/
rogue24b3/
rogue24b3/data/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,	   *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *									   *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael	   *
 *  Chastain, Michael Quan, and Mitchell Tse.				   *
 *									   *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc	   *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.						   *
 *									   *
 *  Much time and thought has gone into this software and you are	   *
 *  benefitting.  We hope that you share your changes too.  What goes	   *
 *  around, comes around.						   *
 ***************************************************************************/
 
/***************************************************************************
*	ROM 2.4 is copyright 1993-1998 Russ Taylor			   *
*	ROM has been brought to you by the ROM consortium		   *
*	    Russ Taylor (rtaylor@hypercube.org)				   *
*	    Gabrielle Taylor (gtaylor@hypercube.org)			   *
*	    Brian Moore (zump@rom.org)					   *
*	By using this code, you have agreed to follow the terms of the	   *
*	ROM license, in the file Rom24/doc/rom.license			   *
***************************************************************************/

#include "merc.h"
#include "magic.h"

#define SATE 1

ACMD(do_heal) {
    CHAR_DATA *mob;
    char arg[MAX_INPUT_LENGTH];
    int cost,sn,ht = 0;
    SPELL_FUN *spell;
    char *words;	

    /* check for healer */
    for ( mob = ch->in_room->people; mob; mob = mob->next_in_room )
    {
        if ( IS_NPC(mob) && IS_SET(mob->act, ACT_IS_HEALER) )
            break;
    }
 
    if ( mob == NULL )
    {
        send_to_char( "You can't do that here.\n\r", ch );
        return;
    }

    one_argument(argument,arg);

    if (arg[0] == '\0')
    {
        /* display price list */
	act("$N says 'I offer the following spells:'",ch,NULL,mob,TO_CHAR);
	send_to_char("  light  : cure light wounds    10 gold\n\r",ch);
	send_to_char("  serious: cure serious wounds  15 gold\n\r",ch);
	send_to_char("  critic : cure critical wounds 25 gold\n\r",ch);
	send_to_char("  heal   : healing spell        50 gold\n\r",ch);
	send_to_char("  blind  : cure blindness       20 gold\n\r",ch);
	send_to_char("  disease: cure disease         15 gold\n\r",ch);
	send_to_char("  poison : cure poison          25 gold\n\r",ch); 
	send_to_char("  uncurse: remove curse         50 gold\n\r",ch);
	send_to_char("  refresh: restore movement      5 gold\n\r",ch);
	send_to_char("  mana   : restore mana         10 gold\n\r"
		     "  hunger : hunger suppresed    500 gold\n\r"
		     "  thirst : thirst suppresed    500 gold\n\r",ch);
	send_to_char(" Type heal <type> to be healed.\n\r",ch);
	return;
    }

    if (!str_prefix(arg,"light"))
    {
        spell = spell_cure_light;
	sn    = skill_lookup("cure light");
	words = "judicandus dies";
	 cost  = 1000;
    }

    else if (!str_prefix(arg,"serious"))
    {
	spell = spell_cure_serious;
	sn    = skill_lookup("cure serious");
	words = "judicandus gzfuajg";
	cost  = 1600;
    }

    else if (!str_prefix(arg,"critical"))
    {
	spell = spell_cure_critical;
	sn    = skill_lookup("cure critical");
	words = "judicandus qfuhuqar";
	cost  = 2500;
    }

    else if (!str_prefix(arg,"heal"))
    {
	spell = spell_heal;
	sn = skill_lookup("heal");
	words = "pzar";
	cost  = 5000;
    }

    else if (!str_prefix(arg,"blindness"))
    {
	spell = spell_cure_blindness;
	sn    = skill_lookup("cure blindness");
      	words = "judicandus noselacri";		
        cost  = 2000;
    }

    else if (!str_prefix(arg,"disease"))
    {
	spell = spell_cure_disease;
	sn    = skill_lookup("cure disease");
	words = "judicandus eugzagz";
	cost = 1500;
    }

    else if (!str_prefix(arg,"poison"))
    {
	spell = spell_cure_poison;
	sn    = skill_lookup("cure poison");
	words = "judicandus sausabru";
	cost  = 2500;
    }
	
    else if (!str_prefix(arg,"uncurse") || !str_prefix(arg,"curse"))
    {
	spell = spell_remove_curse; 
	sn    = skill_lookup("remove curse");
	words = "candussido judifgz";
	cost  = 5000;
    }

    else if (!str_prefix(arg,"mana") || !str_prefix(arg,"energize"))
    {
        spell = NULL;
        sn = -1;
        words = "energizer";
        cost = 1000;
    }

	
    else if (!str_prefix(arg,"refresh") || !str_prefix(arg,"moves"))
    {
	spell =  spell_refresh;
	sn    = skill_lookup("refresh");
	words = "candusima"; 
	cost  = 500;
    }

    else if (!str_prefix(arg,"hunger"))
    {
	ht = SATE;
	spell = NULL;
	sn = COND_HUNGER;
	words = "satisfy";
	cost = 50000;
    }

    else if (!str_prefix(arg,"thirst"))
    {
	ht = SATE;
	spell = NULL;
        sn = COND_THIRST;
        words = "quench";
        cost = 50000;
    }

    else 
    {
	act("$N says 'Type 'heal' for a list of spells.'",
	    ch,NULL,mob,TO_CHAR);
	return;
    }

    if (cost > (ch->gold * 100 + ch->silver))
    {
	act("$N says 'You do not have enough gold for my services.'",
	    ch,NULL,mob,TO_CHAR);
	return;
    }

    WAIT_STATE(ch,PULSE_VIOLENCE);

    deduct_cost(ch,cost);
    mob->gold += cost / 100;
    mob->silver += cost % 100;
    act("$n utters the words '$T'.",mob,NULL,words,TO_ROOM);

    if (ht == SATE) /* hunger or thirst yum */
        {
          if (sn == COND_HUNGER)
            ch->pcdata->condition[COND_HUNGER] = -1;
          else if (sn == COND_THIRST)
            ch->pcdata->condition[COND_THIRST] = -1;
        send_to_char("A warm glow passes through your stomach.\n\r",ch);
        return;
        } else
    if (spell == NULL)  /* restore mana trap...kinda hackish */
    {
	ch->mana += dice(2,8) + mob->level / 3;
	ch->mana = UMIN(ch->mana,ch->max_mana);
	send_to_char("A warm glow passes through you.\n\r",ch);
	return;
     }

     if (sn == -1)
	return;
    
     spell(sn,mob->level,mob,ch,TARGET_CHAR);
}