/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1995 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@pacinfo.com) * * Gabrielle Taylor (gtaylor@pacinfo.com) * * Brian Moore (rom@rom.efn.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ /*************************************************************************** * * * Based on MERC 2.2 MOBprograms by N'Atas-ha. * * Written and adapted to ROM 2.4 by * * Markku Nylander (markku.nylander@uta.fi) * * * ***************************************************************************/ #include "merc.h" #include "mob_cmds.h" extern ROOM_INDEX_DATA *find_location( CHAR_DATA *, char * ); /* * Command table. */ const struct mob_cmd_type mob_cmd_table [] = { { "asound", do_mpasound }, { "gecho", do_mpgecho }, { "zecho", do_mpzecho }, { "kill", do_mpkill }, { "assist", do_mpassist }, { "junk", do_mpjunk }, { "echo", do_mpecho }, { "echoaround", do_mpechoaround }, { "echoat", do_mpechoat }, { "mload", do_mpmload }, { "oload", do_mpoload }, { "purge", do_mppurge }, { "goto", do_mpgoto }, { "at", do_mpat }, { "transfer", do_mptransfer }, { "gtransfer", do_mpgtransfer }, { "otransfer", do_mpotransfer }, { "force", do_mpforce }, { "gforce", do_mpgforce }, { "vforce", do_mpvforce }, { "cast", do_mpcast }, { "damage", do_mpdamage }, { "remember", do_mpremember }, { "forget", do_mpforget }, { "delay", do_mpdelay }, { "cancel", do_mpcancel }, { "call", do_mpcall }, { "flee", do_mpflee }, { "remove", do_mpremove }, { "", 0 } }; ACMD(do_mob) { /* * Security check! */ if ( ch->desc != NULL && get_trust(ch) < MAX_LEVEL ) return; mob_interpret( ch, argument ); } /* * Mob command interpreter. Implemented separately for security and speed * reasons. A trivial hack of interpret() */ void mob_interpret( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH], command[MAX_INPUT_LENGTH]; int cmd; argument = one_argument( argument, command ); /* * Look for command in command table. */ for ( cmd = 0; mob_cmd_table[cmd].name[0] != '\0'; cmd++ ) { if ( command[0] == mob_cmd_table[cmd].name[0] && !str_prefix( command, mob_cmd_table[cmd].name ) ) { (*mob_cmd_table[cmd].do_fun) ( ch, argument, 0 ); tail_chain( ); return; } } sprintf( buf, "Mob_interpret: invalid cmd from mob %d: '%s'", IS_NPC(ch) ? ch->pIndexData->vnum : 0, command ); mudlogf(BRF, LVL_STAFF, TRUE, buf); } char *mprog_type_to_name( int type ) { switch ( type ) { case TRIG_ACT: return "ACT"; case TRIG_SPEECH: return "SPEECH"; case TRIG_RANDOM: return "RANDOM"; case TRIG_FIGHT: return "FIGHT"; case TRIG_HPCNT: return "HPCNT"; case TRIG_DEATH: return "DEATH"; case TRIG_ENTRY: return "ENTRY"; case TRIG_GREET: return "GREET"; case TRIG_GRALL: return "GRALL"; case TRIG_GIVE: return "GIVE"; case TRIG_BRIBE: return "BRIBE"; case TRIG_KILL: return "KILL"; case TRIG_DELAY: return "DELAY"; case TRIG_SURR: return "SURRENDER"; case TRIG_EXIT: return "EXIT"; case TRIG_EXALL: return "EXALL"; default: return "ERROR"; } } /* * Displays MOBprogram triggers of a mobile * * Syntax: mpstat [name] */ ACMD(do_mpstat) { char arg[ MAX_STRING_LENGTH ]; MPROG_LIST *mprg; CHAR_DATA *victim; int i; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Mpstat whom?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "No such creature.\n\r", ch ); return; } if ( !IS_NPC( victim ) ) { send_to_char( "That is not a mobile.\n\r", ch); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "No such creature visible.\n\r", ch ); return; } sprintf( arg, "Mobile #%-6d [%s]\n\r", victim->pIndexData->vnum, victim->short_descr ); send_to_char( arg, ch ); sprintf( arg, "Delay %-6d [%s]\n\r", victim->mprog_delay, victim->mprog_target == NULL ? "No target" : victim->mprog_target->name ); send_to_char( arg, ch ); if ( !victim->pIndexData->mprog_flags ) { send_to_char( "[No programs set]\n\r", ch); return; } for ( i = 0, mprg = victim->pIndexData->mprogs; mprg != NULL; mprg = mprg->next ) { sprintf( arg, "[%2d] Trigger [%-8s] Program [%4d] Phrase [%s]\n\r", ++i, mprog_type_to_name( mprg->trig_type ), mprg->vnum, mprg->trig_phrase ); send_to_char( arg, ch ); } return; } /* * Displays the source code of a given MOBprogram * * Syntax: mpdump [vnum] */ ACMD(do_mpdump) { char buf[ MAX_INPUT_LENGTH ]; MPROG_CODE *mprg; one_argument( argument, buf ); if ( ( mprg = get_mprog_index( atoi(buf) ) ) == NULL ) { send_to_char( "No such MOBprogram.\n\r", ch ); return; } page_to_char( mprg->code, ch ); } /* * Prints the argument to all active players in the game * * Syntax: mob gecho [string] */ ACMD(do_mpgecho) { DESCRIPTOR_DATA *d; if ( argument[0] == '\0' ) { bug( "MpGEcho: missing argument from vnum %d", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return; } for ( d = descriptor_list; d; d = d->next ) { if ( d->connected == CON_PLAYING ) { if ( IS_IMMORTAL(d->character) ) send_to_char( "Mob echo> ", d->character ); send_to_char( argument, d->character ); send_to_char( "\n\r", d->character ); } } } /* * Prints the argument to all players in the same area as the mob * * Syntax: mob zecho [string] */ ACMD(do_mpzecho) { DESCRIPTOR_DATA *d; if ( argument[0] == '\0' ) { bug( "MpZEcho: missing argument from vnum %d", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return; } if ( ch->in_room == NULL ) return; for ( d = descriptor_list; d; d = d->next ) { if ( d->connected == CON_PLAYING && d->character->in_room != NULL && d->character->in_room->area == ch->in_room->area ) { if ( IS_IMMORTAL(d->character) ) send_to_char( "Mob echo> ", d->character ); send_to_char( argument, d->character ); send_to_char( "\n\r", d->character ); } } } /* * Prints the argument to all the rooms aroud the mobile * * Syntax: mob asound [string] */ ACMD(do_mpasound) { ROOM_INDEX_DATA *was_in_room; int door; if ( argument[0] == '\0' ) return; was_in_room = ch->in_room; for ( door = 0; door < 6; door++ ) { EXIT_DATA *pexit; if ( ( pexit = was_in_room->exit[door] ) != NULL && pexit->u1.to_room != NULL && pexit->u1.to_room != was_in_room ) { ch->in_room = pexit->u1.to_room; MOBtrigger = FALSE; act( argument, ch, NULL, NULL, TO_ROOM ); MOBtrigger = TRUE; } } ch->in_room = was_in_room; return; } /* * Lets the mobile kill any player or mobile without murder * * Syntax: mob kill [victim] */ ACMD(do_mpkill) { char arg[ MAX_INPUT_LENGTH ]; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) return; if ( ( victim = get_char_room( ch, arg ) ) == NULL ) return; if ( victim == ch || IS_NPC(victim) || ch->position == POS_FIGHTING ) return; if ( IS_AFFECTED( ch, AFF_CHARM ) && ch->master == victim ) { bug( "MpKill - Charmed mob attacking master from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return; } multi_hit( ch, victim, TYPE_UNDEFINED ); return; } /* * Lets the mobile assist another mob or player * * Syntax: mob assist [character] */ ACMD(do_mpassist) { char arg[ MAX_INPUT_LENGTH ]; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) return; if ( ( victim = get_char_room( ch, arg ) ) == NULL ) return; if ( victim == ch || ch->fighting != NULL || victim->fighting == NULL ) return; multi_hit( ch, victim->fighting, TYPE_UNDEFINED ); return; } /* * Lets the mobile destroy an object in its inventory * it can also destroy a worn object and it can destroy * items using all.xxxxx or just plain all of them * * Syntax: mob junk [item] */ ACMD(do_mpjunk) { char arg[ MAX_INPUT_LENGTH ]; OBJ_DATA *obj; OBJ_DATA *obj_next; one_argument( argument, arg ); if ( arg[0] == '\0') return; if ( str_cmp( arg, "all" ) && str_prefix( "all.", arg ) ) { if ( ( obj = get_obj_wear( ch, arg ) ) != NULL ) { unequip_char( ch, obj ); extract_obj( obj ); return; } if ( ( obj = get_obj_carry( ch, arg, ch ) ) == NULL ) return; extract_obj( obj ); } else for ( obj = ch->carrying; obj != NULL; obj = obj_next ) { obj_next = obj->next_content; if ( arg[3] == '\0' || is_name( &arg[4], obj->name ) ) { if ( obj->wear_loc != WEAR_NONE) unequip_char( ch, obj ); extract_obj( obj ); } } return; } /* * Prints the message to everyone in the room other than the mob and victim * * Syntax: mob echoaround [victim] [string] */ ACMD(do_mpechoaround) { char arg[ MAX_INPUT_LENGTH ]; CHAR_DATA *victim; argument = one_argument( argument, arg ); if ( arg[0] == '\0' ) return; if ( ( victim=get_char_room( ch, arg ) ) == NULL ) return; act( argument, ch, NULL, victim, TO_NOTVICT ); } /* * Prints the message to only the victim * * Syntax: mob echoat [victim] [string] */ ACMD(do_mpechoat) { char arg[ MAX_INPUT_LENGTH ]; CHAR_DATA *victim; argument = one_argument( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) return; if ( ( victim = get_char_room( ch, arg ) ) == NULL ) return; act( argument, ch, NULL, victim, TO_VICT ); } /* * Prints the message to the room at large * * Syntax: mpecho [string] */ ACMD(do_mpecho) { if ( argument[0] == '\0' ) return; act( argument, ch, NULL, NULL, TO_ROOM ); } /* * Lets the mobile load another mobile. * * Syntax: mob mload [vnum] */ ACMD(do_mpmload) { char arg[ MAX_INPUT_LENGTH ]; MOB_INDEX_DATA *pMobIndex; CHAR_DATA *victim; int vnum; one_argument( argument, arg ); if ( ch->in_room == NULL || arg[0] == '\0' || !is_number(arg) ) return; vnum = atoi(arg); if ( ( pMobIndex = get_mob_index( vnum ) ) == NULL ) { sprintf( arg, "Mpmload: bad mob index (%d) from mob %d", vnum, IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); bug( arg, 0 ); return; } victim = create_mobile( pMobIndex ); char_to_room( victim, ch->in_room ); return; } /* * Lets the mobile load an object * * Syntax: mob oload [vnum] [level] {R} */ ACMD(do_mpoload) { char arg1[ MAX_INPUT_LENGTH ]; char arg2[ MAX_INPUT_LENGTH ]; char arg3[ MAX_INPUT_LENGTH ]; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; int level; bool fToroom = FALSE, fWear = FALSE; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); one_argument( argument, arg3 ); if ( arg1[0] == '\0' || !is_number( arg1 ) ) { bug( "Mpoload - Bad syntax from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return; } if ( arg2[0] == '\0' ) { level = get_trust( ch ); } else { /* * New feature from Alander. */ if ( !is_number( arg2 ) ) { bug( "Mpoload - Bad syntax from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return; } level = atoi( arg2 ); if ( level < 0 || level > get_trust( ch ) ) { bug( "Mpoload - Bad level from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return; } } /* * Added 3rd argument * omitted - load to mobile's inventory * 'R' - load to room * 'W' - load to mobile and force wear */ if ( arg3[0] == 'R' || arg3[0] == 'r' ) fToroom = TRUE; else if ( arg3[0] == 'W' || arg3[0] == 'w' ) fWear = TRUE; if ( ( pObjIndex = get_obj_index( atoi( arg1 ) ) ) == NULL ) { bug( "Mpoload - Bad vnum arg from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return; } obj = create_object( pObjIndex, level ); if ( (fWear || !fToroom) && CAN_WEAR(obj, ITEM_TAKE) ) { obj_to_char( obj, ch ); if ( fWear ) wear_obj( ch, obj, TRUE ); } else { obj_to_room( obj, ch->in_room ); } return; } /* * Lets the mobile purge all objects and other npcs in the room, * or purge a specified object or mob in the room. The mobile cannot * purge itself for safety reasons. * * syntax mob purge {target} */ ACMD(do_mppurge) { char arg[ MAX_INPUT_LENGTH ]; CHAR_DATA *victim; OBJ_DATA *obj; one_argument( argument, arg ); if ( arg[0] == '\0' ) { /* 'purge' */ CHAR_DATA *vnext; OBJ_DATA *obj_next; for ( victim = ch->in_room->people; victim != NULL; victim = vnext ) { vnext = victim->next_in_room; if ( IS_NPC( victim ) && victim != ch && !IS_SET(victim->act, ACT_NOPURGE) ) extract_char( victim ); } for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next ) { obj_next = obj->next_content; if ( !IS_SET(obj->extra_flags, ITEM_NOPURGE) ) extract_obj( obj ); } return; } if ( ( victim = get_char_room( ch, arg ) ) == NULL ) { if ( ( obj = get_obj_here( ch, arg ) ) ) { extract_obj( obj ); } else { bug( "Mppurge - Bad argument from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); } return; } if ( !IS_NPC( victim ) ) { bug( "Mppurge - Purging a PC from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return; } extract_char( victim ); return; } /* * Lets the mobile goto any location it wishes that is not private. * * Syntax: mob goto [location] */ ACMD(do_mpgoto) { char arg[ MAX_INPUT_LENGTH ]; ROOM_INDEX_DATA *location; one_argument( argument, arg ); if ( arg[0] == '\0' ) { bug( "Mpgoto - No argument from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return; } if ( ( location = find_location( ch, arg ) ) == NULL ) { bug( "Mpgoto - No such location from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return; } if ( ch->fighting != NULL ) stop_fighting( ch, TRUE ); char_from_room( ch ); char_to_room( ch, location ); return; } /* * Lets the mobile do a command at another location. * * Syntax: mob at [location] [commands] */ ACMD(do_mpat) { char arg[ MAX_INPUT_LENGTH ]; ROOM_INDEX_DATA *location; ROOM_INDEX_DATA *original; CHAR_DATA *wch; OBJ_DATA *on; argument = one_argument( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { bug( "Mpat - Bad argument from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return; } if ( ( location = find_location( ch, arg ) ) == NULL ) { bug( "Mpat - No such location from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return; } original = ch->in_room; on = ch->on; char_from_room( ch ); char_to_room( ch, location ); interpret( ch, argument ); /* * See if 'ch' still exists before continuing! * Handles 'at XXXX quit' case. */ for ( wch = char_list; wch != NULL; wch = wch->next ) { if ( wch == ch ) { OBJ_DATA *obj; char_from_room( ch ); char_to_room( ch, original ); /* See if on still exists before setting ch->on back to it. */ for ( obj = original->contents; obj; obj = obj->next_content ) { if ( obj == on ) { ch->on = on; break; } } break; } } return; } /* * Lets the mobile transfer people. The 'all' argument transfers * everyone in the current room to the specified location * * Syntax: mob transfer [target|'all'] [location] */ ACMD(do_mptransfer) { char arg1[ MAX_INPUT_LENGTH ]; char arg2[ MAX_INPUT_LENGTH ]; char buf[MAX_STRING_LENGTH]; ROOM_INDEX_DATA *location; CHAR_DATA *victim; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' ) { bug( "Mptransfer - Bad syntax from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return; } if ( !str_cmp( arg1, "all" ) ) { CHAR_DATA *victim_next; for ( victim = ch->in_room->people; victim != NULL; victim = victim_next ) { victim_next = victim->next_in_room; if ( !IS_NPC(victim) ) { sprintf( buf, "%s %s", victim->name, arg2 ); do_mptransfer( ch, buf, 0 ); } } return; } /* * Thanks to Grodyn for the optional location parameter. */ if ( arg2[0] == '\0' ) { location = ch->in_room; } else { if ( ( location = find_location( ch, arg2 ) ) == NULL ) { bug( "Mptransfer - No such location from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return; } if ( room_is_private( location ) ) return; } if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) return; if ( victim->in_room == NULL ) return; if ( victim->fighting != NULL ) stop_fighting( victim, TRUE ); char_from_room( victim ); char_to_room( victim, location ); look_at_room(victim, 0); return; } /* * Lets the mobile transfer all chars in same group as the victim. * * Syntax: mob gtransfer [victim] [location] */ ACMD(do_mpgtransfer) { char arg1[ MAX_INPUT_LENGTH ]; char arg2[ MAX_INPUT_LENGTH ]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *who, *victim, *victim_next; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' ) { bug( "Mpgtransfer - Bad syntax from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return; } if ( (who = get_char_room( ch, arg1 )) == NULL ) return; for ( victim = ch->in_room->people; victim; victim = victim_next ) { victim_next = victim->next_in_room; if( is_same_group( who,victim ) ) { sprintf( buf, "%s %s", victim->name, arg2 ); do_mptransfer( ch, buf, 0 ); } } return; } /* * Lets the mobile force someone to do something. Must be mortal level * and the all argument only affects those in the room with the mobile. * * Syntax: mob force [victim] [commands] */ ACMD(do_mpforce) { char arg[ MAX_INPUT_LENGTH ]; argument = one_argument( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { bug( "Mpforce - Bad syntax from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return; } if ( !str_cmp( arg, "all" ) ) { CHAR_DATA *vch; CHAR_DATA *vch_next; for ( vch = char_list; vch != NULL; vch = vch_next ) { vch_next = vch->next; if ( vch->in_room == ch->in_room && get_trust( vch ) < get_trust( ch ) && can_see( ch, vch ) ) { interpret( vch, argument ); } } } else { CHAR_DATA *victim; if ( ( victim = get_char_room( ch, arg ) ) == NULL ) return; if ( victim == ch ) return; interpret( victim, argument ); } return; } /* * Lets the mobile force a group something. Must be mortal level. * * Syntax: mob gforce [victim] [commands] */ ACMD(do_mpgforce) { char arg[ MAX_INPUT_LENGTH ]; CHAR_DATA *victim, *vch, *vch_next; argument = one_argument( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { bug( "MpGforce - Bad syntax from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return; } if ( ( victim = get_char_room( ch, arg ) ) == NULL ) return; if ( victim == ch ) return; for ( vch = victim->in_room->people; vch != NULL; vch = vch_next ) { vch_next = vch->next_in_room; if ( is_same_group(victim,vch) ) { interpret( vch, argument ); } } return; } /* * Forces all mobiles of certain vnum to do something (except ch) * * Syntax: mob vforce [vnum] [commands] */ ACMD(do_mpvforce) { CHAR_DATA *victim, *victim_next; char arg[ MAX_INPUT_LENGTH ]; int vnum; argument = one_argument( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { bug( "MpVforce - Bad syntax from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return; } if ( !is_number( arg ) ) { bug( "MpVforce - Non-number argument vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return; } vnum = atoi( arg ); for ( victim = char_list; victim; victim = victim_next ) { victim_next = victim->next; if ( IS_NPC(victim) && victim->pIndexData->vnum == vnum && ch != victim && victim->fighting == NULL ) interpret( victim, argument ); } return; } /* * Lets the mobile cast spells -- * Beware: this does only crude checking on the target validity * and does not account for mana etc., so you should do all the * necessary checking in your mob program before issuing this cmd! * * Syntax: mob cast [spell] {target} */ ACMD(do_mpcast) { CHAR_DATA *vch; OBJ_DATA *obj; void *victim = NULL; char spell[ MAX_INPUT_LENGTH ], target[ MAX_INPUT_LENGTH ]; int sn; argument = one_argument( argument, spell ); one_argument( argument, target ); if ( spell[0] == '\0' ) { bug( "MpCast - Bad syntax from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return; } if ( ( sn = skill_lookup( spell ) ) < 0 ) { bug( "MpCast - No such spell from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return; } vch = get_char_room( ch, target ); obj = get_obj_here( ch, target ); switch ( skill_table[sn].target ) { default: return; case TAR_IGNORE: break; case TAR_CHAR_OFFENSIVE: if ( vch == NULL || vch == ch ) return; victim = ( void * ) vch; break; case TAR_CHAR_DEFENSIVE: victim = vch == NULL ? ( void *) ch : (void *) vch; break; case TAR_CHAR_SELF: victim = ( void *) ch; break; case TAR_OBJ_CHAR_DEF: case TAR_OBJ_CHAR_OFF: case TAR_OBJ_INV: if ( obj == NULL ) return; victim = ( void * ) obj; } (*skill_table[sn].spell_fun)( sn, ch->level, ch, victim, skill_table[sn].target ); return; } /* * Lets mob cause unconditional damage to someone. Nasty, use with caution. * Also, this is silent, you must show your own damage message... * * Syntax: mob damage [victim] [min] [max] {kill} */ ACMD(do_mpdamage) { CHAR_DATA *victim = NULL, *victim_next; char target[ MAX_INPUT_LENGTH ], min[ MAX_INPUT_LENGTH ], max[ MAX_INPUT_LENGTH ]; int low, high; bool fAll = FALSE, fKill = FALSE; argument = one_argument( argument, target ); argument = one_argument( argument, min ); argument = one_argument( argument, max ); if ( target[0] == '\0' ) { bug( "MpDamage - Bad syntax from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return; } if( !str_cmp( target, "all" ) ) fAll = TRUE; else if( ( victim = get_char_room( ch, target ) ) == NULL ) return; if ( is_number( min ) ) low = atoi( min ); else { bug( "MpDamage - Bad damage min vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return; } if ( is_number( max ) ) high = atoi( max ); else { bug( "MpDamage - Bad damage max vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return; } one_argument( argument, target ); /* * If kill parameter is omitted, this command is "safe" and will not * kill the victim. */ if ( target[0] != '\0' ) fKill = TRUE; if ( fAll ) { for( victim = ch->in_room->people; victim; victim = victim_next ) { victim_next = victim->next_in_room; if ( victim != ch ) damage( victim, victim, fKill ? number_range(low,high) : UMIN(victim->hit,number_range(low,high)), TYPE_UNDEFINED, DAM_NONE, FALSE ); } } else damage( victim, victim, fKill ? number_range(low,high) : UMIN(victim->hit,number_range(low,high)), TYPE_UNDEFINED, DAM_NONE, FALSE ); return; } /* * Lets the mobile to remember a target. The target can be referred to * with $q and $Q codes in MOBprograms. See also "mob forget". * * Syntax: mob remember [victim] */ ACMD(do_mpremember) { char arg[ MAX_INPUT_LENGTH ]; one_argument( argument, arg ); if ( arg[0] != '\0' ) ch->mprog_target = get_char_world( ch, arg ); else bug( "MpRemember: missing argument from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); } /* * Reverse of "mob remember". * * Syntax: mob forget */ ACMD(do_mpforget) { ch->mprog_target = NULL; } /* * Sets a delay for MOBprogram execution. When the delay time expires, * the mobile is checked for a MObprogram with DELAY trigger, and if * one is found, it is executed. Delay is counted in PULSE_MOBILE * * Syntax: mob delay [pulses] */ ACMD(do_mpdelay) { char arg[ MAX_INPUT_LENGTH ]; one_argument( argument, arg ); if ( !is_number( arg ) ) { bug( "MpDelay: invalid arg from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return; } ch->mprog_delay = atoi( arg ); } /* * Reverse of "mob delay", deactivates the timer. * * Syntax: mob cancel */ ACMD(do_mpcancel) { ch->mprog_delay = -1; } /* * Lets the mobile to call another MOBprogram withing a MOBprogram. * This is a crude way to implement subroutines/functions. Beware of * nested loops and unwanted triggerings... Stack usage might be a problem. * Characters and objects referred to must be in the same room with the * mobile. * * Syntax: mob call [vnum] [victim|'null'] [object1|'null'] [object2|'null'] * */ ACMD(do_mpcall) { char arg[ MAX_INPUT_LENGTH ]; CHAR_DATA *vch; OBJ_DATA *obj1, *obj2; MPROG_CODE *prg; extern void program_flow( sh_int, char *, CHAR_DATA *, CHAR_DATA *, const void *, const void * ); argument = one_argument( argument, arg ); if ( arg[0] == '\0' ) { bug( "MpCall: missing arguments from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return; } if ( ( prg = get_mprog_index( atoi(arg) ) ) == NULL ) { bug( "MpCall: invalid prog from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return; } vch = NULL; obj1 = obj2 = NULL; argument = one_argument( argument, arg ); if ( arg[0] != '\0' ) vch = get_char_room( ch, arg ); argument = one_argument( argument, arg ); if ( arg[0] != '\0' ) obj1 = get_obj_here( ch, arg ); argument = one_argument( argument, arg ); if ( arg[0] != '\0' ) obj2 = get_obj_here( ch, arg ); program_flow( prg->vnum, prg->code, ch, vch, (void *)obj1, (void *)obj2 ); } /* * Forces the mobile to flee. * * Syntax: mob flee * */ ACMD(do_mpflee) { ROOM_INDEX_DATA *was_in; EXIT_DATA *pexit; int door, attempt; if ( ch->fighting != NULL ) return; if ( (was_in = ch->in_room) == NULL ) return; for ( attempt = 0; attempt < 6; attempt++ ) { door = number_door( ); if ( ( pexit = was_in->exit[door] ) == 0 || pexit->u1.to_room == NULL || IS_SET(pexit->exit_info, EX_CLOSED) || ( IS_NPC(ch) && IS_SET(pexit->u1.to_room->room_flags, ROOM_NO_MOB) ) ) continue; move_char( ch, door, FALSE ); if ( ch->in_room != was_in ) return; } } /* * Lets the mobile to transfer an object. The object must be in the same * room with the mobile. * * Syntax: mob otransfer [item name] [location] */ ACMD(do_mpotransfer) { OBJ_DATA *obj; ROOM_INDEX_DATA *location; char arg[ MAX_INPUT_LENGTH ]; char buf[ MAX_INPUT_LENGTH ]; argument = one_argument( argument, arg ); if ( arg[0] == '\0' ) { bug( "MpOTransfer - Missing argument from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return; } one_argument( argument, buf ); if ( ( location = find_location( ch, buf ) ) == NULL ) { bug( "MpOTransfer - No such location from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return; } if ( (obj = get_obj_here( ch, arg )) == NULL ) return; if ( obj->carried_by == NULL ) obj_from_room( obj ); else { if ( obj->wear_loc != WEAR_NONE ) unequip_char( ch, obj ); obj_from_char( obj ); } obj_to_room( obj, location ); } /* * Lets the mobile to strip an object or all objects from the victim. * Useful for removing e.g. quest objects from a character. * * Syntax: mob remove [victim] [object vnum|'all'] */ ACMD(do_mpremove) { CHAR_DATA *victim; OBJ_DATA *obj, *obj_next; sh_int vnum = 0; bool fAll = FALSE; char arg[ MAX_INPUT_LENGTH ]; argument = one_argument( argument, arg ); if ( ( victim = get_char_room( ch, arg ) ) == NULL ) return; one_argument( argument, arg ); if ( !str_cmp( arg, "all" ) ) fAll = TRUE; else if ( !is_number( arg ) ) { bug ( "MpRemove: Invalid object from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); return; } else vnum = atoi( arg ); for ( obj = victim->carrying; obj; obj = obj_next ) { obj_next = obj->next_content; if ( fAll || obj->pIndexData->vnum == vnum ) { unequip_char( ch, obj ); obj_from_char( obj ); extract_obj( obj ); } } }