/****************************************************************************
* [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame | \\._.// *
* -----------------------------------------------------------| (0...0) *
* SMAUG 1.4 (C) 1994, 1995, 1996, 1998 by Derek Snider | ).:.( *
* -----------------------------------------------------------| {o o} *
* SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, | / ' ' \ *
* Scryn, Rennard, Swordbearer, Gorog, Grishnakh, Nivek, |~'~.VxvxV.~'~*
* Tricops and Fireblade | *
*------------------------------------------------------------------------ *
* Shaddai's Polymorph *
****************************************************************************/
#include <string.h>
#include <ctype.h>
#include <stdio.h>
#include "mud.h"
#if defined(KEY)
#undef KEY
#endif
#define KEY( literal, field, value ) \
if ( !str_cmp( word, literal ) ) \
{ \
field = value; \
fMatch = TRUE; \
break; \
}
MORPH_DATA *morph_start = NULL;
MORPH_DATA *morph_end = NULL;
int morph_vnum = 0;
/*
* Local functions
*/
void copy_morph args( ( MORPH_DATA * morph, MORPH_DATA * temp ) );
/*
* Extern prototypes
*/
int get_risflag args( ( char *flag ) );
int get_npc_race args( ( char *type ) );
int get_pc_race args( ( char *type ) );
/*
* Command used to set all the morphing information.
* Must use the morphset save command, to write the commands to file.
* Blood/Hp/Mana/Move/Hitroll/Damroll can be set using variables such
* as 1d2+10. No boundry checks are in place yet on those, so care must
* be taken when using these. --Shaddai
*/
void do_morphset( CHAR_DATA * ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
char *origarg = argument;
int value;
MORPH_DATA *morph = NULL;
set_char_color( AT_PLAIN, ch );
if( IS_NPC( ch ) )
{
send_to_char( "Mob's can't morphset\n\r", ch );
return;
}
if( !ch->desc )
{
send_to_char( "You have no descriptor\n\r", ch );
return;
}
switch ( ch->substate )
{
default:
break;
case SUB_MORPH_DESC:
if( !ch->dest_buf )
{
send_to_char( "Fatal error: report to Shaddai.\n\r", ch );
bug( "do_morphset: sub_morph_desc: NULL ch->dest_buf", 0 );
ch->substate = SUB_NONE;
return;
}
morph = ch->dest_buf;
STRFREE( morph->description );
morph->description = copy_buffer( ch );
stop_editing( ch );
ch->substate = ch->tempnum;
if( ch->substate == SUB_REPEATCMD )
ch->dest_buf = morph;
return;
case SUB_MORPH_HELP:
if( !ch->dest_buf )
{
send_to_char( "Fatal error: report to Shaddai.\n\r", ch );
bug( "do_morphset: sub_morph_help: NULL ch->dest_buf", 0 );
ch->substate = SUB_NONE;
return;
}
morph = ch->dest_buf;
STRFREE( morph->help );
morph->help = copy_buffer( ch );
stop_editing( ch );
ch->substate = ch->tempnum;
if( ch->substate == SUB_REPEATCMD )
ch->dest_buf = morph;
return;
}
morph = NULL;
smash_tilde( argument );
if( ch->substate == SUB_REPEATCMD )
{
morph = ch->dest_buf;
if( !morph )
{
send_to_char( "Someone deleted your morph!\n\r", ch );
argument = "done";
}
if( argument[0] == '\0' || !str_cmp( argument, " " ) )
{
do_morphstat( ch, morph->name );
return;
}
if( !str_cmp( argument, "stat" ) )
{
strcpy( buf, morph->name );
strcat( buf, " help" );
do_morphstat( ch, buf );
return;
}
if( !str_cmp( argument, "done" ) || !str_cmp( argument, "off" ) )
{
send_to_char( "Morphset mode off.\n\r", ch );
ch->substate = SUB_NONE;
ch->dest_buf = NULL;
if( ch->pcdata && ch->pcdata->subprompt )
{
STRFREE( ch->pcdata->subprompt );
ch->pcdata->subprompt = NULL;
}
return;
}
}
if( morph )
{
strcpy( arg1, morph->name );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
}
else
{
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
}
if( !str_cmp( arg1, "on" ) )
{
send_to_char( "Syntax: morphset <morph> on.\n\r", ch );
return;
}
value = is_number( arg3 ) ? atoi( arg3 ) : -1;
if( atoi( arg3 ) < -1 && value == -1 )
value = atoi( arg3 );
if( ch->substate != SUB_REPEATCMD && arg1[0] != '\0' && !str_cmp( arg1, "save" ) )
{
save_morphs( );
send_to_char( "Morph data saved.\n\r", ch );
return;
}
if( arg1[0] == '\0' || ( arg2[0] == '\0' && ch->substate != SUB_REPEATCMD ) || !str_cmp( arg1, "?" ) )
{
if( ch->substate == SUB_REPEATCMD )
{
if( morph )
send_to_char( "Syntax: <field> <value>\n\r", ch );
else
send_to_char( "Syntax: <morph> <field> <value>\n\r", ch );
}
else
send_to_char( "Syntax: morphset <morph> <field> <value>\n\r", ch );
send_to_char( "Syntax: morphset save\n\r", ch );
send_to_char( "\n\r", ch );
send_to_char_color( "&cField being one of:\n\r", ch );
send_to_char_color( "&c-------------------------------------------------\n\r", ch );
send_to_char( " ac, affected, blood, bloodused, cha, class, con, damroll, dayto,\n\r", ch );
send_to_char( " dayfrom, deity, description, defpos, dex, dodge,\n\r", ch );
send_to_char( " favourused, gloryused, help, hitroll, hp, hpused, immune,\n\r", ch );
send_to_char( " int, str, keyword, lck, level, long, mana, manaused,\n\r", ch );
send_to_char( " morphother, morphself, move, moveused, name, noaffected,\n\r", ch );
send_to_char( " nocast, noimmune, noresistant, noskill, nosusceptible,\n\r", ch );
send_to_char( " obj1, obj2, obj3, objuse1, objuse2, objuse3, parry,\n\r", ch );
send_to_char( " pkill, race, resistant, sav1, sav2, sav3, sav4, sav5,\n\r", ch );
send_to_char( " sex, short, skills, susceptible, timefrom, timer, timeto,\n\r", ch );
send_to_char( " tumble, unmorphother, unmorphself, wis.\n\r", ch );
send_to_char_color( "&c-------------------------------------------------\n\r", ch );
return;
}
if( !morph )
{
if( !is_number( arg1 ) )
morph = get_morph( arg1 );
else
morph = get_morph_vnum( atoi( arg1 ) );
if( morph == NULL )
{
send_to_char( "That morph does not exist.\n\r", ch );
return;
}
}
if( !str_cmp( arg2, "on" ) )
{
CHECK_SUBRESTRICTED( ch );
ch_printf( ch, "Morphset mode on. (Editing %s).\n\r", morph->name );
ch->substate = SUB_REPEATCMD;
ch->dest_buf = morph;
if( ch->pcdata )
{
if( ch->pcdata->subprompt )
{
STRFREE( ch->pcdata->subprompt );
ch->pcdata->subprompt = NULL;
}
sprintf( buf, "<&CMorphset &W%s&w> %%i", morph->name );
ch->pcdata->subprompt = STRALLOC( buf );
}
return;
}
if( !str_cmp( arg2, "str" ) )
{
if( value < -10 || value > 10 )
{
send_to_char( "Strength must be a value from -10 to 10.\n\r", ch );
return;
}
morph->str = value;
}
else if( !str_cmp( arg2, "int" ) )
{
if( value < -10 || value > 10 )
{
send_to_char( "Intelligence must be a value from -10 to 10.\n\r", ch );
return;
}
morph->inte = value;
}
else if( !str_cmp( arg2, "defpos" ) )
{
if( value < 0 || value > POS_STANDING )
{
ch_printf( ch, "Position range is 0 to %d.\n\r", POS_STANDING );
return;
}
morph->defpos = value;
}
else if( !str_cmp( arg2, "dex" ) )
{
if( value < -10 || value > 10 )
{
send_to_char( "Dexterity must be a value from -10 to 10.\n\r", ch );
return;
}
morph->dex = value;
}
else if( !str_cmp( arg2, "con" ) )
{
if( value < -10 || value > 10 )
{
send_to_char( "Constitution must be a value from -10 to 10.\n\r", ch );
return;
}
morph->con = value;
}
else if( !str_cmp( arg2, "lck" ) )
{
if( value < -10 || value > 10 )
{
send_to_char( "Luck must be a value from -10 to 10.\n\r", ch );
return;
}
morph->lck = value;
}
else if( !str_cmp( arg2, "sex" ) )
{
if( ( value < 0 || value > 2 ) && value != -1 )
{
send_to_char( "Sex must be a value from 0 to 2.\n\r", ch );
return;
}
morph->sex = value;
}
else if( !str_cmp( arg2, "pkill" ) )
{
if( !str_cmp( arg3, "pkill" ) )
morph->pkill = ONLY_PKILL;
else if( !str_cmp( arg3, "peace" ) )
morph->pkill = ONLY_PEACEFULL;
else if( !str_cmp( arg3, "none" ) )
morph->pkill = 0;
else
{
send_to_char( "Usuage: morphset <morph> pkill [pkill|peace|none]\n\r", ch );
return;
}
}
else if( !str_cmp( arg2, "bloodused" ) )
{
if( value < 0 || value > 60 )
{
send_to_char( "Blood used is a value from 0 to 60.\n\r", ch );
return;
}
morph->bloodused = value;
}
else if( !str_cmp( arg2, "manaused" ) )
{
if( value < 0 || value > 2000 )
{
send_to_char( "Mana used is a value from 0 to 2000.\n\r", ch );
return;
}
morph->manaused = value;
}
else if( !str_cmp( arg2, "moveused" ) )
{
if( value < 0 || value > 2000 )
{
send_to_char( "Move used is a value from 0 to 2000.\n\r", ch );
return;
}
morph->moveused = value;
}
else if( !str_cmp( arg2, "hpused" ) )
{
if( value < 0 || value > 2000 )
{
send_to_char( "Hp used is a value from 0 to 2000.\n\r", ch );
return;
}
morph->hpused = value;
}
else if( !str_cmp( arg2, "favourused" ) )
{
if( value < 0 || value > 2000 )
{
send_to_char( "Favour used is a value from 0 to 2000.\n\r", ch );
return;
}
morph->favourused = value;
}
else if( !str_cmp( arg2, "gloryused" ) )
{
if( value < 0 || value > 2000 )
{
send_to_char( "Glory used is a value from 0 to 2000.\n\r", ch );
return;
}
morph->gloryused = value;
}
else if( !str_cmp( arg2, "timeto" ) )
{
if( value < 0 || value > 23 )
{
send_to_char( "Timeto is a value from 0 to 23.\n\r", ch );
return;
}
morph->timeto = value;
}
else if( !str_cmp( arg2, "timefrom" ) )
{
if( value < 0 || value > 23 )
{
send_to_char( "Timefrom is a value from 0 to 23.\n\r", ch );
return;
}
morph->timefrom = value;
}
else if( !str_cmp( arg2, "dayto" ) )
{
if( value < 0 || value > 31 )
{
send_to_char( "Dayto is a value from 0 to 31.\n\r", ch );
return;
}
morph->dayto = value;
}
else if( !str_cmp( arg2, "dayfrom" ) )
{
if( value < 0 || value > 31 )
{
send_to_char( "Dayfrom is a value from 0 to 31.\n\r", ch );
return;
}
morph->dayfrom = value;
}
else if( !str_cmp( arg2, "sav1" ) || !str_cmp( arg2, "savepoison" ) )
{
if( value < -30 || value > 30 )
{
send_to_char( "Saving throw range is -30 to 30.\n\r", ch );
return;
}
morph->saving_poison_death = value;
}
else if( !str_cmp( arg2, "sav2" ) || !str_cmp( arg2, "savewand" ) )
{
if( value < -30 || value > 30 )
{
send_to_char( "Saving throw range is -30 to 30.\n\r", ch );
return;
}
morph->saving_wand = value;
}
else if( !str_cmp( arg2, "sav3" ) || !str_cmp( arg2, "savepara" ) )
{
if( value < -30 || value > 30 )
{
send_to_char( "Saving throw range is -30 to 30.\n\r", ch );
return;
}
morph->saving_para_petri = value;
}
else if( !str_cmp( arg2, "sav4" ) || !str_cmp( arg2, "savebreath" ) )
{
if( value < -30 || value > 30 )
{
send_to_char( "Saving throw range is -30 to 30.\n\r", ch );
return;
}
morph->saving_breath = value;
}
else if( !str_cmp( arg2, "sav5" ) || !str_cmp( arg2, "savestaff" ) )
{
if( value < -30 || value > 30 )
{
send_to_char( "Saving throw range is -30 to 30.\n\r", ch );
return;
}
morph->saving_spell_staff = value;
}
else if( !str_cmp( arg2, "timer" ) )
{
if( value < -1 || value == 0 )
{
send_to_char( "Timer must be -1 (None) or greater than 0.\n\r", ch );
return;
}
morph->timer = value;
}
else if( !str_cmp( arg2, "hp" ) )
{
argument = one_argument( argument, arg3 );
if( !str_cmp( arg3, "0" ) )
arg3[0] = '\0';
morph->hit = str_dup( arg3 );
}
else if( !str_cmp( arg2, "mana" ) )
{
argument = one_argument( argument, arg3 );
if( !str_cmp( arg3, "0" ) )
arg3[0] = '\0';
morph->mana = str_dup( arg3 );
}
else if( !str_cmp( arg2, "move" ) )
{
argument = one_argument( argument, arg3 );
if( !str_cmp( arg3, "0" ) )
arg3[0] = '\0';
morph->move = str_dup( arg3 );
}
else if( !str_cmp( arg2, "blood" ) )
{
argument = one_argument( argument, arg3 );
if( !str_cmp( arg3, "0" ) )
arg3[0] = '\0';
morph->blood = str_dup( arg3 );
}
else if( !str_cmp( arg2, "ac" ) )
{
if( value > 500 || value < -500 )
{
send_to_char( "Ac range is -500 to 500.\n\r", ch );
return;
}
morph->ac = value;
}
else if( !str_cmp( arg2, "hitroll" ) )
{
argument = one_argument( argument, arg3 );
if( !str_cmp( arg3, "0" ) )
arg3[0] = '\0';
morph->hitroll = str_dup( arg3 );
}
else if( !str_cmp( arg2, "damroll" ) )
{
argument = one_argument( argument, arg3 );
if( !str_cmp( arg3, "0" ) )
arg3[0] = '\0';
morph->damroll = str_dup( arg3 );
}
else if( !str_cmp( arg2, "dodge" ) )
{
if( value > 100 || value < -100 )
{
send_to_char( "Dodge range is -100 to 100.\n\r", ch );
return;
}
morph->dodge = value;
}
else if( !str_prefix( "obj", arg2 ) )
{
int index;
char temp[MAX_STRING_LENGTH];
if( arg2[3] == '\0' )
{
send_to_char( "Obj 1, 2, or 3.\n\r", ch );
return;
}
temp[0] = arg2[3];
temp[1] = '\0';
index = atoi( temp );
if( index > 3 || index < 1 )
{
send_to_char( "Obj 1, 2, or 3.\n\r", ch );
return;
}
if( ( get_obj_index( value ) ) == NULL )
{
send_to_char( "No such vnum.\n\r", ch );
return;
}
morph->obj[index - 1] = value;
}
else if( !str_cmp( arg2, "parry" ) )
{
if( value > 100 || value < -100 )
{
send_to_char( "Dodge range is -100 to 100.\n\r", ch );
return;
}
morph->parry = value;
}
else if( !str_cmp( arg2, "tumble" ) )
{
if( value > 100 || value < -100 )
{
send_to_char( "Dodge range is -100 to 100.\n\r", ch );
return;
}
morph->tumble = value;
}
else if( !str_cmp( arg2, "level" ) )
{
if( value < 0 || value > 51 )
{
send_to_char( "Level range is 0 to 51.\n\r", ch );
return;
}
morph->level = value;
}
else if( !str_prefix( arg2, "objuse" ) )
{
int index;
char temp[MAX_INPUT_LENGTH];
if( arg2[6] == '\0' )
{
send_to_char( "Objuse 1, 2 or 3?\n\r", ch );
return;
}
temp[0] = arg2[6];
temp[1] = '\0';
index = atoi( temp );
if( index > 3 || index < 1 )
{
send_to_char( "Objuse 1, 2, or 3?\n\r", ch );
return;
}
if( value )
morph->objuse[index - 1] = TRUE;
else
morph->objuse[index - 1] = FALSE;
}
else if( !str_cmp( arg2, "nocast" ) )
{
if( value )
morph->no_cast = TRUE;
else
morph->no_cast = FALSE;
}
else if( !str_cmp( arg2, "resistant" ) || !str_cmp( arg2, "r" ) )
{
if( !argument || argument[0] == '\0' )
{
send_to_char( "Usage: morphset <morph> resistant <flag> [flag]...\n\r", ch );
return;
}
while( argument[0] != '\0' )
{
argument = one_argument( argument, arg3 );
value = get_risflag( arg3 );
if( value < 0 || value > 31 )
ch_printf( ch, "Unknown flag: %s\n\r", arg3 );
else
TOGGLE_BIT( morph->resistant, 1 << value );
}
}
else if( !str_cmp( arg2, "susceptible" ) || !str_cmp( arg2, "s" ) )
{
if( !argument || argument[0] == '\0' )
{
send_to_char( "Usage: morphset <morph> susceptible <flag> [flag]...\n\r", ch );
return;
}
while( argument[0] != '\0' )
{
argument = one_argument( argument, arg3 );
value = get_risflag( arg3 );
if( value < 0 || value > 31 )
ch_printf( ch, "Unknown flag: %s\n\r", arg3 );
else
TOGGLE_BIT( morph->suscept, 1 << value );
}
}
else if( !str_cmp( arg2, "immune" ) || !str_cmp( arg2, "i" ) )
{
if( !argument || argument[0] == '\0' )
{
send_to_char( "Usage: morphset <morph> immune <flag> [flag]...\n\r", ch );
return;
}
while( argument[0] != '\0' )
{
argument = one_argument( argument, arg3 );
value = get_risflag( arg3 );
if( value < 0 || value > 31 )
ch_printf( ch, "Unknown flag: %s\n\r", arg3 );
else
TOGGLE_BIT( morph->immune, 1 << value );
}
}
else if( !str_cmp( arg2, "noresistant" ) || !str_cmp( arg2, "nr" ) )
{
if( !argument || argument[0] == '\0' )
{
send_to_char( "Usage: morphset <morph> noresistant <flag> [flag]...\n\r", ch );
return;
}
while( argument[0] != '\0' )
{
argument = one_argument( argument, arg3 );
value = get_risflag( arg3 );
if( value < 0 || value > 31 )
ch_printf( ch, "Unknown flag: %s\n\r", arg3 );
else
TOGGLE_BIT( morph->no_resistant, 1 << value );
}
}
else if( !str_cmp( arg2, "nosusceptible" ) || !str_cmp( arg2, "ns" ) )
{
if( !argument || argument[0] == '\0' )
{
send_to_char( "Usage: morphset <morph> nosusceptible <flag> [flag]...\n\r", ch );
return;
}
while( argument[0] != '\0' )
{
argument = one_argument( argument, arg3 );
value = get_risflag( arg3 );
if( value < 0 || value > 31 )
ch_printf( ch, "Unknown flag: %s\n\r", arg3 );
else
TOGGLE_BIT( morph->no_suscept, 1 << value );
}
}
else if( !str_cmp( arg2, "noimmune" ) || !str_cmp( arg2, "ni" ) )
{
if( !argument || argument[0] == '\0' )
{
send_to_char( "Usage: morphset <morph> noimmune <flag> [flag]...\n\r", ch );
return;
}
while( argument[0] != '\0' )
{
argument = one_argument( argument, arg3 );
value = get_risflag( arg3 );
if( value < 0 || value > 31 )
ch_printf( ch, "Unknown flag: %s\n\r", arg3 );
else
TOGGLE_BIT( morph->no_immune, 1 << value );
}
}
else if( !str_cmp( arg2, "affected" ) || !str_cmp( arg2, "aff" ) )
{
if( !argument || argument[0] == '\0' )
{
send_to_char( "Usage: morphset <morph> affected <flag> [flag]...\n\r", ch );
return;
}
while( argument[0] != '\0' )
{
argument = one_argument( argument, arg3 );
value = get_aflag( arg3 );
if( value < 0 || value > MAX_BITS )
ch_printf( ch, "Unknown flag: %s\n\r", arg3 );
else
xTOGGLE_BIT( morph->affected_by, value );
}
}
else if( !str_cmp( arg2, "noaffected" ) || !str_cmp( arg2, "naff" ) )
{
if( !argument || argument[0] == '\0' )
{
send_to_char( "Usage: morphset <morph> noaffected <flag> [flag]...\n\r", ch );
return;
}
while( argument[0] != '\0' )
{
argument = one_argument( argument, arg3 );
value = get_aflag( arg3 );
if( value < 0 || value > MAX_BITS )
ch_printf( ch, "Unknown flag: %s\n\r", arg3 );
else
xTOGGLE_BIT( morph->no_affected_by, value );
}
}
else if( !str_cmp( arg2, "short" ) )
{
STRFREE( morph->short_desc );
morph->short_desc = STRALLOC( arg3 );
}
else if( !str_cmp( arg2, "morphother" ) )
{
STRFREE( morph->morph_other );
morph->morph_other = STRALLOC( arg3 );
}
else if( !str_cmp( arg2, "morphself" ) )
{
STRFREE( morph->morph_self );
morph->morph_self = STRALLOC( arg3 );
}
else if( !str_cmp( arg2, "unmorphother" ) )
{
STRFREE( morph->unmorph_other );
morph->unmorph_other = STRALLOC( arg3 );
}
else if( !str_cmp( arg2, "unmorphself" ) )
{
STRFREE( morph->unmorph_self );
morph->unmorph_self = STRALLOC( arg3 );
}
else if( !str_cmp( arg2, "keyword" ) )
{
STRFREE( morph->key_words );
morph->key_words = STRALLOC( arg3 );
}
else if( !str_cmp( arg2, "long" ) )
{
STRFREE( morph->long_desc );
strcpy( buf, arg3 );
strcat( buf, "\n\r" );
morph->long_desc = STRALLOC( buf );
}
else if( !str_cmp( arg2, "description" ) || !str_cmp( arg2, "desc" ) )
{
if( arg3[0] )
{
STRFREE( morph->description );
morph->description = STRALLOC( arg3 );
}
CHECK_SUBRESTRICTED( ch );
if( ch->substate == SUB_REPEATCMD )
ch->tempnum = SUB_REPEATCMD;
else
ch->tempnum = SUB_NONE;
ch->substate = SUB_MORPH_DESC;
ch->dest_buf = morph;
start_editing( ch, morph->description );
return;
}
else if( !str_cmp( arg2, "name" ) )
{
STRFREE( morph->name );
morph->name = STRALLOC( arg3 );
}
else if( !str_cmp( arg2, "help" ) )
{
if( arg3[0] )
{
STRFREE( morph->help );
morph->help = STRALLOC( arg3 );
}
CHECK_SUBRESTRICTED( ch );
if( ch->substate == SUB_REPEATCMD )
ch->tempnum = SUB_REPEATCMD;
else
ch->tempnum = SUB_NONE;
ch->substate = SUB_MORPH_HELP;
ch->dest_buf = morph;
start_editing( ch, morph->help );
return;
}
else if( !str_cmp( arg2, "skills" ) )
{
if( !morph->skills )
morph->skills = str_dup( "" );
if( arg3[0] == '\0' || !str_cmp( arg3, "none" ) )
{
DISPOSE( morph->skills );
morph->skills = str_dup( "" );
return;
}
sprintf( buf, "%s %s", morph->skills, arg3 );
DISPOSE( morph->skills );
morph->skills = str_dup( buf );
}
else if( !str_cmp( arg2, "noskills" ) )
{
if( !morph->no_skills )
morph->no_skills = str_dup( "" );
if( arg3[0] == '\0' || !str_cmp( arg3, "none" ) )
{
DISPOSE( morph->no_skills );
morph->no_skills = str_dup( "" );
return;
}
sprintf( buf, "%s %s", morph->no_skills, arg3 );
DISPOSE( morph->no_skills );
morph->no_skills = str_dup( buf );
}
else if( !str_cmp( arg2, "class" ) )
{
if( !is_number( arg3 ) )
{
int i;
for( i = 0; i < MAX_PC_CLASS; i++ )
if( !str_cmp( class_table[i]->who_name, arg3 ) )
break;
value = i;
}
if( value < 0 || value >= MAX_PC_CLASS )
{
ch_printf( ch, "Class range is 0 to %d.\n", MAX_PC_CLASS );
return;
}
TOGGLE_BIT( morph->class, ( 1 << value ) );
}
else if( !str_cmp( arg2, "race" ) )
{
if( is_number( arg3 ) )
value = atoi( arg3 );
else
value = get_pc_race( arg3 );
if( value < 0 && !is_number( arg3 ) )
{
ch_printf( ch, "Unknown race: %s", arg3 );
return;
}
else if( value < 0 || value >= MAX_PC_RACE )
{
ch_printf( ch, "Race range is 0 to %d.\n", MAX_PC_RACE - 1 );
return;
}
TOGGLE_BIT( morph->race, ( 1 << value ) );
}
else if( ch->substate == SUB_REPEATCMD )
{
ch->substate = SUB_RESTRICTED;
interpret( ch, origarg );
ch->substate = SUB_REPEATCMD;
ch->last_cmd = do_morphset;
}
else
{
do_morphset( ch, "" );
return;
}
send_to_char( "Done.\n\r", ch );
return;
}
/*
* Shows morph info on a given morph.
* To see the description and help file, must use morphstat <morph> help
* Shaddai
*/
void do_morphstat( CHAR_DATA * ch, char *argument )
{
MORPH_DATA *morph;
char arg[MAX_INPUT_LENGTH];
int count = 1;
set_pager_color( AT_CYAN, ch );
argument = one_argument( argument, arg );
if( arg[0] == '\0' )
{
send_to_pager( "Morphstat what?\n\r", ch );
return;
}
if( IS_NPC( ch ) )
{
send_to_char( "Mob's can't morphstat\n\r", ch );
return;
}
if( !str_cmp( arg, "list" ) )
{
if( !morph_start )
{
send_to_pager( "No morph's currently exist.\n\r", ch );
return;
}
for( morph = morph_start; morph; morph = morph->next )
{
pager_printf_color( ch, "&c[&C%2d&c] Name: &C%-13s &cVnum: &C%4d &cUsed: &C%3d\n\r",
count, morph->name, morph->vnum, morph->used );
count++;
}
return;
}
if( !is_number( arg ) )
morph = get_morph( arg );
else
morph = get_morph_vnum( atoi( arg ) );
if( morph == NULL )
{
send_to_pager( "No such morph exists.\n\r", ch );
return;
}
if( argument[0] == '\0' )
{
pager_printf_color( ch, " &cMorph Name: &C%-20s Vnum: %4d\n\r", morph->name, morph->vnum );
send_to_pager_color( "&B[----------------------------------------------------------------------------]\n\r", ch );
send_to_pager_color( " &BMorph Restrictions\n\r", ch );
send_to_pager_color( "&B[----------------------------------------------------------------------------]\n\r", ch );
pager_printf_color( ch, " &cClasses Allowed : &w%s\n\r", class_string( morph->class ) );
pager_printf_color( ch, " &cRaces Not Allowed: &w%s\n\r", race_string( morph->race ) );
pager_printf_color( ch, " &cSex: &C%s &cPkill: &C%s &cTime From: &C%d &cTime To: &C%d\n\r",
morph->sex == SEX_MALE ? "male" :
morph->sex == SEX_FEMALE ? "female" : "neutral",
morph->pkill == ONLY_PKILL ? "YES" :
morph->pkill == ONLY_PEACEFULL ? "NO" : "n/a", morph->timefrom, morph->timeto );
pager_printf_color( ch, " &cDay From: &C%d &cDay To: &C%d\n\r", morph->dayfrom, morph->dayto );
pager_printf_color( ch, " &cLevel: &C%d &cCasting Allowed : &C%s\n\r",
morph->level, ( morph->no_cast ) ? "NO" : "yes" );
pager_printf_color( ch, " &cUSAGES: Mana: &C%d &cMove: &C%d &cHp: &C%d &cFavour: &C%d &cGlory: &C%d\n\r",
morph->manaused, morph->moveused, morph->hpused, morph->favourused, morph->gloryused );
pager_printf_color( ch, " &cBlood: &C%d\n\r", morph->bloodused );
pager_printf_color( ch,
" &cObj1: &C%d &cObjuse1: &C%s &cObj2: &C%d &cObjuse2: &C%s &cObj3: &C%d &cObjuse3: &c%s\n\r",
morph->obj[0], ( morph->objuse[0] ? "YES" : "no" ), morph->obj[1],
( morph->objuse[1] ? "YES" : "no" ), morph->obj[2], ( morph->objuse[2] ? "YES" : "no" ) );
pager_printf_color( ch, " &cTimer: &w%d\n\r", morph->timer );
send_to_pager_color( "&B[----------------------------------------------------------------------------]\n\r", ch );
send_to_pager_color( " &BEnhancements to the Player\n\r", ch );
send_to_pager_color( "&B[----------------------------------------------------------------------------]\n\r", ch );
pager_printf_color( ch,
" &cStr: &C%2d&c )( Int: &C%2d&c )( Wis: &C0&c )( Dex: &C%2d&c )( Con: &C%2d&c )( Cha: &C0&c )( Lck: &C%2d&c )\n\r",
morph->str, morph->inte, morph->dex, morph->con, morph->lck );
pager_printf_color( ch, " &cSave versus: &w%d %d %d %d %d &cDodge: &w%d &cParry: &w%d &cTumble: &w%d\n\r",
morph->saving_poison_death, morph->saving_wand, morph->saving_para_petri, morph->saving_breath,
morph->saving_spell_staff, morph->dodge, morph->parry, morph->tumble );
pager_printf_color( ch, " &cHps : &w%s &cBlood : &w%s &cMana : &w%s &cMove : &w%s\n\r", morph->hit,
morph->blood, morph->mana, morph->move );
pager_printf_color( ch, " &cDamroll : &w%s &cHitroll: &w%s &cAC : &w%d\n\r", morph->damroll, morph->hitroll,
morph->ac );
send_to_pager_color( "&B[----------------------------------------------------------------------------]\n\r", ch );
send_to_pager_color( " &BAffects to the Player\n\r", ch );
send_to_pager_color( "&B[----------------------------------------------------------------------------]\n\r", ch );
pager_printf_color( ch, " &cAffected by: &C%s\n\r", affect_bit_name( &morph->affected_by ) );
pager_printf_color( ch, " &cImmune : &w%s\n\r", flag_string( morph->immune, ris_flags ) );
pager_printf_color( ch, " &cSusceptible: &w%s\n\r", flag_string( morph->suscept, ris_flags ) );
pager_printf_color( ch, " &cResistant : &w%s\n\r", flag_string( morph->resistant, ris_flags ) );
pager_printf_color( ch, " &cSkills : &w%s\n\r", morph->skills );
send_to_pager_color( "&B[----------------------------------------------------------------------------]\n\r", ch );
send_to_pager_color( " &BPrevented affects to the Player\n\r", ch );
send_to_pager_color( "&B[----------------------------------------------------------------------------]\n\r", ch );
pager_printf_color( ch, " &cNot affected by: &C%s\n\r", affect_bit_name( &morph->no_affected_by ) );
pager_printf_color( ch, " &cNot Immune : &w%s\n\r", flag_string( morph->no_immune, ris_flags ) );
pager_printf_color( ch, " &cNot Susceptible: &w%s\n\r", flag_string( morph->no_suscept, ris_flags ) );
pager_printf_color( ch, " &cNot Resistant : &w%s\n\r", flag_string( morph->no_resistant, ris_flags ) );
pager_printf_color( ch, " &cNot Skills : &w%s\n\r", morph->no_skills );
send_to_pager_color( "&B[----------------------------------------------------------------------------]\n\r", ch );
send_to_char( "\n\r", ch );
}
else if( !str_cmp( argument, "help" ) || !str_cmp( argument, "desc" ) )
{
pager_printf_color( ch, " &cMorph Name : &C%-20s\n\r", morph->name );
pager_printf_color( ch, " &cDefault Pos : &w%d\n\r", morph->defpos );
pager_printf_color( ch, " &cKeywords : &w%s\n\r", morph->key_words );
pager_printf_color( ch, " &cShortdesc : &w%s\n\r",
( morph->short_desc[0] == '\0' ) ? "(none set)" : morph->short_desc );
pager_printf_color( ch, " &cLongdesc : &w%s",
( morph->long_desc[0] == '\0' ) ? "(none set)\n\r" : morph->long_desc );
pager_printf_color( ch, " &cMorphself : &w%s\n\r", morph->morph_self );
pager_printf_color( ch, " &cMorphother : &w%s\n\r", morph->morph_other );
pager_printf_color( ch, " &cUnMorphself : &w%s\n\r", morph->unmorph_self );
pager_printf_color( ch, " &cUnMorphother: &w%s\n\r", morph->unmorph_other );
send_to_pager_color( "&B[----------------------------------------------------------------------------]\n\r", ch );
pager_printf_color( ch, " &cHelp:\n\r&w%s\n\r", morph->help );
send_to_pager_color( "&B[----------------------------------------------------------------------------]\n\r", ch );
pager_printf_color( ch, " &cDescription:\n\r&w%s\n\r", morph->description );
send_to_pager_color( "&B[----------------------------------------------------------------------------]\n\r", ch );
}
else
{
send_to_char( "Syntax: morphstat <morph>\n\r", ch );
send_to_char( "Syntax: morphstat <morph> <help/desc>\n\r", ch );
}
return;
}
char *class_string( int bitvector )
{
static char buf[MAX_STRING_LENGTH];
int x;
buf[0] = '\0';
for( x = 0; x < MAX_PC_CLASS; x++ )
if( IS_SET( bitvector, 1 << x ) )
{
strcat( buf, class_table[x]->who_name );
strcat( buf, " " );
}
if( ( x = strlen( buf ) ) > 0 )
buf[--x] = '\0';
return buf;
}
char *race_string( int bitvector )
{
static char buf[MAX_STRING_LENGTH];
int x;
buf[0] = '\0';
for( x = 0; x < MAX_PC_RACE; x++ )
if( IS_SET( bitvector, 1 << x ) )
{
strcat( buf, race_table[x]->race_name );
strcat( buf, " " );
}
if( ( x = strlen( buf ) ) > 0 )
buf[--x] = '\0';
return buf;
}
/*
* Given the Morph's name, returns the pointer to the morph structure.
* --Shaddai
*/
MORPH_DATA *get_morph( char *arg )
{
MORPH_DATA *morph;
if( arg[0] == '\0' )
return NULL;
for( morph = morph_start; morph; morph = morph->next )
if( !str_cmp( morph->name, arg ) )
break;
return morph;
}
/*
* Find a morph you can use -- Shaddai
*/
MORPH_DATA *find_morph( CHAR_DATA * ch, char *target, bool is_cast )
{
MORPH_DATA *morph;
if( target[0] == '\0' )
return NULL;
for( morph = morph_start; morph; morph = morph->next )
{
if( str_cmp( morph->name, target ) )
continue;
if( can_morph( ch, morph, is_cast ) )
break;
}
return morph;
}
/*
* Given the Morph's vnum, returns the pointer to the morph structure.
* --Shaddai
*/
MORPH_DATA *get_morph_vnum( int vnum )
{
MORPH_DATA *morph;
if( vnum < 1 )
return NULL;
for( morph = morph_start; morph; morph = morph->next )
if( morph->vnum == vnum )
break;
return morph;
}
/*
* These functions wrap the sending of morph stuff, with morphing the code.
* In most cases this is what should be called in the code when using spells,
* obj morphing, etc... --Shaddai
*/
int do_morph_char( CHAR_DATA * ch, MORPH_DATA * morph )
{
bool canmorph = TRUE;
OBJ_DATA *obj;
OBJ_DATA *tmpobj;
if( ch->morph )
canmorph = FALSE;
if( morph->obj[0] )
{
if( ( obj = get_obj_vnum( ch, morph->obj[0] ) ) == NULL )
canmorph = FALSE;
else if( morph->objuse[0] )
{
act( AT_OBJECT, "$p disappears in a whisp of smoke!", obj->carried_by, obj, NULL, TO_CHAR );
if( obj == get_eq_char( obj->carried_by, WEAR_WIELD )
&& ( tmpobj = get_eq_char( obj->carried_by, WEAR_DUAL_WIELD ) ) != NULL )
tmpobj->wear_loc = WEAR_WIELD;
separate_obj( obj );
extract_obj( obj );
}
}
if( morph->obj[1] )
{
if( ( obj = get_obj_vnum( ch, morph->obj[1] ) ) == NULL )
canmorph = FALSE;
else if( morph->objuse[1] )
{
act( AT_OBJECT, "$p disappears in a whisp of smoke!", obj->carried_by, obj, NULL, TO_CHAR );
if( obj == get_eq_char( obj->carried_by, WEAR_WIELD )
&& ( tmpobj = get_eq_char( obj->carried_by, WEAR_DUAL_WIELD ) ) != NULL )
tmpobj->wear_loc = WEAR_WIELD;
separate_obj( obj );
extract_obj( obj );
}
}
if( morph->obj[2] )
{
if( ( obj = get_obj_vnum( ch, morph->obj[2] ) ) == NULL )
canmorph = FALSE;
else if( morph->objuse[2] )
{
act( AT_OBJECT, "$p disappears in a whisp of smoke!", obj->carried_by, obj, NULL, TO_CHAR );
if( obj == get_eq_char( obj->carried_by, WEAR_WIELD )
&& ( tmpobj = get_eq_char( obj->carried_by, WEAR_DUAL_WIELD ) ) != NULL )
tmpobj->wear_loc = WEAR_WIELD;
separate_obj( obj );
extract_obj( obj );
}
}
if( morph->hpused )
{
if( ch->hit < morph->hpused )
canmorph = FALSE;
else
ch->hit -= morph->hpused;
}
if( morph->moveused )
{
if( ch->move < morph->moveused )
canmorph = FALSE;
else
ch->move -= morph->moveused;
}
if( morph->manaused )
{
if( ch->mana < morph->manaused )
canmorph = FALSE;
else
ch->mana -= morph->manaused;
}
if( morph->favourused )
{
if( IS_NPC( ch ) || !ch->pcdata->deity || ch->pcdata->favor < morph->favourused )
canmorph = FALSE;
else
{
ch->pcdata->favor -= morph->favourused;
if( ch->pcdata->favor < ch->pcdata->deity->susceptnum )
SET_BIT( ch->susceptible, ch->pcdata->deity->suscept );
}
}
if( morph->gloryused )
{
if( !IS_NPC( ch ) && ch->pcdata->quest_curr < morph->gloryused )
canmorph = FALSE;
else
ch->pcdata->quest_curr -= morph->gloryused;
}
if( !canmorph )
{
send_to_char( "You begin to transform, but something goes wrong.\n\r", ch );
return FALSE;
}
send_morph_message( ch, morph, TRUE );
do_morph( ch, morph );
return TRUE;
}
void do_unmorph_char( CHAR_DATA * ch )
{
MORPH_DATA *temp;
if( !ch->morph )
return;
temp = ch->morph->morph;
do_unmorph( ch );
send_morph_message( ch, temp, FALSE );
return;
}
/*
* This function sends the morph/unmorph message to the people in the room.
* -- Shaddai
*/
void send_morph_message( CHAR_DATA * ch, MORPH_DATA * morph, bool is_morph )
{
if( morph == NULL )
return;
if( is_morph )
{
act( AT_MORPH, morph->morph_other, ch, NULL, NULL, TO_ROOM );
act( AT_MORPH, morph->morph_self, ch, NULL, NULL, TO_CHAR );
}
else
{
act( AT_MORPH, morph->unmorph_other, ch, NULL, NULL, TO_ROOM );
act( AT_MORPH, morph->unmorph_self, ch, NULL, NULL, TO_CHAR );
}
return;
}
/*
* Checks to see if the char meets all the requirements to morph into
* the provided morph. Doesn't Look at NPC's class or race as they
* are different from pc's, but still checks level and if they can
* cast it or not. --Shaddai
*/
bool can_morph( CHAR_DATA * ch, MORPH_DATA * morph, bool is_cast )
{
if( morph == NULL )
return FALSE;
if( IS_IMMORTAL( ch ) || IS_NPC( ch ) ) /* Let immortals morph to anything
* Also NPC can do any morph */
return TRUE;
if( morph->no_cast && is_cast )
return FALSE;
if( ch->level < morph->level )
return FALSE;
if( morph->pkill == ONLY_PKILL && !IS_PKILL( ch ) )
return FALSE;
if( morph->pkill == ONLY_PEACEFULL && IS_PKILL( ch ) )
return FALSE;
if( morph->sex != -1 && morph->sex != ch->sex )
return FALSE;
if( morph->class != 0 && !IS_SET( morph->class, ( 1 << ch->class ) ) )
return FALSE;
if( morph->race != 0 && IS_SET( morph->race, ( 1 << ch->race ) ) )
return FALSE;
if( morph->deity && ( !ch->pcdata->deity || !get_deity( morph->deity ) ) )
return FALSE;
if( morph->timeto != -1 && morph->timefrom != -1 )
{
int tmp, i;
bool found = FALSE;
/*
* i is a sanity check, just in case things go haywire so it doesn't
* * loop forever here. -Shaddai
*/
for( i = 0, tmp = morph->timefrom; i < 25 && tmp != morph->timeto; i++ )
{
if( tmp == time_info.hour )
{
found = TRUE;
break;
}
if( tmp == 23 )
tmp = 0;
else
tmp++;
}
if( !found )
return FALSE;
}
if( morph->dayfrom != -1 && morph->dayto != -1 &&
( morph->dayto < ( time_info.day + 1 ) || morph->dayfrom > ( time_info.day + 1 ) ) )
return FALSE;
return TRUE;
}
/*
* Workhorse of the polymorph code, this turns the player into the proper
* morph. Doesn't check if you can morph or not so must use can_morph before
* this is called. That is so we can let people morph into things without
* checking. Also, if anything is changed here, make sure it gets changed
* in do_unmorph otherwise you will be giving your player stats for free.
* This also does not send the message to people when you morph good to
* use in save functions.
* --Shaddai
*/
void do_morph( CHAR_DATA * ch, MORPH_DATA * morph )
{
CHAR_MORPH *ch_morph;
if( !morph )
return;
if( ch->morph )
do_unmorph_char( ch );
ch_morph = make_char_morph( morph );
ch->armor += morph->ac;
ch->mod_str += morph->str;
ch->mod_int += morph->inte;
ch->mod_dex += morph->dex;
ch->mod_lck += morph->lck;
ch->saving_breath += morph->saving_breath;
ch->saving_para_petri += morph->saving_para_petri;
ch->saving_poison_death += morph->saving_poison_death;
ch->saving_spell_staff += morph->saving_spell_staff;
ch->saving_wand += morph->saving_wand;
ch_morph->hitroll = dice_parse( ch, morph->level, morph->hitroll );
ch->hitroll += ch_morph->hitroll;
ch_morph->damroll = dice_parse( ch, morph->level, morph->damroll );
ch->damroll += ch_morph->damroll;
ch_morph->hit = dice_parse( ch, morph->level, morph->hit );
if( ( ch->hit + ch_morph->hit ) > 32700 )
ch_morph->hit = ( 32700 - ch->hit );
ch->hit += ch_morph->hit;
ch_morph->move = dice_parse( ch, morph->level, morph->move );
if( ( ch->move + ch_morph->move ) > 32700 )
ch_morph->move = ( 32700 - ch->move );
ch->move += ch_morph->move;
ch_morph->mana = dice_parse( ch, morph->level, morph->mana );
if( ( ch->mana + ch_morph->mana ) > 32700 )
ch_morph->mana = ( 32700 - ch->mana );
ch->mana += ch_morph->mana;
xSET_BITS( ch->affected_by, morph->affected_by );
SET_BIT( ch->immune, morph->immune );
SET_BIT( ch->resistant, morph->resistant );
SET_BIT( ch->susceptible, morph->suscept );
xREMOVE_BITS( ch->affected_by, morph->no_affected_by );
REMOVE_BIT( ch->immune, morph->no_immune );
REMOVE_BIT( ch->resistant, morph->no_resistant );
REMOVE_BIT( ch->susceptible, morph->no_suscept );
ch->morph = ch_morph;
morph->used++;
return;
}
/*
* This makes sure to take all the affects given to the player by the morph
* away. Several things to keep in mind. If you add something here make
* sure you add it to do_morph as well (Unless you want to charge your players
* for morphing ;) ). Also make sure that their pfile saves with the morph
* affects off, as the morph may not exist when they log back in. This
* function also does not send the message to people when you morph so it is
* good to use in save functions and other places you don't want people to
* see the stuff.
* --Shaddai
*/
void do_unmorph( CHAR_DATA * ch )
{
CHAR_MORPH *morph;
if( ( morph = ch->morph ) == NULL )
return;
ch->armor -= morph->ac;
ch->mod_str -= morph->str;
ch->mod_int -= morph->inte;
ch->mod_dex -= morph->dex;
ch->mod_lck -= morph->lck;
ch->saving_breath -= morph->saving_breath;
ch->saving_para_petri -= morph->saving_para_petri;
ch->saving_poison_death -= morph->saving_poison_death;
ch->saving_spell_staff -= morph->saving_spell_staff;
ch->saving_wand -= morph->saving_wand;
ch->hitroll -= morph->hitroll;
ch->damroll -= morph->damroll;
ch->hit -= morph->hit;
ch->move -= morph->move;
ch->mana -= morph->mana;
xREMOVE_BITS( ch->affected_by, morph->affected_by );
REMOVE_BIT( ch->immune, morph->immune );
REMOVE_BIT( ch->resistant, morph->resistant );
REMOVE_BIT( ch->susceptible, morph->suscept );
free_char_morph( ch->morph );
ch->morph = NULL;
update_aris( ch );
return;
}
/*
* This function saves the morph data. Should be put in on reboot or shutdown
* to make use of the sort algorithim. --Shaddai
*/
void save_morphs( )
{
MORPH_DATA *morph;
FILE *fp;
fclose( fpReserve );
if( ( fp = fopen( SYSTEM_DIR MORPH_FILE, "w" ) ) == NULL )
{
bug( "Save_morph: fopen", 0 );
perror( SYSTEM_DIR MORPH_FILE );
fpReserve = fopen( NULL_FILE, "r" );
return;
}
for( morph = morph_start; morph; morph = morph->next )
fwrite_morph( fp, morph );
fprintf( fp, "#END\n" );
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
return;
}
/*
* Write one morph structure to a file. It doesn't print the variable to file
* if it hasn't been set why waste disk-space :) --Shaddai
*/
void fwrite_morph( FILE * fp, MORPH_DATA * morph )
{
if( !morph )
return;
fprintf( fp, "Morph %s\n", morph->name );
if( morph->obj[0] != 0 || morph->obj[1] != 0 || morph->obj[2] != 0 )
fprintf( fp, "Objs %d %d %d\n", morph->obj[0], morph->obj[1], morph->obj[2] );
if( morph->objuse[0] != 0 || morph->objuse[1] != 0 || morph->objuse[2] != 0 )
fprintf( fp, "Objuse %d %d %d\n", morph->objuse[0], morph->objuse[1], morph->objuse[2] );
if( morph->vnum != 0 )
fprintf( fp, "Vnum %d\n", morph->vnum );
if( morph->blood[0] != '\0' )
fprintf( fp, "Blood %s~\n", morph->blood );
if( morph->damroll[0] != '\0' )
fprintf( fp, "Damroll %s~\n", morph->damroll );
if( morph->defpos != POS_STANDING )
fprintf( fp, "Defpos %d\n", morph->defpos );
if( morph->description[0] != '\0' )
fprintf( fp, "Description %s~\n", morph->description );
if( morph->help[0] != '\0' )
fprintf( fp, "Help %s~\n", morph->help );
if( morph->hit[0] != '\0' )
fprintf( fp, "Hit %s~\n", morph->hit );
if( morph->hitroll[0] != '\0' )
fprintf( fp, "Hitroll %s~\n", morph->hitroll );
if( morph->key_words[0] != '\0' )
fprintf( fp, "Keywords %s~\n", morph->key_words );
if( morph->long_desc[0] != '\0' )
fprintf( fp, "Longdesc %s~\n", morph->long_desc );
if( morph->mana[0] != '\0' )
fprintf( fp, "Mana %s~\n", morph->mana );
if( morph->morph_other[0] != '\0' )
fprintf( fp, "MorphOther %s~\n", morph->morph_other );
if( morph->morph_self[0] != '\0' )
fprintf( fp, "MorphSelf %s~\n", morph->morph_self );
if( morph->move[0] != '\0' )
fprintf( fp, "Move %s~\n", morph->move );
if( morph->no_skills[0] != '\0' )
fprintf( fp, "NoSkills %s~\n", morph->no_skills );
if( morph->short_desc[0] != '\0' )
fprintf( fp, "ShortDesc %s~\n", morph->short_desc );
if( morph->skills[0] != '\0' )
fprintf( fp, "Skills %s~\n", morph->skills );
if( morph->unmorph_other[0] != '\0' )
fprintf( fp, "UnmorphOther %s~\n", morph->unmorph_other );
if( morph->unmorph_self[0] != '\0' )
fprintf( fp, "UnmorphSelf %s~\n", morph->unmorph_self );
if( !xIS_EMPTY( morph->affected_by ) )
fprintf( fp, "Affected %s\n", print_bitvector( &morph->affected_by ) );
if( morph->class != 0 )
fprintf( fp, "Class %s~\n", class_string( morph->class ) );
if( morph->immune != 0 )
fprintf( fp, "Immune %d\n", morph->immune );
if( !xIS_EMPTY( morph->no_affected_by ) )
fprintf( fp, "NoAffected %s\n", print_bitvector( &morph->no_affected_by ) );
if( morph->no_immune != 0 )
fprintf( fp, "NoImmune %d\n", morph->no_immune );
if( morph->no_resistant != 0 )
fprintf( fp, "NoResistant %d\n", morph->no_resistant );
if( morph->no_suscept != 0 )
fprintf( fp, "NoSuscept %d\n", morph->no_suscept );
if( morph->race != 0 )
fprintf( fp, "Race %s~\n", race_string( morph->race ) );
if( morph->resistant != 0 )
fprintf( fp, "Resistant %d\n", morph->resistant );
if( morph->suscept != 0 )
fprintf( fp, "Suscept %d\n", morph->suscept );
if( morph->used != 0 )
fprintf( fp, "Used %d\n", morph->used );
if( morph->sex != -1 )
fprintf( fp, "Sex %d\n", morph->sex );
if( morph->pkill != 0 )
fprintf( fp, "Pkill %d\n", morph->pkill );
if( morph->timefrom != -1 )
fprintf( fp, "TimeFrom %d\n", morph->timefrom );
if( morph->timeto != -1 )
fprintf( fp, "TimeTo %d\n", morph->timeto );
if( morph->dayfrom != -1 )
fprintf( fp, "DayFrom %d\n", morph->dayfrom );
if( morph->dayto != -1 )
fprintf( fp, "DayTo %d\n", morph->dayto );
if( morph->bloodused != 0 )
fprintf( fp, "BloodUsed %d\n", morph->bloodused );
if( morph->manaused != 0 )
fprintf( fp, "ManaUsed %d\n", morph->manaused );
if( morph->moveused != 0 )
fprintf( fp, "MoveUsed %d\n", morph->moveused );
if( morph->hpused != 0 )
fprintf( fp, "HpUsed %d\n", morph->hpused );
if( morph->favourused != 0 )
fprintf( fp, "FavourUsed %d\n", morph->favourused );
if( morph->gloryused != 0 )
fprintf( fp, "GloryUsed %d\n", morph->gloryused );
if( morph->ac != 0 )
fprintf( fp, "Armor %d\n", morph->ac );
if( morph->con != 0 )
fprintf( fp, "Constitution %d\n", morph->con );
if( morph->dex != 0 )
fprintf( fp, "Dexterity %d\n", morph->dex );
if( morph->dodge != 0 )
fprintf( fp, "Dodge %d\n", morph->dodge );
if( morph->inte != 0 )
fprintf( fp, "Intelligence %d\n", morph->inte );
if( morph->lck != 0 )
fprintf( fp, "Luck %d\n", morph->lck );
if( morph->level != 0 )
fprintf( fp, "Level %d\n", morph->level );
if( morph->parry != 0 )
fprintf( fp, "Parry %d\n", morph->parry );
if( morph->saving_breath != 0 )
fprintf( fp, "SaveBreath %d\n", morph->saving_breath );
if( morph->saving_para_petri != 0 )
fprintf( fp, "SavePara %d\n", morph->saving_para_petri );
if( morph->saving_poison_death != 0 )
fprintf( fp, "SavePoison %d\n", morph->saving_poison_death );
if( morph->saving_spell_staff != 0 )
fprintf( fp, "SaveSpell %d\n", morph->saving_spell_staff );
if( morph->saving_wand != 0 )
fprintf( fp, "SaveWand %d\n", morph->saving_wand );
if( morph->str != 0 )
fprintf( fp, "Strength %d\n", morph->str );
if( morph->tumble != 0 )
fprintf( fp, "Tumble %d\n", morph->tumble );
if( morph->no_cast )
fprintf( fp, "NoCast %d\n", morph->no_cast );
fprintf( fp, "End\n\n" );
return;
}
/*
* This function loads in the morph data. Note that this function MUST be
* used AFTER the race and class tables have been read in and setup.
* --Shaddai
*/
void load_morphs( )
{
MORPH_DATA *morph;
char buf[MAX_INPUT_LENGTH];
char *word;
FILE *fp;
bool my_continue = TRUE;
bool fMatch = FALSE;
if( ( fp = fopen( SYSTEM_DIR MORPH_FILE, "r" ) ) == NULL )
{
bug( "Load_morph: fopen", 0 );
perror( SYSTEM_DIR MORPH_FILE );
return;
}
while( my_continue )
{
morph = NULL;
word = feof( fp ) ? "#END" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER( word[0] ) )
{
case '#':
if( !str_cmp( word, "#END" ) )
{
fclose( fp );
fMatch = TRUE;
my_continue = FALSE;
break;
}
break;
case 'M':
if( !str_cmp( word, "Morph" ) )
{
morph = fread_morph( fp );
fMatch = TRUE;
}
break;
}
if( !fMatch )
{
sprintf( buf, "Fread_morph: no match: %s", word );
bug( buf, 0 );
}
if( morph )
LINK( morph, morph_start, morph_end, next, prev );
}
if( sysdata.morph_opt )
{
log_string( "Optimizing Morphs." );
sort_morphs( );
}
setup_morph_vnum( );
log_string( "Done." );
return;
}
/*
* Read in one morph structure
*/
MORPH_DATA *fread_morph( FILE * fp )
{
MORPH_DATA *morph;
char buf[MAX_INPUT_LENGTH];
char *arg;
char temp[MAX_STRING_LENGTH];
char *word;
int i;
bool fMatch;
word = feof( fp ) ? "End" : fread_word( fp );
if( !str_cmp( word, "End" ) )
return NULL;
CREATE( morph, MORPH_DATA, 1 );
morph_defaults( morph );
morph->name = str_dup( word );
for( ;; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER( word[0] ) )
{
case 'A':
KEY( "Armor", morph->ac, fread_number( fp ) );
KEY( "Affected", morph->affected_by, fread_bitvector( fp ) );
break;
case 'B':
KEY( "Blood", morph->blood, fread_string_nohash( fp ) );
KEY( "BloodUsed", morph->bloodused, fread_number( fp ) );
break;
case 'C':
if( !str_cmp( word, "Class" ) )
{
fMatch = TRUE;
arg = fread_string_nohash( fp );
arg = one_argument( arg, temp );
while( temp[0] != '\0' )
{
for( i = 0; i < MAX_PC_CLASS; i++ )
if( !str_cmp( temp, class_table[i]->who_name ) )
{
SET_BIT( morph->class, ( 1 << i ) );
break;
}
arg = one_argument( arg, temp );
}
}
KEY( "Constitution", morph->con, fread_number( fp ) );
break;
case 'D':
KEY( "Damroll", morph->damroll, fread_string_nohash( fp ) );
KEY( "DayFrom", morph->dayfrom, fread_number( fp ) );
KEY( "DayTo", morph->dayto, fread_number( fp ) );
KEY( "Defpos", morph->defpos, fread_number( fp ) );
KEY( "Description", morph->description, fread_string_nohash( fp ) );
KEY( "Dexterity", morph->dex, fread_number( fp ) );
KEY( "Dodge", morph->dodge, fread_number( fp ) );
break;
case 'E':
if( !str_cmp( word, "End" ) )
return morph;
break;
case 'F':
KEY( "FavourUsed", morph->favourused, fread_number( fp ) );
break;
case 'G':
KEY( "GloryUsed", morph->gloryused, fread_number( fp ) );
break;
case 'H':
KEY( "Help", morph->help, fread_string_nohash( fp ) );
KEY( "Hit", morph->hit, fread_string_nohash( fp ) );
KEY( "Hitroll", morph->hitroll, fread_string_nohash( fp ) );
KEY( "HpUsed", morph->hpused, fread_number( fp ) );
break;
case 'I':
KEY( "Intelligence", morph->inte, fread_number( fp ) );
KEY( "Immune", morph->immune, fread_number( fp ) );
break;
case 'K':
KEY( "Keywords", morph->key_words, fread_string_nohash( fp ) );
break;
case 'L':
KEY( "Level", morph->level, fread_number( fp ) );
KEY( "Longdesc", morph->long_desc, fread_string_nohash( fp ) );
KEY( "Luck", morph->lck, fread_number( fp ) );
break;
case 'M':
KEY( "Mana", morph->mana, fread_string_nohash( fp ) );
KEY( "ManaUsed", morph->manaused, fread_number( fp ) );
KEY( "MorphOther", morph->morph_other, fread_string_nohash( fp ) );
KEY( "MorphSelf", morph->morph_self, fread_string_nohash( fp ) );
KEY( "Move", morph->morph_self, fread_string_nohash( fp ) );
KEY( "MoveUsed", morph->moveused, fread_number( fp ) );
break;
case 'N':
KEY( "NoAffected", morph->no_affected_by, fread_bitvector( fp ) );
KEY( "NoImmune", morph->no_immune, fread_number( fp ) );
KEY( "NoResistant", morph->no_resistant, fread_number( fp ) );
KEY( "NoSkills", morph->no_skills, fread_string_nohash( fp ) );
KEY( "NoSuscept", morph->no_suscept, fread_number( fp ) );
if( !str_cmp( word, "NoCast" ) )
{
fMatch = TRUE;
morph->no_cast = fread_number( fp );
}
break;
case 'O':
if( !str_cmp( word, "Objs" ) )
{
fMatch = TRUE;
morph->obj[0] = fread_number( fp );
morph->obj[1] = fread_number( fp );
morph->obj[2] = fread_number( fp );
}
if( !str_cmp( word, "Objuse" ) )
{
fMatch = TRUE;
morph->objuse[0] = fread_number( fp );
morph->objuse[1] = fread_number( fp );
morph->objuse[2] = fread_number( fp );
}
break;
case 'P':
KEY( "Parry", morph->parry, fread_number( fp ) );
KEY( "Pkill", morph->pkill, fread_number( fp ) );
break;
case 'R':
if( !str_cmp( word, "Race" ) )
{
fMatch = TRUE;
arg = fread_string_nohash( fp );
arg = one_argument( arg, temp );
while( temp[0] != '\0' )
{
for( i = 0; i < MAX_PC_RACE; i++ )
if( !str_cmp( temp, race_table[i]->race_name ) )
{
SET_BIT( morph->race, ( 1 << i ) );
break;
}
arg = one_argument( arg, temp );
}
}
KEY( "Resistant", morph->resistant, fread_number( fp ) );
break;
case 'S':
KEY( "SaveBreath", morph->saving_breath, fread_number( fp ) );
KEY( "SavePara", morph->saving_para_petri, fread_number( fp ) );
KEY( "SavePoison", morph->saving_poison_death, fread_number( fp ) );
KEY( "SaveSpell", morph->saving_spell_staff, fread_number( fp ) );
KEY( "SaveWand", morph->saving_wand, fread_number( fp ) );
KEY( "Sex", morph->sex, fread_number( fp ) );
KEY( "ShortDesc", morph->short_desc, fread_string_nohash( fp ) );
KEY( "Skills", morph->skills, fread_string_nohash( fp ) );
KEY( "Strength", morph->str, fread_number( fp ) );
KEY( "Suscept", morph->suscept, fread_number( fp ) );
break;
case 'T':
KEY( "TimeFrom", morph->timefrom, fread_number( fp ) );
KEY( "TimeTo", morph->timeto, fread_number( fp ) );
KEY( "Tumble", morph->tumble, fread_number( fp ) );
break;
case 'U':
KEY( "UnmorphOther", morph->unmorph_other, fread_string_nohash( fp ) );
KEY( "UnmorphSelf", morph->unmorph_self, fread_string_nohash( fp ) );
KEY( "Used", morph->used, fread_number( fp ) );
break;
case 'V':
KEY( "Vnum", morph->vnum, fread_number( fp ) );
break;
case 'W':
break;
}
if( !fMatch )
{
sprintf( buf, "Fread_morph: no match: %s", word );
bug( buf, 0 );
/*
* Bailing out on this morph as something may be messed up
* * this is going to have lots of bugs from the load_morphs this
* * way, but it is better than possibly having the memory messed
* * up! --Shaddai
*/
free_morph( morph );
return NULL;
}
}
}
/*
* Function that releases all the memory for a morph struct. Carefull not
* to use the memory afterwards as it doesn't exist.
* --Shaddai
*/
void free_morph( MORPH_DATA * morph )
{
if( !morph )
return;
if( morph->blood )
DISPOSE( morph->blood );
if( morph->damroll )
DISPOSE( morph->damroll );
if( morph->description )
DISPOSE( morph->description );
if( morph->help )
DISPOSE( morph->help );
if( morph->hit )
DISPOSE( morph->hit );
if( morph->hitroll )
DISPOSE( morph->hitroll );
if( morph->key_words )
DISPOSE( morph->key_words );
if( morph->long_desc )
DISPOSE( morph->long_desc );
if( morph->mana )
DISPOSE( morph->mana );
if( morph->morph_other )
DISPOSE( morph->morph_other );
if( morph->morph_self )
DISPOSE( morph->morph_self );
if( morph->move )
DISPOSE( morph->move );
if( morph->name )
DISPOSE( morph->name );
if( morph->short_desc )
DISPOSE( morph->short_desc );
if( morph->skills )
DISPOSE( morph->skills );
if( morph->no_skills )
DISPOSE( morph->no_skills );
if( morph->unmorph_other )
DISPOSE( morph->unmorph_other );
if( morph->unmorph_self )
DISPOSE( morph->unmorph_self );
DISPOSE( morph );
return;
}
/*
* This function set's up all the default values for a morph
*/
void morph_defaults( MORPH_DATA * morph )
{
morph->blood = str_dup( "" );
morph->damroll = str_dup( "" );
morph->description = str_dup( "" );
morph->help = str_dup( "" );
morph->hit = str_dup( "" );
morph->hitroll = str_dup( "" );
morph->key_words = str_dup( "" );
morph->long_desc = str_dup( "" );
morph->mana = str_dup( "" );
morph->morph_other = str_dup( "" );
morph->morph_self = str_dup( "" );
morph->move = str_dup( "" );
morph->name = str_dup( "" );
morph->short_desc = str_dup( "" );
morph->skills = str_dup( "" );
morph->no_skills = str_dup( "" );
morph->unmorph_other = str_dup( "" );
morph->unmorph_self = str_dup( "" );
xCLEAR_BITS( morph->affected_by );
morph->class = 0;
morph->sex = -1;
morph->timefrom = -1;
morph->timeto = -1;
morph->dayfrom = -1;
morph->dayto = -1;
morph->pkill = 0;
morph->bloodused = 0;
morph->manaused = 0;
morph->moveused = 0;
morph->hpused = 0;
morph->favourused = 0;
morph->gloryused = 0;
morph->immune = 0;
xCLEAR_BITS( morph->no_affected_by );
morph->no_immune = 0;
morph->no_resistant = 0;
morph->no_suscept = 0;
morph->obj[0] = 0;
morph->obj[1] = 0;
morph->obj[2] = 0;
morph->objuse[0] = FALSE;
morph->objuse[1] = FALSE;
morph->objuse[2] = FALSE;
morph->race = 0;
morph->resistant = 0;
morph->suscept = 0;
morph->used = 0;
morph->ac = 0;
morph->defpos = POS_STANDING;
morph->dex = 0;
morph->dodge = 0;
morph->con = 0;
morph->inte = 0;
morph->lck = 0;
morph->level = 0;
morph->parry = 0;
morph->saving_breath = 0;
morph->saving_para_petri = 0;
morph->saving_poison_death = 0;
morph->saving_spell_staff = 0;
morph->saving_wand = 0;
morph->str = 0;
morph->tumble = 0;
morph->no_cast = FALSE;
morph->timer = -1;
morph->vnum = 0;
return;
}
/*
* This function copys one morph structure to another
*/
void copy_morph( MORPH_DATA * morph, MORPH_DATA * temp )
{
morph->blood = str_dup( temp->blood );
morph->damroll = str_dup( temp->damroll );
morph->description = str_dup( temp->description );
morph->help = str_dup( temp->help );
morph->hit = str_dup( temp->hit );
morph->hitroll = str_dup( temp->hitroll );
morph->key_words = str_dup( temp->key_words );
morph->long_desc = str_dup( temp->long_desc );
morph->mana = str_dup( temp->mana );
morph->morph_other = str_dup( temp->morph_other );
morph->morph_self = str_dup( temp->morph_self );
morph->move = str_dup( temp->move );
morph->name = str_dup( temp->name );
morph->short_desc = str_dup( temp->short_desc );
morph->skills = str_dup( temp->skills );
morph->no_skills = str_dup( temp->no_skills );
morph->unmorph_other = str_dup( temp->unmorph_other );
morph->unmorph_self = str_dup( temp->unmorph_self );
morph->affected_by = temp->affected_by;
morph->class = temp->class;
morph->sex = temp->sex;
morph->timefrom = temp->timefrom;
morph->timeto = temp->timeto;
morph->timefrom = temp->timefrom;
morph->dayfrom = temp->dayfrom;
morph->dayto = temp->dayto;
morph->pkill = temp->pkill;
morph->manaused = temp->manaused;
morph->bloodused = temp->bloodused;
morph->moveused = temp->moveused;
morph->hpused = temp->hpused;
morph->favourused = temp->favourused;
morph->gloryused = temp->gloryused;
morph->immune = temp->immune;
morph->no_affected_by = temp->no_affected_by;
morph->no_immune = temp->no_immune;
morph->no_resistant = temp->no_resistant;
morph->no_suscept = temp->no_suscept;
morph->obj[0] = temp->obj[0];
morph->obj[1] = temp->obj[1];
morph->obj[2] = temp->obj[2];
morph->objuse[0] = temp->objuse[0];
morph->objuse[1] = temp->objuse[1];
morph->objuse[2] = temp->objuse[2];
morph->race = temp->race;
morph->resistant = temp->resistant;
morph->suscept = temp->suscept;
morph->ac = temp->ac;
morph->defpos = temp->defpos;
morph->dex = temp->dex;
morph->dodge = temp->dodge;
morph->con = temp->con;
morph->inte = temp->inte;
morph->lck = temp->lck;
morph->level = temp->level;
morph->parry = temp->parry;
morph->saving_breath = temp->saving_breath;
morph->saving_para_petri = temp->saving_para_petri;
morph->saving_poison_death = temp->saving_poison_death;
morph->saving_spell_staff = temp->saving_spell_staff;
morph->saving_wand = temp->saving_wand;
morph->str = temp->str;
morph->tumble = temp->tumble;
morph->no_cast = temp->no_cast;
morph->timer = temp->timer;
return;
}
/*
* This is to move the more used morphs to the beginning hopefully saving
* that .000000001 second ;) --Shaddai
*/
void sort_morphs( )
{
MORPH_DATA *morph, *temp;
int fMatch;
/*
* This is slow and the wrong way to code it but I am tired and have more
* * Important things to-do :) Also it is only done at boot-up so who cares
* * if it is slow or not. --Shaddai
*/
do
{
fMatch = FALSE;
if( morph_start == NULL )
return;
for( morph = morph_start, temp = morph->next; morph && temp; morph = morph->next, temp = temp->next )
{
if( morph->used < temp->used )
{
if( morph == morph_start )
morph_start = temp;
if( temp == morph_end )
morph_end = morph;
if( morph->prev )
morph->prev->next = temp;
if( temp->next )
temp->next->prev = morph;
temp->prev = morph->prev;
morph->next = temp->next;
temp->next = morph;
morph->prev = temp;
fMatch = TRUE;
break;
}
}
}
while( fMatch );
return;
}
/*
* Create new player morph, a scailed down version of original morph
* so if morph gets changed stats don't get messed up.
*/
CHAR_MORPH *make_char_morph( MORPH_DATA * morph )
{
CHAR_MORPH *ch_morph;
if( morph == NULL )
return NULL;
CREATE( ch_morph, CHAR_MORPH, 1 );
ch_morph->morph = morph;
ch_morph->ac = morph->ac;
ch_morph->str = morph->str;
ch_morph->inte = morph->inte;
ch_morph->dex = morph->dex;
ch_morph->lck = morph->lck;
ch_morph->saving_breath = morph->saving_breath;
ch_morph->saving_para_petri = morph->saving_para_petri;
ch_morph->saving_poison_death = morph->saving_poison_death;
ch_morph->saving_spell_staff = morph->saving_spell_staff;
ch_morph->saving_wand = morph->saving_wand;
ch_morph->timer = morph->timer;
ch_morph->hitroll = 0;
ch_morph->damroll = 0;
ch_morph->hit = 0;
ch_morph->mana = 0;
ch_morph->move = 0;
ch_morph->blood = 0;
ch_morph->affected_by = morph->affected_by;
ch_morph->immune = morph->immune;
ch_morph->resistant = morph->resistant;
ch_morph->suscept = morph->suscept;
ch_morph->no_affected_by = morph->no_affected_by;
ch_morph->no_immune = morph->no_immune;
ch_morph->no_resistant = morph->no_resistant;
ch_morph->no_suscept = morph->no_suscept;
return ch_morph;
}
/*
* Player command to create a new morph
*/
void do_morphcreate( CHAR_DATA * ch, char *argument )
{
MORPH_DATA *morph;
MORPH_DATA *temp = NULL;
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if( arg1[0] == '\0' )
{
send_to_char( "Usage: morphcreate <name>\n\r", ch );
send_to_char( "Usage: morphcreate <name/vnum> copy\n\r", ch );
return;
}
if( arg2[0] != '\0' && !str_cmp( arg2, "copy" ) )
{
if( is_number( arg1 ) )
{
if( ( temp = get_morph_vnum( atoi( arg1 ) ) ) == NULL )
{
ch_printf( ch, "No such morph vnum %d exists.\n\r", atoi( arg1 ) );
return;
}
}
else if( ( temp = get_morph( arg1 ) ) == NULL )
{
ch_printf( ch, "No such morph %s exists.\n\r", arg1 );
return;
}
}
smash_tilde( arg1 );
CREATE( morph, MORPH_DATA, 1 );
morph_defaults( morph );
if( morph->name )
DISPOSE( morph->name );
if( arg2[0] != '\0' && !str_cmp( arg2, "copy" ) && temp )
copy_morph( morph, temp );
else
morph->name = str_dup( arg1 );
morph->vnum = morph_vnum;
morph_vnum++;
LINK( morph, morph_start, morph_end, next, prev );
ch_printf( ch, "Morph %s created with vnum %d.\n\r", morph->name, morph->vnum );
return;
}
/*
* Player function to delete a morph. --Shaddai
* NOTE Need to check all players and force them to unmorph first
*/
void do_morphdestroy( CHAR_DATA * ch, char *argument )
{
MORPH_DATA *morph;
char arg[MAX_INPUT_LENGTH];
one_argument( argument, arg );
if( is_number( arg ) )
morph = get_morph_vnum( atoi( arg ) );
else
morph = get_morph( arg );
if( !morph )
{
ch_printf( ch, "Unkown morph %s.\n\r", arg );
return;
}
unmorph_all( morph );
UNLINK( morph, morph_start, morph_end, next, prev );
free_morph( morph );
send_to_char( "Morph deleted.\n\r", ch );
return;
}
void free_char_morph( CHAR_MORPH * morph )
{
/*
* Boy this is easy but better to keep it a seperate function for later
* * possible complications. --Shaddai
*/
DISPOSE( morph );
return;
}
void fwrite_morph_data( CHAR_DATA * ch, FILE * fp )
{
CHAR_MORPH *morph;
if( ch->morph == NULL )
return;
morph = ch->morph;
fprintf( fp, "#MorphData\n" );
/*
* Only Print Out what is necessary
*/
if( morph->morph != NULL )
{
fprintf( fp, "Vnum %d\n", morph->morph->vnum );
fprintf( fp, "Name %s~\n", morph->morph->name );
}
if( !xIS_EMPTY( morph->affected_by ) )
fprintf( fp, "Affect %s\n", print_bitvector( &morph->affected_by ) );
if( morph->immune != 0 )
fprintf( fp, "Immune %d\n", morph->immune );
if( morph->resistant != 0 )
fprintf( fp, "Resistant %d\n", morph->resistant );
if( morph->suscept != 0 )
fprintf( fp, "Suscept %d\n", morph->suscept );
if( !xIS_EMPTY( morph->no_affected_by ) )
fprintf( fp, "NoAffect %s\n", print_bitvector( &morph->no_affected_by ) );
if( morph->no_immune != 0 )
fprintf( fp, "NoImmune %d\n", morph->no_immune );
if( morph->no_resistant != 0 )
fprintf( fp, "NoResistant %d\n", morph->no_resistant );
if( morph->no_suscept != 0 )
fprintf( fp, "NoSuscept %d\n", morph->no_suscept );
if( morph->ac != 0 )
fprintf( fp, "Armor %d\n", morph->ac );
if( morph->blood != 0 )
fprintf( fp, "Blood %d\n", morph->blood );
if( morph->con != 0 )
fprintf( fp, "Constitution %d\n", morph->con );
if( morph->damroll != 0 )
fprintf( fp, "Damroll %d\n", morph->damroll );
if( morph->dex != 0 )
fprintf( fp, "Dexterity %d\n", morph->dex );
if( morph->dodge != 0 )
fprintf( fp, "Dodge %d\n", morph->dodge );
if( morph->hit != 0 )
fprintf( fp, "Hit %d\n", morph->hit );
if( morph->hitroll != 0 )
fprintf( fp, "Hitroll %d\n", morph->hitroll );
if( morph->inte != 0 )
fprintf( fp, "Intelligence %d\n", morph->inte );
if( morph->lck != 0 )
fprintf( fp, "Luck %d\n", morph->lck );
if( morph->mana != 0 )
fprintf( fp, "Mana %d\n", morph->mana );
if( morph->move != 0 )
fprintf( fp, "Move %d\n", morph->move );
if( morph->parry != 0 )
fprintf( fp, "Parry %d\n", morph->parry );
if( morph->saving_breath != 0 )
fprintf( fp, "Save1 %d\n", morph->saving_breath );
if( morph->saving_para_petri != 0 )
fprintf( fp, "Save2 %d\n", morph->saving_para_petri );
if( morph->saving_poison_death != 0 )
fprintf( fp, "Save3 %d\n", morph->saving_poison_death );
if( morph->saving_spell_staff != 0 )
fprintf( fp, "Save4 %d\n", morph->saving_spell_staff );
if( morph->saving_wand != 0 )
fprintf( fp, "Save5 %d\n", morph->saving_wand );
if( morph->str != 0 )
fprintf( fp, "Strength %d\n", morph->str );
if( morph->timer != -1 )
fprintf( fp, "Timer %d\n", morph->timer );
if( morph->tumble != 0 )
fprintf( fp, "Tumble %d\n", morph->tumble );
fprintf( fp, "End\n" );
return;
}
void fread_morph_data( CHAR_DATA * ch, FILE * fp )
{
CHAR_MORPH *morph;
bool fMatch;
char *word;
char buf[MAX_STRING_LENGTH];
CREATE( morph, CHAR_MORPH, 1 );
clear_char_morph( morph );
ch->morph = morph;
for( ;; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER( word[0] ) )
{
case 'A':
KEY( "Affect", morph->affected_by, fread_bitvector( fp ) );
KEY( "Armor", morph->ac, fread_number( fp ) );
break;
case 'B':
KEY( "Blood", morph->blood, fread_number( fp ) );
break;
case 'C':
KEY( "Constitution", morph->con, fread_number( fp ) );
break;
case 'D':
KEY( "Damroll", morph->damroll, fread_number( fp ) );
KEY( "Dexterity", morph->dex, fread_number( fp ) );
KEY( "Dodge", morph->dodge, fread_number( fp ) );
break;
case 'E':
if( !str_cmp( "End", word ) )
return;
break;
case 'H':
KEY( "Hit", morph->hit, fread_number( fp ) );
KEY( "Hitroll", morph->hitroll, fread_number( fp ) );
break;
case 'I':
KEY( "Immune", morph->immune, fread_number( fp ) );
KEY( "Intelligence", morph->inte, fread_number( fp ) );
break;
case 'L':
KEY( "Luck", morph->lck, fread_number( fp ) );
break;
case 'M':
KEY( "Mana", morph->mana, fread_number( fp ) );
KEY( "Move", morph->move, fread_number( fp ) );
break;
case 'N':
if( !str_cmp( "Name", word ) )
{
fMatch = TRUE;
if( morph->morph )
if( str_cmp( morph->morph->name, fread_string( fp ) ) )
bug( "Morph Name doesn't match vnum %d.", morph->morph->vnum );
}
KEY( "NoAffect", morph->no_affected_by, fread_bitvector( fp ) );
KEY( "NoImmune", morph->no_immune, fread_number( fp ) );
KEY( "NoResistant", morph->no_resistant, fread_number( fp ) );
KEY( "NoSuscept", morph->no_suscept, fread_number( fp ) );
break;
case 'P':
KEY( "Parry", morph->parry, fread_number( fp ) );
break;
case 'R':
KEY( "Resistant", morph->resistant, fread_number( fp ) );
break;
case 'S':
KEY( "Save1", morph->saving_breath, fread_number( fp ) );
KEY( "Save2", morph->saving_para_petri, fread_number( fp ) );
KEY( "Save3", morph->saving_poison_death, fread_number( fp ) );
KEY( "Save4", morph->saving_spell_staff, fread_number( fp ) );
KEY( "Save5", morph->saving_wand, fread_number( fp ) );
KEY( "Strength", morph->str, fread_number( fp ) );
KEY( "Suscept", morph->suscept, fread_number( fp ) );
break;
case 'T':
KEY( "Timer", morph->timer, fread_number( fp ) );
KEY( "Tumble", morph->tumble, fread_number( fp ) );
break;
case 'V':
if( !str_cmp( "Vnum", word ) )
{
fMatch = TRUE;
morph->morph = get_morph_vnum( fread_number( fp ) );
}
break;
case 'W':
break;
}
if( !fMatch )
{
sprintf( buf, "Fread_morph_data: no match: %s", word );
bug( buf, 0 );
}
}
return;
}
void clear_char_morph( CHAR_MORPH * morph )
{
morph->timer = -1;
xCLEAR_BITS( morph->affected_by );
xCLEAR_BITS( morph->no_affected_by );
morph->immune = 0;
morph->no_immune = 0;
morph->no_resistant = 0;
morph->no_suscept = 0;
morph->resistant = 0;
morph->suscept = 0;
morph->ac = 0;
morph->blood = 0;
morph->con = 0;
morph->damroll = 0;
morph->dex = 0;
morph->dodge = 0;
morph->hit = 0;
morph->hitroll = 0;
morph->inte = 0;
morph->lck = 0;
morph->mana = 0;
morph->parry = 0;
morph->saving_breath = 0;
morph->saving_para_petri = 0;
morph->saving_poison_death = 0;
morph->saving_spell_staff = 0;
morph->saving_wand = 0;
morph->str = 0;
morph->tumble = 0;
morph->morph = NULL;
return;
}
void setup_morph_vnum( void )
{
MORPH_DATA *morph;
int vnum;
vnum = morph_vnum;
for( morph = morph_start; morph; morph = morph->next )
if( morph->vnum > vnum )
vnum = morph->vnum;
if( vnum < 1000 )
vnum = 1000;
else
vnum++;
for( morph = morph_start; morph; morph = morph->next )
if( morph->vnum == 0 )
{
morph->vnum = vnum;
vnum++;
}
morph_vnum = vnum;
return;
}
void unmorph_all( MORPH_DATA * morph )
{
CHAR_DATA *vch;
for( vch = first_char; vch; vch = vch->next )
{
if( IS_NPC( vch ) )
continue;
if( vch->morph == NULL || vch->morph->morph == NULL || vch->morph->morph != morph )
continue;
do_unmorph_char( vch );
}
return;
}
/*
* Following functions are for immortal testing purposes.
*/
void do_imm_morph( CHAR_DATA * ch, char *argument )
{
MORPH_DATA *morph;
CHAR_DATA *victim = NULL;
char arg[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
int vnum;
if( IS_NPC( ch ) )
{
send_to_char( "Only player characters can use this command.\n\r", ch );
return;
}
argument = one_argument( argument, arg );
one_argument( argument, arg2 );
if( !is_number( arg ) )
{
send_to_char( "Syntax: morph <vnum>\n\r", ch );
return;
}
vnum = atoi( arg );
morph = get_morph_vnum( vnum );
if( morph == NULL )
{
ch_printf( ch, "No such morph %d exists.\n\r", vnum );
return;
}
if( arg2[0] == '\0' )
do_morph_char( ch, morph );
else if( ( victim = get_char_world( ch, arg2 ) ) == NULL )
{
send_to_char( "No one like that in all the realms.\n\r", ch );
return;
}
if( victim != NULL && get_trust( ch ) < get_trust( victim ) && !IS_NPC( victim ) )
{
send_to_char( "You can't do that!\n\r", ch );
return;
}
else if( victim != NULL )
do_morph_char( victim, morph );
send_to_char( "Done.\n\r", ch );
return;
}
/*
* This is just a wrapper. --Shaddai
*/
void do_imm_unmorph( CHAR_DATA * ch, char *argument )
{
CHAR_DATA *victim = NULL;
char arg[MAX_INPUT_LENGTH];
one_argument( argument, arg );
if( arg[0] == '\0' )
do_unmorph_char( ch );
else if( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "No one like that in all the realms.\n\r", ch );
return;
}
if( victim != NULL && get_trust( ch ) < get_trust( victim ) && !IS_NPC( victim ) )
{
send_to_char( "You can't do that!\n\r", ch );
return;
}
else if( victim != NULL )
do_unmorph_char( victim );
send_to_char( "Done.\n\r", ch );
return;
}