#AREA Mount Areukk~ #VERSION 252 #AUTHOR Dabura~ #RANGES 0 65 0 65 $ #PLANET 7 #RESETMSG A howling wind can be heard as another one of the endless storms passes through the mountains.~ #FLAGS 2 #CLIMATE 2 2 2 #MOBILES #150000 first mob~ a newly created first mob~ Some god abandoned a newly created first mob here. ~ ~ 1 0 0 C 1 0 100 1d20+0 2d5+0 -1 1 112 112 0 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #150101 controller landing icer~ The landing controller~ The Icer landing controller is here, watching a monitor and pressing buttons. ~ ~ 67108867 0 -500 C 1 0 100 1d20+0 2d5+0 -1 1 112 112 1 10 10 10 10 0 0 0 0 0 0 5 5 0 0 1 1 0 0 0 0 0 0 0 0 0 #150102 guard icer~ An Icer Guard~ An Icerian Guard stands at attention here. ~ ~ 3 0 -500 C 1 0 100 1d20+0 2d5+0 -1 1000000000 112 112 1 75 75 75 75 0 0 0 0 0 0 5 5 0 0 1 1 0 0 0 0 0 0 0 0 0 #150103 guard icer city~ An Icer Cityguard~ An Icerian Cityguard stands at a rigid attention here. ~ ~ 3 0 0 C 1 0 100 1d20+0 2d5+0 -1 1300000000 112 112 1 100 100 100 100 0 0 0 0 0 0 5 5 0 0 1 1 0 0 0 0 0 0 0 0 0 #150104 icer man male poor~ A poor Icer man~ A poor Icer man wanders around here, looking for a job. ~ ~ 197 0 -100 C 1 0 100 1d20+0 2d5+0 -1 500000000 112 112 1 100 100 100 100 0 0 0 0 0 0 5 5 0 0 1 1 0 0 0 0 0 0 0 0 0 #150105 icer female woman poor~ A poor Icer woman~ A poor Icer woman wanders about here, with nothing to do. ~ ~ 193 0 -300 C 1 0 100 1d20+0 2d5+0 -1 550000000 112 112 2 100 75 75 75 0 0 0 0 0 0 5 5 0 0 1 1 0 0 0 0 0 0 0 0 0 #150106 icer child poor kid~ An icer child~ A downcast Icer child looks for a playmate. ~ ~ 1 0 -100 C 1 0 100 1d20+0 2d5+0 -1 400000000 112 112 0 75 75 75 75 10 0 0 0 0 0 5 5 0 0 1 1 0 0 0 0 0 0 0 0 0 #150107 icer man common commoner~ An Icer Commoner~ An Icer Commoner man moves back and forth, diligently at work. ~ ~ 1 0 -400 C 1 0 100 1d20+0 2d5+0 -1 700000000 112 112 1 100 100 75 85 5 0 0 0 0 0 5 5 0 0 1 1 0 0 0 0 0 0 0 0 0 #150108 icer woman common commoner~ An Icer Commoner~ An Icer Commoner woman tends to her children here. ~ ~ 1 0 -250 C 1 0 100 1d20+0 2d5+0 -1 675000000 112 112 2 75 100 100 75 10 0 0 0 0 0 5 5 0 0 1 1 0 0 0 0 0 0 0 0 0 #150109 icer child common commoner~ A Commoner Icer Child~ A young Icer Commoner frolicks with his friends here. ~ ~ 1 0 -400 C 1 0 100 1d20+0 2d5+0 -1 600000000 112 112 0 75 75 75 75 0 0 0 0 0 0 5 5 0 0 1 1 0 0 0 0 0 0 0 0 0 #150110 rich high man icer~ A Highcitizen Man~ A richly dressed Icerian man preens himself here. ~ ~ 1 0 -600 C 1 0 100 1d20+0 2d5+0 -1 950000000 112 112 1 100 80 80 100 5 0 0 0 0 0 5 5 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 1~ if rand(2) mpoload 100320 endif ~ | #150111 rich high woman icer~ A Highcitizen Woman~ A finely-clad woman struts to and fro here. ~ ~ 1 0 -600 C 1 0 100 1d20+0 2d5+0 -1 900000000 112 112 2 75 100 40 100 10 0 0 0 0 0 5 5 0 0 1 1 0 0 0 0 0 0 0 0 0 #150112 rich high child icer~ A rich Icer child~ A rich Icer child fumes and glares at everyone here. ~ ~ 1 0 -500 C 1 0 100 1d20+0 2d5+0 -1 800000000 112 112 0 75 100 100 100 0 0 0 0 0 0 5 5 0 0 1 1 0 0 0 0 0 0 0 0 0 #150113 keeper bartender barkeep icer~ An Icer bartender~ An Icer bartender bustles about fixing various drinks. ~ ~ 67108867 0 0 C 1 0 100 1d20+0 2d5+0 -1 1 112 112 0 10 10 10 10 0 0 0 0 0 0 5 5 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ say Don't do anything stupid, or I'll call the guards! ~ | #150114 merchant guard icer patrol~ An Icer Merchantguard~ An Icer guard stands here, keeping a close eye on all shoppers. ~ ~ 3 0 -400 C 1 0 100 1d20+0 2d5+0 -1 1250000000 112 112 1 125 100 125 100 0 0 0 0 0 0 5 5 0 0 1 1 0 0 0 0 0 0 0 0 0 #150115 military shop man icer~ An Icer shopkeeper~ An Icer shopkeeper tends his inventory, muttering under his breath. ~ ~ 67108867 0 0 C 1 0 100 1d20+0 2d5+0 -1 1 112 112 1 500 10 10 10 0 0 0 0 0 0 5 5 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ if ispc($n) say Welcome to my shop, $n! endif ~ | #150116 warrior male icer~ A Male Icerian Warrior~ A male Warrior casts his haughty gaze upon all in the room. ~ ~ 3 0&2048 -800 C 1 0 100 1d20+0 2d5+0 -1 6000000000 112 112 1 125 125 125 125 15 0 0 0 0 0 5 5 0 0 1 1 1 0 0 0 0 0 0 4 0 > fight_prog 20~ 'finger beam' ~ > fight_prog 5~ trapball ~ > fight_prog 35~ destructo ~ | #150117 female warrior icer~ A Female Icerian Warrior~ A slightly less androgynous female warrior coldly stares about. ~ ~ 3 0&8192 -800 C 1 0 100 1d20+0 2d5+0 -1 6000000000 112 112 2 125 125 125 125 15 0 0 0 0 0 5 5 0 0 1 1 2 0 0 0 0 0 0 4 0 > fight_prog 20~ 'dual destructo disk' ~ > fight_prog 35~ destructo ~ | #150118 male guardian icer~ A towering Icer Guardian~ A huge Icerian man meditates on the ground. ~ The male Guardian here appears to be asleep, although one with a cunning eye could easily discern he is simply meditating, his muscles tensed. Were he not on the ground, he would tower over most other Icers at nearly six and a half feet tall, and could easily smite the life out of any of his brethren, although his occupation does not include such activities. Mastery over his art is clear, as he appears ready to explode into a flurry of motion at any moment. ~ 35 0&16384 -1000 C 1 0 100 1d20+0 2d5+0 -1 15000000000 112 112 1 150 150 150 150 20 0 0 0 0 0 5 5 0 0 1 1 2 0 0 0 0 0 0 4 0 > death_prog 5~ mpoload 150220 mpecho In his final death throes, the Guardian clutches a small silver key in his hand. mpecho As death finally takes him, it falls out of his hand, clinking softly on the floor. ~ > fight_prog 10~ cackle trap ~ > fight_prog 4~ say DIE!! 'scattered finger beam' 50 ~ > fight_prog 5~ mpechoat $n Running towards you, $I grabs you by the legs, throws you directly above him and follows up with a barrage of mpechoat $n small ki blasts. [25] mpdamage $n 25 ~ > fight_prog 20~ 'finger beam' ~ > fight_prog 15~ 'destructive wave' ~ | #150119 female guardian icer~ A ferocious Icer Guardian~ A small, yet ferocious female Guardian readies herself for battle here. ~ Although she only appears to stand a few inches over five feet, this Guardian obviously can defend herself, as her androgyny has been stretched to an extraordinary limit, her massive muscles disguising her gender even more. Opaque, ice-like battle armor covers nearly her entire body. ~ 35 0&8192 -1000 C 1 0 100 1d20+0 2d5+0 -1 15000000000 112 112 2 175 175 175 175 20 0 0 0 0 0 5 5 0 0 1 1 2 0 0 0 0 0 0 4 0 > death_prog 5~ mpoload 150221 mpecho As the Icer Guardian falls over, finally dead, a small golden key slowly falls out of her hand, landing softly on the floor. ~ > fight_prog 1~ mpecho The Icer Guardian pauses in her relentless attack for a moment, staring at you. Out of nowhere, several quick bursts of energy mpecho from her eyes at you! 'eye beam' 'eye beam' 'eye beam' ~ > fight_prog 10~ 'dual destructo disk' 'destructo disk' ~ > fight_prog 15~ 'death ball' ~ > fight_prog 20~ 'finger beam' ~ | #150120 ymir overlord icer~ Ymir, Overlord of Mount Areukk~ Ymir, Overlord of Mount Areukk sits on his throne, contemplating existance. ~ Standing at nearly eight feet tall, Overlord Ymir is an imposing figure, his mighty position in Mount Areukk no doubt cemented by his appearance, and way of carrying himself. Although he is sitting down, his muscles appear to be tensed, as if he were ready even now to battle, and most likely kill, anyone who challenges him. His eyes burn with an eerie red glow, made even more mystical by the reflection they receive from his armor. ~ 35 128&16384 -1000 C 1 0 100 1d20+0 2d5+0 -1 45000000000 112 112 1 400 400 400 400 0 0 0 0 0 0 5 5 0 0 1 1 4 0 0 0 0 0 0 4 0 > hitprcnt_prog 15~ if rand(75) mea $n Ymir runs up towards you, grabbing you by the ankles! He spins you about rapidly, hurling you out of the room! mea $n The last thing you hear before leaving the throne room is Ymir screaming for guards. if mobcount(150046) < 4 mpmload 150121 mpmload 150121 mpmload 150121 mpmload 150121 endif mpforce $n flee mpforce $n flee mpforce $n flee endif ~ > fight_prog 5~ 'death ball' 'death ball' ~ > fight_prog 5~ 'scattered finger beam' 50 ~ > fight_prog 10~ 'destructive wave' ~ > fight_prog 15~ 'energy ball' 'energy ball' ~ > fight_prog 1~ mpecho &CYmir powers up, his aura flaring. He screams out, "&RDEATH BEAM!!!!&C" mpecho &CHe holds his arms to his side, and then performs a punching motion with both, a spiraling beam of energy blasting mpecho &Ctowards you! mpdamage $n 100 ~ > greet_prog 100~ if ispc($n) mpechoat $n &ROverlord Ymir'seyes flare open from his contemplation, as he senses your arrival in the Throne Room. mpechoat $n &RHe darts into action, launching himself from a harmless-looking lounging position into a feral dash across the room! mpechoat $n &RAs he powers up, Ymir's subzero &Ppurple&R aura flares about the room, chilling you to the bone! endif if isimmort($n) mpechoat $n Ymir backs down from his attack, whimpering loudly. cower $n say Have you come to destroy me, $n? endif ~ > death_prog 100~ if rand(1) if ispc($n) if pl($n)<=200000000000 mpecho Falling to the ground, dead, Ymir's corpse lands upon a small switch, opening a panel on the side of the room. mpecho Upon further inspection, you find what appears to be his battle armor. mpoload 150223 endif endif endif if rand(5) mpecho As Ymir slowly falls to the ground, he lands upon a small switch, opening a panel on the arm of his throne. mpecho Upon further examination, you find a small ice key inside. mpoload 150222 $n endif ~ > fight_prog 50~ eyebeam ~ > fight_prog 65~ 'finger beam' ~ > fight_prog 30~ destructo ~ | #150121 royal guard icer~ An Icerian Royal Guard~ An Icerian Royal guard patrols the hallways here, looking for intruders. ~ ~ 33 0&2048 -1000 C 1 0 100 1d20+0 2d5+0 -1 10000000000 112 112 1 150 150 150 150 0 0 0 0 0 0 5 5 0 0 1 1 3 0 0 0 0 0 0 0 0 > fight_prog 15~ 'energy ball' 'energy ball' ~ > fight_prog 10~ 'finger beam' ~ > fight_prog 15~ destructo ~ > fight_prog 15~ destructive ~ | #150122 Ariemas icer~ Ariemas~ Ariemas stands here, perfecting his fighting techniques. ~ Wearing only a heavy set of pants, Ariemas' heavily muscled body flexes with every breath. A large ring has been pierced through two spots in his lower lip, and it appears to be made out of a pale reddish metal that oddly shimmers every few seconds. His skin is pale, threaded here and there by an angry shade of red. Its glasslike surface reflects the light of his room, making him appear to be blazing with light. ~ 3 128&8192 -1000 C 1 0 100 1d20+0 2d5+0 -1 25000000000 112 112 1 200 150 175 150 20 0 0 0 0 0 5 5 0 0 1 1 7 0 0 0 0 0 0 0 0 > fight_prog 20~ kick kick punch ~ > greet_prog 100~ mpechoat $n Ariemas, sensing your presence, halts his flurry of punches towards an imaginary foe, and turns towards you. mpsleep 2 mpechoat $n He flexes his muscles, stretches slightly, and grins in hope of a fight. mpsleep 2 say I hope you've come here to fight, $n. You'll find I'm not another meek royal to be beaten down. ~ > fight_prog 30~ if race($n)!=android mpechoat $n &RAriemas grabs ahold of your arm with both his hands, and twists as hard as he can, in an attempt to break the bone! mpdamage $n 15 if rand(30) mpdamage $n 40 endif else 'dual destructo disk' endif ~ > fight_prog 15~ if race($n)!=android mpechoat $n &r$I punches you viciously in the jaw, and while you are briefly stunned, he delivers a fearsome axekick to the side&D mpechoat $n &rof your neck!&D mpechoaround $n &r$I punches $n viciously in the jaw, and while $n is stunned, $i follows up with a fearsome axekick to $n's neck!&D mpdamage $n 25 if rand(35) mpdamage $n 15 if rand(5) mpechoat $n &r$I's axekick shatters your spine, sending your lifeless corpse crashing to the ground!&D mpechoaround $n &r$I's axekick shatters $n's spine, sending their lifeless corpse crashing to the ground!&D mpslay $n endif endif endif ~ > death_prog 5~ mpechoat $n Falling roughly to the ground as he dies, Ariemas lands on a small object he mpechoat $n had on his person - a crystalline orb. It shatters into pieces, leaving only mpechoat $n one small shard remaining. mpoload 150242 ~ | #150123 ziranyth icer~ Ziranyth~ Ziranyth sits on a chair in the corner, holding up a magazine sideways. ~ Dressed in inordinately gilded clothing, Ziranyth appears to be quite a connoisseur for clothing, and by the decorations of his dwelling, also one for women. Large amounts of gold and jewelry cover his body, and by his posture one could ascertain that he is quite a lazy person. ~ 1 0 -500 C 1 0 100 1d20+0 2d5+0 -1 15000000000 112 112 1 175 175 120 125 0 0 0 0 0 0 0 0 0 0 1 1 2 0 0 0 0 0 0 0 0 > fight_prog 10~ mpecho $I runs over to the drawer of his desk and pulls out a giant box, and then proceeds to hurl it at your face! mpdamage $n 10 ~ > greet_prog 100~ if sex($n)==2 emote whips his head around upon your entrance. His face contorts into a sort of horrified, yet delighted grin. emote tries to hide the magazine he was looking at as quickly as possible, stuffing it haphazardly into a drawer. say Uhh.. can I help you? else emote tenses up, sensing your arrival. He puts the magazine he was looking at into a drawer quickly as if hiding something. say What are you doing here?! endif ~ > fight_prog 40~ 'energy ball' ~ > fight_prog 50~ punch ~ > death_prog 5~ mpechoat $n Falling roughly to the ground as he dies, Ziranyth lands on a small object he mpechoat $n had on his person - a crystalline orb. It shatters into pieces, leaving only mpechoat $n one small shard remaining. mpoload 150243 ~ | #150124 kauut icer~ Ka-uut~ Ka-uut sits on the floor, huddled up in a ball. ~ A small, yet brilliant sapphire-blue aura surrounds Ka-uut's body at all times, demonstrating his obviously amazing mastery over his ki. Very small amounts of armor cover some sections of his body, although in peculiar spots, such as the middle of his arm, and the segments of his fingers. He is garbed in a midnight black robe, one that hardly seems to make a noise despite the celerity of his movements. ~ 35 0 -400 C 1 0 100 1d20+0 2d5+0 -1 20000000000 112 112 1 100 10 300 100 0 0 0 0 0 0 5 5 0 0 1 1 1 0 0 0 0 0 0 0 0 > fight_prog 10~ 'destructive wave' $n ~ > fight_prog 10~ 'energy ball' $n 'energy ball' $n ~ > fight_prog 10~ 'eye beam' $n ~ > fight_prog 5~ 'death ball' $n ~ > fight_prog 5~ 'dual destructo disk' ~ > fight_prog 10~ 'finger beam' 'finger beam' ~ > fight_prog 1~ 'scattered finger beam' 50 ~ > greet_prog 100~ emote suddenly stops shivering upon your arrival in the room. He slowly clambers up onto his feet, turning to face you. emote growls softly - his face is contorted in rage. Slowly, he walks towards you, preparing himself for a fight. ~ > fight_prog 8~ if rand(80) mpechoat $n &Y$I's fingertips begin to glow as ten blazing points of golden energy form on $I's hands. They pulse briefly, and then&D mpechoat $n &Ylaunch simultaneously in a whirling spiral towards you!&D mpechoaround $n &Y$I's fingertips begin to glow, as ten blazing points of golden energy form on $I's hands. They pulse briefly, and then&D mpechoaround $n &Ylaunch simultaneously in a whirling spiral towards you!&D mpdamage $n 15 if rand(20) mpechoat $n &YThe spiraling balls of ki all explode on impact, making a gaping wound on your chest!&D mpechoaround $n &YThe spiraling balls of ki all explode on impact, making a gaping wound on $n's chest!&D mpdamage $n 20 else mpechoat $n &R$I jumps back, sticks out his right forearm parallel to the floor, and he begins to scream as a writhing ball of black&D mpechoat $n &Rand red ki forms in his hand. After a moment, the ball grows to massive proportions!&D mpechoaround $n &R$I jumps back, sticks out his right forearm parallel to the floor, and he begins to scream as a writhing ball of black&D mpechoaround $n &Rand red ki forms in his hand. After a moment, the ball grows to massive proportions!&D mpsleep 3 mpechoat $n &RSuddenly, $I stops screaming, and utters a single word - &WDie.&R -&D mpechoat $n &RThe ball of ki turns into a massive beam of energy racing towards you!&D mpechoaround $n &RSuddenly, $I stops screaming, and utters a single word - &WDie. &R-&D mpechoaround $n &RThe ball of ki turns into a massive beam of energy racing towards $n!&D mpdamage $n 55 endif endif ~ > death_prog 5~ mpechoat $n Falling roughly to the ground as he dies, Ka-uut lands on a small object he mpechoat $n had on his person - a crystalline orb. It shatters into pieces, leaving only mpechoat $n one small shard remaining. mpoload 150245 ~ | #150125 gwelia icer~ Gwelia~ Gwelia sits in her chair here, staring at her reflection in the mirror. ~ Although she is a very meager-looking person, her muscles have the slight toning of someone who is versed in at least one style of martial art. Her clothes, although extraordinarly gaudy and overnecessarily stylish, still have some remaining amount of function, so she is not entirely hampered by what she wears, and is still able to defend herself. A small amount of gold hue contrasts starkly with her snow-white skin, although the gold appears to be limited to her face and head. ~ 131 0 -800 C 1 0 100 1d20+0 2d5+0 -1 15000000000 112 112 2 150 150 150 150 0 0 0 0 0 0 0 0 0 0 1 1 2 0 0 0 0 0 0 2 0 > fight_prog 10~ mpecho Running up to you, $I kicks you in the shin, and then pokes your eyes repeatedly! kick $n mpdamage $n 10 ~ > greet_prog 100~ mpechoat $n &wGwelia stares dreamily at her reflection in the mirror, not noticing your arrival for several moments. mpechoat $n &wShe stands up, and turns around to look at you coldly. "&WYou are not one of the servants! Leave my chambers at once!&w" mpechoaround $n &wGwelia stares dreamily at her reflection in the mirror, not noticing $n's arrival for several moments. mpecharound $n &wShe stands up, and turns around to look at $n coldly. "&WYou are not one of the servants! Leave my chambers at once!&w" mpsleep 40 if isfight($n) mpecho Gwelia screams for the guards! mpsleep 3 else mpecho Gwelia runs past you, furious, as she calls for the guards! mpsleep 3 endif ~ > fight_prog 10~ mpechoat $n Gwelia kicks you in the shins! mpechoaround $n Gwelia kicks $n in the shins! kick mpdamage $n 5 ~ > death_prog 5~ mpechoat $n Falling roughly to the ground as she dies, Gwelia lands on a small object she mpechoat $n had on her person - a crystalline orb. It shatters into pieces, leaving only mpechoat $n one small shard remaining. mpoload 150244 ~ | #150127 master training~ An Icerian Master~ An Icerian Master attempts to perfect his subzero aura here. ~ ~ 67110403 0 0 C 1 0 100 1d20+0 2d5+0 -1 1 112 112 1 10 10 10 10 0 0 0 0 0 0 5 5 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ if race($n) == icer emote stands up quickly, bowing to you. say If you desire training, I can give it to you. else emote clambers up slowly, but deliberately so, from the ground, his horribly scarred face glaring at you with disgust. say Were I not required by the great Lord Ymir to train all visitors to Mount Areukk, despite their race... spit say You would be dead. say However, I am, so.. if you require training or demonstration of various techniques, I am capable of such. endif ~ | #150128 android upgrade maintenance device~ A Mechasynthetic Maintenance Device~ A large maintenance device takes up nearly the entire room here. ~ ~ -2147483645 0 0 C 1 0 100 1d20+0 2d5+0 -1 1 112 112 0 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ if race($n)==android mpecho The mechanical device begins to speak out of a small, hidden speaker. say Greetings, Synthetic Device. If you require maintenance, or upgrading, I am capable of doing such. else say This device is not built for maintenance of non-synthetic organic beings! mpforce $n west endif ~ > rand_prog ~ if xp($n)<=500000000 if rand(25) mpecho A small, transparent device appears out of nowhere near the optical input devices on the machine. mpecho A faint whirring noise can be heard as several calculations are rapidly made. say Synthetic Device $N, your output efficiency may be sub-normal. Recommended actions: proceed to the lower chamber for testing. endif endif ~ | #150129 trainroom~ A Trainroom Monitor~ There's a Trainroom Monitor here. ~ ~ 75497475 0 0 C 14 0 100 1d20+0 2d5+0 -1 1 112 112 0 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ if ispc($n) mpoload 150227 mpforce $I give gainer $n endif ~ > act_prog ne nw~ mpat 0.$n mpforce $n remove gainer mpat 0.$n mpforce $n drop gainer ~ | #150130 tester android machine humanoid~ Combat Test Android BTL-002~ A humanoid-looking machine stands in the middle of the room, in a fighting stance. ~ With its hands up, one higher than the other, only slightly above its 'head', and the other near the abdomen, this machine appears ready for combat, a notion made even more apparent by its slightly crouched legs. A thin, blue-tinted metal covers the most vital sections of its body, along with most of the appendages. Large, red eyes take up a large portion of the face, looking eerily humanlike. ~ 3 0 -200 C 1 0 100 1d20+0 2d5+0 -1 400000000000 112 112 0 350 350 350 350 0 0 0 0 0 0 4 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > fight_prog 2~ mpecho A large siren sounds throughout the chamber, and a warning is heard: "&RARTIFICIAL MODEL $N GENERATING DANGEROUS LEVELS OF mpecho &RENERGY OUTPUT: TERMINATE&w" mpecho &YSuddenly, the mechanical devices on the wall all recede, only to be replaced by large mechanized turrets. Aiming their mpechoaround $n &Ysights on $n, they fire, obliterating $n! mpechoat $n &Ysights on you, they fire, obliterating you! mpslay $n ~ > fight_prog 15~ say Piercing class energy triggers required for analysis. Respond to input. 'finger beam' 'finger beam' ~ > fight_prog 30~ say Physical overloading triggers required for analysis. Respond to input. kick kick kick punch punch punch uppercut ~ > fight_prog 15~ say Thermal class energy triggers required. Respond to input. hells ~ > fight_prog 5~ say Anti-defensive maneuver output required. Respond to input. 'electric shield' ~ > death_prog 100~ if rand(10) mpecho As the machine crumples to the ground, a heap of useless metal, a panel emerges from the wall. mpecho It beeps for nearly a second, then says, &C"ERROR: Insufficient data recording. Unable to compute android efficiency."&D mpecho The concentric circles on the floor open up, the remains of $I falling down, only to be replaced by another $I. mpmload 150130 else if rand(4) mpecho A large portion of the ever-shifting mechanized wall disappears, and a loud whirring is heard as data is computed. mpecho A small device appears from near the floor, turning towards you. mpecho It says, &C"Effects of gravity too high, requiring body to expend excess amounts of power for movement."&D mpecho It clicks for another second. &C"Use of incoming device will facilitate extra power output, possible parameters to be increased&D mpecho &Cinclude input response time, alacrity and processor efficiency."&D mpoload 150231 else if rand(1) if rand(30) mpecho Nearly the entire wall recedes into itself, only to be replaced by more mechanical devices. A deafening roar mpecho can be heard, originating somewhere in the vicinity. mpsleep 1 mpecho A small panel moves itself into view, as a bright blue light scans your entire body. mpecho After a moment, it says, &C"ERROR: Body type not found in database. ERROR: Insufficient combat technology acquisition rate."&D mpecho It beeps, and adds, &C"Body type added to database. Recommend rectification for second error: installation of incoming&D mpecho &Cdevice. Combat information acquisition rate will be greatly enhanced."&D mpoload 150232 endif endif endif endif ~ | #150131 namek lord slug~ The Ancient Namek, Lord Slug~ Lord Slug stands here, a smug grin on his gargantuan face. ~ A giant Namekian stands before you, its size compared only to the great Oozaru. It towers over you, a large black billowing cape blocking out the sun as the Namek looks down at you, its large chin planted on its chest as it squints to you and laughs, the whole planet rumbling. ~ 67 128&100664320 -600 C 51 0 100 1d20+0 2d5+0 -1 3500000000000 112 112 1 400 400 400 400 400 0 0 0 0 0 3 3 0 0 1 1 4 0 0 0 0 0 0 0 0 > fight_prog 25~ 'special beam cannon' ~ > fight_prog 40~ eyebeam ~ > fight_prog 20~ makosen ~ > fight_prog 10~ hellz 50 ~ > fight_prog 5~ heaven ~ > fight_prog 1~ charge heaven mpsleep 20 fire ~ > death_prog 100~ if rand(1) if pl($n)<=10000000000000 mpecho As Lord Slug falls to the ground, dead, his cloak falls open to reveal a resplendent, and ancient, robe! mpoload 150233 else mpecho $n is too powerful to claim the prize! mpmload 150131 endif else mpecho &GLord Slug, sensing his imminent death, jumps backwards, straightening his back, as he spits out a pearly white&D mpecho &Gegg into the air! It lands on the ground, and hatches. A smaller Lord Slug, fully clothed, emerges from the egg,&D mpecho &Ggrowing rapidly into another Lord Slug!&D mpmload 150131 endif ~ > fight_prog 2~ mpechoaround $n &zLord Slug reaches out with monstrous hands, grabbing onto $n with a ferocious grip! He begins to squeeze&D mpechoaround $n &zas hard as he possibly can. Soon, shattering noises can be heard coming from the body of $n as they die.&D mpechoaround $n &zLord Slug then drops their lifeless corpse to the ground.&D mpechoat $n &zLord Slug reaches out with monstrous hands, grabbing onto you with a ferocious grip! He begins to squeeze&D mpechoat $n &zas hard as he possibly can. Soon, shattering noises can be heard coming from your body, as you die.&D mpslay $n ~ > fight_prog 12~ mpecho &GLord Slug jumps back from the melee suddenly, arching his back, and spreading his mouth open peculiarly.&D mpecho &GA large egg rockets of out his mouth, landing on the ground nearby! As it hatches, a small version of Lord&D mpecho &GSlug emerges, growing rapidly to his normal size!&D mpmload 150132 mpforce 150132 mpkill $n ~ > rand_prog 5~ cackle ~ > act_prog 100 flees~ mpecho &RLord Slug laughs at the cowardice of $n, his arms stretching out towards their running body at lightning speeds!&D mpat 0.$n mpechoaround $n &WLord Slug's fists race towards $n, grabbing hold of their body, and pulling them back to him!&D mpat 0.$n mpechoat $n &WLord Slug's fists race towards you, grabbing hold of your body, and pulling you back towards him!&D mptransfer $n $i mpkill $n ~ | #150132 namek slug copy~ A Newborn Lord Slug~ Lord Slug has hatched a copy of himself, and it is standing here. ~ ~ 99 524288&33555456 -400 C 1 0 100 1d20+0 2d5+0 -1 1000000000000 112 112 1 200 200 200 100 0 0 0 0 0 0 3 3 0 0 1 1 3 0 0 0 0 0 0 0 0 > fight_prog 30~ 'special beam cannon' ~ > fight_prog 20~ eye ~ > fight_prog 5~ heaven ~ > fight_prog 50~ kick kick punch uppercut ~ | #150133 forgotten master forlorn man~ A Forgotten Master~ An old, forlorn-looking man stands with his hands crossed over his chest here. ~ Obviously a man who trained heavily in the martial arts while still under the blessings of youth, his strength is still apparent in his well-toned and large muscles, most notably his legs and biceps. A dark, almost shadowy gi covers the majority of his torso and legs, but stops mid-shin, and heavy wooden sandals cover his feet, a very meager, and seemingly unintelligent type of footwear on such an icy planet as this. ~ 3 0 0 C 1 0 100 1d20+0 2d5+0 -1 200000000000 112 112 1 100 100 100 100 0 0 0 0 0 0 1 1 0 0 1 1 4 0 0 0 0 0 0 0 0 > fight_prog 20~ mpecho &z$I stiffens his hands, and swirls around rapidly, using his hands as knives, slicing high and low at $n!&D mppldamage $n 10 ~ > fight_prog 10~ laugh kamehameha ~ > fight_prog 5~ grin tri ~ > fight_prog 5~ say You'll soon learn I am not a man to be trifled with! solar solar ~ > fight_prog 1~ if rand(80) multi 50 if rand(50) mpechoat $n &zThe disks all seem to have been charged with an extraordinary amount of energy, causing further damage to you!&D mppldamage $n 5 endif endif ~ > fight_prog 25~ destructo ~ > fight_prog 20~ mpechoaround $n &z$I growls, holding his two hands together, and running up towards $n. He sweeps their feet off the ground, making&D mpechoaround $n &zthem fall face-forward to the ground. $I then follows up with a devastating two-handed blow to their back.&D mppldamage $n 10 mppldamage $n 10 ~ > fight_prog 10~ mpecho $I runs up towards $n, his feet swirling in the air as he performs a fearsome-looking spinkick! mppldamage $n 5 mppldamage $n 5 ~ > death_prog 100~ if rand(2) if pl($n)<=1000000000000 mpecho &zAs the Master falls to the ground, dead, his hand lands roughly on a small, nearly hidden button. A whirring noise can be heard&D mpecho &zbriefly, as a small panel opens, revealing a magnificent belt.&D mpoload 150239 endif endif if rand(2) if pl($n)<=1000000000000 mpecho &zAs the Master falls to the ground, dead, his hand lands roughly on a small, nearly hidden button. A whirring noise can be heard&D mpecho &zbriefly, as a small panel opens, revealing a magnificent headband.&D mpoload 150234 endif endif ~ | #150135 royal attendant~ Overlord Ymir's Royal Attendant~ Overlord Ymir's attendant stands before the door to the throne room, overseeing the visitors. ~ ~ 67108867 0 0 C 1 0 100 1d20+0 2d5+0 -1 1 112 112 1 500 10 500 10 0 0 0 0 0 0 5 5 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ tsk $n say If you require an audience with Overlord Ymir, please present a crystalline orb. The one you SHOULD have received, if he will allow you to see him. say If, for some reason, it has broken, please present me with enough shards as to solidify your claim to having owned one previously, and I shall replace it. say Once you have given me your shards, simply tell me that you are ready. close north lock north ~ > speech_prog 'ready'~ if ovnuminv(150242)>=1 if ovnuminv(150243)>=1 if ovnuminv(150244)>=1 if ovnuminv(150245)>=1 nod say It appears you were indeed sent one of the orbs. I shall give you a replacement immediately. Use it to unlock the door. mpjunk all mpoload 150241 $n else say You do not have enough of the correct shards to prove you owned an orb. mpjunk all else say You do not have enough of the correct shards to prove you owned an orb. mpjunk all else say You do not have enough of the correct shards to prove you owned an orb. mpjunk all else say You do not have enough of the correct shards to prove you owned an orb. mpjunk all endif endif endif endif mpoload 150241 ~ | #150136 Gary the Janitor~ Gary the Magical Janitor~ &GGary the Magical Janitor is here, mopping up stuff.&D ~ ~ 69 0 0 C 1 0 100 1d20+0 2d5+0 -1 1 112 112 0 500 500 500 500 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > rand_prog 10~ say Uhh... someone threw up. mpsleep 5 emote goes wandering off. ~ > rand_prog 10~ say The Kourck needs me, I heard. Uh.. fuuudge. emote nods, and changes stuff with his magic. ~ > rand_prog 5~ say One time, I made this hat out of hair, but it went bad, so I had to destroy it. ~ > greet_prog 100~ if number($n)==398 say Well, well, well. If it isn't the Trix Rabbit, my ancient archnemesis! emote starts to change physics! emote turns his mop into a giant javelin and hurls it through the Trix Rabbit's body, skewering him to the wall. mpdamage $n 101 ~ > rand_prog 10~ grin say I remember back in the day, when I invented chickens... damn, was I good or what? ~ > greet_prog ~ if name($n)==Dabura say Jumping Jehosophat! It's the Kourck! emote magically creates a few pizza trophies. say Three trophies for the Kourck! else if isimmort($n) say Well, it looks like $n has come to play. Shall we fight, ah today.. tonight.. just right. ~ > rand_prog 5~ say Skacksbeaks! say :-M ~ > death_prog 100~ mpecho As $n deals what would normally be a mortal blow to Gary the Janitor, he grins, and his mop turns into a giant flamethrower. mpecho He thumbs a switch to the ON position, and green, sparkling flames shoot out of it rapidly, blasting $n into nowhere. mptransfer $n 2 mpecho Gary grins again, as he changes the laws of physics, healing his damaged body. mpmload 150136 ~ > rand_prog 10~ say The Kourck needs me, I heard.. uhh.. fudge. emote nods, and changes reality with a quick brandish of his mop. ~ | #150137 icer transporter~ An Icer Transporter~ A nonescript Icer stands here, ready to transport you to and from CoU. ~ ~ 67108867 0 0 C 1 0 100 1d20+0 2d5+0 -1 1 112 112 1 10 10 10 10 0 0 0 0 0 0 5 5 0 0 1 1 0 0 0 0 0 0 0 0 0 > speech_prog 'Transport me to COU'~ if isfight($n) say I can't do that while you're fighting, $n! else say Very well. mea $n There's a bright flash as you're transported to CoU! mer $n There's a bright flash as $n is transported to CoU! mptransfer $n 6000 endif ~ > greet_prog 100~ say If you desire to return to the Center of the Universe space station, simply say, "transport me to COU". ~ | #150299 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 1 0 0 C 1 0 100 1d20+0 2d5+0 -1 1 112 112 0 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #150000 first obj~ a newly created first obj~ Some god dropped a newly created first obj here.~ ~ 13 0 0 0 0 0 0 0 0 1 0 0 0 #150200 yudkha alcohol drink bottle~ A bottle of yudkha~ A bottle of yudkha lies on the ground here.~ ~ 17 0 1 5 5 7 0 0 0 1 0 50 0 #150201 mug grog alcohol~ A mug of grog~ A mug of grog lies on the ground here.~ ~ 17 0 1 5 5 17 0 0 0 1 0 5 0 #150202 lantern glowing light~ A glowing green lantern~ A brightly growing green lantern has been left on its side here.~ ~ 1 0 16385 0 0 75 0 0 0 1 7500 20 0 #150203 canteen metal water~ A metallic canteen~ Water trickling out of the top, a canteen is tipped over here.~ ~ 17 0 1 10 10 0 0 0 0 1 0 5 0 #150204 food fungus package~ A fungus ration package~ A fungus-filled ration package's metallic wrapping glitters on the ground.~ ~ 19 0 1 4 0 0 0 0 0 1 0 2 0 #150205 namek warrior vest~ &gA &GN&gamekian &GW&garrior's &GW&geighted &GV&gest&D~ &gAn evergreen colored vest has been dropped on the ground here.~ ~ 9 1949696 9 32 0 0 0 75 500 500 10 30000 25000 105000000 A 2 -5 A 4 -3 #150206 saiyan battle bracers~ &wa &RSaiyan &wBattle Bracer&D~ A thick metallic bracer has been tossed to the side here.~ ~ 9 10387456 4097 32 0 0 0 0 125 125 15 20000 20000 85000000 A 1 2 A 4 1 #150207 thorax plate plating~ &zBiomechanical Thoraxic Plating&D~ A peculiarly ridged chestplate is crumpled upon the ground.~ ~ 9 1032192 9 1 0 0 0 0 750 750 20 87500 22500 120000000 A 4 4 A 2 1 #150208 pants karate~ &CS&wteelcloth &CK&warate &CP&wants&D~ A thickly woven pair of pants are on the ground here.~ ~ 9 10436608 33 32 0 0 0 0 225 225 1 40000 20000 125000000 A 2 4 A 4 3 #150209 boots saiyan battle~ &wa pair of shin-high &RSaiyan &wBattle Boots&D~ A sturdy-looking pair of boots appear out of place on the ground here.~ ~ 9 1998848 65 0 0 0 0 150 150 5 22500 22500 100000000 A 2 3 #150210 icer imperial battle armor~ &zImperial Icerian Battlearmor&D~ A thickly plated piece of armor lies on the ground.~ ~ 9 9830400 9 192 0 0 0 0 240 240 18 39000 85000 40000000 A 1 4 A 3 2 #150211 icer imperial shinplates~ &zImperial Icerian Shinplates&D~ A pair of metallic shinplates gleam on the ground here.~ ~ 9 9830400 33 64 0 0 0 0 225 225 3 32500 80000 35000000 A 2 2 A 4 2 #150212 icer imperial armplate~ &zImperial Icerian Armplates&D~ Two inch-thick armplates lay haphazardly on the ground.~ ~ 9 9830400 257 96 0 0 0 0 120 120 6 24500 80000 35000000 A 1 5 #150213 icer imperial gauntlets~ &zImperial Icerian Gauntlets&D~ A heavily segmented pair of gauntlets lie on the ground.~ ~ 9 9830400 129 0 0 0 0 75 75 9 17500 77500 35000000 A 2 4 #150214 icer imperial boots~ &zImperial Icerian Boots&D~ A pair of heavy metallic boots lie unnoticed.~ ~ 9 9830400 65 0 0 0 0 100 100 12 17500 80000 35000000 A 4 3 #150215 mecha mechaicer body plating~ &BM&cecha-&BI&ccer &BB&cody &BP&clating&D~ Some Mecha-Icer Body Plating is here.~ ~ 9 1556480 9 1 0 0 0 0 175 175 35 35000 200000 100000000 A 4 4 A 2 3 #150216 mecha mechaicer leg segment segments~ &BM&cecha-&BI&ccer &BL&ceg &BS&cegments&D~ Some Mecha-Icer Leg Segments are here.~ ~ 9 9945088 33 1 0 0 0 0 125 125 18 35000 180000 100000000 A 2 4 A 1 2 A 4 1 A 3 2 #150217 mecha mechaicer cranial plating~ &BM&cecha-&BI&ccer &BC&cranial &BP&clating&D~ Some Mecha-Icer Cranial Plating is here.~ ~ 9 9945088 17 1 0 0 0 0 200 200 10 37500 175000 100000000 A 3 4 A 4 2 A 2 1 #150218 mecha mechaicer forearm segment~ &BM&cecha-&BI&ccer &BF&corearm &BS&cegments&D~ Some Mecha-Icer Forearm Segments are here.~ ~ 9 1556480 4097 1 0 0 0 0 200 200 4 35000 100000 100000000 A 1 2 A 4 2 A 2 1 A 3 1 #150219 mecha mechaicer brachial arm plating~ &BM&cecha-&BI&ccer &BB&crachial &BP&clating&D~ Some Mecha-Icer Brachial Plating is here.~ ~ 9 1556480 257 1 0 0 0 0 200 200 14 47500 150000 100000000 A 2 5 A 1 3 A 4 3 #150220 key lock silver~ An ornate silver key~ There is a thin, ornately crafted silver key on the ground here.~ ~ 18 0 1 150220 0 0 0 0 0 1 0 0 0 #150221 key gold~ An ornate golden key~ There is a thin, ornately crafted golden key on the ground here.~ ~ 13 0 1 0 0 0 0 0 0 1 0 0 0 #150222 ice key~ A small, irregularly shaped ice key~ A small, irregularly shaped ice key is on the ground here.~ ~ 18 0 1 0 0 0 0 0 0 1 0 0 0 #150223 ragnarok battle armor~ &rRagnarok Battle Armor&D~ &rA large, thick chestplate with ruby-colored plates lies on the ground forgotten.~ ~ 9 0 1025 1 0 0 0 0 1750 1750 15 195000 19500 10000000000 A 1 2 A 3 3 A 4 2 A 2 1 > wear_prog 100~ mpecho As $n dons the Ragnarok Battle Armor, a blood-red aura flares up about them. mpecho While the aura slowly dies down, the armor begins to shift slightly, molding mpecho itself to $n's body structure. ~ | #150224 dsword~ &RD&zabura's &RD&zemon &RS&zword&D~ Some god dropped a newly created dsword here.~ ~ 5 8388752 8193 0 15 50 250 0 0 1 5250000 525000 0 A 1 300 A 29 300 A 2 300 A 3 300 A 4 300 #150225 hiking pack~ &OA Hiking Pack&D~ A large hiking pack has been left on the ground here.~ ~ 15 4194304 524289 35 0 0 0 0 0 5 700 5500 0 #150226 coins zeni treasure pile~ A Pile of Treasure~ Piles and mounds of treasure lie scattered about the room.~ ~ 20 0 1 25000 0 0 0 0 0 1 0 0 0 #150228 namekian warrior cape~ &gA &GN&gamekian &GW&garrior's &GW&geighted &GC&gape&D~ &gA thick, heavy-looking cape lies draped across the ground here.&D~ ~ 9 1949696 9 128 0 0 0 100 400 400 15 20000 30000 150000000 A 2 -6 A 4 -2 #150229 plating abdomen plate~ &zBiomechanical Abdomen Plating&D~ A peculiarly plated abdominal covering lies on the ground.~ ~ 9 1032192 2049 1 0 0 0 0 200 200 5 32500 14000 110000000 A 1 3 A 2 2 #150230 hand wrappings karate~ &CS&wteelcloth &CK&warate &CH&wandwrappings&D~ &CA long trail of metallic-looking handwrappings lie on the ground.&D~ ~ 9 10436608 129 32 0 0 0 1000 50 50 1 22500 14000 130000000 A 4 4 A 2 3 #150231 antigravity gravity implants~ &YReinforced Anti-Gravity Implants&D~ A peculiar mechanical device lies unused on the ground.~ ~ 9 10207232 2097153 1 0 0 0 0 10 10 1 18500 1850 2000000000 A 2 5 A 3 2 #150232 cybernetic absorbtion cell~ &RA Magnified Cybernetic Absorbtion Cell&D~ A large red gem-like object lies glittering and abandoned on the ground.~ ~ 9 10207232 129 2 0 0 0 250 35 35 1 8500 850 2000000000 A 1 2 #150233 ancient namek robes~ &gAncient Namekian Robes&D~ Large, green robes lie crumpled on the ground.~ ~ 9 8388608 9 128 0 0 0 0 1 1 5 77600 7760 100000000000 A 1 5 A 2 10 A 4 6 A 3 10 #150234 karate master steelcloth headband~ &zKarate Master's Steelcloth Headband&D~ A long, narrow strip of metallic cloth flutters about on the ground here.~ ~ 9 10436608 17 32 0 0 0 0 150 150 3 42500 28000 3000000000 A 3 5 A 4 6 A 2 3 A 1 -3 #150235 medical body wrap~ &WA Medical Body Wrap&D~ A long trail of bandages lay draped across the ground here.~ ~ 9 5505024 9 1 0 0 0 0 30 30 1 8000 1000 100000000 A 4 2 #150236 medical leg wrap~ &WMedical Leg Wrap&D~ A long trail of bandages lay draped across the ground here.~ ~ 9 6029312 33 1 0 0 0 0 15 15 1 6500 500 100000000 A 4 2 #150237 button~ a newly created button~ There is a small, red button to the side of the door of the ship.~ ~ 37 0 0 0 0 0 0 0 0 1 0 0 0 > push_prog 100~ mpechoat $n The door slides open smoothly, a peculiar fog slowly billowing out of the ship. mpopenpassage 150092 150093 0 mpforce $n north mpclosepassage 150092 0 mpat 150092 pull button ~ | #150238 button~ a newly created button~ There is a small, red button to the side of the door of the ship.~ ~ 37 0 0 0 0 0 0 0 0 1 0 0 0 > push_prog 100~ mpechoat $n &WThe bright lights from outside illuminate the ship, as the door silently slides open.&D mpopenpassage 150093 150092 2 mpforce $n south mpclosepassage 150093 2 mpat 150093 pull button ~ | #150239 master blackbelt belt~ &zA Master's Blackbelt&D~ &zA long, thick belt lies on the ground, forgotten.&D~ ~ 9 2048000 2049 1 0 0 0 0 100 100 1 25000 2500 3000000000 A 1 3 A 2 3 #150240 orb~ &WA Sparkling Diamond Orb&D~ Some god dropped a newly created orb here.~ ~ 13 0 16385 0 0 0 0 0 0 1 0 0 0 #150241 small crystalline orb~ A magnificent crystalline orb~ A brilliant crystalline, sapphire-colored orb lies on the ground, its owner undoubtedly nearby.~ ~ 8 0 1 0 0 0 0 0 0 1 0 0 0 #150242 crystalline shard~ A small, circular crystalline shard~ A small, crystalline shard lies on the ground, abandoned by someone.~ ~ 8 0 1 0 0 0 0 0 0 1 0 0 0 #150243 crystalline shard~ A long, narrow crystalline shard~ A small, crystalline shard lies on the ground, abandoned by someone.~ ~ 8 0 1 0 0 0 0 0 0 1 0 0 0 #150244 crystalline shard~ A thick, pyramidal crystalline shard~ A small, crystalline shard lies on the ground, abandoned by someone.~ ~ 8 0 1 0 0 0 0 0 0 1 0 0 0 #150245 crystalline shard~ A thin, rectangular crystalline shard~ A small, crystalline shard lies on the ground, abandoned by someone.~ ~ 8 0 1 0 0 0 0 0 0 1 0 0 0 #150246 out of order sign~ A sign~ This room is OUT OF ORDER~ ~ 13 0 0 0 0 0 0 0 0 1 0 0 0 #150299 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 0 0 0 0 0 0 0 0 1 0 0 0 #0 #ROOMS #150000 &CA Crowded Landing Pad&D~ Several dozen people mill about, all waiting for a ship to carry them to their respective home worlds, while small patrols of Icerian Guards patrol the area, making sure no fights escalate between the easily provoked fighters and merchants who grace this installation. The rock-ice used as a landing platform is well-tended to. Constant buffering and re-layering have caused it to glint quite fearfully in the light. ~ 0 4 1 D3 ~ ~ 0 -1 150001 S #150001 &CA Windy Path&D~ Between the primary landing pads, nowhere nearly as many people bustle about, yet the number is still surprising for such a desolate place. Large regiments of Icer Warriors march nearby, practicing daily drills. The path here is nowhere near as slippery as the ground on the landing pads; however, only by careful choosing of steps can one make it up toward the Mountain without several falls. ~ 0 0 1 D0 ~ ~ 0 -1 150003 D1 ~ ~ 0 -1 150000 D3 ~ ~ 0 -1 150092 D9 ~ ~ 0 -1 150002 S #150002 &YThe Landing Controller Hut&D~ A myriad of blinking lights and monitors litter this room, all being quite haphazardly placed. The majority of them are inactive, although the remainder is still enough to drive most people insane. A large window faces out towards the landing platforms, though at the moment the blast doors have been lowered over the windows, though for what reason is unclear. ~ 0 0 0 D6 ~ ~ 0 -1 150001 E sign wall~ &wTo book a shuttle for &CIceria City&w, simply say "Iceria City". ~ S #150003 &CA Slippery Ledge&D~ Being the only means of traffic between the landing pads and the mountain, this path is quite heavily trafficked. Despite knowing this, the Icers built it extraordinarily slippery, although it is dotted with small foot niches, most likely to restrict passage to minimal numbers in case of invasion. ~ 0 0 1 0 0 5 D0 ~ ~ 0 -1 150004 D2 ~ ~ 0 -1 150001 > entry_prog 10~ if ispc($n) mpechoat $n You lose your footing on the narrow ledge and slip down towards the landing pad! mpechoaround $n loses their footing, and begins a slow yet sure descent to the landing pad! mpforce $n south endif ~ > leave_prog 10~ if ispc($n) mpechoat $n You lose your footing on the narrow ledge and slip down towards the landing pad! mpechoaround $n loses their footing, and begins a slow yet sure descent to the landing pad! mpforce $n south mpat $n mpforce $n south endif ~ | S #150004 &gEntrance to Mount Areukk&D~ The path finally comes to a widened end, stopping at a large gate. It glistens slightly from the body heat generated by the inhabitants, but its green-ice composition appears to be for the most part unaltered. Save A small rectangular pad lies to one side of it, with the shape of an Icerian hand molded into it, another step to defend this behemoth mountain fortress. ~ 0 0 1 D0 ~ gate~ 1 -1 150005 D2 ~ ~ 0 -1 150003 S #150005 &zThe Junction&D~ Despite being very near to the entrance, the amount of light here has been reduced signifigantly, due to its blatant lack of lighting sources. Whether this is another defensive measure used by the defenders of the mountain, or simply a desire to keep the ice at a constant subzero temperature. ~ 0 0 0 D0 ~ ~ 0 -1 150008 D1 ~ ~ 0 -1 150007 D2 ~ gate~ 1 -1 150004 D3 ~ ~ 0 -1 150006 > entry_prog 100~ if ispc($n) mpechoat $n &CA soft beeping noise can be heard, as a small speaker emerges near your position.&D mpsleep 6 if inroom($n)==150005 mpechoat $n "Greetings, $n, and welcome to Mount Areukk, Icerian Empire Military Installation 173F2C." mpechoat $n "While inside Mount Areukk, please be on your best behavior." mpechoat $n "For first time visitors: To the north is the Commerce Sector, and to the east and west are the entryways mpechoat $n to the housing sectors." mpsleep 10 if inroom($n)==150005 mpechoat $n The voice chimes, "Have a pleasant day," as the speaker slowly retreats into its nook. endif endif endif ~ | S #150006 &cEntrance to the Poorcity&D~ Much like the junction to the east, this section of the mountain is terribly lit. During brief flares of light, rag-clothed citizens can be seen huddling on the ground. The tunnel here is very poorly maintained, and has not been refrozen for what appears to be several years. The floor is melted down to rock, and the ceiling is littered with stalagtites. ~ 0 0 0 D1 ~ ~ 0 -1 150005 D5 ~ ~ 0 -1 150057 S #150007 &cEntrance to the Highcity&D~ The ice and rock walls here glow brightly with a peculiar green fungus, illuminating the higher ranking Icer civilians who travel to and fro, the grand stairway being used obviously leading to a more upper-class division of the city. Security cameras are mounted on the walls, perhaps for security. ~ 0 0 0 D3 ~ ~ 0 -1 150005 D5 ~ ~ 0 -1 150084 S #150008 &gCommerce Section Gate&D~ The facade of ice tunneling no longer exists here; rock serves both as floor and ceiling, obviously a necessity for the large amount of cargo being hauled in from outside. The room is lit by a green variety of fungus that gives of an eerie light, causing the Icer merchants who hurry past to appear almost as ghosts. ~ 0 0 0 D2 ~ ~ 0 -1 150005 D4 ~ hatch~ 1 -1 150009 S #150009 &wA Bustling Bazaar&D~ A true wonder of Icerian architecture, the Commerce level is comprised of a gargantuan dome, the entire floor covered by a myriad of shops and stores, including several science research departments. Several hundred Icerian citizens meander about from one shop to the next here, oblivious to the group of Icers near the entrance using their subzero auras to refreeze weakening portions of the wall. ~ 0 0 0 D5 ~ hatch~ 16777217 -1 150008 D7 ~ ~ 0 -1 150010 S #150010 &wEntrance to the Liquor Store&D~ Despite the large flashing sign of an alcoholic beverage, or perhaps because of it, the majority of the shoppers here stay away from the shop to the west, although quite a decent number of inebriated citizens stand near the entrance. The shop appears to be in quite poor condition, the entrance not far from simply falling down. ~ 0 0 0 D0 ~ ~ 0 -1 150012 D3 ~ ~ 0 -1 150011 D8 ~ ~ 0 -1 150009 S #150011 &wA Dingy Liquor Shop&D~ This store appears to be double as both a cantina of sorts, and a wholesale liquor distribution center, though the latter is experiencing much fewer customers than the former. Not a single space on the wall is empty, all of them being covered with shelves and cases of a strange Icer liquor called "yudkha". ~ 0 1024 0 D1 ~ ~ 0 -1 150010 S #150012 &wEntrance to the Survival Store&D~ A small and somewhat dingy store lies to the west, the flashing neon sign boasting what appears to be a man covered in arctic survival clothing. Despite the apparent lack of customers, the store is kept in near top condition due to its proximity to the well-trafficked and nearby armor stores cluster. ~ 0 0 0 D2 ~ ~ 0 -1 150010 D3 ~ ~ 0 -1 150013 D6 ~ ~ 0 -1 150014 S #150013 &wA Military Surplus Survival Gear Shop&D~ Whether it is due to its size or nearly nonexistant customer base, this store is filled to nearly the brim with every sort of imaginable device that one could require to survive in the harsh enviroment of Iceria. The walls are not even visible; the inventory has been stacked in such a manner that the only path to the shopkeeper is through a narrow walkway zigzagging through the some of the items that might appeal more to a customer. ~ 0 1024 0 D1 ~ ~ 0 -1 150012 S #150014 &wPassing a Neglected Lab&D~ Despite the overall quality and care shown in the Commerce section, several buildings show exemplary lack of such. One of these buildings lies to the north, an Icerian laboratory facility, complete with overgrown light-fungus on the thin veneer of ice covering stark granite walls. ~ 0 0 0 D0 ~ ~ 0 -1 150015 D1 ~ ~ 0 -1 150016 D9 ~ ~ 0 -1 150012 S #150015 &gAlien Armor, R&&D Division&D~ Albeit the clear lack of care on the outside, this laboratory's innards show a meticulous single-mindedness that can only be found in truly dedicated scientists. It is apparent that this is the abode of one such scientist, with the painstakingly arranged experiments and pristine tabletops. ~ 0 1024 0 D2 ~ ~ 0 -1 150014 S #150016 &wIn Front of a Large Military Complex&D~ Around what may very well be the largest building in the entire domed Commerce sector, a crowd brimming with off-duty soldiers idles near the door, waiting for their turn to head inside. Upon exiting, they are adorned with armor pieces ranging from the mediocre to the splendid, although each piece appears magnificently constructed. ~ 0 0 0 D0 ~ ~ 0 -1 150017 D3 ~ ~ 0 -1 150014 D8 ~ ~ 0 -1 150018 S #150017 &rA Crowded Icerian Empire Armor Store&D~ The lobby of this store is consisted of a massive snaking line of unfitted soldiers, leading up towards a counter leading towards the stockroom. Almost no inventory is being exhibited in the front half of the store, nearly every foot of which being needed for customers. ~ 0 1024 0 D2 ~ ~ 0 -1 150016 S #150018 &wPassing A Crowded Kiosk&D~ Standing in front of a large warehouse, this kiosk has a steady stream of workers toting back and forth large pieces of mechanical-looking items, all of which appear to be some sort of body augmentation. Standing in such a poor business location as it is, a dark and shrouded corner, the kiosk is receiving a surprisingly large number of Icers. ~ 0 0 0 D1 ~ ~ 0 -1 150019 D2 ~ ~ 0 -1 150020 D7 ~ ~ 0 -1 150016 S #150019 &cA Mecha-Icer Distribution Kiosk&D~ In spite of its severe lack of advertisement concerning what this kiosk is selling, a plethora of warriors await their delivery of what is, according to the stone-carved sign hanging above the window, "Mecha-Icer Physical and Mental Augmentation Devices". On the right side of the window, a large box of pamphlets concerning the mounting and installation of said devices lies near empty. ~ 0 1024 0 D3 ~ ~ 0 -1 150018 S #150020 &CAn Icicle Staircase&D~ Near the far end of the Commerce Sector dome, a short tunnel leads to a grandiosely constructed staircase, made of bundled and refrozen icicles, laid sideways to make what could be described as a tooth staircase, though in this situation the teeth are frozen and a thick shade of green. ~ 0 0 0 D0 ~ ~ 0 -1 150018 D4 ~ ~ 16777216 -1 150021 S #150021 &REntrance to the Warrior & Guardian Floor&D~ The entrance to the Warrior's floor appears strangely lonesome for what is supposed to be a last line of defense should the Mountain come under siege. The bright red glazed walls cast a bloodlike aura over everything in the room, making the sparsely placed statues of ancient Icerian warriors appear quite macabre and almost corpselike. ~ 0 0 0 D3 ~ ~ 0 -1 150022 D5 ~ ~ 0 -1 150020 S #150022 &RA Split in the Hallway&D~ Further along the hallway, it branches off into two seperate segments, though both appear uninhabited. To one, the red glaze walls shine on in all their carnal glory, and the other leads into a sheer granite chamber with several other branching chambers. There seems to be a large group of statues here, all of them Icerian warriors of seemingly giant stature and apparent monstrous strength. Though their poses look peculiar, more than likely they were at one point in time fearsome warriors. ~ 0 0 0 D1 ~ ~ 0 -1 150021 D2 ~ ~ 0 -1 150023 D3 ~ ~ 0 -1 150029 S #150023 &RA Cluttered Healing Room&D~ This hexagonal granite chamber has a door in every major direction, all but one blocked by a midnight-black field of light-repulsing energy as to keep the contents and inhabitants of each room as private as possible. Above each energy field, a light blinks to warn if the chamber beyond is inhabited. ~ 0 536871936 0 D0 ~ ~ 0 -1 150022 D1 ~ ~ 0 -1 150025 D2 ~ ~ 0 -1 150026 D3 ~ ~ 0 -1 150024 D8 ~ ~ 0 -1 150027 D9 ~ ~ 0 -1 150028 S #150024 &RA Small Frozen Alcove&D~ Differing abruptly from the neighboring chamber, this small and somewhat cramped cell has been carved out of what originally was a larger chamber of rock, but due to an Icer's severely cold aura, water has actually been drawn from nearby to make a sort of ice-cocoon, a spherical chamber that would be suited quite well for one or two people to demonstrate techniques. ~ 0 0 0 D1 ~ ~ 0 -1 150023 S #150025 &RMechanical Lifeform Maintenance&D~ The more advanced aspects of Icer technology and architecture have been brought together to form this room, making it into a giant apparatus capable of upgrading and modifying existing mechasentient lifeforms, be they heavily augmented Icer warriors, or android creations. ~ 0 2098176 0 D3 ~ ~ 0 -1 150023 D5 ~ ~ 0 -1 150091 S #150026 &RInside the Centrifuge Chamber&D~ A long granite corridor leads from the healing room into this monstrous spherical chamber. Inside, a giant motor spins rapidly in the center of the sphere, causing a small room to rotate about rapidly, creating a centrifugal artificial gravity effect. A scientist stands near the control panel, adjusting the amount of gravity generated by this monstrosity of a contraption. ~ 0 268435456 0 D0 ~ ~ 0 -1 150023 S #150027 &rA Boiling Hot Sparring Room&D~ Another method of Icer warrior training, this room has been heated to extreme temperatures, to such a point that the rock floor has been slightly softened. Only the most enduring of warriors can withstand temperatures so high, and as such, this room is rarely occupied. ~ 0 335544320 0 D7 ~ ~ 0 -1 150023 S #150028 &CA Subzero Sparring Chamber&D~ Maintained by an external power source, this room has been cooled to an extremely low temperature, as an aiding device for Icerian warriors to gain their transformations. As such, only the hardiest of non-Icer warriors can survive in this room at all, and even then not for long. ~ 0 335544320 0 D6 ~ ~ 0 -1 150023 S #150029 &wJunction to the Warrior Dormitories&D~ Two entryways stand here, both branching off into what appear to be well-populated areas, though the entire Warrior's floor contains a surprising lack of action. Another symbol of the Overlord's ever watchful gaze to his enemies, security turrets flank the turn in the corridor, ready to mow down any attacking force. ~ 0 0 0 D1 ~ ~ 0 -1 150022 D6 ~ ~ 0 -1 150030 D7 ~ ~ 0 -1 150031 S #150030 &wThe Male Warrior Chambers&D~ Even though this portion of men's dormitories is barely outside of the dormitory junction, it has been heavily decorated by artwork of battles and statues of warriors flexing and striking various poses. The walls have been lacquered an off-white shade very similar to the Icerian skin tone. ~ 0 0 0 D0 ~ ~ 0 -1 150033 D8 ~ ~ 0 -1 150032 D9 ~ ~ 0 -1 150029 S #150031 &zThe Female Warrior Chambers&D~ Different greatly from the male dormitories in more than the inhabitants, the entrance to the women's dormitories is wholly undecorated. To the untrained eye, the denizens of this place might appear to be male Icers, due to the only major difference between the physical appearance of genders being slightly differing amounts of androdgeny. ~ 0 0 0 D0 ~ ~ 0 -1 150038 D8 ~ ~ 0 -1 150029 D9 ~ ~ 0 -1 150042 S #150032 &wA Crowded Corner&D~ Here at the intersection of the two corridors that comprise the men's dormitories, the floor has been worn thin from frequent visits by the warriors, either due to milling around or meditation, or perhaps both. Several lacquered statues lie in the corner, vivid stone replicas of the more recent Guardians to have graced this mountain fort. ~ 0 0 0 D0 ~ ~ 0 -1 150034 D7 ~ ~ 0 -1 150030 S #150033 &wLeaving the Male Dormitories&D~ Here at the exit from the male dormitories, the walls have been worn down, and in most places nearly worn through, by repeated punching and kicking, as is being demonstrated by an aspiring Warrior nearby. The doorway appears strangely out of place in this area, being such a pristine device, and the walls bearing such large cracks and craters. ~ 0 0 0 D1 ~ ~ 0 -1 150035 D2 ~ ~ 0 -1 150030 D3 ~ ~ 0 -1 150037 S #150034 &wPassing the Doors&D~ Through this corridor lies the majority of the male Warrior dormitories, though from the outside they can hardly be called such; stacked two-high and the hatches leading into them obviously shaped for crawling through, they are hardly a visage of comfort, or that of a place in the least desirable to sleep in, yet it truly is a monument to the hardiness of these people. ~ 0 0 0 D0 ~ ~ 0 -1 150035 D2 ~ ~ 0 -1 150032 S #150035 &wBefore the Male Guardian's Chambers&D~ In the far corner of the two primary corridors junction, a lone door lies, made of a peculiar blood-red ice, and from the lack of use, the ice has frozen over, nearly sealing the entryway to whatever may lie beyond. Around the door spanning from floor to ceiling, a peculiar fresco has been painted, a chaotic pattern of greens, reds and blues all leading towards the door. Obviously, whoever resides in the chamber is a person of great power. ~ 0 0 0 D0 ~ door~ 3 -1 150036 D2 ~ ~ 0 -1 150034 D3 ~ ~ 0 -1 150033 S #150036 &rInside the Guardian's Chambers&D~ The entirety of this cylindrical chamber has been painted with a fresco of blindingly jarring patterns of green, red, blue and a deep near-black purple. The ceilings and floor echo each other, with both centers containing idents. On the floor indentation, the only semblance of furniture lies, a large floorcushion. ~ 0 0 0 D2 ~ door~ 3 -1 150035 S #150037 &cBefore A Giant Icedoor&D~ The two hallways to the east and west of this chamber make a sudden curve, forming into a sort of U-shaped entryway. The reason for this room is unclear, however, for the only possible way out would be north, although the entire northern wall consists of what would be transluscent ice, if it were not at least ten feet thick. There is a small hole in the wall to the side of the gate. ~ 0 0 0 D0 ~ gate~ 7 150220 150043 D1 ~ ~ 0 -1 150033 D3 ~ ~ 0 -1 150038 S #150038 &zLeaving the Women's Dormitories&D~ One of the several discrepancies between the male and female dormitories is manifested here, in the form of a small waiting-room of sorts, though little is different from the rest of the dormitories concerning the waiting room's architecture. Several busts of women line the walls, all with fearsome snarls adorning their face, and all facing the women's dormitories as if they were a deterrent from leaving, however peculiar. ~ 0 0 0 D1 ~ ~ 0 -1 150037 D2 ~ ~ 0 -1 150031 D3 ~ ~ 0 -1 150039 S #150039 &zBefore the Guardian's Chambers&D~ A massive, transluscent crystalline doorway blocks the entrance to the north, though by the glazed carvings on the wall, it would appear attention was meant to be drawn to it. A diagram consisting of white, orange and yellow twine around the wall, with jutting curves and abrupt angles, forming a chaotic, yet orderly design. ~ 0 0 0 D0 ~ ~ 3 -1 150041 D1 ~ ~ 0 -1 150038 D2 ~ ~ 0 -1 150040 S #150040 &zA Pristine Hallway&D~ The tightly massed chambers that line this corridor on both sides are slightly more spaced than the similar rooms that cluster the men's dormitories, but even so, the amount of space provided for each warrior is barely enough to move around, and not even enough for someone to stand up. ~ 0 0 0 D0 ~ ~ 0 -1 150039 D2 ~ ~ 0 -1 150042 S #150041 &rInside the Guardian's Chambers&D~ This Guardian's personal chamber is what would appear to be a massive pyramid-shaped room, with a peculiar pattern etched throughout all four walls and the floor. The floor is covered by a thin veneer of transparent ice, and the object in the room that could be considered comforting is a small mattress lying to one side. ~ 0 0 0 D2 ~ ~ 3 -1 150039 S #150042 &zA Shadowy Corner&D~ This shadowy corner is unadorned, bereft of any trappings or statues, although there is quite a collection of blood spatters on the wall and floor. Even more peculiar is that several are very very old, and that they have not been cleaned recently, as if their placing was deliberate. ~ 0 0 0 D0 ~ ~ 0 -1 150040 D6 ~ ~ 0 -1 150031 S #150043 An Elegant Staircase~ This entire chamber, despite its ample size, is filled with a magnificent looking staircase. Each and every step is made of dozens of rounded granite balls, each step supporting its previous. The amount of labor that would be required for such a staircase is astounding; it is beyond doubt that wherever this staircase leads, it is of great importance. ~ 0 4 0 D2 ~ gate~ 7 150220 150037 D4 ~ gate~ 7 150221 150044 S #150044 &pAn Elegant Lobby&D~ This well-lighted antechamber is a prime example of the pride of the Icerian people. Nearly all of the furniture is made either of humanoid skeleletons, or the skeletons of monstrous beasts that are likely native to this planet. The door to the north is made entirely of femurs, and the chandelier that illuminates this room so well is made out of thousands of fingerbones. ~ 0 2097152 0 D0 ~ ~ 0 -1 150045 D3 ~ ~ 0 -1 150047 D5 ~ gate~ 1 150221 150043 D8 ~ ~ 0 -1 150048 S #150045 A Well-Guarded Doorway~ This alcove is even more macabre than the outside antechamber; the floor itself has been paved with skulls, and the door leading to wherever this corridor ends is constructed of shoulders. The entire area smells horribly cadaverous; whoever lives here, if anyone could, must be terribly evil. ~ 0 2097152&16 0 D0 ~ door~ 7 150241 150046 D2 ~ ~ 0 -1 150044 S #150046 &gA Grand Throne Room&D~ This room is apparently the source of the smell of death that pervades this upper chamber. The reason is quite obvious; several Icer lay dead to the side of the focus of the room - a monolithic throne. While the only grotesque feature of it is the arm handles being actually made of arms, it still provokes an aura of death, and power - whoever has the boldness to sit on it must be one with a truly black heart. ~ 0 2097152&16 0 D2 ~ door~ 7 150241 150045 D5 ~ ~ 0 -1 150044 > entry_prog 100~ mpat 150045 mpforce attendant close n mpat 150045 mpforce attendant lock n ~ | S #150047 &gEntrance to the Overlord's Family Chambers&D~ The macabre architectural designs halt in this area, although the obviously powerful influence of the inhabitants does not, as is evident by the new style of design - pure gold. While only the doors, wall fixtures, and floor tiles are solid gold, it still is something only the influential could possibly hope to have. ~ 0 2097152 0 D1 ~ ~ 0 -1 150044 D9 ~ ~ 0 -1 150049 S #150048 &gA Private Contemplation Room&D~ A bone-white finish on this room's walls compliment the similarly pale plethora of furniture scattered about, even down to the wooden components of the chairs. The lighting in this room is very subtle, and no aspect of the room would draw one's attention. ~ 0 2097152 0 D2 ~ wall~ 2063 150222 150056 D7 ~ ~ 0 -1 150044 S #150049 &zA Dim Hallway&D~ This hallway shows more of the monstrous amounts of wealth that have been amassed by the inhabitants. A pattern of a peculiar light-absorbing precious gem nearly encompasses the entire ceiling and wall, and because of this the entire hallway's light is diminished greatly, though to the east and west two frozen doorways can be seen. ~ 0 2097152 0 D1 ~ ~ 0 -1 150051 D2 ~ ~ 0 -1 150052 D3 ~ ~ 0 -1 150050 D6 ~ ~ 0 -1 150047 S #150050 &bAriemas' Private Quarters&D~ Whoever the occupant of this room is, he or she is quite the aficianado when it comes to fighting and training. Every inch of the wall is covered with writing, all of them names with a distinct Icerian sound to them. The floor is padded, and several dummies are strewn about the room, more lying broken and tattered on the floor than standing upright. ~ 0 2097152 0 D1 ~ ~ 0 -1 150049 S #150051 &rZiranyth's Private Chambers&D~ This room is truly appears as if a fight has occured only recently - books and tomes lie strewn about the floor, several pure gold statues lie on their sides and the furniture is nearly entirely overturned. Lewd paintings cover the walls, and one of the open books reveals things to make even a debauchery addicted man blush. The lechery of the inhabitant is quite apparent. ~ 0 2097152 0 D3 ~ ~ 0 -1 150049 S #150052 &YA Bright, Gaudy Corridor&D~ This corridor appears quite divided; on the eastern side, a dark and brooding atmosphere lingers in the air, and on the west side, a hodgepodge of brazen colors and trappings adorn a large door. The contrasting styles jar the eye, though each seems to have a sort of unity, as if the two truly belonged together. ~ 0 2097156 0 D0 ~ ~ 0 -1 150049 D1 ~ ~ 0 -1 150054 D2 ~ ~ 0 -1 150055 D3 ~ ~ 0 -1 150053 S #150053 &pGwelia's Private Chambers&D~ Bright purple painting, fluorescent blue and golden decorations, along with far too much lighting, accurately reflect the persona of this room's primary occupant. A giant bed lies in one corner, and the rest of the room is filled with dolls, toys, and various other playthings including a mechnical and quite lifelike pony. ~ 0 2097152 0 D1 ~ ~ 0 -1 150052 S #150054 &zKa-uut's Private Chambers&D~ This bedchamber sports a bizarre method of lighting - the peculiar light-absorbing Icerian crystal thinly encases a mass of light-giving fungi, so the luminescence in the room appears somehow tainted, or perhaps lessened, though it may seem impossible for such a thing to be so. The only adornment in the entire room is a massive bed directly in the center of the room, though with its size it could double as an adequate seating device. ~ 0 2097152 0 D3 ~ ~ 0 -1 150052 S #150055 &BThe Overlord's Chambers&D~ This room is a grisly parallel of a trophy room - humanoid skulls cover the entire room's walls. Small plaques match each morbid trophy. Its gruesome trophies notwithstanding, this room appears a bedroom fit for nobility. A large four-posted bed flanks one of the walls, and several comfortable looking chairs lie abandoned. ~ 0 2097152 0 D0 ~ ~ 0 -1 150052 S #150056 &gThe Overlord's Warspoils Chamber&D~ The amount of wealth contained in this room could easily buy this mountain fortress, but it remains untouched. Partially, this is due to its well-guarded nature. Two sentry turrets scan the room continually. The other is most likely due to the filmy gray substance covering every inch of every precious item in the room. ~ 0 0 0 D0 ~ wall~ 2049 150222 150048 S #150057 A Poorly Maintained Staircase~ This small alcove is not only poorly maintained, the ice walls having nearly melted to rock, but also poorly built. The majority of the components comprising this small staircase are, in fact, refuse and other items no longer wanted by their previous owners. The staircase looks quite unstable, though appearances may be deceiving; the constant passing of feet has compressed the garbage into a state of near-sturdiness. ~ 0 0 0 D4 ~ ~ 16777216 -1 150006 D8 ~ ~ 0 -1 150058 S #150058 &rPoorcitizen District&D~ Small ramshackle huts and houses flank this narrow street to the west. The entire area appears dilapidated beyond hope, and it seems the other residents of this city know it, having built a large wall to the east, perhaps to block the view of this disgraceful area. ~ 0 0 0 D2 ~ ~ 0 -1 150060 D3 ~ ~ 0 -1 150059 D7 ~ ~ 0 -1 150057 S #150059 A Messy Home~ Despite the overall conditions in this part of town being terrible, some have managed to make the best of what is given to them as is shown by this home. Despite its extreme untidiness, it appears generally free of rampant pests. ~ 0 0 1 D1 ~ ~ 0 -1 150058 S #150060 &rPoorcitizen District&D~ Small ramshackle huts and houses flank this narrow street to the west. The entire area appears dilapidated beyond hope, and it seems the other residents of this city know it, having built a large wall to the east, perhaps to block the view of this disgraceful area. ~ 0 0 0 D0 ~ ~ 0 -1 150058 D2 ~ ~ 0 -1 150062 D3 ~ ~ 0 -1 150061 S #150061 A Home of Questionable Origin~ Calling this aberration a "home" is truly an insult to all homes in existance - the foundation barely supports a hole-ridden roof, and the amount of pests living in here outnumbers the actual inhabitants by dozens of times. ~ 0 0 0 D1 ~ ~ 0 -1 150060 S #150062 &rPoorcitizen District&D~ Small ramshackle huts and houses flank this narrow street to the west. The entire area appears dilapidated beyond hope, and it seems the other residents of this city know it, having built a large wall to the east, perhaps to block the view of this disgraceful area. ~ 0 0 0 D0 ~ ~ 0 -1 150060 D2 ~ ~ 0 -1 150064 D3 ~ ~ 0 -1 150063 S #150063 An Inhospitable Garbage Heap~ Another example of the terrible "living" conditions provided to these people is this heap of garbage and trash, obviously what may have once been a home, and perhaps a decent one at that. The foundations appear to have collapsed, causing the entire house to simply fall down, leaving it as just another heap of garbage in this refuse-ridden area. ~ 0 0 0 D1 ~ ~ 0 -1 150062 S #150064 &rEntering a Derelict Portion of Town&D~ Two extremely different areas of the city begin to collide, as the district restricted to the lowest of the low begins to fade, or perhaps sharpen into a slightly higher class part of town. Despite this, the stench and clutter of the poor district pervades the area no less. ~ 0 0 0 D0 ~ ~ 0 -1 150062 D3 ~ ~ 0 -1 150065 D8 ~ ~ 16777216 -1 150066 S #150065 A Decrepit Shack~ Somehow, a person has managed to find large sheets of metal and lean them in a position that this hovel they live in has the unglamorous appearance of a shack. Though the metal may be thoroughly rusted and pitted, it provides an excellent shelter against the pest life that calls this domain home. ~ 0 0 0 D1 ~ ~ 0 -1 150064 S #150066 &gIn Front of a Midcitizen's House&D~ This area differs quite greatly from the neighboring poor section, though it is hardly what one would call upper class. Those who have managed to eke out a meager living call this place home, a hardly extravagant yet quite hospitable area. ~ 0 0 0 D1 ~ ~ 0 -1 150068 D2 ~ ~ 0 -1 150067 D7 ~ ~ 16777216 -1 150064 S #150067 &wAn Average Icerian House&D~ The facade of a much higher income is prevalent throughout this home, in the form of attemptedly luxuriant furniture and cheap copies of famous paintings. In spite of this, however, the home continually gives off a feeling of its true meagerness. ~ 0 0 0 D0 ~ ~ 0 -1 150066 S #150068 &gIn Front of a Midcitizen's House&D~ This area differs quite greatly from the neighboring poor section, though it is hardly what one would call upper class. Those who have managed to eke out a meager living call this place home, a hardly extravagant yet quite hospitable area. ~ 0 0 0 D1 ~ ~ 0 -1 150070 D2 ~ ~ 0 -1 150069 D3 ~ ~ 0 -1 150066 S #150069 &wAn Average Icerian House&D~ The facade of a much higher income is prevalent throughout this home, in the form of attemptedly luxuriant furniture and cheap copies of famous paintings. In spite of this, however, the home continually gives off a feeling of its true meagerness. ~ 0 0 0 D0 ~ ~ 0 -1 150068 S #150070 &gBefore the City Square&D~ The path that has stayed constant for so long finally makes a split here to the north, into a large open plaza, complete with a bubbling fountain and several well-sculpted statues. At the far northern end of the square a large mansion-like house is visible, albeit barely. ~ 0 0 0 D0 ~ ~ 16777216 -1 150085 D1 ~ ~ 0 -1 150072 D2 ~ ~ 0 -1 150071 D3 ~ ~ 0 -1 150068 S #150071 &wAn Average Icerian House&D~ The facade of a much higher income is prevalent throughout this home, in the form of attemptedly luxuriant furniture and cheap copies of famous paintings. In spite of this, however, the home continually gives off a feeling of its true meagerness. ~ 0 0 0 D0 ~ ~ 0 -1 150070 S #150072 &gIn Front of a Midcitizen's House&D~ A major step down from the neighboring upper class sector of this city, the middle class of Icerians hardly live in luxury, yet their homes invoke a feeling more of home and less of the extravagance that most would feel upon entering one of the richer homes to the northeast. ~ 0 0 0 D1 ~ ~ 0 -1 150074 D2 ~ ~ 0 -1 150073 D3 ~ ~ 0 -1 150070 S #150073 &wAn Average Icerian House&D~ The facade of a much higher income is prevalent throughout this home, in the form of attemptedly luxuriant furniture and cheap copies of famous paintings. In spite of this, however, the home continually gives off a feeling of its true meagerness. ~ 0 0 0 D0 ~ ~ 0 -1 150072 S #150074 &gIn Front of a Midcitizen's House&D~ A major step down from the neighboring upper class sector of this city, the middle class of Icerians hardly live in luxury, yet their homes invoke a feeling more of home and less of the extravagance that most would feel upon entering one of the richer homes to the northeast. ~ 0 0 0 D2 ~ ~ 0 -1 150075 D3 ~ ~ 0 -1 150072 D6 ~ ~ 16777216 -1 150076 S #150075 &wAn Average Icerian House&D~ The facade of a much higher income is prevalent throughout this home, in the form of attemptedly luxuriant furniture and cheap copies of famous paintings. In spite of this, however, the home continually gives off a feeling of its true meagerness. ~ 0 0 0 D0 ~ ~ 0 -1 150074 S #150076 &cBefore A Highcitizen's House&D~ When a person has the ability to bedeck their every possession with wealth, the person generally tends to do so. Such is the case as to the houses in this area. Every single aspect of them screams wealth, and was obviously meant to do exactly that. ~ 0 0 0 D0 ~ ~ 0 -1 150078 D1 ~ ~ 0 -1 150077 D9 ~ ~ 16777216 -1 150074 S #150077 &CA Highcitizen's Mainchamber&D~ The lobby of this richly decorated home seems to be well-tended, most likely however it is not by the owner of the house. A grand stairway leads up onto the second floor, though a strange mechanism appears to prevent accessing them. ~ 0 0 0 D3 ~ ~ 0 -1 150076 S #150078 &cBefore A Highcitizen's House&D~ When a person has the ability to bedeck their every possession with wealth, the person generally tends to do so. Such is the case as to the houses in this area. Every single aspect of them screams wealth, and was obviously meant to do exactly that. ~ 0 0 0 D0 ~ ~ 0 -1 150080 D1 ~ ~ 0 -1 150079 D2 ~ ~ 0 -1 150076 S #150079 &CA Highcitizen's Mainchamber&D~ The lobby of this richly decorated home seems to be well-tended, most likely however it is not by the owner of the house. A grand stairway leads up onto the second floor, though a strange mechanism appears to prevent accessing them. ~ 0 0 0 D3 ~ ~ 0 -1 150078 S #150080 &cBefore A Highcitizen's House&D~ When a person has the ability to bedeck their every possession with wealth, the person generally tends to do so. Such is the case as to the houses in this area. Every single aspect of them screams wealth, and was obviously meant to do exactly that. ~ 0 0 0 D0 ~ ~ 0 -1 150082 D1 ~ ~ 0 -1 150081 D2 ~ ~ 0 -1 150078 S #150081 &CA Highcitizen's Mainchamber&D~ The lobby of this richly decorated home seems to be well-tended, most likely however it is not by the owner of the house. A grand stairway leads up onto the second floor, though a strange mechanism appears to prevent accessing them. ~ 0 0 0 D3 ~ ~ 0 -1 150080 S #150082 &cBefore A Highcitizen's House&D~ When a person has the ability to bedeck their every possession with wealth, the person generally tends to do so. Such is the case as to the houses in this area. Every single aspect of them screams wealth, and was obviously meant to do exactly that. ~ 0 0 0 D0 ~ ~ 0 -1 150084 D1 ~ ~ 0 -1 150083 D2 ~ ~ 0 -1 150080 S #150083 &CA Highcitizen's Mainchamber&D~ The lobby of this richly decorated home seems to be well-tended, most likely however it is not by the owner of the house. A grand stairway leads up onto the second floor, though a strange mechanism appears to prevent accessing them. ~ 0 0 0 D3 ~ ~ 0 -1 150082 S #150084 &cStairway to the Junction&D~ A well-maintained and well-constructed stairway. Each step is wrought of a durable-looking yet fiercely shimmering metallic substance, and the spiral of the stair gracefully hugs the wall of the cylindrical chamber. ~ 0 0 0 D2 ~ ~ 0 -1 150082 D4 ~ ~ 16777216 -1 150007 S #150085 &cHeaded Towards the Square&D~ A well-laid stone path heads to the large plaza to the north. Much like the other stonework in this mountain, it is comprised of large slabs of granite, though the amount of polish on this walkway seems almost excessive to the point of vanity, though why anyone would have such a pride of such a simple thing is quite peculiar. ~ 0 0 0 D0 ~ ~ 0 -1 150086 D2 ~ ~ 0 -1 150070 S #150086 The City Square~ A slight variance in the square here does not echo, yet does compliment, the walkway to the south. The ground is no longer composed solely of granite, as a different variety of scarlet stone has been laid at random intervals throughout the common. ~ 0 0 0 D0 ~ ~ 0 -1 150089 D1 ~ ~ 0 -1 150088 D2 ~ ~ 0 -1 150085 D3 ~ ~ 0 -1 150087 S #150087 &wAn Iceplant Garden&D~ In an attempt to spruce up the plaza, a large variety of foliage has been planted near here. Large and slightly green crystalline plants sway in the slight breeze, looking so fragile they would break at the touch, though they must be quite hardy if they are able to root in such a hard rock as granite. ~ 0 0 0 D1 ~ ~ 0 -1 150086 S #150088 &wAn Iceplant Garden&D~ In an attempt to spruce up the plaza, a large variety of foliage has been planted near here. Large and slightly green crystalline plants sway in the slight breeze, looking so fragile they would break at the touch, though they must be quite hardy if they are able to root in such a hard rock as granite. ~ 0 0 0 D3 ~ ~ 0 -1 150086 S #150089 The Governor's Mansion~ A magnificent set of stone steps lead up to the heavily pillared entryway into this grandiose mansion. Despite the inviting manner it is presented, it is obvious that no visitors are wanted as a large shimmering field of energy blocks the sole door. ~ 0 0 0 D2 ~ ~ 0 -1 150086 S #150090 &RDabura's Little Pocket o' Hell&D~ With Dabura in the room, chaos is everywhere. Midgets doing cartwheels, insects flying into speeding cars, pigs flying, and hippies being cool. Damn, he's good. ~ 0 4 1 S #150091 &RMechanical Lifeform Test Chamber&D~ A magnificent testament to the ingenuity of Icers, this chamber appears to have no aspect of it that is not highly technologically advanced. Even the lighting system fluctuates when necessary, altering itself to disperse any possible shadows generated by inadequate lightsources. A large set of concentric rings fill the center of the floor, possibly implemented as a system of transport to and from the room. ~ 0 2097152 0 D4 ~ ~ 0 -1 150025 S #150092 &CAn Empty Landing Pad&D~ This section of the landing pad appears peculiarly empty, for the presence of the battered, yet heavily armed ship would, in most places, elicit at least a small response, though the Icerian patrols seem to ignore the ship. Though it has a large window in the cockpit, it appears to be tinted, so sight into the innards of the ship is impossible. However, a small button lies to the right of the main entryway, a likely means of entry. ~ 0 0 1 D1 ~ ~ 0 -1 150001 S #150093 &zInside A Dark Ship&D~ Despite the peculiarity of the outside of this ship, the inside appears very human in design. Small letters in English scroll across a screen, and the seats are made of what appears to be a very comfortable black leather. The window in the anterior of the ship appears slightly tinted, though in a peculiar manner, as if whatever substance it is made of is not naturally so. A small red button lies to the left of the only door, a likely means of exit. ~ 0 2097156 1 > entry_prog 100~ if race($n)!=human mpechoat $n &YA large yellow light near the control panel begins to flash, and a yellow scanner emerges from the wall, scanning your&D mpechoat $n &Ybody. After a moment, a female voice says, "&WRace not identified as human. Person not identified as guest. Ejecting.&Y"&D mpechoat $n &YA large, spherical yellow orb floats over to your position, a brilliant light emanating from it, as you are transported&D mpechoat $n &Yfrom the ship!&D mpopenpassage 150093 150092 2 mpforce $n south mpclosepassage 150093 2 endif ~ | S #150094 Floating in a void~ ~ 0 2097156 1 S #150095 Floating in a void~ ~ 0 2097156 1 S #150096 Floating in a void~ ~ 0 2097156 1 S #150097 Floating in a void~ ~ 0 2097156 1 S #150098 Floating in a void~ ~ 0 2097156 1 S #150099 Floating in a void~ ~ 0 2097156 1 S #150100 Floating in a void~ ~ 0 2097156 1 S #150101 Floating in a void~ ~ 0 2097156 1 S #150102 Floating in a void~ ~ 0 2097156 1 S #150103 Floating in a void~ ~ 0 2097156 1 S #150104 Floating in a void~ ~ 0 2097156 1 S #150105 Floating in a void~ ~ 0 2097156 1 S #150106 Floating in a void~ ~ 0 2097156 1 S #150107 Floating in a void~ ~ 0 2097156 1 S #150108 Floating in a void~ ~ 0 2097156 1 S #150109 Floating in a void~ ~ 0 2097156 1 S #150110 Floating in a void~ ~ 0 2097156 1 S #150111 Floating in a void~ ~ 0 2097156 1 S #150112 Floating in a void~ ~ 0 2097156 1 S #150113 Floating in a void~ ~ 0 2097156 1 S #150114 Floating in a void~ ~ 0 2097156 1 S #150115 Floating in a void~ ~ 0 2097156 1 S #150116 Floating in a void~ ~ 0 2097156 1 S #150117 Floating in a void~ ~ 0 2097156 1 S #150118 Floating in a void~ ~ 0 2097156 1 S #150119 Floating in a void~ ~ 0 2097156 1 S #150120 Floating in a void~ ~ 0 2097156 1 S #150121 Floating in a void~ ~ 0 2097156 1 S #150122 Floating in a void~ ~ 0 2097156 1 S #150123 Floating in a void~ ~ 0 2097156 1 S #150124 Floating in a void~ ~ 0 2097156 1 S #150125 Floating in a void~ ~ 0 2097156 1 S #150126 Floating in a void~ ~ 0 2097156 1 S #150127 Floating in a void~ ~ 0 2097156 1 S #150128 Floating in a void~ ~ 0 2097156 1 S #150129 Floating in a void~ ~ 0 2097156 1 S #150130 Floating in a void~ ~ 0 2097156 1 S #150131 Floating in a void~ ~ 0 2097156 1 S #150132 Floating in a void~ ~ 0 2097156 1 S #150133 Floating in a void~ ~ 0 2097156 1 S #150134 Floating in a void~ ~ 0 2097156 1 S #150135 Floating in a void~ ~ 0 2097156 1 S #150136 Floating in a void~ ~ 0 2097156 1 S #150137 Floating in a void~ ~ 0 2097156 1 S #150138 Floating in a void~ ~ 0 2097156 1 S #150139 Floating in a void~ ~ 0 2097156 1 S #150140 Floating in a void~ ~ 0 2097156 1 S #150141 Floating in a void~ ~ 0 2097156 1 S #150142 Floating in a void~ ~ 0 2097156 1 S #150143 Floating in a void~ ~ 0 2097156 1 S #150144 Floating in a void~ ~ 0 2097156 1 S #150145 Floating in a void~ ~ 0 2097156 1 S #150146 Floating in a void~ ~ 0 2097156 1 S #150147 Floating in a void~ ~ 0 2097156 1 S #150148 Floating in a void~ ~ 0 2097156 1 S #150149 Floating in a void~ ~ 0 2097156 1 S #150150 Floating in a void~ ~ 0 2097156 1 S #150151 Floating in a void~ ~ 0 2097156 1 S #150152 Floating in a void~ ~ 0 2097156 1 S #150153 Floating in a void~ ~ 0 2097156 1 S #150154 Floating in a void~ ~ 0 2097156 1 S #150155 Floating in a void~ ~ 0 2097156 1 S #150156 Floating in a void~ ~ 0 2097156 1 S #150157 Floating in a void~ ~ 0 2097156 1 S #150158 Floating in a void~ ~ 0 2097156 1 S #150159 Floating in a void~ ~ 0 2097156 1 S #150160 Floating in a void~ ~ 0 2097156 1 S #150161 Floating in a void~ ~ 0 2097156 1 S #150162 Floating in a void~ ~ 0 2097156 1 S #150163 Floating in a void~ ~ 0 2097156 1 S #150164 Floating in a void~ ~ 0 2097156 1 S #150165 Floating in a void~ ~ 0 2097156 1 S #150166 Floating in a void~ ~ 0 2097156 1 S #150167 Floating in a void~ ~ 0 2097156 1 S #150168 Floating in a void~ ~ 0 2097156 1 S #150169 Floating in a void~ ~ 0 2097156 1 S #150170 Floating in a void~ ~ 0 2097156 1 S #150171 Floating in a void~ ~ 0 2097156 1 S #150172 Floating in a void~ ~ 0 2097156 1 S #150173 Floating in a void~ ~ 0 2097156 1 S #150174 Floating in a void~ ~ 0 2097156 1 S #150175 Floating in a void~ ~ 0 2097156 1 S #150176 Floating in a void~ ~ 0 2097156 1 S #150177 Floating in a void~ ~ 0 2097156 1 S #150178 Floating in a void~ ~ 0 2097156 1 S #150179 Floating in a void~ ~ 0 2097156 1 S #150180 Floating in a void~ ~ 0 2097156 1 S #150181 Floating in a void~ ~ 0 2097156 1 S #150182 Floating in a void~ ~ 0 2097156 1 S #150183 Floating in a void~ ~ 0 2097156 1 S #150184 Floating in a void~ ~ 0 2097156 1 S #150185 Floating in a void~ ~ 0 2097156 1 S #150186 Floating in a void~ ~ 0 2097156 1 S #150187 Floating in a void~ ~ 0 2097156 1 S #150188 Floating in a void~ ~ 0 2097156 1 S #150189 Floating in a void~ ~ 0 2097156 1 S #150190 Floating in a void~ ~ 0 2097156 1 S #150191 Floating in a void~ ~ 0 2097156 1 S #150192 Floating in a void~ ~ 0 2097156 1 S #150193 Floating in a void~ ~ 0 2097156 1 S #150194 Floating in a void~ ~ 0 2097156 1 S #150195 Floating in a void~ ~ 0 2097156 1 S #150196 Floating in a void~ ~ 0 2097156 1 S #150197 Floating in a void~ ~ 0 2097156 1 S #150198 Floating in a void~ ~ 0 2097156 1 S #150199 Floating in a void~ ~ 0 2097156 1 S #150200 Floating in a void~ ~ 0 2097156 1 S #150201 Floating in a void~ ~ 0 2097156 1 S #150202 Floating in a void~ ~ 0 2097156 1 S #150203 Floating in a void~ ~ 0 2097156 1 S #150204 Floating in a void~ ~ 0 2097156 1 S #150205 Floating in a void~ ~ 0 2097156 1 S #150206 Floating in a void~ ~ 0 2097156 1 S #150207 Floating in a void~ ~ 0 2097156 1 S #150208 Floating in a void~ ~ 0 2097156 1 S #150209 Floating in a void~ ~ 0 2097156 1 S #150210 Floating in a void~ ~ 0 2097156 1 S #150211 Floating in a void~ ~ 0 2097156 1 S #150212 Floating in a void~ ~ 0 2097156 1 S #150213 Floating in a void~ ~ 0 2097156 1 S #150214 Floating in a void~ ~ 0 2097156 1 S #150215 Floating in a void~ ~ 0 2097156 1 S #150216 Floating in a void~ ~ 0 2097156 1 S #150217 Floating in a void~ ~ 0 2097156 1 S #150218 Floating in a void~ ~ 0 2097156 1 S #150219 Floating in a void~ ~ 0 2097156 1 S #150220 Floating in a void~ ~ 0 2097156 1 S #150221 Floating in a void~ ~ 0 2097156 1 S #150222 Floating in a void~ ~ 0 2097156 1 S #150223 Floating in a void~ ~ 0 2097156 1 S #150224 Floating in a void~ ~ 0 2097156 1 S #150225 Floating in a void~ ~ 0 2097156 1 S #150226 Floating in a void~ ~ 0 2097156 1 S #150227 Floating in a void~ ~ 0 2097156 1 S #150228 Floating in a void~ ~ 0 2097156 1 S #150229 Floating in a void~ ~ 0 2097156 1 S #150230 Floating in a void~ ~ 0 2097156 1 S #150231 Floating in a void~ ~ 0 2097156 1 S #150232 Floating in a void~ ~ 0 2097156 1 S #150233 Floating in a void~ ~ 0 2097156 1 S #150234 Floating in a void~ ~ 0 2097156 1 S #150235 Floating in a void~ ~ 0 2097156 1 S #150236 Floating in a void~ ~ 0 2097156 1 S #150237 Floating in a void~ ~ 0 2097156 1 S #150238 Floating in a void~ ~ 0 2097156 1 S #150239 Floating in a void~ ~ 0 2097156 1 S #150240 Floating in a void~ ~ 0 2097156 1 S #150241 Floating in a void~ ~ 0 2097156 1 S #150242 Floating in a void~ ~ 0 2097156 1 S #150243 Floating in a void~ ~ 0 2097156 1 S #150244 Floating in a void~ ~ 0 2097156 1 S #150245 Floating in a void~ ~ 0 2097156 1 S #150246 Floating in a void~ ~ 0 2097156 1 S #150247 Floating in a void~ ~ 0 2097156 1 S #150248 Floating in a void~ ~ 0 2097156 1 S #150249 Floating in a void~ ~ 0 2097156 1 S #150250 Floating in a void~ ~ 0 2097156 1 S #150251 Floating in a void~ ~ 0 2097156 1 S #150252 Floating in a void~ ~ 0 2097156 1 S #150253 Floating in a void~ ~ 0 2097156 1 S #150254 Floating in a void~ ~ 0 2097156 1 S #150255 Floating in a void~ ~ 0 2097156 1 S #150256 Floating in a void~ ~ 0 2097156 1 S #150257 Floating in a void~ ~ 0 2097156 1 S #150258 Floating in a void~ ~ 0 2097156 1 S #150259 Floating in a void~ ~ 0 2097156 1 S #150260 Floating in a void~ ~ 0 2097156 1 S #150261 Floating in a void~ ~ 0 2097156 1 S #150262 Floating in a void~ ~ 0 2097156 1 S #150263 Floating in a void~ ~ 0 2097156 1 S #150264 Floating in a void~ ~ 0 2097156 1 S #150265 Floating in a void~ ~ 0 2097156 1 S #150266 Floating in a void~ ~ 0 2097156 1 S #150267 Floating in a void~ ~ 0 2097156 1 S #150268 Floating in a void~ ~ 0 2097156 1 S #150269 Floating in a void~ ~ 0 2097156 1 S #150270 Floating in a void~ ~ 0 2097156 1 S #150271 Floating in a void~ ~ 0 2097156 1 S #150272 Floating in a void~ ~ 0 2097156 1 S #150273 Floating in a void~ ~ 0 2097156 1 S #150274 Floating in a void~ ~ 0 2097156 1 S #150275 Floating in a void~ ~ 0 2097156 1 S #150276 Floating in a void~ ~ 0 2097156 1 S #150277 Floating in a void~ ~ 0 2097156 1 S #150278 Floating in a void~ ~ 0 2097156 1 S #150279 Floating in a void~ ~ 0 2097156 1 S #150280 Floating in a void~ ~ 0 2097156 1 S #150281 Floating in a void~ ~ 0 2097156 1 S #150282 Floating in a void~ ~ 0 2097156 1 S #150283 Floating in a void~ ~ 0 2097156 1 S #150284 Floating in a void~ ~ 0 2097156 1 S #150285 Floating in a void~ ~ 0 2097156 1 S #150286 Floating in a void~ ~ 0 2097156 1 S #150287 Floating in a void~ ~ 0 2097156 1 S #150288 Floating in a void~ ~ 0 2097156 1 S #150289 Floating in a void~ ~ 0 2097156 1 S #150290 Floating in a void~ ~ 0 2097156 1 S #150291 Floating in a void~ ~ 0 2097156 1 S #150292 Floating in a void~ ~ 0 2097156 1 S #150293 Floating in a void~ ~ 0 2097156 1 S #150294 Floating in a void~ ~ 0 2097156 1 S #150295 Floating in a void~ ~ 0 2097156 1 S #150296 Floating in a void~ ~ 0 2097156 1 S #150297 Floating in a void~ ~ 0 2097156 1 S #150298 Vacant Residence~ ~ 0 2097156 0 S #150299 Floating in a void~ ~ 0 2097156 1 S #0 #RESETS M 1 150137 1 150000 M 1 150101 1 150002 O 1 150246 1 150002 M 1 150102 1 150003 M 1 150102 1 150003 M 1 150102 1 150004 M 1 150102 1 150004 D 0 150004 0 0 D 0 150005 2 0 M 1 150103 1 150006 M 1 150103 1 150006 M 1 150103 1 150007 M 1 150103 1 150007 M 1 150103 1 150008 M 1 150103 1 150008 D 0 150008 4 0 D 0 150009 5 0 M 1 150114 1 150010 M 1 150113 1 150011 G 1 150200 1 G 1 150201 1 M 1 150114 1 150012 M 1 150115 1 150013 G 1 150235 1 G 1 150236 1 G 1 150225 1 G 1 150204 1 G 1 150202 1 G 1 150203 1 M 1 150114 1 150014 M 1 150115 1 150015 G 1 150228 1 G 1 150230 1 G 1 150208 1 G 1 150207 1 G 1 150229 1 G 1 150205 1 G 1 150209 1 G 1 150206 1 M 1 150114 1 150016 M 1 150115 1 150017 G 1 150210 1 G 1 150212 1 G 1 150214 1 G 1 150213 1 G 1 150211 1 M 1 150114 1 150018 M 1 150115 1 150019 G 1 150215 1 G 1 150219 1 G 1 150217 1 G 1 150218 1 G 1 150216 1 M 1 150114 1 150020 M 1 150127 1 150024 M 1 150128 1 150025 M 1 150116 1 150030 M 1 150116 1 150030 M 1 150116 1 150030 M 1 150117 1 150031 M 1 150117 1 150031 M 1 150116 1 150032 M 1 150116 1 150032 M 1 150116 1 150032 M 1 150116 1 150033 M 1 150116 1 150034 M 1 150116 1 150035 D 0 150035 0 1 M 1 150118 1 150036 D 0 150036 2 1 D 0 150037 0 2 M 1 150117 1 150038 M 1 150117 1 150039 M 1 150117 1 150039 D 0 150039 0 1 M 1 150117 1 150040 M 1 150117 1 150040 M 1 150119 1 150041 D 0 150041 2 1 M 1 150117 1 150042 M 1 150117 1 150042 M 1 150117 1 150042 D 0 150043 2 2 D 0 150043 4 2 M 1 150121 1 150044 M 1 150121 1 150044 D 0 150044 5 0 M 1 150135 1 150045 M 1 150121 1 150045 M 1 150121 1 150045 D 0 150045 0 2 M 1 150120 1 150046 D 0 150046 2 2 M 1 150121 1 150047 M 1 150121 1 150047 D 0 150048 2 2 M 1 150121 1 150049 M 1 150121 1 150049 M 1 150122 1 150050 M 1 150123 1 150051 M 1 150121 1 150052 M 1 150121 1 150052 M 1 150125 1 150053 M 1 150124 1 150054 D 0 150056 0 0 M 1 150104 1 150057 M 1 150104 1 150057 M 1 150104 1 150058 M 1 150105 1 150058 M 1 150106 1 150058 M 1 150104 1 150059 M 1 150105 1 150059 M 1 150104 1 150060 M 1 150104 1 150060 M 1 150105 1 150060 M 1 150106 1 150061 M 1 150106 1 150061 M 1 150104 1 150062 M 1 150105 1 150062 M 1 150105 1 150062 M 1 150105 1 150063 M 1 150104 1 150064 M 1 150104 1 150064 M 1 150106 1 150064 M 1 150105 1 150065 M 1 150106 1 150065 M 1 150107 1 150066 M 1 150107 1 150066 M 1 150109 1 150066 M 1 150107 1 150067 M 1 150109 1 150067 M 1 150107 1 150068 M 1 150109 1 150068 M 1 150108 1 150069 M 1 150107 1 150069 M 1 150108 1 150070 M 1 150109 1 150070 M 1 150109 1 150071 M 1 150109 1 150071 M 1 150107 1 150071 M 1 150107 1 150072 M 1 150107 1 150072 M 1 150109 1 150072 M 1 150109 1 150072 M 1 150107 1 150073 M 1 150108 1 150073 M 1 150109 1 150073 M 1 150108 1 150074 M 1 150109 1 150074 M 1 150107 1 150074 M 1 150107 1 150075 M 1 150107 1 150075 M 1 150110 1 150076 M 1 150112 1 150076 M 1 150110 1 150077 M 1 150111 1 150077 M 1 150111 1 150078 M 1 150111 1 150078 M 1 150110 1 150078 M 1 150110 1 150079 M 1 150110 1 150080 M 1 150112 1 150080 M 1 150111 1 150081 M 1 150111 1 150081 M 1 150111 1 150081 M 1 150112 1 150081 M 1 150110 1 150082 M 1 150111 1 150082 M 1 150112 1 150083 M 1 150112 1 150083 M 1 150110 1 150083 M 1 150112 1 150084 M 1 150112 1 150084 M 1 150103 1 150086 M 1 150103 1 150086 M 1 150103 1 150089 M 1 150103 1 150089 M 1 150130 1 150091 O 1 150237 1 150092 M 1 150133 1 150093 O 1 150238 1 150093 S #SHOPS 150113 0 0 0 0 0 100 90 0 23 ; An Icer bartender 150115 0 0 0 0 0 100 90 0 23 ; An Icer shopkeeper 0 #REPAIRS 150127 0 9 0 100 1 0 23 ; An Icerian Master 0 #SPECIALS S #$