dbna/clans/
dbna/councils/
dbna/deity/
dbna/gods/
dbna/houses/
dbna/space/
#AREA   Snake Way~



#VERSION 252
#AUTHOR Viola~

#RANGES
0 65 0 65
$

#PLANET 2

#RESETMSG The Grand Kai's private jet roars through the skies above, causing spirits throughout the otherworld to squeal as they're blown about.~

#FLAGS
0

#CLIMATE 2 2 2

#MOBILES
#100300
first mob~
a newly created first mob~
Some god abandoned a newly created first mob here.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#100301
Babadi old alien M~
Babadi~
A wizened old alien with a stylish M on his forehead waits here
~
This little alien looks to be very old, hunched over and clutching a
wooden cane.  However, something in his eyes speaks of power...
~
67108867 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> speech_prog power~
say &PBoy, you sure are a loser, aren't you?  I mean...you take the cake.  LOSER!&D
mpechoat $n &G$I won't give you an M, but a large L does appear on your forehead.&D
mpechoaround $n &G$I won't give $n an M, but a large L does appear on $s forehead.&D
mpforce $n title has a glowing "L" upon their forehead
~
> greet_prog 100~
say &PSo...you want 'power' do you...?&D
laugh
~
|
#100302
ogre demon King Yemma~
King Yemma~
A giant red ogre sits behind an equally giant desk, looking over paperwork
~
The king of demons is huge.  Simply huge.  Giant and red, forever
sitting behing his equally huge desk, doing paperwork.  He doesn't
seem to happy to be here, dealing with this, but it is his job afterall.
~
67108867 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 1
10 10 10 10 10
0 0 0 0 0
71 71 0 0 1 1 0
0 0 0 0 0 0 0 0
> speech_prog p snake way~
if pl($n) > 1000000
mpecho &W$I says, "So, you want to try your luck on Snake Way?  Give King Kai my best regards."&D
mpechoaround $n &YThe double doors to the north swing open, letting $n pass through before slamming shut and locking behind $m.&D
mpechoat $n &YThe double doors to the north swing open, letting you pass through before slamming shut and locking behind you.&D
unlock north
open north
mpforce $n n
close n
lock n
else
mpecho &W$I chuckles and says, "You're not quite strong enough for that yet, little one."&D
endif
~
> speech_prog p send me home~
mpecho &W$I says, "Very well, I shall return you to your home world."&D
mppardon $n dead
if race($n) == human
  mptransfer $n 9001
else
  if race($n) == icer
    mptransfer $n 150000
  else
    if race($n) == namek
      mptransfer $n 5003
    else
      if race($n) == saiyan
        mptransfer $n 60007
      else
        if race($n) == bio-android
          mptransfer $n 2305
        else
          if race($n) == halfbreed
            if rand(50)
              mptransfer $n 9001
            else
              mptransfer $n 60007
            endif
          else
            mptransfer $n 9001
          endif
        endif
      endif
    endif
  endif
endif
~
> greet_prog 100~
mpsleep 20
if inroom($n) == 100300
   mea $n &CKing Yemma says 'Hmm, $n, if you wish to return to your former life, just say "Send me home", and you will be returned.'&D
endif
~
|
#100303
Nappa saiyan warrior elite~
Nappa~
A bald Saiyan warrior stands here
~
This Saiyan warrior stands head and shoulders above most other
men, grinning down cruelly at his lessers.  The only hair on his head is
a pencil thin mustache, and his battle armor looks fairly worn.
~
1 0&131072 -1000 C
1 0 100 1d20+0 2d5+0
-1 750000000
112 112 1
50 50 50 50 15
0 0 0 0 0
0 0 0 0 1 1 2
0 0 0 0 0 0 48 0
> fight_prog 15~
mpecho &GNappa sneers as he raises one hand, two fingers pointing upwards.&D
mpecho &GAs Nappa jabs his fingers into the air, a huge wave of force blasts outwards from him, destroying the area around him and damaging $n horribly.&D
mppldamage $n 40
~
> death_prog 8~
if rand(20)
mpecho &cNappa roars in blind anger.  "You can't defeat me!  I AM A SAIYAN!"&D
mpecho &cHe continues to scream, his goatee flashing as a firey &Yyellow&c aura flares to life around him.&D
mpmload 100308
mppurge corpse
endif
~
> fight_prog 20~
mpecho &GNappa opens his mouth, a bright purple light glowing inside, before a thick beam of energy blasts out at $n.&D
mppldamage $n 5
~
|
#100304
Raditz saiyan warrior~
Raditz~
A Saiyan warrior with a huge mane of hair waits here
~
Chicks dig the hair.  Definately.  This evil Saiyan warrior sneers at
his surroundings, his massive, spikey trail of hair shifting when
he moves.
~
1 0&131072 -1000 C
1 0 100 1d20+0 2d5+0
-1 100000000
112 112 1
27 27 27 27 20
0 0 0 0 0
0 0 0 0 1 1 2
0 0 0 0 0 0 48 0
> fight_prog 10~
mpecho &G$I flies upwards quickly, energy gathering in each hand.&D
mpecho &GHe points both hands down, firing twin blasts of energy at $n.&D
mppldamage $n 37
~
> fight_prog 10~
mpecho &G$I creates a small ball of energy floating above his palm.  "Keep your eye on the birdy, now..."&D
mpecho &GSuddenly the ball shines brightly, flying towards $n with suprising speed.  "Keep your eye on the birdy!"&D
mppldamage $n 17
~
> death_prog 10~
if rand(20)
mpecho &c$I coughs up blood, doubling over.  "Y-you...will not...defeat me!  I have a...a surprise for you..."&D
mpehco &c$I starts to stand up straight, laughing menacingly as his hair flashes gold!&D
mpmload 100307
mpecho &YHis hair turns golden, his eyebrows disappearing as his aura flashes a bright gold.&D
mppurge corpse
endif
~
|
#100305
Kili snake servant girl cook~
Kili~
A green skinned cook stands here, smiling sultrily
~
Oh, how sexy.  This snake-girl is rather short, and curvy in all the
right places.  She stands near the kitchen wall, wearing a dress that
doesn't seem proper for cooking...
~
67108867 0 0 C
1 0 100 1d20+0 2d5+0
-1 100
112 112 2
10 10 10 10 0
0 0 0 0 0
3 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 75~
if race($n) == namek
smirk
say Well....'hello' there.  Your skin is so...green.  Mmm...
wink
endif
~
> speech_prog hello~
if race($n) == namek
smile
say Would you like go to somewhere more...cozy...?
endif
~
> speech_prog yes~
if race($n) == namek
grin
say Just follow me...
mpechoat $n Kili leads you through a secret passage...
mpechoaround $n Kili leads $n through a secret passage...
mptransfer $n 100427
mpat 100427 mpforce $n look
endif
~
|
#100306
Kili snake servant girl cook secret~
Kili~
A smiling, green skinned girl stands here, teaching you how to cook
~
The snake-girl has donned an apron over her beautiful dress, not
wanting to get it dirty now that she's down to business.  She seems
rather happy to be teaching you about cooking, but can't seem to
quit sneaking peeks at your rear end.
~
67108867 0 0 C
1 0 100 1d20+0 2d5+0
-1 100
112 112 2
10 10 10 10 0
0 0 0 0 0
3 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> speech_prog return~
mpechoat $n Kili leads you back through the secret passage...
mpechoaround $n Kili leads $n back through the secret passage...
mptransfer $n 100411
mpat 100411 mpforce $n look
~
> speech_prog cook~
say Just hand me the items you want to cook with, and say the item you want to make.
say Be careful, though.  If I don't know how to make something with that item, i'll probably just throw it away!
blush
say I know how to make things with juice, tea, muffins, cookies, cake, milk, water, pies, and Senzu beans.
~
> rand_prog 3~
smile
say Hello there...would you like to learn how to 'cook' with me?
~
> speech_prog p poison muffin~
if ovnuminv(3716) >= 1
say Okay, we'll make a special poisoned blueberry muffin.  It'll be our secret!
wink
mpechoat $n &GKili putters around the kitchen for a few moments, then returns with your finished item.&D
mpjunk all
mpoload 100350
give muffin $n
else
say But I don't have anything to make it with!
endif
~
> speech_prog p healing muffin~
if ovnuminv(3716) >= 1
say Okay, we'll make a special muffin that will heal you!  I'm so glad to help out!
blush
mpechoat $n &GKili putters around the kitchen for a few moments, then returns with your finished item.&D
mpjunk all
mpoload 100351
give muffin $n
else
say But I don't have anything to make it with...
endif
~
> speech_prog p poison cookie~
if ovnuminv(3714) >= 1
say Okay, we'll make a special poisoned cookie.  It'll be our secret!
wink
mpechoat $n &GKili putters around the kitchen for a few moments, then returns with your finished item.&D
mpjunk all
mpoload 100353
give cookie $n
else
say But I don't have anything to make it with!
endif
~
> speech_prog p healing cookie~
if ovnuminv(3714) >= 1
say Okay, we'll make a special cookie that will heal you!  I'm so glad to help out!
blush
mpechoat $n &GKili putters around the kitchen for a few moments, then returns with your finished item.&D
mpjunk all
mpoload 100352
give cookie $n
else
say But I don't have anything to make it with...
endif
~
> speech_prog p poison juice~
if ovnuminv(3712) >= 1
say Okay, we'll make a special poisoned glass of orange juice.  It'll be our secret!
wink
mpechoat $n &GKili putters around the kitchen for a few moments, then returns with your finished item.&D
mpjunk all
mpoload 100355
give juice $n
else
say But I don't have anything to make it with!
endif
~
> speech_prog p healing juice~
if ovnuminv(3712) >= 1
say Okay, we'll make a special glass of orange juice that will heal you!  I'm so glad to help out!
blush
mpechoat $n &GKili putters around the kitchen for a few moments, then returns with your finished item.&D
mpjunk all
mpoload 100354
give juice $n
else
say But I don't have anything to make it with...
endif
~
> speech_prog p poison tea~
if ovnuminv(3711) >= 1
say Okay, we'll make a special poisoned cup of tea.  It'll be our secret!
wink
mpechoat $n &GKili putters around the kitchen for a few moments, then returns with your finished item.&D
mpjunk all
mpoload 100357
give tea $n
else
say But I don't have anything to make it with!
endif
~
> speech_prog p healing tea~
if ovnuminv(3711) >= 1
say Okay, we'll make a special cup of tea that will heal you!  I'm so glad to help out!
blush
mpechoat $n &GKili putters around the kitchen for a few moments, then returns with your finished item.&D
mpjunk all
mpoload 100356
give tea $n
else
say But I don't have anything to make it with...
endif
~
> speech_prog p poison cake~
if ovnuminv(3715) >= 1
say Okay, we'll make a special poisoned chocolate cake.  It'll be our secret!
wink
mpechoat $n &GKili putters around the kitchen for a few moments, then returns with your finished item.&D
mpjunk all
mpoload 100359
give cake $n
else
say But I don't have anything to make it with!
endif
~
> speech_prog p healing cake~
if ovnuminv(3715) >= 1
say Okay, we'll make a special chocolate cake that will heal you!  I'm so glad to help out!
blush
mpechoat $n &GKili putters around the kitchen for a few moments, then returns with your finished item.&D
mpjunk all
mpoload 100358
give cake $n
else
say But I don't have anything to make it with...
endif
~
> speech_prog p poison milk~
if ovnuminv(3713) >= 1
say Okay, we'll make a special poisoned glass of milk.  It'll be our secret!
wink
mpechoat $n &GKili putters around the kitchen for a few moments, then returns with your finished item.&D
mpjunk all
mpoload 100361
give milk $n
else
say But I don't have anything to make it with!
endif
~
> speech_prog p healing milk~
if ovnuminv(3713) >= 1
say Okay, we'll make a special glass of milk that will heal you!  I'm so glad to help out!
blush
mpechoat $n &GKili putters around the kitchen for a few moments, then returns with your finished item.&D
mpjunk all
mpoload 100360
give milk $n
else
say But I don't have anything to make it with...
endif
~
> speech_prog p poison water~
if ovnuminv(5010) >= 1
say Okay, we'll make a special poisoned bottle of water.  It'll be our secret!
wink
mpechoat $n &GKili putters around the kitchen for a few moments, then returns with your finished item.&D
mpjunk all
mpoload 100363
give water $n
else
say But I don't have anything to make it with!
endif
~
> speech_prog p healing water~
if ovnuminv(5010) >= 1
say Okay, we'll make a special bottle of water that will heal you!  I'm so glad to help out!
blush
mpechoat $n &GKili putters around the kitchen for a few moments, then returns with your finished item.&D
mpjunk all
mpoload 100362
give water $n
else
say But I don't have anything to make it with...
endif
~
> speech_prog p poison apple pie~
if ovnuminv(110016) >= 1
  if wearingvnum($n) 100368
say Okay, we'll make a special poisoned slice of apple pie.  It'll be our secret!
wink
mpechoat $n &GKili putters around the kitchen for a few moments, then returns with your finished item.&D
mpjunk all
mpoload 100364
give pie $n
  else
  say I don't think you have all of the right equipment...
else
say But I don't have anything to make it with!
endif
endif
~
> speech_prog p poison cherry pie~
if ovnuminv(110014) >= 1
  if wearingvnum($n) 100368
say Okay, we'll make a special poisoned cherry pie.  It'll be our secret!
wink
mpechoat $n &GKili putters around the kitchen for a few moments, then returns with your finished item.&D
mpjunk all
mpoload 100365
give pie $n
  else
  say I don't think you have all of the right equipment...
else
say But I don't have anything to make it with!
endif
endif
~
> speech_prog p poison rhubarb pie~
if ovnuminv(110017) >= 1
  if wearingvnum($n) 100368
say Okay, we'll make a special poisoned giant rhubarb pie.  It'll be our secret!
wink
mpechoat $n &GKili putters around the kitchen for a few moments, then returns with your finished item.&D
mpjunk all
mpoload 100366
give pie $n
  else
  say I don't think you have all of the right equipment...
else
say But I don't have anything to make it with!
endif
endif
~
> speech_prog p poison senzu bean~
if ovnuminv(2001) >= 1
  if wearingvnum($n) 100369
say Okay, we'll make a special poisoned Senzu bean.  It'll be our secret!
wink
mpechoat $n &GKili putters around the kitchen for a few moments, then returns with your finished item.&D
mpjunk all
mpoload 100367
give bean $n
  else
  say I don't think you have all of the right equipment...
else
say But I don't have anything to make it with!
endif
endif
~
|
#100307
ssj3 raditz saiyan warrior~
Raditz~
A Saiyan warrior with a huge mane of &Ygolden&D &chair stands here, sneering&D
~
Raditz has transformed!  His once black hair is now a huge mane
of softly spiked gold.  It hangs ever lower than before, draping
along the ground about a foot behind him.
~
1 128&131520 -1000 C
1 0 100 1d20+8 4d8+7
-1 15000000000000
112 112 1
350 350 300 300 25
0 0 0 0 0
0 0 0 0 1 1 4
0 0 0 0 0 0 48 0
> fight_prog 45~
mpecho &G$I flies upwards quickly, energy gathering in each hand.
mpecho &GHe points both hands down, firing twin blasts of energy at $n.&D
mppldamage $n 55
~
> fight_prog 70~
mpecho &G$I creates a small ball of energy floating above his palm.  "Keep your eye on the birdy, now..."
mpecho &GSuddenly the ball shines brightly, flying towards $n with suprising speed.  "Keep your eye on the birdy!"&D
mppldamage $n 30
~
> death_prog 100~
if rand(5)
mpoload 100335
endif
~
|
#100308
ssj Nappa saiyan elite warrior~
Nappa~
A bald Saiyan with a blonde, spiky mustache stands here
~
The violent Saiyan warrior looks more evil than before, his eyes turned
a bright blue, his mustache gleaming blonde.  This and the brilliant,
firey aura humming around him tells you that he is now a Super Saiyan.
~
3 128&131136 -1000 C
1 0 100 1d20+10 4d8+9
-1 25000000000000
112 112 1
450 275 350 400 25
0 0 0 0 0
0 0 0 0 1 1 5
0 0 0 0 0 0 48 0
> fight_prog 20~
mpecho &GNappa opens his mouth, a bright purple light glowing inside, before a thick beam of energy blasts out at $n.&D
mppldamage $n 55
~
> fight_prog 45~
mpecho &GNappa sneers as he raises one hand, two fingers pointing upwards.
mpecho &GAs Nappa jabs his fingers into the air, a huge wave of force blasts outwards from him, destroying the area around him and damaging $n horribly.
mppldamage $n 40
~
> death_prog 100~
if rand(5)
mpoload 100336
endif
~
|
#100309
Recoome giant large stupid fighter~
Recoome~
A giant fighter stands here posing, a stupid grin on his face
~
This giant of a man is as dumb as he is strong.  That's very, very dumb.
He seems to spend most of his days here picking on weaker fighters,
and attempting to teach them how to properly pose.
~
1 0&131072 -500 C
1 0 100 1d20+0 2d5+0
-1 1000000000
112 112 1
250 150 185 245 0
0 0 0 0 0
71 71 0 0 1 1 3
0 0 0 0 0 0 48 0
> fight_prog 10~
mpecho &GRecoome flies up into the air, charging two red balls of energy in his palms.  "Recoome Zooma....BOOMA!"&D
mpecho &GThe giant starts flinging red energy balls at $n quickly, laughing loudly as they explode all around $m.&D
if rand (20)
mppldamage $n 32
else
mppldamage $n 23
endif
~
> fight_prog 15~
mpecho &GRecoome breathes in deeply, a reddish glow forming inside of his mouth.  He roars, spitting out a thick beam of energy at $n.&D
mppldamage $n 10
~
|
#100310
Guldo small squat eye green alien~
Guldo~
A short, squat, green alien with many eyes cringes here
~
This squat little alien doesn't look very strong.  In fact, if not for his
weird abilities, you doubt he'd be able to hurt anyone at all.  No
wonder the other Ginyus pick on him.
~
1 0&131072 -300 C
1 0 100 1d20+0 2d5+2
-1 825000000
112 112 1
150 100 135 100 40
0 0 0 0 0
63 63 0 0 1 1 1
0 0 0 0 0 0 48 0
> fight_prog 10~
mpecho &GGuldo takes in a deep breath.  "TIME FREEZE!"  He holds his breath, running up to $n.&D
mpecho &GThe squat alien assaults $n with a barrage of quick punches and kicks, though none are very powerful, before having to breath out again.&D
mppldamage $n 1
mppldamage $n 2
mppldamage $n 3
mppldamage $n 1
mppldamage $n 2
mppldamage $n 3
~
> fight_prog 35~
destructive
~
|
#100311
Jace red short alien~
Jace~
A short, red alien with long, white hair poses here
~
This red alien is pretty short, but he makes up for it with style.  His
best feature is a long head of thick white hair.  Definately cool.
~
1 0&131072 -500 C
1 0 100 1d20+0 2d5+0
-1 900000000
112 112 1
75 60 175 75 0
0 0 0 0 0
71 71 0 0 1 1 2
0 0 0 0 0 0 48 0
> death_prog 10~
emote grunts as you injure him badly.  "Guess I'll need backup for this one...Burter!"
mpecho &BAs soon as he calls out, a blue streak appears in the distance, closing fast.&D
mpmload 100312
mpecho &BThe streak turns into a tall, blue alien as it gets closer, the figure landing next to Jace.&D
mpforce burter say Having a little trouble, shorty?  Well, let me help then!
mpforce burter mpkill $n
mpmload 100311
~
> fight_prog 25~
mpecho &GJace jets up into the air a short distance, charging a bright red ball of ki above his palm.&D
mpecho &G"Crusher Ball!"  The red alien flings the energy ball towards $n, exploding as it impacts $m, leaving behind a slight red haze.&D
mppldamage $n 24
~
|
#100312
Burter blue tall alien~
Burter~
A tall, blue alien hovers above the ground here
~
This tall, powerfully built blue alien seems to be the exact opposite
of his buddy Jace.  Especially since he's completely bald.  But he's
one of the fastest beings in the universe, and one of the best
power-posers as well.
~
1 524288&131072 -500 C
1 0 100 1d20+0 2d5+0
-1 900000000
112 112 1
75 40 175 75 0
0 0 0 0 0
0 0 0 0 1 1 2
0 0 0 0 0 0 48 0
> fight_prog 20~
if mobinroom(100311) == 1
mpforce jace mpkill $n
mpecho &PBurter and Jace fly around $n at high speeds, their streaks of blue and red merging into a giant purple tornado!&D
mpecho &PThe high winds batter $n from side to side, knocking $m around repeatedly, before finally smashing $m into the ground.&D
mppldamage $n 2
mppldamage $n 3
mppldamage $n 5
mppldamage $n 13
endif
~
> fight_prog 15~
if mobinroom(100311) == 1
mpforce jace mpkill $n
mpecho &PBurter and Jace fly in dizzying patterns around $n, leaving red and blue streaks of energy behind them.&D
mpecho &PThe two smash into $m suddenly, before backing off again.&D
mppldamage $n 10
endif
~
|
#100313
Captain Ginyu tall horn alien~
Captain Ginyu~
A tall, purple alien with two horns poses here
~
This alien captains the squad named after him, and is their most
powerful member.  And he has a large, bulbous head that looks like
a weird butt.  With two horns.  Akira was smokin' something, for sure.
~
1 0&131072 -1000 C
1 0 100 1d20+0 2d4+6
-1 15000000000
112 112 1
140 140 120 100 7
0 0 0 0 0
71 71 0 0 1 1 3
0 0 0 0 0 0 48 0
> fight_prog 10~
destructive
~
> fight_prog 10~
'scatter shot' 27
~
> death_prog 5~
mpecho &GBadly beaten, Captain Ginyu flies a ways off, up into the air to regroup.  "Heh...you think I'm done?"&D
mpecho &GThe horned alien cackles, holding his arms and legs out spread eagled.  A bright beam of energy suddenly blasts from him, smashing into $n.  "BODY CHANGE!"&D
mpecho &CSuddenly, $n is in Captain Ginyu's damaged body, and $n's body looks good as new!&D
mpmload 100313
mpforce $n suppress 12000000000
mpforce $n suppress
mpforce 2.ginyu mpkill $n
mpecho &GCaptain Ginyu in $n's body grins, getting in a sneak attack on his stunned foe.&D
mppldamage $n 10
~
|
#100314
King Cold large icer~
King Cold~
A very large Icer wanders here, wearing a royal cape
~
This large Icer has quite a regal bearing.  The cape is a nice touch,
as well.  His giant, powerful form makes it seem like he'd put
up a rather good fight.  Only one way to find out...
~
1 0&2048 -1000 C
1 0 100 1d20+0 2d5+0
-1 50000000000
112 112 1
160 70 95 120 5
0 0 0 0 0
5 5 0 0 1 1 2
0 0 0 0 0 0 52 0
> greet_prog 100~
if ispc($n)
say What's a $n?
endif
if rand(60)
  if race($n) == icer
  say Well, well...my son and I were getting rather lonely.  We would quite enjoy some cultured company.
  smile
  say Will you join us for tea?
  endif
hmm
endif
~
> fight_prog 20~
scatter 32
~
> fight_prog 13~
'finger beam'
~
> speech_prog yes~
if race($n) == icer
say Well, this should be delightful!
mpecho &CKing Cold leads you into a secret cavern, which is rather nicely decorated.&D
mptransfer $n 100498
endif
~
|
#100315
Frieza icer evil~
Frieza~
An evil looking Icer floats here, smirking, arms crossed
~
This evil, androgynous alien floats and bobs in mid-air here.  What
could be going on in that strange, alien mind...evil plots, no doubt.

Frieza just gives me the willies, let's move on.  *shiver*
~
3 524288&139264 -1000 C
1 0 100 1d20+6 4d6+10
-1 4000000000000
112 112 0
350 350 300 400 125
0 0 0 0 0
5 5 0 0 1 1 3
0 0 0 0 0 0 52 0
> fight_prog 25~
'finger beam'
~
> fight_prog 20~
'dual destructo'
~
> fight_prog 15~
'death ball'
~
> death_prog 1~
mpoload 100334
~
> fight_prog 50~
'trap ball'
~
|
#100316
Cell bio-android evil~
Cell~
An evil bio-android wanders, sneering at all the lesser beings
~
Perfection.  Well, if perfection includes looking like a mutated bug,
Cell is certainly perfect.  This is definately the prettiest of Cell's
forms, though.  And the most powerful.  He's just itching for a good
fight.
~
16777219 128&16908480 -1000 C
1 0 100 2d20+6 4d10+10
-1 10000000000000
112 112 1
450 450 400 400 100
0 0 0 0 0
6 6 0 0 1 1 4
0 0 0 0 0 0 52 0
> fight_prog 20~
'ki burst'
~
> fight_prog 10~
'dual des'
~
> fight_prog 30~
'kame'
~
> greet_prog 75~
entry 75
if race($n) == bio-android
say Hmm...another of Dr. Gero's creations?  I thought I was the only one.
smirk
say You should see this...will you follow me?
endif
~
> speech_prog yes~
speech yes
if race($n) == bio-android
say Very well then...
mpecho Cell touches your shoulder, placing two fingers to his forehead.
mpecho $n and Cell disappear to parts unknown.
mptransfer $n 100495
mptransfer cell 100495
endif
~
> death_prog 1~
mpoload 100333
~
> fight_prog 75~
kame
mea $n &GCell follows up the kamehameha with a vicious uppercut!&D
mppldamage $n 13
~
|
#100317
Demon Hyo sword man~
Demon Hyo~
A shirtless man with long, white hair waits here, wielding two swords
~
A fearsome sight, Hyo has been possessed by the demonic fury within a
sword.  He holds this sword in his left hand, broken in half, surrounded by
an eerie, blue glow.  His right hand holds a full katana. He's shirtless,
wearing only red pants and black boots.  His long, white hair hands down
past his shoulders. 
This tall, well-built man looks not entirely of this world.  His long hair
ripples behind him in a wind you don't feel, and you notice one of
his swords is half composed of pure energy.
~
1 0&131072 -750 C
1 0 100 1d20+0 2d5+0
-1 25000000
112 112 1
70 85 100 80 6
0 0 0 0 0
1 1 0 0 1 1 2
0 0 0 0 0 0 0 0
> fight_prog 15~
mpecho &GHyo slashes his twin swords in an 'X' shape towards $n, sending $m flying away as the glowing energy surrounding his swords smashes into $m.
mppldamage $n 10
~
> fight_prog 10~
mpecho &GHyo dashes towards $n then quickly back to the other side, repeatedly slashing $m as he passes by each time.&D
mppldamage $n 12
~
> death_prog 20~
mpecho &GHyo charges up his remaining energy, howling as a huge dome of blue energy expands outwards from his body.&D
mpecho &GThe sphere of ki smashes into $n, flinging $m away painfully.&D
mppldamage $n 30
if rand(1)
mpoload 100338
endif
~
|
#100318
computer gero myuu monitor~
Giant Computer~
A huge computer takes up most of the lab
~
This huge machine constantly beeps, hums, whirrs, and grinds with
working, plotting, living, computerized evil.  There seems to be a
screen flashing schematics for several different types of androids,
as well...
~
67108867 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 0
0 0 0 0 0
4 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> speech_prog return~
mpecho &BA bright light washes over you, as you're teleported back to a more familiar area.&D
mptransfer $n 100463
mppurge cell
~
|
#100319
red demon glasses two horn mez~
Mez~
A large, red demon with two horns and glasses is running around madly
~
This red ogre isn't built as thicky as his friend, but his legs seem
much more powerful somehow.  He's definately a runner, and with
those glasses he might just be a little smarter than his buddy.
~
1&4 0&0&64 0 C
1 0 100 1d20+0 2d5+0
-1 10000
112 112 1
10 10 10 10 0
0 0 0 0 0
71 71 0 0 1 1 0
0 0 0 0 0 0 0 0
> act_prog tackles~
if ispc($n)
mpat $n mpechoat $n &RMez gasps as you tackle him.  "Wow...you beat me!  Guess I'll have to show you the way out."
mpat $n mpechoat $n &BMez leads you to a random wall, revealing a hidden cavern.  "Good luck...sucker..."
mpat $n laugh
mpat $n mpechoat $n &CInside you find a very, very long staircase...taking it to the top, you eventually find yourself in some sort of small, dark room.
mpat $n mpechoat $n &WAs you exit the boxlike room, you find yourself...in King Yemma's desk!?
mpat $n mpechoat $n &RHe idly picks you up and tosses you onto the floor near his desk, closing the drawer you just exited from.
mpat $n mpdamage $n 2
mpat $n mpechoat $n &R"Back in line."&D
mptransfer $n 100300
mpgoto 100448
say I'm back!
endif
~
> greet_prog 100~
if ispc($n)
   if rand(97)
      if rand(25)
         n
      else
         if rand(33)
            e
         else
            if rand(50)
               s
            else
               w
            endif 
         endif
      endif
   endif
endif
~
> rand_prog 100~
if rand(25)
   n
else
   if rand(33)
      e
   else
      if rand(50)
         s
      else
         w
      endif
   endif
endif
~
|
#100320
blue demon one horn goz~
Goz~
A blue demon with one horn waits here by the tree
~
This ogre doesn't seem to bright, but he is rather muscular.  In fact,
his arms and legs are inhumanly thick and strong.
~
16777219 0&0&64 0 C
1 0 100 1d20+0 2d5+0
-1 200000
112 112 1
15 3 5 12 0
0 0 0 0 0
71 71 0 0 1 1 0
0 0 0 0 0 0 48 0
> death_prog 100~
if mobinarea(100319) == 0
mpecho &CThe blue demon grins.  "Wow, you sure are strong...but you'll have to beat my pal to figure out how to leave here!"&D
mpmload 100319
mpecho &RSuddenly, a red demon appears from behind the tree.  "Catch me if you can!"&D
mpforce mez grin
mpecho &CYou'll have to 'tackle Mez' to find the way out of here!&D
mpforce mez w
else
mpecho &CThe blue demon grins. "Wow, you sure are strong...but you'll have to beat my pal to figure out how to leave here!"&D
mpecho &RMez is already out there, running around somewhere!
mpecho &CYou'll have to find him first, and then 'tackle Mez' to find the way out of here!&D
endif
mpmload 100320
~
> speech_prog p I'm back!~
mpsleep 1
mppurge mez
~
|
#100321
Princess Snake green woman~
Princess Snake~
A sexy, green woman lounges here on her bed
~
This must be Princess Snake.  She's one of the most beautiful
creatures you've ever seen, wearing a marvelous dress that only
enhances her sexy, curvy form.  Her firey red hair is perfectly styled,
of course, as she waits in her mansion for something.  Or someone.
~
67108867 0 0 C
1 0 100 1d20+0 2d5+0
-1 1000000
112 112 2
10 10 10 10 0
0 0 0 0 0
3 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 75~
if race($n) == saiyan
gasp
say Oh, my...you big, strong thing.
say Would you like to...meet me somewhere, later?
endif
~
> speech_prog yes~
if race($n) == saiyan
say Here, take this...meet me in the hot springs, I'll slip into something a little more...comfortable.
wink
mpoload 100305
give key $n
endif
~
|
#100322
Beppu water hot spring monster~
Beppu~
A living water monster wanders around the hot spring
~
This is definately weird.  This bizzare monster seems to be made of
water and steam, held inside of some sort of thin membrane.  He
has pudgy arms and legs, with no digits on them.
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1000000000
112 112 1
100 50 100 50 0
0 0 0 0 0
71 71 0 0 1 1 1
0 0 0 0 0 0 16 0
> fight_prog 10~
'eye beam'
~
> death_prog 3~
mpoload 100316
~
|
#100323
Princess Snake swimsuit sauna secret~
Princess Snake~
Princess Snake waits here, wearing a sexy bikini
~
If anything, the Princess only looks better now.  Of course, the fact
that she's half naked doesn't hurt things at all.  She waits here
in her special sauna, smiling and glowing with sweat.
~
67108867 0 0 C
1 0 100 1d20+0 2d5+0
-1 1000000
112 112 2
10 10 10 10 0
0 0 0 0 0
3 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
if race($n) == saiyan
smile
say I knew you'd show up sooner or later...
say For someone like you, I'd be willing to let a few special things leave my mansion...for a price, of course.
smirk
endif
~
|
#100324
King Kai outside~
King Kai~
The famous King Kai is standing here by his house
~
This squat, chubby little alien wears a sharp outfit, his long antenna
curling over from his head, his eyes obscured behind thick, stylish
sunglasses.  He always seems to be laughing about something.
~
67108867 0 0 C
1 0 100 1d20+0 2d5+0
-1 10000000
112 112 1
10 10 10 10 0
0 0 0 0 0
9 9 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
if ispc($n)
if race($n) == saiyan
say Well, well...if you're here for training, just tell me when you're ready.
else
if race($n) == human
say Well, well...if you're here for training, just tell me when you're ready.
else
if race($n) == halfbreed
say Well, well...if you're here for training, just tell me when you're ready.
else
say I have nothing to teach you.
mptransfer $n 100333
endif
endif
endif
endif
~
> speech_prog ready~
if mobinarea(100325) == 0
smile
say Ready to begin training, are we!  BUBBLES!
mpmload 100325
mpecho &YAn odd little monkey walks out of King Kai's house.&D
say Simply tackle Bubbles, and he'll give you something to prove you've completed the first part of your training.
mpecho &YBubbles takes off running, a flash of brown fur.  You can hear him hooting at you, off in the distance.&D
mpforce bubbles e
else
say Erm, sorry, but Bubbles is already out there. Go tackle him!
endif
~
> greet_prog 100~
if carryingvnum($n) 100306
say Managed to grab the little beast, did yah?
laugh
mpforce $n give banana king
if ovnuminv(100306) >= 1
mpjunk all
if mobinarea(100326) == 0
say Guess you're ready for the next step.  GREGORY!
mpmload 100326
mpecho &CA bright light flashes far away, a beam of light zapping toward King Kai's planet.  It turns into a little ball of light, containing a strange grasshopper being.&D
say Now just tackle Gregory, and he'll give you a little something that'll prove you worthy of my training.
mpforce gregory s
else
say Sorry, but Gregory is already out there. Go tackle him!
endif
else
mea $n King Kai says &C"Take that banana out of its container and then come back to see me!"&D
endif
endif
~
> greet_prog 100~
if carryingvnum($n) 100307
mpforce $n give mote king
if ovnuminv(100307) >= 1
say Wow...you're much faster than you look!
say Hopefully you're smarter than you look, too.
laugh
say Come on inside, and we'll get to work...
mpoload 100308
unlock n
open n
mpforce $n n
close n
lock n
mpjunk all
else
mea $n King Kai says &C"Take that mote out of its container and then come back to see me!"&D
endif
endif
~
> speech_prog p I'm back!~
if isnpc($n)
mpsleep 1
mppurge bubbles
endif
~
> speech_prog p I am back!~
if isnpc($n)
mpsleep 1
mppurge gregory
endif
~
|
#100325
Bubbles cute monkey~
Bubbles~
A cute little monkey runs around here, paws up in the air
~
This looks like a fairly common monkey, but by watching him run
around in the high gravity, you determine he is anything but normal.
~
67108865&4 0 0 C
1 0 100 1d20+0 2d5+0
-1 10000
112 112 1
10 10 10 10 0
0 0 0 0 0
20 20 0 0 1 1 0
0 0 0 0 0 0 0 0
> act_prog tackles~
mpechoat $n &CBubbles hoots as you tackle him, squirming out of your grip.  He hands you a golden banana before disappearing.&D
mpoload 100306
give banana $n
mpgoto 100383
say I'm back!
~
> rand_prog 100~
if rand(25)
   n
else
   if rand(33)
      e
   else
      if rand(50)
         s
      else
         w
      endif
   endif
endif
~
> greet_prog 100~
if ispc($n)
   if rand(97)
      if rand(25)
         n
      else
         if rand(33)
            e
         else
            if rand(50)
               s
            else
               w
            endif 
         endif
      endif
   endif
endif
~
|
#100326
Gregory grasshopper ball light~
Gregory~
A strange grasshopper inside a gleaming ball of light zips around quckly
~
This alien is some sort of mutant grasshopper, with the power to
protect himself in a bright ball of light.  He's also an incredibly
fast flyer.
~
67108865&4 524288 0 C
1 0 100 1d20+0 2d5+0
-1 100000
112 112 1
10 10 10 10 0
0 0 0 0 0
66 66 0 0 1 1 0
0 0 0 0 0 0 0 0
> act_prog tackles~
ack
say I can't believe it!  You're so fast!
mpoload 100307
give ball $n
say Take that back to King Kai...see yah later!
mpecho &CGregory blasts off into the air, disappearing quickly.&D
mpgoto 100383
say I am back!
~
> greet_prog 100~
if ispc($n)
   if rand(97)
      if rand(50)   
         if rand(25)
            n
            e
         else
            if rand(33)
               n
               w
            else
               if rand(50)
                  s
                  e
               endif
            endif 
         endif
      else
         if rand(25)
            e
            n
         else
            if rand(33)
               e
               s
           endif
         endif
      endif
   endif
endif
~
|
#100327
King Kai inside~
King Kai~
King Kai is waiting here to train you
~
This squat, chubby little alien wears a sharp outfit, his long antenna
curling over from his head, his eyes obscured behind thick, stylish
sunglasses.  He always seems to be laughing about something.
~
67109889 0 0 C
1 0 100 1d20+0 2d5+0
-1 10000000
112 112 1
10 10 10 10 0
0 0 0 0 0
9 9 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
smile
say Well, I'll teach you anything I can.  When you're done, just say 'return' and I'll send you back to King Yemma.
if race($n) == halfbreed
mpforce $n say Teach me, King Kai.
smirk
say Of course!  Want some pie first, though?
laugh
endif
~
> speech_prog p Teach me, King Pie.~
if race($n) == halfbreed
emote bleahs!
mptransfer $n 100497
endif
~
> speech_prog return~
mptransfer $n 100300
~
|
#100328
King Pie Kai blue~
King Pie~
A bizzare, wannabe King Kai is here, busy grilling hamburgers
~
This squat, chubby little alien wears a sharp outfit, his long antenna
curling over from his head, his eyes obscured behind thick, stylish
sunglasses.  He always seems to be going BLEAH for no
readily apparent reason.  And he curses like a sailor.
~
67108867 0 0 C
1 0 100 1d20+0 2d5+0
-1 1000000
112 112 1
10 10 10 10 0
0 0 0 0 0
9 9 0 0 1 1 0
0 0 0 0 0 0 0 0
> rand_prog 20~
mpecho &BKing Pie goes BLEAH loudly.&D
~
> rand_prog 15~
mpecho &CKing Pie flips a burger over.&D
~
> speech_prog return~
mptransfer $n 100300
~
|
#100329
bison vega military~
M. Bison~
A very large man wearing a strange military uniform floats above the ground here
~
This man radiates pure evil, the smile on his face speaking only of
hatred, no happiness a normal person could understand.  Bison is
huge, thicky muscled, wearing a flowing cape that matches his outfit.
~
3 524288&131072 -1000 C
1 0 100 1d20+5 2d12+4
-1 2000000000000
112 112 1
225 200 250 225 50
0 0 0 0 0
1 1 0 0 1 1 3
0 0 0 0 0 0 48 0
> death_prog 100~
if rand(3)
mpoload 100318
endif
if rand(10)
mpecho &GM. Bison raises one hand, purple energy crackling around it, expanding outwards to crash into $n repeatedly.&D
mppldamage $n 1
mppldamage $n 2
mppldamage $n 1
mppldamage $n 2
mppldamage $n 1
mpecho &G"PSYCHO CANNON!"  He flings the ball of energy away from him, carrying $n along with it. The sphere continues to injure $m, before finally exploding and dropping $n on the ground.&D
mppldamage $n 3
mppldamage $n 2
mppldamage $n 1
mppldamage $n 12
endif
~
> fight_prog 45~
mpecho &GBison wraps his cape around his body, a purple aura coating his body as he starts to spin in midair.
mpecho &GHe spins like a torpedo towards $n, crashing into $m powerfully.  "PSYCHO CRUSHER!"&D
mppldamage $n 35
~
> fight_prog 75~
mpecho &GBison suddenly flips towards $n, attacking $m with a powerful scissor kick, his feet coated in purple flames.&D
mppldamage $n 17
~
|
#100330
shadow dio man~
Shadow Dio~
A shirtless man hides in the shadows, his face covered in inky blackness
~
This shadowy figure is constantly hunched over, darting about, trying
not to be seen.  His body has several scars, and no matter what you
can't seem to manage a good look at his face...
~
1 0&131072 -1000 C
1 0 100 1d20+0 2d5+0
-1 100000000000
112 112 1
150 150 120 120 45
0 0 0 0 0
0 0 0 0 1 1 2
0 0 0 0 0 0 48 0
> fight_prog 5~
mpecho &GDio slumps over, his eyes glowing with a bright, white light.&D
if rand(60)
mpecho &GDio stands back up, laughing as a beam of spiralling energy blasts out at $n.&D
mppldamage $n 12
else
mpecho &GDio shudders, the glow turning red.  He stands back up quickly, cackling.  Shadow Dio fires out a beam of spiralling, crimson energy that smashes into $n.&D
mppldamage $n 24
endif
~
> fight_prog 10~
mpecho &GDio casually opens a book and begins reading.  As $n strikes at him, he disappears.&D
mpecho &GSuddenly, Shadow Dio reappears behind $n.  His hand grips tightly around $m neck, draining $m energy as he laughs.&D
mppldamage $n 9
mprestore self 9
~
> fight_prog 15~
mpecho &GShadow Dio reaches into his belt, pulling out a mass of knives in each hand.&D
mpecho &GDio chuckles as he flings the sharp objects towards $n, turning $m into a pincushion.&D
if rand(50)
mppldamage $n 2
mppldamage $n 3
mppldamage $n 2
mppldamage $n 3
else
mppldamage $n 1
mppldamage $n 1
mppldamage $n 1
mppldamage $n 1
mppldamage $n 2
endif
~
> death_prog 10~
mpecho &RShadow Dio slumps over, apparently defeated...but suddenly he jumps back up!&D
if rand(50)
mpecho &GDio opens up his book, perusing its contents as he sips a glass of red wine.&D
mpecho &GFrom seemingly nowhere, dozens of knives stab into $n, blood spraying everywhere.&D
mppldamage $n 45
mpecho &GDio closes his book and disappears.&D
else
mpecho &RDio cackles, the mask of shadows disappearing as he reveals his true form!&D
mpecho &RAs Dio's costume changes, a strange humanoid flickers into existence next to him.&D
mpmload 100331
mpmload 100332
endif
~
|
#100331
Dio man heart~
Dio~
A man wearing an outfit covered with heart shapes stands here, grinning
~
Revealed, Dio's face is almost painfully beautiful.  Almost inhuman.
His outfit is covered with stylish hearts at knees, elbows, shoulders,
and other areas.  He laughs, seeming far too relaxed...
~
16777219 0&131072 -1000 C
1 0 100 1d20+0 2d7+3
-1 500000000000
112 112 1
250 250 250 200 15
0 0 0 0 0
0 0 0 0 1 1 2
0 0 0 0 0 0 48 0
> death_prog 100~
if rand(5)
mpecho &GDio jumps upwards suddenly, disappearing into the clouds above him.&D
mpecho &GA large shadow appears over the ground, as $n looks up.  "ROAD ROLLER DA!"&D
mpecho &GDio slams what looks to be a steamroller on top of $n, crushing $m.&D
mpecho &GDio stands up on the steamroller, cackling.  He smashes at the rolling cylinder with a flurry of punches, injuring $n further.  Finally the steamroller explodes, blowing Dio away along with $n.&D
mpdamage $n 666
endif
if rand(2)
mpoload 100319
endif
mppurge world
~
> fight_prog 15~
mpecho &GDio hops back as The World rushes forward, battering at $n with an amazingly fast flurry of punches.&D
mppldamage $n 2
mppldamage $n 2
mppldamage $n 2
mppldamage $n 2
mppldamage $n 2
mppldamage $n 2
mppldamage $n 2
~
> fight_prog 38~
mpecho &GDio and The World reach out, grabbing $n.  Time seems to freeze...
mpecho &GSuddenly, $n is several feet away from Dio, and looks rather battered.  What happened!?&D
mppldamage $n 30
~
|
#100332
World stand float creature~
The World~
A strange creature floats next to Dio, waiting
~
This odd being floats next to its master, Dio, doing his bidding.  He
is a brownish, peachish color, his face looking more like an angular
mask.  His wrists and ankles have slowly spinning gears circling them.
~
83886083 524288 0 C
1 0 100 1d20+0 2d5+0
-1 500000000000
112 112 1
10 10 10 10 0
0 0 0 0 0
4 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#100333
snake girl servant~
Servant~
A green serving girl looks around for work to do
~
This servant is just a pretty as all the rest of the snake-girls, but
wears a dress slightly less beautiful than the Princess or Kili.
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 600000
112 112 2
5 15 15 5 0
0 0 0 0 0
3 3 0 0 1 1 0
0 0 0 0 0 0 48 0
#100334
snake girl pillow pajama~
Snake Girl~
A green girl wearing cute, skimpy pajamas is having a pillow fight with her roommates
~
This snake-girl is, apparently, trying to get ready for bed.  Her outfit
doesn't leave much to the imagination, but I will...
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 850000
112 112 2
6 15 15 5 0
0 0 0 0 0
3 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 10~
mpoload 100325
~
|
#100335
snake girl royal guard~
Royal Guard~
A snake girl wearing armor and a large sword stands guard here
~
This one doesn't seem to be dressed for looks at all.  In fact, she's
wearing very practical, heavy armor.  And a very dangerous sword.
Of course, some guys are into that...
~
3 0 0 C
1 0 100 1d20+0 2d5+0
-1 8000000
112 112 2
25 15 15 15 0
0 0 0 0 0
3 3 0 0 1 1 1
0 0 0 0 0 0 0 0
> death_prog 10~
mpoload 100324
~
|
#100336
snake girl lounger~
Snake Girl~
A sexy snake girl is lounging on a pile of cushions here
~
This snake-girl is dressed a little more comfortably than most of the
others.  It seems this is her day off, or perhaps her day of work is over.
She seems content to relax for now.
~
16777219 0 0 C
1 0 100 1d20+0 2d5+0
-1 1000000
112 112 2
10 10 20 10 0
0 0 0 0 0
3 3 0 0 1 1 0
0 0 0 0 0 0 48 0
#100337
sword dancer snake girl~
Sword Dancer~
A very limber, graceful girl dances on stage with two large swords
~
This girl is dressed in much less than all the others, since she's on
stage to dance and perform for the others.  She looks rather skilled
with her huge twin swords.
~
3 0 0 C
1 0 100 1d20+0 2d5+0
-1 3000000
112 112 2
20 10 15 10 0
0 0 0 0 0
3 3 0 0 1 1 1
0 0 0 0 0 0 0 0
> death_prog 10~
mpoload 100323
~
|
#100338
basement1 snake girl guard~
Guard~
A snake girl is here, guarding whatever treasure is hidden in this room
~
This girl looks harder and more muscled than the ones upstairs.  She
wears a black, high-collared suit with pants, a green dragon
wrapping around her body.  Seems she's dressed for a fight.
~
3 0 0 C
1 0 100 1d20+0 2d5+0
-1 5000000
112 112 2
15 5 30 20 0
0 0 0 0 0
3 3 0 0 1 1 1
0 0 0 0 0 0 48 0
> death_prog 5~
mpoload 100310
~
|
#100339
basement2 snake girl guard~
Guard~
A snake girl is here, guarding whatever treasure is hidden in this room
~
This girl looks harder and more muscled than the ones upstairs.  She
wears a black, high-collared suit with pants, a green dragon
wrapping around her body.  Seems she's dressed for a fight.
~
3 0 0 C
1 0 100 1d20+0 2d5+0
-1 5000000
112 112 2
15 5 30 20 0
0 0 0 0 0
3 3 0 0 1 1 1
0 0 0 0 0 0 48 0
> death_prog 3~
mpoload 100328
~
|
#100340
basement3 snake girl guard~
Guard~
A snake girl is here, guarding whatever treasure is hidden in this room
~
This girl looks harder and more muscled than the ones upstairs.  She
wears a black, high-collared suit with pants, a green dragon
wrapping around her body.  Seems she's dressed for a fight.
~
3 0 0 C
1 0 100 1d20+0 2d5+0
-1 5000000
112 112 2
15 5 30 20 0
0 0 0 0 0
3 3 0 0 1 1 1
0 0 0 0 0 0 48 0
> death_prog 5~
mpoload 100311
~
|
#100341
giant snake~
Giant Snake~
A giant snake is somehow coiled inside this hidden room
~
A giant serpant!  Is this Princess Snake's true form!?  This might be
how she was able to defeat King Yemma, and also why she's
so desperate for male company.
~
3 0 0 C
1 0 100 1d20+0 2d5+0
-1 10000000
112 112 2
50 25 50 40 0
0 0 0 0 0
3 3 0 0 1 1 1
0 0 0 0 0 0 5 0
> death_prog 5~
mpecho &RThe giant snake uses its final ounce of strength to swallow you down whole!&D
mptransfer $n 100439
~
|
#100342
freeman wild pale man~
Freeman~
A pale man with long, red hair is slumped over here
~
This pale, gothic male wears tight leather pants and what might 
qualify as a shirt, seeing as it only covers his arms and neck.  He
doesn't seem quite right in the head.
~
16777219 0&131072 0 C
1 0 100 1d20+0 2d5+0
-1 75000000
112 112 1
50 40 70 45 5
0 0 0 0 0
1 1 0 0 1 1 1
0 0 0 0 0 0 48 0
> fight_prog 10~
mpecho &GFreeman dashes at $n, slashing at $m repeatedly.  Red slashmarks of energy appear near his hands, cutting and hacking into $n.&D
mppldamage $n 2
mppldamage $n 3
mppldamage $n 2
~
> fight_prog 15~
mpecho &GFreeman jumps and twirls through the air towards $n, red slashes of energy ripping through the air towards $n.&D
mppldamage $n 8
mppldamage $n 1
~
> fight_prog 1~
mpecho &GFreeman jumps through the air, grabbing onto $n's shoulders and landing behind $m.&D
mpecho &GThe pale man reaches around, slitting $n's throat with a red slash.&D
mpslay $n
~
> death_prog 10~
mpecho &GFreeman seems to ignore $n as he walks towards $m.&D
if rand(50)
mpecho &G$n just stands there, ready to defend as Freeman advances.  As he reaches $n, Freeman simply falls over dead.&D
mpoload 100312
else
mpecho &GAs Freeman nears $n, $m tries to attack him.  Suddenly the area goes black, flashes of soft light revealing shadowed scenes of Freeman viciously slashing and assaulting $n.&D
mpecho &GAs the area suddenly returns to full light, $n is left severely injured and Freeman is nowhere to be seen.&D
mppldamage $n 45
endif
~
|
#100343
glutes young boy shirt~
Glutes~
A young boy wearing a rather odd T-Shirt is wishing he wasn't here
~
This boy looks to be in his late teens, perhaps twenty years old.  He
looks very depressed at being here, and is keeping as much
distance as he can between him and the others here.
~
1 0&131072 0 C
1 0 100 1d20+0 2d5+0
-1 1200000
112 112 1
15 10 25 10 15
0 0 0 0 0
2 2 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 50~
say Damn it, butthump!
mpecho &CKing Pie glances over.  "Bleah...he's gonna pop!"
mpecho &YGlutes clutches his head, squeezing his temples.  "W...w...w-wage....wage....WAGE WAGE WAGE!"&D
mpecho &YAs he screams, his hair poofs out and grows thicker, the blonde deepening as his eyes change to some color that's sorta...bluish...green...ish.  Or some shit.&D
say Hair boner...off da chain...!
mpmload 100344
~
|
#100344
ssj glutes boy~
Glutes~
Glutes is floating here, hair boner in full effect
~
Uh oh.  Seems like someone pissed off Glutes.  It's WAGE time.
His hair is spiked up a foot or so above his head, in massive, thick,
rounded tufts of blonde.
~
1 524288&131136 0 C
1 0 100 1d20+0 2d5+0
-1 10000000
112 112 1
70 50 70 20 10
0 0 0 0 0
2 2 0 0 1 1 1
0 0 0 0 0 0 48 0
> fight_prog 10~
destruct
~
> fight_prog 25~
say WAGE WAGE WAGE!!!
~
> death_prog 100~
mpecho &CGlutes crashes into the side of King Pie's house before falling to the ground.&D
mpecho &CKing Pie says, 'Watch it, fuckface...bleah!  I just painted that!'&D
mpecho &YButtlord starts to moan, hair standing up.  "Oh yeah...that's the stuff!"&D
if mobinroom(100347) == 1
mpforce huge say Dude, Kevin, you're totally getting off on your son getting beat up.  Sicko.
endif
mpecho &YButtlord's hair grows insanely high, like fifty feet tall and really, really spikey.  Totally.  "Hold on to your asses, ass holders."&D
mppurge buttlord
mpmload 100346
if rand(5)
mpoload 100330
endif
~
|
#100345
buttlord saiyan man kevin~
Buttlord~
A man that looks sorta like a Saiyan is sitting here eating a hamburger
~
Looks like a cross between Dan and Goku.  Scary.  Wearing
Dee-Jay's pants, too.  But he looks peaceful enough right now.
~
67108865 0&131072 0 C
1 0 100 1d20+0 2d5+0
-1 10000000000
112 112 1
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#100346
buttlord kevin ssj~
Buttlord~
Buttlord's hair boner is really, really big...really
~
Woah.  What a change.  And what a head of hair on this guy.  How
can he even fight with that thing spiked up so big?  Guess you'll
find out soon enough.  Nice pants.
~
1 524288&131520 500 C
1 0 100 1d20+0 2d5+0
-1 1000000000000
112 112 1
350 40 200 225 30
0 0 0 0 0
0 0 0 0 1 1 3
0 0 0 0 0 0 0 0
> fight_prog 20~
mpecho &GButtlord flips over, floating horizontally.  "Overlord..."  Is he pointing his ass at $n?  Naw...couldn't be.&D
mpecho &G"BUTTBLOW!"  It is.  With a loud farting noise, a huge ki blast fires from Buttlord's rear into $n's face.  Harsh.&D
mppldamage $n 40
~
> death_prog 3~
mpoload 100348
~
> fight_prog 40~
kamehameha
~
|
#100347
huge man human~
Mr. Huge~
A human with a mustache and a VERY large upper body stands near the grill
~
Top-heavy.  That's the best way to describe this huge man.  His
upper body is much larger than his little stick legs.  He has a rather
well-groomed mustache, although his hair isn't very well styled.
~
16777217 0&131072 0 C
1 0 100 1d20+0 2d5+0
-1 10000000000
112 112 1
100 50 40 50 0
0 0 0 0 0
1 1 0 0 1 1 2
0 0 0 0 0 0 0 0
> fight_prog 25~
'scatter shot' 29
~
> death_prog 50~
mpecho &CHuge grunts.  "You think your puny powah can compare to mine!  I have more powah in my one nipple than you have in your entire tiny body!"&D
mpecho &BMr. Huge starts to roar and howl, his body inflating and swelling...well...just his upper body really.  "RARG RARG RAAAARRRRG RARG RARRRRR!!!1111"&D
mpecho &CHis head and legs are still normal sized, but his upper body is insanely oversized.  "XYBER HUGE!  2DMAXX!!!"&D
mpecho &BHuge grunts.  .oO(So huge...it hurts...)&D
mpmload 100348
~
|
#100348
huge man human xyber~
Mr. Huge~
XYBER HUGE Mr. Huge is floating here, all powered up and shit
~
How does he stand up?  Can he even see his feet anymore?  The
already top-heavy Mr. Huge has now expanded his upper body to
an inhumanly large size.  However, his legs are still tiny little sticks.
~
1 524288&-1073610688 0 C
1 0 100 1d20+0 2d5+0
-1 250000000000
112 112 1
250 80 80 150 10
0 0 0 0 0
1 1 0 0 1 1 3
0 0 0 0 0 0 0 0
> fight_prog 15~
mpecho &GMr. Huge punches $n.  A lot.&D
mppldamage $n 2
mppldamage $n 1
mppldamage $n 2
mppldamage $n 1
mppldamage $n 3
mppldamage $n 1
mppldamage $n 3
if sex($n) == 1
mpecho &CMr. Huge says, "Feel the pain of many punches to the nuts!"&D
mppldamage $n 10
endif
~
> fight_prog 10~
destruct
~
> death_prog 3~
mpoload 100317
~
|
#100349
king cold tea~
King Cold~
King Cold is sitting down for a nice cup of tea
~
King Cold has set his cape aside to relax for a spot of tea.  Instead
he wears a stylish smoking jacket, specially sized for his form.
How GQ.
~
67108865 0&133120 -1000 C
1 0 100 1d20+0 2d5+0
-1 50000000000
112 112 1
160 70 95 120 5
0 0 0 0 0
5 5 0 0 1 1 2
0 0 0 0 0 0 52 0
> speech_prog return~
mptransfer $n 100300
~
|
#100350
frieza icer tea~
Frieza~
Frieza is settled here, taking a break from being evil
~
Frieza seems rather relaxed right now, sitting down for tea, wearing
a fluffy pink bathrobe with a stylish 'F' near the collar.
~
67108865 0&139264 -1000 C
1 0 100 1d20+0 2d5+0
-1 4000000000000
112 112 0
70 160 120 100 12
0 0 0 0 0
5 5 0 0 1 1 3
0 0 0 0 0 0 52 0
> speech_prog found~
if race($n) == icer
if carryingvnum($n) 40000
mpforce $n give 'Four Star Dragon Ball' frieza
if ovnuminv(40000) >= 1
mpoload 110016
give pie $n
mpjunk all
say Thanks a bunch, kid...
chuckle
else
say You've gotta take it out of that container first, you big silly.
endif
endif
if carryingvnum($n) 40002
mpforce $n give 'Six Star Dragon Ball' frieza
if ovnuminv(40002) >= 1
mpoload 5009
give scouter $n
mpjunk all
say Thanks a bunch, kid...
chuckle
else
say You've gotta take it out of that container first, you big silly.
endif
endif
if carryingvnum($n) 40003
mpforce $n give 'Two Star Dragon Ball' frieza
if ovnuminv(40003) >= 1
mpoload 110016
give pie $n
mpjunk all
say Thanks a bunch, kid...
chuckle
else
say You've gotta take it out of that container first, you big silly.
endif
endif
if carryingvnum($n) 40004
mpforce $n give 'One Star Dragon Ball' frieza
if ovnuminv(40004) >= 1
say Thanks a bunch, but I don't have anything to give you for this ball. Too bad for you, isn't it?
evilgrin
else
say You've gotta take it out of that containter first, you big silly.
endif
endif
endif
~
> rand_prog 10~
say If I had the dragonballs, I might be able to wish myself out of here...
say It sure would be nice if someone "found" them for me.
~
|
#100351
snowflake icer~
Snowflake~
An Icer with a snowglobe set in the top of his head is resting with the others
~
This creature certainly looks like an Icer.  He and Frieza could almost
be brothers.  Or...whatever Icers are.  Except for the fact that he has
a snowglobe set in his head.  He wears a warm, arctic jacket with
fur trim.
~
1 0&131072 -250 C
1 0 100 1d20+0 2d5+0
-1 5000000000
112 112 1
100 125 90 80 0
0 0 0 0 0
5 5 0 0 1 1 2
0 0 0 0 0 0 52 0
> fight_prog 15~
'finger beam'
~
> death_prog 50~
mpecho &BSnowflake growls, ripping off his jacket to reveal a gay school girl outfit.  He could have at least shaved his legs.  "Watch this, nutsucker."&D
mpecho &CThe strange Icer starts to transform, form mutating horribly.  "GRAGR!  Transform!  Now I am a scary monster for some reason!"  He looks like someone just taped a bunch of random shit together...&D
mpmload 100365
~
|
#100352
rugal tall rich man~
Rugal~
A tall, well dressed man with only one eye wanders here
~
This aristocratic fighter is extremely tall, towering over most other
men.  He wears a very nice suit, a long jacket trailing behind him.
His missing eye is not covering, a dull red glow shining from and
obscuring the empty socket.
~
16777217 0&131072 -1000 C
1 0 100 1d20+0 2d5+0
-1 500000000
112 112 1
80 80 80 60 6
0 0 0 0 0
1 1 0 0 1 1 2
0 0 0 0 0 0 48 0
> fight_prog 15~
mpecho &GRugal runs at $n, clotheslining $m, grabbing $m shoulder as he runs along.&D
mpecho &GFinally he smashes $n into the nearest wall, purple flames of ki exploding around $m.&D
mppldamage $n 10
~
> fight_prog 20~
mpecho &GRugal starts to charge his hands with ki, leaning backwards.  He holds his hands far behind his back, continuing to charge, almost bending over double.  "Kaiser..."&D
mpecho &G"WAVE!"  Rugal shoves his hands in front of him, shooting out a massive energy blast at $n.&D
mppldamage $n 20
~
> death_prog 100~
if rand(10)
mpecho &GRugal charges the last of his energy into a final attack.  He dashes at $n, swinging a wide kick at $m, trailing a crescent of slashing energy.  "Genocide Cutter!"&D
mpecho &GThe tall man continues to kick at $n, slashing at them, knocking $m further and further into the air before kicking $n into the ground.&D
mppldamage $n 37
endif
if rand(4)
mpoload 100332
endif
~
|
#100353
sagat tall large man eye scar~
Sagat~
A very tall, large man with one eye and a huge scar on his chest waits here
~
This powerful, legendary Mui Thai fighter certainly fits the part.  Not
speaking, hardly moving a muscle, he waits here for the ultimate fight.
~
16777219 0&131072 -300 C
1 0 100 1d20+0 2d6+4
-1 8000000000
112 112 1
175 175 175 175 40
0 0 0 0 0
1 1 0 0 1 1 2
0 0 0 0 0 0 48 0
> fight_prog 10~
if rand(50)
mpecho &GSagat thrusts his fists in front of him.  "Tiger!"  A fireball of ki blasts out towards $n's face.&D
else
mpecho &GSagat ducks down, thrusting his fists in front of him.  "Tiger!"  A fireball of ki blasts out towards $n's feet.&D
endif
mppldamage $n 15
~
> fight_prog 25~
mpecho &GSagat snaps out a quick rising knee at $n.  "Tiger Knee!"&D
mppldamage $n 10
~
> fight_prog 15~
mpecho &GSagat ducks down, before launching up into the air with his fist extended.&D
mpecho &G"Tiger Uppercut!"  Sagat smashes into $n repeatedly as he drags $m up into the air with him.&D
mppldamge $n 1
mppldamge $n 1
mppldamge $n 1
mppldamge $n 2
mppldamge $n 2
mppldamge $n 3
mppldamge $n 4
~
> death_prog 100~
if rand(10)
mpecho &GSagat's huge chest scar glows, pulsing an angry red as he clutches it.  "Tiger..."&D
mpecho &GSuddenly the huge man is flying towards $n, battering $m with a flurry of kicks.  "RAID!"  He finishes off his attack with a flying jump kick, his foot covered in burning flames of ki.&D
mppldamage $n 40
endif
if rand(5)
mpoload 100337
endif
~
|
#100354
geese howard man japanese~
Geese~
A man with blonde hair wearing rather traditional Japanese clothing waits here
~
It's odd that a man that looks so very American is dressed in such
traditional, anachronistic Japanese clothing.  He simply sneers at
you, offering up no explanation, only scoffing at his surroundings.
~
16777219 0&131072 -800 C
1 0 100 1d20+0 2d5+0
-1 32000000000
112 112 1
95 120 110 80 5
0 0 0 0 0
71 71 0 0 1 1 3
0 0 0 0 0 0 0 0
> death_prog 20~
mpecho &GGeese makes a scooping motion with each hand, forming a large ball of ki in front of him.  "Double Reppuken!"&D
mpecho &GAs it finishes forming, the ball of energy rushes along the ground towards $n.&D
mppldamage $n 15
~
> fight_prog 15~
mpecho &GGeese pauses, waiting for $n to attack...&D
mpecho &GAs $n attempts to hit him, Geese reverses $m attack and slams $n into the ground.&D
mppldamage $n 23
~
> death_prog 5~
mpecho &GGeese summons the last of his strength, raising his hands above his head.  "Raging..."&D
mpecho &GThe blonde man smashes his hands into the ground, creating a cage of energy around him that destroys $n.  "STORM!"&D
mppldamage $n 44
~
|
#100355
brahms vampire demon man~
Brahms~
A dark, demonic man crouches here, eyes burning bright red
~
This dark, violent man laughs, his deep voice grating.  His hair is
a wild mass of sharp, silver spikes, and he's dressed in a simple
outfit allowing easy movement.

...but why doesn't he have a halo...?
~
16777217 0 -150 C
1 0 100 1d20+0 2d5+0
-1 4500000000
112 112 1
130 100 120 100 7
0 0 0 0 0
71 71 0 0 1 1 3
0 0 0 0 0 0 48 0
> fight_prog 5~
mpecho &GBrahms begins pummeling $n with punches and elbows.  "Feel the power of darkness!"&D
mpecho &GThe vampire lord launches $n into the air with a jumping elbow.  "Finishing Strike..."&D
mpecho &G"BLOODY CURSE!"  As $m lands back on the ground, Brahms gestures at the earth...red, bloody flames erupting from the ground to batter $n repeatedly.&D
mppldamage $n 40
~
|
#100356
wild daigo burning wild man~
Wild Daigo~
A wild man, burning with the fire of rage, wanders mindlessly
~
This tall, muscular man wears only bandages around his chest, an
open, long coat hanging down as he crouches.  A scar across
his eye mars a snarling, angry face.  An aura of firey anger
surrounds him, almost blood red...
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 100000000
112 112 1
105 50 70 100 5
0 0 0 0 0
1 1 0 0 1 1 2
0 0 0 0 0 0 48 0
> fight_prog 15~
mpecho &GGrowling, Daigo claws at $n repeatedly, bashing $m with a brutal combo of punches.&D
mppldamage $n 10
~
> fight_prog 10~
mpecho &GDaigo uppercuts $n high into the air, leaping up after $m.&D
mpecho &GThe wild man growls as he wildly punches at $n, making $m hang in mid air long enough to unleash a powerful ki burst to finish things off.&D
mppldamage $n 2
mppldamage $n 2
mppldamage $n 2
mppldamage $n 8
~
> death_prog 100~
if rand(10)
mpecho &GWild Daigo elbows $n quickly, stunning $m long enough for the mad fighter to size them up.&D
mpecho &GSuddenly Daigo begins to assault $n viciously.  Clawing, punching, and kicking $m brutally before tossing $n aside like a rag doll and wandering off...&D
mppldamage $n 1
mppldamage $n 2
mppldamage $n 2
mppldamage $n 3
mppldamage $n 4
mppldamage $n 10
endif
if rand(4)
mpoload 100339
endif
~
|
#100357
setsuna man sword~
Setsuna~
A man with white hair and a dark outfit waits here, wielding a black sword
~
Setsuna wears a dark outfit, with white trim on certain areas.  He
wields a long, black katana that sometimes crackles with electric
energy.  He's missing his owl, though.
~
16777219 0&131072 -1000 C
1 0 100 1d20+0 2d5+0
-1 40000000
112 112 1
80 50 80 40 8
0 0 0 0 0
71 71 0 0 1 1 1
0 0 0 0 0 0 0 0
> fight_prog 15~
mpecho &GSetsuna dashes towards $n, suddenly spinning in mid-stride.&D
mpecho &GThe evil man turns, sword crackling with electricity as he slashes at $n.&D
mppldamage $n 10
~
> fight_prog 10~
mpecho &GSetsuna holds his hands over his hand, sword gripped tightly in both hands, blade pointing towards the ground behind his back.&D
mpecho &GHis sword crackles with lightning, charged with powerful electricity.  Setsuna growls menacingly as he slashes forward at $n.&D
mppldamage $n 13
~
> fight_prog 10~
mpecho &GSetsuna hops back, holding his sword in front of him.  He mutters something, energy flowing through his sword and recharging him.&D
mprestore self 15
if rand(1)
mpecho &GSuddenly the dark man dashes at $n, extending his free hand into $m gut, creating a cloud of black energy.  As he pulls his hand back, a glass pane encases $n, holding $m in midair.&D
mpecho &GSetsuna traces a sign on the pane of glass, before punching into $n's stomach again.  He pulls out an orb of bright energy, the glass starting to crack.&D
mpecho &RThe swordsman hops backward, grinning as he holds $n's life energy in his hand.  Setsuna's smile widens as he crushes the orb in his hand, shattering the glass holding $n and killing $m instantly.&D
mpslay $n
endif
~
|
#100358
kain heinlein white man pocket~
Kain~
A handsome man wearing white stands here, one hand in his pocket
~
This very good looking fighter has a definate German feel to his
features, speech, and attitude.  He wears a very nice white and
purple suit, his hands covered in purple gloves.  But why is
one always in his pocket?
~
1 0&131072 0 C
1 0 100 1d20+0 2d5+0
-1 250000000
112 112 1
100 100 150 50 2
0 0 0 0 0
71 71 0 0 1 1 2
0 0 0 0 0 0 48 0
> fight_prog 15~
mpecho &GKain hops backwards, long coat fluttering as he uses his free hand to fling a mass of dark, purple flames at $n.  "Schwarz Flame!"&D
mppldamage $n 15
~
> fight_prog 10~
if rand(50)
mpecho &GKain pulls his hand out of his pocket, putting both in front of him.  He parts the air in front of his chest, clouds of dark, purple energy forming around his hands.&D
mpecho &G"Schwarz Panzer!"  Kain extends his hands behind him, the energy trailing along as he jets towards $n, smashing into $m as the dark energy tears into $m.&D
mppldamage $n 20
else
mpecho &GKain pulls his hand out of his pocket, putting both in front of him.  He parts the air in front of his chest, clouds of dark, purple energy forming around his hands.&D
mpecho &G"Schwarz Panther!"  Kain extends his hands behind him, the energy trailing along as he jets towards $n, smashing into $m as the dark energy tears into $m.&D
mppldamage $n 20
endif
~
> death_prog 100~
if rand(5)
mpecho &GKain grimaces, taking his hand out of his pocket, pointing to the sky.  "Himmlisch Macht!"&D
mpecho &GThe blonde man swipes his other hand towards $n, a huge ball of golden energy suddenly appearing.  It floats towards $m slowly, erratically wobbling, catching $n offguard.&d
mpecho &GThe flashing, crackling golden orb crashes into $n, repeatedly shocking $m.  Finally the globe disintigrates, dropping $n to the ground.&D
mppldamage $n 10
mppldamage $n 10
mppldamage $n 20
endif
if rand(5)
mpoload 100340
endif
~
|
#100359
kazuya man gi scar~
Kazuya~
An evil man is here, wearing a gi opened to reveal a large scar on his chest
~
A cold, emotionless man that somehow manages to ooze evilness
and anger.  Not someone you'd want to meet in a dark alley.  Or
throw off a cliff.  But that's complicated.
~
16777217 0&131072 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 1
130 100 120 80 7
0 0 0 0 0
1 1 0 0 1 1 3
0 0 0 0 0 0 48 0
> fight_prog 15~
mpecho &GKazuya leaps up, launching a spinning kick towards $n's head.&D
mpecho &GHe lands, still spinning...twirling low to the ground as he sweeps $n off $m feet with two more spinning kicks&D
mppldamage $n 6
mppldamage $n 2
mppldamage $n 2
~
> fight_prog 15~
mpecho &GKazuya crouches down, dashing forward a few steps before rocketing upwards, smashing $n's jaw with a rising punch.&D
mppldamage $n 10
~
> death_prog 15~
mpecho &GKazuya spins low to the ground, towards $n.  An aura of electricity crackles to life around him.&D
mpecho &GHe rockets upwards, grunting with effort as he smashes into $n with a lightning-charged fist!&D
mppldamage $n 30
~
|
#100360
yamcha human orange gi~
Yamcha~
A human wearing an orange gi is training here
~
This human martial artist is covered in scars, the most obvious marring
his cheek in a cross pattern.  He looks used to the increased gravity
on this planet, busy training and perfecting his animalistic style.
~
67108867 0&131072 0 C
1 0 100 1d20+0 2d5+0
-1 1500000
112 112 1
10 10 10 10 0
0 0 0 0 0
1 1 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 75~
if race($n) == human
smile
say Hey...nice to see someone from earth here!
say Did you come here to try and get stronger, to train?
endif
~
> speech_prog yes~
if race($n) == human
say Wow, that's great!
say Follow me, I'll show you a great place to train...
mptransfer $n 100496
endif
~
|
#100361
Tien human green~
Tien~
A man with three eyes trains here
~
This bald fighter has one very distinguishing feature : a third eye.  In
some cultures this signifies things like enlightment, inner power, etc.
Most likely this means he could kick your butt.
~
1 0&131072 1000 C
1 0 100 1d20+0 2d5+0
-1 800000
112 112 1
10 10 10 10 10
0 0 0 0 0
1 1 0 0 1 1 0
0 0 0 0 0 0 48 0
#100362
pigero human headband~
Pigero~
A serious teenager wearing a red handband is training here
~
This human teen wears rather normal street clothes, a t-shirt and
jeans, along with a read headband and one small bandaid on his
right cheek.  He looks rather tough, it must be all the intense
training he's been doing on King Kai's planet.
~
16777219 0&131072 0 C
1 0 100 1d20+0 2d5+0
-1 50000000
112 112 1
30 10 15 20 20
0 0 0 0 0
1 1 0 0 1 1 1
0 0 0 0 0 0 48 0
> fight_prog 15~
dodon
~
> death_prog 2~
mpoload 100343
~
|
#100363
yamcha orange power~
Yamcha~
Yamcha is fully powered up and ready to rumble!
~
Yamcha means business, now.  He's removed his shirt, revealing
his scarred and muscled upper body, dropping back into the stance
of a wild animal.
~
16777219 524288&2228224 0 C
1 0 100 1d20+0 2d5+0
-1 1000000000
112 112 1
10 10 10 10 0
0 0 0 0 0
1 1 0 0 1 1 2
0 0 0 0 0 0 48 0
> fight_prog 20~
kamehameha
~
> fight_prog 13~
'spirit ball'
~
> death_prog 100~
if rand(5)
mpoload 100345
endif
if rand(1)
mpoload 100344
endif
~
|
#100364
random demon shop~
Demon~
A random demon has set up shop here
~
This random demon wears the uniform of all the ogres, a white
tanktop with the word HELL printed on the front of it.  He seems to
be selling souveniers.
~
67108867 0 0 C
1 0 100 1d20+0 2d5+0
-1 1000000
112 112 0
10 10 10 10 0
0 0 0 0 0
71 71 0 0 1 1 0
0 0 0 0 0 0 0 0
#100365
snowflake icer monster~
Snowflake~
A pile of monsterish crap wearing a school girl outfit slobbers here
~
This monster is certainly bizzare.  He has multiple arms, a long tail,
horns, a monstrous muzzle, and the same snowglobe for a head.
And he's still wearing the schoolgirl outfit.  *shiver*
~
1 0&135168 -500 C
1 0 100 1d20+0 2d5+0
-1 55000000000
112 112 1
150 85 55 100 7
0 0 0 0 0
5 5 0 0 1 1 2
0 0 0 0 0 0 52 0
> fight_prog 10~
scattered 29
~
> fight_prog 20~
trap
~
> death_prog 50~
mpecho &BSnowflake laughs.  "Bwa ha!  That is nothing to me!  I would be spanking my own ass in defiance, if I could reach it!"&D
mpecho &CHis school girl outfit blows away in an arctic wind as he once more starts to transform.  "Now, prepare to face my final form!  Deceptively Powerful Bishonen!"&D
mpecho &CAs the flurry dies down, in the ugly monster's place there is now a strangely attractive man standing.  Well...a male Icer with a snowglobe in his head, at least.  Nice jeans.&D
mpmload 100366
~
|
#100366
snowflake icer bishonen gay~
Snowflake~
A very sexy male alien stands here, wearing some comfy faded jeans
~
So...very...attractive.  No matter your gender or race, for some reason
this alien is very...sexy.  The thought disturbs you.  Along with his
jeans, he wears little else...no shirt, some bracelets and a necklace,
a tattoo of angel wings on his back.
~
1 0&131072 0 C
1 0 100 1d20+0 2d5+0
-1 3000000000000
112 112 1
100 150 135 100 30
0 0 0 0 0
5 5 0 0 1 1 3
0 0 0 0 0 0 48 0
> fight_prog 20~
'death'
~
> fight_prog 15~
mpechoat $n &GSnowflake disappears with a soft 'zwee' sound.  Shit...he knows the art of 'zwee fighting'!  You hear the noise echoing all around you as he rapidly telports around the room.&D
mpechoaround $n &GSnowflake disappears with a sof 'zwee' sound.  Does he know the art of 'zwee fighting'?&D
mpecho &GSuddenly $n senses Snowflake's energy very nearby...looking down, $m soon knows why.  He's laying between $m feet, his hands pointing up towards $n's crotch, charging up ki energy.  This is going to hurt.&D
say Best check yo'self B-4 you wreck yo'self!
mppldamage $n 35
~
> death_prog 100~
if rand(5)
mpecho &GSnowflake reaches out suddenly, grabbing $n's head.  "How about I give you a one way ticket to THE NEXT DIMENSION!?"&D
mpecho &GThe strange Icer cackles as he squishes $n's head like a ripe melon, splattering goo all over the place.  Eww.&D
mpecho &C"Now to summon the Nad Beast...woosh!"  Snowflake makes little wing shapes with his hands, flapping them as he flies off rather gayly.&D
mpslay $n
endif
if rand(3)
mpoload 100346
endif
~
|
#100367
floating spirit whisp cloud~
a spirit~
A floating cloud, a whisp of spirit flits around here
~
This little whisp of cloud bobs along happily, sometimes seen carrying
luggage or wearing cute little hats.  It's just a spirit sent to the afterlife
without a physical body, waiting to return to the real world.
~
16777217 524288 0 C
1 0 100 1d20+0 2d5+0
-1 500000
112 112 0
10 10 10 10 0
0 0 0 0 0
67 67 0 0 1 1 0
0 0 0 0 0 0 0 0
#100368
spirit ghost whisp~
a spirit~
A floating cloud, a whisp of spirit flits around here
~
This little whisp of cloud bobs along happily, sometimes seen carrying
luggage or wearing cute little hats.  It's just a spirit sent to the afterlife
without a physical body, waiting to return to the real world.
~
16777217 524288 0 C
1 0 100 1d20+0 2d5+0
-1 2500000
112 112 0
10 20 20 10 20
0 0 0 0 0
67 67 0 0 1 1 0
0 0 0 0 0 0 0 0
#100369
snake way scrubber machine sweeper ogre~
Snake Way scrubber~
An ogre driving a large street sweeper heads down Snake Way
~
~
67108865 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 1
10 10 10 10 0
0 0 0 0 0
71 71 0 0 1 1 0
0 0 0 0 0 0 0 0
#100370
secret kitchen shop snake girl servant~
Kitchen servant~
A shy kitchen servant is here selling you things
~
~
67108867 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 2
10 10 10 10 0
0 0 0 0 0
3 3 0 0 1 1 0
0 0 0 0 0 0 0 0
#100499
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#100300
first obj~
a newly created first obj~
Some god dropped a newly created first obj here.~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
#100301
demon king power~
Demon King's Power~
The power of King Yemma, in physical form~
~
18 0 1
0 0 0 0 0 0
1 0 0
 0
#100302
snake head~
A giant snake's head~
A snake's head, mouth wide open, sits here in place of a door~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
#100303
bright light hole~
An exit?~
A bright light shines through a distant hole~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
#100304
sign exit read~
A sign~
A large sign sits here, waiting to be read~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
E
sign~
Say 'return' to leave this hidden area and return to a more familiar spot.
~
#100305
sauna key coral~
Sauna key~
A key made out of a strange coral~
~
18 0 1
0 0 0 0 0 0
1 0 0
 0
#100306
golden banana~
Golden Banana~
A golden banana lies here~
~
8 1073750016&4 1
0 0 0 0 0 0
1 0 0
 0
#100307
tiny ball light mote~
A tiny ball of light~
A gleaming mote of light floats around here~
~
8 1073750016&4 1
0 0 0 0 0 0
1 0 0
 0
#100308
King Kai key~
King Kai's housekey~
The key to King Kai's house lays here~
~
18 0 1
0 0 0 0 0 0
1 0 0
 0
#100309
eye storm band~
&OEye of the Storm&D~
A strange band of metal lies here~
~
9 262145 131073
0 0 0 0 70 70
1 9500 950
 500000
E
eye storm band~
This oddly shaped piece of metal looks about the right size to fit
around someone's head.  Not around their forehead, but - more likely -
over their eyes.
~
A
3 1
> remove_prog 100~
mpforce $n remove all
~
|
#100310
stand your ground boot~
&PStand Your Ground&D~
A pair of odd, metal boots rest here~
~
9 262144 65
0 0 0 0 70 70
1 9500 950
 500000
E
stand your ground boots~
This is a typical pair of rather comfortable boots, covered in many
flexible, protective, metal plates.
~
A
2 1
> remove_prog 100~
mpforce $n remove all
~
|
#100311
hands steel gloves~
&wHands of Steel&D~
A pair of strange metal gloves are resting on the ground~
~
9 262144 129
0 0 0 0 70 70
1 9500 950
 100000
E
hands steel gloves~
These gloves are more like futuristic gauntlets.  A soft, comfortable
inner layer surrounded by flexible, metal plates for protection.
~
A
1 1
> remove_prog 100~
mpforce $n remove all
~
|
#100312
nobody fool belt~
&CNobody's Fool&D~
A small pouch is attached to a long, thin, metal belt that lies here~
~
15 263168 2049
8 0 0 0 0 0
1 2660 266
 0
E
nobody fool belt~
This is a long, thin, metal belt with a small pouch attached to it.
~
A
4 1
> remove_prog 100~
mpforce $n remove all
~
|
#100313
power body armor~
&RPower&D~
A strange suit of body armor lies here~
~
9 262146 9
0 0 0 0 500 500
1 80000 8000
 1000000
E
power body armor~
This item is a set of body armor that had adjustment straps and clasps
to make sure it will fit a being of almost any size.  On the chest is some
sort of insignia that has been mostly worn off with time.  It resembles
some of of robotic face.
~
A
1 3
A
3 3
A
2 3
A
4 3
> wear_prog 100~
if wearingvnum($n) 100309
mpecho &W*Click*&D
else
mpforce $n remove power
endif
if wearingvnum($n) 100310
mpecho &W*Click*&D
else
mpforce $n remove power
endif
if wearingvnum($n) 100311
mpecho &W*Click*&D
else
mpforce $n remove power
endif
if wearingvnum($n) 100312
mpecho &W*Click*&D
else
mpforce $n remove power
endif
~
> remove_prog 100~
mpforce $n remove all
~
|
#100314
test mask face~
&WThe Test&D~
A strange metal mask, a faceplate, lies here~
~
9 8650752 1048577
0 0 0 0 240 240
1 34000 3400
 10000000
E
test mask face~
This is a smooth, metal plate about the size of a normal being's face.
There's a strap in the back, and sections cut out to reveal the mouth
and eyes of whoever wears it.
~
A
2 1
A
1 1
A
4 1
A
3 1
> remove_prog 100~
mpforce $n remove all
~
> wear_prog 100~
if wearingvnum($n) 100309
mpecho &W*Click*&D
else
mpforce $n remove test
endif
if wearingvnum($n) 100310
mpecho &W*Click*&D
else
mpforce $n remove test
endif
if wearingvnum($n) 100312
mpecho &W*Click*&D
else
mpforce $n remove test
endif
~
|
#100315
what takes ear~
&WWh&gat &wit &gTak&Wes&D~
A very strange pair of earmuffs have been tossed aside~
~
9 1311744 65537
0 0 0 0 350 350
1 45000 4500
 30000000
E
what takes ear~
What is this?  The closest thing you could think of is a pair of earmuffs.
Also, it sorta looks like a pair of scouters linked by a metal band,
without the scanning eyepieces.
~
A
3 1
A
4 1
A
2 1
A
1 1
> wear_prog 100~
if wearingvnum($n) 100314
mpecho &W*Click*&D
else
mpforce $n remove ear
endif
~
> remove_prog 100~
mpforce $n remove all
~
|
#100316
bend necklace~
&OB&Yen&Od&D~
A slender necklace made out of a band of metal is resting here~
~
9 1836032 5
0 0 0 0 175 175
1 27500 2750
 20000000
E
bend necklace~
This is a slender ring of metal with a clasp at the back, designed
to be worn around the neck.
~
A
1 1
A
2 1
A
4 1
A
3 1
> wear_prog 100~
if wearingvnum($n) 100314
mpecho &W*Click*&D
else
mpforce $n remove bend
endif
~
> remove_prog 100~
mpforce $n remove all
~
|
#100317
motion pants leggings armor~
&BMo&Cti&c&Won&D~
A pair of armored leggings are folded neatly on the ground~
~
9 1311744 33
0 0 0 0 350 350
1 45000 4500
 10000000
E
motion pants legging~
This looks like a comfortable, form-fitting pair of pants that have been
covered with many thin, protective, metal plates.
~
A
1 1
A
2 1
A
4 1
A
3 1
> wear_prog 100~
if wearingvnum($n) 100314
mpecho &W*Click*&D
else
mpforce $n remove motion
endif
~
> remove_prog 100~
mpforce $n remove all
~
|
#100318
heart robotic fake~
&RH&re&Ra&rr&Rt&D~
A heart made of plastic tubes, wires, and metal pulses softly~
~
9 1836035 16385
0 0 0 50 500 500
1 65000 6500
 2000000000
E
heart robotic fake~
This odd device looks like some sort of artificial heart.  Perhaps an
android could install it somehow, but flesh and blood beings couldn't
do much more than simply hold it.
~
A
2 3
A
3 3
> wear_prog 100~
if wearingvnum($n) 100315
mpecho &W * &D
else
mpforce $n remove heart
endif
if wearingvnum($n) 100316
mpecho &W ** &D
else
mpforce $n remove heart
endif
if wearingvnum($n) 100317
mpecho &W *** &D
else
mpforce $n remove heart
endif
~
> remove_prog 100~
mpforce $n remove all
~
|
#100319
blood sleeve red metal~
&RB&Wl&Ro&Wo&Rd&D~
A pair of blood red, metal sleeves lie on the floor here~
~
9 1836032 257
0 0 0 50 500 500
1 65000 6500
 1000000000
E
blood sleeve~
This is a pair of blood red sleeves made out of many small, metal
scales that overlap each other.  They seem to expand to fit nearly
anyone.
~
A
1 3
A
4 3
> wear_prog 100~
if wearingvnum($n) 100315
mpecho &W * &D
else
mpforce $n remove blood
endif
if wearingvnum($n) 100316
mpecho &W ** &D
else
mpforce $n remove blood
endif
if wearingvnum($n) 100317
mpecho &W *** &D
else
mpforce $n remove blood
endif
~
> remove_prog 100~
mpforce $n remove all
~
|
#100320
fighter ring~
&YFighter&D~
A thin, metal ring is barely noticable~
~
9 1311744 3
0 0 0 25 250 250
1 32500 3250
 100000000
E
fighter ring~
A very thin, metal ring.  However, it feels much stronger and thicker
than it looks.
~
A
1 1
A
2 1
A
4 1
> wear_prog 100~
if wearingvnum($n) 100313
mpecho &W*Click*&D
else
mpforce $n remove ring
endif
if wearingvnum($n) 100314
mpecho &W*Click*&D
else
mpforce $n remove ring
endif
~
> remove_prog 100~
mpforce $n remove all
~
|
#100321
break anklet ring~
&GBreak&D~
A thin, metal ring that might be an anklet is forgotten here~
~
9 1311744 2097153
0 0 0 25 250 250
1 32500 3250
 150000000
E
break anklet ring~
This is a simple ring of metal that looks like it was designed to
be worn around a person's ankle.
~
A
1 1
A
2 1
A
4 1
> wear_prog 100~
if wearingvnum($n) 100313
mpecho &W*Click*&D
else
mpforce $n remove break
endif
if wearingvnum($n) 100314
mpecho &W*Click*&D
else
mpforce $n remove break
endif
~
> remove_prog 100~
mpforce $n remove all
~
|
#100322
moves wrist bracelet~
&PM&po&Pv&pe&Ps&D~
A thin, metal bracelet lies, forgotten, upon the floor~
~
9 1311746 4097
0 0 0 0 250 250
1 32500 3250
 100000000
E
moves wrist bracelet~
This is simply a thin, metal bracelet.  Nothing seems to be special
about it at all.
~
A
1 1
A
2 1
A
4 1
> wear_prog 100~
if wearingvnum($n) 100313
mpecho &W*Click*&D
else
mpforce $n remove moves
endif
if wearingvnum($n) 100314
mpecho &W*Click*&D
else
mpforce $n remove moves
endif
~
> remove_prog 100~
mpforce $n remove all
~
|
#100323
basement key treasure~
Basement key~
A small, silver key with a 'B' stamped on it~
~
18 0 1
0 0 0 0 0 0
1 0 0
 0
#100324
princess snake room key~
Key to Princess Snake's room~
A green key shaped like a snake~
~
18 0 1
0 0 0 0 0 0
1 0 0
 0
#100325
pillow~
A fluffy pillow~
A large, fluffy, white pillow is waiting here for naptime~
~
9 263168 16385
25 25 0 0 0 0
1 5000 500
 100
A
3 1
A
2 1
#100326
snake sword big~
Snake Sword~
A large sword used by the Royal Guard to protect Princess Snake~
~
5 1073750016&4 8192
0 2 4 0 0 0
1 8000 800
 0
#100327
sword dancer snake~
A pair of large swords~
A pair of very large swords rests here~
~
5 1073750016&4 8192
0 2 4 0 0 0
1 8000 800
 0
#100328
snake scale armor mail~
&GSnake Mail&D~
A set of green scale mail, probably made from a snake, is laid out here~
~
9 901120 9 16
0 0 0 0 200 200
1 25000 2500
 2000000
A
2 2
#100329
warning sign~
Warning Sign~
WARNING - READ NOW!!~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
E
sign warning~
This room contains profanity, discriminatory remarks, bad jokes, potty
humor, and a lot of other stuff I just might get in trouble for. Hence this
warning sign.  If you don't wanna deal with this stuff, just say 'return'
and we'll get you the heck out of here. 
~
#100330
glute shirt brad rock~
&WBrad's School of Hard Rocks&D~
A white T-shirt with a strange logo on it~
~
9 2015232 9 4
150 150 0 0 0 0
1 -2500 -250
 1000000
A
1 2
A
2 2
A
3 -5
#100331
warning sign icer~
Warning Sign~
WARNING : READ THIS!!~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
E
sign warning~
There are gonna be some curse words here, most likely.  Also, Icers are
a little 'that way' if you haven't noticed yet.  I find it humorous.  If
you don't, say 'return' to get back out of here. 
~
#100332
note invitation rugal king fighters~
KoF Invitation~
A note in an envelope, sealed with a red, wax seal~
~
9 1982464 16385
10 10 0 0 0 0
1 7500 750
 100000000
E
note seal invitation~
Break a spine.

R.
~
A
4 3
#100333
back pack wall~
&YBack &Wto &Ythe &WWall&D~
A large backpack covered in metal plates~
~
15 1838080 524289
35 0 0 0 0 0
1 15700 1570
 10000000000
E
backpack back pack wall~
This looks like a rather normal backpack, made with some sort of
synthetic cloth.  However, the entire outside of the backpack has
been coated in flexible metal plates.
~
A
1 3
A
2 3
> wear_prog 100~
if wearingvnum($n) 100320
mpecho &W * &D
else
mpforce $n remove back
endif
if wearingvnum($n) 100321
mpecho &W ** &D
else
mpforce $n remove back
endif
if wearingvnum($n) 100322
mpecho &W *** &D
else
mpforce $n remove back
endif
if wearingvnum($n) 100318
mpecho &W **** &D
else
mpforce $n remove back
endif
if wearingvnum($n) 100319
mpecho &W ***** &D
else
mpforce $n remove back
endif
~
> remove_prog 100~
mpforce $n remove all
~
|
#100334
will circlet head~
&rWill&D~
A thin metal circlet waits for a new owner here~
~
9 1836032 17
0 0 0 100 500 500
1 75000 7500
 15000000000
E
will circlet head~
This is a thin band of metal that looks to be the correct size to
fit around an average person's forehead comfortably.
~
A
4 5
A
3 5
> wear_prog 100~
if wearingvnum($n) 100320
mpecho &W * &D
else
mpforce $n remove will
endif
if wearingvnum($n) 100321
mpecho &W ** &D
else
mpforce $n remove will
endif
if wearingvnum($n) 100322
mpecho &W *** &D
else
mpforce $n remove will
endif
if wearingvnum($n) 100318
mpecho &W **** &D
else
mpforce $n remove will
endif
if wearingvnum($n) 100319
mpecho &W ***** &D
else
mpforce $n remove will
endif
~
> remove_prog 100~
mpforce $n remove all
~
|
#100335
touch aura beautiful~
&BT&Ch&Be &CT&Bo&Cu&Bc&Ch&D~
A beautiful but alien aura of power floats above the ground~
~
9 10357763 1025
0 0 0 200 3000 3000
1 450000 45000
 100000000000
E
touch aura beautiful~
A strange, alien aura of power floats about the ground.  It looks like
nothing more than a flicker of light, but you swear you could reach
out and touch the beautiful aura.
~
A
1 15
A
2 15
A
3 15
A
4 15
> wear_prog 100~
if wearingvnum($n) 100334
mpecho &Y**CLICK***&D
  if wearingvnum($n) 100333
  mpecho &CSuddenly, the aura flares around $n, growing almost blindingly brilliant.&D
  else
  mpforce $n remove touch
  endif
else
mpforce $n remove touch
endif
if wearingvnum($n) 100333
mpecho &Y***CLICK***&D
  if wearingvnum($n) 100334
  mpecho &YAn invisible, powerful, unforgettable voice sings out from the air around $n. "You've got the Touch!"&D
  else
  mpforce $n remove touch
  endif
else
mpforce $n remove touch
endif
~
> remove_prog 100~
mpforce $n remove all
~
|
#100336
matrix leadership light float orb~
&BMat&Cri&Yx of Le&Cader&Bship&D~
A glowing orb of light encased in metal floats here above the ground~
~
1 10357761 1
0 0 -1 0 0 0
1 194900 19490
 500000000000
E
matrix leadership light orb~
A metal casing holding within it a bright, burning, electrical light.  On
either side of the sphereical shell there are set a pair of handles, each
having holes for a person's fingers.
~
A
1 19
A
2 19
A
3 23
A
4 17
> wear_prog 100~
if wearingvnum($n) 100335
mpecho &B$n holds the Matrix up with both hands, slipping $s fingers into a rim around the orb.  "Now...light our darkest hour..."&D
mpecho &CAs $n pulls the Matrix open, a flash of bright, blue light bathes $m in its glow.  $n releases the orb to float behind $m, granting $m its power and light.&D
else
mpforce $n say Open damn it...OPEN!  He said it would light our darkest hour...
mpecho &C$n tries to open the Matrix, but fails.&D
mpforce $n remove matrix
endif
~
|
#100337
eye patch black~
A black eyepatch~
A simple, black eyepatch lies forgotten on the ground~
~
9 2048000 131073
0 0 0 0 10 10
1 6000 600
 1000000000
A
3 2
#100338
broken katana sword~
Broken Katana~
A broken sword, glowing with a blue light, lies here...useless~
~
5 1 8193
0 2 4 3 0 0
1 8000 800
 1000000
#100339
burning bandages white~
&RBurning bandages of rage&D~
A pile of rather dirty bandages lies on the floor~
~
9 1966080 2049
0 0 0 0 200 200
1 -5000 -500
 0
A
3 -10
A
1 5
A
2 -5
> wear_prog 100~
mpecho &RAs $n wraps these bandages around $s waist, an aura of burning flames and a fuming sense of hate and anger surrounds $m.&D
~
|
#100340
blue leather gloves~
&BBlue leather gloves&D~
A pair of nice, blue gloves have been left here~
~
9 1966080 129
0 0 0 0 40 40
1 4000 400
 0
A
3 3
A
2 -3
> wear_prog 100~
mpechoat $n &BAs you slip your hands into these nice gloves, your left hand is drawn downwards, shoving itself into your pocket.  That's odd.&D
mpechoaround $n &BAs $n slips $s hands into these nice gloves, $s left hand is drawn downwards, shoving itself into $n's pocket.  That's odd.&D
~
|
#100341
hell shirt tanktop~
&wA tanktop with the letters &zHELL&w printed on the front&D~
A white tanktop with HELL written on it in black letters is rumpled up here~
~
9 2560 9 24
0 0 0 0 27 27
1 2700 1000
 1000
#100342
hfil shirt tanktop~
&wA tanktop with the letters &zHFIL&w printed on the front&D~
A misprinted tanktop is wadded up in a ball on the floor, here~
~
9 271360 9
0 0 0 500 500 500
1 0 2500000
 10000000000
A
1 -5
A
4 -5
A
2 -5
A
3 -5
#100343
pigero red headband~
&RPigero's Headband&D~
A dirty, red headband has been tossed on the ground here~
~
9 2049024 17
0 0 0 0 300 300
1 50000 5000
 10000000
A
3 -5
A
4 10
A
2 3
#100344
king kai orange gi~
&OOrange karate gi&D~
An orange karate gi with a symbol on the back lies here~
~
9 2048000 1025 4
0 0 0 500 25 25
1 15000 1500
 0
A
2 5
> wear_prog 100~
if wearingvnum($n) 100345
mpechoat $n &OIt fits nicely.&D
else
mpforce $n remove gi
endif
~
|
#100345
orange karate pants~
&OOrange karate pants&D~
A pair of orange pants are ieing on the floor here~
~
9 0 33 2
0 0 0 0 10 10
1 -6500 -650
 0
A
3 -1
A
4 -3
A
2 1
#100346
snowglobe globe~
&WSn&Bow&wg&Clo&Wbe&D~
A nifty little snowglobe is resting here~
~
9 1556993 17
0 0 0 0 350 350
1 40000 4000
 50000000000
A
2 5
A
1 -10
A
3 7
> wear_prog 100~
mpforce $n say Off to find the Nad Beast...WOOSH!
mpforce $n giggle
mpecho &B$n flies around the room with a snowglobe on $s head.  Weird.&D
~
|
#100347
sign temp ships~
Sign~
SIGN~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
E
sign warning ships~
All flights to the other Kais' planets are temporarily cancelled.  Sorry
for the inconvenience. 
~
#100348
Maximum Pants~
&RMAXIMUM &zPants&D~
Baggy workout pants with the letters MAXIMUM on each leg~
~
9 1802240 33 124
0 0 0 0 450 450
1 70000 7000
 1000000000000
A
2 10
A
1 10
A
3 -10
#100349
scouter hell myuu gero red~
&RAdvanced Level Scouter&D~
A beeping scouter with a blood red lens rests here~
~
65 1032194 131073
0 0 2147483647 0 0 0
1 60050000 600000
 100000000000
A
3 15
A
2 5
> wear_prog 100~
if wearingvnum($n) 50030
mpecho &R*beep*&D
else
mpforce $n remove myuu
endif
if wearingvnum($n) 50031
mpecho &R*beep*&D
else
mpforce $n remove myuu
endif
~
|
#100350
poison blueberry muffin~
&Ya blueberry muffin&D~
A delicious looking muffin is lying on the ground.~
~
19 0 1
5 0 0 0 0 0
1 0 3
 0
> use_prog 100~
mpechoat $n &gYou don't feel so good...
if hps($n) > 5
mpdamage $n 5
else
mpechoat $n &GYou need to lay down for a minute...&D
mpforce $n sleep
endif
~
|
#100351
healing blueberry muffin~
&Ya blueberry muffin&D~
A delicious looking muffin is lying on the ground.~
~
19 0 1
5 0 0 0 0 0
1 0 3
 0
> use_prog 100~
if hps($n) < 100
mpechoat $n &WMmmm, that was good!&D
mprestore $n 5
else
mpechoat $n &wWell, that didn't do much good...&D
endif
~
|
#100352
healing chocolate chip cookie~
&Ya chocolate chip cookie&D~
Someone has left a delicious looking cookie on the ground.~
~
19 0 1
3 0 0 0 0 0
1 0 2
 0
> use_prog 100~
if hps($n) < 100
mpechoat $n &WMmmm, that was good!&D
mprestore $n 5
else
mpechoat $n &wWell, that didn't do much good...&D
endif
~
|
#100353
poison chocolate chip cookie~
&Ya chocolate chip cookie&D~
Someone has left a delicious looking cookie on the ground.~
~
19 0 1
3 0 0 0 0 0
1 0 2
 0
> use_prog 100~
mpechoat $n &gYou don't feel so good...&D
if hps($n) > 5
mpdamage $n 5
else
mpechoat $n &GYou need to lay down for a minute...&D
mpforce $n sleep
endif
~
|
#100354
healing cup juice~
&ba cup of juice&D~
A cup of orange liquid is sitting here.~
~
17 0 1
1 1 8 0 0 0
1 0 4
 0
> use_prog 100~
if hps($n) < 100
mpechoat $n &WMmmm, that was good!&D
mprestore $n 1
else
mpechoat $n &wWell, that didn't do much good...&D
endif
~
|
#100355
poison cup juice~
&ba cup of juice&D~
A cup of orange liquid is sitting here.~
~
17 0 1
1 1 8 0 0 0
1 0 4
 0
> use_prog 100~
mpechoat $n &gYou don't feel so good...&D
if hps($n) > 1
mpdamage $n 1
else
mpechoat $n &GYou need to lay down for a minute...&D
mpforce $n sleep
endif
~
|
#100356
healing cup tea~
&ba cup of tea&D~
A steaming cup of tea is sitting here.~
~
17 0 1
1 1 11 0 0 0
1 0 4
 0
> use_prog 100~
if hps($n) < 100
mpechoat $n &WMmmm, that was good!&D
mprestore $n 3
else
mpechoat $n &wWell, that didn't do much good...&D
endif
~
|
#100357
poison cup tea~
&ba cup of tea&D~
A steaming cup of tea is sitting here.~
~
17 0 1
1 1 11 0 0 0
1 0 4
 0
> use_prog 100~
mpechoat $n &gYou don't feel so good...&D
if hps($n) > 3
mpdamage $n 3
else
mpechoat $n &GYou need to lay down for a minute...&D
mpforce $n sleep
endif
~
|
#100358
healing delicious chocolate cake~
&Ya delicious looking chocolate cake&D~
A large cake has is lying on the ground.~
~
19 0 1
10 0 0 0 0 0
1 0 10
 0
> use_prog 100~
if hps($n) < 100
mpechoat $n &WMmmm, that was good!&D
mprestore $n 7
else
mpechoat $n &wWell, that didn't do much good...&D
endif
~
|
#100359
poison delicious chocolate cake~
&Ya delicious looking chocolate cake&D~
A large cake has is lying on the ground.~
~
19 0 1
8 0 0 0 0 0
1 0 10
 0
> use_prog 100~
mpechoat $n &gYou don't feel so good...&D
if hps($n) > 7
mpdamage $n 7
else
mpechoat $n &GYou need to lay down for a minute...&D
mpforce $n sleep
endif
~
|
#100360
healing glass milk~
&ba glass of milk&D~
A glass of milk sits here.~
~
17 0 1
2 2 10 0 0 0
1 0 4
 0
> use_prog 100~
if hps($n) < 100
mpechoat $n &WMmmm, that was good!&D
mprestore $n 2
else
mpechoat $n &wWell, that didn't do much good...&D
endif
~
|
#100361
poison glass milk~
&ba glass of milk&D~
A glass of milk sits here.~
~
17 0 1
2 2 10 0 0 0
1 0 4
 0
> use_prog 100~
mpechoat $n &gYou don't feel so good...&D
if hps($n) > 2
mpdamage $n 2
else
mpechoat $n &GYou need to lay down for a minute...&D
mpforce $n sleep
endif
~
|
#100362
healing bottled water~
&bA bottle of water&D~
A bottle lies here on the ground.~
~
17 0 1
1 1 0 0 0 0
1 0 25
 0
> use_prog 100~
if hps($n) < 100
mpechoat $n &WMmmm, that was good!&D
mprestore $n 1
else
mpechoat $n &wWell, that didn't do much good...&D
endif
~
|
#100363
poison bottled water~
&bA bottle of water&D~
A bottle lies here on the ground.~
~
17 0 1
1 1 0 0 0 0
1 0 25
 0
> use_prog 100~
mpechoat $n &gYou don't feel so good...&D
if hps($n) > 1
mpdamage $n 1
else
mpechoat $n &GYou need to lay down for a minute...&D
mpforce $n sleep
endif
~
|
#100364
poison apple pie~
&YA slice of warm apple pie&D~
A slice of apple pie is sitting here, still pleasently warm to the touch.~
~
19 0 1
0 0 0 0 0 0
1 0 50000
 0
> use_prog 100~
mpechoat $n &GSomething's not quite right about this pie...ugh...&D
if hps($n) > 15
mpdamage $n 15
else
  if hps($n) >10
  mpdamage $n 10
  else
    if hps($n) > 5
    mpdamage $n 5
      else
      mpechoat $n &gSuddenly you've got quite a tummyache.  You need to lay down for a minute...&D
      mpforce $n sleep
endif
endif
endif
~
|
#100365
poison cherry pie~
&YAn entire cherry pie&D~
A pie is sitting here, stil pleasantly warm to the touch.~
~
19 0 1
0 0 0 0 0 0
1 0 100000
 0
> use_prog 100~
mpechoat $n &GSomething's not quite right about this pie...ugh...&D
if hps($n) > 25
mpdamage $n 25
else
  if hps($n) >20
  mpdamage $n 20
  else
    if hps($n) > 15
    mpdamage $n 15
    else
      if hps($n) > 10
      mpdamage $n 10
      else
        if hps($n) > 5
        mpdamage $n 5
        else
          mpechoat $n &gSuddenly you've got quite a tummyache.  You need to lay down for a minute...&D
          mpforce $n sleep
endif
endif
endif
endif
endif
~
|
#100366
poison rhubarb pie~
&YA giant rhubarb pie&D~
A giant rhubarb pie is here, piping hot and smelling sweet!~
~
19 1048576 1
0 0 0 0 0 0
1 0 500000
 0
> use_prog 100~
mpechoat $n &GSomething's not quite right about this pie...ugh...&D
mpforce $n faint
mpechoat $n &gSuddenly you've got quite a tummyache.  You need to lay down for a minute...&D
mpforce $n sleep
if hps($n) > 50
mpdamage $n 50
else
  if hps($n) >45
  mpdamage $n 45
  else
    if hps($n) > 40
    mpdamage $n 40
    else
      if hps($n) > 35
      mpdamage $n 35
      else
        if hps($n) > 30
        mpdamage $n 30
        else
          if hps($n) > 25
          mpdamage $n 25
          else
            if hps($n) >20
            mpdamage $n 20
            else
              if hps($n) > 15
              mpdamage $n 15
              else
                if hps($n) > 10
                mpdamage $n 10
                else
                  if hps($n) > 5
                  mpdamage $n 5
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
~
|
#100367
a poison senzu bean~
&Ya Senzu Bean&D~
Someone has carelessly dropped a precious Senzu Bean here.~
~
19 64 1
20 0 0 0 20 0
1 0 28000
 0
> use_prog 100~
mpechoat $n &RUrk!  That's definately not what a Senzu bean should do..!&D
mpforce $n faint
mpechoat $n &BSuddenly you've got quite a tummyache.  You need to rest for a while...&D
mpforce $n powerdown
mpforce $n sleep
if hps($n) > 80
mpdamage $n 80
else
  if hps($n) >70
  mpdamage $n 70
  else
    if hps($n) > 60
    mpdamage $n 60
    else
      if hps($n) > 50
      mpdamage $n 50
      else
        if hps($n) > 40
        mpdamage $n 40
        else
          if hps($n) > 30
          mpdamage $n 30
          else
            if hps($n) >20
            mpdamage $n 20
            else
              if hps($n) > 10
              mpdamage $n 10
endif
endif
endif
endif
endif
endif
endif
endif
~
|
#100368
Namekian Apron cook white green~
&WA white apron with '&RKiss the &GGREEN&R chef!&W' on it&D~
A once-clean, white apron with some writing on it rests here~
~
9 901120 1025 32
0 0 0 0 150 150
1 17500 10000
 1000000000
A
4 1
#100369
Namekian Chef's Hat chefs white poofy~
&WA poofy, white chef's hat with antennae holes&D~
A poofy, white chef's hat is lying on the ground here~
~
9 1949696 17
0 0 0 0 100 100
1 47500 24000
 500000000
A
2 5
A
3 5
A
4 5
#100499
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
#0


#ROOMS
#100300
King Yemma's Office~
The giant red ogre seems to be in charge of things here.  He
looks through a stack of papers, scribbles a note, and then
looks down at you and the other spirits.  He grunts, loudly,
and waits for you to state your business.
~
0 2097164&16 0
D0
~
~
7 100301 100302
D1
~
~
0 -1 100301
D2
~
~
0 -1 100490
S
#100301
Pathway to a Balcony~
A side corridor runs off from King Yemma's office, leading to what looks
like a set of landing strips on a huge balcony.  Where would a plane
by flying to in the afterlife?
~
0 2097160&16 0
D1
~
~
0 -1 100303
D3
~
~
0 -1 100300
S
#100302
Journey Begins~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road. Well,
better get started on this journey.  Don't want to keep King Kai waiting. 
~
0 2097156&16 0
D0
~
~
0 -1 100312
D2
~
~
7 100301 100300
S
#100303
Balcony~
Rushing air and the roar of engines keeps this area anything
but peaceful, but the view is still incredible.  The giant
balcony overlooks all of Hell and a huge chunk of Snake
Way, a large, well maintained airstrip running down the
middle.  Flights are frequently landing or taking off, carrying
spirits, other martial artists, along with various Kais or
Guardians of certain planets.
~
0 2097152&16 0
D0
~
~
0 -1 100304
D1
~
~
0 -1 100306
D2
~
~
0 -1 100311
D3
~
~
0 -1 100301
S
#100304
Balcony~
Rushing air and the roar of engines keeps this area anything
but peaceful, but the view is still incredible.  The giant
balcony overlooks all of Hell and a huge chunk of Snake
Way, a large, well maintained airstrip running down the
middle.  Flights are frequently landing or taking off, carrying
spirits, other martial artists, along with various Kais or
Guardians of certain planets.
~
0 2097152&16 0
D1
~
~
0 -1 100305
D2
~
~
0 -1 100303
S
#100305
Airstrip~
Rushing air and the roar of engines keeps this area anything
but peaceful, but the view is still incredible.  The giant
balcony overlooks all of Hell and a huge chunk of Snake
Way, a large, well maintained airstrip running down the
middle.  Flights are frequently landing or taking off, carrying
spirits, other martial artists, along with various Kais or
Guardians of certain planets.
~
0 2097152&16 0
D1
~
~
0 -1 100307
D2
~
~
0 -1 100306
D3
~
~
0 -1 100304
S
#100306
Airstrip~
Rushing air and the roar of engines keeps this area anything
but peaceful, but the view is still incredible.  The giant
balcony overlooks all of Hell and a huge chunk of Snake
Way, a large, well maintained airstrip running down the
middle.  Flights are frequently landing or taking off, carrying
spirits, other martial artists, along with various Kais or
Guardians of certain planets.
~
0 2097152&16 0
D0
~
~
0 -1 100305
D1
~
~
0 -1 100309
D2
~
~
0 -1 100308
D3
~
~
0 -1 100303
S
#100307
Balcony~
Rushing air and the roar of engines keeps this area anything
but peaceful, but the view is still incredible.  The giant
balcony overlooks all of Hell and a huge chunk of Snake
Way, a large, well maintained airstrip running down the
middle.  Flights are frequently landing or taking off, carrying
spirits, other martial artists, along with various Kais or
Guardians of certain planets.
~
0 2097152&16 0
D2
~
~
0 -1 100309
D3
~
~
0 -1 100305
S
#100308
Airstrip~
Rushing air and the roar of engines keeps this area anything
but peaceful, but the view is still incredible.  The giant
balcony overlooks all of Hell and a huge chunk of Snake
Way, a large, well maintained airstrip running down the
middle.  Flights are frequently landing or taking off, carrying
spirits, other martial artists, along with various Kais or
Guardians of certain planets.
~
0 2097152&16 0
D0
~
~
0 -1 100306
D1
~
~
0 -1 100310
D3
~
~
0 -1 100311
S
#100309
Balcony~
Rushing air and the roar of engines keeps this area anything
but peaceful, but the view is still incredible.  The giant
balcony overlooks all of Hell and a huge chunk of Snake
Way, a large, well maintained airstrip running down the
middle.  Flights are frequently landing or taking off, carrying
spirits, other martial artists, along with various Kais or
Guardians of certain planets.
~
0 2097152&16 0
D0
~
~
0 -1 100307
D2
~
~
0 -1 100310
D3
~
~
0 -1 100306
S
#100310
Balcony~
Rushing air and the roar of engines keeps this area anything
but peaceful, but the view is still incredible.  The giant
balcony overlooks all of Hell and a huge chunk of Snake
Way, a large, well maintained airstrip running down the
middle.  Flights are frequently landing or taking off, carrying
spirits, other martial artists, along with various Kais or
Guardians of certain planets.
~
0 2097152&16 0
D0
~
~
0 -1 100309
D3
~
~
0 -1 100308
S
#100311
Balcony~
Rushing air and the roar of engines keeps this area anything
but peaceful, but the view is still incredible.  The giant
balcony overlooks all of Hell and a huge chunk of Snake
Way, a large, well maintained airstrip running down the
middle.  Flights are frequently landing or taking off, carrying
spirits, other martial artists, along with various Kais or
Guardians of certain planets.
~
0 2097156&16 0
D0
~
~
0 -1 100303
D1
~
~
0 -1 100308
S
#100312
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road. How long
is this thing?  For all you know, this could take hundreds of years.  You
can already feel yourself getting bored, mind wandering as you travel down
the seemingly endless length of coiling, twisting, turning road. 
~
0 2097156&16 0
D0
~
~
0 -1 100313
D2
~
~
0 -1 100302
S
#100313
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road. How long
is this thing?  For all you know, this could take hundreds of years.  You
can already feel yourself getting bored, mind wandering as you travel down
the seemingly endless length of coiling, twisting, turning road. 
~
0 2097156&16 0
D0
~
~
0 -1 100314
D2
~
~
0 -1 100312
S
#100314
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100315
D1
~
~
0 -1 100494
D2
~
~
0 -1 100313
D3
~
~
0 -1 100494
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100315
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100316
D1
~
~
0 -1 100494
D2
~
~
0 -1 100314
D3
~
~
0 -1 100494
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100316
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100317
D1
~
~
0 -1 100494
D2
~
~
0 -1 100315
D3
~
~
0 -1 100494
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100317
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100318
D1
~
~
0 -1 100494
D2
~
~
0 -1 100316
D3
~
~
0 -1 100494
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100318
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100494
D1
~
~
0 -1 100319
D2
~
~
0 -1 100317
D3
~
~
0 -1 100494
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100319
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100494
D1
~
~
0 -1 100320
D2
~
~
0 -1 100494
D3
~
~
0 -1 100318
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100320
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100494
D1
~
~
0 -1 100321
D2
~
~
0 -1 100494
D3
~
~
0 -1 100319
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100321
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100494
D1
~
~
0 -1 100494
D2
~
~
0 -1 100494
D3
~
~
0 -1 100320
D6
~
~
0 -1 100494
D7
~
~
0 -1 100322
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100322
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100323
D1
~
~
0 -1 100494
D2
~
~
0 -1 100494
D3
~
~
0 -1 100494
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100321
D9
~
~
0 -1 100494
S
#100323
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100324
D1
~
~
0 -1 100494
D2
~
~
0 -1 100322
D3
~
~
0 -1 100494
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100324
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100325
D1
~
~
0 -1 100494
D2
~
~
0 -1 100323
D3
~
~
0 -1 100494
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100325
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100326
D1
~
~
0 -1 100494
D2
~
~
0 -1 100324
D3
~
~
0 -1 100494
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100326
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100494
D1
~
~
0 -1 100494
D2
~
~
0 -1 100325
D3
~
~
0 -1 100494
D4
~
~
0 -1 100327
D5
~
~
0 -1 100494
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100327
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100328
D1
~
~
0 -1 100494
D2
~
~
0 -1 100494
D3
~
~
0 -1 100494
D4
~
~
0 -1 100494
D5
~
~
0 -1 100326
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100328
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100494
D1
~
~
0 -1 100329
D2
~
~
0 -1 100327
D3
~
~
0 -1 100494
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100329
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100494
D1
~
~
0 -1 100330
D2
~
~
0 -1 100494
D3
~
~
0 -1 100328
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100330
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100494
D1
~
~
0 -1 100331
D2
~
~
0 -1 100494
D3
~
~
0 -1 100329
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100331
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100494
D1
~
~
0 -1 100332
D2
~
~
0 -1 100494
D3
~
~
0 -1 100330
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100332
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100333
D1
~
~
0 -1 100494
D2
~
~
0 -1 100494
D3
~
~
0 -1 100331
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100333
Near Princess Snake's Castle~
The endless monotony of Snake Way is suddenly interrupted by
a huge mansion breaking through the orange clouds.  It has a definate
Asian feel to it.  The only entrance seems to be a giant snake's mouth...
~
0 2097156&16 0
D0
~
~
0 -1 100334
D2
~
~
0 -1 100332
D10
~
snake~
133120 -1 100399
S
#100334
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100494
D1
~
~
0 -1 100494
D2
~
~
0 -1 100333
D3
~
~
0 -1 100335
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100335
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100494
D1
~
~
0 -1 100334
D2
~
~
0 -1 100494
D3
~
~
0 -1 100336
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100336
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100494
D1
~
~
0 -1 100335
D2
~
~
0 -1 100494
D3
~
~
0 -1 100337
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100337
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100494
D1
~
~
0 -1 100336
D2
~
~
0 -1 100494
D3
~
~
0 -1 100338
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100338
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100494
D1
~
~
0 -1 100337
D2
~
~
0 -1 100494
D3
~
~
0 -1 100339
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100339
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100340
D1
~
~
0 -1 100338
D2
~
~
0 -1 100494
D3
~
~
0 -1 100494
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100340
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100494
D1
~
~
0 -1 100494
D2
~
~
0 -1 100339
D3
~
~
0 -1 100494
D4
~
~
0 -1 100494
D5
~
~
0 -1 100341
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100341
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100342
D1
~
~
0 -1 100494
D2
~
~
0 -1 100494
D3
~
~
0 -1 100494
D4
~
~
0 -1 100340
D5
~
~
0 -1 100494
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100342
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100343
D1
~
~
0 -1 100494
D2
~
~
0 -1 100341
D3
~
~
0 -1 100494
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100343
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100344
D1
~
~
0 -1 100494
D2
~
~
0 -1 100342
D3
~
~
0 -1 100494
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100344
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100345
D1
~
~
0 -1 100494
D2
~
~
0 -1 100343
D3
~
~
0 -1 100494
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100345
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100346
D1
~
~
0 -1 100494
D2
~
~
0 -1 100344
D3
~
~
0 -1 100494
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100346
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100494
D1
~
~
0 -1 100347
D2
~
~
0 -1 100345
D3
~
~
0 -1 100494
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100347
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100494
D1
~
~
0 -1 100348
D2
~
~
0 -1 100494
D3
~
~
0 -1 100346
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100348
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100494
D1
~
~
0 -1 100349
D2
~
~
0 -1 100494
D3
~
~
0 -1 100347
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100349
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100350
D1
~
~
0 -1 100494
D2
~
~
0 -1 100494
D3
~
~
0 -1 100348
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100350
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100351
D1
~
~
0 -1 100494
D2
~
~
0 -1 100349
D3
~
~
0 -1 100494
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100351
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100352
D1
~
~
0 -1 100494
D2
~
~
0 -1 100350
D3
~
~
0 -1 100494
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100352
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100353
D1
~
~
0 -1 100494
D2
~
~
0 -1 100351
D3
~
~
0 -1 100494
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100353
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100494
D1
~
~
0 -1 100494
D2
~
~
0 -1 100352
D3
~
~
0 -1 100354
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100354
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100494
D1
~
~
0 -1 100353
D2
~
~
0 -1 100494
D3
~
~
0 -1 100355
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100355
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100494
D1
~
~
0 -1 100354
D2
~
~
0 -1 100494
D3
~
~
0 -1 100356
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100356
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100494
D1
~
~
0 -1 100355
D2
~
~
0 -1 100494
D3
~
~
0 -1 100357
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100357
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100494
D1
~
~
0 -1 100356
D2
~
~
0 -1 100358
D3
~
~
0 -1 100494
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100358
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100357
D1
~
~
0 -1 100494
D2
~
~
0 -1 100359
D3
~
~
0 -1 100494
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100359
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100358
D1
~
~
0 -1 100494
D2
~
~
0 -1 100360
D3
~
~
0 -1 100494
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100360
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100359
D1
~
~
0 -1 100494
D2
~
~
0 -1 100361
D3
~
~
0 -1 100494
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100361
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100360
D1
~
~
0 -1 100494
D2
~
~
0 -1 100494
D3
~
~
0 -1 100362
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100362
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100494
D1
~
~
0 -1 100361
D2
~
~
0 -1 100494
D3
~
~
0 -1 100363
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100363
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100494
D1
~
~
0 -1 100362
D2
~
~
0 -1 100494
D3
~
~
0 -1 100364
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100364
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100365
D1
~
~
0 -1 100363
D2
~
~
0 -1 100494
D3
~
~
0 -1 100494
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100365
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100366
D1
~
~
0 -1 100494
D2
~
~
0 -1 100364
D3
~
~
0 -1 100494
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100366
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100367
D1
~
~
0 -1 100494
D2
~
~
0 -1 100365
D3
~
~
0 -1 100494
D6
~
~
0 -1 100494
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100367
Snake Way~
Stretching out before you is the daunting length of Snake Way.  It seems
to go on and on, disappearing into the distance.  Miles and miles of grey
road and metallic blue spikes along the sides of the narrow road.  Nothing
at all different about any foot of this place.  It just goes on and on,
seemingly neverending.  It's all blurring together, you can't even tell
which way you should go now.  Right or left, it doesn't seem to matter, the
road just stretches on and on... 
~
0 2097152&16 0
D0
~
~
0 -1 100494
D1
~
~
0 -1 100494
D2
~
~
0 -1 100366
D3
~
~
0 -1 100494
D6
~
~
0 -1 100368
D7
~
~
0 -1 100494
D8
~
~
0 -1 100494
D9
~
~
0 -1 100494
S
#100368
End of Snake Way~
Stretching out before you is the...end of Snake Way!?  You've actually
made it to the tail of the giant snake.  Now...where's King Kai?  You
think you can see something, up in the sky.  Maybe you're supposed
to jump, or fly?
~
0 2097152&16 0
D4
~
~
0 -1 100369
D9
~
~
0 -1 100367
S
#100369
Heading Upwards~
Upwards, further and further into the orange clouds.  That speck is
getting closer and closer...
~
0 2097152&16 0
D4
~
~
0 -1 100370
D5
~
~
0 -1 100368
S
#100370
High Above Snake Way~
No way back now!  Even though you can still make out Snake Way
below you, some force is slowly drawing you upwards.  Towards what
looks like a tiny little planet.
~
0 2097152&16 0
D4
~
~
0 -1 100371
S
#100371
Leaving Snake Way Behind~
Snake Way is gone now, lost beneath the sea of orange clouds.
However, the one small orb in the sky is growing closer and closer,
and you feel the pull getting ever stronger.
~
0 2097152&16 0
D4
~
~
0 -1 100372
S
#100372
Approaching a Small Planetoid~
You can see it clearly now.  A little planet with a small hut, a few trees,
and some sort of...car?  Looks like a classic.  Your ascent is quickly
becoming a decent as you head for the planetoid.
~
0 2097152&16 0
D4
~
~
0 -1 100373
S
#100373
Understanding the Gravity of the Situation~
Suddenly the pulling force increases, yanking you down hard onto
the tiny planet's surface.  Now you realize that because of its small
size, the mini-planet has many, many times the gravity of Earth
or any of the other normal sized planets.
~
0 2097156&16 0
> entry_prog 100~
mptransfer $n 100374
mpat 100374 mpforce $n look
~
|
S
#100374
Middle of King Kai's Planet~
This space in the middle of the tiny planetoid seems to be the landing
zone for most of the visiting fighters.  You'll certainly never forget
your crash landing.  The intense gravity slamming you into the ground
and holding you there until you were strong enough to move again.
~
0 2097160&16 0
D0
~
~
0 -1 100378
D1
~
~
0 -1 100377
D2
~
~
0 -1 100376
D3
~
~
0 -1 100375
D6
~
~
0 -1 100380
D7
~
~
0 -1 100379
D8
~
~
0 -1 100381
D9
~
~
0 -1 100382
S
#100375
Next to King Kai's House~
Nearing a classic car, a small hut comes into view. Made entirely
of bricks it seems almost too small to use. The doorway reaches
a staggering four feet in height, making it next to impossible to get
inside. Laughter as well as the occassional grunt and screech of
a monkey is heard.
~
0 538968076&16 0
D0
~
~
0 -1 100379
D1
~
~
0 -1 100374
D2
~
~
0 -1 100382
D3
~
~
0 -1 100383
D6
~
~
0 -1 100378
D8
~
~
0 -1 100376
D9
~
~
0 -1 100384
S
#100376
King Kai's Planet~
The gravity hinders movement to the point of collapse, and trekking
any distance at all would make visitors realize that they are going
in circles.  A snort followed by a rather disturbing laugh, almost 
pig-like, is heard in the distance as a short being with antennae can
be seen, laughing at his own jokes in front of a hut.
~
0 2097160&16 0
D0
~
~
0 -1 100374
D1
~
~
0 -1 100381
D2
~
~
0 -1 100395
D3
~
~
0 -1 100382
D6
~
~
0 -1 100377
D7
~
~
0 -1 100375
D8
~
~
0 -1 100396
D9
~
~
0 -1 100394
S
#100377
King Kai's Planet~
The gravity hinders movement to the point of collapse, and trekking
any distance at all would make visitors realize that they are going
in circles.  A snort followed by a rather disturbing laugh, almost 
pig-like, is heard in the distance as a short being with antennae can
be seen, laughing at his own jokes in front of a hut.
~
0 2097160&16 0
D0
~
~
0 -1 100380
D1
~
~
0 -1 100386
D2
~
~
0 -1 100381
D3
~
~
0 -1 100374
D6
~
~
0 -1 100388
D7
~
~
0 -1 100378
D8
~
~
0 -1 100385
D9
~
~
0 -1 100376
S
#100378
King Kai's Planet~
The gravity hinders movement to the point of collapse, and trekking
any distance at all would make visitors realize that they are going in circles.
A snort followed by a rather disturbing laugh, almost pig-like, is heard
in the distance as a short being with antennae can be seen, laughing
at his own jokes in front of an odd little hut.
~
0 2097160&16 0
D0
~
~
0 -1 100390
D1
~
~
0 -1 100380
D2
~
~
0 -1 100374
D3
~
~
0 -1 100379
D6
~
~
0 -1 100389
D7
~
~
0 -1 100391
D8
~
~
0 -1 100377
D9
~
~
0 -1 100375
S
#100379
Next to King Kai's House~
You stand right next to the tiny hut spotted earlier, still hearing
the strange snorts and giggles of it's owner.  Carefully heading
around the side, towards the front, you fight through the high gravity.
~
0 2097160&16 0
D0
~
~
0 -1 100391
D1
~
~
0 -1 100378
D2
~
~
0 -1 100375
D6
~
~
0 -1 100390
D8
~
~
0 -1 100374
S
#100380
King Kai's Planet~
The gravity hinders movement to the point of collapse, and trekking
any distance at all would make visitors realize that they are going
in circles.  A snort followed by a rather disturbing laugh, almost 
pig-like, is heard in the distance as a short being with antennae can
be seen, laughing at his own jokes in front of a hut.
~
0 2097160&16 0
D0
~
~
0 -1 100389
D1
~
~
0 -1 100388
D2
~
~
0 -1 100377
D3
~
~
0 -1 100378
D6
~
~
0 -1 100384
D7
~
~
0 -1 100390
D8
~
~
0 -1 100386
D9
~
~
0 -1 100374
S
#100381
King Kai's Planet~
The gravity of this planet is astounding!  Moving just an inch would
cause all but the mightiest fighters to fall to their knees. In the 
distance rests an old, classic car in great condition, near a tiny
hut.  A tree or two amazingly remains intact, despite the unbarable 
pull from the small planet.
~
0 2097160&16 0
D0
~
~
0 -1 100377
D1
~
~
0 -1 100385
D2
~
~
0 -1 100396
D3
~
~
0 -1 100376
D6
~
~
0 -1 100386
D7
~
~
0 -1 100374
D8
~
~
0 -1 100391
D9
~
~
0 -1 100395
S
#100382
King Kai's Planet~
The gravity hinders movement to the point of collapse, and trekking
any distance at all would make visitors realize that they are going
in circles.  A snort followed by a rather disturbing laugh, almost 
pig-like, is heard in the distance as a short being with antennae can
be seen, laughing at his own jokes in front of a hut.
~
0 2097160&16 0
D0
~
~
0 -1 100375
D1
~
~
0 -1 100376
D2
~
~
0 -1 100394
D3
~
~
0 -1 100384
D6
~
~
0 -1 100374
D7
~
~
0 -1 100383
D8
~
~
0 -1 100395
D9
~
~
0 -1 100388
S
#100383
In Front of King Kai's House~
Finally, you've managed to slog your way to King Kai.  Will he train you
in the legendary techniques?  You've heard something of a joke
telling contest...but that can't be true.  Can it?  One thing's for sure,
King Kai won't teach any of his skills to one not worthy.
~
0 2097164&16 0
D0
~
~
7 100308 100398
D1
~
~
0 -1 100375
D2
~
~
0 -1 100384
D3
~
~
0 -1 100393
D8
~
~
0 -1 100382
D9
~
~
0 -1 100389
S
#100384
King Kai's Planet~
Just up ahead is a tiny hut made of bricks, with some small humanoid
standing in front of it.  Could that be King Kai?  If only the gravity
wasn't so crushing, you could move more quickly to investigate.
~
0 2097160&16 0
D0
~
~
0 -1 100383
D1
~
~
0 -1 100382
D2
~
~
0 -1 100388
D3
~
~
0 -1 100389
D6
~
~
0 -1 100375
D7
~
~
0 -1 100393
D8
~
~
0 -1 100394
D9
~
~
0 -1 100380
S
#100385
King Kai's Planet~
The gravity hinders movement to the point of collapse, and trekking
any distance at all would make visitors realize that they are going
in circles.  A snort followed by a rather disturbing laugh, almost 
pig-like, is heard in the distance as a short being with antennae can
be seen, laughing at his own jokes in front of a hut.
~
0 2097160&16 0
D0
~
~
0 -1 100386
D1
~
~
0 -1 100392
D2
~
~
0 -1 100391
D3
~
~
0 -1 100381
D6
~
~
0 -1 100387
D7
~
~
0 -1 100377
D8
~
~
0 -1 100390
D9
~
~
0 -1 100396
S
#100386
King Kai's Planet~
Surprisingly, a lone human is working out on this particular patch of
grass.  He seems relatively unaffected by the harsh conditions, merely
sweating and panting.  He slashes his hands through the air, kicking,
attacking like a mad wolf at an imaginary enemy.
~
0 2097160&16 0
D0
~
~
0 -1 100388
D1
~
~
0 -1 100387
D2
~
~
0 -1 100385
D3
~
~
0 -1 100377
D6
~
~
0 -1 100394
D7
~
~
0 -1 100380
D8
~
~
0 -1 100392
D9
~
~
0 -1 100381
S
#100387
King Kai's Planet~
The gravity of this planet is astounding!  Moving just an inch would
cause all but the mightiest fighters to fall to their knees. In the 
distance rests an old, classic car in great condition, near a tiny
hut.  A tree or two amazingly remains intact, despite the unbarable 
pull from the small planet.
~
0 2097160&16 0
D1
~
~
0 -1 100397
D2
~
~
0 -1 100392
D3
~
~
0 -1 100386
D6
~
~
0 -1 100395
D7
~
~
0 -1 100388
D8
~
~
0 -1 100393
D9
~
~
0 -1 100385
S
#100388
King Kai's Planet~
The gravity hinders movement to the point of collapse, and trekking
any distance at all would make visitors realize that they are going
in circles.  A snort followed by a rather disturbing laugh, almost 
pig-like, is heard in the distance as a short being with antennae can
be seen, laughing at his own jokes in front of a hut.
~
0 2097160&16 0
D0
~
~
0 -1 100384
D1
~
~
0 -1 100394
D2
~
~
0 -1 100386
D3
~
~
0 -1 100380
D6
~
~
0 -1 100382
D7
~
~
0 -1 100389
D8
~
~
0 -1 100387
D9
~
~
0 -1 100377
S
#100389
King Kai's Planet~
Nearing a picnic table, a small hut comes into view. Made entirely
of bricks it seems almost too small to use. The doorway reaches
a staggering four feet in height, making it next to impossible to get
inside. Laughter as well as the occassional grunt and screech of
a monkey is heard.
~
0 2097160&16 0
D0
~
~
0 -1 100393
D1
~
~
0 -1 100384
D2
~
~
0 -1 100380
D3
~
~
0 -1 100390
D6
~
~
0 -1 100383
D7
~
~
0 -1 100392
D8
~
~
0 -1 100388
D9
~
~
0 -1 100378
S
#100390
King Kai's Planet~
The gravity hinders movement to the point of collapse, and trekking
any distance at all would make visitors realize that they are going
in circles.  A snort followed by a rather disturbing laugh, almost 
pig-like, is heard in the distance as a short being with antennae can
be seen, laughing at his own jokes in front of a hut.
~
0 2097160&16 0
D0
~
~
0 -1 100392
D1
~
~
0 -1 100389
D2
~
~
0 -1 100378
D3
~
~
0 -1 100391
D6
~
~
0 -1 100393
D7
~
~
0 -1 100385
D8
~
~
0 -1 100380
D9
~
~
0 -1 100379
S
#100391
Next to King Kai's House~
You stand right next to the tiny hut spotted earlier, still hearing
the strange snorts and giggles of it's owner.  Carefully heading
around the side, towards the front, you fight through the high gravity.
~
0 2097160&16 0
D0
~
~
0 -1 100385
D1
~
~
0 -1 100390
D2
~
~
0 -1 100379
D3
~
~
0 -1 100396
D6
~
~
0 -1 100392
D7
~
~
0 -1 100381
D8
~
~
0 -1 100378
S
#100392
King Kai's Planet~
The gravity hinders movement to the point of collapse, and trekking
any distance at all would make visitors realize that they are going
in circles.  A snort followed by a rather disturbing laugh, almost 
pig-like, is heard in the distance as a short being with antennae can
be seen, laughing at his own jokes in front of a hut.
~
0 2097160&16 0
D0
~
~
0 -1 100387
D1
~
~
0 -1 100393
D2
~
~
0 -1 100390
D3
~
~
0 -1 100385
D6
~
~
0 -1 100397
D7
~
~
0 -1 100386
D8
~
~
0 -1 100389
D9
~
~
0 -1 100391
S
#100393
Next to King Kai's House~
Nearing a picnic table, a small hut comes into view. Made entirely
of bricks it seems almost too small to use. The doorway reaches
a staggering four feet in height, making it next to impossible to get
inside. Laughter as well as the occassional grunt and screech of
a monkey is heard.
~
0 69206024&16 0
D0
~
~
0 -1 100397
D1
~
~
0 -1 100383
D2
~
~
0 -1 100389
D3
~
~
0 -1 100392
D7
~
~
0 -1 100387
D8
~
~
0 -1 100384
D9
~
~
0 -1 100390
S
#100394
King Kai's Planet~
The gravity hinders movement to the point of collapse, and trekking
any distance at all would make visitors realize that they are going
in circles.  A snort followed by a rather disturbing laugh, almost 
pig-like, is heard in the distance as a short being with antennae can
be seen, laughing at his own jokes in front of a hut.
~
0 2097160&16 0
D0
~
~
0 -1 100382
D1
~
~
0 -1 100395
D3
~
~
0 -1 100388
D6
~
~
0 -1 100376
D7
~
~
0 -1 100384
D8
~
~
0 -1 100397
D9
~
~
0 -1 100386
S
#100395
Next to King Kai's House~
You stand right next to the tiny hut spotted earlier, still hearing
the strange snorts and giggles of it's owner.  Carefully heading
around the side, towards the front, you fight through the high gravity.
~
0 2097160&16 0
D0
~
~
0 -1 100376
D1
~
~
0 -1 100396
D2
~
~
0 -1 100397
D3
~
~
0 -1 100394
D6
~
~
0 -1 100381
D7
~
~
0 -1 100382
D9
~
~
0 -1 100387
S
#100396
Next to King Kai's House~
You stand right next to the tiny hut spotted earlier, still hearing
the strange snorts and giggles of it's owner.  Carefully heading
around the side, towards the front, you fight through the high gravity.
~
0 2097160&16 0
D0
~
~
0 -1 100381
D1
~
~
0 -1 100391
D3
~
~
0 -1 100395
D6
~
~
0 -1 100385
D7
~
~
0 -1 100376
S
#100397
Next to King Kai's House~
You stand right next to the tiny hut spotted earlier, still hearing
the strange snorts and giggles of it's owner.  Carefully heading
around the side, towards the front, you fight through the high gravity.
~
0 2097160&16 0
D0
~
~
0 -1 100395
D2
~
~
0 -1 100393
D3
~
~
0 -1 100387
D7
~
~
0 -1 100394
D8
~
~
0 -1 100393
D9
~
~
0 -1 100392
S
#100398
King Kai's House~
Entering the small hut, it becomes readily apparent that people over
four feet tall were never meant to go this far.  Most people squat and
squeeze their way into the tiny space, making the small man giggle
and snort as he watches your antics.  He cuts himself a slice of pie,
but seems more than eager to train you in the legendary techniques.
~
0 2097160&16 0
D2
~
~
7 -1 100383
S
#100399
Entryway~
Entering through the snake's head, you find yourself inside of a very
comfortable and expensive looking dwelling.  Further inside, you
hear voices and see flashes of movement.  The open maw of the
snake leads back outside, looking rather odd from the inside.
~
0 2097164&16 0
D1
~
~
0 -1 100400
D10
~
~
264192 -1 100333
S
#100400
Entering the Castle~
The smooth, gleamingly polish floor reflects the thick, red pillars that
supports this palatial dwelling.  Now that you've headed further inside,
you begin to notice many green skinned women wandering about.
They all seem very curious about their new visitor.
~
0 2097160&16 0
D1
~
~
0 -1 100401
D3
~
~
0 -1 100399
S
#100401
Main Foyer~
A wide main room sits here, lined with comfortable chairs and little
tables, designed for conversation and relaxation.  In one corner, a
green servant girl is cleaning and polishing the floor.  Others head
every which way, busy with duties of their own.
~
0 2097160&16 0
D1
~
~
0 -1 100402
D3
~
~
0 -1 100400
S
#100402
Hallway~
The main room has one exit, a short hallway with an open archway
on either side.  At the end is a large wooden door, slightly warm to
touch.  What could be through there?
~
0 2097160&16 0
D0
~
~
0 -1 100408
D1
~
~
7 100305 100403
D2
~
~
16777216 -1 100422
D3
~
~
0 -1 100401
S
#100403
Outside the Castle~
Heading outside, you realize why the door was hot.  There's a huge
natural hot spring out here!  This could be a good chance to relax
and works some of the kinks out.  Of course, it does feel *really*
hot further on...
~
0 2097164&16 0
D1
~
~
0 -1 100404
D3
~
~
7 100305 100402
S
#100404
Open Air Sauna~
You don't know if you can go any further.  It's really swealtering here,
making most people work up a sweat rather quickly.  In fact, only
the hardiest of races would probably be able to stand this heat
for very long.
~
0 2097160&16 0
D0
~
~
0 -1 100405
D1
~
~
0 -1 100407
D2
~
~
0 -1 100406
D3
~
~
0 -1 100403
> entry_prog 100~
if race($n) == saiyan
mpechoat $n &RWhew...it sure is hot in here!&D
else
mpechoat $n &RIt's far too hot for you to proceed any further.&D
mpforce $n w
endif
~
|
S
#100405
Open Air Sauna~
You feel you might be getting used to the extreme heat from the hot
springs now.  In fact, it's not that bad.  A serene pool waits here, brushes
and soap, towels and other items laying nearby for anyone to borrow.
~
0 2097160&16 0
D2
~
~
0 -1 100404
S
#100406
Open Air Sauna~
You feel you might be getting used to the extreme heat from the hot
springs now.  In fact, it's not that bad.  A serene pool waits here, brushes
and soap, towels and other items laying nearby for anyone to borrow.
~
0 2097160&16 0
D0
~
~
0 -1 100404
S
#100407
Open Air Sauna~
This section of the sauna seems a little cooler than the rest, probably
reserved for the snake girl inhabitants to relax in.  It's currently empty
except for one particular green-skinned lady.  Princess Snake herself
has donned a very revealing bikini as she relaxes here in the
relaxing waters of the hot spring.
~
0 2097164&16 0
D3
~
~
0 -1 100404
S
#100408
Hallway~
This area of the mansion seems to belong to the servants and staff,
as you see most of the ones that seem to be working congregating here.
To one side is a small, but elegant dining room.  Through another
door you spot a busy kitchen.
~
0 2097160&16 0
D0
~
~
3 -1 100409
D2
~
~
0 -1 100402
D3
~
~
3 -1 100410
S
#100409
Kitchen~
The large, bustling kitchen exits into the main area of the mansion
through a door here, as well as revealing a door that leads to the
stairs heading up to the second floor.  Snake girls rush back and
forth, cooking and tasting things, carting supplies and cookbooks
here and there.
~
0 2097160&16 0
D0
~
~
16777219 -1 100412
D2
~
~
3 -1 100408
D3
~
~
0 -1 100411
S
#100410
Dining Room~
Since they rarely have guests here, this more formal dining room looks
very rarely used.  However, the servant girls are still busy making
sure it's in good shape.  A long table and many comfortable wooden chairs
are set up, good china, alchohol, and other important things lining the walls.
~
0 2097160&16 0
D1
~
~
3 -1 100408
S
#100411
Kitchen~
This half of the kitchen looks to be used less often than the other.  In
one corner, a smiling snake girl waits, apparently with little to do.
Perhaps she's in charge of food for guests?
~
0 2097160&16 0
D1
~
~
0 -1 100409
S
#100412
Stairwell~
A wooden door seperates this stairway from the noisy kitchen, screening
out the good smells and chattering snake girls.  What's upstairs?
~
0 2097164&16 0
D2
~
~
3 -1 100409
D4
~
~
0 -1 100413
S
#100413
Stairwell~
Things are nice and quiet upstairs, the marble floors covered in soft,
plush blue carpeting.  Very comfortable inded.  These must be the
living areas.
~
0 2097164&16 0
D2
~
~
0 -1 100414
D5
~
~
0 -1 100412
S
#100414
Upstairs Hallway~
The carpeted hallway continues here, between the living areas and
the stairway back downstairs.  Up ahead are several wooden doors,
including a set of armed guards near the door at the end of the hall.
~
0 2097160&16 0
D0
~
~
0 -1 100413
D2
~
~
0 -1 100415
S
#100415
Upstairs Hallway~
A pink doorway to the side here bears an engraving of the word
BEDROOM.  Fairly obvious what's in there.  The hall continues towards
the guards and the large door at the end of the hallway.
~
0 2097160&16 0
D0
~
~
0 -1 100414
D2
~
~
0 -1 100418
D3
~
~
3 -1 100416
S
#100416
Group Bedroom~
This huge room is lined with bunkbeds from wall to wall, seemingly
where every single girl in the mansion goes to sleep.  Doesn't look
like there's any sleeping now, however.  The girls in here are too busy
running around, hopping over beds and hitting each other with pillows.
Watch out, you just might be dragged into the brawl.
~
0 2097160&16 0
D1
~
~
3 -1 100415
D2
~
~
0 -1 100417
S
#100417
Group Bedroom~
This huge room is lined with bunkbeds from wall to wall, seemingly
where every single girl in the mansion goes to sleep.  Doesn't look
like there's any sleeping now, however.  The girls in here are too busy
running around, hopping over beds and hitting each other with pillows.
Watch out, you just might be dragged into the brawl.
~
0 2097160&16 0
D0
~
~
0 -1 100416
D1
~
~
3 -1 100418
S
#100418
Upstairs Hallway~
A pink doorway to the side here bears an engraving of the word
BEDROOM.  Fairly obvious what's in there.  The hall continues towards
the guards and the large door at the end of the hallway.
~
0 2097160&16 0
D0
~
~
0 -1 100415
D2
~
~
0 -1 100419
D3
~
~
3 -1 100417
S
#100419
Door to Princess Snake's Room~
These girls are definately different than the other ones in the building.
They scowl at you, having no intention of letting you go any further.  It
looks like these girls mean business.  You have a good idea what, or
more likely *who* is behind that ornate wooden door.
~
0 2097160&16 0
D0
~
~
0 -1 100418
D2
~
~
7 100324 100420
S
#100420
Princess Snake's Living Room~
This room simply has to belong to the mistress of this mansion.  It's
far too nice for any of the simple serving girls to live in.  Plush, expensive
pieces furnish this room, a table sitting in the middle with what looks
like chilled wine and two glasses set up.  Another door besides the
exit must lead to the bedroom...
~
0 2097160&16 0
D0
~
~
7 100324 100419
D3
~
~
0 -1 100421
S
#100421
Princess Snake's Bedroom~
A huge, four posted bed with hanging curtains of thin, veil-like fabric
takes up most of this room.  And sitting on the edge of the bed, facing
the door as you enter, is Princess Snake herself.  It's hard to notice
anything else about the room once you spot here there, looking at you
with a soft gasp of surprise.
~
0 2097160&16 0
D1
~
~
0 -1 100420
S
#100422
Entrance to a Large Room~
The short hallway exits into this second large room, which is lined
with many large, fluffy cushions and pillows.  This must be a break
room of sorts for all the green servant girls.
~
0 2097160&16 0
D0
~
~
0 -1 100402
D2
~
~
0 -1 100424
D3
~
~
0 -1 100423
D9
~
~
0 -1 100425
S
#100423
A Room Full of Pillows~
This room is packed full of pillows, leaving hardly any room to walk,
unlike the entrance and exit to this resting area.  The girls in this
area are giggling and talking excitedly, eating and generally having
a good time.
~
0 2097160&16 0
D1
~
~
0 -1 100422
D2
~
~
0 -1 100425
D8
~
~
0 -1 100424
S
#100424
Quiet Conversation~
This room has very few cushions on it, a few curtains seperating it
from all the other sections.  The girls in here all seem to be more
quiet than the ones in the other rooms, some reading books and others
apparently napping.  A hallway leads to some stairs, to the south.
~
0 2097160&16 0
D0
~
~
0 -1 100422
D2
~
~
16777216 -1 100426
D3
~
~
0 -1 100425
D7
~
~
0 -1 100423
S
#100425
Dancing Girls on Stage~
This section of the room is the source of the beautiful, rhytmic music
you can faintly hear in the other sections.  Some enchantment must
be masking the noise elsewhere, as here the beat is very loud indeed.
On a stage with a picture of the orange sky and Snake Way drawn
around it dances a group of scantily clad young snake girls with
large, ceremonial swords.
~
0 2097160&16 0
D0
~
~
0 -1 100423
D1
~
~
0 -1 100424
D6
~
~
0 -1 100422
S
#100426
Stairwell~
This stairway looks rarely used and more rarely cleaned.  Dirt and mud
is tracked up and down the old, wooden stairs.  There must be an exit
outside or some sort of cave below.
~
0 2097164&16 0
D0
~
~
0 -1 100424
D5
~
~
0 -1 100428
S
#100427
Secret Kitchen~
What the...?  It seems the bored young snake girl has led you into
some sort of secret, second kitchen.  It's nowhere near as large
as the main one, but the equipment looks...different.  Definately more
advanced.  You have the idea that little normal cooking goes on in here.

NOTE : Just say 'return' to leave.
~
0 2097164&16 0
E
equipment~
Some of the bottles sitting around this kitchen don't appear to contain
food ingredients at all. Many are marked will a skull and crossbones,
and some others are marked with a red cross, or have labels claiming
them to be vitamins or health elixers.
~
S
#100428
Stairwell~
Wooden stairs continue here, leading back up to the main palace, or
down to the basement.  This lowest level seems to be nothing but
bare rock floors.  What do they use this area for?
~
0 2097164&16 0
D0
~
~
0 -1 100429
D4
~
~
0 -1 100426
S
#100429
Basement Hallway~
The muddy cave floor is spotted with thicker red pillars than upstairs,
which seem to hold up the entire mansion.  What look like wooden
shacks are built next to the cave walls.
~
0 2097160&16 0
D0
~
~
0 -1 100430
D2
~
~
0 -1 100428
S
#100430
Basement~
This cave of a basement splits in two directions here, most likely
curving back around in a donut shape.  There's a wooden shack
on either side of the curve.
~
0 2097160&16 0
D1
~
~
0 -1 100432
D2
~
~
0 -1 100429
D3
~
~
0 -1 100431
S
#100431
Basement~
Up ahead is one of the odd wooden shacks built against the cave wall,
and you can see where the basement cave curves around past it.
~
0 2097160&16 0
D0
~
~
0 -1 100433
D1
~
~
0 -1 100430
S
#100432
Basement~
Up ahead is one of the odd wooden shacks built against the cave wall,
and you can see where the basement cave curves around past it.
~
0 2097160&16 0
D0
~
~
0 -1 100434
D3
~
~
0 -1 100430
S
#100433
Basement~
A wooden shack built up against and encorporating part of the hard
cave wall stands here, with a sturdy wooden door locked against
intruders.  What are they protecting down here?
~
0 2097160&16 0
D0
~
~
0 -1 100437
D2
~
~
0 -1 100431
D3
~
~
7 100323 100441
S
#100434
Basement~
A wooden shack built up against and encorporating part of the hard
cave wall stands here, with a sturdy wooden door locked against
intruders.  What are they protecting down here?
~
0 2097160&16 0
D0
~
~
0 -1 100435
D1
~
~
7 100323 100440
D2
~
~
0 -1 100432
S
#100435
Basement~
You can see along the back and side of the basement, now.  There 
seems to be a shack on three of the four rouded cave walls, the
fourth one holding the staircase back up to the mansion.
~
0 2097160&16 0
D2
~
~
0 -1 100434
D3
~
~
0 -1 100436
S
#100436
Basement~
The cave wall to the south looks slightly different than the others.
A wooden shack built up against and encorporating part of the hard
cave wall stands here, with a sturdy wooden door locked against
intruders.  What are they protecting down here?
~
0 2097160&16 0
D0
~
~
7 100323 100442
D1
~
~
0 -1 100435
D2
~
~
2051 -1 100438
D3
~
~
0 -1 100437
S
#100437
Basement~
Up ahead is one of the odd wooden shacks built against the cave wall,
and you can see where the basement cave curves around past it.
You can see along the back and side of the basement, now.  There 
seems to be a shack on three of the four rouded cave walls, the
fourth one holding the staircase back up to the mansion.
~
0 2097160&16 0
D1
~
~
0 -1 100436
D2
~
~
0 -1 100433
S
#100438
Secret Chamber~
The cave wall opens when touched at just the right spot, revealing
a hidden room under the mansion.  The walls shift and change slowly,
slipping from cave to the wooden interior of the mansion to a sheer
metal prison.  Things are not as they seem.
~
0 2097164&16 0
D0
~
~
1 -1 100436
S
#100439
Belly of the Snake~
Ugh.  Why'd it have to be snakes?

You've been swallowed down into the belly of the beast.  Pink walls,
the long throat of the dying creature, surround you.  Slowly, weakly
trying to squeeze you down to be digested.  But, you think you see
an exit...perhaps you can manage to force your way back out the
snake's mouth...why does this seem so familiar?
~
0 2097164&16 0
D10
~
hole~
133120 -1 100333
> act_prog gets~
if carryingvnum($n) 100309
mpforce $n enter
endif
~
|
S
#100440
Treasure Chamber~
This simple wooden shack looks like a guard's hut.  Just a comfortable
chair, a few books to pass the time, and whatever snake girl happens
to be on guard duty at the time.  But what is she guarding?  There
seems to be nothing down here.  Perhaps the guard has already managed
to hid the prize on her person.
~
0 2097164&16 0
D3
~
~
7 100323 100434
S
#100441
Treasure Chamber~
This simple wooden shack looks like a guard's hut.  Just a comfortable
chair, a few books to pass the time, and whatever snake girl happens
to be on guard duty at the time.  But what is she guarding?  There
seems to be nothing down here.  Perhaps the guard has already managed
to hid the prize on her person.
~
0 2097164&16 0
D1
~
~
7 100323 100433
S
#100442
Treasure Chamber~
This simple wooden shack looks like a guard's hut.  Just a comfortable
chair, a few books to pass the time, and whatever snake girl happens
to be on guard duty at the time.  But what is she guarding?  There
seems to be nothing down here.  Perhaps the guard has already managed
to hid the prize on her person.
~
0 2097164&16 0
D2
~
~
7 100323 100436
S
#100443
Hell~
Fighters around the area appear burdened, as if their training had just
become even more grueling since they fell from the sky.  Obviously they
were unable to complete the long journey to the great trainer people
speculate about. More dangerous than the heat, pain, and pressure is the
boredom. 
~
0 2097160&16 0
D0
~
~
0 -1 100445
D1
~
~
0 -1 100444
D2
~
~
0 -1 100446
D6
~
~
0 -1 100447
S
#100444
Spiky Wall of Hell~
A lovely place indeed.  Grunts and groans associated with lifetimes of
failure hang in the air.  Being a place for eternal losers, it lacks what a
female touch could fix.  Pillars of sharp spikes litterally surge from the
terrain, almost as if someone had summoned them. 
~
0 2097160&16 0
D0
~
~
0 -1 100447
D1
~
~
0 -1 100453
D3
~
~
0 -1 100443
D6
~
~
0 -1 100452
D7
~
~
0 -1 100445
S
#100445
Ferris Wheel~
Things get stranger and stranger.  Rising up in the middle of Hell is a
ferris wheel.  It's very tall, very large, capable of holding a huge amount
of the nearly weightless spirits. The blue and green machine turns slowly,
pumping out happy, dingy muzak to amuse those souls waiting here.  The
fighters wandering by don't seem amused. 
~
0 2097156&16 0
D0
~
~
0 -1 100449
D1
~
~
0 -1 100447
D2
~
~
0 -1 100443
D6
~
~
0 -1 100448
D8
~
~
0 -1 100444
S
#100446
Canyon Wall of Hell~
This rock wall stretches up very high, nearly scraping the orange clouds
above.  However, there doesn't seem to be any feasible way to climb up it.
Spikes and sharp rocks jut out randomly, and as most people have
discovered, you can't simply fly out of Hell.  Oh well, there must be an
exit somewhere else. 
~
0 2097160&16 0
D0
~
~
0 -1 100443
S
#100447
Hell~
This particular spot just seems the same as all the other hot,
depressing areas of hell.  Except there seems to be a lone
tree standing nearby, along with a strange figure guarding it.
~
0 2097160&16 0
D0
~
~
0 -1 100448
D1
~
~
0 -1 100452
D2
~
~
0 -1 100444
D3
~
~
0 -1 100445
D6
~
~
0 -1 100451
D7
~
~
0 -1 100449
D8
~
~
0 -1 100453
D9
~
~
0 -1 100443
S
#100448
Strange Tree~
An extremely large, odd tree stands here.  It looks ancient.  Hanging
from its braches is equally odd fruit.  Down below it stands what seems
to be the guard of this tree, one of the many ogres you've seen
patrolling the area.
~
0 2097160&16 0
D0
~
~
0 -1 100458
D1
~
~
0 -1 100451
D2
~
~
0 -1 100447
D3
~
~
0 -1 100449
D6
~
~
0 -1 100459
D7
~
~
0 -1 100457
D8
~
~
0 -1 100452
D9
~
~
0 -1 100445
S
#100449
Hell~
This particular spot just seems the same as all the other hot,
depressing areas of hell.  Except there seems to be a lone
tree standing nearby, along with a strange figure guarding it.
~
0 2097160&16 0
D0
~
~
0 -1 100457
D1
~
~
0 -1 100448
D2
~
~
0 -1 100445
D3
~
~
0 -1 100450
D6
~
~
0 -1 100458
D8
~
~
0 -1 100447
S
#100450
Spiky Deadend~
A mass of gleaming, metallic spikes juts from the rocky ground of
this hell, denying any further movement in this particular direction.
Is there any escape from this place?
~
0 2097160&16 0
D1
~
~
0 -1 100449
S
#100451
Hell~
This particular spot just seems the same as all the other hot,
depressing areas of hell.  Except there seems to be a lone
tree standing nearby, along with a strange figure guarding it.
~
0 2097160&16 0
D0
~
~
0 -1 100459
D1
~
~
0 -1 100456
D2
~
~
0 -1 100452
D3
~
~
0 -1 100448
D7
~
~
0 -1 100458
D9
~
~
0 -1 100447
S
#100452
Canyon Wall~
This rock wall stretches up very high, nearly scraping the orange clouds
above.  However, there doesn't seem to be any feasible way to climb up it. 
Spikes and sharp rocks jut out randomly, and as most people have
discovered, you can't simply fly out of HFIL...er...Hell. 
~
0 2097160&16 0
D0
~
~
0 -1 100451
D2
~
~
0 -1 100453
D3
~
~
0 -1 100447
D7
~
~
0 -1 100448
D9
~
~
0 -1 100444
S
#100453
Souvenier Stand~
Right in the middle of hot, oppressive Hell, the spirit of greed has
prospered.  Who would have figured?  A rather intelligent ogre has decided
to sell things to the 'visitors' that drop in here. Maybe he sells tickets
out of here.  Doubtful, but at least you can get a commemerative T-Shirt. 
~
0 2097164&16 0
D0
~
~
0 -1 100452
D1
~
~
0 -1 100454
D2
~
~
0 -1 100455
D3
~
~
0 -1 100444
D7
~
~
0 -1 100447
S
#100454
Bloody Hell~
Another dead end.  Is there no escape from this place?  This rock wall
is a little different from the others.  A geyser of blood is gushing from a
crack in the wall, splashing onto the ground to form a little pool.  It
must drain somewhere, but you're a little too big to squeeze through a
drainpipe. 
~
0 2097160&16 0
D3
~
~
0 -1 100453
S
#100455
Dead End Canyon~
Nowhere to go but the way you came.  Or something.  There's no escape
from Hell this way, at least.  Just a blank rock wall, with orange clouds
filling the sky above. 
~
0 2097160&16 0
D0
~
~
0 -1 100453
S
#100456
Deadend in Hell~
Nowhere to go but the way you came.  Or something.  There's no
escape from Hell this way, at least.  Just a black rock wall, the orange
clouds above, and the gleaming spikes that seem to grow like
weeds down here.
~
0 2097156&16 0
D3
~
~
0 -1 100451
S
#100457
Spiky Wall of Hell~
Narrowly missing a sharp spike that appears to have come out of nowhere,
the ground seems to even out.  Fighters around the area appear burdened, as
if their training had just become even more grueling since they fell from
the sky.  Obviously they were unable to complete the long journey to the
great trainer people speculate about. 
~
0 2097160&16 0
D0
~
~
0 -1 100462
D1
~
~
0 -1 100458
D2
~
~
0 -1 100449
D6
~
~
0 -1 100461
D8
~
~
0 -1 100448
S
#100458
Hell~
This particular spot just seems the same as all the other hot,
depressing areas of hell.  Except there seems to be a lone
tree standing nearby, along with a strange figure guarding it.
~
0 2097160&16 0
D0
~
~
0 -1 100461
D1
~
~
0 -1 100459
D2
~
~
0 -1 100448
D3
~
~
0 -1 100457
D6
~
~
0 -1 100460
D7
~
~
0 -1 100462
D8
~
~
0 -1 100451
D9
~
~
0 -1 100449
S
#100459
Hellside~
The rocky wall, dotted with spikes, that surrounds Hell presses up
against you here.  Fighters and spirits bob around nearby, all stuck
here just like you.  Nearby, a lone tree stands...
~
0 2097160&16 0
D0
~
~
0 -1 100460
D2
~
~
0 -1 100451
D3
~
~
0 -1 100458
D7
~
~
0 -1 100461
D9
~
~
0 -1 100448
S
#100460
Hell~
The oppressive heat and depressing atmosphere push down on you,
but it looks like a small tunnel runs off to one side.  Perhaps it's a way
out?  But, if so, why has nobody else discovered it...?
~
0 2097160&16 0
D0
~
~
0 -1 100464
D1
~
~
0 -1 100467
D2
~
~
0 -1 100459
D3
~
~
0 -1 100461
D7
~
~
0 -1 100463
D9
~
~
0 -1 100458
S
#100461
Hell~
King Yemma should think about installing air conditioning down here,
then perhaps he could get past all the bad PR Hell gets.  But that's
probably not going to happen any time soon.  Rocky floor stretches out in
front of you, gleaming spikes jutting up from the ground at random
intervals. 
~
0 2097160&16 0
D0
~
~
0 -1 100463
D1
~
~
0 -1 100460
D2
~
~
0 -1 100458
D3
~
~
0 -1 100462
D6
~
~
0 -1 100464
D7
~
~
0 -1 100465
D8
~
~
0 -1 100459
D9
~
~
0 -1 100457
S
#100462
Hell~
An oppressive humidity hangs about the area, but the flitting, bobbing
spirits seem not to notice it.  They continue to play and laugh, while the
few fighters allowed to keep their physical forms sweat and toil in the
heat. Even the increased gravity doesn't seem to affect the little clouds
at all. 
~
0 2097160&16 0
D0
~
~
0 -1 100465
D1
~
~
0 -1 100461
D2
~
~
0 -1 100457
D3
~
~
0 -1 100466
D6
~
~
0 -1 100463
D8
~
~
0 -1 100458
S
#100463
Blood Fountain~
Another fighter, burdened by a heavy load of an unknown material
stumbles by, groaning as if he was on the last moment of his existance. 
Strangely enough, the people have enough trouble getting around from the
immense gravity of this place.  It seems almost impossible for the fountain
to function properly, almost as if it had a powerlevel of it's own... 
~
0 538968072&16 0
D0
~
~
0 -1 100469
D1
~
~
0 -1 100464
D2
~
~
0 -1 100461
D3
~
~
0 -1 100465
D6
~
~
0 -1 100468
D7
~
~
0 -1 100470
D8
~
~
0 -1 100460
D9
~
~
0 -1 100462
S
#100464
Hell~
King Yemma should think about installing air conditioning down here,
then perhaps he could get past all the bad PR Hell gets.  But that's probably
not going to happen any time soon.  Rocky floor stretches out in front 
of you, gleaming spikes jutting up from the ground at random intervals.
~
0 2097160&16 0
D0
~
~
0 -1 100468
D2
~
~
0 -1 100460
D3
~
~
0 -1 100463
D7
~
~
0 -1 100469
S
#100465
Hell~
Just another random, depressing spot in Hell.  Rock floor, spikes
jutting out randomly, dangerously close to you at every turn.  And, as
always, groups of floating spirits and angry fighters roaming the area.
~
0 2097160&16 0
D0
~
~
0 -1 100470
D1
~
~
0 -1 100463
D2
~
~
0 -1 100462
D6
~
~
0 -1 100469
D8
~
~
0 -1 100461
S
#100466
Dead End~
Patches of orange fog, so thick, it's almost able to be plucked and
molded.  Wading through the cloud like smog, it becomes apparent that it
was a mistake to come here. Glancing around, the smog seems to have eased
up, just a little, enough for a quick view of the exit.  Approaching it,
suddenly causes the smog to appear again, making the exit disappear
again... 
~
0 2097160&16 0
D1
~
~
0 -1 100462
S
#100467
Dead End~
Just as you figured.  A dead end.  How fitting.  There's no way it would
be that easy to get out of here, you realize.  You'll just have to look
elsewhere, since this 'escape tunnel' deadends into a rock wall
coated in gleaming silver spikes.
~
0 2097160&16 0
D3
~
~
0 -1 100460
S
#100468
Hell~
Is that muzak?  You didn't think this place could get any worse, but
it appears it can.  Looking around, the noise seems to be coming
from a ride set up a little west of here.  It's yet another diversion for
the unlucky souls stuck here.
~
0 2097160&16 0
D0
~
~
0 -1 100472
D2
~
~
0 -1 100464
D3
~
~
0 -1 100469
D9
~
~
0 -1 100463
S
#100469
Hell~
Another amusing machine rests here in the next dimension.  A very nice,
pink and purple merry-go-round is set up here. The horsies bob up and down,
gold and silver trim shining as the whole carousel spins slowly.  Soft
muzak is pumped out, giggling spirits enjoying the ride quite a lot. 
~
0 2097160&16 0
D0
~
~
0 -1 100471
D1
~
~
0 -1 100468
D2
~
~
0 -1 100463
D3
~
~
0 -1 100470
D6
~
~
0 -1 100472
D7
~
~
0 -1 100473
D8
~
~
0 -1 100464
D9
~
~
0 -1 100465
S
#100470
Hell~
King Yemma should think about installing air conditioning down here,
then perhaps he could get past all the bad PR Hell gets.  But that's
probably not going to happen any time soon.  Rocky floor stretches out in
front of you, gleaming spikes jutting up from the ground at random
intervals. 
~
0 2097160&16 0
D0
~
~
0 -1 100473
D1
~
~
0 -1 100469
D2
~
~
0 -1 100465
D8
~
~
0 -1 100463
S
#100471
Racetrack~
To amuse the spirits while they wait in this hell, several amusement
park rides have been set up.  You've wandered into the middle of one, a
paved go-cart racetrack.  Fluffy ghosts driving little racecars zip past
you, usually avoiding any fighters that wander into their way pretty well. 
Usually. 
~
0 2097160&16 0
D0
~
~
0 -1 100479
D1
~
~
0 -1 100472
D2
~
~
0 -1 100469
D3
~
~
0 -1 100473
D7
~
~
0 -1 100475
> entry_prog 10~
mpecho &BVVRRRRROOOOOMMMMM!!!&D
~
> rand_prog 15~
Mpecho &CA cute racecar driven by a fluffy cloud of spirit zips past you
suddenly.&D 
~
|
S
#100472
Hell~
Nearby, the sound of racing, roaring engines alerts you to another
of the attractions set up to amuse the trapped spirits down here.  Somehow
you doubt playing would lighten the mood this hellhole has put you in.
~
0 2097160&16 0
D0
~
~
0 -1 100485
D1
~
~
0 -1 100488
D2
~
~
0 -1 100468
D3
~
~
0 -1 100471
D6
~
~
0 -1 100487
D7
~
~
0 -1 100479
D9
~
~
0 -1 100469
S
#100473
Racetrack~
To amuse the spirits while they wait in this hell, several amusement
park rides have been set up.  You've wandered into the middle of one, a
paved go-cart racetrack.  Fluffy ghosts driving little racecars zip past
you, usually avoiding any fighters that wander into their way pretty well. 
Usually. 
~
0 2097160&16 0
D0
~
~
0 -1 100475
D1
~
~
0 -1 100471
D2
~
~
0 -1 100470
D3
~
~
0 -1 100474
D6
~
~
0 -1 100479
D7
~
~
0 -1 100476
D8
~
~
0 -1 100469
> rand_prog 10~
mpecho &BVVRRRRROOOOOMMMMM!!!&D
~
> entry_prog 15~
mpecho &CA cute racecar driven by a fluffy cloud of spirit zips past you suddenly.&D
~
|
S
#100474
Racetrack~
To amuse the spirits while they wait in this hell, several amusement
park rides have been set up.  You've wandered into the middle of one, a
paved go-cart racetrack.  Fluffy ghosts driving little racecars zip past
you, usually avoiding any fighters that wander into their way pretty well. 
Usually. 
~
0 2097160&16 0
D0
~
~
0 -1 100476
D1
~
~
0 -1 100473
D3
~
~
0 -1 100477
D6
~
~
0 -1 100475
> entry_prog 12~
mpecho &RA racecar narrowly swerves to avoid you, almost careening off the racetrack.&D
~
|
S
#100475
Middle of the Racetrack~
Things are a little less hectic here.  The racecars speed around you in
a circle, the little spirits driving them appearing to have a lot of fun. 
Sometimes the ogres in charge of this attraction join in the fun, as well.
From here you can observe without fear of being run down. 
~
0 2097160&16 0
D0
~
~
0 -1 100478
D1
~
~
0 -1 100479
D2
~
~
0 -1 100473
D3
~
~
0 -1 100476
D6
~
~
0 -1 100481
D7
~
~
0 -1 100480
D8
~
~
0 -1 100471
D9
~
~
0 -1 100474
> rand_prog 20~
Mpecho &BVVRRRRROOOOOMMMMM!!!  &D 
~
|
S
#100476
Racetrack~
To amuse the spirits while they wait in this hell, several amusement
park rides have been set up.  You've wandered into the middle of one, a
paved go-cart racetrack.  Fluffy ghosts driving little racecars zip past
you, usually avoiding any fighters that wander into their way pretty well. 
Usually. 
~
0 2097160&16 0
D0
~
~
0 -1 100480
D1
~
~
0 -1 100475
D2
~
~
0 -1 100474
D6
~
~
0 -1 100478
D8
~
~
0 -1 100473
> rand_prog 15~
mpecho &BVVRRRRROOOOOMMMMM!!!&D
~
> entry_prog 10~
mpecho &RA racecar narrowly swerves to avoid you, almost careening off the racetrack.&D
~
|
S
#100477
Dead End~
Nowhere to go but the way you came.  Or something.  There's no escape
from Hell this way, at least.  Just a wall full of deadly, gleaming spikes
in front of you.  I wouldn't try climbing those.  Ouch. 
~
0 2097160&16 0
D1
~
~
0 -1 100474
S
#100478
Racetrack~
To amuse the spirits while they wait in this hell, several amusement
park rides have been set up.  You've wandered into the middle of one, a
paved go-cart racetrack.  Fluffy ghosts driving little racecars zip past
you, usually avoiding any fighters that wander into their way pretty well. 
Usually. 
~
0 2097160&16 0
D1
~
~
0 -1 100481
D2
~
~
0 -1 100475
D3
~
~
0 -1 100480
D9
~
~
0 -1 100476
> rand_prog 15~
mpecho &BVVRRRRROOOOOMMMMM!!!&D
~
> entry_prog 10~
mpecho &CA cute racecar driven by a fluffy cloud of spirit zips past you suddenly.&D
~
|
S
#100479
Racetrack~
To amuse the spirits while they wait in this hell, several amusement
park rides have been set up.  You've wandered into the middle of one, a
paved go-cart racetrack.  Fluffy ghosts driving little racecars zip past
you, usually avoiding any fighters that wander into their way pretty well. 
Usually. 
~
0 2097160&16 0
D0
~
~
0 -1 100481
D1
~
~
0 -1 100485
D2
~
~
0 -1 100471
D3
~
~
0 -1 100475
D6
~
~
0 -1 100484
D8
~
~
0 -1 100472
D9
~
~
0 -1 100473
> entry_prog 15~
mpecho &RA racecar narrowly swerves to avoid you, almost careening off the racetrack.&D
~
|
S
#100480
Racetrack~
To amuse the spirits while they wait in this hell, several amusement
park rides have been set up.  You've wandered into the middle of one, a
paved go-cart racetrack.  Fluffy ghosts driving little racecars zip past
you, usually avoiding any fighters that wander into their way pretty well. 
Usually. 
~
0 2097160&16 0
D0
~
~
0 -1 100482
D1
~
~
0 -1 100478
D2
~
~
0 -1 100476
D8
~
~
0 -1 100475
> rand_prog 15~
mpecho &RA racecar narrowly swerves to avoid you, almost careening off the racetrack.&D
~
> entry_prog 10~
mpecho &BVVRRRRROOOOOMMMMM!!!&D
~
|
S
#100481
Racetrack~
To amuse the spirits while they wait in this hell, several amusement
park rides have been set up.  You've wandered into the middle of one, a
paved go-cart racetrack.  Fluffy ghosts driving little racecars zip past
you, usually avoiding any fighters that wander into their way pretty well. 
Usually. 
~
0 2097160&16 0
D0
~
~
0 -1 100483
D1
~
~
0 -1 100484
D2
~
~
0 -1 100479
D3
~
~
0 -1 100478
D8
~
~
0 -1 100485
D9
~
~
0 -1 100475
> rand_prog 15~
mpecho &CA cute racecar driven by a fluffy cloud of spirit zips past you suddenly.&D
~
|
S
#100482
Dead End~
Patches of orange fog, so thick, it's almost able to be plucked and molded.
Wading through the cloud like smog, it becomes apparent that it was 
a mistake to look for an exit here. Glancing around, the smog seems to
have eased up, just a little, enough for a quick view of the way you entered
this dead end.
~
0 2097160&16 0
D2
~
~
0 -1 100480
S
#100483
Dead End~
Nowhere to go but the way you came.  Or something.  There's no escape
from Hell this way, at least.  Just a blank rock wall, with orange clouds
filling the sky above. 
~
0 2097160&16 0
D2
~
~
0 -1 100481
S
#100484
Hell~
Nearby, the roaring of engines reminds you of the go-carts that will
eternally race around Hell's track to amuse the spirits trapped here.
A lone spike juts from the ground here, though nearbly a huge wall
of the gleaming, metal things rest.
~
0 2097160&16 0
D1
~
~
0 -1 100486
D2
~
~
0 -1 100485
D3
~
~
0 -1 100481
D8
~
~
0 -1 100487
D9
~
~
0 -1 100479
S
#100485
Hell~
Narrowly missing a sharp spike that appears to have come out of 
nowhere, the ground seems to even out. Fighters around the area appear 
burdened, as if their training had just become even more grueling
since they fell from the sky. Obviously they were unable to complete
the long journey to the great trainer people speculate about.
~
0 2097160&16 0
D0
~
~
0 -1 100484
D1
~
~
0 -1 100487
D2
~
~
0 -1 100472
D3
~
~
0 -1 100479
D6
~
~
0 -1 100486
D7
~
~
0 -1 100481
D8
~
~
0 -1 100488
S
#100486
Spikey Wall of Hell~
A lovely place indeed.  Grunts and groans associated with lifetimes of
failure hang in the air.  Being a place for eternal losers, it lacks what a
female touch could fix.  Pillars of sharp spikes litterally surge from the
terrain, almost as if someone had summoned them for their own bidding. 
~
0 2097160&16 0
D2
~
~
0 -1 100487
D3
~
~
0 -1 100484
D9
~
~
0 -1 100485
S
#100487
Hell~
An oppressive humidity hangs about the area, but the flitting, bobbing
spirits seem not to notice it.  They continue to play and laugh, while
the few fighters allowed to keep their physical forms sweat and toil in 
the heat.  Even the increased gravity doesn't seem to affect the little
clouds in the slightest.
~
0 2097160&16 0
D0
~
~
0 -1 100486
D1
~
~
0 -1 100489
D2
~
~
0 -1 100488
D3
~
~
0 -1 100485
D7
~
~
0 -1 100484
D9
~
~
0 -1 100472
S
#100488
Hell~
King Yemma should think about installing air conditioning down here, 
then perhaps he could get past all the bad PR Hell gets.  But that's 
probably not going to happen any time soon.  The rocky floor stretches out 
in front of you, gleaming spikes jutting up from the ground at random intervals.
~
0 2097160&16 0
D0
~
~
0 -1 100487
D3
~
~
0 -1 100472
D7
~
~
0 -1 100485
S
#100489
Dead End~
This rock wall stretches up very high, nearly scraping the orange
clouds above.  However, there doesn't seem to be any feasible way to 
climb up it.  Spikes and sharp rocks jut out randomly, and as most 
people have discovered, you can't simply fly out of Hell.  Oh well, 
there must be an exit somewhere else.
~
0 2097160&16 0
D3
~
~
0 -1 100487
S
#100490
Waiting in Line~
You've finally made it to the front of the line.  Through a huge
archway is the oversized office you spotted earlier, a giant
seated at the enourmous desk.  Noone seems to be stopping
you from just walking inside...
~
0 2097160&16 0
D0
~
~
0 -1 100300
D2
~
~
0 -1 100491
S
#100491
Waiting in Line~
The floating spirits seem a little annoyed that you're simply
slipping past them and cutting in line.  However, it doesn't seem
like they can do anything about it, either.  As you continue,
you think you spot some sort of large office.
~
0 2097160&16 0
D0
~
~
0 -1 100490
D2
~
~
0 -1 100492
S
#100492
Waiting in Line~
The floating spirits seem a little annoyed that you're simply
slipping past them and cutting in line.  However, it doesn't seem
like they can do anything about it, either.  As you continue,
you think you spot some sort of large office.
~
0 2097160&16 0
D0
~
~
0 -1 100491
D2
~
~
0 -1 100493
S
#100493
Arrival~
"I remember...dying..."

So, this is the afterlife?  It seems so...weird.  You awaken at the
beginning (or end?) of a long hallway.  Floating around are many
giggling, babbling spirits.  You seem to be one of the few with
a solid body still.  Wonder what could be down this hallway...?
~
0 2097164&16 0
D0
~
~
0 -1 100492
S
#100494
Snake Way~
Whoops!  For whatever reason, you've fallen off Snake Way!  Even
whatever powers of flight you might have won't save you now.  You plummet
uncontrolably downwards, tumbling through orange clouds, headings towards
who-knows-what below.  Maybe next time you'll pay more attention. 
~
0 2097164&16 0
> entry_prog 100~
mpecho &YYou slip off Snake Way, falling, falling, faaaaallllliiiinnng!&D
mpecho &YThe ground sure looks hard.&D
mpecho &RTHUD!!&D
mpdamage $n 10
mptransfer $n 100463
~
|
S
#100495
Lab of Dr. Gero and Dr. Myuu~
This huge lab must be well hidden, but you can tell you're still in
Hell.  Who would have such equipment here?  Computers, huge cabinets and
freezers full of speciments, as well as piles of scrap metal.  A few tables
seem to have pieces of androids half put together.  Most of the cavern is
taken up by a gigantic super computer, though, with a blinking monitor.  It
also has a slot about the size of a standard coin, with a slot near the
floor.  A glorified coke machine?  Or maybe it offers something more
interesting... 
~
0 2097164&16 0
S
#100496
Core Training Area~
A hidden trap door on King Kai's planet leads down to this special
training area.  It seems being closer to the center of this planet has
increased the pull of gravity even more!  The humans have used
this private area to train at a higher level, to try and surpass all the
other alien martial artists.

(NOTE : Say 'return' to go back to King Kai's planet.)
~
0 2097152&16 0
D5
~
~
0 -1 100499
> speech_prog return~
mptransfer $n 100386
~
|
S
#100497
SUPER FLAMING BAR-B-QUE~
What the hell is this shit?  This place sorta looks like King Kai's
planet, only more gay. A King Kai lookalike flips burgers for his buddies
near a familiar house.  Underneath the nearby tree rests what looks like a
horned Namek and a Human with a mohawk.  Are they cuddling?  Ewwwww. Off in
the distance you hear crashing noises, and it seems like another party of
weirdoes is busy demolishing something nearby.  Crazy. 
~
0 2097156&16 0
S
#100498
Icerian Breakfast Nook~
Where could the Icers have gotten all this nice furniture to spruce up
this little hidden corner of Hell?  And what's with all the lacey doilies?
Anyways, it's very comfortable and homey in this room, several
plush couches and chairs set up around a table stocked with tea and
crumpets.
~
0 2097156&16 0
S
#100499
Core Training Area~
Amazing!  It seems a special training room has been installed right
at the center of King Kai's planet!  There's not much room, and the
pull of gravity is incredibly heavy, but there's something about the
bizarre makeup of this area that keeps you from feeling too worn out.
~
0 874512388&16 0
D4
~
~
0 -1 100496
S
#0


#RESETS
D 0 100302 2 2
O 1 100302 1 100333
D 0 100412 2 1
D 0 100415 3 1
D 0 100418 3 1
D 0 100420 0 2
M 1 100305 1 100411
D 0 100434 1 2
D 0 100433 3 2
D 0 100436 0 2
D 0 100436 2 1
M 1 100302 1 100300
G 1 100301 1
D 0 100300 0 2
D 0 100403 3 2
M 1 100320 1 100448
M 1 100321 1 100421
M 1 100322 1 100404
M 1 100322 1 100405
M 1 100322 1 100405
M 1 100322 1 100406
M 1 100322 1 100406
M 1 100327 1 100398
D 0 100398 2 2
M 1 100334 1 100417
M 1 100334 1 100417
M 1 100334 1 100417
D 0 100417 1 1
M 1 100334 1 100416
M 1 100334 1 100416
M 1 100334 1 100416
D 0 100416 1 1
M 1 100335 1 100419
E 1 100326 1 16
M 1 100335 1 100419
E 1 100326 1 16
D 0 100419 2 2
M 1 100333 1 100400
M 1 100333 1 100401
M 1 100333 1 100401
M 1 100333 1 100402
D 0 100402 1 2
M 1 100333 1 100408
D 0 100408 0 1
D 0 100408 3 1
M 1 100333 1 100410
M 1 100333 1 100410
D 0 100410 1 1
M 1 100333 1 100409
D 0 100409 0 1
D 0 100409 2 1
M 1 100337 1 100425
E 1 100327 1 16
M 1 100337 1 100425
E 1 100327 1 16
M 1 100337 1 100425
E 1 100327 1 16
M 1 100337 1 100425
E 1 100327 1 16
M 1 100336 1 100425
M 1 100336 1 100425
M 1 100336 1 100424
M 1 100336 1 100424
M 1 100336 1 100422
M 1 100336 1 100422
M 1 100336 1 100423
M 1 100336 1 100423
M 1 100336 1 100423
M 1 100338 1 100441
D 0 100441 1 2
M 1 100340 1 100440
D 0 100440 3 2
M 1 100339 1 100442
D 0 100442 2 2
M 1 100341 1 100438
D 0 100438 0 0
O 1 100303 1 100439
O 1 100309 1 100439
M 1 100328 1 100497
M 1 100343 1 100497
M 1 100345 1 100497
M 1 100347 1 100497
O 1 100329 1 100497
M 1 100349 1 100498
M 1 100350 1 100498
M 1 100351 1 100498
O 1 100331 1 100498
M 1 100360 1 100386
M 1 100361 1 100387
M 1 100361 1 100387
M 1 100361 1 100387
M 1 100362 1 100496
M 1 100363 1 100496
M 1 100304 1 100482
M 1 100303 1 100480
M 1 100309 1 100478
M 1 100311 1 100483
M 1 100313 1 100484
M 1 100314 1 100485
M 1 100315 1 100479
M 1 100316 1 100475
M 1 100317 1 100476
M 1 100329 1 100474
M 1 100330 1 100473
M 1 100342 1 100471
M 1 100352 1 100472
M 1 100353 1 100488
M 1 100354 1 100468
M 1 100356 1 100470
M 1 100357 1 100465
M 1 100359 1 100460
M 1 100323 1 100407
G 1 100342 1
M 1 100367 1 100493
M 1 100367 1 100492
M 1 100367 1 100492
M 1 100367 1 100492
M 1 100367 1 100491
M 1 100367 1 100490
M 1 100367 1 100490
M 1 100367 1 100301
O 1 100347 1 100301
M 1 100367 1 100311
M 1 100367 1 100304
M 1 100367 1 100309
M 1 100367 1 100309
M 1 100358 1 100463
M 1 100368 1 100463
M 1 100368 1 100463
M 1 100368 1 100445
M 1 100368 1 100445
M 1 100368 1 100447
M 1 100368 1 100444
M 1 100368 1 100444
M 1 100368 1 100454
M 1 100368 1 100451
M 1 100368 1 100451
M 1 100368 1 100458
M 1 100368 1 100462
M 1 100368 1 100462
M 1 100355 1 100469
M 1 100368 1 100469
M 1 100368 1 100469
M 1 100301 1 100446
M 1 100368 1 100452
M 1 100310 1 100452
M 1 100364 1 100453
G 1 100341 1
G 1 100290 1
M 1 100369 1 100314
M 1 100324 1 100383
D 0 100383 0 2
M 1 100370 1 100427
G 1 100368 1
G 1 100369 1
M 1 100306 1 100427
M 1 100318 1 100495
G 1 100349 1
G 1 3805 1
G 1 2001 1
O 1 100304 1 100495
S


#SHOPS
 100306    0  0  0  0  0   100  90         0 23    ; Kili
 100318    0  0  0  0  0    75  50         0 23    ; Giant Computer
 100323    0  0  0  0  0    89  50         0 23    ; Princess Snake
 100364    0  0  0  0  0   100  90         0 23    ; Demon
 100370    0  0  0  0  0   100  90         0 23    ; Kitchen servant
0


#REPAIRS
 100364    9  0  0         100   1         0 23    ; Demon
0


#SPECIALS
S


#$