znmud-0.0.1/benchmark/
znmud-0.0.1/cmd/
znmud-0.0.1/cmd/emotes/
znmud-0.0.1/cmd/objects/
znmud-0.0.1/cmd/tiny/
znmud-0.0.1/doc/
znmud-0.0.1/farts/
znmud-0.0.1/lib/
znmud-0.0.1/lib/combat/
znmud-0.0.1/lib/core/bodytypes/
znmud-0.0.1/lib/engine/
znmud-0.0.1/lib/farts/
znmud-0.0.1/logs/
#
# file::    cmd_stats.rb

# This source code copyright (C) 2009 Craig Smith
# All rights reserved.
#
# Released under the terms of the TeensyMUD Public License
# See LICENSE file for additional information.
#

module Cmd

  bindtextdomain("cmd")

  # The stats command
  def cmd_stats(args)
	level = stats[:level].to_s
	level = _("Builder") if world.is_builder? id
	level = _("God") if world.is_admin? id
	wper = (carry_weight / stats[:maxweight].to_f) * 100
	encumbered = _("No")
	encumbered = _("A little") if wper > 50
	encumbered = _("Yes") if wper > 75
	# TODO: Convert this to some more international friendly
	msg=<<EOM
---------------[ [color Green]#{name}[/color] ]---------------
Level        : [color Yellow]#{level}[/color]
Strength     : [color Yellow]#{stats[:strength]}[/color]
Intelligence : [color Yellow]#{stats[:intel]}[/color]
Endurance    : [color Yellow]#{stats[:endurance]}[/color]
Health       : [color Yellow]#{health}[/color]/#{stats[:maxhp]}
Movement     : [color Yellow]#{stats[:mp]}[/color]/#{stats[:maxmp]}
Experience   : [color Yellow]#{stats[:exp]}[/color]
Kills        : [color Yellow]#{stats[:kills]}[/color]
Cash         : $[color Yellow]#{stats[:cash]}[/color]
Encumbered   : [color Yellow]#{encumbered}[/color]
EOM
	if @account
		msg<<"Gender       : [color Yellow]#{account.gender}[/color]\n"
		msg<<"Occupation   : [color Yellow]#{account.occupation}[/color]\n"
	end
	msg << _("You are hungry.\n") if hungry?
	msg << _("You are thirsty.\n") if thirsty?
	msg << _("You are tired.\n") if tired?
	if @body.wearing.size > 0
		@body.wearing.each do |oid|
			o = get_object(oid)
			msg << _("Wearing %{what} on %{where}\n" % {:what => o.shortname, :where => o.val["worn"]})
		end
	end
	weapons = @body.wielding?
	if weapons.size > 0
		weapon = get_object(weapons[0])
		msg << _("You are wielding %{weapon}" % {:weapon => weapon.shortname})
		if weapons.size == 2
			weapon = get_object(weapons[1])
			msg << _(" and %{weapon}" % {:weapon => weapon.shortname})
		end
		msg << ".\n"
	end
	@body.bodyparts.each do |bpid|
		bp = get_object(bpid)
		if bp.crippled
			case bp.name
			when /head/
				msg << _("Your eyes are swollen shut.\n")
			when /torso/
				msg << _("You have a few broken ribs.\n")
			else
				msg << _("Your %{bodypart} is crippled.\n" % {:bodypart => bp.name})
			end
		end
	end
	if @body.severed
		@body.severed.each do |bpid|
			bp = get_object(bpid)
			msg << _("You are missing your %{part}.\n" % {:part => bp.name})
		end
	end
	sendto(msg)
  end

end