/**************************************************************************** * [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame | \\._.// * * -----------------------------------------------------------| (0...0) * * SMAUG 1.4 (C) 1994, 1995, 1996, 1998 by Derek Snider | ).:.( * * -----------------------------------------------------------| {o o} * * SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, | / ' ' \ * * Scryn, Rennard, Swordbearer, Gorog, Grishnakh, Nivek, |~'~.VxvxV.~'~* * Tricops and Fireblade | * * ------------------------------------------------------------------------ * * Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * ------------------------------------------------------------------------ * * Commands for personal player settings/statictics * **************************************************************************** * Dragonball: A New Age v1.5 Edition * ****************************************************************************/ #include <sys/types.h> #include <ctype.h> #include <stdio.h> #include <string.h> #include <time.h> #include "mud.h" bool add_hiscore( char *keyword, char *name, int score ); bool add_hiscore_ld( char *keyword, char *name, long double score ); /* * Locals */ char *tiny_affect_loc_name( int location ); void do_gained( CHAR_DATA * ch, char *argument ) { if( IS_NPC( ch ) ) return; long double pltrack = 0; pltrack = ch->exp - ch->logon_start; if( pltrack < 0 ) pltrack = 0; if( is_android( ch ) || is_superandroid( ch ) ) pager_printf( ch, "\n\r&GGAINED TL SINCE LOGON: %-16s&C\n\r", num_punct_ld( pltrack ) ); else pager_printf( ch, "\n\r&GGAINED PL SINCE LOGON: %-16s&C\n\r", num_punct_ld( pltrack ) ); return; } void do_pstatus( CHAR_DATA * ch, char *argument ) { char lf[MAX_STRING_LENGTH]; char lfMax[MAX_STRING_LENGTH]; char ac[MAX_STRING_LENGTH]; char acMax[MAX_STRING_LENGTH]; char energy[MAX_STRING_LENGTH]; char energyMax[MAX_STRING_LENGTH]; char bpl[MAX_STRING_LENGTH]; char cpl[MAX_STRING_LENGTH]; if( IS_NPC( ch ) && ch->fighting ) return; strcpy( lf, num_punct( ch->hit ) ); strcpy( lfMax, num_punct( ch->max_hit ) ); strcpy( ac, num_punct( get_armor( ch ) ) ); strcpy( acMax, num_punct( get_maxarmor( ch ) ) ); strcpy( energy, num_punct( ch->mana ) ); strcpy( energyMax, num_punct( ch->max_mana ) ); strcpy( bpl, num_punct_ld( ch->exp ) ); strcpy( cpl, num_punct_ld( ch->pl ) ); ch_printf( ch, "&wLifeforce:(&g%s&w/&G%s&w) Armor:(&g%s&w/&G%s&w) Energy:(&g%s&w/&G%s&w)\n\r", lf, lfMax, ac, acMax, energy, energyMax ); if( is_android( ch ) || is_superandroid( ch ) ) ch_printf( ch, "Techlevel:(&g%s&w/&G%s&w)\n\r", bpl, cpl ); else ch_printf( ch, "Powerlevel:(&g%s&w/&G%s&w)\n\r", bpl, cpl ); return; } void do_gold( CHAR_DATA * ch, char *argument ) { set_char_color( AT_GOLD, ch ); ch_printf( ch, "You have %s zeni.\n\r", num_punct( ch->gold ) ); return; } void do_worth( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; char buf3[MAX_STRING_LENGTH]; if( IS_NPC( ch ) ) return; set_pager_color( AT_SCORE, ch ); pager_printf( ch, "\n\rWorth for %s%s.\n\r", ch->name, ch->pcdata->title ); send_to_pager( " ----------------------------------------------------------------------------\n\r", ch ); if( !ch->pcdata->deity ) sprintf( buf, "N/A" ); else if( ch->pcdata->favor > 2250 ) sprintf( buf, "loved" ); else if( ch->pcdata->favor > 2000 ) sprintf( buf, "cherished" ); else if( ch->pcdata->favor > 1750 ) sprintf( buf, "honored" ); else if( ch->pcdata->favor > 1500 ) sprintf( buf, "praised" ); else if( ch->pcdata->favor > 1250 ) sprintf( buf, "favored" ); else if( ch->pcdata->favor > 1000 ) sprintf( buf, "respected" ); else if( ch->pcdata->favor > 750 ) sprintf( buf, "liked" ); else if( ch->pcdata->favor > 250 ) sprintf( buf, "tolerated" ); else if( ch->pcdata->favor > -250 ) sprintf( buf, "ignored" ); else if( ch->pcdata->favor > -750 ) sprintf( buf, "shunned" ); else if( ch->pcdata->favor > -1000 ) sprintf( buf, "disliked" ); else if( ch->pcdata->favor > -1250 ) sprintf( buf, "dishonored" ); else if( ch->pcdata->favor > -1500 ) sprintf( buf, "disowned" ); else if( ch->pcdata->favor > -1750 ) sprintf( buf, "abandoned" ); else if( ch->pcdata->favor > -2000 ) sprintf( buf, "despised" ); else if( ch->pcdata->favor > -2250 ) sprintf( buf, "hated" ); else sprintf( buf, "damned" ); if( ch->level < 10 ) { if( ch->alignment > 900 ) sprintf( buf2, "devout" ); else if( ch->alignment > 700 ) sprintf( buf2, "noble" ); else if( ch->alignment > 350 ) sprintf( buf2, "honorable" ); else if( ch->alignment > 100 ) sprintf( buf2, "worthy" ); else if( ch->alignment > -100 ) sprintf( buf2, "neutral" ); else if( ch->alignment > -350 ) sprintf( buf2, "base" ); else if( ch->alignment > -700 ) sprintf( buf2, "evil" ); else if( ch->alignment > -900 ) sprintf( buf2, "ignoble" ); else sprintf( buf2, "fiendish" ); } else sprintf( buf2, "%d", ch->alignment ); strcpy( buf3, num_punct_ld( ch->exp ) ); pager_printf( ch, "|Level: %-4d |Favor: %-10s |Alignment: %-9s |PL: %17s|\n\r", ch->level, buf, buf2, buf3 ); send_to_pager( " ----------------------------------------------------------------------------\n\r", ch ); switch ( ch->style ) { case STYLE_EVASIVE: sprintf( buf, "evasive" ); break; case STYLE_DEFENSIVE: sprintf( buf, "defensive" ); break; case STYLE_AGGRESSIVE: sprintf( buf, "aggressive" ); break; case STYLE_BERSERK: sprintf( buf, "berserk" ); break; default: sprintf( buf, "standard" ); break; } pager_printf( ch, "|Glory: %-4d |Weight: %-9d |Style: %-13s |Zeni: %-14s |\n\r", ch->pcdata->quest_curr, ch->carry_weight, buf, num_punct( ch->gold ) ); send_to_pager( " ----------------------------------------------------------------------------\n\r", ch ); if( ch->level < 15 && !IS_PKILL( ch ) ) pager_printf( ch, "| |Hitroll: -------- |Damroll: ----------- | |\n\r" ); else pager_printf( ch, "| |Hitroll: %-8d |Damroll: %-11d | |\n\r", GET_HITROLL( ch ), GET_DAMROLL( ch ) ); send_to_pager( " ----------------------------------------------------------------------------\n\r", ch ); return; } /* pager_printf_color * New score command by Haus */ void do_score( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; AFFECT_DATA *paf; if( IS_NPC( ch ) ) { do_oldscore( ch, argument ); return; } sysdata.outBytesFlag = LOGBOUTINFORMATION; pager_printf( ch, "\n\r&CThe %s,\n\r", get_rank( ch ) ); pager_printf( ch, "%s%s%s.&C\n\r", ch->name, ch->pcdata->last_name ? ch->pcdata->last_name : "", ch->pcdata->title ); if( get_trust( ch ) != ch->level ) pager_printf( ch, "You are trusted at level %d.\n\r", get_trust( ch ) ); send_to_pager( "&c----------------------------------------------------------------------------&C\n\r", ch ); pager_printf( ch, "RACE : &W%-16.16s&C SEX: &W%-7s&C Played: &w%d hours&C\n\r", capitalize( get_race( ch ) ), ch->sex == SEX_MALE ? "Male" : ch->sex == SEX_FEMALE ? "Female" : "Neutral", ( get_age( ch ) - 4 ) ); pager_printf( ch, "YEARS: &W%-6d&C Created: &w%s\r&C", get_newage( ch ), ctime( &ch->pcdata->creation_date ) ); if( get_curr_str( ch ) >= 100 || ch->perm_str >= 100 ) pager_printf( ch, "STR : &W%-3d&C(&w%3d.%2.2d&C) DAM+: &R%-2d&C Log in: &w%s\r&C", get_curr_str( ch ), ch->perm_str, ch->pcdata->tStr, get_damroll( ch ), ctime( &ch->logon ) ); else pager_printf( ch, "STR : &W%-2d&C(&w%2d.%2.2d&C) DAM+: &R%-2d&C Log in: &w%s\r&C", get_curr_str( ch ), ch->perm_str, ch->pcdata->tStr, get_damroll( ch ), ctime( &ch->logon ) ); if( get_curr_dex( ch ) >= 100 || ch->perm_dex >= 100 ) pager_printf( ch, "SPD : &W%-3d&C(&w%3d.%2.2d&C) pDEF: &R%-2d&C Last Saved: &w%s\r&C", get_curr_dex( ch ), ch->perm_dex, ch->pcdata->tSpd, ( get_strDef( ch ) + get_conDef( ch ) ), ch->save_time ? ctime( &ch->save_time ) : "no save this session\n" ); else pager_printf( ch, "SPD : &W%-2d&C(&w%2d.%2.2d&C) pDEF: &R%-2d&C Last Saved: &w%s\r&C", get_curr_dex( ch ), ch->perm_dex, ch->pcdata->tSpd, ( get_strDef( ch ) + get_conDef( ch ) ), ch->save_time ? ctime( &ch->save_time ) : "no save this session\n" ); if( get_curr_int( ch ) >= 100 || ch->perm_int >= 100 ) pager_printf( ch, "INT : &W%-3d&C(&w%3d.%2.2d&C) eDEF: &R%-2d&C CurrTime: &w%s\r&C", get_curr_int( ch ), ch->perm_int, ch->pcdata->tInt, get_conDef( ch ), ctime( ¤t_time ) ); else pager_printf( ch, "INT : &W%-2d&C(&w%2d.%2.2d&C) eDEF: &R%-2d&C CurrTime: &w%s\r&C", get_curr_int( ch ), ch->perm_int, ch->pcdata->tInt, get_conDef( ch ), ctime( ¤t_time ) ); if( get_armor( ch ) < 0 ) sprintf( buf, "&Wthe rags of a beggar&C" ); else if( get_armor( ch ) == 0 ) sprintf( buf, "&Wimproper for a battle&C" ); else if( get_armor( ch ) < 500 ) sprintf( buf, "&Wof poor quality&C" ); else if( get_armor( ch ) < 2500 ) sprintf( buf, "&Wmoderately crafted&C" ); else if( get_armor( ch ) < 5000 ) sprintf( buf, "&Wwell crafted&C" ); else if( get_armor( ch ) < 7500 ) sprintf( buf, "&Wexcellently crafted&C" ); else if( get_armor( ch ) <= 10000 ) sprintf( buf, "&Wexcellently crafted&C" ); else sprintf( buf, "&WERROR: Please report&C" ); if( get_curr_con( ch ) >= 100 || ch->perm_con >= 100 ) pager_printf( ch, "CON : &W%-3d&C(&w%3d.%2.2d&C) Armor: &W%d, %s\n\r", get_curr_con( ch ), ch->perm_con, ch->pcdata->tCon, get_armor( ch ), buf ); else pager_printf( ch, "CON : &W%-2d&C(&w%2d.%2.2d&C) Armor: &W%d, %s\n\r", get_curr_con( ch ), ch->perm_con, ch->pcdata->tCon, get_armor( ch ), buf ); if( ch->alignment > 900 ) sprintf( buf, "&Ydevout" ); else if( ch->alignment > 700 ) sprintf( buf, "&Ynoble" ); else if( ch->alignment > 350 ) sprintf( buf, "&Yhonorable" ); else if( ch->alignment > 100 ) sprintf( buf, "&Yworthy" ); else if( ch->alignment > -100 ) sprintf( buf, "&Wneutral" ); else if( ch->alignment > -350 ) sprintf( buf, "&Rbase" ); else if( ch->alignment > -700 ) sprintf( buf, "&Revil" ); else if( ch->alignment > -900 ) sprintf( buf, "&Rignoble" ); else sprintf( buf, "&Rfiendish" ); /* * if (ch->level < 50) * pager_printf(ch," Align: &W%-12s&C Items: &W%3d&C (&wmax %3d&C)\n\r", * buf, ch->carry_number, can_carry_n(ch)); * else */ pager_printf( ch, " Align: &W%+4.4d, %-12s&C Items: &W%3d&C (&wmax %3d&C)\n\r", ch->alignment, buf, ch->carry_number, can_carry_n( ch ) ); switch ( ch->position ) { case POS_DEAD: sprintf( buf, "slowly decomposing" ); break; case POS_MORTAL: sprintf( buf, "mortally wounded" ); break; case POS_INCAP: sprintf( buf, "incapacitated" ); break; case POS_STUNNED: sprintf( buf, "stunned" ); break; case POS_SLEEPING: sprintf( buf, "sleeping" ); break; case POS_RESTING: sprintf( buf, "resting" ); break; case POS_STANDING: sprintf( buf, "standing" ); break; case POS_FIGHTING: sprintf( buf, "fighting" ); break; case POS_EVASIVE: sprintf( buf, "fighting (evasive)" ); /* Fighting style support -haus */ break; case POS_DEFENSIVE: sprintf( buf, "fighting (defensive)" ); break; case POS_AGGRESSIVE: sprintf( buf, "fighting (aggressive)" ); break; case POS_BERSERK: sprintf( buf, "fighting (berserk)" ); break; case POS_MOUNTED: sprintf( buf, "mounted" ); break; case POS_SITTING: sprintf( buf, "sitting" ); break; } pager_printf( ch, "Rpp: %3d/%-3d Pos'n: &W%s&C Weight: &W%3d&C (&wmax %3d&C)\n\r", ch->pcdata->quest_curr, ch->pcdata->quest_accum, buf, ch->carry_weight, can_carry_w( ch ) ); switch ( ch->style ) { case STYLE_EVASIVE: sprintf( buf, "evasive" ); break; case STYLE_DEFENSIVE: sprintf( buf, "defensive" ); break; case STYLE_AGGRESSIVE: sprintf( buf, "aggressive" ); break; case STYLE_BERSERK: sprintf( buf, "berserk" ); break; default: sprintf( buf, "standard" ); break; } pager_printf( ch, " Wimpy: &R%-5d&C Style: &W%-10.10s&C\n\r", ch->wimpy, buf ); pager_printf( ch, "&b-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&C\n\r" ); if( is_android( ch ) ) { pager_printf_color( ch, "UPGRD: &G%-3d&C &YDamage&C: [&Y%3d&C]%c AutoCompass: (&W%c&C) AutoZeni: (&W%c&C)\n\r", ch->train, ch->hit, '%', xIS_SET( ch->act, PLR_AUTO_COMPASS ) ? 'X' : ' ', xIS_SET( ch->act, PLR_AUTOGOLD ) ? 'X' : ' ' ); } else { pager_printf_color( ch, "TRAIN: &G%-3d&C &YLifeforce&C: [&Y%3d&C]%c AutoCompass: (&W%c&C) AutoZeni: (&W%c&C)\n\r", ch->train, ch->hit, '%', xIS_SET( ch->act, PLR_AUTO_COMPASS ) ? 'X' : ' ', xIS_SET( ch->act, PLR_AUTOGOLD ) ? 'X' : ' ' ); } strcpy( buf, num_punct( ch->mana ) ); strcpy( buf2, num_punct( ch->max_mana ) ); if( is_android( ch ) ) { if( ch->max_mana < 1000 ) pager_printf_color( ch, " &YEnergy&C: [&Y%3s&C/&Y%-3s&C] AutoExit: (&W%c&C) AutoLoot: (&W%c&C)\n\r", buf, buf2, xIS_SET( ch->act, PLR_AUTOEXIT ) ? 'X' : ' ', xIS_SET( ch->act, PLR_AUTOLOOT ) ? 'X' : ' ' ); else if( ch->max_mana < 10000 ) pager_printf_color( ch, " &YEnergy&C: [&Y%5s&C/&Y%-5s&C] AutoExit: (&W%c&C) AutoLoot: (&W%c&C)\n\r", buf, buf2, xIS_SET( ch->act, PLR_AUTOEXIT ) ? 'X' : ' ', xIS_SET( ch->act, PLR_AUTOLOOT ) ? 'X' : ' ' ); else pager_printf_color( ch, " &YEnergy&C: [&Y%6s&C/&Y%-6s&C] AutoExit: (&W%c&C) AutoLoot: (&W%c&C)\n\r", buf, buf2, xIS_SET( ch->act, PLR_AUTOEXIT ) ? 'X' : ' ', xIS_SET( ch->act, PLR_AUTOLOOT ) ? 'X' : ' ' ); } else { if( ch->max_mana < 1000 ) pager_printf_color( ch, " &YEnergy&C: [&Y%3s&C/&Y%-3s&C] AutoExit: (&W%c&C) AutoLoot: (&W%c&C)\n\r", buf, buf2, xIS_SET( ch->act, PLR_AUTOEXIT ) ? 'X' : ' ', xIS_SET( ch->act, PLR_AUTOLOOT ) ? 'X' : ' ' ); else if( ch->max_mana < 10000 ) pager_printf_color( ch, " &YEnergy&C: [&Y%5s&C/&Y%-5s&C] AutoExit: (&W%c&C) AutoLoot: (&W%c&C)\n\r", buf, buf2, xIS_SET( ch->act, PLR_AUTOEXIT ) ? 'X' : ' ', xIS_SET( ch->act, PLR_AUTOLOOT ) ? 'X' : ' ' ); else pager_printf_color( ch, " &YEnergy&C: [&Y%6s&C/&Y%-6s&C] AutoExit: (&W%c&C) AutoLoot: (&W%c&C)\n\r", buf, buf2, xIS_SET( ch->act, PLR_AUTOEXIT ) ? 'X' : ' ', xIS_SET( ch->act, PLR_AUTOLOOT ) ? 'X' : ' ' ); } pager_printf_color( ch, "ZENI : &Y%-13s&C AutoSac: (&W%c&C)\n\r", num_punct( ch->gold ), xIS_SET( ch->act, PLR_AUTOSAC ) ? 'X' : ' ' ); if( is_android( ch ) || is_superandroid( ch ) ) { pager_printf( ch, "BASE TECHLEVEL: %-16s\n\r", num_punct_ld( ch->exp ) ); if( ch->pl != ch->exp ) { pager_printf( ch, "&YCURR TECHLEVEL: %-16s&C\n\r", num_punct_ld( ch->pl ) ); } else pager_printf( ch, "CURR TECHLEVEL: %-16s\n\r", num_punct_ld( ch->pl ) ); } else { pager_printf( ch, "BASE POWERLEVEL: %-16s\n\r", num_punct_ld( ch->exp ) ); if( ch->pl != ch->exp ) { pager_printf( ch, "&YCURR POWERLEVEL: %-16s&C\n\r", num_punct_ld( ch->pl ) ); } else pager_printf( ch, "CURR POWERLEVEL: %-16s\n\r", num_punct_ld( ch->pl ) ); } long double pltrack = 0; pltrack = ch->exp - ch->logon_start; if( pltrack < 0 ) pltrack = 0; if( is_android( ch ) || is_superandroid( ch ) ) pager_printf( ch, "&GGAINED TL SINCE LOGON: %-16s&C\n\r", num_punct_ld( pltrack ) ); else pager_printf( ch, "&GGAINED PL SINCE LOGON: %-16s&C\n\r", num_punct_ld( pltrack ) ); if( get_true_rank( ch ) >= 11 ) pager_printf( ch, "&RPersonal Restore Time: &W%d&C\n\r", ch->pcdata->eKTimer ); pager_printf( ch, " PKills: [&R%5.5d&C] PDeaths: [&R%5.5d&C] SparWins: [&R%5.5d&C]\n\r", ch->pcdata->pkills, ch->pcdata->pdeaths, ch->pcdata->spar_wins ); pager_printf( ch, " MKills: [&R%5.5d&C] MDeaths: [&R%5.5d&C] SparLoss: [&R%5.5d&C]\n\r", ch->pcdata->mkills, ch->pcdata->mdeaths, ch->pcdata->spar_loss ); if( is_android( ch ) && ch->pcdata->learned[gsn_self_destruct] > 0 ) pager_printf_color( ch, " Self Destruct Charges: [&R%5.5d&C]\n\r", ch->pcdata->sd_charge ); if( is_saibaman( ch ) && ch->pcdata->learned[gsn_jibaku] > 0 ) pager_printf_color( ch, " Destruct-Self Charges: [&R%5.5d&C]\n\r", ch->pcdata->sd_charge ); if( is_android_e( ch ) && ch->pcdata->learned[gsn_battery] > 0 ) pager_printf_color( ch, " Stored Ki Energy: [&R%3.3d&C]\n\r", ch->battery ); if( !IS_NPC( ch ) && ch->pcdata->condition[COND_DRUNK] > 10 ) send_to_pager( "You are drunk.\n\r", ch ); if( !IS_NPC( ch ) && ch->pcdata->condition[COND_THIRST] == 0 ) send_to_pager( "You are in danger of dehydrating.\n\r", ch ); if( !IS_NPC( ch ) && ch->pcdata->condition[COND_FULL] == 0 ) send_to_pager( "You are starving to death.\n\r", ch ); if( ch->position != POS_SLEEPING ) switch ( ch->mental_state / 10 ) { default: send_to_pager( "You're completely messed up!\n\r", ch ); break; case -10: send_to_pager( "You're barely conscious.\n\r", ch ); break; case -9: send_to_pager( "You can barely keep your eyes open.\n\r", ch ); break; case -8: send_to_pager( "You're extremely drowsy.\n\r", ch ); break; case -7: send_to_pager( "You feel very unmotivated.\n\r", ch ); break; case -6: send_to_pager( "You feel sedated.\n\r", ch ); break; case -5: send_to_pager( "You feel sleepy.\n\r", ch ); break; case -4: send_to_pager( "You feel tired.\n\r", ch ); break; case -3: send_to_pager( "You could use a rest.\n\r", ch ); break; case -2: send_to_pager( "You feel a little under the weather.\n\r", ch ); break; case -1: send_to_pager( "You feel fine.\n\r", ch ); break; case 0: send_to_pager( "You feel great.\n\r", ch ); break; case 1: send_to_pager( "You feel energetic.\n\r", ch ); break; case 2: send_to_pager( "Your mind is racing.\n\r", ch ); break; case 3: send_to_pager( "You can't think straight.\n\r", ch ); break; case 4: send_to_pager( "Your mind is going 100 miles an hour.\n\r", ch ); break; case 5: send_to_pager( "You're high as a kite.\n\r", ch ); break; case 6: send_to_pager( "Your mind and body are slipping apart.\n\r", ch ); break; case 7: send_to_pager( "Reality is slipping away.\n\r", ch ); break; case 8: send_to_pager( "You have no idea what is real, and what is not.\n\r", ch ); break; case 9: send_to_pager( "You feel immortal.\n\r", ch ); break; case 10: send_to_pager( "You are a Supreme Entity.\n\r", ch ); break; } else if( ch->mental_state > 45 ) send_to_pager( "Your sleep is filled with strange and vivid dreams.\n\r", ch ); else if( ch->mental_state > 25 ) send_to_pager( "Your sleep is uneasy.\n\r", ch ); else if( ch->mental_state < -35 ) send_to_pager( "You are deep in a much needed sleep.\n\r", ch ); else if( ch->mental_state < -25 ) send_to_pager( "You are in deep slumber.\n\r", ch ); send_to_pager( "&c----------------------------------------------------------------------------&C\n\r", ch ); if( ch->pcdata->bestowments && ch->pcdata->bestowments[0] != '\0' ) pager_printf( ch, "You are bestowed with the command(s): %s.\n\r", ch->pcdata->bestowments ); if( ch->morph && ch->morph->morph ) { if( IS_IMMORTAL( ch ) ) pager_printf( ch, "Morphed as (%d) %s with a timer of %d.\n\r", ch->morph->morph->vnum, ch->morph->morph->short_desc, ch->morph->timer ); else pager_printf( ch, "You are morphed into a %s.\n\r", ch->morph->morph->short_desc ); send_to_pager( "&c----------------------------------------------------------------------------&C\n\r", ch ); } if( ch->pcdata->clan ) { pager_printf( ch, "CLAN NAME: %s%-s\n\r", color_clan( ch ), ch->pcdata->clan->name ); pager_printf( ch, "&c Current Rank: (&w%d&c)&W%-20s &cTotal Clan Members: (&w%d&c)\n\r", ch->pcdata->clanRank, get_clanTitle( ch ), ch->pcdata->clan->members ); pager_printf( ch, "&c Total Zeni Donated: (&W%s&c) Total Zeni Taxed: (&W%s&c)\n\r", num_punct_d( ch->pcdata->clanZeniDonated ), num_punct_d( ch->pcdata->clanZeniClanTax ) ); send_to_pager( "&c----------------------------------------------------------------------------&C\n\r", ch ); } if( ch->pcdata->deity ) { if( ch->pcdata->favor > 2250 ) sprintf( buf, "loved" ); else if( ch->pcdata->favor > 2000 ) sprintf( buf, "cherished" ); else if( ch->pcdata->favor > 1750 ) sprintf( buf, "honored" ); else if( ch->pcdata->favor > 1500 ) sprintf( buf, "praised" ); else if( ch->pcdata->favor > 1250 ) sprintf( buf, "favored" ); else if( ch->pcdata->favor > 1000 ) sprintf( buf, "respected" ); else if( ch->pcdata->favor > 750 ) sprintf( buf, "liked" ); else if( ch->pcdata->favor > 250 ) sprintf( buf, "tolerated" ); else if( ch->pcdata->favor > -250 ) sprintf( buf, "ignored" ); else if( ch->pcdata->favor > -750 ) sprintf( buf, "shunned" ); else if( ch->pcdata->favor > -1000 ) sprintf( buf, "disliked" ); else if( ch->pcdata->favor > -1250 ) sprintf( buf, "dishonored" ); else if( ch->pcdata->favor > -1500 ) sprintf( buf, "disowned" ); else if( ch->pcdata->favor > -1750 ) sprintf( buf, "abandoned" ); else if( ch->pcdata->favor > -2000 ) sprintf( buf, "despised" ); else if( ch->pcdata->favor > -2250 ) sprintf( buf, "hated" ); else sprintf( buf, "damned" ); pager_printf( ch, "Deity: %-20s Favor: %s\n\r", ch->pcdata->deity->name, buf ); send_to_pager( "&c----------------------------------------------------------------------------\n\r", ch ); } if( ch->pcdata->clan && ch->pcdata->clan->clan_type == CLAN_ORDER ) { pager_printf( ch, "Order: %-20s Order Mkills: %-6d Order MDeaths: %-6d\n\r", ch->pcdata->clan->name, ch->pcdata->clan->mkills, ch->pcdata->clan->mdeaths ); send_to_pager( "&c----------------------------------------------------------------------------\n\r", ch ); } if( ch->pcdata->clan && ch->pcdata->clan->clan_type == CLAN_GUILD ) { pager_printf( ch, "Guild: %-20s Guild Mkills: %-6d Guild MDeaths: %-6d\n\r", ch->pcdata->clan->name, ch->pcdata->clan->mkills, ch->pcdata->clan->mdeaths ); send_to_pager( "&c----------------------------------------------------------------------------\n\r", ch ); } if( IS_IMMORTAL( ch ) ) { pager_printf( ch, "IMMORTAL DATA: Wizinvis [%s] Wizlevel (%d)\n\r", xIS_SET( ch->act, PLR_WIZINVIS ) ? "X" : " ", ch->pcdata->wizinvis ); pager_printf( ch, "Bamfin: %s %s\n\r", ch->name, ( ch->pcdata->bamfin[0] != '\0' ) ? ch->pcdata->bamfin : "appears in a swirling mist." ); pager_printf( ch, "Bamfout: %s %s\n\r", ch->name, ( ch->pcdata->bamfout[0] != '\0' ) ? ch->pcdata->bamfout : "leaves in a swirling mist." ); if( ch->pcdata->area ) { pager_printf( ch, "Vnums: Room (%-5.5d - %-5.5d) Object (%-5.5d - %-5.5d) Mob (%-5.5d - %-5.5d)\n\r", ch->pcdata->area->low_r_vnum, ch->pcdata->area->hi_r_vnum, ch->pcdata->area->low_o_vnum, ch->pcdata->area->hi_o_vnum, ch->pcdata->area->low_m_vnum, ch->pcdata->area->hi_m_vnum ); pager_printf( ch, "Area Loaded [%s]\n\r", ( IS_SET( ch->pcdata->area->status, AREA_LOADED ) ) ? "yes" : "no" ); } send_to_pager( "&c----------------------------------------------------------------------------\n\r", ch ); } if( ch->first_affect ) { int i; SKILLTYPE *skill; i = 0; for( paf = ch->first_affect; paf; paf = paf->next ) { if( ( skill = get_skilltype( paf->type ) ) != NULL ) { set_char_color( AT_BLUE, ch ); send_to_char( "Affected: ", ch ); set_char_color( AT_SCORE, ch ); if( ch->level >= 2 || IS_PKILL( ch ) ) { if( paf->duration < 25 ) set_char_color( AT_WHITE, ch ); if( paf->duration < 6 ) set_char_color( AT_WHITE + AT_BLINK, ch ); ch_printf( ch, "(%5d) ", paf->duration ); } ch_printf( ch, "%-18s\n\r", skill->name ); } } send_to_pager( "\n\r&c----------------------------------------------------------------------------\n\r", ch ); } send_to_pager( "&w&D\n\r", ch ); sysdata.outBytesFlag = LOGBOUTNORM; return; } void do_newscore( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; AFFECT_DATA *paf; if( IS_NPC( ch ) ) { do_oldscore( ch, argument ); return; } set_pager_color( AT_SCORE, ch ); pager_printf_color( ch, "\n\r&C%s%s.\n\r", ch->name, ch->pcdata->title ); if( get_trust( ch ) != ch->level ) pager_printf( ch, "You are trusted at level %d.\n\r", get_trust( ch ) ); send_to_pager_color( "&W----------------------------------------------------------------------------\n\r", ch ); pager_printf_color( ch, "Level: &W%-3d &CRace : &W%-10.10s &CPlayed: &W%d &Chours\n\r", ch->level, capitalize( get_race( ch ) ), ( get_age( ch ) - 4 ) ); pager_printf_color( ch, "&CYears: &W%-6d &CClass: &W%-11.11s &CLog In: %s\r", get_age( ch ), capitalize( get_class( ch ) ), ctime( &( ch->logon ) ) ); if( ch->level >= 15 || IS_PKILL( ch ) ) { pager_printf_color( ch, "&CSTR : &W%2.2d&C(&w%2.2d&C) HitRoll: &R%-4d &CSaved: %s\r", get_curr_str( ch ), ch->perm_str, GET_HITROLL( ch ), ch->save_time ? ctime( &( ch->save_time ) ) : "no save this session\n" ); pager_printf_color( ch, "&CINT : &W%2.2d&C(&w%2.2d&C) DamRoll: &R%-4d &CTime: %s\r", get_curr_int( ch ), ch->perm_int, GET_DAMROLL( ch ), ctime( ¤t_time ) ); } else { pager_printf_color( ch, "&CSTR : &W%2.2d&C(&w%2.2d&C) Saved: %s\r", get_curr_str( ch ), ch->perm_str, ch->save_time ? ctime( &( ch->save_time ) ) : "no\n" ); pager_printf_color( ch, "&CINT : &W%2.2d&C(&w%2.2d&C) Time: %s\r", get_curr_int( ch ), ch->perm_int, ctime( ¤t_time ) ); } if( GET_AC( ch ) >= 101 ) sprintf( buf, "the rags of a beggar" ); else if( GET_AC( ch ) >= 80 ) sprintf( buf, "improper for adventure" ); else if( GET_AC( ch ) >= 55 ) sprintf( buf, "shabby and threadbare" ); else if( GET_AC( ch ) >= 40 ) sprintf( buf, "of poor quality" ); else if( GET_AC( ch ) >= 20 ) sprintf( buf, "scant protection" ); else if( GET_AC( ch ) >= 10 ) sprintf( buf, "that of a knave" ); else if( GET_AC( ch ) >= 0 ) sprintf( buf, "moderately crafted" ); else if( GET_AC( ch ) >= -10 ) sprintf( buf, "well crafted" ); else if( GET_AC( ch ) >= -20 ) sprintf( buf, "the envy of squires" ); else if( GET_AC( ch ) >= -40 ) sprintf( buf, "excellently crafted" ); else if( GET_AC( ch ) >= -60 ) sprintf( buf, "the envy of knights" ); else if( GET_AC( ch ) >= -80 ) sprintf( buf, "the envy of barons" ); else if( GET_AC( ch ) >= -100 ) sprintf( buf, "the envy of dukes" ); else if( GET_AC( ch ) >= -200 ) sprintf( buf, "the envy of emperors" ); else sprintf( buf, "that of an avatar" ); if( ch->level > 24 ) pager_printf_color( ch, "&CWIS : &W0&C(&w0&C) Armor: &W%-d; %s\n\r", GET_AC( ch ), buf ); else pager_printf_color( ch, "&CWIS : &W0&C(&w0&C) Armor: &W%s \n\r", buf ); if( ch->alignment > 900 ) sprintf( buf, "devout" ); else if( ch->alignment > 700 ) sprintf( buf, "noble" ); else if( ch->alignment > 350 ) sprintf( buf, "honorable" ); else if( ch->alignment > 100 ) sprintf( buf, "worthy" ); else if( ch->alignment > -100 ) sprintf( buf, "neutral" ); else if( ch->alignment > -350 ) sprintf( buf, "base" ); else if( ch->alignment > -700 ) sprintf( buf, "evil" ); else if( ch->alignment > -900 ) sprintf( buf, "ignoble" ); else sprintf( buf, "fiendish" ); if( ch->level < 10 ) pager_printf_color( ch, "&CDEX : &W%2.2d&C(&w%2.2d&C) Align: &W%-20.20s &CItems: &W%d (max %d)\n\r", get_curr_dex( ch ), ch->perm_dex, buf, ch->carry_number, can_carry_n( ch ) ); else pager_printf_color( ch, "&CDEX : &W%2.2d&C(&w%2.2d&C) Align: &W%4d; %-14.14s &CItems: &W%d &w(max %d)\n\r", get_curr_dex( ch ), ch->perm_dex, ch->alignment, buf, ch->carry_number, can_carry_n( ch ) ); switch ( ch->position ) { case POS_DEAD: sprintf( buf, "slowly decomposing" ); break; case POS_MORTAL: sprintf( buf, "mortally wounded" ); break; case POS_INCAP: sprintf( buf, "incapacitated" ); break; case POS_STUNNED: sprintf( buf, "stunned" ); break; case POS_SLEEPING: sprintf( buf, "sleeping" ); break; case POS_RESTING: sprintf( buf, "resting" ); break; case POS_STANDING: sprintf( buf, "standing" ); break; case POS_FIGHTING: sprintf( buf, "fighting" ); break; case POS_EVASIVE: sprintf( buf, "fighting (evasive)" ); /* Fighting style support -haus */ break; case POS_DEFENSIVE: sprintf( buf, "fighting (defensive)" ); break; case POS_AGGRESSIVE: sprintf( buf, "fighting (aggressive)" ); break; case POS_BERSERK: sprintf( buf, "fighting (berserk)" ); break; case POS_MOUNTED: sprintf( buf, "mounted" ); break; case POS_SITTING: sprintf( buf, "sitting" ); break; } pager_printf_color( ch, "&CCON : &W%2.2d&C(&w%2.2d&C) Pos'n: &W%-21.21s &CWeight: &W%d &w(max %d)\n\r", get_curr_con( ch ), ch->perm_con, buf, ch->carry_weight, can_carry_w( ch ) ); /* * Fighting style support -haus */ pager_printf_color( ch, "&CCHA : &W0&C(&w0&C) Wimpy: &Y%-5d ", ch->wimpy ); switch ( ch->style ) { case STYLE_EVASIVE: sprintf( buf, "evasive" ); break; case STYLE_DEFENSIVE: sprintf( buf, "defensive" ); break; case STYLE_AGGRESSIVE: sprintf( buf, "aggressive" ); break; case STYLE_BERSERK: sprintf( buf, "berserk" ); break; default: sprintf( buf, "standard" ); break; } pager_printf_color( ch, "\n\r&CLCK : &W%2.2d&C(&w%2.2d&C) Style: &W%-10.10s\n\r", get_curr_lck( ch ), ch->perm_lck, buf ); pager_printf_color( ch, "&CGlory: &W%d&C/&w%d\n\r", ch->pcdata->quest_curr, ch->pcdata->quest_accum ); pager_printf_color( ch, "&CPRACT: &W%3d &CHitpoints: &G%-5d &Cof &g%5d &CPager: (&W%c&C) &W%3d &CAutoExit(&W%c&C)\n\r", ch->practice, ch->hit, ch->max_hit, IS_SET( ch->pcdata->flags, PCFLAG_PAGERON ) ? 'X' : ' ', ch->pcdata->pagerlen, xIS_SET( ch->act, PLR_AUTOEXIT ) ? 'X' : ' ' ); pager_printf_color( ch, "&CEXP : &W%-9d &CMana: &B%-5d &Cof &b%5d &CMKills: &W%5d &CAutoLoot(&W%c&C)\n\r", ch->exp, ch->mana, ch->max_mana, ch->pcdata->mkills, xIS_SET( ch->act, PLR_AUTOLOOT ) ? 'X' : ' ' ); pager_printf_color( ch, "&CGOLD : &Y%-13s &CMove: &W%-5d &Cof &w%5d &CMdeaths: &W%5d &CAutoSac (&W%c&C)\n\r", num_punct( ch->gold ), ch->move, ch->max_move, ch->pcdata->mdeaths, xIS_SET( ch->act, PLR_AUTOSAC ) ? 'X' : ' ' ); if( !IS_NPC( ch ) && ch->pcdata->condition[COND_DRUNK] > 10 ) send_to_pager( "You are drunk.\n\r", ch ); if( !IS_NPC( ch ) && ch->pcdata->condition[COND_THIRST] == 0 ) send_to_pager( "You are in danger of dehydrating.\n\r", ch ); if( !IS_NPC( ch ) && ch->pcdata->condition[COND_FULL] == 0 ) send_to_pager( "You are starving to death.\n\r", ch ); if( ch->position != POS_SLEEPING ) switch ( ch->mental_state / 10 ) { default: send_to_pager( "You're completely messed up!\n\r", ch ); break; case -10: send_to_pager( "You're barely conscious.\n\r", ch ); break; case -9: send_to_pager( "You can barely keep your eyes open.\n\r", ch ); break; case -8: send_to_pager( "You're extremely drowsy.\n\r", ch ); break; case -7: send_to_pager( "You feel very unmotivated.\n\r", ch ); break; case -6: send_to_pager( "You feel sedated.\n\r", ch ); break; case -5: send_to_pager( "You feel sleepy.\n\r", ch ); break; case -4: send_to_pager( "You feel tired.\n\r", ch ); break; case -3: send_to_pager( "You could use a rest.\n\r", ch ); break; case -2: send_to_pager( "You feel a little under the weather.\n\r", ch ); break; case -1: send_to_pager( "You feel fine.\n\r", ch ); break; case 0: send_to_pager( "You feel great.\n\r", ch ); break; case 1: send_to_pager( "You feel energetic.\n\r", ch ); break; case 2: send_to_pager( "Your mind is racing.\n\r", ch ); break; case 3: send_to_pager( "You can't think straight.\n\r", ch ); break; case 4: send_to_pager( "Your mind is going 100 miles an hour.\n\r", ch ); break; case 5: send_to_pager( "You're high as a kite.\n\r", ch ); break; case 6: send_to_pager( "Your mind and body are slipping apart.\n\r", ch ); break; case 7: send_to_pager( "Reality is slipping away.\n\r", ch ); break; case 8: send_to_pager( "You have no idea what is real, and what is not.\n\r", ch ); break; case 9: send_to_pager( "You feel immortal.\n\r", ch ); break; case 10: send_to_pager( "You are a Supreme Entity.\n\r", ch ); break; } else if( ch->mental_state > 45 ) send_to_pager( "Your sleep is filled with strange and vivid dreams.\n\r", ch ); else if( ch->mental_state > 25 ) send_to_pager( "Your sleep is uneasy.\n\r", ch ); else if( ch->mental_state < -35 ) send_to_pager( "You are deep in a much needed sleep.\n\r", ch ); else if( ch->mental_state < -25 ) send_to_pager( "You are in deep slumber.\n\r", ch ); /* send_to_pager("Languages: ", ch ); for ( iLang = 0; lang_array[iLang] != LANG_UNKNOWN; iLang++ ) if ( knows_language( ch, lang_array[iLang], ch ) || (IS_NPC(ch) && ch->speaks == 0) ) { if ( lang_array[iLang] & ch->speaking || (IS_NPC(ch) && !ch->speaking) ) set_pager_color( AT_RED, ch ); send_to_pager( lang_names[iLang], ch ); send_to_pager( " ", ch ); set_pager_color( AT_SCORE, ch ); } send_to_pager( "\n\r", ch ); */ if( ch->pcdata->bestowments && ch->pcdata->bestowments[0] != '\0' ) pager_printf_color( ch, "&CYou are bestowed with the command(s): &Y%s\n\r", ch->pcdata->bestowments ); if( ch->morph && ch->morph->morph ) { send_to_pager_color( "&W----------------------------------------------------------------------------&C\n\r", ch ); if( IS_IMMORTAL( ch ) ) pager_printf( ch, "Morphed as (%d) %s with a timer of %d.\n\r", ch->morph->morph->vnum, ch->morph->morph->short_desc, ch->morph->timer ); else pager_printf( ch, "You are morphed into a %s.\n\r", ch->morph->morph->short_desc ); send_to_pager_color( "&W----------------------------------------------------------------------------&C\n\r", ch ); } if( CAN_PKILL( ch ) ) { send_to_pager_color( "&W----------------------------------------------------------------------------&C\n\r", ch ); pager_printf_color( ch, "&CPKILL DATA: Pkills (&W%d&C) Illegal Pkills (&W%d&C) Pdeaths (&W%d&C)\n\r", ch->pcdata->pkills, ch->pcdata->illegal_pk, ch->pcdata->pdeaths ); } if( ch->pcdata->clan && ch->pcdata->clan->clan_type != CLAN_ORDER && ch->pcdata->clan->clan_type != CLAN_GUILD ) { /* send_to_pager_color( "&W----------------------------------------------------------------------------&C\n\r", ch); */ pager_printf_color( ch, "&CCLAN STATS: &W%-14.14s &CClan AvPkills : &W%-5d &CClan NonAvpkills : &W%-5d\n\r", ch->pcdata->clan->name, ch->pcdata->clan->pkills[5], ( ch->pcdata->clan->pkills[0] + ch->pcdata->clan->pkills[1] + ch->pcdata->clan->pkills[2] + ch->pcdata->clan->pkills[3] + ch->pcdata->clan->pkills[4] ) ); pager_printf_color( ch, "&C Clan AvPdeaths: &W%-5d &CClan NonAvpdeaths: &W%-5d\n\r", ch->pcdata->clan->pdeaths[5], ( ch->pcdata->clan->pdeaths[0] + ch->pcdata->clan->pdeaths[1] + ch->pcdata->clan->pdeaths[2] + ch->pcdata->clan->pdeaths[3] + ch->pcdata->clan->pdeaths[4] ) ); } if( ch->pcdata->deity ) { send_to_pager_color( "&W----------------------------------------------------------------------------&C\n\r", ch ); if( ch->pcdata->favor > 2250 ) sprintf( buf, "loved" ); else if( ch->pcdata->favor > 2000 ) sprintf( buf, "cherished" ); else if( ch->pcdata->favor > 1750 ) sprintf( buf, "honored" ); else if( ch->pcdata->favor > 1500 ) sprintf( buf, "praised" ); else if( ch->pcdata->favor > 1250 ) sprintf( buf, "favored" ); else if( ch->pcdata->favor > 1000 ) sprintf( buf, "respected" ); else if( ch->pcdata->favor > 750 ) sprintf( buf, "liked" ); else if( ch->pcdata->favor > 250 ) sprintf( buf, "tolerated" ); else if( ch->pcdata->favor > -250 ) sprintf( buf, "ignored" ); else if( ch->pcdata->favor > -750 ) sprintf( buf, "shunned" ); else if( ch->pcdata->favor > -1000 ) sprintf( buf, "disliked" ); else if( ch->pcdata->favor > -1250 ) sprintf( buf, "dishonored" ); else if( ch->pcdata->favor > -1500 ) sprintf( buf, "disowned" ); else if( ch->pcdata->favor > -1750 ) sprintf( buf, "abandoned" ); else if( ch->pcdata->favor > -2000 ) sprintf( buf, "despised" ); else if( ch->pcdata->favor > -2250 ) sprintf( buf, "hated" ); else sprintf( buf, "damned" ); pager_printf_color( ch, "&CDeity: &W%-20s &CFavor: &W%s&C\n\r", ch->pcdata->deity->name, buf ); } if( ch->pcdata->clan && ch->pcdata->clan->clan_type == CLAN_ORDER ) { send_to_pager_color( "&W----------------------------------------------------------------------------&C\n\r", ch ); pager_printf_color( ch, "&COrder: &W%-20s &COrder Mkills: &W%-6d &COrder MDeaths: &W%-6d\n\r", ch->pcdata->clan->name, ch->pcdata->clan->mkills, ch->pcdata->clan->mdeaths ); } if( ch->pcdata->clan && ch->pcdata->clan->clan_type == CLAN_GUILD ) { send_to_pager_color( "&W----------------------------------------------------------------------------&C\n\r", ch ); pager_printf_color( ch, "&CGuild: &W%-20s &CGuild Mkills: &W%-6d &CGuild MDeaths: &W%-6d\n\r", ch->pcdata->clan->name, ch->pcdata->clan->mkills, ch->pcdata->clan->mdeaths ); } argument = one_argument( argument, arg ); if( ch->first_affect && !str_cmp( arg, "affects" ) ) { int i; SKILLTYPE *sktmp; i = 0; send_to_pager_color( "&W----------------------------------------------------------------------------&C\n\r", ch ); send_to_pager_color( "AFFECT DATA: ", ch ); for( paf = ch->first_affect; paf; paf = paf->next ) { if( ( sktmp = get_skilltype( paf->type ) ) == NULL ) continue; if( ch->level < 20 ) { pager_printf_color( ch, "&C[&W%-34.34s&C] ", sktmp->name ); if( i == 0 ) i = 2; if( ( ++i % 3 ) == 0 ) send_to_pager( "\n\r", ch ); } if( ch->level >= 20 ) { if( paf->modifier == 0 ) pager_printf_color( ch, "&C[&W%-24.24s;%5d &Crds] ", sktmp->name, paf->duration ); else if( paf->modifier > 999 ) pager_printf_color( ch, "&C[&W%-15.15s; %7.7s;%5d &Crds] ", sktmp->name, tiny_affect_loc_name( paf->location ), paf->duration ); else pager_printf_color( ch, "&C[&W%-11.11s;%+-3.3d %7.7s;%5d &Crds] ", sktmp->name, paf->modifier, tiny_affect_loc_name( paf->location ), paf->duration ); if( i == 0 ) i = 1; if( ( ++i % 2 ) == 0 ) send_to_pager( "\n\r", ch ); } } } send_to_pager( "\n\r", ch ); return; } /* * Return ascii name of an affect location. */ char *tiny_affect_loc_name( int location ) { switch ( location ) { case APPLY_NONE: return "NIL"; case APPLY_STR: return " STR "; case APPLY_DEX: return " DEX "; case APPLY_INT: return " INT "; case APPLY_CON: return " CON "; case APPLY_LCK: return " LCK "; case APPLY_ALLSTATS: return " ALL STATS "; case APPLY_SEX: return " SEX "; case APPLY_CLASS: return " CLASS"; case APPLY_LEVEL: return " LVL "; case APPLY_AGE: return " AGE "; case APPLY_MANA: return " MANA "; case APPLY_HIT: return " HV "; case APPLY_MOVE: return " MOVE "; case APPLY_GOLD: return " GOLD "; case APPLY_EXP: return " EXP "; case APPLY_PL_MULT: return " PL MULT "; case APPLY_PL_PERCENT: return " PL PERCENT "; case APPLY_AC: return " AC "; case APPLY_HITROLL: return " HITRL"; case APPLY_DAMROLL: return " DAMRL"; case APPLY_SAVING_POISON: return "SV POI"; case APPLY_SAVING_ROD: return "SV ROD"; case APPLY_SAVING_PARA: return "SV PARA"; case APPLY_SAVING_BREATH: return "SV BRTH"; case APPLY_SAVING_SPELL: return "SV SPLL"; case APPLY_HEIGHT: return "HEIGHT"; case APPLY_WEIGHT: return "WEIGHT"; case APPLY_AFFECT: return "AFF BY"; case APPLY_RESISTANT: return "RESIST"; case APPLY_IMMUNE: return "IMMUNE"; case APPLY_SUSCEPTIBLE: return "SUSCEPT"; case APPLY_WEAPONSPELL: return " WEAPON"; case APPLY_BACKSTAB: return "BACKSTB"; case APPLY_PICK: return " PICK "; case APPLY_TRACK: return " TRACK "; case APPLY_STEAL: return " STEAL "; case APPLY_SNEAK: return " SNEAK "; case APPLY_HIDE: return " HIDE "; case APPLY_PALM: return " PALM "; case APPLY_DETRAP: return " DETRAP"; case APPLY_DODGE: return " DODGE "; case APPLY_PEEK: return " PEEK "; case APPLY_SCAN: return " SCAN "; case APPLY_GOUGE: return " GOUGE "; case APPLY_SEARCH: return " SEARCH"; case APPLY_MOUNT: return " MOUNT "; case APPLY_DISARM: return " DISARM"; case APPLY_KICK: return " KICK "; case APPLY_PARRY: return " PARRY "; case APPLY_BASH: return " BASH "; case APPLY_STUN: return " STUN "; case APPLY_PUNCH: return " PUNCH "; case APPLY_CLIMB: return " CLIMB "; case APPLY_GRIP: return " GRIP "; case APPLY_SCRIBE: return " SCRIBE"; case APPLY_BREW: return " BREW "; case APPLY_WEARSPELL: return " WEAR "; case APPLY_REMOVESPELL: return " REMOVE"; case APPLY_EMOTION: return "EMOTION"; case APPLY_MENTALSTATE: return " MENTAL"; case APPLY_STRIPSN: return " DISPEL"; case APPLY_REMOVE: return " REMOVE"; case APPLY_DIG: return " DIG "; case APPLY_FULL: return " HUNGER"; case APPLY_THIRST: return " THIRST"; case APPLY_DRUNK: return " DRUNK "; case APPLY_BLOOD: return " BLOOD "; case APPLY_COOK: return " COOK "; case APPLY_RECURRINGSPELL: return " RECURR"; case APPLY_CONTAGIOUS: return "CONTGUS"; case APPLY_ODOR: return " ODOR "; case APPLY_ROOMFLAG: return " RMFLG "; case APPLY_SECTORTYPE: return " SECTOR"; case APPLY_ROOMLIGHT: return " LIGHT "; case APPLY_TELEVNUM: return " TELEVN"; case APPLY_TELEDELAY: return " TELEDY"; case APPLY_NATURALAC: return " NTRLAC"; }; bug( "Affect_location_name: unknown location %d.", location ); return "(BUG: NOTIFY GOKU)"; } char *get_class( CHAR_DATA * ch ) { if( IS_NPC( ch ) && ch->class < MAX_NPC_CLASS && ch->class >= 0 ) return ( npc_class[ch->class] ); else if( !IS_NPC( ch ) && ch->class < MAX_PC_CLASS && ch->class >= 0 ) return class_table[ch->class]->who_name; return ( "Unknown" ); } char *get_race( CHAR_DATA * ch ) { if( ch->race < MAX_PC_RACE && ch->race >= 0 ) return ( race_table[ch->race]->race_name ); if( ch->race < MAX_NPC_RACE && ch->race >= 0 ) return ( npc_race[ch->race] ); return ( "Unknown" ); } char *get_kai( CHAR_DATA * ch ) { switch ( ch->rank ) { case 1: return ( "South Kai" ); break; case 2: return ( "East Kai" ); break; case 3: return ( "West Kai" ); break; case 4: return ( "North Kai" ); break; case 5: return ( "Grand Kai" ); break; case 6: return ( "Supreme Kai" ); break; default: break; } return ( "None" ); } char *get_demon( CHAR_DATA * ch ) { switch ( ch->rank ) { case 1: return ( "Greater Demon" ); break; case 2: return ( "Demon Warlord" ); break; case 3: if( ch->sex == SEX_MALE ) return ( "Demon King" ); if( ch->sex == SEX_FEMALE ) return ( "Demon Queen" ); if( ch->sex != SEX_FEMALE && ch->sex != SEX_MALE ) return ( "Demon King" ); break; } return ( "None" ); } char *get_saiyan( CHAR_DATA * ch ) { switch ( ch->rank ) { case 1: return ( "Elite Saiyan" ); break; case 2: if( ch->sex == SEX_MALE ) return ( "Saiyan Prince" ); if( ch->sex == SEX_FEMALE ) return ( "Saiyan Princess" ); if( ch->sex != SEX_FEMALE && ch->sex != SEX_MALE ) return ( "Low Royal Saiyan" ); break; case 3: if( ch->sex == SEX_MALE ) return ( "Saiyan King" ); if( ch->sex == SEX_FEMALE ) return ( "Saiyan Queen" ); if( ch->sex != SEX_FEMALE && ch->sex != SEX_MALE ) return ( "High Royal Saiyan" ); break; } return ( "None" ); } int get_race_num( char *arg ) { int a = 0; for( a = 0; a < MAX_PC_RACE; a++ ) if( !str_cmp( arg, race_table[a]->race_name ) ) return a; for( a = 0; a < MAX_NPC_RACE; a++ ) if( !str_cmp( arg, npc_race[a] ) ) return a; return 0; } int get_class_num( char *arg ) { int a = 0; for( a = 0; a < MAX_PC_CLASS; a++ ) if( !str_cmp( arg, class_table[a]->who_name ) ) return a; for( a = 0; a < MAX_NPC_CLASS; a++ ) if( !str_cmp( arg, npc_class[a] ) ) return a; return 0; } void do_oldscore( CHAR_DATA * ch, char *argument ) { AFFECT_DATA *paf; SKILLTYPE *skill; if( !IS_NPC( ch ) ) { do_score( ch, argument ); return; } set_pager_color( AT_SCORE, ch ); pager_printf( ch, "You are %s%s&D&C, level %d, %d years old (%d hours).\n\r", ch->name, IS_NPC( ch ) ? "" : ch->pcdata->title, ch->level, get_age( ch ), ( get_age( ch ) - 4 ) ); if( get_trust( ch ) != ch->level ) pager_printf( ch, "You are trusted at level %d.\n\r", get_trust( ch ) ); if( IS_NPC( ch ) && xIS_SET( ch->act, ACT_MOBINVIS ) ) pager_printf( ch, "You are mobinvis at level %d.\n\r", ch->mobinvis ); pager_printf( ch, "You have %d/%d hit, %d/%d mana, %d/%d movement, %d practices.\n\r", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->practice ); pager_printf( ch, "You are carrying %d/%d items with weight %d/%d kg.\n\r", ch->carry_number, can_carry_n( ch ), ch->carry_weight, can_carry_w( ch ) ); pager_printf( ch, "Str: %d Int: %d Wis: 0 Dex: %d Con: 0 Cha: %d Lck: %d.\n\r", get_curr_str( ch ), get_curr_int( ch ), get_curr_dex( ch ), get_curr_con( ch ), get_curr_lck( ch ) ); pager_printf( ch, "You have scored %s exp, and have ", num_punct_ld( ch->exp ) ); pager_printf( ch, "%s gold coins.\n\r", num_punct( ch->gold ) ); if( !IS_NPC( ch ) ) pager_printf( ch, "You have achieved %d glory during your life, and currently have %d.\n\r", ch->pcdata->quest_accum, ch->pcdata->quest_curr ); pager_printf( ch, "Autoexit: %s Autoloot: %s Autosac: %s Autogold: %s\n\r", ( !IS_NPC( ch ) && xIS_SET( ch->act, PLR_AUTOEXIT ) ) ? "yes" : "no", ( !IS_NPC( ch ) && xIS_SET( ch->act, PLR_AUTOLOOT ) ) ? "yes" : "no", ( !IS_NPC( ch ) && xIS_SET( ch->act, PLR_AUTOSAC ) ) ? "yes" : "no", ( !IS_NPC( ch ) && xIS_SET( ch->act, PLR_AUTOGOLD ) ) ? "yes" : "no" ); pager_printf( ch, "Wimpy set to %d hit points.\n\r", ch->wimpy ); if( !IS_NPC( ch ) ) { if( ch->pcdata->condition[COND_DRUNK] > 10 ) send_to_pager( "You are drunk.\n\r", ch ); if( ch->pcdata->condition[COND_THIRST] == 0 ) send_to_pager( "You are thirsty.\n\r", ch ); if( ch->pcdata->condition[COND_FULL] == 0 ) send_to_pager( "You are hungry.\n\r", ch ); } switch ( ch->mental_state / 10 ) { default: send_to_pager( "You're completely messed up!\n\r", ch ); break; case -10: send_to_pager( "You're barely conscious.\n\r", ch ); break; case -9: send_to_pager( "You can barely keep your eyes open.\n\r", ch ); break; case -8: send_to_pager( "You're extremely drowsy.\n\r", ch ); break; case -7: send_to_pager( "You feel very unmotivated.\n\r", ch ); break; case -6: send_to_pager( "You feel sedated.\n\r", ch ); break; case -5: send_to_pager( "You feel sleepy.\n\r", ch ); break; case -4: send_to_pager( "You feel tired.\n\r", ch ); break; case -3: send_to_pager( "You could use a rest.\n\r", ch ); break; case -2: send_to_pager( "You feel a little under the weather.\n\r", ch ); break; case -1: send_to_pager( "You feel fine.\n\r", ch ); break; case 0: send_to_pager( "You feel great.\n\r", ch ); break; case 1: send_to_pager( "You feel energetic.\n\r", ch ); break; case 2: send_to_pager( "Your mind is racing.\n\r", ch ); break; case 3: send_to_pager( "You can't think straight.\n\r", ch ); break; case 4: send_to_pager( "Your mind is going 100 miles an hour.\n\r", ch ); break; case 5: send_to_pager( "You're high as a kite.\n\r", ch ); break; case 6: send_to_pager( "Your mind and body are slipping appart.\n\r", ch ); break; case 7: send_to_pager( "Reality is slipping away.\n\r", ch ); break; case 8: send_to_pager( "You have no idea what is real, and what is not.\n\r", ch ); break; case 9: send_to_pager( "You feel immortal.\n\r", ch ); break; case 10: send_to_pager( "You are a Supreme Entity.\n\r", ch ); break; } switch ( ch->position ) { case POS_DEAD: send_to_pager( "You are DEAD!!\n\r", ch ); break; case POS_MORTAL: send_to_pager( "You are mortally wounded.\n\r", ch ); break; case POS_INCAP: send_to_pager( "You are incapacitated.\n\r", ch ); break; case POS_STUNNED: send_to_pager( "You are stunned.\n\r", ch ); break; case POS_SLEEPING: send_to_pager( "You are sleeping.\n\r", ch ); break; case POS_RESTING: send_to_pager( "You are resting.\n\r", ch ); break; case POS_STANDING: send_to_pager( "You are standing.\n\r", ch ); break; case POS_FIGHTING: send_to_pager( "You are fighting.\n\r", ch ); break; case POS_MOUNTED: send_to_pager( "Mounted.\n\r", ch ); break; case POS_SHOVE: send_to_pager( "Being shoved.\n\r", ch ); break; case POS_DRAG: send_to_pager( "Being dragged.\n\r", ch ); break; } if( ch->level >= 25 ) pager_printf( ch, "AC: %d. ", GET_AC( ch ) ); send_to_pager( "You are ", ch ); if( GET_AC( ch ) >= 101 ) send_to_pager( "WORSE than naked!\n\r", ch ); else if( GET_AC( ch ) >= 80 ) send_to_pager( "naked.\n\r", ch ); else if( GET_AC( ch ) >= 60 ) send_to_pager( "wearing clothes.\n\r", ch ); else if( GET_AC( ch ) >= 40 ) send_to_pager( "slightly armored.\n\r", ch ); else if( GET_AC( ch ) >= 20 ) send_to_pager( "somewhat armored.\n\r", ch ); else if( GET_AC( ch ) >= 0 ) send_to_pager( "armored.\n\r", ch ); else if( GET_AC( ch ) >= -20 ) send_to_pager( "well armored.\n\r", ch ); else if( GET_AC( ch ) >= -40 ) send_to_pager( "strongly armored.\n\r", ch ); else if( GET_AC( ch ) >= -60 ) send_to_pager( "heavily armored.\n\r", ch ); else if( GET_AC( ch ) >= -80 ) send_to_pager( "superbly armored.\n\r", ch ); else if( GET_AC( ch ) >= -100 ) send_to_pager( "divinely armored.\n\r", ch ); else send_to_pager( "invincible!\n\r", ch ); if( ch->level >= 15 || IS_PKILL( ch ) ) pager_printf( ch, "Hitroll: %d Damroll: %d.\n\r", GET_HITROLL( ch ), GET_DAMROLL( ch ) ); if( ch->level >= 10 ) pager_printf( ch, "Alignment: %d. ", ch->alignment ); send_to_pager( "You are ", ch ); if( ch->alignment > 900 ) send_to_pager( "angelic.\n\r", ch ); else if( ch->alignment > 700 ) send_to_pager( "saintly.\n\r", ch ); else if( ch->alignment > 350 ) send_to_pager( "good.\n\r", ch ); else if( ch->alignment > 100 ) send_to_pager( "kind.\n\r", ch ); else if( ch->alignment > -100 ) send_to_pager( "neutral.\n\r", ch ); else if( ch->alignment > -350 ) send_to_pager( "mean.\n\r", ch ); else if( ch->alignment > -700 ) send_to_pager( "evil.\n\r", ch ); else if( ch->alignment > -900 ) send_to_pager( "demonic.\n\r", ch ); else send_to_pager( "satanic.\n\r", ch ); if( ch->first_affect ) { send_to_pager( "You are affected by:\n\r", ch ); for( paf = ch->first_affect; paf; paf = paf->next ) if( ( skill = get_skilltype( paf->type ) ) != NULL ) { pager_printf( ch, "Spell: '%s'", skill->name ); if( ch->level >= 20 ) pager_printf( ch, " modifies %s by %d for %d rounds", affect_loc_name( paf->location ), paf->modifier, paf->duration ); send_to_pager( ".\n\r", ch ); } } if( !IS_NPC( ch ) ) { pager_printf( ch, "\n\rWizInvis level: %d WizInvis is %s\n\r", ch->pcdata->wizinvis, xIS_SET( ch->act, PLR_WIZINVIS ) ? "ON" : "OFF" ); if( ch->pcdata->r_range_lo && ch->pcdata->r_range_hi ) pager_printf( ch, "Room Range: %d - %d\n\r", ch->pcdata->r_range_lo, ch->pcdata->r_range_hi ); if( ch->pcdata->o_range_lo && ch->pcdata->o_range_hi ) pager_printf( ch, "Obj Range : %d - %d\n\r", ch->pcdata->o_range_lo, ch->pcdata->o_range_hi ); if( ch->pcdata->m_range_lo && ch->pcdata->m_range_hi ) pager_printf( ch, "Mob Range : %d - %d\n\r", ch->pcdata->m_range_lo, ch->pcdata->m_range_hi ); } return; } /* -Thoric * Display your current exp, level, and surrounding level exp requirements */ void do_level( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; int x, lowlvl, hilvl; if( ch->level == 1 ) lowlvl = 1; else lowlvl = UMAX( 2, ch->level - 5 ); hilvl = URANGE( ch->level, ch->level + 5, MAX_LEVEL ); set_char_color( AT_SCORE, ch ); ch_printf( ch, "\n\rExperience required, levels %d to %d:\n\r______________________________________________\n\r\n\r", lowlvl, hilvl ); sprintf( buf, " exp (Current: %12s)", num_punct( ch->exp ) ); sprintf( buf2, " exp (Needed: %12s)", num_punct( exp_level( ch, ch->level + 1 ) - ch->exp ) ); for( x = lowlvl; x <= hilvl; x++ ) ch_printf( ch, " (%2d) %12s%s\n\r", x, num_punct( exp_level( ch, x ) ), ( x == ch->level ) ? buf : ( x == ch->level + 1 ) ? buf2 : " exp" ); send_to_char( "______________________________________________\n\r", ch ); } /* 1997, Blodkai */ void do_remains( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; OBJ_DATA *obj; bool found = FALSE; if( IS_NPC( ch ) ) return; set_char_color( AT_MAGIC, ch ); if( !ch->pcdata->deity ) { send_to_pager( "You have no deity from which to seek such assistance...\n\r", ch ); return; } if( ch->pcdata->favor < ch->level * 2 ) { send_to_pager( "Your favor is insufficient for such assistance...\n\r", ch ); return; } pager_printf( ch, "%s appears in a vision, revealing that your remains... ", ch->pcdata->deity->name ); sprintf( buf, "the corpse of %s", ch->name ); for( obj = first_object; obj; obj = obj->next ) { if( obj->in_room && !str_cmp( buf, obj->short_descr ) && ( obj->pIndexData->vnum == 11 ) ) { found = TRUE; pager_printf( ch, "\n\r - at %s will endure for %d ticks", obj->in_room->name, obj->timer ); } } if( !found ) send_to_pager( " no longer exist.\n\r", ch ); else { send_to_pager( "\n\r", ch ); ch->pcdata->favor -= ch->level * 2; } return; } /* Affects-at-a-glance, Blodkai */ void do_affected( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; AFFECT_DATA *paf; SKILLTYPE *skill; if( IS_NPC( ch ) ) return; set_char_color( AT_SCORE, ch ); argument = one_argument( argument, arg ); if( !str_cmp( arg, "by" ) ) { send_to_char_color( "\n\r&BImbued with:\n\r", ch ); ch_printf_color( ch, "&C%s\n\r", !xIS_EMPTY( ch->affected_by ) ? affect_bit_name( &ch->affected_by ) : "nothing" ); if( ch->level >= 20 ) { send_to_char( "\n\r", ch ); if( ch->resistant > 0 ) { send_to_char_color( "&BResistances: ", ch ); ch_printf_color( ch, "&C%s\n\r", flag_string( ch->resistant, ris_flags ) ); } if( ch->immune > 0 ) { send_to_char_color( "&BImmunities: ", ch ); ch_printf_color( ch, "&C%s\n\r", flag_string( ch->immune, ris_flags ) ); } if( ch->susceptible > 0 ) { send_to_char_color( "&BSuscepts: ", ch ); ch_printf_color( ch, "&C%s\n\r", flag_string( ch->susceptible, ris_flags ) ); } } return; } if( !ch->first_affect ) { send_to_char_color( "\n\r&CNo cantrip or skill affects you.\n\r", ch ); } else { send_to_char( "\n\r", ch ); for( paf = ch->first_affect; paf; paf = paf->next ) if( ( skill = get_skilltype( paf->type ) ) != NULL ) { set_char_color( AT_BLUE, ch ); send_to_char( "Affected: ", ch ); set_char_color( AT_SCORE, ch ); if( ch->level >= 20 || IS_PKILL( ch ) ) { if( paf->duration < 25 ) set_char_color( AT_WHITE, ch ); if( paf->duration < 6 ) set_char_color( AT_WHITE + AT_BLINK, ch ); ch_printf( ch, "(%5d) ", paf->duration ); } ch_printf( ch, "%-18s\n\r", skill->name ); } } return; } void do_inventory( CHAR_DATA * ch, char *argument ) { sysdata.outBytesFlag = LOGBOUTINFORMATION; set_char_color( AT_RED, ch ); send_to_char( "You are carrying:\n\r", ch ); show_list_to_char( ch->first_carrying, ch, TRUE, TRUE ); sysdata.outBytesFlag = LOGBOUTNORM; return; } void do_equipment( CHAR_DATA * ch, char *argument ) { OBJ_DATA *obj; int iWear; bool found; sysdata.outBytesFlag = LOGBOUTINFORMATION; set_char_color( AT_RED, ch ); send_to_char( "\n\rYou are using:\n\r&w", ch ); found = FALSE; /* * set_char_color( AT_OBJECT, ch ); */ for( iWear = 0; iWear < MAX_WEAR; iWear++ ) { for( obj = ch->first_carrying; obj; obj = obj->next_content ) if( obj->wear_loc == iWear ) { if( ( !IS_NPC( ch ) ) && ( ch->race > 0 ) && ( ch->race < MAX_PC_RACE ) ) send_to_char( race_table[ch->race]->where_name[iWear], ch ); else send_to_char( where_name[iWear], ch ); if( can_see_obj( ch, obj ) ) { send_to_char( format_obj_to_char( obj, ch, TRUE ), ch ); send_to_char( "&D\n\r", ch ); } else send_to_char( "something.\n\r", ch ); found = TRUE; } } if( !found ) send_to_char( "Nothing.\n\r", ch ); sysdata.outBytesFlag = LOGBOUTNORM; return; } void set_title( CHAR_DATA * ch, char *title ) { char buf[MAX_STRING_LENGTH]; if( IS_NPC( ch ) ) { bug( "Set_title: NPC.", 0 ); return; } if( isalpha( title[0] ) || isdigit( title[0] ) ) { buf[0] = ' '; strcpy( buf + 1, title ); } else strcpy( buf, title ); STRFREE( ch->pcdata->title ); ch->pcdata->title = STRALLOC( buf ); return; } void do_title( CHAR_DATA * ch, char *argument ) { if( IS_NPC( ch ) ) return; set_char_color( AT_SCORE, ch ); if( ch->exp <= 5000 && ch->level < LEVEL_IMMORTAL ) { send_to_char( "You must wait, until you can set your title.\n\r", ch ); return; } if( IS_SET( ch->pcdata->flags, PCFLAG_NOTITLE ) ) { set_char_color( AT_IMMORT, ch ); send_to_char( "The Gods prohibit you from changing your title.\n\r", ch ); return; } if( argument[0] == '\0' ) { send_to_char( "Change your title to what?\n\r", ch ); return; } if( strlen( argument ) > 50 ) argument[50] = '\0'; if( strstr( argument, "(" ) || strstr( argument, ")" ) || strstr( argument, "[" ) || strstr( argument, "]" ) || strstr( argument, "<" ) || strstr( argument, ">" ) || strstr( argument, "{" ) ) { send_to_char( "You may not use any of the following symbols in your title: ( ) [ ] { } < >.\n\r", ch ); return; } smash_tilde( argument ); set_title( ch, argument ); send_to_char( "Ok.\n\r", ch ); } /* * Set your personal description -Thoric */ void do_description( CHAR_DATA * ch, char *argument ) { if( IS_NPC( ch ) ) { send_to_char( "Monsters are too dumb to do that!\n\r", ch ); return; } if( !ch->desc ) { bug( "do_description: no descriptor", 0 ); return; } if( xIS_SET( ( ch )->in_room->room_flags, ROOM_GRAV ) ) { ch_printf( ch, "You can't do that in a grav room.\n\r" ); return; } switch ( ch->substate ) { default: /* * bug( "do_description: illegal substate", 0 ); */ return; case SUB_RESTRICTED: send_to_char( "You cannot use this command from within another command.\n\r", ch ); return; case SUB_NONE: ch->substate = SUB_PERSONAL_DESC; ch->dest_buf = ch; start_editing( ch, ch->description ); return; case SUB_PERSONAL_DESC: STRFREE( ch->description ); ch->description = copy_buffer( ch ); stop_editing( ch ); return; } } void do_description1( CHAR_DATA * ch, char *argument ) { if( IS_NPC( ch ) ) { send_to_char( "Monsters are too dumb to do that!\n\r", ch ); return; } if( !ch->desc ) { bug( "do_description1: no descriptor", 0 ); return; } if( xIS_SET( ( ch )->in_room->room_flags, ROOM_GRAV ) ) { ch_printf( ch, "You can't do that in a grav room.\n\r" ); return; } switch ( ch->substate ) { default: /* * bug( "do_description1: illegal substate", 0 ); */ return; case SUB_RESTRICTED: send_to_char( "You cannot use this command from within another command.\n\r", ch ); return; case SUB_NONE: send_to_char( "&RThis sets your description when in your first transformation (if you have one).&w\n\r", ch ); ch->substate = SUB_PERSONAL_DESC1; ch->dest_buf = ch; start_editing( ch, ch->pcdata->description1 ); return; case SUB_PERSONAL_DESC1: STRFREE( ch->pcdata->description1 ); ch->pcdata->description1 = copy_buffer( ch ); stop_editing( ch ); return; } } void do_description2( CHAR_DATA * ch, char *argument ) { if( IS_NPC( ch ) ) { send_to_char( "Monsters are too dumb to do that!\n\r", ch ); return; } if( !ch->desc ) { bug( "do_description2: no descriptor", 0 ); return; } if( xIS_SET( ( ch )->in_room->room_flags, ROOM_GRAV ) ) { ch_printf( ch, "You can't do that in a grav room.\n\r" ); return; } switch ( ch->substate ) { default: /* * bug( "do_description2: illegal substate", 0 ); */ return; case SUB_RESTRICTED: send_to_char( "You cannot use this command from within another command.\n\r", ch ); return; case SUB_NONE: send_to_char( "&RThis sets your description when in your second transformation (if you have one).&w\n\r", ch ); ch->substate = SUB_PERSONAL_DESC2; ch->dest_buf = ch; start_editing( ch, ch->pcdata->description2 ); return; case SUB_PERSONAL_DESC2: STRFREE( ch->pcdata->description2 ); ch->pcdata->description2 = copy_buffer( ch ); stop_editing( ch ); return; } } void do_description3( CHAR_DATA * ch, char *argument ) { if( IS_NPC( ch ) ) { send_to_char( "Monsters are too dumb to do that!\n\r", ch ); return; } if( !ch->desc ) { bug( "do_description3: no descriptor", 0 ); return; } if( xIS_SET( ( ch )->in_room->room_flags, ROOM_GRAV ) ) { ch_printf( ch, "You can't do that in a grav room.\n\r" ); return; } switch ( ch->substate ) { default: /* * bug( "do_description3: illegal substate", 0 ); */ return; case SUB_RESTRICTED: send_to_char( "You cannot use this command from within another command.\n\r", ch ); return; case SUB_NONE: send_to_char( "&RThis sets your description when in your third transformation (if you have one).&w\n\r", ch ); ch->substate = SUB_PERSONAL_DESC3; ch->dest_buf = ch; start_editing( ch, ch->pcdata->description3 ); return; case SUB_PERSONAL_DESC3: STRFREE( ch->pcdata->description3 ); ch->pcdata->description3 = copy_buffer( ch ); stop_editing( ch ); return; } } void do_description4( CHAR_DATA * ch, char *argument ) { if( IS_NPC( ch ) ) { send_to_char( "Monsters are too dumb to do that!\n\r", ch ); return; } if( !ch->desc ) { bug( "do_description4: no descriptor", 0 ); return; } if( xIS_SET( ( ch )->in_room->room_flags, ROOM_GRAV ) ) { ch_printf( ch, "You can't do that in a grav room.\n\r" ); return; } switch ( ch->substate ) { default: /* * bug( "do_description4: illegal substate", 0 ); */ return; case SUB_RESTRICTED: send_to_char( "You cannot use this command from within another command.\n\r", ch ); return; case SUB_NONE: send_to_char( "&RThis sets your description when in your fourth transformation (if you have one).&w\n\r", ch ); ch->substate = SUB_PERSONAL_DESC4; ch->dest_buf = ch; start_editing( ch, ch->pcdata->description4 ); return; case SUB_PERSONAL_DESC4: STRFREE( ch->pcdata->description4 ); ch->pcdata->description4 = copy_buffer( ch ); stop_editing( ch ); return; } } void do_description5( CHAR_DATA * ch, char *argument ) { if( IS_NPC( ch ) ) { send_to_char( "Monsters are too dumb to do that!\n\r", ch ); return; } if( !ch->desc ) { bug( "do_description5: no descriptor", 0 ); return; } if( xIS_SET( ( ch )->in_room->room_flags, ROOM_GRAV ) ) { ch_printf( ch, "You can't do that in a grav room.\n\r" ); return; } switch ( ch->substate ) { default: /* * bug( "do_description5: illegal substate", 0 ); */ return; case SUB_RESTRICTED: send_to_char( "You cannot use this command from within another command.\n\r", ch ); return; case SUB_NONE: send_to_char( "&RThis sets your description when in your fifth transformation (if you have one).&w\n\r", ch ); ch->substate = SUB_PERSONAL_DESC5; ch->dest_buf = ch; start_editing( ch, ch->pcdata->description5 ); return; case SUB_PERSONAL_DESC5: STRFREE( ch->pcdata->description5 ); ch->pcdata->description5 = copy_buffer( ch ); stop_editing( ch ); return; } } /* Ripped off do_description for whois bio's -- Scryn*/ void do_bio( CHAR_DATA * ch, char *argument ) { if( IS_NPC( ch ) ) { send_to_char( "Mobs cannot set a bio.\n\r", ch ); return; } if( !ch->desc ) { bug( "do_bio: no descriptor", 0 ); return; } if( xIS_SET( ( ch )->in_room->room_flags, ROOM_GRAV ) ) { ch_printf( ch, "You can't do that in a grav room.\n\r" ); return; } switch ( ch->substate ) { default: /* * bug( "do_bio: illegal substate", 0 ); */ return; case SUB_RESTRICTED: send_to_char( "You cannot use this command from within another command.\n\r", ch ); return; case SUB_NONE: do_help( ch, "bio" ); send_to_char( "&RPlease read the above guidelines before writing your bio.&w\n\r", ch ); if( xIS_SET( ch->act, PLR_CAN_CHAT ) ) xREMOVE_BIT( ch->act, PLR_CAN_CHAT ); ch->substate = SUB_PERSONAL_BIO; ch->dest_buf = ch; start_editing( ch, ch->pcdata->bio ); return; case SUB_PERSONAL_BIO: STRFREE( ch->pcdata->bio ); ch->pcdata->bio = copy_buffer( ch ); stop_editing( ch ); send_to_char ( "\n\r&wIf you would like your bio to be queued for authorization, please\n\rtype '&WREQBIOAUTH&w'. Please do not ask for an admin to check your bio.\n\r", ch ); return; } } /* * New stat and statreport command coded by Morphina * Bug fixes by Shaddai */ void do_statreport( CHAR_DATA * ch, char *argument ) { char buf[MAX_INPUT_LENGTH]; if( IS_NPC( ch ) ) { send_to_char( "Huh?\n\r", ch ); return; } { ch_printf( ch, "You report: %d/%d hp %d/%d mana %d/%d mv %.0Lf xp.\n\r", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->exp ); sprintf( buf, "$n reports: %d/%d hp %d/%d mana %d/%d mv %.0Lf xp.", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->exp ); act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM ); } ch_printf( ch, "Your base stats: %-2d str %-2d wis 0 int %-2d dex %-2d con %-2d cha 0 lck.\n\r", ch->perm_str, ch->perm_int, ch->perm_dex, ch->perm_con, ch->perm_lck ); sprintf( buf, "$n's base stats: %-2d str %-2d wis 0 int %-2d dex %-2d con %-2d cha 0 lck.", ch->perm_str, ch->perm_int, ch->perm_dex, ch->perm_con, ch->perm_lck ); act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM ); ch_printf( ch, "Your current stats: %-2d str %-2d wis 0 int %-2d dex %-2d con %-2d cha 0 lck.\n\r", get_curr_str( ch ), get_curr_int( ch ), get_curr_dex( ch ), get_curr_con( ch ), get_curr_lck( ch ) ); sprintf( buf, "$n's current stats: %-2d str %-2d wis 0 int %-2d dex %-2d con %-2d cha 0 lck.", get_curr_str( ch ), get_curr_int( ch ), get_curr_dex( ch ), get_curr_con( ch ), get_curr_lck( ch ) ); act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM ); return; } void do_stat( CHAR_DATA * ch, char *argument ) { if( IS_NPC( ch ) ) { send_to_char( "Huh?\n\r", ch ); return; } ch_printf( ch, "You report: %d/%d hp %d/%d mana %d/%d mv %.0Lf xp.\n\r", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->exp ); ch_printf( ch, "Your base stats: %-2d str %-2d wis 0 int %-2d dex %-2d con %-2d cha 0 lck.\n\r", ch->perm_str, ch->perm_int, ch->perm_dex, ch->perm_con, ch->perm_lck ); ch_printf( ch, "Your current stats: %-2d str %-2d wis 0 int %-2d dex %-2d con %-2d cha 0 lck.\n\r", get_curr_str( ch ), get_curr_int( ch ), get_curr_dex( ch ), get_curr_con( ch ), get_curr_lck( ch ) ); return; } void do_report( CHAR_DATA * ch, char *argument ) { char buf[MAX_INPUT_LENGTH]; if( IS_NPC( ch ) && ch->fighting ) return; if( IS_AFFECTED( ch, AFF_POSSESS ) ) { send_to_char( "You can't do that in your current state of mind!\n\r", ch ); return; } ch_printf( ch, // "You report: %d/%d hp %d/%d mana %d/%d mv %s xp.\n\r", "You report: %d/%d lf %d/%d energy %s PL.\n\r", ch->hit, ch->max_hit, ch->mana, ch->max_mana, // ch->move, ch->max_move, num_punct_ld( ch->exp ) ); // sprintf( buf, "$n reports: %d/%d hp %d/%d mana %d/%d mv %s xp.", if( !IS_NPC( ch ) ) sprintf( buf, "$n reports: %d/%d lf %d/%d energy %s PL.", ch->hit, ch->max_hit, ch->mana, ch->max_mana, // ch->move, ch->max_move, num_punct_ld( ch->exp ) ); else { sprintf( buf, "$n reports: %d/%d lf %d/%d energy %s/", ch->hit, ch->max_hit, ch->mana, ch->max_mana, // ch->move, ch->max_move, num_punct_ld( ch->exp ) ); strcat( buf, num_punct_ld( ch->pl ) ); strcat( buf, " PL." ); } act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM ); return; } void do_fprompt( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; set_char_color( AT_GREY, ch ); if( IS_NPC( ch ) ) { send_to_char( "NPC's can't change their prompt..\n\r", ch ); return; } smash_tilde( argument ); one_argument( argument, arg ); if( !*arg || !str_cmp( arg, "display" ) ) { send_to_char( "Your current fighting prompt string:\n\r", ch ); set_char_color( AT_WHITE, ch ); ch_printf( ch, "%s\n\r", !str_cmp( ch->pcdata->fprompt, "" ) ? "(default prompt)" : ch->pcdata->fprompt ); set_char_color( AT_GREY, ch ); send_to_char( "Type 'help prompt' for information on changing your prompt.\n\r", ch ); return; } send_to_char( "Replacing old prompt of:\n\r", ch ); set_char_color( AT_WHITE, ch ); ch_printf( ch, "%s\n\r", !str_cmp( ch->pcdata->fprompt, "" ) ? "(default prompt)" : ch->pcdata->fprompt ); if( ch->pcdata->fprompt ) STRFREE( ch->pcdata->fprompt ); if( strlen( argument ) > 128 ) argument[128] = '\0'; /* * Can add a list of pre-set prompts here if wanted.. perhaps * 'prompt 1' brings up a different, pre-set prompt */ if( !str_cmp( arg, "default" ) ) ch->pcdata->fprompt = STRALLOC( "" ); else ch->pcdata->fprompt = STRALLOC( argument ); return; } void do_prompt( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char message[MAX_STRING_LENGTH]; set_char_color( AT_GREY, ch ); if( IS_NPC( ch ) ) { send_to_char( "NPC's can't change their prompt..\n\r", ch ); return; } smash_tilde( argument ); one_argument( argument, arg ); // one_argument( argument, arg ); sprintf( message, "%s", argument ); while( strstr( message, "/n" ) ) { char *ptr; ptr = strstr( message, "/n" ); *ptr = '\n'; ptr++; *ptr = '\r'; } if( !*arg || !str_cmp( arg, "display" ) ) { send_to_char( "Your current prompt string:\n\r", ch ); set_char_color( AT_WHITE, ch ); ch_printf( ch, "%s\n\r", !str_cmp( ch->pcdata->prompt, "" ) ? "(default prompt)" : ch->pcdata->prompt ); set_char_color( AT_GREY, ch ); send_to_char( "Type 'help prompt' for information on changing your prompt.\n\r", ch ); return; } send_to_char( "Replacing old prompt of:\n\r", ch ); set_char_color( AT_WHITE, ch ); ch_printf( ch, "%s\n\r", !str_cmp( ch->pcdata->prompt, "" ) ? "(default prompt)" : ch->pcdata->prompt ); if( ch->pcdata->prompt ) STRFREE( ch->pcdata->prompt ); if( strlen( argument ) > 128 ) argument[128] = '\0'; /* * Can add a list of pre-set prompts here if wanted.. perhaps * 'prompt 1' brings up a different, pre-set prompt */ if( !str_cmp( arg, "default" ) ) ch->pcdata->prompt = STRALLOC( "" ); else ch->pcdata->prompt = STRALLOC( argument ); return; } /* * Figured this belonged here seeing it involves players... * really simple little function to tax players with a large * amount of gold to help reduce the overall gold pool... * --TRI */ void tax_player( CHAR_DATA * ch ) { int tax = ( ch->gold * .025 ); struct tm *tms; int lastTaxDay = 0; bool beenTaxed = FALSE; CLAN_DATA *clan; if( IS_IMMORTAL( ch ) ) return; tms = localtime( ¤t_time ); if( ch->pcdata && ch->pcdata->lastTaxation <= 0 ) { ch->pcdata->lastTaxation = mktime( tms ); } else { struct tm *ltms; ltms = localtime( &ch->pcdata->lastTaxation ); lastTaxDay = ltms->tm_yday; } if( lastTaxDay == tms->tm_yday ) { beenTaxed = TRUE; } if( !beenTaxed && get_true_rank( ch ) > 2 && ch->gold > 10000 ) { set_char_color( AT_WHITE, ch ); ch_printf( ch, "You pay your daily zeni tax of %s zeni.\n\r", num_punct( tax ) ); ch->gold -= tax; boost_economy( ch->in_room->area, tax ); if( ch->pcdata ) { ch->pcdata->lastTaxation = mktime( tms ); } } if( !beenTaxed && ch->pcdata->clan && ch->pcdata->clan->tax > 0 ) { clan = ch->pcdata->clan; tax = ch->gold * clan->tax / 100; set_char_color( AT_WHITE, ch ); ch_printf( ch, "Your clan (%s) requires that you pay daily taxes.\n\r", clan->name ); ch_printf( ch, "%d%% (%s zeni) of your total (%s) zeni will be deposited\n\r", clan->tax, num_punct( tax ), num_punct( ch->gold ) ); ch_printf( ch, "into your clans bank account bringing it to %s zeni.\n\r", num_punct_ld( clan->bank ) ); } return; } /* Calculate interest for players using MCCP */ void mccp_interest( CHAR_DATA * ch ) { /* int zeni = 0; int interest = 0; float interestPercent = 0.05; // Set the interest gained if (!ch->desc->out_compress) return; else if (ch->pcdata->interestLastMonth >= time_info.month && (((time_info.month+1)/4) == 4 || ch->pcdata->interestLastMonth <= time_info.month+4) && ch->pcdata->interestLastYear > time_info.year) return; else { zeni = ch->gold; interest = ch->gold * interestPercent; ch->gold += interest; ch_printf( ch, "&W%s's Bank Statement:\n\r", ch->name); ch_printf( ch, "&W-------------------\n\r"); ch_printf( ch, "&WOld Balance: &w%d\n\r", num_punct(zeni)); ch_printf( ch, "&WInterest Gained(&C%d%%&W): &w%d\n\r", num_punct(interest)); ch_printf( ch, "&W-------------------\n\r"); ch_printf( ch, "&WNew Balance: &w%d\n\r", num_punct(ch->gold)); // remember to change interest vars before activating :) } */ return; } /* Delete command for players to remove themselves - Gareth */ void do_delete( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; OBJ_DATA *o; int x, y; DESCRIPTOR_DATA *dold; int cstate; CHAR_DATA *cch; char log_buf[MAX_STRING_LENGTH]; argument = one_argument( argument, arg ); argument = one_argument( argument, arg2 ); if( arg[0] == '\0' ) { send_to_char( "Syntax: delete <password> <yourname>\n\r", ch ); return; } if( IS_NPC( ch ) ) { send_to_char( "Huh?\n\r", ch ); return; } if( ch->rank > 0 ) { ch_printf( ch, "You cannot delete until an imm removes your rank.\n\r" ); return; } if( auction->item != NULL && ( ( ch == auction->buyer ) || ( ch == auction->seller ) ) ) { send_to_char( "You cannot delete while participating in an auction.\n\r", ch ); return; } for( dold = first_descriptor; dold; dold = dold->next ) { if( dold != ch->desc && ( dold->character || dold->original ) && !str_cmp( ch->name, dold->original ? dold->original->pcdata->filename : dold->character->pcdata->filename ) ) { cstate = dold->connected; cch = dold->original ? dold->original : dold->character; if( !cch->name || ( cstate != CON_PLAYING && cstate != CON_EDITING ) ) { send_to_char( "You can't do that in your current state.\n\r", ch ); sprintf( log_buf, "%s trying to abuse 'delete' bug.", cch->pcdata->filename ); log_string( log_buf ); return; } } } if( strcasecmp( ch->name, arg2 ) ) { send_to_char( "That's not your name.\n\r", ch ); return; } // if ( strcmp( arg, ch->pcdata->pwd ) ) if( strcmp( smaug_crypt( arg ), ch->pcdata->pwd ) ) { WAIT_STATE( ch, 40 ); send_to_char( "Wrong password. Wait 10 seconds.\n\r", ch ); return; } add_hiscore( "sparwins", ch->name, 0 ); add_hiscore( "sparloss", ch->name, 0 ); add_hiscore( "mkills", ch->name, 0 ); add_hiscore( "deaths", ch->name, 0 ); add_hiscore_ld( "powerlevel", ch->name, 0 ); if( is_saiyan( ch ) ) add_hiscore_ld( "plsaiyan", ch->name, 0 ); if( is_human( ch ) ) add_hiscore_ld( "plhuman", ch->name, 0 ); if( is_hb( ch ) ) add_hiscore_ld( "plhalfbreed", ch->name, 0 ); if( is_namek( ch ) ) add_hiscore_ld( "plnamek", ch->name, 0 ); if( is_android( ch ) ) add_hiscore_ld( "plandroid", ch->name, 0 ); if( is_icer( ch ) ) add_hiscore_ld( "plicer", ch->name, 0 ); if( is_bio( ch ) ) add_hiscore_ld( "plbio-android", ch->name, 0 ); if( is_kaio( ch ) ) add_hiscore_ld( "plkaio", ch->name, 0 ); if( is_demon( ch ) ) add_hiscore_ld( "pldemon", ch->name, 0 ); if( is_saibaman( ch ) ) add_hiscore_ld( "plsaibaman", ch->name, 0 ); add_hiscore( "played", ch->name, 0 ); add_hiscore( "zeni", ch->name, 0 ); add_hiscore( "bounty", ch->name, 0 ); while( ( o = carrying_noquit( ch ) ) != NULL ) { obj_from_char( o ); obj_to_room( o, ch->in_room ); ch_printf( ch, "&wYou drop %s&w.\n\r", o->short_descr ); } if( ch->desc && ch->desc->host[0] != '\0' ) sprintf( log_buf, "%s deleting self from site %s", ch->name, ch->desc->host ); else sprintf( log_buf, "%s deleting self with no descriptor!", ch->name ); log_string( log_buf ); if( ch->pcdata->clan ) remove_member( ch ); quitting_char = ch; save_char_obj( ch ); saving_char = NULL; extract_char( ch, TRUE ); for( x = 0; x < MAX_WEAR; x++ ) for( y = 0; y < MAX_LAYERS; y++ ) save_equipment[x][y] = NULL; if( ch->pcdata->clan != NULL ) { CLAN_DATA *clan; clan = ch->pcdata->clan; if( ch->sex == SEX_FEMALE ) clan->fRank7Count--; else clan->mRank7Count--; } sprintf( buf, "%s%c/%s", PLAYER_DIR, tolower( arg2[0] ), capitalize( arg2 ) ); sprintf( buf2, "%s%c/%s", BACKUP_DIR, tolower( arg2[0] ), capitalize( arg2 ) ); rename( buf, buf2 ); sprintf( buf, "%s deleted self, pfile stored in backup directory.", arg2 ); log_string( buf ); } void do_tag( CHAR_DATA * ch, char *argument ) { DESCRIPTOR_DATA *d; CHAR_DATA *victim = NULL; CHAR_DATA *vch; char arg[MAX_INPUT_LENGTH]; one_argument( argument, arg ); for( d = first_descriptor; d; d = d->next ) { vch = d->character; if( !vch ) { continue; } if( xIS_SET( vch->affected_by, AFF_TAG ) && vch == ch ) { break; } if( xIS_SET( vch->affected_by, AFF_TAG ) ) { pager_printf_color( ch, "Your not it, %s is!\n\r", vch->name ); return; } } if( arg[0] == '\0' ) { act( AT_SOCIAL, "You shout, 'Enough killing! Let's play some tag!'", ch, NULL, victim, TO_CHAR ); act( AT_SOCIAL, "$n says, 'Enough killing! Let's play some tag!'", ch, NULL, victim, TO_ROOM ); return; } if( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if( victim == ch ) { act( AT_SOCIAL, "$n dodges $s left hand, but is led directly into $s right! Fool!", ch, NULL, victim, TO_ROOM ); act( AT_SOCIAL, "You dodge your left hand, but are led directly into your right! Fool!", ch, NULL, victim, TO_CHAR ); return; } if( xIS_SET( victim->in_room->room_flags, ROOM_SAFE ) ) { act( AT_SOCIAL, "$n chases $N around but $N puts $S hand on the wall and yells, 'BASE!'", ch, NULL, victim, TO_NOTVICT ); act( AT_SOCIAL, "You chase $N around but $N puts $S hand on the wall and yells, 'BASE!'", ch, NULL, victim, TO_CHAR ); act( AT_SOCIAL, "$n chases you around but you put your hand on the wall and yell, 'BASE!'", ch, NULL, victim, TO_VICT ); return; } switch ( number_range( 1, 10 ) ) { default: case 1: case 2: case 3: case 4: case 5: case 6: act( AT_SOCIAL, "$n slaps $N on the back and screams, 'You're it slowpoke!'", ch, NULL, victim, TO_NOTVICT ); act( AT_SOCIAL, "You slap $N on the back and scream, 'You're it slowpoke!'", ch, NULL, victim, TO_CHAR ); act( AT_SOCIAL, "$n slaps you on the back and screams, 'You're it slowpoke!'", ch, NULL, victim, TO_VICT ); xREMOVE_BIT( ch->affected_by, AFF_TAG ); xSET_BIT( victim->affected_by, AFF_TAG ); break; case 7: case 8: case 9: case 10: act( AT_SOCIAL, "$n chases after $N but $n trips and lands flat on $s face! Ouch!", ch, NULL, victim, TO_NOTVICT ); act( AT_SOCIAL, "You chase after $N but you trip and land flat on your face! Ouch!", ch, NULL, victim, TO_CHAR ); act( AT_SOCIAL, "$n chases after you but $e trips and lands flat on $s face! Ouch!", ch, NULL, victim, TO_VICT ); break; } return; } void do_pk( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; argument = one_argument( argument, arg ); if( IS_NPC( ch ) ) return; if( get_timer( ch, TIMER_PKILLED ) > 0 ) { ch_printf( ch, "&GYou have been killed within the last 30 minutes.\n\r" ); ch_printf( ch, "&GYou have %d minutes remaining till you can kill and be killed again.\n\r", ( get_timer( ch, TIMER_PKILLED ) / 23 ) ); } if( IS_HC( ch ) && strcmp( arg, "war" ) && strcmp( arg, "off" ) ) { send_to_char( "You're HARD CORE you don't even need to bother with that lame flag.", ch ); return; } if( IS_HC( ch ) && !strcmp( arg, "off" ) ) { send_to_char( "You're HARD CORE you don't even need to bother with that lame flag.", ch ); return; } if( ch->exp < 99999 ) { send_to_char( "You can't turn on your PK flag until you are able to PK.", ch ); if( xIS_SET( ch->act, PLR_PK1 ) ) xREMOVE_BIT( ch->act, PLR_PK1 ); if( xIS_SET( ch->act, PLR_PK2 ) ) xREMOVE_BIT( ch->act, PLR_PK2 ); if( xIS_SET( ch->act, PLR_WAR1 ) ) xREMOVE_BIT( ch->act, PLR_WAR1 ); if( xIS_SET( ch->act, PLR_WAR2 ) ) xREMOVE_BIT( ch->act, PLR_WAR2 ); return; } if( arg[0] == '\0' ) { send_to_char( "PK flags currently set: ", ch ); if( xIS_SET( ch->act, PLR_PK1 ) ) send_to_pager_color( " &YPK", ch ); if( xIS_SET( ch->act, PLR_PK2 ) ) send_to_pager_color( " &RPK", ch ); if( xIS_SET( ch->act, PLR_WAR1 ) ) send_to_pager_color( " &YCLAN WAR", ch ); if( xIS_SET( ch->act, PLR_WAR2 ) ) send_to_pager_color( " &RCLAN WAR", ch ); send_to_char( ".\n\r", ch ); if( xIS_SET( ch->act, PLR_PK1 ) || xIS_SET( ch->act, PLR_PK2 ) || xIS_SET( ch->act, PLR_WAR1 ) || xIS_SET( ch->act, PLR_WAR2 ) ) pager_printf_color( ch, "You must wait %d more minutes left until PK mode can be turned off.\n\r", ch->pcdata->pk_timer ); return; return; } if( !strcmp( arg, "flag" ) ) { if( !strcmp( argument, "yellow" ) ) if( xIS_SET( ch->act, PLR_PK1 ) ) send_to_pager_color( "&wYour &Yyellow &wPK flag is already set.\n\r", ch ); else if( xIS_SET( ch->act, PLR_PK2 ) ) { if( ch->pcdata->pk_timer > 0 ) pager_printf_color( ch, "You must wait %d more minutes before you can set your &Yyellow PK flag.\n\r", ch->pcdata->pk_timer ); else { xREMOVE_BIT( ch->act, PLR_PK2 ); xSET_BIT( ch->act, PLR_PK1 ); ch->pcdata->pk_timer = 60; send_to_pager_color( "&wYour &Yyellow &wPK flag is now set.\n\r", ch ); } } else { xSET_BIT( ch->act, PLR_PK1 ); ch->pcdata->pk_timer = 60; send_to_pager_color( "&wYour &Yyellow &wPK flag is now set.\n\r", ch ); } else if( !strcmp( argument, "red" ) ) if( xIS_SET( ch->act, PLR_PK2 ) ) send_to_pager_color( "&wYour &Rred &wPK flag is already set.\n\r", ch ); else { if( xIS_SET( ch->act, PLR_PK1 ) ) xREMOVE_BIT( ch->act, PLR_PK1 ); xSET_BIT( ch->act, PLR_PK2 ); ch->pcdata->pk_timer = 60; send_to_pager_color( "&wYour &Rred &wPK flag is set.\n\r", ch ); } else send_to_pager_color( "&wWhat PK flag do you want to turn on?\n\r", ch ); return; } if( !strcmp( arg, "war" ) ) { /*send_to_pager_color( "&WThis feature is disabled for now.\n\r", ch ); return;*/ if( !ch->pcdata->clan ) { send_to_pager_color( "&wYou do not belong to a clan.\n\r", ch ); return; } if( !strcmp( argument, "yellow" ) ) if( xIS_SET( ch->act, PLR_WAR1 ) ) send_to_pager_color( "&wYour &Yyellow &wWAR flag is already set.\n\r", ch ); else if( xIS_SET( ch->act, PLR_WAR2 ) ) { if( ch->pcdata->pk_timer > 0 ) pager_printf_color( ch, "You must wait %d more minutes before you can set your &Yyellow WAR flag.\n\r", ch->pcdata->pk_timer ); else { xREMOVE_BIT( ch->act, PLR_WAR2 ); xSET_BIT( ch->act, PLR_WAR1 ); if( !xIS_SET( ch->act, PLR_PK1 ) && !xIS_SET( ch->act, PLR_PK2 ) ) ch->pcdata->pk_timer = 60; send_to_pager_color( "&wYour &Yyellow &wWAR flag is now set.\n\r", ch ); } } else { xSET_BIT( ch->act, PLR_WAR1 ); send_to_pager_color( "&wYour &Yyellow &wWAR flag is now set.\n\r", ch ); } else if( !strcmp( argument, "red" ) ) if( xIS_SET( ch->act, PLR_WAR2 ) ) send_to_pager_color( "&wYour &Rred &wWAR flag is already set.\n\r", ch ); else { if( xIS_SET( ch->act, PLR_WAR1 ) ) xREMOVE_BIT( ch->act, PLR_WAR1 ); xSET_BIT( ch->act, PLR_WAR2 ); ch->pcdata->pk_timer = 60; send_to_pager_color( "&wYour &Rred &wWAR flag is set.\n\r", ch ); } else send_to_pager_color( "&wWhat WAR flag do you want to turn on?\n\r", ch ); return; } if( !strcmp( arg, "off" ) ) { if( ch->pcdata->pk_timer > 0 ) { if( get_timer( ch, TIMER_PKILLED ) > 0 ) { ch->pcdata->pk_timer = 0; } else { pager_printf_color( ch, "You must wait %d more minutes until PK mode can be turned off.\n\r", ch->pcdata->pk_timer ); return; return; } } if( xIS_SET( ch->act, PLR_PK1 ) ) xREMOVE_BIT( ch->act, PLR_PK1 ); if( xIS_SET( ch->act, PLR_PK2 ) ) xREMOVE_BIT( ch->act, PLR_PK2 ); if( xIS_SET( ch->act, PLR_WAR1 ) ) xREMOVE_BIT( ch->act, PLR_WAR1 ); if( xIS_SET( ch->act, PLR_WAR2 ) ) xREMOVE_BIT( ch->act, PLR_WAR2 ); send_to_pager_color( "&wPK mode is now off.\n\r", ch ); return; } send_to_char( "PK flags currently set: ", ch ); if( xIS_SET( ch->act, PLR_PK1 ) ) send_to_pager_color( " &YPK", ch ); if( xIS_SET( ch->act, PLR_PK2 ) ) send_to_pager_color( " &RPK", ch ); if( xIS_SET( ch->act, PLR_WAR1 ) ) send_to_pager_color( " &YCLAN WAR", ch ); if( xIS_SET( ch->act, PLR_WAR2 ) ) send_to_pager_color( " &RCLAN WAR", ch ); send_to_char( ".\n\r", ch ); if( xIS_SET( ch->act, PLR_PK1 ) || xIS_SET( ch->act, PLR_PK2 ) ) pager_printf_color( ch, "You must wait %d more minutes left until PK mode can be turned off.\n\r", ch->pcdata->pk_timer ); return; return; } void do_setage( CHAR_DATA * ch, char *argument ) { char arg[MAX_STRING_LENGTH]; int value; one_argument( argument, arg ); if( arg[0] == '\0' ) { send_to_pager( "&wHow old do you wish to become?\n\r", ch ); return; } if( !is_number( arg ) ) { send_to_char( "&wTry a number instead...", ch ); return; } value = atoi( argument ); if( value < 4 || value > 150 ) { send_to_char( "&wInvalid age.", ch ); return; } ch->pcdata->age = value; send_to_char( "&wOk.", ch ); return; } void do_setheight( CHAR_DATA * ch, char *argument ) { char arg[MAX_STRING_LENGTH]; int value; one_argument( argument, arg ); if( arg[0] == '\0' ) { send_to_pager( "&wHow tall do you wish to become?\n\r", ch ); return; } if( !is_number( arg ) ) { send_to_char( "&wTry a number instead...", ch ); return; } value = atoi( argument ); if( value < 36 || value > 96 ) { send_to_char( "&wInvalid height.", ch ); return; } ch->height = value; send_to_char( "&wOk.", ch ); return; } void do_setweight( CHAR_DATA * ch, char *argument ) { char arg[MAX_STRING_LENGTH]; int value; one_argument( argument, arg ); if( arg[0] == '\0' ) { send_to_pager( "&wHow much do you wish to weigh?\n\r", ch ); return; } if( !is_number( arg ) ) { send_to_char( "&wTry a number instead...", ch ); return; } value = atoi( argument ); if( value < 50 || value > 300 ) { send_to_char( "&wInvalid weight.", ch ); return; } ch->weight = value; send_to_char( "&wOk.", ch ); return; } void do_reqbio( CHAR_DATA * ch, char *argument ) { if( IS_NPC( ch ) ) return; if( xIS_SET( ch->act, PLR_CAN_CHAT ) ) { send_to_char( "Your bio has already been authorized.\n\r", ch ); return; } if( xIS_SET( ch->act, PLR_REQBIO ) ) { send_to_char( "Your bio has already been queued.\n\r", ch ); return; } xSET_BIT( ch->act, PLR_REQBIO ); send_to_char( "You're bio has been queued for authorization.\n\rPlease wait until an administrator can authorize it.\n\r", ch ); return; } sh_int get_aura( CHAR_DATA * ch ) { if( IS_NPC( ch ) && is_split( ch ) ) { if( !ch->master ) return AT_GREEN; if( !ch->master->pcdata ) return AT_GREEN; return ch->master->pcdata->auraColorPowerUp; } if( IS_NPC( ch ) ) return AT_GREEN; if( !ch->pcdata ) return AT_GREEN; if( ch->pcdata->auraColorPowerUp > 0 ) return ch->pcdata->auraColorPowerUp; else return AT_GREEN; } void do_aura_set( CHAR_DATA * ch, char *argument ) { sh_int auraColor; char colorWord[20]; char showBuf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; if( IS_NPC( ch ) ) return; if( argument[0] == '\0' ) { send_to_char( "usage:\n\r", ch ); send_to_char( " aura show -- shows list of colors and your set color\n\r", ch ); send_to_char( " aura set <color> -- sets aura to color chosen\n\r", ch ); send_to_char( " *note: you can only set your aura color once\n\r", ch ); return; } argument = one_argument( argument, arg ); if( !str_prefix( arg, "show" ) ) { if( ch->pcdata->auraColorPowerUp > 0 ) auraColor = ch->pcdata->auraColorPowerUp; else auraColor = AT_BLACK; switch ( auraColor ) { case AT_BLACK: sprintf( colorWord, "None" ); break; case AT_BLOOD: sprintf( colorWord, "Dark Red" ); break; case AT_DGREEN: sprintf( colorWord, "Dark Green" ); break; case AT_ORANGE: sprintf( colorWord, "Brown" ); break; case AT_DBLUE: sprintf( colorWord, "Dark Blue" ); break; case AT_PURPLE: sprintf( colorWord, "Purple" ); break; case AT_CYAN: sprintf( colorWord, "Cyan" ); break; case AT_GREY: sprintf( colorWord, "Grey" ); break; case AT_DGREY: sprintf( colorWord, "Dark Grey" ); break; case AT_RED: sprintf( colorWord, "Red" ); break; case AT_GREEN: sprintf( colorWord, "Green" ); break; case AT_YELLOW: sprintf( colorWord, "Yellow" ); break; case AT_BLUE: sprintf( colorWord, "Blue" ); break; case AT_PINK: sprintf( colorWord, "Pink" ); break; case AT_LBLUE: sprintf( colorWord, "Light Blue" ); break; case AT_WHITE: sprintf( colorWord, "White" ); break; default: sprintf( colorWord, "Yellow" ); break; } sprintf( showBuf, "Valid color choices:\n\r" "&W%-10s &r%-10s &g%-10s &O%-10s\n\r" "&b%-10s &p%-10s &c%-10s &w%-10s\n\r" "&z%-10s &R%-10s &G%-10s &Y%-10s\n\r" "&B%-10s &P%-10s &C%-10s&D\n\r", "white", "darkred", "darkgreen", "brown", "darkblue", "purple", "cyan", "grey", "darkgrey", "red", "green", "yellow", "blue", "pink", "lightblue" ); send_to_char( showBuf, ch ); if( ch->pcdata->auraColorPowerUp >= 0 ) { sprintf( showBuf, "Your aura is currently set to: %s\n\r", colorWord ); act( AT_GREY, showBuf, ch, NULL, NULL, TO_CHAR ); } return; } if( ch->pcdata->auraColorPowerUp > 0 ) { send_to_char( "You've already set your aura.\n\r", ch ); return; } if( !str_prefix( arg, "set" ) ) { if( argument[0] == '\0' ) { send_to_char( "What color do you want?\n\r", ch ); return; } if( !str_prefix( argument, "black" ) ) { /* * ch->pcdata->auraColorPowerUp = AT_BLACK; * sprintf( colorWord, "%s", "Black" ); */ ch_printf( ch, "You may not set your aura color to black.\n\r" ); return; } else if( !str_prefix( argument, "darkred" ) ) { ch->pcdata->auraColorPowerUp = AT_BLOOD; sprintf( colorWord, "%s", "Dark Red" ); } else if( !str_prefix( argument, "darkgreen" ) ) { ch->pcdata->auraColorPowerUp = AT_DGREEN; sprintf( colorWord, "%s", "Dark Green" ); } else if( !str_prefix( argument, "brown" ) ) { ch->pcdata->auraColorPowerUp = AT_ORANGE; sprintf( colorWord, "%s", "Brown" ); } else if( !str_prefix( argument, "darkblue" ) ) { ch->pcdata->auraColorPowerUp = AT_DBLUE; sprintf( colorWord, "%s", "Dark Blue" ); } else if( !str_prefix( argument, "purple" ) ) { ch->pcdata->auraColorPowerUp = AT_PURPLE; sprintf( colorWord, "%s", "Purple" ); } else if( !str_prefix( argument, "cyan" ) ) { ch->pcdata->auraColorPowerUp = AT_CYAN; sprintf( colorWord, "%s", "Cyan" ); } else if( !str_prefix( argument, "grey" ) ) { ch->pcdata->auraColorPowerUp = AT_GREY; sprintf( colorWord, "%s", "Grey" ); } else if( !str_prefix( argument, "darkgrey" ) ) { ch->pcdata->auraColorPowerUp = AT_DGREY; sprintf( colorWord, "%s", "Dark Grey" ); } else if( !str_prefix( argument, "red" ) ) { ch->pcdata->auraColorPowerUp = AT_RED; sprintf( colorWord, "%s", "Red" ); } else if( !str_prefix( argument, "green" ) ) { ch->pcdata->auraColorPowerUp = AT_GREEN; sprintf( colorWord, "%s", "Green" ); } else if( !str_prefix( argument, "yellow" ) ) { ch->pcdata->auraColorPowerUp = AT_YELLOW; sprintf( colorWord, "%s", "Yellow" ); } else if( !str_prefix( argument, "blue" ) ) { ch->pcdata->auraColorPowerUp = AT_BLUE; sprintf( colorWord, "%s", "Blue" ); } else if( !str_prefix( argument, "pink" ) ) { ch->pcdata->auraColorPowerUp = AT_PINK; sprintf( colorWord, "%s", "Pink" ); } else if( !str_prefix( argument, "lightblue" ) ) { ch->pcdata->auraColorPowerUp = AT_LBLUE; sprintf( colorWord, "%s", "Light Blue" ); } else if( !str_prefix( argument, "white" ) ) { ch->pcdata->auraColorPowerUp = AT_WHITE; sprintf( colorWord, "%s", "White" ); } else { send_to_char( "Invalid color.\n\r", ch ); return; } sprintf( showBuf, "Powerup aura set to: %s\n\r", colorWord ); act( ch->pcdata->auraColorPowerUp, showBuf, ch, NULL, NULL, TO_CHAR ); return; } send_to_char( "Invalid choice.\n\r", ch ); return; } /* Checks room to see if an Undertaker mob is present */ CHAR_DATA *find_undertaker( CHAR_DATA * ch ) { CHAR_DATA *undertaker = NULL; for( undertaker = ch->in_room->first_person; undertaker; undertaker = undertaker->next_in_room ) if( IS_NPC( undertaker ) && xIS_SET( undertaker->act, ACT_UNDERTAKER ) ) break; return undertaker; } void do_corpse( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; OBJ_DATA *obj, *outer_obj; CHAR_DATA *mob; bool found = FALSE; int cost = 0; /* * Avoids the potential for filling the room with hundreds of mob corpses */ if( IS_NPC( ch ) ) { send_to_char( "Mobs cannot retreive corpses.\n\r", ch ); return; } /* * Search for an act_undertaker */ if( !( mob = find_undertaker( ch ) ) ) { send_to_char( "There's no undertaker here!\n\r", ch ); return; } argument = one_argument( argument, arg ); if( arg[0] == '\0' ) { act( AT_PLAIN, "$N says 'Ooo Yesss ... I can helpss you.'", ch, NULL, mob, TO_CHAR ); send_to_char( " retrieve: Retrieves your corpse 100z / rank\n\r", ch ); send_to_char( " Type corpse <type> for the service.\n\r", ch ); return; } if( !str_cmp( arg, "retrieve" ) ) cost = 100 * ch->level; else { act( AT_PLAIN, "$N says ' Type 'corpse' for help on what I do.'", ch, NULL, mob, TO_CHAR ); return; } if( cost > ch->gold ) { act( AT_PLAIN, "$N says 'Pah! You do not have enough gold for my services!'", ch, NULL, mob, TO_CHAR ); return; } strcpy( buf, "the corpse of " ); strcat( buf, ch->name ); /* Bug fix here by Samson 12-21-00 See below */ for( obj = first_object; obj; obj = obj->next ) { if( !nifty_is_name( buf, obj->short_descr ) ) /* Fix here - Samson 1-26-01 */ continue; /* * This will prevent NPC corpses from being retreived if the person has a mob's name */ if( obj->item_type == ITEM_CORPSE_NPC ) continue; found = TRUE; /* * Could be carried by act_scavengers, or other idiots so ... */ outer_obj = obj; while( outer_obj->in_obj ) outer_obj = outer_obj->in_obj; separate_obj( outer_obj ); obj_from_room( outer_obj ); obj_to_room( outer_obj, ch->in_room ); ch->gold -= cost; act( AT_PLAIN, "$N creepily carts in your corpse.", ch, NULL, mob, TO_CHAR ); act( AT_PLAIN, "$n creepily carts in the $T.", mob, NULL, buf, TO_ROOM ); } /* * Could've been extracted, so do this */ if( !found ) act( AT_PLAIN, "$N says 'Sorry I can't find your corpse. There's nothing more I can do.'", ch, NULL, mob, TO_CHAR ); return; } void do_sparcheck( CHAR_DATA * ch, char *argument ) { ch_printf( ch, "Spars done in the past 24 hours: %d.\n\r", ch->pcdata->sparcount ); if( ch->pcdata->nextspartime > 0 ) ch_printf( ch, "Next reset: %24.24s.\n\r", ctime( &ch->pcdata->nextspartime ) ); } bool is_pure_saiyan( CHAR_DATA * ch ) { if( !str_cmp( get_race( ch ), "saiyan" ) ) return TRUE; return FALSE; } bool is_saiyan( CHAR_DATA * ch ) { if( !str_cmp( get_race( ch ), "saiyan" ) ) { return TRUE; } if( !str_cmp( get_race( ch ), "saiyan-s" ) ) { return TRUE; } if( !str_cmp( get_race( ch ), "saiyan-n" ) ) { return TRUE; } if( !str_cmp( get_race( ch ), "saiyan-h" ) ) { return TRUE; } if( !str_cmp( get_race( ch ), "saiyan-hb" ) ) { return TRUE; } return FALSE; } bool is_hb( CHAR_DATA * ch ) { if( !str_cmp( get_race( ch ), "halfbreed" ) ) { return TRUE; } if( !str_cmp( get_race( ch ), "halfbreed-hb" ) ) { return TRUE; } if( !str_cmp( get_race( ch ), "halfbreed-s" ) ) { return TRUE; } if( !str_cmp( get_race( ch ), "halfbreed-n" ) ) { return TRUE; } if( !str_cmp( get_race( ch ), "halfbreed-h" ) ) { return TRUE; } return FALSE; } bool is_namek( CHAR_DATA * ch ) { if( !str_cmp( get_race( ch ), "namek" ) ) { return TRUE; } if( !str_cmp( get_race( ch ), "super-namek" ) ) { return TRUE; } if( !str_cmp( get_race( ch ), "namek-s" ) ) { return TRUE; } if( !str_cmp( get_race( ch ), "namek-hb" ) ) { return TRUE; } if( !str_cmp( get_race( ch ), "namek-h" ) ) { return TRUE; } return FALSE; } bool is_genie( CHAR_DATA * ch ) { if( !str_cmp( get_race( ch ), "genie" ) ) { return TRUE; } return FALSE; } bool is_majin( CHAR_DATA * ch ) { if( !str_cmp( get_race( ch ), "majin" ) ) { return TRUE; } return FALSE; } bool is_symbiote( CHAR_DATA * ch ) { if( !str_cmp( get_race( ch ), "symbiote" ) ) { return TRUE; } return FALSE; } bool is_tuffle( CHAR_DATA * ch ) { if( !str_cmp( get_race( ch ), "tuffle" ) ) { return TRUE; } return FALSE; } bool is_yardratian( CHAR_DATA * ch ) { if( !str_cmp( get_race( ch ), "yardratian" ) ) { return TRUE; } return FALSE; } bool is_saibaman( CHAR_DATA * ch ) { if( !str_cmp( get_race( ch ), "saibaman" ) ) { return TRUE; } return FALSE; } bool is_human( CHAR_DATA * ch ) { if( !str_cmp( get_race( ch ), "human" ) ) { return TRUE; } if( !str_cmp( get_race( ch ), "human-h" ) ) { return TRUE; } if( !str_cmp( get_race( ch ), "human-s" ) ) { return TRUE; } if( !str_cmp( get_race( ch ), "human-n" ) ) { return TRUE; } if( !str_cmp( get_race( ch ), "human-hb" ) ) { return TRUE; } if( !str_cmp( get_race( ch ), "human-g" ) ) { return TRUE; } return FALSE; } bool is_icer( CHAR_DATA * ch ) { if( !str_cmp( get_race( ch ), "icer" ) ) { return TRUE; } return FALSE; } bool is_android( CHAR_DATA * ch ) { if( !str_cmp( get_race( ch ), "android" ) ) { return TRUE; } else if( !str_cmp( get_race( ch ), "super-android" ) ) { return TRUE; } else if( !str_cmp( get_race( ch ), "android-h" ) ) { return TRUE; } else if( !str_cmp( get_race( ch ), "android-e" ) ) { return TRUE; } else if( !str_cmp( get_race( ch ), "android-fm" ) ) { return TRUE; } return FALSE; } bool is_android_h( CHAR_DATA * ch ) { if( !str_cmp( get_race( ch ), "android-h" ) ) { return TRUE; } else if( !str_cmp( get_race( ch ), "super-android" ) ) { return TRUE; } return FALSE; } bool is_android_e( CHAR_DATA * ch ) { if( !str_cmp( get_race( ch ), "android-e" ) ) { return TRUE; } else if( !str_cmp( get_race( ch ), "super-android" ) ) { return TRUE; } return FALSE; } bool is_android_fm( CHAR_DATA * ch ) { if( !str_cmp( get_race( ch ), "android-fm" ) ) { return TRUE; } else if( !str_cmp( get_race( ch ), "super-android" ) ) { return TRUE; } return FALSE; } bool is_superandroid( CHAR_DATA * ch ) { if( !str_cmp( get_race( ch ), "super-android" ) ) { return TRUE; } return FALSE; } bool is_bio( CHAR_DATA * ch ) { if( !str_cmp( get_race( ch ), "bio-android" ) ) { return TRUE; } return FALSE; } bool is_kaio( CHAR_DATA * ch ) { if( !str_cmp( get_race( ch ), "kaio" ) ) { return TRUE; } return FALSE; } bool is_demon( CHAR_DATA * ch ) { if( !str_cmp( get_race( ch ), "demon" ) ) { return TRUE; } return FALSE; } bool is_transformed( CHAR_DATA * ch ) { if( xIS_SET( ( ch )->affected_by, AFF_KAIOKEN ) ) return TRUE; if( xIS_SET( ( ch )->affected_by, AFF_SSJ ) ) return TRUE; if( xIS_SET( ( ch )->affected_by, AFF_SSJ2 ) ) return TRUE; if( xIS_SET( ( ch )->affected_by, AFF_SSJ3 ) ) return TRUE; if( xIS_SET( ( ch )->affected_by, AFF_SSJ4 ) ) return TRUE; if( xIS_SET( ( ch )->affected_by, AFF_USSJ ) ) return TRUE; if( xIS_SET( ( ch )->affected_by, AFF_USSJ2 ) ) return TRUE; if( xIS_SET( ( ch )->affected_by, AFF_ICER2 ) ) return TRUE; if( xIS_SET( ( ch )->affected_by, AFF_ICER3 ) ) return TRUE; if( xIS_SET( ( ch )->affected_by, AFF_ICER4 ) ) return TRUE; if( xIS_SET( ( ch )->affected_by, AFF_ICER5 ) ) return TRUE; if( xIS_SET( ( ch )->affected_by, AFF_SNAMEK ) ) return TRUE; if( xIS_SET( ( ch )->affected_by, AFF_OOZARU ) ) return TRUE; if( xIS_SET( ( ch )->affected_by, AFF_GOLDEN_OOZARU ) ) return TRUE; if( xIS_SET( ( ch )->affected_by, AFF_HEART ) ) return TRUE; if( xIS_SET( ( ch )->affected_by, AFF_HYPER ) ) return TRUE; if( xIS_SET( ( ch )->affected_by, AFF_EXTREME ) ) return TRUE; if( xIS_SET( ( ch )->affected_by, AFF_ELECTRICSHIELD ) ) return TRUE; if( xIS_SET( ( ch )->affected_by, AFF_SEMIPERFECT ) ) return TRUE; if( xIS_SET( ( ch )->affected_by, AFF_PERFECT ) ) return TRUE; if( xIS_SET( ( ch )->affected_by, AFF_ULTRAPERFECT ) ) return TRUE; if( xIS_SET( ( ch )->affected_by, AFF_GROWTH ) ) return TRUE; if( xIS_SET( ( ch )->affected_by, AFF_GIANT ) ) return TRUE; if( xIS_SET( ( ch )->affected_by, AFF_SPLIT_FORM ) ) return TRUE; if( xIS_SET( ( ch )->affected_by, AFF_TRI_FORM ) ) return TRUE; if( xIS_SET( ( ch )->affected_by, AFF_MULTI_FORM ) ) return TRUE; if( xIS_SET( ( ch )->affected_by, AFF_MYSTIC ) ) return TRUE; if( xIS_SET( ( ch )->affected_by, AFF_SUPERANDROID ) ) return TRUE; if( xIS_SET( ( ch )->affected_by, AFF_MAKEOSTAR ) ) return TRUE; if( xIS_SET( ( ch )->affected_by, AFF_EVILBOOST ) ) return TRUE; if( xIS_SET( ( ch )->affected_by, AFF_EVILSURGE ) ) return TRUE; if( xIS_SET( ( ch )->affected_by, AFF_EVILOVERLOAD ) ) return TRUE; if( xIS_SET( ( ch )->affected_by, AFF_BIOJR ) ) return TRUE; if( xIS_SET( ( ch )->affected_by, AFF_UNAMEK ) ) return TRUE; if( xIS_SET( ( ch )->affected_by, AFF_SIGMA_VIRUS ) ) return TRUE; return FALSE; } bool is_leet( CHAR_DATA * ch ) { if( xIS_SET( ch->act, PLR_1337 ) ) return TRUE; return FALSE; } bool is_split( CHAR_DATA * ch ) { if( xIS_SET( ch->affected_by, AFF_SPLIT_FORM ) && IS_NPC( ch ) ) { return TRUE; } if( xIS_SET( ch->affected_by, AFF_TRI_FORM ) && IS_NPC( ch ) ) { return TRUE; } if( xIS_SET( ch->affected_by, AFF_MULTI_FORM ) && IS_NPC( ch ) ) { return TRUE; } if( xIS_SET( ch->affected_by, AFF_BIOJR ) && IS_NPC( ch ) ) { return TRUE; } return FALSE; } bool is_saiyan_s( CHAR_DATA * ch ) { if( !str_cmp( get_race( ch ), "saiyan-s" ) ) { return TRUE; } return FALSE; } bool is_saiyan_n( CHAR_DATA * ch ) { if( !str_cmp( get_race( ch ), "saiyan-n" ) ) { return TRUE; } return FALSE; } bool is_saiyan_h( CHAR_DATA * ch ) { if( !str_cmp( get_race( ch ), "saiyan-h" ) ) { return TRUE; } return FALSE; } bool is_saiyan_hb( CHAR_DATA * ch ) { if( !str_cmp( get_race( ch ), "saiyan-hb" ) ) { return TRUE; } return FALSE; } bool is_human_h( CHAR_DATA * ch ) { if( !str_cmp( get_race( ch ), "human-h" ) ) { return TRUE; } return FALSE; } bool is_human_n( CHAR_DATA * ch ) { if( !str_cmp( get_race( ch ), "human-n" ) ) { return TRUE; } return FALSE; } bool is_human_hb( CHAR_DATA * ch ) { if( !str_cmp( get_race( ch ), "human-hb" ) ) { return TRUE; } return FALSE; } bool is_human_s( CHAR_DATA * ch ) { if( !str_cmp( get_race( ch ), "human-s" ) ) { return TRUE; } return FALSE; } bool is_namek_n( CHAR_DATA * ch ) { if( !str_cmp( get_race( ch ), "super-namek" ) ) { return TRUE; } return FALSE; } bool is_namek_h( CHAR_DATA * ch ) { if( !str_cmp( get_race( ch ), "namek-h" ) ) { return TRUE; } return FALSE; } bool is_namek_s( CHAR_DATA * ch ) { if( !str_cmp( get_race( ch ), "namek-s" ) ) { return TRUE; } return FALSE; } bool is_namek_hb( CHAR_DATA * ch ) { if( !str_cmp( get_race( ch ), "namek-hb" ) ) { return TRUE; } return FALSE; } bool is_hb_hb( CHAR_DATA * ch ) { if( !str_cmp( get_race( ch ), "halfbreed-hb" ) ) { return TRUE; } return FALSE; } bool is_hb_h( CHAR_DATA * ch ) { if( !str_cmp( get_race( ch ), "halfbreed-h" ) ) { return TRUE; } return FALSE; } bool is_hb_n( CHAR_DATA * ch ) { if( !str_cmp( get_race( ch ), "halfbreed-n" ) ) { return TRUE; } return FALSE; } bool is_hb_s( CHAR_DATA * ch ) { if( !str_cmp( get_race( ch ), "halfbreed-s" ) ) { return TRUE; } return FALSE; } bool kairanked( CHAR_DATA * ch ) { if( is_kaio( ch ) && ch->rank > 0 ) { return TRUE; } return FALSE; } bool demonranked( CHAR_DATA * ch ) { if( is_demon( ch ) && ch->rank > 0 ) { return TRUE; } return FALSE; } bool saiyanranked( CHAR_DATA * ch ) { if( is_saiyan( ch ) && ch->rank > 0 ) { return TRUE; } return FALSE; } void wss_scimitar( CHAR_DATA * ch, CHAR_DATA * victim, char *msg, int dam ) { if( !str_cmp( msg, "normal" ) ) { act( AT_RED, "You begin charging a large amount of energy down through your arms and into your scimitars. They start glowing bright red as they soak up a high degree of evil power. You draw your arms back, then snap them forward, crossing your arms as you let go; sending the scimitars spinning through the air like sawblades at $N.", ch, NULL, victim, TO_CHAR ); act( AT_RED, "The glowing scimitars slam into $N....and shatter! As the broken halves of the two blades fly away from $N, the energy they left behind erupts, enveloping $N in a gigantic explosion. &W[$t]", ch, num_punct( dam ), victim, TO_CHAR ); act( AT_RED, "$n begins charging a large amount of energy down through $s arms and into $s scimitars. They start glowing bright red as they soak up a high degree of evil power. $n draws $s arms back, then snaps them forward, crossing $s arms as $e lets go; sending the scimitars spinning through the air like sawblades at you.", ch, NULL, victim, TO_VICT ); act( AT_RED, "The glowing scimitars slam into you....and shatter! As the broken halves of the two blades fly away from you, the energy they left behind erupts, enveloping you in a gigantic explosion. &W[$t]", ch, num_punct( dam ), victim, TO_VICT ); act( AT_RED, "$n begins charging a large amount of energy down through $s arms and into $s scimitars. They start glowing bright red as they soak up a high degree of evil power. $n draws $s arms back, then snaps them forward, crossing $s arms as $e lets go; sending the scimitars spinning through the air like sawblades at $N.", ch, NULL, victim, TO_NOTVICT ); act( AT_RED, "The glowing scimitars slam into $N....and shatter! As the broken halves of the two blades fly away from $N, the energy they left behind erupts, enveloping $N in a gigantic explosion. &W[$t]", ch, num_punct( dam ), victim, TO_NOTVICT ); } if( !str_cmp( msg, "ikwork" ) ) { act( AT_RED, "You begin charging a large amount of energy down through your arms and into your scimitars. They start glowing bright red as they soak up a high degree of evil power. You draw your arms back, then snap them forward, crossing your arms as you let go; sending the scimitars spinning through the air like sawblades at $N.", ch, NULL, victim, TO_CHAR ); act( AT_DGREY, "The glowing scimitars slice right through $N's body, instantly killing $M in a spray of blood, guts and dismembered limbs. &W[$t]", ch, num_punct( dam ), victim, TO_CHAR ); act( AT_RED, "$n begins charging a large amount of energy down through $s arms and into $s scimitars. They start glowing bright red as they soak up a high degree of evil power. $n draws $s arms back, then snaps them forward, crossing $s arms as $e lets go; sending the scimitars spinning through the air like sawblades at you.", ch, NULL, victim, TO_VICT ); act( AT_DGREY, "The glowing scimitars slice right through your body, instantly killing you in a spray of blood, guts and dismembered limbs. &W[$t]", ch, num_punct( dam ), victim, TO_VICT ); act( AT_RED, "$n begins charging a large amount of energy down through $s arms and into $s scimitars. They start glowing bright red as they soak up a high degree of evil power. $n draws $s arms back, then snaps them forward, crossing $s arms as $e lets go; sending the scimitars spinning through the air like sawblades at $N.", ch, NULL, victim, TO_NOTVICT ); act( AT_DGREY, "The glowing scimitars slice right through $N's body, instantly killing $M in a spray of blood, guts and dismembered limbs. &W[$t]", ch, num_punct( dam ), victim, TO_NOTVICT ); } if( !str_cmp( msg, "ikfail" ) ) { act( AT_RED, "You begin charging a large amount of energy down through your arms and into your scimitars. They start glowing bright red as they soak up a high degree of evil power. You draw your arms back, then snap them forward, crossing your arms as you let go; sending the scimitars spinning through the air like sawblades at $N.", ch, NULL, victim, TO_CHAR ); act( AT_CYAN, "The glowing scimitars slice right through $N's body.....but it was just an after-image.", ch, NULL, victim, TO_CHAR ); act( AT_RED, "$n begins charging a large amount of energy down through $s arms and into $s scimitars. They start glowing bright red as they soak up a high degree of evil power. $n draws $s arms back, then snaps them forward, crossing $s arms as $e lets go; sending the scimitars spinning through the air like sawblades at you.", ch, NULL, victim, TO_VICT ); act( AT_CYAN, "At the last second you create an after-image and dodge far to the side, avoiding death.", ch, NULL, victim, TO_VICT ); act( AT_RED, "$n begins charging a large amount of energy down through $s arms and into $s scimitars. They start glowing bright red as they soak up a high degree of evil power. $n draws $s arms back, then snaps them forward, crossing $s arms as $e lets go; sending the scimitars spinning through the air like sawblades at $N.", ch, NULL, victim, TO_NOTVICT ); act( AT_CYAN, "The glowing scimitars slice right through $N's body.....but it was just an after-image.", ch, NULL, victim, TO_NOTVICT ); } } void wss_sword( CHAR_DATA * ch, CHAR_DATA * victim, char *msg, int dam ) { if( !str_cmp( msg, "normal" ) ) { act( AT_RED, "You begin charging a large amount of energy down through your arm and into your sword. It starts glowing bright red as it soaks up a high degree of evil power. You draw your arm back, then snap it forward and let go; sending the sword shooting straight through the air like a bullet at $N.", ch, NULL, victim, TO_CHAR ); act( AT_RED, "The glowing sword slams into $N....and shatters! As the broken halves of the blade fly away from $N, the energy they left behind erupts, enveloping $N in a gigantic explosion. &W[$t]", ch, num_punct( dam ), victim, TO_CHAR ); act( AT_RED, "$n begins charging a large amount of energy down through $s arm and into $s sword. It starts glowing bright red as it soaks up a high degree of evil power. $n draws $s arm back, then snaps it forward and lets go; sending the sword shooting straight through the air like a bullet at you.", ch, NULL, victim, TO_VICT ); act( AT_RED, "The glowing sword slams into you....and shatters! As the broken halves of the blade fly away from you, the energy they left behind erupts, enveloping you in a gigantic explosion. &W[$t]", ch, num_punct( dam ), victim, TO_VICT ); act( AT_RED, "$n begins charging a large amount of energy down through $s arm and into $s sword. It starts glowing bright red as it soaks up a high degree of evil power. $n draws $s arm back, then snaps it forward and lets go; sending the sword shooting straight through the air like a bullet at $N.", ch, NULL, victim, TO_NOTVICT ); act( AT_RED, "The glowing sword slams into $N....and shatters! As the broken halves of the blade fly away from $N, the energy they left behind erupts, enveloping $N in a gigantic explosion. &W[$t]", ch, num_punct( dam ), victim, TO_NOTVICT ); } if( !str_cmp( msg, "ikwork" ) ) { act( AT_RED, "You begin charging a large amount of energy down through your arm and into your sword. It starts glowing bright red as it soaks up a high degree of evil power. You draw your arm back, then snap it forward and let go; sending the sword shooting straight through the air like a bullet at $N.", ch, NULL, victim, TO_CHAR ); act( AT_DGREY, "The glowing sword impales $N right in the chest, killing $M instantly. &W[$t]", ch, num_punct( dam ), victim, TO_CHAR ); act( AT_RED, "$n begins charging a large amount of energy down through $s arm and into $s sword. It starts glowing bright red as it soaks up a high degree of evil power. $n draws $s arm back, then snaps it forward and lets go; sending the sword shooting straight through the air like a bullet at you.", ch, NULL, victim, TO_VICT ); act( AT_DGREY, "The glowing sword impales you right in the chest, killing you instantly. &W[$t]", ch, num_punct( dam ), victim, TO_VICT ); act( AT_RED, "$n begins charging a large amount of energy down through $s arm and into $s sword. It starts glowing bright red as it soaks up a high degree of evil power. $n draws $s arm back, then snaps it forward and lets go; sending the sword shooting straight through the air like a bullet at $N.", ch, NULL, victim, TO_NOTVICT ); act( AT_DGREY, "The glowing sword impales $N right in the chest, killing $M instantly. &W[$t]", ch, num_punct( dam ), victim, TO_NOTVICT ); } if( !str_cmp( msg, "ikfail" ) ) { act( AT_RED, "You begin charging a large amount of energy down through your arm and into your sword. It starts glowing bright red as it soaks up a high degree of evil power. You draw your arm back, then snap it forward and let go; sending the sword shooting straight through the air like a bullet at $N.", ch, NULL, victim, TO_CHAR ); act( AT_CYAN, "$N dodges the glowing sword at the last second, the blade flying off into the distance before it explodes.", ch, NULL, victim, TO_CHAR ); act( AT_RED, "$n begins charging a large amount of energy down through $s arm and into $s sword. It starts glowing bright red as it soaks up a high degree of evil power. $n draws $s arm back, then snaps it forward and lets go; sending the sword shooting straight through the air like a bullet at you.", ch, NULL, victim, TO_VICT ); act( AT_CYAN, "You dodge the glowing sword at the last second, the blade flying off into the distance before it explodes.", ch, NULL, victim, TO_VICT ); act( AT_RED, "$n begins charging a large amount of energy down through $s arm and into $s sword. It starts glowing bright red as it soaks up a high degree of evil power. $n draws $s arm back, then snaps it forward and lets go; sending the sword shooting straight through the air like a bullet at $N.", ch, NULL, victim, TO_NOTVICT ); act( AT_CYAN, "$N dodges the glowing sword at the last second, the blade flying off into the distance before it explodes.", ch, NULL, victim, TO_NOTVICT ); } } void wss_lance( CHAR_DATA * ch, CHAR_DATA * victim, char *msg, int dam ) { if( !str_cmp( msg, "normal" ) ) { act( AT_RED, "You begin charging a large amount of energy down through your arm and into your lance. It starts glowing bright red as it soaks up a high degree of evil power. You draw your arm back, then snap it forward and let go; sending the lance shooting straight through the air like a bullet at $N.", ch, NULL, victim, TO_CHAR ); act( AT_RED, "The glowing lance slams into $N....and shatters! As the broken halves of the polearm fly away from $N, the energy they left behind erupts, enveloping $N in a gigantic explosion. &W[$t]", ch, num_punct( dam ), victim, TO_CHAR ); act( AT_RED, "$n begins charging a large amount of energy down through $s arm and into $s lance. It starts glowing bright red as it soaks up a high degree of evil power. $n draws $s arm back, then snaps it forward and lets go; sending the lance shooting straight through the air like a bullet at you.", ch, NULL, victim, TO_VICT ); act( AT_RED, "The glowing lance slams into you....and shatters! As the broken halves of the polearm fly away from you, the energy they left behind erupts, enveloping you in a gigantic explosion. &W[$t]", ch, num_punct( dam ), victim, TO_VICT ); act( AT_RED, "$n begins charging a large amount of energy down through $s arm and into $s lance. It starts glowing bright red as it soaks up a high degree of evil power. $n draws $s arm back, then snaps it forward and lets go; sending the lance shooting straight through the air like a bullet at $N.", ch, NULL, victim, TO_NOTVICT ); act( AT_RED, "The glowing lance slams into $N....and shatters! As the broken halves of the polearm fly away from $N, the energy they left behind erupts, enveloping $N in a gigantic explosion. &W[$t]", ch, num_punct( dam ), victim, TO_NOTVICT ); } if( !str_cmp( msg, "ikwork" ) ) { act( AT_RED, "You begin charging a large amount of energy down through your arm and into your lance. It starts glowing bright red as it soaks up a high degree of evil power. You draw your arm back, then snap it forward and let go; sending the lance shooting straight through the air like a bullet at $N.", ch, NULL, victim, TO_CHAR ); act( AT_DGREY, "The glowing lance impales $N right in the chest, killing $M instantly. &W[$t]", ch, num_punct( dam ), victim, TO_CHAR ); act( AT_RED, "$n begins charging a large amount of energy down through $s arm and into $s lance. It starts glowing bright red as it soaks up a high degree of evil power. $n draws $s arm back, then snaps it forward and lets go; sending the lance shooting straight through the air like a bullet at you.", ch, NULL, victim, TO_VICT ); act( AT_DGREY, "The glowing lance impales you right in the chest, killing you instantly. &W[$t]", ch, num_punct( dam ), victim, TO_VICT ); act( AT_RED, "$n begins charging a large amount of energy down through $s arm and into $s lance. It starts glowing bright red as it soaks up a high degree of evil power. $n draws $s arm back, then snaps it forward and lets go; sending the lance shooting straight through the air like a bullet at $N.", ch, NULL, victim, TO_NOTVICT ); act( AT_DGREY, "The glowing lance impales $N right in the chest, killing $M instantly. &W[$t]", ch, num_punct( dam ), victim, TO_NOTVICT ); } if( !str_cmp( msg, "ikfail" ) ) { act( AT_RED, "You begin charging a large amount of energy down through your arm and into your lance. It starts glowing bright red as it soaks up a high degree of evil power. You draw your arm back, then snap it forward and let go; sending the lance shooting straight through the air like a bullet at $N.", ch, NULL, victim, TO_CHAR ); act( AT_CYAN, "$N dodges the glowing lance at the last second, the polearm flying off into the distance before it explodes.", ch, NULL, victim, TO_CHAR ); act( AT_RED, "$n begins charging a large amount of energy down through $s arm and into $s lance. It starts glowing bright red as it soaks up a high degree of evil power. $n draws $s arm back, then snaps it forward and lets go; sending the lance shooting straight through the air like a bullet at you.", ch, NULL, victim, TO_VICT ); act( AT_CYAN, "You dodge the glowing lance at the last second, the polearm flying off into the distance before it explodes.", ch, NULL, victim, TO_VICT ); act( AT_RED, "$n begins charging a large amount of energy down through $s arm and into $s lance. It starts glowing bright red as it soaks up a high degree of evil power. $n draws $s arm back, then snaps it forward and lets go; sending the lance shooting straight through the air like a bullet at $N.", ch, NULL, victim, TO_NOTVICT ); act( AT_CYAN, "$N dodges the glowing lance at the last second, the polearm flying off into the distance before it explodes.", ch, NULL, victim, TO_NOTVICT ); } } void wss_maul( CHAR_DATA * ch, CHAR_DATA * victim, char *msg, int dam ) { if( !str_cmp( msg, "normal" ) ) { act( AT_RED, "You begin charging a large amount of energy down through your arms and into your maul. It starts glowing bright red as it soaks up a high degree of evil power. You grip the base of the maul in both hands and begin spinning around. Once you are spinning so fast that you become a blur, you let go of the maul; sending it shooting towards $N like a bullet.", ch, NULL, victim, TO_CHAR ); act( AT_RED, "The glowing maul slams into $N....and shatters! As the broken halves of the maul fly away from $N, the energy they left behind erupts, enveloping $N in a gigantic explosion. &W[$t]", ch, num_punct( dam ), victim, TO_CHAR ); act( AT_RED, "$n begins charging a large amount of energy down through $s arms and into $s maul. It starts glowing bright red as it soaks up a high degree of evil power. $n grips the base of the maul in both hands and begins spinning around. Once $e is spinning so fast that $e becomes a blur, $e lets go of the maul; sending it shooting towards you like a bullet.", ch, NULL, victim, TO_VICT ); act( AT_RED, "The glowing maul slams into you....and shatters! As the broken halves of the maul fly away from you, the energy they left behind erupts, enveloping you in a gigantic explosion. &W[$t]", ch, num_punct( dam ), victim, TO_VICT ); act( AT_RED, "$n begins charging a large amount of energy down through $s arms and into $s maul. It starts glowing bright red as it soaks up a high degree of evil power. $n grips the base of the maul in both hands and begins spinning around. Once $e is spinning so fast that $e becomes a blur, $e lets go of the maul; sending it shooting towards $N like a bullet.", ch, NULL, victim, TO_NOTVICT ); act( AT_RED, "The glowing maul slams into $N....and shatters! As the broken halves of the maul fly away from $N, the energy they left behind erupts, enveloping $N in a gigantic explosion. &W[$t]", ch, num_punct( dam ), victim, TO_NOTVICT ); } if( !str_cmp( msg, "ikwork" ) ) { act( AT_RED, "You begin charging a large amount of energy down through your arms and into your maul. It starts glowing bright red as it soaks up a high degree of evil power. You grip the base of the maul in both hands and begin spinning around. Once you are spinning so fast that you become a blur, you let go of the maul; sending it shooting towards $N like a bullet.", ch, NULL, victim, TO_CHAR ); act( AT_DGREY, "You vanish just as the maul comes within close range of $N, reappearing near it. You grab it right out of the air, and spinning with the momentum, in a single motion, you swing the maul around and slam its head right into the back of $N's head; causing $S head to explode in a spray of bone and flesh, killing $M instantly. &W[$t]", ch, num_punct( dam ), victim, TO_CHAR ); act( AT_RED, "$n begins charging a large amount of energy down through $s arms and into $s maul. It starts glowing bright red as it soaks up a high degree of evil power. $n grips the base of the maul in both hands and begins spinning around. Once $e is spinning so fast that $e becomes a blur, $e lets go of the maul; sending it shooting towards you like a bullet.", ch, NULL, victim, TO_VICT ); act( AT_DGREY, "$n vanishes just as the maul comes within close range of you, reappearing near it. $*e grabs it right out of the air, and spinning with the momentum, in a single motion, $n swings the maul around and slam its head right into the back of your head; causing your head to explode in a spray of bone and flesh, killing you instantly. &W[$t]", ch, num_punct( dam ), victim, TO_VICT ); act( AT_RED, "$n begins charging a large amount of energy down through $s arms and into $s maul. It starts glowing bright red as it soaks up a high degree of evil power. $n grips the base of the maul in both hands and begins spinning around. Once $e is spinning so fast that $e becomes a blur, $e lets go of the maul; sending it shooting towards $N like a bullet.", ch, NULL, victim, TO_NOTVICT ); act( AT_DGREY, "$n vanishes just as the maul comes within close range of $N, reappearing near it. $*e grabs it right out of the air, and spinning with the momentum, in a single motion, $n swings the maul around and slam its head right into the back of $N's head; causing $S head to explode in a spray of bone and flesh, killing $N instantly. &W[$t]", ch, num_punct( dam ), victim, TO_NOTVICT ); } if( !str_cmp( msg, "ikfail" ) ) { act( AT_RED, "You begin charging a large amount of energy down through your arms and into your maul. It starts glowing bright red as it soaks up a high degree of evil power. You grip the base of the maul in both hands and begin spinning around. Once you are spinning so fast that you become a blur, you let go of the maul; sending it shooting towards $N like a bullet.", ch, NULL, victim, TO_CHAR ); act( AT_CYAN, "$N dodges the glowing maul at the last second, the maul flying off into the distance before it explodes.", ch, NULL, victim, TO_CHAR ); act( AT_RED, "$n begins charging a large amount of energy down through $s arms and into $s maul. It starts glowing bright red as it soaks up a high degree of evil power. $n grips the base of the maul in both hands and begins spinning around. Once $e is spinning so fast that $e becomes a blur, $e lets go of the maul; sending it shooting towards you like a bullet.", ch, NULL, victim, TO_VICT ); act( AT_CYAN, "You dodge the glowing maul at the last second, the maul flying off into the distance before it explodes.", ch, NULL, victim, TO_VICT ); act( AT_RED, "$n begins charging a large amount of energy down through $s arms and into $s maul. It starts glowing bright red as it soaks up a high degree of evil power. $n grips the base of the maul in both hands and begins spinning around. Once $e is spinning so fast that $e becomes a blur, $e lets go of the maul; sending it shooting towards $N like a bullet.", ch, NULL, victim, TO_NOTVICT ); act( AT_CYAN, "$N dodges the glowing maul at the last second, the maul flying off into the distance before it explodes.", ch, NULL, victim, TO_NOTVICT ); } }