dbna/clans/
dbna/councils/
dbna/deity/
dbna/gods/
dbna/houses/
dbna/space/
/****************************************************************************
 * [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame      |   \\._.//   *
 * -----------------------------------------------------------|   (0...0)   *
 * SMAUG 1.4 (C) 1994, 1995, 1996, 1998  by Derek Snider      |    ).:.(    *
 * -----------------------------------------------------------|    {o o}    *
 * SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus,      |   / ' ' \   *
 * Scryn, Rennard, Swordbearer, Gorog, Grishnakh, Nivek,      |~'~.VxvxV.~'~*
 * Tricops and Fireblade                                      |             *
 * ------------------------------------------------------------------------ *
 * Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael        *
 * Chastain, Michael Quan, and Mitchell Tse.                                *
 * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,          *
 * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.     *
 * ------------------------------------------------------------------------ *
 * 		Commands for personal player settings/statictics	    *
 ****************************************************************************
 *			Dragonball: A New Age v1.5 Edition                  *
 ****************************************************************************/

#include <sys/types.h>
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include "mud.h"


bool add_hiscore( char *keyword, char *name, int score );
bool add_hiscore_ld( char *keyword, char *name, long double score );
/*
 *  Locals
 */
char *tiny_affect_loc_name( int location );

void do_gained( CHAR_DATA * ch, char *argument )
{
  if( IS_NPC( ch ) )
    return;
  long double pltrack = 0;
  pltrack = ch->exp - ch->logon_start;
  if( pltrack < 0 )
    pltrack = 0;
  if( is_android( ch ) || is_superandroid( ch ) )
    pager_printf( ch, "\n\r&GGAINED TL SINCE LOGON: %-16s&C\n\r", num_punct_ld( pltrack ) );
  else
    pager_printf( ch, "\n\r&GGAINED PL SINCE LOGON: %-16s&C\n\r", num_punct_ld( pltrack ) );
  return;
}

void do_pstatus( CHAR_DATA * ch, char *argument )
{
  char lf[MAX_STRING_LENGTH];
  char lfMax[MAX_STRING_LENGTH];
  char ac[MAX_STRING_LENGTH];
  char acMax[MAX_STRING_LENGTH];
  char energy[MAX_STRING_LENGTH];
  char energyMax[MAX_STRING_LENGTH];
  char bpl[MAX_STRING_LENGTH];
  char cpl[MAX_STRING_LENGTH];

  if( IS_NPC( ch ) && ch->fighting )
    return;

  strcpy( lf, num_punct( ch->hit ) );
  strcpy( lfMax, num_punct( ch->max_hit ) );
  strcpy( ac, num_punct( get_armor( ch ) ) );
  strcpy( acMax, num_punct( get_maxarmor( ch ) ) );
  strcpy( energy, num_punct( ch->mana ) );
  strcpy( energyMax, num_punct( ch->max_mana ) );
  strcpy( bpl, num_punct_ld( ch->exp ) );
  strcpy( cpl, num_punct_ld( ch->pl ) );

  ch_printf( ch, "&wLifeforce:(&g%s&w/&G%s&w) Armor:(&g%s&w/&G%s&w) Energy:(&g%s&w/&G%s&w)\n\r",
             lf, lfMax, ac, acMax, energy, energyMax );
  if( is_android( ch ) || is_superandroid( ch ) )
    ch_printf( ch, "Techlevel:(&g%s&w/&G%s&w)\n\r", bpl, cpl );
  else
    ch_printf( ch, "Powerlevel:(&g%s&w/&G%s&w)\n\r", bpl, cpl );

  return;
}

void do_gold( CHAR_DATA * ch, char *argument )
{
  set_char_color( AT_GOLD, ch );
  ch_printf( ch, "You have %s zeni.\n\r", num_punct( ch->gold ) );
  return;
}


void do_worth( CHAR_DATA * ch, char *argument )
{
  char buf[MAX_STRING_LENGTH];
  char buf2[MAX_STRING_LENGTH];
  char buf3[MAX_STRING_LENGTH];

  if( IS_NPC( ch ) )
    return;

  set_pager_color( AT_SCORE, ch );
  pager_printf( ch, "\n\rWorth for %s%s.\n\r", ch->name, ch->pcdata->title );
  send_to_pager( " ----------------------------------------------------------------------------\n\r", ch );
  if( !ch->pcdata->deity )
    sprintf( buf, "N/A" );
  else if( ch->pcdata->favor > 2250 )
    sprintf( buf, "loved" );
  else if( ch->pcdata->favor > 2000 )
    sprintf( buf, "cherished" );
  else if( ch->pcdata->favor > 1750 )
    sprintf( buf, "honored" );
  else if( ch->pcdata->favor > 1500 )
    sprintf( buf, "praised" );
  else if( ch->pcdata->favor > 1250 )
    sprintf( buf, "favored" );
  else if( ch->pcdata->favor > 1000 )
    sprintf( buf, "respected" );
  else if( ch->pcdata->favor > 750 )
    sprintf( buf, "liked" );
  else if( ch->pcdata->favor > 250 )
    sprintf( buf, "tolerated" );
  else if( ch->pcdata->favor > -250 )
    sprintf( buf, "ignored" );
  else if( ch->pcdata->favor > -750 )
    sprintf( buf, "shunned" );
  else if( ch->pcdata->favor > -1000 )
    sprintf( buf, "disliked" );
  else if( ch->pcdata->favor > -1250 )
    sprintf( buf, "dishonored" );
  else if( ch->pcdata->favor > -1500 )
    sprintf( buf, "disowned" );
  else if( ch->pcdata->favor > -1750 )
    sprintf( buf, "abandoned" );
  else if( ch->pcdata->favor > -2000 )
    sprintf( buf, "despised" );
  else if( ch->pcdata->favor > -2250 )
    sprintf( buf, "hated" );
  else
    sprintf( buf, "damned" );

  if( ch->level < 10 )
  {
    if( ch->alignment > 900 )
      sprintf( buf2, "devout" );
    else if( ch->alignment > 700 )
      sprintf( buf2, "noble" );
    else if( ch->alignment > 350 )
      sprintf( buf2, "honorable" );
    else if( ch->alignment > 100 )
      sprintf( buf2, "worthy" );
    else if( ch->alignment > -100 )
      sprintf( buf2, "neutral" );
    else if( ch->alignment > -350 )
      sprintf( buf2, "base" );
    else if( ch->alignment > -700 )
      sprintf( buf2, "evil" );
    else if( ch->alignment > -900 )
      sprintf( buf2, "ignoble" );
    else
      sprintf( buf2, "fiendish" );
  }
  else
    sprintf( buf2, "%d", ch->alignment );
  strcpy( buf3, num_punct_ld( ch->exp ) );
  pager_printf( ch, "|Level: %-4d |Favor: %-10s |Alignment: %-9s |PL: %17s|\n\r", ch->level, buf, buf2, buf3 );
  send_to_pager( " ----------------------------------------------------------------------------\n\r", ch );
  switch ( ch->style )
  {
    case STYLE_EVASIVE:
      sprintf( buf, "evasive" );
      break;
    case STYLE_DEFENSIVE:
      sprintf( buf, "defensive" );
      break;
    case STYLE_AGGRESSIVE:
      sprintf( buf, "aggressive" );
      break;
    case STYLE_BERSERK:
      sprintf( buf, "berserk" );
      break;
    default:
      sprintf( buf, "standard" );
      break;
  }
  pager_printf( ch, "|Glory: %-4d |Weight: %-9d |Style: %-13s |Zeni: %-14s |\n\r",
                ch->pcdata->quest_curr, ch->carry_weight, buf, num_punct( ch->gold ) );
  send_to_pager( " ----------------------------------------------------------------------------\n\r", ch );
  if( ch->level < 15 && !IS_PKILL( ch ) )
    pager_printf( ch, "|            |Hitroll: -------- |Damroll: ----------- |                     |\n\r" );
  else
    pager_printf( ch, "|            |Hitroll: %-8d |Damroll: %-11d |                     |\n\r", GET_HITROLL( ch ),
                  GET_DAMROLL( ch ) );
  send_to_pager( " ----------------------------------------------------------------------------\n\r", ch );
  return;
}

/* pager_printf_color
 * New score command by Haus
 */
void do_score( CHAR_DATA * ch, char *argument )
{
  char buf[MAX_STRING_LENGTH];
  char buf2[MAX_STRING_LENGTH];
  AFFECT_DATA *paf;

  if( IS_NPC( ch ) )
  {
    do_oldscore( ch, argument );
    return;
  }

  sysdata.outBytesFlag = LOGBOUTINFORMATION;

  pager_printf( ch, "\n\r&CThe %s,\n\r", get_rank( ch ) );
  pager_printf( ch, "%s%s%s.&C\n\r", ch->name, ch->pcdata->last_name ? ch->pcdata->last_name : "", ch->pcdata->title );
  if( get_trust( ch ) != ch->level )
    pager_printf( ch, "You are trusted at level %d.\n\r", get_trust( ch ) );

  send_to_pager( "&c----------------------------------------------------------------------------&C\n\r", ch );

  pager_printf( ch, "RACE : &W%-16.16s&C    SEX: &W%-7s&C     Played: &w%d hours&C\n\r",
                capitalize( get_race( ch ) ),
                ch->sex == SEX_MALE ? "Male" : ch->sex == SEX_FEMALE ? "Female" : "Neutral", ( get_age( ch ) - 4 ) );
  pager_printf( ch, "YEARS: &W%-6d&C                              Created: &w%s\r&C",
                get_newage( ch ), ctime( &ch->pcdata->creation_date ) );

  if( get_curr_str( ch ) >= 100 || ch->perm_str >= 100 )
    pager_printf( ch, "STR  : &W%-3d&C(&w%3d.%2.2d&C)  DAM+: &R%-2d&C                Log in: &w%s\r&C",
                  get_curr_str( ch ), ch->perm_str, ch->pcdata->tStr, get_damroll( ch ), ctime( &ch->logon ) );
  else
    pager_printf( ch, "STR  : &W%-2d&C(&w%2d.%2.2d&C)    DAM+: &R%-2d&C                Log in: &w%s\r&C",
                  get_curr_str( ch ), ch->perm_str, ch->pcdata->tStr, get_damroll( ch ), ctime( &ch->logon ) );
  if( get_curr_dex( ch ) >= 100 || ch->perm_dex >= 100 )
    pager_printf( ch, "SPD  : &W%-3d&C(&w%3d.%2.2d&C)  pDEF: &R%-2d&C            Last Saved: &w%s\r&C",
                  get_curr_dex( ch ), ch->perm_dex, ch->pcdata->tSpd, ( get_strDef( ch ) + get_conDef( ch ) ),
                  ch->save_time ? ctime( &ch->save_time ) : "no save this session\n" );
  else
    pager_printf( ch, "SPD  : &W%-2d&C(&w%2d.%2.2d&C)    pDEF: &R%-2d&C            Last Saved: &w%s\r&C",
                  get_curr_dex( ch ), ch->perm_dex, ch->pcdata->tSpd, ( get_strDef( ch ) + get_conDef( ch ) ),
                  ch->save_time ? ctime( &ch->save_time ) : "no save this session\n" );
  if( get_curr_int( ch ) >= 100 || ch->perm_int >= 100 )
    pager_printf( ch, "INT  : &W%-3d&C(&w%3d.%2.2d&C)  eDEF: &R%-2d&C              CurrTime: &w%s\r&C",
                  get_curr_int( ch ), ch->perm_int, ch->pcdata->tInt, get_conDef( ch ), ctime( &current_time ) );
  else
    pager_printf( ch, "INT  : &W%-2d&C(&w%2d.%2.2d&C)    eDEF: &R%-2d&C              CurrTime: &w%s\r&C",
                  get_curr_int( ch ), ch->perm_int, ch->pcdata->tInt, get_conDef( ch ), ctime( &current_time ) );

  if( get_armor( ch ) < 0 )
    sprintf( buf, "&Wthe rags of a beggar&C" );
  else if( get_armor( ch ) == 0 )
    sprintf( buf, "&Wimproper for a battle&C" );
  else if( get_armor( ch ) < 500 )
    sprintf( buf, "&Wof poor quality&C" );
  else if( get_armor( ch ) < 2500 )
    sprintf( buf, "&Wmoderately crafted&C" );
  else if( get_armor( ch ) < 5000 )
    sprintf( buf, "&Wwell crafted&C" );
  else if( get_armor( ch ) < 7500 )
    sprintf( buf, "&Wexcellently crafted&C" );
  else if( get_armor( ch ) <= 10000 )
    sprintf( buf, "&Wexcellently crafted&C" );
  else
    sprintf( buf, "&WERROR: Please report&C" );

  if( get_curr_con( ch ) >= 100 || ch->perm_con >= 100 )
    pager_printf( ch, "CON  : &W%-3d&C(&w%3d.%2.2d&C) Armor: &W%d, %s\n\r",
                  get_curr_con( ch ), ch->perm_con, ch->pcdata->tCon, get_armor( ch ), buf );
  else
    pager_printf( ch, "CON  : &W%-2d&C(&w%2d.%2.2d&C)   Armor: &W%d, %s\n\r",
                  get_curr_con( ch ), ch->perm_con, ch->pcdata->tCon, get_armor( ch ), buf );

  if( ch->alignment > 900 )
    sprintf( buf, "&Ydevout" );
  else if( ch->alignment > 700 )
    sprintf( buf, "&Ynoble" );
  else if( ch->alignment > 350 )
    sprintf( buf, "&Yhonorable" );
  else if( ch->alignment > 100 )
    sprintf( buf, "&Yworthy" );
  else if( ch->alignment > -100 )
    sprintf( buf, "&Wneutral" );
  else if( ch->alignment > -350 )
    sprintf( buf, "&Rbase" );
  else if( ch->alignment > -700 )
    sprintf( buf, "&Revil" );
  else if( ch->alignment > -900 )
    sprintf( buf, "&Rignoble" );
  else
    sprintf( buf, "&Rfiendish" );

  /*
   * if (ch->level < 50)
   * pager_printf(ch,"                   Align: &W%-12s&C               Items: &W%3d&C  (&wmax %3d&C)\n\r",
   * buf, ch->carry_number, can_carry_n(ch));
   * else
   */
  pager_printf( ch, "                   Align: &W%+4.4d, %-12s&C        Items: &W%3d&C  (&wmax %3d&C)\n\r",
                ch->alignment, buf, ch->carry_number, can_carry_n( ch ) );

  switch ( ch->position )
  {
    case POS_DEAD:
      sprintf( buf, "slowly decomposing" );
      break;
    case POS_MORTAL:
      sprintf( buf, "mortally wounded" );
      break;
    case POS_INCAP:
      sprintf( buf, "incapacitated" );
      break;
    case POS_STUNNED:
      sprintf( buf, "stunned" );
      break;
    case POS_SLEEPING:
      sprintf( buf, "sleeping" );
      break;
    case POS_RESTING:
      sprintf( buf, "resting" );
      break;
    case POS_STANDING:
      sprintf( buf, "standing" );
      break;
    case POS_FIGHTING:
      sprintf( buf, "fighting" );
      break;
    case POS_EVASIVE:
      sprintf( buf, "fighting (evasive)" ); /* Fighting style support -haus */
      break;
    case POS_DEFENSIVE:
      sprintf( buf, "fighting (defensive)" );
      break;
    case POS_AGGRESSIVE:
      sprintf( buf, "fighting (aggressive)" );
      break;
    case POS_BERSERK:
      sprintf( buf, "fighting (berserk)" );
      break;
    case POS_MOUNTED:
      sprintf( buf, "mounted" );
      break;
    case POS_SITTING:
      sprintf( buf, "sitting" );
      break;
  }
  pager_printf( ch, "Rpp: %3d/%-3d       Pos'n: &W%s&C                Weight: &W%3d&C  (&wmax %3d&C)\n\r",
                ch->pcdata->quest_curr, ch->pcdata->quest_accum, buf, ch->carry_weight, can_carry_w( ch ) );

  switch ( ch->style )
  {
    case STYLE_EVASIVE:
      sprintf( buf, "evasive" );
      break;
    case STYLE_DEFENSIVE:
      sprintf( buf, "defensive" );
      break;
    case STYLE_AGGRESSIVE:
      sprintf( buf, "aggressive" );
      break;
    case STYLE_BERSERK:
      sprintf( buf, "berserk" );
      break;
    default:
      sprintf( buf, "standard" );
      break;
  }

  pager_printf( ch, "                   Wimpy: &R%-5d&C                    Style: &W%-10.10s&C\n\r", ch->wimpy, buf );

  pager_printf( ch, "&b-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&C\n\r" );

  if( is_android( ch ) )
  {
    pager_printf_color( ch,
                        "UPGRD: &G%-3d&C        &YDamage&C: [&Y%3d&C]%c              AutoCompass: (&W%c&C) AutoZeni: (&W%c&C)\n\r",
                        ch->train, ch->hit, '%', xIS_SET( ch->act, PLR_AUTO_COMPASS ) ? 'X' : ' ', xIS_SET( ch->act,
                                                                                                            PLR_AUTOGOLD ) ?
                        'X' : ' ' );
  }
  else
  {
    pager_printf_color( ch,
                        "TRAIN: &G%-3d&C     &YLifeforce&C: [&Y%3d&C]%c              AutoCompass: (&W%c&C) AutoZeni: (&W%c&C)\n\r",
                        ch->train, ch->hit, '%', xIS_SET( ch->act, PLR_AUTO_COMPASS ) ? 'X' : ' ', xIS_SET( ch->act,
                                                                                                            PLR_AUTOGOLD ) ?
                        'X' : ' ' );
  }

  strcpy( buf, num_punct( ch->mana ) );
  strcpy( buf2, num_punct( ch->max_mana ) );

  if( is_android( ch ) )
  {
    if( ch->max_mana < 1000 )
      pager_printf_color( ch,
                          "                  &YEnergy&C: [&Y%3s&C/&Y%-3s&C]              AutoExit: (&W%c&C) AutoLoot: (&W%c&C)\n\r",
                          buf, buf2, xIS_SET( ch->act, PLR_AUTOEXIT ) ? 'X' : ' ', xIS_SET( ch->act,
                                                                                            PLR_AUTOLOOT ) ? 'X' : ' ' );
    else if( ch->max_mana < 10000 )
      pager_printf_color( ch,
                          "                  &YEnergy&C: [&Y%5s&C/&Y%-5s&C]          AutoExit: (&W%c&C) AutoLoot: (&W%c&C)\n\r",
                          buf, buf2, xIS_SET( ch->act, PLR_AUTOEXIT ) ? 'X' : ' ', xIS_SET( ch->act,
                                                                                            PLR_AUTOLOOT ) ? 'X' : ' ' );
    else
      pager_printf_color( ch,
                          "                  &YEnergy&C: [&Y%6s&C/&Y%-6s&C]        AutoExit: (&W%c&C) AutoLoot: (&W%c&C)\n\r",
                          buf, buf2, xIS_SET( ch->act, PLR_AUTOEXIT ) ? 'X' : ' ', xIS_SET( ch->act,
                                                                                            PLR_AUTOLOOT ) ? 'X' : ' ' );
  }
  else
  {
    if( ch->max_mana < 1000 )
      pager_printf_color( ch,
                          "                  &YEnergy&C: [&Y%3s&C/&Y%-3s&C]              AutoExit: (&W%c&C) AutoLoot: (&W%c&C)\n\r",
                          buf, buf2, xIS_SET( ch->act, PLR_AUTOEXIT ) ? 'X' : ' ', xIS_SET( ch->act,
                                                                                            PLR_AUTOLOOT ) ? 'X' : ' ' );
    else if( ch->max_mana < 10000 )
      pager_printf_color( ch,
                          "                  &YEnergy&C: [&Y%5s&C/&Y%-5s&C]          AutoExit: (&W%c&C) AutoLoot: (&W%c&C)\n\r",
                          buf, buf2, xIS_SET( ch->act, PLR_AUTOEXIT ) ? 'X' : ' ', xIS_SET( ch->act,
                                                                                            PLR_AUTOLOOT ) ? 'X' : ' ' );
    else
      pager_printf_color( ch,
                          "                  &YEnergy&C: [&Y%6s&C/&Y%-6s&C]        AutoExit: (&W%c&C) AutoLoot: (&W%c&C)\n\r",
                          buf, buf2, xIS_SET( ch->act, PLR_AUTOEXIT ) ? 'X' : ' ', xIS_SET( ch->act,
                                                                                            PLR_AUTOLOOT ) ? 'X' : ' ' );
  }

  pager_printf_color( ch, "ZENI : &Y%-13s&C                                            AutoSac: (&W%c&C)\n\r",
                      num_punct( ch->gold ), xIS_SET( ch->act, PLR_AUTOSAC ) ? 'X' : ' ' );

  if( is_android( ch ) || is_superandroid( ch ) )
  {
    pager_printf( ch, "BASE TECHLEVEL: %-16s\n\r", num_punct_ld( ch->exp ) );

    if( ch->pl != ch->exp )
    {
      pager_printf( ch, "&YCURR TECHLEVEL: %-16s&C\n\r", num_punct_ld( ch->pl ) );
    }
    else
      pager_printf( ch, "CURR TECHLEVEL: %-16s\n\r", num_punct_ld( ch->pl ) );
  }
  else
  {
    pager_printf( ch, "BASE POWERLEVEL: %-16s\n\r", num_punct_ld( ch->exp ) );

    if( ch->pl != ch->exp )
    {
      pager_printf( ch, "&YCURR POWERLEVEL: %-16s&C\n\r", num_punct_ld( ch->pl ) );
    }
    else
      pager_printf( ch, "CURR POWERLEVEL: %-16s\n\r", num_punct_ld( ch->pl ) );
  }
  long double pltrack = 0;
  pltrack = ch->exp - ch->logon_start;
  if( pltrack < 0 )
    pltrack = 0;
  if( is_android( ch ) || is_superandroid( ch ) )
    pager_printf( ch, "&GGAINED TL SINCE LOGON: %-16s&C\n\r", num_punct_ld( pltrack ) );
  else
    pager_printf( ch, "&GGAINED PL SINCE LOGON: %-16s&C\n\r", num_punct_ld( pltrack ) );

  if( get_true_rank( ch ) >= 11 )
    pager_printf( ch, "&RPersonal Restore Time: &W%d&C\n\r", ch->pcdata->eKTimer );
  pager_printf( ch, "                          PKills: [&R%5.5d&C] PDeaths: [&R%5.5d&C] SparWins: [&R%5.5d&C]\n\r",
                ch->pcdata->pkills, ch->pcdata->pdeaths, ch->pcdata->spar_wins );
  pager_printf( ch, "                          MKills: [&R%5.5d&C] MDeaths: [&R%5.5d&C] SparLoss: [&R%5.5d&C]\n\r",
                ch->pcdata->mkills, ch->pcdata->mdeaths, ch->pcdata->spar_loss );

  if( is_android( ch ) && ch->pcdata->learned[gsn_self_destruct] > 0 )
    pager_printf_color( ch, "                                              Self Destruct Charges: [&R%5.5d&C]\n\r",
                        ch->pcdata->sd_charge );
  if( is_saibaman( ch ) && ch->pcdata->learned[gsn_jibaku] > 0 )
    pager_printf_color( ch, "                                              Destruct-Self Charges: [&R%5.5d&C]\n\r",
                        ch->pcdata->sd_charge );
  if( is_android_e( ch ) && ch->pcdata->learned[gsn_battery] > 0 )
    pager_printf_color( ch, "                                                   Stored Ki Energy: [&R%3.3d&C]\n\r",
                        ch->battery );

  if( !IS_NPC( ch ) && ch->pcdata->condition[COND_DRUNK] > 10 )
    send_to_pager( "You are drunk.\n\r", ch );
  if( !IS_NPC( ch ) && ch->pcdata->condition[COND_THIRST] == 0 )
    send_to_pager( "You are in danger of dehydrating.\n\r", ch );
  if( !IS_NPC( ch ) && ch->pcdata->condition[COND_FULL] == 0 )
    send_to_pager( "You are starving to death.\n\r", ch );
  if( ch->position != POS_SLEEPING )
    switch ( ch->mental_state / 10 )
    {
      default:
        send_to_pager( "You're completely messed up!\n\r", ch );
        break;
      case -10:
        send_to_pager( "You're barely conscious.\n\r", ch );
        break;
      case -9:
        send_to_pager( "You can barely keep your eyes open.\n\r", ch );
        break;
      case -8:
        send_to_pager( "You're extremely drowsy.\n\r", ch );
        break;
      case -7:
        send_to_pager( "You feel very unmotivated.\n\r", ch );
        break;
      case -6:
        send_to_pager( "You feel sedated.\n\r", ch );
        break;
      case -5:
        send_to_pager( "You feel sleepy.\n\r", ch );
        break;
      case -4:
        send_to_pager( "You feel tired.\n\r", ch );
        break;
      case -3:
        send_to_pager( "You could use a rest.\n\r", ch );
        break;
      case -2:
        send_to_pager( "You feel a little under the weather.\n\r", ch );
        break;
      case -1:
        send_to_pager( "You feel fine.\n\r", ch );
        break;
      case 0:
        send_to_pager( "You feel great.\n\r", ch );
        break;
      case 1:
        send_to_pager( "You feel energetic.\n\r", ch );
        break;
      case 2:
        send_to_pager( "Your mind is racing.\n\r", ch );
        break;
      case 3:
        send_to_pager( "You can't think straight.\n\r", ch );
        break;
      case 4:
        send_to_pager( "Your mind is going 100 miles an hour.\n\r", ch );
        break;
      case 5:
        send_to_pager( "You're high as a kite.\n\r", ch );
        break;
      case 6:
        send_to_pager( "Your mind and body are slipping apart.\n\r", ch );
        break;
      case 7:
        send_to_pager( "Reality is slipping away.\n\r", ch );
        break;
      case 8:
        send_to_pager( "You have no idea what is real, and what is not.\n\r", ch );
        break;
      case 9:
        send_to_pager( "You feel immortal.\n\r", ch );
        break;
      case 10:
        send_to_pager( "You are a Supreme Entity.\n\r", ch );
        break;
    }
  else if( ch->mental_state > 45 )
    send_to_pager( "Your sleep is filled with strange and vivid dreams.\n\r", ch );
  else if( ch->mental_state > 25 )
    send_to_pager( "Your sleep is uneasy.\n\r", ch );
  else if( ch->mental_state < -35 )
    send_to_pager( "You are deep in a much needed sleep.\n\r", ch );
  else if( ch->mental_state < -25 )
    send_to_pager( "You are in deep slumber.\n\r", ch );
  send_to_pager( "&c----------------------------------------------------------------------------&C\n\r", ch );

  if( ch->pcdata->bestowments && ch->pcdata->bestowments[0] != '\0' )
    pager_printf( ch, "You are bestowed with the command(s): %s.\n\r", ch->pcdata->bestowments );

  if( ch->morph && ch->morph->morph )
  {
    if( IS_IMMORTAL( ch ) )
      pager_printf( ch, "Morphed as (%d) %s with a timer of %d.\n\r",
                    ch->morph->morph->vnum, ch->morph->morph->short_desc, ch->morph->timer );
    else
      pager_printf( ch, "You are morphed into a %s.\n\r", ch->morph->morph->short_desc );
    send_to_pager( "&c----------------------------------------------------------------------------&C\n\r", ch );
  }
  if( ch->pcdata->clan )
  {
    pager_printf( ch, "CLAN NAME:  %s%-s\n\r", color_clan( ch ), ch->pcdata->clan->name );
    pager_printf( ch, "&c Current Rank: (&w%d&c)&W%-20s  &cTotal Clan Members: (&w%d&c)\n\r", ch->pcdata->clanRank,
                  get_clanTitle( ch ), ch->pcdata->clan->members );
    pager_printf( ch, "&c Total Zeni Donated: (&W%s&c) Total Zeni Taxed: (&W%s&c)\n\r",
                  num_punct_d( ch->pcdata->clanZeniDonated ), num_punct_d( ch->pcdata->clanZeniClanTax ) );
    send_to_pager( "&c----------------------------------------------------------------------------&C\n\r", ch );
  }
  if( ch->pcdata->deity )
  {
    if( ch->pcdata->favor > 2250 )
      sprintf( buf, "loved" );
    else if( ch->pcdata->favor > 2000 )
      sprintf( buf, "cherished" );
    else if( ch->pcdata->favor > 1750 )
      sprintf( buf, "honored" );
    else if( ch->pcdata->favor > 1500 )
      sprintf( buf, "praised" );
    else if( ch->pcdata->favor > 1250 )
      sprintf( buf, "favored" );
    else if( ch->pcdata->favor > 1000 )
      sprintf( buf, "respected" );
    else if( ch->pcdata->favor > 750 )
      sprintf( buf, "liked" );
    else if( ch->pcdata->favor > 250 )
      sprintf( buf, "tolerated" );
    else if( ch->pcdata->favor > -250 )
      sprintf( buf, "ignored" );
    else if( ch->pcdata->favor > -750 )
      sprintf( buf, "shunned" );
    else if( ch->pcdata->favor > -1000 )
      sprintf( buf, "disliked" );
    else if( ch->pcdata->favor > -1250 )
      sprintf( buf, "dishonored" );
    else if( ch->pcdata->favor > -1500 )
      sprintf( buf, "disowned" );
    else if( ch->pcdata->favor > -1750 )
      sprintf( buf, "abandoned" );
    else if( ch->pcdata->favor > -2000 )
      sprintf( buf, "despised" );
    else if( ch->pcdata->favor > -2250 )
      sprintf( buf, "hated" );
    else
      sprintf( buf, "damned" );
    pager_printf( ch, "Deity:  %-20s  Favor: %s\n\r", ch->pcdata->deity->name, buf );
    send_to_pager( "&c----------------------------------------------------------------------------\n\r", ch );
  }
  if( ch->pcdata->clan && ch->pcdata->clan->clan_type == CLAN_ORDER )
  {
    pager_printf( ch, "Order:  %-20s  Order Mkills:  %-6d   Order MDeaths:  %-6d\n\r",
                  ch->pcdata->clan->name, ch->pcdata->clan->mkills, ch->pcdata->clan->mdeaths );
    send_to_pager( "&c----------------------------------------------------------------------------\n\r", ch );
  }
  if( ch->pcdata->clan && ch->pcdata->clan->clan_type == CLAN_GUILD )
  {
    pager_printf( ch, "Guild:  %-20s  Guild Mkills:  %-6d   Guild MDeaths:  %-6d\n\r",
                  ch->pcdata->clan->name, ch->pcdata->clan->mkills, ch->pcdata->clan->mdeaths );
    send_to_pager( "&c----------------------------------------------------------------------------\n\r", ch );
  }
  if( IS_IMMORTAL( ch ) )
  {

    pager_printf( ch, "IMMORTAL DATA:  Wizinvis [%s]  Wizlevel (%d)\n\r",
                  xIS_SET( ch->act, PLR_WIZINVIS ) ? "X" : " ", ch->pcdata->wizinvis );

    pager_printf( ch, "Bamfin:  %s %s\n\r", ch->name, ( ch->pcdata->bamfin[0] != '\0' )
                  ? ch->pcdata->bamfin : "appears in a swirling mist." );
    pager_printf( ch, "Bamfout: %s %s\n\r", ch->name, ( ch->pcdata->bamfout[0] != '\0' )
                  ? ch->pcdata->bamfout : "leaves in a swirling mist." );


    if( ch->pcdata->area )
    {
      pager_printf( ch, "Vnums:   Room (%-5.5d - %-5.5d)   Object (%-5.5d - %-5.5d)   Mob (%-5.5d - %-5.5d)\n\r",
                    ch->pcdata->area->low_r_vnum, ch->pcdata->area->hi_r_vnum,
                    ch->pcdata->area->low_o_vnum, ch->pcdata->area->hi_o_vnum,
                    ch->pcdata->area->low_m_vnum, ch->pcdata->area->hi_m_vnum );
      pager_printf( ch, "Area Loaded [%s]\n\r", ( IS_SET( ch->pcdata->area->status, AREA_LOADED ) ) ? "yes" : "no" );
    }
    send_to_pager( "&c----------------------------------------------------------------------------\n\r", ch );
  }
  if( ch->first_affect )
  {
    int i;
    SKILLTYPE *skill;

    i = 0;
    for( paf = ch->first_affect; paf; paf = paf->next )
    {
      if( ( skill = get_skilltype( paf->type ) ) != NULL )
      {
        set_char_color( AT_BLUE, ch );
        send_to_char( "Affected:  ", ch );
        set_char_color( AT_SCORE, ch );
        if( ch->level >= 2 || IS_PKILL( ch ) )
        {
          if( paf->duration < 25 )
            set_char_color( AT_WHITE, ch );
          if( paf->duration < 6 )
            set_char_color( AT_WHITE + AT_BLINK, ch );
          ch_printf( ch, "(%5d)   ", paf->duration );
        }
        ch_printf( ch, "%-18s\n\r", skill->name );
      }
    }
    send_to_pager( "\n\r&c----------------------------------------------------------------------------\n\r", ch );
  }
  send_to_pager( "&w&D\n\r", ch );
  sysdata.outBytesFlag = LOGBOUTNORM;
  return;
}


void do_newscore( CHAR_DATA * ch, char *argument )
{
  char buf[MAX_STRING_LENGTH];
  char arg[MAX_INPUT_LENGTH];
  AFFECT_DATA *paf;

  if( IS_NPC( ch ) )
  {
    do_oldscore( ch, argument );
    return;
  }
  set_pager_color( AT_SCORE, ch );

  pager_printf_color( ch, "\n\r&C%s%s.\n\r", ch->name, ch->pcdata->title );
  if( get_trust( ch ) != ch->level )
    pager_printf( ch, "You are trusted at level %d.\n\r", get_trust( ch ) );

  send_to_pager_color( "&W----------------------------------------------------------------------------\n\r", ch );

  pager_printf_color( ch, "Level: &W%-3d         &CRace : &W%-10.10s        &CPlayed: &W%d &Chours\n\r",
                      ch->level, capitalize( get_race( ch ) ), ( get_age( ch ) - 4 ) );
  pager_printf_color( ch, "&CYears: &W%-6d      &CClass: &W%-11.11s       &CLog In: %s\r",
                      get_age( ch ), capitalize( get_class( ch ) ), ctime( &( ch->logon ) ) );

  if( ch->level >= 15 || IS_PKILL( ch ) )
  {
    pager_printf_color( ch, "&CSTR  : &W%2.2d&C(&w%2.2d&C)    HitRoll: &R%-4d               &CSaved: %s\r",
                        get_curr_str( ch ), ch->perm_str, GET_HITROLL( ch ),
                        ch->save_time ? ctime( &( ch->save_time ) ) : "no save this session\n" );

    pager_printf_color( ch, "&CINT  : &W%2.2d&C(&w%2.2d&C)    DamRoll: &R%-4d                &CTime: %s\r",
                        get_curr_int( ch ), ch->perm_int, GET_DAMROLL( ch ), ctime( &current_time ) );
  }
  else
  {
    pager_printf_color( ch, "&CSTR  : &W%2.2d&C(&w%2.2d&C)                               Saved:  %s\r",
                        get_curr_str( ch ), ch->perm_str, ch->save_time ? ctime( &( ch->save_time ) ) : "no\n" );

    pager_printf_color( ch, "&CINT  : &W%2.2d&C(&w%2.2d&C)                               Time:   %s\r",
                        get_curr_int( ch ), ch->perm_int, ctime( &current_time ) );
  }

  if( GET_AC( ch ) >= 101 )
    sprintf( buf, "the rags of a beggar" );
  else if( GET_AC( ch ) >= 80 )
    sprintf( buf, "improper for adventure" );
  else if( GET_AC( ch ) >= 55 )
    sprintf( buf, "shabby and threadbare" );
  else if( GET_AC( ch ) >= 40 )
    sprintf( buf, "of poor quality" );
  else if( GET_AC( ch ) >= 20 )
    sprintf( buf, "scant protection" );
  else if( GET_AC( ch ) >= 10 )
    sprintf( buf, "that of a knave" );
  else if( GET_AC( ch ) >= 0 )
    sprintf( buf, "moderately crafted" );
  else if( GET_AC( ch ) >= -10 )
    sprintf( buf, "well crafted" );
  else if( GET_AC( ch ) >= -20 )
    sprintf( buf, "the envy of squires" );
  else if( GET_AC( ch ) >= -40 )
    sprintf( buf, "excellently crafted" );
  else if( GET_AC( ch ) >= -60 )
    sprintf( buf, "the envy of knights" );
  else if( GET_AC( ch ) >= -80 )
    sprintf( buf, "the envy of barons" );
  else if( GET_AC( ch ) >= -100 )
    sprintf( buf, "the envy of dukes" );
  else if( GET_AC( ch ) >= -200 )
    sprintf( buf, "the envy of emperors" );
  else
    sprintf( buf, "that of an avatar" );
  if( ch->level > 24 )
    pager_printf_color( ch, "&CWIS  : &W0&C(&w0&C)      Armor: &W%-d; %s\n\r", GET_AC( ch ), buf );
  else
    pager_printf_color( ch, "&CWIS  : &W0&C(&w0&C)      Armor: &W%s \n\r", buf );

  if( ch->alignment > 900 )
    sprintf( buf, "devout" );
  else if( ch->alignment > 700 )
    sprintf( buf, "noble" );
  else if( ch->alignment > 350 )
    sprintf( buf, "honorable" );
  else if( ch->alignment > 100 )
    sprintf( buf, "worthy" );
  else if( ch->alignment > -100 )
    sprintf( buf, "neutral" );
  else if( ch->alignment > -350 )
    sprintf( buf, "base" );
  else if( ch->alignment > -700 )
    sprintf( buf, "evil" );
  else if( ch->alignment > -900 )
    sprintf( buf, "ignoble" );
  else
    sprintf( buf, "fiendish" );
  if( ch->level < 10 )
    pager_printf_color( ch, "&CDEX  : &W%2.2d&C(&w%2.2d&C)      Align: &W%-20.20s    &CItems:  &W%d (max %d)\n\r",
                        get_curr_dex( ch ), ch->perm_dex, buf, ch->carry_number, can_carry_n( ch ) );
  else
    pager_printf_color( ch, "&CDEX  : &W%2.2d&C(&w%2.2d&C)      Align: &W%4d; %-14.14s   &CItems:  &W%d &w(max %d)\n\r",
                        get_curr_dex( ch ), ch->perm_dex, ch->alignment, buf, ch->carry_number, can_carry_n( ch ) );

  switch ( ch->position )
  {
    case POS_DEAD:
      sprintf( buf, "slowly decomposing" );
      break;
    case POS_MORTAL:
      sprintf( buf, "mortally wounded" );
      break;
    case POS_INCAP:
      sprintf( buf, "incapacitated" );
      break;
    case POS_STUNNED:
      sprintf( buf, "stunned" );
      break;
    case POS_SLEEPING:
      sprintf( buf, "sleeping" );
      break;
    case POS_RESTING:
      sprintf( buf, "resting" );
      break;
    case POS_STANDING:
      sprintf( buf, "standing" );
      break;
    case POS_FIGHTING:
      sprintf( buf, "fighting" );
      break;
    case POS_EVASIVE:
      sprintf( buf, "fighting (evasive)" ); /* Fighting style support -haus */
      break;
    case POS_DEFENSIVE:
      sprintf( buf, "fighting (defensive)" );
      break;
    case POS_AGGRESSIVE:
      sprintf( buf, "fighting (aggressive)" );
      break;
    case POS_BERSERK:
      sprintf( buf, "fighting (berserk)" );
      break;
    case POS_MOUNTED:
      sprintf( buf, "mounted" );
      break;
    case POS_SITTING:
      sprintf( buf, "sitting" );
      break;
  }
  pager_printf_color( ch, "&CCON  : &W%2.2d&C(&w%2.2d&C)      Pos'n: &W%-21.21s  &CWeight: &W%d &w(max %d)\n\r",
                      get_curr_con( ch ), ch->perm_con, buf, ch->carry_weight, can_carry_w( ch ) );


  /*
   * Fighting style support -haus
   */
  pager_printf_color( ch, "&CCHA  : &W0&C(&w0&C)      Wimpy: &Y%-5d      ", ch->wimpy );

  switch ( ch->style )
  {
    case STYLE_EVASIVE:
      sprintf( buf, "evasive" );
      break;
    case STYLE_DEFENSIVE:
      sprintf( buf, "defensive" );
      break;
    case STYLE_AGGRESSIVE:
      sprintf( buf, "aggressive" );
      break;
    case STYLE_BERSERK:
      sprintf( buf, "berserk" );
      break;
    default:
      sprintf( buf, "standard" );
      break;
  }
  pager_printf_color( ch, "\n\r&CLCK  : &W%2.2d&C(&w%2.2d&C)      Style: &W%-10.10s\n\r",
                      get_curr_lck( ch ), ch->perm_lck, buf );

  pager_printf_color( ch, "&CGlory: &W%d&C/&w%d\n\r", ch->pcdata->quest_curr, ch->pcdata->quest_accum );

  pager_printf_color( ch,
                      "&CPRACT: &W%3d         &CHitpoints: &G%-5d &Cof &g%5d   &CPager: (&W%c&C) &W%3d    &CAutoExit(&W%c&C)\n\r",
                      ch->practice, ch->hit, ch->max_hit, IS_SET( ch->pcdata->flags, PCFLAG_PAGERON ) ? 'X' : ' ',
                      ch->pcdata->pagerlen, xIS_SET( ch->act, PLR_AUTOEXIT ) ? 'X' : ' ' );

  pager_printf_color( ch, "&CEXP  : &W%-9d        &CMana: &B%-5d &Cof &b%5d   &CMKills:  &W%5d    &CAutoLoot(&W%c&C)\n\r",
                      ch->exp, ch->mana, ch->max_mana, ch->pcdata->mkills, xIS_SET( ch->act, PLR_AUTOLOOT ) ? 'X' : ' ' );

  pager_printf_color( ch, "&CGOLD : &Y%-13s    &CMove: &W%-5d &Cof &w%5d   &CMdeaths: &W%5d    &CAutoSac (&W%c&C)\n\r",
                      num_punct( ch->gold ), ch->move, ch->max_move, ch->pcdata->mdeaths, xIS_SET( ch->act,
                                                                                                   PLR_AUTOSAC ) ? 'X' :
                      ' ' );

  if( !IS_NPC( ch ) && ch->pcdata->condition[COND_DRUNK] > 10 )
    send_to_pager( "You are drunk.\n\r", ch );
  if( !IS_NPC( ch ) && ch->pcdata->condition[COND_THIRST] == 0 )
    send_to_pager( "You are in danger of dehydrating.\n\r", ch );
  if( !IS_NPC( ch ) && ch->pcdata->condition[COND_FULL] == 0 )
    send_to_pager( "You are starving to death.\n\r", ch );
  if( ch->position != POS_SLEEPING )
    switch ( ch->mental_state / 10 )
    {
      default:
        send_to_pager( "You're completely messed up!\n\r", ch );
        break;
      case -10:
        send_to_pager( "You're barely conscious.\n\r", ch );
        break;
      case -9:
        send_to_pager( "You can barely keep your eyes open.\n\r", ch );
        break;
      case -8:
        send_to_pager( "You're extremely drowsy.\n\r", ch );
        break;
      case -7:
        send_to_pager( "You feel very unmotivated.\n\r", ch );
        break;
      case -6:
        send_to_pager( "You feel sedated.\n\r", ch );
        break;
      case -5:
        send_to_pager( "You feel sleepy.\n\r", ch );
        break;
      case -4:
        send_to_pager( "You feel tired.\n\r", ch );
        break;
      case -3:
        send_to_pager( "You could use a rest.\n\r", ch );
        break;
      case -2:
        send_to_pager( "You feel a little under the weather.\n\r", ch );
        break;
      case -1:
        send_to_pager( "You feel fine.\n\r", ch );
        break;
      case 0:
        send_to_pager( "You feel great.\n\r", ch );
        break;
      case 1:
        send_to_pager( "You feel energetic.\n\r", ch );
        break;
      case 2:
        send_to_pager( "Your mind is racing.\n\r", ch );
        break;
      case 3:
        send_to_pager( "You can't think straight.\n\r", ch );
        break;
      case 4:
        send_to_pager( "Your mind is going 100 miles an hour.\n\r", ch );
        break;
      case 5:
        send_to_pager( "You're high as a kite.\n\r", ch );
        break;
      case 6:
        send_to_pager( "Your mind and body are slipping apart.\n\r", ch );
        break;
      case 7:
        send_to_pager( "Reality is slipping away.\n\r", ch );
        break;
      case 8:
        send_to_pager( "You have no idea what is real, and what is not.\n\r", ch );
        break;
      case 9:
        send_to_pager( "You feel immortal.\n\r", ch );
        break;
      case 10:
        send_to_pager( "You are a Supreme Entity.\n\r", ch );
        break;
    }
  else if( ch->mental_state > 45 )
    send_to_pager( "Your sleep is filled with strange and vivid dreams.\n\r", ch );
  else if( ch->mental_state > 25 )
    send_to_pager( "Your sleep is uneasy.\n\r", ch );
  else if( ch->mental_state < -35 )
    send_to_pager( "You are deep in a much needed sleep.\n\r", ch );
  else if( ch->mental_state < -25 )
    send_to_pager( "You are in deep slumber.\n\r", ch );
/*  send_to_pager("Languages: ", ch );
    for ( iLang = 0; lang_array[iLang] != LANG_UNKNOWN; iLang++ )
	if ( knows_language( ch, lang_array[iLang], ch )
	||  (IS_NPC(ch) && ch->speaks == 0) )
	{
	    if ( lang_array[iLang] & ch->speaking
	    ||  (IS_NPC(ch) && !ch->speaking) )
		set_pager_color( AT_RED, ch );
	    send_to_pager( lang_names[iLang], ch );
	    send_to_pager( " ", ch );
	    set_pager_color( AT_SCORE, ch );
	}
    send_to_pager( "\n\r", ch );
*/
  if( ch->pcdata->bestowments && ch->pcdata->bestowments[0] != '\0' )
    pager_printf_color( ch, "&CYou are bestowed with the command(s): &Y%s\n\r", ch->pcdata->bestowments );

  if( ch->morph && ch->morph->morph )
  {
    send_to_pager_color( "&W----------------------------------------------------------------------------&C\n\r", ch );
    if( IS_IMMORTAL( ch ) )
      pager_printf( ch, "Morphed as (%d) %s with a timer of %d.\n\r",
                    ch->morph->morph->vnum, ch->morph->morph->short_desc, ch->morph->timer );
    else
      pager_printf( ch, "You are morphed into a %s.\n\r", ch->morph->morph->short_desc );
    send_to_pager_color( "&W----------------------------------------------------------------------------&C\n\r", ch );
  }
  if( CAN_PKILL( ch ) )
  {
    send_to_pager_color( "&W----------------------------------------------------------------------------&C\n\r", ch );
    pager_printf_color( ch, "&CPKILL DATA:  Pkills (&W%d&C)     Illegal Pkills (&W%d&C)     Pdeaths (&W%d&C)\n\r",
                        ch->pcdata->pkills, ch->pcdata->illegal_pk, ch->pcdata->pdeaths );
  }
  if( ch->pcdata->clan && ch->pcdata->clan->clan_type != CLAN_ORDER && ch->pcdata->clan->clan_type != CLAN_GUILD )
  {
/*
	send_to_pager_color( "&W----------------------------------------------------------------------------&C\n\r", ch);
*/
    pager_printf_color( ch, "&CCLAN STATS:  &W%-14.14s  &CClan AvPkills : &W%-5d  &CClan NonAvpkills : &W%-5d\n\r",
                        ch->pcdata->clan->name, ch->pcdata->clan->pkills[5],
                        ( ch->pcdata->clan->pkills[0] + ch->pcdata->clan->pkills[1] +
                          ch->pcdata->clan->pkills[2] + ch->pcdata->clan->pkills[3] + ch->pcdata->clan->pkills[4] ) );
    pager_printf_color( ch, "&C                             Clan AvPdeaths: &W%-5d  &CClan NonAvpdeaths: &W%-5d\n\r",
                        ch->pcdata->clan->pdeaths[5],
                        ( ch->pcdata->clan->pdeaths[0] + ch->pcdata->clan->pdeaths[1] +
                          ch->pcdata->clan->pdeaths[2] + ch->pcdata->clan->pdeaths[3] + ch->pcdata->clan->pdeaths[4] ) );
  }
  if( ch->pcdata->deity )
  {
    send_to_pager_color( "&W----------------------------------------------------------------------------&C\n\r", ch );
    if( ch->pcdata->favor > 2250 )
      sprintf( buf, "loved" );
    else if( ch->pcdata->favor > 2000 )
      sprintf( buf, "cherished" );
    else if( ch->pcdata->favor > 1750 )
      sprintf( buf, "honored" );
    else if( ch->pcdata->favor > 1500 )
      sprintf( buf, "praised" );
    else if( ch->pcdata->favor > 1250 )
      sprintf( buf, "favored" );
    else if( ch->pcdata->favor > 1000 )
      sprintf( buf, "respected" );
    else if( ch->pcdata->favor > 750 )
      sprintf( buf, "liked" );
    else if( ch->pcdata->favor > 250 )
      sprintf( buf, "tolerated" );
    else if( ch->pcdata->favor > -250 )
      sprintf( buf, "ignored" );
    else if( ch->pcdata->favor > -750 )
      sprintf( buf, "shunned" );
    else if( ch->pcdata->favor > -1000 )
      sprintf( buf, "disliked" );
    else if( ch->pcdata->favor > -1250 )
      sprintf( buf, "dishonored" );
    else if( ch->pcdata->favor > -1500 )
      sprintf( buf, "disowned" );
    else if( ch->pcdata->favor > -1750 )
      sprintf( buf, "abandoned" );
    else if( ch->pcdata->favor > -2000 )
      sprintf( buf, "despised" );
    else if( ch->pcdata->favor > -2250 )
      sprintf( buf, "hated" );
    else
      sprintf( buf, "damned" );
    pager_printf_color( ch, "&CDeity:  &W%-20s &CFavor:  &W%s&C\n\r", ch->pcdata->deity->name, buf );
  }
  if( ch->pcdata->clan && ch->pcdata->clan->clan_type == CLAN_ORDER )
  {
    send_to_pager_color( "&W----------------------------------------------------------------------------&C\n\r", ch );
    pager_printf_color( ch, "&COrder:  &W%-20s  &COrder Mkills:  &W%-6d   &COrder MDeaths:  &W%-6d\n\r",
                        ch->pcdata->clan->name, ch->pcdata->clan->mkills, ch->pcdata->clan->mdeaths );
  }
  if( ch->pcdata->clan && ch->pcdata->clan->clan_type == CLAN_GUILD )
  {
    send_to_pager_color( "&W----------------------------------------------------------------------------&C\n\r", ch );
    pager_printf_color( ch, "&CGuild:  &W%-20s  &CGuild Mkills:  &W%-6d   &CGuild MDeaths:  &W%-6d\n\r",
                        ch->pcdata->clan->name, ch->pcdata->clan->mkills, ch->pcdata->clan->mdeaths );
  }
  argument = one_argument( argument, arg );
  if( ch->first_affect && !str_cmp( arg, "affects" ) )
  {
    int i;
    SKILLTYPE *sktmp;

    i = 0;
    send_to_pager_color( "&W----------------------------------------------------------------------------&C\n\r", ch );
    send_to_pager_color( "AFFECT DATA:                            ", ch );
    for( paf = ch->first_affect; paf; paf = paf->next )
    {
      if( ( sktmp = get_skilltype( paf->type ) ) == NULL )
        continue;
      if( ch->level < 20 )
      {
        pager_printf_color( ch, "&C[&W%-34.34s&C]    ", sktmp->name );
        if( i == 0 )
          i = 2;
        if( ( ++i % 3 ) == 0 )
          send_to_pager( "\n\r", ch );
      }
      if( ch->level >= 20 )
      {
        if( paf->modifier == 0 )
          pager_printf_color( ch, "&C[&W%-24.24s;%5d &Crds]    ", sktmp->name, paf->duration );
        else if( paf->modifier > 999 )
          pager_printf_color( ch, "&C[&W%-15.15s; %7.7s;%5d &Crds]    ",
                              sktmp->name, tiny_affect_loc_name( paf->location ), paf->duration );
        else
          pager_printf_color( ch, "&C[&W%-11.11s;%+-3.3d %7.7s;%5d &Crds]    ",
                              sktmp->name, paf->modifier, tiny_affect_loc_name( paf->location ), paf->duration );
        if( i == 0 )
          i = 1;
        if( ( ++i % 2 ) == 0 )
          send_to_pager( "\n\r", ch );
      }
    }
  }
  send_to_pager( "\n\r", ch );
  return;
}

/*
 * Return ascii name of an affect location.
 */
char *tiny_affect_loc_name( int location )
{
  switch ( location )
  {
    case APPLY_NONE:
      return "NIL";
    case APPLY_STR:
      return " STR  ";
    case APPLY_DEX:
      return " DEX  ";
    case APPLY_INT:
      return " INT  ";
    case APPLY_CON:
      return " CON  ";
    case APPLY_LCK:
      return " LCK  ";
    case APPLY_ALLSTATS:
      return " ALL STATS  ";
    case APPLY_SEX:
      return " SEX  ";
    case APPLY_CLASS:
      return " CLASS";
    case APPLY_LEVEL:
      return " LVL  ";
    case APPLY_AGE:
      return " AGE  ";
    case APPLY_MANA:
      return " MANA ";
    case APPLY_HIT:
      return " HV   ";
    case APPLY_MOVE:
      return " MOVE ";
    case APPLY_GOLD:
      return " GOLD ";
    case APPLY_EXP:
      return " EXP  ";
    case APPLY_PL_MULT:
      return " PL MULT   ";
    case APPLY_PL_PERCENT:
      return " PL PERCENT  ";
    case APPLY_AC:
      return " AC   ";
    case APPLY_HITROLL:
      return " HITRL";
    case APPLY_DAMROLL:
      return " DAMRL";
    case APPLY_SAVING_POISON:
      return "SV POI";
    case APPLY_SAVING_ROD:
      return "SV ROD";
    case APPLY_SAVING_PARA:
      return "SV PARA";
    case APPLY_SAVING_BREATH:
      return "SV BRTH";
    case APPLY_SAVING_SPELL:
      return "SV SPLL";
    case APPLY_HEIGHT:
      return "HEIGHT";
    case APPLY_WEIGHT:
      return "WEIGHT";
    case APPLY_AFFECT:
      return "AFF BY";
    case APPLY_RESISTANT:
      return "RESIST";
    case APPLY_IMMUNE:
      return "IMMUNE";
    case APPLY_SUSCEPTIBLE:
      return "SUSCEPT";
    case APPLY_WEAPONSPELL:
      return " WEAPON";
    case APPLY_BACKSTAB:
      return "BACKSTB";
    case APPLY_PICK:
      return " PICK  ";
    case APPLY_TRACK:
      return " TRACK ";
    case APPLY_STEAL:
      return " STEAL ";
    case APPLY_SNEAK:
      return " SNEAK ";
    case APPLY_HIDE:
      return " HIDE  ";
    case APPLY_PALM:
      return " PALM  ";
    case APPLY_DETRAP:
      return " DETRAP";
    case APPLY_DODGE:
      return " DODGE ";
    case APPLY_PEEK:
      return " PEEK  ";
    case APPLY_SCAN:
      return " SCAN  ";
    case APPLY_GOUGE:
      return " GOUGE ";
    case APPLY_SEARCH:
      return " SEARCH";
    case APPLY_MOUNT:
      return " MOUNT ";
    case APPLY_DISARM:
      return " DISARM";
    case APPLY_KICK:
      return " KICK  ";
    case APPLY_PARRY:
      return " PARRY ";
    case APPLY_BASH:
      return " BASH  ";
    case APPLY_STUN:
      return " STUN  ";
    case APPLY_PUNCH:
      return " PUNCH ";
    case APPLY_CLIMB:
      return " CLIMB ";
    case APPLY_GRIP:
      return " GRIP  ";
    case APPLY_SCRIBE:
      return " SCRIBE";
    case APPLY_BREW:
      return " BREW  ";
    case APPLY_WEARSPELL:
      return " WEAR  ";
    case APPLY_REMOVESPELL:
      return " REMOVE";
    case APPLY_EMOTION:
      return "EMOTION";
    case APPLY_MENTALSTATE:
      return " MENTAL";
    case APPLY_STRIPSN:
      return " DISPEL";
    case APPLY_REMOVE:
      return " REMOVE";
    case APPLY_DIG:
      return " DIG   ";
    case APPLY_FULL:
      return " HUNGER";
    case APPLY_THIRST:
      return " THIRST";
    case APPLY_DRUNK:
      return " DRUNK ";
    case APPLY_BLOOD:
      return " BLOOD ";
    case APPLY_COOK:
      return " COOK  ";
    case APPLY_RECURRINGSPELL:
      return " RECURR";
    case APPLY_CONTAGIOUS:
      return "CONTGUS";
    case APPLY_ODOR:
      return " ODOR  ";
    case APPLY_ROOMFLAG:
      return " RMFLG ";
    case APPLY_SECTORTYPE:
      return " SECTOR";
    case APPLY_ROOMLIGHT:
      return " LIGHT ";
    case APPLY_TELEVNUM:
      return " TELEVN";
    case APPLY_TELEDELAY:
      return " TELEDY";
    case APPLY_NATURALAC:
      return " NTRLAC";
  };

  bug( "Affect_location_name: unknown location %d.", location );
  return "(BUG: NOTIFY GOKU)";
}

char *get_class( CHAR_DATA * ch )
{
  if( IS_NPC( ch ) && ch->class < MAX_NPC_CLASS && ch->class >= 0 )
    return ( npc_class[ch->class] );
  else if( !IS_NPC( ch ) && ch->class < MAX_PC_CLASS && ch->class >= 0 )
    return class_table[ch->class]->who_name;
  return ( "Unknown" );
}


char *get_race( CHAR_DATA * ch )
{
  if( ch->race < MAX_PC_RACE && ch->race >= 0 )
    return ( race_table[ch->race]->race_name );
  if( ch->race < MAX_NPC_RACE && ch->race >= 0 )
    return ( npc_race[ch->race] );
  return ( "Unknown" );
}

char *get_kai( CHAR_DATA * ch )
{
  switch ( ch->rank )
  {
    case 1:
      return ( "South Kai" );
      break;
    case 2:
      return ( "East Kai" );
      break;
    case 3:
      return ( "West Kai" );
      break;
    case 4:
      return ( "North Kai" );
      break;
    case 5:
      return ( "Grand Kai" );
      break;
    case 6:
      return ( "Supreme Kai" );
      break;
    default:
      break;
  }
  return ( "None" );
}

char *get_demon( CHAR_DATA * ch )
{
  switch ( ch->rank )
  {
    case 1:
      return ( "Greater Demon" );
      break;
    case 2:
      return ( "Demon Warlord" );
      break;
    case 3:
      if( ch->sex == SEX_MALE )
        return ( "Demon King" );
      if( ch->sex == SEX_FEMALE )
        return ( "Demon Queen" );
      if( ch->sex != SEX_FEMALE && ch->sex != SEX_MALE )
        return ( "Demon King" );
      break;
  }
  return ( "None" );
}

char *get_saiyan( CHAR_DATA * ch )
{
  switch ( ch->rank )
  {
    case 1:
      return ( "Elite Saiyan" );
      break;
    case 2:
      if( ch->sex == SEX_MALE )
        return ( "Saiyan Prince" );
      if( ch->sex == SEX_FEMALE )
        return ( "Saiyan Princess" );
      if( ch->sex != SEX_FEMALE && ch->sex != SEX_MALE )
        return ( "Low Royal Saiyan" );
      break;
    case 3:
      if( ch->sex == SEX_MALE )
        return ( "Saiyan King" );
      if( ch->sex == SEX_FEMALE )
        return ( "Saiyan Queen" );
      if( ch->sex != SEX_FEMALE && ch->sex != SEX_MALE )
        return ( "High Royal Saiyan" );
      break;
  }
  return ( "None" );
}

int get_race_num( char *arg )
{
  int a = 0;
  for( a = 0; a < MAX_PC_RACE; a++ )
    if( !str_cmp( arg, race_table[a]->race_name ) )
      return a;

  for( a = 0; a < MAX_NPC_RACE; a++ )
    if( !str_cmp( arg, npc_race[a] ) )
      return a;

  return 0;
}

int get_class_num( char *arg )
{
  int a = 0;
  for( a = 0; a < MAX_PC_CLASS; a++ )
    if( !str_cmp( arg, class_table[a]->who_name ) )
      return a;

  for( a = 0; a < MAX_NPC_CLASS; a++ )
    if( !str_cmp( arg, npc_class[a] ) )
      return a;

  return 0;
}

void do_oldscore( CHAR_DATA * ch, char *argument )
{
  AFFECT_DATA *paf;
  SKILLTYPE *skill;

  if( !IS_NPC( ch ) )
  {
    do_score( ch, argument );
    return;
  }

  set_pager_color( AT_SCORE, ch );
  pager_printf( ch,
                "You are %s%s&D&C, level %d, %d years old (%d hours).\n\r",
                ch->name, IS_NPC( ch ) ? "" : ch->pcdata->title, ch->level, get_age( ch ), ( get_age( ch ) - 4 ) );

  if( get_trust( ch ) != ch->level )
    pager_printf( ch, "You are trusted at level %d.\n\r", get_trust( ch ) );

  if( IS_NPC( ch ) && xIS_SET( ch->act, ACT_MOBINVIS ) )
    pager_printf( ch, "You are mobinvis at level %d.\n\r", ch->mobinvis );

  pager_printf( ch,
                "You have %d/%d hit, %d/%d mana, %d/%d movement, %d practices.\n\r",
                ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->practice );

  pager_printf( ch,
                "You are carrying %d/%d items with weight %d/%d kg.\n\r",
                ch->carry_number, can_carry_n( ch ), ch->carry_weight, can_carry_w( ch ) );

  pager_printf( ch,
                "Str: %d  Int: %d  Wis: 0  Dex: %d  Con: 0  Cha: %d  Lck: %d.\n\r",
                get_curr_str( ch ), get_curr_int( ch ), get_curr_dex( ch ), get_curr_con( ch ), get_curr_lck( ch ) );

  pager_printf( ch, "You have scored %s exp, and have ", num_punct_ld( ch->exp ) );
  pager_printf( ch, "%s gold coins.\n\r", num_punct( ch->gold ) );

  if( !IS_NPC( ch ) )
    pager_printf( ch,
                  "You have achieved %d glory during your life, and currently have %d.\n\r",
                  ch->pcdata->quest_accum, ch->pcdata->quest_curr );

  pager_printf( ch,
                "Autoexit: %s   Autoloot: %s   Autosac: %s   Autogold: %s\n\r",
                ( !IS_NPC( ch ) && xIS_SET( ch->act, PLR_AUTOEXIT ) ) ? "yes" : "no",
                ( !IS_NPC( ch ) && xIS_SET( ch->act, PLR_AUTOLOOT ) ) ? "yes" : "no",
                ( !IS_NPC( ch ) && xIS_SET( ch->act, PLR_AUTOSAC ) ) ? "yes" : "no",
                ( !IS_NPC( ch ) && xIS_SET( ch->act, PLR_AUTOGOLD ) ) ? "yes" : "no" );

  pager_printf( ch, "Wimpy set to %d hit points.\n\r", ch->wimpy );

  if( !IS_NPC( ch ) )
  {
    if( ch->pcdata->condition[COND_DRUNK] > 10 )
      send_to_pager( "You are drunk.\n\r", ch );
    if( ch->pcdata->condition[COND_THIRST] == 0 )
      send_to_pager( "You are thirsty.\n\r", ch );
    if( ch->pcdata->condition[COND_FULL] == 0 )
      send_to_pager( "You are hungry.\n\r", ch );
  }

  switch ( ch->mental_state / 10 )
  {
    default:
      send_to_pager( "You're completely messed up!\n\r", ch );
      break;
    case -10:
      send_to_pager( "You're barely conscious.\n\r", ch );
      break;
    case -9:
      send_to_pager( "You can barely keep your eyes open.\n\r", ch );
      break;
    case -8:
      send_to_pager( "You're extremely drowsy.\n\r", ch );
      break;
    case -7:
      send_to_pager( "You feel very unmotivated.\n\r", ch );
      break;
    case -6:
      send_to_pager( "You feel sedated.\n\r", ch );
      break;
    case -5:
      send_to_pager( "You feel sleepy.\n\r", ch );
      break;
    case -4:
      send_to_pager( "You feel tired.\n\r", ch );
      break;
    case -3:
      send_to_pager( "You could use a rest.\n\r", ch );
      break;
    case -2:
      send_to_pager( "You feel a little under the weather.\n\r", ch );
      break;
    case -1:
      send_to_pager( "You feel fine.\n\r", ch );
      break;
    case 0:
      send_to_pager( "You feel great.\n\r", ch );
      break;
    case 1:
      send_to_pager( "You feel energetic.\n\r", ch );
      break;
    case 2:
      send_to_pager( "Your mind is racing.\n\r", ch );
      break;
    case 3:
      send_to_pager( "You can't think straight.\n\r", ch );
      break;
    case 4:
      send_to_pager( "Your mind is going 100 miles an hour.\n\r", ch );
      break;
    case 5:
      send_to_pager( "You're high as a kite.\n\r", ch );
      break;
    case 6:
      send_to_pager( "Your mind and body are slipping appart.\n\r", ch );
      break;
    case 7:
      send_to_pager( "Reality is slipping away.\n\r", ch );
      break;
    case 8:
      send_to_pager( "You have no idea what is real, and what is not.\n\r", ch );
      break;
    case 9:
      send_to_pager( "You feel immortal.\n\r", ch );
      break;
    case 10:
      send_to_pager( "You are a Supreme Entity.\n\r", ch );
      break;
  }

  switch ( ch->position )
  {
    case POS_DEAD:
      send_to_pager( "You are DEAD!!\n\r", ch );
      break;
    case POS_MORTAL:
      send_to_pager( "You are mortally wounded.\n\r", ch );
      break;
    case POS_INCAP:
      send_to_pager( "You are incapacitated.\n\r", ch );
      break;
    case POS_STUNNED:
      send_to_pager( "You are stunned.\n\r", ch );
      break;
    case POS_SLEEPING:
      send_to_pager( "You are sleeping.\n\r", ch );
      break;
    case POS_RESTING:
      send_to_pager( "You are resting.\n\r", ch );
      break;
    case POS_STANDING:
      send_to_pager( "You are standing.\n\r", ch );
      break;
    case POS_FIGHTING:
      send_to_pager( "You are fighting.\n\r", ch );
      break;
    case POS_MOUNTED:
      send_to_pager( "Mounted.\n\r", ch );
      break;
    case POS_SHOVE:
      send_to_pager( "Being shoved.\n\r", ch );
      break;
    case POS_DRAG:
      send_to_pager( "Being dragged.\n\r", ch );
      break;
  }

  if( ch->level >= 25 )
    pager_printf( ch, "AC: %d.  ", GET_AC( ch ) );

  send_to_pager( "You are ", ch );
  if( GET_AC( ch ) >= 101 )
    send_to_pager( "WORSE than naked!\n\r", ch );
  else if( GET_AC( ch ) >= 80 )
    send_to_pager( "naked.\n\r", ch );
  else if( GET_AC( ch ) >= 60 )
    send_to_pager( "wearing clothes.\n\r", ch );
  else if( GET_AC( ch ) >= 40 )
    send_to_pager( "slightly armored.\n\r", ch );
  else if( GET_AC( ch ) >= 20 )
    send_to_pager( "somewhat armored.\n\r", ch );
  else if( GET_AC( ch ) >= 0 )
    send_to_pager( "armored.\n\r", ch );
  else if( GET_AC( ch ) >= -20 )
    send_to_pager( "well armored.\n\r", ch );
  else if( GET_AC( ch ) >= -40 )
    send_to_pager( "strongly armored.\n\r", ch );
  else if( GET_AC( ch ) >= -60 )
    send_to_pager( "heavily armored.\n\r", ch );
  else if( GET_AC( ch ) >= -80 )
    send_to_pager( "superbly armored.\n\r", ch );
  else if( GET_AC( ch ) >= -100 )
    send_to_pager( "divinely armored.\n\r", ch );
  else
    send_to_pager( "invincible!\n\r", ch );

  if( ch->level >= 15 || IS_PKILL( ch ) )
    pager_printf( ch, "Hitroll: %d  Damroll: %d.\n\r", GET_HITROLL( ch ), GET_DAMROLL( ch ) );

  if( ch->level >= 10 )
    pager_printf( ch, "Alignment: %d.  ", ch->alignment );

  send_to_pager( "You are ", ch );
  if( ch->alignment > 900 )
    send_to_pager( "angelic.\n\r", ch );
  else if( ch->alignment > 700 )
    send_to_pager( "saintly.\n\r", ch );
  else if( ch->alignment > 350 )
    send_to_pager( "good.\n\r", ch );
  else if( ch->alignment > 100 )
    send_to_pager( "kind.\n\r", ch );
  else if( ch->alignment > -100 )
    send_to_pager( "neutral.\n\r", ch );
  else if( ch->alignment > -350 )
    send_to_pager( "mean.\n\r", ch );
  else if( ch->alignment > -700 )
    send_to_pager( "evil.\n\r", ch );
  else if( ch->alignment > -900 )
    send_to_pager( "demonic.\n\r", ch );
  else
    send_to_pager( "satanic.\n\r", ch );

  if( ch->first_affect )
  {
    send_to_pager( "You are affected by:\n\r", ch );
    for( paf = ch->first_affect; paf; paf = paf->next )
      if( ( skill = get_skilltype( paf->type ) ) != NULL )
      {
        pager_printf( ch, "Spell: '%s'", skill->name );

        if( ch->level >= 20 )
          pager_printf( ch,
                        " modifies %s by %d for %d rounds", affect_loc_name( paf->location ), paf->modifier, paf->duration );

        send_to_pager( ".\n\r", ch );
      }
  }

  if( !IS_NPC( ch ) )
  {
    pager_printf( ch, "\n\rWizInvis level: %d   WizInvis is %s\n\r",
                  ch->pcdata->wizinvis, xIS_SET( ch->act, PLR_WIZINVIS ) ? "ON" : "OFF" );
    if( ch->pcdata->r_range_lo && ch->pcdata->r_range_hi )
      pager_printf( ch, "Room Range: %d - %d\n\r", ch->pcdata->r_range_lo, ch->pcdata->r_range_hi );
    if( ch->pcdata->o_range_lo && ch->pcdata->o_range_hi )
      pager_printf( ch, "Obj Range : %d - %d\n\r", ch->pcdata->o_range_lo, ch->pcdata->o_range_hi );
    if( ch->pcdata->m_range_lo && ch->pcdata->m_range_hi )
      pager_printf( ch, "Mob Range : %d - %d\n\r", ch->pcdata->m_range_lo, ch->pcdata->m_range_hi );
  }

  return;
}

/*								-Thoric
 * Display your current exp, level, and surrounding level exp requirements
 */
void do_level( CHAR_DATA * ch, char *argument )
{
  char buf[MAX_STRING_LENGTH];
  char buf2[MAX_STRING_LENGTH];
  int x, lowlvl, hilvl;

  if( ch->level == 1 )
    lowlvl = 1;
  else
    lowlvl = UMAX( 2, ch->level - 5 );
  hilvl = URANGE( ch->level, ch->level + 5, MAX_LEVEL );
  set_char_color( AT_SCORE, ch );
  ch_printf( ch, "\n\rExperience required, levels %d to %d:\n\r______________________________________________\n\r\n\r",
             lowlvl, hilvl );
  sprintf( buf, " exp  (Current: %12s)", num_punct( ch->exp ) );
  sprintf( buf2, " exp  (Needed:  %12s)", num_punct( exp_level( ch, ch->level + 1 ) - ch->exp ) );
  for( x = lowlvl; x <= hilvl; x++ )
    ch_printf( ch, " (%2d) %12s%s\n\r", x, num_punct( exp_level( ch, x ) ),
               ( x == ch->level ) ? buf : ( x == ch->level + 1 ) ? buf2 : " exp" );
  send_to_char( "______________________________________________\n\r", ch );
}

/* 1997, Blodkai */
void do_remains( CHAR_DATA * ch, char *argument )
{
  char buf[MAX_STRING_LENGTH];
  OBJ_DATA *obj;
  bool found = FALSE;

  if( IS_NPC( ch ) )
    return;
  set_char_color( AT_MAGIC, ch );
  if( !ch->pcdata->deity )
  {
    send_to_pager( "You have no deity from which to seek such assistance...\n\r", ch );
    return;
  }
  if( ch->pcdata->favor < ch->level * 2 )
  {
    send_to_pager( "Your favor is insufficient for such assistance...\n\r", ch );
    return;
  }
  pager_printf( ch, "%s appears in a vision, revealing that your remains... ", ch->pcdata->deity->name );
  sprintf( buf, "the corpse of %s", ch->name );
  for( obj = first_object; obj; obj = obj->next )
  {
    if( obj->in_room && !str_cmp( buf, obj->short_descr ) && ( obj->pIndexData->vnum == 11 ) )
    {
      found = TRUE;
      pager_printf( ch, "\n\r  - at %s will endure for %d ticks", obj->in_room->name, obj->timer );
    }
  }
  if( !found )
    send_to_pager( " no longer exist.\n\r", ch );
  else
  {
    send_to_pager( "\n\r", ch );
    ch->pcdata->favor -= ch->level * 2;
  }
  return;
}

/* Affects-at-a-glance, Blodkai */
void do_affected( CHAR_DATA * ch, char *argument )
{
  char arg[MAX_INPUT_LENGTH];
  AFFECT_DATA *paf;
  SKILLTYPE *skill;

  if( IS_NPC( ch ) )
    return;

  set_char_color( AT_SCORE, ch );

  argument = one_argument( argument, arg );
  if( !str_cmp( arg, "by" ) )
  {
    send_to_char_color( "\n\r&BImbued with:\n\r", ch );
    ch_printf_color( ch, "&C%s\n\r", !xIS_EMPTY( ch->affected_by ) ? affect_bit_name( &ch->affected_by ) : "nothing" );
    if( ch->level >= 20 )
    {
      send_to_char( "\n\r", ch );
      if( ch->resistant > 0 )
      {
        send_to_char_color( "&BResistances:  ", ch );
        ch_printf_color( ch, "&C%s\n\r", flag_string( ch->resistant, ris_flags ) );
      }
      if( ch->immune > 0 )
      {
        send_to_char_color( "&BImmunities:   ", ch );
        ch_printf_color( ch, "&C%s\n\r", flag_string( ch->immune, ris_flags ) );
      }
      if( ch->susceptible > 0 )
      {
        send_to_char_color( "&BSuscepts:     ", ch );
        ch_printf_color( ch, "&C%s\n\r", flag_string( ch->susceptible, ris_flags ) );
      }
    }
    return;
  }

  if( !ch->first_affect )
  {
    send_to_char_color( "\n\r&CNo cantrip or skill affects you.\n\r", ch );
  }
  else
  {
    send_to_char( "\n\r", ch );
    for( paf = ch->first_affect; paf; paf = paf->next )
      if( ( skill = get_skilltype( paf->type ) ) != NULL )
      {
        set_char_color( AT_BLUE, ch );
        send_to_char( "Affected:  ", ch );
        set_char_color( AT_SCORE, ch );
        if( ch->level >= 20 || IS_PKILL( ch ) )
        {
          if( paf->duration < 25 )
            set_char_color( AT_WHITE, ch );
          if( paf->duration < 6 )
            set_char_color( AT_WHITE + AT_BLINK, ch );
          ch_printf( ch, "(%5d)   ", paf->duration );
        }
        ch_printf( ch, "%-18s\n\r", skill->name );
      }
  }
  return;
}

void do_inventory( CHAR_DATA * ch, char *argument )
{
  sysdata.outBytesFlag = LOGBOUTINFORMATION;
  set_char_color( AT_RED, ch );
  send_to_char( "You are carrying:\n\r", ch );
  show_list_to_char( ch->first_carrying, ch, TRUE, TRUE );
  sysdata.outBytesFlag = LOGBOUTNORM;
  return;
}


void do_equipment( CHAR_DATA * ch, char *argument )
{
  OBJ_DATA *obj;
  int iWear;
  bool found;

  sysdata.outBytesFlag = LOGBOUTINFORMATION;
  set_char_color( AT_RED, ch );
  send_to_char( "\n\rYou are using:\n\r&w", ch );
  found = FALSE;
  /*
   * set_char_color( AT_OBJECT, ch );
   */
  for( iWear = 0; iWear < MAX_WEAR; iWear++ )
  {
    for( obj = ch->first_carrying; obj; obj = obj->next_content )
      if( obj->wear_loc == iWear )
      {
        if( ( !IS_NPC( ch ) ) && ( ch->race > 0 ) && ( ch->race < MAX_PC_RACE ) )
          send_to_char( race_table[ch->race]->where_name[iWear], ch );
        else
          send_to_char( where_name[iWear], ch );

        if( can_see_obj( ch, obj ) )
        {
          send_to_char( format_obj_to_char( obj, ch, TRUE ), ch );
          send_to_char( "&D\n\r", ch );
        }
        else
          send_to_char( "something.\n\r", ch );
        found = TRUE;
      }
  }

  if( !found )
    send_to_char( "Nothing.\n\r", ch );

  sysdata.outBytesFlag = LOGBOUTNORM;

  return;
}



void set_title( CHAR_DATA * ch, char *title )
{
  char buf[MAX_STRING_LENGTH];

  if( IS_NPC( ch ) )
  {
    bug( "Set_title: NPC.", 0 );
    return;
  }

  if( isalpha( title[0] ) || isdigit( title[0] ) )
  {
    buf[0] = ' ';
    strcpy( buf + 1, title );
  }
  else
    strcpy( buf, title );

  STRFREE( ch->pcdata->title );
  ch->pcdata->title = STRALLOC( buf );
  return;
}



void do_title( CHAR_DATA * ch, char *argument )
{
  if( IS_NPC( ch ) )
    return;

  set_char_color( AT_SCORE, ch );
  if( ch->exp <= 5000 && ch->level < LEVEL_IMMORTAL )
  {
    send_to_char( "You must wait, until you can set your title.\n\r", ch );
    return;
  }
  if( IS_SET( ch->pcdata->flags, PCFLAG_NOTITLE ) )
  {
    set_char_color( AT_IMMORT, ch );
    send_to_char( "The Gods prohibit you from changing your title.\n\r", ch );
    return;
  }

  if( argument[0] == '\0' )
  {
    send_to_char( "Change your title to what?\n\r", ch );
    return;
  }

  if( strlen( argument ) > 50 )
    argument[50] = '\0';

  if( strstr( argument, "(" ) || strstr( argument, ")" )
      || strstr( argument, "[" ) || strstr( argument, "]" )
      || strstr( argument, "<" ) || strstr( argument, ">" ) || strstr( argument, "{" ) )
  {
    send_to_char( "You may not use any of the following symbols in your title: ( ) [ ] { } < >.\n\r", ch );
    return;
  }

  smash_tilde( argument );
  set_title( ch, argument );
  send_to_char( "Ok.\n\r", ch );
}

/*
 * Set your personal description				-Thoric
 */
void do_description( CHAR_DATA * ch, char *argument )
{
  if( IS_NPC( ch ) )
  {
    send_to_char( "Monsters are too dumb to do that!\n\r", ch );
    return;
  }

  if( !ch->desc )
  {
    bug( "do_description: no descriptor", 0 );
    return;
  }

  if( xIS_SET( ( ch )->in_room->room_flags, ROOM_GRAV ) )
  {
    ch_printf( ch, "You can't do that in a grav room.\n\r" );
    return;
  }

  switch ( ch->substate )
  {
    default:
      /*
       * bug( "do_description: illegal substate", 0 );
       */
      return;

    case SUB_RESTRICTED:
      send_to_char( "You cannot use this command from within another command.\n\r", ch );
      return;

    case SUB_NONE:
      ch->substate = SUB_PERSONAL_DESC;
      ch->dest_buf = ch;
      start_editing( ch, ch->description );
      return;

    case SUB_PERSONAL_DESC:
      STRFREE( ch->description );
      ch->description = copy_buffer( ch );
      stop_editing( ch );
      return;
  }
}

void do_description1( CHAR_DATA * ch, char *argument )
{
  if( IS_NPC( ch ) )
  {
    send_to_char( "Monsters are too dumb to do that!\n\r", ch );
    return;
  }

  if( !ch->desc )
  {
    bug( "do_description1: no descriptor", 0 );
    return;
  }

  if( xIS_SET( ( ch )->in_room->room_flags, ROOM_GRAV ) )
  {
    ch_printf( ch, "You can't do that in a grav room.\n\r" );
    return;
  }

  switch ( ch->substate )
  {
    default:
      /*
       * bug( "do_description1: illegal substate", 0 );
       */
      return;

    case SUB_RESTRICTED:
      send_to_char( "You cannot use this command from within another command.\n\r", ch );
      return;

    case SUB_NONE:
      send_to_char( "&RThis sets your description when in your first transformation (if you have one).&w\n\r", ch );
      ch->substate = SUB_PERSONAL_DESC1;
      ch->dest_buf = ch;
      start_editing( ch, ch->pcdata->description1 );
      return;

    case SUB_PERSONAL_DESC1:
      STRFREE( ch->pcdata->description1 );
      ch->pcdata->description1 = copy_buffer( ch );
      stop_editing( ch );
      return;
  }
}

void do_description2( CHAR_DATA * ch, char *argument )
{
  if( IS_NPC( ch ) )
  {
    send_to_char( "Monsters are too dumb to do that!\n\r", ch );
    return;
  }

  if( !ch->desc )
  {
    bug( "do_description2: no descriptor", 0 );
    return;
  }

  if( xIS_SET( ( ch )->in_room->room_flags, ROOM_GRAV ) )
  {
    ch_printf( ch, "You can't do that in a grav room.\n\r" );
    return;
  }

  switch ( ch->substate )
  {
    default:
      /*
       * bug( "do_description2: illegal substate", 0 );
       */
      return;

    case SUB_RESTRICTED:
      send_to_char( "You cannot use this command from within another command.\n\r", ch );
      return;

    case SUB_NONE:
      send_to_char( "&RThis sets your description when in your second transformation (if you have one).&w\n\r", ch );
      ch->substate = SUB_PERSONAL_DESC2;
      ch->dest_buf = ch;
      start_editing( ch, ch->pcdata->description2 );
      return;

    case SUB_PERSONAL_DESC2:
      STRFREE( ch->pcdata->description2 );
      ch->pcdata->description2 = copy_buffer( ch );
      stop_editing( ch );
      return;
  }
}

void do_description3( CHAR_DATA * ch, char *argument )
{
  if( IS_NPC( ch ) )
  {
    send_to_char( "Monsters are too dumb to do that!\n\r", ch );
    return;
  }

  if( !ch->desc )
  {
    bug( "do_description3: no descriptor", 0 );
    return;
  }

  if( xIS_SET( ( ch )->in_room->room_flags, ROOM_GRAV ) )
  {
    ch_printf( ch, "You can't do that in a grav room.\n\r" );
    return;
  }

  switch ( ch->substate )
  {
    default:
      /*
       * bug( "do_description3: illegal substate", 0 );
       */
      return;

    case SUB_RESTRICTED:
      send_to_char( "You cannot use this command from within another command.\n\r", ch );
      return;

    case SUB_NONE:
      send_to_char( "&RThis sets your description when in your third transformation (if you have one).&w\n\r", ch );
      ch->substate = SUB_PERSONAL_DESC3;
      ch->dest_buf = ch;
      start_editing( ch, ch->pcdata->description3 );
      return;

    case SUB_PERSONAL_DESC3:
      STRFREE( ch->pcdata->description3 );
      ch->pcdata->description3 = copy_buffer( ch );
      stop_editing( ch );
      return;
  }
}

void do_description4( CHAR_DATA * ch, char *argument )
{
  if( IS_NPC( ch ) )
  {
    send_to_char( "Monsters are too dumb to do that!\n\r", ch );
    return;
  }

  if( !ch->desc )
  {
    bug( "do_description4: no descriptor", 0 );
    return;
  }

  if( xIS_SET( ( ch )->in_room->room_flags, ROOM_GRAV ) )
  {
    ch_printf( ch, "You can't do that in a grav room.\n\r" );
    return;
  }

  switch ( ch->substate )
  {
    default:
      /*
       * bug( "do_description4: illegal substate", 0 );
       */
      return;

    case SUB_RESTRICTED:
      send_to_char( "You cannot use this command from within another command.\n\r", ch );
      return;

    case SUB_NONE:
      send_to_char( "&RThis sets your description when in your fourth transformation (if you have one).&w\n\r", ch );
      ch->substate = SUB_PERSONAL_DESC4;
      ch->dest_buf = ch;
      start_editing( ch, ch->pcdata->description4 );
      return;

    case SUB_PERSONAL_DESC4:
      STRFREE( ch->pcdata->description4 );
      ch->pcdata->description4 = copy_buffer( ch );
      stop_editing( ch );
      return;
  }
}

void do_description5( CHAR_DATA * ch, char *argument )
{
  if( IS_NPC( ch ) )
  {
    send_to_char( "Monsters are too dumb to do that!\n\r", ch );
    return;
  }

  if( !ch->desc )
  {
    bug( "do_description5: no descriptor", 0 );
    return;
  }

  if( xIS_SET( ( ch )->in_room->room_flags, ROOM_GRAV ) )
  {
    ch_printf( ch, "You can't do that in a grav room.\n\r" );
    return;
  }

  switch ( ch->substate )
  {
    default:
      /*
       * bug( "do_description5: illegal substate", 0 );
       */
      return;

    case SUB_RESTRICTED:
      send_to_char( "You cannot use this command from within another command.\n\r", ch );
      return;

    case SUB_NONE:
      send_to_char( "&RThis sets your description when in your fifth transformation (if you have one).&w\n\r", ch );
      ch->substate = SUB_PERSONAL_DESC5;
      ch->dest_buf = ch;
      start_editing( ch, ch->pcdata->description5 );
      return;

    case SUB_PERSONAL_DESC5:
      STRFREE( ch->pcdata->description5 );
      ch->pcdata->description5 = copy_buffer( ch );
      stop_editing( ch );
      return;
  }
}

/* Ripped off do_description for whois bio's -- Scryn*/
void do_bio( CHAR_DATA * ch, char *argument )
{
  if( IS_NPC( ch ) )
  {
    send_to_char( "Mobs cannot set a bio.\n\r", ch );
    return;
  }

  if( !ch->desc )
  {
    bug( "do_bio: no descriptor", 0 );
    return;
  }

  if( xIS_SET( ( ch )->in_room->room_flags, ROOM_GRAV ) )
  {
    ch_printf( ch, "You can't do that in a grav room.\n\r" );
    return;
  }

  switch ( ch->substate )
  {
    default:
      /*
       * bug( "do_bio: illegal substate", 0 );
       */
      return;

    case SUB_RESTRICTED:
      send_to_char( "You cannot use this command from within another command.\n\r", ch );
      return;

    case SUB_NONE:
      do_help( ch, "bio" );
      send_to_char( "&RPlease read the above guidelines before writing your bio.&w\n\r", ch );
      if( xIS_SET( ch->act, PLR_CAN_CHAT ) )
        xREMOVE_BIT( ch->act, PLR_CAN_CHAT );
      ch->substate = SUB_PERSONAL_BIO;
      ch->dest_buf = ch;
      start_editing( ch, ch->pcdata->bio );
      return;

    case SUB_PERSONAL_BIO:
      STRFREE( ch->pcdata->bio );
      ch->pcdata->bio = copy_buffer( ch );
      stop_editing( ch );
      send_to_char
        ( "\n\r&wIf you would like your bio to be queued for authorization, please\n\rtype '&WREQBIOAUTH&w'.  Please do not ask for an admin to check your bio.\n\r",
          ch );
      return;
  }
}



/*
 * New stat and statreport command coded by Morphina
 * Bug fixes by Shaddai
 */

void do_statreport( CHAR_DATA * ch, char *argument )
{
  char buf[MAX_INPUT_LENGTH];

  if( IS_NPC( ch ) )
  {
    send_to_char( "Huh?\n\r", ch );
    return;
  }

  {
    ch_printf( ch, "You report: %d/%d hp %d/%d mana %d/%d mv %.0Lf xp.\n\r",
               ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->exp );
    sprintf( buf, "$n reports: %d/%d hp %d/%d mana %d/%d mv %.0Lf xp.",
             ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->exp );
    act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM );
  }

  ch_printf( ch, "Your base stats:    %-2d str %-2d wis 0 int %-2d dex %-2d con %-2d cha 0 lck.\n\r",
             ch->perm_str, ch->perm_int, ch->perm_dex, ch->perm_con, ch->perm_lck );
  sprintf( buf, "$n's base stats:    %-2d str %-2d wis 0 int %-2d dex %-2d con %-2d cha 0 lck.",
           ch->perm_str, ch->perm_int, ch->perm_dex, ch->perm_con, ch->perm_lck );
  act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM );

  ch_printf( ch, "Your current stats: %-2d str %-2d wis 0 int %-2d dex %-2d con %-2d cha 0 lck.\n\r",
             get_curr_str( ch ), get_curr_int( ch ), get_curr_dex( ch ), get_curr_con( ch ), get_curr_lck( ch ) );
  sprintf( buf, "$n's current stats: %-2d str %-2d wis 0 int %-2d dex %-2d con %-2d cha 0 lck.",
           get_curr_str( ch ), get_curr_int( ch ), get_curr_dex( ch ), get_curr_con( ch ), get_curr_lck( ch ) );
  act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM );
  return;
}

void do_stat( CHAR_DATA * ch, char *argument )
{
  if( IS_NPC( ch ) )
  {
    send_to_char( "Huh?\n\r", ch );
    return;
  }

  ch_printf( ch, "You report: %d/%d hp %d/%d mana %d/%d mv %.0Lf xp.\n\r",
             ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->exp );

  ch_printf( ch, "Your base stats:    %-2d str %-2d wis 0 int %-2d dex %-2d con %-2d cha 0 lck.\n\r",
             ch->perm_str, ch->perm_int, ch->perm_dex, ch->perm_con, ch->perm_lck );

  ch_printf( ch, "Your current stats: %-2d str %-2d wis 0 int %-2d dex %-2d con %-2d cha 0 lck.\n\r",
             get_curr_str( ch ), get_curr_int( ch ), get_curr_dex( ch ), get_curr_con( ch ), get_curr_lck( ch ) );
  return;
}


void do_report( CHAR_DATA * ch, char *argument )
{
  char buf[MAX_INPUT_LENGTH];

  if( IS_NPC( ch ) && ch->fighting )
    return;

  if( IS_AFFECTED( ch, AFF_POSSESS ) )
  {
    send_to_char( "You can't do that in your current state of mind!\n\r", ch );
    return;
  }


  ch_printf( ch,
//  "You report: %d/%d hp %d/%d mana %d/%d mv %s xp.\n\r",
             "You report: %d/%d lf %d/%d energy %s PL.\n\r", ch->hit, ch->max_hit, ch->mana, ch->max_mana,
//  ch->move, ch->max_move,
             num_punct_ld( ch->exp ) );

//      sprintf( buf, "$n reports: %d/%d hp %d/%d mana %d/%d mv %s xp.",
  if( !IS_NPC( ch ) )
    sprintf( buf, "$n reports: %d/%d lf %d/%d energy %s PL.", ch->hit, ch->max_hit, ch->mana, ch->max_mana,
//  ch->move, ch->max_move,
             num_punct_ld( ch->exp ) );
  else
  {
    sprintf( buf, "$n reports: %d/%d lf %d/%d energy %s/", ch->hit, ch->max_hit, ch->mana, ch->max_mana,
//        ch->move, ch->max_move,
             num_punct_ld( ch->exp ) );
    strcat( buf, num_punct_ld( ch->pl ) );
    strcat( buf, " PL." );
  }

  act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM );

  return;
}

void do_fprompt( CHAR_DATA * ch, char *argument )
{
  char arg[MAX_INPUT_LENGTH];

  set_char_color( AT_GREY, ch );

  if( IS_NPC( ch ) )
  {
    send_to_char( "NPC's can't change their prompt..\n\r", ch );
    return;
  }
  smash_tilde( argument );
  one_argument( argument, arg );
  if( !*arg || !str_cmp( arg, "display" ) )
  {
    send_to_char( "Your current fighting prompt string:\n\r", ch );
    set_char_color( AT_WHITE, ch );
    ch_printf( ch, "%s\n\r", !str_cmp( ch->pcdata->fprompt, "" ) ? "(default prompt)" : ch->pcdata->fprompt );
    set_char_color( AT_GREY, ch );
    send_to_char( "Type 'help prompt' for information on changing your prompt.\n\r", ch );
    return;
  }
  send_to_char( "Replacing old prompt of:\n\r", ch );
  set_char_color( AT_WHITE, ch );
  ch_printf( ch, "%s\n\r", !str_cmp( ch->pcdata->fprompt, "" ) ? "(default prompt)" : ch->pcdata->fprompt );
  if( ch->pcdata->fprompt )
    STRFREE( ch->pcdata->fprompt );
  if( strlen( argument ) > 128 )
    argument[128] = '\0';

  /*
   * Can add a list of pre-set prompts here if wanted.. perhaps
   * 'prompt 1' brings up a different, pre-set prompt 
   */
  if( !str_cmp( arg, "default" ) )
    ch->pcdata->fprompt = STRALLOC( "" );
  else
    ch->pcdata->fprompt = STRALLOC( argument );
  return;
}

void do_prompt( CHAR_DATA * ch, char *argument )
{
  char arg[MAX_INPUT_LENGTH];
  char message[MAX_STRING_LENGTH];

  set_char_color( AT_GREY, ch );

  if( IS_NPC( ch ) )
  {
    send_to_char( "NPC's can't change their prompt..\n\r", ch );
    return;
  }
  smash_tilde( argument );
  one_argument( argument, arg );
//  one_argument( argument, arg );
  sprintf( message, "%s", argument );
  while( strstr( message, "/n" ) )
  {
    char *ptr;

    ptr = strstr( message, "/n" );

    *ptr = '\n';
    ptr++;
    *ptr = '\r';
  }
  if( !*arg || !str_cmp( arg, "display" ) )
  {
    send_to_char( "Your current prompt string:\n\r", ch );
    set_char_color( AT_WHITE, ch );
    ch_printf( ch, "%s\n\r", !str_cmp( ch->pcdata->prompt, "" ) ? "(default prompt)" : ch->pcdata->prompt );
    set_char_color( AT_GREY, ch );
    send_to_char( "Type 'help prompt' for information on changing your prompt.\n\r", ch );
    return;
  }
  send_to_char( "Replacing old prompt of:\n\r", ch );
  set_char_color( AT_WHITE, ch );
  ch_printf( ch, "%s\n\r", !str_cmp( ch->pcdata->prompt, "" ) ? "(default prompt)" : ch->pcdata->prompt );
  if( ch->pcdata->prompt )
    STRFREE( ch->pcdata->prompt );
  if( strlen( argument ) > 128 )
    argument[128] = '\0';

  /*
   * Can add a list of pre-set prompts here if wanted.. perhaps
   * 'prompt 1' brings up a different, pre-set prompt 
   */
  if( !str_cmp( arg, "default" ) )
    ch->pcdata->prompt = STRALLOC( "" );
  else
    ch->pcdata->prompt = STRALLOC( argument );
  return;
}

/*
 * Figured this belonged here seeing it involves players...
 * really simple little function to tax players with a large
 * amount of gold to help reduce the overall gold pool...
 *  --TRI
 */
void tax_player( CHAR_DATA * ch )
{
  int tax = ( ch->gold * .025 );
  struct tm *tms;
  int lastTaxDay = 0;
  bool beenTaxed = FALSE;
  CLAN_DATA *clan;

  if( IS_IMMORTAL( ch ) )
    return;

  tms = localtime( &current_time );

  if( ch->pcdata && ch->pcdata->lastTaxation <= 0 )
  {
    ch->pcdata->lastTaxation = mktime( tms );
  }
  else
  {
    struct tm *ltms;
    ltms = localtime( &ch->pcdata->lastTaxation );
    lastTaxDay = ltms->tm_yday;
  }

  if( lastTaxDay == tms->tm_yday )
  {
    beenTaxed = TRUE;
  }

  if( !beenTaxed && get_true_rank( ch ) > 2 && ch->gold > 10000 )
  {
    set_char_color( AT_WHITE, ch );
    ch_printf( ch, "You pay your daily zeni tax of %s zeni.\n\r", num_punct( tax ) );
    ch->gold -= tax;
    boost_economy( ch->in_room->area, tax );
    if( ch->pcdata )
    {
      ch->pcdata->lastTaxation = mktime( tms );
    }
  }

  if( !beenTaxed && ch->pcdata->clan && ch->pcdata->clan->tax > 0 )
  {
    clan = ch->pcdata->clan;
    tax = ch->gold * clan->tax / 100;
    set_char_color( AT_WHITE, ch );
    ch_printf( ch, "Your clan (%s) requires that you pay daily taxes.\n\r", clan->name );
    ch_printf( ch, "%d%% (%s zeni) of your total (%s) zeni will be deposited\n\r",
               clan->tax, num_punct( tax ), num_punct( ch->gold ) );
    ch_printf( ch, "into your clans bank account bringing it to %s zeni.\n\r", num_punct_ld( clan->bank ) );
  }

  return;
}

/* Calculate interest for players using MCCP */
void mccp_interest( CHAR_DATA * ch )
{
/*
    int zeni = 0;
    int interest = 0;
    float interestPercent = 0.05; // Set the interest gained

    if (!ch->desc->out_compress)
    	return;
    else if (ch->pcdata->interestLastMonth >= time_info.month
    		&& (((time_info.month+1)/4) == 4
    			|| ch->pcdata->interestLastMonth <= time_info.month+4)
    		&& ch->pcdata->interestLastYear > time_info.year)
    	return;
    else
    {
    	zeni = ch->gold;
    	interest = ch->gold * interestPercent;
    	ch->gold += interest;
    	ch_printf( ch, "&W%s's Bank Statement:\n\r", ch->name);
    	ch_printf( ch, "&W-------------------\n\r");
    	ch_printf( ch, "&WOld Balance:         &w%d\n\r", num_punct(zeni));
    	ch_printf( ch, "&WInterest Gained(&C%d%%&W): &w%d\n\r", num_punct(interest));
    	ch_printf( ch, "&W-------------------\n\r");
    	ch_printf( ch, "&WNew Balance:         &w%d\n\r", num_punct(ch->gold));
		// remember to change interest vars before activating :)
   }
*/
  return;
}

/* Delete command for players to remove themselves  - Gareth */
void do_delete( CHAR_DATA * ch, char *argument )
{
  char arg[MAX_INPUT_LENGTH];
  char arg2[MAX_INPUT_LENGTH];
  char buf[MAX_STRING_LENGTH];
  char buf2[MAX_STRING_LENGTH];
  OBJ_DATA *o;
  int x, y;
  DESCRIPTOR_DATA *dold;
  int cstate;
  CHAR_DATA *cch;
  char log_buf[MAX_STRING_LENGTH];

  argument = one_argument( argument, arg );
  argument = one_argument( argument, arg2 );

  if( arg[0] == '\0' )
  {
    send_to_char( "Syntax: delete <password> <yourname>\n\r", ch );
    return;
  }

  if( IS_NPC( ch ) )
  {
    send_to_char( "Huh?\n\r", ch );
    return;
  }

  if( ch->rank > 0 )
  {
    ch_printf( ch, "You cannot delete until an imm removes your rank.\n\r" );
    return;
  }

  if( auction->item != NULL && ( ( ch == auction->buyer ) || ( ch == auction->seller ) ) )
  {
    send_to_char( "You cannot delete while participating in an auction.\n\r", ch );
    return;
  }

  for( dold = first_descriptor; dold; dold = dold->next )
  {
    if( dold != ch->desc
        && ( dold->character || dold->original )
        && !str_cmp( ch->name, dold->original ? dold->original->pcdata->filename : dold->character->pcdata->filename ) )
    {
      cstate = dold->connected;
      cch = dold->original ? dold->original : dold->character;
      if( !cch->name || ( cstate != CON_PLAYING && cstate != CON_EDITING ) )
      {
        send_to_char( "You can't do that in your current state.\n\r", ch );
        sprintf( log_buf, "%s trying to abuse 'delete' bug.", cch->pcdata->filename );
        log_string( log_buf );
        return;
      }
    }
  }

  if( strcasecmp( ch->name, arg2 ) )
  {
    send_to_char( "That's not your name.\n\r", ch );
    return;
  }


//  if ( strcmp( arg, ch->pcdata->pwd ) )
  if( strcmp( smaug_crypt( arg ), ch->pcdata->pwd ) )
  {
    WAIT_STATE( ch, 40 );
    send_to_char( "Wrong password.  Wait 10 seconds.\n\r", ch );
    return;
  }

  add_hiscore( "sparwins", ch->name, 0 );
  add_hiscore( "sparloss", ch->name, 0 );
  add_hiscore( "mkills", ch->name, 0 );
  add_hiscore( "deaths", ch->name, 0 );
  add_hiscore_ld( "powerlevel", ch->name, 0 );
  if( is_saiyan( ch ) )
    add_hiscore_ld( "plsaiyan", ch->name, 0 );
  if( is_human( ch ) )
    add_hiscore_ld( "plhuman", ch->name, 0 );
  if( is_hb( ch ) )
    add_hiscore_ld( "plhalfbreed", ch->name, 0 );
  if( is_namek( ch ) )
    add_hiscore_ld( "plnamek", ch->name, 0 );
  if( is_android( ch ) )
    add_hiscore_ld( "plandroid", ch->name, 0 );
  if( is_icer( ch ) )
    add_hiscore_ld( "plicer", ch->name, 0 );
  if( is_bio( ch ) )
    add_hiscore_ld( "plbio-android", ch->name, 0 );
  if( is_kaio( ch ) )
    add_hiscore_ld( "plkaio", ch->name, 0 );
  if( is_demon( ch ) )
    add_hiscore_ld( "pldemon", ch->name, 0 );
  if( is_saibaman( ch ) )
    add_hiscore_ld( "plsaibaman", ch->name, 0 );
  add_hiscore( "played", ch->name, 0 );
  add_hiscore( "zeni", ch->name, 0 );
  add_hiscore( "bounty", ch->name, 0 );

  while( ( o = carrying_noquit( ch ) ) != NULL )
  {
    obj_from_char( o );
    obj_to_room( o, ch->in_room );
    ch_printf( ch, "&wYou drop %s&w.\n\r", o->short_descr );
  }

  if( ch->desc && ch->desc->host[0] != '\0' )
    sprintf( log_buf, "%s deleting self from site %s", ch->name, ch->desc->host );
  else
    sprintf( log_buf, "%s deleting self with no descriptor!", ch->name );

  log_string( log_buf );

  if( ch->pcdata->clan )
    remove_member( ch );

  quitting_char = ch;
  save_char_obj( ch );
  saving_char = NULL;
  extract_char( ch, TRUE );
  for( x = 0; x < MAX_WEAR; x++ )
    for( y = 0; y < MAX_LAYERS; y++ )
      save_equipment[x][y] = NULL;
  if( ch->pcdata->clan != NULL )
  {
  CLAN_DATA *clan;
  clan = ch->pcdata->clan;
  if( ch->sex == SEX_FEMALE )
    clan->fRank7Count--;
  else
    clan->mRank7Count--;
  }

  sprintf( buf, "%s%c/%s", PLAYER_DIR, tolower( arg2[0] ), capitalize( arg2 ) );
  sprintf( buf2, "%s%c/%s", BACKUP_DIR, tolower( arg2[0] ), capitalize( arg2 ) );

  rename( buf, buf2 );
  sprintf( buf, "%s deleted self, pfile stored in backup directory.", arg2 );
  log_string( buf );

}
void do_tag( CHAR_DATA * ch, char *argument )
{
  DESCRIPTOR_DATA *d;
  CHAR_DATA *victim = NULL;
  CHAR_DATA *vch;
  char arg[MAX_INPUT_LENGTH];

  one_argument( argument, arg );

  for( d = first_descriptor; d; d = d->next )
  {
    vch = d->character;

    if( !vch )
    {
      continue;
    }

    if( xIS_SET( vch->affected_by, AFF_TAG ) && vch == ch )
    {
      break;
    }

    if( xIS_SET( vch->affected_by, AFF_TAG ) )
    {
      pager_printf_color( ch, "Your not it, %s is!\n\r", vch->name );
      return;
    }

  }

  if( arg[0] == '\0' )
  {
    act( AT_SOCIAL, "You shout, 'Enough killing!  Let's play some tag!'", ch, NULL, victim, TO_CHAR );
    act( AT_SOCIAL, "$n says, 'Enough killing!  Let's play some tag!'", ch, NULL, victim, TO_ROOM );
    return;
  }

  if( ( victim = get_char_room( ch, arg ) ) == NULL )
  {
    send_to_char( "They aren't here.\n\r", ch );
    return;
  }

  if( victim == ch )
  {
    act( AT_SOCIAL, "$n dodges $s left hand, but is led directly into $s right!  Fool!", ch, NULL, victim, TO_ROOM );
    act( AT_SOCIAL, "You dodge your left hand, but are led directly into your right!  Fool!", ch, NULL, victim, TO_CHAR );
    return;
  }

  if( xIS_SET( victim->in_room->room_flags, ROOM_SAFE ) )
  {
    act( AT_SOCIAL, "$n chases $N around but $N puts $S hand on the wall and yells, 'BASE!'", ch, NULL, victim, TO_NOTVICT );
    act( AT_SOCIAL, "You chase $N around but $N puts $S hand on the wall and yells, 'BASE!'", ch, NULL, victim, TO_CHAR );
    act( AT_SOCIAL, "$n chases you around but you put your hand on the wall and yell, 'BASE!'", ch, NULL, victim, TO_VICT );
    return;
  }

  switch ( number_range( 1, 10 ) )
  {
    default:
    case 1:
    case 2:
    case 3:
    case 4:
    case 5:
    case 6:
      act( AT_SOCIAL, "$n slaps $N on the back and screams, 'You're it slowpoke!'", ch, NULL, victim, TO_NOTVICT );
      act( AT_SOCIAL, "You slap $N on the back and scream, 'You're it slowpoke!'", ch, NULL, victim, TO_CHAR );
      act( AT_SOCIAL, "$n slaps you on the back and screams, 'You're it slowpoke!'", ch, NULL, victim, TO_VICT );

      xREMOVE_BIT( ch->affected_by, AFF_TAG );
      xSET_BIT( victim->affected_by, AFF_TAG );
      break;

    case 7:
    case 8:
    case 9:
    case 10:
      act( AT_SOCIAL, "$n chases after $N but $n trips and lands flat on $s face! Ouch!", ch, NULL, victim, TO_NOTVICT );
      act( AT_SOCIAL, "You chase after $N but you trip and land flat on your face! Ouch!", ch, NULL, victim, TO_CHAR );
      act( AT_SOCIAL, "$n chases after you but $e trips and lands flat on $s face! Ouch!", ch, NULL, victim, TO_VICT );
      break;
  }

  return;
}

void do_pk( CHAR_DATA * ch, char *argument )
{
  char arg[MAX_INPUT_LENGTH];

  argument = one_argument( argument, arg );

  if( IS_NPC( ch ) )
    return;

  if( get_timer( ch, TIMER_PKILLED ) > 0 )
  {
    ch_printf( ch, "&GYou have been killed within the last 30 minutes.\n\r" );
    ch_printf( ch, "&GYou have %d minutes remaining till you can kill and be killed again.\n\r",
               ( get_timer( ch, TIMER_PKILLED ) / 23 ) );
  }

  if( IS_HC( ch ) && strcmp( arg, "war" ) && strcmp( arg, "off" ) )
  {
    send_to_char( "You're HARD CORE you don't even need to bother with that lame flag.", ch );
    return;
  }
  if( IS_HC( ch ) && !strcmp( arg, "off" ) )
  {
    send_to_char( "You're HARD CORE you don't even need to bother with that lame flag.", ch );
    return;
  }
  if( ch->exp < 99999 )
  {
    send_to_char( "You can't turn on your PK flag until you are able to PK.", ch );
    if( xIS_SET( ch->act, PLR_PK1 ) )
      xREMOVE_BIT( ch->act, PLR_PK1 );
    if( xIS_SET( ch->act, PLR_PK2 ) )
      xREMOVE_BIT( ch->act, PLR_PK2 );
    if( xIS_SET( ch->act, PLR_WAR1 ) )
      xREMOVE_BIT( ch->act, PLR_WAR1 );
    if( xIS_SET( ch->act, PLR_WAR2 ) )
      xREMOVE_BIT( ch->act, PLR_WAR2 );
    return;
  }

  if( arg[0] == '\0' )
  {
    send_to_char( "PK flags currently set: ", ch );
    if( xIS_SET( ch->act, PLR_PK1 ) )
      send_to_pager_color( " &YPK", ch );
    if( xIS_SET( ch->act, PLR_PK2 ) )
      send_to_pager_color( " &RPK", ch );
    if( xIS_SET( ch->act, PLR_WAR1 ) )
      send_to_pager_color( " &YCLAN WAR", ch );
    if( xIS_SET( ch->act, PLR_WAR2 ) )
      send_to_pager_color( " &RCLAN WAR", ch );
    send_to_char( ".\n\r", ch );
    if( xIS_SET( ch->act, PLR_PK1 ) || xIS_SET( ch->act, PLR_PK2 ) ||
        xIS_SET( ch->act, PLR_WAR1 ) || xIS_SET( ch->act, PLR_WAR2 ) )
      pager_printf_color( ch, "You must wait %d more minutes left until PK mode can be turned off.\n\r",
                          ch->pcdata->pk_timer );
    return;
    return;
  }

  if( !strcmp( arg, "flag" ) )
  {
    if( !strcmp( argument, "yellow" ) )
      if( xIS_SET( ch->act, PLR_PK1 ) )
        send_to_pager_color( "&wYour &Yyellow &wPK flag is already set.\n\r", ch );
      else if( xIS_SET( ch->act, PLR_PK2 ) )
      {
        if( ch->pcdata->pk_timer > 0 )
          pager_printf_color( ch, "You must wait %d more minutes before you can set your &Yyellow PK flag.\n\r",
                              ch->pcdata->pk_timer );
        else
        {
          xREMOVE_BIT( ch->act, PLR_PK2 );
          xSET_BIT( ch->act, PLR_PK1 );
          ch->pcdata->pk_timer = 60;
          send_to_pager_color( "&wYour &Yyellow &wPK flag is now set.\n\r", ch );
        }
      }
      else
      {
        xSET_BIT( ch->act, PLR_PK1 );
        ch->pcdata->pk_timer = 60;
        send_to_pager_color( "&wYour &Yyellow &wPK flag is now set.\n\r", ch );
      }
    else if( !strcmp( argument, "red" ) )
      if( xIS_SET( ch->act, PLR_PK2 ) )
        send_to_pager_color( "&wYour &Rred &wPK flag is already set.\n\r", ch );
      else
      {
        if( xIS_SET( ch->act, PLR_PK1 ) )
          xREMOVE_BIT( ch->act, PLR_PK1 );
        xSET_BIT( ch->act, PLR_PK2 );
        ch->pcdata->pk_timer = 60;
        send_to_pager_color( "&wYour &Rred &wPK flag is set.\n\r", ch );
      }
    else
      send_to_pager_color( "&wWhat PK flag do you want to turn on?\n\r", ch );

    return;
  }

  if( !strcmp( arg, "war" ) )
  {
/*send_to_pager_color( "&WThis feature is disabled for now.\n\r", ch );
return;*/
    if( !ch->pcdata->clan )
    {
      send_to_pager_color( "&wYou do not belong to a clan.\n\r", ch );
      return;
    }

    if( !strcmp( argument, "yellow" ) )
      if( xIS_SET( ch->act, PLR_WAR1 ) )
        send_to_pager_color( "&wYour &Yyellow &wWAR flag is already set.\n\r", ch );
      else if( xIS_SET( ch->act, PLR_WAR2 ) )
      {
        if( ch->pcdata->pk_timer > 0 )
          pager_printf_color( ch, "You must wait %d more minutes before you can set your &Yyellow WAR flag.\n\r",
                              ch->pcdata->pk_timer );
        else
        {
          xREMOVE_BIT( ch->act, PLR_WAR2 );
          xSET_BIT( ch->act, PLR_WAR1 );
          if( !xIS_SET( ch->act, PLR_PK1 ) && !xIS_SET( ch->act, PLR_PK2 ) )
            ch->pcdata->pk_timer = 60;
          send_to_pager_color( "&wYour &Yyellow &wWAR flag is now set.\n\r", ch );
        }
      }
      else
      {
        xSET_BIT( ch->act, PLR_WAR1 );
        send_to_pager_color( "&wYour &Yyellow &wWAR flag is now set.\n\r", ch );
      }
    else if( !strcmp( argument, "red" ) )
      if( xIS_SET( ch->act, PLR_WAR2 ) )
        send_to_pager_color( "&wYour &Rred &wWAR flag is already set.\n\r", ch );
      else
      {
        if( xIS_SET( ch->act, PLR_WAR1 ) )
          xREMOVE_BIT( ch->act, PLR_WAR1 );
        xSET_BIT( ch->act, PLR_WAR2 );
        ch->pcdata->pk_timer = 60;
        send_to_pager_color( "&wYour &Rred &wWAR flag is set.\n\r", ch );
      }
    else
      send_to_pager_color( "&wWhat WAR flag do you want to turn on?\n\r", ch );

    return;
  }

  if( !strcmp( arg, "off" ) )
  {
    if( ch->pcdata->pk_timer > 0 )
    {
      if( get_timer( ch, TIMER_PKILLED ) > 0 )
      {
        ch->pcdata->pk_timer = 0;
      }
      else
      {
        pager_printf_color( ch, "You must wait %d more minutes until PK mode can be turned off.\n\r", ch->pcdata->pk_timer );
        return;
        return;
      }
    }

    if( xIS_SET( ch->act, PLR_PK1 ) )
      xREMOVE_BIT( ch->act, PLR_PK1 );
    if( xIS_SET( ch->act, PLR_PK2 ) )
      xREMOVE_BIT( ch->act, PLR_PK2 );
    if( xIS_SET( ch->act, PLR_WAR1 ) )
      xREMOVE_BIT( ch->act, PLR_WAR1 );
    if( xIS_SET( ch->act, PLR_WAR2 ) )
      xREMOVE_BIT( ch->act, PLR_WAR2 );

    send_to_pager_color( "&wPK mode is now off.\n\r", ch );


    return;
  }

  send_to_char( "PK flags currently set: ", ch );
  if( xIS_SET( ch->act, PLR_PK1 ) )
    send_to_pager_color( " &YPK", ch );
  if( xIS_SET( ch->act, PLR_PK2 ) )
    send_to_pager_color( " &RPK", ch );
  if( xIS_SET( ch->act, PLR_WAR1 ) )
    send_to_pager_color( " &YCLAN WAR", ch );
  if( xIS_SET( ch->act, PLR_WAR2 ) )
    send_to_pager_color( " &RCLAN WAR", ch );
  send_to_char( ".\n\r", ch );
  if( xIS_SET( ch->act, PLR_PK1 ) || xIS_SET( ch->act, PLR_PK2 ) )
    pager_printf_color( ch, "You must wait %d more minutes left until PK mode can be turned off.\n\r",
                        ch->pcdata->pk_timer );
  return;
  return;

}

void do_setage( CHAR_DATA * ch, char *argument )
{
  char arg[MAX_STRING_LENGTH];
  int value;

  one_argument( argument, arg );

  if( arg[0] == '\0' )
  {
    send_to_pager( "&wHow old do you wish to become?\n\r", ch );
    return;
  }
  if( !is_number( arg ) )
  {
    send_to_char( "&wTry a number instead...", ch );
    return;
  }
  value = atoi( argument );
  if( value < 4 || value > 150 )
  {
    send_to_char( "&wInvalid age.", ch );
    return;
  }
  ch->pcdata->age = value;
  send_to_char( "&wOk.", ch );
  return;
}

void do_setheight( CHAR_DATA * ch, char *argument )
{
  char arg[MAX_STRING_LENGTH];
  int value;

  one_argument( argument, arg );

  if( arg[0] == '\0' )
  {
    send_to_pager( "&wHow tall do you wish to become?\n\r", ch );
    return;
  }
  if( !is_number( arg ) )
  {
    send_to_char( "&wTry a number instead...", ch );
    return;
  }
  value = atoi( argument );
  if( value < 36 || value > 96 )
  {
    send_to_char( "&wInvalid height.", ch );
    return;
  }
  ch->height = value;
  send_to_char( "&wOk.", ch );
  return;
}

void do_setweight( CHAR_DATA * ch, char *argument )
{
  char arg[MAX_STRING_LENGTH];
  int value;

  one_argument( argument, arg );

  if( arg[0] == '\0' )
  {
    send_to_pager( "&wHow much do you wish to weigh?\n\r", ch );
    return;
  }
  if( !is_number( arg ) )
  {
    send_to_char( "&wTry a number instead...", ch );
    return;
  }
  value = atoi( argument );
  if( value < 50 || value > 300 )
  {
    send_to_char( "&wInvalid weight.", ch );
    return;
  }
  ch->weight = value;
  send_to_char( "&wOk.", ch );
  return;
}

void do_reqbio( CHAR_DATA * ch, char *argument )
{

  if( IS_NPC( ch ) )
    return;

  if( xIS_SET( ch->act, PLR_CAN_CHAT ) )
  {
    send_to_char( "Your bio has already been authorized.\n\r", ch );
    return;
  }

  if( xIS_SET( ch->act, PLR_REQBIO ) )
  {
    send_to_char( "Your bio has already been queued.\n\r", ch );
    return;
  }

  xSET_BIT( ch->act, PLR_REQBIO );
  send_to_char( "You're bio has been queued for authorization.\n\rPlease wait until an administrator can authorize it.\n\r",
                ch );
  return;
}

sh_int get_aura( CHAR_DATA * ch )
{
  if( IS_NPC( ch ) && is_split( ch ) )
  {
    if( !ch->master )
      return AT_GREEN;
    if( !ch->master->pcdata )
      return AT_GREEN;

    return ch->master->pcdata->auraColorPowerUp;
  }
  if( IS_NPC( ch ) )
    return AT_GREEN;
  if( !ch->pcdata )
    return AT_GREEN;
  if( ch->pcdata->auraColorPowerUp > 0 )
    return ch->pcdata->auraColorPowerUp;
  else
    return AT_GREEN;
}

void do_aura_set( CHAR_DATA * ch, char *argument )
{
  sh_int auraColor;
  char colorWord[20];
  char showBuf[MAX_STRING_LENGTH];
  char arg[MAX_INPUT_LENGTH];

  if( IS_NPC( ch ) )
    return;

  if( argument[0] == '\0' )
  {
    send_to_char( "usage:\n\r", ch );
    send_to_char( "  aura show -- shows list of colors and your set color\n\r", ch );
    send_to_char( "  aura set <color> -- sets aura to color chosen\n\r", ch );
    send_to_char( "  *note: you can only set your aura color once\n\r", ch );
    return;
  }

  argument = one_argument( argument, arg );

  if( !str_prefix( arg, "show" ) )
  {
    if( ch->pcdata->auraColorPowerUp > 0 )
      auraColor = ch->pcdata->auraColorPowerUp;
    else
      auraColor = AT_BLACK;

    switch ( auraColor )
    {
      case AT_BLACK:
        sprintf( colorWord, "None" );
        break;

      case AT_BLOOD:
        sprintf( colorWord, "Dark Red" );
        break;

      case AT_DGREEN:
        sprintf( colorWord, "Dark Green" );
        break;

      case AT_ORANGE:
        sprintf( colorWord, "Brown" );
        break;

      case AT_DBLUE:
        sprintf( colorWord, "Dark Blue" );
        break;

      case AT_PURPLE:
        sprintf( colorWord, "Purple" );
        break;

      case AT_CYAN:
        sprintf( colorWord, "Cyan" );
        break;

      case AT_GREY:
        sprintf( colorWord, "Grey" );
        break;

      case AT_DGREY:
        sprintf( colorWord, "Dark Grey" );
        break;

      case AT_RED:
        sprintf( colorWord, "Red" );
        break;

      case AT_GREEN:
        sprintf( colorWord, "Green" );
        break;

      case AT_YELLOW:
        sprintf( colorWord, "Yellow" );
        break;

      case AT_BLUE:
        sprintf( colorWord, "Blue" );
        break;

      case AT_PINK:
        sprintf( colorWord, "Pink" );
        break;

      case AT_LBLUE:
        sprintf( colorWord, "Light Blue" );
        break;

      case AT_WHITE:
        sprintf( colorWord, "White" );
        break;

      default:
        sprintf( colorWord, "Yellow" );
        break;
    }
    sprintf( showBuf, "Valid color choices:\n\r"
             "&W%-10s   &r%-10s   &g%-10s   &O%-10s\n\r"
             "&b%-10s   &p%-10s   &c%-10s   &w%-10s\n\r"
             "&z%-10s   &R%-10s   &G%-10s   &Y%-10s\n\r"
             "&B%-10s   &P%-10s   &C%-10s&D\n\r", "white", "darkred", "darkgreen", "brown", "darkblue", "purple", "cyan",
             "grey", "darkgrey", "red", "green", "yellow", "blue", "pink", "lightblue" );
    send_to_char( showBuf, ch );
    if( ch->pcdata->auraColorPowerUp >= 0 )
    {
      sprintf( showBuf, "Your aura is currently set to: %s\n\r", colorWord );
      act( AT_GREY, showBuf, ch, NULL, NULL, TO_CHAR );
    }
    return;
  }

  if( ch->pcdata->auraColorPowerUp > 0 )
  {
    send_to_char( "You've already set your aura.\n\r", ch );
    return;
  }

  if( !str_prefix( arg, "set" ) )
  {
    if( argument[0] == '\0' )
    {
      send_to_char( "What color do you want?\n\r", ch );
      return;
    }

    if( !str_prefix( argument, "black" ) )
    {
      /*
       * ch->pcdata->auraColorPowerUp = AT_BLACK;
       * sprintf( colorWord, "%s", "Black" );
       */
      ch_printf( ch, "You may not set your aura color to black.\n\r" );
      return;
    }
    else if( !str_prefix( argument, "darkred" ) )
    {
      ch->pcdata->auraColorPowerUp = AT_BLOOD;
      sprintf( colorWord, "%s", "Dark Red" );
    }
    else if( !str_prefix( argument, "darkgreen" ) )
    {
      ch->pcdata->auraColorPowerUp = AT_DGREEN;
      sprintf( colorWord, "%s", "Dark Green" );
    }
    else if( !str_prefix( argument, "brown" ) )
    {
      ch->pcdata->auraColorPowerUp = AT_ORANGE;
      sprintf( colorWord, "%s", "Brown" );
    }
    else if( !str_prefix( argument, "darkblue" ) )
    {
      ch->pcdata->auraColorPowerUp = AT_DBLUE;
      sprintf( colorWord, "%s", "Dark Blue" );
    }
    else if( !str_prefix( argument, "purple" ) )
    {
      ch->pcdata->auraColorPowerUp = AT_PURPLE;
      sprintf( colorWord, "%s", "Purple" );
    }
    else if( !str_prefix( argument, "cyan" ) )
    {
      ch->pcdata->auraColorPowerUp = AT_CYAN;
      sprintf( colorWord, "%s", "Cyan" );
    }
    else if( !str_prefix( argument, "grey" ) )
    {
      ch->pcdata->auraColorPowerUp = AT_GREY;
      sprintf( colorWord, "%s", "Grey" );
    }
    else if( !str_prefix( argument, "darkgrey" ) )
    {
      ch->pcdata->auraColorPowerUp = AT_DGREY;
      sprintf( colorWord, "%s", "Dark Grey" );
    }
    else if( !str_prefix( argument, "red" ) )
    {
      ch->pcdata->auraColorPowerUp = AT_RED;
      sprintf( colorWord, "%s", "Red" );
    }
    else if( !str_prefix( argument, "green" ) )
    {
      ch->pcdata->auraColorPowerUp = AT_GREEN;
      sprintf( colorWord, "%s", "Green" );
    }
    else if( !str_prefix( argument, "yellow" ) )
    {
      ch->pcdata->auraColorPowerUp = AT_YELLOW;
      sprintf( colorWord, "%s", "Yellow" );
    }
    else if( !str_prefix( argument, "blue" ) )
    {
      ch->pcdata->auraColorPowerUp = AT_BLUE;
      sprintf( colorWord, "%s", "Blue" );
    }
    else if( !str_prefix( argument, "pink" ) )
    {
      ch->pcdata->auraColorPowerUp = AT_PINK;
      sprintf( colorWord, "%s", "Pink" );
    }
    else if( !str_prefix( argument, "lightblue" ) )
    {
      ch->pcdata->auraColorPowerUp = AT_LBLUE;
      sprintf( colorWord, "%s", "Light Blue" );
    }
    else if( !str_prefix( argument, "white" ) )
    {
      ch->pcdata->auraColorPowerUp = AT_WHITE;
      sprintf( colorWord, "%s", "White" );
    }
    else
    {
      send_to_char( "Invalid color.\n\r", ch );
      return;
    }

    sprintf( showBuf, "Powerup aura set to: %s\n\r", colorWord );
    act( ch->pcdata->auraColorPowerUp, showBuf, ch, NULL, NULL, TO_CHAR );
    return;
  }

  send_to_char( "Invalid choice.\n\r", ch );
  return;
}

/* Checks room to see if an Undertaker mob is present */
CHAR_DATA *find_undertaker( CHAR_DATA * ch )
{
  CHAR_DATA *undertaker = NULL;

  for( undertaker = ch->in_room->first_person; undertaker; undertaker = undertaker->next_in_room )
    if( IS_NPC( undertaker ) && xIS_SET( undertaker->act, ACT_UNDERTAKER ) )
      break;

  return undertaker;
}

void do_corpse( CHAR_DATA * ch, char *argument )
{
  char buf[MAX_STRING_LENGTH];
  char arg[MAX_INPUT_LENGTH];
  OBJ_DATA *obj, *outer_obj;
  CHAR_DATA *mob;
  bool found = FALSE;
  int cost = 0;

  /*
   * Avoids the potential for filling the room with hundreds of mob corpses 
   */
  if( IS_NPC( ch ) )
  {
    send_to_char( "Mobs cannot retreive corpses.\n\r", ch );
    return;
  }

  /*
   * Search for an act_undertaker 
   */
  if( !( mob = find_undertaker( ch ) ) )
  {
    send_to_char( "There's no undertaker here!\n\r", ch );
    return;
  }

  argument = one_argument( argument, arg );

  if( arg[0] == '\0' )
  {
    act( AT_PLAIN, "$N says 'Ooo Yesss ... I can helpss you.'", ch, NULL, mob, TO_CHAR );
    send_to_char( "  retrieve: Retrieves your corpse   100z / rank\n\r", ch );
    send_to_char( " Type corpse <type> for the service.\n\r", ch );
    return;
  }

  if( !str_cmp( arg, "retrieve" ) )
    cost = 100 * ch->level;
  else
  {
    act( AT_PLAIN, "$N says ' Type 'corpse' for help on what I do.'", ch, NULL, mob, TO_CHAR );
    return;
  }

  if( cost > ch->gold )
  {
    act( AT_PLAIN, "$N says 'Pah! You do not have enough gold for my services!'", ch, NULL, mob, TO_CHAR );
    return;
  }

  strcpy( buf, "the corpse of " );
  strcat( buf, ch->name );  /* Bug fix here by Samson 12-21-00 See below */
  for( obj = first_object; obj; obj = obj->next )
  {
    if( !nifty_is_name( buf, obj->short_descr ) ) /* Fix here - Samson 1-26-01 */
      continue;

    /*
     * This will prevent NPC corpses from being retreived if the person has a mob's name 
     */
    if( obj->item_type == ITEM_CORPSE_NPC )
      continue;

    found = TRUE;

    /*
     * Could be carried by act_scavengers, or other idiots so ... 
     */
    outer_obj = obj;
    while( outer_obj->in_obj )
      outer_obj = outer_obj->in_obj;

    separate_obj( outer_obj );
    obj_from_room( outer_obj );
    obj_to_room( outer_obj, ch->in_room );

    ch->gold -= cost;
    act( AT_PLAIN, "$N creepily carts in your corpse.", ch, NULL, mob, TO_CHAR );
    act( AT_PLAIN, "$n creepily carts in the $T.", mob, NULL, buf, TO_ROOM );
  }

  /*
   * Could've been extracted, so do this 
   */
  if( !found )
    act( AT_PLAIN, "$N says 'Sorry I can't find your corpse. There's nothing more I can do.'", ch, NULL, mob, TO_CHAR );

  return;
}

void do_sparcheck( CHAR_DATA * ch, char *argument )
{
  ch_printf( ch, "Spars done in the past 24 hours: %d.\n\r", ch->pcdata->sparcount );
  if( ch->pcdata->nextspartime > 0 )
    ch_printf( ch, "Next reset: %24.24s.\n\r", ctime( &ch->pcdata->nextspartime ) );
}

bool is_pure_saiyan( CHAR_DATA * ch )
{
  if( !str_cmp( get_race( ch ), "saiyan" ) )
    return TRUE;
  return FALSE;
}

bool is_saiyan( CHAR_DATA * ch )
{
  if( !str_cmp( get_race( ch ), "saiyan" ) )
  {
    return TRUE;
  }
  if( !str_cmp( get_race( ch ), "saiyan-s" ) )
  {
    return TRUE;
  }
  if( !str_cmp( get_race( ch ), "saiyan-n" ) )
  {
    return TRUE;
  }
  if( !str_cmp( get_race( ch ), "saiyan-h" ) )
  {
    return TRUE;
  }
  if( !str_cmp( get_race( ch ), "saiyan-hb" ) )
  {
    return TRUE;
  }
  return FALSE;
}

bool is_hb( CHAR_DATA * ch )
{
  if( !str_cmp( get_race( ch ), "halfbreed" ) )
  {
    return TRUE;
  }
  if( !str_cmp( get_race( ch ), "halfbreed-hb" ) )
  {
    return TRUE;
  }
  if( !str_cmp( get_race( ch ), "halfbreed-s" ) )
  {
    return TRUE;
  }
  if( !str_cmp( get_race( ch ), "halfbreed-n" ) )
  {
    return TRUE;
  }
  if( !str_cmp( get_race( ch ), "halfbreed-h" ) )
  {
    return TRUE;
  }
  return FALSE;
}

bool is_namek( CHAR_DATA * ch )
{
  if( !str_cmp( get_race( ch ), "namek" ) )
  {
    return TRUE;
  }
  if( !str_cmp( get_race( ch ), "super-namek" ) )
  {
    return TRUE;
  }
  if( !str_cmp( get_race( ch ), "namek-s" ) )
  {
    return TRUE;
  }
  if( !str_cmp( get_race( ch ), "namek-hb" ) )
  {
    return TRUE;
  }
  if( !str_cmp( get_race( ch ), "namek-h" ) )
  {
    return TRUE;
  }
  return FALSE;
}

bool is_genie( CHAR_DATA * ch )
{
  if( !str_cmp( get_race( ch ), "genie" ) )
  {
    return TRUE;
  }
  return FALSE;
}

bool is_majin( CHAR_DATA * ch )
{
  if( !str_cmp( get_race( ch ), "majin" ) )
  {
    return TRUE;
  }
  return FALSE;
}

bool is_symbiote( CHAR_DATA * ch )
{
  if( !str_cmp( get_race( ch ), "symbiote" ) )
  {
    return TRUE;
  }
  return FALSE;
}

bool is_tuffle( CHAR_DATA * ch )
{
  if( !str_cmp( get_race( ch ), "tuffle" ) )
  {
    return TRUE;
  }
  return FALSE;
}

bool is_yardratian( CHAR_DATA * ch )
{
  if( !str_cmp( get_race( ch ), "yardratian" ) )
  {
    return TRUE;
  }
  return FALSE;
}

bool is_saibaman( CHAR_DATA * ch )
{
  if( !str_cmp( get_race( ch ), "saibaman" ) )
  {
    return TRUE;
  }
  return FALSE;
}

bool is_human( CHAR_DATA * ch )
{
  if( !str_cmp( get_race( ch ), "human" ) )
  {
    return TRUE;
  }
  if( !str_cmp( get_race( ch ), "human-h" ) )
  {
    return TRUE;
  }
  if( !str_cmp( get_race( ch ), "human-s" ) )
  {
    return TRUE;
  }
  if( !str_cmp( get_race( ch ), "human-n" ) )
  {
    return TRUE;
  }
  if( !str_cmp( get_race( ch ), "human-hb" ) )
  {
    return TRUE;
  }
  if( !str_cmp( get_race( ch ), "human-g" ) )
  {
    return TRUE;
  }
  return FALSE;
}

bool is_icer( CHAR_DATA * ch )
{
  if( !str_cmp( get_race( ch ), "icer" ) )
  {
    return TRUE;
  }
  return FALSE;
}

bool is_android( CHAR_DATA * ch )
{
  if( !str_cmp( get_race( ch ), "android" ) )
  {
    return TRUE;
  }
  else if( !str_cmp( get_race( ch ), "super-android" ) )
  {
    return TRUE;
  }
  else if( !str_cmp( get_race( ch ), "android-h" ) )
  {
    return TRUE;
  }
  else if( !str_cmp( get_race( ch ), "android-e" ) )
  {
    return TRUE;
  }
  else if( !str_cmp( get_race( ch ), "android-fm" ) )
  {
    return TRUE;
  }
  return FALSE;
}

bool is_android_h( CHAR_DATA * ch )
{
  if( !str_cmp( get_race( ch ), "android-h" ) )
  {
    return TRUE;
  }
  else if( !str_cmp( get_race( ch ), "super-android" ) )
  {
    return TRUE;
  }
  return FALSE;
}

bool is_android_e( CHAR_DATA * ch )
{
  if( !str_cmp( get_race( ch ), "android-e" ) )
  {
    return TRUE;
  }
  else if( !str_cmp( get_race( ch ), "super-android" ) )
  {
    return TRUE;
  }
  return FALSE;
}

bool is_android_fm( CHAR_DATA * ch )
{
  if( !str_cmp( get_race( ch ), "android-fm" ) )
  {
    return TRUE;
  }
  else if( !str_cmp( get_race( ch ), "super-android" ) )
  {
    return TRUE;
  }
  return FALSE;
}

bool is_superandroid( CHAR_DATA * ch )
{
  if( !str_cmp( get_race( ch ), "super-android" ) )
  {
    return TRUE;
  }
  return FALSE;
}

bool is_bio( CHAR_DATA * ch )
{
  if( !str_cmp( get_race( ch ), "bio-android" ) )
  {
    return TRUE;
  }
  return FALSE;
}

bool is_kaio( CHAR_DATA * ch )
{
  if( !str_cmp( get_race( ch ), "kaio" ) )
  {
    return TRUE;
  }
  return FALSE;
}

bool is_demon( CHAR_DATA * ch )
{
  if( !str_cmp( get_race( ch ), "demon" ) )
  {
    return TRUE;
  }
  return FALSE;
}

bool is_transformed( CHAR_DATA * ch )
{
  if( xIS_SET( ( ch )->affected_by, AFF_KAIOKEN ) )
    return TRUE;
  if( xIS_SET( ( ch )->affected_by, AFF_SSJ ) )
    return TRUE;
  if( xIS_SET( ( ch )->affected_by, AFF_SSJ2 ) )
    return TRUE;
  if( xIS_SET( ( ch )->affected_by, AFF_SSJ3 ) )
    return TRUE;
  if( xIS_SET( ( ch )->affected_by, AFF_SSJ4 ) )
    return TRUE;
  if( xIS_SET( ( ch )->affected_by, AFF_USSJ ) )
    return TRUE;
  if( xIS_SET( ( ch )->affected_by, AFF_USSJ2 ) )
    return TRUE;
  if( xIS_SET( ( ch )->affected_by, AFF_ICER2 ) )
    return TRUE;
  if( xIS_SET( ( ch )->affected_by, AFF_ICER3 ) )
    return TRUE;
  if( xIS_SET( ( ch )->affected_by, AFF_ICER4 ) )
    return TRUE;
  if( xIS_SET( ( ch )->affected_by, AFF_ICER5 ) )
    return TRUE;
  if( xIS_SET( ( ch )->affected_by, AFF_SNAMEK ) )
    return TRUE;
  if( xIS_SET( ( ch )->affected_by, AFF_OOZARU ) )
    return TRUE;
  if( xIS_SET( ( ch )->affected_by, AFF_GOLDEN_OOZARU ) )
    return TRUE;
  if( xIS_SET( ( ch )->affected_by, AFF_HEART ) )
    return TRUE;
  if( xIS_SET( ( ch )->affected_by, AFF_HYPER ) )
    return TRUE;
  if( xIS_SET( ( ch )->affected_by, AFF_EXTREME ) )
    return TRUE;
  if( xIS_SET( ( ch )->affected_by, AFF_ELECTRICSHIELD ) )
    return TRUE;
  if( xIS_SET( ( ch )->affected_by, AFF_SEMIPERFECT ) )
    return TRUE;
  if( xIS_SET( ( ch )->affected_by, AFF_PERFECT ) )
    return TRUE;
  if( xIS_SET( ( ch )->affected_by, AFF_ULTRAPERFECT ) )
    return TRUE;
  if( xIS_SET( ( ch )->affected_by, AFF_GROWTH ) )
    return TRUE;
  if( xIS_SET( ( ch )->affected_by, AFF_GIANT ) )
    return TRUE;
  if( xIS_SET( ( ch )->affected_by, AFF_SPLIT_FORM ) )
    return TRUE;
  if( xIS_SET( ( ch )->affected_by, AFF_TRI_FORM ) )
    return TRUE;
  if( xIS_SET( ( ch )->affected_by, AFF_MULTI_FORM ) )
    return TRUE;
  if( xIS_SET( ( ch )->affected_by, AFF_MYSTIC ) )
    return TRUE;
  if( xIS_SET( ( ch )->affected_by, AFF_SUPERANDROID ) )
    return TRUE;
  if( xIS_SET( ( ch )->affected_by, AFF_MAKEOSTAR ) )
    return TRUE;
  if( xIS_SET( ( ch )->affected_by, AFF_EVILBOOST ) )
    return TRUE;
  if( xIS_SET( ( ch )->affected_by, AFF_EVILSURGE ) )
    return TRUE;
  if( xIS_SET( ( ch )->affected_by, AFF_EVILOVERLOAD ) )
    return TRUE;
  if( xIS_SET( ( ch )->affected_by, AFF_BIOJR ) )
    return TRUE;
  if( xIS_SET( ( ch )->affected_by, AFF_UNAMEK ) )
    return TRUE;
  if( xIS_SET( ( ch )->affected_by, AFF_SIGMA_VIRUS ) )
    return TRUE;
  return FALSE;
}

bool is_leet( CHAR_DATA * ch )
{
  if( xIS_SET( ch->act, PLR_1337 ) )
    return TRUE;

  return FALSE;
}

bool is_split( CHAR_DATA * ch )
{
  if( xIS_SET( ch->affected_by, AFF_SPLIT_FORM ) && IS_NPC( ch ) )
  {
    return TRUE;
  }
  if( xIS_SET( ch->affected_by, AFF_TRI_FORM ) && IS_NPC( ch ) )
  {
    return TRUE;
  }
  if( xIS_SET( ch->affected_by, AFF_MULTI_FORM ) && IS_NPC( ch ) )
  {
    return TRUE;
  }
  if( xIS_SET( ch->affected_by, AFF_BIOJR ) && IS_NPC( ch ) )
  {
    return TRUE;
  }
  return FALSE;
}

bool is_saiyan_s( CHAR_DATA * ch )
{
  if( !str_cmp( get_race( ch ), "saiyan-s" ) )
  {
    return TRUE;
  }
  return FALSE;
}

bool is_saiyan_n( CHAR_DATA * ch )
{
  if( !str_cmp( get_race( ch ), "saiyan-n" ) )
  {
    return TRUE;
  }
  return FALSE;
}

bool is_saiyan_h( CHAR_DATA * ch )
{
  if( !str_cmp( get_race( ch ), "saiyan-h" ) )
  {
    return TRUE;
  }
  return FALSE;
}

bool is_saiyan_hb( CHAR_DATA * ch )
{
  if( !str_cmp( get_race( ch ), "saiyan-hb" ) )
  {
    return TRUE;
  }
  return FALSE;
}

bool is_human_h( CHAR_DATA * ch )
{
  if( !str_cmp( get_race( ch ), "human-h" ) )
  {
    return TRUE;
  }
  return FALSE;
}

bool is_human_n( CHAR_DATA * ch )
{
  if( !str_cmp( get_race( ch ), "human-n" ) )
  {
    return TRUE;
  }
  return FALSE;
}

bool is_human_hb( CHAR_DATA * ch )
{
  if( !str_cmp( get_race( ch ), "human-hb" ) )
  {
    return TRUE;
  }
  return FALSE;
}

bool is_human_s( CHAR_DATA * ch )
{
  if( !str_cmp( get_race( ch ), "human-s" ) )
  {
    return TRUE;
  }
  return FALSE;
}

bool is_namek_n( CHAR_DATA * ch )
{
  if( !str_cmp( get_race( ch ), "super-namek" ) )
  {
    return TRUE;
  }
  return FALSE;
}

bool is_namek_h( CHAR_DATA * ch )
{
  if( !str_cmp( get_race( ch ), "namek-h" ) )
  {
    return TRUE;
  }
  return FALSE;
}

bool is_namek_s( CHAR_DATA * ch )
{
  if( !str_cmp( get_race( ch ), "namek-s" ) )
  {
    return TRUE;
  }
  return FALSE;
}

bool is_namek_hb( CHAR_DATA * ch )
{
  if( !str_cmp( get_race( ch ), "namek-hb" ) )
  {
    return TRUE;
  }
  return FALSE;
}

bool is_hb_hb( CHAR_DATA * ch )
{
  if( !str_cmp( get_race( ch ), "halfbreed-hb" ) )
  {
    return TRUE;
  }
  return FALSE;
}

bool is_hb_h( CHAR_DATA * ch )
{
  if( !str_cmp( get_race( ch ), "halfbreed-h" ) )
  {
    return TRUE;
  }
  return FALSE;
}

bool is_hb_n( CHAR_DATA * ch )
{
  if( !str_cmp( get_race( ch ), "halfbreed-n" ) )
  {
    return TRUE;
  }
  return FALSE;
}

bool is_hb_s( CHAR_DATA * ch )
{
  if( !str_cmp( get_race( ch ), "halfbreed-s" ) )
  {
    return TRUE;
  }
  return FALSE;
}

bool kairanked( CHAR_DATA * ch )
{
  if( is_kaio( ch ) && ch->rank > 0 )
  {
    return TRUE;
  }
  return FALSE;
}

bool demonranked( CHAR_DATA * ch )
{
  if( is_demon( ch ) && ch->rank > 0 )
  {
    return TRUE;
  }
  return FALSE;
}

bool saiyanranked( CHAR_DATA * ch )
{
  if( is_saiyan( ch ) && ch->rank > 0 )
  {
    return TRUE;
  }
  return FALSE;
}
void wss_scimitar( CHAR_DATA * ch, CHAR_DATA * victim, char *msg, int dam )
{
  if( !str_cmp( msg, "normal" ) )
  {

    act( AT_RED,
         "You begin charging a large amount of energy down through your arms and into your scimitars. They start glowing bright red as they soak up a high degree of evil power. You draw your arms back, then snap them forward, crossing your arms as you let go; sending the scimitars spinning through the air like sawblades at $N.",
         ch, NULL, victim, TO_CHAR );
    act( AT_RED,
         "The glowing scimitars slam into $N....and shatter! As the broken halves of the two blades fly away from $N, the energy they left behind erupts, enveloping $N in a gigantic explosion. &W[$t]",
         ch, num_punct( dam ), victim, TO_CHAR );
    act( AT_RED,
         "$n begins charging a large amount of energy down through $s arms and into $s scimitars. They start glowing bright red as they soak up a high degree of evil power. $n draws $s arms back, then snaps them forward, crossing $s arms as $e lets go; sending the scimitars spinning through the air like sawblades at you.",
         ch, NULL, victim, TO_VICT );
    act( AT_RED,
         "The glowing scimitars slam into you....and shatter! As the broken halves of the two blades fly away from you, the energy they left behind erupts, enveloping you in a gigantic explosion. &W[$t]",
         ch, num_punct( dam ), victim, TO_VICT );
    act( AT_RED,
         "$n begins charging a large amount of energy down through $s arms and into $s scimitars. They start glowing bright red as they soak up a high degree of evil power. $n draws $s arms back, then snaps them forward, crossing $s arms as $e lets go; sending the scimitars spinning through the air like sawblades at $N.",
         ch, NULL, victim, TO_NOTVICT );
    act( AT_RED,
         "The glowing scimitars slam into $N....and shatter! As the broken halves of the two blades fly away from $N, the energy they left behind erupts, enveloping $N in a gigantic explosion. &W[$t]",
         ch, num_punct( dam ), victim, TO_NOTVICT );
  }
  if( !str_cmp( msg, "ikwork" ) )
  {
    act( AT_RED,
         "You begin charging a large amount of energy down through your arms and into your scimitars. They start glowing bright red as they soak up a high degree of evil power. You draw your arms back, then snap them forward, crossing your arms as you let go; sending the scimitars spinning through the air like sawblades at $N.",
         ch, NULL, victim, TO_CHAR );
    act( AT_DGREY,
         "The glowing scimitars slice right through $N's body, instantly killing $M in a spray of blood, guts and dismembered limbs. &W[$t]",
         ch, num_punct( dam ), victim, TO_CHAR );
    act( AT_RED,
         "$n begins charging a large amount of energy down through $s arms and into $s scimitars. They start glowing bright red as they soak up a high degree of evil power. $n draws $s arms back, then snaps them forward, crossing $s arms as $e lets go; sending the scimitars spinning through the air like sawblades at you.",
         ch, NULL, victim, TO_VICT );
    act( AT_DGREY,
         "The glowing scimitars slice right through your body, instantly killing you in a spray of blood, guts and dismembered limbs. &W[$t]",
         ch, num_punct( dam ), victim, TO_VICT );
    act( AT_RED,
         "$n begins charging a large amount of energy down through $s arms and into $s scimitars. They start glowing bright red as they soak up a high degree of evil power. $n draws $s arms back, then snaps them forward, crossing $s arms as $e lets go; sending the scimitars spinning through the air like sawblades at $N.",
         ch, NULL, victim, TO_NOTVICT );
    act( AT_DGREY,
         "The glowing scimitars slice right through $N's body, instantly killing $M in a spray of blood, guts and dismembered limbs. &W[$t]",
         ch, num_punct( dam ), victim, TO_NOTVICT );
  }
  if( !str_cmp( msg, "ikfail" ) )
  {
    act( AT_RED,
         "You begin charging a large amount of energy down through your arms and into your scimitars. They start glowing bright red as they soak up a high degree of evil power. You draw your arms back, then snap them forward, crossing your arms as you let go; sending the scimitars spinning through the air like sawblades at $N.",
         ch, NULL, victim, TO_CHAR );
    act( AT_CYAN, "The glowing scimitars slice right through $N's body.....but it was just an after-image.", ch, NULL,
         victim, TO_CHAR );
    act( AT_RED,
         "$n begins charging a large amount of energy down through $s arms and into $s scimitars. They start glowing bright red as they soak up a high degree of evil power. $n draws $s arms back, then snaps them forward, crossing $s arms as $e lets go; sending the scimitars spinning through the air like sawblades at you.",
         ch, NULL, victim, TO_VICT );
    act( AT_CYAN, "At the last second you create an after-image and dodge far to the side, avoiding death.", ch, NULL,
         victim, TO_VICT );
    act( AT_RED,
         "$n begins charging a large amount of energy down through $s arms and into $s scimitars. They start glowing bright red as they soak up a high degree of evil power. $n draws $s arms back, then snaps them forward, crossing $s arms as $e lets go; sending the scimitars spinning through the air like sawblades at $N.",
         ch, NULL, victim, TO_NOTVICT );
    act( AT_CYAN, "The glowing scimitars slice right through $N's body.....but it was just an after-image.", ch, NULL,
         victim, TO_NOTVICT );
  }
}
void wss_sword( CHAR_DATA * ch, CHAR_DATA * victim, char *msg, int dam )
{
  if( !str_cmp( msg, "normal" ) )
  {
    act( AT_RED,
         "You begin charging a large amount of energy down through your arm and into your sword. It starts glowing bright red as it soaks up a high degree of evil power. You draw your arm back, then snap it forward and let go; sending the sword shooting straight through the air like a bullet at $N.",
         ch, NULL, victim, TO_CHAR );
    act( AT_RED,
         "The glowing sword slams into $N....and shatters! As the broken halves of the blade fly away from $N, the energy they left behind erupts, enveloping $N in a gigantic explosion. &W[$t]",
         ch, num_punct( dam ), victim, TO_CHAR );
    act( AT_RED,
         "$n begins charging a large amount of energy down through $s arm and into $s sword. It starts glowing bright red as it soaks up a high degree of evil power. $n draws $s arm back, then snaps it forward and lets go; sending the sword shooting straight through the air like a bullet at you.",
         ch, NULL, victim, TO_VICT );
    act( AT_RED,
         "The glowing sword slams into you....and shatters! As the broken halves of the blade fly away from you, the energy they left behind erupts, enveloping you in a gigantic explosion. &W[$t]",
         ch, num_punct( dam ), victim, TO_VICT );
    act( AT_RED,
         "$n begins charging a large amount of energy down through $s arm and into $s sword. It starts glowing bright red as it soaks up a high degree of evil power. $n draws $s arm back, then snaps it forward and lets go; sending the sword shooting straight through the air like a bullet at $N.",
         ch, NULL, victim, TO_NOTVICT );
    act( AT_RED,
         "The glowing sword slams into $N....and shatters! As the broken halves of the blade fly away from $N, the energy they left behind erupts, enveloping $N in a gigantic explosion. &W[$t]",
         ch, num_punct( dam ), victim, TO_NOTVICT );
  }
  if( !str_cmp( msg, "ikwork" ) )
  {
    act( AT_RED,
         "You begin charging a large amount of energy down through your arm and into your sword. It starts glowing bright red as it soaks up a high degree of evil power. You draw your arm back, then snap it forward and let go; sending the sword shooting straight through the air like a bullet at $N.",
         ch, NULL, victim, TO_CHAR );
    act( AT_DGREY, "The glowing sword impales $N right in the chest, killing $M instantly. &W[$t]", ch, num_punct( dam ),
         victim, TO_CHAR );
    act( AT_RED,
         "$n begins charging a large amount of energy down through $s arm and into $s sword. It starts glowing bright red as it soaks up a high degree of evil power. $n draws $s arm back, then snaps it forward and lets go; sending the sword shooting straight through the air like a bullet at you.",
         ch, NULL, victim, TO_VICT );
    act( AT_DGREY, "The glowing sword impales you right in the chest, killing you instantly. &W[$t]", ch, num_punct( dam ),
         victim, TO_VICT );
    act( AT_RED,
         "$n begins charging a large amount of energy down through $s arm and into $s sword. It starts glowing bright red as it soaks up a high degree of evil power. $n draws $s arm back, then snaps it forward and lets go; sending the sword shooting straight through the air like a bullet at $N.",
         ch, NULL, victim, TO_NOTVICT );
    act( AT_DGREY, "The glowing sword impales $N right in the chest, killing $M instantly. &W[$t]", ch, num_punct( dam ),
         victim, TO_NOTVICT );
  }
  if( !str_cmp( msg, "ikfail" ) )
  {
    act( AT_RED,
         "You begin charging a large amount of energy down through your arm and into your sword. It starts glowing bright red as it soaks up a high degree of evil power. You draw your arm back, then snap it forward and let go; sending the sword shooting straight through the air like a bullet at $N.",
         ch, NULL, victim, TO_CHAR );
    act( AT_CYAN,
         "$N dodges the glowing sword at the last second, the blade flying off into the distance before it explodes.", ch,
         NULL, victim, TO_CHAR );
    act( AT_RED,
         "$n begins charging a large amount of energy down through $s arm and into $s sword. It starts glowing bright red as it soaks up a high degree of evil power. $n draws $s arm back, then snaps it forward and lets go; sending the sword shooting straight through the air like a bullet at you.",
         ch, NULL, victim, TO_VICT );
    act( AT_CYAN,
         "You dodge the glowing sword at the last second, the blade flying off into the distance before it explodes.", ch,
         NULL, victim, TO_VICT );
    act( AT_RED,
         "$n begins charging a large amount of energy down through $s arm and into $s sword. It starts glowing bright red as it soaks up a high degree of evil power. $n draws $s arm back, then snaps it forward and lets go; sending the sword shooting straight through the air like a bullet at $N.",
         ch, NULL, victim, TO_NOTVICT );
    act( AT_CYAN,
         "$N dodges the glowing sword at the last second, the blade flying off into the distance before it explodes.", ch,
         NULL, victim, TO_NOTVICT );
  }
}
void wss_lance( CHAR_DATA * ch, CHAR_DATA * victim, char *msg, int dam )
{
  if( !str_cmp( msg, "normal" ) )
  {
    act( AT_RED,
         "You begin charging a large amount of energy down through your arm and into your lance. It starts glowing bright red as it soaks up a high degree of evil power. You draw your arm back, then snap it forward and let go; sending the lance shooting straight through the air like a bullet at $N.",
         ch, NULL, victim, TO_CHAR );
    act( AT_RED,
         "The glowing lance slams into $N....and shatters! As the broken halves of the polearm fly away from $N, the energy they left behind erupts, enveloping $N in a gigantic explosion. &W[$t]",
         ch, num_punct( dam ), victim, TO_CHAR );
    act( AT_RED,
         "$n begins charging a large amount of energy down through $s arm and into $s lance. It starts glowing bright red as it soaks up a high degree of evil power. $n draws $s arm back, then snaps it forward and lets go; sending the lance shooting straight through the air like a bullet at you.",
         ch, NULL, victim, TO_VICT );
    act( AT_RED,
         "The glowing lance slams into you....and shatters! As the broken halves of the polearm fly away from you, the energy they left behind erupts, enveloping you in a gigantic explosion. &W[$t]",
         ch, num_punct( dam ), victim, TO_VICT );
    act( AT_RED,
         "$n begins charging a large amount of energy down through $s arm and into $s lance. It starts glowing bright red as it soaks up a high degree of evil power. $n draws $s arm back, then snaps it forward and lets go; sending the lance shooting straight through the air like a bullet at $N.",
         ch, NULL, victim, TO_NOTVICT );
    act( AT_RED,
         "The glowing lance slams into $N....and shatters! As the broken halves of the polearm fly away from $N, the energy they left behind erupts, enveloping $N in a gigantic explosion. &W[$t]",
         ch, num_punct( dam ), victim, TO_NOTVICT );
  }
  if( !str_cmp( msg, "ikwork" ) )
  {
    act( AT_RED,
         "You begin charging a large amount of energy down through your arm and into your lance. It starts glowing bright red as it soaks up a high degree of evil power. You draw your arm back, then snap it forward and let go; sending the lance shooting straight through the air like a bullet at $N.",
         ch, NULL, victim, TO_CHAR );
    act( AT_DGREY, "The glowing lance impales $N right in the chest, killing $M instantly. &W[$t]", ch, num_punct( dam ),
         victim, TO_CHAR );
    act( AT_RED,
         "$n begins charging a large amount of energy down through $s arm and into $s lance. It starts glowing bright red as it soaks up a high degree of evil power. $n draws $s arm back, then snaps it forward and lets go; sending the lance shooting straight through the air like a bullet at you.",
         ch, NULL, victim, TO_VICT );
    act( AT_DGREY, "The glowing lance impales you right in the chest, killing you instantly. &W[$t]", ch, num_punct( dam ),
         victim, TO_VICT );
    act( AT_RED,
         "$n begins charging a large amount of energy down through $s arm and into $s lance. It starts glowing bright red as it soaks up a high degree of evil power. $n draws $s arm back, then snaps it forward and lets go; sending the lance shooting straight through the air like a bullet at $N.",
         ch, NULL, victim, TO_NOTVICT );
    act( AT_DGREY, "The glowing lance impales $N right in the chest, killing $M instantly. &W[$t]", ch, num_punct( dam ),
         victim, TO_NOTVICT );
  }
  if( !str_cmp( msg, "ikfail" ) )
  {
    act( AT_RED,
         "You begin charging a large amount of energy down through your arm and into your lance. It starts glowing bright red as it soaks up a high degree of evil power. You draw your arm back, then snap it forward and let go; sending the lance shooting straight through the air like a bullet at $N.",
         ch, NULL, victim, TO_CHAR );
    act( AT_CYAN,
         "$N dodges the glowing lance at the last second, the polearm flying off into the distance before it explodes.", ch,
         NULL, victim, TO_CHAR );
    act( AT_RED,
         "$n begins charging a large amount of energy down through $s arm and into $s lance. It starts glowing bright red as it soaks up a high degree of evil power. $n draws $s arm back, then snaps it forward and lets go; sending the lance shooting straight through the air like a bullet at you.",
         ch, NULL, victim, TO_VICT );
    act( AT_CYAN,
         "You dodge the glowing lance at the last second, the polearm flying off into the distance before it explodes.", ch,
         NULL, victim, TO_VICT );
    act( AT_RED,
         "$n begins charging a large amount of energy down through $s arm and into $s lance. It starts glowing bright red as it soaks up a high degree of evil power. $n draws $s arm back, then snaps it forward and lets go; sending the lance shooting straight through the air like a bullet at $N.",
         ch, NULL, victim, TO_NOTVICT );
    act( AT_CYAN,
         "$N dodges the glowing lance at the last second, the polearm flying off into the distance before it explodes.", ch,
         NULL, victim, TO_NOTVICT );
  }
}
void wss_maul( CHAR_DATA * ch, CHAR_DATA * victim, char *msg, int dam )
{
  if( !str_cmp( msg, "normal" ) )
  {
    act( AT_RED,
         "You begin charging a large amount of energy down through your arms and into your maul. It starts glowing bright red as it soaks up a high degree of evil power. You grip the base of the maul in both hands and begin spinning around. Once you are spinning so fast that you become a blur, you let go of the maul; sending it shooting towards $N like a bullet.",
         ch, NULL, victim, TO_CHAR );
    act( AT_RED,
         "The glowing maul slams into $N....and shatters! As the broken halves of the maul fly away from $N, the energy they left behind erupts, enveloping $N in a gigantic explosion. &W[$t]",
         ch, num_punct( dam ), victim, TO_CHAR );
    act( AT_RED,
         "$n begins charging a large amount of energy down through $s arms and into $s maul. It starts glowing bright red as it soaks up a high degree of evil power. $n grips the base of the maul in both hands and begins spinning around. Once $e is spinning so fast that $e becomes a blur, $e lets go of the maul; sending it shooting towards you like a bullet.",
         ch, NULL, victim, TO_VICT );
    act( AT_RED,
         "The glowing maul slams into you....and shatters! As the broken halves of the maul fly away from you, the energy they left behind erupts, enveloping you in a gigantic explosion. &W[$t]",
         ch, num_punct( dam ), victim, TO_VICT );
    act( AT_RED,
         "$n begins charging a large amount of energy down through $s arms and into $s maul. It starts glowing bright red as it soaks up a high degree of evil power. $n grips the base of the maul in both hands and begins spinning around. Once $e is spinning so fast that $e becomes a blur, $e lets go of the maul; sending it shooting towards $N like a bullet.",
         ch, NULL, victim, TO_NOTVICT );
    act( AT_RED,
         "The glowing maul slams into $N....and shatters! As the broken halves of the maul fly away from $N, the energy they left behind erupts, enveloping $N in a gigantic explosion. &W[$t]",
         ch, num_punct( dam ), victim, TO_NOTVICT );
  }

  if( !str_cmp( msg, "ikwork" ) )
  {
    act( AT_RED,
         "You begin charging a large amount of energy down through your arms and into your maul. It starts glowing bright red as it soaks up a high degree of evil power. You grip the base of the maul in both hands and begin spinning around. Once you are spinning so fast that you become a blur, you let go of the maul; sending it shooting towards $N like a bullet.",
         ch, NULL, victim, TO_CHAR );
    act( AT_DGREY,
         "You vanish just as the maul comes within close range of $N, reappearing near it. You grab it right out of the air, and spinning with the momentum, in a single motion, you swing the maul around and slam its head right into the back of $N's head; causing $S head to explode in a spray of bone and flesh, killing $M instantly. &W[$t]",
         ch, num_punct( dam ), victim, TO_CHAR );
    act( AT_RED,
         "$n begins charging a large amount of energy down through $s arms and into $s maul. It starts glowing bright red as it soaks up a high degree of evil power. $n grips the base of the maul in both hands and begins spinning around. Once $e is spinning so fast that $e becomes a blur, $e lets go of the maul; sending it shooting towards you like a bullet.",
         ch, NULL, victim, TO_VICT );
    act( AT_DGREY,
         "$n vanishes just as the maul comes within close range of you, reappearing near it. $*e grabs it right out of the air, and spinning with the momentum, in a single motion, $n swings the maul around and slam its head right into the back of your head; causing your head to explode in a spray of bone and flesh, killing you instantly. &W[$t]",
         ch, num_punct( dam ), victim, TO_VICT );
    act( AT_RED,
         "$n begins charging a large amount of energy down through $s arms and into $s maul. It starts glowing bright red as it soaks up a high degree of evil power. $n grips the base of the maul in both hands and begins spinning around. Once $e is spinning so fast that $e becomes a blur, $e lets go of the maul; sending it shooting towards $N like a bullet.",
         ch, NULL, victim, TO_NOTVICT );
    act( AT_DGREY,
         "$n vanishes just as the maul comes within close range of $N, reappearing near it. $*e grabs it right out of the air, and spinning with the momentum, in a single motion, $n swings the maul around and slam its head right into the back of $N's head; causing $S head to explode in a spray of bone and flesh, killing $N instantly. &W[$t]",
         ch, num_punct( dam ), victim, TO_NOTVICT );
  }
  if( !str_cmp( msg, "ikfail" ) )
  {
    act( AT_RED,
         "You begin charging a large amount of energy down through your arms and into your maul. It starts glowing bright red as it soaks up a high degree of evil power. You grip the base of the maul in both hands and begin spinning around. Once you are spinning so fast that you become a blur, you let go of the maul; sending it shooting towards $N like a bullet.",
         ch, NULL, victim, TO_CHAR );
    act( AT_CYAN, "$N dodges the glowing maul at the last second, the maul flying off into the distance before it explodes.",
         ch, NULL, victim, TO_CHAR );
    act( AT_RED,
         "$n begins charging a large amount of energy down through $s arms and into $s maul. It starts glowing bright red as it soaks up a high degree of evil power. $n grips the base of the maul in both hands and begins spinning around. Once $e is spinning so fast that $e becomes a blur, $e lets go of the maul; sending it shooting towards you like a bullet.",
         ch, NULL, victim, TO_VICT );
    act( AT_CYAN, "You dodge the glowing maul at the last second, the maul flying off into the distance before it explodes.",
         ch, NULL, victim, TO_VICT );
    act( AT_RED,
         "$n begins charging a large amount of energy down through $s arms and into $s maul. It starts glowing bright red as it soaks up a high degree of evil power. $n grips the base of the maul in both hands and begins spinning around. Once $e is spinning so fast that $e becomes a blur, $e lets go of the maul; sending it shooting towards $N like a bullet.",
         ch, NULL, victim, TO_NOTVICT );
    act( AT_CYAN, "$N dodges the glowing maul at the last second, the maul flying off into the distance before it explodes.",
         ch, NULL, victim, TO_NOTVICT );
  }
}