/** * Copyright 2008 Matthew Corby-Eaglen * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ package std.game.behaviours import java.lang.Class /** * @author matt * */ class TriggeredBehaviour extends Behaviour{ Class eventClazz Behaviour behaviour def triggerLogic = { true } def doBehaviour(object, ... args){ def event = args[0] if(event?.class == eventClazz && triggerLogic(event)){ behaviour.doBehaviour(object, event) } } }