/** * Copyright 2008 Matthew Corby-Eaglen * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ package std.game.behaviours import groovy.lang.Binding import groovy.util.GroovyScriptEngine import java.lang.Exception /** * * this is a scripted behaviour. the script identified by "scriptName" determines the behavior of the object * * @author corbym * */ class ScriptedBehaviour extends Behaviour{ GroovyScriptEngine engine String scriptName def doBehaviour(mob, ... args){ Binding binding = createBinding(); binding.setProperty("mob", mob); binding.setProperty("args", args); // start off a new thread so we don't waste heartbeat time Thread.start{ delegate.engine.run(scriptName, binding); } } def createBinding(){ new Binding() } }