dbna/clans/
dbna/councils/
dbna/deity/
dbna/gods/
dbna/houses/
dbna/space/
/****************************************************************************
 * [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame      |   \\._.//   *
 * -----------------------------------------------------------|   (0...0)   *
 * SMAUG 1.4 (C) 1994, 1995, 1996, 1998  by Derek Snider      |    ).:.(    *
 * -----------------------------------------------------------|    {o o}    *
 * SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus,      |   / ' ' \   *
 * Scryn, Rennard, Swordbearer, Gorog, Grishnakh, Nivek,      |~'~.VxvxV.~'~*
 * Tricops and Fireblade                                      |             *
 * ------------------------------------------------------------------------ *
 * Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael        *
 * Chastain, Michael Quan, and Mitchell Tse.                                *
 * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,          *
 * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.     *
 * ------------------------------------------------------------------------ *
 *                           Deity handling module                          *
 ****************************************************************************/

/*Put together by Rennard for Realms of Despair.  Brap on...*/

#include <sys/types.h>
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include "mud.h"


DEITY_DATA *first_deity;
DEITY_DATA *last_deity;

/* local routines */

void fread_deity args( ( DEITY_DATA * deity, FILE * fp ) );
bool load_deity_file args( ( char *deityfile ) );
void write_deity_list args( ( void ) );
int get_risflag args( ( char *flag ) );
int get_npc_race args( ( char *type ) );
int get_pc_race args( ( char *type ) );

/* Get pointer to deity structure from deity name */

DEITY_DATA *get_deity( char *name )
{
  DEITY_DATA *deity;
  for( deity = first_deity; deity; deity = deity->next )
    if( !str_cmp( name, deity->name ) )
      return deity;
  return NULL;
}

void write_deity_list(  )
{
  DEITY_DATA *tdeity;
  FILE *fpout;
  char filename[256];

  sprintf( filename, "%s%s", DEITY_DIR, DEITY_LIST );
  fclose( fpReserve );
  fpout = fopen( filename, "w" );
  if( !fpout )
    bug( "FATAL: cannot open deity.lst for writing!\n\r", 0 );
  else
  {
    for( tdeity = first_deity; tdeity; tdeity = tdeity->next )
      fprintf( fpout, "%s\n", tdeity->filename );
    fprintf( fpout, "$\n" );
    fclose( fpout );
  }
  fpReserve = fopen( NULL_FILE, "r" );
}

/* Save a deity's data to its data file */

void save_deity( DEITY_DATA * deity )
{
  FILE *fp;
  char filename[256];
  char buf[MAX_STRING_LENGTH];

  if( !deity )
  {
    bug( "save_deity: null deity pointer!", 0 );
    return;
  }

  if( !deity->filename || deity->filename[0] == '\0' )
  {
    sprintf( buf, "save_deity: %s has no filename", deity->name );
    bug( buf, 0 );
    return;
  }

  sprintf( filename, "%s%s", DEITY_DIR, deity->filename );

  fclose( fpReserve );
  if( ( fp = fopen( filename, "w" ) ) == NULL )
  {
    bug( "save_deity: fopen", 0 );
    perror( filename );
  }
  else
  {
    fprintf( fp, "#DEITY\n" );
    fprintf( fp, "Filename		%s~\n", deity->filename );
    fprintf( fp, "Name		%s~\n", deity->name );
    fprintf( fp, "Description	%s~\n", deity->description );
    fprintf( fp, "Alignment		%d\n", deity->alignment );
    fprintf( fp, "Worshippers	%d\n", deity->worshippers );
    fprintf( fp, "Flee		%d\n", deity->flee );
    fprintf( fp, "Flee_npcrace	%d\n", deity->flee_npcrace );
    fprintf( fp, "Flee_npcfoe	%d\n", deity->flee_npcfoe );
    fprintf( fp, "Kill		%d\n", deity->kill );
    fprintf( fp, "Kill_npcrace	%d\n", deity->kill_npcrace );
    fprintf( fp, "Kill_npcfoe	%d\n", deity->kill_npcfoe );
    fprintf( fp, "Kill_magic	%d\n", deity->kill_magic );
    fprintf( fp, "Sac		%d\n", deity->sac );
    fprintf( fp, "Bury_corpse	%d\n", deity->bury_corpse );
    fprintf( fp, "Aid_spell		%d\n", deity->aid_spell );
    fprintf( fp, "Aid		%d\n", deity->aid );
    fprintf( fp, "Steal		%d\n", deity->steal );
    fprintf( fp, "Backstab		%d\n", deity->backstab );
    fprintf( fp, "Die		%d\n", deity->die );
    fprintf( fp, "Die_npcrace	%d\n", deity->die_npcrace );
    fprintf( fp, "Die_npcfoe	%d\n", deity->die_npcfoe );
    fprintf( fp, "Spell_aid		%d\n", deity->spell_aid );
    fprintf( fp, "Dig_corpse	%d\n", deity->dig_corpse );
    fprintf( fp, "Scorpse		%d\n", deity->scorpse );
    fprintf( fp, "Savatar		%d\n", deity->savatar );
    fprintf( fp, "Sdeityobj		%d\n", deity->sdeityobj );
    fprintf( fp, "Srecall		%d\n", deity->srecall );
    fprintf( fp, "Race		%d\n", deity->race );
    fprintf( fp, "Class		%d\n", deity->class );
    fprintf( fp, "Element		%d\n", deity->element );
    fprintf( fp, "Sex		%d\n", deity->sex );
    fprintf( fp, "Affected		%s\n", print_bitvector( &deity->affected ) );
    fprintf( fp, "Npcrace		%d\n", deity->npcrace );
    fprintf( fp, "Npcfoe		%d\n", deity->npcfoe );
    fprintf( fp, "Suscept		%d\n", deity->suscept );
    fprintf( fp, "Race2		%d\n", deity->race2 );
    fprintf( fp, "Susceptnum	%d\n", deity->susceptnum );
    fprintf( fp, "Elementnum	%d\n", deity->elementnum );
    fprintf( fp, "Affectednum	%d\n", deity->affectednum );
    fprintf( fp, "Objstat		%d\n", deity->objstat );
    fprintf( fp, "End\n\n" );
    fprintf( fp, "#END\n" );
    fclose( fp );
  }
  fpReserve = fopen( NULL_FILE, "r" );
  return;
}

/* Read in actual deity data */

#if defined(KEY)
#undef KEY
#endif

#define KEY( literal, field, value )					\
				if ( !str_cmp( word, literal ) )	\
				{					\
				      field = value;			\
				      fMatch = TRUE;			\
				      break;				\
				}

void fread_deity( DEITY_DATA * deity, FILE * fp )
{
  char buf[MAX_STRING_LENGTH];
  char *word;
  bool fMatch;

  for( ;; )
  {
    word = feof( fp ) ? "End" : fread_word( fp );
    fMatch = FALSE;

    switch ( UPPER( word[0] ) )
    {
      case '*':
        fMatch = TRUE;
        fread_to_eol( fp );
        break;

      case 'A':
        KEY( "Affected", deity->affected, fread_bitvector( fp ) );
        KEY( "Affectednum", deity->affectednum, fread_number( fp ) );
        KEY( "Aid", deity->aid, fread_number( fp ) );
        KEY( "Aid_spell", deity->aid_spell, fread_number( fp ) );
        KEY( "Alignment", deity->alignment, fread_number( fp ) );
        break;

      case 'B':
        KEY( "Backstab", deity->backstab, fread_number( fp ) );
        KEY( "Bury_corpse", deity->bury_corpse, fread_number( fp ) );
        break;

      case 'C':
        KEY( "Class", deity->class, fread_number( fp ) );
        break;

      case 'D':
        KEY( "Description", deity->description, fread_string( fp ) );
        KEY( "Die", deity->die, fread_number( fp ) );
        KEY( "Die_npcrace", deity->die_npcrace, fread_number( fp ) );
        KEY( "Die_npcfoe", deity->die_npcfoe, fread_number( fp ) );
        KEY( "Dig_corpse", deity->dig_corpse, fread_number( fp ) );
        break;

      case 'E':
        if( !str_cmp( word, "End" ) )
        {
          if( !deity->name )
            deity->name = STRALLOC( "" );
          if( !deity->description )
            deity->description = STRALLOC( "" );
          return;
        }
        KEY( "Element", deity->element, fread_number( fp ) );
        KEY( "Elementnum", deity->elementnum, fread_number( fp ) );
        break;

      case 'F':
        KEY( "Filename", deity->filename, fread_string_nohash( fp ) );
        KEY( "Flee", deity->flee, fread_number( fp ) );
        KEY( "Flee_npcrace", deity->flee_npcrace, fread_number( fp ) );
        KEY( "Flee_npcfoe", deity->flee_npcfoe, fread_number( fp ) );
        break;

      case 'K':
        KEY( "Kill", deity->kill, fread_number( fp ) );
        KEY( "Kill_npcrace", deity->kill_npcrace, fread_number( fp ) );
        KEY( "Kill_npcfoe", deity->kill_npcfoe, fread_number( fp ) );
        KEY( "Kill_magic", deity->kill_magic, fread_number( fp ) );
        break;

      case 'N':
        KEY( "Name", deity->name, fread_string( fp ) );
        KEY( "Npcfoe", deity->npcfoe, fread_number( fp ) );
        KEY( "Npcrace", deity->npcrace, fread_number( fp ) );
        break;

      case 'O':
        KEY( "Objstat", deity->objstat, fread_number( fp ) );

      case 'R':
        KEY( "Race", deity->race, fread_number( fp ) );
        KEY( "Race2", deity->race2, fread_number( fp ) );
        break;

      case 'S':
        KEY( "Sac", deity->sac, fread_number( fp ) );
        KEY( "Savatar", deity->savatar, fread_number( fp ) );
        KEY( "Scorpse", deity->scorpse, fread_number( fp ) );
        KEY( "Sdeityobj", deity->sdeityobj, fread_number( fp ) );
        KEY( "Srecall", deity->srecall, fread_number( fp ) );
        KEY( "Sex", deity->sex, fread_number( fp ) );
        KEY( "Spell_aid", deity->spell_aid, fread_number( fp ) );
        KEY( "Steal", deity->steal, fread_number( fp ) );
        KEY( "Suscept", deity->suscept, fread_number( fp ) );
        KEY( "Susceptnum", deity->susceptnum, fread_number( fp ) );
        break;

      case 'W':
        KEY( "Worshippers", deity->worshippers, fread_number( fp ) );
        break;
    }

    if( !fMatch )
    {
      sprintf( buf, "Fread_deity: no match: %s", word );
      bug( buf, 0 );
    }
  }
}

/* Load a deity file */

bool load_deity_file( char *deityfile )
{
  char filename[256];
  DEITY_DATA *deity;
  FILE *fp;
  bool found;

  found = FALSE;
  sprintf( filename, "%s%s", DEITY_DIR, deityfile );

  if( ( fp = fopen( filename, "r" ) ) != NULL )
  {
    for( ;; )
    {
      char letter;
      char *word;

      letter = fread_letter( fp );
      if( letter == '*' )
      {
        fread_to_eol( fp );
        continue;
      }

      if( letter != '#' )
      {
        bug( "Load_deity_file: # not found.", 0 );
        break;
      }

      word = fread_word( fp );
      if( !str_cmp( word, "DEITY" ) )
      {
        CREATE( deity, DEITY_DATA, 1 );
        fread_deity( deity, fp );
        LINK( deity, first_deity, last_deity, next, prev );
        found = TRUE;
        break;
      }
      else
      {
        char buf[MAX_STRING_LENGTH];
        sprintf( buf, "Load_deity_file: bad section: %s.", word );
        bug( buf, 0 );
        break;
      }
    }
    fclose( fp );
  }

  return found;
}

/* Load in all the deity files */

void load_deity(  )
{
  FILE *fpList;
  char *filename;
  char deitylist[256];
  char buf[MAX_STRING_LENGTH];

  first_deity = NULL;
  last_deity = NULL;

  log_string( "Loading deities..." );

  sprintf( deitylist, "%s%s", DEITY_DIR, DEITY_LIST );
  if( ( fpList = fopen( deitylist, "r" ) ) == NULL )
  {
    perror( deitylist );
    exit( 1 );
  }

  for( ;; )
  {
    filename = feof( fpList ) ? "$" : fread_word( fpList );
    log_string( filename );
    if( filename[0] == '$' )
      break;
    if( !load_deity_file( filename ) )
    {
      sprintf( buf, "Cannot load deity file: %s", filename );
      bug( buf, 0 );
    }
  }
  fclose( fpList );
  log_string( " Done deities " );
  return;
}

void do_setdeity( CHAR_DATA * ch, char *argument )
{
  char arg1[MAX_INPUT_LENGTH];
  char arg2[MAX_INPUT_LENGTH];
  char arg3[MAX_INPUT_LENGTH];
  DEITY_DATA *deity;
  int value;

  if( IS_NPC( ch ) )
  {
    send_to_char( "Huh?\n\r", ch );
    return;
  }

  switch ( ch->substate )
  {
    default:
      break;

    case SUB_RESTRICTED:
      send_to_char( "You cannot do this while in another command.\n\r", ch );
      return;

    case SUB_DEITYDESC:
      deity = ch->dest_buf;
      STRFREE( deity->description );
      deity->description = copy_buffer( ch );
      stop_editing( ch );
      save_deity( deity );
      ch->substate = ch->tempnum;
      return;
  }

  argument = one_argument( argument, arg1 );
  argument = one_argument( argument, arg2 );

  if( arg1[0] == '\0' )
  {
    send_to_char( "Usage: setdeity <deity> <field> <toggle>\n\r", ch );
    send_to_char( "\n\rField being one of:\n\r", ch );
    send_to_char( "filename name description type alignment worshippers npcfoe susceptnum\n\r", ch );
    send_to_char( "race race2 npcrace class element sex affected suscept elementnum affectednum\n\r", ch );
    send_to_char( "\n\rFavor adjustments:\n\r", ch );
    send_to_char( "flee flee_npcrace kill kill_npcrace kill_magic\n\r", ch );
    send_to_char( "die die_npcrace dig_corpse bury_corpse spell_aid\n\r", ch );
    send_to_char( "steal backstab aid aid_spell sac kill_npcfoe\n\r", ch );
    send_to_char( "die_npcfoe flee_npcfoe\n\r", ch );
    send_to_char( "\n\rFavor requirements for supplicate:\n\r", ch );
    send_to_char( "scorpse savatar sdeityobj srecall\n\r\n\r", ch );
    send_to_char( "Objstat - being one of:\n\r", ch );
    send_to_char( "str int wis con dex cha lck\n\r", ch );
    send_to_char( " 0 - 1 - 2 - 3 - 4 - 5 - 6\n\r", ch );
    return;
  }

  deity = get_deity( arg1 );
  if( !deity )
  {
    send_to_char( "No such deity.\n\r", ch );
    return;
  }

  if( !str_cmp( arg2, "name" ) )
  {
    STRFREE( deity->name );
    deity->name = STRALLOC( argument );
    send_to_char( "Done.\n\r", ch );
    save_deity( deity );
    return;
  }

  if( !str_cmp( arg2, "filename" ) )
  {
    DISPOSE( deity->filename );
    deity->filename = str_dup( argument );
    send_to_char( "Done.\n\r", ch );
    save_deity( deity );
    write_deity_list(  );
    return;
  }

  if( !str_cmp( arg2, "description" ) )
  {
    if( ch->substate == SUB_REPEATCMD )
      ch->tempnum = SUB_REPEATCMD;
    else
      ch->tempnum = SUB_NONE;
    ch->substate = SUB_DEITYDESC;
    ch->dest_buf = deity;
    start_editing( ch, deity->description );
    return;
  }

  if( !str_cmp( arg2, "alignment" ) )
  {
    deity->alignment = atoi( argument );
    send_to_char( "Done.\n\r", ch );
    save_deity( deity );
    return;
  }

  if( !str_cmp( arg2, "flee" ) )
  {
    deity->flee = atoi( argument );
    send_to_char( "Done.\n\r", ch );
    save_deity( deity );
    return;
  }

  if( !str_cmp( arg2, "flee_npcrace" ) )
  {
    deity->flee_npcrace = atoi( argument );
    send_to_char( "Done.\n\r", ch );
    save_deity( deity );
    return;
  }

  if( !str_cmp( arg2, "flee_npcfoe" ) )
  {
    deity->flee_npcfoe = atoi( argument );
    send_to_char( "Done.\n\r", ch );
    save_deity( deity );
    return;
  }

  if( !str_cmp( arg2, "kill" ) )
  {
    deity->kill = atoi( argument );
    send_to_char( "Done.\n\r", ch );
    save_deity( deity );
    return;
  }

  if( !str_cmp( arg2, "kill_npcrace" ) )
  {
    deity->kill_npcrace = atoi( argument );
    send_to_char( "Done.\n\r", ch );
    save_deity( deity );
    return;
  }

  if( !str_cmp( arg2, "kill_npcfoe" ) )
  {
    deity->kill_npcfoe = atoi( argument );
    send_to_char( "Done.\n\r", ch );
    save_deity( deity );
    return;
  }

  if( !str_cmp( arg2, "kill_magic" ) )
  {
    deity->kill_magic = atoi( argument );
    send_to_char( "Done.\n\r", ch );
    save_deity( deity );
    return;
  }

  if( !str_cmp( arg2, "sac" ) )
  {
    deity->sac = atoi( argument );
    send_to_char( "Done.\n\r", ch );
    save_deity( deity );
    return;
  }

  if( !str_cmp( arg2, "bury_corpse" ) )
  {
    deity->bury_corpse = atoi( argument );
    send_to_char( "Done.\n\r", ch );
    save_deity( deity );
    return;
  }

  if( !str_cmp( arg2, "aid_spell" ) )
  {
    deity->aid_spell = atoi( argument );
    send_to_char( "Done.\n\r", ch );
    save_deity( deity );
    return;
  }

  if( !str_cmp( arg2, "aid" ) )
  {
    deity->aid = atoi( argument );
    send_to_char( "Done.\n\r", ch );
    save_deity( deity );
    return;
  }

  if( !str_cmp( arg2, "steal" ) )
  {
    deity->steal = atoi( argument );
    send_to_char( "Done.\n\r", ch );
    save_deity( deity );
    return;
  }

  if( !str_cmp( arg2, "backstab" ) )
  {
    deity->backstab = atoi( argument );
    send_to_char( "Done.\n\r", ch );
    save_deity( deity );
    return;
  }

  if( !str_cmp( arg2, "die" ) )
  {
    deity->die = atoi( argument );
    send_to_char( "Done.\n\r", ch );
    save_deity( deity );
    return;
  }

  if( !str_cmp( arg2, "die_npcrace" ) )
  {
    deity->die_npcrace = atoi( argument );
    send_to_char( "Done.\n\r", ch );
    save_deity( deity );
    return;
  }

  if( !str_cmp( arg2, "die_npcfoe" ) )
  {
    deity->die_npcfoe = atoi( argument );
    send_to_char( "Done.\n\r", ch );
    save_deity( deity );
    return;
  }

  if( !str_cmp( arg2, "spell_aid" ) )
  {
    deity->spell_aid = atoi( argument );
    send_to_char( "Done.\n\r", ch );
    save_deity( deity );
    return;
  }

  if( !str_cmp( arg2, "dig_corpse" ) )
  {
    deity->dig_corpse = atoi( argument );
    send_to_char( "Done.\n\r", ch );
    save_deity( deity );
    return;
  }

  if( !str_cmp( arg2, "scorpse" ) )
  {
    deity->scorpse = atoi( argument );
    send_to_char( "Done.\n\r", ch );
    save_deity( deity );
    return;
  }

  if( !str_cmp( arg2, "savatar" ) )
  {
    deity->savatar = atoi( argument );
    send_to_char( "Done.\n\r", ch );
    save_deity( deity );
    return;
  }

  if( !str_cmp( arg2, "sdeityobj" ) )
  {
    deity->sdeityobj = atoi( argument );
    send_to_char( "Done.\n\r", ch );
    save_deity( deity );
    return;
  }

  if( !str_cmp( arg2, "objstat" ) )
  {
    deity->objstat = atoi( argument );
    send_to_char( "Done.\n\r", ch );
    save_deity( deity );
    return;
  }

  if( !str_cmp( arg2, "srecall" ) )
  {
    deity->srecall = atoi( argument );
    send_to_char( "Done.\n\r", ch );
    save_deity( deity );
    return;
  }

  if( !str_cmp( arg2, "worshippers" ) )
  {
    deity->worshippers = atoi( argument );
    send_to_char( "Done.\n\r", ch );
    save_deity( deity );
    return;
  }

  if( !str_cmp( arg2, "race" ) )
  {
    value = get_pc_race( argument );
    if( value < 0 )
      value = atoi( argument );
    if( ( value < 0 ) || ( value >= MAX_PC_RACE ) )
    {
      deity->race = -1;
      send_to_char( "No race set.\n\r", ch );
      return;
    }
    deity->race = value;
    send_to_char( "Done.\n\r", ch );
    save_deity( deity );
    return;
  }

  if( !str_cmp( arg2, "race2" ) )
  {
    value = get_pc_race( argument );
    if( value < 0 )
      value = atoi( argument );
    if( ( value < 0 ) || ( value >= MAX_PC_RACE ) )
    {
      deity->race2 = -1;
      send_to_char( "No race set.\n\r", ch );
      return;
    }
    deity->race2 = value;
    send_to_char( "Done.\n\r", ch );
    save_deity( deity );
    return;
  }


  if( !str_cmp( arg2, "npcrace" ) )
  {
    value = get_npc_race( argument );
    if( value < 0 )
      value = atoi( argument );
    if( ( value < 0 ) || ( value >= MAX_NPC_RACE ) )
    {
      send_to_char( "Invalid npc race.\n\r", ch );
      return;
    }
    deity->npcrace = value;
    send_to_char( "Done.\n\r", ch );
    save_deity( deity );
    return;
  }

  if( !str_cmp( arg2, "npcfoe" ) )
  {
    value = get_npc_race( argument );
    if( value < 0 )
      value = atoi( argument );
    if( ( value < 0 ) || ( value >= MAX_NPC_RACE ) )
    {
      send_to_char( "Invalid npc race.\n\r", ch );
      return;
    }
    deity->npcfoe = value;
    send_to_char( "Done.\n\r", ch );
    save_deity( deity );
    return;
  }

  if( !str_cmp( arg2, "class" ) )
  {
    deity->class = atoi( argument );
    if( ( deity->class < 0 ) || ( deity->class >= MAX_PC_CLASS ) )
      deity->class = -1;
    send_to_char( "Done.\n\r", ch );
    save_deity( deity );
    return;
  }

  if( !str_cmp( arg2, "susceptnum" ) )
  {
    deity->susceptnum = atoi( argument );
    send_to_char( "Done.\n\r", ch );
    save_deity( deity );
    return;
  }

  if( !str_cmp( arg2, "elementnum" ) )
  {
    deity->elementnum = atoi( argument );
    send_to_char( "Done.\n\r", ch );
    save_deity( deity );
    return;
  }

  if( !str_cmp( arg2, "affectednum" ) )
  {
    deity->affectednum = atoi( argument );
    send_to_char( "Done.\n\r", ch );
    save_deity( deity );
    return;
  }

  if( !str_cmp( arg2, "suscept" ) )
  {
    bool fMatch = FALSE;

    while( argument[0] != '\0' )
    {
      argument = one_argument( argument, arg3 );
      if( !str_cmp( arg3, "none" ) )
      {
        fMatch = TRUE;
        deity->suscept = 0;
      }
      else
      {
        value = get_risflag( arg3 );
        if( value < 0 || value > 31 )
          ch_printf( ch, "Unknown flag: %s\n\r", arg3 );
        else
        {
          TOGGLE_BIT( deity->suscept, 1 << value );
          fMatch = TRUE;
        }
      }
    }

    if( fMatch )
      ch_printf( ch, "Done.\n\r" );
    save_deity( deity );
    return;
  }

  if( !str_cmp( arg2, "element" ) )
  {
    bool fMatch = FALSE;

    while( argument[0] != '\0' )
    {
      argument = one_argument( argument, arg3 );
      if( !str_cmp( arg3, "none" ) )
      {
        fMatch = TRUE;
        deity->element = 0;
      }
      else
      {
        value = get_risflag( arg3 );
        if( value < 0 || value > 31 )
          ch_printf( ch, "Unknown flag: %s\n\r", arg3 );
        else
        {
          TOGGLE_BIT( deity->element, 1 << value );
          fMatch = TRUE;
        }
      }
    }

    if( fMatch )
      ch_printf( ch, "Done.\n\r" );
    save_deity( deity );
    return;
  }

  if( !str_cmp( arg2, "sex" ) )
  {
    deity->sex = atoi( argument );
    send_to_char( "Done.\n\r", ch );
    save_deity( deity );
    return;
  }

  if( !str_cmp( arg2, "affected" ) )
  {
    bool fMatch = FALSE;

    while( argument[0] != '\0' )
    {
      argument = one_argument( argument, arg3 );
      if( !str_cmp( arg3, "none" ) )
      {
        fMatch = TRUE;
        xCLEAR_BITS( deity->affected );
      }
      else
      {
        value = get_aflag( arg3 );
        if( value < 0 || value > MAX_BITS )
          ch_printf( ch, "Unknown flag: %s\n\r", arg3 );
        else
        {
          xTOGGLE_BIT( deity->affected, value );
          fMatch = TRUE;
        }
      }
    }

    if( fMatch )
      ch_printf( ch, "Done.\n\r" );
    save_deity( deity );
    return;
  }

  do_setdeity( ch, "" );
  return;
}


void do_showdeity( CHAR_DATA * ch, char *argument )
{
  DEITY_DATA *deity;

  if( IS_NPC( ch ) )
  {
    send_to_char( "Huh?\n\r", ch );
    return;
  }

  if( argument[0] == '\0' )
  {
    send_to_char( "Usage: showdeity <deity>\n\r", ch );
    return;
  }

  deity = get_deity( argument );
  if( !deity )
  {
    send_to_char( "No such deity.\n\r", ch );
    return;
  }

  ch_printf( ch, "Deity: %s\n\rFilename: %s\n\rDescription:\n\r%s\n\r", deity->name, deity->filename, deity->description );
  ch_printf( ch, "Alignment: %-7dNpcrace: %-9sNpcfoe: %s\n\r",
             deity->alignment,
             ( deity->npcrace < 0 || deity->npcrace > MAX_NPC_RACE ) ? "none" : npc_race[deity->npcrace],
             ( deity->npcfoe < 0 || deity->npcfoe > MAX_NPC_RACE ) ? "none" : npc_race[deity->npcfoe] );
  ch_printf( ch, "Race: %-12sClass: %-11sSex: %-13sRace2: %s\n\r",
             ( deity->race < 0 || deity->race > MAX_PC_RACE ) ? "none" : race_table[deity->race]->race_name,
             ( deity->class < 0 || deity->class > MAX_PC_CLASS ) ? "none" : class_table[deity->class]->who_name,
             deity->sex == -1 ? "none" :
             deity->sex == SEX_MALE ? "male" :
             deity->sex == SEX_FEMALE ? "female" : "neutral",
             ( deity->race2 < 0 || deity->race2 > MAX_PC_RACE ) ? "none" : npc_race[deity->race2] );
  ch_printf( ch, "Objstat: %-9dWorshippers: %d\n\r", deity->objstat, deity->worshippers );
  ch_printf( ch, "Affectednum: %-5dElementnum: %-6dSusceptnum: %d\n\r", deity->affectednum, deity->elementnum,
             deity->susceptnum );
  ch_printf( ch, "\n\rAffected: %s\n\r", affect_bit_name( &deity->affected ) );
  ch_printf( ch, "Suscept: %s\n\r", flag_string( deity->suscept, ris_flags ) );
  ch_printf( ch, "Element: %s\n\r", flag_string( deity->element, ris_flags ) );
  ch_printf( ch, "\n\rFlee: %-12dFlee_npcrace: %-4dKill_npcrace: "
             "%-4dKill: %d\n\r", deity->flee, deity->flee_npcrace, deity->kill_npcrace, deity->kill );
  ch_printf( ch, "Kill_magic: %-6dSac: %-13dBury_corpse: %-5dAid_spell: "
             "%d\n\r", deity->kill_magic, deity->sac, deity->bury_corpse, deity->aid_spell );
  ch_printf( ch, "Aid: %-13dSteal: %-11dBackstab: %-8dDie: %d\n\r", deity->aid, deity->steal, deity->backstab, deity->die );
  ch_printf( ch, "Die_npcrace: %-5dDig_corpse: %-6dSpell_aid: %-7dKill_npcfoe: %d\n\r",
             deity->die_npcrace, deity->dig_corpse, deity->spell_aid, deity->kill_npcfoe );
  ch_printf( ch, "Die_npcfoe: %-6dFlee_npcfoe: %d\n\r", deity->die_npcfoe, deity->flee_npcfoe );
  ch_printf( ch, "\n\rScorpse: %-9dSavatar: %-9dSdeityobj: %-7d"
             "Srecall: %d\n\r", deity->scorpse, deity->savatar, deity->sdeityobj, deity->srecall );
  return;
}

void do_makedeity( CHAR_DATA * ch, char *argument )
{
  char filename[256];
  DEITY_DATA *deity;
  bool found;

  if( !argument || argument[0] == '\0' )
  {
    send_to_char( "Usage: makedeity <deity name>\n\r", ch );
    return;
  }

  found = FALSE;
  sprintf( filename, "%s%s", DEITY_DIR, strlower( argument ) );
  CREATE( deity, DEITY_DATA, 1 );
  LINK( deity, first_deity, last_deity, next, prev );
  deity->name = STRALLOC( argument );
  deity->description = STRALLOC( "" );
  deity->filename = str_dup( filename );
  write_deity_list(  );
  save_deity( deity );

}

void do_devote( CHAR_DATA * ch, char *argument )
{
  char arg[MAX_INPUT_LENGTH];
  DEITY_DATA *deity;

  if( IS_NPC( ch ) )
  {
    send_to_char( "Huh?\n\r", ch );
    return;
  }

  if( ch->level < 5 )
  {
    send_to_char( "You are not yet prepared for such devotion.\n\r", ch );
    return;
  }

  argument = one_argument( argument, arg );

  if( arg[0] == '\0' )
  {
    send_to_char( "Devote yourself to which deity?\n\r", ch );
    return;
  }

  if( !str_cmp( arg, "none" ) )
  {
    AFFECT_DATA af;
    if( !ch->pcdata->deity )
    {
      send_to_char( "You have already chosen to worship no deities.\n\r", ch );
      return;
    }
    --ch->pcdata->deity->worshippers;
    ch->pcdata->favor = -2500;
    ch->mental_state = -80;
    send_to_char( "A terrible curse afflicts you as you forsake a deity!\n\r", ch );
    xREMOVE_BITS( ch->affected_by, ch->pcdata->deity->affected );
    REMOVE_BIT( ch->resistant, ch->pcdata->deity->element );
    REMOVE_BIT( ch->susceptible, ch->pcdata->deity->suscept );
    affect_strip( ch, gsn_blindness );
    af.type = gsn_blindness;
    af.location = APPLY_HITROLL;
    af.modifier = -4;
    af.duration = 50 * DUR_CONV;
    af.bitvector = meb( AFF_BLIND );
    affect_to_char( ch, &af );
    save_deity( ch->pcdata->deity );
    send_to_char( "You cease to worship any deity.\n\r", ch );
    ch->pcdata->deity = NULL;
    STRFREE( ch->pcdata->deity_name );
    ch->pcdata->deity_name = STRALLOC( "" );
    save_char_obj( ch );
    return;
  }

  deity = get_deity( arg );
  if( !deity )
  {
    send_to_char( "No such deity holds weight on this world.\n\r", ch );
    return;
  }

  if( ch->pcdata->deity )
  {
    send_to_char( "You are already devoted to a deity.\n\r", ch );
    return;
  }

  if( ( deity->class != -1 ) && ( deity->class != ch->class ) )
  {
    send_to_char( "That deity will not accept your worship due to your class.\n\r", ch );
    return;
  }

  if( ( deity->sex != -1 ) && ( deity->sex != ch->sex ) )
  {
    send_to_char( "That deity will not accept worshippers of your sex.\n\r", ch );
    return;
  }

  if( ( deity->race == -1 ) && ( deity->race2 == -1 ) );
  else
  {
    if( ( deity->race != ch->race ) && ( deity->race2 != ch->race ) )
    {
      send_to_char( "That deity will not accept worshippers of your race.\n\r", ch );
      return;
    }
  }
/*
    if ( ch->pcdata->deity )
    {
	AFFECT_DATA af;
	--ch->pcdata->deity->worshippers;
	ch->pcdata->favor = -2500;
	send_to_char( "A terrible curse afflicts you as you forsake a deity!\n\r", ch );
	xREMOVE_BITs( ch->affected_by, ch->pcdata->deity->affected );
	REMOVE_BIT( ch->resistant, ch->pcdata->deity->element );

	affect_strip( ch, gsn_blindness );
	af.type		= gsn_blindness;
	af.location	= APPLY_HITROLL;
	af.modifier	= -4;
	af.duration	= 50 * DUR_CONV;
	af.bitvector	= AFF_BLIND;
	affect_to_char( ch, &af );
	save_deity(ch->pcdata->deity);
    }	
*/

  STRFREE( ch->pcdata->deity_name );
  ch->pcdata->deity_name = QUICKLINK( deity->name );
  ch->pcdata->deity = deity;
  if( ch->pcdata->favor > deity->affectednum )
  {
    xSET_BITS( ch->affected_by, ch->pcdata->deity->affected );
  }
  if( ch->pcdata->favor > deity->elementnum )
  {
    SET_BIT( ch->resistant, ch->pcdata->deity->element );
  }
  if( ch->pcdata->favor < deity->susceptnum )
  {
    SET_BIT( ch->susceptible, ch->pcdata->deity->suscept );
  }
  act( AT_MAGIC, "Body and soul, you devote yourself to $t!", ch, ch->pcdata->deity_name, NULL, TO_CHAR );
  ++ch->pcdata->deity->worshippers;
  save_deity( ch->pcdata->deity );
  save_char_obj( ch );
  return;
}


void do_deities( CHAR_DATA * ch, char *argument )
{
  DEITY_DATA *deity;
  int count = 0;

  if( argument[0] == '\0' )
  {
    send_to_pager_color( "&gFor detailed information on a deity, try 'deities <deity>' or 'help deities'\n\r", ch );
    send_to_pager_color( "Deity			Worshippers\n\r", ch );
    for( deity = first_deity; deity; deity = deity->next )
    {
      pager_printf_color( ch, "&G%-14s	&g%19d\n\r", deity->name, deity->worshippers );
      count++;
    }
    if( !count )
    {
      send_to_pager_color( "&gThere are no deities on this world.\n\r", ch );
      return;
    }
    return;
  }

  deity = get_deity( argument );
  if( !deity )
  {
    send_to_pager_color( "&gThat deity does not exist.\n\r", ch );
    return;
  }

  pager_printf_color( ch, "&gDeity:        &G%s\n\r", deity->name );
  pager_printf_color( ch, "&gDescription:\n\r&G%s", deity->description );
  return;
}

void do_supplicate( CHAR_DATA * ch, char *argument )
{
  char arg[MAX_INPUT_LENGTH];
  char buf[MAX_STRING_LENGTH];
  int oldfavor;

  one_argument( argument, arg );
  if( IS_NPC( ch ) || !ch->pcdata->deity )
  {
    send_to_char( "You have no deity to supplicate to.\n\r", ch );
    return;
  }

  oldfavor = ch->pcdata->favor;

  if( arg[0] == '\0' )
  {
    send_to_char( "Supplicate for what?\n\r", ch );
    return;
  }

  if( !str_cmp( arg, "corpse" ) && !IS_PKILL( ch ) )
  {
    char buf2[MAX_STRING_LENGTH];
    char buf3[MAX_STRING_LENGTH];
    OBJ_DATA *obj;
    bool found;

    if( ch->pcdata->favor < ch->pcdata->deity->scorpse )
    {
      send_to_char( "You are not favored enough for a corpse retrieval.\n\r", ch );
      return;
    }

    if( xIS_SET( ch->in_room->room_flags, ROOM_CLANSTOREROOM ) )
    {
      send_to_char( "You cannot supplicate in a storage room.\n\r", ch );
      return;
    }

    found = FALSE;
    sprintf( buf3, " " );
    sprintf( buf2, "the corpse of %s", ch->name );
    for( obj = first_object; obj; obj = obj->next )
    {
      if( obj->in_room && !str_cmp( buf2, obj->short_descr ) && ( obj->pIndexData->vnum == 11 ) )
      {
        found = TRUE;
        if( xIS_SET( obj->in_room->room_flags, ROOM_NOSUPPLICATE ) )
        {
          act( AT_MAGIC, "The image of your corpse appears, but suddenly wavers away.", ch, NULL, NULL, TO_CHAR );
          return;
        }
        act( AT_MAGIC, "Your corpse appears suddenly, surrounded by a divine presence...", ch, NULL, NULL, TO_CHAR );
        act( AT_MAGIC, "$n's corpse appears suddenly, surrounded by a divine force...", ch, NULL, NULL, TO_ROOM );
        obj_from_room( obj );
        obj = obj_to_room( obj, ch->in_room );
      }
    }

    if( !found )
    {
      send_to_char( "No corpse of yours litters the world...\n\r", ch );
      return;
    }
    ch->pcdata->favor -= ch->pcdata->deity->scorpse;

    if( ch->pcdata->favor < ch->pcdata->deity->susceptnum )
      SET_BIT( ch->susceptible, ch->pcdata->deity->suscept );

    if( ( oldfavor > ch->pcdata->deity->affectednum &&
          ch->pcdata->favor <= ch->pcdata->deity->affectednum ) ||
        ( oldfavor > ch->pcdata->deity->elementnum &&
          ch->pcdata->favor <= ch->pcdata->deity->elementnum ) ||
        ( oldfavor < ch->pcdata->deity->susceptnum && ch->pcdata->favor >= ch->pcdata->deity->susceptnum ) )
    {
      update_aris( ch );
    }

    return;
  }

  if( !str_cmp( arg, "avatar" ) )
  {
    MOB_INDEX_DATA *pMobIndex;
    CHAR_DATA *victim;

    if( ch->pcdata->favor < ch->pcdata->deity->savatar )
    {
      send_to_char( "You are not favored enough for that.\n\r", ch );
      return;
    }

    pMobIndex = get_mob_index( MOB_VNUM_DEITY );
    victim = create_mobile( pMobIndex );
    char_to_room( victim, ch->in_room );

    sprintf( buf, victim->short_descr, ch->pcdata->deity->name );
    STRFREE( victim->short_descr );
    victim->short_descr = STRALLOC( buf );

    sprintf( buf, victim->long_descr, ch->pcdata->deity->name );
    STRFREE( victim->long_descr );
    victim->long_descr = STRALLOC( buf );

    sprintf( buf, victim->description, ch->pcdata->deity->name );
    STRFREE( victim->description );
    victim->description = STRALLOC( buf );


    act( AT_MAGIC, "$n summons a powerful avatar!", ch, NULL, NULL, TO_ROOM );
    act( AT_MAGIC, "You summon a powerful avatar!", ch, NULL, NULL, TO_CHAR );
    add_follower( victim, ch );
    xSET_BIT( victim->affected_by, AFF_CHARM );
    victim->level = 10;
    victim->hit = ch->hit * 6 + ch->pcdata->favor;
    victim->alignment = ch->pcdata->deity->alignment;
    victim->max_hit = ch->hit * 6 + ch->pcdata->favor;

    ch->pcdata->favor -= ch->pcdata->deity->savatar;

    if( ch->pcdata->favor < ch->pcdata->deity->susceptnum )
      SET_BIT( ch->susceptible, ch->pcdata->deity->suscept );

    if( ( oldfavor > ch->pcdata->deity->affectednum &&
          ch->pcdata->favor <= ch->pcdata->deity->affectednum ) ||
        ( oldfavor > ch->pcdata->deity->elementnum &&
          ch->pcdata->favor <= ch->pcdata->deity->elementnum ) ||
        ( oldfavor < ch->pcdata->deity->susceptnum && ch->pcdata->favor >= ch->pcdata->deity->susceptnum ) )
    {
      update_aris( ch );
    }

    return;
  }

  if( !str_cmp( arg, "object" ) )
  {
    OBJ_DATA *obj;
    OBJ_INDEX_DATA *pObjIndex;
    AFFECT_DATA *paf;

    if( ch->pcdata->favor < ch->pcdata->deity->sdeityobj )
    {
      send_to_char( "You are not favored enough for that.\n\r", ch );
      return;
    }

    pObjIndex = get_obj_index( OBJ_VNUM_DEITY );

    obj = create_object( pObjIndex, ch->level );
    if( CAN_WEAR( obj, ITEM_TAKE ) )
      obj = obj_to_char( obj, ch );
    else
      obj = obj_to_room( obj, ch->in_room );

    sprintf( buf, "sigil %s", ch->pcdata->deity->name );
    STRFREE( obj->name );
    obj->name = STRALLOC( buf );

    sprintf( buf, obj->short_descr, ch->pcdata->deity->name );
    STRFREE( obj->short_descr );
    obj->short_descr = STRALLOC( buf );

    sprintf( buf, obj->description, ch->pcdata->deity->name );
    STRFREE( obj->description );
    obj->description = STRALLOC( buf );

    act( AT_MAGIC, "$n weaves $p from divine matter!", ch, obj, NULL, TO_ROOM );
    act( AT_MAGIC, "You weave $p from divine matter!", ch, obj, NULL, TO_CHAR );
    ch->pcdata->favor -= ch->pcdata->deity->sdeityobj;

    if( ch->pcdata->favor < ch->pcdata->deity->susceptnum )
      SET_BIT( ch->susceptible, ch->pcdata->deity->suscept );

    if( ( oldfavor > ch->pcdata->deity->affectednum &&
          ch->pcdata->favor <= ch->pcdata->deity->affectednum ) ||
        ( oldfavor > ch->pcdata->deity->elementnum &&
          ch->pcdata->favor <= ch->pcdata->deity->elementnum ) ||
        ( oldfavor < ch->pcdata->deity->susceptnum && ch->pcdata->favor >= ch->pcdata->deity->susceptnum ) )
    {
      update_aris( ch );
    }

    CREATE( paf, AFFECT_DATA, 1 );
    paf->type = -1;
    paf->duration = -1;
    switch ( ch->pcdata->deity->objstat )
    {
      case 0:
        paf->location = APPLY_STR;
        break;
      case 1:
        paf->location = APPLY_INT;
        break;
      case 2:
        paf->location = APPLY_CON;
        break;
      case 3:
        paf->location = APPLY_DEX;
        break;
      case 4:
        paf->location = APPLY_LCK;
        break;
    }
    paf->modifier = 1;
    xCLEAR_BITS( paf->bitvector );
    LINK( paf, obj->first_affect, obj->last_affect, next, prev );

    return;
  }

  if( !str_cmp( arg, "recall" ) )
  {
    ROOM_INDEX_DATA *location;

    if( ch->pcdata->favor < ch->pcdata->deity->srecall )
    {
      send_to_char( "Your favor is inadequate for such a supplication.\n\r", ch );
      return;
    }

    if( xIS_SET( ch->in_room->room_flags, ROOM_NOSUPPLICATE ) )
    {
      send_to_char( "You have been forsaken!\n\r", ch );
      return;
    }

    if( get_timer( ch, TIMER_RECENTFIGHT ) > 0 && !IS_IMMORTAL( ch ) )
    {
      send_to_char( "You cannot supplicate recall under adrenaline!\n\r", ch );
      return;
    }

    location = NULL;

    if( !IS_NPC( ch ) && ch->pcdata->clan )
      location = get_room_index( ch->pcdata->clan->recall );

    if( !IS_NPC( ch ) && !location && ch->level >= 5 && IS_SET( ch->pcdata->flags, PCFLAG_DEADLY ) )
      location = get_room_index( 3009 );

    if( !location )
      location = get_room_index( ROOM_VNUM_TEMPLE );

    if( !location )
    {
      send_to_char( "You are completely lost.\n\r", ch );
      return;
    }

    act( AT_MAGIC, "$n disappears in a column of divine power.", ch, NULL, NULL, TO_ROOM );
    char_from_room( ch );
    char_to_room( ch, location );
    if( ch->mount )
    {
      char_from_room( ch->mount );
      char_to_room( ch->mount, location );
    }
    act( AT_MAGIC, "$n appears in the room from a column of divine mist.", ch, NULL, NULL, TO_ROOM );
    do_look( ch, "auto" );
    ch->pcdata->favor -= ch->pcdata->deity->srecall;

    if( ch->pcdata->favor < ch->pcdata->deity->susceptnum )
      SET_BIT( ch->susceptible, ch->pcdata->deity->suscept );

    if( ( oldfavor > ch->pcdata->deity->affectednum &&
          ch->pcdata->favor <= ch->pcdata->deity->affectednum ) ||
        ( oldfavor > ch->pcdata->deity->elementnum &&
          ch->pcdata->favor <= ch->pcdata->deity->elementnum ) ||
        ( oldfavor < ch->pcdata->deity->susceptnum && ch->pcdata->favor >= ch->pcdata->deity->susceptnum ) )
    {
      update_aris( ch );
    }

    return;
  }

  send_to_char( "You cannot supplicate for that.\n\r", ch );
  return;
}

/*
Internal function to adjust favor.
Fields are:
0 = flee		5 = sac			10 = backstab	
1 = flee_npcrace	6 = bury_corpse		11 = die
2 = kill		7 = aid_spell		12 = die_npcrace
3 = kill_npcrace	8 = aid			13 = spell_aid
4 = kill_magic		9 = steal		14 = dig_corpse
15 = die_npcfoe	       16 = flee_npcfoe         17 = kill_npcfoe
*/
void adjust_favor( CHAR_DATA * ch, int field, int mod )
{
  int oldfavor;

  if( IS_NPC( ch ) || !ch->pcdata->deity )
    return;

  oldfavor = ch->pcdata->favor;

  if( ( ch->alignment - ch->pcdata->deity->alignment > 650
        || ch->alignment - ch->pcdata->deity->alignment < -650 ) && ch->pcdata->deity->alignment != 0 )
  {
    ch->pcdata->favor -= 2;
    ch->pcdata->favor = URANGE( -2500, ch->pcdata->favor, 2500 );

    if( ch->pcdata->favor > ch->pcdata->deity->affectednum )
      xSET_BITS( ch->affected_by, ch->pcdata->deity->affected );
    if( ch->pcdata->favor > ch->pcdata->deity->elementnum )
      SET_BIT( ch->resistant, ch->pcdata->deity->element );
    if( ch->pcdata->favor < ch->pcdata->deity->susceptnum )
      SET_BIT( ch->susceptible, ch->pcdata->deity->suscept );

    /*
     * If favor crosses over the line then strip the affect 
     */
    if( ( oldfavor > ch->pcdata->deity->affectednum &&
          ch->pcdata->favor <= ch->pcdata->deity->affectednum ) ||
        ( oldfavor > ch->pcdata->deity->elementnum &&
          ch->pcdata->favor <= ch->pcdata->deity->elementnum ) ||
        ( oldfavor < ch->pcdata->deity->susceptnum && ch->pcdata->favor >= ch->pcdata->deity->susceptnum ) )
    {
      update_aris( ch );
    }

    return;
  }

  if( mod < 1 )
    mod = 1;
  switch ( field )
  {
    case 0:
      ch->pcdata->favor += number_fuzzy( ch->pcdata->deity->flee / mod );
      break;
    case 1:
      ch->pcdata->favor += number_fuzzy( ch->pcdata->deity->flee_npcrace / mod );
      break;
    case 2:
      ch->pcdata->favor += number_fuzzy( ch->pcdata->deity->kill / mod );
      break;
    case 3:
      ch->pcdata->favor += number_fuzzy( ch->pcdata->deity->kill_npcrace / mod );
      break;
    case 4:
      ch->pcdata->favor += number_fuzzy( ch->pcdata->deity->kill_magic / mod );
      break;
    case 5:
      ch->pcdata->favor += number_fuzzy( ch->pcdata->deity->sac / mod );
      break;
    case 6:
      ch->pcdata->favor += number_fuzzy( ch->pcdata->deity->bury_corpse / mod );
      break;
    case 7:
      ch->pcdata->favor += number_fuzzy( ch->pcdata->deity->aid_spell / mod );
      break;
    case 8:
      ch->pcdata->favor += number_fuzzy( ch->pcdata->deity->aid / mod );
      break;
    case 9:
      ch->pcdata->favor += number_fuzzy( ch->pcdata->deity->steal / mod );
      break;
    case 10:
      ch->pcdata->favor += number_fuzzy( ch->pcdata->deity->backstab / mod );
      break;
    case 11:
      ch->pcdata->favor += number_fuzzy( ch->pcdata->deity->die / mod );
      break;
    case 12:
      ch->pcdata->favor += number_fuzzy( ch->pcdata->deity->die_npcrace / mod );
      break;
    case 13:
      ch->pcdata->favor += number_fuzzy( ch->pcdata->deity->spell_aid / mod );
      break;
    case 14:
      ch->pcdata->favor += number_fuzzy( ch->pcdata->deity->dig_corpse / mod );
      break;
    case 15:
      ch->pcdata->favor += number_fuzzy( ch->pcdata->deity->die_npcfoe / mod );
      break;
    case 16:
      ch->pcdata->favor += number_fuzzy( ch->pcdata->deity->flee_npcfoe / mod );
      break;
    case 17:
      ch->pcdata->favor += number_fuzzy( ch->pcdata->deity->kill_npcfoe / mod );
      break;
  }
  ch->pcdata->favor = URANGE( -2500, ch->pcdata->favor, 2500 );

  if( ch->pcdata->favor > ch->pcdata->deity->affectednum )
    xSET_BITS( ch->affected_by, ch->pcdata->deity->affected );
  if( ch->pcdata->favor > ch->pcdata->deity->elementnum )
    SET_BIT( ch->resistant, ch->pcdata->deity->element );
  if( ch->pcdata->favor < ch->pcdata->deity->susceptnum )
    SET_BIT( ch->susceptible, ch->pcdata->deity->suscept );

  /*
   * If favor crosses over line then strip the affect 
   */
  if( ( oldfavor > ch->pcdata->deity->affectednum &&
        ch->pcdata->favor <= ch->pcdata->deity->affectednum ) ||
      ( oldfavor > ch->pcdata->deity->elementnum &&
        ch->pcdata->favor <= ch->pcdata->deity->elementnum ) ||
      ( oldfavor < ch->pcdata->deity->susceptnum && ch->pcdata->favor >= ch->pcdata->deity->susceptnum ) )
  {
    update_aris( ch );
  }

  return;
}