package std.game.objects.alive import javax.security.auth.Subject; import org.groovymud.engine.event.EventScope; import org.groovymud.engine.event.action.SaveEvent; import org.groovymud.object.alive.Player; import org.groovymud.shell.security.PlayerCredentials; /* Copyright 2008 Matthew Corby-Eaglen * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ class PlayerImpl extends MOBImpl implements Player { Subject subject; PlayerCredentials playerCredentials /** * override initialiase, we dont want the player registered until we are ready */ void initialise() { id = hashCode() println("player id ${getId()}, ${hashCode()}") } void dest(boolean wep) { if (!wep) { SaveEvent save = new SaveEvent(); save.setSource(this); save.setScope(EventScope.GLOBAL_SCOPE); fireEvent(save); } super.dest(wep); } }