf( buf, "[v1] Number of dice: [%d]\n\r", obj->value[1] );
	    send_to_char( buf, ch );
	    sprintf( buf, "[v2] Type of dice:   [%d]\n\r", obj->value[2] );
	    send_to_char( buf, ch );
	    sprintf( buf, "[v3] Type:           %s\n\r",
		    attack_table[obj->value[3]].name );
	    send_to_char( buf, ch );
 	    sprintf( buf, "[v4] Special type:   %s\n\r",
		     flag_string( weapon_type2,  obj->value[4] ) );
	    send_to_char( buf, ch );
	    break;

	case ITEM_CONTAINER:
	    sprintf( buf,
		"[v0] Weight:     [%d kg]\n\r"
		"[v1] Flags:      [%s]\n\r"
		"[v2] Key:     %s [%d]\n\r"
		"[v3] Capacity    [%d]\n\r"
		"[v4] Weight Mult [%d]\n\r",
		obj->value[0],
		flag_string( container_flags, obj->value[1] ),
                get_obj_index(obj->value[2])
                    ? get_obj_index(obj->value[2])->short_descr
                    : "none",
                obj->value[2],
                obj->value[3],
                obj->value[4] );
	    send_to_char( buf, ch );
	    break;

	case ITEM_DRINK_CON:
	    sprintf( buf,
	        "[v0] Liquid Total: [%d]\n\r"
	        "[v1] Liquid Left:  [%d]\n\r"
	        "[v2] Liquid:       %s\n\r"
	        "[v3] Poisoned:     %s\n\r",
	        obj->value[0],
	        obj->value[1],
	        liq_table[obj->value[2]].liq_name,
	        obj->value[3] != 0 ? "Yes" : "No" );
	    send_to_char( buf, ch );
	    break;

	case ITEM_FOUNTAIN:
	    sprintf( buf,
	        "[v0] Liquid Total: [%d]\n\r"
	        "[v1] Liquid Left:  [%d]\n\r"
	        "[v2] Liquid:	    %s\n\r",
	        obj->value[0],
	        obj->value[1],
	        liq_table[obj->value[2]].liq_name );
	    send_to_char( buf,ch );
	    break;
	        
	case ITEM_FOOD:
	    sprintf( buf,
		"[v0] Food hours: [%d]\n\r"
		"[v1] Full hours: [%d]\n\r"
		"[v3] Poisoned:   %s\n\r",
		obj->value[0],
		obj->value[1],
		obj->value[3] != 0 ? "Yes" : "No" );
	    send_to_char( buf, ch );
	    break;

	case ITEM_MONEY:
            sprintf( buf, "[v0] Gold:   [%d]\n\r", obj->value[0] );
	    send_to_char( buf, ch );
	    break;
    }

    return;
}



bool set_obj_values( CHAR_DATA *ch, OBJ_INDEX_DATA *pObj, int value_num, char *argument)
{
    switch( pObj->item_type )
    {
        default:
            break;
            
        case ITEM_LIGHT:
	    switch ( value_num )
	    {
	        default:
		    do_help( ch, "ITEM_LIGHT", 0);
	            return FALSE;
	        case 2:
	            send_to_char( "HOURS OF LIGHT SET.\n\r\n\r", ch );
	            pObj->value[2] = atoi( argument );
	            break;
	    }
            break;

        case ITEM_WAND:
        case ITEM_STAFF:
	    switch ( value_num )
	    {
	        default:
		    do_help( ch, "ITEM_STAFF_WAND", 0);
	            return FALSE;
	        case 0:
	            send_to_char( "SPELL LEVEL SET.\n\r\n\r", ch );
	            pObj->value[0] = atoi( argument );
	            break;
	        case 1:
	            send_to_char( "TOTAL NUMBER OF CHARGES SET.\n\r\n\r", ch );
	            pObj->value[1] = atoi( argument );
	            break;
	        case 2:
	            send_to_char( "CURRENT NUMBER OF CHARGES SET.\n\r\n\r", ch );
	            pObj->value[2] = atoi( argument );
	            break;
	        case 3:
	            send_to_char( "SPELL TYPE SET.\n\r", ch );
	            pObj->value[3] = skill_lookup( argument );
	            break;
	    }
            break;

        case ITEM_SCROLL:
        case ITEM_POTION:
        case ITEM_PILL:
	    switch ( value_num )
	    {
	        default:
		    do_help( ch, "ITEM_SCROLL_POTION_PILL", 0);
	            return FALSE;
	        case 0:
	            send_to_char( "SPELL LEVEL SET.\n\r\n\r", ch );
	            pObj->value[0] = atoi( argument );
	            break;
	        case 1:
	            send_to_char( "SPELL TYPE 1 SET.\n\r\n\r", ch );
	            pObj->value[1] = skill_lookup( argument );
	            break;
	        case 2:
	            send_to_char( "SPELL TYPE 2 SET.\n\r\n\r", ch );
	            pObj->value[2] = skill_lookup( argument );
	            break;
	        case 3:
	            send_to_char( "SPELL TYPE 3 SET.\n\r\n\r", ch );
	            pObj->value[3] = skill_lookup( argument );
	            break;
	        case 4:
	            send_to_char( "SPELL TYPE 4 SET.\n\r\n\r", ch );
	            pObj->value[4] = skill_lookup( argument );
	            break;
 	    }
	    break;

/* ARMOR for ROM: */

        case ITEM_ARMOR:
	    switch ( value_num )
	    {
	        default:
		    do_help( ch, "ITEM_ARMOR", 0);
		    return FALSE;
	        case 0:
		    send_to_char( "AC PIERCE SET.\n\r\n\r", ch );
		    pObj->value[0] = atoi( argument );
		    break;
	        case 1:
		    send_to_char( "AC BASH SET.\n\r\n\r", ch );
		    pObj->value[1] = atoi( argument );
		    break;
	        case 2:
		    send_to_char( "AC SLASH SET.\n\r\n\r", ch );
		    pObj->value[2] = atoi( argument );
		    break;
	        case 3:
		    send_to_char( "AC EXOTIC SET.\n\r\n\r", ch );
		    pObj->value[3] = atoi( argument );
		    break;
	    }
	    break;

/* WEAPONS changed in ROM */

        case ITEM_WEAPON:
	    switch ( value_num )
	    {
	        default:
		    do_help( ch, "ITEM_WEAPON", 0);
	            return FALSE;
	        case 0:
		    send_to_char( "WEAPON CLASS SET.\n\r\n\r", ch );
		    pObj->value[0] = flag_value( weapon_class, argument );
		    break;
	        case 1:
	            send_to_char( "NUMBER OF DICE SET.\n\r\n\r", ch );
	            pObj->value[1] = atoi( argument );
	            break;
	        case 2:
	            send_to_char( "TYPE OF DICE SET.\n\r\n\r", ch );
	            pObj->value[2] = atoi( argument );
	            break;
	        case 3:
	            send_to_char( "WEAPON TYPE SET.\n\r\n\r", ch );
	            pObj->value[3] = attack_lookup( argument );
	            break;
	        case 4:
                    send_to_char( "SPECIAL WEAPON TYPE TOGGLED.\n\r\n\r", ch );
		    pObj->value[4] ^= (flag_value( weapon_type2, argument ) != NO_FLAG
		    ? flag_value( weapon_type2, argument ) : 0 );
		    break;
	    }
            break;

	case ITEM_PORTAL:
	    switch ( value_num )
	    {
	        default:
	            do_help(ch, "ITEM_PORTAL", 0);
	            return FALSE;
	            
	    	case 0:
	    	    send_to_char( "CHARGES SET.\n\r\n\r", ch);
	    	    pObj->value[0] = atoi ( argument );
	    	    break;
	    	case 1:
	    	    send_to_char( "EXIT FLAGS SET.\n\r\n\r", ch);
	    	    pObj->value[1] ^= flag_value( exit_flags, argument );
	    	    break;
	    	case 2:
		    send_to_char( "PORTAL FLAGS SET.\n\r\n\r", ch);
		    pObj->value[2] ^= flag_value( portal_flags, argument);
	    	    break;
	    	case 3:
	    	    send_to_char( "EXIT VNUM SET.\n\r\n\r", ch);
	    	    pObj->value[3] = atoi ( argument );
	    	    break;
	   }
	   break;

	case ITEM_V_HATCH:
	case ITEM_V_CONTROLS:
	case ITEM_V_WINDOW:
	    switch (value_num) {
		default:
		    ch->Send("value 0 - Virtual number for vehicle\n\r");
		    break;
		case 0:
		    ch->Send("Vehicle vnum set.\n\r");
		    pObj->value[0] = atoi(argument);
		    break;
	    }
	    break;

	case ITEM_VEHICLE:
	    switch (value_num) {
		default:
		    do_help(ch, "ITEM_VEHICLE", 0);
		    return FALSE;
		case 0:
		    ch->Send("Vehicle entryway set.\n\r");
		    pObj->value[0] = atoi(argument);
		    break;
		case 1:
		    ch->Send("Vehicle flags set.\n\r");
		    pObj->value[1] ^= flag_value(vehicle_flags, argument);
		    break;
	    }
	    break;

	case ITEM_FURNITURE:
	    switch ( value_num )
	    {
	        default:
	            do_help( ch, "ITEM_FURNITURE", 0);
	            return FALSE;
	            
	        case 0:
	            send_to_char( "NUMBER OF PEOPLE SET.\n\r\n\r", ch);
	            pObj->value[0] = atoi ( argument );
	            break;
	        case 1:
	            send_to_char( "MAX WEIGHT SET.\n\r\n\r", ch);
	            pObj->value[1] = atoi ( argument );
	            break;
	        case 2:
	            send_to_char( "FURNITURE FLAGS TOGGLED.\n\r\n\r", ch);
	            pObj->value[2] ^= (flag_value( furniture_flags, argument ) != NO_FLAG
	            ? flag_value( furniture_flags, argument ) : 0);
	            break;
	        case 3:
	            send_to_char( "HEAL BONUS SET.\n\r\n\r", ch);
	            pObj->value[3] = atoi ( argument );
	            break;
	        case 4:
	            send_to_char( "MANA BONUS SET.\n\r\n\r", ch);
	            pObj->value[4] = atoi ( argument );
	            break;
	    }
	    break;
	   
        case ITEM_CONTAINER:
	    switch ( value_num )
	    {
		int value;
		
		default:
		    do_help( ch, "ITEM_CONTAINER", 0);
	            return FALSE;
		case 0:
	            send_to_char( "WEIGHT CAPACITY SET.\n\r\n\r", ch );
	            pObj->value[0] = atoi( argument );
	            break;
		case 1:
	            if ( ( value = flag_value( container_flags, argument ) )
	              != NO_FLAG )
	        	TOGGLE_BIT(pObj->value[1], value);
		    else
		    {
			do_help ( ch, "ITEM_CONTAINER", 0);
			return FALSE;
		    }
	            send_to_char( "CONTAINER TYPE SET.\n\r\n\r", ch );
	            break;
		case 2:
		    if ( atoi(argument) != 0 )
		    {
			if ( !get_obj_index( atoi( argument ) ) )
			{
			    send_to_char( "THERE IS NO SUCH ITEM.\n\r\n\r", ch );
			    return FALSE;
			}

			if ( get_obj_index( atoi( argument ) )->item_type != ITEM_KEY )
			{
			    send_to_char( "THAT ITEM IS NOT A KEY.\n\r\n\r", ch );
			    return FALSE;
			}
		    }
		    send_to_char( "CONTAINER KEY SET.\n\r\n\r", ch );
		    pObj->value[2] = atoi( argument );
		    break;
		case 3:
		    send_to_char( "CONTAINER MAX WEIGHT SET.\n\r", ch);
		    pObj->value[3] = atoi( argument );
		    break;
		case 4:
		    send_to_char( "WEIGHT MULTIPLIER SET.\n\r\n\r", ch );
		    pObj->value[4] = atoi ( argument );
		    break;
	    }
	    break;

	case ITEM_DRINK_CON:
	    switch ( value_num )
	    {
	        default:
		    do_help( ch, "ITEM_DRINK", 0);
	            return FALSE;
	        case 0:
	            send_to_char( "MAXIMUM AMOUT OF LIQUID HOURS SET.\n\r\n\r", ch );
	            pObj->value[0] = atoi( argument );
	            break;
	        case 1:
	            send_to_char( "CURRENT AMOUNT OF LIQUID HOURS SET.\n\r\n\r", ch );
	            pObj->value[1] = atoi( argument );
	            break;
	        case 2:
	            send_to_char( "LIQUID TYPE SET.\n\r\n\r", ch );
	            pObj->value[2] = ( liq_lookup(argument) != -1 ?
	            		       liq_lookup(argument) : 0 );
	            break;
	        case 3:
	            send_to_char( "POISON VALUE TOGGLED.\n\r\n\r", ch );
	            pObj->value[3] = ( pObj->value[3] == 0 ) ? 1 : 0;
	            break;
	    }
            break;

	case ITEM_FOUNTAIN:
	    switch (value_num)
	    {
	    	default:
		    do_help( ch, "ITEM_FOUNTAIN", 0);
	            return FALSE;
	        case 0:
	            send_to_char( "MAXIMUM AMOUT OF LIQUID HOURS SET.\n\r\n\r", ch );
	            pObj->value[0] = atoi( argument );
	            break;
	        case 1:
	            send_to_char( "CURRENT AMOUNT OF LIQUID HOURS SET.\n\r\n\r", ch );
	            pObj->value[1] = atoi( argument );
	            break;
	        case 2:
	            send_to_char( "LIQUID TYPE SET.\n\r\n\r", ch );
	            pObj->value[2] = ( liq_lookup( argument ) != -1 ?
	            		       liq_lookup( argument ) : 0 );
	            break;
            }
	break;
		    	
	case ITEM_FOOD:
	    switch ( value_num )
	    {
	        default:
		    do_help( ch, "ITEM_FOOD", 0);
	            return FALSE;
	        case 0:
	            send_to_char( "HOURS OF FOOD SET.\n\r\n\r", ch );
	            pObj->value[0] = atoi( argument );
	            break;
	        case 1:
	            send_to_char( "HOURS OF FULL SET.\n\r\n\r", ch );
	            pObj->value[1] = atoi( argument );
	            break;
	        case 3:
	            send_to_char( "POISON VALUE TOGGLED.\n\r\n\r", ch );
	            pObj->value[3] = ( pObj->value[3] == 0 ) ? 1 : 0;
	            break;
	    }
            break;

	case ITEM_MONEY:
	    switch ( value_num )
	    {
	        default:
		    do_help( ch, "ITEM_MONEY", 0);
	            return FALSE;
	        case 0:
	            send_to_char( "GOLD AMOUNT SET.\n\r\n\r", ch );
	            pObj->value[0] = atoi( argument );
	            break;
		case 1:
		    send_to_char( "SILVER AMOUNT SET.\n\r\n\r", ch );
		    pObj->value[1] = atoi( argument );
		    break;
	    }
            break;
    }

    show_obj_values( ch, pObj );

    return TRUE;
}



OEDIT( oedit_show )
{
    OBJ_INDEX_DATA *pObj;
    char buf[MAX_STRING_LENGTH];
    AFFECT_DATA *paf;
    int cnt;

    EDIT_OBJ(ch, pObj);

    ch->Send(
#if defined(CLEAR_SCREEN)
	"\x1B[H\x1B[J"
#endif
	"Name:        [%s]\n\r"
	"Area:        [%5d] %s\n\r",
	pObj->name,
	!pObj->area ? -1        : pObj->area->vnum,
	!pObj->area ? "No Area" : pObj->area->name);

    ch->Send(
	"Vnum:        [%5d]\n\r"
	"Type:        [%5s]\n\r",
	pObj->vnum, flag_string(type_flags, pObj->item_type));

    ch->Send("Level:       [%5d]\n\r", pObj->level);

    ch->Send("Wear flags:  [%s]\n\r",
	flag_string(wear_flags, pObj->wear_flags));

    ch->Send("Extra flags: [%s]\n\r",
	flag_string(extra_flags, pObj->extra_flags));

    ch->Send("Material:    [%s]\n\r", pObj->material);

    ch->Send("Condition:   [%5d]\n\r", pObj->condition);

    ch->Send(
	"Weight:      [%5d]\n\r"
	"Cost:        [%5d]\n\r",
	pObj->weight, pObj->cost);

    if (pObj->extra_descr) {
	EXTRA_DESCR_DATA *ed;

	ch->Send("Ex desc kwd: ");

	for (ed = pObj->extra_descr; ed; ed = ed->next) {
	    send_to_char( "[", ch );
	    send_to_char( ed->keyword, ch );
	    send_to_char( "]", ch );
	}

	send_to_char( "\n\r", ch );
    }

    ch->Send(
	"S-Desc:  %s\n\r"
	"L-Desc:-\r\n"
	"  %s\n\r",
	pObj->short_descr, pObj->description);

    if (pObj->item_type == ITEM_NOTE) {
	if (pObj->note_descr[0] == '\0')
	    ch->Send("N-Desc:-\r\n  <not set>\r\n");
	else
	    ch->Send("N-Desc:-\r\n  %s", pObj->note_descr);
    }

    for (cnt = 0, paf = pObj->affected; paf; paf = paf->next) {
	if (cnt == 0)
	{
	    send_to_char( "Number Modifier Affects\n\r", ch );
	    send_to_char( "------ -------- -------\n\r", ch );
	}
	ch->Send("[%4d] %-8d %s\n\r",
	    cnt, paf->modifier, flag_string(apply_flags, paf->location));
	cnt++;
    }

    show_obj_values(ch, pObj);
    return FALSE;
}

/*
 * oedit_copy function thanks to Zanthras of Mystical Realities MUD.
 */
OEDIT( oedit_copy )
{
    OBJ_INDEX_DATA *pObj;
    OBJ_INDEX_DATA *pObj2; /* The object to copy */
    int vnum, i;

    if ( argument[0] == '\0' )
    {
      send_to_char("Syntax: copy <vnum> \n\r",ch);
      return FALSE;
    }

    if ( !is_number(argument) )
    {
      send_to_char("OEdit: You must enter a number (vnum).\n\r",ch);
      return FALSE;
    }
    else /* argument is a number */
    {
      vnum = atoi(argument);
      if( !( pObj2 = get_obj_index(vnum) ) )
      {
	send_to_char("OEdit: That object does not exist.\n\r",ch);
	return FALSE;
      }
    }

    EDIT_OBJ(ch, pObj);

    free_string( pObj->name );
    pObj->name = str_dup( pObj2->name );

    pObj->item_type = pObj2->item_type;

    pObj->level = pObj2->level;

    pObj->wear_flags  = pObj2->wear_flags;
    pObj->extra_flags = pObj2->extra_flags;

    free_string( pObj->material );
    pObj->material = str_dup( pObj2->material );
    
    pObj->condition = pObj2->condition;

    pObj->weight = pObj2->weight;
    pObj->cost   = pObj2->cost;

    pObj->extra_descr = pObj2->extra_descr;

    free_string( pObj->short_descr );
    pObj->short_descr = str_dup( pObj2->short_descr );

    free_string( pObj->description );
    pObj->description = str_dup( pObj2->description );

    free_string( pObj->note_descr );
    pObj->note_descr = str_dup( pObj2->note_descr );

    pObj->affected = pObj2->affected;

    for (i = 0; i < 5; i++)
    {
      pObj->value[i] = pObj2->value[i];
    }

    send_to_char( "Object info copied.", ch );
    return TRUE;
}

/*
 * Need to issue warning if flag isn't valid. -- does so now -- Hugin.
 */
OEDIT( oedit_addaffect )
{
    int value;
    OBJ_INDEX_DATA *pObj;
    AFFECT_DATA *pAf;
    char loc[MAX_STRING_LENGTH];
    char mod[MAX_STRING_LENGTH];

    EDIT_OBJ(ch, pObj);

    argument = one_argument( argument, loc );
    one_argument( argument, mod );

    if ( loc[0] == '\0' || mod[0] == '\0' || !is_number( mod ) )
    {
	send_to_char( "Syntax:  addaffect [location] [#xmod]\n\r", ch );
	return FALSE;
    }

    if ( ( value = flag_value( apply_flags, loc ) ) == NO_FLAG )
    {
        send_to_char( "Valid affects are:\n\r", ch );
	show_help( ch, "apply" );
	return FALSE;
    }

    pAf             =   new_affect();
    pAf->location   =   value;
    pAf->modifier   =   atoi( mod );
    pAf->where	    =   TO_OBJECT;
    pAf->type       =   -1;
    pAf->duration   =   -1;
    pAf->bitvector  =   0;
    pAf->level      =	pObj->level;
    pAf->next       =   pObj->affected;
    pObj->affected  =   pAf;

    send_to_char( "Affect added.\n\r", ch);
    return TRUE;
}

OEDIT( oedit_addapply )
{
    int value,bv,typ;
    OBJ_INDEX_DATA *pObj;
    AFFECT_DATA *pAf;
    char loc[MAX_STRING_LENGTH];
    char mod[MAX_STRING_LENGTH];
    char type[MAX_STRING_LENGTH];
    char bvector[MAX_STRING_LENGTH];

    EDIT_OBJ(ch, pObj);

    argument = one_argument( argument, type );
    argument = one_argument( argument, loc );
    argument = one_argument( argument, mod );
    one_argument( argument, bvector );

    if ( type[0] == '\0' || ( typ = flag_value( apply_types, type ) ) == NO_FLAG )
    {
    	send_to_char( "Invalid apply type. Valid apply types are:\n\r", ch);
    	show_help( ch, "apptype" );
    	return FALSE;
    }

    if ( loc[0] == '\0' || ( value = flag_value( apply_flags, loc ) ) == NO_FLAG )
    {
        send_to_char( "Valid applys are:\n\r", ch );
	show_help( ch, "apply" );
	return FALSE;
    }

    if ( bvector[0] == '\0' || ( bv = flag_value( bitvector_type[typ].table, bvector ) ) == NO_FLAG )
    {
    	send_to_char( "Invalid bitvector type.\n\r", ch );
	send_to_char( "Valid bitvector types are:\n\r", ch );
	show_help( ch, bitvector_type[typ].help );
    	return FALSE;
    }

    if ( mod[0] == '\0' || !is_number( mod ) )
    {
	send_to_char( "Syntax:  addapply [type] [location] [#xmod] [bitvector]\n\r", ch );
	return FALSE;
    }

    pAf             =   new_affect();
    pAf->location   =   value;
    pAf->modifier   =   atoi( mod );
    pAf->where	    =   apply_types[typ].bit;
    pAf->type	    =	-1;
    pAf->duration   =   -1;
    pAf->bitvector  =   bv;
    pAf->level      =	pObj->level;
    pAf->next       =   pObj->affected;
    pObj->affected  =   pAf;

    send_to_char( "Apply added.\n\r", ch);
    return TRUE;
}

/*
 * My thanks to Hans Hvidsten Birkeland and Noam Krendel(Walker)
 * for really teaching me how to manipulate pointers.
 */
OEDIT( oedit_delaffect )
{
    OBJ_INDEX_DATA *pObj;
    AFFECT_DATA *pAf;
    AFFECT_DATA *pAf_next;
    char affect[MAX_STRING_LENGTH];
    int  value;
    int  cnt = 0;

    EDIT_OBJ(ch, pObj);

    one_argument( argument, affect );

    if ( !is_number( affect ) || affect[0] == '\0' )
    {
	send_to_char( "Syntax:  delaffect [#xaffect]\n\r", ch );
	return FALSE;
    }

    value = atoi( affect );

    if ( value < 0 )
    {
	send_to_char( "Only non-negative affect-numbers allowed.\n\r", ch );
	return FALSE;
    }

    if ( !( pAf = pObj->affected ) )
    {
	send_to_char( "OEdit:  Non-existant affect.\n\r", ch );
	return FALSE;
    }

    if( value == 0 )	/* First case: Remove first affect */
    {
	pAf = pObj->affected;
	pObj->affected = pAf->next;
	free_affect( pAf );
    }
    else		/* Affect to remove is not the first */
    {
	while ( ( pAf_next = pAf->next ) && ( ++cnt < value ) )
	     pAf = pAf_next;

	if( pAf_next )		/* See if it's the next affect */
	{
	    pAf->next = pAf_next->next;
	    free_affect( pAf_next );
	}
	else                                 /* Doesn't exist */
	{
	     send_to_char( "No such affect.\n\r", ch );
	     return FALSE;
	}
    }

    send_to_char( "Affect removed.\n\r", ch);
    return TRUE;
}



OEDIT( oedit_name )
{
    OBJ_INDEX_DATA *pObj;

    EDIT_OBJ(ch, pObj);

    if ( argument[0] == '\0' )
    {
	send_to_char( "Syntax:  name [string]\n\r", ch );
	return FALSE;
    }

    free_string( pObj->name );
    pObj->name = str_dup( argument );

    send_to_char( "Name set.\n\r", ch);
    return TRUE;
}



OEDIT( oedit_short )
{
    OBJ_INDEX_DATA *pObj;

    EDIT_OBJ(ch, pObj);

    if ( argument[0] == '\0' )
    {
	send_to_char( "Syntax:  short [string]\n\r", ch );
	return FALSE;
    }

    free_string( pObj->short_descr );
    pObj->short_descr = str_dup( argument );
    pObj->short_descr[0] = LOWER( pObj->short_descr[0] );

    send_to_char( "Short description set.\n\r", ch);
    return TRUE;
}

OEDIT( oedit_notedesc )
{
    OBJ_INDEX_DATA *pObj;

    EDIT_OBJ(ch, pObj);

    string_append(ch, &pObj->note_descr);
    return TRUE;
}

OEDIT( oedit_long )
{
    OBJ_INDEX_DATA *pObj;

    EDIT_OBJ(ch, pObj);

    if ( argument[0] == '\0' )
    {
	send_to_char( "Syntax:  long [string]\n\r", ch );
	return FALSE;
    }
        
    free_string( pObj->description );
    pObj->description = str_dup( argument );

    send_to_char( "Long description set.\n\r", ch);
    return TRUE;
}



bool set_value( CHAR_DATA *ch, OBJ_INDEX_DATA *pObj, char *argument, int value )
{
    if ( argument[0] == '\0' )
    {
	set_obj_values( ch, pObj, -1, "" );     /* '\0' changed to "" -- Hugin */
	return FALSE;
    }

    if ( set_obj_values( ch, pObj, value, argument ) )
	return TRUE;

    return FALSE;
}



/*****************************************************************************
 Name:		oedit_values
 Purpose:	Finds the object and sets its value.
 Called by:	The four valueX functions below. (now five -- Hugin )
 ****************************************************************************/
bool oedit_values( CHAR_DATA *ch, char *argument, int value )
{
    OBJ_INDEX_DATA *pObj;

    EDIT_OBJ(ch, pObj);

    if ( set_value( ch, pObj, argument, value ) )
        return TRUE;

    return FALSE;
}


OEDIT( oedit_value0 )
{
    if ( oedit_values( ch, argument, 0 ) )
        return TRUE;

    return FALSE;
}



OEDIT( oedit_value1 )
{
    if ( oedit_values( ch, argument, 1 ) )
        return TRUE;

    return FALSE;
}



OEDIT( oedit_value2 )
{
    if ( oedit_values( ch, argument, 2 ) )
        return TRUE;

    return FALSE;
}



OEDIT( oedit_value3 )
{
    if ( oedit_values( ch, argument, 3 ) )
        return TRUE;

    return FALSE;
}



OEDIT( oedit_value4 )
{
    if ( oedit_values( ch, argument, 4 ) )
        return TRUE;

    return FALSE;
}



OEDIT( oedit_weight )
{
    OBJ_INDEX_DATA *pObj;

    EDIT_OBJ(ch, pObj);

    if ( argument[0] == '\0' || !is_number( argument ) )
    {
	send_to_char( "Syntax:  weight [number]\n\r", ch );
	return FALSE;
    }

    pObj->weight = atoi( argument );

    send_to_char( "Weight set.\n\r", ch);
    return TRUE;
}

OEDIT( oedit_cost )
{
    OBJ_INDEX_DATA *pObj;

    EDIT_OBJ(ch, pObj);

    if ( argument[0] == '\0' || !is_number( argument ) )
    {
	send_to_char( "Syntax:  cost [number]\n\r", ch );
	return FALSE;
    }

    pObj->cost = atoi( argument );

    send_to_char( "Cost set.\n\r", ch);
    return TRUE;
}



OEDIT( oedit_create )
{
    OBJ_INDEX_DATA *pObj;
    AREA_DATA *pArea;
    int  value;
    int  iHash;

    value = atoi( argument );
    if ( argument[0] == '\0' || value == 0 )
    {
	send_to_char( "Syntax:  oedit create [vnum]\n\r", ch );
	return FALSE;
    }

    pArea = get_vnum_area( value );
    if ( !pArea )
    {
	send_to_char( "OEdit:  That vnum is not assigned an area.\n\r", ch );
	return FALSE;
    }

    if ( !IS_BUILDER( ch, pArea ) )
    {
	send_to_char( "OEdit:  Vnum in an area you cannot build in.\n\r", ch );
	return FALSE;
    }

    if ( get_obj_index( value ) )
    {
	send_to_char( "OEdit:  Object vnum already exists.\n\r", ch );
	return FALSE;
    }
        
    pObj			= new_obj_index();
    pObj->vnum			= value;
    pObj->area			= pArea;
        
    if ( value > top_vnum_obj )
	top_vnum_obj = value;

    iHash			= value % MAX_KEY_HASH;
    pObj->next			= obj_index_hash[iHash];
    obj_index_hash[iHash]	= pObj;
    ch->desc->pEdit		= (void *)pObj;

    send_to_char( "Object Created.\n\r", ch );
    return TRUE;
}



OEDIT( oedit_ed )
{
    OBJ_INDEX_DATA *pObj;
    EXTRA_DESCR_DATA *ed;
    char command[MAX_INPUT_LENGTH];
    char keyword[MAX_INPUT_LENGTH];

    EDIT_OBJ(ch, pObj);

    argument = one_argument( argument, command );
    one_argument( argument, keyword );

    if ( command[0] == '\0' )
    {
	send_to_char( "Syntax:  ed add [keyword]\n\r", ch );
	send_to_char( "         ed delete [keyword]\n\r", ch );
	send_to_char( "         ed edit [keyword]\n\r", ch );
	send_to_char( "         ed format [keyword]\n\r", ch );
	return FALSE;
    }

    if ( !str_cmp( command, "add" ) )
    {
	if ( keyword[0] == '\0' )
	{
	    send_to_char( "Syntax:  ed add [keyword]\n\r", ch );
	    return FALSE;
	}

	ed                  =   new_extra_descr();
	ed->keyword         =   str_dup( keyword );
	ed->next            =   pObj->extra_descr;
	pObj->extra_descr   =   ed;

	string_append( ch, &ed->description );

	return TRUE;
    }

    if ( !str_cmp( command, "edit" ) )
    {
	if ( keyword[0] == '\0' )
	{
	    send_to_char( "Syntax:  ed edit [keyword]\n\r", ch );
	    return FALSE;
	}

	for ( ed = pObj->extra_descr; ed; ed = ed->next )
	{
	    if ( is_name( keyword, ed->keyword ) )
		break;
	}

	if ( !ed )
	{
	    send_to_char( "OEdit:  Extra description keyword not found.\n\r", ch );
	    return FALSE;
	}

	string_append( ch, &ed->description );

	return TRUE;
    }

    if ( !str_cmp( command, "delete" ) )
    {
	EXTRA_DESCR_DATA *ped = NULL;

	if ( keyword[0] == '\0' )
	{
	    send_to_char( "Syntax:  ed delete [keyword]\n\r", ch );
	    return FALSE;
	}

	for ( ed = pObj->extra_descr; ed; ed = ed->next )
	{
	    if ( is_name( keyword, ed->keyword ) )
		break;
	    ped = ed;
	}

	if ( !ed )
	{
	    send_to_char( "OEdit:  Extra description keyword not found.\n\r", ch );
	    return FALSE;
	}

	if ( !ped )
	    pObj->extra_descr = ed->next;
	else
	    ped->next = ed->next;

	free_extra_descr( ed );

	send_to_char( "Extra description deleted.\n\r", ch );
	return TRUE;
    }


    if ( !str_cmp( command, "format" ) )
    {
	EXTRA_DESCR_DATA *ped = NULL;

	if ( keyword[0] == '\0' )
	{
	    send_to_char( "Syntax:  ed format [keyword]\n\r", ch );
	    return FALSE;
	}

	for ( ed = pObj->extra_descr; ed; ed = ed->next )
	{
	    if ( is_name( keyword, ed->keyword ) )
		break;
	    ped = ed;
	}

	if ( !ed )
	{
                send_to_char( "OEdit:  Extra description keyword not found.\n\r", ch );
                return FALSE;
	}

	ed->description = format_string( ed->description );

	send_to_char( "Extra description formatted.\n\r", ch );
	return TRUE;
    }

    oedit_ed( ch, "" );
    return FALSE;
}





/* ROM object functions : */

OEDIT( oedit_extra )      /* Moved out of oedit() due to naming conflicts -- Hugin */
{
    OBJ_INDEX_DATA *pObj;
    int value;

    if ( argument[0] != '\0' )
    {
	EDIT_OBJ(ch, pObj);

	if ( ( value = flag_value( extra_flags, argument ) ) != NO_FLAG )
	{
	    TOGGLE_BIT(pObj->extra_flags, value);

	    send_to_char( "Extra flag toggled.\n\r", ch);
	    return TRUE;
	}
    }

    send_to_char( "Syntax:  extra [flag]\n\r"
		  "Type '? extra' for a list of flags.\n\r", ch );
    return FALSE;
}


OEDIT( oedit_wear )      /* Moved out of oedit() due to naming conflicts -- Hugin */
{
    OBJ_INDEX_DATA *pObj;
    int value;

     if ( argument[0] != '\0' )
    {
	EDIT_OBJ(ch, pObj);

	if ( ( value = flag_value( wear_flags, argument ) ) != NO_FLAG )
	{
	    TOGGLE_BIT(pObj->wear_flags, value);

	    send_to_char( "Wear flag toggled.\n\r", ch);
	    return TRUE;
	}
    }

    send_to_char( "Syntax:  wear [flag]\n\r"
		  "Type '? wear' for a list of flags.\n\r", ch );
    return FALSE;
}


OEDIT( oedit_type )      /* Moved out of oedit() due to naming conflicts -- Hugin */
{
    OBJ_INDEX_DATA *pObj;
    int value;

    if ( argument[0] != '\0' )
    {
	EDIT_OBJ(ch, pObj);

	if ( ( value = flag_value( type_flags, argument ) ) != NO_FLAG )
	{
	    pObj->item_type = value;

	    send_to_char( "Type set.\n\r", ch);

	    /*
	     * Clear the values.
	     */
	    pObj->value[0] = 0;
	    pObj->value[1] = 0;
	    pObj->value[2] = 0;
	    pObj->value[3] = 0;
	    pObj->value[4] = 0;     /* ROM */

	    return TRUE;
	}
    }

    send_to_char( "Syntax:  type [flag]\n\r"
		  "Type '? type' for a list of flags.\n\r", ch );
    return FALSE;
}

OEDIT( oedit_material )
{
    OBJ_INDEX_DATA *pObj;

    EDIT_OBJ(ch, pObj);

    if ( argument[0] == '\0' )
    {
	send_to_char( "Syntax:  material [string]\n\r", ch );
	return FALSE;
    }

    free_string( pObj->material );
    pObj->material = str_dup( argument );

    send_to_char( "Material set.\n\r", ch);
    return TRUE;
}

OEDIT( oedit_level )
{
    OBJ_INDEX_DATA *pObj;

    EDIT_OBJ(ch, pObj);

    if ( argument[0] == '\0' || !is_number( argument ) )
    {
	send_to_char( "Syntax:  level [number]\n\r", ch );
	return FALSE;
    }

    pObj->level = atoi( argument );

    send_to_char( "Level set.\n\r", ch);
    return TRUE;
}



OEDIT( oedit_condition )
{
    OBJ_INDEX_DATA *pObj;
    int value;

    if ( argument[0] != '\0'
    && ( value = atoi (argument ) ) >= 0
    && ( value <= 100 ) )
    {
	EDIT_OBJ( ch, pObj );

	pObj->condition = value;
	send_to_char( "Condition set.\n\r", ch );

	return TRUE;
    }

    send_to_char( "Syntax:  condition [number]\n\r"
		  "Where number can range from 0 (ruined) to 100 (perfect).\n\r",
		  ch );
    return FALSE;
}

OEDIT( oedit_autoweapon )
{
	OBJ_INDEX_DATA *pObj;
	AFFECT_DATA *pAf;
	int dice, size, bonus;
	double avg;

	EDIT_OBJ(ch, pObj);
	if (pObj->item_type != ITEM_WEAPON)
	{
		 send_to_char( "Autoweapn only works on weapons...\n\r",ch);
		return FALSE;
	}
	if (pObj->level < 1)
	{
		send_to_char( "Autoweapon requires a level to be set on the weapon first.\n\r", ch);
		return FALSE;
	}
	   bonus = UMAX(0, pObj->level/10 - 1);
	/* adjust this next line to change the avg dmg your weapons will get! */
	avg = (pObj->level * .76);
	dice = (pObj->level/10 + 1);
	size = dice/2;
	/* loop through dice sizes until we find that the Next dice
	 * size's avgwill be too high... ie, find the "best fit" */
	for (size=dice/2 ; dice * (size +2)/2 < avg ; size++ ) { }

	dice = UMAX(1, dice);
	size = UMAX(2, size);

	switch (pObj->value[0]) {
	default:
	case WEAPON_EXOTIC:
	case WEAPON_SWORD:
		break;
	case WEAPON_DAGGER:
		dice = UMAX(1, dice - 1);
		size = UMAX(2, size - 1);
	  break;
	case WEAPON_SPEAR:
	case WEAPON_POLEARM:
	case WEAPON_QUARTERSTAFF:
		size++;
		break;
	case WEAPON_MACE:
	case WEAPON_AXE:
		size = UMAX(2,size - 1);
		break;
	case WEAPON_FLAIL:
	case WEAPON_WHIP:
		dice = UMAX(1, dice - 1);
		break;
	}
	dice = UMAX(1, dice);
	size = UMAX(2, size);

	pObj->cost = 25 * (size * (dice + 1)) + 20 * bonus + 20 * pObj->level;
	pObj->weight = pObj->level + 1;
	pObj->value[1] = dice;pObj->value[2] = size;
	if (bonus > 0) {
	    pAf             =   new_affect();
	    pAf->location   =   APPLY_DAMROLL;
	    pAf->modifier   =   bonus;
	    pAf->where	    =   TO_OBJECT;
	    pAf->type       =   -1;
	    pAf->duration   =   -1;
	    pAf->bitvector  =   0;
	    pAf->level      =	pObj->level;
	    pAf->next       =   pObj->affected;
	    pObj->affected  =   pAf;

	    pAf             =   new_affect();
	    pAf->location   =   APPLY_HITROLL;
	    pAf->modifier   =   bonus;
	    pAf->where	    =   TO_OBJECT;
	    pAf->type       =   -1;
	    pAf->duration   =   -1;
	    pAf->bitvector  =   0;
	    pAf->level      =	pObj->level;
	    pAf->next       =   pObj->affected;
	    pObj->affected  =   pAf;
	}
	send_to_char("Experimental values set on weapon...\n\r", ch);
	return TRUE;
}

OEDIT( oedit_autoarmor )
{
	OBJ_INDEX_DATA *pObj;
	int size;

	EDIT_OBJ(ch, pObj);
	if (pObj->item_type != ITEM_ARMOR)
	{
		 send_to_char( "AutoArmor only works on Armor ...\n\r",ch);
	return FALSE;
	}
	if (pObj->level < 1)
	{
		send_to_char( "AutoArmor requires a level to be set on the armor first.\n\r", ch);
		return FALSE;
	}
	size = (int)UMAX(1, (pObj->level/2.8 + 1));
	pObj->weight = pObj->level + 1;
	pObj->cost = pObj->level^2 * 2;
	pObj->value[0] = size;
	pObj->value[1] = size;
	pObj->value[2] = size;
	pObj->value[3] = (size - 1);
	send_to_char( "AutoArmor has set experimental values for AC.\n\r",ch);
	return TRUE;
}

MEDIT( medit_autoset )
{
	MOB_INDEX_DATA *pMob;
	char temp[500];
	int dice, size, bonus;
	int ac_n, ac_x;

	EDIT_MOB( ch, pMob );
	if (pMob->level < 1)
	{
		send_to_char("Set a level on the mob first!!!\n\r", ch);
		return FALSE;
	}
	/* adjust these next 2 lines to affect ACs */
	ac_n = (int)(95 - (pMob->level * 6.67) - ((pMob->level/10)^2));
	ac_x = (int)(95 - (pMob->level * 4.57) - ((pMob->level/10)^2));
	pMob->ac[AC_PIERCE] = ac_n;
	pMob->ac[AC_BASH]   = ac_n;
	pMob->ac[AC_SLASH]  = ac_n;
	pMob->ac[AC_EXOTIC] = ac_x;
	send_to_char("AC Values set.\n\r", ch);
	dice = pMob->level;
	size = 10;
	bonus = 85;
	sprintf(temp, "%dd%d + %d", dice, size, bonus);
	medit_manadice(ch, temp);
	dice = pMob->level/3;
	if (dice < 1)
		dice = 1;
	size = (int)(.87 + pMob->level/dice);
	if (size < 2)
		size = 2;
	bonus = (int)(5.5 + pMob->level/2);
	sprintf(temp, "%dd%d + %d", dice, size, bonus);
	medit_damdice(ch, temp);
	bonus = (pMob->level/53 + 1) * ((pMob->level * 10) + (pMob->level/10)) +1;
 	size = pMob->level/3;
	if (size < 2)
		size = 2;
	dice = (int)((pMob->level + .5) * 2 + .2);
	if (dice < 1)
		dice = 1;
	sprintf(temp, "%dD%d + %d", dice, size, bonus);
	medit_hitdice(ch, temp);
	sprintf(temp, "%d", pMob->level);
	medit_hitroll(ch, temp);
	send_to_char(" Values set, check for accuracy.\n\r", ch);
	return TRUE;
}

MEDIT( medit_autohard )
{
	MOB_INDEX_DATA *pMob;
	char temp[500];
	int dice, size, bonus;
	int ac_n, ac_x;

	EDIT_MOB( ch, pMob );
	if (pMob->level < 1)
	{
		send_to_char("Set a level on the mob first!!!\n\r", ch);
		return FALSE;
	}
	ac_n = (int)(88 - (pMob->level * 7.05) - ((pMob->level/10)^2));
	ac_x = (int)(88 - (pMob->level * 5.02) - ((pMob->level/10)^2));
		pMob->ac[AC_PIERCE] = ac_n;
		pMob->ac[AC_BASH]   = ac_n;
		pMob->ac[AC_SLASH]  = ac_n;
		pMob->ac[AC_EXOTIC] = ac_x;
	send_to_char("AC Values set.\n\r", ch);
	dice = pMob->level;
	size = 11;
	bonus = 95;
	sprintf(temp, "%dd%d + %d", dice, size, bonus);
	medit_manadice(ch, temp);
	dice = pMob->level/3;
	if (dice < 1)
		dice = 1;
	dice++;
	size = (int)(.87 + pMob->level/dice);
	if (size < 2)
		size = 2;
	bonus = (int)(7.5 + pMob->level/1.5);
	sprintf(temp, "%dd%d + %d", dice, size, bonus);
	medit_damdice(ch, temp);
	bonus = (pMob->level/53 + 1) * ((pMob->level * 10) + (pMob->level/10)) +1;
 	size = pMob->level/3;
	if (size < 2)
		size = 2;
	size++;
	dice = (int)((pMob->level + .6) * 2.05 + .5);
	if (dice < 1)
		dice = 1;
	sprintf(temp, "%dD%d + %d", dice, size, bonus);
	medit_hitdice(ch, temp);
	sprintf(temp, "%d", pMob->level);
	medit_hitroll(ch, temp);
	send_to_char("Hard values set, check for accuracy.\n\r", ch);
	return TRUE;
}

MEDIT( medit_autoeasy )
{
	MOB_INDEX_DATA *pMob;
	char temp[500];
	int dice, size, bonus;
	int ac_n, ac_x;

	EDIT_MOB( ch, pMob );

	if (pMob->level < 1)
	{
		send_to_char("Set a level on the mob first!!!\n\r", ch);
		return FALSE;
	}
	ac_n = (int)(99 - (pMob->level * 6.37) - ((pMob->level/10)^2));
	ac_x = (int)(99 - (pMob->level * 4.27) - ((pMob->level/10)^2));
	pMob->ac[AC_PIERCE] = ac_n;
	pMob->ac[AC_BASH]   = ac_n;
	pMob->ac[AC_SLASH]  = ac_n;
	pMob->ac[AC_EXOTIC] = ac_x;
	send_to_char("AC Values set.\n\r", ch);
	dice = pMob->level;
	size = 9;
	bonus = 60;
	sprintf(temp, "%dd%d + %d", dice, size, bonus);
	medit_manadice(ch, temp);
	dice = (int)(pMob->level/3 * .95);
	if (dice < 1)
		dice = 1;
	size = (int)((.87 + pMob->level/dice) * .95);
	if (size < 2)
		size = 2;
	bonus = (int)(2.5 + pMob->level/2.1);
	sprintf(temp, "%dd%d + %d", dice, size, bonus);
	medit_damdice(ch, temp);
	bonus = (pMob->level/59 + 1) * ((pMob->level * 9) + (pMob->level/11)) +1;
 	size = pMob->level/3;
	if (size < 2)
		size = 2;
	dice = (int)((pMob->level + .5) * 2 + .2);
	if (dice < 1)
		dice = 1;
	sprintf(temp, "%dD%d + %d", dice, size, bonus);
	medit_hitdice(ch, temp);
	sprintf(temp, "%d", pMob->level);
	medit_hitroll(ch, temp);
	send_to_char("Easy values set, check for accuracy.\n\r", ch);
	return TRUE;
}


/*
 * Mobile Editor Functions.
 */
MEDIT( medit_show )
{
    MOB_INDEX_DATA *pMob;
    char buf[MAX_STRING_LENGTH];
    MPROG_LIST *list;

    EDIT_MOB(ch, pMob);

    ch->Send(
#if defined(CLEAR_SCREEN)
	"\x1B[H\x1B[J"
#endif
	"Name:        [%s]\n\r",
	pMob->player_name);

    if (pMob->act != 0) {
	ch->Send(
		"Act:         [%s]\n\r",
		flag_string(act_flags, pMob->act));
    }

    ch->Send(
	"Vnum:        [%5d] Sex:   [%7s]   Race: [%s]\n\r",
	pMob->vnum,
	pMob->sex == SEX_MALE    ? "male   " :
	pMob->sex == SEX_FEMALE  ? "female " : 
	pMob->sex == 3           ? "random " : "neutral",
	race_table[pMob->race].name);

    ch->Send(
	"Level:       [%5d] Align: [%7d]   Hitroll: [%2d] Dam Type:    [%s]\n\r",
	pMob->level,	pMob->alignment,
	pMob->hitroll,	attack_table[pMob->dam_type].name);

    if (pMob->group)
	ch->Send("Group:       [%5d]\n\r", pMob->group);

    ch->Send("Hit dice:    [%2dd%-3d+%4d] ",
	pMob->hit[DICE_NUMBER],
	pMob->hit[DICE_TYPE], pMob->hit[DICE_BONUS]);

    ch->Send("Damage dice: [%2dd%-3d+%4d] ",
	pMob->damage[DICE_NUMBER],
	pMob->damage[DICE_TYPE], pMob->damage[DICE_BONUS]);

    ch->Send("Mana dice:   [%2dd%-3d+%4d]\n\r",
	pMob->mana[DICE_NUMBER],
	pMob->mana[DICE_TYPE], pMob->mana[DICE_BONUS]);

    if (pMob->affected_by != 0) {
	ch->Send("Affected by: [%s]\n\r",
	    flag_string(affect_flags, pMob->affected_by));
    }

    ch->Send("Armor:       [pierce: %d  bash: %d  slash: %d  magic: %d]\n\r",
	pMob->ac[AC_PIERCE], pMob->ac[AC_BASH],
	pMob->ac[AC_SLASH], pMob->ac[AC_EXOTIC]);

    if (pMob->form != 0) {
	ch->Send("Form:        [%s]\n\r",
	    flag_string(form_flags, pMob->form));
    }

    if (pMob->parts != 0) {
	ch->Send("Parts:       [%s]\n\r",
	    flag_string(part_flags, pMob->parts));
    }

    if (pMob->imm_flags != 0) {
	ch->Send("Imm:         [%s]\n\r",
	    flag_string(imm_flags, pMob->imm_flags));
    }

    if (pMob->res_flags != 0) {
	ch->Send("Res:         [%s]\n\r",
	    flag_string(res_flags, pMob->res_flags));
    }

    if (pMob->vuln_flags != 0) {
	ch->Send("Vuln:        [%s]\n\r",
	    flag_string(vuln_flags, pMob->vuln_flags));
    }

    if (pMob->off_flags != 0) {
	ch->Send("Off:         [%s]\n\r",
	    flag_string(off_flags,  pMob->off_flags));
    }

    ch->Send("Size:        [%s]\n\r",
	flag_string(size_flags, pMob->size));

    if (*pMob->material)
	ch->Send("Material:    [%s]\n\r", pMob->material);

    ch->Send("Start pos.   [%s]\n\r",
	flag_string(position_flags, pMob->start_pos));

    ch->Send("Default pos  [%s]\n\r",
	flag_string(position_flags, pMob->default_pos));

    if (pMob->wealth != 0)
	ch->Send("Wealth:      [%5ld]\n\r", pMob->wealth);

    if (pMob->spec_fun)
	ch->Send("Spec fun:    [%s]\n\r",  spec_name(pMob->spec_fun));

    ch->Send(
	"Short descr: %s\n\r"
	"Long descr:\n\r"
	"%s",
	pMob->short_descr, pMob->long_descr);

    if (*pMob->description)
	ch->Send("Description:\n\r%s", pMob->description);

    if (pMob->pShop)
    {
	SHOP_DATA *pShop;
	int iTrade;

	pShop = pMob->pShop;

	ch->Send(
	  "Shop data for [%5d]:\n\r"
	  "  Markup for purchaser: %d%%\n\r"
	  "  Markdown for seller:  %d%%\n\r",
	    pShop->keeper, pShop->profit_buy, pShop->profit_sell);
	ch->Send(
	  "  Hours: %d to %d.\n\r",
	    pShop->open_hour, pShop->close_hour);

	for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ )
	{
	    if ( pShop->buy_type[iTrade] != 0 )
	    {
		if ( iTrade == 0 ) {
		    send_to_char( "  Number Trades Type\n\r", ch );
		    send_to_char( "  ------ -----------\n\r", ch );
		}
		ch->Send("  [%4d] %s\n\r", iTrade,
		    flag_string(type_flags, pShop->buy_type[iTrade]));
	    }
	}
    }

    if ( pMob->mprogs )
    {
	int cnt;

	ch->Send("\n\rMOBPrograms for [%5d]:\n\r", pMob->vnum);

	for (cnt=0, list=pMob->mprogs; list; list=list->next)
	{
		if (cnt ==0)
		{
			send_to_char ( " Number Vnum Trigger Phrase\n\r", ch );
			send_to_char ( " ------ ---- ------- ------\n\r", ch );
		}

		ch->Send("[%5d] %4d %7s %s\n\r", cnt,
			list->vnum,mprog_type_to_name(list->trig_type),
			list->trig_phrase);
		cnt++;
	}
    }

    return FALSE;
}

MEDIT( medit_copy )
{
    MOB_INDEX_DATA *pMob;
    MOB_INDEX_DATA *pMob2; /* The mob to copy */
    int vnum;

    /* MPROG_LIST *list; */ /* Used for the mob prog for loop */

    if ( argument[0] == '\0' )
    {
      send_to_char("Syntax: copy <vnum> \n\r",ch);
      return FALSE;
    }

    if ( !is_number(argument) )
    {
      send_to_char("MEdit: You must enter a number (vnum).\n\r",ch);
      return FALSE;
    }
    else /* argument is a number */
    {
      vnum = atoi(argument);
      if( !( pMob2 = get_mob_index(vnum) ) )
      {
	send_to_char("MEdit: That mob does not exist.\n\r",ch);
	return FALSE;
      }
    }

    EDIT_MOB(ch, pMob);

    free_string( pMob->player_name );
    pMob->player_name = str_dup( pMob2->player_name );

    pMob->new_format = pMob2->new_format;
    pMob->act = pMob2->act;
    pMob->sex = pMob2->sex;
 
    pMob->race = pMob2->race;

    pMob->level = pMob2->level;
    
    pMob->alignment = pMob2->alignment;
    
    pMob->hitroll = pMob2->hitroll;
    
    pMob->dam_type = pMob2->dam_type;

    pMob->group = pMob2->group;

    pMob->hit[DICE_NUMBER] = pMob2->hit[DICE_NUMBER];
    pMob->hit[DICE_TYPE]   = pMob2->hit[DICE_TYPE];
    pMob->hit[DICE_BONUS]  = pMob2->hit[DICE_BONUS];

    pMob->damage[DICE_NUMBER] = pMob2->damage[DICE_NUMBER];
    pMob->damage[DICE_TYPE]   = pMob2->damage[DICE_TYPE];
    pMob->damage[DICE_BONUS]  = pMob2->damage[DICE_BONUS];
    
    pMob->mana[DICE_NUMBER] = pMob2->mana[DICE_NUMBER];
    pMob->mana[DICE_TYPE]   = pMob2->mana[DICE_TYPE];
    pMob->mana[DICE_BONUS]  = pMob2->mana[DICE_BONUS];

    pMob->affected_by = pMob2->affected_by;
    
    pMob->ac[AC_PIERCE] = pMob2->ac[AC_PIERCE];
    pMob->ac[AC_BASH]   = pMob2->ac[AC_BASH];
    pMob->ac[AC_SLASH]  = pMob2->ac[AC_SLASH];
    pMob->ac[AC_EXOTIC] = pMob2->ac[AC_EXOTIC];
    

    pMob->form  = pMob2->form;
    pMob->parts = pMob2->parts;

    pMob->imm_flags  = pMob2->imm_flags;
    pMob->res_flags  = pMob2->res_flags;
    pMob->vuln_flags = pMob2->vuln_flags;
    pMob->off_flags  = pMob2->off_flags;

    pMob->size     = pMob2->size;

    free_string( pMob->material );
    pMob->material = str_dup( pMob2->material ); 

    pMob->start_pos   = pMob2->start_pos;
    pMob->default_pos = pMob2->default_pos;

    pMob->wealth = pMob2->wealth;

    pMob->spec_fun = pMob2->spec_fun;

    free_string( pMob->short_descr );
    pMob->short_descr = str_dup( pMob2->short_descr );

    free_string( pMob->long_descr );
    pMob->long_descr = str_dup( pMob2->long_descr   );

    free_string( pMob->description );
    pMob->description = str_dup( pMob2->description );

    send_to_char( "Mob info copied.", ch );
    return FALSE;
}

MEDIT( medit_create )
{
    MOB_INDEX_DATA *pMob;
    AREA_DATA *pArea;
    int  value;
    int  iHash;

    value = atoi( argument );
    if ( argument[0] == '\0' || value == 0 )
    {
	send_to_char( "Syntax:  medit create [vnum]\n\r", ch );
	return FALSE;
    }

    pArea = get_vnum_area( value );

    if ( !pArea )
    {
	send_to_char( "MEdit:  That vnum is not assigned an area.\n\r", ch );
	return FALSE;
    }

    if ( !IS_BUILDER( ch, pArea ) )
    {
	send_to_char( "MEdit:  Vnum in an area you cannot build in.\n\r", ch );
	return FALSE;
    }

    if ( get_mob_index( value ) )
    {
	send_to_char( "MEdit:  Mobile vnum already exists.\n\r", ch );
	return FALSE;
    }

    pMob			= new_mob_index();
    pMob->vnum			= value;
    pMob->area			= pArea;
        
    if ( value > top_vnum_mob )
	top_vnum_mob = value;        

    pMob->act			= ACT_IS_NPC;
    iHash			= value % MAX_KEY_HASH;
    pMob->next			= mob_index_hash[iHash];
    mob_index_hash[iHash]	= pMob;
    ch->desc->pEdit		= (void *)pMob;

    send_to_char( "Mobile Created.\n\r", ch );
    return TRUE;
}



MEDIT( medit_spec )
{
    MOB_INDEX_DATA *pMob;

    EDIT_MOB(ch, pMob);

    if ( argument[0] == '\0' )
    {
	send_to_char( "Syntax:  spec [special function]\n\r", ch );
	return FALSE;
    }


    if ( !str_cmp( argument, "none" ) )
    {
        pMob->spec_fun = NULL;

        send_to_char( "Spec removed.\n\r", ch);
        return TRUE;
    }

    if ( spec_lookup( argument ) )
    {
	pMob->spec_fun = spec_lookup( argument );
	send_to_char( "Spec set.\n\r", ch);
	return TRUE;
    }

    send_to_char( "MEdit: No such special function.\n\r", ch );
    return FALSE;
}

MEDIT( medit_damtype )
{
    MOB_INDEX_DATA *pMob;

    EDIT_MOB(ch, pMob);

    if ( argument[0] == '\0' )
    {
	send_to_char( "Syntax:  damtype [damage message]\n\r", ch );
	send_to_char( "Para ver una lista de tipos de mensajes, pon '? weapon'.\n\r", ch );
	return FALSE;
    }

    pMob->dam_type = attack_lookup(argument);
    send_to_char( "Damage type set.\n\r", ch);
    return TRUE;
}


MEDIT( medit_align )
{
    MOB_INDEX_DATA *pMob;

    EDIT_MOB(ch, pMob);

    if ( argument[0] == '\0' || !is_number( argument ) )
    {
	send_to_char( "Syntax:  alignment [number]\n\r", ch );
	return FALSE;
    }

    pMob->alignment = atoi( argument );

    send_to_char( "Alignment set.\n\r", ch);
    return TRUE;
}



MEDIT( medit_level )
{
    MOB_INDEX_DATA *pMob;

    EDIT_MOB(ch, pMob);

    if ( argument[0] == '\0' || !is_number( argument ) )
    {
	send_to_char( "Syntax:  level [number]\n\r", ch );
	return FALSE;
    }

    pMob->level = atoi( argument );

    send_to_char( "Level set.\n\r", ch);
    return TRUE;
}



MEDIT( medit_desc )
{
    MOB_INDEX_DATA *pMob;

    EDIT_MOB(ch, pMob);

    if ( argument[0] == '\0' )
    {
	string_append( ch, &pMob->description );
	return TRUE;
    }

    send_to_char( "Syntax:  desc    - line edit\n\r", ch );
    return FALSE;
}




MEDIT( medit_long )
{
    MOB_INDEX_DATA *pMob;

    EDIT_MOB(ch, pMob);

    if ( argument[0] == '\0' )
    {
	send_to_char( "Syntax:  long [string]\n\r", ch );
	return FALSE;
    }

    free_string( pMob->long_descr );
    strcat( argument, "\n\r" );
    pMob->long_descr = str_dup( argument );
//    pMob->long_descr[0] = UPPER( pMob->long_descr[0]  );

    send_to_char( "Long description set.\n\r", ch);
    return TRUE;
}



MEDIT( medit_short )
{
    MOB_INDEX_DATA *pMob;

    EDIT_MOB(ch, pMob);

    if ( argument[0] == '\0' )
    {
	send_to_char( "Syntax:  short [string]\n\r", ch );
	return FALSE;
    }

    free_string( pMob->short_descr );
    pMob->short_descr = str_dup( argument );

    send_to_char( "Short description set.\n\r", ch);
    return TRUE;
}



MEDIT( medit_name )
{
    MOB_INDEX_DATA *pMob;

    EDIT_MOB(ch, pMob);

    if ( argument[0] == '\0' )
    {
	send_to_char( "Syntax:  name [string]\n\r", ch );
	return FALSE;
    }

    free_string( pMob->player_name );
    pMob->player_name = str_dup( argument );

    send_to_char( "Name set.\n\r", ch);
    return TRUE;
}

MEDIT( medit_shop )
{
    MOB_INDEX_DATA *pMob;
    char command[MAX_INPUT_LENGTH];
    char arg1[MAX_INPUT_LENGTH];

    argument = one_argument( argument, command );
    argument = one_argument( argument, arg1 );

    EDIT_MOB(ch, pMob);

    if ( command[0] == '\0' )
    {
	send_to_char( "Syntax:  shop hours [#xopening] [#xclosing]\n\r", ch );
	send_to_char( "         shop profit [#xbuying%] [#xselling%]\n\r", ch );
	send_to_char( "         shop type [#x0-4] [item type]\n\r", ch );
	send_to_char( "         shop assign\n\r", ch );
	send_to_char( "         shop remove\n\r", ch );
	return FALSE;
    }


    if ( !str_cmp( command, "hours" ) )
    {
	if ( arg1[0] == '\0' || !is_number( arg1 )
	|| argument[0] == '\0' || !is_number( argument ) )
	{
	    send_to_char( "Syntax:  shop hours [#xopening] [#xclosing]\n\r", ch );
	    return FALSE;
	}

	if ( !pMob->pShop )
	{
	    send_to_char( "MEdit:  Debes crear un shop primero (shop assign).\n\r", ch );
	    return FALSE;
	}

	pMob->pShop->open_hour = atoi( arg1 );
	pMob->pShop->close_hour = atoi( argument );

	send_to_char( "Shop hours set.\n\r", ch);
	return TRUE;
    }


    if ( !str_cmp( command, "profit" ) )
    {
	if ( arg1[0] == '\0' || !is_number( arg1 )
	|| argument[0] == '\0' || !is_number( argument ) )
	{
	    send_to_char( "Syntax:  shop profit [#xbuying%] [#xselling%]\n\r", ch );
	    return FALSE;
	}

	if ( !pMob->pShop )
	{
	    send_to_char( "MEdit:  Debes crear un shop primero (shop assign).\n\r", ch );
	    return FALSE;
	}

	pMob->pShop->profit_buy     = atoi( arg1 );
	pMob->pShop->profit_sell    = atoi( argument );

	send_to_char( "Shop profit set.\n\r", ch);
	return TRUE;
    }


    if ( !str_cmp( command, "type" ) )
    {
	char buf[MAX_INPUT_LENGTH];
	int value;

	if ( arg1[0] == '\0' || !is_number( arg1 )
	|| argument[0] == '\0' )
	{
	    send_to_char( "Syntax:  shop type [#x0-4] [item type]\n\r", ch );
	    return FALSE;
	}

	if ( atoi( arg1 ) >= MAX_TRADE )
	{
	    sprintf( buf, "MEdit:  May sell %d items max.\n\r", MAX_TRADE );
	    send_to_char( buf, ch );
	    return FALSE;
	}

	if ( !pMob->pShop )
	{
	    send_to_char( "MEdit:  Debes crear un shop primero (shop assign).\n\r", ch );
	    return FALSE;
	}

	if ( ( value = flag_value( type_flags, argument ) ) == NO_FLAG )
	{
	    send_to_char( "MEdit:  That type of item is not known.\n\r", ch );
	    return FALSE;
	}

	pMob->pShop->buy_type[atoi( arg1 )] = value;

	send_to_char( "Shop type set.\n\r", ch);
	return TRUE;
    }

    /* shop assign && shop delete by Phoenix */

    if ( !str_prefix(command, "assign") )
    {
    	if ( pMob->pShop )
    	{
        	send_to_char("Mob already has a shop assigned to it.\n\r", ch);
        	return FALSE;
	}

	pMob->pShop		= new_shop();
	if ( !shop_first )
        	shop_first	= pMob->pShop;
	if ( shop_last )
		shop_last->next	= pMob->pShop;
	shop_last		= pMob->pShop;

	pMob->pShop->keeper	= pMob->vnum;

	send_to_char("New shop assigned to mobile.\n\r", ch);
	return TRUE;
    }

    if ( !str_prefix(command, "remove") )
    {
	SHOP_DATA *pShop;

	pShop		= pMob->pShop;
	pMob->pShop	= NULL;

	if ( pShop == shop_first )
	{
		if ( !pShop->next )
		{
			shop_first = NULL;
			shop_last = NULL;
		}
		else
			shop_first = pShop->next;
	}
	else
	{
		SHOP_DATA *ipShop;

		for ( ipShop = shop_first; ipShop; ipShop = ipShop->next )
		{
			if ( ipShop->next == pShop )
			{
				if ( !pShop->next )
				{
					shop_last = ipShop;
					shop_last->next = NULL;
				}
				else
					ipShop->next = pShop->next;
			}
		}
	}

	free_shop(pShop);

	send_to_char("Mobile is no longer a shopkeeper.\n\r", ch);
	return TRUE;
    }

    medit_shop( ch, "" );
    return FALSE;
}


/* ROM medit functions: */


MEDIT( medit_sex )          /* Moved out of medit() due to naming conflicts -- Hugin */
{
    MOB_INDEX_DATA *pMob;
    int value;

    if ( argument[0] != '\0' )
    {
	EDIT_MOB( ch, pMob );

	if ( ( value = flag_value( sex_flags, argument ) ) != NO_FLAG )
	{
	    pMob->sex = value;

	    send_to_char( "Sex set.\n\r", ch);
	    return TRUE;
	}
    }

    send_to_char( "Syntax: sex [sex]\n\r"
		  "Type '? sex' for a list of flags.\n\r", ch );
    return FALSE;
}


MEDIT( medit_act )          /* Moved out of medit() due to naming conflicts -- Hugin */
{
    MOB_INDEX_DATA *pMob;
    int value;

    if ( argument[0] != '\0' )
    {
	EDIT_MOB( ch, pMob );

	if ( ( value = flag_value( act_flags, argument ) ) != NO_FLAG )
	{
	    pMob->act ^= value;
	    SET_BIT( pMob->act, ACT_IS_NPC );

	    send_to_char( "Act flag toggled.\n\r", ch);
	    return TRUE;
	}
    }

    send_to_char( "Syntax: act [flag]\n\r"
		  "Type '? act' for a list of flags.\n\r", ch );
    return FALSE;
}


MEDIT( medit_affect )      /* Moved out of medit() due to naming conflicts -- Hugin */
{
    MOB_INDEX_DATA *pMob;
    int value;

    if ( argument[0] != '\0' )
    {
	EDIT_MOB( ch, pMob );

	if ( ( value = flag_value( affect_flags, argument ) ) != NO_FLAG )
	{
	    pMob->affected_by ^= value;

	    send_to_char( "Affect flag toggled.\n\r", ch);
	    return TRUE;
	}
    }

    send_to_char( "Syntax: affect [flag]\n\r"
		  "Type '? affect' for a list of flags.\n\r", ch );
    return FALSE;
}



MEDIT( medit_ac )
{
    MOB_INDEX_DATA *pMob;
    char arg[MAX_INPUT_LENGTH];
    int pierce, bash, slash, exotic;

    do   /* So that I can use break and send the syntax in one place */
    {
	if ( argument[0] == '\0' )  break;

	EDIT_MOB(ch, pMob);
	argument = one_argument( argument, arg );

	if ( !is_number( arg ) )  break;
	pierce = atoi( arg );
	argument = one_argument( argument, arg );

	if ( arg[0] != '\0' )
	{
	    if ( !is_number( arg ) )  break;
	    bash = atoi( arg );
	    argument = one_argument( argument, arg );
	}
	else
	    bash = pMob->ac[AC_BASH];

	if ( arg[0] != '\0' )
	{
	    if ( !is_number( arg ) )  break;
	    slash = atoi( arg );
	    argument = one_argument( argument, arg );
	}
	else
	    slash = pMob->ac[AC_SLASH];

	if ( arg[0] != '\0' )
	{
	    if ( !is_number( arg ) )  break;
	    exotic = atoi( arg );
	}
	else
	    exotic = pMob->ac[AC_EXOTIC];

	pMob->ac[AC_PIERCE] = pierce;
	pMob->ac[AC_BASH]   = bash;
	pMob->ac[AC_SLASH]  = slash;
	pMob->ac[AC_EXOTIC] = exotic;
	
	send_to_char( "Ac set.\n\r", ch );
	return TRUE;
    } while ( FALSE );    /* Just do it once.. */

    send_to_char( "Syntax:  ac [ac-pierce [ac-bash [ac-slash [ac-exotic]]]]\n\r"
		  "help MOB_AC  gives a list of reasonable ac-values.\n\r", ch );
    return FALSE;
}

MEDIT( medit_form )
{
    MOB_INDEX_DATA *pMob;
    int value;

    if ( argument[0] != '\0' )
    {
	EDIT_MOB( ch, pMob );

	if ( ( value = flag_value( form_flags, argument ) ) != NO_FLAG )
	{
	    pMob->form ^= value;
	    send_to_char( "Form toggled.\n\r", ch );
	    return TRUE;
	}
    }

    send_to_char( "Syntax: form [flags]\n\r"
		  "Type '? form' for a list of flags.\n\r", ch );
    return FALSE;
}

MEDIT( medit_part )
{
    MOB_INDEX_DATA *pMob;
    int value;

    if ( argument[0] != '\0' )
    {
	EDIT_MOB( ch, pMob );

	if ( ( value = flag_value( part_flags, argument ) ) != NO_FLAG )
	{
	    pMob->parts ^= value;
	    send_to_char( "Parts toggled.\n\r", ch );
	    return TRUE;
	}
    }

    send_to_char( "Syntax: part [flags]\n\r"
		  "Type '? part' for a list of flags.\n\r", ch );
    return FALSE;
}

MEDIT( medit_imm )
{
    MOB_INDEX_DATA *pMob;
    int value;

    if ( argument[0] != '\0' )
    {
	EDIT_MOB( ch, pMob );

	if ( ( value = flag_value( imm_flags, argument ) ) != NO_FLAG )
	{
	    pMob->imm_flags ^= value;
	    send_to_char( "Immunity toggled.\n\r", ch );
	    return TRUE;
	}
    }

    send_to_char( "Syntax: imm [flags]\n\r"
		  "Type '? imm' for a list of flags.\n\r", ch );
    return FALSE;
}

MEDIT( medit_res )
{
    MOB_INDEX_DATA *pMob;
    int value;

    if ( argument[0] != '\0' )
    {
	EDIT_MOB( ch, pMob );

	if ( ( value = flag_value( res_flags, argument ) ) != NO_FLAG )
	{
	    pMob->res_flags ^= value;
	    send_to_char( "Resistance toggled.\n\r", ch );
	    return TRUE;
	}
    }

    send_to_char( "Syntax: res [flags]\n\r"
		  "Type '? res' for a list of flags.\n\r", ch );
    return FALSE;
}

MEDIT( medit_vuln )
{
    MOB_INDEX_DATA *pMob;
    int value;

    if ( argument[0] != '\0' )
    {
	EDIT_MOB( ch, pMob );

	if ( ( value = flag_value( vuln_flags, argument ) ) != NO_FLAG )
	{
	    pMob->vuln_flags ^= value;
	    send_to_char( "Vulnerability toggled.\n\r", ch );
	    return TRUE;
	}
    }

    send_to_char( "Syntax: vuln [flags]\n\r"
		  "Type '? vuln' for a list of flags.\n\r", ch );
    return FALSE;
}

MEDIT( medit_material )
{
    MOB_INDEX_DATA *pMob;

    EDIT_MOB(ch, pMob);

    if ( argument[0] == '\0' )
    {
	send_to_char( "Syntax:  material [string]\n\r", ch );
	return FALSE;
    }

    free_string( pMob->material );
    pMob->material = str_dup( argument );

    send_to_char( "Material set.\n\r", ch);
    return TRUE;
}

MEDIT( medit_off )
{
    MOB_INDEX_DATA *pMob;
    int value;

    if ( argument[0] != '\0' )
    {
	EDIT_MOB( ch, pMob );

	if ( ( value = flag_value( off_flags, argument ) ) != NO_FLAG )
	{
	    pMob->off_flags ^= value;
	    send_to_char( "Offensive behaviour toggled.\n\r", ch );
	    return TRUE;
	}
    }

    send_to_char( "Syntax: off [flags]\n\r"
		  "Type '? off' for a list of flags.\n\r", ch );
    return FALSE;
}

MEDIT( medit_size )
{
    MOB_INDEX_DATA *pMob;
    int value;

    if ( argument[0] != '\0' )
    {
	EDIT_MOB( ch, pMob );

	if ( ( value = flag_value( size_flags, argument ) ) != NO_FLAG )
	{
	    pMob->size = value;
	    send_to_char( "Size set.\n\r", ch );
	    return TRUE;
	}
    }

    send_to_char( "Syntax: size [size]\n\r"
		  "Type '? size' for a list of sizes.\n\r", ch );
    return FALSE;
}

MEDIT( medit_hitdice )
{
    static char syntax[] = "Syntax:  hitdice <number> d <type> + <bonus>\n\r";
    char *num, *type, *bonus, *cp;
    MOB_INDEX_DATA *pMob;

    EDIT_MOB( ch, pMob );

    if ( argument[0] == '\0' )
    {
	send_to_char( syntax, ch );
	return FALSE;
    }

    num = cp = argument;

    while ( isdigit( *cp ) ) ++cp;
    while ( *cp != '\0' && !isdigit( *cp ) )  *(cp++) = '\0';

    type = cp;

    while ( isdigit( *cp ) ) ++cp;
    while ( *cp != '\0' && !isdigit( *cp ) ) *(cp++) = '\0';

    bonus = cp;

    while ( isdigit( *cp ) ) ++cp;
    if ( *cp != '\0' ) *cp = '\0';

    if ( ( !is_number( num   ) || atoi( num   ) < 1 )
    ||   ( !is_number( type  ) || atoi( type  ) < 1 ) 
    ||   ( !is_number( bonus ) || atoi( bonus ) < 0 ) )
    {
	send_to_char( syntax, ch );
	return FALSE;
    }

    pMob->hit[DICE_NUMBER] = atoi( num   );
    pMob->hit[DICE_TYPE]   = atoi( type  );
    pMob->hit[DICE_BONUS]  = atoi( bonus );

    send_to_char( "Hitdice set.\n\r", ch );
    return TRUE;
}

MEDIT( medit_manadice )
{
    static char syntax[] = "Syntax:  manadice <number> d <type> + <bonus>\n\r";
    char *num, *type, *bonus, *cp;
    MOB_INDEX_DATA *pMob;

    EDIT_MOB( ch, pMob );

    if ( argument[0] == '\0' )
    {
	send_to_char( syntax, ch );
	return FALSE;
    }

    num = cp = argument;

    while ( isdigit( *cp ) ) ++cp;
    while ( *cp != '\0' && !isdigit( *cp ) )  *(cp++) = '\0';

    type = cp;

    while ( isdigit( *cp ) ) ++cp;
    while ( *cp != '\0' && !isdigit( *cp ) ) *(cp++) = '\0';

    bonus = cp;

    while ( isdigit( *cp ) ) ++cp;
    if ( *cp != '\0' ) *cp = '\0';

    if ( !( is_number( num ) && is_number( type ) && is_number( bonus ) ) )
    {
	send_to_char( syntax, ch );
	return FALSE;
    }

    if ( ( !is_number( num   ) || atoi( num   ) < 1 )
    ||   ( !is_number( type  ) || atoi( type  ) < 1 ) 
    ||   ( !is_number( bonus ) || atoi( bonus ) < 0 ) )
    {
	send_to_char( syntax, ch );
	return FALSE;
    }

    pMob->mana[DICE_NUMBER] = atoi( num   );
    pMob->mana[DICE_TYPE]   = atoi( type  );
    pMob->mana[DICE_BONUS]  = atoi( bonus );

    send_to_char( "Manadice set.\n\r", ch );
    return TRUE;
}

MEDIT( medit_damdice )
{
    static char syntax[] = "Syntax:  damdice <number> d <type> + <bonus>\n\r";
    char *num, *type, *bonus, *cp;
    MOB_INDEX_DATA *pMob;

    EDIT_MOB( ch, pMob );

    if ( argument[0] == '\0' )
    {
	send_to_char( syntax, ch );
	return FALSE;
    }

    num = cp = argument;

    while ( isdigit( *cp ) ) ++cp;
    while ( *cp != '\0' && !isdigit( *cp ) )  *(cp++) = '\0';

    type = cp;

    while ( isdigit( *cp ) ) ++cp;
    while ( *cp != '\0' && !isdigit( *cp ) ) *(cp++) = '\0';

    bonus = cp;

    while ( isdigit( *cp ) ) ++cp;
    if ( *cp != '\0' ) *cp = '\0';

    if ( !( is_number( num ) && is_number( type ) && is_number( bonus ) ) )
    {
	send_to_char( syntax, ch );
	return FALSE;
    }

    if ( ( !is_number( num   ) || atoi( num   ) < 1 )
    ||   ( !is_number( type  ) || atoi( type  ) < 1 ) 
    ||   ( !is_number( bonus ) || atoi( bonus ) < 0 ) )
    {
	send_to_char( syntax, ch );
	return FALSE;
    }

    pMob->damage[DICE_NUMBER] = atoi( num   );
    pMob->damage[DICE_TYPE]   = atoi( type  );
    pMob->damage[DICE_BONUS]  = atoi( bonus );

    send_to_char( "Damdice set.\n\r", ch );
    return TRUE;
}


MEDIT( medit_race )
{
    MOB_INDEX_DATA *pMob;
    int race;

    if ( argument[0] != '\0'
    && ( race = race_lookup( argument ) ) != 0 )
    {
	EDIT_MOB( ch, pMob );

	pMob->race = race;
	pMob->act	  |= race_table[race].act;
	pMob->affected_by |= race_table[race].aff;
	pMob->off_flags   |= race_table[race].off;
	pMob->imm_flags   |= race_table[race].imm;
	pMob->res_flags   |= race_table[race].res;
	pMob->vuln_flags  |= race_table[race].vuln;
	pMob->form        |= race_table[race].form;
	pMob->parts       |= race_table[race].parts;

	send_to_char( "Race set.\n\r", ch );
	return TRUE;
    }

    if ( argument[0] == '?' )
    {
	char buf[MAX_STRING_LENGTH];

	send_to_char( "Available races are:", ch );

	for ( race = 0; race_table[race].name != NULL; race++ )
	{
	    if ( ( race % 3 ) == 0 )
		send_to_char( "\n\r", ch );
	    sprintf( buf, " %-15s", race_table[race].name );
	    send_to_char( buf, ch );
	}

	send_to_char( "\n\r", ch );
	return FALSE;
    }

    send_to_char( "Syntax:  race [race]\n\r"
		  "Type 'race ?' for a list of races.\n\r", ch );
    return FALSE;
}


MEDIT( medit_position )
{
    MOB_INDEX_DATA *pMob;
    char arg[MAX_INPUT_LENGTH];
    int value;

    argument = one_argument( argument, arg );

    switch ( arg[0] )
    {
    default:
	break;

    case 'S':
    case 's':
	if ( str_prefix( arg, "start" ) )
	    break;

	if ( ( value = flag_value( position_flags, argument ) ) == NO_FLAG )
	    break;

	EDIT_MOB( ch, pMob );

	pMob->start_pos = value;
	send_to_char( "Start position set.\n\r", ch );
	return TRUE;

    case 'D':
    case 'd':
	if ( str_prefix( arg, "default" ) )
	    break;

	if ( ( value = flag_value( position_flags, argument ) ) == NO_FLAG )
	    break;

	EDIT_MOB( ch, pMob );

	pMob->default_pos = value;
	send_to_char( "Default position set.\n\r", ch );
	return TRUE;
    }

    send_to_char( "Syntax:  position [start/default] [position]\n\r"
		  "Type '? position' for a list of positions.\n\r", ch );
    return FALSE;
}


MEDIT( medit_gold )
{
    MOB_INDEX_DATA *pMob;

    EDIT_MOB(ch, pMob);

    if ( argument[0] == '\0' || !is_number( argument ) )
    {
	send_to_char( "Syntax:  wealth [number]\n\r", ch );
	return FALSE;
    }

    pMob->wealth = atoi( argument );

    send_to_char( "Wealth set.\n\r", ch);
    return TRUE;
}

MEDIT( medit_hitroll )
{
    MOB_INDEX_DATA *pMob;

    EDIT_MOB(ch, pMob);

    if ( argument[0] == '\0' || !is_number( argument ) )
    {
	send_to_char( "Syntax:  hitroll [number]\n\r", ch );
	return FALSE;
    }

    pMob->hitroll = atoi( argument );

    send_to_char( "Hitroll set.\n\r", ch);
    return TRUE;
}

void show_liqlist(CHAR_DATA *ch)
{
    int liq;
    BUFFER *buffer;
    char buf[MAX_STRING_LENGTH];
    
    buffer = new_buf();
    
    for ( liq = 0; liq_table[liq].liq_name != NULL; liq++)
    {
	if ( (liq % 21) == 0 )
	    add_buf(buffer,"Name                 Color          Proof Full Thirst Food Ssize\n\r");

	sprintf(buf, "%-20s %-14s %5d %4d %6d %4d %5d\n\r",
		liq_table[liq].liq_name,liq_table[liq].liq_color,
		liq_table[liq].liq_affect[0],liq_table[liq].liq_affect[1],
		liq_table[liq].liq_affect[2],liq_table[liq].liq_affect[3],
		liq_table[liq].liq_affect[4] );
	add_buf(buffer,buf);
    }

    page_to_char(buf_string(buffer),ch);
    free_buf(buffer);

return;
}

void show_damlist(CHAR_DATA *ch)
{
    int att;
    BUFFER *buffer;
    char buf[MAX_STRING_LENGTH];
    
    buffer = new_buf();
    
    for ( att = 0; attack_table[att].name != NULL; att++)
    {
	if ( (att % 21) == 0 )
	    add_buf(buffer,"Name                 Noun\n\r");

	sprintf(buf, "%-20s %-20s\n\r",
		attack_table[att].name,attack_table[att].noun );
	add_buf(buffer,buf);
    }

    page_to_char(buf_string(buffer),ch);
    free_buf(buffer);

return;
}

MEDIT( medit_group )
{
    MOB_INDEX_DATA *pMob;
    MOB_INDEX_DATA *pMTemp;
    char arg[MAX_STRING_LENGTH];
    char buf[MAX_STRING_LENGTH];
    int temp;
    BUFFER *buffer;
    bool found = FALSE;
    
    EDIT_MOB(ch, pMob);
    
    if ( argument[0] == '\0' )
    {
    	send_to_char( "Syntax: group [number]\n\r", ch);
    	send_to_char( "        group show [number]\n\r", ch);
    	return FALSE;
    }
    
    if (is_number(argument))
    {
	pMob->group = atoi(argument);
    	send_to_char( "Group set.\n\r", ch );
	return TRUE;
    }
    
    argument = one_argument( argument, arg );
    
    if ( !strcmp( arg, "show" ) && is_number( argument ) )
    {
	if (atoi(argument) == 0)
	{
		send_to_char( "Are you crazy?\n\r", ch);
		return FALSE;
	}

	buffer = new_buf ();

    	for (temp = 0; temp < 65536; temp++)
    	{
    		pMTemp = get_mob_index(temp);
    		if ( pMTemp && ( pMTemp->group == atoi(argument) ) )
    		{
			found = TRUE;
    			sprintf( buf, "[%5d] %s\n\r", pMTemp->vnum, pMTemp->player_name );
			add_buf( buffer, buf );
    		}
    	}

	if (found)
		page_to_char( buf_string(buffer), ch );
	else
		send_to_char( "No mobs in that group.\n\r", ch );

	free_buf( buffer );
        return FALSE;
    }
    
    return FALSE;
}

REDIT( redit_owner )
{
    ROOM_INDEX_DATA *pRoom;

    EDIT_ROOM(ch, pRoom);

    if ( argument[0] == '\0' )
    {
	send_to_char( "Syntax:  owner [owner]\n\r", ch );
	send_to_char( "         owner none\n\r", ch );
	return FALSE;
    }

    free_string( pRoom->owner );
    if (!str_cmp(argument, "none"))
    	pRoom->owner = str_dup("");
    else
	pRoom->owner = str_dup( argument );

    send_to_char( "Owner set.\n\r", ch );
    return TRUE;
}

MEDIT ( medit_addmprog )
{
  int value;
  MOB_INDEX_DATA *pMob;
  MPROG_LIST *list;
  MPROG_CODE *code;
  char trigger[MAX_STRING_LENGTH];
  char phrase[MAX_STRING_LENGTH];
  char num[MAX_STRING_LENGTH];

  EDIT_MOB(ch, pMob);
  argument=one_argument(argument, num);
  argument=one_argument(argument, trigger);
//  argument=one_argument(argument, phrase);
  argument=strcpy(phrase,argument);
  if (!is_number(num) || trigger[0] =='\0' || phrase[0] =='\0' )
  {
        send_to_char("Syntax:   addmprog [vnum] [trigger] [phrase]\n\r",ch);
        return FALSE;
  }

  if ( (value = flag_value (mprog_flags, trigger) ) == NO_FLAG)
  {
        send_to_char("Valid flags are:\n\r",ch);
        show_help( ch, "mprog");
        return FALSE;
  }

  if ( ( code =get_mprog_index (atoi(num) ) ) == NULL)
  {
        send_to_char("No such MOBProgram.\n\r",ch);
        return FALSE;
  }

  list                  = new_mprog();
  list->vnum            = atoi(num);
  list->trig_type       = value;
  list->trig_phrase     = str_dup(phrase);
  list->code            = code->code;
  SET_BIT(pMob->mprog_flags,value);
  list->next            = pMob->mprogs;
  pMob->mprogs          = list;

  send_to_char( "Mprog Added.\n\r",ch);
  return TRUE;
}

MEDIT ( medit_delmprog )
{
    MOB_INDEX_DATA *pMob;
    MPROG_LIST *list;
    MPROG_LIST *list_next;
    char mprog[MAX_STRING_LENGTH];
    int value;
    int cnt = 0;

    EDIT_MOB(ch, pMob);

    one_argument( argument, mprog );
    if (!is_number( mprog ) || mprog[0] == '\0' )
    {
       send_to_char("Syntax:  delmprog [#mprog]\n\r",ch);
       return FALSE;
    }

    value = atoi ( mprog );

    if ( value < 0 )
    {
        send_to_char("Only non-negative mprog-numbers allowed.\n\r",ch);
        return FALSE;
    }

    if ( !(list= pMob->mprogs) )
    {
        send_to_char("MEdit:  Non existant mprog.\n\r",ch);
        return FALSE;
    }

    if ( value == 0 )
    {
	REMOVE_BIT(pMob->mprog_flags, pMob->mprogs->trig_type);
        list = pMob->mprogs;
        pMob->mprogs = list->next;
        free_mprog( list );
    }
    else
    {
        while ( (list_next = list->next) && (++cnt < value ) )
                list = list_next;

        if ( list_next )
        {
		REMOVE_BIT(pMob->mprog_flags, list_next->trig_type);
                list->next = list_next->next;
                free_mprog(list_next);
        }
        else
        {
                send_to_char("No such mprog.\n\r",ch);
                return FALSE;
        }
    }

    send_to_char("Mprog removed.\n\r", ch);
    return TRUE;
}

SEDIT(sedit_show)
{
    SOCIAL_DATA *pSocial;
    char buf[MAX_STRING_LENGTH];

    if (argument[0] == '\0')
	EDIT_SOCIAL(ch, pSocial);
    else
	pSocial = get_social_data(argument);

    if (pSocial == NULL) {
	send_to_char("That social does not exist.\n\r", ch);
	return FALSE;
    }
    #define ISNULL(str) (*(str) ? (str) : "<NULL>")
    ch->Send(
#if defined(CLEAR_SCREEN)
	"\x1B[H\x1B[J"
#endif
	"Command : %s\n\r"
	"Min Pos : %s\n\r"
	"(cnoarg): %s\n\r"
	"(onoarg): %s\n\r"
	"(cfound): %s\n\r"
	"(ofound): %s\n\r"
	"(vfound): %s\n\r"
	"(cself) : %s\n\r"
	"(oself) : %s\n\r"
	"(cobj)  : %s\n\r"
	"(oobj)  : %s\n\r",
	ISNULL(pSocial->name),
	flag_string(position_flags, pSocial->min_pos),
	ISNULL(pSocial->char_no_arg),
	ISNULL(pSocial->others_no_arg),
	ISNULL(pSocial->char_found),
	ISNULL(pSocial->others_found),
	ISNULL(pSocial->vict_found),
	ISNULL(pSocial->char_auto),
	ISNULL(pSocial->others_auto),
	ISNULL(pSocial->char_obj_found),
	ISNULL(pSocial->others_obj_found));
    return TRUE;
}

SEDIT(sedit_delete)
{
    int i, j;
    SOCIAL_DATA *pSocial;
    struct social_type *new_table = (struct social_type *)malloc(sizeof(struct social_type) * maxSocial);

    if (!new_table) {
	send_to_char("Memory allocation failed. Brace for impact...\n\r", ch);
	return FALSE;
    }

    if (argument[0] == '\0')
	EDIT_SOCIAL(ch, pSocial);
    else
	pSocial = get_social_data(argument);

    if (pSocial == NULL) {
	send_to_char("No such social exists.\n\r", ch);
	return FALSE;
    }

    for (i=0, j=0; i < maxSocial+1; i++) {
	if (&social_table[i] != pSocial) {
		new_table[j] = social_table[i];
		j++;
	}
    }
    free(social_table);
    social_table = new_table;
    maxSocial--;
    ch->desc->pEdit = NULL;
    ch->desc->editor = 0;
    send_to_char("Social deleted.\n\r", ch);
    return TRUE;
}

SEDIT(sedit_create)
{
    int iSocial;
    SOCIAL_DATA *pSocial;
    char arg[MAX_INPUT_LENGTH];
    struct social_type *new_table;

    argument = one_argument(argument, arg);

    if (arg[0] == '\0') {
	send_to_char("Syntax: sedit create [social]\n\r", ch);
	return FALSE;
    }
    if ((iSocial = social_lookup(arg)) != -1) {
	send_to_char("A social with that name already exists.\n\r", ch);
	return FALSE;
    }
    maxSocial++;
    new_table = (struct social_type *)realloc(social_table, sizeof(struct social_type) * (maxSocial+1));

    if (!new_table) {
	send_to_char("Memory allocation failed. Brace for impact...\n\r", ch);
	return FALSE;
    }
    social_table = new_table;
    strcpy(social_table[maxSocial-1].name, str_dup (arg));
    social_table[maxSocial-1].min_pos		= position_lookup("stand");
    social_table[maxSocial-1].char_no_arg	= str_dup ("");
    social_table[maxSocial-1].others_no_arg	= str_dup ("");
    social_table[maxSocial-1].char_found	= str_dup ("");
    social_table[maxSocial-1].others_found	= str_dup ("");
    social_table[maxSocial-1].vict_found	= str_dup ("");
    social_table[maxSocial-1].char_auto		= str_dup ("");
    social_table[maxSocial-1].others_auto	= str_dup ("");
    social_table[maxSocial-1].char_obj_found	= str_dup ("");
    social_table[maxSocial-1].others_obj_found	= str_dup ("");
    strcpy(social_table[maxSocial].name, str_dup (""));

    pSocial = get_social_data(arg);
    ch->desc->pEdit = (void *)pSocial;
    send_to_char("Social created.\n\r", ch);
    return TRUE;
}

SEDIT(sedit_cnoarg) {
    SOCIAL_DATA *pSocial;
    EDIT_SOCIAL(ch, pSocial);

    if (pSocial == NULL) {
	send_to_char("No social to edit.\n\r", ch);
	return FALSE;
    }

    free_string(pSocial->char_no_arg);
    pSocial->char_no_arg = str_dup(argument);
    send_to_char("Social changed.\n\r", ch);
    return TRUE;
}

SEDIT(sedit_onoarg) {
    SOCIAL_DATA *pSocial;
    EDIT_SOCIAL(ch, pSocial);

    if (pSocial == NULL) {
	send_to_char("No social to edit.\n\r", ch);
	return FALSE;
    }

    free_string(pSocial->others_no_arg);
    pSocial->others_no_arg = str_dup(argument);
    send_to_char("Social changed.\n\r", ch);
    return TRUE;
}

SEDIT(sedit_cfound) {
    SOCIAL_DATA *pSocial;
    EDIT_SOCIAL(ch, pSocial);

    if (pSocial == NULL) {
	send_to_char("No social to edit.\n\r", ch);
	return FALSE;
    }

    free_string(pSocial->char_found);
    pSocial->char_found = str_dup(argument);
    send_to_char("Social changed.\n\r", ch);
    return TRUE;
}

SEDIT(sedit_ofound) {
    SOCIAL_DATA *pSocial;
    EDIT_SOCIAL(ch, pSocial);

    if (pSocial == NULL) {
	send_to_char("No social to edit.\n\r", ch);
	return FALSE;
    }

    free_string(pSocial->others_found);
    pSocial->others_found = str_dup(argument);
    send_to_char("Social changed.\n\r", ch);
    return TRUE;
}

SEDIT(sedit_vfound) {
    SOCIAL_DATA *pSocial;
    EDIT_SOCIAL(ch, pSocial);

    if (pSocial == NULL) {
	send_to_char("No social to edit.\n\r", ch);
	return FALSE;
    }

    free_string(pSocial->vict_found);
    pSocial->vict_found = str_dup(argument);
    send_to_char("Social changed.\n\r", ch);
    return TRUE;
}

SEDIT(sedit_cself) {
    SOCIAL_DATA *pSocial;
    EDIT_SOCIAL(ch, pSocial);

    if (pSocial == NULL) {
	send_to_char("No social to edit.\n\r", ch);
	return FALSE;
    }

    free_string(pSocial->char_auto);
    pSocial->char_auto = str_dup(argument);
    send_to_char("Social changed.\n\r", ch);
    return TRUE;
}

SEDIT(sedit_oself) {
    SOCIAL_DATA *pSocial;
    EDIT_SOCIAL(ch, pSocial);

    if (pSocial == NULL) {
	send_to_char("No social to edit.\n\r", ch);
	return FALSE;
    }

    free_string(pSocial->others_auto);
    pSocial->others_auto = str_dup(argument);
    send_to_char("Social changed.\n\r", ch);
    return TRUE;
}

SEDIT(sedit_cobj) {
    SOCIAL_DATA *pSocial;
    EDIT_SOCIAL(ch, pSocial);

    if (pSocial == NULL) {
	send_to_char("No social to edit.\n\r", ch);
	return FALSE;
    }

    free_string(pSocial->char_obj_found);
    pSocial->char_obj_found = str_dup(argument);
    send_to_char("Social changed.\n\r", ch);
    return TRUE;
}

SEDIT(sedit_oobj) {
    SOCIAL_DATA *pSocial;
    EDIT_SOCIAL(ch, pSocial);

    if (pSocial == NULL) {
        send_to_char("No social to edit.\n\r", ch);
        return FALSE;
    }

    free_string(pSocial->others_obj_found);
    pSocial->others_obj_found = str_dup(argument);
    send_to_char("Social changed.\n\r", ch);
    return TRUE;
}

SEDIT(sedit_position) {
    int value;
    SOCIAL_DATA *pSocial;
    char arg[MAX_INPUT_LENGTH];
    argument = one_argument(argument, arg);

    EDIT_SOCIAL(ch, pSocial);

    if (pSocial == NULL) {
	send_to_char("No social to edit.\n\r", ch);
	return FALSE;
    }

    if ((value = flag_value(position_flags, arg)) == NO_FLAG) {
	send_to_char("That is not a valid position. (? position)\n\r", ch);
	return FALSE;
    }

    pSocial->min_pos = value;
    send_to_char("Minimum position set.\n\r", ch);
    return TRUE;
}

/* Help Editor Delete - Mendanbar 6/23 */
HEDIT(hedit_delete)
{
    bool found = FALSE;
    HELP_DATA *pHelp, *temp;
    extern HELP_AREA *had_list;

    EDIT_HELP(ch, pHelp);

    for (DESCRIPTOR_DATA *d = descriptor_list; d; d = d->next)
	if (d->editor == ED_HELP && pHelp == (HELP_DATA *)d->pEdit)
	    edit_done(d->character);

    if (help_first == pHelp)
	help_first = help_first->next;
    else {
	for (temp = help_first; temp; temp = temp->next)
	    if (temp->next == pHelp)
		break;

	if (!temp) {
	    mudlogf(BRF, LVL_STAFF, TRUE, "SYSERR: hedit_delete: help %s not equal to help_first", pHelp->keyword);
	    return FALSE;
	}

	temp->next = pHelp->next;
    }

    for (HELP_AREA *had = had_list; had; had = had->next) {
	if (pHelp == had->first) {
	    found = TRUE;
	    had->first = had->first->next_area;
	} else {
	    for (temp = had->first; temp; temp = temp->next_area)
		if (temp->next_area == pHelp)
		    break;

	    if (temp) {
		temp->next_area = pHelp->next_area;
		found = TRUE;
		break;
	    }
	}
    }

    if (!found) {
	log("SYSERR: hedit_delete: help %s not equal to had_list", pHelp->keyword);
	return FALSE;
    }

    free_help(pHelp);

    ch->desc->pEdit = NULL;
    ch->desc->editor = 0;
    send_to_char("Help deleted.\n\r",ch);
    return TRUE;
}

HEDIT(hedit_copy)
{
    HELP_DATA *pHelp, *pHelp2;
    EDIT_HELP(ch, pHelp);

    if (!*argument) {
	send_to_char("Syntax: copy [keyword]\n\r", ch);
	return FALSE;
    }

    for ( pHelp2 = help_first; pHelp2 != NULL; pHelp2 = pHelp2->next )
    {
	if (pHelp == pHelp2)
		continue;

	if (is_name(argument, pHelp2->keyword))
	{
		free_string(pHelp->text);
		pHelp->text = str_dup(pHelp2->text);
		send_to_char("Help copied.\n\r", ch);
		return TRUE;
	}
    }
    send_to_char("No help by that name.\n\r", ch);
    return FALSE;
}

/* Help Editor - kermit 1/98 */
HEDIT(hedit_create)
{
    HELP_DATA *pHelp;
    
    if (argument[0] == '\0')
    {
        send_to_char("Syntax: hedit create [keyword(s)]\n\r",ch);
        return FALSE;
    }

    for ( pHelp = help_first; pHelp != NULL; pHelp = pHelp->next )
    {
	if (is_exact_name(argument, pHelp->keyword))
	{
		send_to_char("Help already exists.\r\n", ch);
		return FALSE;
	}
    }

    pHelp		= new_help();
    pHelp->keyword	= str_dup(argument);
    pHelp->next		= help_first;
    help_first		= pHelp;
    ch->desc->pEdit	= (void *)pHelp;

    send_to_char("New Help Entry Created.\n\r", ch);
    return TRUE;
}

HEDIT(hedit_show)
{
    HELP_DATA *pHelp;
    
    EDIT_HELP(ch,pHelp);

    ch->Send(
#if defined(CLEAR_SCREEN)
	"\x1B[H\x1B[J"
#endif
	"Level:       [%d]\n\r"
	"Keywords: %s\n\r"
	"Description:\n\r"
	"%s\n\r",
        pHelp->level, pHelp->keyword, pHelp->text);
    return FALSE;
}

HEDIT(hedit_desc)
{
    HELP_DATA *pHelp;
    EDIT_HELP(ch, pHelp);

    if (argument[0] =='\0')
    {
       string_append(ch, &pHelp->text);
       return TRUE;
    }

    send_to_char(" Syntax: desc\n\r",ch);
    return FALSE;
}

HEDIT(hedit_keywords)
{
    HELP_DATA *pHelp;
    EDIT_HELP(ch, pHelp);

    if(argument[0] == '\0')
    {
        send_to_char(" Syntax: keywords [keywords]\n\r",ch);
        return FALSE;
    }

    pHelp->keyword = str_dup(argument);
    send_to_char( "Keyword(s) Set.\n\r", ch);
    return TRUE;
}

HEDIT(hedit_level)
{
    HELP_DATA *pHelp;

    EDIT_HELP(ch, pHelp);

    if ( argument[0] == '\0' || !is_number( argument ) )
    {
	send_to_char( "Syntax:  level [number]\n\r", ch );
	return FALSE;
    }

    pHelp->level = atoi( argument );

    send_to_char( "Level set.\n\r", ch);
    return TRUE;
}

REDIT( redit_room )
{
	ROOM_INDEX_DATA *room;
	int value;

	EDIT_ROOM(ch, room);

	if ( (value = flag_value( room_flags, argument )) == NO_FLAG )
	{
		send_to_char( "Sintaxis: room [flags]\n\r", ch );
		return FALSE;
	}

        TOGGLE_BIT(room->room_flags, value);
	send_to_char( "Room flags toggled.\n\r", ch );
        return TRUE;
}

REDIT( redit_sector )
{
	ROOM_INDEX_DATA *room;
	int value;

	EDIT_ROOM(ch, room);

	if ( (value = flag_value( sector_flags, argument )) == NO_FLAG )
	{
		send_to_char( "Sintaxis: sector [tipo]\n\r", ch );
		return FALSE;
	}

	room->sector_type = value;
	send_to_char( "Sector type set.\n\r", ch );

	return TRUE;
}

/** Guild Editor Functions.
 */

/** Function: gedit_flags
  * Descr   : Sets the various flags associated with guilds.
  * Returns : True/False if changed.
  * Syntax  : flags flag_id...
  * Written : v1.0 3/98
  * Author  : Gary McNickle <gary@dharvest.com>
  */
GEDIT( gedit_flags )
{
  CLAN_DATA *pClan;
  long value = 0;
  
  if ( argument[0] != '\0' )
  {
    EDIT_GUILD( ch, pClan );

    if ( ( value = flag_value( guild_flags, argument ) ) != NO_FLAG )
    {
      pClan->flags ^= value;
      send_to_char( "Guild flag(s) toggled.\n\r", ch);
      return TRUE;
    }
  }

  send_to_char( "Syntax: flag [flag ID]\n\r"
                "Type '? guild' for a list of valid flags.\n\r", ch );
  return FALSE;
}

/** Function: gedit_rank
  * Descr   : Sets the guild rank name
  * Returns : True/False if changed.
  * Syntax  : rank rank_id rank_name
  * Written : v1.0 3/98
  * Author  : Gary McNickle <gary@dharvest.com>
  */
GEDIT( gedit_rank )
{
  CLAN_DATA *pClan;
  char arg1[4];
 
  
  EDIT_GUILD(ch, pClan);
  
  argument = one_argument(argument, arg1);

  if (is_number(arg1) && atoi(arg1) <= MAX_RANK)
  {
    int value;
    
    value = atoi(arg1) -1;
      
    if (argument[0] != '\0')
    {
      free_string(pClan->rank[value].rankname);
      pClan->rank[value].rankname = str_dup( argument );
      send_to_char("Rank name changed.\n\r", ch);
      return TRUE;
    }
  
  }
  
  send_to_char("Syntax: rank rank# newname\n\r", ch);  
  return FALSE;
}

GEDIT( gedit_create )
{
  int i = 0;

  for (i=1; i < MAX_CLAN; i++) /* just loop through and find an open slot */
  {
    if (clan_lookup(clan_table[i].name) == 0)
    break;
  }

  if (i <= MAX_CLAN) /* open slot */
  {
    CLAN_DATA *pClan;
    int x;
  
    clan_table[i].name		= str_dup("New Guild");
    clan_table[i].who_name	= str_dup("New Guild");
    clan_table[i].vnum		= i+1;

    for (x = 0; x < MAX_RANK; x++)
    {
      clan_table[i].rank[x].rankname = str_dup("Empty");
    }

    pClan = &clan_table[i]; /* return new clan data */
    ch->desc->pEdit = pClan;
    send_to_char("Guild created.\n\r", ch);
    return TRUE;
  }  

  send_to_char("No room to create a new guild. Increase MAX_CLAN\n\r",
ch);  
  return FALSE;
} 

ACMD(do_clanlist) {
  char buf[MIL];
  BUFFER *buffer;
  int i;

  buffer = new_buf();

  sprintf(buf, "  #  Clan Name\n\r"
	"-------------------------------------------------------\n\r");
  add_buf(buffer, buf);

  for (i=1; i <= MAX_CLAN; i++)
  {
    if (clan_table[i].name != NULL && clan_table[i].name[0] != '\0')
    {
      sprintf(buf,"[%2d] %s\n\r",
                  i, clan_table[i].who_name);
      add_buf(buffer, buf);
    }
  }

  page_to_char( buf_string(buffer), ch );
  free_buf(buffer);
  return;
}

/** Function: gedit_list
  * Descr   : List's all of the current guilds, including those not yet
  *         : saved to the data file, and those marked for deletion.
  * Returns : list of guilds.
  * Syntax  : (N/A)
  * Written : v1.0 3/98
  * Author  : Gary McNickle <gary@dharvest.com>
  */
GEDIT( gedit_list )
{
  char buf[MIL];
  BUFFER *buffer;
  int i;
  
  buffer = new_buf();
  
  sprintf(buf, "Num  Guild Name
Flags\n\r-----------------------------------------------\n\r");
  add_buf(buffer, buf);
  
  for (i=1; i <= MAX_CLAN; i++)
  {
    if (clan_table[i].name != NULL && clan_table[i].name[0] != '\0')
    {
      sprintf(buf,"[%2d]  %s\t Flags:\t[%s]\n\r", 
                  i, 
                  clan_table[i].name,
                  flag_string( guild_flags, clan_table[i].flags ) );
      add_buf(buffer, buf);
    }
  }

  page_to_char( buf_string(buffer), ch );
  free_buf(buffer);
  return FALSE;
}      
  
 
GEDIT( gedit_show )
{
    SInt32 i;
    CLAN_DATA *pClan;
  
    EDIT_GUILD(ch, pClan);
  
    ch->Send(
#if defined(CLEAR_SCREEN)
	"\x1B[H\x1B[J"
#endif  
	"Name:        [%s]\n\r"
	"Who Name:    [%s]\n\r"
	"Guild Flags: [%s]\n\r"
	"Recall Room: [%6d]\n\r"
	"Morgue Room: [%6d]\n\r"
	"Can Guild:   [%-6s]\n\r"
	"Can Deguild: [%-6s]\n\r"
	"Can Promote: [%-6s]\n\r"
	"Can Demote:  [%-6s]\n\r",
	pClan->name, pClan->who_name,
	flag_string(guild_flags, pClan->flags),
	pClan->room[0], pClan->room[1],
	YESNO(pClan->ml[0]),
	YESNO(pClan->ml[1]),
	YESNO(pClan->ml[2]),
	YESNO(pClan->ml[3]));

    ch->Send(
	"  #  Rank\n\r"
	"------------------------------\n\r");

    for (i=0; i < MAX_RANK; i++) {
	ch->Send("[%2d] %-25s\n\r", 
	i+1, *pClan->rank[i].rankname ? pClan->rank[i].rankname : "None");
    }

    return FALSE;
}


/** Function: gedit_name
  * Descr   : Changes the name of the currently selected guild.
  * Returns : True/False if modified
  * Syntax  : name new_name
  * Written : v1.0 3/98
  * Author  : Gary McNickle <gary@dharvest.com>
  */
GEDIT( gedit_name )
{
  CLAN_DATA *pClan;
  
  EDIT_GUILD(ch, pClan);
  
  if ( argument[0] == '\0' )
  {
    send_to_char( "Syntax:  name [name]\n\r", ch );
    return FALSE;
  }
  
  if (clan_lookup(argument) != 0)
  {
    send_to_char("That guild allready exists.\n\r", ch);
    return FALSE;
  }

  if (pClan->name[0] != '\0')                          
    free_string( pClan->name );
 
  pClan->name = str_dup( argument );
                                    
  send_to_char( "Name set.\n\r", ch );
  return TRUE;
}


/** Function: gedit_whoname
  * Descr   : Changes the who_name of the currently selected guild.
  * Returns : True/False if modified.  * Syntax  : whoname new_who_name
  * Written : v1.0 3/98
  * Author  : Gary McNickle <gary@dharvest.com>
  */
GEDIT( gedit_whoname )
{
  CLAN_DATA *pClan;
  
  EDIT_GUILD(ch, pClan);
  
  if ( argument[0] == '\0' )
  {
    send_to_char( "Syntax:  whoname [name]\n\r", ch );
    return FALSE;
  }
  
  if (pClan->who_name[0] != '\0')                          
    free_string( pClan->who_name );
  
  pClan->who_name = str_dup( argument );
                                    
  send_to_char( "Who Name set.\n\r", ch );
  return TRUE;
}

GEDIT(gedit_recall) {
    CLAN_DATA *pClan;

    EDIT_GUILD(ch, pClan);

    if (!*argument || !isdigit(*argument)) {
	send_to_char("Usage: recall <room vnum>\n\r", ch);
	return FALSE;
    }
    if (get_room_index(atoi(argument)) == NULL) {
	send_to_char("That is not a valid recall room.\n\r", ch);
	return FALSE;
    }
    pClan->room[0] = atoi(argument);
    send_to_char("Recall set.\n\r", ch);
    return TRUE;
}

GEDIT(gedit_morgue) {
    CLAN_DATA *pClan;

    EDIT_GUILD(ch, pClan);

    if (!*argument || !isdigit(*argument)) {
	send_to_char("Usage: morgue <room vnum>\n\r", ch);
	return FALSE;
    }
    if (get_room_index(atoi(argument)) == NULL) {
	send_to_char("That is not a valid morgue room.\n\r", ch);
	return FALSE;
    }
    pClan->room[1] = atoi(argument);
    send_to_char("Morgue set.\n\r", ch);
    return TRUE;
}

GEDIT(gedit_ml)
{
  CLAN_DATA *pClan;
  char 	arg1[MIL], arg2[MIL],
	arg3[MIL], arg4[MIL];
  bool set = FALSE;
  
  EDIT_GUILD(ch, pClan);
  
  if ( argument[0] == '\0' )
  {
    send_to_char( "Syntax:  ml TRUE|FALSE TRUE|FALSE TRUE|FALSE TRUE|FALSE\n\r", ch );
    return FALSE;
  }

  argument = one_argument(argument, arg1);
  argument = one_argument(argument, arg2);
  argument = one_argument(argument, arg3);
  argument = one_argument(argument, arg4);

  if (!str_prefix(arg1,"true") )
    { pClan->ml[0] = TRUE; set = TRUE; }
  else
  if (!str_prefix(arg1, "false") )
    { pClan->ml[0] = FALSE; set = TRUE; }

  if (!str_prefix(arg2,"true") )
    { pClan->ml[1] = TRUE; set = TRUE; }
  else
  if (!str_prefix(arg2, "false") )
    { pClan->ml[1] = FALSE; set = TRUE; }

  if (!str_prefix(arg3,"true") )
    { pClan->ml[2] = TRUE; set = TRUE; }
  else
  if (!str_prefix(arg3, "false") )
    { pClan->ml[2] = FALSE; set = TRUE; }
   
  if (!str_prefix(arg4,"true") )
    { pClan->ml[3] = TRUE; set = TRUE; }
  else
  if (!str_prefix(arg4, "false") )
    { pClan->ml[3] = FALSE; set = TRUE; }

  if (set)
  {
    send_to_char("Mortal Leader traits set.\n\r", ch);
    return TRUE;
  }

  return FALSE;
}