#AREA Snake Way~ #VERSION 252 #AUTHOR Viola~ #RANGES 0 65 0 65 $ #PLANET 2 #RESETMSG The Grand Kai's private jet roars through the skies above, causing spirits throughout the otherworld to squeal as they're blown about.~ #FLAGS 0 #CLIMATE 2 2 2 #MOBILES #100300 first mob~ a newly created first mob~ Some god abandoned a newly created first mob here. ~ ~ 1 0 0 C 1 0 100 1d20+0 2d5+0 -1 1 112 112 0 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #100301 Babadi old alien M~ Babadi~ A wizened old alien with a stylish M on his forehead waits here ~ This little alien looks to be very old, hunched over and clutching a wooden cane. However, something in his eyes speaks of power... ~ 67108867 0 0 C 1 0 100 1d20+0 2d5+0 -1 1 112 112 0 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > speech_prog power~ say &PBoy, you sure are a loser, aren't you? I mean...you take the cake. LOSER!&D mpechoat $n &G$I won't give you an M, but a large L does appear on your forehead.&D mpechoaround $n &G$I won't give $n an M, but a large L does appear on $s forehead.&D mpforce $n title has a glowing "L" upon their forehead ~ > greet_prog 100~ say &PSo...you want 'power' do you...?&D laugh ~ | #100302 ogre demon King Yemma~ King Yemma~ A giant red ogre sits behind an equally giant desk, looking over paperwork ~ The king of demons is huge. Simply huge. Giant and red, forever sitting behing his equally huge desk, doing paperwork. He doesn't seem to happy to be here, dealing with this, but it is his job afterall. ~ 67108867 0 0 C 1 0 100 1d20+0 2d5+0 -1 1 112 112 1 10 10 10 10 10 0 0 0 0 0 71 71 0 0 1 1 0 0 0 0 0 0 0 0 0 > speech_prog p snake way~ if pl($n) > 1000000 mpecho &W$I says, "So, you want to try your luck on Snake Way? Give King Kai my best regards."&D mpechoaround $n &YThe double doors to the north swing open, letting $n pass through before slamming shut and locking behind $m.&D mpechoat $n &YThe double doors to the north swing open, letting you pass through before slamming shut and locking behind you.&D unlock north open north mpforce $n n close n lock n else mpecho &W$I chuckles and says, "You're not quite strong enough for that yet, little one."&D endif ~ > speech_prog p send me home~ mpecho &W$I says, "Very well, I shall return you to your home world."&D mppardon $n dead if race($n) == human mptransfer $n 9001 else if race($n) == icer mptransfer $n 150000 else if race($n) == namek mptransfer $n 5003 else if race($n) == saiyan mptransfer $n 60007 else if race($n) == bio-android mptransfer $n 2305 else if race($n) == halfbreed if rand(50) mptransfer $n 9001 else mptransfer $n 60007 endif else mptransfer $n 9001 endif endif endif endif endif endif ~ > greet_prog 100~ mpsleep 20 if inroom($n) == 100300 mea $n &CKing Yemma says 'Hmm, $n, if you wish to return to your former life, just say "Send me home", and you will be returned.'&D endif ~ | #100303 Nappa saiyan warrior elite~ Nappa~ A bald Saiyan warrior stands here ~ This Saiyan warrior stands head and shoulders above most other men, grinning down cruelly at his lessers. The only hair on his head is a pencil thin mustache, and his battle armor looks fairly worn. ~ 1 0&131072 -1000 C 1 0 100 1d20+0 2d5+0 -1 750000000 112 112 1 50 50 50 50 15 0 0 0 0 0 0 0 0 0 1 1 2 0 0 0 0 0 0 48 0 > fight_prog 15~ mpecho &GNappa sneers as he raises one hand, two fingers pointing upwards.&D mpecho &GAs Nappa jabs his fingers into the air, a huge wave of force blasts outwards from him, destroying the area around him and damaging $n horribly.&D mppldamage $n 40 ~ > death_prog 8~ if rand(20) mpecho &cNappa roars in blind anger. "You can't defeat me! I AM A SAIYAN!"&D mpecho &cHe continues to scream, his goatee flashing as a firey &Yyellow&c aura flares to life around him.&D mpmload 100308 mppurge corpse endif ~ > fight_prog 20~ mpecho &GNappa opens his mouth, a bright purple light glowing inside, before a thick beam of energy blasts out at $n.&D mppldamage $n 5 ~ | #100304 Raditz saiyan warrior~ Raditz~ A Saiyan warrior with a huge mane of hair waits here ~ Chicks dig the hair. Definately. This evil Saiyan warrior sneers at his surroundings, his massive, spikey trail of hair shifting when he moves. ~ 1 0&131072 -1000 C 1 0 100 1d20+0 2d5+0 -1 100000000 112 112 1 27 27 27 27 20 0 0 0 0 0 0 0 0 0 1 1 2 0 0 0 0 0 0 48 0 > fight_prog 10~ mpecho &G$I flies upwards quickly, energy gathering in each hand.&D mpecho &GHe points both hands down, firing twin blasts of energy at $n.&D mppldamage $n 37 ~ > fight_prog 10~ mpecho &G$I creates a small ball of energy floating above his palm. "Keep your eye on the birdy, now..."&D mpecho &GSuddenly the ball shines brightly, flying towards $n with suprising speed. "Keep your eye on the birdy!"&D mppldamage $n 17 ~ > death_prog 10~ if rand(20) mpecho &c$I coughs up blood, doubling over. "Y-you...will not...defeat me! I have a...a surprise for you..."&D mpehco &c$I starts to stand up straight, laughing menacingly as his hair flashes gold!&D mpmload 100307 mpecho &YHis hair turns golden, his eyebrows disappearing as his aura flashes a bright gold.&D mppurge corpse endif ~ | #100305 Kili snake servant girl cook~ Kili~ A green skinned cook stands here, smiling sultrily ~ Oh, how sexy. This snake-girl is rather short, and curvy in all the right places. She stands near the kitchen wall, wearing a dress that doesn't seem proper for cooking... ~ 67108867 0 0 C 1 0 100 1d20+0 2d5+0 -1 100 112 112 2 10 10 10 10 0 0 0 0 0 0 3 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 75~ if race($n) == namek smirk say Well....'hello' there. Your skin is so...green. Mmm... wink endif ~ > speech_prog hello~ if race($n) == namek smile say Would you like go to somewhere more...cozy...? endif ~ > speech_prog yes~ if race($n) == namek grin say Just follow me... mpechoat $n Kili leads you through a secret passage... mpechoaround $n Kili leads $n through a secret passage... mptransfer $n 100427 mpat 100427 mpforce $n look endif ~ | #100306 Kili snake servant girl cook secret~ Kili~ A smiling, green skinned girl stands here, teaching you how to cook ~ The snake-girl has donned an apron over her beautiful dress, not wanting to get it dirty now that she's down to business. She seems rather happy to be teaching you about cooking, but can't seem to quit sneaking peeks at your rear end. ~ 67108867 0 0 C 1 0 100 1d20+0 2d5+0 -1 100 112 112 2 10 10 10 10 0 0 0 0 0 0 3 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > speech_prog return~ mpechoat $n Kili leads you back through the secret passage... mpechoaround $n Kili leads $n back through the secret passage... mptransfer $n 100411 mpat 100411 mpforce $n look ~ > speech_prog cook~ say Just hand me the items you want to cook with, and say the item you want to make. say Be careful, though. If I don't know how to make something with that item, i'll probably just throw it away! blush say I know how to make things with juice, tea, muffins, cookies, cake, milk, water, pies, and Senzu beans. ~ > rand_prog 3~ smile say Hello there...would you like to learn how to 'cook' with me? ~ > speech_prog p poison muffin~ if ovnuminv(3716) >= 1 say Okay, we'll make a special poisoned blueberry muffin. It'll be our secret! wink mpechoat $n &GKili putters around the kitchen for a few moments, then returns with your finished item.&D mpjunk all mpoload 100350 give muffin $n else say But I don't have anything to make it with! endif ~ > speech_prog p healing muffin~ if ovnuminv(3716) >= 1 say Okay, we'll make a special muffin that will heal you! I'm so glad to help out! blush mpechoat $n &GKili putters around the kitchen for a few moments, then returns with your finished item.&D mpjunk all mpoload 100351 give muffin $n else say But I don't have anything to make it with... endif ~ > speech_prog p poison cookie~ if ovnuminv(3714) >= 1 say Okay, we'll make a special poisoned cookie. It'll be our secret! wink mpechoat $n &GKili putters around the kitchen for a few moments, then returns with your finished item.&D mpjunk all mpoload 100353 give cookie $n else say But I don't have anything to make it with! endif ~ > speech_prog p healing cookie~ if ovnuminv(3714) >= 1 say Okay, we'll make a special cookie that will heal you! I'm so glad to help out! blush mpechoat $n &GKili putters around the kitchen for a few moments, then returns with your finished item.&D mpjunk all mpoload 100352 give cookie $n else say But I don't have anything to make it with... endif ~ > speech_prog p poison juice~ if ovnuminv(3712) >= 1 say Okay, we'll make a special poisoned glass of orange juice. It'll be our secret! wink mpechoat $n &GKili putters around the kitchen for a few moments, then returns with your finished item.&D mpjunk all mpoload 100355 give juice $n else say But I don't have anything to make it with! endif ~ > speech_prog p healing juice~ if ovnuminv(3712) >= 1 say Okay, we'll make a special glass of orange juice that will heal you! I'm so glad to help out! blush mpechoat $n &GKili putters around the kitchen for a few moments, then returns with your finished item.&D mpjunk all mpoload 100354 give juice $n else say But I don't have anything to make it with... endif ~ > speech_prog p poison tea~ if ovnuminv(3711) >= 1 say Okay, we'll make a special poisoned cup of tea. It'll be our secret! wink mpechoat $n &GKili putters around the kitchen for a few moments, then returns with your finished item.&D mpjunk all mpoload 100357 give tea $n else say But I don't have anything to make it with! endif ~ > speech_prog p healing tea~ if ovnuminv(3711) >= 1 say Okay, we'll make a special cup of tea that will heal you! I'm so glad to help out! blush mpechoat $n &GKili putters around the kitchen for a few moments, then returns with your finished item.&D mpjunk all mpoload 100356 give tea $n else say But I don't have anything to make it with... endif ~ > speech_prog p poison cake~ if ovnuminv(3715) >= 1 say Okay, we'll make a special poisoned chocolate cake. It'll be our secret! wink mpechoat $n &GKili putters around the kitchen for a few moments, then returns with your finished item.&D mpjunk all mpoload 100359 give cake $n else say But I don't have anything to make it with! endif ~ > speech_prog p healing cake~ if ovnuminv(3715) >= 1 say Okay, we'll make a special chocolate cake that will heal you! I'm so glad to help out! blush mpechoat $n &GKili putters around the kitchen for a few moments, then returns with your finished item.&D mpjunk all mpoload 100358 give cake $n else say But I don't have anything to make it with... endif ~ > speech_prog p poison milk~ if ovnuminv(3713) >= 1 say Okay, we'll make a special poisoned glass of milk. It'll be our secret! wink mpechoat $n &GKili putters around the kitchen for a few moments, then returns with your finished item.&D mpjunk all mpoload 100361 give milk $n else say But I don't have anything to make it with! endif ~ > speech_prog p healing milk~ if ovnuminv(3713) >= 1 say Okay, we'll make a special glass of milk that will heal you! I'm so glad to help out! blush mpechoat $n &GKili putters around the kitchen for a few moments, then returns with your finished item.&D mpjunk all mpoload 100360 give milk $n else say But I don't have anything to make it with... endif ~ > speech_prog p poison water~ if ovnuminv(5010) >= 1 say Okay, we'll make a special poisoned bottle of water. It'll be our secret! wink mpechoat $n &GKili putters around the kitchen for a few moments, then returns with your finished item.&D mpjunk all mpoload 100363 give water $n else say But I don't have anything to make it with! endif ~ > speech_prog p healing water~ if ovnuminv(5010) >= 1 say Okay, we'll make a special bottle of water that will heal you! I'm so glad to help out! blush mpechoat $n &GKili putters around the kitchen for a few moments, then returns with your finished item.&D mpjunk all mpoload 100362 give water $n else say But I don't have anything to make it with... endif ~ > speech_prog p poison apple pie~ if ovnuminv(110016) >= 1 if wearingvnum($n) 100368 say Okay, we'll make a special poisoned slice of apple pie. It'll be our secret! wink mpechoat $n &GKili putters around the kitchen for a few moments, then returns with your finished item.&D mpjunk all mpoload 100364 give pie $n else say I don't think you have all of the right equipment... else say But I don't have anything to make it with! endif endif ~ > speech_prog p poison cherry pie~ if ovnuminv(110014) >= 1 if wearingvnum($n) 100368 say Okay, we'll make a special poisoned cherry pie. It'll be our secret! wink mpechoat $n &GKili putters around the kitchen for a few moments, then returns with your finished item.&D mpjunk all mpoload 100365 give pie $n else say I don't think you have all of the right equipment... else say But I don't have anything to make it with! endif endif ~ > speech_prog p poison rhubarb pie~ if ovnuminv(110017) >= 1 if wearingvnum($n) 100368 say Okay, we'll make a special poisoned giant rhubarb pie. It'll be our secret! wink mpechoat $n &GKili putters around the kitchen for a few moments, then returns with your finished item.&D mpjunk all mpoload 100366 give pie $n else say I don't think you have all of the right equipment... else say But I don't have anything to make it with! endif endif ~ > speech_prog p poison senzu bean~ if ovnuminv(2001) >= 1 if wearingvnum($n) 100369 say Okay, we'll make a special poisoned Senzu bean. It'll be our secret! wink mpechoat $n &GKili putters around the kitchen for a few moments, then returns with your finished item.&D mpjunk all mpoload 100367 give bean $n else say I don't think you have all of the right equipment... else say But I don't have anything to make it with! endif endif ~ | #100307 ssj3 raditz saiyan warrior~ Raditz~ A Saiyan warrior with a huge mane of &Ygolden&D &chair stands here, sneering&D ~ Raditz has transformed! His once black hair is now a huge mane of softly spiked gold. It hangs ever lower than before, draping along the ground about a foot behind him. ~ 1 128&131520 -1000 C 1 0 100 1d20+8 4d8+7 -1 15000000000000 112 112 1 350 350 300 300 25 0 0 0 0 0 0 0 0 0 1 1 4 0 0 0 0 0 0 48 0 > fight_prog 45~ mpecho &G$I flies upwards quickly, energy gathering in each hand. mpecho &GHe points both hands down, firing twin blasts of energy at $n.&D mppldamage $n 55 ~ > fight_prog 70~ mpecho &G$I creates a small ball of energy floating above his palm. "Keep your eye on the birdy, now..." mpecho &GSuddenly the ball shines brightly, flying towards $n with suprising speed. "Keep your eye on the birdy!"&D mppldamage $n 30 ~ > death_prog 100~ if rand(5) mpoload 100335 endif ~ | #100308 ssj Nappa saiyan elite warrior~ Nappa~ A bald Saiyan with a blonde, spiky mustache stands here ~ The violent Saiyan warrior looks more evil than before, his eyes turned a bright blue, his mustache gleaming blonde. This and the brilliant, firey aura humming around him tells you that he is now a Super Saiyan. ~ 3 128&131136 -1000 C 1 0 100 1d20+10 4d8+9 -1 25000000000000 112 112 1 450 275 350 400 25 0 0 0 0 0 0 0 0 0 1 1 5 0 0 0 0 0 0 48 0 > fight_prog 20~ mpecho &GNappa opens his mouth, a bright purple light glowing inside, before a thick beam of energy blasts out at $n.&D mppldamage $n 55 ~ > fight_prog 45~ mpecho &GNappa sneers as he raises one hand, two fingers pointing upwards. mpecho &GAs Nappa jabs his fingers into the air, a huge wave of force blasts outwards from him, destroying the area around him and damaging $n horribly. mppldamage $n 40 ~ > death_prog 100~ if rand(5) mpoload 100336 endif ~ | #100309 Recoome giant large stupid fighter~ Recoome~ A giant fighter stands here posing, a stupid grin on his face ~ This giant of a man is as dumb as he is strong. That's very, very dumb. He seems to spend most of his days here picking on weaker fighters, and attempting to teach them how to properly pose. ~ 1 0&131072 -500 C 1 0 100 1d20+0 2d5+0 -1 1000000000 112 112 1 250 150 185 245 0 0 0 0 0 0 71 71 0 0 1 1 3 0 0 0 0 0 0 48 0 > fight_prog 10~ mpecho &GRecoome flies up into the air, charging two red balls of energy in his palms. "Recoome Zooma....BOOMA!"&D mpecho >he giant starts flinging red energy balls at $n quickly, laughing loudly as they explode all around $m.&D if rand (20) mppldamage $n 32 else mppldamage $n 23 endif ~ > fight_prog 15~ mpecho &GRecoome breathes in deeply, a reddish glow forming inside of his mouth. He roars, spitting out a thick beam of energy at $n.&D mppldamage $n 10 ~ | #100310 Guldo small squat eye green alien~ Guldo~ A short, squat, green alien with many eyes cringes here ~ This squat little alien doesn't look very strong. In fact, if not for his weird abilities, you doubt he'd be able to hurt anyone at all. No wonder the other Ginyus pick on him. ~ 1 0&131072 -300 C 1 0 100 1d20+0 2d5+2 -1 825000000 112 112 1 150 100 135 100 40 0 0 0 0 0 63 63 0 0 1 1 1 0 0 0 0 0 0 48 0 > fight_prog 10~ mpecho &GGuldo takes in a deep breath. "TIME FREEZE!" He holds his breath, running up to $n.&D mpecho >he squat alien assaults $n with a barrage of quick punches and kicks, though none are very powerful, before having to breath out again.&D mppldamage $n 1 mppldamage $n 2 mppldamage $n 3 mppldamage $n 1 mppldamage $n 2 mppldamage $n 3 ~ > fight_prog 35~ destructive ~ | #100311 Jace red short alien~ Jace~ A short, red alien with long, white hair poses here ~ This red alien is pretty short, but he makes up for it with style. His best feature is a long head of thick white hair. Definately cool. ~ 1 0&131072 -500 C 1 0 100 1d20+0 2d5+0 -1 900000000 112 112 1 75 60 175 75 0 0 0 0 0 0 71 71 0 0 1 1 2 0 0 0 0 0 0 48 0 > death_prog 10~ emote grunts as you injure him badly. "Guess I'll need backup for this one...Burter!" mpecho &BAs soon as he calls out, a blue streak appears in the distance, closing fast.&D mpmload 100312 mpecho &BThe streak turns into a tall, blue alien as it gets closer, the figure landing next to Jace.&D mpforce burter say Having a little trouble, shorty? Well, let me help then! mpforce burter mpkill $n mpmload 100311 ~ > fight_prog 25~ mpecho &GJace jets up into the air a short distance, charging a bright red ball of ki above his palm.&D mpecho &G"Crusher Ball!" The red alien flings the energy ball towards $n, exploding as it impacts $m, leaving behind a slight red haze.&D mppldamage $n 24 ~ | #100312 Burter blue tall alien~ Burter~ A tall, blue alien hovers above the ground here ~ This tall, powerfully built blue alien seems to be the exact opposite of his buddy Jace. Especially since he's completely bald. But he's one of the fastest beings in the universe, and one of the best power-posers as well. ~ 1 524288&131072 -500 C 1 0 100 1d20+0 2d5+0 -1 900000000 112 112 1 75 40 175 75 0 0 0 0 0 0 0 0 0 0 1 1 2 0 0 0 0 0 0 48 0 > fight_prog 20~ if mobinroom(100311) == 1 mpforce jace mpkill $n mpecho &PBurter and Jace fly around $n at high speeds, their streaks of blue and red merging into a giant purple tornado!&D mpecho &PThe high winds batter $n from side to side, knocking $m around repeatedly, before finally smashing $m into the ground.&D mppldamage $n 2 mppldamage $n 3 mppldamage $n 5 mppldamage $n 13 endif ~ > fight_prog 15~ if mobinroom(100311) == 1 mpforce jace mpkill $n mpecho &PBurter and Jace fly in dizzying patterns around $n, leaving red and blue streaks of energy behind them.&D mpecho &PThe two smash into $m suddenly, before backing off again.&D mppldamage $n 10 endif ~ | #100313 Captain Ginyu tall horn alien~ Captain Ginyu~ A tall, purple alien with two horns poses here ~ This alien captains the squad named after him, and is their most powerful member. And he has a large, bulbous head that looks like a weird butt. With two horns. Akira was smokin' something, for sure. ~ 1 0&131072 -1000 C 1 0 100 1d20+0 2d4+6 -1 15000000000 112 112 1 140 140 120 100 7 0 0 0 0 0 71 71 0 0 1 1 3 0 0 0 0 0 0 48 0 > fight_prog 10~ destructive ~ > fight_prog 10~ 'scatter shot' 27 ~ > death_prog 5~ mpecho &GBadly beaten, Captain Ginyu flies a ways off, up into the air to regroup. "Heh...you think I'm done?"&D mpecho >he horned alien cackles, holding his arms and legs out spread eagled. A bright beam of energy suddenly blasts from him, smashing into $n. "BODY CHANGE!"&D mpecho &CSuddenly, $n is in Captain Ginyu's damaged body, and $n's body looks good as new!&D mpmload 100313 mpforce $n suppress 12000000000 mpforce $n suppress mpforce 2.ginyu mpkill $n mpecho &GCaptain Ginyu in $n's body grins, getting in a sneak attack on his stunned foe.&D mppldamage $n 10 ~ | #100314 King Cold large icer~ King Cold~ A very large Icer wanders here, wearing a royal cape ~ This large Icer has quite a regal bearing. The cape is a nice touch, as well. His giant, powerful form makes it seem like he'd put up a rather good fight. Only one way to find out... ~ 1 0&2048 -1000 C 1 0 100 1d20+0 2d5+0 -1 50000000000 112 112 1 160 70 95 120 5 0 0 0 0 0 5 5 0 0 1 1 2 0 0 0 0 0 0 52 0 > greet_prog 100~ if ispc($n) say What's a $n? endif if rand(60) if race($n) == icer say Well, well...my son and I were getting rather lonely. We would quite enjoy some cultured company. smile say Will you join us for tea? endif hmm endif ~ > fight_prog 20~ scatter 32 ~ > fight_prog 13~ 'finger beam' ~ > speech_prog yes~ if race($n) == icer say Well, this should be delightful! mpecho &CKing Cold leads you into a secret cavern, which is rather nicely decorated.&D mptransfer $n 100498 endif ~ | #100315 Frieza icer evil~ Frieza~ An evil looking Icer floats here, smirking, arms crossed ~ This evil, androgynous alien floats and bobs in mid-air here. What could be going on in that strange, alien mind...evil plots, no doubt. Frieza just gives me the willies, let's move on. *shiver* ~ 3 524288&139264 -1000 C 1 0 100 1d20+6 4d6+10 -1 4000000000000 112 112 0 350 350 300 400 125 0 0 0 0 0 5 5 0 0 1 1 3 0 0 0 0 0 0 52 0 > fight_prog 25~ 'finger beam' ~ > fight_prog 20~ 'dual destructo' ~ > fight_prog 15~ 'death ball' ~ > death_prog 1~ mpoload 100334 ~ > fight_prog 50~ 'trap ball' ~ | #100316 Cell bio-android evil~ Cell~ An evil bio-android wanders, sneering at all the lesser beings ~ Perfection. Well, if perfection includes looking like a mutated bug, Cell is certainly perfect. This is definately the prettiest of Cell's forms, though. And the most powerful. He's just itching for a good fight. ~ 16777219 128&16908480 -1000 C 1 0 100 2d20+6 4d10+10 -1 10000000000000 112 112 1 450 450 400 400 100 0 0 0 0 0 6 6 0 0 1 1 4 0 0 0 0 0 0 52 0 > fight_prog 20~ 'ki burst' ~ > fight_prog 10~ 'dual des' ~ > fight_prog 30~ 'kame' ~ > greet_prog 75~ entry 75 if race($n) == bio-android say Hmm...another of Dr. Gero's creations? I thought I was the only one. smirk say You should see this...will you follow me? endif ~ > speech_prog yes~ speech yes if race($n) == bio-android say Very well then... mpecho Cell touches your shoulder, placing two fingers to his forehead. mpecho $n and Cell disappear to parts unknown. mptransfer $n 100495 mptransfer cell 100495 endif ~ > death_prog 1~ mpoload 100333 ~ > fight_prog 75~ kame mea $n &GCell follows up the kamehameha with a vicious uppercut!&D mppldamage $n 13 ~ | #100317 Demon Hyo sword man~ Demon Hyo~ A shirtless man with long, white hair waits here, wielding two swords ~ A fearsome sight, Hyo has been possessed by the demonic fury within a sword. He holds this sword in his left hand, broken in half, surrounded by an eerie, blue glow. His right hand holds a full katana. He's shirtless, wearing only red pants and black boots. His long, white hair hands down past his shoulders. This tall, well-built man looks not entirely of this world. His long hair ripples behind him in a wind you don't feel, and you notice one of his swords is half composed of pure energy. ~ 1 0&131072 -750 C 1 0 100 1d20+0 2d5+0 -1 25000000 112 112 1 70 85 100 80 6 0 0 0 0 0 1 1 0 0 1 1 2 0 0 0 0 0 0 0 0 > fight_prog 15~ mpecho &GHyo slashes his twin swords in an 'X' shape towards $n, sending $m flying away as the glowing energy surrounding his swords smashes into $m. mppldamage $n 10 ~ > fight_prog 10~ mpecho &GHyo dashes towards $n then quickly back to the other side, repeatedly slashing $m as he passes by each time.&D mppldamage $n 12 ~ > death_prog 20~ mpecho &GHyo charges up his remaining energy, howling as a huge dome of blue energy expands outwards from his body.&D mpecho >he sphere of ki smashes into $n, flinging $m away painfully.&D mppldamage $n 30 if rand(1) mpoload 100338 endif ~ | #100318 computer gero myuu monitor~ Giant Computer~ A huge computer takes up most of the lab ~ This huge machine constantly beeps, hums, whirrs, and grinds with working, plotting, living, computerized evil. There seems to be a screen flashing schematics for several different types of androids, as well... ~ 67108867 0 0 C 1 0 100 1d20+0 2d5+0 -1 1 112 112 0 10 10 10 10 0 0 0 0 0 0 4 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > speech_prog return~ mpecho &BA bright light washes over you, as you're teleported back to a more familiar area.&D mptransfer $n 100463 mppurge cell ~ | #100319 red demon glasses two horn mez~ Mez~ A large, red demon with two horns and glasses is running around madly ~ This red ogre isn't built as thicky as his friend, but his legs seem much more powerful somehow. He's definately a runner, and with those glasses he might just be a little smarter than his buddy. ~ 1&4 0&0&64 0 C 1 0 100 1d20+0 2d5+0 -1 10000 112 112 1 10 10 10 10 0 0 0 0 0 0 71 71 0 0 1 1 0 0 0 0 0 0 0 0 0 > act_prog tackles~ if ispc($n) mpat $n mpechoat $n &RMez gasps as you tackle him. "Wow...you beat me! Guess I'll have to show you the way out." mpat $n mpechoat $n &BMez leads you to a random wall, revealing a hidden cavern. "Good luck...sucker..." mpat $n laugh mpat $n mpechoat $n &CInside you find a very, very long staircase...taking it to the top, you eventually find yourself in some sort of small, dark room. mpat $n mpechoat $n &WAs you exit the boxlike room, you find yourself...in King Yemma's desk!? mpat $n mpechoat $n &RHe idly picks you up and tosses you onto the floor near his desk, closing the drawer you just exited from. mpat $n mpdamage $n 2 mpat $n mpechoat $n &R"Back in line."&D mptransfer $n 100300 mpgoto 100448 say I'm back! endif ~ > greet_prog 100~ if ispc($n) if rand(97) if rand(25) n else if rand(33) e else if rand(50) s else w endif endif endif endif endif ~ > rand_prog 100~ if rand(25) n else if rand(33) e else if rand(50) s else w endif endif endif ~ | #100320 blue demon one horn goz~ Goz~ A blue demon with one horn waits here by the tree ~ This ogre doesn't seem to bright, but he is rather muscular. In fact, his arms and legs are inhumanly thick and strong. ~ 16777219 0&0&64 0 C 1 0 100 1d20+0 2d5+0 -1 200000 112 112 1 15 3 5 12 0 0 0 0 0 0 71 71 0 0 1 1 0 0 0 0 0 0 0 48 0 > death_prog 100~ if mobinarea(100319) == 0 mpecho &CThe blue demon grins. "Wow, you sure are strong...but you'll have to beat my pal to figure out how to leave here!"&D mpmload 100319 mpecho &RSuddenly, a red demon appears from behind the tree. "Catch me if you can!"&D mpforce mez grin mpecho &CYou'll have to 'tackle Mez' to find the way out of here!&D mpforce mez w else mpecho &CThe blue demon grins. "Wow, you sure are strong...but you'll have to beat my pal to figure out how to leave here!"&D mpecho &RMez is already out there, running around somewhere! mpecho &CYou'll have to find him first, and then 'tackle Mez' to find the way out of here!&D endif mpmload 100320 ~ > speech_prog p I'm back!~ mpsleep 1 mppurge mez ~ | #100321 Princess Snake green woman~ Princess Snake~ A sexy, green woman lounges here on her bed ~ This must be Princess Snake. She's one of the most beautiful creatures you've ever seen, wearing a marvelous dress that only enhances her sexy, curvy form. Her firey red hair is perfectly styled, of course, as she waits in her mansion for something. Or someone. ~ 67108867 0 0 C 1 0 100 1d20+0 2d5+0 -1 1000000 112 112 2 10 10 10 10 0 0 0 0 0 0 3 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 75~ if race($n) == saiyan gasp say Oh, my...you big, strong thing. say Would you like to...meet me somewhere, later? endif ~ > speech_prog yes~ if race($n) == saiyan say Here, take this...meet me in the hot springs, I'll slip into something a little more...comfortable. wink mpoload 100305 give key $n endif ~ | #100322 Beppu water hot spring monster~ Beppu~ A living water monster wanders around the hot spring ~ This is definately weird. This bizzare monster seems to be made of water and steam, held inside of some sort of thin membrane. He has pudgy arms and legs, with no digits on them. ~ 1 0 0 C 1 0 100 1d20+0 2d5+0 -1 1000000000 112 112 1 100 50 100 50 0 0 0 0 0 0 71 71 0 0 1 1 1 0 0 0 0 0 0 16 0 > fight_prog 10~ 'eye beam' ~ > death_prog 3~ mpoload 100316 ~ | #100323 Princess Snake swimsuit sauna secret~ Princess Snake~ Princess Snake waits here, wearing a sexy bikini ~ If anything, the Princess only looks better now. Of course, the fact that she's half naked doesn't hurt things at all. She waits here in her special sauna, smiling and glowing with sweat. ~ 67108867 0 0 C 1 0 100 1d20+0 2d5+0 -1 1000000 112 112 2 10 10 10 10 0 0 0 0 0 0 3 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ if race($n) == saiyan smile say I knew you'd show up sooner or later... say For someone like you, I'd be willing to let a few special things leave my mansion...for a price, of course. smirk endif ~ | #100324 King Kai outside~ King Kai~ The famous King Kai is standing here by his house ~ This squat, chubby little alien wears a sharp outfit, his long antenna curling over from his head, his eyes obscured behind thick, stylish sunglasses. He always seems to be laughing about something. ~ 67108867 0 0 C 1 0 100 1d20+0 2d5+0 -1 10000000 112 112 1 10 10 10 10 0 0 0 0 0 0 9 9 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ if ispc($n) if race($n) == saiyan say Well, well...if you're here for training, just tell me when you're ready. else if race($n) == human say Well, well...if you're here for training, just tell me when you're ready. else if race($n) == halfbreed say Well, well...if you're here for training, just tell me when you're ready. else say I have nothing to teach you. mptransfer $n 100333 endif endif endif endif ~ > speech_prog ready~ if mobinarea(100325) == 0 smile say Ready to begin training, are we! BUBBLES! mpmload 100325 mpecho &YAn odd little monkey walks out of King Kai's house.&D say Simply tackle Bubbles, and he'll give you something to prove you've completed the first part of your training. mpecho &YBubbles takes off running, a flash of brown fur. You can hear him hooting at you, off in the distance.&D mpforce bubbles e else say Erm, sorry, but Bubbles is already out there. Go tackle him! endif ~ > greet_prog 100~ if carryingvnum($n) 100306 say Managed to grab the little beast, did yah? laugh mpforce $n give banana king if ovnuminv(100306) >= 1 mpjunk all if mobinarea(100326) == 0 say Guess you're ready for the next step. GREGORY! mpmload 100326 mpecho &CA bright light flashes far away, a beam of light zapping toward King Kai's planet. It turns into a little ball of light, containing a strange grasshopper being.&D say Now just tackle Gregory, and he'll give you a little something that'll prove you worthy of my training. mpforce gregory s else say Sorry, but Gregory is already out there. Go tackle him! endif else mea $n King Kai says &C"Take that banana out of its container and then come back to see me!"&D endif endif ~ > greet_prog 100~ if carryingvnum($n) 100307 mpforce $n give mote king if ovnuminv(100307) >= 1 say Wow...you're much faster than you look! say Hopefully you're smarter than you look, too. laugh say Come on inside, and we'll get to work... mpoload 100308 unlock n open n mpforce $n n close n lock n mpjunk all else mea $n King Kai says &C"Take that mote out of its container and then come back to see me!"&D endif endif ~ > speech_prog p I'm back!~ if isnpc($n) mpsleep 1 mppurge bubbles endif ~ > speech_prog p I am back!~ if isnpc($n) mpsleep 1 mppurge gregory endif ~ | #100325 Bubbles cute monkey~ Bubbles~ A cute little monkey runs around here, paws up in the air ~ This looks like a fairly common monkey, but by watching him run around in the high gravity, you determine he is anything but normal. ~ 67108865&4 0 0 C 1 0 100 1d20+0 2d5+0 -1 10000 112 112 1 10 10 10 10 0 0 0 0 0 0 20 20 0 0 1 1 0 0 0 0 0 0 0 0 0 > act_prog tackles~ mpechoat $n &CBubbles hoots as you tackle him, squirming out of your grip. He hands you a golden banana before disappearing.&D mpoload 100306 give banana $n mpgoto 100383 say I'm back! ~ > rand_prog 100~ if rand(25) n else if rand(33) e else if rand(50) s else w endif endif endif ~ > greet_prog 100~ if ispc($n) if rand(97) if rand(25) n else if rand(33) e else if rand(50) s else w endif endif endif endif endif ~ | #100326 Gregory grasshopper ball light~ Gregory~ A strange grasshopper inside a gleaming ball of light zips around quckly ~ This alien is some sort of mutant grasshopper, with the power to protect himself in a bright ball of light. He's also an incredibly fast flyer. ~ 67108865&4 524288 0 C 1 0 100 1d20+0 2d5+0 -1 100000 112 112 1 10 10 10 10 0 0 0 0 0 0 66 66 0 0 1 1 0 0 0 0 0 0 0 0 0 > act_prog tackles~ ack say I can't believe it! You're so fast! mpoload 100307 give ball $n say Take that back to King Kai...see yah later! mpecho &CGregory blasts off into the air, disappearing quickly.&D mpgoto 100383 say I am back! ~ > greet_prog 100~ if ispc($n) if rand(97) if rand(50) if rand(25) n e else if rand(33) n w else if rand(50) s e endif endif endif else if rand(25) e n else if rand(33) e s endif endif endif endif endif ~ | #100327 King Kai inside~ King Kai~ King Kai is waiting here to train you ~ This squat, chubby little alien wears a sharp outfit, his long antenna curling over from his head, his eyes obscured behind thick, stylish sunglasses. He always seems to be laughing about something. ~ 67109889 0 0 C 1 0 100 1d20+0 2d5+0 -1 10000000 112 112 1 10 10 10 10 0 0 0 0 0 0 9 9 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ smile say Well, I'll teach you anything I can. When you're done, just say 'return' and I'll send you back to King Yemma. if race($n) == halfbreed mpforce $n say Teach me, King Kai. smirk say Of course! Want some pie first, though? laugh endif ~ > speech_prog p Teach me, King Pie.~ if race($n) == halfbreed emote bleahs! mptransfer $n 100497 endif ~ > speech_prog return~ mptransfer $n 100300 ~ | #100328 King Pie Kai blue~ King Pie~ A bizzare, wannabe King Kai is here, busy grilling hamburgers ~ This squat, chubby little alien wears a sharp outfit, his long antenna curling over from his head, his eyes obscured behind thick, stylish sunglasses. He always seems to be going BLEAH for no readily apparent reason. And he curses like a sailor. ~ 67108867 0 0 C 1 0 100 1d20+0 2d5+0 -1 1000000 112 112 1 10 10 10 10 0 0 0 0 0 0 9 9 0 0 1 1 0 0 0 0 0 0 0 0 0 > rand_prog 20~ mpecho &BKing Pie goes BLEAH loudly.&D ~ > rand_prog 15~ mpecho &CKing Pie flips a burger over.&D ~ > speech_prog return~ mptransfer $n 100300 ~ | #100329 bison vega military~ M. Bison~ A very large man wearing a strange military uniform floats above the ground here ~ This man radiates pure evil, the smile on his face speaking only of hatred, no happiness a normal person could understand. Bison is huge, thicky muscled, wearing a flowing cape that matches his outfit. ~ 3 524288&131072 -1000 C 1 0 100 1d20+5 2d12+4 -1 2000000000000 112 112 1 225 200 250 225 50 0 0 0 0 0 1 1 0 0 1 1 3 0 0 0 0 0 0 48 0 > death_prog 100~ if rand(3) mpoload 100318 endif if rand(10) mpecho &GM. Bison raises one hand, purple energy crackling around it, expanding outwards to crash into $n repeatedly.&D mppldamage $n 1 mppldamage $n 2 mppldamage $n 1 mppldamage $n 2 mppldamage $n 1 mpecho &G"PSYCHO CANNON!" He flings the ball of energy away from him, carrying $n along with it. The sphere continues to injure $m, before finally exploding and dropping $n on the ground.&D mppldamage $n 3 mppldamage $n 2 mppldamage $n 1 mppldamage $n 12 endif ~ > fight_prog 45~ mpecho &GBison wraps his cape around his body, a purple aura coating his body as he starts to spin in midair. mpecho &GHe spins like a torpedo towards $n, crashing into $m powerfully. "PSYCHO CRUSHER!"&D mppldamage $n 35 ~ > fight_prog 75~ mpecho &GBison suddenly flips towards $n, attacking $m with a powerful scissor kick, his feet coated in purple flames.&D mppldamage $n 17 ~ | #100330 shadow dio man~ Shadow Dio~ A shirtless man hides in the shadows, his face covered in inky blackness ~ This shadowy figure is constantly hunched over, darting about, trying not to be seen. His body has several scars, and no matter what you can't seem to manage a good look at his face... ~ 1 0&131072 -1000 C 1 0 100 1d20+0 2d5+0 -1 100000000000 112 112 1 150 150 120 120 45 0 0 0 0 0 0 0 0 0 1 1 2 0 0 0 0 0 0 48 0 > fight_prog 5~ mpecho &GDio slumps over, his eyes glowing with a bright, white light.&D if rand(60) mpecho &GDio stands back up, laughing as a beam of spiralling energy blasts out at $n.&D mppldamage $n 12 else mpecho &GDio shudders, the glow turning red. He stands back up quickly, cackling. Shadow Dio fires out a beam of spiralling, crimson energy that smashes into $n.&D mppldamage $n 24 endif ~ > fight_prog 10~ mpecho &GDio casually opens a book and begins reading. As $n strikes at him, he disappears.&D mpecho &GSuddenly, Shadow Dio reappears behind $n. His hand grips tightly around $m neck, draining $m energy as he laughs.&D mppldamage $n 9 mprestore self 9 ~ > fight_prog 15~ mpecho &GShadow Dio reaches into his belt, pulling out a mass of knives in each hand.&D mpecho &GDio chuckles as he flings the sharp objects towards $n, turning $m into a pincushion.&D if rand(50) mppldamage $n 2 mppldamage $n 3 mppldamage $n 2 mppldamage $n 3 else mppldamage $n 1 mppldamage $n 1 mppldamage $n 1 mppldamage $n 1 mppldamage $n 2 endif ~ > death_prog 10~ mpecho &RShadow Dio slumps over, apparently defeated...but suddenly he jumps back up!&D if rand(50) mpecho &GDio opens up his book, perusing its contents as he sips a glass of red wine.&D mpecho &GFrom seemingly nowhere, dozens of knives stab into $n, blood spraying everywhere.&D mppldamage $n 45 mpecho &GDio closes his book and disappears.&D else mpecho &RDio cackles, the mask of shadows disappearing as he reveals his true form!&D mpecho &RAs Dio's costume changes, a strange humanoid flickers into existence next to him.&D mpmload 100331 mpmload 100332 endif ~ | #100331 Dio man heart~ Dio~ A man wearing an outfit covered with heart shapes stands here, grinning ~ Revealed, Dio's face is almost painfully beautiful. Almost inhuman. His outfit is covered with stylish hearts at knees, elbows, shoulders, and other areas. He laughs, seeming far too relaxed... ~ 16777219 0&131072 -1000 C 1 0 100 1d20+0 2d7+3 -1 500000000000 112 112 1 250 250 250 200 15 0 0 0 0 0 0 0 0 0 1 1 2 0 0 0 0 0 0 48 0 > death_prog 100~ if rand(5) mpecho &GDio jumps upwards suddenly, disappearing into the clouds above him.&D mpecho &GA large shadow appears over the ground, as $n looks up. "ROAD ROLLER DA!"&D mpecho &GDio slams what looks to be a steamroller on top of $n, crushing $m.&D mpecho &GDio stands up on the steamroller, cackling. He smashes at the rolling cylinder with a flurry of punches, injuring $n further. Finally the steamroller explodes, blowing Dio away along with $n.&D mpdamage $n 666 endif if rand(2) mpoload 100319 endif mppurge world ~ > fight_prog 15~ mpecho &GDio hops back as The World rushes forward, battering at $n with an amazingly fast flurry of punches.&D mppldamage $n 2 mppldamage $n 2 mppldamage $n 2 mppldamage $n 2 mppldamage $n 2 mppldamage $n 2 mppldamage $n 2 ~ > fight_prog 38~ mpecho &GDio and The World reach out, grabbing $n. Time seems to freeze... mpecho &GSuddenly, $n is several feet away from Dio, and looks rather battered. What happened!?&D mppldamage $n 30 ~ | #100332 World stand float creature~ The World~ A strange creature floats next to Dio, waiting ~ This odd being floats next to its master, Dio, doing his bidding. He is a brownish, peachish color, his face looking more like an angular mask. His wrists and ankles have slowly spinning gears circling them. ~ 83886083 524288 0 C 1 0 100 1d20+0 2d5+0 -1 500000000000 112 112 1 10 10 10 10 0 0 0 0 0 0 4 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #100333 snake girl servant~ Servant~ A green serving girl looks around for work to do ~ This servant is just a pretty as all the rest of the snake-girls, but wears a dress slightly less beautiful than the Princess or Kili. ~ 1 0 0 C 1 0 100 1d20+0 2d5+0 -1 600000 112 112 2 5 15 15 5 0 0 0 0 0 0 3 3 0 0 1 1 0 0 0 0 0 0 0 48 0 #100334 snake girl pillow pajama~ Snake Girl~ A green girl wearing cute, skimpy pajamas is having a pillow fight with her roommates ~ This snake-girl is, apparently, trying to get ready for bed. Her outfit doesn't leave much to the imagination, but I will... ~ 1 0 0 C 1 0 100 1d20+0 2d5+0 -1 850000 112 112 2 6 15 15 5 0 0 0 0 0 0 3 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 10~ mpoload 100325 ~ | #100335 snake girl royal guard~ Royal Guard~ A snake girl wearing armor and a large sword stands guard here ~ This one doesn't seem to be dressed for looks at all. In fact, she's wearing very practical, heavy armor. And a very dangerous sword. Of course, some guys are into that... ~ 3 0 0 C 1 0 100 1d20+0 2d5+0 -1 8000000 112 112 2 25 15 15 15 0 0 0 0 0 0 3 3 0 0 1 1 1 0 0 0 0 0 0 0 0 > death_prog 10~ mpoload 100324 ~ | #100336 snake girl lounger~ Snake Girl~ A sexy snake girl is lounging on a pile of cushions here ~ This snake-girl is dressed a little more comfortably than most of the others. It seems this is her day off, or perhaps her day of work is over. She seems content to relax for now. ~ 16777219 0 0 C 1 0 100 1d20+0 2d5+0 -1 1000000 112 112 2 10 10 20 10 0 0 0 0 0 0 3 3 0 0 1 1 0 0 0 0 0 0 0 48 0 #100337 sword dancer snake girl~ Sword Dancer~ A very limber, graceful girl dances on stage with two large swords ~ This girl is dressed in much less than all the others, since she's on stage to dance and perform for the others. She looks rather skilled with her huge twin swords. ~ 3 0 0 C 1 0 100 1d20+0 2d5+0 -1 3000000 112 112 2 20 10 15 10 0 0 0 0 0 0 3 3 0 0 1 1 1 0 0 0 0 0 0 0 0 > death_prog 10~ mpoload 100323 ~ | #100338 basement1 snake girl guard~ Guard~ A snake girl is here, guarding whatever treasure is hidden in this room ~ This girl looks harder and more muscled than the ones upstairs. She wears a black, high-collared suit with pants, a green dragon wrapping around her body. Seems she's dressed for a fight. ~ 3 0 0 C 1 0 100 1d20+0 2d5+0 -1 5000000 112 112 2 15 5 30 20 0 0 0 0 0 0 3 3 0 0 1 1 1 0 0 0 0 0 0 48 0 > death_prog 5~ mpoload 100310 ~ | #100339 basement2 snake girl guard~ Guard~ A snake girl is here, guarding whatever treasure is hidden in this room ~ This girl looks harder and more muscled than the ones upstairs. She wears a black, high-collared suit with pants, a green dragon wrapping around her body. Seems she's dressed for a fight. ~ 3 0 0 C 1 0 100 1d20+0 2d5+0 -1 5000000 112 112 2 15 5 30 20 0 0 0 0 0 0 3 3 0 0 1 1 1 0 0 0 0 0 0 48 0 > death_prog 3~ mpoload 100328 ~ | #100340 basement3 snake girl guard~ Guard~ A snake girl is here, guarding whatever treasure is hidden in this room ~ This girl looks harder and more muscled than the ones upstairs. She wears a black, high-collared suit with pants, a green dragon wrapping around her body. Seems she's dressed for a fight. ~ 3 0 0 C 1 0 100 1d20+0 2d5+0 -1 5000000 112 112 2 15 5 30 20 0 0 0 0 0 0 3 3 0 0 1 1 1 0 0 0 0 0 0 48 0 > death_prog 5~ mpoload 100311 ~ | #100341 giant snake~ Giant Snake~ A giant snake is somehow coiled inside this hidden room ~ A giant serpant! Is this Princess Snake's true form!? This might be how she was able to defeat King Yemma, and also why she's so desperate for male company. ~ 3 0 0 C 1 0 100 1d20+0 2d5+0 -1 10000000 112 112 2 50 25 50 40 0 0 0 0 0 0 3 3 0 0 1 1 1 0 0 0 0 0 0 5 0 > death_prog 5~ mpecho &RThe giant snake uses its final ounce of strength to swallow you down whole!&D mptransfer $n 100439 ~ | #100342 freeman wild pale man~ Freeman~ A pale man with long, red hair is slumped over here ~ This pale, gothic male wears tight leather pants and what might qualify as a shirt, seeing as it only covers his arms and neck. He doesn't seem quite right in the head. ~ 16777219 0&131072 0 C 1 0 100 1d20+0 2d5+0 -1 75000000 112 112 1 50 40 70 45 5 0 0 0 0 0 1 1 0 0 1 1 1 0 0 0 0 0 0 48 0 > fight_prog 10~ mpecho &GFreeman dashes at $n, slashing at $m repeatedly. Red slashmarks of energy appear near his hands, cutting and hacking into $n.&D mppldamage $n 2 mppldamage $n 3 mppldamage $n 2 ~ > fight_prog 15~ mpecho &GFreeman jumps and twirls through the air towards $n, red slashes of energy ripping through the air towards $n.&D mppldamage $n 8 mppldamage $n 1 ~ > fight_prog 1~ mpecho &GFreeman jumps through the air, grabbing onto $n's shoulders and landing behind $m.&D mpecho >he pale man reaches around, slitting $n's throat with a red slash.&D mpslay $n ~ > death_prog 10~ mpecho &GFreeman seems to ignore $n as he walks towards $m.&D if rand(50) mpecho &G$n just stands there, ready to defend as Freeman advances. As he reaches $n, Freeman simply falls over dead.&D mpoload 100312 else mpecho &GAs Freeman nears $n, $m tries to attack him. Suddenly the area goes black, flashes of soft light revealing shadowed scenes of Freeman viciously slashing and assaulting $n.&D mpecho &GAs the area suddenly returns to full light, $n is left severely injured and Freeman is nowhere to be seen.&D mppldamage $n 45 endif ~ | #100343 glutes young boy shirt~ Glutes~ A young boy wearing a rather odd T-Shirt is wishing he wasn't here ~ This boy looks to be in his late teens, perhaps twenty years old. He looks very depressed at being here, and is keeping as much distance as he can between him and the others here. ~ 1 0&131072 0 C 1 0 100 1d20+0 2d5+0 -1 1200000 112 112 1 15 10 25 10 15 0 0 0 0 0 2 2 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 50~ say Damn it, butthump! mpecho &CKing Pie glances over. "Bleah...he's gonna pop!" mpecho &YGlutes clutches his head, squeezing his temples. "W...w...w-wage....wage....WAGE WAGE WAGE!"&D mpecho &YAs he screams, his hair poofs out and grows thicker, the blonde deepening as his eyes change to some color that's sorta...bluish...green...ish. Or some shit.&D say Hair boner...off da chain...! mpmload 100344 ~ | #100344 ssj glutes boy~ Glutes~ Glutes is floating here, hair boner in full effect ~ Uh oh. Seems like someone pissed off Glutes. It's WAGE time. His hair is spiked up a foot or so above his head, in massive, thick, rounded tufts of blonde. ~ 1 524288&131136 0 C 1 0 100 1d20+0 2d5+0 -1 10000000 112 112 1 70 50 70 20 10 0 0 0 0 0 2 2 0 0 1 1 1 0 0 0 0 0 0 48 0 > fight_prog 10~ destruct ~ > fight_prog 25~ say WAGE WAGE WAGE!!! ~ > death_prog 100~ mpecho &CGlutes crashes into the side of King Pie's house before falling to the ground.&D mpecho &CKing Pie says, 'Watch it, fuckface...bleah! I just painted that!'&D mpecho &YButtlord starts to moan, hair standing up. "Oh yeah...that's the stuff!"&D if mobinroom(100347) == 1 mpforce huge say Dude, Kevin, you're totally getting off on your son getting beat up. Sicko. endif mpecho &YButtlord's hair grows insanely high, like fifty feet tall and really, really spikey. Totally. "Hold on to your asses, ass holders."&D mppurge buttlord mpmload 100346 if rand(5) mpoload 100330 endif ~ | #100345 buttlord saiyan man kevin~ Buttlord~ A man that looks sorta like a Saiyan is sitting here eating a hamburger ~ Looks like a cross between Dan and Goku. Scary. Wearing Dee-Jay's pants, too. But he looks peaceful enough right now. ~ 67108865 0&131072 0 C 1 0 100 1d20+0 2d5+0 -1 10000000000 112 112 1 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #100346 buttlord kevin ssj~ Buttlord~ Buttlord's hair boner is really, really big...really ~ Woah. What a change. And what a head of hair on this guy. How can he even fight with that thing spiked up so big? Guess you'll find out soon enough. Nice pants. ~ 1 524288&131520 500 C 1 0 100 1d20+0 2d5+0 -1 1000000000000 112 112 1 350 40 200 225 30 0 0 0 0 0 0 0 0 0 1 1 3 0 0 0 0 0 0 0 0 > fight_prog 20~ mpecho &GButtlord flips over, floating horizontally. "Overlord..." Is he pointing his ass at $n? Naw...couldn't be.&D mpecho &G"BUTTBLOW!" It is. With a loud farting noise, a huge ki blast fires from Buttlord's rear into $n's face. Harsh.&D mppldamage $n 40 ~ > death_prog 3~ mpoload 100348 ~ > fight_prog 40~ kamehameha ~ | #100347 huge man human~ Mr. Huge~ A human with a mustache and a VERY large upper body stands near the grill ~ Top-heavy. That's the best way to describe this huge man. His upper body is much larger than his little stick legs. He has a rather well-groomed mustache, although his hair isn't very well styled. ~ 16777217 0&131072 0 C 1 0 100 1d20+0 2d5+0 -1 10000000000 112 112 1 100 50 40 50 0 0 0 0 0 0 1 1 0 0 1 1 2 0 0 0 0 0 0 0 0 > fight_prog 25~ 'scatter shot' 29 ~ > death_prog 50~ mpecho &CHuge grunts. "You think your puny powah can compare to mine! I have more powah in my one nipple than you have in your entire tiny body!"&D mpecho &BMr. Huge starts to roar and howl, his body inflating and swelling...well...just his upper body really. "RARG RARG RAAAARRRRG RARG RARRRRR!!!1111"&D mpecho &CHis head and legs are still normal sized, but his upper body is insanely oversized. "XYBER HUGE! 2DMAXX!!!"&D mpecho &BHuge grunts. .oO(So huge...it hurts...)&D mpmload 100348 ~ | #100348 huge man human xyber~ Mr. Huge~ XYBER HUGE Mr. Huge is floating here, all powered up and shit ~ How does he stand up? Can he even see his feet anymore? The already top-heavy Mr. Huge has now expanded his upper body to an inhumanly large size. However, his legs are still tiny little sticks. ~ 1 524288&-1073610688 0 C 1 0 100 1d20+0 2d5+0 -1 250000000000 112 112 1 250 80 80 150 10 0 0 0 0 0 1 1 0 0 1 1 3 0 0 0 0 0 0 0 0 > fight_prog 15~ mpecho &GMr. Huge punches $n. A lot.&D mppldamage $n 2 mppldamage $n 1 mppldamage $n 2 mppldamage $n 1 mppldamage $n 3 mppldamage $n 1 mppldamage $n 3 if sex($n) == 1 mpecho &CMr. Huge says, "Feel the pain of many punches to the nuts!"&D mppldamage $n 10 endif ~ > fight_prog 10~ destruct ~ > death_prog 3~ mpoload 100317 ~ | #100349 king cold tea~ King Cold~ King Cold is sitting down for a nice cup of tea ~ King Cold has set his cape aside to relax for a spot of tea. Instead he wears a stylish smoking jacket, specially sized for his form. How GQ. ~ 67108865 0&133120 -1000 C 1 0 100 1d20+0 2d5+0 -1 50000000000 112 112 1 160 70 95 120 5 0 0 0 0 0 5 5 0 0 1 1 2 0 0 0 0 0 0 52 0 > speech_prog return~ mptransfer $n 100300 ~ | #100350 frieza icer tea~ Frieza~ Frieza is settled here, taking a break from being evil ~ Frieza seems rather relaxed right now, sitting down for tea, wearing a fluffy pink bathrobe with a stylish 'F' near the collar. ~ 67108865 0&139264 -1000 C 1 0 100 1d20+0 2d5+0 -1 4000000000000 112 112 0 70 160 120 100 12 0 0 0 0 0 5 5 0 0 1 1 3 0 0 0 0 0 0 52 0 > speech_prog found~ if race($n) == icer if carryingvnum($n) 40000 mpforce $n give 'Four Star Dragon Ball' frieza if ovnuminv(40000) >= 1 mpoload 110016 give pie $n mpjunk all say Thanks a bunch, kid... chuckle else say You've gotta take it out of that container first, you big silly. endif endif if carryingvnum($n) 40002 mpforce $n give 'Six Star Dragon Ball' frieza if ovnuminv(40002) >= 1 mpoload 5009 give scouter $n mpjunk all say Thanks a bunch, kid... chuckle else say You've gotta take it out of that container first, you big silly. endif endif if carryingvnum($n) 40003 mpforce $n give 'Two Star Dragon Ball' frieza if ovnuminv(40003) >= 1 mpoload 110016 give pie $n mpjunk all say Thanks a bunch, kid... chuckle else say You've gotta take it out of that container first, you big silly. endif endif if carryingvnum($n) 40004 mpforce $n give 'One Star Dragon Ball' frieza if ovnuminv(40004) >= 1 say Thanks a bunch, but I don't have anything to give you for this ball. Too bad for you, isn't it? evilgrin else say You've gotta take it out of that containter first, you big silly. endif endif endif ~ > rand_prog 10~ say If I had the dragonballs, I might be able to wish myself out of here... say It sure would be nice if someone "found" them for me. ~ | #100351 snowflake icer~ Snowflake~ An Icer with a snowglobe set in the top of his head is resting with the others ~ This creature certainly looks like an Icer. He and Frieza could almost be brothers. Or...whatever Icers are. Except for the fact that he has a snowglobe set in his head. He wears a warm, arctic jacket with fur trim. ~ 1 0&131072 -250 C 1 0 100 1d20+0 2d5+0 -1 5000000000 112 112 1 100 125 90 80 0 0 0 0 0 0 5 5 0 0 1 1 2 0 0 0 0 0 0 52 0 > fight_prog 15~ 'finger beam' ~ > death_prog 50~ mpecho &BSnowflake growls, ripping off his jacket to reveal a gay school girl outfit. He could have at least shaved his legs. "Watch this, nutsucker."&D mpecho &CThe strange Icer starts to transform, form mutating horribly. "GRAGR! Transform! Now I am a scary monster for some reason!" He looks like someone just taped a bunch of random shit together...&D mpmload 100365 ~ | #100352 rugal tall rich man~ Rugal~ A tall, well dressed man with only one eye wanders here ~ This aristocratic fighter is extremely tall, towering over most other men. He wears a very nice suit, a long jacket trailing behind him. His missing eye is not covering, a dull red glow shining from and obscuring the empty socket. ~ 16777217 0&131072 -1000 C 1 0 100 1d20+0 2d5+0 -1 500000000 112 112 1 80 80 80 60 6 0 0 0 0 0 1 1 0 0 1 1 2 0 0 0 0 0 0 48 0 > fight_prog 15~ mpecho &GRugal runs at $n, clotheslining $m, grabbing $m shoulder as he runs along.&D mpecho &GFinally he smashes $n into the nearest wall, purple flames of ki exploding around $m.&D mppldamage $n 10 ~ > fight_prog 20~ mpecho &GRugal starts to charge his hands with ki, leaning backwards. He holds his hands far behind his back, continuing to charge, almost bending over double. "Kaiser..."&D mpecho &G"WAVE!" Rugal shoves his hands in front of him, shooting out a massive energy blast at $n.&D mppldamage $n 20 ~ > death_prog 100~ if rand(10) mpecho &GRugal charges the last of his energy into a final attack. He dashes at $n, swinging a wide kick at $m, trailing a crescent of slashing energy. "Genocide Cutter!"&D mpecho >he tall man continues to kick at $n, slashing at them, knocking $m further and further into the air before kicking $n into the ground.&D mppldamage $n 37 endif if rand(4) mpoload 100332 endif ~ | #100353 sagat tall large man eye scar~ Sagat~ A very tall, large man with one eye and a huge scar on his chest waits here ~ This powerful, legendary Mui Thai fighter certainly fits the part. Not speaking, hardly moving a muscle, he waits here for the ultimate fight. ~ 16777219 0&131072 -300 C 1 0 100 1d20+0 2d6+4 -1 8000000000 112 112 1 175 175 175 175 40 0 0 0 0 0 1 1 0 0 1 1 2 0 0 0 0 0 0 48 0 > fight_prog 10~ if rand(50) mpecho &GSagat thrusts his fists in front of him. "Tiger!" A fireball of ki blasts out towards $n's face.&D else mpecho &GSagat ducks down, thrusting his fists in front of him. "Tiger!" A fireball of ki blasts out towards $n's feet.&D endif mppldamage $n 15 ~ > fight_prog 25~ mpecho &GSagat snaps out a quick rising knee at $n. "Tiger Knee!"&D mppldamage $n 10 ~ > fight_prog 15~ mpecho &GSagat ducks down, before launching up into the air with his fist extended.&D mpecho &G"Tiger Uppercut!" Sagat smashes into $n repeatedly as he drags $m up into the air with him.&D mppldamge $n 1 mppldamge $n 1 mppldamge $n 1 mppldamge $n 2 mppldamge $n 2 mppldamge $n 3 mppldamge $n 4 ~ > death_prog 100~ if rand(10) mpecho &GSagat's huge chest scar glows, pulsing an angry red as he clutches it. "Tiger..."&D mpecho &GSuddenly the huge man is flying towards $n, battering $m with a flurry of kicks. "RAID!" He finishes off his attack with a flying jump kick, his foot covered in burning flames of ki.&D mppldamage $n 40 endif if rand(5) mpoload 100337 endif ~ | #100354 geese howard man japanese~ Geese~ A man with blonde hair wearing rather traditional Japanese clothing waits here ~ It's odd that a man that looks so very American is dressed in such traditional, anachronistic Japanese clothing. He simply sneers at you, offering up no explanation, only scoffing at his surroundings. ~ 16777219 0&131072 -800 C 1 0 100 1d20+0 2d5+0 -1 32000000000 112 112 1 95 120 110 80 5 0 0 0 0 0 71 71 0 0 1 1 3 0 0 0 0 0 0 0 0 > death_prog 20~ mpecho &GGeese makes a scooping motion with each hand, forming a large ball of ki in front of him. "Double Reppuken!"&D mpecho &GAs it finishes forming, the ball of energy rushes along the ground towards $n.&D mppldamage $n 15 ~ > fight_prog 15~ mpecho &GGeese pauses, waiting for $n to attack...&D mpecho &GAs $n attempts to hit him, Geese reverses $m attack and slams $n into the ground.&D mppldamage $n 23 ~ > death_prog 5~ mpecho &GGeese summons the last of his strength, raising his hands above his head. "Raging..."&D mpecho >he blonde man smashes his hands into the ground, creating a cage of energy around him that destroys $n. "STORM!"&D mppldamage $n 44 ~ | #100355 brahms vampire demon man~ Brahms~ A dark, demonic man crouches here, eyes burning bright red ~ This dark, violent man laughs, his deep voice grating. His hair is a wild mass of sharp, silver spikes, and he's dressed in a simple outfit allowing easy movement. ...but why doesn't he have a halo...? ~ 16777217 0 -150 C 1 0 100 1d20+0 2d5+0 -1 4500000000 112 112 1 130 100 120 100 7 0 0 0 0 0 71 71 0 0 1 1 3 0 0 0 0 0 0 48 0 > fight_prog 5~ mpecho &GBrahms begins pummeling $n with punches and elbows. "Feel the power of darkness!"&D mpecho >he vampire lord launches $n into the air with a jumping elbow. "Finishing Strike..."&D mpecho &G"BLOODY CURSE!" As $m lands back on the ground, Brahms gestures at the earth...red, bloody flames erupting from the ground to batter $n repeatedly.&D mppldamage $n 40 ~ | #100356 wild daigo burning wild man~ Wild Daigo~ A wild man, burning with the fire of rage, wanders mindlessly ~ This tall, muscular man wears only bandages around his chest, an open, long coat hanging down as he crouches. A scar across his eye mars a snarling, angry face. An aura of firey anger surrounds him, almost blood red... ~ 1 0 0 C 1 0 100 1d20+0 2d5+0 -1 100000000 112 112 1 105 50 70 100 5 0 0 0 0 0 1 1 0 0 1 1 2 0 0 0 0 0 0 48 0 > fight_prog 15~ mpecho &GGrowling, Daigo claws at $n repeatedly, bashing $m with a brutal combo of punches.&D mppldamage $n 10 ~ > fight_prog 10~ mpecho &GDaigo uppercuts $n high into the air, leaping up after $m.&D mpecho >he wild man growls as he wildly punches at $n, making $m hang in mid air long enough to unleash a powerful ki burst to finish things off.&D mppldamage $n 2 mppldamage $n 2 mppldamage $n 2 mppldamage $n 8 ~ > death_prog 100~ if rand(10) mpecho &GWild Daigo elbows $n quickly, stunning $m long enough for the mad fighter to size them up.&D mpecho &GSuddenly Daigo begins to assault $n viciously. Clawing, punching, and kicking $m brutally before tossing $n aside like a rag doll and wandering off...&D mppldamage $n 1 mppldamage $n 2 mppldamage $n 2 mppldamage $n 3 mppldamage $n 4 mppldamage $n 10 endif if rand(4) mpoload 100339 endif ~ | #100357 setsuna man sword~ Setsuna~ A man with white hair and a dark outfit waits here, wielding a black sword ~ Setsuna wears a dark outfit, with white trim on certain areas. He wields a long, black katana that sometimes crackles with electric energy. He's missing his owl, though. ~ 16777219 0&131072 -1000 C 1 0 100 1d20+0 2d5+0 -1 40000000 112 112 1 80 50 80 40 8 0 0 0 0 0 71 71 0 0 1 1 1 0 0 0 0 0 0 0 0 > fight_prog 15~ mpecho &GSetsuna dashes towards $n, suddenly spinning in mid-stride.&D mpecho >he evil man turns, sword crackling with electricity as he slashes at $n.&D mppldamage $n 10 ~ > fight_prog 10~ mpecho &GSetsuna holds his hands over his hand, sword gripped tightly in both hands, blade pointing towards the ground behind his back.&D mpecho &GHis sword crackles with lightning, charged with powerful electricity. Setsuna growls menacingly as he slashes forward at $n.&D mppldamage $n 13 ~ > fight_prog 10~ mpecho &GSetsuna hops back, holding his sword in front of him. He mutters something, energy flowing through his sword and recharging him.&D mprestore self 15 if rand(1) mpecho &GSuddenly the dark man dashes at $n, extending his free hand into $m gut, creating a cloud of black energy. As he pulls his hand back, a glass pane encases $n, holding $m in midair.&D mpecho &GSetsuna traces a sign on the pane of glass, before punching into $n's stomach again. He pulls out an orb of bright energy, the glass starting to crack.&D mpecho &RThe swordsman hops backward, grinning as he holds $n's life energy in his hand. Setsuna's smile widens as he crushes the orb in his hand, shattering the glass holding $n and killing $m instantly.&D mpslay $n endif ~ | #100358 kain heinlein white man pocket~ Kain~ A handsome man wearing white stands here, one hand in his pocket ~ This very good looking fighter has a definate German feel to his features, speech, and attitude. He wears a very nice white and purple suit, his hands covered in purple gloves. But why is one always in his pocket? ~ 1 0&131072 0 C 1 0 100 1d20+0 2d5+0 -1 250000000 112 112 1 100 100 150 50 2 0 0 0 0 0 71 71 0 0 1 1 2 0 0 0 0 0 0 48 0 > fight_prog 15~ mpecho &GKain hops backwards, long coat fluttering as he uses his free hand to fling a mass of dark, purple flames at $n. "Schwarz Flame!"&D mppldamage $n 15 ~ > fight_prog 10~ if rand(50) mpecho &GKain pulls his hand out of his pocket, putting both in front of him. He parts the air in front of his chest, clouds of dark, purple energy forming around his hands.&D mpecho &G"Schwarz Panzer!" Kain extends his hands behind him, the energy trailing along as he jets towards $n, smashing into $m as the dark energy tears into $m.&D mppldamage $n 20 else mpecho &GKain pulls his hand out of his pocket, putting both in front of him. He parts the air in front of his chest, clouds of dark, purple energy forming around his hands.&D mpecho &G"Schwarz Panther!" Kain extends his hands behind him, the energy trailing along as he jets towards $n, smashing into $m as the dark energy tears into $m.&D mppldamage $n 20 endif ~ > death_prog 100~ if rand(5) mpecho &GKain grimaces, taking his hand out of his pocket, pointing to the sky. "Himmlisch Macht!"&D mpecho >he blonde man swipes his other hand towards $n, a huge ball of golden energy suddenly appearing. It floats towards $m slowly, erratically wobbling, catching $n offguard.&d mpecho >he flashing, crackling golden orb crashes into $n, repeatedly shocking $m. Finally the globe disintigrates, dropping $n to the ground.&D mppldamage $n 10 mppldamage $n 10 mppldamage $n 20 endif if rand(5) mpoload 100340 endif ~ | #100359 kazuya man gi scar~ Kazuya~ An evil man is here, wearing a gi opened to reveal a large scar on his chest ~ A cold, emotionless man that somehow manages to ooze evilness and anger. Not someone you'd want to meet in a dark alley. Or throw off a cliff. But that's complicated. ~ 16777217 0&131072 0 C 1 0 100 1d20+0 2d5+0 -1 1 112 112 1 130 100 120 80 7 0 0 0 0 0 1 1 0 0 1 1 3 0 0 0 0 0 0 48 0 > fight_prog 15~ mpecho &GKazuya leaps up, launching a spinning kick towards $n's head.&D mpecho &GHe lands, still spinning...twirling low to the ground as he sweeps $n off $m feet with two more spinning kicks&D mppldamage $n 6 mppldamage $n 2 mppldamage $n 2 ~ > fight_prog 15~ mpecho &GKazuya crouches down, dashing forward a few steps before rocketing upwards, smashing $n's jaw with a rising punch.&D mppldamage $n 10 ~ > death_prog 15~ mpecho &GKazuya spins low to the ground, towards $n. An aura of electricity crackles to life around him.&D mpecho &GHe rockets upwards, grunting with effort as he smashes into $n with a lightning-charged fist!&D mppldamage $n 30 ~ | #100360 yamcha human orange gi~ Yamcha~ A human wearing an orange gi is training here ~ This human martial artist is covered in scars, the most obvious marring his cheek in a cross pattern. He looks used to the increased gravity on this planet, busy training and perfecting his animalistic style. ~ 67108867 0&131072 0 C 1 0 100 1d20+0 2d5+0 -1 1500000 112 112 1 10 10 10 10 0 0 0 0 0 0 1 1 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 75~ if race($n) == human smile say Hey...nice to see someone from earth here! say Did you come here to try and get stronger, to train? endif ~ > speech_prog yes~ if race($n) == human say Wow, that's great! say Follow me, I'll show you a great place to train... mptransfer $n 100496 endif ~ | #100361 Tien human green~ Tien~ A man with three eyes trains here ~ This bald fighter has one very distinguishing feature : a third eye. In some cultures this signifies things like enlightment, inner power, etc. Most likely this means he could kick your butt. ~ 1 0&131072 1000 C 1 0 100 1d20+0 2d5+0 -1 800000 112 112 1 10 10 10 10 10 0 0 0 0 0 1 1 0 0 1 1 0 0 0 0 0 0 0 48 0 #100362 pigero human headband~ Pigero~ A serious teenager wearing a red handband is training here ~ This human teen wears rather normal street clothes, a t-shirt and jeans, along with a read headband and one small bandaid on his right cheek. He looks rather tough, it must be all the intense training he's been doing on King Kai's planet. ~ 16777219 0&131072 0 C 1 0 100 1d20+0 2d5+0 -1 50000000 112 112 1 30 10 15 20 20 0 0 0 0 0 1 1 0 0 1 1 1 0 0 0 0 0 0 48 0 > fight_prog 15~ dodon ~ > death_prog 2~ mpoload 100343 ~ | #100363 yamcha orange power~ Yamcha~ Yamcha is fully powered up and ready to rumble! ~ Yamcha means business, now. He's removed his shirt, revealing his scarred and muscled upper body, dropping back into the stance of a wild animal. ~ 16777219 524288&2228224 0 C 1 0 100 1d20+0 2d5+0 -1 1000000000 112 112 1 10 10 10 10 0 0 0 0 0 0 1 1 0 0 1 1 2 0 0 0 0 0 0 48 0 > fight_prog 20~ kamehameha ~ > fight_prog 13~ 'spirit ball' ~ > death_prog 100~ if rand(5) mpoload 100345 endif if rand(1) mpoload 100344 endif ~ | #100364 random demon shop~ Demon~ A random demon has set up shop here ~ This random demon wears the uniform of all the ogres, a white tanktop with the word HELL printed on the front of it. He seems to be selling souveniers. ~ 67108867 0 0 C 1 0 100 1d20+0 2d5+0 -1 1000000 112 112 0 10 10 10 10 0 0 0 0 0 0 71 71 0 0 1 1 0 0 0 0 0 0 0 0 0 #100365 snowflake icer monster~ Snowflake~ A pile of monsterish crap wearing a school girl outfit slobbers here ~ This monster is certainly bizzare. He has multiple arms, a long tail, horns, a monstrous muzzle, and the same snowglobe for a head. And he's still wearing the schoolgirl outfit. *shiver* ~ 1 0&135168 -500 C 1 0 100 1d20+0 2d5+0 -1 55000000000 112 112 1 150 85 55 100 7 0 0 0 0 0 5 5 0 0 1 1 2 0 0 0 0 0 0 52 0 > fight_prog 10~ scattered 29 ~ > fight_prog 20~ trap ~ > death_prog 50~ mpecho &BSnowflake laughs. "Bwa ha! That is nothing to me! I would be spanking my own ass in defiance, if I could reach it!"&D mpecho &CHis school girl outfit blows away in an arctic wind as he once more starts to transform. "Now, prepare to face my final form! Deceptively Powerful Bishonen!"&D mpecho &CAs the flurry dies down, in the ugly monster's place there is now a strangely attractive man standing. Well...a male Icer with a snowglobe in his head, at least. Nice jeans.&D mpmload 100366 ~ | #100366 snowflake icer bishonen gay~ Snowflake~ A very sexy male alien stands here, wearing some comfy faded jeans ~ So...very...attractive. No matter your gender or race, for some reason this alien is very...sexy. The thought disturbs you. Along with his jeans, he wears little else...no shirt, some bracelets and a necklace, a tattoo of angel wings on his back. ~ 1 0&131072 0 C 1 0 100 1d20+0 2d5+0 -1 3000000000000 112 112 1 100 150 135 100 30 0 0 0 0 0 5 5 0 0 1 1 3 0 0 0 0 0 0 48 0 > fight_prog 20~ 'death' ~ > fight_prog 15~ mpechoat $n &GSnowflake disappears with a soft 'zwee' sound. Shit...he knows the art of 'zwee fighting'! You hear the noise echoing all around you as he rapidly telports around the room.&D mpechoaround $n &GSnowflake disappears with a sof 'zwee' sound. Does he know the art of 'zwee fighting'?&D mpecho &GSuddenly $n senses Snowflake's energy very nearby...looking down, $m soon knows why. He's laying between $m feet, his hands pointing up towards $n's crotch, charging up ki energy. This is going to hurt.&D say Best check yo'self B-4 you wreck yo'self! mppldamage $n 35 ~ > death_prog 100~ if rand(5) mpecho &GSnowflake reaches out suddenly, grabbing $n's head. "How about I give you a one way ticket to THE NEXT DIMENSION!?"&D mpecho >he strange Icer cackles as he squishes $n's head like a ripe melon, splattering goo all over the place. Eww.&D mpecho &C"Now to summon the Nad Beast...woosh!" Snowflake makes little wing shapes with his hands, flapping them as he flies off rather gayly.&D mpslay $n endif if rand(3) mpoload 100346 endif ~ | #100367 floating spirit whisp cloud~ a spirit~ A floating cloud, a whisp of spirit flits around here ~ This little whisp of cloud bobs along happily, sometimes seen carrying luggage or wearing cute little hats. It's just a spirit sent to the afterlife without a physical body, waiting to return to the real world. ~ 16777217 524288 0 C 1 0 100 1d20+0 2d5+0 -1 500000 112 112 0 10 10 10 10 0 0 0 0 0 0 67 67 0 0 1 1 0 0 0 0 0 0 0 0 0 #100368 spirit ghost whisp~ a spirit~ A floating cloud, a whisp of spirit flits around here ~ This little whisp of cloud bobs along happily, sometimes seen carrying luggage or wearing cute little hats. It's just a spirit sent to the afterlife without a physical body, waiting to return to the real world. ~ 16777217 524288 0 C 1 0 100 1d20+0 2d5+0 -1 2500000 112 112 0 10 20 20 10 20 0 0 0 0 0 67 67 0 0 1 1 0 0 0 0 0 0 0 0 0 #100369 snake way scrubber machine sweeper ogre~ Snake Way scrubber~ An ogre driving a large street sweeper heads down Snake Way ~ ~ 67108865 0 0 C 1 0 100 1d20+0 2d5+0 -1 1 112 112 1 10 10 10 10 0 0 0 0 0 0 71 71 0 0 1 1 0 0 0 0 0 0 0 0 0 #100370 secret kitchen shop snake girl servant~ Kitchen servant~ A shy kitchen servant is here selling you things ~ ~ 67108867 0 0 C 1 0 100 1d20+0 2d5+0 -1 1 112 112 2 10 10 10 10 0 0 0 0 0 0 3 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #100499 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 1 0 0 C 1 0 100 1d20+0 2d5+0 -1 1 112 112 0 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #100300 first obj~ a newly created first obj~ Some god dropped a newly created first obj here.~ ~ 13 0 0 0 0 0 0 0 0 1 0 0 0 #100301 demon king power~ Demon King's Power~ The power of King Yemma, in physical form~ ~ 18 0 1 0 0 0 0 0 0 1 0 0 0 #100302 snake head~ A giant snake's head~ A snake's head, mouth wide open, sits here in place of a door~ ~ 13 0 0 0 0 0 0 0 0 1 0 0 0 #100303 bright light hole~ An exit?~ A bright light shines through a distant hole~ ~ 13 0 0 0 0 0 0 0 0 1 0 0 0 #100304 sign exit read~ A sign~ A large sign sits here, waiting to be read~ ~ 13 0 0 0 0 0 0 0 0 1 0 0 0 E sign~ Say 'return' to leave this hidden area and return to a more familiar spot. ~ #100305 sauna key coral~ Sauna key~ A key made out of a strange coral~ ~ 18 0 1 0 0 0 0 0 0 1 0 0 0 #100306 golden banana~ Golden Banana~ A golden banana lies here~ ~ 8 1073750016&4 1 0 0 0 0 0 0 1 0 0 0 #100307 tiny ball light mote~ A tiny ball of light~ A gleaming mote of light floats around here~ ~ 8 1073750016&4 1 0 0 0 0 0 0 1 0 0 0 #100308 King Kai key~ King Kai's housekey~ The key to King Kai's house lays here~ ~ 18 0 1 0 0 0 0 0 0 1 0 0 0 #100309 eye storm band~ &OEye of the Storm&D~ A strange band of metal lies here~ ~ 9 262145 131073 0 0 0 0 70 70 1 9500 950 500000 E eye storm band~ This oddly shaped piece of metal looks about the right size to fit around someone's head. Not around their forehead, but - more likely - over their eyes. ~ A 3 1 > remove_prog 100~ mpforce $n remove all ~ | #100310 stand your ground boot~ &PStand Your Ground&D~ A pair of odd, metal boots rest here~ ~ 9 262144 65 0 0 0 0 70 70 1 9500 950 500000 E stand your ground boots~ This is a typical pair of rather comfortable boots, covered in many flexible, protective, metal plates. ~ A 2 1 > remove_prog 100~ mpforce $n remove all ~ | #100311 hands steel gloves~ &wHands of Steel&D~ A pair of strange metal gloves are resting on the ground~ ~ 9 262144 129 0 0 0 0 70 70 1 9500 950 100000 E hands steel gloves~ These gloves are more like futuristic gauntlets. A soft, comfortable inner layer surrounded by flexible, metal plates for protection. ~ A 1 1 > remove_prog 100~ mpforce $n remove all ~ | #100312 nobody fool belt~ &CNobody's Fool&D~ A small pouch is attached to a long, thin, metal belt that lies here~ ~ 15 263168 2049 8 0 0 0 0 0 1 2660 266 0 E nobody fool belt~ This is a long, thin, metal belt with a small pouch attached to it. ~ A 4 1 > remove_prog 100~ mpforce $n remove all ~ | #100313 power body armor~ &RPower&D~ A strange suit of body armor lies here~ ~ 9 262146 9 0 0 0 0 500 500 1 80000 8000 1000000 E power body armor~ This item is a set of body armor that had adjustment straps and clasps to make sure it will fit a being of almost any size. On the chest is some sort of insignia that has been mostly worn off with time. It resembles some of of robotic face. ~ A 1 3 A 3 3 A 2 3 A 4 3 > wear_prog 100~ if wearingvnum($n) 100309 mpecho &W*Click*&D else mpforce $n remove power endif if wearingvnum($n) 100310 mpecho &W*Click*&D else mpforce $n remove power endif if wearingvnum($n) 100311 mpecho &W*Click*&D else mpforce $n remove power endif if wearingvnum($n) 100312 mpecho &W*Click*&D else mpforce $n remove power endif ~ > remove_prog 100~ mpforce $n remove all ~ | #100314 test mask face~ &WThe Test&D~ A strange metal mask, a faceplate, lies here~ ~ 9 8650752 1048577 0 0 0 0 240 240 1 34000 3400 10000000 E test mask face~ This is a smooth, metal plate about the size of a normal being's face. There's a strap in the back, and sections cut out to reveal the mouth and eyes of whoever wears it. ~ A 2 1 A 1 1 A 4 1 A 3 1 > remove_prog 100~ mpforce $n remove all ~ > wear_prog 100~ if wearingvnum($n) 100309 mpecho &W*Click*&D else mpforce $n remove test endif if wearingvnum($n) 100310 mpecho &W*Click*&D else mpforce $n remove test endif if wearingvnum($n) 100312 mpecho &W*Click*&D else mpforce $n remove test endif ~ | #100315 what takes ear~ &WWh&gat &wit &gTak&Wes&D~ A very strange pair of earmuffs have been tossed aside~ ~ 9 1311744 65537 0 0 0 0 350 350 1 45000 4500 30000000 E what takes ear~ What is this? The closest thing you could think of is a pair of earmuffs. Also, it sorta looks like a pair of scouters linked by a metal band, without the scanning eyepieces. ~ A 3 1 A 4 1 A 2 1 A 1 1 > wear_prog 100~ if wearingvnum($n) 100314 mpecho &W*Click*&D else mpforce $n remove ear endif ~ > remove_prog 100~ mpforce $n remove all ~ | #100316 bend necklace~ &OB&Yen&Od&D~ A slender necklace made out of a band of metal is resting here~ ~ 9 1836032 5 0 0 0 0 175 175 1 27500 2750 20000000 E bend necklace~ This is a slender ring of metal with a clasp at the back, designed to be worn around the neck. ~ A 1 1 A 2 1 A 4 1 A 3 1 > wear_prog 100~ if wearingvnum($n) 100314 mpecho &W*Click*&D else mpforce $n remove bend endif ~ > remove_prog 100~ mpforce $n remove all ~ | #100317 motion pants leggings armor~ &BMo&Cti&c&Won&D~ A pair of armored leggings are folded neatly on the ground~ ~ 9 1311744 33 0 0 0 0 350 350 1 45000 4500 10000000 E motion pants legging~ This looks like a comfortable, form-fitting pair of pants that have been covered with many thin, protective, metal plates. ~ A 1 1 A 2 1 A 4 1 A 3 1 > wear_prog 100~ if wearingvnum($n) 100314 mpecho &W*Click*&D else mpforce $n remove motion endif ~ > remove_prog 100~ mpforce $n remove all ~ | #100318 heart robotic fake~ &RH&re&Ra&rr&Rt&D~ A heart made of plastic tubes, wires, and metal pulses softly~ ~ 9 1836035 16385 0 0 0 50 500 500 1 65000 6500 2000000000 E heart robotic fake~ This odd device looks like some sort of artificial heart. Perhaps an android could install it somehow, but flesh and blood beings couldn't do much more than simply hold it. ~ A 2 3 A 3 3 > wear_prog 100~ if wearingvnum($n) 100315 mpecho &W * &D else mpforce $n remove heart endif if wearingvnum($n) 100316 mpecho &W ** &D else mpforce $n remove heart endif if wearingvnum($n) 100317 mpecho &W *** &D else mpforce $n remove heart endif ~ > remove_prog 100~ mpforce $n remove all ~ | #100319 blood sleeve red metal~ &RB&Wl&Ro&Wo&Rd&D~ A pair of blood red, metal sleeves lie on the floor here~ ~ 9 1836032 257 0 0 0 50 500 500 1 65000 6500 1000000000 E blood sleeve~ This is a pair of blood red sleeves made out of many small, metal scales that overlap each other. They seem to expand to fit nearly anyone. ~ A 1 3 A 4 3 > wear_prog 100~ if wearingvnum($n) 100315 mpecho &W * &D else mpforce $n remove blood endif if wearingvnum($n) 100316 mpecho &W ** &D else mpforce $n remove blood endif if wearingvnum($n) 100317 mpecho &W *** &D else mpforce $n remove blood endif ~ > remove_prog 100~ mpforce $n remove all ~ | #100320 fighter ring~ &YFighter&D~ A thin, metal ring is barely noticable~ ~ 9 1311744 3 0 0 0 25 250 250 1 32500 3250 100000000 E fighter ring~ A very thin, metal ring. However, it feels much stronger and thicker than it looks. ~ A 1 1 A 2 1 A 4 1 > wear_prog 100~ if wearingvnum($n) 100313 mpecho &W*Click*&D else mpforce $n remove ring endif if wearingvnum($n) 100314 mpecho &W*Click*&D else mpforce $n remove ring endif ~ > remove_prog 100~ mpforce $n remove all ~ | #100321 break anklet ring~ &GBreak&D~ A thin, metal ring that might be an anklet is forgotten here~ ~ 9 1311744 2097153 0 0 0 25 250 250 1 32500 3250 150000000 E break anklet ring~ This is a simple ring of metal that looks like it was designed to be worn around a person's ankle. ~ A 1 1 A 2 1 A 4 1 > wear_prog 100~ if wearingvnum($n) 100313 mpecho &W*Click*&D else mpforce $n remove break endif if wearingvnum($n) 100314 mpecho &W*Click*&D else mpforce $n remove break endif ~ > remove_prog 100~ mpforce $n remove all ~ | #100322 moves wrist bracelet~ &PM&po&Pv&pe&Ps&D~ A thin, metal bracelet lies, forgotten, upon the floor~ ~ 9 1311746 4097 0 0 0 0 250 250 1 32500 3250 100000000 E moves wrist bracelet~ This is simply a thin, metal bracelet. Nothing seems to be special about it at all. ~ A 1 1 A 2 1 A 4 1 > wear_prog 100~ if wearingvnum($n) 100313 mpecho &W*Click*&D else mpforce $n remove moves endif if wearingvnum($n) 100314 mpecho &W*Click*&D else mpforce $n remove moves endif ~ > remove_prog 100~ mpforce $n remove all ~ | #100323 basement key treasure~ Basement key~ A small, silver key with a 'B' stamped on it~ ~ 18 0 1 0 0 0 0 0 0 1 0 0 0 #100324 princess snake room key~ Key to Princess Snake's room~ A green key shaped like a snake~ ~ 18 0 1 0 0 0 0 0 0 1 0 0 0 #100325 pillow~ A fluffy pillow~ A large, fluffy, white pillow is waiting here for naptime~ ~ 9 263168 16385 25 25 0 0 0 0 1 5000 500 100 A 3 1 A 2 1 #100326 snake sword big~ Snake Sword~ A large sword used by the Royal Guard to protect Princess Snake~ ~ 5 1073750016&4 8192 0 2 4 0 0 0 1 8000 800 0 #100327 sword dancer snake~ A pair of large swords~ A pair of very large swords rests here~ ~ 5 1073750016&4 8192 0 2 4 0 0 0 1 8000 800 0 #100328 snake scale armor mail~ &GSnake Mail&D~ A set of green scale mail, probably made from a snake, is laid out here~ ~ 9 901120 9 16 0 0 0 0 200 200 1 25000 2500 2000000 A 2 2 #100329 warning sign~ Warning Sign~ WARNING - READ NOW!!~ ~ 13 0 0 0 0 0 0 0 0 1 0 0 0 E sign warning~ This room contains profanity, discriminatory remarks, bad jokes, potty humor, and a lot of other stuff I just might get in trouble for. Hence this warning sign. If you don't wanna deal with this stuff, just say 'return' and we'll get you the heck out of here. ~ #100330 glute shirt brad rock~ &WBrad's School of Hard Rocks&D~ A white T-shirt with a strange logo on it~ ~ 9 2015232 9 4 150 150 0 0 0 0 1 -2500 -250 1000000 A 1 2 A 2 2 A 3 -5 #100331 warning sign icer~ Warning Sign~ WARNING : READ THIS!!~ ~ 13 0 0 0 0 0 0 0 0 1 0 0 0 E sign warning~ There are gonna be some curse words here, most likely. Also, Icers are a little 'that way' if you haven't noticed yet. I find it humorous. If you don't, say 'return' to get back out of here. ~ #100332 note invitation rugal king fighters~ KoF Invitation~ A note in an envelope, sealed with a red, wax seal~ ~ 9 1982464 16385 10 10 0 0 0 0 1 7500 750 100000000 E note seal invitation~ Break a spine. R. ~ A 4 3 #100333 back pack wall~ &YBack &Wto &Ythe &WWall&D~ A large backpack covered in metal plates~ ~ 15 1838080 524289 35 0 0 0 0 0 1 15700 1570 10000000000 E backpack back pack wall~ This looks like a rather normal backpack, made with some sort of synthetic cloth. However, the entire outside of the backpack has been coated in flexible metal plates. ~ A 1 3 A 2 3 > wear_prog 100~ if wearingvnum($n) 100320 mpecho &W * &D else mpforce $n remove back endif if wearingvnum($n) 100321 mpecho &W ** &D else mpforce $n remove back endif if wearingvnum($n) 100322 mpecho &W *** &D else mpforce $n remove back endif if wearingvnum($n) 100318 mpecho &W **** &D else mpforce $n remove back endif if wearingvnum($n) 100319 mpecho &W ***** &D else mpforce $n remove back endif ~ > remove_prog 100~ mpforce $n remove all ~ | #100334 will circlet head~ &rWill&D~ A thin metal circlet waits for a new owner here~ ~ 9 1836032 17 0 0 0 100 500 500 1 75000 7500 15000000000 E will circlet head~ This is a thin band of metal that looks to be the correct size to fit around an average person's forehead comfortably. ~ A 4 5 A 3 5 > wear_prog 100~ if wearingvnum($n) 100320 mpecho &W * &D else mpforce $n remove will endif if wearingvnum($n) 100321 mpecho &W ** &D else mpforce $n remove will endif if wearingvnum($n) 100322 mpecho &W *** &D else mpforce $n remove will endif if wearingvnum($n) 100318 mpecho &W **** &D else mpforce $n remove will endif if wearingvnum($n) 100319 mpecho &W ***** &D else mpforce $n remove will endif ~ > remove_prog 100~ mpforce $n remove all ~ | #100335 touch aura beautiful~ &BT&Ch&Be &CT&Bo&Cu&Bc&Ch&D~ A beautiful but alien aura of power floats above the ground~ ~ 9 10357763 1025 0 0 0 200 3000 3000 1 450000 45000 100000000000 E touch aura beautiful~ A strange, alien aura of power floats about the ground. It looks like nothing more than a flicker of light, but you swear you could reach out and touch the beautiful aura. ~ A 1 15 A 2 15 A 3 15 A 4 15 > wear_prog 100~ if wearingvnum($n) 100334 mpecho &Y**CLICK***&D if wearingvnum($n) 100333 mpecho &CSuddenly, the aura flares around $n, growing almost blindingly brilliant.&D else mpforce $n remove touch endif else mpforce $n remove touch endif if wearingvnum($n) 100333 mpecho &Y***CLICK***&D if wearingvnum($n) 100334 mpecho &YAn invisible, powerful, unforgettable voice sings out from the air around $n. "You've got the Touch!"&D else mpforce $n remove touch endif else mpforce $n remove touch endif ~ > remove_prog 100~ mpforce $n remove all ~ | #100336 matrix leadership light float orb~ &BMat&Cri&Yx of Le&Cader&Bship&D~ A glowing orb of light encased in metal floats here above the ground~ ~ 1 10357761 1 0 0 -1 0 0 0 1 194900 19490 500000000000 E matrix leadership light orb~ A metal casing holding within it a bright, burning, electrical light. On either side of the sphereical shell there are set a pair of handles, each having holes for a person's fingers. ~ A 1 19 A 2 19 A 3 23 A 4 17 > wear_prog 100~ if wearingvnum($n) 100335 mpecho &B$n holds the Matrix up with both hands, slipping $s fingers into a rim around the orb. "Now...light our darkest hour..."&D mpecho &CAs $n pulls the Matrix open, a flash of bright, blue light bathes $m in its glow. $n releases the orb to float behind $m, granting $m its power and light.&D else mpforce $n say Open damn it...OPEN! He said it would light our darkest hour... mpecho &C$n tries to open the Matrix, but fails.&D mpforce $n remove matrix endif ~ | #100337 eye patch black~ A black eyepatch~ A simple, black eyepatch lies forgotten on the ground~ ~ 9 2048000 131073 0 0 0 0 10 10 1 6000 600 1000000000 A 3 2 #100338 broken katana sword~ Broken Katana~ A broken sword, glowing with a blue light, lies here...useless~ ~ 5 1 8193 0 2 4 3 0 0 1 8000 800 1000000 #100339 burning bandages white~ &RBurning bandages of rage&D~ A pile of rather dirty bandages lies on the floor~ ~ 9 1966080 2049 0 0 0 0 200 200 1 -5000 -500 0 A 3 -10 A 1 5 A 2 -5 > wear_prog 100~ mpecho &RAs $n wraps these bandages around $s waist, an aura of burning flames and a fuming sense of hate and anger surrounds $m.&D ~ | #100340 blue leather gloves~ &BBlue leather gloves&D~ A pair of nice, blue gloves have been left here~ ~ 9 1966080 129 0 0 0 0 40 40 1 4000 400 0 A 3 3 A 2 -3 > wear_prog 100~ mpechoat $n &BAs you slip your hands into these nice gloves, your left hand is drawn downwards, shoving itself into your pocket. That's odd.&D mpechoaround $n &BAs $n slips $s hands into these nice gloves, $s left hand is drawn downwards, shoving itself into $n's pocket. That's odd.&D ~ | #100341 hell shirt tanktop~ &wA tanktop with the letters &zHELL&w printed on the front&D~ A white tanktop with HELL written on it in black letters is rumpled up here~ ~ 9 2560 9 24 0 0 0 0 27 27 1 2700 1000 1000 #100342 hfil shirt tanktop~ &wA tanktop with the letters &zHFIL&w printed on the front&D~ A misprinted tanktop is wadded up in a ball on the floor, here~ ~ 9 271360 9 0 0 0 500 500 500 1 0 2500000 10000000000 A 1 -5 A 4 -5 A 2 -5 A 3 -5 #100343 pigero red headband~ &RPigero's Headband&D~ A dirty, red headband has been tossed on the ground here~ ~ 9 2049024 17 0 0 0 0 300 300 1 50000 5000 10000000 A 3 -5 A 4 10 A 2 3 #100344 king kai orange gi~ &OOrange karate gi&D~ An orange karate gi with a symbol on the back lies here~ ~ 9 2048000 1025 4 0 0 0 500 25 25 1 15000 1500 0 A 2 5 > wear_prog 100~ if wearingvnum($n) 100345 mpechoat $n &OIt fits nicely.&D else mpforce $n remove gi endif ~ | #100345 orange karate pants~ &OOrange karate pants&D~ A pair of orange pants are ieing on the floor here~ ~ 9 0 33 2 0 0 0 0 10 10 1 -6500 -650 0 A 3 -1 A 4 -3 A 2 1 #100346 snowglobe globe~ &WSn&Bow&wg&Clo&Wbe&D~ A nifty little snowglobe is resting here~ ~ 9 1556993 17 0 0 0 0 350 350 1 40000 4000 50000000000 A 2 5 A 1 -10 A 3 7 > wear_prog 100~ mpforce $n say Off to find the Nad Beast...WOOSH! mpforce $n giggle mpecho &B$n flies around the room with a snowglobe on $s head. Weird.&D ~ | #100347 sign temp ships~ Sign~ SIGN~ ~ 13 0 0 0 0 0 0 0 0 1 0 0 0 E sign warning ships~ All flights to the other Kais' planets are temporarily cancelled. Sorry for the inconvenience. ~ #100348 Maximum Pants~ &RMAXIMUM &zPants&D~ Baggy workout pants with the letters MAXIMUM on each leg~ ~ 9 1802240 33 124 0 0 0 0 450 450 1 70000 7000 1000000000000 A 2 10 A 1 10 A 3 -10 #100349 scouter hell myuu gero red~ &RAdvanced Level Scouter&D~ A beeping scouter with a blood red lens rests here~ ~ 65 1032194 131073 0 0 2147483647 0 0 0 1 60050000 600000 100000000000 A 3 15 A 2 5 > wear_prog 100~ if wearingvnum($n) 50030 mpecho &R*beep*&D else mpforce $n remove myuu endif if wearingvnum($n) 50031 mpecho &R*beep*&D else mpforce $n remove myuu endif ~ | #100350 poison blueberry muffin~ &Ya blueberry muffin&D~ A delicious looking muffin is lying on the ground.~ ~ 19 0 1 5 0 0 0 0 0 1 0 3 0 > use_prog 100~ mpechoat $n &gYou don't feel so good... if hps($n) > 5 mpdamage $n 5 else mpechoat $n &GYou need to lay down for a minute...&D mpforce $n sleep endif ~ | #100351 healing blueberry muffin~ &Ya blueberry muffin&D~ A delicious looking muffin is lying on the ground.~ ~ 19 0 1 5 0 0 0 0 0 1 0 3 0 > use_prog 100~ if hps($n) < 100 mpechoat $n &WMmmm, that was good!&D mprestore $n 5 else mpechoat $n &wWell, that didn't do much good...&D endif ~ | #100352 healing chocolate chip cookie~ &Ya chocolate chip cookie&D~ Someone has left a delicious looking cookie on the ground.~ ~ 19 0 1 3 0 0 0 0 0 1 0 2 0 > use_prog 100~ if hps($n) < 100 mpechoat $n &WMmmm, that was good!&D mprestore $n 5 else mpechoat $n &wWell, that didn't do much good...&D endif ~ | #100353 poison chocolate chip cookie~ &Ya chocolate chip cookie&D~ Someone has left a delicious looking cookie on the ground.~ ~ 19 0 1 3 0 0 0 0 0 1 0 2 0 > use_prog 100~ mpechoat $n &gYou don't feel so good...&D if hps($n) > 5 mpdamage $n 5 else mpechoat $n &GYou need to lay down for a minute...&D mpforce $n sleep endif ~ | #100354 healing cup juice~ &ba cup of juice&D~ A cup of orange liquid is sitting here.~ ~ 17 0 1 1 1 8 0 0 0 1 0 4 0 > use_prog 100~ if hps($n) < 100 mpechoat $n &WMmmm, that was good!&D mprestore $n 1 else mpechoat $n &wWell, that didn't do much good...&D endif ~ | #100355 poison cup juice~ &ba cup of juice&D~ A cup of orange liquid is sitting here.~ ~ 17 0 1 1 1 8 0 0 0 1 0 4 0 > use_prog 100~ mpechoat $n &gYou don't feel so good...&D if hps($n) > 1 mpdamage $n 1 else mpechoat $n &GYou need to lay down for a minute...&D mpforce $n sleep endif ~ | #100356 healing cup tea~ &ba cup of tea&D~ A steaming cup of tea is sitting here.~ ~ 17 0 1 1 1 11 0 0 0 1 0 4 0 > use_prog 100~ if hps($n) < 100 mpechoat $n &WMmmm, that was good!&D mprestore $n 3 else mpechoat $n &wWell, that didn't do much good...&D endif ~ | #100357 poison cup tea~ &ba cup of tea&D~ A steaming cup of tea is sitting here.~ ~ 17 0 1 1 1 11 0 0 0 1 0 4 0 > use_prog 100~ mpechoat $n &gYou don't feel so good...&D if hps($n) > 3 mpdamage $n 3 else mpechoat $n &GYou need to lay down for a minute...&D mpforce $n sleep endif ~ | #100358 healing delicious chocolate cake~ &Ya delicious looking chocolate cake&D~ A large cake has is lying on the ground.~ ~ 19 0 1 10 0 0 0 0 0 1 0 10 0 > use_prog 100~ if hps($n) < 100 mpechoat $n &WMmmm, that was good!&D mprestore $n 7 else mpechoat $n &wWell, that didn't do much good...&D endif ~ | #100359 poison delicious chocolate cake~ &Ya delicious looking chocolate cake&D~ A large cake has is lying on the ground.~ ~ 19 0 1 8 0 0 0 0 0 1 0 10 0 > use_prog 100~ mpechoat $n &gYou don't feel so good...&D if hps($n) > 7 mpdamage $n 7 else mpechoat $n &GYou need to lay down for a minute...&D mpforce $n sleep endif ~ | #100360 healing glass milk~ &ba glass of milk&D~ A glass of milk sits here.~ ~ 17 0 1 2 2 10 0 0 0 1 0 4 0 > use_prog 100~ if hps($n) < 100 mpechoat $n &WMmmm, that was good!&D mprestore $n 2 else mpechoat $n &wWell, that didn't do much good...&D endif ~ | #100361 poison glass milk~ &ba glass of milk&D~ A glass of milk sits here.~ ~ 17 0 1 2 2 10 0 0 0 1 0 4 0 > use_prog 100~ mpechoat $n &gYou don't feel so good...&D if hps($n) > 2 mpdamage $n 2 else mpechoat $n &GYou need to lay down for a minute...&D mpforce $n sleep endif ~ | #100362 healing bottled water~ &bA bottle of water&D~ A bottle lies here on the ground.~ ~ 17 0 1 1 1 0 0 0 0 1 0 25 0 > use_prog 100~ if hps($n) < 100 mpechoat $n &WMmmm, that was good!&D mprestore $n 1 else mpechoat $n &wWell, that didn't do much good...&D endif ~ | #100363 poison bottled water~ &bA bottle of water&D~ A bottle lies here on the ground.~ ~ 17 0 1 1 1 0 0 0 0 1 0 25 0 > use_prog 100~ mpechoat $n &gYou don't feel so good...&D if hps($n) > 1 mpdamage $n 1 else mpechoat $n &GYou need to lay down for a minute...&D mpforce $n sleep endif ~ | #100364 poison apple pie~ &YA slice of warm apple pie&D~ A slice of apple pie is sitting here, still pleasently warm to the touch.~ ~ 19 0 1 0 0 0 0 0 0 1 0 50000 0 > use_prog 100~ mpechoat $n &GSomething's not quite right about this pie...ugh...&D if hps($n) > 15 mpdamage $n 15 else if hps($n) >10 mpdamage $n 10 else if hps($n) > 5 mpdamage $n 5 else mpechoat $n &gSuddenly you've got quite a tummyache. You need to lay down for a minute...&D mpforce $n sleep endif endif endif ~ | #100365 poison cherry pie~ &YAn entire cherry pie&D~ A pie is sitting here, stil pleasantly warm to the touch.~ ~ 19 0 1 0 0 0 0 0 0 1 0 100000 0 > use_prog 100~ mpechoat $n &GSomething's not quite right about this pie...ugh...&D if hps($n) > 25 mpdamage $n 25 else if hps($n) >20 mpdamage $n 20 else if hps($n) > 15 mpdamage $n 15 else if hps($n) > 10 mpdamage $n 10 else if hps($n) > 5 mpdamage $n 5 else mpechoat $n &gSuddenly you've got quite a tummyache. You need to lay down for a minute...&D mpforce $n sleep endif endif endif endif endif ~ | #100366 poison rhubarb pie~ &YA giant rhubarb pie&D~ A giant rhubarb pie is here, piping hot and smelling sweet!~ ~ 19 1048576 1 0 0 0 0 0 0 1 0 500000 0 > use_prog 100~ mpechoat $n &GSomething's not quite right about this pie...ugh...&D mpforce $n faint mpechoat $n &gSuddenly you've got quite a tummyache. You need to lay down for a minute...&D mpforce $n sleep if hps($n) > 50 mpdamage $n 50 else if hps($n) >45 mpdamage $n 45 else if hps($n) > 40 mpdamage $n 40 else if hps($n) > 35 mpdamage $n 35 else if hps($n) > 30 mpdamage $n 30 else if hps($n) > 25 mpdamage $n 25 else if hps($n) >20 mpdamage $n 20 else if hps($n) > 15 mpdamage $n 15 else if hps($n) > 10 mpdamage $n 10 else if hps($n) > 5 mpdamage $n 5 endif endif endif endif endif endif endif endif endif endif ~ | #100367 a poison senzu bean~ &Ya Senzu Bean&D~ Someone has carelessly dropped a precious Senzu Bean here.~ ~ 19 64 1 20 0 0 0 20 0 1 0 28000 0 > use_prog 100~ mpechoat $n &RUrk! That's definately not what a Senzu bean should do..!&D mpforce $n faint mpechoat $n &BSuddenly you've got quite a tummyache. You need to rest for a while...&D mpforce $n powerdown mpforce $n sleep if hps($n) > 80 mpdamage $n 80 else if hps($n) >70 mpdamage $n 70 else if hps($n) > 60 mpdamage $n 60 else if hps($n) > 50 mpdamage $n 50 else if hps($n) > 40 mpdamage $n 40 else if hps($n) > 30 mpdamage $n 30 else if hps($n) >20 mpdamage $n 20 else if hps($n) > 10 mpdamage $n 10 endif endif endif endif endif endif endif endif ~ | #100368 Namekian Apron cook white green~ &WA white apron with '&RKiss the &GGREEN&R chef!&W' on it&D~ A once-clean, white apron with some writing on it rests here~ ~ 9 901120 1025 32 0 0 0 0 150 150 1 17500 10000 1000000000 A 4 1 #100369 Namekian Chef's Hat chefs white poofy~ &WA poofy, white chef's hat with antennae holes&D~ A poofy, white chef's hat is lying on the ground here~ ~ 9 1949696 17 0 0 0 0 100 100 1 47500 24000 500000000 A 2 5 A 3 5 A 4 5 #100499 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 0 0 0 0 0 0 0 0 1 0 0 0 #0 #ROOMS #100300 King Yemma's Office~ The giant red ogre seems to be in charge of things here. He looks through a stack of papers, scribbles a note, and then looks down at you and the other spirits. He grunts, loudly, and waits for you to state your business. ~ 0 2097164&16 0 D0 ~ ~ 7 100301 100302 D1 ~ ~ 0 -1 100301 D2 ~ ~ 0 -1 100490 S #100301 Pathway to a Balcony~ A side corridor runs off from King Yemma's office, leading to what looks like a set of landing strips on a huge balcony. Where would a plane by flying to in the afterlife? ~ 0 2097160&16 0 D1 ~ ~ 0 -1 100303 D3 ~ ~ 0 -1 100300 S #100302 Journey Begins~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Well, better get started on this journey. Don't want to keep King Kai waiting. ~ 0 2097156&16 0 D0 ~ ~ 0 -1 100312 D2 ~ ~ 7 100301 100300 S #100303 Balcony~ Rushing air and the roar of engines keeps this area anything but peaceful, but the view is still incredible. The giant balcony overlooks all of Hell and a huge chunk of Snake Way, a large, well maintained airstrip running down the middle. Flights are frequently landing or taking off, carrying spirits, other martial artists, along with various Kais or Guardians of certain planets. ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100304 D1 ~ ~ 0 -1 100306 D2 ~ ~ 0 -1 100311 D3 ~ ~ 0 -1 100301 S #100304 Balcony~ Rushing air and the roar of engines keeps this area anything but peaceful, but the view is still incredible. The giant balcony overlooks all of Hell and a huge chunk of Snake Way, a large, well maintained airstrip running down the middle. Flights are frequently landing or taking off, carrying spirits, other martial artists, along with various Kais or Guardians of certain planets. ~ 0 2097152&16 0 D1 ~ ~ 0 -1 100305 D2 ~ ~ 0 -1 100303 S #100305 Airstrip~ Rushing air and the roar of engines keeps this area anything but peaceful, but the view is still incredible. The giant balcony overlooks all of Hell and a huge chunk of Snake Way, a large, well maintained airstrip running down the middle. Flights are frequently landing or taking off, carrying spirits, other martial artists, along with various Kais or Guardians of certain planets. ~ 0 2097152&16 0 D1 ~ ~ 0 -1 100307 D2 ~ ~ 0 -1 100306 D3 ~ ~ 0 -1 100304 S #100306 Airstrip~ Rushing air and the roar of engines keeps this area anything but peaceful, but the view is still incredible. The giant balcony overlooks all of Hell and a huge chunk of Snake Way, a large, well maintained airstrip running down the middle. Flights are frequently landing or taking off, carrying spirits, other martial artists, along with various Kais or Guardians of certain planets. ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100305 D1 ~ ~ 0 -1 100309 D2 ~ ~ 0 -1 100308 D3 ~ ~ 0 -1 100303 S #100307 Balcony~ Rushing air and the roar of engines keeps this area anything but peaceful, but the view is still incredible. The giant balcony overlooks all of Hell and a huge chunk of Snake Way, a large, well maintained airstrip running down the middle. Flights are frequently landing or taking off, carrying spirits, other martial artists, along with various Kais or Guardians of certain planets. ~ 0 2097152&16 0 D2 ~ ~ 0 -1 100309 D3 ~ ~ 0 -1 100305 S #100308 Airstrip~ Rushing air and the roar of engines keeps this area anything but peaceful, but the view is still incredible. The giant balcony overlooks all of Hell and a huge chunk of Snake Way, a large, well maintained airstrip running down the middle. Flights are frequently landing or taking off, carrying spirits, other martial artists, along with various Kais or Guardians of certain planets. ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100306 D1 ~ ~ 0 -1 100310 D3 ~ ~ 0 -1 100311 S #100309 Balcony~ Rushing air and the roar of engines keeps this area anything but peaceful, but the view is still incredible. The giant balcony overlooks all of Hell and a huge chunk of Snake Way, a large, well maintained airstrip running down the middle. Flights are frequently landing or taking off, carrying spirits, other martial artists, along with various Kais or Guardians of certain planets. ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100307 D2 ~ ~ 0 -1 100310 D3 ~ ~ 0 -1 100306 S #100310 Balcony~ Rushing air and the roar of engines keeps this area anything but peaceful, but the view is still incredible. The giant balcony overlooks all of Hell and a huge chunk of Snake Way, a large, well maintained airstrip running down the middle. Flights are frequently landing or taking off, carrying spirits, other martial artists, along with various Kais or Guardians of certain planets. ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100309 D3 ~ ~ 0 -1 100308 S #100311 Balcony~ Rushing air and the roar of engines keeps this area anything but peaceful, but the view is still incredible. The giant balcony overlooks all of Hell and a huge chunk of Snake Way, a large, well maintained airstrip running down the middle. Flights are frequently landing or taking off, carrying spirits, other martial artists, along with various Kais or Guardians of certain planets. ~ 0 2097156&16 0 D0 ~ ~ 0 -1 100303 D1 ~ ~ 0 -1 100308 S #100312 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. How long is this thing? For all you know, this could take hundreds of years. You can already feel yourself getting bored, mind wandering as you travel down the seemingly endless length of coiling, twisting, turning road. ~ 0 2097156&16 0 D0 ~ ~ 0 -1 100313 D2 ~ ~ 0 -1 100302 S #100313 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. How long is this thing? For all you know, this could take hundreds of years. You can already feel yourself getting bored, mind wandering as you travel down the seemingly endless length of coiling, twisting, turning road. ~ 0 2097156&16 0 D0 ~ ~ 0 -1 100314 D2 ~ ~ 0 -1 100312 S #100314 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100315 D1 ~ ~ 0 -1 100494 D2 ~ ~ 0 -1 100313 D3 ~ ~ 0 -1 100494 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100315 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100316 D1 ~ ~ 0 -1 100494 D2 ~ ~ 0 -1 100314 D3 ~ ~ 0 -1 100494 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100316 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100317 D1 ~ ~ 0 -1 100494 D2 ~ ~ 0 -1 100315 D3 ~ ~ 0 -1 100494 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100317 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100318 D1 ~ ~ 0 -1 100494 D2 ~ ~ 0 -1 100316 D3 ~ ~ 0 -1 100494 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100318 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100494 D1 ~ ~ 0 -1 100319 D2 ~ ~ 0 -1 100317 D3 ~ ~ 0 -1 100494 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100319 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100494 D1 ~ ~ 0 -1 100320 D2 ~ ~ 0 -1 100494 D3 ~ ~ 0 -1 100318 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100320 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100494 D1 ~ ~ 0 -1 100321 D2 ~ ~ 0 -1 100494 D3 ~ ~ 0 -1 100319 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100321 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100494 D1 ~ ~ 0 -1 100494 D2 ~ ~ 0 -1 100494 D3 ~ ~ 0 -1 100320 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100322 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100322 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100323 D1 ~ ~ 0 -1 100494 D2 ~ ~ 0 -1 100494 D3 ~ ~ 0 -1 100494 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100321 D9 ~ ~ 0 -1 100494 S #100323 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100324 D1 ~ ~ 0 -1 100494 D2 ~ ~ 0 -1 100322 D3 ~ ~ 0 -1 100494 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100324 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100325 D1 ~ ~ 0 -1 100494 D2 ~ ~ 0 -1 100323 D3 ~ ~ 0 -1 100494 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100325 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100326 D1 ~ ~ 0 -1 100494 D2 ~ ~ 0 -1 100324 D3 ~ ~ 0 -1 100494 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100326 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100494 D1 ~ ~ 0 -1 100494 D2 ~ ~ 0 -1 100325 D3 ~ ~ 0 -1 100494 D4 ~ ~ 0 -1 100327 D5 ~ ~ 0 -1 100494 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100327 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100328 D1 ~ ~ 0 -1 100494 D2 ~ ~ 0 -1 100494 D3 ~ ~ 0 -1 100494 D4 ~ ~ 0 -1 100494 D5 ~ ~ 0 -1 100326 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100328 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100494 D1 ~ ~ 0 -1 100329 D2 ~ ~ 0 -1 100327 D3 ~ ~ 0 -1 100494 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100329 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100494 D1 ~ ~ 0 -1 100330 D2 ~ ~ 0 -1 100494 D3 ~ ~ 0 -1 100328 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100330 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100494 D1 ~ ~ 0 -1 100331 D2 ~ ~ 0 -1 100494 D3 ~ ~ 0 -1 100329 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100331 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100494 D1 ~ ~ 0 -1 100332 D2 ~ ~ 0 -1 100494 D3 ~ ~ 0 -1 100330 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100332 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100333 D1 ~ ~ 0 -1 100494 D2 ~ ~ 0 -1 100494 D3 ~ ~ 0 -1 100331 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100333 Near Princess Snake's Castle~ The endless monotony of Snake Way is suddenly interrupted by a huge mansion breaking through the orange clouds. It has a definate Asian feel to it. The only entrance seems to be a giant snake's mouth... ~ 0 2097156&16 0 D0 ~ ~ 0 -1 100334 D2 ~ ~ 0 -1 100332 D10 ~ snake~ 133120 -1 100399 S #100334 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100494 D1 ~ ~ 0 -1 100494 D2 ~ ~ 0 -1 100333 D3 ~ ~ 0 -1 100335 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100335 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100494 D1 ~ ~ 0 -1 100334 D2 ~ ~ 0 -1 100494 D3 ~ ~ 0 -1 100336 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100336 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100494 D1 ~ ~ 0 -1 100335 D2 ~ ~ 0 -1 100494 D3 ~ ~ 0 -1 100337 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100337 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100494 D1 ~ ~ 0 -1 100336 D2 ~ ~ 0 -1 100494 D3 ~ ~ 0 -1 100338 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100338 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100494 D1 ~ ~ 0 -1 100337 D2 ~ ~ 0 -1 100494 D3 ~ ~ 0 -1 100339 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100339 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100340 D1 ~ ~ 0 -1 100338 D2 ~ ~ 0 -1 100494 D3 ~ ~ 0 -1 100494 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100340 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100494 D1 ~ ~ 0 -1 100494 D2 ~ ~ 0 -1 100339 D3 ~ ~ 0 -1 100494 D4 ~ ~ 0 -1 100494 D5 ~ ~ 0 -1 100341 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100341 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100342 D1 ~ ~ 0 -1 100494 D2 ~ ~ 0 -1 100494 D3 ~ ~ 0 -1 100494 D4 ~ ~ 0 -1 100340 D5 ~ ~ 0 -1 100494 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100342 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100343 D1 ~ ~ 0 -1 100494 D2 ~ ~ 0 -1 100341 D3 ~ ~ 0 -1 100494 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100343 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100344 D1 ~ ~ 0 -1 100494 D2 ~ ~ 0 -1 100342 D3 ~ ~ 0 -1 100494 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100344 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100345 D1 ~ ~ 0 -1 100494 D2 ~ ~ 0 -1 100343 D3 ~ ~ 0 -1 100494 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100345 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100346 D1 ~ ~ 0 -1 100494 D2 ~ ~ 0 -1 100344 D3 ~ ~ 0 -1 100494 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100346 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100494 D1 ~ ~ 0 -1 100347 D2 ~ ~ 0 -1 100345 D3 ~ ~ 0 -1 100494 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100347 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100494 D1 ~ ~ 0 -1 100348 D2 ~ ~ 0 -1 100494 D3 ~ ~ 0 -1 100346 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100348 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100494 D1 ~ ~ 0 -1 100349 D2 ~ ~ 0 -1 100494 D3 ~ ~ 0 -1 100347 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100349 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100350 D1 ~ ~ 0 -1 100494 D2 ~ ~ 0 -1 100494 D3 ~ ~ 0 -1 100348 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100350 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100351 D1 ~ ~ 0 -1 100494 D2 ~ ~ 0 -1 100349 D3 ~ ~ 0 -1 100494 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100351 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100352 D1 ~ ~ 0 -1 100494 D2 ~ ~ 0 -1 100350 D3 ~ ~ 0 -1 100494 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100352 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100353 D1 ~ ~ 0 -1 100494 D2 ~ ~ 0 -1 100351 D3 ~ ~ 0 -1 100494 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100353 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100494 D1 ~ ~ 0 -1 100494 D2 ~ ~ 0 -1 100352 D3 ~ ~ 0 -1 100354 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100354 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100494 D1 ~ ~ 0 -1 100353 D2 ~ ~ 0 -1 100494 D3 ~ ~ 0 -1 100355 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100355 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100494 D1 ~ ~ 0 -1 100354 D2 ~ ~ 0 -1 100494 D3 ~ ~ 0 -1 100356 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100356 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100494 D1 ~ ~ 0 -1 100355 D2 ~ ~ 0 -1 100494 D3 ~ ~ 0 -1 100357 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100357 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100494 D1 ~ ~ 0 -1 100356 D2 ~ ~ 0 -1 100358 D3 ~ ~ 0 -1 100494 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100358 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100357 D1 ~ ~ 0 -1 100494 D2 ~ ~ 0 -1 100359 D3 ~ ~ 0 -1 100494 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100359 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100358 D1 ~ ~ 0 -1 100494 D2 ~ ~ 0 -1 100360 D3 ~ ~ 0 -1 100494 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100360 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100359 D1 ~ ~ 0 -1 100494 D2 ~ ~ 0 -1 100361 D3 ~ ~ 0 -1 100494 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100361 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100360 D1 ~ ~ 0 -1 100494 D2 ~ ~ 0 -1 100494 D3 ~ ~ 0 -1 100362 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100362 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100494 D1 ~ ~ 0 -1 100361 D2 ~ ~ 0 -1 100494 D3 ~ ~ 0 -1 100363 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100363 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100494 D1 ~ ~ 0 -1 100362 D2 ~ ~ 0 -1 100494 D3 ~ ~ 0 -1 100364 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100364 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100365 D1 ~ ~ 0 -1 100363 D2 ~ ~ 0 -1 100494 D3 ~ ~ 0 -1 100494 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100365 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100366 D1 ~ ~ 0 -1 100494 D2 ~ ~ 0 -1 100364 D3 ~ ~ 0 -1 100494 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100366 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100367 D1 ~ ~ 0 -1 100494 D2 ~ ~ 0 -1 100365 D3 ~ ~ 0 -1 100494 D6 ~ ~ 0 -1 100494 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100367 Snake Way~ Stretching out before you is the daunting length of Snake Way. It seems to go on and on, disappearing into the distance. Miles and miles of grey road and metallic blue spikes along the sides of the narrow road. Nothing at all different about any foot of this place. It just goes on and on, seemingly neverending. It's all blurring together, you can't even tell which way you should go now. Right or left, it doesn't seem to matter, the road just stretches on and on... ~ 0 2097152&16 0 D0 ~ ~ 0 -1 100494 D1 ~ ~ 0 -1 100494 D2 ~ ~ 0 -1 100366 D3 ~ ~ 0 -1 100494 D6 ~ ~ 0 -1 100368 D7 ~ ~ 0 -1 100494 D8 ~ ~ 0 -1 100494 D9 ~ ~ 0 -1 100494 S #100368 End of Snake Way~ Stretching out before you is the...end of Snake Way!? You've actually made it to the tail of the giant snake. Now...where's King Kai? You think you can see something, up in the sky. Maybe you're supposed to jump, or fly? ~ 0 2097152&16 0 D4 ~ ~ 0 -1 100369 D9 ~ ~ 0 -1 100367 S #100369 Heading Upwards~ Upwards, further and further into the orange clouds. That speck is getting closer and closer... ~ 0 2097152&16 0 D4 ~ ~ 0 -1 100370 D5 ~ ~ 0 -1 100368 S #100370 High Above Snake Way~ No way back now! Even though you can still make out Snake Way below you, some force is slowly drawing you upwards. Towards what looks like a tiny little planet. ~ 0 2097152&16 0 D4 ~ ~ 0 -1 100371 S #100371 Leaving Snake Way Behind~ Snake Way is gone now, lost beneath the sea of orange clouds. However, the one small orb in the sky is growing closer and closer, and you feel the pull getting ever stronger. ~ 0 2097152&16 0 D4 ~ ~ 0 -1 100372 S #100372 Approaching a Small Planetoid~ You can see it clearly now. A little planet with a small hut, a few trees, and some sort of...car? Looks like a classic. Your ascent is quickly becoming a decent as you head for the planetoid. ~ 0 2097152&16 0 D4 ~ ~ 0 -1 100373 S #100373 Understanding the Gravity of the Situation~ Suddenly the pulling force increases, yanking you down hard onto the tiny planet's surface. Now you realize that because of its small size, the mini-planet has many, many times the gravity of Earth or any of the other normal sized planets. ~ 0 2097156&16 0 > entry_prog 100~ mptransfer $n 100374 mpat 100374 mpforce $n look ~ | S #100374 Middle of King Kai's Planet~ This space in the middle of the tiny planetoid seems to be the landing zone for most of the visiting fighters. You'll certainly never forget your crash landing. The intense gravity slamming you into the ground and holding you there until you were strong enough to move again. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100378 D1 ~ ~ 0 -1 100377 D2 ~ ~ 0 -1 100376 D3 ~ ~ 0 -1 100375 D6 ~ ~ 0 -1 100380 D7 ~ ~ 0 -1 100379 D8 ~ ~ 0 -1 100381 D9 ~ ~ 0 -1 100382 S #100375 Next to King Kai's House~ Nearing a classic car, a small hut comes into view. Made entirely of bricks it seems almost too small to use. The doorway reaches a staggering four feet in height, making it next to impossible to get inside. Laughter as well as the occassional grunt and screech of a monkey is heard. ~ 0 538968076&16 0 D0 ~ ~ 0 -1 100379 D1 ~ ~ 0 -1 100374 D2 ~ ~ 0 -1 100382 D3 ~ ~ 0 -1 100383 D6 ~ ~ 0 -1 100378 D8 ~ ~ 0 -1 100376 D9 ~ ~ 0 -1 100384 S #100376 King Kai's Planet~ The gravity hinders movement to the point of collapse, and trekking any distance at all would make visitors realize that they are going in circles. A snort followed by a rather disturbing laugh, almost pig-like, is heard in the distance as a short being with antennae can be seen, laughing at his own jokes in front of a hut. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100374 D1 ~ ~ 0 -1 100381 D2 ~ ~ 0 -1 100395 D3 ~ ~ 0 -1 100382 D6 ~ ~ 0 -1 100377 D7 ~ ~ 0 -1 100375 D8 ~ ~ 0 -1 100396 D9 ~ ~ 0 -1 100394 S #100377 King Kai's Planet~ The gravity hinders movement to the point of collapse, and trekking any distance at all would make visitors realize that they are going in circles. A snort followed by a rather disturbing laugh, almost pig-like, is heard in the distance as a short being with antennae can be seen, laughing at his own jokes in front of a hut. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100380 D1 ~ ~ 0 -1 100386 D2 ~ ~ 0 -1 100381 D3 ~ ~ 0 -1 100374 D6 ~ ~ 0 -1 100388 D7 ~ ~ 0 -1 100378 D8 ~ ~ 0 -1 100385 D9 ~ ~ 0 -1 100376 S #100378 King Kai's Planet~ The gravity hinders movement to the point of collapse, and trekking any distance at all would make visitors realize that they are going in circles. A snort followed by a rather disturbing laugh, almost pig-like, is heard in the distance as a short being with antennae can be seen, laughing at his own jokes in front of an odd little hut. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100390 D1 ~ ~ 0 -1 100380 D2 ~ ~ 0 -1 100374 D3 ~ ~ 0 -1 100379 D6 ~ ~ 0 -1 100389 D7 ~ ~ 0 -1 100391 D8 ~ ~ 0 -1 100377 D9 ~ ~ 0 -1 100375 S #100379 Next to King Kai's House~ You stand right next to the tiny hut spotted earlier, still hearing the strange snorts and giggles of it's owner. Carefully heading around the side, towards the front, you fight through the high gravity. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100391 D1 ~ ~ 0 -1 100378 D2 ~ ~ 0 -1 100375 D6 ~ ~ 0 -1 100390 D8 ~ ~ 0 -1 100374 S #100380 King Kai's Planet~ The gravity hinders movement to the point of collapse, and trekking any distance at all would make visitors realize that they are going in circles. A snort followed by a rather disturbing laugh, almost pig-like, is heard in the distance as a short being with antennae can be seen, laughing at his own jokes in front of a hut. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100389 D1 ~ ~ 0 -1 100388 D2 ~ ~ 0 -1 100377 D3 ~ ~ 0 -1 100378 D6 ~ ~ 0 -1 100384 D7 ~ ~ 0 -1 100390 D8 ~ ~ 0 -1 100386 D9 ~ ~ 0 -1 100374 S #100381 King Kai's Planet~ The gravity of this planet is astounding! Moving just an inch would cause all but the mightiest fighters to fall to their knees. In the distance rests an old, classic car in great condition, near a tiny hut. A tree or two amazingly remains intact, despite the unbarable pull from the small planet. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100377 D1 ~ ~ 0 -1 100385 D2 ~ ~ 0 -1 100396 D3 ~ ~ 0 -1 100376 D6 ~ ~ 0 -1 100386 D7 ~ ~ 0 -1 100374 D8 ~ ~ 0 -1 100391 D9 ~ ~ 0 -1 100395 S #100382 King Kai's Planet~ The gravity hinders movement to the point of collapse, and trekking any distance at all would make visitors realize that they are going in circles. A snort followed by a rather disturbing laugh, almost pig-like, is heard in the distance as a short being with antennae can be seen, laughing at his own jokes in front of a hut. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100375 D1 ~ ~ 0 -1 100376 D2 ~ ~ 0 -1 100394 D3 ~ ~ 0 -1 100384 D6 ~ ~ 0 -1 100374 D7 ~ ~ 0 -1 100383 D8 ~ ~ 0 -1 100395 D9 ~ ~ 0 -1 100388 S #100383 In Front of King Kai's House~ Finally, you've managed to slog your way to King Kai. Will he train you in the legendary techniques? You've heard something of a joke telling contest...but that can't be true. Can it? One thing's for sure, King Kai won't teach any of his skills to one not worthy. ~ 0 2097164&16 0 D0 ~ ~ 7 100308 100398 D1 ~ ~ 0 -1 100375 D2 ~ ~ 0 -1 100384 D3 ~ ~ 0 -1 100393 D8 ~ ~ 0 -1 100382 D9 ~ ~ 0 -1 100389 S #100384 King Kai's Planet~ Just up ahead is a tiny hut made of bricks, with some small humanoid standing in front of it. Could that be King Kai? If only the gravity wasn't so crushing, you could move more quickly to investigate. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100383 D1 ~ ~ 0 -1 100382 D2 ~ ~ 0 -1 100388 D3 ~ ~ 0 -1 100389 D6 ~ ~ 0 -1 100375 D7 ~ ~ 0 -1 100393 D8 ~ ~ 0 -1 100394 D9 ~ ~ 0 -1 100380 S #100385 King Kai's Planet~ The gravity hinders movement to the point of collapse, and trekking any distance at all would make visitors realize that they are going in circles. A snort followed by a rather disturbing laugh, almost pig-like, is heard in the distance as a short being with antennae can be seen, laughing at his own jokes in front of a hut. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100386 D1 ~ ~ 0 -1 100392 D2 ~ ~ 0 -1 100391 D3 ~ ~ 0 -1 100381 D6 ~ ~ 0 -1 100387 D7 ~ ~ 0 -1 100377 D8 ~ ~ 0 -1 100390 D9 ~ ~ 0 -1 100396 S #100386 King Kai's Planet~ Surprisingly, a lone human is working out on this particular patch of grass. He seems relatively unaffected by the harsh conditions, merely sweating and panting. He slashes his hands through the air, kicking, attacking like a mad wolf at an imaginary enemy. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100388 D1 ~ ~ 0 -1 100387 D2 ~ ~ 0 -1 100385 D3 ~ ~ 0 -1 100377 D6 ~ ~ 0 -1 100394 D7 ~ ~ 0 -1 100380 D8 ~ ~ 0 -1 100392 D9 ~ ~ 0 -1 100381 S #100387 King Kai's Planet~ The gravity of this planet is astounding! Moving just an inch would cause all but the mightiest fighters to fall to their knees. In the distance rests an old, classic car in great condition, near a tiny hut. A tree or two amazingly remains intact, despite the unbarable pull from the small planet. ~ 0 2097160&16 0 D1 ~ ~ 0 -1 100397 D2 ~ ~ 0 -1 100392 D3 ~ ~ 0 -1 100386 D6 ~ ~ 0 -1 100395 D7 ~ ~ 0 -1 100388 D8 ~ ~ 0 -1 100393 D9 ~ ~ 0 -1 100385 S #100388 King Kai's Planet~ The gravity hinders movement to the point of collapse, and trekking any distance at all would make visitors realize that they are going in circles. A snort followed by a rather disturbing laugh, almost pig-like, is heard in the distance as a short being with antennae can be seen, laughing at his own jokes in front of a hut. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100384 D1 ~ ~ 0 -1 100394 D2 ~ ~ 0 -1 100386 D3 ~ ~ 0 -1 100380 D6 ~ ~ 0 -1 100382 D7 ~ ~ 0 -1 100389 D8 ~ ~ 0 -1 100387 D9 ~ ~ 0 -1 100377 S #100389 King Kai's Planet~ Nearing a picnic table, a small hut comes into view. Made entirely of bricks it seems almost too small to use. The doorway reaches a staggering four feet in height, making it next to impossible to get inside. Laughter as well as the occassional grunt and screech of a monkey is heard. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100393 D1 ~ ~ 0 -1 100384 D2 ~ ~ 0 -1 100380 D3 ~ ~ 0 -1 100390 D6 ~ ~ 0 -1 100383 D7 ~ ~ 0 -1 100392 D8 ~ ~ 0 -1 100388 D9 ~ ~ 0 -1 100378 S #100390 King Kai's Planet~ The gravity hinders movement to the point of collapse, and trekking any distance at all would make visitors realize that they are going in circles. A snort followed by a rather disturbing laugh, almost pig-like, is heard in the distance as a short being with antennae can be seen, laughing at his own jokes in front of a hut. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100392 D1 ~ ~ 0 -1 100389 D2 ~ ~ 0 -1 100378 D3 ~ ~ 0 -1 100391 D6 ~ ~ 0 -1 100393 D7 ~ ~ 0 -1 100385 D8 ~ ~ 0 -1 100380 D9 ~ ~ 0 -1 100379 S #100391 Next to King Kai's House~ You stand right next to the tiny hut spotted earlier, still hearing the strange snorts and giggles of it's owner. Carefully heading around the side, towards the front, you fight through the high gravity. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100385 D1 ~ ~ 0 -1 100390 D2 ~ ~ 0 -1 100379 D3 ~ ~ 0 -1 100396 D6 ~ ~ 0 -1 100392 D7 ~ ~ 0 -1 100381 D8 ~ ~ 0 -1 100378 S #100392 King Kai's Planet~ The gravity hinders movement to the point of collapse, and trekking any distance at all would make visitors realize that they are going in circles. A snort followed by a rather disturbing laugh, almost pig-like, is heard in the distance as a short being with antennae can be seen, laughing at his own jokes in front of a hut. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100387 D1 ~ ~ 0 -1 100393 D2 ~ ~ 0 -1 100390 D3 ~ ~ 0 -1 100385 D6 ~ ~ 0 -1 100397 D7 ~ ~ 0 -1 100386 D8 ~ ~ 0 -1 100389 D9 ~ ~ 0 -1 100391 S #100393 Next to King Kai's House~ Nearing a picnic table, a small hut comes into view. Made entirely of bricks it seems almost too small to use. The doorway reaches a staggering four feet in height, making it next to impossible to get inside. Laughter as well as the occassional grunt and screech of a monkey is heard. ~ 0 69206024&16 0 D0 ~ ~ 0 -1 100397 D1 ~ ~ 0 -1 100383 D2 ~ ~ 0 -1 100389 D3 ~ ~ 0 -1 100392 D7 ~ ~ 0 -1 100387 D8 ~ ~ 0 -1 100384 D9 ~ ~ 0 -1 100390 S #100394 King Kai's Planet~ The gravity hinders movement to the point of collapse, and trekking any distance at all would make visitors realize that they are going in circles. A snort followed by a rather disturbing laugh, almost pig-like, is heard in the distance as a short being with antennae can be seen, laughing at his own jokes in front of a hut. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100382 D1 ~ ~ 0 -1 100395 D3 ~ ~ 0 -1 100388 D6 ~ ~ 0 -1 100376 D7 ~ ~ 0 -1 100384 D8 ~ ~ 0 -1 100397 D9 ~ ~ 0 -1 100386 S #100395 Next to King Kai's House~ You stand right next to the tiny hut spotted earlier, still hearing the strange snorts and giggles of it's owner. Carefully heading around the side, towards the front, you fight through the high gravity. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100376 D1 ~ ~ 0 -1 100396 D2 ~ ~ 0 -1 100397 D3 ~ ~ 0 -1 100394 D6 ~ ~ 0 -1 100381 D7 ~ ~ 0 -1 100382 D9 ~ ~ 0 -1 100387 S #100396 Next to King Kai's House~ You stand right next to the tiny hut spotted earlier, still hearing the strange snorts and giggles of it's owner. Carefully heading around the side, towards the front, you fight through the high gravity. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100381 D1 ~ ~ 0 -1 100391 D3 ~ ~ 0 -1 100395 D6 ~ ~ 0 -1 100385 D7 ~ ~ 0 -1 100376 S #100397 Next to King Kai's House~ You stand right next to the tiny hut spotted earlier, still hearing the strange snorts and giggles of it's owner. Carefully heading around the side, towards the front, you fight through the high gravity. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100395 D2 ~ ~ 0 -1 100393 D3 ~ ~ 0 -1 100387 D7 ~ ~ 0 -1 100394 D8 ~ ~ 0 -1 100393 D9 ~ ~ 0 -1 100392 S #100398 King Kai's House~ Entering the small hut, it becomes readily apparent that people over four feet tall were never meant to go this far. Most people squat and squeeze their way into the tiny space, making the small man giggle and snort as he watches your antics. He cuts himself a slice of pie, but seems more than eager to train you in the legendary techniques. ~ 0 2097160&16 0 D2 ~ ~ 7 -1 100383 S #100399 Entryway~ Entering through the snake's head, you find yourself inside of a very comfortable and expensive looking dwelling. Further inside, you hear voices and see flashes of movement. The open maw of the snake leads back outside, looking rather odd from the inside. ~ 0 2097164&16 0 D1 ~ ~ 0 -1 100400 D10 ~ ~ 264192 -1 100333 S #100400 Entering the Castle~ The smooth, gleamingly polish floor reflects the thick, red pillars that supports this palatial dwelling. Now that you've headed further inside, you begin to notice many green skinned women wandering about. They all seem very curious about their new visitor. ~ 0 2097160&16 0 D1 ~ ~ 0 -1 100401 D3 ~ ~ 0 -1 100399 S #100401 Main Foyer~ A wide main room sits here, lined with comfortable chairs and little tables, designed for conversation and relaxation. In one corner, a green servant girl is cleaning and polishing the floor. Others head every which way, busy with duties of their own. ~ 0 2097160&16 0 D1 ~ ~ 0 -1 100402 D3 ~ ~ 0 -1 100400 S #100402 Hallway~ The main room has one exit, a short hallway with an open archway on either side. At the end is a large wooden door, slightly warm to touch. What could be through there? ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100408 D1 ~ ~ 7 100305 100403 D2 ~ ~ 16777216 -1 100422 D3 ~ ~ 0 -1 100401 S #100403 Outside the Castle~ Heading outside, you realize why the door was hot. There's a huge natural hot spring out here! This could be a good chance to relax and works some of the kinks out. Of course, it does feel *really* hot further on... ~ 0 2097164&16 0 D1 ~ ~ 0 -1 100404 D3 ~ ~ 7 100305 100402 S #100404 Open Air Sauna~ You don't know if you can go any further. It's really swealtering here, making most people work up a sweat rather quickly. In fact, only the hardiest of races would probably be able to stand this heat for very long. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100405 D1 ~ ~ 0 -1 100407 D2 ~ ~ 0 -1 100406 D3 ~ ~ 0 -1 100403 > entry_prog 100~ if race($n) == saiyan mpechoat $n &RWhew...it sure is hot in here!&D else mpechoat $n &RIt's far too hot for you to proceed any further.&D mpforce $n w endif ~ | S #100405 Open Air Sauna~ You feel you might be getting used to the extreme heat from the hot springs now. In fact, it's not that bad. A serene pool waits here, brushes and soap, towels and other items laying nearby for anyone to borrow. ~ 0 2097160&16 0 D2 ~ ~ 0 -1 100404 S #100406 Open Air Sauna~ You feel you might be getting used to the extreme heat from the hot springs now. In fact, it's not that bad. A serene pool waits here, brushes and soap, towels and other items laying nearby for anyone to borrow. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100404 S #100407 Open Air Sauna~ This section of the sauna seems a little cooler than the rest, probably reserved for the snake girl inhabitants to relax in. It's currently empty except for one particular green-skinned lady. Princess Snake herself has donned a very revealing bikini as she relaxes here in the relaxing waters of the hot spring. ~ 0 2097164&16 0 D3 ~ ~ 0 -1 100404 S #100408 Hallway~ This area of the mansion seems to belong to the servants and staff, as you see most of the ones that seem to be working congregating here. To one side is a small, but elegant dining room. Through another door you spot a busy kitchen. ~ 0 2097160&16 0 D0 ~ ~ 3 -1 100409 D2 ~ ~ 0 -1 100402 D3 ~ ~ 3 -1 100410 S #100409 Kitchen~ The large, bustling kitchen exits into the main area of the mansion through a door here, as well as revealing a door that leads to the stairs heading up to the second floor. Snake girls rush back and forth, cooking and tasting things, carting supplies and cookbooks here and there. ~ 0 2097160&16 0 D0 ~ ~ 16777219 -1 100412 D2 ~ ~ 3 -1 100408 D3 ~ ~ 0 -1 100411 S #100410 Dining Room~ Since they rarely have guests here, this more formal dining room looks very rarely used. However, the servant girls are still busy making sure it's in good shape. A long table and many comfortable wooden chairs are set up, good china, alchohol, and other important things lining the walls. ~ 0 2097160&16 0 D1 ~ ~ 3 -1 100408 S #100411 Kitchen~ This half of the kitchen looks to be used less often than the other. In one corner, a smiling snake girl waits, apparently with little to do. Perhaps she's in charge of food for guests? ~ 0 2097160&16 0 D1 ~ ~ 0 -1 100409 S #100412 Stairwell~ A wooden door seperates this stairway from the noisy kitchen, screening out the good smells and chattering snake girls. What's upstairs? ~ 0 2097164&16 0 D2 ~ ~ 3 -1 100409 D4 ~ ~ 0 -1 100413 S #100413 Stairwell~ Things are nice and quiet upstairs, the marble floors covered in soft, plush blue carpeting. Very comfortable inded. These must be the living areas. ~ 0 2097164&16 0 D2 ~ ~ 0 -1 100414 D5 ~ ~ 0 -1 100412 S #100414 Upstairs Hallway~ The carpeted hallway continues here, between the living areas and the stairway back downstairs. Up ahead are several wooden doors, including a set of armed guards near the door at the end of the hall. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100413 D2 ~ ~ 0 -1 100415 S #100415 Upstairs Hallway~ A pink doorway to the side here bears an engraving of the word BEDROOM. Fairly obvious what's in there. The hall continues towards the guards and the large door at the end of the hallway. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100414 D2 ~ ~ 0 -1 100418 D3 ~ ~ 3 -1 100416 S #100416 Group Bedroom~ This huge room is lined with bunkbeds from wall to wall, seemingly where every single girl in the mansion goes to sleep. Doesn't look like there's any sleeping now, however. The girls in here are too busy running around, hopping over beds and hitting each other with pillows. Watch out, you just might be dragged into the brawl. ~ 0 2097160&16 0 D1 ~ ~ 3 -1 100415 D2 ~ ~ 0 -1 100417 S #100417 Group Bedroom~ This huge room is lined with bunkbeds from wall to wall, seemingly where every single girl in the mansion goes to sleep. Doesn't look like there's any sleeping now, however. The girls in here are too busy running around, hopping over beds and hitting each other with pillows. Watch out, you just might be dragged into the brawl. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100416 D1 ~ ~ 3 -1 100418 S #100418 Upstairs Hallway~ A pink doorway to the side here bears an engraving of the word BEDROOM. Fairly obvious what's in there. The hall continues towards the guards and the large door at the end of the hallway. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100415 D2 ~ ~ 0 -1 100419 D3 ~ ~ 3 -1 100417 S #100419 Door to Princess Snake's Room~ These girls are definately different than the other ones in the building. They scowl at you, having no intention of letting you go any further. It looks like these girls mean business. You have a good idea what, or more likely *who* is behind that ornate wooden door. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100418 D2 ~ ~ 7 100324 100420 S #100420 Princess Snake's Living Room~ This room simply has to belong to the mistress of this mansion. It's far too nice for any of the simple serving girls to live in. Plush, expensive pieces furnish this room, a table sitting in the middle with what looks like chilled wine and two glasses set up. Another door besides the exit must lead to the bedroom... ~ 0 2097160&16 0 D0 ~ ~ 7 100324 100419 D3 ~ ~ 0 -1 100421 S #100421 Princess Snake's Bedroom~ A huge, four posted bed with hanging curtains of thin, veil-like fabric takes up most of this room. And sitting on the edge of the bed, facing the door as you enter, is Princess Snake herself. It's hard to notice anything else about the room once you spot here there, looking at you with a soft gasp of surprise. ~ 0 2097160&16 0 D1 ~ ~ 0 -1 100420 S #100422 Entrance to a Large Room~ The short hallway exits into this second large room, which is lined with many large, fluffy cushions and pillows. This must be a break room of sorts for all the green servant girls. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100402 D2 ~ ~ 0 -1 100424 D3 ~ ~ 0 -1 100423 D9 ~ ~ 0 -1 100425 S #100423 A Room Full of Pillows~ This room is packed full of pillows, leaving hardly any room to walk, unlike the entrance and exit to this resting area. The girls in this area are giggling and talking excitedly, eating and generally having a good time. ~ 0 2097160&16 0 D1 ~ ~ 0 -1 100422 D2 ~ ~ 0 -1 100425 D8 ~ ~ 0 -1 100424 S #100424 Quiet Conversation~ This room has very few cushions on it, a few curtains seperating it from all the other sections. The girls in here all seem to be more quiet than the ones in the other rooms, some reading books and others apparently napping. A hallway leads to some stairs, to the south. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100422 D2 ~ ~ 16777216 -1 100426 D3 ~ ~ 0 -1 100425 D7 ~ ~ 0 -1 100423 S #100425 Dancing Girls on Stage~ This section of the room is the source of the beautiful, rhytmic music you can faintly hear in the other sections. Some enchantment must be masking the noise elsewhere, as here the beat is very loud indeed. On a stage with a picture of the orange sky and Snake Way drawn around it dances a group of scantily clad young snake girls with large, ceremonial swords. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100423 D1 ~ ~ 0 -1 100424 D6 ~ ~ 0 -1 100422 S #100426 Stairwell~ This stairway looks rarely used and more rarely cleaned. Dirt and mud is tracked up and down the old, wooden stairs. There must be an exit outside or some sort of cave below. ~ 0 2097164&16 0 D0 ~ ~ 0 -1 100424 D5 ~ ~ 0 -1 100428 S #100427 Secret Kitchen~ What the...? It seems the bored young snake girl has led you into some sort of secret, second kitchen. It's nowhere near as large as the main one, but the equipment looks...different. Definately more advanced. You have the idea that little normal cooking goes on in here. NOTE : Just say 'return' to leave. ~ 0 2097164&16 0 E equipment~ Some of the bottles sitting around this kitchen don't appear to contain food ingredients at all. Many are marked will a skull and crossbones, and some others are marked with a red cross, or have labels claiming them to be vitamins or health elixers. ~ S #100428 Stairwell~ Wooden stairs continue here, leading back up to the main palace, or down to the basement. This lowest level seems to be nothing but bare rock floors. What do they use this area for? ~ 0 2097164&16 0 D0 ~ ~ 0 -1 100429 D4 ~ ~ 0 -1 100426 S #100429 Basement Hallway~ The muddy cave floor is spotted with thicker red pillars than upstairs, which seem to hold up the entire mansion. What look like wooden shacks are built next to the cave walls. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100430 D2 ~ ~ 0 -1 100428 S #100430 Basement~ This cave of a basement splits in two directions here, most likely curving back around in a donut shape. There's a wooden shack on either side of the curve. ~ 0 2097160&16 0 D1 ~ ~ 0 -1 100432 D2 ~ ~ 0 -1 100429 D3 ~ ~ 0 -1 100431 S #100431 Basement~ Up ahead is one of the odd wooden shacks built against the cave wall, and you can see where the basement cave curves around past it. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100433 D1 ~ ~ 0 -1 100430 S #100432 Basement~ Up ahead is one of the odd wooden shacks built against the cave wall, and you can see where the basement cave curves around past it. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100434 D3 ~ ~ 0 -1 100430 S #100433 Basement~ A wooden shack built up against and encorporating part of the hard cave wall stands here, with a sturdy wooden door locked against intruders. What are they protecting down here? ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100437 D2 ~ ~ 0 -1 100431 D3 ~ ~ 7 100323 100441 S #100434 Basement~ A wooden shack built up against and encorporating part of the hard cave wall stands here, with a sturdy wooden door locked against intruders. What are they protecting down here? ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100435 D1 ~ ~ 7 100323 100440 D2 ~ ~ 0 -1 100432 S #100435 Basement~ You can see along the back and side of the basement, now. There seems to be a shack on three of the four rouded cave walls, the fourth one holding the staircase back up to the mansion. ~ 0 2097160&16 0 D2 ~ ~ 0 -1 100434 D3 ~ ~ 0 -1 100436 S #100436 Basement~ The cave wall to the south looks slightly different than the others. A wooden shack built up against and encorporating part of the hard cave wall stands here, with a sturdy wooden door locked against intruders. What are they protecting down here? ~ 0 2097160&16 0 D0 ~ ~ 7 100323 100442 D1 ~ ~ 0 -1 100435 D2 ~ ~ 2051 -1 100438 D3 ~ ~ 0 -1 100437 S #100437 Basement~ Up ahead is one of the odd wooden shacks built against the cave wall, and you can see where the basement cave curves around past it. You can see along the back and side of the basement, now. There seems to be a shack on three of the four rouded cave walls, the fourth one holding the staircase back up to the mansion. ~ 0 2097160&16 0 D1 ~ ~ 0 -1 100436 D2 ~ ~ 0 -1 100433 S #100438 Secret Chamber~ The cave wall opens when touched at just the right spot, revealing a hidden room under the mansion. The walls shift and change slowly, slipping from cave to the wooden interior of the mansion to a sheer metal prison. Things are not as they seem. ~ 0 2097164&16 0 D0 ~ ~ 1 -1 100436 S #100439 Belly of the Snake~ Ugh. Why'd it have to be snakes? You've been swallowed down into the belly of the beast. Pink walls, the long throat of the dying creature, surround you. Slowly, weakly trying to squeeze you down to be digested. But, you think you see an exit...perhaps you can manage to force your way back out the snake's mouth...why does this seem so familiar? ~ 0 2097164&16 0 D10 ~ hole~ 133120 -1 100333 > act_prog gets~ if carryingvnum($n) 100309 mpforce $n enter endif ~ | S #100440 Treasure Chamber~ This simple wooden shack looks like a guard's hut. Just a comfortable chair, a few books to pass the time, and whatever snake girl happens to be on guard duty at the time. But what is she guarding? There seems to be nothing down here. Perhaps the guard has already managed to hid the prize on her person. ~ 0 2097164&16 0 D3 ~ ~ 7 100323 100434 S #100441 Treasure Chamber~ This simple wooden shack looks like a guard's hut. Just a comfortable chair, a few books to pass the time, and whatever snake girl happens to be on guard duty at the time. But what is she guarding? There seems to be nothing down here. Perhaps the guard has already managed to hid the prize on her person. ~ 0 2097164&16 0 D1 ~ ~ 7 100323 100433 S #100442 Treasure Chamber~ This simple wooden shack looks like a guard's hut. Just a comfortable chair, a few books to pass the time, and whatever snake girl happens to be on guard duty at the time. But what is she guarding? There seems to be nothing down here. Perhaps the guard has already managed to hid the prize on her person. ~ 0 2097164&16 0 D2 ~ ~ 7 100323 100436 S #100443 Hell~ Fighters around the area appear burdened, as if their training had just become even more grueling since they fell from the sky. Obviously they were unable to complete the long journey to the great trainer people speculate about. More dangerous than the heat, pain, and pressure is the boredom. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100445 D1 ~ ~ 0 -1 100444 D2 ~ ~ 0 -1 100446 D6 ~ ~ 0 -1 100447 S #100444 Spiky Wall of Hell~ A lovely place indeed. Grunts and groans associated with lifetimes of failure hang in the air. Being a place for eternal losers, it lacks what a female touch could fix. Pillars of sharp spikes litterally surge from the terrain, almost as if someone had summoned them. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100447 D1 ~ ~ 0 -1 100453 D3 ~ ~ 0 -1 100443 D6 ~ ~ 0 -1 100452 D7 ~ ~ 0 -1 100445 S #100445 Ferris Wheel~ Things get stranger and stranger. Rising up in the middle of Hell is a ferris wheel. It's very tall, very large, capable of holding a huge amount of the nearly weightless spirits. The blue and green machine turns slowly, pumping out happy, dingy muzak to amuse those souls waiting here. The fighters wandering by don't seem amused. ~ 0 2097156&16 0 D0 ~ ~ 0 -1 100449 D1 ~ ~ 0 -1 100447 D2 ~ ~ 0 -1 100443 D6 ~ ~ 0 -1 100448 D8 ~ ~ 0 -1 100444 S #100446 Canyon Wall of Hell~ This rock wall stretches up very high, nearly scraping the orange clouds above. However, there doesn't seem to be any feasible way to climb up it. Spikes and sharp rocks jut out randomly, and as most people have discovered, you can't simply fly out of Hell. Oh well, there must be an exit somewhere else. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100443 S #100447 Hell~ This particular spot just seems the same as all the other hot, depressing areas of hell. Except there seems to be a lone tree standing nearby, along with a strange figure guarding it. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100448 D1 ~ ~ 0 -1 100452 D2 ~ ~ 0 -1 100444 D3 ~ ~ 0 -1 100445 D6 ~ ~ 0 -1 100451 D7 ~ ~ 0 -1 100449 D8 ~ ~ 0 -1 100453 D9 ~ ~ 0 -1 100443 S #100448 Strange Tree~ An extremely large, odd tree stands here. It looks ancient. Hanging from its braches is equally odd fruit. Down below it stands what seems to be the guard of this tree, one of the many ogres you've seen patrolling the area. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100458 D1 ~ ~ 0 -1 100451 D2 ~ ~ 0 -1 100447 D3 ~ ~ 0 -1 100449 D6 ~ ~ 0 -1 100459 D7 ~ ~ 0 -1 100457 D8 ~ ~ 0 -1 100452 D9 ~ ~ 0 -1 100445 S #100449 Hell~ This particular spot just seems the same as all the other hot, depressing areas of hell. Except there seems to be a lone tree standing nearby, along with a strange figure guarding it. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100457 D1 ~ ~ 0 -1 100448 D2 ~ ~ 0 -1 100445 D3 ~ ~ 0 -1 100450 D6 ~ ~ 0 -1 100458 D8 ~ ~ 0 -1 100447 S #100450 Spiky Deadend~ A mass of gleaming, metallic spikes juts from the rocky ground of this hell, denying any further movement in this particular direction. Is there any escape from this place? ~ 0 2097160&16 0 D1 ~ ~ 0 -1 100449 S #100451 Hell~ This particular spot just seems the same as all the other hot, depressing areas of hell. Except there seems to be a lone tree standing nearby, along with a strange figure guarding it. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100459 D1 ~ ~ 0 -1 100456 D2 ~ ~ 0 -1 100452 D3 ~ ~ 0 -1 100448 D7 ~ ~ 0 -1 100458 D9 ~ ~ 0 -1 100447 S #100452 Canyon Wall~ This rock wall stretches up very high, nearly scraping the orange clouds above. However, there doesn't seem to be any feasible way to climb up it. Spikes and sharp rocks jut out randomly, and as most people have discovered, you can't simply fly out of HFIL...er...Hell. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100451 D2 ~ ~ 0 -1 100453 D3 ~ ~ 0 -1 100447 D7 ~ ~ 0 -1 100448 D9 ~ ~ 0 -1 100444 S #100453 Souvenier Stand~ Right in the middle of hot, oppressive Hell, the spirit of greed has prospered. Who would have figured? A rather intelligent ogre has decided to sell things to the 'visitors' that drop in here. Maybe he sells tickets out of here. Doubtful, but at least you can get a commemerative T-Shirt. ~ 0 2097164&16 0 D0 ~ ~ 0 -1 100452 D1 ~ ~ 0 -1 100454 D2 ~ ~ 0 -1 100455 D3 ~ ~ 0 -1 100444 D7 ~ ~ 0 -1 100447 S #100454 Bloody Hell~ Another dead end. Is there no escape from this place? This rock wall is a little different from the others. A geyser of blood is gushing from a crack in the wall, splashing onto the ground to form a little pool. It must drain somewhere, but you're a little too big to squeeze through a drainpipe. ~ 0 2097160&16 0 D3 ~ ~ 0 -1 100453 S #100455 Dead End Canyon~ Nowhere to go but the way you came. Or something. There's no escape from Hell this way, at least. Just a blank rock wall, with orange clouds filling the sky above. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100453 S #100456 Deadend in Hell~ Nowhere to go but the way you came. Or something. There's no escape from Hell this way, at least. Just a black rock wall, the orange clouds above, and the gleaming spikes that seem to grow like weeds down here. ~ 0 2097156&16 0 D3 ~ ~ 0 -1 100451 S #100457 Spiky Wall of Hell~ Narrowly missing a sharp spike that appears to have come out of nowhere, the ground seems to even out. Fighters around the area appear burdened, as if their training had just become even more grueling since they fell from the sky. Obviously they were unable to complete the long journey to the great trainer people speculate about. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100462 D1 ~ ~ 0 -1 100458 D2 ~ ~ 0 -1 100449 D6 ~ ~ 0 -1 100461 D8 ~ ~ 0 -1 100448 S #100458 Hell~ This particular spot just seems the same as all the other hot, depressing areas of hell. Except there seems to be a lone tree standing nearby, along with a strange figure guarding it. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100461 D1 ~ ~ 0 -1 100459 D2 ~ ~ 0 -1 100448 D3 ~ ~ 0 -1 100457 D6 ~ ~ 0 -1 100460 D7 ~ ~ 0 -1 100462 D8 ~ ~ 0 -1 100451 D9 ~ ~ 0 -1 100449 S #100459 Hellside~ The rocky wall, dotted with spikes, that surrounds Hell presses up against you here. Fighters and spirits bob around nearby, all stuck here just like you. Nearby, a lone tree stands... ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100460 D2 ~ ~ 0 -1 100451 D3 ~ ~ 0 -1 100458 D7 ~ ~ 0 -1 100461 D9 ~ ~ 0 -1 100448 S #100460 Hell~ The oppressive heat and depressing atmosphere push down on you, but it looks like a small tunnel runs off to one side. Perhaps it's a way out? But, if so, why has nobody else discovered it...? ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100464 D1 ~ ~ 0 -1 100467 D2 ~ ~ 0 -1 100459 D3 ~ ~ 0 -1 100461 D7 ~ ~ 0 -1 100463 D9 ~ ~ 0 -1 100458 S #100461 Hell~ King Yemma should think about installing air conditioning down here, then perhaps he could get past all the bad PR Hell gets. But that's probably not going to happen any time soon. Rocky floor stretches out in front of you, gleaming spikes jutting up from the ground at random intervals. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100463 D1 ~ ~ 0 -1 100460 D2 ~ ~ 0 -1 100458 D3 ~ ~ 0 -1 100462 D6 ~ ~ 0 -1 100464 D7 ~ ~ 0 -1 100465 D8 ~ ~ 0 -1 100459 D9 ~ ~ 0 -1 100457 S #100462 Hell~ An oppressive humidity hangs about the area, but the flitting, bobbing spirits seem not to notice it. They continue to play and laugh, while the few fighters allowed to keep their physical forms sweat and toil in the heat. Even the increased gravity doesn't seem to affect the little clouds at all. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100465 D1 ~ ~ 0 -1 100461 D2 ~ ~ 0 -1 100457 D3 ~ ~ 0 -1 100466 D6 ~ ~ 0 -1 100463 D8 ~ ~ 0 -1 100458 S #100463 Blood Fountain~ Another fighter, burdened by a heavy load of an unknown material stumbles by, groaning as if he was on the last moment of his existance. Strangely enough, the people have enough trouble getting around from the immense gravity of this place. It seems almost impossible for the fountain to function properly, almost as if it had a powerlevel of it's own... ~ 0 538968072&16 0 D0 ~ ~ 0 -1 100469 D1 ~ ~ 0 -1 100464 D2 ~ ~ 0 -1 100461 D3 ~ ~ 0 -1 100465 D6 ~ ~ 0 -1 100468 D7 ~ ~ 0 -1 100470 D8 ~ ~ 0 -1 100460 D9 ~ ~ 0 -1 100462 S #100464 Hell~ King Yemma should think about installing air conditioning down here, then perhaps he could get past all the bad PR Hell gets. But that's probably not going to happen any time soon. Rocky floor stretches out in front of you, gleaming spikes jutting up from the ground at random intervals. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100468 D2 ~ ~ 0 -1 100460 D3 ~ ~ 0 -1 100463 D7 ~ ~ 0 -1 100469 S #100465 Hell~ Just another random, depressing spot in Hell. Rock floor, spikes jutting out randomly, dangerously close to you at every turn. And, as always, groups of floating spirits and angry fighters roaming the area. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100470 D1 ~ ~ 0 -1 100463 D2 ~ ~ 0 -1 100462 D6 ~ ~ 0 -1 100469 D8 ~ ~ 0 -1 100461 S #100466 Dead End~ Patches of orange fog, so thick, it's almost able to be plucked and molded. Wading through the cloud like smog, it becomes apparent that it was a mistake to come here. Glancing around, the smog seems to have eased up, just a little, enough for a quick view of the exit. Approaching it, suddenly causes the smog to appear again, making the exit disappear again... ~ 0 2097160&16 0 D1 ~ ~ 0 -1 100462 S #100467 Dead End~ Just as you figured. A dead end. How fitting. There's no way it would be that easy to get out of here, you realize. You'll just have to look elsewhere, since this 'escape tunnel' deadends into a rock wall coated in gleaming silver spikes. ~ 0 2097160&16 0 D3 ~ ~ 0 -1 100460 S #100468 Hell~ Is that muzak? You didn't think this place could get any worse, but it appears it can. Looking around, the noise seems to be coming from a ride set up a little west of here. It's yet another diversion for the unlucky souls stuck here. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100472 D2 ~ ~ 0 -1 100464 D3 ~ ~ 0 -1 100469 D9 ~ ~ 0 -1 100463 S #100469 Hell~ Another amusing machine rests here in the next dimension. A very nice, pink and purple merry-go-round is set up here. The horsies bob up and down, gold and silver trim shining as the whole carousel spins slowly. Soft muzak is pumped out, giggling spirits enjoying the ride quite a lot. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100471 D1 ~ ~ 0 -1 100468 D2 ~ ~ 0 -1 100463 D3 ~ ~ 0 -1 100470 D6 ~ ~ 0 -1 100472 D7 ~ ~ 0 -1 100473 D8 ~ ~ 0 -1 100464 D9 ~ ~ 0 -1 100465 S #100470 Hell~ King Yemma should think about installing air conditioning down here, then perhaps he could get past all the bad PR Hell gets. But that's probably not going to happen any time soon. Rocky floor stretches out in front of you, gleaming spikes jutting up from the ground at random intervals. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100473 D1 ~ ~ 0 -1 100469 D2 ~ ~ 0 -1 100465 D8 ~ ~ 0 -1 100463 S #100471 Racetrack~ To amuse the spirits while they wait in this hell, several amusement park rides have been set up. You've wandered into the middle of one, a paved go-cart racetrack. Fluffy ghosts driving little racecars zip past you, usually avoiding any fighters that wander into their way pretty well. Usually. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100479 D1 ~ ~ 0 -1 100472 D2 ~ ~ 0 -1 100469 D3 ~ ~ 0 -1 100473 D7 ~ ~ 0 -1 100475 > entry_prog 10~ mpecho &BVVRRRRROOOOOMMMMM!!!&D ~ > rand_prog 15~ Mpecho &CA cute racecar driven by a fluffy cloud of spirit zips past you suddenly.&D ~ | S #100472 Hell~ Nearby, the sound of racing, roaring engines alerts you to another of the attractions set up to amuse the trapped spirits down here. Somehow you doubt playing would lighten the mood this hellhole has put you in. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100485 D1 ~ ~ 0 -1 100488 D2 ~ ~ 0 -1 100468 D3 ~ ~ 0 -1 100471 D6 ~ ~ 0 -1 100487 D7 ~ ~ 0 -1 100479 D9 ~ ~ 0 -1 100469 S #100473 Racetrack~ To amuse the spirits while they wait in this hell, several amusement park rides have been set up. You've wandered into the middle of one, a paved go-cart racetrack. Fluffy ghosts driving little racecars zip past you, usually avoiding any fighters that wander into their way pretty well. Usually. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100475 D1 ~ ~ 0 -1 100471 D2 ~ ~ 0 -1 100470 D3 ~ ~ 0 -1 100474 D6 ~ ~ 0 -1 100479 D7 ~ ~ 0 -1 100476 D8 ~ ~ 0 -1 100469 > rand_prog 10~ mpecho &BVVRRRRROOOOOMMMMM!!!&D ~ > entry_prog 15~ mpecho &CA cute racecar driven by a fluffy cloud of spirit zips past you suddenly.&D ~ | S #100474 Racetrack~ To amuse the spirits while they wait in this hell, several amusement park rides have been set up. You've wandered into the middle of one, a paved go-cart racetrack. Fluffy ghosts driving little racecars zip past you, usually avoiding any fighters that wander into their way pretty well. Usually. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100476 D1 ~ ~ 0 -1 100473 D3 ~ ~ 0 -1 100477 D6 ~ ~ 0 -1 100475 > entry_prog 12~ mpecho &RA racecar narrowly swerves to avoid you, almost careening off the racetrack.&D ~ | S #100475 Middle of the Racetrack~ Things are a little less hectic here. The racecars speed around you in a circle, the little spirits driving them appearing to have a lot of fun. Sometimes the ogres in charge of this attraction join in the fun, as well. From here you can observe without fear of being run down. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100478 D1 ~ ~ 0 -1 100479 D2 ~ ~ 0 -1 100473 D3 ~ ~ 0 -1 100476 D6 ~ ~ 0 -1 100481 D7 ~ ~ 0 -1 100480 D8 ~ ~ 0 -1 100471 D9 ~ ~ 0 -1 100474 > rand_prog 20~ Mpecho &BVVRRRRROOOOOMMMMM!!! &D ~ | S #100476 Racetrack~ To amuse the spirits while they wait in this hell, several amusement park rides have been set up. You've wandered into the middle of one, a paved go-cart racetrack. Fluffy ghosts driving little racecars zip past you, usually avoiding any fighters that wander into their way pretty well. Usually. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100480 D1 ~ ~ 0 -1 100475 D2 ~ ~ 0 -1 100474 D6 ~ ~ 0 -1 100478 D8 ~ ~ 0 -1 100473 > rand_prog 15~ mpecho &BVVRRRRROOOOOMMMMM!!!&D ~ > entry_prog 10~ mpecho &RA racecar narrowly swerves to avoid you, almost careening off the racetrack.&D ~ | S #100477 Dead End~ Nowhere to go but the way you came. Or something. There's no escape from Hell this way, at least. Just a wall full of deadly, gleaming spikes in front of you. I wouldn't try climbing those. Ouch. ~ 0 2097160&16 0 D1 ~ ~ 0 -1 100474 S #100478 Racetrack~ To amuse the spirits while they wait in this hell, several amusement park rides have been set up. You've wandered into the middle of one, a paved go-cart racetrack. Fluffy ghosts driving little racecars zip past you, usually avoiding any fighters that wander into their way pretty well. Usually. ~ 0 2097160&16 0 D1 ~ ~ 0 -1 100481 D2 ~ ~ 0 -1 100475 D3 ~ ~ 0 -1 100480 D9 ~ ~ 0 -1 100476 > rand_prog 15~ mpecho &BVVRRRRROOOOOMMMMM!!!&D ~ > entry_prog 10~ mpecho &CA cute racecar driven by a fluffy cloud of spirit zips past you suddenly.&D ~ | S #100479 Racetrack~ To amuse the spirits while they wait in this hell, several amusement park rides have been set up. You've wandered into the middle of one, a paved go-cart racetrack. Fluffy ghosts driving little racecars zip past you, usually avoiding any fighters that wander into their way pretty well. Usually. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100481 D1 ~ ~ 0 -1 100485 D2 ~ ~ 0 -1 100471 D3 ~ ~ 0 -1 100475 D6 ~ ~ 0 -1 100484 D8 ~ ~ 0 -1 100472 D9 ~ ~ 0 -1 100473 > entry_prog 15~ mpecho &RA racecar narrowly swerves to avoid you, almost careening off the racetrack.&D ~ | S #100480 Racetrack~ To amuse the spirits while they wait in this hell, several amusement park rides have been set up. You've wandered into the middle of one, a paved go-cart racetrack. Fluffy ghosts driving little racecars zip past you, usually avoiding any fighters that wander into their way pretty well. Usually. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100482 D1 ~ ~ 0 -1 100478 D2 ~ ~ 0 -1 100476 D8 ~ ~ 0 -1 100475 > rand_prog 15~ mpecho &RA racecar narrowly swerves to avoid you, almost careening off the racetrack.&D ~ > entry_prog 10~ mpecho &BVVRRRRROOOOOMMMMM!!!&D ~ | S #100481 Racetrack~ To amuse the spirits while they wait in this hell, several amusement park rides have been set up. You've wandered into the middle of one, a paved go-cart racetrack. Fluffy ghosts driving little racecars zip past you, usually avoiding any fighters that wander into their way pretty well. Usually. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100483 D1 ~ ~ 0 -1 100484 D2 ~ ~ 0 -1 100479 D3 ~ ~ 0 -1 100478 D8 ~ ~ 0 -1 100485 D9 ~ ~ 0 -1 100475 > rand_prog 15~ mpecho &CA cute racecar driven by a fluffy cloud of spirit zips past you suddenly.&D ~ | S #100482 Dead End~ Patches of orange fog, so thick, it's almost able to be plucked and molded. Wading through the cloud like smog, it becomes apparent that it was a mistake to look for an exit here. Glancing around, the smog seems to have eased up, just a little, enough for a quick view of the way you entered this dead end. ~ 0 2097160&16 0 D2 ~ ~ 0 -1 100480 S #100483 Dead End~ Nowhere to go but the way you came. Or something. There's no escape from Hell this way, at least. Just a blank rock wall, with orange clouds filling the sky above. ~ 0 2097160&16 0 D2 ~ ~ 0 -1 100481 S #100484 Hell~ Nearby, the roaring of engines reminds you of the go-carts that will eternally race around Hell's track to amuse the spirits trapped here. A lone spike juts from the ground here, though nearbly a huge wall of the gleaming, metal things rest. ~ 0 2097160&16 0 D1 ~ ~ 0 -1 100486 D2 ~ ~ 0 -1 100485 D3 ~ ~ 0 -1 100481 D8 ~ ~ 0 -1 100487 D9 ~ ~ 0 -1 100479 S #100485 Hell~ Narrowly missing a sharp spike that appears to have come out of nowhere, the ground seems to even out. Fighters around the area appear burdened, as if their training had just become even more grueling since they fell from the sky. Obviously they were unable to complete the long journey to the great trainer people speculate about. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100484 D1 ~ ~ 0 -1 100487 D2 ~ ~ 0 -1 100472 D3 ~ ~ 0 -1 100479 D6 ~ ~ 0 -1 100486 D7 ~ ~ 0 -1 100481 D8 ~ ~ 0 -1 100488 S #100486 Spikey Wall of Hell~ A lovely place indeed. Grunts and groans associated with lifetimes of failure hang in the air. Being a place for eternal losers, it lacks what a female touch could fix. Pillars of sharp spikes litterally surge from the terrain, almost as if someone had summoned them for their own bidding. ~ 0 2097160&16 0 D2 ~ ~ 0 -1 100487 D3 ~ ~ 0 -1 100484 D9 ~ ~ 0 -1 100485 S #100487 Hell~ An oppressive humidity hangs about the area, but the flitting, bobbing spirits seem not to notice it. They continue to play and laugh, while the few fighters allowed to keep their physical forms sweat and toil in the heat. Even the increased gravity doesn't seem to affect the little clouds in the slightest. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100486 D1 ~ ~ 0 -1 100489 D2 ~ ~ 0 -1 100488 D3 ~ ~ 0 -1 100485 D7 ~ ~ 0 -1 100484 D9 ~ ~ 0 -1 100472 S #100488 Hell~ King Yemma should think about installing air conditioning down here, then perhaps he could get past all the bad PR Hell gets. But that's probably not going to happen any time soon. The rocky floor stretches out in front of you, gleaming spikes jutting up from the ground at random intervals. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100487 D3 ~ ~ 0 -1 100472 D7 ~ ~ 0 -1 100485 S #100489 Dead End~ This rock wall stretches up very high, nearly scraping the orange clouds above. However, there doesn't seem to be any feasible way to climb up it. Spikes and sharp rocks jut out randomly, and as most people have discovered, you can't simply fly out of Hell. Oh well, there must be an exit somewhere else. ~ 0 2097160&16 0 D3 ~ ~ 0 -1 100487 S #100490 Waiting in Line~ You've finally made it to the front of the line. Through a huge archway is the oversized office you spotted earlier, a giant seated at the enourmous desk. Noone seems to be stopping you from just walking inside... ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100300 D2 ~ ~ 0 -1 100491 S #100491 Waiting in Line~ The floating spirits seem a little annoyed that you're simply slipping past them and cutting in line. However, it doesn't seem like they can do anything about it, either. As you continue, you think you spot some sort of large office. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100490 D2 ~ ~ 0 -1 100492 S #100492 Waiting in Line~ The floating spirits seem a little annoyed that you're simply slipping past them and cutting in line. However, it doesn't seem like they can do anything about it, either. As you continue, you think you spot some sort of large office. ~ 0 2097160&16 0 D0 ~ ~ 0 -1 100491 D2 ~ ~ 0 -1 100493 S #100493 Arrival~ "I remember...dying..." So, this is the afterlife? It seems so...weird. You awaken at the beginning (or end?) of a long hallway. Floating around are many giggling, babbling spirits. You seem to be one of the few with a solid body still. Wonder what could be down this hallway...? ~ 0 2097164&16 0 D0 ~ ~ 0 -1 100492 S #100494 Snake Way~ Whoops! For whatever reason, you've fallen off Snake Way! Even whatever powers of flight you might have won't save you now. You plummet uncontrolably downwards, tumbling through orange clouds, headings towards who-knows-what below. Maybe next time you'll pay more attention. ~ 0 2097164&16 0 > entry_prog 100~ mpecho &YYou slip off Snake Way, falling, falling, faaaaallllliiiinnng!&D mpecho &YThe ground sure looks hard.&D mpecho &RTHUD!!&D mpdamage $n 10 mptransfer $n 100463 ~ | S #100495 Lab of Dr. Gero and Dr. Myuu~ This huge lab must be well hidden, but you can tell you're still in Hell. Who would have such equipment here? Computers, huge cabinets and freezers full of speciments, as well as piles of scrap metal. A few tables seem to have pieces of androids half put together. Most of the cavern is taken up by a gigantic super computer, though, with a blinking monitor. It also has a slot about the size of a standard coin, with a slot near the floor. A glorified coke machine? Or maybe it offers something more interesting... ~ 0 2097164&16 0 S #100496 Core Training Area~ A hidden trap door on King Kai's planet leads down to this special training area. It seems being closer to the center of this planet has increased the pull of gravity even more! The humans have used this private area to train at a higher level, to try and surpass all the other alien martial artists. (NOTE : Say 'return' to go back to King Kai's planet.) ~ 0 2097152&16 0 D5 ~ ~ 0 -1 100499 > speech_prog return~ mptransfer $n 100386 ~ | S #100497 SUPER FLAMING BAR-B-QUE~ What the hell is this shit? This place sorta looks like King Kai's planet, only more gay. A King Kai lookalike flips burgers for his buddies near a familiar house. Underneath the nearby tree rests what looks like a horned Namek and a Human with a mohawk. Are they cuddling? Ewwwww. Off in the distance you hear crashing noises, and it seems like another party of weirdoes is busy demolishing something nearby. Crazy. ~ 0 2097156&16 0 S #100498 Icerian Breakfast Nook~ Where could the Icers have gotten all this nice furniture to spruce up this little hidden corner of Hell? And what's with all the lacey doilies? Anyways, it's very comfortable and homey in this room, several plush couches and chairs set up around a table stocked with tea and crumpets. ~ 0 2097156&16 0 S #100499 Core Training Area~ Amazing! It seems a special training room has been installed right at the center of King Kai's planet! There's not much room, and the pull of gravity is incredibly heavy, but there's something about the bizarre makeup of this area that keeps you from feeling too worn out. ~ 0 874512388&16 0 D4 ~ ~ 0 -1 100496 S #0 #RESETS D 0 100302 2 2 O 1 100302 1 100333 D 0 100412 2 1 D 0 100415 3 1 D 0 100418 3 1 D 0 100420 0 2 M 1 100305 1 100411 D 0 100434 1 2 D 0 100433 3 2 D 0 100436 0 2 D 0 100436 2 1 M 1 100302 1 100300 G 1 100301 1 D 0 100300 0 2 D 0 100403 3 2 M 1 100320 1 100448 M 1 100321 1 100421 M 1 100322 1 100404 M 1 100322 1 100405 M 1 100322 1 100405 M 1 100322 1 100406 M 1 100322 1 100406 M 1 100327 1 100398 D 0 100398 2 2 M 1 100334 1 100417 M 1 100334 1 100417 M 1 100334 1 100417 D 0 100417 1 1 M 1 100334 1 100416 M 1 100334 1 100416 M 1 100334 1 100416 D 0 100416 1 1 M 1 100335 1 100419 E 1 100326 1 16 M 1 100335 1 100419 E 1 100326 1 16 D 0 100419 2 2 M 1 100333 1 100400 M 1 100333 1 100401 M 1 100333 1 100401 M 1 100333 1 100402 D 0 100402 1 2 M 1 100333 1 100408 D 0 100408 0 1 D 0 100408 3 1 M 1 100333 1 100410 M 1 100333 1 100410 D 0 100410 1 1 M 1 100333 1 100409 D 0 100409 0 1 D 0 100409 2 1 M 1 100337 1 100425 E 1 100327 1 16 M 1 100337 1 100425 E 1 100327 1 16 M 1 100337 1 100425 E 1 100327 1 16 M 1 100337 1 100425 E 1 100327 1 16 M 1 100336 1 100425 M 1 100336 1 100425 M 1 100336 1 100424 M 1 100336 1 100424 M 1 100336 1 100422 M 1 100336 1 100422 M 1 100336 1 100423 M 1 100336 1 100423 M 1 100336 1 100423 M 1 100338 1 100441 D 0 100441 1 2 M 1 100340 1 100440 D 0 100440 3 2 M 1 100339 1 100442 D 0 100442 2 2 M 1 100341 1 100438 D 0 100438 0 0 O 1 100303 1 100439 O 1 100309 1 100439 M 1 100328 1 100497 M 1 100343 1 100497 M 1 100345 1 100497 M 1 100347 1 100497 O 1 100329 1 100497 M 1 100349 1 100498 M 1 100350 1 100498 M 1 100351 1 100498 O 1 100331 1 100498 M 1 100360 1 100386 M 1 100361 1 100387 M 1 100361 1 100387 M 1 100361 1 100387 M 1 100362 1 100496 M 1 100363 1 100496 M 1 100304 1 100482 M 1 100303 1 100480 M 1 100309 1 100478 M 1 100311 1 100483 M 1 100313 1 100484 M 1 100314 1 100485 M 1 100315 1 100479 M 1 100316 1 100475 M 1 100317 1 100476 M 1 100329 1 100474 M 1 100330 1 100473 M 1 100342 1 100471 M 1 100352 1 100472 M 1 100353 1 100488 M 1 100354 1 100468 M 1 100356 1 100470 M 1 100357 1 100465 M 1 100359 1 100460 M 1 100323 1 100407 G 1 100342 1 M 1 100367 1 100493 M 1 100367 1 100492 M 1 100367 1 100492 M 1 100367 1 100492 M 1 100367 1 100491 M 1 100367 1 100490 M 1 100367 1 100490 M 1 100367 1 100301 O 1 100347 1 100301 M 1 100367 1 100311 M 1 100367 1 100304 M 1 100367 1 100309 M 1 100367 1 100309 M 1 100358 1 100463 M 1 100368 1 100463 M 1 100368 1 100463 M 1 100368 1 100445 M 1 100368 1 100445 M 1 100368 1 100447 M 1 100368 1 100444 M 1 100368 1 100444 M 1 100368 1 100454 M 1 100368 1 100451 M 1 100368 1 100451 M 1 100368 1 100458 M 1 100368 1 100462 M 1 100368 1 100462 M 1 100355 1 100469 M 1 100368 1 100469 M 1 100368 1 100469 M 1 100301 1 100446 M 1 100368 1 100452 M 1 100310 1 100452 M 1 100364 1 100453 G 1 100341 1 G 1 100290 1 M 1 100369 1 100314 M 1 100324 1 100383 D 0 100383 0 2 M 1 100370 1 100427 G 1 100368 1 G 1 100369 1 M 1 100306 1 100427 M 1 100318 1 100495 G 1 100349 1 G 1 3805 1 G 1 2001 1 O 1 100304 1 100495 S #SHOPS 100306 0 0 0 0 0 100 90 0 23 ; Kili 100318 0 0 0 0 0 75 50 0 23 ; Giant Computer 100323 0 0 0 0 0 89 50 0 23 ; Princess Snake 100364 0 0 0 0 0 100 90 0 23 ; Demon 100370 0 0 0 0 0 100 90 0 23 ; Kitchen servant 0 #REPAIRS 100364 9 0 0 100 1 0 23 ; Demon 0 #SPECIALS S #$